rnd-20020330-4-src
authorHolger Schemel <info@artsoft.org>
Sat, 30 Mar 2002 21:14:23 +0000 (22:14 +0100)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:36:37 +0000 (10:36 +0200)
src/cartoons.c
src/cartoons.h
src/init.c
src/libgame/Makefile
src/libgame/libgame.h
src/libgame/toons.c [new file with mode: 0644]
src/libgame/toons.h [new file with mode: 0644]
src/screens.c

index 19f6cac2f42c8cb0415c16c6fb3baa09707db8af..cf5a073675715dc52265995bd40e8a3dab05040d 100644 (file)
 #include "tools.h"
 
 
-static void HandleAnimation(int);
-static boolean AnimateToon(int, boolean);
-static void DrawAnim(Bitmap *, GC, int, int, int, int, int, int, int, int);
-
-struct AnimInfo
-{
-  int width, height;
-  int src_x, src_y;
-  int frames;
-  int frames_per_second;
-  int stepsize;
-  boolean pingpong;
-  int direction;
-  int position;
-};
-
-/* values for cartoon figures */
+/* values for toon definition */
 #define NUM_TOONS      18
 
 #define DWARF_XSIZE    40
@@ -74,490 +58,260 @@ struct AnimInfo
 #define GAMETOON_FPS           20
 #define GAMETOON_STEPSIZE      4
 
-#define ANIMDIR_LEFT   1
-#define ANIMDIR_RIGHT  2
-#define ANIMDIR_UP     4
-#define ANIMDIR_DOWN   8
-
-#define ANIMPOS_ANY    0
-#define ANIMPOS_LEFT   1
-#define ANIMPOS_RIGHT  2
-#define ANIMPOS_UP     4
-#define ANIMPOS_DOWN   8
-#define ANIMPOS_UPPER  16
-
-#define ANIM_START     0
-#define ANIM_CONTINUE  1
-#define ANIM_STOP      2
-
-void InitAnimation()
-{
-  HandleAnimation(ANIM_START);
-}
-
-void StopAnimation()
+struct ToonInfo toons[NUM_TOONS] =
 {
-  HandleAnimation(ANIM_STOP);
-}
-
-void DoAnimation()
-{
-  HandleAnimation(ANIM_CONTINUE);
-}
-
-void HandleAnimation(int mode)
-{
-  static unsigned long animstart_delay = -1;
-  static unsigned long animstart_delay_value = 0;
-  static boolean anim_restart = TRUE;
-  static boolean reset_delay = TRUE;
-  static int toon_nr = 0;
-  int draw_mode;
-
-  if (!setup.toons)
-    return;
-
-  switch(mode)
   {
-    case ANIM_START:
-      anim_restart = TRUE;
-      reset_delay = TRUE;
-
-      /* Fill empty backbuffer for animation functions */
-      if (setup.direct_draw && game_status == PLAYING)
-      {
-       int xx,yy;
-
-       SetDrawtoField(DRAW_BACKBUFFER);
-
-       for(xx=0; xx<SCR_FIELDX; xx++)
-         for(yy=0; yy<SCR_FIELDY; yy++)
-           DrawScreenField(xx,yy);
-       DrawAllPlayers();
-
-       SetDrawtoField(DRAW_DIRECT);
-      }
-
-      if (setup.soft_scrolling && game_status == PLAYING)
-      {
-       int fx = FX, fy = FY;
-
-        fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
-        fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
-
-       BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
-      }
-
-      return;
-      break;
-    case ANIM_CONTINUE:
-      break;
-    case ANIM_STOP:
-      redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
-
-      /* Redraw background even when in direct drawing mode */
-      draw_mode = setup.direct_draw;
-      setup.direct_draw = FALSE;
-
-      BackToFront();
-
-      setup.direct_draw = draw_mode;
-
-      return;
-      break;
-    default:
-      break;
-  }
-
-  if (reset_delay)
+    PIX_TOONS,
+    DWARF_XSIZE, DWARF_YSIZE,
+    DWARF_X, DWARF_Y,
+    DWARF_FRAMES,
+    DWARF_FPS,
+    DWARF_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
   {
-    animstart_delay = Counter();
-    animstart_delay_value = SimpleRND(3000);
-    reset_delay = FALSE;
-  }
-
-  if (anim_restart)
+    PIX_TOONS,
+    DWARF_XSIZE, DWARF_YSIZE,
+    DWARF_X, DWARF2_Y,
+    DWARF_FRAMES,
+    DWARF_FPS,
+    DWARF_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
   {
-    if (!DelayReached(&animstart_delay, animstart_delay_value))
-      return;
-
-    toon_nr = SimpleRND(NUM_TOONS);
-  }
-
-  anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
-}
-
-boolean AnimateToon(int toon_nr, boolean restart)
-{
-  static int pos_x = 0, pos_y = 0;
-  static int delta_x = 0, delta_y = 0;
-  static int frame = 0, frame_step = 1;
-  static boolean horiz_move, vert_move;
-  static unsigned long anim_delay = 0;
-  static unsigned long anim_delay_value = 0;
-  static int width,height;
-  static int pad_x,pad_y;
-  static int cut_x,cut_y;
-  static int src_x, src_y;
-  static int dest_x, dest_y;
-  static struct AnimInfo toon[NUM_TOONS] =
+    PIX_TOONS,
+    JUMPER_XSIZE, JUMPER_YSIZE,
+    JUMPER_X, JUMPER_Y,
+    JUMPER_FRAMES,
+    JUMPER_FPS,
+    JUMPER_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
   {
-    {
-      DWARF_XSIZE, DWARF_YSIZE,
-      DWARF_X, DWARF_Y,
-      DWARF_FRAMES,
-      DWARF_FPS,
-      DWARF_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      DWARF_XSIZE, DWARF_YSIZE,
-      DWARF_X, DWARF2_Y,
-      DWARF_FRAMES,
-      DWARF_FPS,
-      DWARF_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      JUMPER_XSIZE, JUMPER_YSIZE,
-      JUMPER_X, JUMPER_Y,
-      JUMPER_FRAMES,
-      JUMPER_FPS,
-      JUMPER_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      CLOWN_XSIZE, CLOWN_YSIZE,
-      CLOWN_X, CLOWN_Y,
-      CLOWN_FRAMES,
-      CLOWN_FPS,
-      CLOWN_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_UP,
-      ANIMPOS_ANY
-    },
-    {
-      BIRD_XSIZE, BIRD_YSIZE,
-      BIRD1_X, BIRD1_Y,
-      BIRD_FRAMES,
-      BIRD_FPS,
-      BIRD_STEPSIZE,
-      ANIM_OSCILLATE,
-      ANIMDIR_RIGHT,
-      ANIMPOS_UPPER
-    },
-    {
-      BIRD_XSIZE, BIRD_YSIZE,
-      BIRD2_X, BIRD2_Y,
-      BIRD_FRAMES,
-      BIRD_FPS,
-      BIRD_STEPSIZE,
-      ANIM_OSCILLATE,
-      ANIMDIR_LEFT,
-      ANIMPOS_UPPER
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_4,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_DOWN
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_8,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_LEFT,
-      ANIMPOS_ANY
-    },
-    {
-      GAMETOON_XSIZE, GAMETOON_YSIZE,
-      ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-      ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-      GAMETOON_FRAMES_8,
-      GAMETOON_FPS,
-      GAMETOON_STEPSIZE,
-      ANIM_NORMAL,
-      ANIMDIR_RIGHT,
-      ANIMPOS_ANY
-    },
-  };
-  struct AnimInfo *anim = &toon[toon_nr];
-  int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES);
-  Bitmap *anim_bitmap = pix[anim_bitmap_nr];
-  GC anim_clip_gc = pix[anim_bitmap_nr]->stored_clip_gc;
-
-  if (restart)
+    PIX_TOONS,
+    CLOWN_XSIZE, CLOWN_YSIZE,
+    CLOWN_X, CLOWN_Y,
+    CLOWN_FRAMES,
+    CLOWN_FPS,
+    CLOWN_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_UP,
+    ANIMPOS_ANY
+  },
   {
-    horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
-    vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
-    anim_delay_value = 1000/anim->frames_per_second;
-    frame = 0;
-
-    if (horiz_move)
-    {
-      if (anim->position==ANIMPOS_UP)
-       pos_y = 0;
-      else if (anim->position==ANIMPOS_DOWN)
-       pos_y = FULL_SYSIZE-anim->height;
-      else if (anim->position==ANIMPOS_UPPER)
-       pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
-      else
-       pos_y = SimpleRND(FULL_SYSIZE-anim->height);
-
-      if (anim->direction==ANIMDIR_RIGHT)
-      {
-       delta_x = anim->stepsize;
-       pos_x = -anim->width+delta_x;
-      }
-      else
-      {
-       delta_x = -anim->stepsize;
-       pos_x = FULL_SXSIZE+delta_x;
-      }
-      delta_y = 0;
-    }
-    else
-    {
-      if (anim->position==ANIMPOS_LEFT)
-       pos_x = 0;
-      else if (anim->position==ANIMPOS_RIGHT)
-       pos_x = FULL_SXSIZE-anim->width;
-      else
-       pos_x = SimpleRND(FULL_SXSIZE-anim->width);
-
-      if (anim->direction==ANIMDIR_DOWN)
-      {
-       delta_y = anim->stepsize;
-       pos_y = -anim->height+delta_y;
-      }
-      else
-      {
-       delta_y = -anim->stepsize;
-       pos_y = FULL_SYSIZE+delta_y;
-      }
-      delta_x = 0;
-    }
-  }
-
-  if (pos_x <= -anim->width  - anim->stepsize ||
-      pos_x >=  FULL_SXSIZE  + anim->stepsize ||
-      pos_y <= -anim->height - anim->stepsize ||
-      pos_y >=  FULL_SYSIZE  + anim->stepsize)
-    return(TRUE);
-
-  if (!DelayReached(&anim_delay, anim_delay_value))
+    PIX_TOONS,
+    BIRD_XSIZE, BIRD_YSIZE,
+    BIRD1_X, BIRD1_Y,
+    BIRD_FRAMES,
+    BIRD_FPS,
+    BIRD_STEPSIZE,
+    ANIM_OSCILLATE,
+    ANIMDIR_RIGHT,
+    ANIMPOS_UPPER
+  },
+  {
+    PIX_TOONS,
+    BIRD_XSIZE, BIRD_YSIZE,
+    BIRD2_X, BIRD2_Y,
+    BIRD_FRAMES,
+    BIRD_FPS,
+    BIRD_STEPSIZE,
+    ANIM_OSCILLATE,
+    ANIMDIR_LEFT,
+    ANIMPOS_UPPER
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
   {
-    if ((game_status == HELPSCREEN ||
-        (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL))
-       && !restart)
-      DrawAnim(anim_bitmap, anim_clip_gc,
-              src_x + cut_x, src_y + cut_y, width, height,
-              REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y);
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_4,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_DOWN
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_8,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_LEFT,
+    ANIMPOS_ANY
+  },
+  {
+    PIX_HEROES,
+    GAMETOON_XSIZE, GAMETOON_YSIZE,
+    ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+    ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+    GAMETOON_FRAMES_8,
+    GAMETOON_FPS,
+    GAMETOON_STEPSIZE,
+    ANIM_NORMAL,
+    ANIMDIR_RIGHT,
+    ANIMPOS_ANY
+  },
+};
 
-    return(FALSE);
-  }
+static void PrepareBackbuffer()
+{
+  /* Fill empty backbuffer for animation functions */
+  if (setup.direct_draw && game_status == PLAYING)
+  {
+    int xx,yy;
 
-  if (pos_x<-anim->width)
-    pos_x = -anim->width;
-  else if (pos_x>FULL_SXSIZE)
-    pos_x = FULL_SXSIZE;
-  if (pos_y<-anim->height)
-    pos_y = -anim->height;
-  else if (pos_y>FULL_SYSIZE)
-    pos_y = FULL_SYSIZE;
+    SetDrawtoField(DRAW_BACKBUFFER);
 
-  pad_x = (horiz_move ? anim->stepsize : 0);
-  pad_y = (vert_move  ? anim->stepsize : 0);
-  src_x = anim->src_x + frame * anim->width;
-  src_y = anim->src_y;
-  dest_x = pos_x;
-  dest_y = pos_y;
-  cut_x = cut_y = 0;
-  width  = anim->width;
-  height = anim->height;
+    for(xx=0; xx<SCR_FIELDX; xx++)
+      for(yy=0; yy<SCR_FIELDY; yy++)
+       DrawScreenField(xx,yy);
+    DrawAllPlayers();
 
-  if (pos_x<0)
-  {
-    dest_x = 0;
-    width += pos_x;
-    cut_x = -pos_x;
+    SetDrawtoField(DRAW_DIRECT);
   }
-  else if (pos_x>FULL_SXSIZE-anim->width)
-    width -= (pos_x - (FULL_SXSIZE-anim->width));
 
-  if (pos_y<0)
+  if (setup.soft_scrolling && game_status == PLAYING)
   {
-    dest_y = 0;
-    height += pos_y;
-    cut_y = -pos_y;
-  }
-  else if (pos_y>FULL_SYSIZE-anim->height)
-    height -= (pos_y - (FULL_SYSIZE-anim->height));
+    int fx = FX, fy = FY;
 
-  DrawAnim(anim_bitmap,anim_clip_gc,
-          src_x+cut_x,src_y+cut_y, width,height,
-          REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
+    fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+    fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
 
-  pos_x += delta_x;
-  pos_y += delta_y;
-  frame += frame_step;
-
-  if (frame<0 || frame>=anim->frames)
-  {
-    if (anim->pingpong)
-    {
-      frame_step *= -1;
-      frame = (frame<0 ? 1 : anim->frames-2);
-    }
-    else
-      frame = (frame<0 ? anim->frames-1 : 0);
+    BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
   }
-
-  return(FALSE);
 }
 
-void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
-             int src_x, int src_y, int width, int height,
-             int dest_x, int dest_y, int pad_x, int pad_y)
+boolean ToonNeedsRedraw()
 {
-  int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
-
-#if 1
-  /* special method to avoid flickering interference with BackToFront() */
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
-            width+2*pad_x, height+2*pad_y, buf_x, buf_y);
-  SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
-  BlitBitmapMasked(toon_bitmap, backbuffer,
-                  src_x, src_y, width, height, dest_x, dest_y);
-  BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
-            width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-  BackToFront();
-  BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y,
-           width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-#else
-  /* normal method, causing flickering interference with BackToFront() */
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
-            width+2*pad_x, height+2*pad_y, buf_x, buf_y);
-  SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
-  BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR],
-                  src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
-  BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y,
-            width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-#endif
+  return (game_status == HELPSCREEN ||
+         (game_status == MAINMENU &&
+          ((redraw_mask & REDRAW_MICROLEVEL) ||
+           (redraw_mask & REDRAW_MICROLABEL))));
+}
 
-  FlushDisplay();
+void InitToons()
+{
+  InitToonScreen(pix, pix[PIX_DB_DOOR],
+                BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
+                toons, NUM_TOONS,
+                REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
 }
index 4e004671ccb83e515efab2ba458db7420f16ee6f..0cfd8c123d3d8ce5e6683d3d74c9f4174a1caedf 100644 (file)
@@ -14,8 +14,6 @@
 #ifndef CARTOONS_H
 #define CARTOONS_H
 
-void InitAnimation(void);
-void StopAnimation(void);
-void DoAnimation(void);
+void InitToons(void);
 
 #endif
index 2ddbbcd5769c56c30cadc67d8092fc3fefb3f9f2..f4a7f1aec7ed0cf9df4c4c3482a81c48c79c2714 100644 (file)
@@ -23,6 +23,7 @@
 #include "files.h"
 #include "network.h"
 #include "netserv.h"
+#include "cartoons.h"
 
 static char *image_filename[NUM_PICTURES] =
 {
@@ -38,13 +39,12 @@ static char *image_filename[NUM_PICTURES] =
   "RocksFont3.pcx"
 }; 
 
-static void InitPlayerInfo(void);
 static void InitSetup(void);
+static void InitPlayerInfo(void);
 static void InitLevelInfo(void);
 static void InitNetworkServer(void);
 static void InitSound(void);
 static void InitGfx(void);
-static void InitCustomGraphics(void);
 static void InitGfxBackground(void);
 static void InitGadgets(void);
 static void InitElementProperties(void);
@@ -87,9 +87,9 @@ void OpenAll(void)
   InitLevelInfo();
   InitGadgets();               /* needs to know number of level series */
 
-  InitCustomGraphics();
-
   InitGfxBackground();
+  InitToons();
+
   DrawMainMenu();
 
   InitNetworkServer();
@@ -339,49 +339,6 @@ void InitGfx()
   InitTileClipmasks();
 }
 
-void LoadCustomGraphics()
-{
-#if 0
-  int i;
-
-  for(i=0; i<NUM_PICTURES; i++)
-  {
-    Bitmap *new_pic = 
-    pix_custom[i] = LoadImage(image_filename[i]);
-  }
-#endif
-}
-
-void InitCustomGraphics()
-{
-#if 0
-  static char *filename = NULL;
-
-  /* look for optional directory ~/.<program>/graphics */
-  filename = getPath2(getUserDataDir(), GRAPHICS_DIRECTORY);
-  if (access(dir, F_OK) == 0)
-  {
-  }
-
-
-
-
-(leveldir_current->user_defined ?
-                      getUserLevelDir("") :
-                      options.level_directory),
-                     leveldir_current->fullpath,
-                     basename);
-
-
-
-  filename = getPath3((leveldir_current->user_defined ?
-                      getUserLevelDir("") :
-                      options.level_directory),
-                     leveldir_current->fullpath,
-                     basename);
-#endif
-}
-
 void InitGfxBackground()
 {
   int x, y;
index 07159642b635962d1368fe008de1400c52f9501d..a79475a4c0432408a856e0e75da71699961ef9f4 100644 (file)
@@ -8,6 +8,7 @@ SRCS =  system.c        \
        text.c          \
        sound.c         \
        joystick.c      \
+       toons.c         \
        pcx.c           \
        image.c         \
        random.c        \
@@ -22,6 +23,7 @@ OBJS =        system.o        \
        text.o          \
        sound.o         \
        joystick.o      \
+       toons.o         \
        pcx.o           \
        image.o         \
        random.o        \
index d16c32bf24d11ad9ec18c61c5ba902ead564ebd3..f7c67bb86f31221115a5b500c4e4263b4fe4de6e 100644 (file)
@@ -24,6 +24,7 @@
 #include "text.h"
 #include "sound.h"
 #include "joystick.h"
+#include "toons.h"
 #include "image.h"
 #include "pcx.h"
 #include "setup.h"
diff --git a/src/libgame/toons.c b/src/libgame/toons.c
new file mode 100644 (file)
index 0000000..2546975
--- /dev/null
@@ -0,0 +1,305 @@
+/***********************************************************
+* Artsoft Retro-Game Library                               *
+*----------------------------------------------------------*
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
+*----------------------------------------------------------*
+* toons.c                                                  *
+***********************************************************/
+
+#include "toons.h"
+#include "misc.h"
+
+
+/* values for toon animation */
+#define ANIM_START     0
+#define ANIM_CONTINUE  1
+#define ANIM_STOP      2
+
+
+static struct ToonScreenInfo screen_info;
+
+void InitToonScreen(Bitmap **toon_bitmap_array,
+                   Bitmap *save_buffer,
+                   void (*update_function)(void),
+                   void (*prepare_backbuffer_function)(void),
+                   boolean (*redraw_needed_function)(void),
+                   struct ToonInfo *toons, int num_toons,
+                   int startx, int starty,
+                   int width, int height)
+{
+  screen_info.toon_bitmap_array = toon_bitmap_array;
+  screen_info.save_buffer = save_buffer;
+  screen_info.update_function = update_function;
+  screen_info.prepare_backbuffer_function = prepare_backbuffer_function;
+  screen_info.redraw_needed_function = redraw_needed_function;
+  screen_info.toons = toons;
+  screen_info.num_toons = num_toons;
+  screen_info.startx = startx;
+  screen_info.starty = starty;
+  screen_info.width = width;
+  screen_info.height = height;
+}
+
+void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
+             int src_x, int src_y, int width, int height,
+             int dest_x, int dest_y, int pad_x, int pad_y)
+{
+  int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
+
+#if 1
+  /* special method to avoid flickering interference with BackToFront() */
+  BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
+            width+2*pad_x, height+2*pad_y, buf_x, buf_y);
+  SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
+  BlitBitmapMasked(toon_bitmap, backbuffer,
+                  src_x, src_y, width, height, dest_x, dest_y);
+  BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
+            width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
+
+  screen_info.update_function();
+
+  BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y,
+           width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
+#else
+  /* normal method, causing flickering interference with BackToFront() */
+  BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
+            width+2*pad_x, height+2*pad_y, buf_x, buf_y);
+  SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
+  BlitBitmapMasked(toon_bitmap, screen_info.save_buffer,
+                  src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
+  BlitBitmap(screen_info.save_buffer, window, buf_x, buf_y,
+            width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
+#endif
+
+  FlushDisplay();
+}
+
+boolean AnimateToon(int toon_nr, boolean restart)
+{
+  static int pos_x = 0, pos_y = 0;
+  static int delta_x = 0, delta_y = 0;
+  static int frame = 0, frame_step = 1;
+  static boolean horiz_move, vert_move;
+  static unsigned long anim_delay = 0;
+  static unsigned long anim_delay_value = 0;
+  static int width,height;
+  static int pad_x,pad_y;
+  static int cut_x,cut_y;
+  static int src_x, src_y;
+  static int dest_x, dest_y;
+
+  struct ToonInfo *anim = &screen_info.toons[toon_nr];
+  int bitmap_nr = screen_info.toons[toon_nr].bitmap_nr;
+  Bitmap *anim_bitmap = screen_info.toon_bitmap_array[bitmap_nr];
+  GC anim_clip_gc = anim_bitmap->stored_clip_gc;
+
+  if (restart)
+  {
+    horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
+    vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
+    anim_delay_value = 1000/anim->frames_per_second;
+    frame = 0;
+
+    if (horiz_move)
+    {
+      if (anim->position == ANIMPOS_UP)
+       pos_y = 0;
+      else if (anim->position == ANIMPOS_DOWN)
+       pos_y = screen_info.height - anim->height;
+      else if (anim->position == ANIMPOS_UPPER)
+       pos_y = SimpleRND((screen_info.height - anim->height) / 2);
+      else
+       pos_y = SimpleRND(screen_info.height - anim->height);
+
+      if (anim->direction == ANIMDIR_RIGHT)
+      {
+       delta_x = anim->stepsize;
+       pos_x = -anim->width + delta_x;
+      }
+      else
+      {
+       delta_x = -anim->stepsize;
+       pos_x = screen_info.width + delta_x;
+      }
+      delta_y = 0;
+    }
+    else
+    {
+      if (anim->position == ANIMPOS_LEFT)
+       pos_x = 0;
+      else if (anim->position == ANIMPOS_RIGHT)
+       pos_x = screen_info.width - anim->width;
+      else
+       pos_x = SimpleRND(screen_info.width - anim->width);
+
+      if (anim->direction == ANIMDIR_DOWN)
+      {
+       delta_y = anim->stepsize;
+       pos_y = -anim->height + delta_y;
+      }
+      else
+      {
+       delta_y = -anim->stepsize;
+       pos_y = screen_info.width + delta_y;
+      }
+      delta_x = 0;
+    }
+  }
+
+  if (pos_x <= -anim->width        - anim->stepsize ||
+      pos_x >=  screen_info.width  + anim->stepsize ||
+      pos_y <= -anim->height       - anim->stepsize ||
+      pos_y >=  screen_info.height + anim->stepsize)
+    return TRUE;
+
+  if (!DelayReached(&anim_delay, anim_delay_value))
+  {
+    if (screen_info.redraw_needed_function() && !restart)
+      DrawAnim(anim_bitmap, anim_clip_gc,
+              src_x + cut_x, src_y + cut_y,
+              width, height,
+              screen_info.startx + dest_x,
+              screen_info.starty + dest_y,
+              pad_x, pad_y);
+
+    return FALSE;
+  }
+
+  if (pos_x < -anim->width)
+    pos_x = -anim->width;
+  else if (pos_x > screen_info.width)
+    pos_x = screen_info.width;
+  if (pos_y < -anim->height)
+    pos_y = -anim->height;
+  else if (pos_y > screen_info.height)
+    pos_y = screen_info.height;
+
+  pad_x = (horiz_move ? anim->stepsize : 0);
+  pad_y = (vert_move  ? anim->stepsize : 0);
+  src_x = anim->src_x + frame * anim->width;
+  src_y = anim->src_y;
+  dest_x = pos_x;
+  dest_y = pos_y;
+  cut_x = cut_y = 0;
+  width  = anim->width;
+  height = anim->height;
+
+  if (pos_x<0)
+  {
+    dest_x = 0;
+    width += pos_x;
+    cut_x = -pos_x;
+  }
+  else if (pos_x > screen_info.width - anim->width)
+    width -= (pos_x - (screen_info.width - anim->width));
+
+  if (pos_y<0)
+  {
+    dest_y = 0;
+    height += pos_y;
+    cut_y = -pos_y;
+  }
+  else if (pos_y > screen_info.height - anim->height)
+    height -= (pos_y - (screen_info.height - anim->height));
+
+  DrawAnim(anim_bitmap, anim_clip_gc,
+          src_x + cut_x, src_y + cut_y,
+          width, height,
+          screen_info.startx + dest_x,
+          screen_info.starty + dest_y,
+          pad_x, pad_y);
+
+  pos_x += delta_x;
+  pos_y += delta_y;
+  frame += frame_step;
+
+  if (frame<0 || frame>=anim->frames)
+  {
+    if (anim->pingpong)
+    {
+      frame_step *= -1;
+      frame = (frame<0 ? 1 : anim->frames-2);
+    }
+    else
+      frame = (frame<0 ? anim->frames-1 : 0);
+  }
+
+  return FALSE;
+}
+
+void HandleAnimation(int mode)
+{
+  static unsigned long animstart_delay = -1;
+  static unsigned long animstart_delay_value = 0;
+  static boolean anim_restart = TRUE;
+  static boolean reset_delay = TRUE;
+  static int toon_nr = 0;
+  int draw_mode;
+
+  if (!setup.toons)
+    return;
+
+  switch(mode)
+  {
+    case ANIM_START:
+      screen_info.prepare_backbuffer_function();
+      anim_restart = TRUE;
+      reset_delay = TRUE;
+
+      return;
+
+    case ANIM_CONTINUE:
+      break;
+
+    case ANIM_STOP:
+      redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+
+      /* Redraw background even when in direct drawing mode */
+      draw_mode = setup.direct_draw;
+      setup.direct_draw = FALSE;
+      screen_info.update_function();
+      setup.direct_draw = draw_mode;
+
+      return;
+
+    default:
+      break;
+  }
+
+  if (reset_delay)
+  {
+    animstart_delay = Counter();
+    animstart_delay_value = SimpleRND(3000);
+    reset_delay = FALSE;
+  }
+
+  if (anim_restart)
+  {
+    if (!DelayReached(&animstart_delay, animstart_delay_value))
+      return;
+
+    toon_nr = SimpleRND(screen_info.num_toons);
+  }
+
+  anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
+}
+
+void InitAnimation()
+{
+  HandleAnimation(ANIM_START);
+}
+
+void StopAnimation()
+{
+  HandleAnimation(ANIM_STOP);
+}
+
+void DoAnimation()
+{
+  HandleAnimation(ANIM_CONTINUE);
+}
diff --git a/src/libgame/toons.h b/src/libgame/toons.h
new file mode 100644 (file)
index 0000000..f090b4d
--- /dev/null
@@ -0,0 +1,68 @@
+/***********************************************************
+* Artsoft Retro-Game Library                               *
+*----------------------------------------------------------*
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
+*----------------------------------------------------------*
+* toons.h                                                  *
+***********************************************************/
+
+#ifndef TOONS_H
+#define TOONS_H
+
+#include "system.h"
+
+
+/* values for toon animation */
+#define ANIMDIR_LEFT   1
+#define ANIMDIR_RIGHT  2
+#define ANIMDIR_UP     4
+#define ANIMDIR_DOWN   8
+
+#define ANIMPOS_ANY    0
+#define ANIMPOS_LEFT   1
+#define ANIMPOS_RIGHT  2
+#define ANIMPOS_UP     4
+#define ANIMPOS_DOWN   8
+#define ANIMPOS_UPPER  16
+
+
+struct ToonScreenInfo
+{
+  Bitmap **toon_bitmap_array;
+  Bitmap *save_buffer;
+  void (*update_function)(void);
+  void (*prepare_backbuffer_function)(void);
+  boolean (*redraw_needed_function)(void);
+
+  struct ToonInfo *toons;
+  int num_toons;
+
+  int startx, starty;
+  int width, height;
+};
+
+struct ToonInfo
+{
+  int bitmap_nr;
+  int width, height;
+  int src_x, src_y;
+  int frames;
+  int frames_per_second;
+  int stepsize;
+  boolean pingpong;
+  int direction;
+  int position;
+};
+
+
+void InitToonScreen();
+void InitAnimation(void);
+void StopAnimation(void);
+void DoAnimation(void);
+
+#endif /* TOONS_H */
index 61d6d94e96a22baf2443d6556f54aab52262c3ad..0f313c856d73405485b5417b9b9c4ecccc14accb 100644 (file)
@@ -1478,8 +1478,10 @@ void HandleGenericSetupScreen(int mx, int my, int dx, int dy, int button)
        void (*menu_callback_function)(void) = setup_info[y].value;
 
        menu_callback_function();
+       break;  /* absolutely needed because 'setup_info' has changed! */
       }
     }
+
     return;
   }