-#if 0
-#define IS_LOOP_SOUND(s) ((s) == SND_BD_MAGIC_WALL_RUNNING || \
- (s) == SND_BD_BUTTERFLY_MOVING || \
- (s) == SND_BD_FIREFLY_MOVING || \
- (s) == SND_SP_SNIKSNAK_MOVING || \
- (s) == SND_SP_ELECTRON_MOVING || \
- (s) == SND_DYNAMITE_BURNING || \
- (s) == SND_BUG_MOVING || \
- (s) == SND_SPACESHIP_MOVING || \
- (s) == SND_YAMYAM_MOVING || \
- (s) == SND_YAMYAM_WAITING || \
- (s) == SND_ROBOT_WHEEL_RUNNING || \
- (s) == SND_MAGIC_WALL_RUNNING || \
- (s) == SND_BALLOON_MOVING || \
- (s) == SND_MOLE_MOVING || \
- (s) == SND_TIMEGATE_WHEEL_RUNNING || \
- (s) == SND_CONVEYOR_BELT_RUNNING || \
- (s) == SND_DYNABOMB_BURNING || \
- (s) == SND_PACMAN_MOVING || \
- (s) == SND_PENGUIN_MOVING || \
- (s) == SND_PIG_MOVING || \
- (s) == SND_DRAGON_MOVING || \
- (s) == SND_DRAGON_BREATHING_FIRE)
-#endif
-