rnd-20071018-1-src
authorHolger Schemel <info@artsoft.org>
Thu, 18 Oct 2007 00:12:30 +0000 (02:12 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:56:35 +0000 (10:56 +0200)
* fixed growing steel wall to leave steel wall instead of normal wall

ChangeLog
Makefile
src/conftime.h
src/game.c
src/screens.c

index 58278f94c7c816077893d4ed7193f7a96934bccf..7896d422e11d13d49d7c84b4bb3e11460dcc31e7 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,6 @@
+2007-10-18
+       * fixed growing steel wall to leave steel wall instead of normal wall
+
 2007-10-09
        * fixed nasty bug with auto-override and normal override not working on
          program startup (especially when current level set has custom artwork)
index ea1154ef1c2ea54566dc97b86ab836b3fda47884..d31608d9dc111f35fa5862246c6d92536865388a 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -42,7 +42,7 @@ CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp
 CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
 
 # compile special edition of R'n'D instead of the normal (classic) version
-SPECIAL_EDITION = rnd_jue
+SPECIAL_EDITION = rnd_jue
 
 
 # -----------------------------------------------------------------------------
index 62b5b85d7ff54c27c1f47b929604c756125ea0bf..2116659d77b99b1dd17ec4a5102c759cc2d03e7e 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "2007-10-12 21:15"
+#define COMPILE_DATE_STRING "2007-10-18 02:09"
index 708c0510debe1782b44f865456fb4c26785d6ff9..3992e53333fc029fb257897c3ecc5587152c1ab3 100644 (file)
@@ -9815,7 +9815,7 @@ void MauerAblegerStahl(int ax, int ay)
        element == EL_EXPANDABLE_STEELWALL_HORIZONTAL) &&
       ((links_massiv && rechts_massiv) ||
        element == EL_EXPANDABLE_STEELWALL_VERTICAL))
-    Feld[ax][ay] = EL_WALL;
+    Feld[ax][ay] = EL_STEELWALL;
 
   if (new_wall)
     PlayLevelSoundAction(ax, ay, ACTION_GROWING);
index 0d162f25ad657553682f4caef1220b34abab48f8..9b2a6ef91dd7e6d445b804002f4257c11f783f2b 100644 (file)
@@ -4019,6 +4019,13 @@ static void execSetupSound()
 
 static void execSetupArtwork()
 {
+#if 0
+  printf("::: '%s', '%s', '%s'\n",
+        artwork.gfx_current->subdir,
+        artwork.gfx_current->fullpath,
+        artwork.gfx_current->basepath);
+#endif
+
   setup.graphics_set = artwork.gfx_current->identifier;
   setup.sounds_set = artwork.snd_current->identifier;
   setup.music_set = artwork.mus_current->identifier;