changed starting music for MM game engine after charging laser
authorHolger Schemel <info@artsoft.org>
Tue, 17 Apr 2018 18:37:33 +0000 (20:37 +0200)
committerHolger Schemel <info@artsoft.org>
Tue, 17 Apr 2018 18:37:33 +0000 (20:37 +0200)
Before, music was started immediately after opening the game panel
door, and therefore before starting the initial "rotating mirrors
and charging laser" sequence when playing levels using the Mirror
Magic game engine.

Now, music starts after that initialization sequence is finished
(just like it was done in Mirror Magic 2.0.2).


No differences found