rnd-20071018-1-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN                  0
30 #define INFO_MODE_TITLE                 1
31 #define INFO_MODE_ELEMENTS              2
32 #define INFO_MODE_MUSIC                 3
33 #define INFO_MODE_CREDITS               4
34 #define INFO_MODE_PROGRAM               5
35 #define INFO_MODE_VERSION               6
36 #define INFO_MODE_LEVELSET              7
37
38 #define MAX_INFO_MODES                  8
39
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN                 0
42 #define SETUP_MODE_GAME                 1
43 #define SETUP_MODE_EDITOR               2
44 #define SETUP_MODE_GRAPHICS             3
45 #define SETUP_MODE_SOUND                4
46 #define SETUP_MODE_ARTWORK              5
47 #define SETUP_MODE_INPUT                6
48 #define SETUP_MODE_SHORTCUTS_1          7
49 #define SETUP_MODE_SHORTCUTS_2          8
50
51 /* sub-screens on the setup screen (generic) */
52 #define SETUP_MODE_CHOOSE_ARTWORK       9
53 #define SETUP_MODE_CHOOSE_OTHER         10
54
55 /* sub-screens on the setup screen (specific) */
56 #define SETUP_MODE_CHOOSE_GAME_SPEED    11
57 #define SETUP_MODE_CHOOSE_SCREEN_MODE   12
58 #define SETUP_MODE_CHOOSE_SCROLL_DELAY  13
59 #define SETUP_MODE_CHOOSE_GRAPHICS      14
60 #define SETUP_MODE_CHOOSE_SOUNDS        15
61 #define SETUP_MODE_CHOOSE_MUSIC         16
62
63 #define MAX_SETUP_MODES                 17
64
65 /* for input setup functions */
66 #define SETUPINPUT_SCREEN_POS_START     0
67 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
68 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
69 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
70
71 /* for various menu stuff  */
72 #define MENU_SCREEN_START_XPOS          1
73 #define MENU_SCREEN_START_YPOS          2
74 #define MENU_SCREEN_VALUE_XPOS          14
75 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
76 #define MENU_TITLE1_YPOS                8
77 #define MENU_TITLE2_YPOS                46
78 #define MAX_INFO_ELEMENTS_ON_SCREEN     10
79 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
80 #define MAX_MENU_TEXT_LENGTH_BIG        (MENU_SCREEN_VALUE_XPOS -       \
81                                          MENU_SCREEN_START_XPOS)
82 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
83
84 /* buttons and scrollbars identifiers */
85 #define SCREEN_CTRL_ID_PREV_LEVEL       0
86 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
87 #define SCREEN_CTRL_ID_PREV_PLAYER      2
88 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
89 #define SCREEN_CTRL_ID_SCROLL_UP        4
90 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
91 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
92
93 #define NUM_SCREEN_GADGETS              7
94
95 #define NUM_SCREEN_MENUBUTTONS          4
96 #define NUM_SCREEN_SCROLLBUTTONS        2
97 #define NUM_SCREEN_SCROLLBARS           1
98
99 #define SCREEN_MASK_MAIN                (1 << 0)
100 #define SCREEN_MASK_INPUT               (1 << 1)
101
102 /* graphic position and size values for buttons and scrollbars */
103 #define SC_MENUBUTTON_XSIZE             TILEX
104 #define SC_MENUBUTTON_YSIZE             TILEY
105
106 #define SC_SCROLLBUTTON_XSIZE           TILEX
107 #define SC_SCROLLBUTTON_YSIZE           TILEY
108
109 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
110
111 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
112 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
113                                          SC_SCROLLBUTTON_YSIZE)
114
115 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
117
118 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
119 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
120                                          SC_SCROLLBUTTON_YSIZE)
121
122 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
123 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
124                                          SC_SCROLL_VERTICAL_YSIZE)
125
126 #define SC_BORDER_SIZE                  14
127
128
129 /* forward declarations of internal functions */
130 static void HandleScreenGadgets(struct GadgetInfo *);
131 static void HandleSetupScreen_Generic(int, int, int, int, int);
132 static void HandleSetupScreen_Input(int, int, int, int, int);
133 static void CustomizeKeyboard(int);
134 static void CalibrateJoystick(int);
135 static void execSetupGame(void);
136 static void execSetupGraphics(void);
137 static void execSetupArtwork(void);
138 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
139
140 static void DrawChooseLevel(void);
141 static void DrawInfoScreen(void);
142 static void DrawAndFadeInInfoScreen(int);
143 static void DrawSetupScreen(void);
144
145 static void DrawInfoScreenExt(int, int);
146 static void DrawInfoScreen_NotAvailable(char *, char *);
147 static void DrawInfoScreen_HelpAnim(int, int, boolean);
148 static void DrawInfoScreen_HelpText(int, int, int, int);
149 static void HandleInfoScreen_Main(int, int, int, int, int);
150 static void HandleInfoScreen_TitleScreen(int);
151 static void HandleInfoScreen_Elements(int);
152 static void HandleInfoScreen_Music(int);
153 static void HandleInfoScreen_Credits(int);
154 static void HandleInfoScreen_Program(int);
155 static void HandleInfoScreen_Version(int);
156
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
159
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
161
162 static int info_mode = INFO_MODE_MAIN;
163 static int setup_mode = SETUP_MODE_MAIN;
164
165 static TreeInfo *screen_modes = NULL;
166 static TreeInfo *screen_mode_current = NULL;
167
168 static TreeInfo *scroll_delays = NULL;
169 static TreeInfo *scroll_delay_current = NULL;
170
171 static TreeInfo *game_speeds = NULL;
172 static TreeInfo *game_speed_current = NULL;
173
174 static struct
175 {
176   int value;
177   char *text;
178 } game_speeds_list[] =
179 {
180 #if 1
181   {     30,     "Very Slow"                     },
182   {     25,     "Slow"                          },
183   {     20,     "Normal"                        },
184   {     15,     "Fast"                          },
185   {     10,     "Very Fast"                     },
186 #else
187   {     1000,   "1/1s (Extremely Slow)"         },
188   {     500,    "1/2s"                          },
189   {     200,    "1/5s"                          },
190   {     100,    "1/10s"                         },
191   {     50,     "1/20s"                         },
192   {     29,     "1/35s (Original Supaplex)"     },
193   {     25,     "1/40s"                         },
194   {     20,     "1/50s (Normal Speed)"          },
195   {     14,     "1/70s (Maximum Supaplex)"      },
196   {     10,     "1/100s"                        },
197   {     5,      "1/200s"                        },
198   {     2,      "1/500s"                        },
199   {     1,      "1/1000s (Extremely Fast)"      },
200 #endif
201
202   {     -1,     NULL                            },
203 };
204
205 static struct
206 {
207   int value;
208   char *text;
209 } scroll_delays_list[] =
210 {
211   {     0,      "0 Tiles (No Scroll Delay)"     },
212   {     1,      "1 Tile"                        },
213   {     2,      "2 Tiles"                       },
214   {     3,      "3 Tiles (Default)"             },
215   {     4,      "4 Tiles"                       },
216   {     5,      "5 Tiles"                       },
217   {     6,      "6 Tiles"                       },
218   {     7,      "7 Tiles"                       },
219   {     8,      "8 Tiles (Maximum Scroll Delay)"},
220
221   {     -1,     NULL                            },
222 };
223
224 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
225                                  (s) <= GAME_MODE_SETUP ? (s) :         \
226                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
227                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
228
229 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
230 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
231                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
232                                  INFO_MODE_MAIN)
233
234 #define DRAW_MODE_SETUP(i)      ((i) >= SETUP_MODE_MAIN &&              \
235                                  (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) :  \
236                                  (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&   \
237                                  (i) <= SETUP_MODE_CHOOSE_MUSIC ?       \
238                                  SETUP_MODE_CHOOSE_ARTWORK :            \
239                                  SETUP_MODE_CHOOSE_OTHER)
240
241 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
242                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
243                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
244 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
245                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
246                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
247
248 #define DRAW_XOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
249                                  menu.draw_xoffset[GAME_MODE_SETUP] :   \
250                                  menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
251 #define DRAW_YOFFSET_SETUP(i)   (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
252                                  menu.draw_yoffset[GAME_MODE_SETUP] :   \
253                                  menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
254
255 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
256                                  DRAW_XOFFSET_INFO(info_mode) :         \
257                                  (s) == GAME_MODE_SETUP ?               \
258                                  DRAW_XOFFSET_SETUP(setup_mode) :       \
259                                  menu.draw_xoffset[DRAW_MODE(s)])
260 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
261                                  DRAW_YOFFSET_INFO(info_mode) :         \
262                                  (s) == GAME_MODE_SETUP ?               \
263                                  DRAW_YOFFSET_SETUP(setup_mode) :       \
264                                  menu.draw_yoffset[DRAW_MODE(s)])
265
266 #define mSX                     (SX + DRAW_XOFFSET(game_status))
267 #define mSY                     (SY + DRAW_YOFFSET(game_status))
268
269 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
270                                     menu.list_size[game_status] :       \
271                                     MAX_MENU_ENTRIES_ON_SCREEN)
272
273 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
274 #define NUM_SCROLLBAR_BITMAPS           2
275 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
276 #endif
277
278
279 /* title display and control definitions */
280
281 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
282                                  2 * MAX_NUM_TITLE_MESSAGES)
283
284 static int num_title_screens = 0;
285
286 struct TitleControlInfo
287 {
288   boolean is_image;
289   boolean initial;
290   int local_nr;
291   int sort_priority;
292 };
293
294 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
295
296 /* main menu display and control definitions */
297
298 #define MAIN_CONTROL_NAME                       0
299 #define MAIN_CONTROL_LEVELS                     1
300 #define MAIN_CONTROL_SCORES                     2
301 #define MAIN_CONTROL_EDITOR                     3
302 #define MAIN_CONTROL_INFO                       4
303 #define MAIN_CONTROL_GAME                       5
304 #define MAIN_CONTROL_SETUP                      6
305 #define MAIN_CONTROL_QUIT                       7
306 #define MAIN_CONTROL_PREV_LEVEL                 8
307 #define MAIN_CONTROL_NEXT_LEVEL                 9
308 #define MAIN_CONTROL_FIRST_LEVEL                10
309 #define MAIN_CONTROL_LAST_LEVEL                 11
310 #define MAIN_CONTROL_LEVEL_NUMBER               12
311 #define MAIN_CONTROL_LEVEL_INFO_1               13
312 #define MAIN_CONTROL_LEVEL_INFO_2               14
313 #define MAIN_CONTROL_LEVEL_NAME                 15
314 #define MAIN_CONTROL_LEVEL_AUTHOR               16
315 #define MAIN_CONTROL_LEVEL_YEAR                 17
316 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM        18
317 #define MAIN_CONTROL_LEVEL_IMPORTED_BY          19
318 #define MAIN_CONTROL_LEVEL_TESTED_BY            20
319 #define MAIN_CONTROL_TITLE_1                    21
320 #define MAIN_CONTROL_TITLE_2                    22
321 #define MAIN_CONTROL_TITLE_3                    23
322
323 static char str_main_text_name[10];
324 static char str_main_text_first_level[10];
325 static char str_main_text_last_level[10];
326 static char str_main_text_level_number[10];
327
328 static char *main_text_name                     = str_main_text_name;
329 static char *main_text_first_level              = str_main_text_first_level;
330 static char *main_text_last_level               = str_main_text_last_level;
331 static char *main_text_level_number             = str_main_text_level_number;
332 static char *main_text_levels                   = "Levelset";
333 static char *main_text_scores                   = "Hall Of Fame";
334 static char *main_text_editor                   = "Level Creator";
335 static char *main_text_info                     = "Info Screen";
336 static char *main_text_game                     = "Start Game";
337 static char *main_text_setup                    = "Setup";
338 static char *main_text_quit                     = "Quit";
339 static char *main_text_level_name               = level.name;
340 static char *main_text_level_author             = level.author;
341 static char *main_text_level_year               = NULL;
342 static char *main_text_level_imported_from      = NULL;
343 static char *main_text_level_imported_by        = NULL;
344 static char *main_text_level_tested_by          = NULL;
345 static char *main_text_title_1                  = PROGRAM_TITLE_STRING;
346 static char *main_text_title_2                  = PROGRAM_COPYRIGHT_STRING;
347 static char *main_text_title_3                  = PROGRAM_GAME_BY_STRING;
348
349 struct MainControlInfo
350 {
351   int nr;
352
353   struct MenuPosInfo *pos_button;
354   int button_graphic;
355
356   struct TextPosInfo *pos_text;
357   char **text;
358
359   struct TextPosInfo *pos_input;
360   char **input;
361 };
362
363 static struct MainControlInfo main_controls[] =
364 {
365   {
366     MAIN_CONTROL_NAME,
367     &menu.main.button.name,             IMG_MENU_BUTTON_NAME,
368     &menu.main.text.name,               &main_text_name,
369     &menu.main.input.name,              &setup.player_name,
370   },
371   {
372     MAIN_CONTROL_LEVELS,
373     &menu.main.button.levels,           IMG_MENU_BUTTON_LEVELS,
374     &menu.main.text.levels,             &main_text_levels,
375     NULL,                               NULL,
376   },
377   {
378     MAIN_CONTROL_SCORES,
379     &menu.main.button.scores,           IMG_MENU_BUTTON_SCORES,
380     &menu.main.text.scores,             &main_text_scores,
381     NULL,                               NULL,
382   },
383   {
384     MAIN_CONTROL_EDITOR,
385     &menu.main.button.editor,           IMG_MENU_BUTTON_EDITOR,
386     &menu.main.text.editor,             &main_text_editor,
387     NULL,                               NULL,
388   },
389   {
390     MAIN_CONTROL_INFO,
391     &menu.main.button.info,             IMG_MENU_BUTTON_INFO,
392     &menu.main.text.info,               &main_text_info,
393     NULL,                               NULL,
394   },
395   {
396     MAIN_CONTROL_GAME,
397     &menu.main.button.game,             IMG_MENU_BUTTON_GAME,
398     &menu.main.text.game,               &main_text_game,
399     NULL,                               NULL,
400   },
401   {
402     MAIN_CONTROL_SETUP,
403     &menu.main.button.setup,            IMG_MENU_BUTTON_SETUP,
404     &menu.main.text.setup,              &main_text_setup,
405     NULL,                               NULL,
406   },
407   {
408     MAIN_CONTROL_QUIT,
409     &menu.main.button.quit,             IMG_MENU_BUTTON_QUIT,
410     &menu.main.text.quit,               &main_text_quit,
411     NULL,                               NULL,
412   },
413 #if 0
414   /* (these two buttons are real gadgets) */
415   {
416     MAIN_CONTROL_PREV_LEVEL,
417     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
418     NULL,                               NULL,
419     NULL,                               NULL,
420   },
421   {
422     MAIN_CONTROL_NEXT_LEVEL,
423     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
424     NULL,                               NULL,
425     NULL,                               NULL,
426   },
427 #endif
428   {
429     MAIN_CONTROL_FIRST_LEVEL,
430     NULL,                               -1,
431     &menu.main.text.first_level,        &main_text_first_level,
432     NULL,                               NULL,
433   },
434   {
435     MAIN_CONTROL_LAST_LEVEL,
436     NULL,                               -1,
437     &menu.main.text.last_level,         &main_text_last_level,
438     NULL,                               NULL,
439   },
440   {
441     MAIN_CONTROL_LEVEL_NUMBER,
442     NULL,                               -1,
443     &menu.main.text.level_number,       &main_text_level_number,
444     NULL,                               NULL,
445   },
446   {
447     MAIN_CONTROL_LEVEL_INFO_1,
448     NULL,                               -1,
449     &menu.main.text.level_info_1,       NULL,
450     NULL,                               NULL,
451   },
452   {
453     MAIN_CONTROL_LEVEL_INFO_2,
454     NULL,                               -1,
455     &menu.main.text.level_info_2,       NULL,
456     NULL,                               NULL,
457   },
458   {
459     MAIN_CONTROL_LEVEL_NAME,
460     NULL,                               -1,
461     &menu.main.text.level_name,         &main_text_level_name,
462     NULL,                               NULL,
463   },
464   {
465     MAIN_CONTROL_LEVEL_AUTHOR,
466     NULL,                               -1,
467     &menu.main.text.level_author,       &main_text_level_author,
468     NULL,                               NULL,
469   },
470   {
471     MAIN_CONTROL_LEVEL_YEAR,
472     NULL,                               -1,
473     &menu.main.text.level_year,         &main_text_level_year,
474     NULL,                               NULL,
475   },
476   {
477     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
478     NULL,                               -1,
479     &menu.main.text.level_imported_from, &main_text_level_imported_from,
480     NULL,                               NULL,
481   },
482   {
483     MAIN_CONTROL_LEVEL_IMPORTED_BY,
484     NULL,                               -1,
485     &menu.main.text.level_imported_by,  &main_text_level_imported_by,
486     NULL,                               NULL,
487   },
488   {
489     MAIN_CONTROL_LEVEL_TESTED_BY,
490     NULL,                               -1,
491     &menu.main.text.level_tested_by,    &main_text_level_tested_by,
492     NULL,                               NULL,
493   },
494   {
495     MAIN_CONTROL_TITLE_1,
496     NULL,                               -1,
497     &menu.main.text.title_1,            &main_text_title_1,
498     NULL,                               NULL,
499   },
500   {
501     MAIN_CONTROL_TITLE_2,
502     NULL,                               -1,
503     &menu.main.text.title_2,            &main_text_title_2,
504     NULL,                               NULL,
505   },
506   {
507     MAIN_CONTROL_TITLE_3,
508     NULL,                               -1,
509     &menu.main.text.title_3,            &main_text_title_3,
510     NULL,                               NULL,
511   },
512
513   {
514     -1,
515     NULL,                               -1,
516     NULL,                               NULL,
517     NULL,                               NULL,
518   }
519 };
520
521
522 static int getTitleScreenGraphic(int nr, boolean initial)
523 {
524   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
525 }
526
527 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
528 {
529   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
530 }
531
532 #if 0
533 static int getTitleScreenGameMode(boolean initial)
534 {
535   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
536 }
537 #endif
538
539 static int getTitleMessageGameMode(boolean initial)
540 {
541   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
542 }
543
544 #if 0
545 static int getTitleScreenBackground(boolean initial)
546 {
547   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
548 }
549 #endif
550
551 #if 0
552 static int getTitleMessageBackground(int nr, boolean initial)
553 {
554   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
555 }
556 #endif
557
558 static int getTitleBackground(int nr, boolean initial, boolean is_image)
559 {
560   int base = (is_image ?
561               (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
562                          IMG_BACKGROUND_TITLESCREEN_1) :
563               (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
564                          IMG_BACKGROUND_TITLEMESSAGE_1));
565   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
566                                   IMG_BACKGROUND_TITLE);
567   int graphic_local = base + nr;
568
569   if (graphic_info[graphic_local].bitmap != NULL)
570     return graphic_local;
571
572   if (graphic_info[graphic_global].bitmap != NULL)
573     return graphic_global;
574
575   return IMG_UNDEFINED;
576 }
577
578 static int getTitleSound(struct TitleControlInfo *tci)
579 {
580   boolean is_image = tci->is_image;
581   int initial = tci->initial;
582   int nr = tci->local_nr;
583   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
584   int base = (is_image ?
585               (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
586                          SND_BACKGROUND_TITLESCREEN_1) :
587               (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
588                          SND_BACKGROUND_TITLEMESSAGE_1));
589   int sound_global = menu.sound[mode];
590   int sound_local = base + nr;
591
592 #if 0
593   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
594          nr, initial, is_image,
595          sound_global, getSoundListEntry(sound_global)->filename,
596          sound_local, getSoundListEntry(sound_local)->filename);
597 #endif
598
599   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
600     return sound_local;
601
602   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
603     return sound_global;
604
605   return SND_UNDEFINED;
606 }
607
608 static int getTitleMusic(struct TitleControlInfo *tci)
609 {
610   boolean is_image = tci->is_image;
611   int initial = tci->initial;
612   int nr = tci->local_nr;
613   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
614   int base = (is_image ?
615               (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
616                          MUS_BACKGROUND_TITLESCREEN_1) :
617               (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
618                          MUS_BACKGROUND_TITLEMESSAGE_1));
619   int music_global = menu.music[mode];
620   int music_local = base + nr;
621
622 #if 0
623   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
624          nr, initial, is_image,
625          music_global, getMusicListEntry(music_global)->filename,
626          music_local, getMusicListEntry(music_local)->filename);
627 #endif
628
629   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
630     return music_local;
631
632   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
633     return music_global;
634
635   return MUS_UNDEFINED;
636 }
637
638 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
639 {
640   boolean is_image = tci->is_image;
641   int initial = tci->initial;
642   int nr = tci->local_nr;
643   struct TitleFadingInfo ti;
644
645   if (is_image)
646   {
647     int graphic = getTitleScreenGraphic(nr, initial);
648
649     /* initialize fading control values to default title config settings */
650     ti = (initial ? title_initial_default : title_default);
651
652     /* override default settings with image config settings, if defined */
653     if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
654       ti.fade_mode = graphic_info[graphic].fade_mode;
655     if (graphic_info[graphic].fade_delay > -1)
656       ti.fade_delay = graphic_info[graphic].fade_delay;
657     if (graphic_info[graphic].post_delay > -1)
658       ti.post_delay = graphic_info[graphic].post_delay;
659     if (graphic_info[graphic].auto_delay > -1)
660       ti.auto_delay = graphic_info[graphic].auto_delay;
661   }
662   else
663   {
664     if (initial)
665     {
666       ti.fade_mode  = titlemessage_initial[nr].fade_mode;
667       ti.fade_delay = titlemessage_initial[nr].fade_delay;
668       ti.post_delay = titlemessage_initial[nr].post_delay;
669       ti.auto_delay = titlemessage_initial[nr].auto_delay;
670     }
671     else
672     {
673       ti.fade_mode  = titlemessage[nr].fade_mode;
674       ti.fade_delay = titlemessage[nr].fade_delay;
675       ti.post_delay = titlemessage[nr].post_delay;
676       ti.auto_delay = titlemessage[nr].auto_delay;
677     }
678   }
679
680 #if 0
681   if (ti.anim_mode == ANIM_NONE)
682     ti.fade_delay = ti.post_delay = 0;
683 #endif
684
685   return ti;
686 }
687
688 static int compareTitleControlInfo(const void *object1, const void *object2)
689 {
690   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
691   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
692   int compare_result;
693
694   if (tci1->initial != tci2->initial)
695     compare_result = (tci1->initial ? -1 : +1);
696   else if (tci1->sort_priority != tci2->sort_priority)
697     compare_result = tci1->sort_priority - tci2->sort_priority;
698   else if (tci1->is_image != tci2->is_image)
699     compare_result = (tci1->is_image ? -1 : +1);
700   else
701     compare_result = tci1->local_nr - tci2->local_nr;
702
703   return compare_result;
704 }
705
706 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
707                                                     boolean initial,
708                                                     int nr, int sort_priority)
709 {
710   title_controls[num_title_screens].is_image = is_image;
711   title_controls[num_title_screens].initial = initial;
712   title_controls[num_title_screens].local_nr = nr;
713   title_controls[num_title_screens].sort_priority = sort_priority;
714
715   num_title_screens++;
716 }
717
718 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
719 {
720   int i;
721
722   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
723   {
724     int graphic = getTitleScreenGraphic(i, initial);
725     Bitmap *bitmap = graphic_info[graphic].bitmap;
726     int sort_priority = graphic_info[graphic].sort_priority;
727
728 #if 0
729     /* skip images and messages (fonts!) when using forced custom graphics */
730     if (setup.override_level_graphics && !initial)
731       continue;
732 #endif
733
734     if (bitmap != NULL)
735       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
736   }
737
738   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
739   {
740     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
741     char *filename = getLevelSetTitleMessageFilename(i, initial);
742     int sort_priority = tmi->sort_priority;
743
744 #if 0
745     /* skip images and messages (fonts!) when using forced custom graphics */
746     if (setup.override_level_graphics)
747       continue;
748 #endif
749
750     if (filename != NULL)
751       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
752   }
753 }
754
755 static void InitializeTitleControls(boolean show_title_initial)
756 {
757   num_title_screens = 0;
758
759 #if 1
760   if (show_title_initial)
761     InitializeTitleControls_CheckTitleInfo(TRUE);
762 #endif
763
764   InitializeTitleControls_CheckTitleInfo(FALSE);
765
766   /* sort title screens according to sort_priority and title number */
767   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
768         compareTitleControlInfo);
769 }
770
771 static boolean visibleMenuPos(struct MenuPosInfo *pos)
772 {
773   return (pos != NULL && pos->x != -1 && pos->y != -1);
774 }
775
776 static boolean visibleTextPos(struct TextPosInfo *pos)
777 {
778   return (pos != NULL && pos->x != -1 && pos->y != -1);
779 }
780
781 static void InitializeMainControls()
782 {
783   boolean local_team_mode = (!options.network && setup.team_mode);
784   int i;
785
786   /* set main control text values to dynamically determined values */
787   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
788
789   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
790                                          menu.main.text.first_level.size));
791   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
792                                          menu.main.text.last_level.size));
793   strcpy(main_text_level_number, int2str(level_nr,
794                                          menu.main.text.level_number.size));
795
796   main_text_level_year          = leveldir_current->year;
797   main_text_level_imported_from = leveldir_current->imported_from;
798   main_text_level_imported_by   = leveldir_current->imported_by;
799   main_text_level_tested_by     = leveldir_current->tested_by;
800
801   /* set main control screen positions to dynamically determined values */
802   for (i = 0; main_controls[i].nr != -1; i++)
803   {
804     struct MainControlInfo *mci = &main_controls[i];
805     int nr                         = mci->nr;
806     struct MenuPosInfo *pos_button = mci->pos_button;
807     struct TextPosInfo *pos_text   = mci->pos_text;
808     struct TextPosInfo *pos_input  = mci->pos_input;
809     char *text                     = (mci->text  ? *mci->text  : NULL);
810     char *input                    = (mci->input ? *mci->input : NULL);
811     int button_graphic             = mci->button_graphic;
812 #if 1
813     int font_text                  = (pos_text  ? pos_text->font  : -1);
814     int font_input                 = (pos_input ? pos_input->font : -1);
815 #else
816     int font_text                  = mci->font_text;
817     int font_input                 = mci->font_input;
818 #endif
819
820     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
821     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
822     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
823     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
824     int text_chars  = (text  != NULL ? strlen(text)  : 0);
825     int input_chars = (input != NULL ? strlen(input) : 0);
826
827     int button_width =
828       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
829     int button_height =
830       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
831     int text_width   = font_text_width * text_chars;
832     int text_height  = font_text_height;
833     int input_width  = font_input_width * input_chars;
834     int input_height = font_input_height;
835
836     if (nr == MAIN_CONTROL_NAME)
837     {
838 #if 0
839       if (menu.main.input.name.x == -1)
840         menu.main.input.name.x = menu.main.text.name.x + text_width;
841       if (menu.main.input.name.y == -1)
842         menu.main.input.name.y = menu.main.text.name.y;
843 #endif
844
845 #if 1
846       menu.main.input.name.width  = input_width;
847       menu.main.input.name.height = input_height;
848 #else
849       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
850       menu.main.input.name.height = font_input_height;
851 #endif
852     }
853
854     if (pos_button != NULL)             /* (x/y may be -1/-1 here) */
855     {
856       if (pos_button->width == 0)
857         pos_button->width = button_width;
858       if (pos_button->height == 0)
859         pos_button->height = button_height;
860     }
861
862     if (pos_text != NULL)               /* (x/y may be -1/-1 here) */
863     {
864       /* calculate width for non-clickable text -- needed for text alignment */
865       boolean calculate_text_width = (pos_button == NULL && text != NULL);
866
867       if (visibleMenuPos(pos_button))
868       {
869         if (pos_text->x == -1)
870           pos_text->x = pos_button->x + pos_button->width;
871         if (pos_text->y == -1)
872           pos_text->y = pos_button->y;
873       }
874
875       if (pos_text->width == -1 || calculate_text_width)
876         pos_text->width = text_width;
877       if (pos_text->height == -1)
878         pos_text->height = text_height;
879     }
880
881     if (pos_input != NULL)              /* (x/y may be -1/-1 here) */
882     {
883       if (visibleTextPos(pos_text))
884       {
885         if (pos_input->x == -1)
886           pos_input->x = pos_text->x + pos_text->width;
887         if (pos_input->y == -1)
888           pos_input->y = pos_text->y;
889       }
890
891       if (pos_input->width == -1)
892         pos_input->width = input_width;
893       if (pos_input->height == -1)
894         pos_input->height = input_height;
895     }
896   }
897 }
898
899 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
900                                        boolean active_input)
901 {
902   int i;
903
904   for (i = 0; main_controls[i].nr != -1; i++)
905   {
906     struct MainControlInfo *mci = &main_controls[i];
907
908     if (mci->nr == nr || nr == -1)
909     {
910       struct MenuPosInfo *pos_button = mci->pos_button;
911       struct TextPosInfo *pos_text   = mci->pos_text;
912       struct TextPosInfo *pos_input  = mci->pos_input;
913       char *text                     = (mci->text  ? *mci->text  : NULL);
914       char *input                    = (mci->input ? *mci->input : NULL);
915       int button_graphic             = mci->button_graphic;
916 #if 1
917       int font_text                  = (pos_text  ? pos_text->font  : -1);
918       int font_input                 = (pos_input ? pos_input->font : -1);
919 #else
920       int font_text                  = mci->font_text;
921       int font_input                 = mci->font_input;
922 #endif
923
924       if (active_text)
925       {
926         button_graphic = BUTTON_ACTIVE(button_graphic);
927         font_text = FONT_ACTIVE(font_text);
928       }
929
930       if (active_input)
931       {
932         font_input = FONT_ACTIVE(font_input);
933       }
934
935       if (visibleMenuPos(pos_button))
936       {
937         struct MenuPosInfo *pos = pos_button;
938         int x = mSX + pos->x;
939         int y = mSY + pos->y;
940
941         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
942         DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
943       }
944
945       if (visibleTextPos(pos_text) && text != NULL)
946       {
947         struct TextPosInfo *pos = pos_text;
948         int x = mSX + ALIGNED_TEXT_XPOS(pos);
949         int y = mSY + ALIGNED_TEXT_YPOS(pos);
950
951 #if 1
952         /* (check why/if this is needed) */
953         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
954 #endif
955         DrawText(x, y, text, font_text);
956       }
957
958       if (visibleTextPos(pos_input) && input != NULL)
959       {
960         struct TextPosInfo *pos = pos_input;
961         int x = mSX + ALIGNED_TEXT_XPOS(pos);
962         int y = mSY + ALIGNED_TEXT_YPOS(pos);
963
964 #if 1
965         /* (check why/if this is needed) */
966         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
967 #endif
968         DrawText(x, y, input, font_input);
969       }
970     }
971   }
972 }
973
974 static void DrawCursorAndText_Main(int nr, boolean active_text)
975 {
976   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
977 }
978
979 #if 0
980 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
981 {
982   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
983 }
984 #endif
985
986 static struct MainControlInfo *getMainControlInfo(int nr)
987 {
988   int i;
989
990   for (i = 0; main_controls[i].nr != -1; i++)
991     if (main_controls[i].nr == nr)
992       return &main_controls[i];
993
994   return NULL;
995 }
996
997 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
998 {
999   if (rect == NULL)
1000     return FALSE;
1001
1002   int rect_x = ALIGNED_TEXT_XPOS(rect);
1003   int rect_y = ALIGNED_TEXT_YPOS(rect);
1004
1005   return (x >= rect_x && x < rect_x + rect->width &&
1006           y >= rect_y && y < rect_y + rect->height);
1007 }
1008
1009 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1010 {
1011   if (rect == NULL)
1012     return FALSE;
1013
1014   int rect_x = ALIGNED_TEXT_XPOS(rect);
1015   int rect_y = ALIGNED_TEXT_YPOS(rect);
1016
1017   return (x >= rect_x && x < rect_x + rect->width &&
1018           y >= rect_y && y < rect_y + rect->height);
1019 }
1020
1021 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1022 {
1023   static int cursor_array[SCR_FIELDY];
1024   int x = mSX + TILEX * xpos;
1025   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1026
1027   if (xpos == 0)
1028   {
1029     if (graphic != -1)
1030       cursor_array[ypos] = graphic;
1031     else
1032       graphic = cursor_array[ypos];
1033   }
1034
1035   if (active)
1036     graphic = BUTTON_ACTIVE(graphic);
1037
1038   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1039   DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1040 }
1041
1042 static void initCursor(int ypos, int graphic)
1043 {
1044   drawCursorExt(0, ypos, FALSE, graphic);
1045 }
1046
1047 static void drawCursor(int ypos, boolean active)
1048 {
1049   drawCursorExt(0, ypos, active, -1);
1050 }
1051
1052 static void drawCursorXY(int xpos, int ypos, int graphic)
1053 {
1054   drawCursorExt(xpos, ypos, FALSE, graphic);
1055 }
1056
1057 static void drawChooseTreeCursor(int ypos, boolean active)
1058 {
1059   int last_game_status = game_status;   /* save current game status */
1060
1061 #if 0
1062   /* force LEVELS draw offset on artwork setup screen */
1063   game_status = GAME_MODE_LEVELS;
1064 #endif
1065
1066   drawCursorExt(0, ypos, active, -1);
1067
1068   game_status = last_game_status;       /* restore current game status */
1069 }
1070
1071 void DrawHeadline()
1072 {
1073   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1074   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1075 }
1076
1077 #if 0
1078 static int getPrevlevelButtonPos()
1079 {
1080   return 10;
1081 }
1082
1083 static int getCurrentLevelTextPos()
1084 {
1085   return (getPrevlevelButtonPos() + 1);
1086 }
1087
1088 static int getNextLevelButtonPos()
1089 {
1090   return getPrevlevelButtonPos() + 3 + 1;
1091 }
1092
1093 static int getLevelRangeTextPos()
1094 {
1095   return getNextLevelButtonPos() + 1;
1096 }
1097 #endif
1098
1099 int effectiveGameStatus()
1100 {
1101   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1102     return GAME_MODE_TITLE;
1103
1104   return game_status;
1105 }
1106
1107 void DrawTitleScreenImage(int nr, boolean initial)
1108 {
1109   int graphic = getTitleScreenGraphic(nr, initial);
1110   Bitmap *bitmap = graphic_info[graphic].bitmap;
1111   int width  = graphic_info[graphic].width;
1112   int height = graphic_info[graphic].height;
1113   int src_x = graphic_info[graphic].src_x;
1114   int src_y = graphic_info[graphic].src_y;
1115   int dst_x, dst_y;
1116
1117   if (bitmap == NULL)
1118     return;
1119
1120   if (width > WIN_XSIZE)
1121   {
1122     /* image width too large for window => center image horizontally */
1123     src_x = (width - WIN_XSIZE) / 2;
1124     width = WIN_XSIZE;
1125   }
1126
1127   if (height > WIN_YSIZE)
1128   {
1129     /* image height too large for window => center image vertically */
1130     src_y = (height - WIN_YSIZE) / 2;
1131     height = WIN_YSIZE;
1132   }
1133
1134   /* always display title screens centered */
1135   dst_x = (WIN_XSIZE - width) / 2;
1136   dst_y = (WIN_YSIZE - height) / 2;
1137
1138   SetDrawBackgroundMask(REDRAW_ALL);
1139   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1140
1141   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1142
1143   if (DrawingOnBackground(dst_x, dst_y))
1144   {
1145     SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1146     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1147   }
1148   else
1149     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1150
1151   redraw_mask = REDRAW_ALL;
1152 }
1153
1154 void DrawTitleScreenMessage(int nr, boolean initial)
1155 {
1156   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1157   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1158   int last_game_status = game_status;   /* save current game status */
1159
1160   if (filename == NULL)
1161     return;
1162
1163   /* force TITLE font on title message screen */
1164   game_status = getTitleMessageGameMode(initial);
1165
1166   /* if chars set to "-1", automatically determine by text and font width */
1167   if (tmi->chars == -1)
1168     tmi->chars = tmi->width / getFontWidth(tmi->font);
1169   else
1170     tmi->width = tmi->chars * getFontWidth(tmi->font);
1171
1172   /* if lines set to "-1", automatically determine by text and font height */
1173   if (tmi->lines == -1)
1174     tmi->lines = tmi->height / getFontHeight(tmi->font);
1175   else
1176     tmi->height = tmi->lines * getFontHeight(tmi->font);
1177
1178   SetDrawBackgroundMask(REDRAW_ALL);
1179   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1180
1181   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1182
1183   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1184                filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1185                tmi->autowrap, tmi->centered, tmi->parse_comments);
1186
1187   game_status = last_game_status;       /* restore current game status */
1188 }
1189
1190 void DrawTitleScreen()
1191 {
1192   KeyboardAutoRepeatOff();
1193
1194 #if 0
1195   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1196 #endif
1197
1198   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1199
1200   StopAnimation();
1201 }
1202
1203 boolean CheckTitleScreen(boolean levelset_has_changed)
1204 {
1205   static boolean show_title_initial = TRUE;
1206   boolean show_titlescreen = FALSE;
1207
1208   /* needed to be able to skip title screen, if no image or message defined */
1209   InitializeTitleControls(show_title_initial);
1210
1211   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1212     show_titlescreen = TRUE;
1213
1214   /* show initial title images and messages only once at program start */
1215   show_title_initial = FALSE;
1216
1217   return (show_titlescreen && num_title_screens > 0);
1218 }
1219
1220 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1221 {
1222   static LevelDirTree *leveldir_last_valid = NULL;
1223   boolean levelset_has_changed = FALSE;
1224
1225   FadeSetLeaveScreen();
1226
1227   /* do not fade out here -- function may continue and fade on editor screen */
1228
1229   UnmapAllGadgets();
1230   FadeSoundsAndMusic();
1231
1232   KeyboardAutoRepeatOn();
1233   ActivateJoystick();
1234
1235   SetDrawDeactivationMask(REDRAW_NONE);
1236   SetDrawBackgroundMask(REDRAW_FIELD);
1237
1238   audio.sound_deactivated = FALSE;
1239
1240   GetPlayerConfig();
1241
1242   /* needed if last screen was the playing screen, invoked from level editor */
1243   if (level_editor_test_game)
1244   {
1245     game_status = GAME_MODE_EDITOR;
1246     DrawLevelEd();
1247
1248     return;
1249   }
1250
1251   /* needed if last screen was the setup screen and fullscreen state changed */
1252   ToggleFullscreenIfNeeded();
1253
1254   /* leveldir_current may be invalid (level group, parent link) */
1255   if (!validLevelSeries(leveldir_current))
1256     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1257
1258   if (leveldir_current != leveldir_last_valid)
1259     levelset_has_changed = TRUE;
1260
1261   /* store valid level series information */
1262   leveldir_last_valid = leveldir_current;
1263
1264   /* needed if last screen (level choice) changed graphics, sounds or music */
1265   ReloadCustomArtwork(0);
1266
1267   if (redraw_mask & REDRAW_ALL)
1268     fade_mask = REDRAW_ALL;
1269
1270 #if 1
1271   FadeOut(fade_mask);
1272
1273   /* needed if last screen was the editor screen */
1274   UndrawSpecialEditorDoor();
1275 #if 0
1276   if (fade_mask == REDRAW_FIELD)
1277     BackToFront();
1278 #endif
1279 #endif
1280
1281 #if defined(TARGET_SDL)
1282   SetDrawtoField(DRAW_BACKBUFFER);
1283 #endif
1284
1285   if (CheckTitleScreen(levelset_has_changed))
1286   {
1287     game_status = GAME_MODE_TITLE;
1288
1289     DrawTitleScreen();
1290
1291     return;
1292   }
1293
1294   /* level_nr may have been set to value over handicap with level editor */
1295   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1296     level_nr = leveldir_current->handicap_level;
1297
1298   LoadLevel(level_nr);
1299   LoadScore(level_nr);
1300
1301   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1302
1303 #if 1
1304   if (fade_mask == REDRAW_ALL)
1305   {
1306     // int door_state = GetDoorState();
1307
1308     RedrawBackground();
1309
1310     // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1311   }
1312 #endif
1313
1314   ClearField();
1315
1316   InitializeMainControls();
1317
1318   DrawCursorAndText_Main(-1, FALSE);
1319   DrawPreviewLevel(TRUE);
1320
1321   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1322
1323   TapeStop();
1324   if (TAPE_IS_EMPTY(tape))
1325     LoadTape(level_nr);
1326   DrawCompleteVideoDisplay();
1327
1328   PlayMenuSound();
1329   PlayMenuMusic();
1330
1331   /* create gadgets for main menu screen */
1332   FreeScreenGadgets();
1333   CreateScreenGadgets();
1334
1335   /* map gadgets for main menu screen */
1336   MapTapeButtons();
1337   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1338
1339 #if 1
1340   if (fade_mask == REDRAW_ALL)
1341   {
1342     int door_state = GetDoorState();
1343
1344     // RedrawBackground();
1345
1346     OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1347   }
1348 #endif
1349
1350   DrawMaskedBorder(REDRAW_ALL);
1351
1352   FadeIn(fade_mask);
1353   FadeSetEnterMenu();
1354
1355 #if 1
1356   /* update screen area with special editor door */
1357   redraw_mask |= REDRAW_ALL;
1358   BackToFront();
1359 #endif
1360
1361   SetMouseCursor(CURSOR_DEFAULT);
1362
1363   InitAnimation();
1364
1365   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1366 }
1367
1368 void DrawAndFadeInMainMenu(int fade_mask)
1369 {
1370   DrawMainMenuExt(fade_mask, TRUE);
1371 }
1372
1373 void DrawMainMenu()
1374 {
1375   DrawMainMenuExt(REDRAW_ALL, FALSE);
1376 }
1377
1378 #if 0
1379 static void gotoTopLevelDir()
1380 {
1381   /* move upwards to top level directory */
1382   while (leveldir_current->node_parent)
1383   {
1384     /* write a "path" into level tree for easy navigation to last level */
1385     if (leveldir_current->node_parent->node_group->cl_first == -1)
1386     {
1387       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1388       int leveldir_pos = posTreeInfo(leveldir_current);
1389       int num_page_entries;
1390       int cl_first, cl_cursor;
1391
1392       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1393         num_page_entries = num_leveldirs;
1394       else
1395         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1396
1397       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1398       cl_cursor = leveldir_pos - cl_first;
1399
1400       leveldir_current->node_parent->node_group->cl_first = cl_first;
1401       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1402     }
1403
1404     leveldir_current = leveldir_current->node_parent;
1405   }
1406 }
1407 #endif
1408
1409 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1410 {
1411   static unsigned long title_delay = 0;
1412   static int title_screen_nr = 0;
1413   static int last_sound = -1, last_music = -1;
1414   boolean return_to_main_menu = FALSE;
1415   boolean use_fading_main_menu = TRUE;
1416   struct TitleControlInfo *tci;
1417   struct TitleFadingInfo fading_default;
1418   struct TitleFadingInfo fading_last = fading;
1419   struct TitleFadingInfo fading_next;
1420   int sound, music;
1421
1422   if (button == MB_MENU_INITIALIZE)
1423   {
1424     title_delay = 0;
1425     title_screen_nr = 0;
1426     tci = &title_controls[title_screen_nr];
1427
1428     last_sound = SND_UNDEFINED;
1429     last_music = MUS_UNDEFINED;
1430
1431     if (game_status == GAME_MODE_INFO)
1432     {
1433       if (num_title_screens == 0)
1434       {
1435         DrawInfoScreen_NotAvailable("Title screen information:",
1436                                     "No title screen for this level set.");
1437
1438         return;
1439       }
1440
1441       FadeSoundsAndMusic();
1442
1443 #if 1
1444       FadeOut(REDRAW_ALL);
1445 #endif
1446     }
1447
1448     if (tci->is_image)
1449       DrawTitleScreenImage(tci->local_nr, tci->initial);
1450     else
1451       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1452
1453     fading_default = (tci->initial ? title_initial_default : title_default);
1454
1455     fading = fading_next = getTitleFading(tci);
1456
1457 #if 1
1458 #if 1
1459     if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1460         fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1461     {
1462       fading.fade_mode = FADE_MODE_FADE;
1463       fading.fade_delay = fading_default.fade_delay;
1464     }
1465 #else
1466     if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1467         fading_next.fade_mode == FADE_MODE_CROSSFADE)
1468       fading.fade_mode = FADE_MODE_FADE;
1469 #endif
1470 #endif
1471
1472 #if 1
1473     sound = getTitleSound(tci);
1474     music = getTitleMusic(tci);
1475
1476     if (sound != last_sound)
1477       PlayMenuSoundExt(sound);
1478     if (music != last_music)
1479       PlayMenuMusicExt(music);
1480
1481     last_sound = sound;
1482     last_music = music;
1483 #endif
1484
1485     SetMouseCursor(CURSOR_NONE);
1486
1487 #if 1
1488     FadeIn(REDRAW_ALL);
1489 #endif
1490
1491     fading = fading_next;
1492
1493     DelayReached(&title_delay, 0);      /* reset delay counter */
1494
1495     return;
1496   }
1497
1498 #if 1
1499   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1500     button = MB_MENU_CHOICE;
1501 #else
1502   if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1503     button = MB_MENU_CHOICE;
1504 #endif
1505
1506   if (button == MB_MENU_LEAVE)
1507   {
1508     return_to_main_menu = TRUE;
1509     use_fading_main_menu = FALSE;
1510   }
1511   else if (button == MB_MENU_CHOICE)
1512   {
1513     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1514     {
1515 #if 0
1516       FadeOut(REDRAW_FIELD);
1517 #endif
1518
1519       FadeSetEnterScreen();
1520
1521       info_mode = INFO_MODE_MAIN;
1522       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1523
1524       return;
1525     }
1526
1527     title_screen_nr++;
1528     tci = &title_controls[title_screen_nr];
1529
1530     if (title_screen_nr < num_title_screens)
1531     {
1532       sound = getTitleSound(tci);
1533       music = getTitleMusic(tci);
1534
1535       if (sound == SND_UNDEFINED || sound != last_sound)
1536         FadeSounds();
1537       if (music == MUS_UNDEFINED || music != last_music)
1538         FadeMusic();
1539
1540 #if 1
1541       FadeOut(REDRAW_ALL);
1542 #endif
1543
1544       if (tci->is_image)
1545         DrawTitleScreenImage(tci->local_nr, tci->initial);
1546       else
1547         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1548
1549       fading_next = getTitleFading(tci);
1550
1551 #if 1
1552       sound = getTitleSound(tci);
1553       music = getTitleMusic(tci);
1554
1555       if (sound != last_sound)
1556         PlayMenuSoundExt(sound);
1557       if (music != last_music)
1558         PlayMenuMusicExt(music);
1559
1560       last_sound = sound;
1561       last_music = music;
1562 #endif
1563
1564 #if 1
1565       /* last screen already faded out, next screen has no animation */
1566       if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1567           fading_next.fade_mode == FADE_MODE_NONE)
1568         fading = fading_next;
1569 #else
1570       /* last screen already faded out, next screen has no animation */
1571       if (fading.fade_mode      != FADE_MODE_CROSSFADE &&
1572           fading_next.fade_mode == FADE_MODE_NONE)
1573         fading = fading_next;
1574 #endif
1575
1576 #if 1
1577       FadeIn(REDRAW_ALL);
1578 #endif
1579
1580       fading = fading_next;
1581
1582       DelayReached(&title_delay, 0);    /* reset delay counter */
1583     }
1584     else
1585     {
1586       FadeSoundsAndMusic();
1587
1588       return_to_main_menu = TRUE;
1589     }
1590   }
1591
1592   if (return_to_main_menu)
1593   {
1594 #if 0
1595     RedrawBackground();
1596 #endif
1597
1598     SetMouseCursor(CURSOR_DEFAULT);
1599
1600     if (game_status == GAME_MODE_INFO)
1601     {
1602 #if 0
1603       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1604 #endif
1605
1606       info_mode = INFO_MODE_MAIN;
1607       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1608     }
1609     else        /* default: return to main menu */
1610     {
1611 #if 0
1612       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1613 #endif
1614
1615       game_status = GAME_MODE_MAIN;
1616       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1617     }
1618   }
1619 }
1620
1621 void HandleMainMenu_SelectLevel(int step, int direction)
1622 {
1623   int old_level_nr = level_nr;
1624   int new_level_nr;
1625
1626   new_level_nr = old_level_nr + step * direction;
1627   if (new_level_nr < leveldir_current->first_level)
1628     new_level_nr = leveldir_current->first_level;
1629   if (new_level_nr > leveldir_current->last_level)
1630     new_level_nr = leveldir_current->last_level;
1631
1632   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1633   {
1634     /* skipping levels is only allowed when trying to skip single level */
1635     if (setup.skip_levels && step == 1 &&
1636         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1637     {
1638       leveldir_current->handicap_level++;
1639       SaveLevelSetup_SeriesInfo();
1640     }
1641
1642     new_level_nr = leveldir_current->handicap_level;
1643   }
1644
1645   if (new_level_nr != old_level_nr)
1646   {
1647     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1648
1649     PlaySound(SND_MENU_ITEM_SELECTING);
1650
1651     level_nr = new_level_nr;
1652
1653     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1654              int2str(level_nr, menu.main.text.level_number.size),
1655              mci->pos_text->font);
1656
1657     LoadLevel(level_nr);
1658     DrawPreviewLevel(TRUE);
1659
1660     TapeErase();
1661     LoadTape(level_nr);
1662     DrawCompleteVideoDisplay();
1663
1664     /* needed because DrawPreviewLevel() takes some time */
1665     BackToFront();
1666     SyncDisplay();
1667   }
1668 }
1669
1670 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1671 {
1672   static int choice = MAIN_CONTROL_GAME;
1673   int pos = choice;
1674   int i;
1675
1676   if (button == MB_MENU_INITIALIZE)
1677   {
1678     DrawCursorAndText_Main(choice, TRUE);
1679
1680     return;
1681   }
1682
1683   if (mx || my)         /* mouse input */
1684   {
1685     pos = -1;
1686
1687     for (i = 0; main_controls[i].nr != -1; i++)
1688     {
1689       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1690           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1691           insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1692       {
1693         pos = main_controls[i].nr;
1694
1695         break;
1696       }
1697     }
1698   }
1699   else if (dx || dy)    /* keyboard input */
1700   {
1701     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1702                    choice == MAIN_CONTROL_SETUP))
1703       button = MB_MENU_CHOICE;
1704     else if (dy)
1705       pos = choice + dy;
1706   }
1707
1708   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1709   {
1710     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1711   }
1712   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1713   {
1714     if (button)
1715     {
1716       if (pos != choice)
1717       {
1718         PlaySound(SND_MENU_ITEM_ACTIVATING);
1719
1720         DrawCursorAndText_Main(choice, FALSE);
1721         DrawCursorAndText_Main(pos, TRUE);
1722
1723         choice = pos;
1724       }
1725     }
1726     else
1727     {
1728       PlaySound(SND_MENU_ITEM_SELECTING);
1729
1730       if (pos == MAIN_CONTROL_NAME)
1731       {
1732         game_status = GAME_MODE_PSEUDO_TYPENAME;
1733
1734         HandleTypeName(strlen(setup.player_name), 0);
1735       }
1736       else if (pos == MAIN_CONTROL_LEVELS)
1737       {
1738         if (leveldir_first)
1739         {
1740           game_status = GAME_MODE_LEVELS;
1741
1742           SaveLevelSetup_LastSeries();
1743           SaveLevelSetup_SeriesInfo();
1744
1745 #if 0
1746           gotoTopLevelDir();
1747 #endif
1748
1749           DrawChooseLevel();
1750         }
1751       }
1752       else if (pos == MAIN_CONTROL_SCORES)
1753       {
1754         game_status = GAME_MODE_SCORES;
1755
1756         DrawHallOfFame(-1);
1757       }
1758       else if (pos == MAIN_CONTROL_EDITOR)
1759       {
1760         if (leveldir_current->readonly &&
1761             !strEqual(setup.player_name, "Artsoft"))
1762           Request("This level is read only !", REQ_CONFIRM);
1763
1764         game_status = GAME_MODE_EDITOR;
1765
1766         FadeSetEnterScreen();
1767
1768         DrawLevelEd();
1769       }
1770       else if (pos == MAIN_CONTROL_INFO)
1771       {
1772         game_status = GAME_MODE_INFO;
1773         info_mode = INFO_MODE_MAIN;
1774
1775         DrawInfoScreen();
1776       }
1777       else if (pos == MAIN_CONTROL_GAME)
1778       {
1779         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1780       }
1781       else if (pos == MAIN_CONTROL_SETUP)
1782       {
1783         game_status = GAME_MODE_SETUP;
1784         setup_mode = SETUP_MODE_MAIN;
1785
1786         DrawSetupScreen();
1787       }
1788       else if (pos == MAIN_CONTROL_QUIT)
1789       {
1790         SaveLevelSetup_LastSeries();
1791         SaveLevelSetup_SeriesInfo();
1792
1793         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1794           game_status = GAME_MODE_QUIT;
1795       }
1796     }
1797   }
1798
1799   if (game_status == GAME_MODE_MAIN)
1800   {
1801     DrawPreviewLevel(FALSE);
1802     DoAnimation();
1803   }
1804 }
1805
1806
1807 /* ========================================================================= */
1808 /* info screen functions                                                     */
1809 /* ========================================================================= */
1810
1811 static struct TokenInfo *info_info;
1812 static int num_info_info;
1813
1814 static void execInfoTitleScreen()
1815 {
1816   info_mode = INFO_MODE_TITLE;
1817
1818   DrawInfoScreen();
1819 }
1820
1821 static void execInfoElements()
1822 {
1823   info_mode = INFO_MODE_ELEMENTS;
1824
1825   DrawInfoScreen();
1826 }
1827
1828 static void execInfoMusic()
1829 {
1830   info_mode = INFO_MODE_MUSIC;
1831
1832   DrawInfoScreen();
1833 }
1834
1835 static void execInfoCredits()
1836 {
1837   info_mode = INFO_MODE_CREDITS;
1838
1839   DrawInfoScreen();
1840 }
1841
1842 static void execInfoProgram()
1843 {
1844   info_mode = INFO_MODE_PROGRAM;
1845
1846   DrawInfoScreen();
1847 }
1848
1849 static void execInfoVersion()
1850 {
1851   info_mode = INFO_MODE_VERSION;
1852
1853   DrawInfoScreen();
1854 }
1855
1856 static void execInfoLevelSet()
1857 {
1858   info_mode = INFO_MODE_LEVELSET;
1859
1860   DrawInfoScreen();
1861 }
1862
1863 static void execExitInfo()
1864 {
1865   game_status = GAME_MODE_MAIN;
1866
1867   DrawMainMenuExt(REDRAW_FIELD, FALSE);
1868 }
1869
1870 static struct TokenInfo info_info_main[] =
1871 {
1872   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
1873   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
1874   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
1875   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
1876   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
1877   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
1878   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
1879   { TYPE_EMPTY,         NULL,                   ""                      },
1880   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
1881
1882   { 0,                  NULL,                   NULL                    }
1883 };
1884
1885 static void DrawCursorAndText_Info(int pos, boolean active)
1886 {
1887   int xpos = MENU_SCREEN_START_XPOS;
1888   int ypos = MENU_SCREEN_START_YPOS + pos;
1889   int font_nr = FONT_MENU_1;
1890
1891   if (active)
1892     font_nr = FONT_ACTIVE(font_nr);
1893
1894   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1895
1896   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1897     drawCursor(pos, active);
1898 }
1899
1900 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1901 {
1902   int i;
1903
1904   UnmapAllGadgets();
1905   CloseDoor(DOOR_CLOSE_2);
1906
1907   /* (needed after displaying title screens which disable auto repeat) */
1908   KeyboardAutoRepeatOn();
1909
1910   FadeSetLeaveScreen();
1911
1912 #if 1
1913   FadeOut(fade_mask);
1914 #endif
1915
1916 #if 1
1917   if (fade_mask == REDRAW_ALL)
1918   {
1919     RedrawBackground();
1920
1921     OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1922   }
1923 #endif
1924
1925   ClearField();
1926
1927   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1928
1929   info_info = info_info_main;
1930   num_info_info = 0;
1931
1932 #if 1
1933   for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1934 #else
1935   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1936 #endif
1937   {
1938     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1939       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1940     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1941       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1942     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1943       initCursor(i, IMG_MENU_BUTTON);
1944
1945     DrawCursorAndText_Info(i, FALSE);
1946
1947     num_info_info++;
1948   }
1949
1950   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1951
1952   PlayMenuSound();
1953   PlayMenuMusic();
1954
1955   DrawMaskedBorder(fade_mask);
1956
1957   FadeIn(fade_mask);
1958
1959   InitAnimation();
1960 }
1961
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1963 {
1964   static int choice_store[MAX_INFO_MODES];
1965   int choice = choice_store[info_mode];         /* always starts with 0 */
1966   int x = 0;
1967   int y = choice;
1968
1969   if (button == MB_MENU_INITIALIZE)
1970   {
1971     /* advance to first valid menu entry */
1972     while (choice < num_info_info &&
1973            info_info[choice].type & TYPE_SKIP_ENTRY)
1974       choice++;
1975     choice_store[info_mode] = choice;
1976
1977     DrawCursorAndText_Info(choice, TRUE);
1978
1979     return;
1980   }
1981   else if (button == MB_MENU_LEAVE)
1982   {
1983     for (y = 0; y < num_info_info; y++)
1984     {
1985       if (info_info[y].type & TYPE_LEAVE_MENU)
1986       {
1987         void (*menu_callback_function)(void) = info_info[y].value;
1988
1989         FadeSetLeaveMenu();
1990
1991         menu_callback_function();
1992
1993         break;  /* absolutely needed because function changes 'info_info'! */
1994       }
1995     }
1996
1997     return;
1998   }
1999
2000   if (mx || my)         /* mouse input */
2001   {
2002     x = (mx - mSX) / 32;
2003     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2004   }
2005   else if (dx || dy)    /* keyboard input */
2006   {
2007     if (dx)
2008     {
2009       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2010
2011       if (info_info[choice].type & menu_navigation_type ||
2012           info_info[choice].type & TYPE_ENTER_SCREEN ||
2013           info_info[choice].type & TYPE_BOOLEAN_STYLE)
2014         button = MB_MENU_CHOICE;
2015     }
2016     else if (dy)
2017       y = choice + dy;
2018
2019     /* jump to next non-empty menu entry (up or down) */
2020     while (y > 0 && y < num_info_info - 1 &&
2021            info_info[y].type & TYPE_SKIP_ENTRY)
2022       y += dy;
2023   }
2024
2025   if (IN_VIS_FIELD(x, y) &&
2026       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2027   {
2028     if (button)
2029     {
2030       if (y != choice)
2031       {
2032         PlaySound(SND_MENU_ITEM_ACTIVATING);
2033
2034         DrawCursorAndText_Info(choice, FALSE);
2035         DrawCursorAndText_Info(y, TRUE);
2036
2037         choice = choice_store[info_mode] = y;
2038       }
2039     }
2040     else if (!(info_info[y].type & TYPE_GHOSTED))
2041     {
2042       PlaySound(SND_MENU_ITEM_SELECTING);
2043
2044       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2045       {
2046         void (*menu_callback_function)(void) = info_info[choice].value;
2047
2048         FadeSetFromType(info_info[y].type);
2049
2050         menu_callback_function();
2051       }
2052     }
2053   }
2054 }
2055
2056 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2057 {
2058   int ystart1 = mSY - SY + 100;
2059   int ystart2 = mSY - SY + 150;
2060   int ybottom = mSY - SY + SYSIZE - 20;
2061
2062   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2063
2064   FadeOut(REDRAW_FIELD);
2065
2066   ClearField();
2067   DrawHeadline();
2068
2069   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2070   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2071
2072   DrawTextSCentered(ybottom, FONT_TEXT_4,
2073                     "Press any key or button for info menu");
2074
2075   FadeIn(REDRAW_FIELD);
2076 }
2077
2078 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2079 {
2080   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2081   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2082   int xstart = mSX + 16;
2083   int ystart1 = mSY - SY + 100;
2084   int ystart2 = mSY + 64 + 2 * 32;
2085   int ybottom = mSY - SY + SYSIZE - 20;
2086   int ystep = TILEY + 4;
2087   int element, action, direction;
2088   int graphic;
2089   int delay;
2090   int sync_frame;
2091   int i, j;
2092
2093   if (init)
2094   {
2095     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2096       infoscreen_step[i] = infoscreen_frame[i] = 0;
2097
2098     ClearField();
2099     DrawHeadline();
2100
2101     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2102
2103     DrawTextSCentered(ybottom, FONT_TEXT_4,
2104                       "Press any key or button for next page");
2105
2106     FrameCounter = 0;
2107   }
2108
2109   i = j = 0;
2110   while (helpanim_info[j].element != HELPANIM_LIST_END)
2111   {
2112     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2113         i >= max_anims)
2114       break;
2115     else if (i < start)
2116     {
2117       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2118         j++;
2119
2120       j++;
2121       i++;
2122
2123       continue;
2124     }
2125
2126     j += infoscreen_step[i - start];
2127
2128     element = helpanim_info[j].element;
2129     action = helpanim_info[j].action;
2130     direction = helpanim_info[j].direction;
2131
2132     if (element < 0)
2133       element = EL_UNKNOWN;
2134
2135     if (action != -1 && direction != -1)
2136       graphic = el_act_dir2img(element, action, direction);
2137     else if (action != -1)
2138       graphic = el_act2img(element, action);
2139     else if (direction != -1)
2140       graphic = el_dir2img(element, direction);
2141     else
2142       graphic = el2img(element);
2143
2144     delay = helpanim_info[j++].delay;
2145
2146     if (delay == -1)
2147       delay = 1000000;
2148
2149     if (infoscreen_frame[i - start] == 0)
2150     {
2151       sync_frame = 0;
2152       infoscreen_frame[i - start] = delay - 1;
2153     }
2154     else
2155     {
2156       sync_frame = delay - infoscreen_frame[i - start];
2157       infoscreen_frame[i - start]--;
2158     }
2159
2160     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2161     {
2162       if (!infoscreen_frame[i - start])
2163         infoscreen_step[i - start] = 0;
2164     }
2165     else
2166     {
2167       if (!infoscreen_frame[i - start])
2168         infoscreen_step[i - start]++;
2169       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2170         j++;
2171     }
2172
2173     j++;
2174
2175     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2176                                TILEX, TILEY);
2177     DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2178                             graphic, sync_frame, USE_MASKING);
2179
2180     if (init)
2181       DrawInfoScreen_HelpText(element, action, direction, i - start);
2182
2183     i++;
2184   }
2185
2186   redraw_mask |= REDRAW_FIELD;
2187
2188   FrameCounter++;
2189 }
2190
2191 static char *getHelpText(int element, int action, int direction)
2192 {
2193   char token[MAX_LINE_LEN];
2194
2195   strcpy(token, element_info[element].token_name);
2196
2197   if (action != -1)
2198     strcat(token, element_action_info[action].suffix);
2199
2200   if (direction != -1)
2201     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2202
2203   return getHashEntry(helptext_info, token);
2204 }
2205
2206 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2207 {
2208   int font_nr = FONT_INFO_ELEMENTS;
2209   int font_width = getFontWidth(font_nr);
2210   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2211   int sy = mSY + 65 + 2 * 32 + 1;
2212   int ystep = TILEY + 4;
2213   int pad_x = sx - SX;
2214   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2215   int max_lines_per_text = 2;    
2216   char *text = NULL;
2217
2218   if (action != -1 && direction != -1)          /* element.action.direction */
2219     text = getHelpText(element, action, direction);
2220
2221   if (text == NULL && action != -1)             /* element.action */
2222     text = getHelpText(element, action, -1);
2223
2224   if (text == NULL && direction != -1)          /* element.direction */
2225     text = getHelpText(element, -1, direction);
2226
2227   if (text == NULL)                             /* base element */
2228     text = getHelpText(element, -1, -1);
2229
2230   if (text == NULL)                             /* not found */
2231     text = "No description available";
2232
2233   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2234     sy += getFontHeight(font_nr) / 2;
2235
2236   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2237                  max_chars_per_line, -1, max_lines_per_text, -1,
2238                  TRUE, FALSE, FALSE);
2239 }
2240
2241 void DrawInfoScreen_TitleScreen()
2242 {
2243   DrawTitleScreen();
2244 }
2245
2246 void HandleInfoScreen_TitleScreen(int button)
2247 {
2248   HandleTitleScreen(0, 0, 0, 0, button);
2249 }
2250
2251 void DrawInfoScreen_Elements()
2252 {
2253   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2254
2255   FadeOut(REDRAW_FIELD);
2256
2257   LoadHelpAnimInfo();
2258   LoadHelpTextInfo();
2259
2260   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2261
2262   FadeIn(REDRAW_FIELD);
2263
2264   InitAnimation();
2265 }
2266
2267 void HandleInfoScreen_Elements(int button)
2268 {
2269   static unsigned long info_delay = 0;
2270   static int num_anims;
2271   static int num_pages;
2272   static int page;
2273   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2274   int i;
2275
2276   if (button == MB_MENU_INITIALIZE)
2277   {
2278     boolean new_element = TRUE;
2279
2280     num_anims = 0;
2281
2282     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2283     {
2284       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2285         new_element = TRUE;
2286       else if (new_element)
2287       {
2288         num_anims++;
2289         new_element = FALSE;
2290       }
2291     }
2292
2293     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2294     page = 0;
2295   }
2296
2297   if (button == MB_MENU_LEAVE)
2298   {
2299     PlaySound(SND_MENU_ITEM_SELECTING);
2300
2301     info_mode = INFO_MODE_MAIN;
2302     DrawInfoScreen();
2303
2304     return;
2305   }
2306   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2307   {
2308     if (button != MB_MENU_INITIALIZE)
2309     {
2310       PlaySound(SND_MENU_ITEM_SELECTING);
2311
2312       page++;
2313     }
2314
2315     if (page >= num_pages)
2316     {
2317       FadeSoundsAndMusic();
2318
2319       info_mode = INFO_MODE_MAIN;
2320       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2321
2322       return;
2323     }
2324
2325 #if 1
2326     if (page > 0)
2327       FadeSetNextScreen();
2328 #endif
2329
2330     if (button != MB_MENU_INITIALIZE)
2331       FadeOut(REDRAW_FIELD);
2332
2333     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2334
2335     if (button != MB_MENU_INITIALIZE)
2336       FadeIn(REDRAW_FIELD);
2337   }
2338   else
2339   {
2340     if (DelayReached(&info_delay, GameFrameDelay))
2341       if (page < num_pages)
2342         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2343
2344     PlayMenuSoundIfLoop();
2345   }
2346 }
2347
2348 void DrawInfoScreen_Music()
2349 {
2350   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2351
2352 #if 1
2353   FadeOut(REDRAW_FIELD);
2354 #endif
2355
2356   ClearField();
2357   DrawHeadline();
2358
2359   LoadMusicInfo();
2360
2361   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2362
2363 #if 1
2364   FadeIn(REDRAW_FIELD);
2365 #endif
2366 }
2367
2368 void HandleInfoScreen_Music(int button)
2369 {
2370   static struct MusicFileInfo *list = NULL;
2371   int ystart1 = mSY - SY + 100;
2372   int ystart2 = mSY - SY + 150;
2373   int ybottom = mSY - SY + SYSIZE - 20;
2374   int dy = 30;
2375
2376   if (button == MB_MENU_INITIALIZE)
2377   {
2378     list = music_file_info;
2379
2380     if (list == NULL)
2381     {
2382       FadeSoundsAndMusic();
2383
2384       ClearField();
2385       DrawHeadline();
2386
2387       DrawTextSCentered(ystart1, FONT_TEXT_1,
2388                         "No music info for this level set.");
2389
2390       DrawTextSCentered(ybottom, FONT_TEXT_4,
2391                         "Press any key or button for info menu");
2392
2393       return;
2394     }
2395   }
2396
2397   if (button == MB_MENU_LEAVE)
2398   {
2399     PlaySound(SND_MENU_ITEM_SELECTING);
2400
2401     FadeSoundsAndMusic();
2402
2403     info_mode = INFO_MODE_MAIN;
2404     DrawInfoScreen();
2405
2406     return;
2407   }
2408   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2409   {
2410     int y = 0;
2411
2412     if (button != MB_MENU_INITIALIZE)
2413     {
2414       PlaySound(SND_MENU_ITEM_SELECTING);
2415
2416       if (list != NULL)
2417         list = list->next;
2418     }
2419
2420     if (list == NULL)
2421     {
2422       FadeSoundsAndMusic();
2423
2424       info_mode = INFO_MODE_MAIN;
2425       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2426
2427       return;
2428     }
2429
2430     FadeSoundsAndMusic();
2431
2432 #if 1
2433     if (list != music_file_info)
2434       FadeSetNextScreen();
2435 #endif
2436
2437     if (button != MB_MENU_INITIALIZE)
2438       FadeOut(REDRAW_FIELD);
2439
2440     ClearField();
2441     DrawHeadline();
2442
2443     if (list->is_sound)
2444     {
2445       int sound = list->music;
2446
2447       if (sound_info[sound].loop)
2448         PlaySoundLoop(sound);
2449       else
2450         PlaySound(sound);
2451
2452       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2453     }
2454     else
2455     {
2456       PlayMusic(list->music);
2457
2458       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2459     }
2460
2461     if (!strEqual(list->title, UNKNOWN_NAME))
2462     {
2463       if (!strEqual(list->title_header, UNKNOWN_NAME))
2464         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2465
2466       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2467     }
2468
2469     if (!strEqual(list->artist, UNKNOWN_NAME))
2470     {
2471       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2472         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2473       else
2474         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2475
2476       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2477     }
2478
2479     if (!strEqual(list->album, UNKNOWN_NAME))
2480     {
2481       if (!strEqual(list->album_header, UNKNOWN_NAME))
2482         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2483       else
2484         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2485
2486       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2487     }
2488
2489     if (!strEqual(list->year, UNKNOWN_NAME))
2490     {
2491       if (!strEqual(list->year_header, UNKNOWN_NAME))
2492         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2493       else
2494         DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2495
2496       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2497     }
2498
2499     DrawTextSCentered(ybottom, FONT_TEXT_4,
2500                       "Press any key or button for next page");
2501
2502     if (button != MB_MENU_INITIALIZE)
2503       FadeIn(REDRAW_FIELD);
2504   }
2505
2506   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2507     PlaySoundLoop(list->music);
2508 }
2509
2510 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2511 {
2512   int ystart1 = mSY - SY + 100;
2513   int ystart2 = mSY - SY + 150;
2514   int ybottom = mSY - SY + SYSIZE - 20;
2515   int ystep = 30;
2516
2517   ClearField();
2518   DrawHeadline();
2519
2520   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2521
2522   if (screen_nr == 0)
2523   {
2524     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2525                       "Special thanks to");
2526     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2527                       "Peter Liepa");
2528     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2529                       "for creating");
2530     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2531                       "\"Boulder Dash\"");
2532     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2533                       "in the year");
2534     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2535                       "1984");
2536     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2537                       "published by");
2538     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2539                       "First Star Software");
2540   }
2541   else if (screen_nr == 1)
2542   {
2543     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2544                       "Special thanks to");
2545     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2546                       "Klaus Heinz & Volker Wertich");
2547     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2548                       "for creating");
2549     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2550                       "\"Emerald Mine\"");
2551     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2552                       "in the year");
2553     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2554                       "1987");
2555     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2556                       "published by");
2557     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2558                       "Kingsoft");
2559   }
2560   else if (screen_nr == 2)
2561   {
2562     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2563                       "Special thanks to");
2564     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2565                       "Michael Stopp & Philip Jespersen");
2566     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2567                       "for creating");
2568     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2569                       "\"Supaplex\"");
2570     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2571                       "in the year");
2572     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2573                       "1991");
2574     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2575                       "published by");
2576     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2577                       "Digital Integration");
2578   }
2579   else if (screen_nr == 3)
2580   {
2581     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2582                       "Special thanks to");
2583     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2584                       "Hiroyuki Imabayashi");
2585     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2586                       "for creating");
2587     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2588                       "\"Sokoban\"");
2589     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2590                       "in the year");
2591     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2592                       "1982");
2593     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2594                       "published by");
2595     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2596                       "Thinking Rabbit");
2597   }
2598   else if (screen_nr == 4)
2599   {
2600     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2601                       "Special thanks to");
2602     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2603                       "Alan Bond");
2604     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2605                       "and");
2606     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2607                       "Jürgen Bonhagen");
2608     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2609                       "for the continuous creation");
2610     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2611                       "of outstanding level sets");
2612   }
2613   else if (screen_nr == 5)
2614   {
2615     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2616                       "Thanks to");
2617     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2618                       "Peter Elzner");
2619     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2620                       "for ideas and inspiration by");
2621     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2622                       "Diamond Caves");
2623
2624     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2625                       "Thanks to");
2626     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2627                       "Steffest");
2628     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2629                       "for ideas and inspiration by");
2630     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2631                       "DX-Boulderdash");
2632   }
2633   else if (screen_nr == 6)
2634   {
2635     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2636                       "Thanks to");
2637     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2638                       "David Tritscher");
2639     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2640                       "for the new Emerald Mine engine");
2641   }
2642   else if (screen_nr == 7)
2643   {
2644     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2645                       "Thanks to");
2646     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2647                       "Guido Schulz");
2648     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2649                       "for the initial DOS port");
2650
2651     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2652                       "Thanks to");
2653     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2654                       "Karl Hörnell");
2655     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2656                       "for some additional toons");
2657   }
2658   else if (screen_nr == 8)
2659   {
2660     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2661                       "And not to forget:");
2662     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2663                       "Many thanks to");
2664     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2665                       "All those who contributed");
2666     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2667                       "levels to this game");
2668     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2669                       "since 1995");
2670   }
2671
2672   DrawTextSCentered(ybottom, FONT_TEXT_4,
2673                     "Press any key or button for next page");
2674 }
2675
2676 void DrawInfoScreen_Credits()
2677 {
2678   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2679
2680   FadeSoundsAndMusic();
2681
2682 #if 1
2683   FadeOut(REDRAW_FIELD);
2684 #endif
2685
2686   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2687
2688 #if 1
2689   FadeIn(REDRAW_FIELD);
2690 #endif
2691 }
2692
2693 void HandleInfoScreen_Credits(int button)
2694 {
2695   static int screen_nr = 0;
2696   int num_screens = 9;
2697
2698   if (button == MB_MENU_INITIALIZE)
2699   {
2700     screen_nr = 0;
2701
2702     // DrawInfoScreen_CreditsScreen(screen_nr);
2703   }
2704
2705   if (button == MB_MENU_LEAVE)
2706   {
2707     PlaySound(SND_MENU_ITEM_SELECTING);
2708
2709     info_mode = INFO_MODE_MAIN;
2710     DrawInfoScreen();
2711
2712     return;
2713   }
2714   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2715   {
2716     if (button != MB_MENU_INITIALIZE)
2717     {
2718       PlaySound(SND_MENU_ITEM_SELECTING);
2719
2720       screen_nr++;
2721     }
2722
2723     if (screen_nr >= num_screens)
2724     {
2725       FadeSoundsAndMusic();
2726
2727       info_mode = INFO_MODE_MAIN;
2728       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2729
2730       return;
2731     }
2732
2733 #if 1
2734     if (screen_nr > 0)
2735       FadeSetNextScreen();
2736 #endif
2737
2738     if (button != MB_MENU_INITIALIZE)
2739       FadeOut(REDRAW_FIELD);
2740
2741     DrawInfoScreen_CreditsScreen(screen_nr);
2742
2743     if (button != MB_MENU_INITIALIZE)
2744       FadeIn(REDRAW_FIELD);
2745   }
2746   else
2747   {
2748     PlayMenuSoundIfLoop();
2749   }
2750 }
2751
2752 void DrawInfoScreen_Program()
2753 {
2754   int ystart1 = mSY - SY + 100;
2755   int ystart2 = mSY - SY + 150;
2756   int ybottom = mSY - SY + SYSIZE - 20;
2757   int ystep = 30;
2758
2759   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2760
2761 #if 1
2762   FadeOut(REDRAW_FIELD);
2763 #endif
2764
2765   ClearField();
2766   DrawHeadline();
2767
2768   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2769
2770   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2771                     "This game is Freeware!");
2772   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2773                     "If you like it, send e-mail to:");
2774   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2775                     PROGRAM_EMAIL_STRING);
2776   DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2777                     "or SnailMail to:");
2778   DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2779                     "Holger Schemel");
2780   DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2781                     "Detmolder Strasse 189");
2782   DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2783                     "33604 Bielefeld");
2784   DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2785                     "Germany");
2786   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2787                     "More information and levels:");
2788   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2789                     PROGRAM_WEBSITE_STRING);
2790   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2791                     "If you have created new levels,");
2792   DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2793                     "send them to me to include them!");
2794   DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2795                     ":-)");
2796
2797   DrawTextSCentered(ybottom, FONT_TEXT_4,
2798                     "Press any key or button for info menu");
2799
2800 #if 1
2801   FadeIn(REDRAW_FIELD);
2802 #endif
2803 }
2804
2805 void HandleInfoScreen_Program(int button)
2806 {
2807   if (button == MB_MENU_LEAVE)
2808   {
2809     PlaySound(SND_MENU_ITEM_SELECTING);
2810
2811     info_mode = INFO_MODE_MAIN;
2812     DrawInfoScreen();
2813
2814     return;
2815   }
2816   else if (button == MB_MENU_CHOICE)
2817   {
2818     PlaySound(SND_MENU_ITEM_SELECTING);
2819
2820     FadeSoundsAndMusic();
2821
2822 #if 0
2823     FadeOut(REDRAW_FIELD);
2824 #endif
2825
2826     info_mode = INFO_MODE_MAIN;
2827     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2828   }
2829   else
2830   {
2831     PlayMenuSoundIfLoop();
2832   }
2833 }
2834
2835 void DrawInfoScreen_Version()
2836 {
2837   int font_header = FONT_TEXT_3;
2838   int font_text = FONT_TEXT_2;
2839   int xstep = getFontWidth(font_text);
2840   int ystep = getFontHeight(font_text);
2841   int ystart1 = mSY - SY + 100;
2842   int ystart2 = mSY - SY + 150;
2843   int ybottom = mSY - SY + SYSIZE - 20;
2844   int xstart1 = mSX + 2 * xstep;
2845   int xstart2 = mSX + 19 * xstep;
2846 #if defined(TARGET_SDL)
2847   int xstart3 = mSX + 29 * xstep;
2848   SDL_version sdl_version_compiled;
2849   const SDL_version *sdl_version_linked;
2850   int driver_name_len = 8;
2851   char driver_name[driver_name_len];
2852 #endif
2853
2854   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2855
2856 #if 1
2857   FadeOut(REDRAW_FIELD);
2858 #endif
2859
2860   ClearField();
2861   DrawHeadline();
2862
2863   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2864
2865   DrawTextF(xstart1, ystart2, font_header, "Name");
2866   DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2867
2868   ystart2 += ystep;
2869   DrawTextF(xstart1, ystart2, font_header, "Version");
2870   DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2871
2872   ystart2 += ystep;
2873   DrawTextF(xstart1, ystart2, font_header, "Platform");
2874   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2875
2876   ystart2 += ystep;
2877   DrawTextF(xstart1, ystart2, font_header, "Target");
2878   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2879
2880   ystart2 += ystep;
2881   DrawTextF(xstart1, ystart2, font_header, "Compile time");
2882   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2883
2884 #if defined(TARGET_SDL)
2885   ystart2 += 3 * ystep;
2886   DrawTextF(xstart1, ystart2, font_header, "Library");
2887   DrawTextF(xstart2, ystart2, font_header, "compiled");
2888   DrawTextF(xstart3, ystart2, font_header, "linked");
2889
2890   SDL_VERSION(&sdl_version_compiled);
2891   sdl_version_linked = SDL_Linked_Version();
2892
2893   ystart2 += 2 * ystep;
2894   DrawTextF(xstart1, ystart2, font_text, "SDL");
2895   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2896             sdl_version_compiled.major,
2897             sdl_version_compiled.minor,
2898             sdl_version_compiled.patch);
2899   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2900             sdl_version_linked->major,
2901             sdl_version_linked->minor,
2902             sdl_version_linked->patch);
2903
2904   SDL_IMAGE_VERSION(&sdl_version_compiled);
2905   sdl_version_linked = IMG_Linked_Version();
2906
2907   ystart2 += ystep;
2908   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2909   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2910             sdl_version_compiled.major,
2911             sdl_version_compiled.minor,
2912             sdl_version_compiled.patch);
2913   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2914             sdl_version_linked->major,
2915             sdl_version_linked->minor,
2916             sdl_version_linked->patch);
2917
2918   SDL_MIXER_VERSION(&sdl_version_compiled);
2919   sdl_version_linked = Mix_Linked_Version();
2920
2921   ystart2 += ystep;
2922   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2923   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2924             sdl_version_compiled.major,
2925             sdl_version_compiled.minor,
2926             sdl_version_compiled.patch);
2927   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2928             sdl_version_linked->major,
2929             sdl_version_linked->minor,
2930             sdl_version_linked->patch);
2931
2932   SDL_NET_VERSION(&sdl_version_compiled);
2933   sdl_version_linked = SDLNet_Linked_Version();
2934
2935   ystart2 += ystep;
2936   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2937   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2938             sdl_version_compiled.major,
2939             sdl_version_compiled.minor,
2940             sdl_version_compiled.patch);
2941   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2942             sdl_version_linked->major,
2943             sdl_version_linked->minor,
2944             sdl_version_linked->patch);
2945
2946   ystart2 += 3 * ystep;
2947   DrawTextF(xstart1, ystart2, font_header, "Driver");
2948   DrawTextF(xstart2, ystart2, font_header, "Requested");
2949   DrawTextF(xstart3, ystart2, font_header, "Used");
2950
2951   SDL_VideoDriverName(driver_name, driver_name_len);
2952
2953   ystart2 += 2 * ystep;
2954   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2955   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2956   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2957
2958   SDL_AudioDriverName(driver_name, driver_name_len);
2959
2960   ystart2 += ystep;
2961   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2962   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2963   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2964 #endif
2965
2966   DrawTextSCentered(ybottom, FONT_TEXT_4,
2967                     "Press any key or button for info menu");
2968
2969 #if 1
2970   FadeIn(REDRAW_FIELD);
2971 #endif
2972 }
2973
2974 void HandleInfoScreen_Version(int button)
2975 {
2976   if (button == MB_MENU_LEAVE)
2977   {
2978     PlaySound(SND_MENU_ITEM_SELECTING);
2979
2980     info_mode = INFO_MODE_MAIN;
2981     DrawInfoScreen();
2982
2983     return;
2984   }
2985   else if (button == MB_MENU_CHOICE)
2986   {
2987     PlaySound(SND_MENU_ITEM_SELECTING);
2988
2989     FadeSoundsAndMusic();
2990
2991 #if 0
2992     FadeOut(REDRAW_FIELD);
2993 #endif
2994
2995     info_mode = INFO_MODE_MAIN;
2996     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2997   }
2998   else
2999   {
3000     PlayMenuSoundIfLoop();
3001   }
3002 }
3003
3004 void DrawInfoScreen_LevelSet()
3005 {
3006   struct TitleMessageInfo *tmi = &readme;
3007   char *filename = getLevelSetInfoFilename();
3008
3009   /* if chars set to "-1", automatically determine by text and font width */
3010   if (tmi->chars == -1)
3011     tmi->chars = tmi->width / getFontWidth(tmi->font);
3012   else
3013     tmi->width = tmi->chars * getFontWidth(tmi->font);
3014
3015   /* if lines set to "-1", automatically determine by text and font height */
3016   if (tmi->lines == -1)
3017     tmi->lines = tmi->height / getFontHeight(tmi->font);
3018   else
3019     tmi->height = tmi->lines * getFontHeight(tmi->font);
3020
3021   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3022
3023 #if 1
3024   FadeOut(REDRAW_FIELD);
3025 #endif
3026
3027   ClearField();
3028   DrawHeadline();
3029
3030   DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3031
3032   if (filename != NULL)
3033     DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3034                  filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3035                  tmi->autowrap, tmi->centered, tmi->parse_comments);
3036   else
3037     DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3038                      "No information for this level set.");
3039
3040   DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3041                    "Press any key or button for info menu");
3042
3043 #if 1
3044   FadeIn(REDRAW_FIELD);
3045 #endif
3046 }
3047
3048 void HandleInfoScreen_LevelSet(int button)
3049 {
3050   if (button == MB_MENU_LEAVE)
3051   {
3052     PlaySound(SND_MENU_ITEM_SELECTING);
3053
3054     info_mode = INFO_MODE_MAIN;
3055     DrawInfoScreen();
3056
3057     return;
3058   }
3059   else if (button == MB_MENU_CHOICE)
3060   {
3061     PlaySound(SND_MENU_ITEM_SELECTING);
3062
3063     FadeSoundsAndMusic();
3064
3065 #if 0
3066     FadeOut(REDRAW_FIELD);
3067 #endif
3068
3069     info_mode = INFO_MODE_MAIN;
3070     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3071   }
3072   else
3073   {
3074     PlayMenuSoundIfLoop();
3075   }
3076 }
3077
3078 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3079 {
3080   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3081
3082   if (info_mode == INFO_MODE_TITLE)
3083     DrawInfoScreen_TitleScreen();
3084   else if (info_mode == INFO_MODE_ELEMENTS)
3085     DrawInfoScreen_Elements();
3086   else if (info_mode == INFO_MODE_MUSIC)
3087     DrawInfoScreen_Music();
3088   else if (info_mode == INFO_MODE_CREDITS)
3089     DrawInfoScreen_Credits();
3090   else if (info_mode == INFO_MODE_PROGRAM)
3091     DrawInfoScreen_Program();
3092   else if (info_mode == INFO_MODE_VERSION)
3093     DrawInfoScreen_Version();
3094   else if (info_mode == INFO_MODE_LEVELSET)
3095     DrawInfoScreen_LevelSet();
3096   else
3097     DrawInfoScreen_Main(fade_mask, do_fading);
3098
3099   if (info_mode != INFO_MODE_MAIN &&
3100       info_mode != INFO_MODE_TITLE &&
3101       info_mode != INFO_MODE_MUSIC)
3102   {
3103     PlayMenuSound();
3104     PlayMenuMusic();
3105   }
3106 }
3107
3108 void DrawAndFadeInInfoScreen(int fade_mask)
3109 {
3110   DrawInfoScreenExt(fade_mask, TRUE);
3111 }
3112
3113 void DrawInfoScreen()
3114 {
3115   DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3116 }
3117
3118 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3119 {
3120   if (info_mode == INFO_MODE_TITLE)
3121     HandleInfoScreen_TitleScreen(button);
3122   else if (info_mode == INFO_MODE_ELEMENTS)
3123     HandleInfoScreen_Elements(button);
3124   else if (info_mode == INFO_MODE_MUSIC)
3125     HandleInfoScreen_Music(button);
3126   else if (info_mode == INFO_MODE_CREDITS)
3127     HandleInfoScreen_Credits(button);
3128   else if (info_mode == INFO_MODE_PROGRAM)
3129     HandleInfoScreen_Program(button);
3130   else if (info_mode == INFO_MODE_VERSION)
3131     HandleInfoScreen_Version(button);
3132   else if (info_mode == INFO_MODE_LEVELSET)
3133     HandleInfoScreen_LevelSet(button);
3134   else
3135     HandleInfoScreen_Main(mx, my, dx, dy, button);
3136
3137   DoAnimation();
3138 }
3139
3140
3141 /* ========================================================================= */
3142 /* type name functions                                                       */
3143 /* ========================================================================= */
3144
3145 void HandleTypeName(int newxpos, Key key)
3146 {
3147   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3148   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3149   struct TextPosInfo *pos = mci->pos_input;
3150   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3151   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3152   static int xpos = 0;
3153   int font_nr = pos->font;
3154   int font_active_nr = FONT_ACTIVE(font_nr);
3155   int font_width = getFontWidth(font_active_nr);
3156   char key_char = getValidConfigValueChar(getCharFromKey(key));
3157   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3158   boolean is_active = TRUE;
3159
3160   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3161
3162   if (newxpos)
3163   {
3164     strcpy(last_player_name, setup.player_name);
3165
3166     xpos = newxpos;
3167   }
3168   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3169   {
3170     setup.player_name[xpos] = key_char;
3171     setup.player_name[xpos + 1] = 0;
3172
3173     xpos++;
3174   }
3175   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3176   {
3177     xpos--;
3178
3179     setup.player_name[xpos] = 0;
3180   }
3181   else if (key == KSYM_Return && xpos > 0)
3182   {
3183     SaveSetup();
3184
3185     is_active = FALSE;
3186
3187     game_status = GAME_MODE_MAIN;
3188   }
3189   else if (key == KSYM_Escape)
3190   {
3191     strcpy(setup.player_name, last_player_name);
3192
3193     is_active = FALSE;
3194
3195     game_status = GAME_MODE_MAIN;
3196   }
3197
3198   if (is_active)
3199   {
3200     pos->width = (strlen(setup.player_name) + 1) * font_width;
3201     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3202
3203     DrawText(startx, starty, setup.player_name, font_active_nr);
3204     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3205   }
3206   else
3207   {
3208     pos->width = strlen(setup.player_name) * font_width;
3209     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3210
3211     DrawText(startx, starty, setup.player_name, font_nr);
3212   }
3213 }
3214
3215
3216 /* ========================================================================= */
3217 /* tree menu functions                                                       */
3218 /* ========================================================================= */
3219
3220 static void DrawChooseTree(TreeInfo **ti_ptr)
3221 {
3222   UnmapAllGadgets();
3223
3224   FreeScreenGadgets();
3225   CreateScreenGadgets();
3226
3227   CloseDoor(DOOR_CLOSE_2);
3228
3229 #if 1
3230   FadeOut(REDRAW_FIELD);
3231 #endif
3232
3233   ClearField();
3234
3235   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3236   MapScreenTreeGadgets(*ti_ptr);
3237
3238 #if 1
3239   FadeIn(REDRAW_FIELD);
3240 #endif
3241
3242   InitAnimation();
3243 }
3244
3245 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3246 {
3247   struct GadgetInfo *gi = screen_gadget[id];
3248   int items_max, items_visible, item_position;
3249
3250   items_max = numTreeInfoInGroup(ti);
3251   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3252   item_position = first_entry;
3253
3254   if (item_position > items_max - items_visible)
3255     item_position = items_max - items_visible;
3256
3257   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3258                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3259                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3260 }
3261
3262 static void drawChooseTreeList(int first_entry, int num_page_entries,
3263                                TreeInfo *ti)
3264 {
3265   int i;
3266   char *title_string = NULL;
3267   int yoffset_sets = MENU_TITLE1_YPOS;
3268   int yoffset_setup = 16;
3269   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3270                  yoffset_setup);
3271   int last_game_status = game_status;   /* save current game status */
3272
3273   title_string = ti->infotext;
3274
3275   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3276
3277 #if 0
3278   /* force LEVELS font on artwork setup screen */
3279   game_status = GAME_MODE_LEVELS;
3280 #endif
3281
3282 #if 1
3283   /* clear tree list area, but not title or scrollbar */
3284   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3285                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3286                  NUM_MENU_ENTRIES_ON_SCREEN * 32);
3287 #else
3288   /* clear tree list area, but not title or scrollbar */
3289   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3290                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3291                  MAX_MENU_ENTRIES_ON_SCREEN * 32);
3292 #endif
3293
3294   for (i = 0; i < num_page_entries; i++)
3295   {
3296     TreeInfo *node, *node_first;
3297     int entry_pos = first_entry + i;
3298     int xpos = MENU_SCREEN_START_XPOS;
3299     int ypos = MENU_SCREEN_START_YPOS + i;
3300     int startx = mSX + xpos * 32;
3301     int starty = mSY + ypos * 32;
3302     int font_nr = FONT_TEXT_1;
3303     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3304     int startx_text = startx + font_xoffset;
3305     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3306     int text_size = startx_scrollbar - startx_text;
3307     int max_buffer_len = text_size / getFontWidth(font_nr);
3308     char buffer[max_buffer_len + 1];
3309
3310     node_first = getTreeInfoFirstGroupEntry(ti);
3311     node = getTreeInfoFromPos(node_first, entry_pos);
3312
3313     strncpy(buffer, node->name, max_buffer_len);
3314     buffer[max_buffer_len] = '\0';
3315
3316     DrawText(startx, starty, buffer, font_nr + node->color);
3317
3318     if (node->parent_link)
3319       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3320     else if (node->level_group)
3321       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3322     else
3323       initCursor(i, IMG_MENU_BUTTON);
3324   }
3325
3326   game_status = last_game_status;       /* restore current game status */
3327
3328   redraw_mask |= REDRAW_FIELD;
3329 }
3330
3331 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3332 {
3333   TreeInfo *node, *node_first;
3334   int x, last_redraw_mask = redraw_mask;
3335   int ypos = MENU_TITLE2_YPOS;
3336   int font_nr = FONT_TITLE_2;
3337
3338   if (ti->type != TREE_TYPE_LEVEL_DIR)
3339     return;
3340
3341   node_first = getTreeInfoFirstGroupEntry(ti);
3342   node = getTreeInfoFromPos(node_first, entry_pos);
3343
3344   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3345
3346   if (node->parent_link)
3347     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3348                       node->class_desc);
3349   else if (node->level_group)
3350     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3351                       node->class_desc);
3352   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3353     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3354                       node->levels, node->class_desc);
3355
3356   /* let BackToFront() redraw only what is needed */
3357   redraw_mask = last_redraw_mask | REDRAW_TILES;
3358   for (x = 0; x < SCR_FIELDX; x++)
3359     MarkTileDirty(x, 1);
3360 }
3361
3362 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3363                              TreeInfo **ti_ptr)
3364 {
3365   TreeInfo *ti = *ti_ptr;
3366   int x = 0;
3367   int y = ti->cl_cursor;
3368   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3369   int num_entries = numTreeInfoInGroup(ti);
3370   int num_page_entries;
3371   int last_game_status = game_status;   /* save current game status */
3372   boolean position_set_by_scrollbar = (dx == 999);
3373
3374 #if 0
3375   /* force LEVELS draw offset on choose level and artwork setup screen */
3376   game_status = GAME_MODE_LEVELS;
3377 #endif
3378
3379   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3380     num_page_entries = num_entries;
3381   else
3382     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3383
3384   game_status = last_game_status;       /* restore current game status */
3385
3386   if (button == MB_MENU_INITIALIZE)
3387   {
3388     int num_entries = numTreeInfoInGroup(ti);
3389     int entry_pos = posTreeInfo(ti);
3390
3391     if (ti->cl_first == -1)
3392     {
3393       /* only on initialization */
3394       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3395       ti->cl_cursor = entry_pos - ti->cl_first;
3396     }
3397     else if (ti->cl_cursor >= num_page_entries ||
3398              (num_entries > num_page_entries &&
3399               num_entries - ti->cl_first < num_page_entries))
3400     {
3401       /* only after change of list size (by custom graphic configuration) */
3402       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3403       ti->cl_cursor = entry_pos - ti->cl_first;
3404     }
3405
3406     if (position_set_by_scrollbar)
3407       ti->cl_first = dy;
3408     else
3409       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3410                                 ti->cl_first, ti);
3411
3412     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3413     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3414     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3415
3416     return;
3417   }
3418   else if (button == MB_MENU_LEAVE)
3419   {
3420     FadeSetLeaveMenu();
3421
3422     PlaySound(SND_MENU_ITEM_SELECTING);
3423
3424     if (ti->node_parent)
3425     {
3426       *ti_ptr = ti->node_parent;
3427       DrawChooseTree(ti_ptr);
3428     }
3429     else if (game_status == GAME_MODE_SETUP)
3430     {
3431       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3432         execSetupGame();
3433       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3434                setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3435         execSetupGraphics();
3436       else
3437         execSetupArtwork();
3438     }
3439     else
3440     {
3441       game_status = GAME_MODE_MAIN;
3442
3443       DrawMainMenuExt(REDRAW_FIELD, FALSE);
3444     }
3445
3446     return;
3447   }
3448
3449   if (mx || my)         /* mouse input */
3450   {
3451     int last_game_status = game_status; /* save current game status */
3452
3453 #if 0
3454     /* force LEVELS draw offset on artwork setup screen */
3455     game_status = GAME_MODE_LEVELS;
3456 #endif
3457
3458     x = (mx - mSX) / 32;
3459     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3460
3461     game_status = last_game_status;     /* restore current game status */
3462   }
3463   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3464   {
3465     /* move cursor instead of scrolling when already at start/end of list */
3466     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3467       dy = -1;
3468     else if (dy == +1 * SCROLL_LINE &&
3469              ti->cl_first + num_page_entries == num_entries)
3470       dy = 1;
3471
3472     /* handle scrolling screen one line or page */
3473     if (ti->cl_cursor + dy < 0 ||
3474         ti->cl_cursor + dy > num_page_entries - 1)
3475     {
3476       if (ABS(dy) == SCROLL_PAGE)
3477         step = num_page_entries - 1;
3478
3479       if (dy < 0 && ti->cl_first > 0)
3480       {
3481         /* scroll page/line up */
3482
3483         ti->cl_first -= step;
3484         if (ti->cl_first < 0)
3485           ti->cl_first = 0;
3486
3487         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3488         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3489         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3490
3491         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3492                                   ti->cl_first, ti);
3493       }
3494       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3495       {
3496         /* scroll page/line down */
3497
3498         ti->cl_first += step;
3499         if (ti->cl_first + num_page_entries > num_entries)
3500           ti->cl_first = MAX(0, num_entries - num_page_entries);
3501
3502         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3503         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3504         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3505
3506         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3507                                   ti->cl_first, ti);
3508       }
3509
3510       return;
3511     }
3512
3513     /* handle moving cursor one line */
3514     y = ti->cl_cursor + dy;
3515   }
3516
3517   if (dx == 1)
3518   {
3519     TreeInfo *node_first, *node_cursor;
3520     int entry_pos = ti->cl_first + y;
3521
3522     node_first = getTreeInfoFirstGroupEntry(ti);
3523     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3524
3525     if (node_cursor->node_group)
3526     {
3527       FadeSetEnterMenu();
3528
3529       PlaySound(SND_MENU_ITEM_SELECTING);
3530
3531       node_cursor->cl_first = ti->cl_first;
3532       node_cursor->cl_cursor = ti->cl_cursor;
3533       *ti_ptr = node_cursor->node_group;
3534       DrawChooseTree(ti_ptr);
3535
3536       return;
3537     }
3538   }
3539   else if (dx == -1 && ti->node_parent)
3540   {
3541     FadeSetLeaveMenu();
3542
3543     PlaySound(SND_MENU_ITEM_SELECTING);
3544
3545     *ti_ptr = ti->node_parent;
3546     DrawChooseTree(ti_ptr);
3547
3548     return;
3549   }
3550
3551   if (!anyScrollbarGadgetActive() &&
3552       IN_VIS_FIELD(x, y) &&
3553       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3554       y >= 0 && y < num_page_entries)
3555   {
3556     if (button)
3557     {
3558       if (y != ti->cl_cursor)
3559       {
3560         PlaySound(SND_MENU_ITEM_ACTIVATING);
3561
3562         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3563         drawChooseTreeCursor(y, TRUE);
3564         drawChooseTreeInfo(ti->cl_first + y, ti);
3565
3566         ti->cl_cursor = y;
3567       }
3568     }
3569     else
3570     {
3571       TreeInfo *node_first, *node_cursor;
3572       int entry_pos = ti->cl_first + y;
3573
3574       PlaySound(SND_MENU_ITEM_SELECTING);
3575
3576       node_first = getTreeInfoFirstGroupEntry(ti);
3577       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3578
3579       if (node_cursor->node_group)
3580       {
3581         FadeSetEnterMenu();
3582
3583         node_cursor->cl_first = ti->cl_first;
3584         node_cursor->cl_cursor = ti->cl_cursor;
3585         *ti_ptr = node_cursor->node_group;
3586         DrawChooseTree(ti_ptr);
3587       }
3588       else if (node_cursor->parent_link)
3589       {
3590         FadeSetLeaveMenu();
3591
3592         *ti_ptr = node_cursor->node_parent;
3593         DrawChooseTree(ti_ptr);
3594       }
3595       else
3596       {
3597         FadeSetEnterScreen();
3598
3599         node_cursor->cl_first = ti->cl_first;
3600         node_cursor->cl_cursor = ti->cl_cursor;
3601         *ti_ptr = node_cursor;
3602
3603         if (ti->type == TREE_TYPE_LEVEL_DIR)
3604         {
3605           LoadLevelSetup_SeriesInfo();
3606
3607           SaveLevelSetup_LastSeries();
3608           SaveLevelSetup_SeriesInfo();
3609           TapeErase();
3610         }
3611
3612         if (game_status == GAME_MODE_SETUP)
3613         {
3614           if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3615             execSetupGame();
3616           else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3617                    setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3618             execSetupGraphics();
3619           else
3620             execSetupArtwork();
3621         }
3622         else
3623         {
3624           game_status = GAME_MODE_MAIN;
3625           DrawMainMenu();
3626         }
3627       }
3628     }
3629   }
3630 }
3631
3632 void DrawChooseLevel()
3633 {
3634   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3635
3636   DrawChooseTree(&leveldir_current);
3637
3638   PlayMenuSound();
3639   PlayMenuMusic();
3640 }
3641
3642 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3643 {
3644   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3645
3646   DoAnimation();
3647 }
3648
3649 void DrawHallOfFame(int highlight_position)
3650 {
3651   UnmapAllGadgets();
3652   FadeSoundsAndMusic();
3653
3654   /* (this is needed when called from GameEnd() after winning a game) */
3655   KeyboardAutoRepeatOn();
3656   ActivateJoystick();
3657
3658   /* (this is needed when called from GameEnd() after winning a game) */
3659   SetDrawDeactivationMask(REDRAW_NONE);
3660   SetDrawBackgroundMask(REDRAW_FIELD);
3661
3662   CloseDoor(DOOR_CLOSE_2);
3663
3664   if (highlight_position < 0) 
3665     LoadScore(level_nr);
3666
3667   FadeSetEnterScreen();
3668
3669   // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3670
3671 #if 1
3672   FadeOut(REDRAW_FIELD);
3673 #endif
3674
3675   InitAnimation();
3676
3677   PlayMenuSound();
3678   PlayMenuMusic();
3679
3680   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3681
3682 #if 1
3683   FadeIn(REDRAW_FIELD);
3684 #endif
3685 }
3686
3687 static void drawHallOfFameList(int first_entry, int highlight_position)
3688 {
3689   int i;
3690
3691   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3692   ClearField();
3693
3694   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3695   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3696                     "HighScores of Level %d", level_nr);
3697
3698   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3699   {
3700     int entry = first_entry + i;
3701     boolean active = (entry == highlight_position);
3702     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3703     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3704     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3705     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3706     int dx1 = 3 * getFontWidth(font_nr1);
3707     int dx2 = dx1 + getFontWidth(font_nr1);
3708     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3709     int sy = mSY + 64 + i * 32;
3710
3711     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3712     DrawText(mSX + dx1, sy, ".", font_nr1);
3713     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3714
3715     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3716       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3717
3718     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3719   }
3720
3721   redraw_mask |= REDRAW_FIELD;
3722 }
3723
3724 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3725 {
3726   static int first_entry = 0;
3727   static int highlight_position = 0;
3728   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3729
3730   if (button == MB_MENU_INITIALIZE)
3731   {
3732     first_entry = 0;
3733     highlight_position = mx;
3734     drawHallOfFameList(first_entry, highlight_position);
3735
3736     return;
3737   }
3738
3739   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
3740     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3741
3742   if (dy < 0)
3743   {
3744     if (first_entry > 0)
3745     {
3746       first_entry -= step;
3747       if (first_entry < 0)
3748         first_entry = 0;
3749
3750       drawHallOfFameList(first_entry, highlight_position);
3751     }
3752   }
3753   else if (dy > 0)
3754   {
3755     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3756     {
3757       first_entry += step;
3758       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3759         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3760
3761       drawHallOfFameList(first_entry, highlight_position);
3762     }
3763   }
3764   else if (button == MB_MENU_LEAVE)
3765   {
3766     PlaySound(SND_MENU_ITEM_SELECTING);
3767
3768     FadeSound(SND_BACKGROUND_SCORES);
3769
3770     game_status = GAME_MODE_MAIN;
3771
3772     DrawMainMenu();
3773   }
3774   else if (button == MB_MENU_CHOICE)
3775   {
3776     PlaySound(SND_MENU_ITEM_SELECTING);
3777
3778     FadeSound(SND_BACKGROUND_SCORES);
3779
3780 #if 0
3781     FadeOut(REDRAW_FIELD);
3782 #endif
3783
3784     game_status = GAME_MODE_MAIN;
3785
3786     DrawAndFadeInMainMenu(REDRAW_FIELD);
3787   }
3788
3789   if (game_status == GAME_MODE_SCORES)
3790     PlayMenuSoundIfLoop();
3791
3792   DoAnimation();
3793 }
3794
3795
3796 /* ========================================================================= */
3797 /* setup screen functions                                                    */
3798 /* ========================================================================= */
3799
3800 static struct TokenInfo *setup_info;
3801 static int num_setup_info;
3802
3803 static char *screen_mode_text;
3804 static char *scroll_delay_text;
3805 static char *game_speed_text;
3806 static char *graphics_set_name;
3807 static char *sounds_set_name;
3808 static char *music_set_name;
3809
3810 static void execSetupMain()
3811 {
3812   setup_mode = SETUP_MODE_MAIN;
3813
3814   DrawSetupScreen();
3815 }
3816
3817 static void execSetupGame()
3818 {
3819   if (game_speeds == NULL)
3820   {
3821     int i;
3822
3823     for (i = 0; game_speeds_list[i].value != -1; i++)
3824     {
3825       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3826       char identifier[32], name[32];
3827       int value = game_speeds_list[i].value;
3828       char *text = game_speeds_list[i].text;
3829
3830       ti->node_top = &game_speeds;
3831       ti->sort_priority = 10000 - value;
3832
3833       sprintf(identifier, "%d", value);
3834       sprintf(name, "%s", text);
3835
3836       setString(&ti->identifier, identifier);
3837       setString(&ti->name, name);
3838       setString(&ti->name_sorting, name);
3839       setString(&ti->infotext, "Game Speed");
3840
3841       pushTreeInfo(&game_speeds, ti);
3842     }
3843
3844     /* sort game speed values to start with slowest game speed */
3845     sortTreeInfo(&game_speeds);
3846
3847     /* set current game speed to configured game speed value */
3848     game_speed_current =
3849       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3850
3851     /* if that fails, set current game speed to reliable default value */
3852     if (game_speed_current == NULL)
3853       game_speed_current =
3854         getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3855
3856     /* if that also fails, set current game speed to first available speed */
3857     if (game_speed_current == NULL)
3858       game_speed_current = game_speeds;
3859   }
3860
3861   setup.game_frame_delay = atoi(game_speed_current->identifier);
3862
3863   /* needed for displaying game speed text instead of identifier */
3864   game_speed_text = game_speed_current->name;
3865
3866   setup_mode = SETUP_MODE_GAME;
3867
3868   DrawSetupScreen();
3869 }
3870
3871 static void execSetupChooseGameSpeed()
3872 {
3873   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3874
3875   DrawSetupScreen();
3876 }
3877
3878 static void execSetupEditor()
3879 {
3880   setup_mode = SETUP_MODE_EDITOR;
3881
3882   DrawSetupScreen();
3883 }
3884
3885 static void execSetupGraphics()
3886 {
3887   if (video.fullscreen_available && screen_modes == NULL)
3888   {
3889     int i;
3890
3891     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3892     {
3893       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3894       char identifier[32], name[32];
3895       int x = video.fullscreen_modes[i].width;
3896       int y = video.fullscreen_modes[i].height;
3897       int xx, yy;
3898
3899       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3900
3901       ti->node_top = &screen_modes;
3902       ti->sort_priority = x * 10000 + y;
3903
3904       sprintf(identifier, "%dx%d", x, y);
3905       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3906
3907       setString(&ti->identifier, identifier);
3908       setString(&ti->name, name);
3909       setString(&ti->name_sorting, name);
3910       setString(&ti->infotext, "Fullscreen Mode");
3911
3912       pushTreeInfo(&screen_modes, ti);
3913     }
3914
3915     /* sort fullscreen modes to start with lowest available screen resolution */
3916     sortTreeInfo(&screen_modes);
3917
3918     /* set current screen mode for fullscreen mode to configured setup value */
3919     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3920                                                     setup.fullscreen_mode);
3921
3922     /* if that fails, set current screen mode to reliable default value */
3923     if (screen_mode_current == NULL)
3924       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3925                                                       DEFAULT_FULLSCREEN_MODE);
3926
3927     /* if that also fails, set current screen mode to first available mode */
3928     if (screen_mode_current == NULL)
3929       screen_mode_current = screen_modes;
3930
3931     if (screen_mode_current == NULL)
3932       video.fullscreen_available = FALSE;
3933   }
3934
3935   if (video.fullscreen_available)
3936   {
3937     setup.fullscreen_mode = screen_mode_current->identifier;
3938
3939     /* needed for displaying screen mode name instead of identifier */
3940     screen_mode_text = screen_mode_current->name;
3941   }
3942
3943 #if 1
3944   if (scroll_delays == NULL)
3945   {
3946     int i;
3947
3948     for (i = 0; scroll_delays_list[i].value != -1; i++)
3949     {
3950       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3951       char identifier[32], name[32];
3952       int value = scroll_delays_list[i].value;
3953       char *text = scroll_delays_list[i].text;
3954
3955       ti->node_top = &scroll_delays;
3956       ti->sort_priority = value;
3957
3958       sprintf(identifier, "%d", value);
3959       sprintf(name, "%s", text);
3960
3961       setString(&ti->identifier, identifier);
3962       setString(&ti->name, name);
3963       setString(&ti->name_sorting, name);
3964       setString(&ti->infotext, "Scroll Delay");
3965
3966       pushTreeInfo(&scroll_delays, ti);
3967     }
3968
3969     /* sort scroll delay values to start with lowest scroll delay value */
3970     sortTreeInfo(&scroll_delays);
3971
3972     /* set current scroll delay value to configured scroll delay value */
3973     scroll_delay_current =
3974       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
3975
3976     /* if that fails, set current scroll delay to reliable default value */
3977     if (scroll_delay_current == NULL)
3978       scroll_delay_current =
3979         getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
3980
3981     /* if that also fails, set current scroll delay to first available value */
3982     if (scroll_delay_current == NULL)
3983       scroll_delay_current = scroll_delays;
3984   }
3985
3986   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
3987
3988   /* needed for displaying scroll delay text instead of identifier */
3989   scroll_delay_text = scroll_delay_current->name;
3990 #endif
3991
3992   setup_mode = SETUP_MODE_GRAPHICS;
3993   DrawSetupScreen();
3994 }
3995
3996 static void execSetupChooseScreenMode()
3997 {
3998   if (!video.fullscreen_available)
3999     return;
4000
4001   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4002
4003   DrawSetupScreen();
4004 }
4005
4006 static void execSetupChooseScrollDelay()
4007 {
4008   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4009
4010   DrawSetupScreen();
4011 }
4012
4013 static void execSetupSound()
4014 {
4015   setup_mode = SETUP_MODE_SOUND;
4016
4017   DrawSetupScreen();
4018 }
4019
4020 static void execSetupArtwork()
4021 {
4022 #if 0
4023   printf("::: '%s', '%s', '%s'\n",
4024          artwork.gfx_current->subdir,
4025          artwork.gfx_current->fullpath,
4026          artwork.gfx_current->basepath);
4027 #endif
4028
4029   setup.graphics_set = artwork.gfx_current->identifier;
4030   setup.sounds_set = artwork.snd_current->identifier;
4031   setup.music_set = artwork.mus_current->identifier;
4032
4033   /* needed if last screen (setup choice) changed graphics, sounds or music */
4034   ReloadCustomArtwork(0);
4035
4036   /* needed for displaying artwork name instead of artwork identifier */
4037   graphics_set_name = artwork.gfx_current->name;
4038   sounds_set_name = artwork.snd_current->name;
4039   music_set_name = artwork.mus_current->name;
4040
4041   setup_mode = SETUP_MODE_ARTWORK;
4042
4043   DrawSetupScreen();
4044 }
4045
4046 static void execSetupChooseGraphics()
4047 {
4048   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4049
4050   DrawSetupScreen();
4051 }
4052
4053 static void execSetupChooseSounds()
4054 {
4055   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4056
4057   DrawSetupScreen();
4058 }
4059
4060 static void execSetupChooseMusic()
4061 {
4062   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4063
4064   DrawSetupScreen();
4065 }
4066
4067 static void execSetupInput()
4068 {
4069   setup_mode = SETUP_MODE_INPUT;
4070
4071   DrawSetupScreen();
4072 }
4073
4074 static void execSetupShortcuts1()
4075 {
4076   setup_mode = SETUP_MODE_SHORTCUTS_1;
4077
4078   DrawSetupScreen();
4079 }
4080
4081 static void execSetupShortcuts2()
4082 {
4083   setup_mode = SETUP_MODE_SHORTCUTS_2;
4084
4085   DrawSetupScreen();
4086 }
4087
4088 static void execExitSetup()
4089 {
4090   game_status = GAME_MODE_MAIN;
4091
4092   DrawMainMenuExt(REDRAW_FIELD, FALSE);
4093 }
4094
4095 static void execSaveAndExitSetup()
4096 {
4097   SaveSetup();
4098   execExitSetup();
4099 }
4100
4101 static struct TokenInfo setup_info_main[] =
4102 {
4103   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
4104   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
4105   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
4106   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
4107   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
4108   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
4109   { TYPE_ENTER_MENU,    execSetupShortcuts1,    "Key Shortcuts 1"       },
4110   { TYPE_ENTER_MENU,    execSetupShortcuts2,    "Key Shortcuts 2"       },
4111   { TYPE_EMPTY,         NULL,                   ""                      },
4112   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
4113   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
4114
4115   { 0,                  NULL,                   NULL                    }
4116 };
4117
4118 static struct TokenInfo setup_info_game[] =
4119 {
4120   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
4121   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
4122   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
4123   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
4124   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
4125   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
4126   { TYPE_ENTER_LIST,    execSetupChooseGameSpeed, "Game Speed:"         },
4127   { TYPE_STRING,        &game_speed_text,       ""                      },
4128   { TYPE_EMPTY,         NULL,                   ""                      },
4129   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4130
4131   { 0,                  NULL,                   NULL                    }
4132 };
4133
4134 static struct TokenInfo setup_info_editor[] =
4135 {
4136 #if 0
4137   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
4138   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
4139   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
4140   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
4141   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
4142   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
4143   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4144   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4145 #endif
4146   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
4147   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4148   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
4149 #if 0
4150   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
4151 #endif
4152   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4153   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
4154   { TYPE_EMPTY,         NULL,                   ""                      },
4155 #if 0
4156   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
4157   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
4158   { TYPE_EMPTY,         NULL,                   ""                      },
4159 #endif
4160   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
4161   { TYPE_EMPTY,         NULL,                   ""                      },
4162   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4163
4164   { 0,                  NULL,                   NULL                    }
4165 };
4166
4167 static struct TokenInfo setup_info_graphics[] =
4168 {
4169   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
4170   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
4171   { TYPE_STRING,        &screen_mode_text,      ""                      },
4172 #if 0
4173   { TYPE_SWITCH,        &setup.scroll_delay,    "Scroll Delay:"         },
4174 #endif
4175   { TYPE_ENTER_LIST,    execSetupChooseScrollDelay, "Scroll Delay Value:" },
4176   { TYPE_STRING,        &scroll_delay_text,     ""                      },
4177 #if 0
4178   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scrolling:"       },
4179 #endif
4180   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
4181   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
4182   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
4183   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
4184   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
4185   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
4186   { TYPE_EMPTY,         NULL,                   ""                      },
4187   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4188
4189   { 0,                  NULL,                   NULL                    }
4190 };
4191
4192 static struct TokenInfo setup_info_sound[] =
4193 {
4194   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
4195   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
4196   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
4197   { TYPE_EMPTY,         NULL,                   ""                      },
4198   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4199
4200   { 0,                  NULL,                   NULL                    }
4201 };
4202
4203 static struct TokenInfo setup_info_artwork[] =
4204 {
4205   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
4206   { TYPE_STRING,        &graphics_set_name,     ""                      },
4207   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
4208   { TYPE_STRING,        &sounds_set_name,       ""                      },
4209   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
4210   { TYPE_STRING,        &music_set_name,        ""                      },
4211   { TYPE_EMPTY,         NULL,                   ""                      },
4212 #if 1
4213   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4214   { TYPE_YES_NO, &setup.override_level_sounds,  "Override Level Sounds:"   },
4215   { TYPE_YES_NO, &setup.override_level_music,   "Override Level Music:"    },
4216   { TYPE_YES_NO, &setup.auto_override_artwork,  "Auto-Override Non-CE Sets:" },
4217 #else
4218   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
4219   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
4220   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
4221   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
4222 #endif
4223   { TYPE_EMPTY,         NULL,                   ""                      },
4224   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4225
4226   { 0,                  NULL,                   NULL                    }
4227 };
4228
4229 static struct TokenInfo setup_info_input[] =
4230 {
4231   { TYPE_SWITCH,        NULL,                   "Player:"               },
4232   { TYPE_SWITCH,        NULL,                   "Device:"               },
4233   { TYPE_ENTER_MENU,    NULL,                   ""                      },
4234   { TYPE_EMPTY,         NULL,                   ""                      },
4235   { TYPE_EMPTY,         NULL,                   ""                      },
4236   { TYPE_EMPTY,         NULL,                   ""                      },
4237   { TYPE_EMPTY,         NULL,                   ""                      },
4238   { TYPE_EMPTY,         NULL,                   ""                      },
4239   { TYPE_EMPTY,         NULL,                   ""                      },
4240   { TYPE_EMPTY,         NULL,                   ""                      },
4241   { TYPE_EMPTY,         NULL,                   ""                      },
4242   { TYPE_EMPTY,         NULL,                   ""                      },
4243   { TYPE_EMPTY,         NULL,                   ""                      },
4244   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4245
4246   { 0,                  NULL,                   NULL                    }
4247 };
4248
4249 static struct TokenInfo setup_info_shortcuts_1[] =
4250 {
4251   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
4252   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
4253   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
4254   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
4255   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
4256   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
4257   { TYPE_EMPTY,         NULL,                   ""                      },
4258   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
4259   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
4260   { TYPE_EMPTY,         NULL,                   ""                      },
4261   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4262
4263   { 0,                  NULL,                   NULL                    }
4264 };
4265
4266 static struct TokenInfo setup_info_shortcuts_2[] =
4267 {
4268   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
4269   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
4270   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
4271   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
4272   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
4273   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
4274   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
4275   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
4276   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
4277   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
4278   { TYPE_EMPTY,         NULL,                   ""                      },
4279   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
4280
4281   { 0,                  NULL,                   NULL                    }
4282 };
4283
4284 static Key getSetupKey()
4285 {
4286   Key key = KSYM_UNDEFINED;
4287   boolean got_key_event = FALSE;
4288
4289   while (!got_key_event)
4290   {
4291     if (PendingEvent())         /* got event */
4292     {
4293       Event event;
4294
4295       NextEvent(&event);
4296
4297       switch (event.type)
4298       {
4299         case EVENT_KEYPRESS:
4300           {
4301             key = GetEventKey((KeyEvent *)&event, TRUE);
4302
4303             /* press 'Escape' or 'Enter' to keep the existing key binding */
4304             if (key == KSYM_Escape || key == KSYM_Return)
4305               key = KSYM_UNDEFINED;     /* keep old value */
4306
4307             got_key_event = TRUE;
4308           }
4309           break;
4310
4311         case EVENT_KEYRELEASE:
4312           key_joystick_mapping = 0;
4313           break;
4314
4315         default:
4316           HandleOtherEvents(&event);
4317           break;
4318       }
4319     }
4320
4321     DoAnimation();
4322     BackToFront();
4323
4324     /* don't eat all CPU time */
4325     Delay(10);
4326   }
4327
4328   return key;
4329 }
4330
4331 static int getSetupTextFont(int type)
4332 {
4333   if (type & (TYPE_SWITCH |
4334               TYPE_YES_NO |
4335               TYPE_STRING |
4336               TYPE_ECS_AGA |
4337               TYPE_KEYTEXT |
4338               TYPE_ENTER_LIST))
4339     return FONT_MENU_2;
4340   else
4341     return FONT_MENU_1;
4342 }
4343
4344 static int getSetupValueFont(int type, void *value)
4345 {
4346   if (type & TYPE_KEY)
4347     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4348   else if (type & TYPE_STRING)
4349     return FONT_VALUE_2;
4350   else if (type & TYPE_ECS_AGA)
4351     return FONT_VALUE_1;
4352   else if (type & TYPE_BOOLEAN_STYLE)
4353     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4354   else
4355     return FONT_VALUE_1;
4356 }
4357
4358 static void drawSetupValue(int pos)
4359 {
4360   boolean font_draw_xoffset_modified = FALSE;
4361   int font_draw_xoffset_old = -1;
4362   int xpos = MENU_SCREEN_VALUE_XPOS;
4363   int ypos = MENU_SCREEN_START_YPOS + pos;
4364   int startx = mSX + xpos * 32;
4365   int starty = mSY + ypos * 32;
4366   int font_nr, font_width;
4367   int type = setup_info[pos].type;
4368   void *value = setup_info[pos].value;
4369   char *value_string = getSetupValue(type, value);
4370   int i;
4371
4372   if (value_string == NULL)
4373     return;
4374
4375   if (type & TYPE_KEY)
4376   {
4377     xpos = MENU_SCREEN_START_XPOS;
4378
4379     if (type & TYPE_QUERY)
4380     {
4381       value_string = "<press key>";
4382     }
4383   }
4384   else if (type & TYPE_STRING)
4385   {
4386     int max_value_len = (SCR_FIELDX - 2) * 2;
4387
4388     xpos = MENU_SCREEN_START_XPOS;
4389
4390     if (strlen(value_string) > max_value_len)
4391       value_string[max_value_len] = '\0';
4392   }
4393
4394   startx = mSX + xpos * 32;
4395   starty = mSY + ypos * 32;
4396   font_nr = getSetupValueFont(type, value);
4397   font_width = getFontWidth(font_nr);
4398
4399   /* downward compatibility correction for Juergen Bonhagen's menu settings */
4400   if (setup_mode != SETUP_MODE_INPUT)
4401   {
4402     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4403     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4404     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4405     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4406     int text_font_nr = getSetupTextFont(FONT_MENU_2);
4407     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4408     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4409     boolean correct_font_draw_xoffset = FALSE;
4410
4411     if (xpos == MENU_SCREEN_START_XPOS &&
4412         startx + font1_xoffset < text_startx + text_font_xoffset)
4413       correct_font_draw_xoffset = TRUE;
4414
4415     if (xpos == MENU_SCREEN_VALUE_XPOS &&
4416         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4417       correct_font_draw_xoffset = TRUE;
4418
4419     /* check if setup value would overlap with setup text when printed */
4420     /* (this can happen for extreme/wrong values for font draw offset) */
4421     if (correct_font_draw_xoffset)
4422     {
4423       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4424       font_draw_xoffset_modified = TRUE;
4425
4426       if (type & TYPE_KEY)
4427         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4428       else if (!(type & TYPE_STRING))
4429         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4430           MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4431     }
4432   }
4433
4434   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4435     DrawText(startx + i * font_width, starty, " ", font_nr);
4436
4437   DrawText(startx, starty, value_string, font_nr);
4438
4439   if (font_draw_xoffset_modified)
4440     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4441 }
4442
4443 static void changeSetupValue(int pos)
4444 {
4445   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4446   {
4447     *(boolean *)setup_info[pos].value ^= TRUE;
4448   }
4449   else if (setup_info[pos].type & TYPE_KEY)
4450   {
4451     Key key;
4452
4453     setup_info[pos].type |= TYPE_QUERY;
4454     drawSetupValue(pos);
4455     setup_info[pos].type &= ~TYPE_QUERY;
4456
4457     key = getSetupKey();
4458     if (key != KSYM_UNDEFINED)
4459       *(Key *)setup_info[pos].value = key;
4460   }
4461
4462   drawSetupValue(pos);
4463 }
4464
4465 static void DrawCursorAndText_Setup(int pos, boolean active)
4466 {
4467   int xpos = MENU_SCREEN_START_XPOS;
4468   int ypos = MENU_SCREEN_START_YPOS + pos;
4469   int font_nr = getSetupTextFont(setup_info[pos].type);
4470
4471   if (setup_info == setup_info_input)
4472     font_nr = FONT_MENU_1;
4473
4474   if (active)
4475     font_nr = FONT_ACTIVE(font_nr);
4476
4477   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4478
4479   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4480     drawCursor(pos, active);
4481 }
4482
4483 static void DrawSetupScreen_Generic()
4484 {
4485   boolean redraw_all = FALSE;
4486   char *title_string = NULL;
4487   int i;
4488
4489   UnmapAllGadgets();
4490   CloseDoor(DOOR_CLOSE_2);
4491
4492   if (redraw_mask & REDRAW_ALL)
4493     redraw_all = TRUE;
4494
4495 #if 0
4496   printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4497                       redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4498                       int2str(0, redraw_mask)));
4499 #endif
4500
4501 #if 0
4502   /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
4503   FadeOut(redraw_mask);
4504 #else
4505   FadeOut(REDRAW_FIELD);
4506 #endif
4507
4508   ClearField();
4509
4510   if (setup_mode == SETUP_MODE_MAIN)
4511   {
4512     setup_info = setup_info_main;
4513     title_string = "Setup";
4514   }
4515   else if (setup_mode == SETUP_MODE_GAME)
4516   {
4517     setup_info = setup_info_game;
4518     title_string = "Setup Game";
4519   }
4520   else if (setup_mode == SETUP_MODE_EDITOR)
4521   {
4522     setup_info = setup_info_editor;
4523     title_string = "Setup Editor";
4524   }
4525   else if (setup_mode == SETUP_MODE_GRAPHICS)
4526   {
4527     setup_info = setup_info_graphics;
4528     title_string = "Setup Graphics";
4529   }
4530   else if (setup_mode == SETUP_MODE_SOUND)
4531   {
4532     setup_info = setup_info_sound;
4533     title_string = "Setup Sound";
4534   }
4535   else if (setup_mode == SETUP_MODE_ARTWORK)
4536   {
4537     setup_info = setup_info_artwork;
4538     title_string = "Custom Artwork";
4539   }
4540   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4541   {
4542     setup_info = setup_info_shortcuts_1;
4543     title_string = "Setup Shortcuts";
4544   }
4545   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
4546   {
4547     setup_info = setup_info_shortcuts_2;
4548     title_string = "Setup Shortcuts";
4549   }
4550
4551   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4552
4553   num_setup_info = 0;
4554 #if 1
4555   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4556 #else
4557   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4558 #endif
4559   {
4560     void *value_ptr = setup_info[i].value;
4561
4562     /* set some entries to "unchangeable" according to other variables */
4563     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4564         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
4565         (value_ptr == &setup.sound_music  && !audio.music_available) ||
4566         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
4567         (value_ptr == &screen_mode_text   && !video.fullscreen_available))
4568       setup_info[i].type |= TYPE_GHOSTED;
4569
4570     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4571       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4572     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4573       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4574     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4575       initCursor(i, IMG_MENU_BUTTON);
4576
4577     DrawCursorAndText_Setup(i, FALSE);
4578
4579     if (setup_info[i].type & TYPE_VALUE)
4580       drawSetupValue(i);
4581
4582     num_setup_info++;
4583   }
4584
4585 #if 0
4586   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4587                     "Joysticks deactivated in setup menu");
4588 #endif
4589
4590 #if 1
4591   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4592 #endif
4593
4594   if (redraw_all)
4595     redraw_mask = REDRAW_ALL;
4596
4597 #if 1
4598   FadeIn(redraw_mask);
4599 #else
4600   FadeIn(REDRAW_FIELD);
4601 #endif
4602
4603   InitAnimation();
4604 #if 0
4605   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4606 #endif
4607 }
4608
4609 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4610 {
4611   static int choice_store[MAX_SETUP_MODES];
4612   int choice = choice_store[setup_mode];        /* always starts with 0 */
4613   int x = 0;
4614   int y = choice;
4615
4616   if (button == MB_MENU_INITIALIZE)
4617   {
4618     /* advance to first valid menu entry */
4619     while (choice < num_setup_info &&
4620            setup_info[choice].type & TYPE_SKIP_ENTRY)
4621       choice++;
4622     choice_store[setup_mode] = choice;
4623
4624     DrawCursorAndText_Setup(choice, TRUE);
4625
4626     return;
4627   }
4628   else if (button == MB_MENU_LEAVE)
4629   {
4630     PlaySound(SND_MENU_ITEM_SELECTING);
4631
4632     for (y = 0; y < num_setup_info; y++)
4633     {
4634       if (setup_info[y].type & TYPE_LEAVE_MENU)
4635       {
4636         void (*menu_callback_function)(void) = setup_info[y].value;
4637
4638         FadeSetLeaveMenu();
4639
4640         menu_callback_function();
4641
4642         break;  /* absolutely needed because function changes 'setup_info'! */
4643       }
4644     }
4645
4646     return;
4647   }
4648
4649   if (mx || my)         /* mouse input */
4650   {
4651     x = (mx - mSX) / 32;
4652     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4653   }
4654   else if (dx || dy)    /* keyboard input */
4655   {
4656     if (dx)
4657     {
4658       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4659
4660       if (setup_info[choice].type & menu_navigation_type ||
4661           setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4662         button = MB_MENU_CHOICE;
4663     }
4664     else if (dy)
4665       y = choice + dy;
4666
4667     /* jump to next non-empty menu entry (up or down) */
4668     while (y > 0 && y < num_setup_info - 1 &&
4669            setup_info[y].type & TYPE_SKIP_ENTRY)
4670       y += dy;
4671   }
4672
4673   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4674   {
4675     if (button)
4676     {
4677       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4678       {
4679         PlaySound(SND_MENU_ITEM_ACTIVATING);
4680
4681         DrawCursorAndText_Setup(choice, FALSE);
4682         DrawCursorAndText_Setup(y, TRUE);
4683
4684         choice = choice_store[setup_mode] = y;
4685       }
4686     }
4687     else if (!(setup_info[y].type & TYPE_GHOSTED))
4688     {
4689       PlaySound(SND_MENU_ITEM_SELECTING);
4690
4691       /* when selecting key headline, execute function for key value change */
4692       if (setup_info[y].type & TYPE_KEYTEXT &&
4693           setup_info[y + 1].type & TYPE_KEY)
4694         y++;
4695
4696       /* when selecting string value, execute function for list selection */
4697       if (setup_info[y].type & TYPE_STRING && y > 0 &&
4698           setup_info[y - 1].type & TYPE_ENTER_LIST)
4699         y--;
4700
4701       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4702       {
4703         void (*menu_callback_function)(void) = setup_info[y].value;
4704
4705         FadeSetFromType(setup_info[y].type);
4706
4707         menu_callback_function();
4708       }
4709       else
4710       {
4711         if (setup_info[y].type & TYPE_VALUE)
4712           changeSetupValue(y);
4713       }
4714     }
4715   }
4716 }
4717
4718 void DrawSetupScreen_Input()
4719 {
4720   int i;
4721
4722 #if 1
4723   FadeOut(REDRAW_FIELD);
4724 #endif
4725
4726   ClearField();
4727
4728 #if 1
4729   setup_info = setup_info_input;
4730 #endif
4731
4732   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4733
4734 #if 1
4735 #if 1
4736   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4737                     "Joysticks deactivated on this screen");
4738 #else
4739   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4740                     "Joysticks deactivated on this screen");
4741 #endif
4742 #endif
4743
4744 #if 1
4745   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4746 #else
4747   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4748 #endif
4749   {
4750     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4751       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4752     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4753       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4754     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4755       initCursor(i, IMG_MENU_BUTTON);
4756
4757     DrawCursorAndText_Setup(i, FALSE);
4758   }
4759
4760 #if 0
4761   DeactivateJoystickForCalibration();
4762 #endif
4763
4764 #if 0
4765 #if 1
4766   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4767                     "Joysticks deactivated on this screen");
4768 #else
4769   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4770                     "Joysticks deactivated on this screen");
4771 #endif
4772 #endif
4773
4774   /* create gadgets for setup input menu screen */
4775   FreeScreenGadgets();
4776   CreateScreenGadgets();
4777
4778   /* map gadgets for setup input menu screen */
4779   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4780
4781   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4782
4783 #if 1
4784   FadeIn(REDRAW_FIELD);
4785 #endif
4786
4787   InitAnimation();
4788 }
4789
4790 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4791 {
4792   if (device_name == NULL)
4793     return;
4794
4795   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4796     device_nr = 0;
4797
4798   if (strlen(device_name) > 1)
4799   {
4800     char c1 = device_name[strlen(device_name) - 1];
4801     char c2 = device_name[strlen(device_name) - 2];
4802
4803     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4804       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4805   }
4806   else
4807     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4808             strlen(device_name));
4809 }
4810
4811 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4812 {
4813   int i;
4814   static struct SetupKeyboardInfo custom_key;
4815   static struct
4816   {
4817     Key *key;
4818     char *text;
4819   } custom[] =
4820   {
4821     { &custom_key.left,  "Joystick Left"  },
4822     { &custom_key.right, "Joystick Right" },
4823     { &custom_key.up,    "Joystick Up"    },
4824     { &custom_key.down,  "Joystick Down"  },
4825     { &custom_key.snap,  "Button 1"       },
4826     { &custom_key.drop,  "Button 2"       }
4827   };
4828   static char *joystick_name[MAX_PLAYERS] =
4829   {
4830     "Joystick1",
4831     "Joystick2",
4832     "Joystick3",
4833     "Joystick4"
4834   };
4835   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4836
4837   InitJoysticks();
4838
4839   custom_key = setup.input[player_nr].key;
4840
4841   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4842            FONT_INPUT_1_ACTIVE);
4843
4844   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4845                              TILEX, TILEY);
4846   DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4847                          PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4848
4849   if (setup.input[player_nr].use_joystick)
4850   {
4851     char *device_name = setup.input[player_nr].joy.device_name;
4852     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4853     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4854
4855     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4856     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4857   }
4858   else
4859   {
4860     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4861     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4862   }
4863
4864   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4865
4866   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4867   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4868   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4869   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4870
4871   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
4872   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
4873   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
4874   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
4875   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4876   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4877
4878   for (i = 0; i < 6; i++)
4879   {
4880     int ypos = 6 + i + (i > 3 ? i-3 : 0);
4881
4882     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4883              "              ", FONT_VALUE_1);
4884     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4885              (setup.input[player_nr].use_joystick ?
4886               custom[i].text :
4887               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4888   }
4889 }
4890
4891 static int input_player_nr = 0;
4892
4893 void HandleSetupScreen_Input_Player(int step, int direction)
4894 {
4895   int old_player_nr = input_player_nr;
4896   int new_player_nr;
4897
4898   new_player_nr = old_player_nr + step * direction;
4899   if (new_player_nr < 0)
4900     new_player_nr = 0;
4901   if (new_player_nr > MAX_PLAYERS - 1)
4902     new_player_nr = MAX_PLAYERS - 1;
4903
4904   if (new_player_nr != old_player_nr)
4905   {
4906     input_player_nr = new_player_nr;
4907
4908     drawPlayerSetupInputInfo(input_player_nr, FALSE);
4909   }
4910 }
4911
4912 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4913 {
4914   static int choice = 0;
4915   int x = 0;
4916   int y = choice;
4917   int pos_start  = SETUPINPUT_SCREEN_POS_START;
4918   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4919   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4920   int pos_end    = SETUPINPUT_SCREEN_POS_END;
4921
4922   if (button == MB_MENU_INITIALIZE)
4923   {
4924     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4925
4926     DrawCursorAndText_Setup(choice, TRUE);
4927
4928     return;
4929   }
4930   else if (button == MB_MENU_LEAVE)
4931   {
4932     setup_mode = SETUP_MODE_MAIN;
4933     DrawSetupScreen();
4934     InitJoysticks();
4935
4936     return;
4937   }
4938
4939   if (mx || my)         /* mouse input */
4940   {
4941     x = (mx - mSX) / 32;
4942     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4943   }
4944   else if (dx || dy)    /* keyboard input */
4945   {
4946     if (dx && choice == 0)
4947       x = (dx < 0 ? 10 : 12);
4948     else if ((dx && choice == 1) ||
4949              (dx == +1 && choice == 2) ||
4950              (dx == -1 && choice == pos_end))
4951       button = MB_MENU_CHOICE;
4952     else if (dy)
4953       y = choice + dy;
4954
4955     if (y >= pos_empty1 && y <= pos_empty2)
4956       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4957   }
4958
4959   if (y == 0 && dx != 0 && button)
4960   {
4961     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4962   }
4963   else if (IN_VIS_FIELD(x, y) &&
4964            y >= pos_start && y <= pos_end &&
4965            !(y >= pos_empty1 && y <= pos_empty2))
4966   {
4967     if (button)
4968     {
4969       if (y != choice)
4970       {
4971         DrawCursorAndText_Setup(choice, FALSE);
4972         DrawCursorAndText_Setup(y, TRUE);
4973
4974         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4975
4976         choice = y;
4977       }
4978     }
4979     else
4980     {
4981       if (y == 1)
4982       {
4983         char *device_name = setup.input[input_player_nr].joy.device_name;
4984
4985         if (!setup.input[input_player_nr].use_joystick)
4986         {
4987           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4988
4989           setJoystickDeviceToNr(device_name, new_device_nr);
4990           setup.input[input_player_nr].use_joystick = TRUE;
4991         }
4992         else
4993         {
4994           int device_nr = getJoystickNrFromDeviceName(device_name);
4995           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4996
4997           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4998             setup.input[input_player_nr].use_joystick = FALSE;
4999           else
5000             setJoystickDeviceToNr(device_name, new_device_nr);
5001         }
5002
5003         drawPlayerSetupInputInfo(input_player_nr, FALSE);
5004       }
5005       else if (y == 2)
5006       {
5007         if (setup.input[input_player_nr].use_joystick)
5008         {
5009           InitJoysticks();
5010           CalibrateJoystick(input_player_nr);
5011         }
5012         else
5013           CustomizeKeyboard(input_player_nr);
5014       }
5015       else if (y == pos_end)
5016       {
5017         InitJoysticks();
5018
5019         FadeSetLeaveMenu();
5020
5021         setup_mode = SETUP_MODE_MAIN;
5022         DrawSetupScreen();
5023       }
5024     }
5025   }
5026 }
5027
5028 void CustomizeKeyboard(int player_nr)
5029 {
5030   int i;
5031   int step_nr;
5032   boolean finished = FALSE;
5033   static struct SetupKeyboardInfo custom_key;
5034   static struct
5035   {
5036     Key *key;
5037     char *text;
5038   } customize_step[] =
5039   {
5040     { &custom_key.left,  "Move Left"    },
5041     { &custom_key.right, "Move Right"   },
5042     { &custom_key.up,    "Move Up"      },
5043     { &custom_key.down,  "Move Down"    },
5044     { &custom_key.snap,  "Snap Field"   },
5045     { &custom_key.drop,  "Drop Element" }
5046   };
5047
5048   /* read existing key bindings from player setup */
5049   custom_key = setup.input[player_nr].key;
5050
5051   FadeSetEnterMenu();
5052   FadeOut(REDRAW_FIELD);
5053
5054   ClearField();
5055
5056   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5057
5058 #if 0
5059   BackToFront();
5060   InitAnimation();
5061 #endif
5062
5063   step_nr = 0;
5064   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5065            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5066   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5067            "Key:", FONT_INPUT_1_ACTIVE);
5068   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5069            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5070
5071 #if 1
5072   FadeIn(REDRAW_FIELD);
5073
5074   InitAnimation();
5075 #endif
5076
5077   while (!finished)
5078   {
5079     if (PendingEvent())         /* got event */
5080     {
5081       Event event;
5082
5083       NextEvent(&event);
5084
5085       switch (event.type)
5086       {
5087         case EVENT_KEYPRESS:
5088           {
5089             Key key = GetEventKey((KeyEvent *)&event, FALSE);
5090
5091             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5092             {
5093               if (key == KSYM_Escape)
5094                 FadeSkipNextFadeIn();
5095
5096               finished = TRUE;
5097               break;
5098             }
5099
5100             /* all keys configured -- wait for "Escape" or "Return" key */
5101             if (step_nr == 6)
5102               break;
5103
5104             /* press 'Enter' to keep the existing key binding */
5105             if (key == KSYM_Return)
5106               key = *customize_step[step_nr].key;
5107
5108             /* check if key already used */
5109             for (i = 0; i < step_nr; i++)
5110               if (*customize_step[i].key == key)
5111                 break;
5112             if (i < step_nr)
5113               break;
5114
5115             /* got new key binding */
5116             *customize_step[step_nr].key = key;
5117             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5118                      "             ", FONT_VALUE_1);
5119             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5120                      getKeyNameFromKey(key), FONT_VALUE_1);
5121             step_nr++;
5122
5123             /* un-highlight last query */
5124             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5125                      customize_step[step_nr - 1].text, FONT_MENU_1);
5126             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5127                      "Key:", FONT_MENU_1);
5128
5129             /* press 'Enter' to leave */
5130             if (step_nr == 6)
5131             {
5132               DrawText(mSX + 16, mSY + 15 * 32 + 16,
5133                        "Press Enter", FONT_TITLE_1);
5134               break;
5135             }
5136
5137             /* query next key binding */
5138             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5139                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5140             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5141                      "Key:", FONT_INPUT_1_ACTIVE);
5142             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5143                      getKeyNameFromKey(*customize_step[step_nr].key),
5144                      FONT_VALUE_OLD);
5145           }
5146           break;
5147
5148         case EVENT_KEYRELEASE:
5149           key_joystick_mapping = 0;
5150           break;
5151
5152         default:
5153           HandleOtherEvents(&event);
5154           break;
5155       }
5156     }
5157
5158     DoAnimation();
5159     BackToFront();
5160
5161     /* don't eat all CPU time */
5162     Delay(10);
5163   }
5164
5165   /* write new key bindings back to player setup */
5166   setup.input[player_nr].key = custom_key;
5167
5168   StopAnimation();
5169   DrawSetupScreen_Input();
5170 }
5171
5172 static boolean CalibrateJoystickMain(int player_nr)
5173 {
5174   int new_joystick_xleft = JOYSTICK_XMIDDLE;
5175   int new_joystick_xright = JOYSTICK_XMIDDLE;
5176   int new_joystick_yupper = JOYSTICK_YMIDDLE;
5177   int new_joystick_ylower = JOYSTICK_YMIDDLE;
5178   int new_joystick_xmiddle, new_joystick_ymiddle;
5179
5180   int joystick_fd = joystick.fd[player_nr];
5181   int x, y, last_x, last_y, xpos = 8, ypos = 3;
5182   boolean check[3][3];
5183   int check_remaining = 3 * 3;
5184   int joy_x, joy_y;
5185   int joy_value;
5186   int result = -1;
5187
5188   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5189     return FALSE;
5190
5191   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5192     return FALSE;
5193
5194   FadeSetEnterMenu();
5195   FadeOut(REDRAW_FIELD);
5196
5197   ClearField();
5198
5199   for (y = 0; y < 3; y++)
5200   {
5201     for (x = 0; x < 3; x++)
5202     {
5203       DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5204       check[x][y] = FALSE;
5205     }
5206   }
5207
5208   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
5209   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
5210   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
5211   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5212   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5213   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5214   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5215
5216   joy_value = Joystick(player_nr);
5217   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5218   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5219
5220   /* eventually uncalibrated center position (joystick could be uncentered) */
5221   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5222     return FALSE;
5223
5224   new_joystick_xmiddle = joy_x;
5225   new_joystick_ymiddle = joy_y;
5226
5227   DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5228
5229   FadeIn(REDRAW_FIELD);
5230
5231   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
5232   InitAnimation();
5233
5234   while (result < 0)
5235   {
5236     if (PendingEvent())         /* got event */
5237     {
5238       Event event;
5239
5240       NextEvent(&event);
5241
5242       switch (event.type)
5243       {
5244         case EVENT_KEYPRESS:
5245           switch (GetEventKey((KeyEvent *)&event, TRUE))
5246           {
5247             case KSYM_Return:
5248               if (check_remaining == 0)
5249                 result = 1;
5250               break;
5251
5252             case KSYM_Escape:
5253               FadeSkipNextFadeIn();
5254               result = 0;
5255               break;
5256
5257             default:
5258               break;
5259           }
5260           break;
5261
5262         case EVENT_KEYRELEASE:
5263           key_joystick_mapping = 0;
5264           break;
5265
5266         default:
5267           HandleOtherEvents(&event);
5268           break;
5269       }
5270     }
5271
5272     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5273       return FALSE;
5274
5275     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
5276     new_joystick_xright = MAX(new_joystick_xright, joy_x);
5277     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5278     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5279
5280     setup.input[player_nr].joy.xleft = new_joystick_xleft;
5281     setup.input[player_nr].joy.yupper = new_joystick_yupper;
5282     setup.input[player_nr].joy.xright = new_joystick_xright;
5283     setup.input[player_nr].joy.ylower = new_joystick_ylower;
5284     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5285     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5286
5287     CheckJoystickData();
5288
5289     joy_value = Joystick(player_nr);
5290
5291     if (joy_value & JOY_BUTTON && check_remaining == 0)
5292       result = 1;
5293
5294     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5295     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5296
5297     if (x != last_x || y != last_y)
5298     {
5299       DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5300       DrawGraphic(xpos + x,      ypos + y,      IMG_MENU_CALIBRATE_RED,    0);
5301
5302       last_x = x;
5303       last_y = y;
5304
5305       if (check_remaining > 0 && !check[x+1][y+1])
5306       {
5307         check[x+1][y+1] = TRUE;
5308         check_remaining--;
5309       }
5310
5311 #if 0
5312 #ifdef DEBUG
5313       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5314              setup.input[player_nr].joy.xleft,
5315              setup.input[player_nr].joy.xmiddle,
5316              setup.input[player_nr].joy.xright);
5317       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5318              setup.input[player_nr].joy.yupper,
5319              setup.input[player_nr].joy.ymiddle,
5320              setup.input[player_nr].joy.ylower);
5321 #endif
5322 #endif
5323
5324     }
5325
5326     DoAnimation();
5327     BackToFront();
5328
5329     /* don't eat all CPU time */
5330     Delay(10);
5331   }
5332
5333   /* calibrated center position (joystick should now be centered) */
5334   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5335     return FALSE;
5336
5337   new_joystick_xmiddle = joy_x;
5338   new_joystick_ymiddle = joy_y;
5339
5340   StopAnimation();
5341
5342 #if 0
5343   DrawSetupScreen_Input();
5344 #endif
5345
5346   /* wait until the last pressed button was released */
5347   while (Joystick(player_nr) & JOY_BUTTON)
5348   {
5349     if (PendingEvent())         /* got event */
5350     {
5351       Event event;
5352
5353       NextEvent(&event);
5354       HandleOtherEvents(&event);
5355
5356       Delay(10);
5357     }
5358   }
5359
5360   return TRUE;
5361 }
5362
5363 void CalibrateJoystick(int player_nr)
5364 {
5365   if (!CalibrateJoystickMain(player_nr))
5366   {
5367     char *device_name = setup.input[player_nr].joy.device_name;
5368     int nr = getJoystickNrFromDeviceName(device_name) + 1;
5369     int xpos = mSX - SX;
5370     int ypos = mSY - SY;
5371
5372     ClearField();
5373
5374     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
5375     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5376     BackToFront();
5377
5378     Delay(2000);                /* show error message for a short time */
5379
5380     ClearEventQueue();
5381   }
5382
5383 #if 1
5384   DrawSetupScreen_Input();
5385 #endif
5386 }
5387
5388 void DrawSetupScreen()
5389 {
5390   DeactivateJoystick();
5391
5392   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5393
5394   if (setup_mode == SETUP_MODE_INPUT)
5395     DrawSetupScreen_Input();
5396   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5397     DrawChooseTree(&game_speed_current);
5398   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5399     DrawChooseTree(&screen_mode_current);
5400   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5401     DrawChooseTree(&scroll_delay_current);
5402   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5403     DrawChooseTree(&artwork.gfx_current);
5404   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5405     DrawChooseTree(&artwork.snd_current);
5406   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5407     DrawChooseTree(&artwork.mus_current);
5408   else
5409     DrawSetupScreen_Generic();
5410
5411   PlayMenuSound();
5412   PlayMenuMusic();
5413 }
5414
5415 void RedrawSetupScreenAfterFullscreenToggle()
5416 {
5417   if (setup_mode == SETUP_MODE_GRAPHICS)
5418     DrawSetupScreen();
5419 }
5420
5421 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5422 {
5423   if (setup_mode == SETUP_MODE_INPUT)
5424     HandleSetupScreen_Input(mx, my, dx, dy, button);
5425   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5426     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5427   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5428     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5429   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5430     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5431   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5432     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5433   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5434     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5435   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5436     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5437   else
5438     HandleSetupScreen_Generic(mx, my, dx, dy, button);
5439
5440   DoAnimation();
5441 }
5442
5443 void HandleGameActions()
5444 {
5445   if (game_status != GAME_MODE_PLAYING)
5446     return;
5447
5448   GameActions();        /* main game loop */
5449
5450   if (tape.auto_play && !tape.playing)
5451     AutoPlayTape();     /* continue automatically playing next tape */
5452 }
5453
5454
5455 /* ---------- new screen button stuff -------------------------------------- */
5456
5457 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5458 {
5459   switch (gadget_id)
5460   {
5461 #if 1
5462     case SCREEN_CTRL_ID_PREV_LEVEL:
5463       *x = mSX + menu.main.button.prev_level.x;
5464       *y = mSY + menu.main.button.prev_level.y;
5465       break;
5466
5467     case SCREEN_CTRL_ID_NEXT_LEVEL:
5468       *x = mSX + menu.main.button.next_level.x;
5469       *y = mSY + menu.main.button.next_level.y;
5470       break;
5471 #else
5472     case SCREEN_CTRL_ID_PREV_LEVEL:
5473       *x = mSX + TILEX * getPrevlevelButtonPos();
5474       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5475       break;
5476
5477     case SCREEN_CTRL_ID_NEXT_LEVEL:
5478       *x = mSX + TILEX * getNextLevelButtonPos();
5479       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5480       break;
5481 #endif
5482
5483     case SCREEN_CTRL_ID_PREV_PLAYER:
5484       *x = mSX + TILEX * 10;
5485       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5486       break;
5487
5488     case SCREEN_CTRL_ID_NEXT_PLAYER:
5489       *x = mSX + TILEX * 12;
5490       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5491       break;
5492
5493     default:
5494       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5495   }
5496 }
5497
5498 static struct
5499 {
5500   int gfx_unpressed, gfx_pressed;
5501   void (*get_gadget_position)(int *, int *, int);
5502   int gadget_id;
5503   int screen_mask;
5504   char *infotext;
5505 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5506 {
5507   {
5508     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5509     getScreenMenuButtonPos,
5510     SCREEN_CTRL_ID_PREV_LEVEL,
5511     SCREEN_MASK_MAIN,
5512     "last level"
5513   },
5514   {
5515     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5516     getScreenMenuButtonPos,
5517     SCREEN_CTRL_ID_NEXT_LEVEL,
5518     SCREEN_MASK_MAIN,
5519     "next level"
5520   },
5521   {
5522     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5523     getScreenMenuButtonPos,
5524     SCREEN_CTRL_ID_PREV_PLAYER,
5525     SCREEN_MASK_INPUT,
5526     "last player"
5527   },
5528   {
5529     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5530     getScreenMenuButtonPos,
5531     SCREEN_CTRL_ID_NEXT_PLAYER,
5532     SCREEN_MASK_INPUT,
5533     "next player"
5534   },
5535 };
5536
5537 static struct
5538 {
5539   int gfx_unpressed, gfx_pressed;
5540   int x, y;
5541   int gadget_id;
5542   char *infotext;
5543 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5544 {
5545   {
5546     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5547     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5548     SCREEN_CTRL_ID_SCROLL_UP,
5549     "scroll up"
5550   },
5551   {
5552     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5553     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5554     SCREEN_CTRL_ID_SCROLL_DOWN,
5555     "scroll down"
5556   }
5557 };
5558
5559 static struct
5560 {
5561 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5562   Bitmap **gfx_unpressed, **gfx_pressed;
5563 #else
5564   int gfx_unpressed, gfx_pressed;
5565 #endif
5566   int x, y;
5567   int width, height;
5568   int type;
5569   int gadget_id;
5570   char *infotext;
5571 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5572 {
5573   {
5574 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5575     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5576 #else
5577     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5578 #endif
5579     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5580     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5581     GD_TYPE_SCROLLBAR_VERTICAL,
5582     SCREEN_CTRL_ID_SCROLL_VERTICAL,
5583     "scroll level series vertically"
5584   }
5585 };
5586
5587 static void CreateScreenMenubuttons()
5588 {
5589   struct GadgetInfo *gi;
5590   unsigned long event_mask;
5591   int i;
5592
5593   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5594   {
5595     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5596     int gfx_unpressed, gfx_pressed;
5597     int x, y, width, height;
5598     int gd_x1, gd_x2, gd_y1, gd_y2;
5599     int id = menubutton_info[i].gadget_id;
5600
5601     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5602
5603     menubutton_info[i].get_gadget_position(&x, &y, id);
5604
5605     width = SC_MENUBUTTON_XSIZE;
5606     height = SC_MENUBUTTON_YSIZE;
5607
5608     gfx_unpressed = menubutton_info[i].gfx_unpressed;
5609     gfx_pressed   = menubutton_info[i].gfx_pressed;
5610     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5611     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5612     gd_x1 = graphic_info[gfx_unpressed].src_x;
5613     gd_y1 = graphic_info[gfx_unpressed].src_y;
5614     gd_x2 = graphic_info[gfx_pressed].src_x;
5615     gd_y2 = graphic_info[gfx_pressed].src_y;
5616
5617     gi = CreateGadget(GDI_CUSTOM_ID, id,
5618                       GDI_CUSTOM_TYPE_ID, i,
5619                       GDI_INFO_TEXT, menubutton_info[i].infotext,
5620                       GDI_X, x,
5621                       GDI_Y, y,
5622                       GDI_WIDTH, width,
5623                       GDI_HEIGHT, height,
5624                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5625                       GDI_STATE, GD_BUTTON_UNPRESSED,
5626                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5627                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5628                       GDI_DIRECT_DRAW, FALSE,
5629                       GDI_EVENT_MASK, event_mask,
5630                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5631                       GDI_END);
5632
5633     if (gi == NULL)
5634       Error(ERR_EXIT, "cannot create gadget");
5635
5636     screen_gadget[id] = gi;
5637   }
5638 }
5639
5640 static void CreateScreenScrollbuttons()
5641 {
5642   struct GadgetInfo *gi;
5643   unsigned long event_mask;
5644   int i;
5645
5646   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5647   {
5648     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5649     int gfx_unpressed, gfx_pressed;
5650     int x, y, width, height;
5651     int gd_x1, gd_x2, gd_y1, gd_y2;
5652     int id = scrollbutton_info[i].gadget_id;
5653
5654     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5655
5656     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5657     y = mSY + scrollbutton_info[i].y;
5658     width = SC_SCROLLBUTTON_XSIZE;
5659     height = SC_SCROLLBUTTON_YSIZE;
5660
5661     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5662       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5663                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5664
5665     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5666     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
5667     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5668     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5669     gd_x1 = graphic_info[gfx_unpressed].src_x;
5670     gd_y1 = graphic_info[gfx_unpressed].src_y;
5671     gd_x2 = graphic_info[gfx_pressed].src_x;
5672     gd_y2 = graphic_info[gfx_pressed].src_y;
5673
5674     gi = CreateGadget(GDI_CUSTOM_ID, id,
5675                       GDI_CUSTOM_TYPE_ID, i,
5676                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5677                       GDI_X, x,
5678                       GDI_Y, y,
5679                       GDI_WIDTH, width,
5680                       GDI_HEIGHT, height,
5681                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5682                       GDI_STATE, GD_BUTTON_UNPRESSED,
5683                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5684                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5685                       GDI_DIRECT_DRAW, FALSE,
5686                       GDI_EVENT_MASK, event_mask,
5687                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5688                       GDI_END);
5689
5690     if (gi == NULL)
5691       Error(ERR_EXIT, "cannot create gadget");
5692
5693     screen_gadget[id] = gi;
5694   }
5695 }
5696
5697 static void CreateScreenScrollbars()
5698 {
5699   int i;
5700
5701   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5702   {
5703     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5704 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5705     int gfx_unpressed, gfx_pressed;
5706 #endif
5707     int x, y, width, height;
5708     int gd_x1, gd_x2, gd_y1, gd_y2;
5709     struct GadgetInfo *gi;
5710     int items_max, items_visible, item_position;
5711     unsigned long event_mask;
5712     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5713     int id = scrollbar_info[i].gadget_id;
5714
5715     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5716
5717     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5718     y = mSY + scrollbar_info[i].y;
5719     width  = scrollbar_info[i].width;
5720     height = scrollbar_info[i].height;
5721
5722     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5723       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5724
5725     items_max = num_page_entries;
5726     items_visible = num_page_entries;
5727     item_position = 0;
5728
5729 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5730     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5731     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
5732     gd_x1 = 0;
5733     gd_y1 = 0;
5734     gd_x2 = 0;
5735     gd_y2 = 0;
5736 #else
5737     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5738     gfx_pressed   = scrollbar_info[i].gfx_pressed;
5739     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5740     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5741     gd_x1 = graphic_info[gfx_unpressed].src_x;
5742     gd_y1 = graphic_info[gfx_unpressed].src_y;
5743     gd_x2 = graphic_info[gfx_pressed].src_x;
5744     gd_y2 = graphic_info[gfx_pressed].src_y;
5745 #endif
5746
5747     gi = CreateGadget(GDI_CUSTOM_ID, id,
5748                       GDI_CUSTOM_TYPE_ID, i,
5749                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
5750                       GDI_X, x,
5751                       GDI_Y, y,
5752                       GDI_WIDTH, width,
5753                       GDI_HEIGHT, height,
5754                       GDI_TYPE, scrollbar_info[i].type,
5755                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
5756                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5757                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
5758 #if 1
5759                       GDI_WHEEL_AREA_X, SX,
5760                       GDI_WHEEL_AREA_Y, SY,
5761                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
5762                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5763 #else
5764                       GDI_WHEEL_AREA_X, 0,
5765                       GDI_WHEEL_AREA_Y, 0,
5766                       GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5767                       GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5768 #endif
5769                       GDI_STATE, GD_BUTTON_UNPRESSED,
5770                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5771                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5772                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5773                       GDI_DIRECT_DRAW, FALSE,
5774                       GDI_EVENT_MASK, event_mask,
5775                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5776                       GDI_END);
5777
5778     if (gi == NULL)
5779       Error(ERR_EXIT, "cannot create gadget");
5780
5781     screen_gadget[id] = gi;
5782   }
5783 }
5784
5785 void CreateScreenGadgets()
5786 {
5787   int last_game_status = game_status;   /* save current game status */
5788
5789 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5790   int i;
5791
5792   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5793   {
5794     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5795
5796     /* copy pointers to clip mask and GC */
5797     scrollbar_bitmap[i]->clip_mask =
5798       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5799     scrollbar_bitmap[i]->stored_clip_gc =
5800       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5801
5802     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5803                scrollbar_bitmap[i],
5804                graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5805                graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5806                TILEX, TILEY, 0, 0);
5807   }
5808 #endif
5809
5810   CreateScreenMenubuttons();
5811
5812 #if 0
5813   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5814   game_status = GAME_MODE_LEVELS;
5815 #endif
5816
5817   CreateScreenScrollbuttons();
5818   CreateScreenScrollbars();
5819
5820   game_status = last_game_status;       /* restore current game status */
5821 }
5822
5823 void FreeScreenGadgets()
5824 {
5825   int i;
5826
5827 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5828   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5829   {
5830     /* prevent freeing clip mask and GC twice */
5831     scrollbar_bitmap[i]->clip_mask = None;
5832     scrollbar_bitmap[i]->stored_clip_gc = None;
5833
5834     FreeBitmap(scrollbar_bitmap[i]);
5835   }
5836 #endif
5837
5838   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5839     FreeGadget(screen_gadget[i]);
5840 }
5841
5842 void MapScreenMenuGadgets(int screen_mask)
5843 {
5844   int i;
5845
5846   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5847     if (screen_mask & menubutton_info[i].screen_mask)
5848       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5849 }
5850
5851 void MapScreenTreeGadgets(TreeInfo *ti)
5852 {
5853   int num_entries = numTreeInfoInGroup(ti);
5854   int i;
5855
5856   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5857     return;
5858
5859   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5860     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5861
5862   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5863     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5864 }
5865
5866 static void HandleScreenGadgets(struct GadgetInfo *gi)
5867 {
5868   int id = gi->custom_id;
5869   int button = gi->event.button;
5870   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5871
5872   switch (id)
5873   {
5874     case SCREEN_CTRL_ID_PREV_LEVEL:
5875       HandleMainMenu_SelectLevel(step, -1);
5876       break;
5877
5878     case SCREEN_CTRL_ID_NEXT_LEVEL:
5879       HandleMainMenu_SelectLevel(step, +1);
5880       break;
5881
5882     case SCREEN_CTRL_ID_PREV_PLAYER:
5883       HandleSetupScreen_Input_Player(step, -1);
5884       break;
5885
5886     case SCREEN_CTRL_ID_NEXT_PLAYER:
5887       HandleSetupScreen_Input_Player(step, +1);
5888       break;
5889
5890     case SCREEN_CTRL_ID_SCROLL_UP:
5891       if (game_status == GAME_MODE_LEVELS)
5892         HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5893       else if (game_status == GAME_MODE_SETUP)
5894         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5895       break;
5896
5897     case SCREEN_CTRL_ID_SCROLL_DOWN:
5898       if (game_status == GAME_MODE_LEVELS)
5899         HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5900       else if (game_status == GAME_MODE_SETUP)
5901         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5902       break;
5903
5904     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5905       if (game_status == GAME_MODE_LEVELS)
5906         HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5907       else if (game_status == GAME_MODE_SETUP)
5908         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5909       break;
5910
5911     default:
5912       break;
5913   }
5914 }