a8bac24c6a44865422a2c3e44d55389631f8fb96
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitMixer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
54
55 void OpenAll(void)
56 {
57   if (options.serveronly)
58   {
59 #if defined(PLATFORM_UNIX)
60     NetworkServer(options.server_port, options.serveronly);
61 #else
62     Error(ERR_WARN, "networking only supported in Unix version");
63 #endif
64     exit(0);    /* never reached */
65   }
66
67   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
68                   PROGRAM_TITLE_STRING, getWindowTitleString(),
69                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
70                   MSDOS_POINTER_FILENAME,
71                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
72
73   InitSetup();
74   InitPlayerInfo();
75   InitArtworkInfo();            /* needed before loading gfx, sound & music */
76
77   InitCounter();
78   InitMixer();
79   InitJoysticks();
80   InitRND(NEW_RANDOMIZE);
81
82   InitVideoDisplay();
83   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
84                   setup.fullscreen);
85
86   InitEventFilter(FilterMouseMotionEvents);
87
88   InitGfx();
89   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
90
91   InitLevelInfo();
92   InitGadgets();                /* needs to know number of level series */
93   InitSound();                  /* needs to know current level directory */
94
95   InitGfxBackground();
96   InitToons();
97
98   DrawMainMenu();
99
100   InitNetworkServer();
101 }
102
103 void InitSetup()
104 {
105   LoadSetup();                                  /* global setup info */
106 }
107
108 void InitPlayerInfo()
109 {
110   int i;
111
112   /* choose default local player */
113   local_player = &stored_player[0];
114
115   for (i=0; i<MAX_PLAYERS; i++)
116     stored_player[i].connected = FALSE;
117
118   local_player->connected = TRUE;
119 }
120
121 void InitLevelInfo()
122 {
123   LoadLevelInfo();                              /* global level info */
124   LoadLevelSetup_LastSeries();                  /* last played series info */
125   LoadLevelSetup_SeriesInfo();                  /* last played level info */
126 }
127
128 void InitArtworkInfo()
129 {
130   LoadArtworkInfo();
131 }
132
133 void InitNetworkServer()
134 {
135 #if defined(PLATFORM_UNIX)
136   int nr_wanted;
137 #endif
138
139   if (!options.network)
140     return;
141
142 #if defined(PLATFORM_UNIX)
143   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
144
145   if (!ConnectToServer(options.server_host, options.server_port))
146     Error(ERR_EXIT, "cannot connect to network game server");
147
148   SendToServer_PlayerName(setup.player_name);
149   SendToServer_ProtocolVersion();
150
151   if (nr_wanted)
152     SendToServer_NrWanted(nr_wanted);
153 #endif
154 }
155
156 static void InitMixer()
157 {
158   OpenAudio();
159   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
160
161   StartMixer();
162 }
163
164 static void InitSound()
165 {
166   InitReloadSounds(artwork.snd_current->name);
167   InitReloadMusic(artwork.mus_current->name);
168 }
169
170 static void InitTileClipmasks()
171 {
172 #if defined(TARGET_X11)
173   XGCValues clip_gc_values;
174   unsigned long clip_gc_valuemask;
175
176 #if defined(TARGET_X11_NATIVE)
177   GC copy_clipmask_gc;
178
179   static struct
180   {
181     int start;
182     int count;
183   }
184   tile_needs_clipping[] =
185   {
186     { GFX_SPIELER1_UP, 4 },
187     { GFX_SPIELER1_DOWN, 4 },
188     { GFX_SPIELER1_LEFT, 4 },
189     { GFX_SPIELER1_RIGHT, 4 },
190     { GFX_SPIELER1_PUSH_LEFT, 4 },
191     { GFX_SPIELER1_PUSH_RIGHT, 4 },
192     { GFX_SPIELER2_UP, 4 },
193     { GFX_SPIELER2_DOWN, 4 },
194     { GFX_SPIELER2_LEFT, 4 },
195     { GFX_SPIELER2_RIGHT, 4 },
196     { GFX_SPIELER2_PUSH_LEFT, 4 },
197     { GFX_SPIELER2_PUSH_RIGHT, 4 },
198     { GFX_SPIELER3_UP, 4 },
199     { GFX_SPIELER3_DOWN, 4 },
200     { GFX_SPIELER3_LEFT, 4 },
201     { GFX_SPIELER3_RIGHT, 4 },
202     { GFX_SPIELER3_PUSH_LEFT, 4 },
203     { GFX_SPIELER3_PUSH_RIGHT, 4 },
204     { GFX_SPIELER4_UP, 4 },
205     { GFX_SPIELER4_DOWN, 4 },
206     { GFX_SPIELER4_LEFT, 4 },
207     { GFX_SPIELER4_RIGHT, 4 },
208     { GFX_SPIELER4_PUSH_LEFT, 4 },
209     { GFX_SPIELER4_PUSH_RIGHT, 4 },
210     { GFX_SP_MURPHY, 1 },
211     { GFX_MURPHY_GO_LEFT, 3 },
212     { GFX_MURPHY_GO_RIGHT, 3 },
213     { GFX_MURPHY_SNAP_UP, 1 },
214     { GFX_MURPHY_SNAP_DOWN, 1 },
215     { GFX_MURPHY_SNAP_RIGHT, 1 },
216     { GFX_MURPHY_SNAP_LEFT, 1 },
217     { GFX_MURPHY_PUSH_RIGHT, 1 },
218     { GFX_MURPHY_PUSH_LEFT, 1 },
219     { GFX_GEBLUBBER, 4 },
220     { GFX_DYNAMIT, 7 },
221     { GFX_DYNABOMB, 4 },
222     { GFX_EXPLOSION, 8 },
223     { GFX_SOKOBAN_OBJEKT, 1 },
224     { GFX_FUNKELN_BLAU, 3 },
225     { GFX_FUNKELN_WEISS, 3 },
226     { GFX2_SHIELD_PASSIVE, 3 },
227     { GFX2_SHIELD_ACTIVE, 3 },
228     { -1, 0 }
229   };
230 #endif /* TARGET_X11_NATIVE */
231 #endif /* TARGET_X11 */
232
233   int i;
234
235   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
236   for(i=0; i<NUM_TILES; i++)
237     tile_clipmask[i] = None;
238
239 #if defined(TARGET_X11)
240   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
241      often very slow when preparing a masked XCopyArea() for big Pixmaps.
242      To prevent this, create small (tile-sized) mask Pixmaps which will then
243      be set much faster with XSetClipOrigin() and speed things up a lot. */
244
245   clip_gc_values.graphics_exposures = False;
246   clip_gc_valuemask = GCGraphicsExposures;
247   tile_clip_gc =
248     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
249
250   for(i=0; i<NUM_BITMAPS; i++)
251   {
252     if (pix[i]->clip_mask)
253     {
254       clip_gc_values.graphics_exposures = False;
255       clip_gc_values.clip_mask = pix[i]->clip_mask;
256       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
257       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
258                                          clip_gc_valuemask, &clip_gc_values);
259     }
260   }
261
262 #if defined(TARGET_X11_NATIVE)
263
264   /* create graphic context structures needed for clipping */
265   clip_gc_values.graphics_exposures = False;
266   clip_gc_valuemask = GCGraphicsExposures;
267   copy_clipmask_gc =
268     XCreateGC(display, pix[PIX_BACK]->clip_mask,
269               clip_gc_valuemask, &clip_gc_values);
270
271   /* create only those clipping Pixmaps we really need */
272   for(i=0; tile_needs_clipping[i].start>=0; i++)
273   {
274     int j;
275
276     for(j=0; j<tile_needs_clipping[i].count; j++)
277     {
278       int tile = tile_needs_clipping[i].start + j;
279       int graphic = tile;
280       int src_x, src_y;
281       int pixmap_nr;
282       Pixmap src_pixmap;
283
284       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
285       src_pixmap = pix[pixmap_nr]->clip_mask;
286
287       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
288                                           TILEX, TILEY, 1);
289
290       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
291                 src_x, src_y, TILEX, TILEY, 0, 0);
292     }
293   }
294
295   XFreeGC(display, copy_clipmask_gc);
296
297 #endif /* TARGET_X11_NATIVE */
298 #endif /* TARGET_X11 */
299 }
300
301 void FreeTileClipmasks()
302 {
303 #if defined(TARGET_X11)
304   int i;
305
306   for(i=0; i<NUM_TILES; i++)
307   {
308     if (tile_clipmask[i] != None)
309     {
310       XFreePixmap(display, tile_clipmask[i]);
311       tile_clipmask[i] = None;
312     }
313   }
314
315   if (tile_clip_gc)
316     XFreeGC(display, tile_clip_gc);
317   tile_clip_gc = None;
318
319   for(i=0; i<NUM_BITMAPS; i++)
320   {
321     if (pix[i]->stored_clip_gc)
322     {
323       XFreeGC(display, pix[i]->stored_clip_gc);
324       pix[i]->stored_clip_gc = None;
325     }
326   }
327 #endif /* TARGET_X11 */
328 }
329
330 void InitGfx()
331 {
332   int i;
333
334   /* initialize some global variables */
335   global.frames_per_second = 0;
336   global.fps_slowdown = FALSE;
337   global.fps_slowdown_factor = 1;
338
339   /* initialize screen properties */
340   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
341                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
342   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
343   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
344   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
345
346   /* create additional image buffers for double-buffering */
347   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
348   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
349
350   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
351
352   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
353
354   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
355   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
356 #if defined(PLATFORM_MSDOS)
357   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
358   rest(200);
359 #endif
360   DrawInitText("Loading graphics:",120,FC_GREEN);
361
362   for(i=0; i<NUM_PICTURES; i++)
363   {
364     if (i != PIX_SMALLFONT)
365     {
366       DrawInitText(image_filename[i], 150, FC_YELLOW);
367
368       pix[i] = LoadCustomImage(image_filename[i]);
369     }
370   }
371
372   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
373
374   InitTileClipmasks();
375 }
376
377 void InitGfxBackground()
378 {
379   int x, y;
380
381   drawto = backbuffer;
382   fieldbuffer = pix[PIX_DB_FIELD];
383   SetDrawtoField(DRAW_BACKBUFFER);
384
385   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
386   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
387   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
388
389   for(x=0; x<MAX_BUF_XSIZE; x++)
390     for(y=0; y<MAX_BUF_YSIZE; y++)
391       redraw[x][y] = 0;
392   redraw_tiles = 0;
393   redraw_mask = REDRAW_ALL;
394 }
395
396 void ReloadCustomArtwork()
397 {
398   if (artwork.graphics_set_current != artwork.gfx_current->name)
399   {
400     int i;
401
402     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
403
404     for(i=0; i<NUM_PICTURES; i++)
405     {
406       DrawInitText(image_filename[i], 150, FC_YELLOW);
407       ReloadCustomImage(pix[i], image_filename[i]);
408     }
409
410     FreeTileClipmasks();
411     InitTileClipmasks();
412     InitGfxBackground();
413
414     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
415
416     artwork.graphics_set_current = artwork.gfx_current->name;
417   }
418
419   if (artwork.sounds_set_current != artwork.snd_current->name)
420   {
421     InitReloadSounds(artwork.snd_current->name);
422
423     artwork.sounds_set_current = artwork.snd_current->name;
424   }
425
426   if (artwork.music_set_current != artwork.mus_current->name)
427   {
428     InitReloadMusic(artwork.mus_current->name);
429
430     artwork.music_set_current = artwork.mus_current->name;
431   }
432 }
433
434 void InitGadgets()
435 {
436   CreateLevelEditorGadgets();
437   CreateGameButtons();
438   CreateTapeButtons();
439   CreateToolButtons();
440   CreateScreenGadgets();
441 }
442
443 void InitElementProperties()
444 {
445   int i,j;
446
447   static int ep_amoebalive[] =
448   {
449     EL_AMOEBE_NASS,
450     EL_AMOEBE_NORM,
451     EL_AMOEBE_VOLL,
452     EL_AMOEBE_BD
453   };
454   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
455
456   static int ep_amoeboid[] =
457   {
458     EL_AMOEBE_TOT,
459     EL_AMOEBE_NASS,
460     EL_AMOEBE_NORM,
461     EL_AMOEBE_VOLL,
462     EL_AMOEBE_BD
463   };
464   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
465
466   static int ep_schluessel[] =
467   {
468     EL_SCHLUESSEL1,
469     EL_SCHLUESSEL2,
470     EL_SCHLUESSEL3,
471     EL_SCHLUESSEL4,
472     EL_EM_KEY_1,
473     EL_EM_KEY_2,
474     EL_EM_KEY_3,
475     EL_EM_KEY_4
476   };
477   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
478
479   static int ep_pforte[] =
480   {
481     EL_PFORTE1,
482     EL_PFORTE2,
483     EL_PFORTE3,
484     EL_PFORTE4,
485     EL_PFORTE1X,
486     EL_PFORTE2X,
487     EL_PFORTE3X,
488     EL_PFORTE4X,
489     EL_EM_GATE_1,
490     EL_EM_GATE_2,
491     EL_EM_GATE_3,
492     EL_EM_GATE_4,
493     EL_EM_GATE_1X,
494     EL_EM_GATE_2X,
495     EL_EM_GATE_3X,
496     EL_EM_GATE_4X,
497     EL_SWITCHGATE_OPEN,
498     EL_SWITCHGATE_CLOSED,
499     EL_TIMEGATE_OPEN,
500     EL_TIMEGATE_CLOSED,
501     EL_TUBE_CROSS,
502     EL_TUBE_VERTICAL,
503     EL_TUBE_HORIZONTAL,
504     EL_TUBE_VERT_LEFT,
505     EL_TUBE_VERT_RIGHT,
506     EL_TUBE_HORIZ_UP,
507     EL_TUBE_HORIZ_DOWN,
508     EL_TUBE_LEFT_UP,
509     EL_TUBE_LEFT_DOWN,
510     EL_TUBE_RIGHT_UP,
511     EL_TUBE_RIGHT_DOWN
512   };
513   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
514
515   static int ep_solid[] =
516   {
517     EL_BETON,
518     EL_MAUERWERK,
519     EL_MAUER_LEBT,
520     EL_MAUER_X,
521     EL_MAUER_Y,
522     EL_MAUER_XY,
523     EL_BD_WALL,
524     EL_FELSBODEN,
525     EL_AUSGANG_ZU,
526     EL_AUSGANG_ACT,
527     EL_AUSGANG_AUF,
528     EL_AMOEBE_TOT,
529     EL_AMOEBE_NASS,
530     EL_AMOEBE_NORM,
531     EL_AMOEBE_VOLL,
532     EL_AMOEBE_BD,
533     EL_MORAST_VOLL,
534     EL_MORAST_LEER,
535     EL_QUICKSAND_FILLING,
536     EL_QUICKSAND_EMPTYING,
537     EL_MAGIC_WALL_OFF,
538     EL_MAGIC_WALL_EMPTY,
539     EL_MAGIC_WALL_FULL,
540     EL_MAGIC_WALL_DEAD,
541     EL_MAGIC_WALL_BD_OFF,
542     EL_MAGIC_WALL_BD_EMPTY,
543     EL_MAGIC_WALL_BD_FULL,
544     EL_MAGIC_WALL_BD_DEAD,
545     EL_LIFE,
546     EL_LIFE_ASYNC,
547     EL_BADEWANNE1,
548     EL_BADEWANNE2,
549     EL_BADEWANNE3,
550     EL_BADEWANNE4,
551     EL_BADEWANNE5,
552     EL_SP_CHIP_SINGLE,
553     EL_SP_CHIP_LEFT,
554     EL_SP_CHIP_RIGHT,
555     EL_SP_CHIP_UPPER,
556     EL_SP_CHIP_LOWER,
557     EL_SP_HARD_GRAY,
558     EL_SP_HARD_GREEN,
559     EL_SP_HARD_BLUE,
560     EL_SP_HARD_RED,
561     EL_SP_HARD_YELLOW,
562     EL_SP_HARD_BASE1,
563     EL_SP_HARD_BASE2,
564     EL_SP_HARD_BASE3,
565     EL_SP_HARD_BASE4,
566     EL_SP_HARD_BASE5,
567     EL_SP_HARD_BASE6,
568     EL_SP_TERMINAL,
569     EL_SP_EXIT,
570     EL_INVISIBLE_STEEL,
571     EL_BELT1_SWITCH_LEFT,
572     EL_BELT1_SWITCH_MIDDLE,
573     EL_BELT1_SWITCH_RIGHT,
574     EL_BELT2_SWITCH_LEFT,
575     EL_BELT2_SWITCH_MIDDLE,
576     EL_BELT2_SWITCH_RIGHT,
577     EL_BELT3_SWITCH_LEFT,
578     EL_BELT3_SWITCH_MIDDLE,
579     EL_BELT3_SWITCH_RIGHT,
580     EL_BELT4_SWITCH_LEFT,
581     EL_BELT4_SWITCH_MIDDLE,
582     EL_BELT4_SWITCH_RIGHT,
583     EL_SWITCHGATE_SWITCH_1,
584     EL_SWITCHGATE_SWITCH_2,
585     EL_LIGHT_SWITCH_OFF,
586     EL_LIGHT_SWITCH_ON,
587     EL_TIMEGATE_SWITCH_OFF,
588     EL_TIMEGATE_SWITCH_ON,
589     EL_SIGN_EXCLAMATION,
590     EL_SIGN_RADIOACTIVITY,
591     EL_SIGN_STOP,
592     EL_SIGN_WHEELCHAIR,
593     EL_SIGN_PARKING,
594     EL_SIGN_ONEWAY,
595     EL_SIGN_HEART,
596     EL_SIGN_TRIANGLE,
597     EL_SIGN_ROUND,
598     EL_SIGN_EXIT,
599     EL_SIGN_YINYANG,
600     EL_SIGN_OTHER,
601     EL_STEEL_SLANTED,
602     EL_EMC_STEEL_WALL_1,
603     EL_EMC_STEEL_WALL_2,
604     EL_EMC_STEEL_WALL_3,
605     EL_EMC_STEEL_WALL_4,
606     EL_EMC_WALL_1,
607     EL_EMC_WALL_2,
608     EL_EMC_WALL_3,
609     EL_EMC_WALL_4,
610     EL_EMC_WALL_5,
611     EL_EMC_WALL_6,
612     EL_EMC_WALL_7,
613     EL_EMC_WALL_8,
614     EL_CRYSTAL,
615     EL_WALL_PEARL,
616     EL_WALL_CRYSTAL,
617     EL_TUBE_CROSS,
618     EL_TUBE_VERTICAL,
619     EL_TUBE_HORIZONTAL,
620     EL_TUBE_VERT_LEFT,
621     EL_TUBE_VERT_RIGHT,
622     EL_TUBE_HORIZ_UP,
623     EL_TUBE_HORIZ_DOWN,
624     EL_TUBE_LEFT_UP,
625     EL_TUBE_LEFT_DOWN,
626     EL_TUBE_RIGHT_UP,
627     EL_TUBE_RIGHT_DOWN
628   };
629   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
630
631   static int ep_massive[] =
632   {
633     EL_BETON,
634     EL_SALZSAEURE,
635     EL_BADEWANNE1,
636     EL_BADEWANNE2,
637     EL_BADEWANNE3,
638     EL_BADEWANNE4,
639     EL_BADEWANNE5,
640     EL_PFORTE1,
641     EL_PFORTE2,
642     EL_PFORTE3,
643     EL_PFORTE4,
644     EL_PFORTE1X,
645     EL_PFORTE2X,
646     EL_PFORTE3X,
647     EL_PFORTE4X,
648     EL_EM_GATE_1,
649     EL_EM_GATE_2,
650     EL_EM_GATE_3,
651     EL_EM_GATE_4,
652     EL_EM_GATE_1X,
653     EL_EM_GATE_2X,
654     EL_EM_GATE_3X,
655     EL_EM_GATE_4X,
656     EL_SWITCHGATE_OPEN,
657     EL_SWITCHGATE_CLOSED,
658     EL_TIMEGATE_OPEN,
659     EL_TIMEGATE_CLOSED,
660     EL_SP_HARD_GRAY,
661     EL_SP_HARD_GREEN,
662     EL_SP_HARD_BLUE,
663     EL_SP_HARD_RED,
664     EL_SP_HARD_YELLOW,
665     EL_SP_HARD_BASE1,
666     EL_SP_HARD_BASE2,
667     EL_SP_HARD_BASE3,
668     EL_SP_HARD_BASE4,
669     EL_SP_HARD_BASE5,
670     EL_SP_HARD_BASE6,
671     EL_INVISIBLE_STEEL,
672     EL_BELT1_SWITCH_LEFT,
673     EL_BELT1_SWITCH_MIDDLE,
674     EL_BELT1_SWITCH_RIGHT,
675     EL_BELT2_SWITCH_LEFT,
676     EL_BELT2_SWITCH_MIDDLE,
677     EL_BELT2_SWITCH_RIGHT,
678     EL_BELT3_SWITCH_LEFT,
679     EL_BELT3_SWITCH_MIDDLE,
680     EL_BELT3_SWITCH_RIGHT,
681     EL_BELT4_SWITCH_LEFT,
682     EL_BELT4_SWITCH_MIDDLE,
683     EL_BELT4_SWITCH_RIGHT,
684     EL_LIGHT_SWITCH_OFF,
685     EL_LIGHT_SWITCH_ON,
686     EL_SIGN_EXCLAMATION,
687     EL_SIGN_RADIOACTIVITY,
688     EL_SIGN_STOP,
689     EL_SIGN_WHEELCHAIR,
690     EL_SIGN_PARKING,
691     EL_SIGN_ONEWAY,
692     EL_SIGN_HEART,
693     EL_SIGN_TRIANGLE,
694     EL_SIGN_ROUND,
695     EL_SIGN_EXIT,
696     EL_SIGN_YINYANG,
697     EL_SIGN_OTHER,
698     EL_STEEL_SLANTED,
699     EL_EMC_STEEL_WALL_1,
700     EL_EMC_STEEL_WALL_2,
701     EL_EMC_STEEL_WALL_3,
702     EL_EMC_STEEL_WALL_4,
703     EL_CRYSTAL,
704     EL_TUBE_CROSS,
705     EL_TUBE_VERTICAL,
706     EL_TUBE_HORIZONTAL,
707     EL_TUBE_VERT_LEFT,
708     EL_TUBE_VERT_RIGHT,
709     EL_TUBE_HORIZ_UP,
710     EL_TUBE_HORIZ_DOWN,
711     EL_TUBE_LEFT_UP,
712     EL_TUBE_LEFT_DOWN,
713     EL_TUBE_RIGHT_UP,
714     EL_TUBE_RIGHT_DOWN
715   };
716   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
717
718   static int ep_slippery[] =
719   {
720     EL_FELSBODEN,
721     EL_BD_WALL,
722     EL_FELSBROCKEN,
723     EL_BD_ROCK,
724     EL_EDELSTEIN,
725     EL_EDELSTEIN_BD,
726     EL_EDELSTEIN_GELB,
727     EL_EDELSTEIN_ROT,
728     EL_EDELSTEIN_LILA,
729     EL_DIAMANT,
730     EL_BOMBE,
731     EL_KOKOSNUSS,
732     EL_ABLENK_EIN,
733     EL_ABLENK_AUS,
734     EL_ZEIT_VOLL,
735     EL_ZEIT_LEER,
736     EL_BIRNE_EIN,
737     EL_BIRNE_AUS,
738     EL_BADEWANNE1,
739     EL_BADEWANNE2,
740     EL_SONDE,
741     EL_SP_ZONK,
742     EL_SP_INFOTRON,
743     EL_SP_CHIP_SINGLE,
744     EL_SP_CHIP_LEFT,
745     EL_SP_CHIP_RIGHT,
746     EL_SP_CHIP_UPPER,
747     EL_SP_CHIP_LOWER,
748     EL_SPEED_PILL,
749     EL_STEEL_SLANTED,
750     EL_PEARL,
751     EL_CRYSTAL
752   };
753   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
754
755   static int ep_enemy[] =
756   {
757     EL_KAEFER,
758     EL_FLIEGER,
759     EL_BUTTERFLY,
760     EL_FIREFLY,
761     EL_MAMPFER,
762     EL_MAMPFER2,
763     EL_ROBOT,
764     EL_PACMAN,
765     EL_SP_SNIKSNAK,
766     EL_SP_ELECTRON
767   };
768   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
769
770   static int ep_mauer[] =
771   {
772     EL_BETON,
773     EL_PFORTE1,
774     EL_PFORTE2,
775     EL_PFORTE3,
776     EL_PFORTE4,
777     EL_PFORTE1X,
778     EL_PFORTE2X,
779     EL_PFORTE3X,
780     EL_PFORTE4X,
781     EL_EM_GATE_1,
782     EL_EM_GATE_2,
783     EL_EM_GATE_3,
784     EL_EM_GATE_4,
785     EL_EM_GATE_1X,
786     EL_EM_GATE_2X,
787     EL_EM_GATE_3X,
788     EL_EM_GATE_4X,
789     EL_AUSGANG_ZU,
790     EL_AUSGANG_ACT,
791     EL_AUSGANG_AUF,
792     EL_MAUERWERK,
793     EL_FELSBODEN,
794     EL_MAUER_LEBT,
795     EL_MAUER_X,
796     EL_MAUER_Y,
797     EL_MAUER_XY,
798     EL_MAUERND,
799     EL_BD_WALL,
800     EL_SP_CHIP_SINGLE,
801     EL_SP_CHIP_LEFT,
802     EL_SP_CHIP_RIGHT,
803     EL_SP_CHIP_UPPER,
804     EL_SP_CHIP_LOWER,
805     EL_SP_HARD_GRAY,
806     EL_SP_HARD_GREEN,
807     EL_SP_HARD_BLUE,
808     EL_SP_HARD_RED,
809     EL_SP_HARD_YELLOW,
810     EL_SP_HARD_BASE1,
811     EL_SP_HARD_BASE2,
812     EL_SP_HARD_BASE3,
813     EL_SP_HARD_BASE4,
814     EL_SP_HARD_BASE5,
815     EL_SP_HARD_BASE6,
816     EL_SP_TERMINAL,
817     EL_SP_EXIT,
818     EL_INVISIBLE_STEEL,
819     EL_STEEL_SLANTED,
820     EL_EMC_STEEL_WALL_1,
821     EL_EMC_STEEL_WALL_2,
822     EL_EMC_STEEL_WALL_3,
823     EL_EMC_STEEL_WALL_4,
824     EL_EMC_WALL_1,
825     EL_EMC_WALL_2,
826     EL_EMC_WALL_3,
827     EL_EMC_WALL_4,
828     EL_EMC_WALL_5,
829     EL_EMC_WALL_6,
830     EL_EMC_WALL_7,
831     EL_EMC_WALL_8
832   };
833   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
834
835   static int ep_can_fall[] =
836   {
837     EL_FELSBROCKEN,
838     EL_BD_ROCK,
839     EL_EDELSTEIN,
840     EL_EDELSTEIN_BD,
841     EL_EDELSTEIN_GELB,
842     EL_EDELSTEIN_ROT,
843     EL_EDELSTEIN_LILA,
844     EL_DIAMANT,
845     EL_BOMBE,
846     EL_KOKOSNUSS,
847     EL_TROPFEN,
848     EL_MORAST_VOLL,
849     EL_MAGIC_WALL_FULL,
850     EL_MAGIC_WALL_BD_FULL,
851     EL_ZEIT_VOLL,
852     EL_ZEIT_LEER,
853     EL_SP_ZONK,
854     EL_SP_INFOTRON,
855     EL_SP_DISK_ORANGE,
856     EL_PEARL,
857     EL_CRYSTAL,
858     EL_SPRING,
859     EL_DX_SUPABOMB
860   };
861   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
862
863   static int ep_can_smash[] =
864   {
865     EL_FELSBROCKEN,
866     EL_BD_ROCK,
867     EL_EDELSTEIN,
868     EL_EDELSTEIN_BD,
869     EL_EDELSTEIN_GELB,
870     EL_EDELSTEIN_ROT,
871     EL_EDELSTEIN_LILA,
872     EL_DIAMANT,
873     EL_SCHLUESSEL1,
874     EL_SCHLUESSEL2,
875     EL_SCHLUESSEL3,
876     EL_SCHLUESSEL4,
877     EL_EM_KEY_1,
878     EL_EM_KEY_2,
879     EL_EM_KEY_3,
880     EL_EM_KEY_4,
881     EL_BOMBE,
882     EL_KOKOSNUSS,
883     EL_TROPFEN,
884     EL_ZEIT_VOLL,
885     EL_ZEIT_LEER,
886     EL_SP_ZONK,
887     EL_SP_INFOTRON,
888     EL_SP_DISK_ORANGE,
889     EL_PEARL,
890     EL_CRYSTAL,
891     EL_SPRING,
892     EL_DX_SUPABOMB
893   };
894   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
895
896   static int ep_can_change[] =
897   {
898     EL_FELSBROCKEN,
899     EL_BD_ROCK,
900     EL_EDELSTEIN,
901     EL_EDELSTEIN_BD,
902     EL_EDELSTEIN_GELB,
903     EL_EDELSTEIN_ROT,
904     EL_EDELSTEIN_LILA,
905     EL_DIAMANT
906   };
907   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
908
909   static int ep_can_move[] =
910   {
911     EL_KAEFER,
912     EL_FLIEGER,
913     EL_BUTTERFLY,
914     EL_FIREFLY,
915     EL_MAMPFER,
916     EL_MAMPFER2,
917     EL_ROBOT,
918     EL_PACMAN,
919     EL_MOLE,
920     EL_PINGUIN,
921     EL_SCHWEIN,
922     EL_DRACHE,
923     EL_SONDE,
924     EL_SP_SNIKSNAK,
925     EL_SP_ELECTRON,
926     EL_BALLOON,
927     EL_SPRING_MOVING
928   };
929   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
930
931   static int ep_could_move[] =
932   {
933     EL_KAEFER_RIGHT,
934     EL_KAEFER_UP,
935     EL_KAEFER_LEFT,
936     EL_KAEFER_DOWN,
937     EL_FLIEGER_RIGHT,
938     EL_FLIEGER_UP,
939     EL_FLIEGER_LEFT,
940     EL_FLIEGER_DOWN,
941     EL_BUTTERFLY_RIGHT,
942     EL_BUTTERFLY_UP,
943     EL_BUTTERFLY_LEFT,
944     EL_BUTTERFLY_DOWN,
945     EL_FIREFLY_RIGHT,
946     EL_FIREFLY_UP,
947     EL_FIREFLY_LEFT,
948     EL_FIREFLY_DOWN,
949     EL_PACMAN_RIGHT,
950     EL_PACMAN_UP,
951     EL_PACMAN_LEFT,
952     EL_PACMAN_DOWN
953   };
954   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
955
956   static int ep_dont_touch[] =
957   {
958     EL_KAEFER,
959     EL_FLIEGER,
960     EL_BUTTERFLY,
961     EL_FIREFLY
962   };
963   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
964
965   static int ep_dont_go_to[] =
966   {
967     EL_KAEFER,
968     EL_FLIEGER,
969     EL_BUTTERFLY,
970     EL_FIREFLY,
971     EL_MAMPFER,
972     EL_MAMPFER2,
973     EL_ROBOT,
974     EL_PACMAN,
975     EL_TROPFEN,
976     EL_SALZSAEURE,
977     EL_SP_SNIKSNAK,
978     EL_SP_ELECTRON,
979     EL_SP_BUG_ACTIVE,
980     EL_TRAP_ACTIVE,
981     EL_LANDMINE
982   };
983   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
984
985   static int ep_mampf2[] =
986   {
987     EL_ERDREICH,
988     EL_KAEFER,
989     EL_FLIEGER,
990     EL_BUTTERFLY,
991     EL_FIREFLY,
992     EL_MAMPFER,
993     EL_ROBOT,
994     EL_PACMAN,
995     EL_TROPFEN,
996     EL_AMOEBE_TOT,
997     EL_AMOEBE_NASS,
998     EL_AMOEBE_NORM,
999     EL_AMOEBE_VOLL,
1000     EL_AMOEBE_BD,
1001     EL_EDELSTEIN,
1002     EL_EDELSTEIN_BD,
1003     EL_EDELSTEIN_GELB,
1004     EL_EDELSTEIN_ROT,
1005     EL_EDELSTEIN_LILA,
1006     EL_DIAMANT,
1007     EL_PEARL,
1008     EL_CRYSTAL
1009   };
1010   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1011
1012   static int ep_bd_element[] =
1013   {
1014     EL_LEERRAUM,
1015     EL_ERDREICH,
1016     EL_FELSBODEN,
1017     EL_BD_WALL,
1018     EL_FELSBROCKEN,
1019     EL_BD_ROCK,
1020     EL_EDELSTEIN_BD,
1021     EL_MAGIC_WALL_BD_OFF,
1022     EL_AUSGANG_ZU,
1023     EL_AUSGANG_AUF,
1024     EL_BETON,
1025     EL_SPIELFIGUR,
1026     EL_FIREFLY,
1027     EL_FIREFLY_1,
1028     EL_FIREFLY_2,
1029     EL_FIREFLY_3,
1030     EL_FIREFLY_4,
1031     EL_BUTTERFLY,
1032     EL_BUTTERFLY_1,
1033     EL_BUTTERFLY_2,
1034     EL_BUTTERFLY_3,
1035     EL_BUTTERFLY_4,
1036     EL_AMOEBE_BD,
1037     EL_CHAR_FRAGE
1038   };
1039   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1040
1041   static int ep_sb_element[] =
1042   {
1043     EL_LEERRAUM,
1044     EL_BETON,
1045     EL_SOKOBAN_OBJEKT,
1046     EL_SOKOBAN_FELD_LEER,
1047     EL_SOKOBAN_FELD_VOLL,
1048     EL_SPIELFIGUR,
1049     EL_INVISIBLE_STEEL
1050   };
1051   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1052
1053   static int ep_gem[] =
1054   {
1055     EL_EDELSTEIN,
1056     EL_EDELSTEIN_BD,
1057     EL_EDELSTEIN_GELB,
1058     EL_EDELSTEIN_ROT,
1059     EL_EDELSTEIN_LILA,
1060     EL_DIAMANT
1061   };
1062   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1063
1064   static int ep_inactive[] =
1065   {
1066     EL_LEERRAUM,
1067     EL_ERDREICH,
1068     EL_MAUERWERK,
1069     EL_BD_WALL,
1070     EL_FELSBODEN,
1071     EL_SCHLUESSEL,
1072     EL_BETON,
1073     EL_AMOEBE_TOT,
1074     EL_MORAST_LEER,
1075     EL_BADEWANNE,
1076     EL_ABLENK_AUS,
1077     EL_SCHLUESSEL1,
1078     EL_SCHLUESSEL2,
1079     EL_SCHLUESSEL3,
1080     EL_SCHLUESSEL4,
1081     EL_EM_KEY_1,
1082     EL_EM_KEY_2,
1083     EL_EM_KEY_3,
1084     EL_EM_KEY_4,
1085     EL_PFORTE1,
1086     EL_PFORTE2,
1087     EL_PFORTE3,
1088     EL_PFORTE4,
1089     EL_PFORTE1X,
1090     EL_PFORTE2X,
1091     EL_PFORTE3X,
1092     EL_PFORTE4X,
1093     EL_EM_GATE_1,
1094     EL_EM_GATE_2,
1095     EL_EM_GATE_3,
1096     EL_EM_GATE_4,
1097     EL_EM_GATE_1X,
1098     EL_EM_GATE_2X,
1099     EL_EM_GATE_3X,
1100     EL_EM_GATE_4X,
1101     EL_DYNAMITE_INACTIVE,
1102     EL_UNSICHTBAR,
1103     EL_BIRNE_AUS,
1104     EL_BIRNE_EIN,
1105     EL_ERZ_EDEL,
1106     EL_ERZ_DIAM,
1107     EL_ERZ_EDEL_BD,
1108     EL_ERZ_EDEL_GELB,
1109     EL_DYNABOMB_NR,
1110     EL_DYNABOMB_SZ,
1111     EL_DYNABOMB_XL,
1112     EL_SOKOBAN_OBJEKT,
1113     EL_SOKOBAN_FELD_LEER,
1114     EL_SOKOBAN_FELD_VOLL,
1115     EL_ERZ_EDEL_ROT,
1116     EL_ERZ_EDEL_LILA,
1117     EL_BADEWANNE1,
1118     EL_BADEWANNE2,
1119     EL_BADEWANNE3,
1120     EL_BADEWANNE4,
1121     EL_BADEWANNE5,
1122     EL_MAGIC_WALL_OFF,
1123     EL_MAGIC_WALL_DEAD,
1124     EL_MAGIC_WALL_BD_OFF,
1125     EL_MAGIC_WALL_BD_DEAD,
1126     EL_AMOEBA2DIAM,
1127     EL_BLOCKED,
1128     EL_SP_EMPTY,
1129     EL_SP_BASE,
1130     EL_SP_PORT1_RIGHT,
1131     EL_SP_PORT1_DOWN,
1132     EL_SP_PORT1_LEFT,
1133     EL_SP_PORT1_UP,
1134     EL_SP_PORT2_RIGHT,
1135     EL_SP_PORT2_DOWN,
1136     EL_SP_PORT2_LEFT,
1137     EL_SP_PORT2_UP,
1138     EL_SP_PORT_X,
1139     EL_SP_PORT_Y,
1140     EL_SP_PORT_XY,
1141     EL_SP_DISK_RED,
1142     EL_SP_DISK_YELLOW,
1143     EL_SP_CHIP_SINGLE,
1144     EL_SP_CHIP_LEFT,
1145     EL_SP_CHIP_RIGHT,
1146     EL_SP_CHIP_UPPER,
1147     EL_SP_CHIP_LOWER,
1148     EL_SP_HARD_GRAY,
1149     EL_SP_HARD_GREEN,
1150     EL_SP_HARD_BLUE,
1151     EL_SP_HARD_RED,
1152     EL_SP_HARD_YELLOW,
1153     EL_SP_HARD_BASE1,
1154     EL_SP_HARD_BASE2,
1155     EL_SP_HARD_BASE3,
1156     EL_SP_HARD_BASE4,
1157     EL_SP_HARD_BASE5,
1158     EL_SP_HARD_BASE6,
1159     EL_SP_EXIT,
1160     EL_INVISIBLE_STEEL,
1161     EL_BELT1_SWITCH_LEFT,
1162     EL_BELT1_SWITCH_MIDDLE,
1163     EL_BELT1_SWITCH_RIGHT,
1164     EL_BELT2_SWITCH_LEFT,
1165     EL_BELT2_SWITCH_MIDDLE,
1166     EL_BELT2_SWITCH_RIGHT,
1167     EL_BELT3_SWITCH_LEFT,
1168     EL_BELT3_SWITCH_MIDDLE,
1169     EL_BELT3_SWITCH_RIGHT,
1170     EL_BELT4_SWITCH_LEFT,
1171     EL_BELT4_SWITCH_MIDDLE,
1172     EL_BELT4_SWITCH_RIGHT,
1173     EL_SIGN_EXCLAMATION,
1174     EL_SIGN_RADIOACTIVITY,
1175     EL_SIGN_STOP,
1176     EL_SIGN_WHEELCHAIR,
1177     EL_SIGN_PARKING,
1178     EL_SIGN_ONEWAY,
1179     EL_SIGN_HEART,
1180     EL_SIGN_TRIANGLE,
1181     EL_SIGN_ROUND,
1182     EL_SIGN_EXIT,
1183     EL_SIGN_YINYANG,
1184     EL_SIGN_OTHER,
1185     EL_STEEL_SLANTED,
1186     EL_EMC_STEEL_WALL_1,
1187     EL_EMC_STEEL_WALL_2,
1188     EL_EMC_STEEL_WALL_3,
1189     EL_EMC_STEEL_WALL_4,
1190     EL_EMC_WALL_1,
1191     EL_EMC_WALL_2,
1192     EL_EMC_WALL_3,
1193     EL_EMC_WALL_4,
1194     EL_EMC_WALL_5,
1195     EL_EMC_WALL_6,
1196     EL_EMC_WALL_7,
1197     EL_EMC_WALL_8
1198   };
1199   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1200
1201   static int ep_explosive[] =
1202   {
1203     EL_BOMBE,
1204     EL_DYNAMITE_ACTIVE,
1205     EL_DYNAMITE_INACTIVE,
1206     EL_DYNABOMB_ACTIVE_1,
1207     EL_DYNABOMB_ACTIVE_2,
1208     EL_DYNABOMB_ACTIVE_3,
1209     EL_DYNABOMB_ACTIVE_4,
1210     EL_DYNABOMB_NR,
1211     EL_DYNABOMB_SZ,
1212     EL_DYNABOMB_XL,
1213     EL_KAEFER,
1214     EL_MOLE,
1215     EL_PINGUIN,
1216     EL_SCHWEIN,
1217     EL_DRACHE,
1218     EL_SONDE,
1219     EL_SP_DISK_RED,
1220     EL_SP_DISK_ORANGE,
1221     EL_SP_DISK_YELLOW,
1222     EL_SP_SNIKSNAK,
1223     EL_SP_ELECTRON,
1224     EL_DX_SUPABOMB
1225   };
1226   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1227
1228   static int ep_mampf3[] =
1229   {
1230     EL_EDELSTEIN,
1231     EL_EDELSTEIN_BD,
1232     EL_EDELSTEIN_GELB,
1233     EL_EDELSTEIN_ROT,
1234     EL_EDELSTEIN_LILA,
1235     EL_DIAMANT,
1236     EL_PEARL,
1237     EL_CRYSTAL
1238   };
1239   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1240
1241   static int ep_pushable[] =
1242   {
1243     EL_FELSBROCKEN,
1244     EL_BD_ROCK,
1245     EL_BOMBE,
1246     EL_KOKOSNUSS,
1247     EL_ZEIT_LEER,
1248     EL_SOKOBAN_FELD_VOLL,
1249     EL_SOKOBAN_OBJEKT,
1250     EL_SONDE,
1251     EL_SP_ZONK,
1252     EL_SP_DISK_ORANGE,
1253     EL_SP_DISK_YELLOW,
1254     EL_BALLOON,
1255     EL_SPRING,
1256     EL_DX_SUPABOMB
1257   };
1258   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1259
1260   static int ep_player[] =
1261   {
1262     EL_SPIELFIGUR,
1263     EL_SPIELER1,
1264     EL_SPIELER2,
1265     EL_SPIELER3,
1266     EL_SPIELER4
1267   };
1268   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1269
1270   static int ep_has_content[] =
1271   {
1272     EL_MAMPFER,
1273     EL_AMOEBE_NASS,
1274     EL_AMOEBE_NORM,
1275     EL_AMOEBE_VOLL,
1276     EL_AMOEBE_BD
1277   };
1278   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1279
1280   static int ep_eatable[] =
1281   {
1282     EL_ERDREICH,
1283     EL_SP_BASE,
1284     EL_SP_BUG,
1285     EL_TRAP_INACTIVE,
1286     EL_SAND_INVISIBLE
1287   };
1288   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1289
1290   static int ep_sp_element[] =
1291   {
1292     EL_SP_EMPTY,
1293     EL_SP_ZONK,
1294     EL_SP_BASE,
1295     EL_SP_MURPHY,
1296     EL_SP_INFOTRON,
1297     EL_SP_CHIP_SINGLE,
1298     EL_SP_HARD_GRAY,
1299     EL_SP_EXIT,
1300     EL_SP_DISK_ORANGE,
1301     EL_SP_PORT1_RIGHT,
1302     EL_SP_PORT1_DOWN,
1303     EL_SP_PORT1_LEFT,
1304     EL_SP_PORT1_UP,
1305     EL_SP_PORT2_RIGHT,
1306     EL_SP_PORT2_DOWN,
1307     EL_SP_PORT2_LEFT,
1308     EL_SP_PORT2_UP,
1309     EL_SP_SNIKSNAK,
1310     EL_SP_DISK_YELLOW,
1311     EL_SP_TERMINAL,
1312     EL_SP_DISK_RED,
1313     EL_SP_PORT_Y,
1314     EL_SP_PORT_X,
1315     EL_SP_PORT_XY,
1316     EL_SP_ELECTRON,
1317     EL_SP_BUG,
1318     EL_SP_CHIP_LEFT,
1319     EL_SP_CHIP_RIGHT,
1320     EL_SP_HARD_BASE1,
1321     EL_SP_HARD_GREEN,
1322     EL_SP_HARD_BLUE,
1323     EL_SP_HARD_RED,
1324     EL_SP_HARD_YELLOW,
1325     EL_SP_HARD_BASE2,
1326     EL_SP_HARD_BASE3,
1327     EL_SP_HARD_BASE4,
1328     EL_SP_HARD_BASE5,
1329     EL_SP_HARD_BASE6,
1330     EL_SP_CHIP_UPPER,
1331     EL_SP_CHIP_LOWER,
1332     /* additional elements that appeared in newer Supaplex levels */
1333     EL_UNSICHTBAR,
1334     /* more than one murphy in a level results in an inactive clone */
1335     EL_SP_MURPHY_CLONE
1336   };
1337   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1338
1339   static int ep_quick_gate[] =
1340   {
1341     EL_EM_GATE_1,
1342     EL_EM_GATE_2,
1343     EL_EM_GATE_3,
1344     EL_EM_GATE_4,
1345     EL_EM_GATE_1X,
1346     EL_EM_GATE_2X,
1347     EL_EM_GATE_3X,
1348     EL_EM_GATE_4X,
1349     EL_SP_PORT1_LEFT,
1350     EL_SP_PORT2_LEFT,
1351     EL_SP_PORT1_RIGHT,
1352     EL_SP_PORT2_RIGHT,
1353     EL_SP_PORT1_UP,
1354     EL_SP_PORT2_UP,
1355     EL_SP_PORT1_DOWN,
1356     EL_SP_PORT2_DOWN,
1357     EL_SP_PORT_X,
1358     EL_SP_PORT_Y,
1359     EL_SP_PORT_XY,
1360     EL_SWITCHGATE_OPEN,
1361     EL_TIMEGATE_OPEN
1362   };
1363   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1364
1365   static int ep_over_player[] =
1366   {
1367     EL_SP_PORT1_LEFT,
1368     EL_SP_PORT2_LEFT,
1369     EL_SP_PORT1_RIGHT,
1370     EL_SP_PORT2_RIGHT,
1371     EL_SP_PORT1_UP,
1372     EL_SP_PORT2_UP,
1373     EL_SP_PORT1_DOWN,
1374     EL_SP_PORT2_DOWN,
1375     EL_SP_PORT_X,
1376     EL_SP_PORT_Y,
1377     EL_SP_PORT_XY,
1378     EL_TUBE_CROSS,
1379     EL_TUBE_VERTICAL,
1380     EL_TUBE_HORIZONTAL,
1381     EL_TUBE_VERT_LEFT,
1382     EL_TUBE_VERT_RIGHT,
1383     EL_TUBE_HORIZ_UP,
1384     EL_TUBE_HORIZ_DOWN,
1385     EL_TUBE_LEFT_UP,
1386     EL_TUBE_LEFT_DOWN,
1387     EL_TUBE_RIGHT_UP,
1388     EL_TUBE_RIGHT_DOWN
1389   };
1390   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1391
1392   static int ep_active_bomb[] =
1393   {
1394     EL_DYNAMITE_ACTIVE,
1395     EL_DYNABOMB_ACTIVE_1,
1396     EL_DYNABOMB_ACTIVE_2,
1397     EL_DYNABOMB_ACTIVE_3,
1398     EL_DYNABOMB_ACTIVE_4
1399   };
1400   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1401
1402   static int ep_belt[] =
1403   {
1404     EL_BELT1_LEFT,
1405     EL_BELT1_MIDDLE,
1406     EL_BELT1_RIGHT,
1407     EL_BELT2_LEFT,
1408     EL_BELT2_MIDDLE,
1409     EL_BELT2_RIGHT,
1410     EL_BELT3_LEFT,
1411     EL_BELT3_MIDDLE,
1412     EL_BELT3_RIGHT,
1413     EL_BELT4_LEFT,
1414     EL_BELT4_MIDDLE,
1415     EL_BELT4_RIGHT,
1416   };
1417   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1418
1419   static int ep_belt_switch[] =
1420   {
1421     EL_BELT1_SWITCH_LEFT,
1422     EL_BELT1_SWITCH_MIDDLE,
1423     EL_BELT1_SWITCH_RIGHT,
1424     EL_BELT2_SWITCH_LEFT,
1425     EL_BELT2_SWITCH_MIDDLE,
1426     EL_BELT2_SWITCH_RIGHT,
1427     EL_BELT3_SWITCH_LEFT,
1428     EL_BELT3_SWITCH_MIDDLE,
1429     EL_BELT3_SWITCH_RIGHT,
1430     EL_BELT4_SWITCH_LEFT,
1431     EL_BELT4_SWITCH_MIDDLE,
1432     EL_BELT4_SWITCH_RIGHT,
1433   };
1434   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1435
1436   static int ep_tube[] =
1437   {
1438     EL_TUBE_CROSS,
1439     EL_TUBE_VERTICAL,
1440     EL_TUBE_HORIZONTAL,
1441     EL_TUBE_VERT_LEFT,
1442     EL_TUBE_VERT_RIGHT,
1443     EL_TUBE_HORIZ_UP,
1444     EL_TUBE_HORIZ_DOWN,
1445     EL_TUBE_LEFT_UP,
1446     EL_TUBE_LEFT_DOWN,
1447     EL_TUBE_RIGHT_UP,
1448     EL_TUBE_RIGHT_DOWN
1449   };
1450   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1451
1452   static long ep1_bit[] =
1453   {
1454     EP_BIT_AMOEBALIVE,
1455     EP_BIT_AMOEBOID,
1456     EP_BIT_SCHLUESSEL,
1457     EP_BIT_PFORTE,
1458     EP_BIT_SOLID,
1459     EP_BIT_MASSIVE,
1460     EP_BIT_SLIPPERY,
1461     EP_BIT_ENEMY,
1462     EP_BIT_MAUER,
1463     EP_BIT_CAN_FALL,
1464     EP_BIT_CAN_SMASH,
1465     EP_BIT_CAN_CHANGE,
1466     EP_BIT_CAN_MOVE,
1467     EP_BIT_COULD_MOVE,
1468     EP_BIT_DONT_TOUCH,
1469     EP_BIT_DONT_GO_TO,
1470     EP_BIT_MAMPF2,
1471     EP_BIT_BD_ELEMENT,
1472     EP_BIT_SB_ELEMENT,
1473     EP_BIT_GEM,
1474     EP_BIT_INACTIVE,
1475     EP_BIT_EXPLOSIVE,
1476     EP_BIT_MAMPF3,
1477     EP_BIT_PUSHABLE,
1478     EP_BIT_PLAYER,
1479     EP_BIT_HAS_CONTENT,
1480     EP_BIT_EATABLE,
1481     EP_BIT_SP_ELEMENT,
1482     EP_BIT_QUICK_GATE,
1483     EP_BIT_OVER_PLAYER,
1484     EP_BIT_ACTIVE_BOMB
1485   };
1486   static long ep2_bit[] =
1487   {
1488     EP_BIT_BELT,
1489     EP_BIT_BELT_SWITCH,
1490     EP_BIT_TUBE
1491   };
1492   static int *ep1_array[] =
1493   {
1494     ep_amoebalive,
1495     ep_amoeboid,
1496     ep_schluessel,
1497     ep_pforte,
1498     ep_solid,
1499     ep_massive,
1500     ep_slippery,
1501     ep_enemy,
1502     ep_mauer,
1503     ep_can_fall,
1504     ep_can_smash,
1505     ep_can_change,
1506     ep_can_move,
1507     ep_could_move,
1508     ep_dont_touch,
1509     ep_dont_go_to,
1510     ep_mampf2,
1511     ep_bd_element,
1512     ep_sb_element,
1513     ep_gem,
1514     ep_inactive,
1515     ep_explosive,
1516     ep_mampf3,
1517     ep_pushable,
1518     ep_player,
1519     ep_has_content,
1520     ep_eatable,
1521     ep_sp_element,
1522     ep_quick_gate,
1523     ep_over_player,
1524     ep_active_bomb
1525   };
1526   static int *ep2_array[] =
1527   {
1528     ep_belt,
1529     ep_belt_switch,
1530     ep_tube
1531   };
1532   static int *ep1_num[] =
1533   {
1534     &ep_amoebalive_num,
1535     &ep_amoeboid_num,
1536     &ep_schluessel_num,
1537     &ep_pforte_num,
1538     &ep_solid_num,
1539     &ep_massive_num,
1540     &ep_slippery_num,
1541     &ep_enemy_num,
1542     &ep_mauer_num,
1543     &ep_can_fall_num,
1544     &ep_can_smash_num,
1545     &ep_can_change_num,
1546     &ep_can_move_num,
1547     &ep_could_move_num,
1548     &ep_dont_touch_num,
1549     &ep_dont_go_to_num,
1550     &ep_mampf2_num,
1551     &ep_bd_element_num,
1552     &ep_sb_element_num,
1553     &ep_gem_num,
1554     &ep_inactive_num,
1555     &ep_explosive_num,
1556     &ep_mampf3_num,
1557     &ep_pushable_num,
1558     &ep_player_num,
1559     &ep_has_content_num,
1560     &ep_eatable_num,
1561     &ep_sp_element_num,
1562     &ep_quick_gate_num,
1563     &ep_over_player_num,
1564     &ep_active_bomb_num
1565   };
1566   static int *ep2_num[] =
1567   {
1568     &ep_belt_num,
1569     &ep_belt_switch_num,
1570     &ep_tube_num
1571   };
1572   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1573   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1574
1575   for(i=0; i<MAX_ELEMENTS; i++)
1576   {
1577     Elementeigenschaften1[i] = 0;
1578     Elementeigenschaften2[i] = 0;
1579   }
1580
1581   for(i=0; i<num_properties1; i++)
1582     for(j=0; j<*(ep1_num[i]); j++)
1583       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1584   for(i=0; i<num_properties2; i++)
1585     for(j=0; j<*(ep2_num[i]); j++)
1586       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1587
1588   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1589     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1590 }
1591
1592 void CloseAllAndExit(int exit_value)
1593 {
1594   int i;
1595
1596   StopSounds();
1597   FreeAllSounds();
1598   FreeAllMusic();
1599   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1600
1601   FreeTileClipmasks();
1602   for(i=0; i<NUM_BITMAPS; i++)
1603     FreeBitmap(pix[i]);
1604
1605   CloseVideoDisplay();
1606   ClosePlatformDependantStuff();
1607
1608   exit(exit_value);
1609 }