1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX 0
29 /* tool button identifiers */
30 #define TOOL_CTRL_ID_YES 0
31 #define TOOL_CTRL_ID_NO 1
32 #define TOOL_CTRL_ID_CONFIRM 2
33 #define TOOL_CTRL_ID_PLAYER_1 3
34 #define TOOL_CTRL_ID_PLAYER_2 4
35 #define TOOL_CTRL_ID_PLAYER_3 5
36 #define TOOL_CTRL_ID_PLAYER_4 6
38 #define NUM_TOOL_BUTTONS 7
40 /* forward declaration for internal use */
41 static void UnmapToolButtons();
42 static void HandleToolButtons(struct GadgetInfo *);
43 static int el_act_dir2crm(int, int, int);
44 static int el_act2crm(int, int);
46 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
47 static int request_gadget_id = -1;
49 static char *print_if_not_empty(int element)
51 static char *s = NULL;
52 char *token_name = element_info[element].token_name;
57 s = checked_malloc(strlen(token_name) + 10 + 1);
59 if (element != EL_EMPTY)
60 sprintf(s, "%d\t['%s']", element, token_name);
62 sprintf(s, "%d", element);
67 void DumpTile(int x, int y)
72 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
79 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
82 if (!IN_LEV_FIELD(x, y))
84 printf("(not in level field)\n");
90 printf(" Feld: %d\t['%s']\n", Feld[x][y],
91 element_info[Feld[x][y]].token_name);
92 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
93 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
94 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
95 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
96 printf(" MovPos: %d\n", MovPos[x][y]);
97 printf(" MovDir: %d\n", MovDir[x][y]);
98 printf(" MovDelay: %d\n", MovDelay[x][y]);
99 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
100 printf(" CustomValue: %d\n", CustomValue[x][y]);
101 printf(" GfxElement: %d\n", GfxElement[x][y]);
102 printf(" GfxAction: %d\n", GfxAction[x][y]);
103 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
107 void SetDrawtoField(int mode)
109 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
117 BX2 = SCR_FIELDX + 1;
118 BY2 = SCR_FIELDY + 1;
137 BX2 = SCR_FIELDX + 1;
138 BY2 = SCR_FIELDY + 1;
153 drawto_field = fieldbuffer;
155 else /* DRAW_BACKBUFFER */
161 BX2 = SCR_FIELDX - 1;
162 BY2 = SCR_FIELDY - 1;
166 drawto_field = backbuffer;
170 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
172 if (game_status == GAME_MODE_PLAYING &&
173 level.game_engine_type == GAME_ENGINE_TYPE_EM)
175 /* currently there is no partial redraw -- always redraw whole playfield */
176 RedrawPlayfield_EM(TRUE);
178 /* blit playfield from scroll buffer to normal back buffer for fading in */
179 BlitScreenToBitmap_EM(backbuffer);
181 else if (game_status == GAME_MODE_PLAYING &&
182 level.game_engine_type == GAME_ENGINE_TYPE_SP)
184 /* currently there is no partial redraw -- always redraw whole playfield */
185 RedrawPlayfield_SP(TRUE);
187 /* blit playfield from scroll buffer to normal back buffer for fading in */
188 BlitScreenToBitmap_SP(backbuffer);
190 else if (game_status == GAME_MODE_PLAYING &&
191 !game.envelope_active)
197 width = gfx.sxsize + 2 * TILEX;
198 height = gfx.sysize + 2 * TILEY;
204 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
205 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
207 for (xx = BX1; xx <= BX2; xx++)
208 for (yy = BY1; yy <= BY2; yy++)
209 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
210 DrawScreenField(xx, yy);
214 if (setup.soft_scrolling)
216 int fx = FX, fy = FY;
218 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
219 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
221 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
233 BlitBitmap(drawto, window, x, y, width, height, x, y);
236 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
238 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
241 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
244 void DrawMaskedBorder_FIELD()
246 if (global.border_status >= GAME_MODE_TITLE &&
247 global.border_status <= GAME_MODE_PLAYING &&
248 border.draw_masked[global.border_status])
249 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
252 void DrawMaskedBorder_DOOR_1()
254 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
255 (global.border_status != GAME_MODE_EDITOR ||
256 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
257 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
260 void DrawMaskedBorder_DOOR_2()
262 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
263 global.border_status != GAME_MODE_EDITOR)
264 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
267 void DrawMaskedBorder_DOOR_3()
269 /* currently not available */
272 void DrawMaskedBorder_ALL()
274 DrawMaskedBorder_FIELD();
275 DrawMaskedBorder_DOOR_1();
276 DrawMaskedBorder_DOOR_2();
277 DrawMaskedBorder_DOOR_3();
280 void DrawMaskedBorder(int redraw_mask)
282 /* never draw masked screen borders on borderless screens */
283 if (effectiveGameStatus() == GAME_MODE_LOADING ||
284 effectiveGameStatus() == GAME_MODE_TITLE)
287 /* never draw masked screen borders when displaying request outside door */
288 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
289 global.use_envelope_request)
292 if (redraw_mask & REDRAW_ALL)
293 DrawMaskedBorder_ALL();
296 if (redraw_mask & REDRAW_FIELD)
297 DrawMaskedBorder_FIELD();
298 if (redraw_mask & REDRAW_DOOR_1)
299 DrawMaskedBorder_DOOR_1();
300 if (redraw_mask & REDRAW_DOOR_2)
301 DrawMaskedBorder_DOOR_2();
302 if (redraw_mask & REDRAW_DOOR_3)
303 DrawMaskedBorder_DOOR_3();
307 void BlitScreenToBitmap(Bitmap *target_bitmap)
309 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
310 int fx = FX, fy = FY;
313 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
314 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
315 int dx_var = dx * TILESIZE_VAR / TILESIZE;
316 int dy_var = dy * TILESIZE_VAR / TILESIZE;
319 // fx += dx * TILESIZE_VAR / TILESIZE;
320 // fy += dy * TILESIZE_VAR / TILESIZE;
322 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
323 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
329 if (EVEN(SCR_FIELDX))
331 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
332 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
334 fx += (dx_var > 0 ? TILEX_VAR : 0);
341 if (EVEN(SCR_FIELDY))
343 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
344 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
346 fy += (dy_var > 0 ? TILEY_VAR : 0);
354 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
357 SBY_Upper, SBY_Lower,
361 if (border.draw_masked[GAME_MODE_PLAYING])
363 if (buffer != backbuffer)
365 /* copy playfield buffer to backbuffer to add masked border */
366 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
367 DrawMaskedBorder(REDRAW_FIELD);
370 BlitBitmap(backbuffer, target_bitmap,
371 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
376 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
383 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
386 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
387 for (x = 0; x < SCR_FIELDX; x++)
388 for (y = 0 ; y < SCR_FIELDY; y++)
389 if (redraw[redraw_x1 + x][redraw_y1 + y])
390 printf("::: - %d, %d [%s]\n",
391 LEVELX(x), LEVELY(y),
392 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
395 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
396 redraw_mask |= REDRAW_FIELD;
399 // never redraw single tiles, always redraw the whole field
400 // (redrawing single tiles up to a certain threshold was faster on old,
401 // now legacy graphics, but slows things down on modern graphics now)
402 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
403 if (redraw_mask & REDRAW_TILES)
404 redraw_mask |= REDRAW_FIELD;
408 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
409 /* (force full redraw) */
410 if (game_status == GAME_MODE_PLAYING)
411 redraw_mask |= REDRAW_FIELD;
414 if (redraw_mask & REDRAW_FIELD)
415 redraw_mask &= ~REDRAW_TILES;
417 if (redraw_mask == REDRAW_NONE)
422 if (redraw_mask & REDRAW_ALL)
423 printf("[REDRAW_ALL]");
424 if (redraw_mask & REDRAW_FIELD)
425 printf("[REDRAW_FIELD]");
426 if (redraw_mask & REDRAW_TILES)
427 printf("[REDRAW_TILES]");
428 if (redraw_mask & REDRAW_DOOR_1)
429 printf("[REDRAW_DOOR_1]");
430 if (redraw_mask & REDRAW_DOOR_2)
431 printf("[REDRAW_DOOR_2]");
432 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
433 printf("[REDRAW_FROM_BACKBUFFER]");
434 printf(" [%d]\n", FrameCounter);
437 if (redraw_mask & REDRAW_TILES &&
438 game_status == GAME_MODE_PLAYING &&
439 border.draw_masked[GAME_MODE_PLAYING])
440 redraw_mask |= REDRAW_FIELD;
442 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
444 static boolean last_frame_skipped = FALSE;
445 boolean skip_even_when_not_scrolling = TRUE;
446 boolean just_scrolling = (ScreenMovDir != 0);
447 boolean verbose = FALSE;
449 if (global.fps_slowdown_factor > 1 &&
450 (FrameCounter % global.fps_slowdown_factor) &&
451 (just_scrolling || skip_even_when_not_scrolling))
453 redraw_mask &= ~REDRAW_MAIN;
455 last_frame_skipped = TRUE;
458 printf("FRAME SKIPPED\n");
462 if (last_frame_skipped)
463 redraw_mask |= REDRAW_FIELD;
465 last_frame_skipped = FALSE;
468 printf("frame not skipped\n");
472 /* synchronize X11 graphics at this point; if we would synchronize the
473 display immediately after the buffer switching (after the XFlush),
474 this could mean that we have to wait for the graphics to complete,
475 although we could go on doing calculations for the next frame */
479 /* never draw masked border to backbuffer when using playfield buffer */
480 if (game_status != GAME_MODE_PLAYING ||
481 redraw_mask & REDRAW_FROM_BACKBUFFER ||
482 buffer == backbuffer)
483 DrawMaskedBorder(redraw_mask);
485 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
487 if (redraw_mask & REDRAW_ALL)
489 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
491 redraw_mask = REDRAW_NONE;
494 if (redraw_mask & REDRAW_FIELD)
497 printf("::: REDRAW_FIELD\n");
500 if (game_status != GAME_MODE_PLAYING ||
501 redraw_mask & REDRAW_FROM_BACKBUFFER)
503 BlitBitmap(backbuffer, window,
504 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
509 BlitScreenToBitmap(window);
511 int fx = FX, fy = FY;
514 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
515 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
516 int dx_var = dx * TILESIZE_VAR / TILESIZE;
517 int dy_var = dy * TILESIZE_VAR / TILESIZE;
520 // fx += dx * TILESIZE_VAR / TILESIZE;
521 // fy += dy * TILESIZE_VAR / TILESIZE;
523 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
524 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
527 /* !!! THIS WORKS !!! */
529 printf("::: %d, %d\n", scroll_x, scroll_y);
531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
534 if (EVEN(SCR_FIELDX))
536 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
537 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
539 fx += (dx > 0 ? TILEX_VAR : 0);
546 if (EVEN(SCR_FIELDY))
548 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
549 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
551 fy += (dy > 0 ? TILEY_VAR : 0);
558 if (border.draw_masked[GAME_MODE_PLAYING])
560 if (buffer != backbuffer)
562 /* copy playfield buffer to backbuffer to add masked border */
563 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
564 DrawMaskedBorder(REDRAW_FIELD);
567 BlitBitmap(backbuffer, window,
568 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
573 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
579 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
581 (setup.soft_scrolling ?
582 "setup.soft_scrolling" :
583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
584 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
585 ABS(ScreenGfxPos) == ScrollStepSize ?
586 "ABS(ScreenGfxPos) == ScrollStepSize" :
587 "redraw_tiles > REDRAWTILES_THRESHOLD"));
592 redraw_mask &= ~REDRAW_MAIN;
595 if (redraw_mask & REDRAW_DOORS)
597 if (redraw_mask & REDRAW_DOOR_1)
598 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
600 if (redraw_mask & REDRAW_DOOR_2)
601 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
603 if (redraw_mask & REDRAW_DOOR_3)
604 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
606 redraw_mask &= ~REDRAW_DOORS;
609 if (redraw_mask & REDRAW_MICROLEVEL)
611 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
612 SX, SY + 10 * TILEY);
614 redraw_mask &= ~REDRAW_MICROLEVEL;
617 if (redraw_mask & REDRAW_TILES)
620 printf("::: REDRAW_TILES\n");
626 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
629 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
630 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
633 int dx_var = dx * TILESIZE_VAR / TILESIZE;
634 int dy_var = dy * TILESIZE_VAR / TILESIZE;
636 int fx = FX, fy = FY;
638 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
639 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
644 if (EVEN(SCR_FIELDX))
646 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
648 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
657 fx += (dx_var > 0 ? TILEX_VAR : 0);
661 if (EVEN(SCR_FIELDY))
663 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
665 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
674 fy += (dy_var > 0 ? TILEY_VAR : 0);
679 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
682 for (x = 0; x < scr_fieldx; x++)
683 for (y = 0 ; y < scr_fieldy; y++)
684 if (redraw[redraw_x1 + x][redraw_y1 + y])
685 BlitBitmap(buffer, window,
686 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
687 TILEX_VAR, TILEY_VAR,
688 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
691 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
693 for (x = 0; x < SCR_FIELDX; x++)
694 for (y = 0 ; y < SCR_FIELDY; y++)
695 if (redraw[redraw_x1 + x][redraw_y1 + y])
696 BlitBitmap(buffer, window,
697 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
698 TILEX_VAR, TILEY_VAR,
699 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
703 for (x = 0; x < SCR_FIELDX; x++)
704 for (y = 0 ; y < SCR_FIELDY; y++)
705 if (redraw[redraw_x1 + x][redraw_y1 + y])
706 BlitBitmap(buffer, window,
707 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
708 SX + x * TILEX, SY + y * TILEY);
712 if (redraw_mask & REDRAW_FPS) /* display frames per second */
717 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
718 if (!global.fps_slowdown)
721 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
723 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
725 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
731 for (x = 0; x < MAX_BUF_XSIZE; x++)
732 for (y = 0; y < MAX_BUF_YSIZE; y++)
735 redraw_mask = REDRAW_NONE;
738 static void FadeCrossSaveBackbuffer()
740 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
743 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
745 static int fade_type_skip = FADE_TYPE_NONE;
746 void (*draw_border_function)(void) = NULL;
747 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
748 int x, y, width, height;
749 int fade_delay, post_delay;
751 if (fade_type == FADE_TYPE_FADE_OUT)
753 if (fade_type_skip != FADE_TYPE_NONE)
756 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
759 /* skip all fade operations until specified fade operation */
760 if (fade_type & fade_type_skip)
761 fade_type_skip = FADE_TYPE_NONE;
766 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
768 FadeCrossSaveBackbuffer();
774 redraw_mask |= fade_mask;
776 if (fade_type == FADE_TYPE_SKIP)
779 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
782 fade_type_skip = fade_mode;
788 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
793 fade_delay = fading.fade_delay;
794 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
797 if (fade_type_skip != FADE_TYPE_NONE)
800 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
803 /* skip all fade operations until specified fade operation */
804 if (fade_type & fade_type_skip)
805 fade_type_skip = FADE_TYPE_NONE;
815 if (global.autoplay_leveldir)
817 // fading.fade_mode = FADE_MODE_NONE;
824 if (fading.fade_mode == FADE_MODE_NONE)
832 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
835 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
839 if (fade_mask == REDRAW_NONE)
840 fade_mask = REDRAW_FIELD;
843 // if (fade_mask & REDRAW_FIELD)
844 if (fade_mask == REDRAW_FIELD)
849 height = FULL_SYSIZE;
852 fade_delay = fading.fade_delay;
853 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
856 if (border.draw_masked_when_fading)
857 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
859 DrawMaskedBorder_FIELD(); /* draw once */
861 else /* REDRAW_ALL */
869 fade_delay = fading.fade_delay;
870 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
875 if (!setup.fade_screens ||
877 fading.fade_mode == FADE_MODE_NONE)
879 if (!setup.fade_screens || fade_delay == 0)
882 if (fade_mode == FADE_MODE_FADE_OUT)
886 if (fade_mode == FADE_MODE_FADE_OUT &&
887 fading.fade_mode != FADE_MODE_NONE)
888 ClearRectangle(backbuffer, x, y, width, height);
892 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
893 redraw_mask = REDRAW_NONE;
901 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
902 draw_border_function);
904 redraw_mask &= ~fade_mask;
907 void FadeIn(int fade_mask)
909 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
910 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
912 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
915 void FadeOut(int fade_mask)
917 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
918 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
920 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
922 global.border_status = game_status;
925 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
927 static struct TitleFadingInfo fading_leave_stored;
930 fading_leave_stored = fading_leave;
932 fading = fading_leave_stored;
935 void FadeSetEnterMenu()
937 fading = menu.enter_menu;
940 printf("::: storing enter_menu\n");
943 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
946 void FadeSetLeaveMenu()
948 fading = menu.leave_menu;
951 printf("::: storing leave_menu\n");
954 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
957 void FadeSetEnterScreen()
959 fading = menu.enter_screen[game_status];
962 printf("::: storing leave_screen[%d]\n", game_status);
965 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
968 void FadeSetNextScreen()
970 fading = menu.next_screen;
973 printf("::: storing next_screen\n");
976 // (do not overwrite fade mode set by FadeSetEnterScreen)
977 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
980 void FadeSetLeaveScreen()
983 printf("::: recalling last stored value\n");
986 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
989 void FadeSetFromType(int type)
991 if (type & TYPE_ENTER_SCREEN)
992 FadeSetEnterScreen();
993 else if (type & TYPE_ENTER)
995 else if (type & TYPE_LEAVE)
999 void FadeSetDisabled()
1001 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1003 fading = fading_none;
1006 void FadeSkipNextFadeIn()
1008 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1011 void FadeSkipNextFadeOut()
1013 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1016 void SetWindowBackgroundImageIfDefined(int graphic)
1018 if (graphic_info[graphic].bitmap)
1019 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1022 void SetMainBackgroundImageIfDefined(int graphic)
1024 if (graphic_info[graphic].bitmap)
1025 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1028 void SetDoorBackgroundImageIfDefined(int graphic)
1030 if (graphic_info[graphic].bitmap)
1031 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1034 void SetWindowBackgroundImage(int graphic)
1036 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1037 graphic_info[graphic].bitmap ?
1038 graphic_info[graphic].bitmap :
1039 graphic_info[IMG_BACKGROUND].bitmap);
1042 void SetMainBackgroundImage(int graphic)
1044 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[IMG_BACKGROUND].bitmap);
1050 void SetDoorBackgroundImage(int graphic)
1052 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1053 graphic_info[graphic].bitmap ?
1054 graphic_info[graphic].bitmap :
1055 graphic_info[IMG_BACKGROUND].bitmap);
1058 void SetPanelBackground()
1061 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1064 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1065 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1067 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1068 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1069 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1070 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1073 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1074 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1077 SetDoorBackgroundBitmap(bitmap_db_panel);
1080 void DrawBackground(int x, int y, int width, int height)
1082 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1083 /* (when entering hall of fame after playing) */
1085 ClearRectangleOnBackground(drawto, x, y, width, height);
1087 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1091 /* (this only works for the current arrangement of playfield and panels) */
1093 redraw_mask |= REDRAW_FIELD;
1094 else if (y < gfx.vy)
1095 redraw_mask |= REDRAW_DOOR_1;
1097 redraw_mask |= REDRAW_DOOR_2;
1099 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1100 redraw_mask |= REDRAW_FIELD;
1104 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1106 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1108 if (font->bitmap == NULL)
1111 DrawBackground(x, y, width, height);
1114 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1116 struct GraphicInfo *g = &graphic_info[graphic];
1118 if (g->bitmap == NULL)
1121 DrawBackground(x, y, width, height);
1126 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1127 /* (when entering hall of fame after playing) */
1128 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1130 /* !!! maybe this should be done before clearing the background !!! */
1131 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1133 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1134 SetDrawtoField(DRAW_BUFFERED);
1137 SetDrawtoField(DRAW_BACKBUFFER);
1140 void MarkTileDirty(int x, int y)
1142 int xx = redraw_x1 + x;
1143 int yy = redraw_y1 + y;
1145 if (!redraw[xx][yy])
1148 redraw[xx][yy] = TRUE;
1149 redraw_mask |= REDRAW_TILES;
1152 void SetBorderElement()
1156 BorderElement = EL_EMPTY;
1158 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1160 for (x = 0; x < lev_fieldx; x++)
1162 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1163 BorderElement = EL_STEELWALL;
1165 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1171 void FloodFillLevel(int from_x, int from_y, int fill_element,
1172 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1173 int max_fieldx, int max_fieldy)
1177 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1178 static int safety = 0;
1180 /* check if starting field still has the desired content */
1181 if (field[from_x][from_y] == fill_element)
1186 if (safety > max_fieldx * max_fieldy)
1187 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1189 old_element = field[from_x][from_y];
1190 field[from_x][from_y] = fill_element;
1192 for (i = 0; i < 4; i++)
1194 x = from_x + check[i][0];
1195 y = from_y + check[i][1];
1197 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1198 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1204 void SetRandomAnimationValue(int x, int y)
1206 gfx.anim_random_frame = GfxRandom[x][y];
1209 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1211 /* animation synchronized with global frame counter, not move position */
1212 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1213 sync_frame = FrameCounter;
1215 return getAnimationFrame(graphic_info[graphic].anim_frames,
1216 graphic_info[graphic].anim_delay,
1217 graphic_info[graphic].anim_mode,
1218 graphic_info[graphic].anim_start_frame,
1222 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1223 Bitmap **bitmap, int *x, int *y,
1224 boolean get_backside)
1228 int width_mult, width_div;
1229 int height_mult, height_div;
1233 { 15, 16, 2, 3 }, /* 1 x 1 */
1234 { 7, 8, 2, 3 }, /* 2 x 2 */
1235 { 3, 4, 2, 3 }, /* 4 x 4 */
1236 { 1, 2, 2, 3 }, /* 8 x 8 */
1237 { 0, 1, 2, 3 }, /* 16 x 16 */
1238 { 0, 1, 0, 1 }, /* 32 x 32 */
1240 struct GraphicInfo *g = &graphic_info[graphic];
1241 Bitmap *src_bitmap = g->bitmap;
1242 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1243 int offset_calc_pos = log_2(tilesize);
1244 int width_mult = offset_calc[offset_calc_pos].width_mult;
1245 int width_div = offset_calc[offset_calc_pos].width_div;
1246 int height_mult = offset_calc[offset_calc_pos].height_mult;
1247 int height_div = offset_calc[offset_calc_pos].height_div;
1248 int startx = src_bitmap->width * width_mult / width_div;
1249 int starty = src_bitmap->height * height_mult / height_div;
1251 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1252 tilesize / TILESIZE;
1253 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1254 tilesize / TILESIZE;
1256 int src_x = g->src_x * tilesize / TILESIZE;
1257 int src_y = g->src_y * tilesize / TILESIZE;
1259 int width = g->width * tilesize / TILESIZE;
1260 int height = g->height * tilesize / TILESIZE;
1261 int offset_x = g->offset_x * tilesize / TILESIZE;
1262 int offset_y = g->offset_y * tilesize / TILESIZE;
1264 if (g->offset_y == 0) /* frames are ordered horizontally */
1266 int max_width = g->anim_frames_per_line * width;
1267 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1269 src_x = pos % max_width;
1270 src_y = src_y % height + pos / max_width * height;
1272 else if (g->offset_x == 0) /* frames are ordered vertically */
1274 int max_height = g->anim_frames_per_line * height;
1275 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1277 src_x = src_x % width + pos / max_height * width;
1278 src_y = pos % max_height;
1280 else /* frames are ordered diagonally */
1282 src_x = src_x + frame * offset_x;
1283 src_y = src_y + frame * offset_y;
1286 *bitmap = src_bitmap;
1287 *x = startx + src_x;
1288 *y = starty + src_y;
1291 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1292 int *x, int *y, boolean get_backside)
1294 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1298 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1299 Bitmap **bitmap, int *x, int *y)
1301 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1304 void getFixedGraphicSource(int graphic, int frame,
1305 Bitmap **bitmap, int *x, int *y)
1307 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1310 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1313 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1315 struct GraphicInfo *g = &graphic_info[graphic];
1316 int mini_startx = 0;
1317 int mini_starty = g->bitmap->height * 2 / 3;
1319 *bitmap = g->bitmap;
1320 *x = mini_startx + g->src_x / 2;
1321 *y = mini_starty + g->src_y / 2;
1325 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1326 int *x, int *y, boolean get_backside)
1328 struct GraphicInfo *g = &graphic_info[graphic];
1329 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1330 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1333 if (TILESIZE_VAR != TILESIZE)
1334 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1338 *bitmap = g->bitmap;
1340 if (g->offset_y == 0) /* frames are ordered horizontally */
1342 int max_width = g->anim_frames_per_line * g->width;
1343 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1345 *x = pos % max_width;
1346 *y = src_y % g->height + pos / max_width * g->height;
1348 else if (g->offset_x == 0) /* frames are ordered vertically */
1350 int max_height = g->anim_frames_per_line * g->height;
1351 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1353 *x = src_x % g->width + pos / max_height * g->width;
1354 *y = pos % max_height;
1356 else /* frames are ordered diagonally */
1358 *x = src_x + frame * g->offset_x;
1359 *y = src_y + frame * g->offset_y;
1363 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1365 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1368 void DrawGraphic(int x, int y, int graphic, int frame)
1371 if (!IN_SCR_FIELD(x, y))
1373 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1374 printf("DrawGraphic(): This should never happen!\n");
1380 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1383 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1385 MarkTileDirty(x, y);
1388 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1391 if (!IN_SCR_FIELD(x, y))
1393 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1394 printf("DrawGraphic(): This should never happen!\n");
1399 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1401 MarkTileDirty(x, y);
1404 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1410 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1412 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1414 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1418 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1424 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1425 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1428 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1431 if (!IN_SCR_FIELD(x, y))
1433 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1434 printf("DrawGraphicThruMask(): This should never happen!\n");
1440 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1443 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1446 MarkTileDirty(x, y);
1449 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1452 if (!IN_SCR_FIELD(x, y))
1454 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1455 printf("DrawGraphicThruMask(): This should never happen!\n");
1460 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1462 MarkTileDirty(x, y);
1465 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1471 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1473 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1474 dst_x - src_x, dst_y - src_y);
1476 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1479 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1483 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1484 int graphic, int frame)
1489 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1491 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1492 dst_x - src_x, dst_y - src_y);
1493 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1496 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1498 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1500 MarkTileDirty(x / tilesize, y / tilesize);
1503 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1509 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1510 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1513 void DrawMiniGraphic(int x, int y, int graphic)
1515 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1516 MarkTileDirty(x / 2, y / 2);
1519 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1524 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1525 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1528 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1529 int graphic, int frame,
1530 int cut_mode, int mask_mode)
1535 int width = TILEX, height = TILEY;
1538 if (dx || dy) /* shifted graphic */
1540 if (x < BX1) /* object enters playfield from the left */
1547 else if (x > BX2) /* object enters playfield from the right */
1553 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1559 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1561 else if (dx) /* general horizontal movement */
1562 MarkTileDirty(x + SIGN(dx), y);
1564 if (y < BY1) /* object enters playfield from the top */
1566 if (cut_mode==CUT_BELOW) /* object completely above top border */
1574 else if (y > BY2) /* object enters playfield from the bottom */
1580 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1586 else if (dy > 0 && cut_mode == CUT_ABOVE)
1588 if (y == BY2) /* object completely above bottom border */
1594 MarkTileDirty(x, y + 1);
1595 } /* object leaves playfield to the bottom */
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1598 else if (dy) /* general vertical movement */
1599 MarkTileDirty(x, y + SIGN(dy));
1603 if (!IN_SCR_FIELD(x, y))
1605 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1606 printf("DrawGraphicShifted(): This should never happen!\n");
1612 width = width * TILESIZE_VAR / TILESIZE;
1613 height = height * TILESIZE_VAR / TILESIZE;
1614 cx = cx * TILESIZE_VAR / TILESIZE;
1615 cy = cy * TILESIZE_VAR / TILESIZE;
1616 dx = dx * TILESIZE_VAR / TILESIZE;
1617 dy = dy * TILESIZE_VAR / TILESIZE;
1620 if (width > 0 && height > 0)
1622 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1628 dst_x = FX + x * TILEX_VAR + dx;
1629 dst_y = FY + y * TILEY_VAR + dy;
1631 dst_x = FX + x * TILEX + dx;
1632 dst_y = FY + y * TILEY + dy;
1635 if (mask_mode == USE_MASKING)
1637 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1638 dst_x - src_x, dst_y - src_y);
1639 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1643 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1646 MarkTileDirty(x, y);
1650 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1651 int graphic, int frame,
1652 int cut_mode, int mask_mode)
1658 int width = TILEX_VAR, height = TILEY_VAR;
1660 int width = TILEX, height = TILEY;
1664 int x2 = x + SIGN(dx);
1665 int y2 = y + SIGN(dy);
1667 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1668 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1670 /* movement with two-tile animations must be sync'ed with movement position,
1671 not with current GfxFrame (which can be higher when using slow movement) */
1672 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1673 int anim_frames = graphic_info[graphic].anim_frames;
1675 /* (we also need anim_delay here for movement animations with less frames) */
1676 int anim_delay = graphic_info[graphic].anim_delay;
1677 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1679 int sync_frame = anim_pos * anim_frames / TILESIZE;
1682 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1683 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1685 /* re-calculate animation frame for two-tile movement animation */
1686 frame = getGraphicAnimationFrame(graphic, sync_frame);
1690 printf("::: %d, %d, %d => %d [%d]\n",
1691 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1693 printf("::: %d, %d => %d\n",
1694 anim_pos, anim_frames, sync_frame);
1699 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1700 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1703 /* check if movement start graphic inside screen area and should be drawn */
1704 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1706 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1709 dst_x = FX + x1 * TILEX_VAR;
1710 dst_y = FY + y1 * TILEY_VAR;
1712 dst_x = FX + x1 * TILEX;
1713 dst_y = FY + y1 * TILEY;
1716 if (mask_mode == USE_MASKING)
1718 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1719 dst_x - src_x, dst_y - src_y);
1720 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1724 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1727 MarkTileDirty(x1, y1);
1730 /* check if movement end graphic inside screen area and should be drawn */
1731 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1733 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1736 dst_x = FX + x2 * TILEX_VAR;
1737 dst_y = FY + y2 * TILEY_VAR;
1739 dst_x = FX + x2 * TILEX;
1740 dst_y = FY + y2 * TILEY;
1743 if (mask_mode == USE_MASKING)
1745 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1746 dst_x - src_x, dst_y - src_y);
1747 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1751 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1754 MarkTileDirty(x2, y2);
1758 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1759 int graphic, int frame,
1760 int cut_mode, int mask_mode)
1764 DrawGraphic(x, y, graphic, frame);
1769 if (graphic_info[graphic].double_movement) /* EM style movement images */
1770 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1772 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1775 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1776 int frame, int cut_mode)
1778 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1781 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1782 int cut_mode, int mask_mode)
1784 int lx = LEVELX(x), ly = LEVELY(y);
1788 if (IN_LEV_FIELD(lx, ly))
1790 SetRandomAnimationValue(lx, ly);
1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1793 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1795 /* do not use double (EM style) movement graphic when not moving */
1796 if (graphic_info[graphic].double_movement && !dx && !dy)
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1799 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1802 else /* border element */
1804 graphic = el2img(element);
1805 frame = getGraphicAnimationFrame(graphic, -1);
1808 if (element == EL_EXPANDABLE_WALL)
1810 boolean left_stopped = FALSE, right_stopped = FALSE;
1812 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1813 left_stopped = TRUE;
1814 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1815 right_stopped = TRUE;
1817 if (left_stopped && right_stopped)
1819 else if (left_stopped)
1821 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1822 frame = graphic_info[graphic].anim_frames - 1;
1824 else if (right_stopped)
1826 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1827 frame = graphic_info[graphic].anim_frames - 1;
1832 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1833 else if (mask_mode == USE_MASKING)
1834 DrawGraphicThruMask(x, y, graphic, frame);
1836 DrawGraphic(x, y, graphic, frame);
1839 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1840 int cut_mode, int mask_mode)
1842 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1843 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1844 cut_mode, mask_mode);
1847 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1850 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1853 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1856 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1859 void DrawLevelElementThruMask(int x, int y, int element)
1861 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1864 void DrawLevelFieldThruMask(int x, int y)
1866 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1869 /* !!! implementation of quicksand is totally broken !!! */
1870 #define IS_CRUMBLED_TILE(x, y, e) \
1871 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1872 !IS_MOVING(x, y) || \
1873 (e) == EL_QUICKSAND_EMPTYING || \
1874 (e) == EL_QUICKSAND_FAST_EMPTYING))
1876 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1881 int width, height, cx, cy;
1882 int sx = SCREENX(x), sy = SCREENY(y);
1883 int crumbled_border_size = graphic_info[graphic].border_size;
1886 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1888 for (i = 1; i < 4; i++)
1890 int dxx = (i & 1 ? dx : 0);
1891 int dyy = (i & 2 ? dy : 0);
1894 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1897 /* check if neighbour field is of same crumble type */
1898 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1899 graphic_info[graphic].class ==
1900 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1902 /* return if check prevents inner corner */
1903 if (same == (dxx == dx && dyy == dy))
1907 /* if we reach this point, we have an inner corner */
1909 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1912 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1913 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1914 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1915 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1917 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1918 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1920 width = crumbled_border_size;
1921 height = crumbled_border_size;
1922 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
1923 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
1925 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1926 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1930 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1935 int width, height, bx, by, cx, cy;
1936 int sx = SCREENX(x), sy = SCREENY(y);
1937 int crumbled_border_size = graphic_info[graphic].border_size;
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1942 /* draw simple, sloppy, non-corner-accurate crumbled border */
1945 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
1946 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
1947 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1948 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1950 if (dir == 1 || dir == 2) /* left or right crumbled border */
1952 width = crumbled_border_size;
1954 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1957 else /* top or bottom crumbled border */
1960 height = crumbled_border_size;
1962 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1967 BlitBitmap(src_bitmap, drawto_field,
1968 src_x + cx * TILESIZE_VAR / TILESIZE,
1969 src_y + cy * TILESIZE_VAR / TILESIZE,
1970 width * TILESIZE_VAR / TILESIZE,
1971 height * TILESIZE_VAR / TILESIZE,
1972 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
1973 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
1975 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1976 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1979 /* (remaining middle border part must be at least as big as corner part) */
1980 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1981 crumbled_border_size >= TILESIZE / 3)
1984 /* correct corners of crumbled border, if needed */
1987 for (i = -1; i <= 1; i+=2)
1989 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1990 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1991 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1994 /* check if neighbour field is of same crumble type */
1995 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1996 graphic_info[graphic].class ==
1997 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
1999 /* no crumbled corner, but continued crumbled border */
2001 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2002 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2003 int b1 = (i == 1 ? crumbled_border_size :
2004 TILESIZE - 2 * crumbled_border_size);
2006 width = crumbled_border_size;
2007 height = crumbled_border_size;
2009 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field,
2026 src_x + bx * TILESIZE_VAR / TILESIZE,
2027 src_y + by * TILESIZE_VAR / TILESIZE,
2028 width * TILESIZE_VAR / TILESIZE,
2029 height * TILESIZE_VAR / TILESIZE,
2030 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2031 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2033 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2034 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2039 if (dir == 1 || dir == 2) /* left or right crumbled border */
2041 for (i = -1; i <= 1; i+=2)
2045 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2048 /* check if neighbour field is of same crumble type */
2049 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2050 graphic_info[graphic].class ==
2051 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2053 /* no crumbled corner, but continued crumbled border */
2055 width = crumbled_border_size;
2056 height = crumbled_border_size;
2057 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2058 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2060 by = (i == 1 ? crumbled_border_size :
2061 TILEY - 2 * crumbled_border_size);
2063 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2064 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2068 else /* top or bottom crumbled border */
2070 for (i = -1; i <= 1; i+=2)
2074 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2077 /* check if neighbour field is of same crumble type */
2078 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2079 graphic_info[graphic].class ==
2080 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2082 /* no crumbled corner, but continued crumbled border */
2084 width = crumbled_border_size;
2085 height = crumbled_border_size;
2086 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2087 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2088 bx = (i == 1 ? crumbled_border_size :
2089 TILEX - 2 * crumbled_border_size);
2092 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2093 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2100 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2102 int sx = SCREENX(x), sy = SCREENY(y);
2105 static int xy[4][2] =
2113 if (!IN_LEV_FIELD(x, y))
2116 element = TILE_GFX_ELEMENT(x, y);
2118 /* crumble field itself */
2119 if (IS_CRUMBLED_TILE(x, y, element))
2121 if (!IN_SCR_FIELD(sx, sy))
2124 for (i = 0; i < 4; i++)
2126 int xx = x + xy[i][0];
2127 int yy = y + xy[i][1];
2129 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2132 /* check if neighbour field is of same crumble type */
2134 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2135 graphic_info[graphic].class ==
2136 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2139 if (IS_CRUMBLED_TILE(xx, yy, element))
2143 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2146 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2147 graphic_info[graphic].anim_frames == 2)
2149 for (i = 0; i < 4; i++)
2151 int dx = (i & 1 ? +1 : -1);
2152 int dy = (i & 2 ? +1 : -1);
2154 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2158 MarkTileDirty(sx, sy);
2160 else /* center field not crumbled -- crumble neighbour fields */
2162 for (i = 0; i < 4; i++)
2164 int xx = x + xy[i][0];
2165 int yy = y + xy[i][1];
2166 int sxx = sx + xy[i][0];
2167 int syy = sy + xy[i][1];
2169 if (!IN_LEV_FIELD(xx, yy) ||
2170 !IN_SCR_FIELD(sxx, syy))
2173 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2176 element = TILE_GFX_ELEMENT(xx, yy);
2178 if (!IS_CRUMBLED_TILE(xx, yy, element))
2181 graphic = el_act2crm(element, ACTION_DEFAULT);
2183 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2185 MarkTileDirty(sxx, syy);
2190 void DrawLevelFieldCrumbled(int x, int y)
2194 if (!IN_LEV_FIELD(x, y))
2198 /* !!! CHECK THIS !!! */
2201 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2202 GFX_CRUMBLED(GfxElement[x][y]))
2205 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2206 GfxElement[x][y] != EL_UNDEFINED &&
2207 GFX_CRUMBLED(GfxElement[x][y]))
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2216 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2218 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2221 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2224 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2227 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2228 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2229 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2230 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2231 int sx = SCREENX(x), sy = SCREENY(y);
2233 DrawGraphic(sx, sy, graphic1, frame1);
2234 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2237 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2239 int sx = SCREENX(x), sy = SCREENY(y);
2240 static int xy[4][2] =
2249 for (i = 0; i < 4; i++)
2251 int xx = x + xy[i][0];
2252 int yy = y + xy[i][1];
2253 int sxx = sx + xy[i][0];
2254 int syy = sy + xy[i][1];
2256 if (!IN_LEV_FIELD(xx, yy) ||
2257 !IN_SCR_FIELD(sxx, syy) ||
2258 !GFX_CRUMBLED(Feld[xx][yy]) ||
2262 DrawLevelField(xx, yy);
2266 static int getBorderElement(int x, int y)
2270 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2271 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2272 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2273 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2274 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2275 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2276 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2278 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2279 int steel_position = (x == -1 && y == -1 ? 0 :
2280 x == lev_fieldx && y == -1 ? 1 :
2281 x == -1 && y == lev_fieldy ? 2 :
2282 x == lev_fieldx && y == lev_fieldy ? 3 :
2283 x == -1 || x == lev_fieldx ? 4 :
2284 y == -1 || y == lev_fieldy ? 5 : 6);
2286 return border[steel_position][steel_type];
2289 void DrawScreenElement(int x, int y, int element)
2291 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2292 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2295 void DrawLevelElement(int x, int y, int element)
2297 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2298 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2301 void DrawScreenField(int x, int y)
2303 int lx = LEVELX(x), ly = LEVELY(y);
2304 int element, content;
2306 if (!IN_LEV_FIELD(lx, ly))
2308 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2311 element = getBorderElement(lx, ly);
2313 DrawScreenElement(x, y, element);
2318 element = Feld[lx][ly];
2319 content = Store[lx][ly];
2321 if (IS_MOVING(lx, ly))
2323 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2324 boolean cut_mode = NO_CUTTING;
2326 if (element == EL_QUICKSAND_EMPTYING ||
2327 element == EL_QUICKSAND_FAST_EMPTYING ||
2328 element == EL_MAGIC_WALL_EMPTYING ||
2329 element == EL_BD_MAGIC_WALL_EMPTYING ||
2330 element == EL_DC_MAGIC_WALL_EMPTYING ||
2331 element == EL_AMOEBA_DROPPING)
2332 cut_mode = CUT_ABOVE;
2333 else if (element == EL_QUICKSAND_FILLING ||
2334 element == EL_QUICKSAND_FAST_FILLING ||
2335 element == EL_MAGIC_WALL_FILLING ||
2336 element == EL_BD_MAGIC_WALL_FILLING ||
2337 element == EL_DC_MAGIC_WALL_FILLING)
2338 cut_mode = CUT_BELOW;
2341 if (lx == 9 && ly == 1)
2342 printf("::: %s [%d] [%d, %d] [%d]\n",
2343 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2344 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2345 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2346 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2347 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2350 if (cut_mode == CUT_ABOVE)
2352 DrawScreenElement(x, y, element);
2354 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2357 DrawScreenElement(x, y, EL_EMPTY);
2360 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2361 else if (cut_mode == NO_CUTTING)
2362 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2365 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2368 if (cut_mode == CUT_BELOW &&
2369 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2370 DrawLevelElement(lx, ly + 1, element);
2374 if (content == EL_ACID)
2376 int dir = MovDir[lx][ly];
2377 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2378 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2380 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2383 else if (IS_BLOCKED(lx, ly))
2388 boolean cut_mode = NO_CUTTING;
2389 int element_old, content_old;
2391 Blocked2Moving(lx, ly, &oldx, &oldy);
2394 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2395 MovDir[oldx][oldy] == MV_RIGHT);
2397 element_old = Feld[oldx][oldy];
2398 content_old = Store[oldx][oldy];
2400 if (element_old == EL_QUICKSAND_EMPTYING ||
2401 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2402 element_old == EL_MAGIC_WALL_EMPTYING ||
2403 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2404 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2405 element_old == EL_AMOEBA_DROPPING)
2406 cut_mode = CUT_ABOVE;
2408 DrawScreenElement(x, y, EL_EMPTY);
2411 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2413 else if (cut_mode == NO_CUTTING)
2414 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2417 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2420 else if (IS_DRAWABLE(element))
2421 DrawScreenElement(x, y, element);
2423 DrawScreenElement(x, y, EL_EMPTY);
2426 void DrawLevelField(int x, int y)
2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2429 DrawScreenField(SCREENX(x), SCREENY(y));
2430 else if (IS_MOVING(x, y))
2434 Moving2Blocked(x, y, &newx, &newy);
2435 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2436 DrawScreenField(SCREENX(newx), SCREENY(newy));
2438 else if (IS_BLOCKED(x, y))
2442 Blocked2Moving(x, y, &oldx, &oldy);
2443 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2444 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2448 void DrawMiniElement(int x, int y, int element)
2452 graphic = el2edimg(element);
2453 DrawMiniGraphic(x, y, graphic);
2456 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2458 int x = sx + scroll_x, y = sy + scroll_y;
2460 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2461 DrawMiniElement(sx, sy, EL_EMPTY);
2462 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2463 DrawMiniElement(sx, sy, Feld[x][y]);
2465 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2468 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2469 int x, int y, int xsize, int ysize,
2470 int tile_width, int tile_height)
2474 int dst_x = startx + x * tile_width;
2475 int dst_y = starty + y * tile_height;
2476 int width = graphic_info[graphic].width;
2477 int height = graphic_info[graphic].height;
2478 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2479 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2480 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2481 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2482 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2483 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2484 boolean draw_masked = graphic_info[graphic].draw_masked;
2486 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2488 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2490 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2494 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2495 inner_sx + (x - 1) * tile_width % inner_width);
2496 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2497 inner_sy + (y - 1) * tile_height % inner_height);
2501 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2502 dst_x - src_x, dst_y - src_y);
2503 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2507 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2511 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2512 int x, int y, int xsize, int ysize, int font_nr)
2514 int font_width = getFontWidth(font_nr);
2515 int font_height = getFontHeight(font_nr);
2517 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2518 font_width, font_height);
2521 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2523 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2524 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2525 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2526 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2527 boolean no_delay = (tape.warp_forward);
2528 unsigned int anim_delay = 0;
2529 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2530 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2531 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2532 int font_width = getFontWidth(font_nr);
2533 int font_height = getFontHeight(font_nr);
2534 int max_xsize = level.envelope[envelope_nr].xsize;
2535 int max_ysize = level.envelope[envelope_nr].ysize;
2536 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2537 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2538 int xend = max_xsize;
2539 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2540 int xstep = (xstart < xend ? 1 : 0);
2541 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2544 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2546 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2547 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2548 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2549 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2552 SetDrawtoField(DRAW_BUFFERED);
2555 BlitScreenToBitmap(backbuffer);
2557 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2560 SetDrawtoField(DRAW_BACKBUFFER);
2562 for (yy = 0; yy < ysize; yy++)
2563 for (xx = 0; xx < xsize; xx++)
2564 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2567 DrawTextBuffer(sx + font_width, sy + font_height,
2568 level.envelope[envelope_nr].text, font_nr, max_xsize,
2569 xsize - 2, ysize - 2, 0, mask_mode,
2570 level.envelope[envelope_nr].autowrap,
2571 level.envelope[envelope_nr].centered, FALSE);
2573 DrawTextToTextArea(sx + font_width, sy + font_height,
2574 level.envelope[envelope_nr].text, font_nr, max_xsize,
2575 xsize - 2, ysize - 2, mask_mode);
2578 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2581 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2585 void ShowEnvelope(int envelope_nr)
2587 int element = EL_ENVELOPE_1 + envelope_nr;
2588 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2589 int sound_opening = element_info[element].sound[ACTION_OPENING];
2590 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2591 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2592 boolean no_delay = (tape.warp_forward);
2593 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2594 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2595 int anim_mode = graphic_info[graphic].anim_mode;
2596 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2597 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2599 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2601 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2603 if (anim_mode == ANIM_DEFAULT)
2604 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2606 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2609 Delay(wait_delay_value);
2611 WaitForEventToContinue();
2613 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2615 if (anim_mode != ANIM_NONE)
2616 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2618 if (anim_mode == ANIM_DEFAULT)
2619 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2621 game.envelope_active = FALSE;
2623 SetDrawtoField(DRAW_BUFFERED);
2625 redraw_mask |= REDRAW_FIELD;
2629 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2633 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2634 int sx = sx_center - request.width / 2;
2635 int sy = sy_center - request.height / 2;
2637 if (add_border_size)
2647 void DrawEnvelopeRequest(char *text)
2649 char *text_final = text;
2650 char *text_door_style = NULL;
2651 int graphic = IMG_BACKGROUND_REQUEST;
2652 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2653 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2654 int font_nr = FONT_REQUEST;
2655 int font_width = getFontWidth(font_nr);
2656 int font_height = getFontHeight(font_nr);
2657 int border_size = request.border_size;
2658 int line_spacing = request.line_spacing;
2659 int line_height = font_height + line_spacing;
2660 int text_width = request.width - 2 * border_size;
2661 int text_height = request.height - 2 * border_size;
2662 int line_length = text_width / font_width;
2663 int max_lines = text_height / line_height;
2664 int width = request.width;
2665 int height = request.height;
2666 int tile_size = request.step_offset;
2667 int x_steps = width / tile_size;
2668 int y_steps = height / tile_size;
2672 if (request.wrap_single_words)
2674 char *src_text_ptr, *dst_text_ptr;
2676 text_door_style = checked_malloc(2 * strlen(text) + 1);
2678 src_text_ptr = text;
2679 dst_text_ptr = text_door_style;
2681 while (*src_text_ptr)
2683 if (*src_text_ptr == ' ' ||
2684 *src_text_ptr == '?' ||
2685 *src_text_ptr == '!')
2686 *dst_text_ptr++ = '\n';
2688 if (*src_text_ptr != ' ')
2689 *dst_text_ptr++ = *src_text_ptr;
2694 *dst_text_ptr = '\0';
2696 text_final = text_door_style;
2699 setRequestPosition(&sx, &sy, FALSE);
2701 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2703 for (y = 0; y < y_steps; y++)
2704 for (x = 0; x < x_steps; x++)
2705 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2706 x, y, x_steps, y_steps,
2707 tile_size, tile_size);
2709 DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
2710 line_length, -1, max_lines, line_spacing, mask_mode,
2711 request.autowrap, request.centered, FALSE);
2713 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2714 RedrawGadget(tool_gadget[i]);
2716 // store readily prepared envelope request for later use when animating
2717 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2721 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2722 BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy);
2724 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2729 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2731 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2737 if (text_door_style)
2738 free(text_door_style);
2743 void AnimateEnvelopeRequest(int anim_mode, int action)
2745 int graphic = IMG_BACKGROUND_REQUEST;
2746 boolean draw_masked = graphic_info[graphic].draw_masked;
2748 int delay_value_normal = request.step_delay;
2749 int delay_value_fast = delay_value_normal / 2;
2751 int delay_value_normal = GameFrameDelay;
2752 int delay_value_fast = FfwdFrameDelay;
2754 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2755 boolean no_delay = (tape.warp_forward);
2756 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2757 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0);
2758 unsigned int anim_delay = 0;
2760 int width = request.width;
2761 int height = request.height;
2762 int tile_size = request.step_offset;
2763 int max_xsize = width / tile_size;
2764 int max_ysize = height / tile_size;
2765 int max_xsize_inner = max_xsize - 2;
2766 int max_ysize_inner = max_ysize - 2;
2768 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2769 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2770 int xend = max_xsize_inner;
2771 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2772 int xstep = (xstart < xend ? 1 : 0);
2773 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2776 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2778 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2779 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2780 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2781 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2782 int src_x = sx_center - width / 2;
2783 int src_y = sy_center - height / 2;
2784 int dst_x = sx_center - xsize * tile_size / 2;
2785 int dst_y = sy_center - ysize * tile_size / 2;
2786 int xsize_size_left = (xsize - 1) * tile_size;
2787 int ysize_size_top = (ysize - 1) * tile_size;
2788 int max_xsize_pos = (max_xsize - 1) * tile_size;
2789 int max_ysize_pos = (max_ysize - 1) * tile_size;
2792 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2795 for (yy = 0; yy < 2; yy++)
2797 for (xx = 0; xx < 2; xx++)
2799 int src_xx = src_x + xx * max_xsize_pos;
2800 int src_yy = src_y + yy * max_ysize_pos;
2801 int dst_xx = dst_x + xx * xsize_size_left;
2802 int dst_yy = dst_y + yy * ysize_size_top;
2803 int xx_size = (xx ? tile_size : xsize_size_left);
2804 int yy_size = (yy ? tile_size : ysize_size_top);
2807 BlitBitmapMasked(bitmap_db_cross, backbuffer,
2808 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2810 BlitBitmap(bitmap_db_cross, backbuffer,
2811 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2815 BlitBitmap(bitmap_db_cross, backbuffer,
2817 xsize_size_left, ysize_size_top,
2819 BlitBitmap(bitmap_db_cross, backbuffer,
2820 src_x + max_xsize_pos, src_y,
2821 tile_size, ysize_size_top,
2822 dst_x + xsize_size_left, dst_y);
2823 BlitBitmap(bitmap_db_cross, backbuffer,
2824 src_x, src_y + max_ysize_pos,
2825 xsize_size_left, tile_size,
2826 dst_x, dst_y + ysize_size_top);
2827 BlitBitmap(bitmap_db_cross, backbuffer,
2828 src_x + max_xsize_pos, src_y + max_ysize_pos,
2829 tile_size, tile_size,
2830 dst_x + xsize_size_left, dst_y + ysize_size_top);
2834 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2835 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2837 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2847 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2853 void AnimateEnvelopeRequest(char *text, int anim_mode, int action)
2856 int envelope_nr = 0;
2859 int graphic = IMG_BACKGROUND_REQUEST;
2861 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2863 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2864 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2865 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2866 boolean no_delay = (tape.warp_forward);
2867 unsigned int anim_delay = 0;
2868 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2869 int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0);
2871 int max_word_len = maxWordLengthInString(text);
2872 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
2874 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2876 int font_width = getFontWidth(font_nr);
2877 int font_height = getFontHeight(font_nr);
2878 int line_spacing = 2 * 1;
2882 int max_xsize = DXSIZE / font_width;
2883 // int max_ysize = DYSIZE / font_height;
2884 int max_ysize = DYSIZE / (font_height + line_spacing);
2886 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2887 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
2891 int max_xsize = level.envelope[envelope_nr].xsize;
2892 int max_ysize = level.envelope[envelope_nr].ysize;
2894 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2895 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2896 int xend = max_xsize;
2897 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2898 int xstep = (xstart < xend ? 1 : 0);
2899 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2904 char *text_copy = getStringCopy(text);
2907 font_nr = FONT_TEXT_2;
2909 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
2911 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2912 font_nr = FONT_TEXT_1;
2915 int max_word_len = 0;
2917 char *text_copy = getStringCopy(text);
2919 font_nr = FONT_TEXT_2;
2921 for (text_ptr = text; *text_ptr; text_ptr++)
2923 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
2925 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2927 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2928 font_nr = FONT_TEXT_1;
2937 for (text_ptr = text_copy; *text_ptr; text_ptr++)
2938 if (*text_ptr == ' ')
2943 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
2944 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
2946 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
2947 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
2950 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2952 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2953 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2954 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2955 // int sy = SX + (SYSIZE - ysize * font_height) / 2;
2956 int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2;
2960 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2962 SetDrawtoField(DRAW_BUFFERED);
2965 BlitScreenToBitmap(backbuffer);
2967 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2970 SetDrawtoField(DRAW_BACKBUFFER);
2973 for (yy = 0; yy < ysize; yy++)
2974 for (xx = 0; xx < xsize; xx++)
2975 DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize,
2976 getFontWidth(font_nr),
2977 getFontHeight(font_nr) + line_spacing);
2982 DrawTextBuffer(sx + font_width, sy + font_height + 8,
2983 text_copy, font_nr, max_xsize,
2984 xsize - 2, ysize - 2, line_spacing, mask_mode,
2985 FALSE, TRUE, FALSE);
2987 DrawTextBuffer(sx + font_width, sy + font_height,
2988 level.envelope[envelope_nr].text, font_nr, max_xsize,
2989 xsize - 2, ysize - 2, 0, mask_mode,
2990 level.envelope[envelope_nr].autowrap,
2991 level.envelope[envelope_nr].centered, FALSE);
2995 DrawTextToTextArea(sx + font_width, sy + font_height,
2996 level.envelope[envelope_nr].text, font_nr, max_xsize,
2997 xsize - 2, ysize - 2, mask_mode);
3000 /* copy request gadgets to door backbuffer */
3003 if ((ysize - 2) > 13)
3004 BlitBitmap(bitmap_db_door, drawto,
3005 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3006 DOOR_GFX_PAGEY1 + 13 * font_height,
3007 (xsize - 2) * font_width,
3008 (ysize - 2 - 13) * font_height,
3010 sy + font_height * (1 + 13));
3012 if ((ysize - 2) > 13)
3013 BlitBitmap(bitmap_db_door, drawto,
3014 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3015 DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0),
3016 (xsize - 2) * font_width,
3017 (ysize - 2 - 13) * (font_height + line_spacing),
3019 sy + (font_height + line_spacing) * (1 + 13));
3021 if ((ysize - 2) > 13)
3022 BlitBitmap(bitmap_db_door, drawto,
3023 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3024 DOOR_GFX_PAGEY1 + 13 * font_height,
3025 (xsize - 2) * font_width,
3026 (ysize - 2 - 13) * font_height,
3028 sy + font_height * (1 + 13));
3032 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3033 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
3035 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3045 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
3055 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3058 int last_game_status = game_status; /* save current game status */
3059 // int last_draw_background_mask = gfx.draw_background_mask;
3062 int graphic = IMG_BACKGROUND_REQUEST;
3063 int sound_opening = SND_REQUEST_OPENING;
3064 int sound_closing = SND_REQUEST_CLOSING;
3066 int envelope_nr = 0;
3067 int element = EL_ENVELOPE_1 + envelope_nr;
3068 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
3069 int sound_opening = element_info[element].sound[ACTION_OPENING];
3070 int sound_closing = element_info[element].sound[ACTION_CLOSING];
3073 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3074 boolean no_delay = (tape.warp_forward);
3075 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
3076 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
3078 int anim_mode = graphic_info[graphic].anim_mode;
3079 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3080 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3082 char *text_copy = getStringCopy(text);
3085 for (text_ptr = text_copy; *text_ptr; text_ptr++)
3086 if (*text_ptr == ' ')
3091 if (game_status == GAME_MODE_PLAYING)
3093 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3094 BlitScreenToBitmap_EM(backbuffer);
3095 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3096 BlitScreenToBitmap_SP(backbuffer);
3099 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
3103 SetDrawtoField(DRAW_BACKBUFFER);
3105 // SetDrawBackgroundMask(REDRAW_NONE);
3107 if (action == ACTION_OPENING)
3109 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3112 if (req_state & REQ_ASK)
3114 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3115 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3117 else if (req_state & REQ_CONFIRM)
3119 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3121 else if (req_state & REQ_PLAYER)
3123 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3124 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3125 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3126 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3131 DrawEnvelopeRequest(text);
3133 DrawEnvelopeRequest(text_copy);
3136 if (game_status != GAME_MODE_MAIN)
3140 /* force DOOR font inside door area */
3141 game_status = GAME_MODE_PSEUDO_DOOR;
3144 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3146 if (action == ACTION_OPENING)
3148 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3150 if (anim_mode == ANIM_DEFAULT)
3151 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3153 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3157 Delay(wait_delay_value);
3159 WaitForEventToContinue();
3164 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3166 if (anim_mode != ANIM_NONE)
3167 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3169 if (anim_mode == ANIM_DEFAULT)
3170 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3173 game.envelope_active = FALSE;
3176 // game_status = last_game_status; /* restore current game status */
3178 if (action == ACTION_CLOSING)
3180 if (game_status != GAME_MODE_MAIN)
3183 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3186 SetDrawtoField(DRAW_BUFFERED);
3189 // SetDrawBackgroundMask(last_draw_background_mask);
3192 redraw_mask = REDRAW_FIELD;
3193 // redraw_mask |= REDRAW_ALL;
3195 redraw_mask |= REDRAW_FIELD;
3199 if (game_status == GAME_MODE_MAIN)
3204 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
3205 game_status = last_game_status; /* restore current game status */
3208 if (action == ACTION_CLOSING &&
3209 game_status == GAME_MODE_PLAYING &&
3210 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3211 SetDrawtoField(DRAW_BUFFERED);
3213 if (game_status == GAME_MODE_PLAYING &&
3214 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3215 SetDrawtoField(DRAW_BUFFERED);
3227 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3231 int graphic = el2preimg(element);
3233 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3234 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
3242 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3243 SetDrawBackgroundMask(REDRAW_FIELD);
3245 SetDrawBackgroundMask(REDRAW_NONE);
3250 for (x = BX1; x <= BX2; x++)
3251 for (y = BY1; y <= BY2; y++)
3252 DrawScreenField(x, y);
3254 redraw_mask |= REDRAW_FIELD;
3257 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3261 for (x = 0; x < size_x; x++)
3262 for (y = 0; y < size_y; y++)
3263 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3265 redraw_mask |= REDRAW_FIELD;
3268 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
3270 boolean show_level_border = (BorderElement != EL_EMPTY);
3271 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3272 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3273 int tile_size = preview.tile_size;
3274 int preview_width = preview.xsize * tile_size;
3275 int preview_height = preview.ysize * tile_size;
3276 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3277 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3278 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3279 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3282 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3284 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
3285 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
3287 for (x = 0; x < real_preview_xsize; x++)
3289 for (y = 0; y < real_preview_ysize; y++)
3291 int lx = from_x + x + (show_level_border ? -1 : 0);
3292 int ly = from_y + y + (show_level_border ? -1 : 0);
3293 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3294 getBorderElement(lx, ly));
3296 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3297 element, tile_size);
3301 redraw_mask |= REDRAW_MICROLEVEL;
3304 #define MICROLABEL_EMPTY 0
3305 #define MICROLABEL_LEVEL_NAME 1
3306 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3307 #define MICROLABEL_LEVEL_AUTHOR 3
3308 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3309 #define MICROLABEL_IMPORTED_FROM 5
3310 #define MICROLABEL_IMPORTED_BY_HEAD 6
3311 #define MICROLABEL_IMPORTED_BY 7
3313 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3315 int max_text_width = SXSIZE;
3316 int font_width = getFontWidth(font_nr);
3318 if (pos->align == ALIGN_CENTER)
3319 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3320 else if (pos->align == ALIGN_RIGHT)
3321 max_text_width = pos->x;
3323 max_text_width = SXSIZE - pos->x;
3325 return max_text_width / font_width;
3328 static void DrawPreviewLevelLabelExt(int mode)
3330 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3331 char label_text[MAX_OUTPUT_LINESIZE + 1];
3332 int max_len_label_text;
3334 int font_nr = pos->font;
3337 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3338 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3339 mode == MICROLABEL_IMPORTED_BY_HEAD)
3340 font_nr = pos->font_alt;
3342 int font_nr = FONT_TEXT_2;
3345 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3346 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3347 mode == MICROLABEL_IMPORTED_BY_HEAD)
3348 font_nr = FONT_TEXT_3;
3352 max_len_label_text = getMaxTextLength(pos, font_nr);
3354 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3358 if (pos->size != -1)
3359 max_len_label_text = pos->size;
3362 for (i = 0; i < max_len_label_text; i++)
3363 label_text[i] = ' ';
3364 label_text[max_len_label_text] = '\0';
3366 if (strlen(label_text) > 0)
3369 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3371 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3372 int lypos = MICROLABEL2_YPOS;
3374 DrawText(lxpos, lypos, label_text, font_nr);
3379 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3380 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3381 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3382 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3383 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3384 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3385 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3386 max_len_label_text);
3387 label_text[max_len_label_text] = '\0';
3389 if (strlen(label_text) > 0)
3392 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3394 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3395 int lypos = MICROLABEL2_YPOS;
3397 DrawText(lxpos, lypos, label_text, font_nr);
3401 redraw_mask |= REDRAW_MICROLEVEL;
3404 static void DrawPreviewLevelExt(boolean restart)
3406 static unsigned int scroll_delay = 0;
3407 static unsigned int label_delay = 0;
3408 static int from_x, from_y, scroll_direction;
3409 static int label_state, label_counter;
3410 unsigned int scroll_delay_value = preview.step_delay;
3411 boolean show_level_border = (BorderElement != EL_EMPTY);
3412 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3413 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3414 int last_game_status = game_status; /* save current game status */
3417 /* force PREVIEW font on preview level */
3418 game_status = GAME_MODE_PSEUDO_PREVIEW;
3426 if (preview.anim_mode == ANIM_CENTERED)
3428 if (level_xsize > preview.xsize)
3429 from_x = (level_xsize - preview.xsize) / 2;
3430 if (level_ysize > preview.ysize)
3431 from_y = (level_ysize - preview.ysize) / 2;
3434 from_x += preview.xoffset;
3435 from_y += preview.yoffset;
3437 scroll_direction = MV_RIGHT;
3441 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3442 DrawPreviewLevelLabelExt(label_state);
3444 /* initialize delay counters */
3445 DelayReached(&scroll_delay, 0);
3446 DelayReached(&label_delay, 0);
3448 if (leveldir_current->name)
3450 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3451 char label_text[MAX_OUTPUT_LINESIZE + 1];
3453 int font_nr = pos->font;
3455 int font_nr = FONT_TEXT_1;
3458 int max_len_label_text = getMaxTextLength(pos, font_nr);
3460 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3468 if (pos->size != -1)
3469 max_len_label_text = pos->size;
3472 strncpy(label_text, leveldir_current->name, max_len_label_text);
3473 label_text[max_len_label_text] = '\0';
3476 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3478 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3479 lypos = SY + MICROLABEL1_YPOS;
3481 DrawText(lxpos, lypos, label_text, font_nr);
3485 game_status = last_game_status; /* restore current game status */
3490 /* scroll preview level, if needed */
3491 if (preview.anim_mode != ANIM_NONE &&
3492 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3493 DelayReached(&scroll_delay, scroll_delay_value))
3495 switch (scroll_direction)
3500 from_x -= preview.step_offset;
3501 from_x = (from_x < 0 ? 0 : from_x);
3504 scroll_direction = MV_UP;
3508 if (from_x < level_xsize - preview.xsize)
3510 from_x += preview.step_offset;
3511 from_x = (from_x > level_xsize - preview.xsize ?
3512 level_xsize - preview.xsize : from_x);
3515 scroll_direction = MV_DOWN;
3521 from_y -= preview.step_offset;
3522 from_y = (from_y < 0 ? 0 : from_y);
3525 scroll_direction = MV_RIGHT;
3529 if (from_y < level_ysize - preview.ysize)
3531 from_y += preview.step_offset;
3532 from_y = (from_y > level_ysize - preview.ysize ?
3533 level_ysize - preview.ysize : from_y);
3536 scroll_direction = MV_LEFT;
3543 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3546 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3547 /* redraw micro level label, if needed */
3548 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3549 !strEqual(level.author, ANONYMOUS_NAME) &&
3550 !strEqual(level.author, leveldir_current->name) &&
3551 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3553 int max_label_counter = 23;
3555 if (leveldir_current->imported_from != NULL &&
3556 strlen(leveldir_current->imported_from) > 0)
3557 max_label_counter += 14;
3558 if (leveldir_current->imported_by != NULL &&
3559 strlen(leveldir_current->imported_by) > 0)
3560 max_label_counter += 14;
3562 label_counter = (label_counter + 1) % max_label_counter;
3563 label_state = (label_counter >= 0 && label_counter <= 7 ?
3564 MICROLABEL_LEVEL_NAME :
3565 label_counter >= 9 && label_counter <= 12 ?
3566 MICROLABEL_LEVEL_AUTHOR_HEAD :
3567 label_counter >= 14 && label_counter <= 21 ?
3568 MICROLABEL_LEVEL_AUTHOR :
3569 label_counter >= 23 && label_counter <= 26 ?
3570 MICROLABEL_IMPORTED_FROM_HEAD :
3571 label_counter >= 28 && label_counter <= 35 ?
3572 MICROLABEL_IMPORTED_FROM :
3573 label_counter >= 37 && label_counter <= 40 ?
3574 MICROLABEL_IMPORTED_BY_HEAD :
3575 label_counter >= 42 && label_counter <= 49 ?
3576 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3578 if (leveldir_current->imported_from == NULL &&
3579 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3580 label_state == MICROLABEL_IMPORTED_FROM))
3581 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3582 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3584 DrawPreviewLevelLabelExt(label_state);
3587 game_status = last_game_status; /* restore current game status */
3590 void DrawPreviewLevelInitial()
3592 DrawPreviewLevelExt(TRUE);
3595 void DrawPreviewLevelAnimation()
3597 DrawPreviewLevelExt(FALSE);
3600 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3601 int graphic, int sync_frame, int mask_mode)
3603 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3605 if (mask_mode == USE_MASKING)
3606 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3608 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3611 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3612 int graphic, int sync_frame,
3615 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3617 if (mask_mode == USE_MASKING)
3618 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3620 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3623 inline void DrawGraphicAnimation(int x, int y, int graphic)
3625 int lx = LEVELX(x), ly = LEVELY(y);
3627 if (!IN_SCR_FIELD(x, y))
3631 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3632 graphic, GfxFrame[lx][ly], NO_MASKING);
3634 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3635 graphic, GfxFrame[lx][ly], NO_MASKING);
3637 MarkTileDirty(x, y);
3640 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3642 int lx = LEVELX(x), ly = LEVELY(y);
3644 if (!IN_SCR_FIELD(x, y))
3647 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3648 graphic, GfxFrame[lx][ly], NO_MASKING);
3649 MarkTileDirty(x, y);
3652 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3654 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3657 void DrawLevelElementAnimation(int x, int y, int element)
3659 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3661 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3664 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3666 int sx = SCREENX(x), sy = SCREENY(y);
3668 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3671 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3674 DrawGraphicAnimation(sx, sy, graphic);
3677 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3678 DrawLevelFieldCrumbled(x, y);
3680 if (GFX_CRUMBLED(Feld[x][y]))
3681 DrawLevelFieldCrumbled(x, y);
3685 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3687 int sx = SCREENX(x), sy = SCREENY(y);
3690 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3693 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3695 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3698 DrawGraphicAnimation(sx, sy, graphic);
3700 if (GFX_CRUMBLED(element))
3701 DrawLevelFieldCrumbled(x, y);
3704 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3706 if (player->use_murphy)
3708 /* this works only because currently only one player can be "murphy" ... */
3709 static int last_horizontal_dir = MV_LEFT;
3710 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3712 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3713 last_horizontal_dir = move_dir;
3715 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3717 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3719 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3725 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3728 static boolean equalGraphics(int graphic1, int graphic2)
3730 struct GraphicInfo *g1 = &graphic_info[graphic1];
3731 struct GraphicInfo *g2 = &graphic_info[graphic2];
3733 return (g1->bitmap == g2->bitmap &&
3734 g1->src_x == g2->src_x &&
3735 g1->src_y == g2->src_y &&
3736 g1->anim_frames == g2->anim_frames &&
3737 g1->anim_delay == g2->anim_delay &&
3738 g1->anim_mode == g2->anim_mode);
3741 void DrawAllPlayers()
3745 for (i = 0; i < MAX_PLAYERS; i++)
3746 if (stored_player[i].active)
3747 DrawPlayer(&stored_player[i]);
3750 void DrawPlayerField(int x, int y)
3752 if (!IS_PLAYER(x, y))
3755 DrawPlayer(PLAYERINFO(x, y));
3758 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3760 void DrawPlayer(struct PlayerInfo *player)
3762 int jx = player->jx;
3763 int jy = player->jy;
3764 int move_dir = player->MovDir;
3765 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3766 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3767 int last_jx = (player->is_moving ? jx - dx : jx);
3768 int last_jy = (player->is_moving ? jy - dy : jy);
3769 int next_jx = jx + dx;
3770 int next_jy = jy + dy;
3771 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3772 boolean player_is_opaque = FALSE;
3773 int sx = SCREENX(jx), sy = SCREENY(jy);
3774 int sxx = 0, syy = 0;
3775 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3777 int action = ACTION_DEFAULT;
3778 int last_player_graphic = getPlayerGraphic(player, move_dir);
3779 int last_player_frame = player->Frame;
3782 /* GfxElement[][] is set to the element the player is digging or collecting;
3783 remove also for off-screen player if the player is not moving anymore */
3784 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3785 GfxElement[jx][jy] = EL_UNDEFINED;
3787 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3791 if (!IN_LEV_FIELD(jx, jy))
3793 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3794 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3795 printf("DrawPlayerField(): This should never happen!\n");
3800 if (element == EL_EXPLOSION)
3803 action = (player->is_pushing ? ACTION_PUSHING :
3804 player->is_digging ? ACTION_DIGGING :
3805 player->is_collecting ? ACTION_COLLECTING :
3806 player->is_moving ? ACTION_MOVING :
3807 player->is_snapping ? ACTION_SNAPPING :
3808 player->is_dropping ? ACTION_DROPPING :
3809 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3811 if (player->is_waiting)
3812 move_dir = player->dir_waiting;
3814 InitPlayerGfxAnimation(player, action, move_dir);
3816 /* ----------------------------------------------------------------------- */
3817 /* draw things in the field the player is leaving, if needed */
3818 /* ----------------------------------------------------------------------- */
3820 if (player->is_moving)
3822 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3824 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3826 if (last_element == EL_DYNAMITE_ACTIVE ||
3827 last_element == EL_EM_DYNAMITE_ACTIVE ||
3828 last_element == EL_SP_DISK_RED_ACTIVE)
3829 DrawDynamite(last_jx, last_jy);
3831 DrawLevelFieldThruMask(last_jx, last_jy);
3833 else if (last_element == EL_DYNAMITE_ACTIVE ||
3834 last_element == EL_EM_DYNAMITE_ACTIVE ||
3835 last_element == EL_SP_DISK_RED_ACTIVE)
3836 DrawDynamite(last_jx, last_jy);
3838 /* !!! this is not enough to prevent flickering of players which are
3839 moving next to each others without a free tile between them -- this
3840 can only be solved by drawing all players layer by layer (first the
3841 background, then the foreground etc.) !!! => TODO */
3842 else if (!IS_PLAYER(last_jx, last_jy))
3843 DrawLevelField(last_jx, last_jy);
3846 DrawLevelField(last_jx, last_jy);
3849 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3850 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3853 if (!IN_SCR_FIELD(sx, sy))
3856 /* ----------------------------------------------------------------------- */
3857 /* draw things behind the player, if needed */
3858 /* ----------------------------------------------------------------------- */
3861 DrawLevelElement(jx, jy, Back[jx][jy]);
3862 else if (IS_ACTIVE_BOMB(element))
3863 DrawLevelElement(jx, jy, EL_EMPTY);
3866 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3868 int old_element = GfxElement[jx][jy];
3869 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3870 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3872 if (GFX_CRUMBLED(old_element))
3873 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3875 DrawGraphic(sx, sy, old_graphic, frame);
3877 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3878 player_is_opaque = TRUE;
3882 GfxElement[jx][jy] = EL_UNDEFINED;
3884 /* make sure that pushed elements are drawn with correct frame rate */
3886 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3888 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3889 GfxFrame[jx][jy] = player->StepFrame;
3891 if (player->is_pushing && player->is_moving)
3892 GfxFrame[jx][jy] = player->StepFrame;
3895 DrawLevelField(jx, jy);
3899 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3900 /* ----------------------------------------------------------------------- */
3901 /* draw player himself */
3902 /* ----------------------------------------------------------------------- */
3904 graphic = getPlayerGraphic(player, move_dir);
3906 /* in the case of changed player action or direction, prevent the current
3907 animation frame from being restarted for identical animations */
3908 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3909 player->Frame = last_player_frame;
3911 frame = getGraphicAnimationFrame(graphic, player->Frame);
3915 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3916 sxx = player->GfxPos;
3918 syy = player->GfxPos;
3921 if (!setup.soft_scrolling && ScreenMovPos)
3924 if (player_is_opaque)
3925 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3927 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3929 if (SHIELD_ON(player))
3931 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3932 IMG_SHIELD_NORMAL_ACTIVE);
3933 int frame = getGraphicAnimationFrame(graphic, -1);
3935 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3939 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3942 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3943 sxx = player->GfxPos;
3945 syy = player->GfxPos;
3949 /* ----------------------------------------------------------------------- */
3950 /* draw things the player is pushing, if needed */
3951 /* ----------------------------------------------------------------------- */
3954 printf("::: %d, %d [%d, %d] [%d]\n",
3955 player->is_pushing, player_is_moving, player->GfxAction,
3956 player->is_moving, player_is_moving);
3960 if (player->is_pushing && player->is_moving)
3962 int px = SCREENX(jx), py = SCREENY(jy);
3963 int pxx = (TILEX - ABS(sxx)) * dx;
3964 int pyy = (TILEY - ABS(syy)) * dy;
3965 int gfx_frame = GfxFrame[jx][jy];
3971 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3973 element = Feld[next_jx][next_jy];
3974 gfx_frame = GfxFrame[next_jx][next_jy];
3977 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3980 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3981 frame = getGraphicAnimationFrame(graphic, sync_frame);
3983 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
3986 /* draw background element under pushed element (like the Sokoban field) */
3988 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3990 /* this allows transparent pushing animation over non-black background */
3993 DrawLevelElement(jx, jy, Back[jx][jy]);
3995 DrawLevelElement(jx, jy, EL_EMPTY);
3997 if (Back[next_jx][next_jy])
3998 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4000 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4002 else if (Back[next_jx][next_jy])
4003 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4005 if (Back[next_jx][next_jy])
4006 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4010 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
4011 jx, px, player->GfxPos, player->StepFrame,
4016 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
4020 /* do not draw (EM style) pushing animation when pushing is finished */
4021 /* (two-tile animations usually do not contain start and end frame) */
4022 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4023 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
4025 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4027 /* masked drawing is needed for EMC style (double) movement graphics */
4028 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
4029 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4034 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4035 /* ----------------------------------------------------------------------- */
4036 /* draw player himself */
4037 /* ----------------------------------------------------------------------- */
4039 graphic = getPlayerGraphic(player, move_dir);
4041 /* in the case of changed player action or direction, prevent the current
4042 animation frame from being restarted for identical animations */
4043 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4044 player->Frame = last_player_frame;
4046 frame = getGraphicAnimationFrame(graphic, player->Frame);
4050 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4051 sxx = player->GfxPos;
4053 syy = player->GfxPos;
4056 if (!setup.soft_scrolling && ScreenMovPos)
4059 if (player_is_opaque)
4060 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
4062 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4064 if (SHIELD_ON(player))
4066 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4067 IMG_SHIELD_NORMAL_ACTIVE);
4068 int frame = getGraphicAnimationFrame(graphic, -1);
4070 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4074 /* ----------------------------------------------------------------------- */
4075 /* draw things in front of player (active dynamite or dynabombs) */
4076 /* ----------------------------------------------------------------------- */
4078 if (IS_ACTIVE_BOMB(element))
4080 graphic = el2img(element);
4081 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4083 if (game.emulation == EMU_SUPAPLEX)
4084 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4086 DrawGraphicThruMask(sx, sy, graphic, frame);
4089 if (player_is_moving && last_element == EL_EXPLOSION)
4091 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4092 GfxElement[last_jx][last_jy] : EL_EMPTY);
4093 int graphic = el_act2img(element, ACTION_EXPLODING);
4094 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4095 int phase = ExplodePhase[last_jx][last_jy] - 1;
4096 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4099 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4102 /* ----------------------------------------------------------------------- */
4103 /* draw elements the player is just walking/passing through/under */
4104 /* ----------------------------------------------------------------------- */
4106 if (player_is_moving)
4108 /* handle the field the player is leaving ... */
4109 if (IS_ACCESSIBLE_INSIDE(last_element))
4110 DrawLevelField(last_jx, last_jy);
4111 else if (IS_ACCESSIBLE_UNDER(last_element))
4112 DrawLevelFieldThruMask(last_jx, last_jy);
4115 /* do not redraw accessible elements if the player is just pushing them */
4116 if (!player_is_moving || !player->is_pushing)
4118 /* ... and the field the player is entering */
4119 if (IS_ACCESSIBLE_INSIDE(element))
4120 DrawLevelField(jx, jy);
4121 else if (IS_ACCESSIBLE_UNDER(element))
4122 DrawLevelFieldThruMask(jx, jy);
4125 MarkTileDirty(sx, sy);
4128 /* ------------------------------------------------------------------------- */
4130 void WaitForEventToContinue()
4132 boolean still_wait = TRUE;
4134 /* simulate releasing mouse button over last gadget, if still pressed */
4136 HandleGadgets(-1, -1, 0);
4138 button_status = MB_RELEASED;
4154 case EVENT_BUTTONPRESS:
4155 case EVENT_KEYPRESS:
4159 case EVENT_KEYRELEASE:
4160 ClearPlayerAction();
4164 HandleOtherEvents(&event);
4168 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4175 /* don't eat all CPU time */
4180 #define MAX_REQUEST_LINES 13
4181 #define MAX_REQUEST_LINE_FONT1_LEN 7
4182 #define MAX_REQUEST_LINE_FONT2_LEN 10
4186 static int RequestHandleEvents(unsigned int req_state)
4188 int last_game_status = game_status; /* save current game status */
4192 button_status = MB_RELEASED;
4194 request_gadget_id = -1;
4207 case EVENT_BUTTONPRESS:
4208 case EVENT_BUTTONRELEASE:
4209 case EVENT_MOTIONNOTIFY:
4211 if (event.type == EVENT_MOTIONNOTIFY)
4213 if (!PointerInWindow(window))
4214 continue; /* window and pointer are on different screens */
4219 motion_status = TRUE;
4220 mx = ((MotionEvent *) &event)->x;
4221 my = ((MotionEvent *) &event)->y;
4225 motion_status = FALSE;
4226 mx = ((ButtonEvent *) &event)->x;
4227 my = ((ButtonEvent *) &event)->y;
4228 if (event.type == EVENT_BUTTONPRESS)
4229 button_status = ((ButtonEvent *) &event)->button;
4231 button_status = MB_RELEASED;
4234 /* this sets 'request_gadget_id' */
4235 HandleGadgets(mx, my, button_status);
4237 switch (request_gadget_id)
4239 case TOOL_CTRL_ID_YES:
4242 case TOOL_CTRL_ID_NO:
4245 case TOOL_CTRL_ID_CONFIRM:
4246 result = TRUE | FALSE;
4249 case TOOL_CTRL_ID_PLAYER_1:
4252 case TOOL_CTRL_ID_PLAYER_2:
4255 case TOOL_CTRL_ID_PLAYER_3:
4258 case TOOL_CTRL_ID_PLAYER_4:
4269 case EVENT_KEYPRESS:
4270 switch (GetEventKey((KeyEvent *)&event, TRUE))
4273 if (req_state & REQ_CONFIRM)
4282 #if defined(TARGET_SDL2)
4292 if (req_state & REQ_PLAYER)
4296 case EVENT_KEYRELEASE:
4297 ClearPlayerAction();
4301 HandleOtherEvents(&event);
4305 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4307 int joy = AnyJoystick();
4309 if (joy & JOY_BUTTON_1)
4311 else if (joy & JOY_BUTTON_2)
4317 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4319 HandleGameActions();
4325 if (!PendingEvent()) /* delay only if no pending events */
4330 game_status = GAME_MODE_PSEUDO_DOOR;
4336 game_status = last_game_status; /* restore current game status */
4344 if (!PendingEvent()) /* delay only if no pending events */
4347 /* don't eat all CPU time */
4357 static boolean RequestDoor(char *text, unsigned int req_state)
4359 unsigned int old_door_state;
4360 int last_game_status = game_status; /* save current game status */
4361 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4362 int font_nr = FONT_TEXT_2;
4367 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4369 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4370 font_nr = FONT_TEXT_1;
4373 if (game_status == GAME_MODE_PLAYING)
4375 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4376 BlitScreenToBitmap_EM(backbuffer);
4377 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4378 BlitScreenToBitmap_SP(backbuffer);
4381 /* disable deactivated drawing when quick-loading level tape recording */
4382 if (tape.playing && tape.deactivate_display)
4383 TapeDeactivateDisplayOff(TRUE);
4385 SetMouseCursor(CURSOR_DEFAULT);
4387 #if defined(NETWORK_AVALIABLE)
4388 /* pause network game while waiting for request to answer */
4389 if (options.network &&
4390 game_status == GAME_MODE_PLAYING &&
4391 req_state & REQUEST_WAIT_FOR_INPUT)
4392 SendToServer_PausePlaying();
4395 old_door_state = GetDoorState();
4397 /* simulate releasing mouse button over last gadget, if still pressed */
4399 HandleGadgets(-1, -1, 0);
4403 /* draw released gadget before proceeding */
4406 if (old_door_state & DOOR_OPEN_1)
4408 CloseDoor(DOOR_CLOSE_1);
4410 /* save old door content */
4411 BlitBitmap(bitmap_db_door, bitmap_db_door,
4412 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4413 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4416 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4417 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4419 /* clear door drawing field */
4420 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4422 /* force DOOR font inside door area */
4423 game_status = GAME_MODE_PSEUDO_DOOR;
4425 /* write text for request */
4426 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4428 char text_line[max_request_line_len + 1];
4434 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4436 tc = *(text_ptr + tx);
4437 // if (!tc || tc == ' ')
4438 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4442 if ((tc == '?' || tc == '!') && tl == 0)
4452 strncpy(text_line, text_ptr, tl);
4455 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4456 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4457 text_line, font_nr);
4459 text_ptr += tl + (tc == ' ' ? 1 : 0);
4460 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4463 game_status = last_game_status; /* restore current game status */
4465 if (req_state & REQ_ASK)
4467 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4468 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4470 else if (req_state & REQ_CONFIRM)
4472 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4474 else if (req_state & REQ_PLAYER)
4476 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4477 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4478 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4479 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4482 /* copy request gadgets to door backbuffer */
4483 BlitBitmap(drawto, bitmap_db_door,
4484 DX, DY, DXSIZE, DYSIZE,
4485 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4487 OpenDoor(DOOR_OPEN_1);
4489 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4491 if (game_status == GAME_MODE_PLAYING)
4493 SetPanelBackground();
4494 SetDrawBackgroundMask(REDRAW_DOOR_1);
4498 SetDrawBackgroundMask(REDRAW_FIELD);
4504 if (game_status != GAME_MODE_MAIN)
4507 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4509 // ---------- handle request buttons ----------
4510 result = RequestHandleEvents(req_state);
4512 if (game_status != GAME_MODE_MAIN)
4517 if (!(req_state & REQ_STAY_OPEN))
4519 CloseDoor(DOOR_CLOSE_1);
4521 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4522 (req_state & REQ_REOPEN))
4523 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4528 if (game_status == GAME_MODE_PLAYING)
4530 SetPanelBackground();
4531 SetDrawBackgroundMask(REDRAW_DOOR_1);
4535 SetDrawBackgroundMask(REDRAW_FIELD);
4538 #if defined(NETWORK_AVALIABLE)
4539 /* continue network game after request */
4540 if (options.network &&
4541 game_status == GAME_MODE_PLAYING &&
4542 req_state & REQUEST_WAIT_FOR_INPUT)
4543 SendToServer_ContinuePlaying();
4546 /* restore deactivated drawing when quick-loading level tape recording */
4547 if (tape.playing && tape.deactivate_display)
4548 TapeDeactivateDisplayOn();
4553 static boolean RequestEnvelope(char *text, unsigned int req_state)
4560 if (game_status == GAME_MODE_PLAYING)
4562 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4563 BlitScreenToBitmap_EM(backbuffer);
4564 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4565 BlitScreenToBitmap_SP(backbuffer);
4568 /* disable deactivated drawing when quick-loading level tape recording */
4569 if (tape.playing && tape.deactivate_display)
4570 TapeDeactivateDisplayOff(TRUE);
4572 SetMouseCursor(CURSOR_DEFAULT);
4574 #if defined(NETWORK_AVALIABLE)
4575 /* pause network game while waiting for request to answer */
4576 if (options.network &&
4577 game_status == GAME_MODE_PLAYING &&
4578 req_state & REQUEST_WAIT_FOR_INPUT)
4579 SendToServer_PausePlaying();
4582 /* simulate releasing mouse button over last gadget, if still pressed */
4584 HandleGadgets(-1, -1, 0);
4588 // (replace with setting corresponding request background)
4589 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4590 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4592 /* clear door drawing field */
4593 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4596 if (global.use_envelope_request)
4600 CreateToolButtons();
4606 if (req_state & REQ_ASK)
4608 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE);
4609 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE);
4611 else if (req_state & REQ_CONFIRM)
4613 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE);
4615 else if (req_state & REQ_PLAYER)
4617 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE);
4618 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE);
4619 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE);
4620 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE);
4623 if (req_state & REQ_ASK)
4625 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4626 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4628 else if (req_state & REQ_CONFIRM)
4630 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4632 else if (req_state & REQ_PLAYER)
4634 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4635 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4636 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4637 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4642 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4645 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4647 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4648 i == TOOL_CTRL_ID_NO)) ||
4649 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4650 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4651 i == TOOL_CTRL_ID_PLAYER_2 &&
4652 i == TOOL_CTRL_ID_PLAYER_3 &&
4653 i == TOOL_CTRL_ID_PLAYER_4)))
4655 int x = tool_gadget[i]->x + dDX;
4656 int y = tool_gadget[i]->y + dDY;
4658 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4663 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4665 if (game_status == GAME_MODE_PLAYING)
4667 SetPanelBackground();
4668 SetDrawBackgroundMask(REDRAW_DOOR_1);
4672 SetDrawBackgroundMask(REDRAW_FIELD);
4679 if (game_status != GAME_MODE_MAIN)
4683 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4685 // ---------- handle request buttons ----------
4686 result = RequestHandleEvents(req_state);
4688 if (game_status != GAME_MODE_MAIN)
4693 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4697 if (game_status == GAME_MODE_PLAYING)
4699 SetPanelBackground();
4700 SetDrawBackgroundMask(REDRAW_DOOR_1);
4704 SetDrawBackgroundMask(REDRAW_FIELD);
4707 #if defined(NETWORK_AVALIABLE)
4708 /* continue network game after request */
4709 if (options.network &&
4710 game_status == GAME_MODE_PLAYING &&
4711 req_state & REQUEST_WAIT_FOR_INPUT)
4712 SendToServer_ContinuePlaying();
4715 /* restore deactivated drawing when quick-loading level tape recording */
4716 if (tape.playing && tape.deactivate_display)
4717 TapeDeactivateDisplayOn();
4722 boolean Request(char *text, unsigned int req_state)
4724 if (global.use_envelope_request)
4725 return RequestEnvelope(text, req_state);
4727 return RequestDoor(text, req_state);
4730 #else // =====================================================================
4732 boolean Request(char *text, unsigned int req_state)
4734 int mx, my, ty, result = -1;
4735 unsigned int old_door_state;
4736 int last_game_status = game_status; /* save current game status */
4737 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4738 int font_nr = FONT_TEXT_2;
4740 int max_word_len = 0;
4746 global.use_envelope_request = 1;
4750 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4752 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4753 font_nr = FONT_TEXT_1;
4756 for (text_ptr = text; *text_ptr; text_ptr++)
4758 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
4760 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
4762 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4764 font_nr = FONT_TEXT_1;
4766 font_nr = FONT_LEVEL_NUMBER;
4774 if (game_status == GAME_MODE_PLAYING)
4776 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4777 BlitScreenToBitmap_EM(backbuffer);
4778 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4779 BlitScreenToBitmap_SP(backbuffer);
4782 /* disable deactivated drawing when quick-loading level tape recording */
4783 if (tape.playing && tape.deactivate_display)
4784 TapeDeactivateDisplayOff(TRUE);
4786 SetMouseCursor(CURSOR_DEFAULT);
4788 #if defined(NETWORK_AVALIABLE)
4789 /* pause network game while waiting for request to answer */
4790 if (options.network &&
4791 game_status == GAME_MODE_PLAYING &&
4792 req_state & REQUEST_WAIT_FOR_INPUT)
4793 SendToServer_PausePlaying();
4796 old_door_state = GetDoorState();
4798 /* simulate releasing mouse button over last gadget, if still pressed */
4800 HandleGadgets(-1, -1, 0);
4804 /* draw released gadget before proceeding */
4808 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
4810 if (old_door_state & DOOR_OPEN_1)
4814 if (!global.use_envelope_request)
4815 CloseDoor(DOOR_CLOSE_1);
4817 CloseDoor(DOOR_CLOSE_1);
4820 /* save old door content */
4821 BlitBitmap(bitmap_db_door, bitmap_db_door,
4822 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4823 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4827 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4830 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4832 /* clear door drawing field */
4833 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4835 /* force DOOR font inside door area */
4836 game_status = GAME_MODE_PSEUDO_DOOR;
4838 /* write text for request */
4839 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4841 char text_line[max_request_line_len + 1];
4847 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4849 tc = *(text_ptr + tx);
4850 if (!tc || tc == ' ')
4861 strncpy(text_line, text_ptr, tl);
4864 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4865 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4866 text_line, font_nr);
4868 text_ptr += tl + (tc == ' ' ? 1 : 0);
4871 game_status = last_game_status; /* restore current game status */
4874 if (global.use_envelope_request)
4878 CreateToolButtons();
4882 if (req_state & REQ_ASK)
4884 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4885 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4887 else if (req_state & REQ_CONFIRM)
4889 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4891 else if (req_state & REQ_PLAYER)
4893 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4894 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4895 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4896 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4899 /* copy request gadgets to door backbuffer */
4900 BlitBitmap(drawto, bitmap_db_door,
4901 DX, DY, DXSIZE, DYSIZE,
4902 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4905 if (global.use_envelope_request)
4907 ShowEnvelopeRequest(text, ACTION_OPENING);
4909 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4911 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4912 i == TOOL_CTRL_ID_NO)) ||
4913 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4914 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4915 i == TOOL_CTRL_ID_PLAYER_2 &&
4916 i == TOOL_CTRL_ID_PLAYER_3 &&
4917 i == TOOL_CTRL_ID_PLAYER_4)))
4919 int x = tool_gadget[i]->x + dDX;
4920 int y = tool_gadget[i]->y + dDY;
4922 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4929 if (!global.use_envelope_request)
4930 OpenDoor(DOOR_OPEN_1);
4932 OpenDoor(DOOR_OPEN_1);
4935 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4937 if (game_status == GAME_MODE_PLAYING)
4939 SetPanelBackground();
4940 SetDrawBackgroundMask(REDRAW_DOOR_1);
4944 SetDrawBackgroundMask(REDRAW_FIELD);
4951 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
4954 if (game_status != GAME_MODE_MAIN)
4958 button_status = MB_RELEASED;
4960 request_gadget_id = -1;
4962 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4974 case EVENT_BUTTONPRESS:
4975 case EVENT_BUTTONRELEASE:
4976 case EVENT_MOTIONNOTIFY:
4978 if (event.type == EVENT_MOTIONNOTIFY)
4980 if (!PointerInWindow(window))
4981 continue; /* window and pointer are on different screens */
4986 motion_status = TRUE;
4987 mx = ((MotionEvent *) &event)->x;
4988 my = ((MotionEvent *) &event)->y;
4992 motion_status = FALSE;
4993 mx = ((ButtonEvent *) &event)->x;
4994 my = ((ButtonEvent *) &event)->y;
4995 if (event.type == EVENT_BUTTONPRESS)
4996 button_status = ((ButtonEvent *) &event)->button;
4998 button_status = MB_RELEASED;
5001 /* this sets 'request_gadget_id' */
5002 HandleGadgets(mx, my, button_status);
5004 switch (request_gadget_id)
5006 case TOOL_CTRL_ID_YES:
5009 case TOOL_CTRL_ID_NO:
5012 case TOOL_CTRL_ID_CONFIRM:
5013 result = TRUE | FALSE;
5016 case TOOL_CTRL_ID_PLAYER_1:
5019 case TOOL_CTRL_ID_PLAYER_2:
5022 case TOOL_CTRL_ID_PLAYER_3:
5025 case TOOL_CTRL_ID_PLAYER_4:
5036 case EVENT_KEYPRESS:
5037 switch (GetEventKey((KeyEvent *)&event, TRUE))
5040 if (req_state & REQ_CONFIRM)
5049 #if defined(TARGET_SDL2)
5059 if (req_state & REQ_PLAYER)
5063 case EVENT_KEYRELEASE:
5064 ClearPlayerAction();
5068 HandleOtherEvents(&event);
5072 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
5074 int joy = AnyJoystick();
5076 if (joy & JOY_BUTTON_1)
5078 else if (joy & JOY_BUTTON_2)
5084 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
5086 HandleGameActions();
5092 if (!PendingEvent()) /* delay only if no pending events */
5097 game_status = GAME_MODE_PSEUDO_DOOR;
5103 game_status = last_game_status; /* restore current game status */
5111 if (!PendingEvent()) /* delay only if no pending events */
5114 /* don't eat all CPU time */
5121 if (game_status != GAME_MODE_MAIN)
5127 if (global.use_envelope_request)
5128 ShowEnvelopeRequest(text, ACTION_CLOSING);
5132 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
5134 if (!(req_state & REQ_STAY_OPEN))
5137 CloseDoor(DOOR_CLOSE_1);
5139 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5140 (req_state & REQ_REOPEN))
5141 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5146 if (game_status == GAME_MODE_PLAYING)
5148 SetPanelBackground();
5149 SetDrawBackgroundMask(REDRAW_DOOR_1);
5153 SetDrawBackgroundMask(REDRAW_FIELD);
5156 #if defined(NETWORK_AVALIABLE)
5157 /* continue network game after request */
5158 if (options.network &&
5159 game_status == GAME_MODE_PLAYING &&
5160 req_state & REQUEST_WAIT_FOR_INPUT)
5161 SendToServer_ContinuePlaying();
5164 /* restore deactivated drawing when quick-loading level tape recording */
5165 if (tape.playing && tape.deactivate_display)
5166 TapeDeactivateDisplayOn();
5173 unsigned int OpenDoor(unsigned int door_state)
5175 if (door_state & DOOR_COPY_BACK)
5177 if (door_state & DOOR_OPEN_1)
5178 BlitBitmap(bitmap_db_door, bitmap_db_door,
5179 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
5180 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5182 if (door_state & DOOR_OPEN_2)
5183 BlitBitmap(bitmap_db_door, bitmap_db_door,
5184 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
5185 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5187 door_state &= ~DOOR_COPY_BACK;
5190 return MoveDoor(door_state);
5193 unsigned int CloseDoor(unsigned int door_state)
5195 unsigned int old_door_state = GetDoorState();
5197 if (!(door_state & DOOR_NO_COPY_BACK))
5199 if (old_door_state & DOOR_OPEN_1)
5200 BlitBitmap(backbuffer, bitmap_db_door,
5201 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5203 if (old_door_state & DOOR_OPEN_2)
5204 BlitBitmap(backbuffer, bitmap_db_door,
5205 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5207 door_state &= ~DOOR_NO_COPY_BACK;
5210 return MoveDoor(door_state);
5213 unsigned int GetDoorState()
5215 return MoveDoor(DOOR_GET_STATE);
5218 unsigned int SetDoorState(unsigned int door_state)
5220 return MoveDoor(door_state | DOOR_SET_STATE);
5223 unsigned int MoveDoor(unsigned int door_state)
5225 static int door1 = DOOR_OPEN_1;
5226 static int door2 = DOOR_CLOSE_2;
5227 unsigned int door_delay = 0;
5228 unsigned int door_delay_value;
5232 if (door_1.width < 0 || door_1.width > DXSIZE)
5233 door_1.width = DXSIZE;
5234 if (door_1.height < 0 || door_1.height > DYSIZE)
5235 door_1.height = DYSIZE;
5236 if (door_2.width < 0 || door_2.width > VXSIZE)
5237 door_2.width = VXSIZE;
5238 if (door_2.height < 0 || door_2.height > VYSIZE)
5239 door_2.height = VYSIZE;
5242 if (door_state == DOOR_GET_STATE)
5243 return (door1 | door2);
5245 if (door_state & DOOR_SET_STATE)
5247 if (door_state & DOOR_ACTION_1)
5248 door1 = door_state & DOOR_ACTION_1;
5249 if (door_state & DOOR_ACTION_2)
5250 door2 = door_state & DOOR_ACTION_2;
5252 return (door1 | door2);
5255 if (!(door_state & DOOR_FORCE_REDRAW))
5257 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5258 door_state &= ~DOOR_OPEN_1;
5259 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5260 door_state &= ~DOOR_CLOSE_1;
5261 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5262 door_state &= ~DOOR_OPEN_2;
5263 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5264 door_state &= ~DOOR_CLOSE_2;
5267 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
5270 if (setup.quick_doors)
5272 stepsize = 20; /* must be chosen to always draw last frame */
5273 door_delay_value = 0;
5276 if (global.autoplay_leveldir)
5278 door_state |= DOOR_NO_DELAY;
5279 door_state &= ~DOOR_CLOSE_ALL;
5283 if (game_status == GAME_MODE_EDITOR)
5284 door_state |= DOOR_NO_DELAY;
5287 if (door_state & DOOR_ACTION)
5289 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
5290 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
5291 boolean door_1_done = (!handle_door_1);
5292 boolean door_2_done = (!handle_door_2);
5293 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
5294 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
5296 int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5297 int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5299 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
5300 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
5302 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5303 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5304 int door_size = (handle_door_1 ? door_size_1 : door_size_2);
5305 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
5306 int door_skip = max_door_size - door_size;
5307 int end = door_size;
5308 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
5311 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
5313 /* opening door sound has priority over simultaneously closing door */
5314 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5315 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5316 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5317 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5320 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
5323 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5324 GC gc = bitmap->stored_clip_gc;
5326 if (door_state & DOOR_ACTION_1)
5328 int a = MIN(x * door_1.step_offset, end);
5329 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
5330 int i = p + door_skip;
5332 if (door_1.anim_mode & ANIM_STATIC_PANEL)
5334 BlitBitmap(bitmap_db_door, drawto,
5335 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
5336 DXSIZE, DYSIZE, DX, DY);
5340 BlitBitmap(bitmap_db_door, drawto,
5341 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
5342 DXSIZE, DYSIZE - p / 2, DX, DY);
5344 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
5347 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
5349 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5350 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
5351 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
5352 int dst2_x = DX, dst2_y = DY;
5353 int width = i, height = DYSIZE;
5355 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5356 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5359 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5360 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5363 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
5365 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5366 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
5367 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
5368 int dst2_x = DX, dst2_y = DY;
5369 int width = DXSIZE, height = i;
5371 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5372 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5375 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5376 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5379 else if (x <= DXSIZE) /* ANIM_DEFAULT */
5381 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
5383 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
5384 BlitBitmapMasked(bitmap, drawto,
5385 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
5386 DX + DXSIZE - i, DY + j);
5387 BlitBitmapMasked(bitmap, drawto,
5388 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
5389 DX + DXSIZE - i, DY + 140 + j);
5390 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
5391 DY - (DOOR_GFX_PAGEY1 + j));
5392 BlitBitmapMasked(bitmap, drawto,
5393 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
5395 BlitBitmapMasked(bitmap, drawto,
5396 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
5399 BlitBitmapMasked(bitmap, drawto,
5400 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
5402 BlitBitmapMasked(bitmap, drawto,
5403 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
5405 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
5406 BlitBitmapMasked(bitmap, drawto,
5407 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
5408 DX + DXSIZE - i, DY + 77 + j);
5409 BlitBitmapMasked(bitmap, drawto,
5410 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
5411 DX + DXSIZE - i, DY + 203 + j);
5414 redraw_mask |= REDRAW_DOOR_1;
5415 door_1_done = (a == end);
5418 if (door_state & DOOR_ACTION_2)
5420 int a = MIN(x * door_2.step_offset, door_size);
5421 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
5422 int i = p + door_skip;
5424 if (door_2.anim_mode & ANIM_STATIC_PANEL)
5426 BlitBitmap(bitmap_db_door, drawto,
5427 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
5428 VXSIZE, VYSIZE, VX, VY);
5430 else if (x <= VYSIZE)
5432 BlitBitmap(bitmap_db_door, drawto,
5433 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
5434 VXSIZE, VYSIZE - p / 2, VX, VY);
5436 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
5439 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
5441 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5442 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
5443 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
5444 int dst2_x = VX, dst2_y = VY;
5445 int width = i, height = VYSIZE;
5447 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5448 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5451 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5452 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5455 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
5457 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5458 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
5459 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
5460 int dst2_x = VX, dst2_y = VY;
5461 int width = VXSIZE, height = i;
5463 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5464 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5467 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5468 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5471 else if (x <= VXSIZE) /* ANIM_DEFAULT */
5473 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
5475 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
5476 BlitBitmapMasked(bitmap, drawto,
5477 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
5478 VX + VXSIZE - i, VY + j);
5479 SetClipOrigin(bitmap, gc,
5480 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
5481 BlitBitmapMasked(bitmap, drawto,
5482 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
5485 BlitBitmapMasked(bitmap, drawto,
5486 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
5487 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
5488 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
5489 BlitBitmapMasked(bitmap, drawto,
5490 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
5492 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
5495 redraw_mask |= REDRAW_DOOR_2;
5496 door_2_done = (a == VXSIZE);
5499 if (!(door_state & DOOR_NO_DELAY))
5503 if (game_status == GAME_MODE_MAIN)
5506 WaitUntilDelayReached(&door_delay, door_delay_value);
5511 if (door_state & DOOR_ACTION_1)
5512 door1 = door_state & DOOR_ACTION_1;
5513 if (door_state & DOOR_ACTION_2)
5514 door2 = door_state & DOOR_ACTION_2;
5516 return (door1 | door2);
5519 void DrawSpecialEditorDoor()
5522 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5523 int top_border_width = gfx1->width;
5524 int top_border_height = gfx1->height;
5525 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5526 int ex = EX - outer_border;
5527 int ey = EY - outer_border;
5528 int vy = VY - outer_border;
5529 int exsize = EXSIZE + 2 * outer_border;
5531 CloseDoor(DOOR_CLOSE_2);
5533 /* draw bigger level editor toolbox window */
5534 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5535 top_border_width, top_border_height, ex, ey - top_border_height);
5536 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5537 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5539 /* draw bigger level editor toolbox window */
5540 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
5541 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
5543 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5544 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
5548 redraw_mask |= REDRAW_ALL;
5551 void UndrawSpecialEditorDoor()
5554 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5555 int top_border_width = gfx1->width;
5556 int top_border_height = gfx1->height;
5557 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5558 int ex = EX - outer_border;
5559 int ey = EY - outer_border;
5560 int ey_top = ey - top_border_height;
5561 int exsize = EXSIZE + 2 * outer_border;
5562 int eysize = EYSIZE + 2 * outer_border;
5564 /* draw normal tape recorder window */
5565 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5567 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5568 ex, ey_top, top_border_width, top_border_height,
5570 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5571 ex, ey, exsize, eysize, ex, ey);
5575 // if screen background is set to "[NONE]", clear editor toolbox window
5576 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5577 ClearRectangle(drawto, ex, ey, exsize, eysize);
5580 /* draw normal tape recorder window */
5581 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5582 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
5586 redraw_mask |= REDRAW_ALL;
5590 /* ---------- new tool button stuff ---------------------------------------- */
5597 struct TextPosInfo *pos;
5600 } toolbutton_info[NUM_TOOL_BUTTONS] =
5603 IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
5604 TOOL_CTRL_ID_YES, "yes"
5607 IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
5608 TOOL_CTRL_ID_NO, "no"
5611 IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
5612 TOOL_CTRL_ID_CONFIRM, "confirm"
5615 IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
5616 TOOL_CTRL_ID_PLAYER_1, "player 1"
5619 IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
5620 TOOL_CTRL_ID_PLAYER_2, "player 2"
5623 IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
5624 TOOL_CTRL_ID_PLAYER_3, "player 3"
5627 IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
5628 TOOL_CTRL_ID_PLAYER_4, "player 4"
5632 void CreateToolButtons()
5636 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5638 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5639 struct TextPosInfo *pos = toolbutton_info[i].pos;
5640 struct GadgetInfo *gi;
5641 Bitmap *deco_bitmap = None;
5642 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5643 unsigned int event_mask = GD_EVENT_RELEASED;
5646 int gd_x = gfx->src_x;
5647 int gd_y = gfx->src_y;
5648 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5649 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5652 if (global.use_envelope_request)
5653 setRequestPosition(&dx, &dy, TRUE);
5655 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5657 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5659 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5660 pos->size, &deco_bitmap, &deco_x, &deco_y);
5661 deco_xpos = (gfx->width - pos->size) / 2;
5662 deco_ypos = (gfx->height - pos->size) / 2;
5665 gi = CreateGadget(GDI_CUSTOM_ID, id,
5666 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5669 GDI_WIDTH, gfx->width,
5670 GDI_HEIGHT, gfx->height,
5671 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5672 GDI_STATE, GD_BUTTON_UNPRESSED,
5673 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5674 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5675 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5676 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5677 GDI_DECORATION_SIZE, pos->size, pos->size,
5678 GDI_DECORATION_SHIFTING, 1, 1,
5679 GDI_DIRECT_DRAW, FALSE,
5680 GDI_EVENT_MASK, event_mask,
5681 GDI_CALLBACK_ACTION, HandleToolButtons,
5685 Error(ERR_EXIT, "cannot create gadget");
5687 tool_gadget[id] = gi;
5693 /* graphic position values for tool buttons */
5694 #define TOOL_BUTTON_YES_XPOS 2
5695 #define TOOL_BUTTON_YES_YPOS 250
5696 #define TOOL_BUTTON_YES_GFX_YPOS 0
5697 #define TOOL_BUTTON_YES_XSIZE 46
5698 #define TOOL_BUTTON_YES_YSIZE 28
5699 #define TOOL_BUTTON_NO_XPOS 52
5700 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
5701 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
5702 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
5703 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
5704 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
5705 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
5706 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
5707 #define TOOL_BUTTON_CONFIRM_XSIZE 96
5708 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
5709 #define TOOL_BUTTON_PLAYER_XSIZE 30
5710 #define TOOL_BUTTON_PLAYER_YSIZE 30
5711 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
5712 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
5713 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
5714 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
5715 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5716 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
5717 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5718 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
5719 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5720 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
5721 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5722 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
5723 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5724 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
5725 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5726 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
5727 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5728 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
5729 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5730 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
5739 } toolbutton_info[NUM_TOOL_BUTTONS] =
5742 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
5743 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
5744 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
5749 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
5750 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
5751 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
5756 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
5757 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
5758 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
5759 TOOL_CTRL_ID_CONFIRM,
5763 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
5764 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
5765 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
5766 TOOL_CTRL_ID_PLAYER_1,
5770 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
5771 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
5772 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
5773 TOOL_CTRL_ID_PLAYER_2,
5777 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
5778 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
5779 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
5780 TOOL_CTRL_ID_PLAYER_3,
5784 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
5785 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
5786 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
5787 TOOL_CTRL_ID_PLAYER_4,
5792 void CreateToolButtons()
5796 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5798 Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5799 Bitmap *deco_bitmap = None;
5800 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5801 struct GadgetInfo *gi;
5802 unsigned int event_mask;
5803 int gd_xoffset, gd_yoffset;
5804 int gd_x1, gd_x2, gd_y;
5807 event_mask = GD_EVENT_RELEASED;
5809 gd_xoffset = toolbutton_info[i].xpos;
5810 gd_yoffset = toolbutton_info[i].ypos;
5811 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
5812 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
5813 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
5815 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5817 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5819 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
5820 &deco_bitmap, &deco_x, &deco_y);
5821 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
5822 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
5825 gi = CreateGadget(GDI_CUSTOM_ID, id,
5826 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5827 GDI_X, DX + toolbutton_info[i].x,
5828 GDI_Y, DY + toolbutton_info[i].y,
5829 GDI_WIDTH, toolbutton_info[i].width,
5830 GDI_HEIGHT, toolbutton_info[i].height,
5831 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5832 GDI_STATE, GD_BUTTON_UNPRESSED,
5833 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
5834 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
5835 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5836 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5837 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
5838 GDI_DECORATION_SHIFTING, 1, 1,
5839 GDI_DIRECT_DRAW, FALSE,
5840 GDI_EVENT_MASK, event_mask,
5841 GDI_CALLBACK_ACTION, HandleToolButtons,
5845 Error(ERR_EXIT, "cannot create gadget");
5847 tool_gadget[id] = gi;
5853 void FreeToolButtons()
5857 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5858 FreeGadget(tool_gadget[i]);
5861 static void UnmapToolButtons()
5865 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5866 UnmapGadget(tool_gadget[i]);
5869 static void HandleToolButtons(struct GadgetInfo *gi)
5871 request_gadget_id = gi->custom_id;
5874 static struct Mapping_EM_to_RND_object
5877 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5878 boolean is_backside; /* backside of moving element */
5884 em_object_mapping_list[] =
5887 Xblank, TRUE, FALSE,
5891 Yacid_splash_eB, FALSE, FALSE,
5892 EL_ACID_SPLASH_RIGHT, -1, -1
5895 Yacid_splash_wB, FALSE, FALSE,
5896 EL_ACID_SPLASH_LEFT, -1, -1
5899 #ifdef EM_ENGINE_BAD_ROLL
5901 Xstone_force_e, FALSE, FALSE,
5902 EL_ROCK, -1, MV_BIT_RIGHT
5905 Xstone_force_w, FALSE, FALSE,
5906 EL_ROCK, -1, MV_BIT_LEFT
5909 Xnut_force_e, FALSE, FALSE,
5910 EL_NUT, -1, MV_BIT_RIGHT
5913 Xnut_force_w, FALSE, FALSE,
5914 EL_NUT, -1, MV_BIT_LEFT
5917 Xspring_force_e, FALSE, FALSE,
5918 EL_SPRING, -1, MV_BIT_RIGHT
5921 Xspring_force_w, FALSE, FALSE,
5922 EL_SPRING, -1, MV_BIT_LEFT
5925 Xemerald_force_e, FALSE, FALSE,
5926 EL_EMERALD, -1, MV_BIT_RIGHT
5929 Xemerald_force_w, FALSE, FALSE,
5930 EL_EMERALD, -1, MV_BIT_LEFT
5933 Xdiamond_force_e, FALSE, FALSE,
5934 EL_DIAMOND, -1, MV_BIT_RIGHT
5937 Xdiamond_force_w, FALSE, FALSE,
5938 EL_DIAMOND, -1, MV_BIT_LEFT
5941 Xbomb_force_e, FALSE, FALSE,
5942 EL_BOMB, -1, MV_BIT_RIGHT
5945 Xbomb_force_w, FALSE, FALSE,
5946 EL_BOMB, -1, MV_BIT_LEFT
5948 #endif /* EM_ENGINE_BAD_ROLL */
5951 Xstone, TRUE, FALSE,
5955 Xstone_pause, FALSE, FALSE,
5959 Xstone_fall, FALSE, FALSE,
5963 Ystone_s, FALSE, FALSE,
5964 EL_ROCK, ACTION_FALLING, -1
5967 Ystone_sB, FALSE, TRUE,
5968 EL_ROCK, ACTION_FALLING, -1
5971 Ystone_e, FALSE, FALSE,
5972 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5975 Ystone_eB, FALSE, TRUE,
5976 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5979 Ystone_w, FALSE, FALSE,
5980 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5983 Ystone_wB, FALSE, TRUE,
5984 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5991 Xnut_pause, FALSE, FALSE,
5995 Xnut_fall, FALSE, FALSE,
5999 Ynut_s, FALSE, FALSE,
6000 EL_NUT, ACTION_FALLING, -1
6003 Ynut_sB, FALSE, TRUE,
6004 EL_NUT, ACTION_FALLING, -1
6007 Ynut_e, FALSE, FALSE,
6008 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6011 Ynut_eB, FALSE, TRUE,
6012 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6015 Ynut_w, FALSE, FALSE,
6016 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6019 Ynut_wB, FALSE, TRUE,
6020 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6023 Xbug_n, TRUE, FALSE,
6027 Xbug_e, TRUE, FALSE,
6028 EL_BUG_RIGHT, -1, -1
6031 Xbug_s, TRUE, FALSE,
6035 Xbug_w, TRUE, FALSE,
6039 Xbug_gon, FALSE, FALSE,
6043 Xbug_goe, FALSE, FALSE,
6044 EL_BUG_RIGHT, -1, -1
6047 Xbug_gos, FALSE, FALSE,
6051 Xbug_gow, FALSE, FALSE,
6055 Ybug_n, FALSE, FALSE,
6056 EL_BUG, ACTION_MOVING, MV_BIT_UP
6059 Ybug_nB, FALSE, TRUE,
6060 EL_BUG, ACTION_MOVING, MV_BIT_UP
6063 Ybug_e, FALSE, FALSE,
6064 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6067 Ybug_eB, FALSE, TRUE,
6068 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6071 Ybug_s, FALSE, FALSE,
6072 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6075 Ybug_sB, FALSE, TRUE,
6076 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6079 Ybug_w, FALSE, FALSE,
6080 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6083 Ybug_wB, FALSE, TRUE,
6084 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6087 Ybug_w_n, FALSE, FALSE,
6088 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6091 Ybug_n_e, FALSE, FALSE,
6092 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6095 Ybug_e_s, FALSE, FALSE,
6096 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6099 Ybug_s_w, FALSE, FALSE,
6100 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6103 Ybug_e_n, FALSE, FALSE,
6104 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6107 Ybug_s_e, FALSE, FALSE,
6108 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6111 Ybug_w_s, FALSE, FALSE,
6112 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6115 Ybug_n_w, FALSE, FALSE,
6116 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6119 Ybug_stone, FALSE, FALSE,
6120 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6123 Ybug_spring, FALSE, FALSE,
6124 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6127 Xtank_n, TRUE, FALSE,
6128 EL_SPACESHIP_UP, -1, -1
6131 Xtank_e, TRUE, FALSE,
6132 EL_SPACESHIP_RIGHT, -1, -1
6135 Xtank_s, TRUE, FALSE,
6136 EL_SPACESHIP_DOWN, -1, -1
6139 Xtank_w, TRUE, FALSE,
6140 EL_SPACESHIP_LEFT, -1, -1
6143 Xtank_gon, FALSE, FALSE,
6144 EL_SPACESHIP_UP, -1, -1
6147 Xtank_goe, FALSE, FALSE,
6148 EL_SPACESHIP_RIGHT, -1, -1
6151 Xtank_gos, FALSE, FALSE,
6152 EL_SPACESHIP_DOWN, -1, -1
6155 Xtank_gow, FALSE, FALSE,
6156 EL_SPACESHIP_LEFT, -1, -1
6159 Ytank_n, FALSE, FALSE,
6160 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6163 Ytank_nB, FALSE, TRUE,
6164 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6167 Ytank_e, FALSE, FALSE,
6168 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6171 Ytank_eB, FALSE, TRUE,
6172 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6175 Ytank_s, FALSE, FALSE,
6176 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6179 Ytank_sB, FALSE, TRUE,
6180 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6183 Ytank_w, FALSE, FALSE,
6184 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6187 Ytank_wB, FALSE, TRUE,
6188 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6191 Ytank_w_n, FALSE, FALSE,
6192 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6195 Ytank_n_e, FALSE, FALSE,
6196 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6199 Ytank_e_s, FALSE, FALSE,
6200 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6203 Ytank_s_w, FALSE, FALSE,
6204 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6207 Ytank_e_n, FALSE, FALSE,
6208 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6211 Ytank_s_e, FALSE, FALSE,
6212 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6215 Ytank_w_s, FALSE, FALSE,
6216 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6219 Ytank_n_w, FALSE, FALSE,
6220 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6223 Ytank_stone, FALSE, FALSE,
6224 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6227 Ytank_spring, FALSE, FALSE,
6228 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6231 Xandroid, TRUE, FALSE,
6232 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6235 Xandroid_1_n, FALSE, FALSE,
6236 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6239 Xandroid_2_n, FALSE, FALSE,
6240 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6243 Xandroid_1_e, FALSE, FALSE,
6244 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6247 Xandroid_2_e, FALSE, FALSE,
6248 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6251 Xandroid_1_w, FALSE, FALSE,
6252 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6255 Xandroid_2_w, FALSE, FALSE,
6256 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6259 Xandroid_1_s, FALSE, FALSE,
6260 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6263 Xandroid_2_s, FALSE, FALSE,
6264 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6267 Yandroid_n, FALSE, FALSE,
6268 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6271 Yandroid_nB, FALSE, TRUE,
6272 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6275 Yandroid_ne, FALSE, FALSE,
6276 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6279 Yandroid_neB, FALSE, TRUE,
6280 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6283 Yandroid_e, FALSE, FALSE,
6284 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6287 Yandroid_eB, FALSE, TRUE,
6288 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6291 Yandroid_se, FALSE, FALSE,
6292 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6295 Yandroid_seB, FALSE, TRUE,
6296 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6299 Yandroid_s, FALSE, FALSE,
6300 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6303 Yandroid_sB, FALSE, TRUE,
6304 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6307 Yandroid_sw, FALSE, FALSE,
6308 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6311 Yandroid_swB, FALSE, TRUE,
6312 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6315 Yandroid_w, FALSE, FALSE,
6316 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6319 Yandroid_wB, FALSE, TRUE,
6320 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6323 Yandroid_nw, FALSE, FALSE,
6324 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6327 Yandroid_nwB, FALSE, TRUE,
6328 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6331 Xspring, TRUE, FALSE,
6335 Xspring_pause, FALSE, FALSE,
6339 Xspring_e, FALSE, FALSE,
6343 Xspring_w, FALSE, FALSE,
6347 Xspring_fall, FALSE, FALSE,
6351 Yspring_s, FALSE, FALSE,
6352 EL_SPRING, ACTION_FALLING, -1
6355 Yspring_sB, FALSE, TRUE,
6356 EL_SPRING, ACTION_FALLING, -1
6359 Yspring_e, FALSE, FALSE,
6360 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6363 Yspring_eB, FALSE, TRUE,
6364 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6367 Yspring_w, FALSE, FALSE,
6368 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6371 Yspring_wB, FALSE, TRUE,
6372 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6375 Yspring_kill_e, FALSE, FALSE,
6376 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6379 Yspring_kill_eB, FALSE, TRUE,
6380 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6383 Yspring_kill_w, FALSE, FALSE,
6384 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6387 Yspring_kill_wB, FALSE, TRUE,
6388 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6391 Xeater_n, TRUE, FALSE,
6392 EL_YAMYAM_UP, -1, -1
6395 Xeater_e, TRUE, FALSE,
6396 EL_YAMYAM_RIGHT, -1, -1
6399 Xeater_w, TRUE, FALSE,
6400 EL_YAMYAM_LEFT, -1, -1
6403 Xeater_s, TRUE, FALSE,
6404 EL_YAMYAM_DOWN, -1, -1
6407 Yeater_n, FALSE, FALSE,
6408 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6411 Yeater_nB, FALSE, TRUE,
6412 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6415 Yeater_e, FALSE, FALSE,
6416 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6419 Yeater_eB, FALSE, TRUE,
6420 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6423 Yeater_s, FALSE, FALSE,
6424 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6427 Yeater_sB, FALSE, TRUE,
6428 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6431 Yeater_w, FALSE, FALSE,
6432 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6435 Yeater_wB, FALSE, TRUE,
6436 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6439 Yeater_stone, FALSE, FALSE,
6440 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6443 Yeater_spring, FALSE, FALSE,
6444 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6447 Xalien, TRUE, FALSE,
6451 Xalien_pause, FALSE, FALSE,
6455 Yalien_n, FALSE, FALSE,
6456 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6459 Yalien_nB, FALSE, TRUE,
6460 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6463 Yalien_e, FALSE, FALSE,
6464 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6467 Yalien_eB, FALSE, TRUE,
6468 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6471 Yalien_s, FALSE, FALSE,
6472 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6475 Yalien_sB, FALSE, TRUE,
6476 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6479 Yalien_w, FALSE, FALSE,
6480 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6483 Yalien_wB, FALSE, TRUE,
6484 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6487 Yalien_stone, FALSE, FALSE,
6488 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6491 Yalien_spring, FALSE, FALSE,
6492 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6495 Xemerald, TRUE, FALSE,
6499 Xemerald_pause, FALSE, FALSE,
6503 Xemerald_fall, FALSE, FALSE,
6507 Xemerald_shine, FALSE, FALSE,
6508 EL_EMERALD, ACTION_TWINKLING, -1
6511 Yemerald_s, FALSE, FALSE,
6512 EL_EMERALD, ACTION_FALLING, -1
6515 Yemerald_sB, FALSE, TRUE,
6516 EL_EMERALD, ACTION_FALLING, -1
6519 Yemerald_e, FALSE, FALSE,
6520 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6523 Yemerald_eB, FALSE, TRUE,
6524 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6527 Yemerald_w, FALSE, FALSE,
6528 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6531 Yemerald_wB, FALSE, TRUE,
6532 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6535 Yemerald_eat, FALSE, FALSE,
6536 EL_EMERALD, ACTION_COLLECTING, -1
6539 Yemerald_stone, FALSE, FALSE,
6540 EL_NUT, ACTION_BREAKING, -1
6543 Xdiamond, TRUE, FALSE,
6547 Xdiamond_pause, FALSE, FALSE,
6551 Xdiamond_fall, FALSE, FALSE,
6555 Xdiamond_shine, FALSE, FALSE,
6556 EL_DIAMOND, ACTION_TWINKLING, -1
6559 Ydiamond_s, FALSE, FALSE,
6560 EL_DIAMOND, ACTION_FALLING, -1
6563 Ydiamond_sB, FALSE, TRUE,
6564 EL_DIAMOND, ACTION_FALLING, -1
6567 Ydiamond_e, FALSE, FALSE,
6568 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6571 Ydiamond_eB, FALSE, TRUE,
6572 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6575 Ydiamond_w, FALSE, FALSE,
6576 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6579 Ydiamond_wB, FALSE, TRUE,
6580 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6583 Ydiamond_eat, FALSE, FALSE,
6584 EL_DIAMOND, ACTION_COLLECTING, -1
6587 Ydiamond_stone, FALSE, FALSE,
6588 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6591 Xdrip_fall, TRUE, FALSE,
6592 EL_AMOEBA_DROP, -1, -1
6595 Xdrip_stretch, FALSE, FALSE,
6596 EL_AMOEBA_DROP, ACTION_FALLING, -1
6599 Xdrip_stretchB, FALSE, TRUE,
6600 EL_AMOEBA_DROP, ACTION_FALLING, -1
6603 Xdrip_eat, FALSE, FALSE,
6604 EL_AMOEBA_DROP, ACTION_GROWING, -1
6607 Ydrip_s1, FALSE, FALSE,
6608 EL_AMOEBA_DROP, ACTION_FALLING, -1
6611 Ydrip_s1B, FALSE, TRUE,
6612 EL_AMOEBA_DROP, ACTION_FALLING, -1
6615 Ydrip_s2, FALSE, FALSE,
6616 EL_AMOEBA_DROP, ACTION_FALLING, -1
6619 Ydrip_s2B, FALSE, TRUE,
6620 EL_AMOEBA_DROP, ACTION_FALLING, -1
6627 Xbomb_pause, FALSE, FALSE,
6631 Xbomb_fall, FALSE, FALSE,
6635 Ybomb_s, FALSE, FALSE,
6636 EL_BOMB, ACTION_FALLING, -1
6639 Ybomb_sB, FALSE, TRUE,
6640 EL_BOMB, ACTION_FALLING, -1
6643 Ybomb_e, FALSE, FALSE,
6644 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6647 Ybomb_eB, FALSE, TRUE,
6648 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6651 Ybomb_w, FALSE, FALSE,
6652 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6655 Ybomb_wB, FALSE, TRUE,
6656 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6659 Ybomb_eat, FALSE, FALSE,
6660 EL_BOMB, ACTION_ACTIVATING, -1
6663 Xballoon, TRUE, FALSE,
6667 Yballoon_n, FALSE, FALSE,
6668 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6671 Yballoon_nB, FALSE, TRUE,
6672 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6675 Yballoon_e, FALSE, FALSE,
6676 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6679 Yballoon_eB, FALSE, TRUE,
6680 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6683 Yballoon_s, FALSE, FALSE,
6684 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6687 Yballoon_sB, FALSE, TRUE,
6688 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6691 Yballoon_w, FALSE, FALSE,
6692 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6695 Yballoon_wB, FALSE, TRUE,
6696 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6699 Xgrass, TRUE, FALSE,
6700 EL_EMC_GRASS, -1, -1
6703 Ygrass_nB, FALSE, FALSE,
6704 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6707 Ygrass_eB, FALSE, FALSE,
6708 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6711 Ygrass_sB, FALSE, FALSE,
6712 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6715 Ygrass_wB, FALSE, FALSE,
6716 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6723 Ydirt_nB, FALSE, FALSE,
6724 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6727 Ydirt_eB, FALSE, FALSE,
6728 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6731 Ydirt_sB, FALSE, FALSE,
6732 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6735 Ydirt_wB, FALSE, FALSE,
6736 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6739 Xacid_ne, TRUE, FALSE,
6740 EL_ACID_POOL_TOPRIGHT, -1, -1
6743 Xacid_se, TRUE, FALSE,
6744 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6747 Xacid_s, TRUE, FALSE,
6748 EL_ACID_POOL_BOTTOM, -1, -1
6751 Xacid_sw, TRUE, FALSE,
6752 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6755 Xacid_nw, TRUE, FALSE,
6756 EL_ACID_POOL_TOPLEFT, -1, -1
6759 Xacid_1, TRUE, FALSE,
6763 Xacid_2, FALSE, FALSE,
6767 Xacid_3, FALSE, FALSE,
6771 Xacid_4, FALSE, FALSE,
6775 Xacid_5, FALSE, FALSE,
6779 Xacid_6, FALSE, FALSE,
6783 Xacid_7, FALSE, FALSE,
6787 Xacid_8, FALSE, FALSE,
6791 Xball_1, TRUE, FALSE,
6792 EL_EMC_MAGIC_BALL, -1, -1
6795 Xball_1B, FALSE, FALSE,
6796 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6799 Xball_2, FALSE, FALSE,
6800 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6803 Xball_2B, FALSE, FALSE,
6804 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6807 Yball_eat, FALSE, FALSE,
6808 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6811 Ykey_1_eat, FALSE, FALSE,
6812 EL_EM_KEY_1, ACTION_COLLECTING, -1
6815 Ykey_2_eat, FALSE, FALSE,
6816 EL_EM_KEY_2, ACTION_COLLECTING, -1
6819 Ykey_3_eat, FALSE, FALSE,
6820 EL_EM_KEY_3, ACTION_COLLECTING, -1
6823 Ykey_4_eat, FALSE, FALSE,
6824 EL_EM_KEY_4, ACTION_COLLECTING, -1
6827 Ykey_5_eat, FALSE, FALSE,
6828 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6831 Ykey_6_eat, FALSE, FALSE,
6832 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6835 Ykey_7_eat, FALSE, FALSE,
6836 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6839 Ykey_8_eat, FALSE, FALSE,
6840 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6843 Ylenses_eat, FALSE, FALSE,
6844 EL_EMC_LENSES, ACTION_COLLECTING, -1
6847 Ymagnify_eat, FALSE, FALSE,
6848 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6851 Ygrass_eat, FALSE, FALSE,
6852 EL_EMC_GRASS, ACTION_SNAPPING, -1
6855 Ydirt_eat, FALSE, FALSE,
6856 EL_SAND, ACTION_SNAPPING, -1
6859 Xgrow_ns, TRUE, FALSE,
6860 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6863 Ygrow_ns_eat, FALSE, FALSE,
6864 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6867 Xgrow_ew, TRUE, FALSE,
6868 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6871 Ygrow_ew_eat, FALSE, FALSE,
6872 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6875 Xwonderwall, TRUE, FALSE,
6876 EL_MAGIC_WALL, -1, -1
6879 XwonderwallB, FALSE, FALSE,
6880 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6883 Xamoeba_1, TRUE, FALSE,
6884 EL_AMOEBA_DRY, ACTION_OTHER, -1
6887 Xamoeba_2, FALSE, FALSE,
6888 EL_AMOEBA_DRY, ACTION_OTHER, -1
6891 Xamoeba_3, FALSE, FALSE,
6892 EL_AMOEBA_DRY, ACTION_OTHER, -1
6895 Xamoeba_4, FALSE, FALSE,
6896 EL_AMOEBA_DRY, ACTION_OTHER, -1
6899 Xamoeba_5, TRUE, FALSE,
6900 EL_AMOEBA_WET, ACTION_OTHER, -1
6903 Xamoeba_6, FALSE, FALSE,
6904 EL_AMOEBA_WET, ACTION_OTHER, -1
6907 Xamoeba_7, FALSE, FALSE,
6908 EL_AMOEBA_WET, ACTION_OTHER, -1
6911 Xamoeba_8, FALSE, FALSE,
6912 EL_AMOEBA_WET, ACTION_OTHER, -1
6915 Xdoor_1, TRUE, FALSE,
6916 EL_EM_GATE_1, -1, -1
6919 Xdoor_2, TRUE, FALSE,
6920 EL_EM_GATE_2, -1, -1
6923 Xdoor_3, TRUE, FALSE,
6924 EL_EM_GATE_3, -1, -1
6927 Xdoor_4, TRUE, FALSE,
6928 EL_EM_GATE_4, -1, -1
6931 Xdoor_5, TRUE, FALSE,
6932 EL_EMC_GATE_5, -1, -1
6935 Xdoor_6, TRUE, FALSE,
6936 EL_EMC_GATE_6, -1, -1
6939 Xdoor_7, TRUE, FALSE,
6940 EL_EMC_GATE_7, -1, -1
6943 Xdoor_8, TRUE, FALSE,
6944 EL_EMC_GATE_8, -1, -1
6947 Xkey_1, TRUE, FALSE,
6951 Xkey_2, TRUE, FALSE,
6955 Xkey_3, TRUE, FALSE,
6959 Xkey_4, TRUE, FALSE,
6963 Xkey_5, TRUE, FALSE,
6964 EL_EMC_KEY_5, -1, -1
6967 Xkey_6, TRUE, FALSE,
6968 EL_EMC_KEY_6, -1, -1
6971 Xkey_7, TRUE, FALSE,
6972 EL_EMC_KEY_7, -1, -1
6975 Xkey_8, TRUE, FALSE,
6976 EL_EMC_KEY_8, -1, -1
6979 Xwind_n, TRUE, FALSE,
6980 EL_BALLOON_SWITCH_UP, -1, -1
6983 Xwind_e, TRUE, FALSE,
6984 EL_BALLOON_SWITCH_RIGHT, -1, -1
6987 Xwind_s, TRUE, FALSE,
6988 EL_BALLOON_SWITCH_DOWN, -1, -1
6991 Xwind_w, TRUE, FALSE,
6992 EL_BALLOON_SWITCH_LEFT, -1, -1
6995 Xwind_nesw, TRUE, FALSE,
6996 EL_BALLOON_SWITCH_ANY, -1, -1
6999 Xwind_stop, TRUE, FALSE,
7000 EL_BALLOON_SWITCH_NONE, -1, -1
7004 EL_EM_EXIT_CLOSED, -1, -1
7007 Xexit_1, TRUE, FALSE,
7008 EL_EM_EXIT_OPEN, -1, -1
7011 Xexit_2, FALSE, FALSE,
7012 EL_EM_EXIT_OPEN, -1, -1
7015 Xexit_3, FALSE, FALSE,
7016 EL_EM_EXIT_OPEN, -1, -1
7019 Xdynamite, TRUE, FALSE,
7020 EL_EM_DYNAMITE, -1, -1
7023 Ydynamite_eat, FALSE, FALSE,
7024 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
7027 Xdynamite_1, TRUE, FALSE,
7028 EL_EM_DYNAMITE_ACTIVE, -1, -1
7031 Xdynamite_2, FALSE, FALSE,
7032 EL_EM_DYNAMITE_ACTIVE, -1, -1
7035 Xdynamite_3, FALSE, FALSE,
7036 EL_EM_DYNAMITE_ACTIVE, -1, -1
7039 Xdynamite_4, FALSE, FALSE,
7040 EL_EM_DYNAMITE_ACTIVE, -1, -1
7043 Xbumper, TRUE, FALSE,
7044 EL_EMC_SPRING_BUMPER, -1, -1
7047 XbumperB, FALSE, FALSE,
7048 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7051 Xwheel, TRUE, FALSE,
7052 EL_ROBOT_WHEEL, -1, -1
7055 XwheelB, FALSE, FALSE,
7056 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7059 Xswitch, TRUE, FALSE,
7060 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7063 XswitchB, FALSE, FALSE,
7064 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7068 EL_QUICKSAND_EMPTY, -1, -1
7071 Xsand_stone, TRUE, FALSE,
7072 EL_QUICKSAND_FULL, -1, -1
7075 Xsand_stonein_1, FALSE, TRUE,
7076 EL_ROCK, ACTION_FILLING, -1
7079 Xsand_stonein_2, FALSE, TRUE,
7080 EL_ROCK, ACTION_FILLING, -1
7083 Xsand_stonein_3, FALSE, TRUE,
7084 EL_ROCK, ACTION_FILLING, -1
7087 Xsand_stonein_4, FALSE, TRUE,
7088 EL_ROCK, ACTION_FILLING, -1
7092 Xsand_stonesand_1, FALSE, FALSE,
7093 EL_QUICKSAND_EMPTYING, -1, -1
7096 Xsand_stonesand_2, FALSE, FALSE,
7097 EL_QUICKSAND_EMPTYING, -1, -1
7100 Xsand_stonesand_3, FALSE, FALSE,
7101 EL_QUICKSAND_EMPTYING, -1, -1
7104 Xsand_stonesand_4, FALSE, FALSE,
7105 EL_QUICKSAND_EMPTYING, -1, -1
7108 Xsand_stonesand_quickout_1, FALSE, FALSE,
7109 EL_QUICKSAND_EMPTYING, -1, -1
7112 Xsand_stonesand_quickout_2, FALSE, FALSE,
7113 EL_QUICKSAND_EMPTYING, -1, -1
7117 Xsand_stonesand_1, FALSE, FALSE,
7118 EL_QUICKSAND_FULL, -1, -1
7121 Xsand_stonesand_2, FALSE, FALSE,
7122 EL_QUICKSAND_FULL, -1, -1
7125 Xsand_stonesand_3, FALSE, FALSE,
7126 EL_QUICKSAND_FULL, -1, -1
7129 Xsand_stonesand_4, FALSE, FALSE,
7130 EL_QUICKSAND_FULL, -1, -1
7134 Xsand_stoneout_1, FALSE, FALSE,
7135 EL_ROCK, ACTION_EMPTYING, -1
7138 Xsand_stoneout_2, FALSE, FALSE,
7139 EL_ROCK, ACTION_EMPTYING, -1
7143 Xsand_sandstone_1, FALSE, FALSE,
7144 EL_QUICKSAND_FILLING, -1, -1
7147 Xsand_sandstone_2, FALSE, FALSE,
7148 EL_QUICKSAND_FILLING, -1, -1
7151 Xsand_sandstone_3, FALSE, FALSE,
7152 EL_QUICKSAND_FILLING, -1, -1
7155 Xsand_sandstone_4, FALSE, FALSE,
7156 EL_QUICKSAND_FILLING, -1, -1
7160 Xsand_sandstone_1, FALSE, FALSE,
7161 EL_QUICKSAND_FULL, -1, -1
7164 Xsand_sandstone_2, FALSE, FALSE,
7165 EL_QUICKSAND_FULL, -1, -1
7168 Xsand_sandstone_3, FALSE, FALSE,
7169 EL_QUICKSAND_FULL, -1, -1
7172 Xsand_sandstone_4, FALSE, FALSE,
7173 EL_QUICKSAND_FULL, -1, -1
7177 Xplant, TRUE, FALSE,
7178 EL_EMC_PLANT, -1, -1
7181 Yplant, FALSE, FALSE,
7182 EL_EMC_PLANT, -1, -1
7185 Xlenses, TRUE, FALSE,
7186 EL_EMC_LENSES, -1, -1
7189 Xmagnify, TRUE, FALSE,
7190 EL_EMC_MAGNIFIER, -1, -1
7193 Xdripper, TRUE, FALSE,
7194 EL_EMC_DRIPPER, -1, -1
7197 XdripperB, FALSE, FALSE,
7198 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7201 Xfake_blank, TRUE, FALSE,
7202 EL_INVISIBLE_WALL, -1, -1
7205 Xfake_blankB, FALSE, FALSE,
7206 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7209 Xfake_grass, TRUE, FALSE,
7210 EL_EMC_FAKE_GRASS, -1, -1
7213 Xfake_grassB, FALSE, FALSE,
7214 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7217 Xfake_door_1, TRUE, FALSE,
7218 EL_EM_GATE_1_GRAY, -1, -1
7221 Xfake_door_2, TRUE, FALSE,
7222 EL_EM_GATE_2_GRAY, -1, -1
7225 Xfake_door_3, TRUE, FALSE,
7226 EL_EM_GATE_3_GRAY, -1, -1
7229 Xfake_door_4, TRUE, FALSE,
7230 EL_EM_GATE_4_GRAY, -1, -1
7233 Xfake_door_5, TRUE, FALSE,
7234 EL_EMC_GATE_5_GRAY, -1, -1
7237 Xfake_door_6, TRUE, FALSE,
7238 EL_EMC_GATE_6_GRAY, -1, -1
7241 Xfake_door_7, TRUE, FALSE,
7242 EL_EMC_GATE_7_GRAY, -1, -1
7245 Xfake_door_8, TRUE, FALSE,
7246 EL_EMC_GATE_8_GRAY, -1, -1
7249 Xfake_acid_1, TRUE, FALSE,
7250 EL_EMC_FAKE_ACID, -1, -1
7253 Xfake_acid_2, FALSE, FALSE,
7254 EL_EMC_FAKE_ACID, -1, -1
7257 Xfake_acid_3, FALSE, FALSE,
7258 EL_EMC_FAKE_ACID, -1, -1
7261 Xfake_acid_4, FALSE, FALSE,
7262 EL_EMC_FAKE_ACID, -1, -1
7265 Xfake_acid_5, FALSE, FALSE,
7266 EL_EMC_FAKE_ACID, -1, -1
7269 Xfake_acid_6, FALSE, FALSE,
7270 EL_EMC_FAKE_ACID, -1, -1
7273 Xfake_acid_7, FALSE, FALSE,
7274 EL_EMC_FAKE_ACID, -1, -1
7277 Xfake_acid_8, FALSE, FALSE,
7278 EL_EMC_FAKE_ACID, -1, -1
7281 Xsteel_1, TRUE, FALSE,
7282 EL_STEELWALL, -1, -1
7285 Xsteel_2, TRUE, FALSE,
7286 EL_EMC_STEELWALL_2, -1, -1
7289 Xsteel_3, TRUE, FALSE,
7290 EL_EMC_STEELWALL_3, -1, -1
7293 Xsteel_4, TRUE, FALSE,
7294 EL_EMC_STEELWALL_4, -1, -1
7297 Xwall_1, TRUE, FALSE,
7301 Xwall_2, TRUE, FALSE,
7302 EL_EMC_WALL_14, -1, -1
7305 Xwall_3, TRUE, FALSE,
7306 EL_EMC_WALL_15, -1, -1
7309 Xwall_4, TRUE, FALSE,
7310 EL_EMC_WALL_16, -1, -1
7313 Xround_wall_1, TRUE, FALSE,
7314 EL_WALL_SLIPPERY, -1, -1
7317 Xround_wall_2, TRUE, FALSE,
7318 EL_EMC_WALL_SLIPPERY_2, -1, -1
7321 Xround_wall_3, TRUE, FALSE,
7322 EL_EMC_WALL_SLIPPERY_3, -1, -1
7325 Xround_wall_4, TRUE, FALSE,
7326 EL_EMC_WALL_SLIPPERY_4, -1, -1
7329 Xdecor_1, TRUE, FALSE,
7330 EL_EMC_WALL_8, -1, -1
7333 Xdecor_2, TRUE, FALSE,
7334 EL_EMC_WALL_6, -1, -1
7337 Xdecor_3, TRUE, FALSE,
7338 EL_EMC_WALL_4, -1, -1
7341 Xdecor_4, TRUE, FALSE,
7342 EL_EMC_WALL_7, -1, -1
7345 Xdecor_5, TRUE, FALSE,
7346 EL_EMC_WALL_5, -1, -1
7349 Xdecor_6, TRUE, FALSE,
7350 EL_EMC_WALL_9, -1, -1
7353 Xdecor_7, TRUE, FALSE,
7354 EL_EMC_WALL_10, -1, -1
7357 Xdecor_8, TRUE, FALSE,
7358 EL_EMC_WALL_1, -1, -1
7361 Xdecor_9, TRUE, FALSE,
7362 EL_EMC_WALL_2, -1, -1
7365 Xdecor_10, TRUE, FALSE,
7366 EL_EMC_WALL_3, -1, -1
7369 Xdecor_11, TRUE, FALSE,
7370 EL_EMC_WALL_11, -1, -1
7373 Xdecor_12, TRUE, FALSE,
7374 EL_EMC_WALL_12, -1, -1
7377 Xalpha_0, TRUE, FALSE,
7378 EL_CHAR('0'), -1, -1
7381 Xalpha_1, TRUE, FALSE,
7382 EL_CHAR('1'), -1, -1
7385 Xalpha_2, TRUE, FALSE,
7386 EL_CHAR('2'), -1, -1
7389 Xalpha_3, TRUE, FALSE,
7390 EL_CHAR('3'), -1, -1
7393 Xalpha_4, TRUE, FALSE,
7394 EL_CHAR('4'), -1, -1
7397 Xalpha_5, TRUE, FALSE,
7398 EL_CHAR('5'), -1, -1
7401 Xalpha_6, TRUE, FALSE,
7402 EL_CHAR('6'), -1, -1
7405 Xalpha_7, TRUE, FALSE,
7406 EL_CHAR('7'), -1, -1
7409 Xalpha_8, TRUE, FALSE,
7410 EL_CHAR('8'), -1, -1
7413 Xalpha_9, TRUE, FALSE,
7414 EL_CHAR('9'), -1, -1
7417 Xalpha_excla, TRUE, FALSE,
7418 EL_CHAR('!'), -1, -1
7421 Xalpha_quote, TRUE, FALSE,
7422 EL_CHAR('"'), -1, -1
7425 Xalpha_comma, TRUE, FALSE,
7426 EL_CHAR(','), -1, -1
7429 Xalpha_minus, TRUE, FALSE,
7430 EL_CHAR('-'), -1, -1
7433 Xalpha_perio, TRUE, FALSE,
7434 EL_CHAR('.'), -1, -1
7437 Xalpha_colon, TRUE, FALSE,
7438 EL_CHAR(':'), -1, -1
7441 Xalpha_quest, TRUE, FALSE,
7442 EL_CHAR('?'), -1, -1
7445 Xalpha_a, TRUE, FALSE,
7446 EL_CHAR('A'), -1, -1
7449 Xalpha_b, TRUE, FALSE,
7450 EL_CHAR('B'), -1, -1
7453 Xalpha_c, TRUE, FALSE,
7454 EL_CHAR('C'), -1, -1
7457 Xalpha_d, TRUE, FALSE,
7458 EL_CHAR('D'), -1, -1
7461 Xalpha_e, TRUE, FALSE,
7462 EL_CHAR('E'), -1, -1
7465 Xalpha_f, TRUE, FALSE,
7466 EL_CHAR('F'), -1, -1
7469 Xalpha_g, TRUE, FALSE,
7470 EL_CHAR('G'), -1, -1
7473 Xalpha_h, TRUE, FALSE,
7474 EL_CHAR('H'), -1, -1
7477 Xalpha_i, TRUE, FALSE,
7478 EL_CHAR('I'), -1, -1
7481 Xalpha_j, TRUE, FALSE,
7482 EL_CHAR('J'), -1, -1
7485 Xalpha_k, TRUE, FALSE,
7486 EL_CHAR('K'), -1, -1
7489 Xalpha_l, TRUE, FALSE,
7490 EL_CHAR('L'), -1, -1
7493 Xalpha_m, TRUE, FALSE,
7494 EL_CHAR('M'), -1, -1
7497 Xalpha_n, TRUE, FALSE,
7498 EL_CHAR('N'), -1, -1
7501 Xalpha_o, TRUE, FALSE,
7502 EL_CHAR('O'), -1, -1
7505 Xalpha_p, TRUE, FALSE,
7506 EL_CHAR('P'), -1, -1
7509 Xalpha_q, TRUE, FALSE,
7510 EL_CHAR('Q'), -1, -1
7513 Xalpha_r, TRUE, FALSE,
7514 EL_CHAR('R'), -1, -1
7517 Xalpha_s, TRUE, FALSE,
7518 EL_CHAR('S'), -1, -1
7521 Xalpha_t, TRUE, FALSE,
7522 EL_CHAR('T'), -1, -1
7525 Xalpha_u, TRUE, FALSE,
7526 EL_CHAR('U'), -1, -1
7529 Xalpha_v, TRUE, FALSE,
7530 EL_CHAR('V'), -1, -1
7533 Xalpha_w, TRUE, FALSE,
7534 EL_CHAR('W'), -1, -1
7537 Xalpha_x, TRUE, FALSE,
7538 EL_CHAR('X'), -1, -1
7541 Xalpha_y, TRUE, FALSE,
7542 EL_CHAR('Y'), -1, -1
7545 Xalpha_z, TRUE, FALSE,
7546 EL_CHAR('Z'), -1, -1
7549 Xalpha_arrow_e, TRUE, FALSE,
7550 EL_CHAR('>'), -1, -1
7553 Xalpha_arrow_w, TRUE, FALSE,
7554 EL_CHAR('<'), -1, -1
7557 Xalpha_copyr, TRUE, FALSE,
7558 EL_CHAR('©'), -1, -1
7562 Xboom_bug, FALSE, FALSE,
7563 EL_BUG, ACTION_EXPLODING, -1
7566 Xboom_bomb, FALSE, FALSE,
7567 EL_BOMB, ACTION_EXPLODING, -1
7570 Xboom_android, FALSE, FALSE,
7571 EL_EMC_ANDROID, ACTION_OTHER, -1
7574 Xboom_1, FALSE, FALSE,
7575 EL_DEFAULT, ACTION_EXPLODING, -1
7578 Xboom_2, FALSE, FALSE,
7579 EL_DEFAULT, ACTION_EXPLODING, -1
7582 Znormal, FALSE, FALSE,
7586 Zdynamite, FALSE, FALSE,
7590 Zplayer, FALSE, FALSE,
7594 ZBORDER, FALSE, FALSE,
7604 static struct Mapping_EM_to_RND_player
7613 em_player_mapping_list[] =
7617 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7621 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7625 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7629 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7633 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7637 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7641 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7645 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7649 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7653 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7657 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7661 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7665 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7669 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7673 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7677 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7681 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7685 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7689 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7693 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7697 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7701 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7705 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7709 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7713 EL_PLAYER_1, ACTION_DEFAULT, -1,
7717 EL_PLAYER_2, ACTION_DEFAULT, -1,
7721 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7725 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7729 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7733 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7737 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7741 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7745 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7749 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7753 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7757 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7761 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7765 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7769 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7773 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7777 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7781 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7785 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7789 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7793 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7797 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7801 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7805 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7809 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7813 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7817 EL_PLAYER_3, ACTION_DEFAULT, -1,
7821 EL_PLAYER_4, ACTION_DEFAULT, -1,
7830 int map_element_RND_to_EM(int element_rnd)
7832 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7833 static boolean mapping_initialized = FALSE;
7835 if (!mapping_initialized)
7839 /* return "Xalpha_quest" for all undefined elements in mapping array */
7840 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7841 mapping_RND_to_EM[i] = Xalpha_quest;
7843 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7844 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7845 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7846 em_object_mapping_list[i].element_em;
7848 mapping_initialized = TRUE;
7851 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7852 return mapping_RND_to_EM[element_rnd];
7854 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7859 int map_element_EM_to_RND(int element_em)
7861 static unsigned short mapping_EM_to_RND[TILE_MAX];
7862 static boolean mapping_initialized = FALSE;
7864 if (!mapping_initialized)
7868 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7869 for (i = 0; i < TILE_MAX; i++)
7870 mapping_EM_to_RND[i] = EL_UNKNOWN;
7872 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7873 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7874 em_object_mapping_list[i].element_rnd;
7876 mapping_initialized = TRUE;
7879 if (element_em >= 0 && element_em < TILE_MAX)
7880 return mapping_EM_to_RND[element_em];
7882 Error(ERR_WARN, "invalid EM level element %d", element_em);
7887 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7889 struct LevelInfo_EM *level_em = level->native_em_level;
7890 struct LEVEL *lev = level_em->lev;
7893 for (i = 0; i < TILE_MAX; i++)
7894 lev->android_array[i] = Xblank;
7896 for (i = 0; i < level->num_android_clone_elements; i++)
7898 int element_rnd = level->android_clone_element[i];
7899 int element_em = map_element_RND_to_EM(element_rnd);
7901 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7902 if (em_object_mapping_list[j].element_rnd == element_rnd)
7903 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7907 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7909 struct LevelInfo_EM *level_em = level->native_em_level;
7910 struct LEVEL *lev = level_em->lev;
7913 level->num_android_clone_elements = 0;
7915 for (i = 0; i < TILE_MAX; i++)
7917 int element_em = lev->android_array[i];
7919 boolean element_found = FALSE;
7921 if (element_em == Xblank)
7924 element_rnd = map_element_EM_to_RND(element_em);
7926 for (j = 0; j < level->num_android_clone_elements; j++)
7927 if (level->android_clone_element[j] == element_rnd)
7928 element_found = TRUE;
7932 level->android_clone_element[level->num_android_clone_elements++] =
7935 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7940 if (level->num_android_clone_elements == 0)
7942 level->num_android_clone_elements = 1;
7943 level->android_clone_element[0] = EL_EMPTY;
7947 int map_direction_RND_to_EM(int direction)
7949 return (direction == MV_UP ? 0 :
7950 direction == MV_RIGHT ? 1 :
7951 direction == MV_DOWN ? 2 :
7952 direction == MV_LEFT ? 3 :
7956 int map_direction_EM_to_RND(int direction)
7958 return (direction == 0 ? MV_UP :
7959 direction == 1 ? MV_RIGHT :
7960 direction == 2 ? MV_DOWN :
7961 direction == 3 ? MV_LEFT :
7965 int map_element_RND_to_SP(int element_rnd)
7967 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7969 if (element_rnd >= EL_SP_START &&
7970 element_rnd <= EL_SP_END)
7971 element_sp = element_rnd - EL_SP_START;
7972 else if (element_rnd == EL_EMPTY_SPACE)
7974 else if (element_rnd == EL_INVISIBLE_WALL)
7980 int map_element_SP_to_RND(int element_sp)
7982 int element_rnd = EL_UNKNOWN;
7984 if (element_sp >= 0x00 &&
7986 element_rnd = EL_SP_START + element_sp;
7987 else if (element_sp == 0x28)
7988 element_rnd = EL_INVISIBLE_WALL;
7993 int map_action_SP_to_RND(int action_sp)
7997 case actActive: return ACTION_ACTIVE;
7998 case actImpact: return ACTION_IMPACT;
7999 case actExploding: return ACTION_EXPLODING;
8000 case actDigging: return ACTION_DIGGING;
8001 case actSnapping: return ACTION_SNAPPING;
8002 case actCollecting: return ACTION_COLLECTING;
8003 case actPassing: return ACTION_PASSING;
8004 case actPushing: return ACTION_PUSHING;
8005 case actDropping: return ACTION_DROPPING;
8007 default: return ACTION_DEFAULT;
8011 int get_next_element(int element)
8015 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8016 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8017 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8018 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8019 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8020 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8021 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8022 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8023 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8024 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8025 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8027 default: return element;
8032 int el_act_dir2img(int element, int action, int direction)
8034 element = GFX_ELEMENT(element);
8036 if (direction == MV_NONE)
8037 return element_info[element].graphic[action];
8039 direction = MV_DIR_TO_BIT(direction);
8041 return element_info[element].direction_graphic[action][direction];
8044 int el_act_dir2img(int element, int action, int direction)
8046 element = GFX_ELEMENT(element);
8047 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8049 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8050 return element_info[element].direction_graphic[action][direction];
8055 static int el_act_dir2crm(int element, int action, int direction)
8057 element = GFX_ELEMENT(element);
8059 if (direction == MV_NONE)
8060 return element_info[element].crumbled[action];
8062 direction = MV_DIR_TO_BIT(direction);
8064 return element_info[element].direction_crumbled[action][direction];
8067 static int el_act_dir2crm(int element, int action, int direction)
8069 element = GFX_ELEMENT(element);
8070 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8072 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8073 return element_info[element].direction_crumbled[action][direction];
8077 int el_act2img(int element, int action)
8079 element = GFX_ELEMENT(element);
8081 return element_info[element].graphic[action];
8084 int el_act2crm(int element, int action)
8086 element = GFX_ELEMENT(element);
8088 return element_info[element].crumbled[action];
8091 int el_dir2img(int element, int direction)
8093 element = GFX_ELEMENT(element);
8095 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8098 int el2baseimg(int element)
8100 return element_info[element].graphic[ACTION_DEFAULT];
8103 int el2img(int element)
8105 element = GFX_ELEMENT(element);
8107 return element_info[element].graphic[ACTION_DEFAULT];
8110 int el2edimg(int element)
8112 element = GFX_ELEMENT(element);
8114 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8117 int el2preimg(int element)
8119 element = GFX_ELEMENT(element);
8121 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8124 int el2panelimg(int element)
8126 element = GFX_ELEMENT(element);
8128 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8131 int font2baseimg(int font_nr)
8133 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8136 int getBeltNrFromBeltElement(int element)
8138 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8139 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8140 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8143 int getBeltNrFromBeltActiveElement(int element)
8145 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8146 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8147 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8150 int getBeltNrFromBeltSwitchElement(int element)
8152 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8153 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8154 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8157 int getBeltDirNrFromBeltElement(int element)
8159 static int belt_base_element[4] =
8161 EL_CONVEYOR_BELT_1_LEFT,
8162 EL_CONVEYOR_BELT_2_LEFT,
8163 EL_CONVEYOR_BELT_3_LEFT,
8164 EL_CONVEYOR_BELT_4_LEFT
8167 int belt_nr = getBeltNrFromBeltElement(element);
8168 int belt_dir_nr = element - belt_base_element[belt_nr];
8170 return (belt_dir_nr % 3);
8173 int getBeltDirNrFromBeltSwitchElement(int element)
8175 static int belt_base_element[4] =
8177 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8178 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8179 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8180 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8183 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8184 int belt_dir_nr = element - belt_base_element[belt_nr];
8186 return (belt_dir_nr % 3);
8189 int getBeltDirFromBeltElement(int element)
8191 static int belt_move_dir[3] =
8198 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8200 return belt_move_dir[belt_dir_nr];
8203 int getBeltDirFromBeltSwitchElement(int element)
8205 static int belt_move_dir[3] =
8212 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8214 return belt_move_dir[belt_dir_nr];
8217 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8219 static int belt_base_element[4] =
8221 EL_CONVEYOR_BELT_1_LEFT,
8222 EL_CONVEYOR_BELT_2_LEFT,
8223 EL_CONVEYOR_BELT_3_LEFT,
8224 EL_CONVEYOR_BELT_4_LEFT
8227 return belt_base_element[belt_nr] + belt_dir_nr;
8230 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8232 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8234 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8237 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8239 static int belt_base_element[4] =
8241 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8242 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8243 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8244 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8247 return belt_base_element[belt_nr] + belt_dir_nr;
8250 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8252 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8254 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8257 int getNumActivePlayers_EM()
8259 int num_players = 0;
8265 for (i = 0; i < MAX_PLAYERS; i++)
8266 if (tape.player_participates[i])
8272 int getGameFrameDelay_EM(int native_em_game_frame_delay)
8274 int game_frame_delay_value;
8276 game_frame_delay_value =
8277 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
8278 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
8281 if (tape.playing && tape.warp_forward && !tape.pausing)
8282 game_frame_delay_value = 0;
8284 return game_frame_delay_value;
8287 unsigned int InitRND(int seed)
8289 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8290 return InitEngineRandom_EM(seed);
8291 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8292 return InitEngineRandom_SP(seed);
8294 return InitEngineRandom_RND(seed);
8298 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
8299 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
8302 inline static int get_effective_element_EM(int tile, int frame_em)
8304 int element = object_mapping[tile].element_rnd;
8305 int action = object_mapping[tile].action;
8306 boolean is_backside = object_mapping[tile].is_backside;
8307 boolean action_removing = (action == ACTION_DIGGING ||
8308 action == ACTION_SNAPPING ||
8309 action == ACTION_COLLECTING);
8315 case Yacid_splash_eB:
8316 case Yacid_splash_wB:
8317 return (frame_em > 5 ? EL_EMPTY : element);
8321 case Ydiamond_stone:
8322 // if (!game.use_native_emc_graphics_engine)
8330 else /* frame_em == 7 */
8334 case Yacid_splash_eB:
8335 case Yacid_splash_wB:
8338 case Yemerald_stone:
8341 case Ydiamond_stone:
8345 case Xdrip_stretchB:
8364 case Xsand_stonein_1:
8365 case Xsand_stonein_2:
8366 case Xsand_stonein_3:
8367 case Xsand_stonein_4:
8371 return (is_backside || action_removing ? EL_EMPTY : element);
8376 inline static boolean check_linear_animation_EM(int tile)
8380 case Xsand_stonesand_1:
8381 case Xsand_stonesand_quickout_1:
8382 case Xsand_sandstone_1:
8383 case Xsand_stonein_1:
8384 case Xsand_stoneout_1:
8404 case Yacid_splash_eB:
8405 case Yacid_splash_wB:
8406 case Yemerald_stone:
8414 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8415 boolean has_crumbled_graphics,
8416 int crumbled, int sync_frame)
8418 /* if element can be crumbled, but certain action graphics are just empty
8419 space (like instantly snapping sand to empty space in 1 frame), do not
8420 treat these empty space graphics as crumbled graphics in EMC engine */
8421 if (crumbled == IMG_EMPTY_SPACE)
8422 has_crumbled_graphics = FALSE;
8424 if (has_crumbled_graphics)
8426 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8427 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8428 g_crumbled->anim_delay,
8429 g_crumbled->anim_mode,
8430 g_crumbled->anim_start_frame,
8433 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8434 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8436 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8438 g_em->has_crumbled_graphics = TRUE;
8442 g_em->crumbled_bitmap = NULL;
8443 g_em->crumbled_src_x = 0;
8444 g_em->crumbled_src_y = 0;
8445 g_em->crumbled_border_size = 0;
8447 g_em->has_crumbled_graphics = FALSE;
8451 void ResetGfxAnimation_EM(int x, int y, int tile)
8456 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8457 int tile, int frame_em, int x, int y)
8459 int action = object_mapping[tile].action;
8461 int direction = object_mapping[tile].direction;
8462 int effective_element = get_effective_element_EM(tile, frame_em);
8463 int graphic = (direction == MV_NONE ?
8464 el_act2img(effective_element, action) :
8465 el_act_dir2img(effective_element, action, direction));
8466 struct GraphicInfo *g = &graphic_info[graphic];
8469 boolean action_removing = (action == ACTION_DIGGING ||
8470 action == ACTION_SNAPPING ||
8471 action == ACTION_COLLECTING);
8472 boolean action_moving = (action == ACTION_FALLING ||
8473 action == ACTION_MOVING ||
8474 action == ACTION_PUSHING ||
8475 action == ACTION_EATING ||
8476 action == ACTION_FILLING ||
8477 action == ACTION_EMPTYING);
8478 boolean action_falling = (action == ACTION_FALLING ||
8479 action == ACTION_FILLING ||
8480 action == ACTION_EMPTYING);
8482 /* special case: graphic uses "2nd movement tile" and has defined
8483 7 frames for movement animation (or less) => use default graphic
8484 for last (8th) frame which ends the movement animation */
8485 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8487 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
8488 graphic = (direction == MV_NONE ?
8489 el_act2img(effective_element, action) :
8490 el_act_dir2img(effective_element, action, direction));
8492 g = &graphic_info[graphic];
8496 if (tile == Xsand_stonesand_1 ||
8497 tile == Xsand_stonesand_2 ||
8498 tile == Xsand_stonesand_3 ||
8499 tile == Xsand_stonesand_4)
8500 printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
8504 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8508 // printf("::: resetting... [%d]\n", tile);
8511 if (action_removing || check_linear_animation_EM(tile))
8513 GfxFrame[x][y] = frame_em;
8515 // printf("::: resetting... [%d]\n", tile);
8518 else if (action_moving)
8520 boolean is_backside = object_mapping[tile].is_backside;
8524 int direction = object_mapping[tile].direction;
8525 int move_dir = (action_falling ? MV_DOWN : direction);
8530 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
8531 if (g->double_movement && frame_em == 0)
8535 // printf("::: resetting... [%d]\n", tile);
8539 if (move_dir == MV_LEFT)
8540 GfxFrame[x - 1][y] = GfxFrame[x][y];
8541 else if (move_dir == MV_RIGHT)
8542 GfxFrame[x + 1][y] = GfxFrame[x][y];
8543 else if (move_dir == MV_UP)
8544 GfxFrame[x][y - 1] = GfxFrame[x][y];
8545 else if (move_dir == MV_DOWN)
8546 GfxFrame[x][y + 1] = GfxFrame[x][y];
8553 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
8554 if (tile == Xsand_stonesand_quickout_1 ||
8555 tile == Xsand_stonesand_quickout_2)
8560 if (tile == Xsand_stonesand_1 ||
8561 tile == Xsand_stonesand_2 ||
8562 tile == Xsand_stonesand_3 ||
8563 tile == Xsand_stonesand_4)
8564 printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
8568 if (graphic_info[graphic].anim_global_sync)
8569 sync_frame = FrameCounter;
8570 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8571 sync_frame = GfxFrame[x][y];
8573 sync_frame = 0; /* playfield border (pseudo steel) */
8575 SetRandomAnimationValue(x, y);
8577 int frame = getAnimationFrame(g->anim_frames,
8580 g->anim_start_frame,
8583 g_em->unique_identifier =
8584 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8588 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8589 int tile, int frame_em, int x, int y)
8591 int action = object_mapping[tile].action;
8592 int direction = object_mapping[tile].direction;
8593 boolean is_backside = object_mapping[tile].is_backside;
8594 int effective_element = get_effective_element_EM(tile, frame_em);
8596 int effective_action = action;
8598 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
8600 int graphic = (direction == MV_NONE ?
8601 el_act2img(effective_element, effective_action) :
8602 el_act_dir2img(effective_element, effective_action,
8604 int crumbled = (direction == MV_NONE ?
8605 el_act2crm(effective_element, effective_action) :
8606 el_act_dir2crm(effective_element, effective_action,
8608 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8609 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8610 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8611 struct GraphicInfo *g = &graphic_info[graphic];
8613 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8617 /* special case: graphic uses "2nd movement tile" and has defined
8618 7 frames for movement animation (or less) => use default graphic
8619 for last (8th) frame which ends the movement animation */
8620 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8622 effective_action = ACTION_DEFAULT;
8623 graphic = (direction == MV_NONE ?
8624 el_act2img(effective_element, effective_action) :
8625 el_act_dir2img(effective_element, effective_action,
8627 crumbled = (direction == MV_NONE ?
8628 el_act2crm(effective_element, effective_action) :
8629 el_act_dir2crm(effective_element, effective_action,
8632 g = &graphic_info[graphic];
8642 if (frame_em == 0) /* reset animation frame for certain elements */
8644 if (check_linear_animation_EM(tile))
8649 if (graphic_info[graphic].anim_global_sync)
8650 sync_frame = FrameCounter;
8651 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8652 sync_frame = GfxFrame[x][y];
8654 sync_frame = 0; /* playfield border (pseudo steel) */
8656 SetRandomAnimationValue(x, y);
8661 int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
8662 i == Xdrip_stretchB ? 7 :
8663 i == Ydrip_s2 ? j + 8 :
8664 i == Ydrip_s2B ? j + 8 :
8673 i == Xfake_acid_1 ? 0 :
8674 i == Xfake_acid_2 ? 10 :
8675 i == Xfake_acid_3 ? 20 :
8676 i == Xfake_acid_4 ? 30 :
8677 i == Xfake_acid_5 ? 40 :
8678 i == Xfake_acid_6 ? 50 :
8679 i == Xfake_acid_7 ? 60 :
8680 i == Xfake_acid_8 ? 70 :
8682 i == Xball_2B ? j + 8 :
8683 i == Yball_eat ? j + 1 :
8684 i == Ykey_1_eat ? j + 1 :
8685 i == Ykey_2_eat ? j + 1 :
8686 i == Ykey_3_eat ? j + 1 :
8687 i == Ykey_4_eat ? j + 1 :
8688 i == Ykey_5_eat ? j + 1 :
8689 i == Ykey_6_eat ? j + 1 :
8690 i == Ykey_7_eat ? j + 1 :
8691 i == Ykey_8_eat ? j + 1 :
8692 i == Ylenses_eat ? j + 1 :
8693 i == Ymagnify_eat ? j + 1 :
8694 i == Ygrass_eat ? j + 1 :
8695 i == Ydirt_eat ? j + 1 :
8696 i == Xamoeba_1 ? 0 :
8697 i == Xamoeba_2 ? 1 :
8698 i == Xamoeba_3 ? 2 :
8699 i == Xamoeba_4 ? 3 :
8700 i == Xamoeba_5 ? 0 :
8701 i == Xamoeba_6 ? 1 :
8702 i == Xamoeba_7 ? 2 :
8703 i == Xamoeba_8 ? 3 :
8704 i == Xexit_2 ? j + 8 :
8705 i == Xexit_3 ? j + 16 :
8706 i == Xdynamite_1 ? 0 :
8707 i == Xdynamite_2 ? 8 :
8708 i == Xdynamite_3 ? 16 :
8709 i == Xdynamite_4 ? 24 :
8710 i == Xsand_stonein_1 ? j + 1 :
8711 i == Xsand_stonein_2 ? j + 9 :
8712 i == Xsand_stonein_3 ? j + 17 :
8713 i == Xsand_stonein_4 ? j + 25 :
8714 i == Xsand_stoneout_1 && j == 0 ? 0 :
8715 i == Xsand_stoneout_1 && j == 1 ? 0 :
8716 i == Xsand_stoneout_1 && j == 2 ? 1 :
8717 i == Xsand_stoneout_1 && j == 3 ? 2 :
8718 i == Xsand_stoneout_1 && j == 4 ? 2 :
8719 i == Xsand_stoneout_1 && j == 5 ? 3 :
8720 i == Xsand_stoneout_1 && j == 6 ? 4 :
8721 i == Xsand_stoneout_1 && j == 7 ? 4 :
8722 i == Xsand_stoneout_2 && j == 0 ? 5 :
8723 i == Xsand_stoneout_2 && j == 1 ? 6 :
8724 i == Xsand_stoneout_2 && j == 2 ? 7 :
8725 i == Xsand_stoneout_2 && j == 3 ? 8 :
8726 i == Xsand_stoneout_2 && j == 4 ? 9 :
8727 i == Xsand_stoneout_2 && j == 5 ? 11 :
8728 i == Xsand_stoneout_2 && j == 6 ? 13 :
8729 i == Xsand_stoneout_2 && j == 7 ? 15 :
8730 i == Xboom_bug && j == 1 ? 2 :
8731 i == Xboom_bug && j == 2 ? 2 :
8732 i == Xboom_bug && j == 3 ? 4 :
8733 i == Xboom_bug && j == 4 ? 4 :
8734 i == Xboom_bug && j == 5 ? 2 :
8735 i == Xboom_bug && j == 6 ? 2 :
8736 i == Xboom_bug && j == 7 ? 0 :
8737 i == Xboom_bomb && j == 1 ? 2 :
8738 i == Xboom_bomb && j == 2 ? 2 :
8739 i == Xboom_bomb && j == 3 ? 4 :
8740 i == Xboom_bomb && j == 4 ? 4 :
8741 i == Xboom_bomb && j == 5 ? 2 :
8742 i == Xboom_bomb && j == 6 ? 2 :
8743 i == Xboom_bomb && j == 7 ? 0 :
8744 i == Xboom_android && j == 7 ? 6 :
8745 i == Xboom_1 && j == 1 ? 2 :
8746 i == Xboom_1 && j == 2 ? 2 :
8747 i == Xboom_1 && j == 3 ? 4 :
8748 i == Xboom_1 && j == 4 ? 4 :
8749 i == Xboom_1 && j == 5 ? 6 :
8750 i == Xboom_1 && j == 6 ? 6 :
8751 i == Xboom_1 && j == 7 ? 8 :
8752 i == Xboom_2 && j == 0 ? 8 :
8753 i == Xboom_2 && j == 1 ? 8 :
8754 i == Xboom_2 && j == 2 ? 10 :
8755 i == Xboom_2 && j == 3 ? 10 :
8756 i == Xboom_2 && j == 4 ? 10 :
8757 i == Xboom_2 && j == 5 ? 12 :
8758 i == Xboom_2 && j == 6 ? 12 :
8759 i == Xboom_2 && j == 7 ? 12 :
8761 special_animation && j == 4 ? 3 :
8762 effective_action != action ? 0 :
8768 int xxx_effective_action;
8769 int xxx_has_action_graphics;
8772 int element = object_mapping[i].element_rnd;
8773 int action = object_mapping[i].action;
8774 int direction = object_mapping[i].direction;
8775 boolean is_backside = object_mapping[i].is_backside;
8777 boolean action_removing = (action == ACTION_DIGGING ||
8778 action == ACTION_SNAPPING ||
8779 action == ACTION_COLLECTING);
8781 boolean action_exploding = ((action == ACTION_EXPLODING ||
8782 action == ACTION_SMASHED_BY_ROCK ||
8783 action == ACTION_SMASHED_BY_SPRING) &&
8784 element != EL_DIAMOND);
8785 boolean action_active = (action == ACTION_ACTIVE);
8786 boolean action_other = (action == ACTION_OTHER);
8790 int effective_element = get_effective_element_EM(i, j);
8792 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
8793 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
8795 i == Xdrip_stretch ? element :
8796 i == Xdrip_stretchB ? element :
8797 i == Ydrip_s1 ? element :
8798 i == Ydrip_s1B ? element :
8799 i == Xball_1B ? element :
8800 i == Xball_2 ? element :
8801 i == Xball_2B ? element :
8802 i == Yball_eat ? element :
8803 i == Ykey_1_eat ? element :
8804 i == Ykey_2_eat ? element :
8805 i == Ykey_3_eat ? element :
8806 i == Ykey_4_eat ? element :
8807 i == Ykey_5_eat ? element :
8808 i == Ykey_6_eat ? element :
8809 i == Ykey_7_eat ? element :
8810 i == Ykey_8_eat ? element :
8811 i == Ylenses_eat ? element :
8812 i == Ymagnify_eat ? element :
8813 i == Ygrass_eat ? element :
8814 i == Ydirt_eat ? element :
8815 i == Yemerald_stone ? EL_EMERALD :
8816 i == Ydiamond_stone ? EL_ROCK :
8817 i == Xsand_stonein_1 ? element :
8818 i == Xsand_stonein_2 ? element :
8819 i == Xsand_stonein_3 ? element :
8820 i == Xsand_stonein_4 ? element :
8821 is_backside ? EL_EMPTY :
8822 action_removing ? EL_EMPTY :
8825 int effective_action = (j < 7 ? action :
8826 i == Xdrip_stretch ? action :
8827 i == Xdrip_stretchB ? action :
8828 i == Ydrip_s1 ? action :
8829 i == Ydrip_s1B ? action :
8830 i == Xball_1B ? action :
8831 i == Xball_2 ? action :
8832 i == Xball_2B ? action :
8833 i == Yball_eat ? action :
8834 i == Ykey_1_eat ? action :
8835 i == Ykey_2_eat ? action :
8836 i == Ykey_3_eat ? action :
8837 i == Ykey_4_eat ? action :
8838 i == Ykey_5_eat ? action :
8839 i == Ykey_6_eat ? action :
8840 i == Ykey_7_eat ? action :
8841 i == Ykey_8_eat ? action :
8842 i == Ylenses_eat ? action :
8843 i == Ymagnify_eat ? action :
8844 i == Ygrass_eat ? action :
8845 i == Ydirt_eat ? action :
8846 i == Xsand_stonein_1 ? action :
8847 i == Xsand_stonein_2 ? action :
8848 i == Xsand_stonein_3 ? action :
8849 i == Xsand_stonein_4 ? action :
8850 i == Xsand_stoneout_1 ? action :
8851 i == Xsand_stoneout_2 ? action :
8852 i == Xboom_android ? ACTION_EXPLODING :
8853 action_exploding ? ACTION_EXPLODING :
8854 action_active ? action :
8855 action_other ? action :
8857 int graphic = (el_act_dir2img(effective_element, effective_action,
8859 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8861 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8862 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8863 boolean has_action_graphics = (graphic != base_graphic);
8864 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8865 struct GraphicInfo *g = &graphic_info[graphic];
8867 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8869 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8872 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8873 boolean special_animation = (action != ACTION_DEFAULT &&
8874 g->anim_frames == 3 &&
8875 g->anim_delay == 2 &&
8876 g->anim_mode & ANIM_LINEAR);
8877 xxx_sync_frame = (i == Xdrip_stretch ? 7 :
8878 i == Xdrip_stretchB ? 7 :
8879 i == Ydrip_s2 ? j + 8 :
8880 i == Ydrip_s2B ? j + 8 :
8889 i == Xfake_acid_1 ? 0 :
8890 i == Xfake_acid_2 ? 10 :
8891 i == Xfake_acid_3 ? 20 :
8892 i == Xfake_acid_4 ? 30 :
8893 i == Xfake_acid_5 ? 40 :
8894 i == Xfake_acid_6 ? 50 :
8895 i == Xfake_acid_7 ? 60 :
8896 i == Xfake_acid_8 ? 70 :
8898 i == Xball_2B ? j + 8 :
8899 i == Yball_eat ? j + 1 :
8900 i == Ykey_1_eat ? j + 1 :
8901 i == Ykey_2_eat ? j + 1 :
8902 i == Ykey_3_eat ? j + 1 :
8903 i == Ykey_4_eat ? j + 1 :
8904 i == Ykey_5_eat ? j + 1 :
8905 i == Ykey_6_eat ? j + 1 :
8906 i == Ykey_7_eat ? j + 1 :
8907 i == Ykey_8_eat ? j + 1 :
8908 i == Ylenses_eat ? j + 1 :
8909 i == Ymagnify_eat ? j + 1 :
8910 i == Ygrass_eat ? j + 1 :
8911 i == Ydirt_eat ? j + 1 :
8912 i == Xamoeba_1 ? 0 :
8913 i == Xamoeba_2 ? 1 :
8914 i == Xamoeba_3 ? 2 :
8915 i == Xamoeba_4 ? 3 :
8916 i == Xamoeba_5 ? 0 :
8917 i == Xamoeba_6 ? 1 :
8918 i == Xamoeba_7 ? 2 :
8919 i == Xamoeba_8 ? 3 :
8920 i == Xexit_2 ? j + 8 :
8921 i == Xexit_3 ? j + 16 :
8922 i == Xdynamite_1 ? 0 :
8923 i == Xdynamite_2 ? 8 :
8924 i == Xdynamite_3 ? 16 :
8925 i == Xdynamite_4 ? 24 :
8926 i == Xsand_stonein_1 ? j + 1 :
8927 i == Xsand_stonein_2 ? j + 9 :
8928 i == Xsand_stonein_3 ? j + 17 :
8929 i == Xsand_stonein_4 ? j + 25 :
8930 i == Xsand_stoneout_1 && j == 0 ? 0 :
8931 i == Xsand_stoneout_1 && j == 1 ? 0 :
8932 i == Xsand_stoneout_1 && j == 2 ? 1 :
8933 i == Xsand_stoneout_1 && j == 3 ? 2 :
8934 i == Xsand_stoneout_1 && j == 4 ? 2 :
8935 i == Xsand_stoneout_1 && j == 5 ? 3 :
8936 i == Xsand_stoneout_1 && j == 6 ? 4 :
8937 i == Xsand_stoneout_1 && j == 7 ? 4 :
8938 i == Xsand_stoneout_2 && j == 0 ? 5 :
8939 i == Xsand_stoneout_2 && j == 1 ? 6 :
8940 i == Xsand_stoneout_2 && j == 2 ? 7 :
8941 i == Xsand_stoneout_2 && j == 3 ? 8 :
8942 i == Xsand_stoneout_2 && j == 4 ? 9 :
8943 i == Xsand_stoneout_2 && j == 5 ? 11 :
8944 i == Xsand_stoneout_2 && j == 6 ? 13 :
8945 i == Xsand_stoneout_2 && j == 7 ? 15 :
8946 i == Xboom_bug && j == 1 ? 2 :
8947 i == Xboom_bug && j == 2 ? 2 :
8948 i == Xboom_bug && j == 3 ? 4 :
8949 i == Xboom_bug && j == 4 ? 4 :
8950 i == Xboom_bug && j == 5 ? 2 :
8951 i == Xboom_bug && j == 6 ? 2 :
8952 i == Xboom_bug && j == 7 ? 0 :
8953 i == Xboom_bomb && j == 1 ? 2 :
8954 i == Xboom_bomb && j == 2 ? 2 :
8955 i == Xboom_bomb && j == 3 ? 4 :
8956 i == Xboom_bomb && j == 4 ? 4 :
8957 i == Xboom_bomb && j == 5 ? 2 :
8958 i == Xboom_bomb && j == 6 ? 2 :
8959 i == Xboom_bomb && j == 7 ? 0 :
8960 i == Xboom_android && j == 7 ? 6 :
8961 i == Xboom_1 && j == 1 ? 2 :
8962 i == Xboom_1 && j == 2 ? 2 :
8963 i == Xboom_1 && j == 3 ? 4 :
8964 i == Xboom_1 && j == 4 ? 4 :
8965 i == Xboom_1 && j == 5 ? 6 :
8966 i == Xboom_1 && j == 6 ? 6 :
8967 i == Xboom_1 && j == 7 ? 8 :
8968 i == Xboom_2 && j == 0 ? 8 :
8969 i == Xboom_2 && j == 1 ? 8 :
8970 i == Xboom_2 && j == 2 ? 10 :
8971 i == Xboom_2 && j == 3 ? 10 :
8972 i == Xboom_2 && j == 4 ? 10 :
8973 i == Xboom_2 && j == 5 ? 12 :
8974 i == Xboom_2 && j == 6 ? 12 :
8975 i == Xboom_2 && j == 7 ? 12 :
8976 special_animation && j == 4 ? 3 :
8977 effective_action != action ? 0 :
8980 xxx_effective_action = effective_action;
8981 xxx_has_action_graphics = has_action_graphics;
8986 int frame = getAnimationFrame(g->anim_frames,
8989 g->anim_start_frame,
9003 int old_src_x = g_em->src_x;
9004 int old_src_y = g_em->src_y;
9008 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
9009 g->double_movement && is_backside);
9011 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9012 &g_em->src_x, &g_em->src_y, FALSE);
9017 if (tile == Ydiamond_stone)
9018 printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
9023 g->anim_start_frame,
9026 g_em->src_x, g_em->src_y,
9027 g_em->src_offset_x, g_em->src_offset_y,
9028 g_em->dst_offset_x, g_em->dst_offset_y,
9040 if (graphic == IMG_BUG_MOVING_RIGHT)
9041 printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
9042 g->double_movement, is_backside,
9043 old_src_x, old_src_y, g_em->src_x, g_em->src_y);
9051 g_em->src_offset_x = 0;
9052 g_em->src_offset_y = 0;
9053 g_em->dst_offset_x = 0;
9054 g_em->dst_offset_y = 0;
9055 g_em->width = TILEX;
9056 g_em->height = TILEY;
9058 g_em->preserve_background = FALSE;
9061 /* (updating the "crumbled" graphic definitions is probably not really needed,
9062 as animations for crumbled graphics can't be longer than one EMC cycle) */
9064 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9069 g_em->crumbled_bitmap = NULL;
9070 g_em->crumbled_src_x = 0;
9071 g_em->crumbled_src_y = 0;
9073 g_em->has_crumbled_graphics = FALSE;
9075 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9077 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9078 g_crumbled->anim_delay,
9079 g_crumbled->anim_mode,
9080 g_crumbled->anim_start_frame,
9083 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9084 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9086 g_em->has_crumbled_graphics = TRUE;
9092 int effective_action = xxx_effective_action;
9093 int has_action_graphics = xxx_has_action_graphics;
9095 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9096 effective_action == ACTION_MOVING ||
9097 effective_action == ACTION_PUSHING ||
9098 effective_action == ACTION_EATING)) ||
9099 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9100 effective_action == ACTION_EMPTYING)))
9103 (effective_action == ACTION_FALLING ||
9104 effective_action == ACTION_FILLING ||
9105 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9106 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9107 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9108 int num_steps = (i == Ydrip_s1 ? 16 :
9109 i == Ydrip_s1B ? 16 :
9110 i == Ydrip_s2 ? 16 :
9111 i == Ydrip_s2B ? 16 :
9112 i == Xsand_stonein_1 ? 32 :
9113 i == Xsand_stonein_2 ? 32 :
9114 i == Xsand_stonein_3 ? 32 :
9115 i == Xsand_stonein_4 ? 32 :
9116 i == Xsand_stoneout_1 ? 16 :
9117 i == Xsand_stoneout_2 ? 16 : 8);
9118 int cx = ABS(dx) * (TILEX / num_steps);
9119 int cy = ABS(dy) * (TILEY / num_steps);
9120 int step_frame = (i == Ydrip_s2 ? j + 8 :
9121 i == Ydrip_s2B ? j + 8 :
9122 i == Xsand_stonein_2 ? j + 8 :
9123 i == Xsand_stonein_3 ? j + 16 :
9124 i == Xsand_stonein_4 ? j + 24 :
9125 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9126 int step = (is_backside ? step_frame : num_steps - step_frame);
9128 if (is_backside) /* tile where movement starts */
9130 if (dx < 0 || dy < 0)
9132 g_em->src_offset_x = cx * step;
9133 g_em->src_offset_y = cy * step;
9137 g_em->dst_offset_x = cx * step;
9138 g_em->dst_offset_y = cy * step;
9141 else /* tile where movement ends */
9143 if (dx < 0 || dy < 0)
9145 g_em->dst_offset_x = cx * step;
9146 g_em->dst_offset_y = cy * step;
9150 g_em->src_offset_x = cx * step;
9151 g_em->src_offset_y = cy * step;
9155 g_em->width = TILEX - cx * step;
9156 g_em->height = TILEY - cy * step;
9159 /* create unique graphic identifier to decide if tile must be redrawn */
9160 /* bit 31 - 16 (16 bit): EM style graphic
9161 bit 15 - 12 ( 4 bit): EM style frame
9162 bit 11 - 6 ( 6 bit): graphic width
9163 bit 5 - 0 ( 6 bit): graphic height */
9164 g_em->unique_identifier =
9165 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9171 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
9172 int player_nr, int anim, int frame_em)
9174 int element = player_mapping[player_nr][anim].element_rnd;
9175 int action = player_mapping[player_nr][anim].action;
9176 int direction = player_mapping[player_nr][anim].direction;
9177 int graphic = (direction == MV_NONE ?
9178 el_act2img(element, action) :
9179 el_act_dir2img(element, action, direction));
9180 struct GraphicInfo *g = &graphic_info[graphic];
9183 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
9185 stored_player[player_nr].StepFrame = frame_em;
9187 sync_frame = stored_player[player_nr].Frame;
9189 int frame = getAnimationFrame(g->anim_frames,
9192 g->anim_start_frame,
9195 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9196 &g_em->src_x, &g_em->src_y, FALSE);
9199 printf("::: %d: %d, %d [%d]\n",
9201 stored_player[player_nr].Frame,
9202 stored_player[player_nr].StepFrame,
9207 void InitGraphicInfo_EM(void)
9210 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
9211 struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
9216 int num_em_gfx_errors = 0;
9218 if (graphic_info_em_object[0][0].bitmap == NULL)
9220 /* EM graphics not yet initialized in em_open_all() */
9225 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
9228 /* always start with reliable default values */
9229 for (i = 0; i < TILE_MAX; i++)
9231 object_mapping[i].element_rnd = EL_UNKNOWN;
9232 object_mapping[i].is_backside = FALSE;
9233 object_mapping[i].action = ACTION_DEFAULT;
9234 object_mapping[i].direction = MV_NONE;
9237 /* always start with reliable default values */
9238 for (p = 0; p < MAX_PLAYERS; p++)
9240 for (i = 0; i < SPR_MAX; i++)
9242 player_mapping[p][i].element_rnd = EL_UNKNOWN;
9243 player_mapping[p][i].action = ACTION_DEFAULT;
9244 player_mapping[p][i].direction = MV_NONE;
9248 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9250 int e = em_object_mapping_list[i].element_em;
9252 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
9253 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
9255 if (em_object_mapping_list[i].action != -1)
9256 object_mapping[e].action = em_object_mapping_list[i].action;
9258 if (em_object_mapping_list[i].direction != -1)
9259 object_mapping[e].direction =
9260 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
9263 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
9265 int a = em_player_mapping_list[i].action_em;
9266 int p = em_player_mapping_list[i].player_nr;
9268 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
9270 if (em_player_mapping_list[i].action != -1)
9271 player_mapping[p][a].action = em_player_mapping_list[i].action;
9273 if (em_player_mapping_list[i].direction != -1)
9274 player_mapping[p][a].direction =
9275 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
9278 for (i = 0; i < TILE_MAX; i++)
9280 int element = object_mapping[i].element_rnd;
9281 int action = object_mapping[i].action;
9282 int direction = object_mapping[i].direction;
9283 boolean is_backside = object_mapping[i].is_backside;
9285 boolean action_removing = (action == ACTION_DIGGING ||
9286 action == ACTION_SNAPPING ||
9287 action == ACTION_COLLECTING);
9289 boolean action_exploding = ((action == ACTION_EXPLODING ||
9290 action == ACTION_SMASHED_BY_ROCK ||
9291 action == ACTION_SMASHED_BY_SPRING) &&
9292 element != EL_DIAMOND);
9293 boolean action_active = (action == ACTION_ACTIVE);
9294 boolean action_other = (action == ACTION_OTHER);
9296 for (j = 0; j < 8; j++)
9299 int effective_element = get_effective_element_EM(i, j);
9301 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
9302 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
9304 i == Xdrip_stretch ? element :
9305 i == Xdrip_stretchB ? element :
9306 i == Ydrip_s1 ? element :
9307 i == Ydrip_s1B ? element :
9308 i == Xball_1B ? element :
9309 i == Xball_2 ? element :
9310 i == Xball_2B ? element :
9311 i == Yball_eat ? element :
9312 i == Ykey_1_eat ? element :
9313 i == Ykey_2_eat ? element :
9314 i == Ykey_3_eat ? element :
9315 i == Ykey_4_eat ? element :
9316 i == Ykey_5_eat ? element :
9317 i == Ykey_6_eat ? element :
9318 i == Ykey_7_eat ? element :
9319 i == Ykey_8_eat ? element :
9320 i == Ylenses_eat ? element :
9321 i == Ymagnify_eat ? element :
9322 i == Ygrass_eat ? element :
9323 i == Ydirt_eat ? element :
9324 i == Yemerald_stone ? EL_EMERALD :
9325 i == Ydiamond_stone ? EL_ROCK :
9326 i == Xsand_stonein_1 ? element :
9327 i == Xsand_stonein_2 ? element :
9328 i == Xsand_stonein_3 ? element :
9329 i == Xsand_stonein_4 ? element :
9330 is_backside ? EL_EMPTY :
9331 action_removing ? EL_EMPTY :
9334 int effective_action = (j < 7 ? action :
9335 i == Xdrip_stretch ? action :
9336 i == Xdrip_stretchB ? action :
9337 i == Ydrip_s1 ? action :
9338 i == Ydrip_s1B ? action :
9339 i == Xball_1B ? action :
9340 i == Xball_2 ? action :
9341 i == Xball_2B ? action :
9342 i == Yball_eat ? action :
9343 i == Ykey_1_eat ? action :
9344 i == Ykey_2_eat ? action :
9345 i == Ykey_3_eat ? action :
9346 i == Ykey_4_eat ? action :
9347 i == Ykey_5_eat ? action :
9348 i == Ykey_6_eat ? action :
9349 i == Ykey_7_eat ? action :
9350 i == Ykey_8_eat ? action :
9351 i == Ylenses_eat ? action :
9352 i == Ymagnify_eat ? action :
9353 i == Ygrass_eat ? action :
9354 i == Ydirt_eat ? action :
9355 i == Xsand_stonein_1 ? action :
9356 i == Xsand_stonein_2 ? action :
9357 i == Xsand_stonein_3 ? action :
9358 i == Xsand_stonein_4 ? action :
9359 i == Xsand_stoneout_1 ? action :
9360 i == Xsand_stoneout_2 ? action :
9361 i == Xboom_android ? ACTION_EXPLODING :
9362 action_exploding ? ACTION_EXPLODING :
9363 action_active ? action :
9364 action_other ? action :
9366 int graphic = (el_act_dir2img(effective_element, effective_action,
9368 int crumbled = (el_act_dir2crm(effective_element, effective_action,
9370 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9371 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9372 boolean has_action_graphics = (graphic != base_graphic);
9373 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9374 struct GraphicInfo *g = &graphic_info[graphic];
9376 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9378 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9381 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
9382 boolean special_animation = (action != ACTION_DEFAULT &&
9383 g->anim_frames == 3 &&
9384 g->anim_delay == 2 &&
9385 g->anim_mode & ANIM_LINEAR);
9386 int sync_frame = (i == Xdrip_stretch ? 7 :
9387 i == Xdrip_stretchB ? 7 :
9388 i == Ydrip_s2 ? j + 8 :
9389 i == Ydrip_s2B ? j + 8 :
9398 i == Xfake_acid_1 ? 0 :
9399 i == Xfake_acid_2 ? 10 :
9400 i == Xfake_acid_3 ? 20 :
9401 i == Xfake_acid_4 ? 30 :
9402 i == Xfake_acid_5 ? 40 :
9403 i == Xfake_acid_6 ? 50 :
9404 i == Xfake_acid_7 ? 60 :
9405 i == Xfake_acid_8 ? 70 :
9407 i == Xball_2B ? j + 8 :
9408 i == Yball_eat ? j + 1 :
9409 i == Ykey_1_eat ? j + 1 :
9410 i == Ykey_2_eat ? j + 1 :
9411 i == Ykey_3_eat ? j + 1 :
9412 i == Ykey_4_eat ? j + 1 :
9413 i == Ykey_5_eat ? j + 1 :
9414 i == Ykey_6_eat ? j + 1 :
9415 i == Ykey_7_eat ? j + 1 :
9416 i == Ykey_8_eat ? j + 1 :
9417 i == Ylenses_eat ? j + 1 :
9418 i == Ymagnify_eat ? j + 1 :
9419 i == Ygrass_eat ? j + 1 :
9420 i == Ydirt_eat ? j + 1 :
9421 i == Xamoeba_1 ? 0 :
9422 i == Xamoeba_2 ? 1 :
9423 i == Xamoeba_3 ? 2 :
9424 i == Xamoeba_4 ? 3 :
9425 i == Xamoeba_5 ? 0 :
9426 i == Xamoeba_6 ? 1 :
9427 i == Xamoeba_7 ? 2 :
9428 i == Xamoeba_8 ? 3 :
9429 i == Xexit_2 ? j + 8 :
9430 i == Xexit_3 ? j + 16 :
9431 i == Xdynamite_1 ? 0 :
9432 i == Xdynamite_2 ? 8 :
9433 i == Xdynamite_3 ? 16 :
9434 i == Xdynamite_4 ? 24 :
9435 i == Xsand_stonein_1 ? j + 1 :
9436 i == Xsand_stonein_2 ? j + 9 :
9437 i == Xsand_stonein_3 ? j + 17 :
9438 i == Xsand_stonein_4 ? j + 25 :
9439 i == Xsand_stoneout_1 && j == 0 ? 0 :
9440 i == Xsand_stoneout_1 && j == 1 ? 0 :
9441 i == Xsand_stoneout_1 && j == 2 ? 1 :
9442 i == Xsand_stoneout_1 && j == 3 ? 2 :
9443 i == Xsand_stoneout_1 && j == 4 ? 2 :
9444 i == Xsand_stoneout_1 && j == 5 ? 3 :
9445 i == Xsand_stoneout_1 && j == 6 ? 4 :
9446 i == Xsand_stoneout_1 && j == 7 ? 4 :
9447 i == Xsand_stoneout_2 && j == 0 ? 5 :
9448 i == Xsand_stoneout_2 && j == 1 ? 6 :
9449 i == Xsand_stoneout_2 && j == 2 ? 7 :
9450 i == Xsand_stoneout_2 && j == 3 ? 8 :
9451 i == Xsand_stoneout_2 && j == 4 ? 9 :
9452 i == Xsand_stoneout_2 && j == 5 ? 11 :
9453 i == Xsand_stoneout_2 && j == 6 ? 13 :
9454 i == Xsand_stoneout_2 && j == 7 ? 15 :
9455 i == Xboom_bug && j == 1 ? 2 :
9456 i == Xboom_bug && j == 2 ? 2 :
9457 i == Xboom_bug && j == 3 ? 4 :
9458 i == Xboom_bug && j == 4 ? 4 :
9459 i == Xboom_bug && j == 5 ? 2 :
9460 i == Xboom_bug && j == 6 ? 2 :
9461 i == Xboom_bug && j == 7 ? 0 :
9462 i == Xboom_bomb && j == 1 ? 2 :
9463 i == Xboom_bomb && j == 2 ? 2 :
9464 i == Xboom_bomb && j == 3 ? 4 :
9465 i == Xboom_bomb && j == 4 ? 4 :
9466 i == Xboom_bomb && j == 5 ? 2 :
9467 i == Xboom_bomb && j == 6 ? 2 :
9468 i == Xboom_bomb && j == 7 ? 0 :
9469 i == Xboom_android && j == 7 ? 6 :
9470 i == Xboom_1 && j == 1 ? 2 :
9471 i == Xboom_1 && j == 2 ? 2 :
9472 i == Xboom_1 && j == 3 ? 4 :
9473 i == Xboom_1 && j == 4 ? 4 :
9474 i == Xboom_1 && j == 5 ? 6 :
9475 i == Xboom_1 && j == 6 ? 6 :
9476 i == Xboom_1 && j == 7 ? 8 :
9477 i == Xboom_2 && j == 0 ? 8 :
9478 i == Xboom_2 && j == 1 ? 8 :
9479 i == Xboom_2 && j == 2 ? 10 :
9480 i == Xboom_2 && j == 3 ? 10 :
9481 i == Xboom_2 && j == 4 ? 10 :
9482 i == Xboom_2 && j == 5 ? 12 :
9483 i == Xboom_2 && j == 6 ? 12 :
9484 i == Xboom_2 && j == 7 ? 12 :
9485 special_animation && j == 4 ? 3 :
9486 effective_action != action ? 0 :
9490 Bitmap *debug_bitmap = g_em->bitmap;
9491 int debug_src_x = g_em->src_x;
9492 int debug_src_y = g_em->src_y;
9495 int frame = getAnimationFrame(g->anim_frames,
9498 g->anim_start_frame,
9501 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9502 g->double_movement && is_backside);
9504 g_em->bitmap = src_bitmap;
9505 g_em->src_x = src_x;
9506 g_em->src_y = src_y;
9507 g_em->src_offset_x = 0;
9508 g_em->src_offset_y = 0;
9509 g_em->dst_offset_x = 0;
9510 g_em->dst_offset_y = 0;
9511 g_em->width = TILEX;
9512 g_em->height = TILEY;
9514 g_em->preserve_background = FALSE;
9517 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9522 g_em->crumbled_bitmap = NULL;
9523 g_em->crumbled_src_x = 0;
9524 g_em->crumbled_src_y = 0;
9525 g_em->crumbled_border_size = 0;
9527 g_em->has_crumbled_graphics = FALSE;
9530 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
9531 printf("::: empty crumbled: %d [%s], %d, %d\n",
9532 effective_element, element_info[effective_element].token_name,
9533 effective_action, direction);
9536 /* if element can be crumbled, but certain action graphics are just empty
9537 space (like instantly snapping sand to empty space in 1 frame), do not
9538 treat these empty space graphics as crumbled graphics in EMC engine */
9539 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9541 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9542 g_crumbled->anim_delay,
9543 g_crumbled->anim_mode,
9544 g_crumbled->anim_start_frame,
9547 getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
9549 g_em->has_crumbled_graphics = TRUE;
9550 g_em->crumbled_bitmap = src_bitmap;
9551 g_em->crumbled_src_x = src_x;
9552 g_em->crumbled_src_y = src_y;
9553 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
9557 if (g_em == &graphic_info_em_object[207][0])
9558 printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
9559 graphic_info_em_object[207][0].crumbled_src_x,
9560 graphic_info_em_object[207][0].crumbled_src_y,
9562 crumbled, frame, src_x, src_y,
9567 g->anim_start_frame,
9569 gfx.anim_random_frame,
9574 printf("::: EMC tile %d is crumbled\n", i);
9580 if (element == EL_ROCK &&
9581 effective_action == ACTION_FILLING)
9582 printf("::: has_action_graphics == %d\n", has_action_graphics);
9585 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9586 effective_action == ACTION_MOVING ||
9587 effective_action == ACTION_PUSHING ||
9588 effective_action == ACTION_EATING)) ||
9589 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9590 effective_action == ACTION_EMPTYING)))
9593 (effective_action == ACTION_FALLING ||
9594 effective_action == ACTION_FILLING ||
9595 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9596 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9597 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9598 int num_steps = (i == Ydrip_s1 ? 16 :
9599 i == Ydrip_s1B ? 16 :
9600 i == Ydrip_s2 ? 16 :
9601 i == Ydrip_s2B ? 16 :
9602 i == Xsand_stonein_1 ? 32 :
9603 i == Xsand_stonein_2 ? 32 :
9604 i == Xsand_stonein_3 ? 32 :
9605 i == Xsand_stonein_4 ? 32 :
9606 i == Xsand_stoneout_1 ? 16 :
9607 i == Xsand_stoneout_2 ? 16 : 8);
9608 int cx = ABS(dx) * (TILEX / num_steps);
9609 int cy = ABS(dy) * (TILEY / num_steps);
9610 int step_frame = (i == Ydrip_s2 ? j + 8 :
9611 i == Ydrip_s2B ? j + 8 :
9612 i == Xsand_stonein_2 ? j + 8 :
9613 i == Xsand_stonein_3 ? j + 16 :
9614 i == Xsand_stonein_4 ? j + 24 :
9615 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9616 int step = (is_backside ? step_frame : num_steps - step_frame);
9618 if (is_backside) /* tile where movement starts */
9620 if (dx < 0 || dy < 0)
9622 g_em->src_offset_x = cx * step;
9623 g_em->src_offset_y = cy * step;
9627 g_em->dst_offset_x = cx * step;
9628 g_em->dst_offset_y = cy * step;
9631 else /* tile where movement ends */
9633 if (dx < 0 || dy < 0)
9635 g_em->dst_offset_x = cx * step;
9636 g_em->dst_offset_y = cy * step;
9640 g_em->src_offset_x = cx * step;
9641 g_em->src_offset_y = cy * step;
9645 g_em->width = TILEX - cx * step;
9646 g_em->height = TILEY - cy * step;
9649 /* create unique graphic identifier to decide if tile must be redrawn */
9650 /* bit 31 - 16 (16 bit): EM style graphic
9651 bit 15 - 12 ( 4 bit): EM style frame
9652 bit 11 - 6 ( 6 bit): graphic width
9653 bit 5 - 0 ( 6 bit): graphic height */
9654 g_em->unique_identifier =
9655 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9659 /* skip check for EMC elements not contained in original EMC artwork */
9660 if (element == EL_EMC_FAKE_ACID)
9663 if (g_em->bitmap != debug_bitmap ||
9664 g_em->src_x != debug_src_x ||
9665 g_em->src_y != debug_src_y ||
9666 g_em->src_offset_x != 0 ||
9667 g_em->src_offset_y != 0 ||
9668 g_em->dst_offset_x != 0 ||
9669 g_em->dst_offset_y != 0 ||
9670 g_em->width != TILEX ||
9671 g_em->height != TILEY)
9673 static int last_i = -1;
9681 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
9682 i, element, element_info[element].token_name,
9683 element_action_info[effective_action].suffix, direction);
9685 if (element != effective_element)
9686 printf(" [%d ('%s')]",
9688 element_info[effective_element].token_name);
9692 if (g_em->bitmap != debug_bitmap)
9693 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
9694 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
9696 if (g_em->src_x != debug_src_x ||
9697 g_em->src_y != debug_src_y)
9698 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
9699 j, (is_backside ? 'B' : 'F'),
9700 g_em->src_x, g_em->src_y,
9701 g_em->src_x / 32, g_em->src_y / 32,
9702 debug_src_x, debug_src_y,
9703 debug_src_x / 32, debug_src_y / 32);
9705 if (g_em->src_offset_x != 0 ||
9706 g_em->src_offset_y != 0 ||
9707 g_em->dst_offset_x != 0 ||
9708 g_em->dst_offset_y != 0)
9709 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
9711 g_em->src_offset_x, g_em->src_offset_y,
9712 g_em->dst_offset_x, g_em->dst_offset_y);
9714 if (g_em->width != TILEX ||
9715 g_em->height != TILEY)
9716 printf(" %d (%d): size %d,%d should be %d,%d\n",
9718 g_em->width, g_em->height, TILEX, TILEY);
9720 num_em_gfx_errors++;
9727 for (i = 0; i < TILE_MAX; i++)
9729 for (j = 0; j < 8; j++)
9731 int element = object_mapping[i].element_rnd;
9732 int action = object_mapping[i].action;
9733 int direction = object_mapping[i].direction;
9734 boolean is_backside = object_mapping[i].is_backside;
9735 int graphic_action = el_act_dir2img(element, action, direction);
9736 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
9738 if ((action == ACTION_SMASHED_BY_ROCK ||
9739 action == ACTION_SMASHED_BY_SPRING ||
9740 action == ACTION_EATING) &&
9741 graphic_action == graphic_default)
9743 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
9744 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
9745 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
9746 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
9749 /* no separate animation for "smashed by rock" -- use rock instead */
9750 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9751 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
9753 g_em->bitmap = g_xx->bitmap;
9754 g_em->src_x = g_xx->src_x;
9755 g_em->src_y = g_xx->src_y;
9756 g_em->src_offset_x = g_xx->src_offset_x;
9757 g_em->src_offset_y = g_xx->src_offset_y;
9758 g_em->dst_offset_x = g_xx->dst_offset_x;
9759 g_em->dst_offset_y = g_xx->dst_offset_y;
9760 g_em->width = g_xx->width;
9761 g_em->height = g_xx->height;
9762 g_em->unique_identifier = g_xx->unique_identifier;
9765 g_em->preserve_background = TRUE;
9770 for (p = 0; p < MAX_PLAYERS; p++)
9772 for (i = 0; i < SPR_MAX; i++)
9774 int element = player_mapping[p][i].element_rnd;
9775 int action = player_mapping[p][i].action;
9776 int direction = player_mapping[p][i].direction;
9778 for (j = 0; j < 8; j++)
9780 int effective_element = element;
9781 int effective_action = action;
9782 int graphic = (direction == MV_NONE ?
9783 el_act2img(effective_element, effective_action) :
9784 el_act_dir2img(effective_element, effective_action,
9786 struct GraphicInfo *g = &graphic_info[graphic];
9787 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
9793 Bitmap *debug_bitmap = g_em->bitmap;
9794 int debug_src_x = g_em->src_x;
9795 int debug_src_y = g_em->src_y;
9798 int frame = getAnimationFrame(g->anim_frames,
9801 g->anim_start_frame,
9804 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9806 g_em->bitmap = src_bitmap;
9807 g_em->src_x = src_x;
9808 g_em->src_y = src_y;
9809 g_em->src_offset_x = 0;
9810 g_em->src_offset_y = 0;
9811 g_em->dst_offset_x = 0;
9812 g_em->dst_offset_y = 0;
9813 g_em->width = TILEX;
9814 g_em->height = TILEY;
9818 /* skip check for EMC elements not contained in original EMC artwork */
9819 if (element == EL_PLAYER_3 ||
9820 element == EL_PLAYER_4)
9823 if (g_em->bitmap != debug_bitmap ||
9824 g_em->src_x != debug_src_x ||
9825 g_em->src_y != debug_src_y)
9827 static int last_i = -1;
9835 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
9836 p, i, element, element_info[element].token_name,
9837 element_action_info[effective_action].suffix, direction);
9839 if (element != effective_element)
9840 printf(" [%d ('%s')]",
9842 element_info[effective_element].token_name);
9846 if (g_em->bitmap != debug_bitmap)
9847 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
9848 j, (int)(g_em->bitmap), (int)(debug_bitmap));
9850 if (g_em->src_x != debug_src_x ||
9851 g_em->src_y != debug_src_y)
9852 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
9854 g_em->src_x, g_em->src_y,
9855 g_em->src_x / 32, g_em->src_y / 32,
9856 debug_src_x, debug_src_y,
9857 debug_src_x / 32, debug_src_y / 32);
9859 num_em_gfx_errors++;
9869 printf("::: [%d errors found]\n", num_em_gfx_errors);
9875 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
9876 boolean any_player_moving,
9877 boolean player_is_dropping)
9879 if (tape.single_step && tape.recording && !tape.pausing)
9882 boolean active_players = FALSE;
9885 for (i = 0; i < MAX_PLAYERS; i++)
9886 if (action[i] != JOY_NO_ACTION)
9887 active_players = TRUE;
9891 if (frame == 0 && !player_is_dropping)
9892 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9896 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9897 boolean murphy_is_dropping)
9900 printf("::: waiting: %d, dropping: %d\n",
9901 murphy_is_waiting, murphy_is_dropping);
9904 if (tape.single_step && tape.recording && !tape.pausing)
9906 // if (murphy_is_waiting || murphy_is_dropping)
9907 if (murphy_is_waiting)
9910 printf("::: murphy is waiting -> pause mode\n");
9913 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9918 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9919 int graphic, int sync_frame, int x, int y)
9921 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9923 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9926 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9928 return (IS_NEXT_FRAME(sync_frame, graphic));
9931 int getGraphicInfo_Delay(int graphic)
9933 return graphic_info[graphic].anim_delay;
9936 void PlayMenuSoundExt(int sound)
9938 if (sound == SND_UNDEFINED)
9941 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9942 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9945 if (IS_LOOP_SOUND(sound))
9946 PlaySoundLoop(sound);
9951 void PlayMenuSound()
9953 PlayMenuSoundExt(menu.sound[game_status]);
9956 void PlayMenuSoundStereo(int sound, int stereo_position)
9958 if (sound == SND_UNDEFINED)
9961 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9962 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9965 if (IS_LOOP_SOUND(sound))
9966 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9968 PlaySoundStereo(sound, stereo_position);
9971 void PlayMenuSoundIfLoopExt(int sound)
9973 if (sound == SND_UNDEFINED)
9976 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9977 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9980 if (IS_LOOP_SOUND(sound))
9981 PlaySoundLoop(sound);
9984 void PlayMenuSoundIfLoop()
9986 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9989 void PlayMenuMusicExt(int music)
9991 if (music == MUS_UNDEFINED)
9994 if (!setup.sound_music)
10000 void PlayMenuMusic()
10002 PlayMenuMusicExt(menu.music[game_status]);
10005 void PlaySoundActivating()
10008 PlaySound(SND_MENU_ITEM_ACTIVATING);
10012 void PlaySoundSelecting()
10015 PlaySound(SND_MENU_ITEM_SELECTING);
10019 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
10021 boolean change_fullscreen = (setup.fullscreen !=
10022 video.fullscreen_enabled);
10023 boolean change_fullscreen_mode = (video.fullscreen_enabled &&
10024 !strEqual(setup.fullscreen_mode,
10025 video.fullscreen_mode_current));
10026 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
10027 setup.window_scaling_percent !=
10028 video.window_scaling_percent);
10030 if (change_window_scaling_percent && video.fullscreen_enabled)
10033 if (!change_window_scaling_percent && !video.fullscreen_available)
10036 #if defined(TARGET_SDL2)
10037 if (change_window_scaling_percent)
10039 SDLSetWindowScaling(setup.window_scaling_percent);
10043 else if (change_fullscreen)
10045 SDLSetWindowFullscreen(setup.fullscreen);
10047 /* set setup value according to successfully changed fullscreen mode */
10048 setup.fullscreen = video.fullscreen_enabled;
10054 if (change_fullscreen ||
10055 change_fullscreen_mode ||
10056 change_window_scaling_percent)
10058 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
10060 /* save backbuffer content which gets lost when toggling fullscreen mode */
10061 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10063 if (change_fullscreen_mode)
10065 /* keep fullscreen, but change fullscreen mode (screen resolution) */
10066 video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
10069 if (change_window_scaling_percent)
10071 /* keep window mode, but change window scaling */
10072 video.fullscreen_enabled = TRUE; /* force new window scaling */
10075 /* toggle fullscreen */
10076 ChangeVideoModeIfNeeded(setup.fullscreen);
10078 /* set setup value according to successfully changed fullscreen mode */
10079 setup.fullscreen = video.fullscreen_enabled;
10081 /* restore backbuffer content from temporary backbuffer backup bitmap */
10082 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10084 FreeBitmap(tmp_backbuffer);
10087 /* update visible window/screen */
10088 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10090 redraw_mask = REDRAW_ALL;
10095 void ChangeViewportPropertiesIfNeeded()
10098 int *door_1_x = &DX;
10099 int *door_1_y = &DY;
10100 int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
10101 int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
10103 int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
10104 game_status == GAME_MODE_EDITOR ? game_status :
10106 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
10108 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
10109 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
10110 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
10111 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
10112 int border_size = vp_playfield->border_size;
10113 int new_sx = vp_playfield->x + border_size;
10114 int new_sy = vp_playfield->y + border_size;
10115 int new_sxsize = vp_playfield->width - 2 * border_size;
10116 int new_sysize = vp_playfield->height - 2 * border_size;
10117 int new_real_sx = vp_playfield->x;
10118 int new_real_sy = vp_playfield->y;
10119 int new_full_sxsize = vp_playfield->width;
10120 int new_full_sysize = vp_playfield->height;
10121 int new_dx = vp_door_1->x;
10122 int new_dy = vp_door_1->y;
10123 int new_dxsize = vp_door_1->width;
10124 int new_dysize = vp_door_1->height;
10125 int new_vx = vp_door_2->x;
10126 int new_vy = vp_door_2->y;
10127 int new_vxsize = vp_door_2->width;
10128 int new_vysize = vp_door_2->height;
10129 int new_ex = vp_door_3->x;
10130 int new_ey = vp_door_3->y;
10131 int new_exsize = vp_door_3->width;
10132 int new_eysize = vp_door_3->height;
10134 int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
10135 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
10136 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
10137 int new_scr_fieldx = new_sxsize / tilesize;
10138 int new_scr_fieldy = new_sysize / tilesize;
10139 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
10140 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
10142 int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
10143 int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
10145 boolean init_gfx_buffers = FALSE;
10146 boolean init_video_buffer = FALSE;
10147 boolean init_gadgets_and_toons = FALSE;
10150 /* !!! TEST ONLY !!! */
10151 // InitGfxBuffers();
10155 if (viewport.window.width != WIN_XSIZE ||
10156 viewport.window.height != WIN_YSIZE)
10158 WIN_XSIZE = viewport.window.width;
10159 WIN_YSIZE = viewport.window.height;
10162 init_video_buffer = TRUE;
10163 init_gfx_buffers = TRUE;
10165 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
10169 SetDrawDeactivationMask(REDRAW_NONE);
10170 SetDrawBackgroundMask(REDRAW_FIELD);
10172 // RedrawBackground();
10176 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
10179 if (new_scr_fieldx != SCR_FIELDX ||
10180 new_scr_fieldy != SCR_FIELDY)
10182 /* this always toggles between MAIN and GAME when using small tile size */
10184 SCR_FIELDX = new_scr_fieldx;
10185 SCR_FIELDY = new_scr_fieldy;
10187 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
10191 if (new_tilesize_var != TILESIZE_VAR &&
10192 gfx_game_mode == GAME_MODE_PLAYING)
10194 /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
10196 TILESIZE_VAR = new_tilesize_var;
10198 init_gfx_buffers = TRUE;
10200 // printf("::: tilesize: init_gfx_buffers\n");
10204 if (new_sx != SX ||
10212 new_sxsize != SXSIZE ||
10213 new_sysize != SYSIZE ||
10214 new_dxsize != DXSIZE ||
10215 new_dysize != DYSIZE ||
10216 new_vxsize != VXSIZE ||
10217 new_vysize != VYSIZE ||
10218 new_exsize != EXSIZE ||
10219 new_eysize != EYSIZE ||
10220 new_real_sx != REAL_SX ||
10221 new_real_sy != REAL_SY ||
10222 new_full_sxsize != FULL_SXSIZE ||
10223 new_full_sysize != FULL_SYSIZE ||
10224 new_tilesize_var != TILESIZE_VAR
10227 vp_door_1->x != *door_1_x ||
10228 vp_door_1->y != *door_1_y ||
10229 vp_door_2->x != *door_2_x ||
10230 vp_door_2->y != *door_2_y
10242 SXSIZE = new_sxsize;
10243 SYSIZE = new_sysize;
10244 DXSIZE = new_dxsize;
10245 DYSIZE = new_dysize;
10246 VXSIZE = new_vxsize;
10247 VYSIZE = new_vysize;
10248 EXSIZE = new_exsize;
10249 EYSIZE = new_eysize;
10250 REAL_SX = new_real_sx;
10251 REAL_SY = new_real_sy;
10252 FULL_SXSIZE = new_full_sxsize;
10253 FULL_SYSIZE = new_full_sysize;
10254 TILESIZE_VAR = new_tilesize_var;
10257 printf("::: %d, %d, %d [%d]\n",
10258 SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
10259 setup.small_game_graphics);
10263 *door_1_x = vp_door_1->x;
10264 *door_1_y = vp_door_1->y;
10265 *door_2_x = vp_door_2->x;
10266 *door_2_y = vp_door_2->y;
10270 init_gfx_buffers = TRUE;
10272 // printf("::: viewports: init_gfx_buffers\n");
10277 if (gfx_game_mode == GAME_MODE_MAIN)
10280 init_gadgets_and_toons = TRUE;
10282 // printf("::: viewports: init_gadgets_and_toons\n");
10290 if (init_gfx_buffers)
10292 // printf("::: init_gfx_buffers\n");
10294 SCR_FIELDX = new_scr_fieldx_buffers;
10295 SCR_FIELDY = new_scr_fieldy_buffers;
10299 SCR_FIELDX = new_scr_fieldx;
10300 SCR_FIELDY = new_scr_fieldy;
10303 if (init_video_buffer)
10305 // printf("::: init_video_buffer\n");
10307 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
10309 SetDrawDeactivationMask(REDRAW_NONE);
10310 SetDrawBackgroundMask(REDRAW_FIELD);
10313 if (init_gadgets_and_toons)
10315 // printf("::: init_gadgets_and_toons\n");
10322 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);