rnd-20020330-4-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27
28 static char *image_filename[NUM_PICTURES] =
29 {
30   "RocksScreen.pcx",
31   "RocksDoor.pcx",
32   "RocksHeroes.pcx",
33   "RocksToons.pcx",
34   "RocksSP.pcx",
35   "RocksDC.pcx",
36   "RocksMore.pcx",
37   "RocksFont.pcx",
38   "RocksFont2.pcx",
39   "RocksFont3.pcx"
40 }; 
41
42 static void InitSetup(void);
43 static void InitPlayerInfo(void);
44 static void InitLevelInfo(void);
45 static void InitNetworkServer(void);
46 static void InitSound(void);
47 static void InitGfx(void);
48 static void InitGfxBackground(void);
49 static void InitGadgets(void);
50 static void InitElementProperties(void);
51
52 void OpenAll(void)
53 {
54   if (options.serveronly)
55   {
56 #if defined(PLATFORM_UNIX)
57     NetworkServer(options.server_port, options.serveronly);
58 #else
59     Error(ERR_WARN, "networking only supported in Unix version");
60 #endif
61     exit(0);    /* never reached */
62   }
63
64   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
65                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
66                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
67                   MSDOS_POINTER_FILENAME,
68                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
69
70   InitSetup();
71   InitPlayerInfo();
72
73   InitCounter();
74   InitSound();
75   InitJoysticks();
76   InitRND(NEW_RANDOMIZE);
77
78   InitVideoDisplay();
79   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
80                   setup.fullscreen);
81
82   InitEventFilter(FilterMouseMotionEvents);
83
84   InitGfx();
85   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
86
87   InitLevelInfo();
88   InitGadgets();                /* needs to know number of level series */
89
90   InitGfxBackground();
91   InitToons();
92
93   DrawMainMenu();
94
95   InitNetworkServer();
96 }
97
98 void InitSetup()
99 {
100   LoadSetup();                                  /* global setup info */
101 }
102
103 void InitPlayerInfo()
104 {
105   int i;
106
107   /* choose default local player */
108   local_player = &stored_player[0];
109
110   for (i=0; i<MAX_PLAYERS; i++)
111     stored_player[i].connected = FALSE;
112
113   local_player->connected = TRUE;
114 }
115
116 void InitLevelInfo()
117 {
118   LoadLevelInfo();                              /* global level info */
119   LoadLevelSetup_LastSeries();                  /* last played series info */
120   LoadLevelSetup_SeriesInfo();                  /* last played level info */
121 }
122
123 void InitNetworkServer()
124 {
125 #if defined(PLATFORM_UNIX)
126   int nr_wanted;
127 #endif
128
129   if (!options.network)
130     return;
131
132 #if defined(PLATFORM_UNIX)
133   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
134
135   if (!ConnectToServer(options.server_host, options.server_port))
136     Error(ERR_EXIT, "cannot connect to network game server");
137
138   SendToServer_PlayerName(setup.player_name);
139   SendToServer_ProtocolVersion();
140
141   if (nr_wanted)
142     SendToServer_NrWanted(nr_wanted);
143 #endif
144 }
145
146 void InitSound()
147 {
148   int i;
149
150   OpenAudio();
151
152   for(i=0; i<NUM_SOUNDS; i++)
153   {
154     if (!LoadSound(sound_name[i]))
155     {
156       audio.sound_available = FALSE;
157       audio.loops_available = FALSE;
158       audio.sound_enabled = FALSE;
159
160       return;
161     }
162   }
163
164   num_bg_loops = LoadMusic();
165
166   StartSoundserver();
167 }
168
169 void InitTileClipmasks()
170 {
171 #if defined(TARGET_X11)
172   GC copy_clipmask_gc;
173   XGCValues clip_gc_values;
174   unsigned long clip_gc_valuemask;
175 #endif
176
177 #if defined(TARGET_X11_NATIVE)
178   static struct
179   {
180     int start;
181     int count;
182   }
183   tile_needs_clipping[] =
184   {
185     { GFX_SPIELER1_UP, 4 },
186     { GFX_SPIELER1_DOWN, 4 },
187     { GFX_SPIELER1_LEFT, 4 },
188     { GFX_SPIELER1_RIGHT, 4 },
189     { GFX_SPIELER1_PUSH_LEFT, 4 },
190     { GFX_SPIELER1_PUSH_RIGHT, 4 },
191     { GFX_SPIELER2_UP, 4 },
192     { GFX_SPIELER2_DOWN, 4 },
193     { GFX_SPIELER2_LEFT, 4 },
194     { GFX_SPIELER2_RIGHT, 4 },
195     { GFX_SPIELER2_PUSH_LEFT, 4 },
196     { GFX_SPIELER2_PUSH_RIGHT, 4 },
197     { GFX_SPIELER3_UP, 4 },
198     { GFX_SPIELER3_DOWN, 4 },
199     { GFX_SPIELER3_LEFT, 4 },
200     { GFX_SPIELER3_RIGHT, 4 },
201     { GFX_SPIELER3_PUSH_LEFT, 4 },
202     { GFX_SPIELER3_PUSH_RIGHT, 4 },
203     { GFX_SPIELER4_UP, 4 },
204     { GFX_SPIELER4_DOWN, 4 },
205     { GFX_SPIELER4_LEFT, 4 },
206     { GFX_SPIELER4_RIGHT, 4 },
207     { GFX_SPIELER4_PUSH_LEFT, 4 },
208     { GFX_SPIELER4_PUSH_RIGHT, 4 },
209     { GFX_SP_MURPHY, 1 },
210     { GFX_MURPHY_GO_LEFT, 3 },
211     { GFX_MURPHY_GO_RIGHT, 3 },
212     { GFX_MURPHY_SNAP_UP, 1 },
213     { GFX_MURPHY_SNAP_DOWN, 1 },
214     { GFX_MURPHY_SNAP_RIGHT, 1 },
215     { GFX_MURPHY_SNAP_LEFT, 1 },
216     { GFX_MURPHY_PUSH_RIGHT, 1 },
217     { GFX_MURPHY_PUSH_LEFT, 1 },
218     { GFX_GEBLUBBER, 4 },
219     { GFX_DYNAMIT, 7 },
220     { GFX_DYNABOMB, 4 },
221     { GFX_EXPLOSION, 8 },
222     { GFX_SOKOBAN_OBJEKT, 1 },
223     { GFX_FUNKELN_BLAU, 3 },
224     { GFX_FUNKELN_WEISS, 3 },
225     { GFX2_SHIELD_PASSIVE, 3 },
226     { GFX2_SHIELD_ACTIVE, 3 },
227     { -1, 0 }
228   };
229 #endif
230
231   int i;
232
233   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
234   for(i=0; i<NUM_TILES; i++)
235     tile_clipmask[i] = None;
236
237 #if defined(TARGET_X11)
238   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
239      often very slow when preparing a masked XCopyArea() for big Pixmaps.
240      To prevent this, create small (tile-sized) mask Pixmaps which will then
241      be set much faster with XSetClipOrigin() and speed things up a lot. */
242
243   /* create graphic context structures needed for clipping */
244   clip_gc_values.graphics_exposures = False;
245   clip_gc_valuemask = GCGraphicsExposures;
246   copy_clipmask_gc =
247     XCreateGC(display, pix[PIX_BACK]->clip_mask,
248               clip_gc_valuemask, &clip_gc_values);
249
250   clip_gc_values.graphics_exposures = False;
251   clip_gc_valuemask = GCGraphicsExposures;
252   tile_clip_gc =
253     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
254
255   for(i=0; i<NUM_BITMAPS; i++)
256   {
257     if (pix[i]->clip_mask)
258     {
259       clip_gc_values.graphics_exposures = False;
260       clip_gc_values.clip_mask = pix[i]->clip_mask;
261       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
262       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
263                                          clip_gc_valuemask,&clip_gc_values);
264     }
265   }
266
267 #if defined(TARGET_X11_NATIVE)
268   /* create only those clipping Pixmaps we really need */
269   for(i=0; tile_needs_clipping[i].start>=0; i++)
270   {
271     int j;
272
273     for(j=0; j<tile_needs_clipping[i].count; j++)
274     {
275       int tile = tile_needs_clipping[i].start + j;
276       int graphic = tile;
277       int src_x, src_y;
278       int pixmap_nr;
279       Pixmap src_pixmap;
280
281       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
282       src_pixmap = pix[pixmap_nr]->clip_mask;
283
284       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
285                                           TILEX, TILEY, 1);
286
287       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
288                 src_x, src_y, TILEX, TILEY, 0, 0);
289     }
290   }
291 #endif /* TARGET_X11_NATIVE */
292 #endif /* TARGET_X11 */
293 }
294
295 void InitGfx()
296 {
297   int i;
298
299   /* initialize some global variables */
300   global.frames_per_second = 0;
301   global.fps_slowdown = FALSE;
302   global.fps_slowdown_factor = 1;
303
304   /* initialize screen properties */
305   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
306                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
307   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
308   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
309   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
310
311   /* create additional image buffers for double-buffering */
312   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
313   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
314
315   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
316
317   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
318
319   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
320   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
321 #if defined(PLATFORM_MSDOS)
322   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
323   rest(200);
324 #endif
325   DrawInitText("Loading graphics:",120,FC_GREEN);
326
327   for(i=0; i<NUM_PICTURES; i++)
328   {
329     if (i != PIX_SMALLFONT)
330     {
331       DrawInitText(image_filename[i], 150, FC_YELLOW);
332
333       pix[i] = LoadCustomImage(image_filename[i]);
334     }
335   }
336
337   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
338
339   InitTileClipmasks();
340 }
341
342 void InitGfxBackground()
343 {
344   int x, y;
345
346   drawto = backbuffer;
347   fieldbuffer = pix[PIX_DB_FIELD];
348   SetDrawtoField(DRAW_BACKBUFFER);
349
350   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
351   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
352   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
353
354   for(x=0; x<MAX_BUF_XSIZE; x++)
355     for(y=0; y<MAX_BUF_YSIZE; y++)
356       redraw[x][y] = 0;
357   redraw_tiles = 0;
358   redraw_mask = REDRAW_ALL;
359 }
360
361 void InitGadgets()
362 {
363   CreateLevelEditorGadgets();
364   CreateGameButtons();
365   CreateTapeButtons();
366   CreateToolButtons();
367   CreateScreenGadgets();
368 }
369
370 void InitElementProperties()
371 {
372   int i,j;
373
374   static int ep_amoebalive[] =
375   {
376     EL_AMOEBE_NASS,
377     EL_AMOEBE_NORM,
378     EL_AMOEBE_VOLL,
379     EL_AMOEBE_BD
380   };
381   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
382
383   static int ep_amoeboid[] =
384   {
385     EL_AMOEBE_TOT,
386     EL_AMOEBE_NASS,
387     EL_AMOEBE_NORM,
388     EL_AMOEBE_VOLL,
389     EL_AMOEBE_BD
390   };
391   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
392
393   static int ep_schluessel[] =
394   {
395     EL_SCHLUESSEL1,
396     EL_SCHLUESSEL2,
397     EL_SCHLUESSEL3,
398     EL_SCHLUESSEL4,
399     EL_EM_KEY_1,
400     EL_EM_KEY_2,
401     EL_EM_KEY_3,
402     EL_EM_KEY_4
403   };
404   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
405
406   static int ep_pforte[] =
407   {
408     EL_PFORTE1,
409     EL_PFORTE2,
410     EL_PFORTE3,
411     EL_PFORTE4,
412     EL_PFORTE1X,
413     EL_PFORTE2X,
414     EL_PFORTE3X,
415     EL_PFORTE4X,
416     EL_EM_GATE_1,
417     EL_EM_GATE_2,
418     EL_EM_GATE_3,
419     EL_EM_GATE_4,
420     EL_EM_GATE_1X,
421     EL_EM_GATE_2X,
422     EL_EM_GATE_3X,
423     EL_EM_GATE_4X,
424     EL_SWITCHGATE_OPEN,
425     EL_SWITCHGATE_CLOSED,
426     EL_TIMEGATE_OPEN,
427     EL_TIMEGATE_CLOSED,
428     EL_TUBE_CROSS,
429     EL_TUBE_VERTICAL,
430     EL_TUBE_HORIZONTAL,
431     EL_TUBE_VERT_LEFT,
432     EL_TUBE_VERT_RIGHT,
433     EL_TUBE_HORIZ_UP,
434     EL_TUBE_HORIZ_DOWN,
435     EL_TUBE_LEFT_UP,
436     EL_TUBE_LEFT_DOWN,
437     EL_TUBE_RIGHT_UP,
438     EL_TUBE_RIGHT_DOWN
439   };
440   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
441
442   static int ep_solid[] =
443   {
444     EL_BETON,
445     EL_MAUERWERK,
446     EL_MAUER_LEBT,
447     EL_MAUER_X,
448     EL_MAUER_Y,
449     EL_MAUER_XY,
450     EL_BD_WALL,
451     EL_FELSBODEN,
452     EL_AUSGANG_ZU,
453     EL_AUSGANG_ACT,
454     EL_AUSGANG_AUF,
455     EL_AMOEBE_TOT,
456     EL_AMOEBE_NASS,
457     EL_AMOEBE_NORM,
458     EL_AMOEBE_VOLL,
459     EL_AMOEBE_BD,
460     EL_MORAST_VOLL,
461     EL_MORAST_LEER,
462     EL_QUICKSAND_FILLING,
463     EL_QUICKSAND_EMPTYING,
464     EL_MAGIC_WALL_OFF,
465     EL_MAGIC_WALL_EMPTY,
466     EL_MAGIC_WALL_FULL,
467     EL_MAGIC_WALL_DEAD,
468     EL_MAGIC_WALL_BD_OFF,
469     EL_MAGIC_WALL_BD_EMPTY,
470     EL_MAGIC_WALL_BD_FULL,
471     EL_MAGIC_WALL_BD_DEAD,
472     EL_LIFE,
473     EL_LIFE_ASYNC,
474     EL_BADEWANNE1,
475     EL_BADEWANNE2,
476     EL_BADEWANNE3,
477     EL_BADEWANNE4,
478     EL_BADEWANNE5,
479     EL_SP_CHIP_SINGLE,
480     EL_SP_CHIP_LEFT,
481     EL_SP_CHIP_RIGHT,
482     EL_SP_CHIP_UPPER,
483     EL_SP_CHIP_LOWER,
484     EL_SP_HARD_GRAY,
485     EL_SP_HARD_GREEN,
486     EL_SP_HARD_BLUE,
487     EL_SP_HARD_RED,
488     EL_SP_HARD_YELLOW,
489     EL_SP_HARD_BASE1,
490     EL_SP_HARD_BASE2,
491     EL_SP_HARD_BASE3,
492     EL_SP_HARD_BASE4,
493     EL_SP_HARD_BASE5,
494     EL_SP_HARD_BASE6,
495     EL_SP_TERMINAL,
496     EL_SP_EXIT,
497     EL_INVISIBLE_STEEL,
498     EL_BELT1_SWITCH_LEFT,
499     EL_BELT1_SWITCH_MIDDLE,
500     EL_BELT1_SWITCH_RIGHT,
501     EL_BELT2_SWITCH_LEFT,
502     EL_BELT2_SWITCH_MIDDLE,
503     EL_BELT2_SWITCH_RIGHT,
504     EL_BELT3_SWITCH_LEFT,
505     EL_BELT3_SWITCH_MIDDLE,
506     EL_BELT3_SWITCH_RIGHT,
507     EL_BELT4_SWITCH_LEFT,
508     EL_BELT4_SWITCH_MIDDLE,
509     EL_BELT4_SWITCH_RIGHT,
510     EL_SWITCHGATE_SWITCH_1,
511     EL_SWITCHGATE_SWITCH_2,
512     EL_LIGHT_SWITCH_OFF,
513     EL_LIGHT_SWITCH_ON,
514     EL_TIMEGATE_SWITCH_OFF,
515     EL_TIMEGATE_SWITCH_ON,
516     EL_SIGN_EXCLAMATION,
517     EL_SIGN_RADIOACTIVITY,
518     EL_SIGN_STOP,
519     EL_SIGN_WHEELCHAIR,
520     EL_SIGN_PARKING,
521     EL_SIGN_ONEWAY,
522     EL_SIGN_HEART,
523     EL_SIGN_TRIANGLE,
524     EL_SIGN_ROUND,
525     EL_SIGN_EXIT,
526     EL_SIGN_YINYANG,
527     EL_SIGN_OTHER,
528     EL_STEEL_SLANTED,
529     EL_EMC_STEEL_WALL_1,
530     EL_EMC_STEEL_WALL_2,
531     EL_EMC_STEEL_WALL_3,
532     EL_EMC_STEEL_WALL_4,
533     EL_EMC_WALL_1,
534     EL_EMC_WALL_2,
535     EL_EMC_WALL_3,
536     EL_EMC_WALL_4,
537     EL_EMC_WALL_5,
538     EL_EMC_WALL_6,
539     EL_EMC_WALL_7,
540     EL_EMC_WALL_8,
541     EL_CRYSTAL,
542     EL_WALL_PEARL,
543     EL_WALL_CRYSTAL,
544     EL_TUBE_CROSS,
545     EL_TUBE_VERTICAL,
546     EL_TUBE_HORIZONTAL,
547     EL_TUBE_VERT_LEFT,
548     EL_TUBE_VERT_RIGHT,
549     EL_TUBE_HORIZ_UP,
550     EL_TUBE_HORIZ_DOWN,
551     EL_TUBE_LEFT_UP,
552     EL_TUBE_LEFT_DOWN,
553     EL_TUBE_RIGHT_UP,
554     EL_TUBE_RIGHT_DOWN
555   };
556   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
557
558   static int ep_massive[] =
559   {
560     EL_BETON,
561     EL_SALZSAEURE,
562     EL_BADEWANNE1,
563     EL_BADEWANNE2,
564     EL_BADEWANNE3,
565     EL_BADEWANNE4,
566     EL_BADEWANNE5,
567     EL_PFORTE1,
568     EL_PFORTE2,
569     EL_PFORTE3,
570     EL_PFORTE4,
571     EL_PFORTE1X,
572     EL_PFORTE2X,
573     EL_PFORTE3X,
574     EL_PFORTE4X,
575     EL_EM_GATE_1,
576     EL_EM_GATE_2,
577     EL_EM_GATE_3,
578     EL_EM_GATE_4,
579     EL_EM_GATE_1X,
580     EL_EM_GATE_2X,
581     EL_EM_GATE_3X,
582     EL_EM_GATE_4X,
583     EL_SWITCHGATE_OPEN,
584     EL_SWITCHGATE_CLOSED,
585     EL_TIMEGATE_OPEN,
586     EL_TIMEGATE_CLOSED,
587     EL_SP_HARD_GRAY,
588     EL_SP_HARD_GREEN,
589     EL_SP_HARD_BLUE,
590     EL_SP_HARD_RED,
591     EL_SP_HARD_YELLOW,
592     EL_SP_HARD_BASE1,
593     EL_SP_HARD_BASE2,
594     EL_SP_HARD_BASE3,
595     EL_SP_HARD_BASE4,
596     EL_SP_HARD_BASE5,
597     EL_SP_HARD_BASE6,
598     EL_INVISIBLE_STEEL,
599     EL_BELT1_SWITCH_LEFT,
600     EL_BELT1_SWITCH_MIDDLE,
601     EL_BELT1_SWITCH_RIGHT,
602     EL_BELT2_SWITCH_LEFT,
603     EL_BELT2_SWITCH_MIDDLE,
604     EL_BELT2_SWITCH_RIGHT,
605     EL_BELT3_SWITCH_LEFT,
606     EL_BELT3_SWITCH_MIDDLE,
607     EL_BELT3_SWITCH_RIGHT,
608     EL_BELT4_SWITCH_LEFT,
609     EL_BELT4_SWITCH_MIDDLE,
610     EL_BELT4_SWITCH_RIGHT,
611     EL_LIGHT_SWITCH_OFF,
612     EL_LIGHT_SWITCH_ON,
613     EL_SIGN_EXCLAMATION,
614     EL_SIGN_RADIOACTIVITY,
615     EL_SIGN_STOP,
616     EL_SIGN_WHEELCHAIR,
617     EL_SIGN_PARKING,
618     EL_SIGN_ONEWAY,
619     EL_SIGN_HEART,
620     EL_SIGN_TRIANGLE,
621     EL_SIGN_ROUND,
622     EL_SIGN_EXIT,
623     EL_SIGN_YINYANG,
624     EL_SIGN_OTHER,
625     EL_STEEL_SLANTED,
626     EL_EMC_STEEL_WALL_1,
627     EL_EMC_STEEL_WALL_2,
628     EL_EMC_STEEL_WALL_3,
629     EL_EMC_STEEL_WALL_4,
630     EL_CRYSTAL,
631     EL_TUBE_CROSS,
632     EL_TUBE_VERTICAL,
633     EL_TUBE_HORIZONTAL,
634     EL_TUBE_VERT_LEFT,
635     EL_TUBE_VERT_RIGHT,
636     EL_TUBE_HORIZ_UP,
637     EL_TUBE_HORIZ_DOWN,
638     EL_TUBE_LEFT_UP,
639     EL_TUBE_LEFT_DOWN,
640     EL_TUBE_RIGHT_UP,
641     EL_TUBE_RIGHT_DOWN
642   };
643   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
644
645   static int ep_slippery[] =
646   {
647     EL_FELSBODEN,
648     EL_BD_WALL,
649     EL_FELSBROCKEN,
650     EL_BD_ROCK,
651     EL_EDELSTEIN,
652     EL_EDELSTEIN_BD,
653     EL_EDELSTEIN_GELB,
654     EL_EDELSTEIN_ROT,
655     EL_EDELSTEIN_LILA,
656     EL_DIAMANT,
657     EL_BOMBE,
658     EL_KOKOSNUSS,
659     EL_ABLENK_EIN,
660     EL_ABLENK_AUS,
661     EL_ZEIT_VOLL,
662     EL_ZEIT_LEER,
663     EL_BIRNE_EIN,
664     EL_BIRNE_AUS,
665     EL_BADEWANNE1,
666     EL_BADEWANNE2,
667     EL_SONDE,
668     EL_SP_ZONK,
669     EL_SP_INFOTRON,
670     EL_SP_CHIP_SINGLE,
671     EL_SP_CHIP_LEFT,
672     EL_SP_CHIP_RIGHT,
673     EL_SP_CHIP_UPPER,
674     EL_SP_CHIP_LOWER,
675     EL_SPEED_PILL,
676     EL_STEEL_SLANTED,
677     EL_PEARL,
678     EL_CRYSTAL
679   };
680   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
681
682   static int ep_enemy[] =
683   {
684     EL_KAEFER,
685     EL_FLIEGER,
686     EL_BUTTERFLY,
687     EL_FIREFLY,
688     EL_MAMPFER,
689     EL_MAMPFER2,
690     EL_ROBOT,
691     EL_PACMAN,
692     EL_SP_SNIKSNAK,
693     EL_SP_ELECTRON
694   };
695   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
696
697   static int ep_mauer[] =
698   {
699     EL_BETON,
700     EL_PFORTE1,
701     EL_PFORTE2,
702     EL_PFORTE3,
703     EL_PFORTE4,
704     EL_PFORTE1X,
705     EL_PFORTE2X,
706     EL_PFORTE3X,
707     EL_PFORTE4X,
708     EL_EM_GATE_1,
709     EL_EM_GATE_2,
710     EL_EM_GATE_3,
711     EL_EM_GATE_4,
712     EL_EM_GATE_1X,
713     EL_EM_GATE_2X,
714     EL_EM_GATE_3X,
715     EL_EM_GATE_4X,
716     EL_AUSGANG_ZU,
717     EL_AUSGANG_ACT,
718     EL_AUSGANG_AUF,
719     EL_MAUERWERK,
720     EL_FELSBODEN,
721     EL_MAUER_LEBT,
722     EL_MAUER_X,
723     EL_MAUER_Y,
724     EL_MAUER_XY,
725     EL_MAUERND,
726     EL_BD_WALL,
727     EL_SP_CHIP_SINGLE,
728     EL_SP_CHIP_LEFT,
729     EL_SP_CHIP_RIGHT,
730     EL_SP_CHIP_UPPER,
731     EL_SP_CHIP_LOWER,
732     EL_SP_HARD_GRAY,
733     EL_SP_HARD_GREEN,
734     EL_SP_HARD_BLUE,
735     EL_SP_HARD_RED,
736     EL_SP_HARD_YELLOW,
737     EL_SP_HARD_BASE1,
738     EL_SP_HARD_BASE2,
739     EL_SP_HARD_BASE3,
740     EL_SP_HARD_BASE4,
741     EL_SP_HARD_BASE5,
742     EL_SP_HARD_BASE6,
743     EL_SP_TERMINAL,
744     EL_SP_EXIT,
745     EL_INVISIBLE_STEEL,
746     EL_STEEL_SLANTED,
747     EL_EMC_STEEL_WALL_1,
748     EL_EMC_STEEL_WALL_2,
749     EL_EMC_STEEL_WALL_3,
750     EL_EMC_STEEL_WALL_4,
751     EL_EMC_WALL_1,
752     EL_EMC_WALL_2,
753     EL_EMC_WALL_3,
754     EL_EMC_WALL_4,
755     EL_EMC_WALL_5,
756     EL_EMC_WALL_6,
757     EL_EMC_WALL_7,
758     EL_EMC_WALL_8
759   };
760   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
761
762   static int ep_can_fall[] =
763   {
764     EL_FELSBROCKEN,
765     EL_BD_ROCK,
766     EL_EDELSTEIN,
767     EL_EDELSTEIN_BD,
768     EL_EDELSTEIN_GELB,
769     EL_EDELSTEIN_ROT,
770     EL_EDELSTEIN_LILA,
771     EL_DIAMANT,
772     EL_BOMBE,
773     EL_KOKOSNUSS,
774     EL_TROPFEN,
775     EL_MORAST_VOLL,
776     EL_MAGIC_WALL_FULL,
777     EL_MAGIC_WALL_BD_FULL,
778     EL_ZEIT_VOLL,
779     EL_ZEIT_LEER,
780     EL_SP_ZONK,
781     EL_SP_INFOTRON,
782     EL_SP_DISK_ORANGE,
783     EL_PEARL,
784     EL_CRYSTAL,
785     EL_SPRING,
786     EL_DX_SUPABOMB
787   };
788   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
789
790   static int ep_can_smash[] =
791   {
792     EL_FELSBROCKEN,
793     EL_BD_ROCK,
794     EL_EDELSTEIN,
795     EL_EDELSTEIN_BD,
796     EL_EDELSTEIN_GELB,
797     EL_EDELSTEIN_ROT,
798     EL_EDELSTEIN_LILA,
799     EL_DIAMANT,
800     EL_SCHLUESSEL1,
801     EL_SCHLUESSEL2,
802     EL_SCHLUESSEL3,
803     EL_SCHLUESSEL4,
804     EL_EM_KEY_1,
805     EL_EM_KEY_2,
806     EL_EM_KEY_3,
807     EL_EM_KEY_4,
808     EL_BOMBE,
809     EL_KOKOSNUSS,
810     EL_TROPFEN,
811     EL_ZEIT_VOLL,
812     EL_ZEIT_LEER,
813     EL_SP_ZONK,
814     EL_SP_INFOTRON,
815     EL_SP_DISK_ORANGE,
816     EL_PEARL,
817     EL_CRYSTAL,
818     EL_SPRING,
819     EL_DX_SUPABOMB
820   };
821   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
822
823   static int ep_can_change[] =
824   {
825     EL_FELSBROCKEN,
826     EL_BD_ROCK,
827     EL_EDELSTEIN,
828     EL_EDELSTEIN_BD,
829     EL_EDELSTEIN_GELB,
830     EL_EDELSTEIN_ROT,
831     EL_EDELSTEIN_LILA,
832     EL_DIAMANT
833   };
834   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
835
836   static int ep_can_move[] =
837   {
838     EL_KAEFER,
839     EL_FLIEGER,
840     EL_BUTTERFLY,
841     EL_FIREFLY,
842     EL_MAMPFER,
843     EL_MAMPFER2,
844     EL_ROBOT,
845     EL_PACMAN,
846     EL_MOLE,
847     EL_PINGUIN,
848     EL_SCHWEIN,
849     EL_DRACHE,
850     EL_SONDE,
851     EL_SP_SNIKSNAK,
852     EL_SP_ELECTRON,
853     EL_BALLOON,
854     EL_SPRING_MOVING
855   };
856   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
857
858   static int ep_could_move[] =
859   {
860     EL_KAEFER_RIGHT,
861     EL_KAEFER_UP,
862     EL_KAEFER_LEFT,
863     EL_KAEFER_DOWN,
864     EL_FLIEGER_RIGHT,
865     EL_FLIEGER_UP,
866     EL_FLIEGER_LEFT,
867     EL_FLIEGER_DOWN,
868     EL_BUTTERFLY_RIGHT,
869     EL_BUTTERFLY_UP,
870     EL_BUTTERFLY_LEFT,
871     EL_BUTTERFLY_DOWN,
872     EL_FIREFLY_RIGHT,
873     EL_FIREFLY_UP,
874     EL_FIREFLY_LEFT,
875     EL_FIREFLY_DOWN,
876     EL_PACMAN_RIGHT,
877     EL_PACMAN_UP,
878     EL_PACMAN_LEFT,
879     EL_PACMAN_DOWN
880   };
881   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
882
883   static int ep_dont_touch[] =
884   {
885     EL_KAEFER,
886     EL_FLIEGER,
887     EL_BUTTERFLY,
888     EL_FIREFLY
889   };
890   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
891
892   static int ep_dont_go_to[] =
893   {
894     EL_KAEFER,
895     EL_FLIEGER,
896     EL_BUTTERFLY,
897     EL_FIREFLY,
898     EL_MAMPFER,
899     EL_MAMPFER2,
900     EL_ROBOT,
901     EL_PACMAN,
902     EL_TROPFEN,
903     EL_SALZSAEURE,
904     EL_SP_SNIKSNAK,
905     EL_SP_ELECTRON,
906     EL_SP_BUG_ACTIVE,
907     EL_TRAP_ACTIVE,
908     EL_LANDMINE
909   };
910   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
911
912   static int ep_mampf2[] =
913   {
914     EL_ERDREICH,
915     EL_KAEFER,
916     EL_FLIEGER,
917     EL_BUTTERFLY,
918     EL_FIREFLY,
919     EL_MAMPFER,
920     EL_ROBOT,
921     EL_PACMAN,
922     EL_TROPFEN,
923     EL_AMOEBE_TOT,
924     EL_AMOEBE_NASS,
925     EL_AMOEBE_NORM,
926     EL_AMOEBE_VOLL,
927     EL_AMOEBE_BD,
928     EL_EDELSTEIN,
929     EL_EDELSTEIN_BD,
930     EL_EDELSTEIN_GELB,
931     EL_EDELSTEIN_ROT,
932     EL_EDELSTEIN_LILA,
933     EL_DIAMANT,
934     EL_PEARL,
935     EL_CRYSTAL
936   };
937   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
938
939   static int ep_bd_element[] =
940   {
941     EL_LEERRAUM,
942     EL_ERDREICH,
943     EL_FELSBODEN,
944     EL_BD_WALL,
945     EL_FELSBROCKEN,
946     EL_BD_ROCK,
947     EL_EDELSTEIN_BD,
948     EL_MAGIC_WALL_BD_OFF,
949     EL_AUSGANG_ZU,
950     EL_AUSGANG_AUF,
951     EL_BETON,
952     EL_SPIELFIGUR,
953     EL_FIREFLY,
954     EL_FIREFLY_1,
955     EL_FIREFLY_2,
956     EL_FIREFLY_3,
957     EL_FIREFLY_4,
958     EL_BUTTERFLY,
959     EL_BUTTERFLY_1,
960     EL_BUTTERFLY_2,
961     EL_BUTTERFLY_3,
962     EL_BUTTERFLY_4,
963     EL_AMOEBE_BD,
964     EL_CHAR_FRAGE
965   };
966   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
967
968   static int ep_sb_element[] =
969   {
970     EL_LEERRAUM,
971     EL_BETON,
972     EL_SOKOBAN_OBJEKT,
973     EL_SOKOBAN_FELD_LEER,
974     EL_SOKOBAN_FELD_VOLL,
975     EL_SPIELFIGUR,
976     EL_INVISIBLE_STEEL
977   };
978   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
979
980   static int ep_gem[] =
981   {
982     EL_EDELSTEIN,
983     EL_EDELSTEIN_BD,
984     EL_EDELSTEIN_GELB,
985     EL_EDELSTEIN_ROT,
986     EL_EDELSTEIN_LILA,
987     EL_DIAMANT
988   };
989   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
990
991   static int ep_inactive[] =
992   {
993     EL_LEERRAUM,
994     EL_ERDREICH,
995     EL_MAUERWERK,
996     EL_BD_WALL,
997     EL_FELSBODEN,
998     EL_SCHLUESSEL,
999     EL_BETON,
1000     EL_AMOEBE_TOT,
1001     EL_MORAST_LEER,
1002     EL_BADEWANNE,
1003     EL_ABLENK_AUS,
1004     EL_SCHLUESSEL1,
1005     EL_SCHLUESSEL2,
1006     EL_SCHLUESSEL3,
1007     EL_SCHLUESSEL4,
1008     EL_EM_KEY_1,
1009     EL_EM_KEY_2,
1010     EL_EM_KEY_3,
1011     EL_EM_KEY_4,
1012     EL_PFORTE1,
1013     EL_PFORTE2,
1014     EL_PFORTE3,
1015     EL_PFORTE4,
1016     EL_PFORTE1X,
1017     EL_PFORTE2X,
1018     EL_PFORTE3X,
1019     EL_PFORTE4X,
1020     EL_EM_GATE_1,
1021     EL_EM_GATE_2,
1022     EL_EM_GATE_3,
1023     EL_EM_GATE_4,
1024     EL_EM_GATE_1X,
1025     EL_EM_GATE_2X,
1026     EL_EM_GATE_3X,
1027     EL_EM_GATE_4X,
1028     EL_DYNAMITE_INACTIVE,
1029     EL_UNSICHTBAR,
1030     EL_BIRNE_AUS,
1031     EL_BIRNE_EIN,
1032     EL_ERZ_EDEL,
1033     EL_ERZ_DIAM,
1034     EL_ERZ_EDEL_BD,
1035     EL_ERZ_EDEL_GELB,
1036     EL_DYNABOMB_NR,
1037     EL_DYNABOMB_SZ,
1038     EL_DYNABOMB_XL,
1039     EL_SOKOBAN_OBJEKT,
1040     EL_SOKOBAN_FELD_LEER,
1041     EL_SOKOBAN_FELD_VOLL,
1042     EL_ERZ_EDEL_ROT,
1043     EL_ERZ_EDEL_LILA,
1044     EL_BADEWANNE1,
1045     EL_BADEWANNE2,
1046     EL_BADEWANNE3,
1047     EL_BADEWANNE4,
1048     EL_BADEWANNE5,
1049     EL_MAGIC_WALL_OFF,
1050     EL_MAGIC_WALL_DEAD,
1051     EL_MAGIC_WALL_BD_OFF,
1052     EL_MAGIC_WALL_BD_DEAD,
1053     EL_AMOEBA2DIAM,
1054     EL_BLOCKED,
1055     EL_SP_EMPTY,
1056     EL_SP_BASE,
1057     EL_SP_PORT1_RIGHT,
1058     EL_SP_PORT1_DOWN,
1059     EL_SP_PORT1_LEFT,
1060     EL_SP_PORT1_UP,
1061     EL_SP_PORT2_RIGHT,
1062     EL_SP_PORT2_DOWN,
1063     EL_SP_PORT2_LEFT,
1064     EL_SP_PORT2_UP,
1065     EL_SP_PORT_X,
1066     EL_SP_PORT_Y,
1067     EL_SP_PORT_XY,
1068     EL_SP_DISK_RED,
1069     EL_SP_DISK_YELLOW,
1070     EL_SP_CHIP_SINGLE,
1071     EL_SP_CHIP_LEFT,
1072     EL_SP_CHIP_RIGHT,
1073     EL_SP_CHIP_UPPER,
1074     EL_SP_CHIP_LOWER,
1075     EL_SP_HARD_GRAY,
1076     EL_SP_HARD_GREEN,
1077     EL_SP_HARD_BLUE,
1078     EL_SP_HARD_RED,
1079     EL_SP_HARD_YELLOW,
1080     EL_SP_HARD_BASE1,
1081     EL_SP_HARD_BASE2,
1082     EL_SP_HARD_BASE3,
1083     EL_SP_HARD_BASE4,
1084     EL_SP_HARD_BASE5,
1085     EL_SP_HARD_BASE6,
1086     EL_SP_EXIT,
1087     EL_INVISIBLE_STEEL,
1088     EL_BELT1_SWITCH_LEFT,
1089     EL_BELT1_SWITCH_MIDDLE,
1090     EL_BELT1_SWITCH_RIGHT,
1091     EL_BELT2_SWITCH_LEFT,
1092     EL_BELT2_SWITCH_MIDDLE,
1093     EL_BELT2_SWITCH_RIGHT,
1094     EL_BELT3_SWITCH_LEFT,
1095     EL_BELT3_SWITCH_MIDDLE,
1096     EL_BELT3_SWITCH_RIGHT,
1097     EL_BELT4_SWITCH_LEFT,
1098     EL_BELT4_SWITCH_MIDDLE,
1099     EL_BELT4_SWITCH_RIGHT,
1100     EL_SIGN_EXCLAMATION,
1101     EL_SIGN_RADIOACTIVITY,
1102     EL_SIGN_STOP,
1103     EL_SIGN_WHEELCHAIR,
1104     EL_SIGN_PARKING,
1105     EL_SIGN_ONEWAY,
1106     EL_SIGN_HEART,
1107     EL_SIGN_TRIANGLE,
1108     EL_SIGN_ROUND,
1109     EL_SIGN_EXIT,
1110     EL_SIGN_YINYANG,
1111     EL_SIGN_OTHER,
1112     EL_STEEL_SLANTED,
1113     EL_EMC_STEEL_WALL_1,
1114     EL_EMC_STEEL_WALL_2,
1115     EL_EMC_STEEL_WALL_3,
1116     EL_EMC_STEEL_WALL_4,
1117     EL_EMC_WALL_1,
1118     EL_EMC_WALL_2,
1119     EL_EMC_WALL_3,
1120     EL_EMC_WALL_4,
1121     EL_EMC_WALL_5,
1122     EL_EMC_WALL_6,
1123     EL_EMC_WALL_7,
1124     EL_EMC_WALL_8
1125   };
1126   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1127
1128   static int ep_explosive[] =
1129   {
1130     EL_BOMBE,
1131     EL_DYNAMITE_ACTIVE,
1132     EL_DYNAMITE_INACTIVE,
1133     EL_DYNABOMB_ACTIVE_1,
1134     EL_DYNABOMB_ACTIVE_2,
1135     EL_DYNABOMB_ACTIVE_3,
1136     EL_DYNABOMB_ACTIVE_4,
1137     EL_DYNABOMB_NR,
1138     EL_DYNABOMB_SZ,
1139     EL_DYNABOMB_XL,
1140     EL_KAEFER,
1141     EL_MOLE,
1142     EL_PINGUIN,
1143     EL_SCHWEIN,
1144     EL_DRACHE,
1145     EL_SONDE,
1146     EL_SP_DISK_RED,
1147     EL_SP_DISK_ORANGE,
1148     EL_SP_DISK_YELLOW,
1149     EL_SP_SNIKSNAK,
1150     EL_SP_ELECTRON,
1151     EL_DX_SUPABOMB
1152   };
1153   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1154
1155   static int ep_mampf3[] =
1156   {
1157     EL_EDELSTEIN,
1158     EL_EDELSTEIN_BD,
1159     EL_EDELSTEIN_GELB,
1160     EL_EDELSTEIN_ROT,
1161     EL_EDELSTEIN_LILA,
1162     EL_DIAMANT,
1163     EL_PEARL,
1164     EL_CRYSTAL
1165   };
1166   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1167
1168   static int ep_pushable[] =
1169   {
1170     EL_FELSBROCKEN,
1171     EL_BD_ROCK,
1172     EL_BOMBE,
1173     EL_KOKOSNUSS,
1174     EL_ZEIT_LEER,
1175     EL_SOKOBAN_FELD_VOLL,
1176     EL_SOKOBAN_OBJEKT,
1177     EL_SONDE,
1178     EL_SP_ZONK,
1179     EL_SP_DISK_ORANGE,
1180     EL_SP_DISK_YELLOW,
1181     EL_BALLOON,
1182     EL_SPRING,
1183     EL_DX_SUPABOMB
1184   };
1185   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1186
1187   static int ep_player[] =
1188   {
1189     EL_SPIELFIGUR,
1190     EL_SPIELER1,
1191     EL_SPIELER2,
1192     EL_SPIELER3,
1193     EL_SPIELER4
1194   };
1195   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1196
1197   static int ep_has_content[] =
1198   {
1199     EL_MAMPFER,
1200     EL_AMOEBE_NASS,
1201     EL_AMOEBE_NORM,
1202     EL_AMOEBE_VOLL,
1203     EL_AMOEBE_BD
1204   };
1205   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1206
1207   static int ep_eatable[] =
1208   {
1209     EL_ERDREICH,
1210     EL_SP_BASE,
1211     EL_SP_BUG,
1212     EL_TRAP_INACTIVE,
1213     EL_SAND_INVISIBLE
1214   };
1215   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1216
1217   static int ep_sp_element[] =
1218   {
1219     EL_SP_EMPTY,
1220     EL_SP_ZONK,
1221     EL_SP_BASE,
1222     EL_SP_MURPHY,
1223     EL_SP_INFOTRON,
1224     EL_SP_CHIP_SINGLE,
1225     EL_SP_HARD_GRAY,
1226     EL_SP_EXIT,
1227     EL_SP_DISK_ORANGE,
1228     EL_SP_PORT1_RIGHT,
1229     EL_SP_PORT1_DOWN,
1230     EL_SP_PORT1_LEFT,
1231     EL_SP_PORT1_UP,
1232     EL_SP_PORT2_RIGHT,
1233     EL_SP_PORT2_DOWN,
1234     EL_SP_PORT2_LEFT,
1235     EL_SP_PORT2_UP,
1236     EL_SP_SNIKSNAK,
1237     EL_SP_DISK_YELLOW,
1238     EL_SP_TERMINAL,
1239     EL_SP_DISK_RED,
1240     EL_SP_PORT_Y,
1241     EL_SP_PORT_X,
1242     EL_SP_PORT_XY,
1243     EL_SP_ELECTRON,
1244     EL_SP_BUG,
1245     EL_SP_CHIP_LEFT,
1246     EL_SP_CHIP_RIGHT,
1247     EL_SP_HARD_BASE1,
1248     EL_SP_HARD_GREEN,
1249     EL_SP_HARD_BLUE,
1250     EL_SP_HARD_RED,
1251     EL_SP_HARD_YELLOW,
1252     EL_SP_HARD_BASE2,
1253     EL_SP_HARD_BASE3,
1254     EL_SP_HARD_BASE4,
1255     EL_SP_HARD_BASE5,
1256     EL_SP_HARD_BASE6,
1257     EL_SP_CHIP_UPPER,
1258     EL_SP_CHIP_LOWER,
1259     /* additional elements that appeared in newer Supaplex levels */
1260     EL_UNSICHTBAR,
1261     /* more than one murphy in a level results in an inactive clone */
1262     EL_SP_MURPHY_CLONE
1263   };
1264   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1265
1266   static int ep_quick_gate[] =
1267   {
1268     EL_EM_GATE_1,
1269     EL_EM_GATE_2,
1270     EL_EM_GATE_3,
1271     EL_EM_GATE_4,
1272     EL_EM_GATE_1X,
1273     EL_EM_GATE_2X,
1274     EL_EM_GATE_3X,
1275     EL_EM_GATE_4X,
1276     EL_SP_PORT1_LEFT,
1277     EL_SP_PORT2_LEFT,
1278     EL_SP_PORT1_RIGHT,
1279     EL_SP_PORT2_RIGHT,
1280     EL_SP_PORT1_UP,
1281     EL_SP_PORT2_UP,
1282     EL_SP_PORT1_DOWN,
1283     EL_SP_PORT2_DOWN,
1284     EL_SP_PORT_X,
1285     EL_SP_PORT_Y,
1286     EL_SP_PORT_XY,
1287     EL_SWITCHGATE_OPEN,
1288     EL_TIMEGATE_OPEN
1289   };
1290   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1291
1292   static int ep_over_player[] =
1293   {
1294     EL_SP_PORT1_LEFT,
1295     EL_SP_PORT2_LEFT,
1296     EL_SP_PORT1_RIGHT,
1297     EL_SP_PORT2_RIGHT,
1298     EL_SP_PORT1_UP,
1299     EL_SP_PORT2_UP,
1300     EL_SP_PORT1_DOWN,
1301     EL_SP_PORT2_DOWN,
1302     EL_SP_PORT_X,
1303     EL_SP_PORT_Y,
1304     EL_SP_PORT_XY,
1305     EL_TUBE_CROSS,
1306     EL_TUBE_VERTICAL,
1307     EL_TUBE_HORIZONTAL,
1308     EL_TUBE_VERT_LEFT,
1309     EL_TUBE_VERT_RIGHT,
1310     EL_TUBE_HORIZ_UP,
1311     EL_TUBE_HORIZ_DOWN,
1312     EL_TUBE_LEFT_UP,
1313     EL_TUBE_LEFT_DOWN,
1314     EL_TUBE_RIGHT_UP,
1315     EL_TUBE_RIGHT_DOWN
1316   };
1317   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1318
1319   static int ep_active_bomb[] =
1320   {
1321     EL_DYNAMITE_ACTIVE,
1322     EL_DYNABOMB_ACTIVE_1,
1323     EL_DYNABOMB_ACTIVE_2,
1324     EL_DYNABOMB_ACTIVE_3,
1325     EL_DYNABOMB_ACTIVE_4
1326   };
1327   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1328
1329   static int ep_belt[] =
1330   {
1331     EL_BELT1_LEFT,
1332     EL_BELT1_MIDDLE,
1333     EL_BELT1_RIGHT,
1334     EL_BELT2_LEFT,
1335     EL_BELT2_MIDDLE,
1336     EL_BELT2_RIGHT,
1337     EL_BELT3_LEFT,
1338     EL_BELT3_MIDDLE,
1339     EL_BELT3_RIGHT,
1340     EL_BELT4_LEFT,
1341     EL_BELT4_MIDDLE,
1342     EL_BELT4_RIGHT,
1343   };
1344   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1345
1346   static int ep_belt_switch[] =
1347   {
1348     EL_BELT1_SWITCH_LEFT,
1349     EL_BELT1_SWITCH_MIDDLE,
1350     EL_BELT1_SWITCH_RIGHT,
1351     EL_BELT2_SWITCH_LEFT,
1352     EL_BELT2_SWITCH_MIDDLE,
1353     EL_BELT2_SWITCH_RIGHT,
1354     EL_BELT3_SWITCH_LEFT,
1355     EL_BELT3_SWITCH_MIDDLE,
1356     EL_BELT3_SWITCH_RIGHT,
1357     EL_BELT4_SWITCH_LEFT,
1358     EL_BELT4_SWITCH_MIDDLE,
1359     EL_BELT4_SWITCH_RIGHT,
1360   };
1361   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1362
1363   static int ep_tube[] =
1364   {
1365     EL_TUBE_CROSS,
1366     EL_TUBE_VERTICAL,
1367     EL_TUBE_HORIZONTAL,
1368     EL_TUBE_VERT_LEFT,
1369     EL_TUBE_VERT_RIGHT,
1370     EL_TUBE_HORIZ_UP,
1371     EL_TUBE_HORIZ_DOWN,
1372     EL_TUBE_LEFT_UP,
1373     EL_TUBE_LEFT_DOWN,
1374     EL_TUBE_RIGHT_UP,
1375     EL_TUBE_RIGHT_DOWN
1376   };
1377   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1378
1379   static long ep1_bit[] =
1380   {
1381     EP_BIT_AMOEBALIVE,
1382     EP_BIT_AMOEBOID,
1383     EP_BIT_SCHLUESSEL,
1384     EP_BIT_PFORTE,
1385     EP_BIT_SOLID,
1386     EP_BIT_MASSIVE,
1387     EP_BIT_SLIPPERY,
1388     EP_BIT_ENEMY,
1389     EP_BIT_MAUER,
1390     EP_BIT_CAN_FALL,
1391     EP_BIT_CAN_SMASH,
1392     EP_BIT_CAN_CHANGE,
1393     EP_BIT_CAN_MOVE,
1394     EP_BIT_COULD_MOVE,
1395     EP_BIT_DONT_TOUCH,
1396     EP_BIT_DONT_GO_TO,
1397     EP_BIT_MAMPF2,
1398     EP_BIT_BD_ELEMENT,
1399     EP_BIT_SB_ELEMENT,
1400     EP_BIT_GEM,
1401     EP_BIT_INACTIVE,
1402     EP_BIT_EXPLOSIVE,
1403     EP_BIT_MAMPF3,
1404     EP_BIT_PUSHABLE,
1405     EP_BIT_PLAYER,
1406     EP_BIT_HAS_CONTENT,
1407     EP_BIT_EATABLE,
1408     EP_BIT_SP_ELEMENT,
1409     EP_BIT_QUICK_GATE,
1410     EP_BIT_OVER_PLAYER,
1411     EP_BIT_ACTIVE_BOMB
1412   };
1413   static long ep2_bit[] =
1414   {
1415     EP_BIT_BELT,
1416     EP_BIT_BELT_SWITCH,
1417     EP_BIT_TUBE
1418   };
1419   static int *ep1_array[] =
1420   {
1421     ep_amoebalive,
1422     ep_amoeboid,
1423     ep_schluessel,
1424     ep_pforte,
1425     ep_solid,
1426     ep_massive,
1427     ep_slippery,
1428     ep_enemy,
1429     ep_mauer,
1430     ep_can_fall,
1431     ep_can_smash,
1432     ep_can_change,
1433     ep_can_move,
1434     ep_could_move,
1435     ep_dont_touch,
1436     ep_dont_go_to,
1437     ep_mampf2,
1438     ep_bd_element,
1439     ep_sb_element,
1440     ep_gem,
1441     ep_inactive,
1442     ep_explosive,
1443     ep_mampf3,
1444     ep_pushable,
1445     ep_player,
1446     ep_has_content,
1447     ep_eatable,
1448     ep_sp_element,
1449     ep_quick_gate,
1450     ep_over_player,
1451     ep_active_bomb
1452   };
1453   static int *ep2_array[] =
1454   {
1455     ep_belt,
1456     ep_belt_switch,
1457     ep_tube
1458   };
1459   static int *ep1_num[] =
1460   {
1461     &ep_amoebalive_num,
1462     &ep_amoeboid_num,
1463     &ep_schluessel_num,
1464     &ep_pforte_num,
1465     &ep_solid_num,
1466     &ep_massive_num,
1467     &ep_slippery_num,
1468     &ep_enemy_num,
1469     &ep_mauer_num,
1470     &ep_can_fall_num,
1471     &ep_can_smash_num,
1472     &ep_can_change_num,
1473     &ep_can_move_num,
1474     &ep_could_move_num,
1475     &ep_dont_touch_num,
1476     &ep_dont_go_to_num,
1477     &ep_mampf2_num,
1478     &ep_bd_element_num,
1479     &ep_sb_element_num,
1480     &ep_gem_num,
1481     &ep_inactive_num,
1482     &ep_explosive_num,
1483     &ep_mampf3_num,
1484     &ep_pushable_num,
1485     &ep_player_num,
1486     &ep_has_content_num,
1487     &ep_eatable_num,
1488     &ep_sp_element_num,
1489     &ep_quick_gate_num,
1490     &ep_over_player_num,
1491     &ep_active_bomb_num
1492   };
1493   static int *ep2_num[] =
1494   {
1495     &ep_belt_num,
1496     &ep_belt_switch_num,
1497     &ep_tube_num
1498   };
1499   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1500   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1501
1502   for(i=0; i<MAX_ELEMENTS; i++)
1503   {
1504     Elementeigenschaften1[i] = 0;
1505     Elementeigenschaften2[i] = 0;
1506   }
1507
1508   for(i=0; i<num_properties1; i++)
1509     for(j=0; j<*(ep1_num[i]); j++)
1510       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1511   for(i=0; i<num_properties2; i++)
1512     for(j=0; j<*(ep2_num[i]); j++)
1513       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1514
1515   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1516     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1517 }
1518
1519 void CloseAllAndExit(int exit_value)
1520 {
1521   int i;
1522
1523   StopSounds();
1524   FreeSounds(NUM_SOUNDS);
1525   CloseAudio();
1526
1527   for(i=0; i<NUM_BITMAPS; i++)
1528     FreeBitmap(pix[i]);
1529
1530   CloseVideoDisplay();
1531   ClosePlatformDependantStuff();
1532
1533   exit(exit_value);
1534 }