return snd_info;
}
-void InitSoundList(struct ArtworkConfigInfo *config_list, int num_list_entries)
+void InitSoundList(struct FileInfo *file_list, int num_list_entries)
{
if (sound_info == NULL)
sound_info = checked_calloc(sizeof(struct ArtworkListInfo));
sound_info->type = ARTWORK_TYPE_SOUNDS;
sound_info->num_list_entries = num_list_entries;
- sound_info->config_list = config_list;
- sound_info->file_list = NULL;
+ sound_info->file_list = file_list;
+ sound_info->content_list = NULL;
sound_info->load_artwork = Load_WAV;
sound_info->free_artwork = FreeSound;