rnd-19980825
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  ©1995 Artsoft Development                               *
5 *        Holger Schemel                                    *
6 *        33659 Bielefeld-Senne                             *
7 *        Telefon: (0521) 493245                            *
8 *        eMail: aeglos@valinor.owl.de                      *
9 *               aeglos@uni-paderborn.de                    *
10 *               q99492@pbhrzx.uni-paderborn.de             *
11 *----------------------------------------------------------*
12 *  screens.c                                               *
13 ***********************************************************/
14
15 #include "screens.h"
16 #include "events.h"
17 #include "sound.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "misc.h"
22 #include "files.h"
23 #include "buttons.h"
24 #include "tape.h"
25 #include "joystick.h"
26 #include "cartoons.h"
27
28 void DrawHeadline()
29 {
30   int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
31   int y1 = SY+8;
32   int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
33   int y2 = SY+46;
34
35   DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
36   DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
37 }
38
39 void DrawMainMenu()
40 {
41   int i;
42
43   FadeSounds();
44   GetPlayerConfig();
45   LoadLevel(level_nr);
46
47   ClearWindow();
48   DrawHeadline();
49   DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
50   DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED);
51   DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
52   DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
53            (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
54   DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
55   DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
56   DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
57   DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
58   DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
59   DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
60
61   DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
62
63   for(i=2;i<10;i++)
64     DrawGraphic(0,i,GFX_KUGEL_BLAU);
65   DrawGraphic(10,3,GFX_PFEIL_L);
66   DrawGraphic(14,3,GFX_PFEIL_R);
67
68   DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE);
69   DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
70            FS_SMALL,FC_BLUE);
71   DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
72            FS_SMALL,FC_BLUE);
73
74   FadeToFront();
75   InitAnimation();
76   HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
77
78   TapeStop();
79   if (TAPE_IS_EMPTY(tape))
80     LoadLevelTape(level_nr);
81   DrawCompleteVideoDisplay();
82
83   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
84
85   ClearEventQueue();
86   XAutoRepeatOn(display);
87 }
88
89 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
90 {
91   static int choice = 3;
92   static int redraw = TRUE;
93   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
94
95   if (redraw || button == MB_MENU_INITIALIZE)
96   {
97     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
98     redraw = FALSE;
99   }
100
101   if (button == MB_MENU_INITIALIZE)
102     return;
103
104   if (dx || dy)
105   {
106     if (dx && choice==4)
107     {
108       x = (dx<0 ? 11 : 15);
109       y = 4;
110     }
111     else if (dy)
112     {
113       x = 1;
114       y = choice+dy;
115     }
116     else
117       x = y = 0;
118
119     if (y<3)
120       y = 3;
121     else if (y>10)
122       y = 10;
123   }
124
125   if (!mx && !my && !dx && !dy)
126   {
127     x = 1;
128     y = choice;
129   }
130
131   if (y==4 && ((x==11 && level_nr>0) ||
132                (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
133       button)
134   {
135     static long level_delay = 0;
136     int step = (button==1 ? 1 : button==2 ? 5 : 10);
137     int new_level_nr, old_level_nr = level_nr;
138
139     new_level_nr = level_nr + (x==11 ? -step : +step);
140     if (new_level_nr<0)
141       new_level_nr = 0;
142     if (new_level_nr>leveldir[leveldir_nr].levels-1)
143       new_level_nr = leveldir[leveldir_nr].levels-1;
144
145     if (old_level_nr==new_level_nr || !DelayReached(&level_delay,15))
146       goto out;
147
148     level_nr = new_level_nr;
149
150     if (level_nr>player.handicap)
151       level_nr = player.handicap;
152
153     DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
154     DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
155
156     LoadLevel(level_nr);
157     DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
158
159     TapeErase();
160     LoadLevelTape(level_nr);
161     DrawCompleteVideoDisplay();
162
163     /* needed because DrawMicroLevel() takes some time */
164     BackToFront();
165     XSync(display,FALSE);
166     DelayReached(&level_delay,0);       /* reset delay counter */
167   }
168   else if (x==1 && y>=3 && y<=10)
169   {
170     if (button)
171     {
172       if (y!=choice)
173       {
174         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
175         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
176       }
177       choice = y;
178     }
179     else
180     {
181       if (y==3)
182       {
183         game_status = TYPENAME;
184         HandleTypeName(strlen(player.alias_name),0);
185       }
186       else if (y==4)
187       {
188         if (num_leveldirs)
189         {
190           game_status = CHOOSELEVEL;
191           SavePlayerInfo(PLAYER_LEVEL);
192           DrawChooseLevel();
193         }
194       }
195       else if (y==5)
196       {
197         game_status = HALLOFFAME;
198         DrawHallOfFame(-1);
199       }
200       else if (y==6)
201       {
202         game_status = LEVELED;
203         if (leveldir[leveldir_nr].readonly)
204           AreYouSure("This level is read only !",AYS_CONFIRM);
205         DrawLevelEd();
206       }
207       else if (y==7)
208       {
209         game_status = HELPSCREEN;
210         DrawHelpScreen();
211       }
212       else if (y==8)
213       {
214         if (autorecord_on)
215           TapeStartRecording();
216
217         game_status = PLAYING;
218         InitGame();
219       }
220       else if (y==9)
221       {
222         game_status = SETUP;
223         DrawSetupScreen();
224       }
225       else if (y==10)
226       {
227         SavePlayerInfo(PLAYER_LEVEL);
228         if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED))
229           game_status = EXITGAME;
230       }
231
232       if (!button)
233         redraw = TRUE;
234     }
235   }
236   BackToFront();
237
238   out:
239
240   if (game_status==MAINMENU)
241     DoAnimation();
242 }
243
244 #define MAX_HELPSCREEN_ELS      10
245 #define HA_NEXT                 -999
246 #define HA_END                  -1000
247
248 static long helpscreen_state;
249 static int helpscreen_step[MAX_HELPSCREEN_ELS];
250 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
251 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
252 static int helpscreen_action[] =
253 {
254   GFX_SPIELER_DOWN,4,2,
255   GFX_SPIELER_UP,4,2,
256   GFX_SPIELER_LEFT,4,2,
257   GFX_SPIELER_RIGHT,4,2,
258   GFX_SPIELER_PUSH_LEFT,4,2,
259   GFX_SPIELER_PUSH_RIGHT,4,2,                                   HA_NEXT,
260   GFX_ERDREICH,1,100,                                           HA_NEXT,
261   GFX_LEERRAUM,1,100,                                           HA_NEXT,
262   GFX_MORAST_LEER,1,100,                                        HA_NEXT,
263   GFX_BETON,1,100,                                              HA_NEXT,
264   GFX_MAUERWERK,1,100,                                          HA_NEXT,
265   GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
266   GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,      HA_NEXT,
267   GFX_UNSICHTBAR,1,100,                                         HA_NEXT,
268   GFX_FELSBODEN,1,100,                                          HA_NEXT,
269   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                        HA_NEXT,
270   GFX_EDELSTEIN,2,5,                                            HA_NEXT,
271   GFX_DIAMANT,2,5,                                              HA_NEXT,
272   GFX_EDELSTEIN_BD,2,5,                                         HA_NEXT,
273   GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
274   GFX_EDELSTEIN_LILA,2,5,                                       HA_NEXT,
275   GFX_FELSBROCKEN,4,5,                                          HA_NEXT,
276   GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,         HA_NEXT,
277   GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10,  HA_NEXT,
278   GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,     HA_NEXT,
279   GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,       HA_NEXT,
280   GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
281   GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
282   GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
283   GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
284   GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
285   GFX_EDELSTEIN_LILA,1,10,                                      HA_NEXT,
286   GFX_GEBLUBBER,4,4,                                            HA_NEXT,
287   GFX_SCHLUESSEL1,4,25,                                         HA_NEXT,
288   GFX_PFORTE1,4,25,                                             HA_NEXT,
289   GFX_PFORTE1X,4,25,                                            HA_NEXT,
290   GFX_DYNAMIT_AUS,1,100,                                        HA_NEXT,
291   GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,        HA_NEXT,
292   GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
293   GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
294   GFX_LEERRAUM,1,10,                                            HA_NEXT,
295   GFX_DYNABOMB_NR,1,100,                                        HA_NEXT,
296   GFX_DYNABOMB_SZ,1,100,                                        HA_NEXT,
297   GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
298   GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
299   GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
300   GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,      HA_NEXT,
301   GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
302   GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
303   GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
304   GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,         HA_NEXT,
305   GFX_BUTTERFLY,2,2,                                            HA_NEXT,
306   GFX_FIREFLY,2,2,                                              HA_NEXT,
307   GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
308   GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
309   GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
310   GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,         HA_NEXT,
311   GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
312   GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                         HA_NEXT,
313   GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
314   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                       HA_NEXT,
315   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
316   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                             HA_NEXT,
317   GFX_MAULWURF_DOWN,4,2,
318   GFX_MAULWURF_UP,4,2,
319   GFX_MAULWURF_LEFT,4,2,
320   GFX_MAULWURF_RIGHT,4,2,                                       HA_NEXT,
321   GFX_PINGUIN_DOWN,4,2,
322   GFX_PINGUIN_UP,4,2,
323   GFX_PINGUIN_LEFT,4,2,
324   GFX_PINGUIN_RIGHT,4,2,                                        HA_NEXT,
325   GFX_SCHWEIN_DOWN,4,2,
326   GFX_SCHWEIN_UP,4,2,
327   GFX_SCHWEIN_LEFT,4,2,
328   GFX_SCHWEIN_RIGHT,4,2,                                        HA_NEXT,
329   GFX_DRACHE_DOWN,4,2,
330   GFX_DRACHE_UP,4,2,
331   GFX_DRACHE_LEFT,4,2,
332   GFX_DRACHE_RIGHT,4,2,                                         HA_NEXT,
333   GFX_SONDE_START,8,1,                                          HA_NEXT,
334   GFX_ABLENK,4,1,                                               HA_NEXT,
335   GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                       HA_NEXT,
336   GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                       HA_NEXT,
337   GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,     HA_NEXT,
338   GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                   HA_NEXT,
339   GFX_AMOEBE_LEBT,4,40,                                         HA_NEXT,
340   GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2,                       HA_NEXT,
341   GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
342   GFX_DIAMANT,1,10,                                             HA_NEXT,
343   GFX_LIFE,1,100,                                               HA_NEXT,
344   GFX_LIFE_ASYNC,1,100,                                         HA_NEXT,
345   GFX_SIEB_LEER,4,2,                                            HA_NEXT,
346   GFX_SIEB2_LEER,4,2,                                           HA_NEXT,
347   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
348   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
349   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
350   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
351   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                 HA_NEXT,
352   HA_END
353 };
354 static char *helpscreen_eltext[][2] =
355 {
356  {"THE HERO:",                          "(Is _this_ guy good old Rockford?)"},
357  {"Normal sand:",                       "You can dig through it"},
358  {"Empty field:",                       "You can walk through it"},
359  {"Quicksand: You cannot pass it,",     "but rocks can fall though it"},
360  {"Massive Wall:",                      "Nothing can go through it"},
361  {"Normal Wall: You can't go through",  "it, but you can bomb it away"},
362  {"Growing Wall: Grows to the left or", "right if there is an empty field"},
363  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
364  {"Old Wall: Like normal wall, but",    "some things can fall down from it"},
365  {"Letter Wall: Looks like a letter,",  "behaves like a normal wall"},
366  {"Emerald: You must collect enough of","them to finish a level"},
367  {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
368  {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
369  {"Colorful Gems:",                     "Seem to behave like Emeralds"},
370  {"Rock: Smashes several things;",      "Can be moved by the player"},
371  {"Bomb: You can move it, but be",      "careful when dropping it"},
372  {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
373  {"Wall with an emerald inside:",       "Bomb the wall away to get it"},
374  {"Wall with a diamond inside:",        "Bomb the wall away to get it"},
375  {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
376  {"Wall with colorful gem inside:",     "Bomb the wall away to get it"},
377  {"Acid: Things that fall in are gone", "forever (including our hero)"},
378  {"Key: Opens the door that has the",   "same color (red/yellow/green/blue)"},
379  {"Door: Can be opened by the key",     "with the same color"},
380  {"Door: You have to find out the",     "right color of the key for it"},
381  {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
382  {"Dynamite: This one explodes after",  "a few seconds"},
383  {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
384  {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
385  {"Dyna Bomb: Increases the size of",   "explosion of dyna bombs"},
386  {"Spaceship: Moves at the left side",  "of walls; don't touch it!"},
387  {"Bug: Moves at the right side",       "of walls; don't touch it!"},
388  {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
389  {"Firefly: Moves at the left side",    "of walls; don't touch it!"},
390  {"Pacman: Eats the amoeba and you,",   "if you're not careful"},
391  {"Cruncher: Eats diamonds and you,",   "if you're not careful"},
392  {"Cruncher (BD style):",               "Eats almost everything"},
393  {"Robot: Tries to kill the player",    ""},
394  {"The mole: You must guide him savely","to the exit; he will follow you"},
395  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
396  {"The Pig: Harmless, but eats all",    "gems it can get"},
397  {"The Dragon: Breathes fire,",         "especially to some monsters"},
398  {"Sonde: Follows you everywhere;",     "harmless, but may block your way"},
399  {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
400  {"Light Bulb: All of them must be",    "switched on to finish a level"},
401  {"Extra Time Orb: Adds some seconds",  "to the time available for the level"},
402  {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
403  {"Dead Amoeba: Does not grow, but",    "can still kill bugs and spaceships"},
404  {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
405  {"Dropping Amoeba: This one makes",    "drops that grow to a new amoeba"},
406  {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
407  {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
408  {"Biomaze: A bit like the 'Game Of",   "Life', but builds crazy mazes"},
409  {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
410  {"Magic Wall (BD style):",             "Changes rocks and BD style diamonds"},
411  {"Exit door: Opens if you have enough","emeralds to finish the level"},
412  {"Open exit door: Enter here to leave","the level and exit the actual game"},
413 };
414 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
415
416 static char *helpscreen_music[][3] =
417 {
418   { "Alchemy",                  "Ian Boddy",            "Drive" },
419   { "The Chase",                "Propaganda",           "A Secret Wish" },
420   { "Network 23",               "Tangerine Dream",      "Exit" },
421   { "Czardasz",                 "Robert Pieculewicz",   "Czardasz" },
422   { "21st Century Common Man",  "Tangerine Dream",      "Tyger" },
423   { "Voyager",                  "The Alan Parsons Project","Pyramid" },
424   { "Twilight Painter",         "Tangerine Dream",      "Heartbreakers" }
425 };
426 static int helpscreen_musicpos;
427
428 void DrawHelpScreenElAction(int start)
429 {
430   int i = 0, j = 0;
431   int frame, graphic;
432   int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
433
434   while(helpscreen_action[j] != HA_END)
435   {
436     if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
437       break;
438     else if (i<start || helpscreen_delay[i-start])
439     {
440       if (i>=start && helpscreen_delay[i-start])
441         helpscreen_delay[i-start]--;
442
443       while(helpscreen_action[j] != HA_NEXT)
444         j++;
445       j++;
446       i++;
447       continue;
448     }
449
450     j += 3*helpscreen_step[i-start];
451     graphic = helpscreen_action[j++];
452
453     if (helpscreen_frame[i-start])
454     {
455       frame = helpscreen_action[j++] - helpscreen_frame[i-start];
456       helpscreen_frame[i-start]--;
457     }
458     else
459     {
460       frame = 0;
461       helpscreen_frame[i-start] = helpscreen_action[j++]-1;
462     }
463
464     helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
465
466     if (helpscreen_action[j] == HA_NEXT)
467     {
468       if (!helpscreen_frame[i-start])
469         helpscreen_step[i-start] = 0;
470     }
471     else
472     {
473       if (!helpscreen_frame[i-start])
474         helpscreen_step[i-start]++;
475       while(helpscreen_action[j] != HA_NEXT)
476         j++;
477     }
478     j++;
479
480     DrawGraphicExtHiRes(drawto,gc,xstart,ystart+(i-start)*ystep,
481                         graphic+frame);
482     i++;
483   }
484
485   for(i=2;i<16;i++)
486   {
487     MarkTileDirty(0,i);
488     MarkTileDirty(1,i);
489   }
490 }
491
492 void DrawHelpScreenElText(int start)
493 {
494   int i;
495   int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
496   char text[FULL_SXSIZE/FONT2_XSIZE+10];
497
498   ClearWindow();
499   DrawHeadline();
500
501   sprintf(text,"The game elements:");
502   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
503            text,FS_SMALL,FC_GREEN);
504
505   for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
506   {
507     DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
508              helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
509     DrawText(xstart,ystart+(i-start)*ystep+16,
510              helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
511   }
512
513   sprintf(text,"Press any key or button for next page");
514   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
515            text,FS_SMALL,FC_BLUE);
516 }
517
518 void DrawHelpScreenMusicText(int num)
519 {
520   int ystart = 150, ystep = 30;
521   char text[FULL_SXSIZE/FONT2_XSIZE+10];
522
523   FadeSounds();
524   ClearWindow();
525   DrawHeadline();
526
527   sprintf(text,"The game background music loops:");
528   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
529            text,FS_SMALL,FC_GREEN);
530
531   sprintf(text,"Excerpt from");
532   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
533            text,FS_SMALL,FC_YELLOW);
534   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
535   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
536            text,FS_SMALL,FC_RED);
537   sprintf(text,"by");
538   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
539            text,FS_SMALL,FC_YELLOW);
540   sprintf(text,"%s",helpscreen_music[num][1]);
541   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
542            text,FS_SMALL,FC_RED);
543   sprintf(text,"from the album");
544   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
545            text,FS_SMALL,FC_YELLOW);
546   sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
547   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
548            text,FS_SMALL,FC_RED);
549
550   sprintf(text,"Press any key or button for next page");
551   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
552            text,FS_SMALL,FC_BLUE);
553
554   PlaySoundLoop(background_loop[num]);
555 }
556
557 void DrawHelpScreenCreditsText()
558 {
559   int ystart = 150, ystep = 30;
560   char text[FULL_SXSIZE/FONT2_XSIZE+10];
561
562   FadeSounds();
563   ClearWindow();
564   DrawHeadline();
565
566   sprintf(text,"Program information:");
567   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
568            text,FS_SMALL,FC_GREEN);
569
570   sprintf(text,"This game is Freeware!");
571   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
572            text,FS_SMALL,FC_YELLOW);
573   sprintf(text,"If you like it, send e-mail to:");
574   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
575            text,FS_SMALL,FC_YELLOW);
576   sprintf(text,"aeglos@valinor.owl.de");
577   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
578            text,FS_SMALL,FC_RED);
579   sprintf(text,"or SnailMail to:");
580   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
581            text,FS_SMALL,FC_YELLOW);
582   sprintf(text,"Holger Schemel");
583   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
584            text,FS_SMALL,FC_RED);
585   sprintf(text,"Sennehof 28");
586   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
587            text,FS_SMALL,FC_RED);
588   sprintf(text,"33659 Bielefeld");
589   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
590            text,FS_SMALL,FC_RED);
591   sprintf(text,"Germany");
592   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
593            text,FS_SMALL,FC_RED);
594
595   sprintf(text,"If you have created new levels,");
596   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
597            text,FS_SMALL,FC_YELLOW);
598   sprintf(text,"send them to me to include them!");
599   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
600            text,FS_SMALL,FC_YELLOW);
601   sprintf(text,":-)");
602   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
603            text,FS_SMALL,FC_YELLOW);
604
605   sprintf(text,"Press any key or button for main menu");
606   DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
607            text,FS_SMALL,FC_BLUE);
608 }
609
610 void DrawHelpScreen()
611 {
612   int i;
613
614   CloseDoor(DOOR_CLOSE_2);
615
616   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
617     helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
618   helpscreen_musicpos = 0;
619   helpscreen_state = 0;
620   DrawHelpScreenElText(0);
621   DrawHelpScreenElAction(0);
622
623   FadeToFront();
624   InitAnimation();
625   PlaySoundLoop(SND_RHYTHMLOOP);
626 }
627
628 void HandleHelpScreen(int button)
629 {
630   static long hs_delay = 0;
631   int num_helpscreen_els_pages =
632     (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
633   int button_released = !button;
634   int i;
635
636   if (button_released)
637   {
638     if (helpscreen_state<num_helpscreen_els_pages-1)
639     {
640       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
641         helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
642       helpscreen_state++;
643       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
644       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
645     }
646     else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
647     {
648       helpscreen_state++;
649       DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
650     }
651     else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
652     {
653       helpscreen_state++;
654       DrawHelpScreenCreditsText();
655     }
656     else
657     {
658       FadeSounds();
659       DrawMainMenu();
660       game_status = MAINMENU;
661     }
662   }
663   else
664   {
665     if (DelayReached(&hs_delay,GAME_FRAME_DELAY))
666     {
667       if (helpscreen_state<num_helpscreen_els_pages)
668         DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
669     }
670     DoAnimation();
671   }
672
673   BackToFront();
674 }
675
676 void CheckCheat()
677 {
678   int old_handicap = player.handicap;
679
680   if (!strcmp(player.alias_name,"Artsoft"))
681     player.handicap = leveldir[leveldir_nr].levels-1;
682
683   if (player.handicap != old_handicap)
684   {
685     SavePlayerInfo(PLAYER_LEVEL);
686     level_nr = player.handicap;
687   }
688 }
689
690 void HandleTypeName(int newxpos, KeySym key)
691 {
692   static int xpos = 0, ypos = 2;
693   unsigned char ascii;
694
695   if (newxpos)
696   {
697     xpos = newxpos;
698     DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW);
699     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
700     return;
701   }
702
703   if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && 
704       xpos<MAX_NAMELEN-1))
705   {
706     if (key>=XK_A && key<=XK_Z)
707       ascii = 'A'+(char)(key-XK_A);
708     if (key>=XK_a && key<=XK_z)
709       ascii = 'a'+(char)(key-XK_a);
710     player.alias_name[xpos] = ascii;
711     player.alias_name[xpos+1] = 0;
712     xpos++;
713     DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
714                 player.alias_name,FS_BIG,FC_YELLOW);
715     DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
716                 player.alias_name,FS_BIG,FC_YELLOW);
717     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
718   }
719   else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
720   {
721     xpos--;
722     player.alias_name[xpos] = 0;
723     DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
724     DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
725   }
726   else if (key==XK_Return && xpos>0)
727   {
728     DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED);
729     DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
730     SavePlayerInfo(PLAYER_SETUP);
731     CheckCheat();
732
733     game_status = MAINMENU;
734 /*
735     DrawMainMenu();
736 */
737
738   }
739   BackToFront();
740 }
741
742 void DrawChooseLevel()
743 {
744   int i;
745
746   CloseDoor(DOOR_CLOSE_2);
747
748   ClearWindow();
749   DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
750   for(i=0;i<num_leveldirs;i++)
751   {
752     DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
753     DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
754   }
755
756   FadeToFront();
757   InitAnimation();
758   HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
759 }
760
761 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
762 {
763   static int choice = 3;
764   static int redraw = TRUE;
765   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
766
767   if (button == MB_MENU_INITIALIZE)
768   {
769     redraw = TRUE;
770     choice = leveldir_nr + 3;
771   }
772
773   if (redraw)
774   {
775     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
776     redraw = FALSE;
777   }
778
779   if (button == MB_MENU_INITIALIZE)
780     return;
781
782   if (dx || dy)
783   {
784     if (dy)
785     {
786       x = 1;
787       y = choice+dy;
788     }
789     else
790       x = y = 0;
791
792     if (y<3)
793       y = 3;
794     else if (y>num_leveldirs+2)
795       y = num_leveldirs+2;
796   }
797
798   if (!mx && !my && !dx && !dy)
799   {
800     x = 1;
801     y = choice;
802   }
803
804   if (x==1 && y>=3 && y<=num_leveldirs+2)
805   {
806     if (button)
807     {
808       if (y!=choice)
809       {
810         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
811         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
812       }
813       choice = y;
814     }
815     else
816     {
817       player.leveldir_nr = leveldir_nr = y-3;
818       LoadPlayerInfo(PLAYER_LEVEL);
819       SavePlayerInfo(PLAYER_SETUP);
820       CheckCheat();
821
822       TapeErase();
823       LoadLevelTape(level_nr);
824
825       game_status = MAINMENU;
826       DrawMainMenu();
827       redraw = TRUE;
828     }
829   }
830   BackToFront();
831
832   if (game_status==CHOOSELEVEL)
833     DoAnimation();
834 }
835
836 void DrawHallOfFame(int pos)
837 {
838   int y;
839   char txt[40];
840
841   CloseDoor(DOOR_CLOSE_2);
842
843   if (pos<0) 
844     LoadScore(level_nr);
845   ClearWindow();
846   DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
847   sprintf(txt,"HighScores of Level %d",level_nr);
848   DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
849   for(y=0;y<MAX_SCORE_ENTRIES;y++)
850   {
851     DrawText(SX,SY+64+y*32,".................",FS_BIG,
852              (y==pos ? FC_RED : FC_GREEN));
853     DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
854              (y==pos ? FC_RED : FC_GREEN));
855     DrawText(SX+12*32,SY+64+y*32,
856              int2str(highscore[y].Score,5),FS_BIG,
857              (y==pos ? FC_RED : FC_GREEN));
858   }
859
860   FadeToFront();
861   InitAnimation();
862   PlaySound(SND_HALLOFFAME);
863 }
864
865 void HandleHallOfFame(int button)
866 {
867   int button_released = !button;
868
869   if (button_released)
870   {
871     FadeSound(SND_HALLOFFAME);
872     game_status = MAINMENU;
873     DrawMainMenu();
874     BackToFront();
875   }
876   else
877     DoAnimation();
878 }
879
880 void DrawSetupScreen()
881 {
882   int i;
883   static struct setup
884   {
885     unsigned int bit;
886     char *text, *mode[2];
887     int color[2];
888   } setup[] =
889   {
890     {SETUP_SOUND,       "Sound:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
891     {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
892     {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
893     {SETUP_TOONS,       "Toons:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
894     {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" },  {FC_BLUE,FC_YELLOW}},
895     {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
896     {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
897     {SETUP_FADING,      "Fading:",      {"on", "off"},  {FC_YELLOW,FC_BLUE}},
898     {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
899     {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
900     {SETUP_2ND_JOYSTICK,"Joystick:",    {"2nd","1st"},  {FC_YELLOW,FC_YELLOW}},
901     {0,                 "Cal. Joystick",{"",   ""},     {0,0}},
902     {0,                 "",             {"",   ""},     {0,0}},
903     {0,                 "Exit",         {"",   ""},     {0,0}},
904     {0,                 "Save and exit",{"",   ""},     {0,0}}
905   };
906
907   CloseDoor(DOOR_CLOSE_2);
908   ClearWindow();
909   DrawText(SX+16, SY+16,  "SETUP",FS_BIG,FC_YELLOW);
910
911   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
912   {
913     int base = i - SETUP_SCREEN_POS_START;
914
915     if (i != SETUP_SCREEN_POS_EMPTY)
916     {
917       DrawGraphic(0,i,GFX_KUGEL_BLAU);
918       DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
919     }
920
921     if (i < SETUP_SCREEN_POS_EMPTY)
922     {
923       int setting_bit = setup[base].bit;
924       int setting_pos = ((player.setup & setting_bit) != 0 ? 0 : 1);
925       DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
926                FS_BIG,setup[base].color[setting_pos]);
927     }
928   }
929
930   FadeToFront();
931   InitAnimation();
932   HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
933 }
934
935 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
936 {
937   static int choice = 3;
938   static int redraw = TRUE;
939   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
940   int pos_start = SETUP_SCREEN_POS_START + 1;
941   int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
942   int pos_end   = SETUP_SCREEN_POS_END   + 1;
943
944   if (button == MB_MENU_INITIALIZE)
945     redraw = TRUE;
946
947   if (redraw)
948   {
949     DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
950     redraw = FALSE;
951   }
952
953   if (button == MB_MENU_INITIALIZE)
954     return;
955
956   if (dx || dy)
957   {
958     if (dy)
959     {
960       x = 1;
961       y = choice+dy;
962     }
963     else
964       x = y = 0;
965
966     if (y == pos_empty)
967       y = (dy>0 ? pos_empty+1 : pos_empty-1);
968
969     if (y < pos_start)
970       y = pos_start;
971     else if (y > pos_end)
972       y = pos_end;
973   }
974
975   if (!mx && !my && !dx && !dy)
976   {
977     x = 1;
978     y = choice;
979   }
980
981   if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
982   {
983     if (button)
984     {
985       if (y!=choice)
986       {
987         DrawGraphic(0,y-1,GFX_KUGEL_ROT);
988         DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
989       }
990       choice = y;
991     }
992     else
993     {
994       int yy = y-1;
995
996       if (y==3 && sound_status==SOUND_AVAILABLE)
997       {
998         if (SETUP_SOUND_ON(player.setup))
999         {
1000           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1001           DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1002           DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1003           player.setup &= ~SETUP_SOUND_LOOPS;
1004           player.setup &= ~SETUP_SOUND_MUSIC;
1005         }
1006         else
1007           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1008         player.setup ^= SETUP_SOUND;
1009       }
1010       else if (y==4 && sound_loops_allowed)
1011       {
1012         if (SETUP_SOUND_LOOPS_ON(player.setup))
1013           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1014         else
1015         {
1016           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1017           DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1018           player.setup |= SETUP_SOUND;
1019         }
1020         player.setup ^= SETUP_SOUND_LOOPS;
1021       }
1022       else if (y==5 && sound_loops_allowed)
1023       {
1024         if (SETUP_SOUND_MUSIC_ON(player.setup))
1025           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1026         else
1027         {
1028           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1029           DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1030           player.setup |= SETUP_SOUND;
1031         }
1032         player.setup ^= SETUP_SOUND_MUSIC;
1033       }
1034       else if (y==6)
1035       {
1036         if (SETUP_TOONS_ON(player.setup))
1037           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1038         else
1039           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1040         player.setup ^= SETUP_TOONS;
1041       }
1042       else if (y==7)
1043       {
1044         if (!SETUP_DIRECT_DRAW_ON(player.setup))
1045           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1046         else
1047           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1048         player.setup ^= SETUP_DIRECT_DRAW;
1049       }
1050       else if (y==8)
1051       {
1052         if (SETUP_SCROLL_DELAY_ON(player.setup))
1053           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1054         else
1055           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1056         player.setup ^= SETUP_SCROLL_DELAY;
1057       }
1058       else if (y==9)
1059       {
1060         if (SETUP_SOFT_SCROLL_ON(player.setup))
1061           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1062         else
1063           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1064         player.setup ^= SETUP_SOFT_SCROLL;
1065       }
1066       else if (y==10)
1067       {
1068         if (SETUP_FADING_ON(player.setup))
1069           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1070         else
1071           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1072         player.setup ^= SETUP_FADING;
1073       }
1074       else if (y==11)
1075       {
1076         if (SETUP_QUICK_DOORS_ON(player.setup))
1077           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1078         else
1079           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1080         player.setup ^= SETUP_QUICK_DOORS;
1081       }
1082       else if (y==12)
1083       {
1084         if (SETUP_AUTO_RECORD_ON(player.setup))
1085           DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1086         else
1087           DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1088         player.setup ^= SETUP_AUTO_RECORD;
1089       }
1090       else if (y==13)
1091       {
1092         if (SETUP_2ND_JOYSTICK_ON(player.setup))
1093           DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
1094         else
1095           DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
1096         player.setup ^= SETUP_2ND_JOYSTICK;
1097       }
1098       else if (y==14)
1099       {
1100         CalibrateJoystick();
1101         redraw = TRUE;
1102       }
1103       else if (y==pos_end-1 || y==pos_end)
1104       {
1105         if (y==pos_end)
1106         {
1107           SavePlayerInfo(PLAYER_SETUP);
1108           SaveJoystickData();
1109         }
1110
1111         game_status = MAINMENU;
1112         DrawMainMenu();
1113         redraw = TRUE;
1114       }
1115     }
1116   }
1117   BackToFront();
1118
1119   if (game_status==SETUP)
1120     DoAnimation();
1121 }
1122
1123 void CalibrateJoystick()
1124 {
1125 #ifdef __FreeBSD__
1126   struct joystick joy_ctrl;
1127 #else
1128   struct joystick_control
1129   {
1130     int buttons;
1131     int x;
1132     int y;
1133   } joy_ctrl;
1134 #endif
1135
1136   int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1137   int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1138
1139   if (joystick_status==JOYSTICK_OFF)
1140     goto error_out;
1141
1142   ClearWindow();
1143   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1144   DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1145   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1146   BackToFront();
1147
1148 #ifdef __FreeBSD__
1149   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1150 #else
1151   joy_ctrl.buttons = 0;
1152 #endif
1153   while(Joystick() & JOY_BUTTON);
1154 #ifdef __FreeBSD__
1155   while(!(joy_ctrl.b1||joy_ctrl.b2))
1156 #else
1157   while(!joy_ctrl.buttons)
1158 #endif
1159   {
1160     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1161     {
1162       joystick_status=JOYSTICK_OFF;
1163       goto error_out;
1164     }
1165     Delay(10000);
1166   }
1167
1168   new_joystick_xleft = joy_ctrl.x;
1169   new_joystick_yupper = joy_ctrl.y;
1170
1171   ClearWindow();
1172   DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1173   DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1174   DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1175   BackToFront();
1176
1177 #ifdef __FreeBSD__
1178   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1179 #else
1180   joy_ctrl.buttons = 0;
1181 #endif
1182   while(Joystick() & JOY_BUTTON);
1183 #ifdef __FreeBSD__
1184   while(!(joy_ctrl.b1||joy_ctrl.b2))
1185 #else
1186   while(!joy_ctrl.buttons)
1187 #endif
1188   {
1189     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1190     {
1191       joystick_status=JOYSTICK_OFF;
1192       goto error_out;
1193     }
1194     Delay(10000);
1195   }
1196
1197   new_joystick_xright = joy_ctrl.x;
1198   new_joystick_ylower = joy_ctrl.y;
1199
1200   ClearWindow();
1201   DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1202   DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1203   BackToFront();
1204
1205 #ifdef __FreeBSD__
1206   joy_ctrl.b1 = joy_ctrl.b2 = 0;
1207 #else
1208   joy_ctrl.buttons = 0;
1209 #endif
1210   while(Joystick() & JOY_BUTTON);
1211 #ifdef __FreeBSD__
1212   while(!(joy_ctrl.b1||joy_ctrl.b2))
1213 #else
1214   while(!joy_ctrl.buttons)
1215 #endif
1216   {
1217     if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1218     {
1219       joystick_status=JOYSTICK_OFF;
1220       goto error_out;
1221     }
1222     Delay(10000);
1223   }
1224
1225   new_joystick_xmiddle = joy_ctrl.x;
1226   new_joystick_ymiddle = joy_ctrl.y;
1227
1228   joystick[joystick_nr].xleft = new_joystick_xleft;
1229   joystick[joystick_nr].yupper = new_joystick_yupper;
1230   joystick[joystick_nr].xright = new_joystick_xright;
1231   joystick[joystick_nr].ylower = new_joystick_ylower;
1232   joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
1233   joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
1234
1235   CheckJoystickData();
1236
1237   DrawSetupScreen();
1238   while(Joystick() & JOY_BUTTON);
1239   return;
1240
1241   error_out:
1242
1243   ClearWindow();
1244   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1245   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1246   Delay(3000000);
1247   DrawSetupScreen();
1248 }
1249
1250 void HandleGameActions()
1251 {
1252   if (game_status != PLAYING)
1253     return;
1254
1255   if (LevelSolved)
1256     GameWon();
1257
1258   if (PlayerGone && !TAPE_IS_STOPPED(tape))
1259     TapeStop();
1260
1261   GameActions();
1262 }
1263
1264 void HandleVideoButtons(int mx, int my, int button)
1265 {
1266   if (game_status != MAINMENU && game_status != PLAYING)
1267     return;
1268
1269   switch(CheckVideoButtons(mx,my,button))
1270   {
1271     case BUTTON_VIDEO_EJECT:
1272       TapeStop();
1273       if (TAPE_IS_EMPTY(tape))
1274       {
1275         LoadLevelTape(level_nr);
1276         if (TAPE_IS_EMPTY(tape))
1277           AreYouSure("No tape for this level !",AYS_CONFIRM);
1278       }
1279       else
1280       {
1281         if (tape.changed)
1282           SaveLevelTape(tape.level_nr);
1283         TapeErase();
1284       }
1285       DrawCompleteVideoDisplay();
1286       break;
1287     case BUTTON_VIDEO_STOP:
1288       TapeStop();
1289       break;
1290     case BUTTON_VIDEO_PAUSE:
1291       TapeTogglePause();
1292       break;
1293     case BUTTON_VIDEO_REC:
1294       if (TAPE_IS_STOPPED(tape))
1295       {
1296         TapeStartRecording();
1297         game_status = PLAYING;
1298         InitGame();
1299       }
1300       else if (tape.pausing)
1301       {
1302         if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
1303         {
1304           tape.pos[tape.counter].delay = tape.delay_played;
1305           tape.playing = FALSE;
1306           tape.recording = TRUE;
1307           tape.changed = TRUE;
1308
1309           DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
1310         }
1311         else
1312           TapeTogglePause();
1313       }
1314       break;
1315     case BUTTON_VIDEO_PLAY:
1316       if (TAPE_IS_EMPTY(tape))
1317         break;
1318
1319       if (TAPE_IS_STOPPED(tape))
1320       {
1321         TapeStartPlaying();
1322         game_status = PLAYING;
1323         InitGame();
1324       }
1325       else if (tape.playing)
1326       {
1327         if (tape.pausing)                       /* PAUSE -> PLAY */
1328           TapeTogglePause();
1329         else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
1330         {
1331           tape.fast_forward = TRUE;
1332           DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
1333         }
1334         else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
1335         {
1336           tape.pause_before_death = TRUE;
1337           DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
1338         }
1339         else                                    /* -> NORMAL PLAY */
1340         {
1341           tape.fast_forward = FALSE;
1342           tape.pause_before_death = FALSE;
1343           DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
1344         }
1345       }
1346       break;
1347     default:
1348       break;
1349   }
1350
1351   BackToFront();
1352 }
1353
1354 void HandleSoundButtons(int mx, int my, int button)
1355 {
1356   if (game_status != PLAYING)
1357     return;
1358
1359   switch(CheckSoundButtons(mx,my,button))
1360   {
1361     case BUTTON_SOUND_MUSIC:
1362       if (sound_music_on)
1363       { 
1364         sound_music_on = FALSE;
1365         player.setup &= ~SETUP_SOUND_MUSIC;
1366         FadeSound(background_loop[level_nr % num_bg_loops]);
1367         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1368       }
1369       else if (sound_loops_allowed)
1370       { 
1371         sound_on = sound_music_on = TRUE;
1372         player.setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
1373         PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
1374         DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
1375       }
1376       else
1377         DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1378       break;
1379     case BUTTON_SOUND_LOOPS:
1380       if (sound_loops_on)
1381       { 
1382         sound_loops_on = FALSE;
1383         player.setup &= ~SETUP_SOUND_LOOPS;
1384         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1385       }
1386       else if (sound_loops_allowed)
1387       { 
1388         sound_on = sound_loops_on = TRUE;
1389         player.setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
1390         DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
1391       }
1392       else
1393         DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1394       break;
1395     case BUTTON_SOUND_SIMPLE:
1396       if (sound_simple_on)
1397       { 
1398         sound_simple_on = FALSE;
1399         player.setup &= ~SETUP_SOUND;
1400         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1401       }
1402       else if (sound_status==SOUND_AVAILABLE)
1403       { 
1404         sound_on = sound_simple_on = TRUE;
1405         player.setup |= SETUP_SOUND;
1406         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
1407       }
1408       else
1409         DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
1410       break;
1411     default:
1412       break;
1413   }
1414
1415   BackToFront();
1416 }
1417
1418 void HandleGameButtons(int mx, int my, int button)
1419 {
1420   if (game_status != PLAYING)
1421     return;
1422
1423   switch(CheckGameButtons(mx,my,button))
1424   {
1425     case BUTTON_GAME_STOP:
1426       if (GameOver)
1427       {
1428         CloseDoor(DOOR_CLOSE_1);
1429         game_status = MAINMENU;
1430         DrawMainMenu();
1431         break;
1432       }
1433
1434       if (AreYouSure("Do you really want to quit the game ?",
1435                       AYS_ASK | AYS_STAY_CLOSED))
1436       { 
1437         game_status = MAINMENU;
1438         DrawMainMenu();
1439       }
1440       else
1441         OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1442       break;
1443     case BUTTON_GAME_PAUSE:
1444       if (tape.pausing)
1445       {
1446         tape.pausing = FALSE;
1447         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1448       }
1449       else
1450       {
1451         tape.pausing = TRUE;
1452         DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
1453       }
1454       break;
1455     case BUTTON_GAME_PLAY:
1456       if (tape.pausing)
1457       {
1458         tape.pausing = FALSE;
1459         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
1460       }
1461       break;
1462     default:
1463       break;
1464   }
1465
1466   BackToFront();
1467 }