return;
}
+
+
+#ifndef DEBUG
+
if (game_status == PLAYING && (tape.playing || tape.pausing))
return;
+#endif
+
+
+
switch(game_status)
{
case TYPENAME:
case XK_8:
case XK_9:
if (key == XK_0)
- GameFrameDelay = 500;
+ {
+ if (GameFrameDelay == 500)
+ GameFrameDelay = GAME_FRAME_DELAY;
+ else
+ GameFrameDelay = 500;
+ }
else
GameFrameDelay = (key - XK_0) * 10;
printf("Game speed == %d%% (%d ms delay between two frames)\n",