1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_EDITOR 2
32 #define SETUP_MODE_INPUT 3
33 #define SETUP_MODE_SHORTCUT_1 4
34 #define SETUP_MODE_SHORTCUT_2 5
35 #define SETUP_MODE_GRAPHICS 6
36 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
37 #define SETUP_MODE_SOUND 8
38 #define SETUP_MODE_ARTWORK 9
39 #define SETUP_MODE_CHOOSE_GRAPHICS 10
40 #define SETUP_MODE_CHOOSE_SOUNDS 11
41 #define SETUP_MODE_CHOOSE_MUSIC 12
43 #define MAX_SETUP_MODES 13
45 /* for input setup functions */
46 #define SETUPINPUT_SCREEN_POS_START 0
47 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
48 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
49 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
51 /* screens on the info screen */
52 #define INFO_MODE_MAIN 0
53 #define INFO_MODE_TITLE 1
54 #define INFO_MODE_ELEMENTS 2
55 #define INFO_MODE_MUSIC 3
56 #define INFO_MODE_CREDITS 4
57 #define INFO_MODE_PROGRAM 5
58 #define INFO_MODE_VERSION 6
59 #define INFO_MODE_LEVELSET 7
61 #define MAX_INFO_MODES 8
63 /* for various menu stuff */
64 #define MENU_SCREEN_START_XPOS 1
65 #define MENU_SCREEN_START_YPOS 2
66 #define MENU_SCREEN_VALUE_XPOS 14
67 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
68 #define MENU_TITLE1_YPOS 8
69 #define MENU_TITLE2_YPOS 46
70 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
71 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
72 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
73 MENU_SCREEN_START_XPOS)
74 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
76 /* buttons and scrollbars identifiers */
77 #define SCREEN_CTRL_ID_PREV_LEVEL 0
78 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
79 #define SCREEN_CTRL_ID_PREV_PLAYER 2
80 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
81 #define SCREEN_CTRL_ID_SCROLL_UP 4
82 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
83 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
85 #define NUM_SCREEN_GADGETS 7
87 #define NUM_SCREEN_MENUBUTTONS 4
88 #define NUM_SCREEN_SCROLLBUTTONS 2
89 #define NUM_SCREEN_SCROLLBARS 1
91 #define SCREEN_MASK_MAIN (1 << 0)
92 #define SCREEN_MASK_INPUT (1 << 1)
94 /* graphic position and size values for buttons and scrollbars */
95 #define SC_MENUBUTTON_XSIZE TILEX
96 #define SC_MENUBUTTON_YSIZE TILEY
98 #define SC_SCROLLBUTTON_XSIZE TILEX
99 #define SC_SCROLLBUTTON_YSIZE TILEY
101 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
103 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
104 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
105 SC_SCROLLBUTTON_YSIZE)
107 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
108 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
110 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
111 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
112 SC_SCROLLBUTTON_YSIZE)
114 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
115 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
116 SC_SCROLL_VERTICAL_YSIZE)
118 #define SC_BORDER_SIZE 14
120 /* other useful macro definitions */
121 #define BUTTON_GRAPHIC_ACTIVE(g) \
122 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
123 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
124 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
125 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
126 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
127 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
128 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
129 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
130 IMG_MENU_BUTTON_ACTIVE)
133 /* forward declarations of internal functions */
134 static void HandleScreenGadgets(struct GadgetInfo *);
135 static void HandleSetupScreen_Generic(int, int, int, int, int);
136 static void HandleSetupScreen_Input(int, int, int, int, int);
137 static void CustomizeKeyboard(int);
138 static void CalibrateJoystick(int);
139 static void execSetupGraphics(void);
140 static void execSetupArtwork(void);
141 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
143 static void DrawChooseLevel(void);
144 static void DrawInfoScreen(void);
145 static void DrawAndFadeInInfoScreen(int);
146 static void DrawSetupScreen(void);
148 static void DrawInfoScreenExt(int, int);
149 static void DrawInfoScreen_NotAvailable(char *, char *);
150 static void DrawInfoScreen_HelpAnim(int, int, boolean);
151 static void DrawInfoScreen_HelpText(int, int, int, int);
152 static void HandleInfoScreen_Main(int, int, int, int, int);
153 static void HandleInfoScreen_TitleScreen(int);
154 static void HandleInfoScreen_Elements(int);
155 static void HandleInfoScreen_Music(int);
156 static void HandleInfoScreen_Credits(int);
157 static void HandleInfoScreen_Program(int);
158 static void HandleInfoScreen_Version(int);
160 static void MapScreenMenuGadgets(int);
161 static void MapScreenTreeGadgets(TreeInfo *);
163 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
165 static int setup_mode = SETUP_MODE_MAIN;
166 static int info_mode = INFO_MODE_MAIN;
168 static TreeInfo *screen_modes = NULL;
169 static TreeInfo *screen_mode_current = NULL;
171 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
172 (s) <= GAME_MODE_SETUP ? (s) : \
173 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
174 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
176 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
177 (i) <= INFO_MODE_LEVELSET ? (i) : \
180 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
181 menu.draw_xoffset[GAME_MODE_INFO] : \
182 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
183 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
184 menu.draw_yoffset[GAME_MODE_INFO] : \
185 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
187 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
188 DRAW_XOFFSET_INFO(info_mode) : \
189 menu.draw_xoffset[DRAW_MODE(s)])
190 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
191 DRAW_YOFFSET_INFO(info_mode) : \
192 menu.draw_yoffset[DRAW_MODE(s)])
194 #define mSX (SX + DRAW_XOFFSET(game_status))
195 #define mSY (SY + DRAW_YOFFSET(game_status))
197 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
198 menu.list_size[game_status] : \
199 MAX_MENU_ENTRIES_ON_SCREEN)
201 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
202 #define NUM_SCROLLBAR_BITMAPS 2
203 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
207 /* title display and control definitions */
209 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
210 2 * MAX_NUM_TITLE_MESSAGES)
212 static boolean show_title_initial = TRUE;
213 static int num_title_screens = 0;
215 struct TitleControlInfo
222 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
225 /* main menu display and control definitions */
227 #define MAIN_CONTROL_NAME 0
228 #define MAIN_CONTROL_LEVELS 1
229 #define MAIN_CONTROL_SCORES 2
230 #define MAIN_CONTROL_EDITOR 3
231 #define MAIN_CONTROL_INFO 4
232 #define MAIN_CONTROL_GAME 5
233 #define MAIN_CONTROL_SETUP 6
234 #define MAIN_CONTROL_QUIT 7
235 #define MAIN_CONTROL_PREV_LEVEL 8
236 #define MAIN_CONTROL_NEXT_LEVEL 9
237 #define MAIN_CONTROL_CURRENT_LEVEL 10
238 #define MAIN_CONTROL_FIRST_LEVEL 11
239 #define MAIN_CONTROL_LAST_LEVEL 12
240 #define MAIN_CONTROL_LEVEL_INFO_1 13
241 #define MAIN_CONTROL_LEVEL_INFO_2 14
242 #define MAIN_CONTROL_TITLE_1 15
243 #define MAIN_CONTROL_TITLE_2 16
244 #define MAIN_CONTROL_TITLE_3 17
246 static char main_text_name[10];
247 static char main_text_current_level[10];
248 static char main_text_first_level[10];
249 static char main_text_last_level[10];
250 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
252 struct MainControlInfo
256 struct MenuPosInfo *pos_button;
259 struct TextPosInfo *pos_text;
263 struct MenuPosInfo *pos_input;
268 static struct MainControlInfo main_controls[] =
272 &menu.main.button.name, IMG_MENU_BUTTON,
273 &menu.main.text.name, main_text_name, FONT_MENU_1,
274 &menu.main.input.name, main_input_name, FONT_INPUT_1,
278 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
279 &menu.main.text.levels, "Levelset", FONT_MENU_1,
284 &menu.main.button.scores, IMG_MENU_BUTTON,
285 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
290 &menu.main.button.editor, IMG_MENU_BUTTON,
291 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
296 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
297 &menu.main.text.info, "Info Screen", FONT_MENU_1,
302 &menu.main.button.game, IMG_MENU_BUTTON,
303 &menu.main.text.game, "Start Game", FONT_MENU_1,
308 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
309 &menu.main.text.setup, "Setup", FONT_MENU_1,
314 &menu.main.button.quit, IMG_MENU_BUTTON,
315 &menu.main.text.quit, "Quit", FONT_MENU_1,
319 /* (these two buttons are real gadgets) */
321 MAIN_CONTROL_PREV_LEVEL,
322 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
327 MAIN_CONTROL_NEXT_LEVEL,
328 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
334 MAIN_CONTROL_CURRENT_LEVEL,
336 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
340 MAIN_CONTROL_FIRST_LEVEL,
342 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
346 MAIN_CONTROL_LAST_LEVEL,
348 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
352 MAIN_CONTROL_LEVEL_INFO_1,
354 &menu.main.text.level_info_1, NULL, -1,
358 MAIN_CONTROL_LEVEL_INFO_2,
360 &menu.main.text.level_info_2, NULL, -1,
364 MAIN_CONTROL_TITLE_1,
366 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
370 MAIN_CONTROL_TITLE_2,
372 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
376 MAIN_CONTROL_TITLE_3,
378 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
391 static int getTitleScreenGraphic(int nr, boolean initial)
393 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
396 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
397 boolean initial, int nr)
399 title_controls[num_title_screens].is_image = is_image;
400 title_controls[num_title_screens].initial = initial;
401 title_controls[num_title_screens].local_nr = nr;
406 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
410 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
411 if (graphic_info[getTitleScreenGraphic(i, initial)].bitmap != NULL)
412 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i);
414 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
415 if (getLevelSetTitleMessageFilename(i, initial) != NULL)
416 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i);
419 static void InitializeTitleControls()
421 num_title_screens = 0;
423 if (show_title_initial)
424 InitializeTitleControls_CheckTitleInfo(TRUE);
426 InitializeTitleControls_CheckTitleInfo(FALSE);
429 static void InitializeMainControls()
431 boolean local_team_mode = (!options.network && setup.team_mode);
434 /* set main control text values to dynamically determined values */
435 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
436 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
437 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
438 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
439 sprintf(main_input_name, "%s", setup.player_name);
441 /* set main control screen positions to dynamically determined values */
442 for (i = 0; main_controls[i].nr != -1; i++)
444 struct MainControlInfo *mci = &main_controls[i];
446 struct MenuPosInfo *pos_button = mci->pos_button;
447 struct TextPosInfo *pos_text = mci->pos_text;
448 struct MenuPosInfo *pos_input = mci->pos_input;
449 char *text = mci->text;
450 char *input = mci->input;
451 int button_graphic = mci->button_graphic;
452 int font_text = mci->font_text;
453 int font_input = mci->font_input;
455 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
456 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
457 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
458 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
459 int text_chars = (text != NULL ? strlen(text) : 0);
460 int input_chars = (input != NULL ? strlen(input) : 0);
463 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
465 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
466 int text_width = font_text_width * text_chars;
467 int text_height = font_text_height;
468 int input_width = font_input_width * input_chars;
469 int input_height = font_input_height;
471 if (nr == MAIN_CONTROL_NAME)
474 if (menu.main.input.name.x == -1)
475 menu.main.input.name.x = menu.main.text.name.x + text_width;
476 if (menu.main.input.name.y == -1)
477 menu.main.input.name.y = menu.main.text.name.y;
481 menu.main.input.name.width = input_width;
482 menu.main.input.name.height = input_height;
484 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
485 menu.main.input.name.height = font_input_height;
489 if (pos_button != NULL)
491 if (pos_button->width == 0)
492 pos_button->width = button_width;
493 if (pos_button->height == 0)
494 pos_button->height = button_height;
497 if (pos_text != NULL)
499 /* calculate width for non-clickable text -- needed for text alignment */
500 boolean calculate_text_width = (pos_button == NULL && text != NULL);
502 if (pos_text->x == -1 && pos_button != NULL)
503 pos_text->x = pos_button->x + pos_button->width;
504 if (pos_text->y == -1 && pos_button != NULL)
505 pos_text->y = pos_button->y;
507 if (pos_text->width == -1 || calculate_text_width)
508 pos_text->width = text_width;
509 if (pos_text->height == -1)
510 pos_text->height = text_height;
513 if (pos_input != NULL)
515 if (pos_input->x == -1 && pos_text != NULL)
516 pos_input->x = pos_text->x + pos_text->width;
517 if (pos_input->y == -1 && pos_text != NULL)
518 pos_input->y = pos_text->y;
520 if (pos_input->width == -1)
521 pos_input->width = input_width;
522 if (pos_input->height == -1)
523 pos_input->height = input_height;
528 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
529 boolean active_input)
533 for (i = 0; main_controls[i].nr != -1; i++)
535 struct MainControlInfo *mci = &main_controls[i];
537 if (mci->nr == nr || nr == -1)
539 struct MenuPosInfo *pos_button = mci->pos_button;
540 struct TextPosInfo *pos_text = mci->pos_text;
541 struct MenuPosInfo *pos_input = mci->pos_input;
542 char *text = mci->text;
543 char *input = mci->input;
544 int button_graphic = mci->button_graphic;
545 int font_text = mci->font_text;
546 int font_input = mci->font_input;
550 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
551 font_text = FONT_ACTIVE(font_text);
556 font_input = FONT_ACTIVE(font_input);
559 if (pos_button != NULL)
561 struct MenuPosInfo *pos = pos_button;
562 int x = mSX + pos->x;
563 int y = mSY + pos->y;
565 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
566 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
569 if (pos_text != NULL && text != NULL)
571 struct TextPosInfo *pos = pos_text;
572 int x = mSX + ALIGNED_MENU_XPOS(pos);
573 int y = mSY + ALIGNED_MENU_YPOS(pos);
575 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
576 DrawText(x, y, text, font_text);
579 if (pos_input != NULL && input != NULL)
581 struct MenuPosInfo *pos = pos_input;
582 int x = mSX + ALIGNED_MENU_XPOS(pos);
583 int y = mSY + ALIGNED_MENU_YPOS(pos);
585 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
586 DrawText(x, y, input, font_input);
592 static void DrawCursorAndText_Main(int nr, boolean active_text)
594 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
598 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
600 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
604 static struct MainControlInfo *getMainControlInfo(int nr)
608 for (i = 0; main_controls[i].nr != -1; i++)
609 if (main_controls[i].nr == nr)
610 return &main_controls[i];
615 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
620 int rect_x = ALIGNED_MENU_XPOS(rect);
621 int rect_y = ALIGNED_MENU_YPOS(rect);
623 return (x >= rect_x && x < rect_x + rect->width &&
624 y >= rect_y && y < rect_y + rect->height);
627 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
632 int rect_x = ALIGNED_MENU_XPOS(rect);
633 int rect_y = ALIGNED_MENU_YPOS(rect);
635 return (x >= rect_x && x < rect_x + rect->width &&
636 y >= rect_y && y < rect_y + rect->height);
639 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
641 static int cursor_array[SCR_FIELDY];
642 int x = mSX + TILEX * xpos;
643 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
648 cursor_array[ypos] = graphic;
650 graphic = cursor_array[ypos];
654 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
656 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
657 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
660 static void initCursor(int ypos, int graphic)
662 drawCursorExt(0, ypos, FALSE, graphic);
665 static void drawCursor(int ypos, boolean active)
667 drawCursorExt(0, ypos, active, -1);
670 static void drawCursorXY(int xpos, int ypos, int graphic)
672 drawCursorExt(xpos, ypos, FALSE, graphic);
675 static void drawChooseTreeCursor(int ypos, boolean active)
677 int last_game_status = game_status; /* save current game status */
679 /* force LEVELS draw offset on artwork setup screen */
680 game_status = GAME_MODE_LEVELS;
682 drawCursorExt(0, ypos, active, -1);
684 game_status = last_game_status; /* restore current game status */
689 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
690 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
694 static int getPrevlevelButtonPos()
699 static int getCurrentLevelTextPos()
701 return (getPrevlevelButtonPos() + 1);
704 static int getNextLevelButtonPos()
706 return getPrevlevelButtonPos() + 3 + 1;
709 static int getLevelRangeTextPos()
711 return getNextLevelButtonPos() + 1;
715 int effectiveGameStatus()
717 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
718 return GAME_MODE_TITLE;
723 void DrawTitleScreenImage(int nr, boolean initial)
725 int graphic = getTitleScreenGraphic(nr, initial);
726 Bitmap *bitmap = graphic_info[graphic].bitmap;
728 int width = graphic_info[graphic].width;
729 int height = graphic_info[graphic].height;
730 int src_x = graphic_info[graphic].src_x;
731 int src_y = graphic_info[graphic].src_y;
733 int width = graphic_info[graphic].src_image_width;
734 int height = graphic_info[graphic].src_image_height;
735 int src_x = 0, src_y = 0;
742 if (width > WIN_XSIZE)
744 /* image width too large for window => center image horizontally */
745 src_x = (width - WIN_XSIZE) / 2;
749 if (height > WIN_YSIZE)
751 /* image height too large for window => center image vertically */
752 src_y = (height - WIN_YSIZE) / 2;
756 dst_x = (WIN_XSIZE - width) / 2;
757 dst_y = (WIN_YSIZE - height) / 2;
759 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
761 if (DrawingOnBackground(dst_x, dst_y))
762 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
764 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
766 redraw_mask = REDRAW_ALL;
768 /* reset fading control values to default config settings */
769 title.fade_delay_final = title.fade_delay;
770 title.post_delay_final = title.post_delay;
771 title.auto_delay_final = title.auto_delay;
773 /* override default settings with image config settings, if defined */
774 if (graphic_info[graphic].fade_delay > -1)
775 title.fade_delay_final = graphic_info[graphic].fade_delay;
776 if (graphic_info[graphic].post_delay > -1)
777 title.post_delay_final = graphic_info[graphic].post_delay;
778 if (graphic_info[graphic].auto_delay > -1)
779 title.auto_delay_final = graphic_info[graphic].auto_delay;
782 void DrawTitleScreenMessage(int nr, boolean initial)
784 char *filename = getLevelSetTitleMessageFilename(nr, initial);
785 int font_nr = FONT_TEXT_1;
792 int max_chars_per_line;
793 int max_lines_per_screen;
794 int last_game_status = game_status; /* save current game status */
796 if (filename == NULL)
799 SetDrawBackgroundMask(REDRAW_ALL);
800 SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
802 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
804 /* force MESSAGE font on title message screen */
805 game_status = GAME_MODE_MESSAGE;
807 font_width = getFontWidth(font_nr);
808 font_height = getFontHeight(font_nr);
809 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
810 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
812 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
813 max_lines_per_screen, FALSE);
815 game_status = last_game_status; /* restore current game status */
818 void DrawTitleScreen()
820 KeyboardAutoRepeatOff();
822 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
824 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
829 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
831 static LevelDirTree *leveldir_last_valid = NULL;
832 boolean levelset_has_changed = FALSE;
834 boolean local_team_mode = (!options.network && setup.team_mode);
835 char *name_text = (local_team_mode ? "Team:" : "Name:");
836 int name_width, level_width;
843 FadeSoundsAndMusic();
845 KeyboardAutoRepeatOn();
848 SetDrawDeactivationMask(REDRAW_NONE);
849 SetDrawBackgroundMask(REDRAW_FIELD);
851 audio.sound_deactivated = FALSE;
855 /* needed if last screen was the playing screen, invoked from level editor */
856 if (level_editor_test_game)
858 game_status = GAME_MODE_EDITOR;
864 /* needed if last screen was the editor screen */
865 UndrawSpecialEditorDoor();
867 /* needed if last screen was the setup screen and fullscreen state changed */
868 ToggleFullscreenIfNeeded();
870 /* leveldir_current may be invalid (level group, parent link) */
871 if (!validLevelSeries(leveldir_current))
872 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
874 if (leveldir_current != leveldir_last_valid)
875 levelset_has_changed = TRUE;
877 /* store valid level series information */
878 leveldir_last_valid = leveldir_current;
880 /* needed if last screen (level choice) changed graphics, sounds or music */
881 ReloadCustomArtwork(0);
883 #if defined(TARGET_SDL)
884 SetDrawtoField(DRAW_BACKBUFFER);
888 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
890 /* needed to be able to skip title screen, if no image or message defined */
891 InitializeTitleControls();
893 if (num_title_screens > 0)
895 game_status = GAME_MODE_TITLE;
903 if (setup.show_titlescreen &&
904 ((levelset_has_changed &&
905 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
906 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
907 (show_title_initial &&
908 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
909 getLevelSetMessageFilename(1, TRUE) != NULL))))
911 game_status = GAME_MODE_TITLE;
919 /* level_nr may have been set to value over handicap with level editor */
920 if (setup.handicap && level_nr > leveldir_current->handicap_level)
921 level_nr = leveldir_current->handicap_level;
925 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
929 InitializeMainControls();
932 DrawCursorAndText_Main(-1, FALSE);
934 for (i = 0; main_controls[i].nr != -1; i++)
936 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
937 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
938 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
939 char *text = main_controls[i].text;
940 char *input = main_controls[i].input;
941 int button_graphic = main_controls[i].button_graphic;
942 int font_text = main_controls[i].font_text;
943 int font_input = main_controls[i].font_input;
945 if (pos_button != NULL)
946 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
949 if (pos_text != NULL && text != NULL)
950 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
952 if (pos_input != NULL && input != NULL)
953 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
961 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
962 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
963 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
964 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
965 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
966 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
967 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
968 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
970 /* calculated after (possible) reload of custom artwork */
971 name_width = getTextWidth(name_text, FONT_MENU_1);
972 level_width = 9 * 32;
974 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
977 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
978 int2str(level_nr, 3), FONT_VALUE_1);
981 int text_height = getFontHeight(FONT_TEXT_3);
982 int xpos = getLevelRangeTextPos() * 32 + 8;
983 int ypos2 = 3 * 32 + 16;
984 int ypos1 = ypos2 - text_height;
986 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
987 "%03d", leveldir_current->first_level);
988 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
989 "%03d", leveldir_current->last_level);
992 for (i = 0; i < 8; i++)
993 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
996 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
999 DrawPreviewLevel(TRUE);
1001 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1004 if (TAPE_IS_EMPTY(tape))
1006 DrawCompleteVideoDisplay();
1011 /* create gadgets for main menu screen */
1012 FreeScreenGadgets();
1013 CreateScreenGadgets();
1015 /* map gadgets for main menu screen */
1017 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1019 DrawMaskedBorder(REDRAW_ALL);
1022 FadeIn(redraw_mask);
1028 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1031 void DrawAndFadeInMainMenu(int redraw_mask)
1033 DrawMainMenuExt(redraw_mask, TRUE);
1038 DrawMainMenuExt(REDRAW_ALL, FALSE);
1042 static void gotoTopLevelDir()
1044 /* move upwards to top level directory */
1045 while (leveldir_current->node_parent)
1047 /* write a "path" into level tree for easy navigation to last level */
1048 if (leveldir_current->node_parent->node_group->cl_first == -1)
1050 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1051 int leveldir_pos = posTreeInfo(leveldir_current);
1052 int num_page_entries;
1053 int cl_first, cl_cursor;
1055 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1056 num_page_entries = num_leveldirs;
1058 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1060 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1061 cl_cursor = leveldir_pos - cl_first;
1063 leveldir_current->node_parent->node_group->cl_first = cl_first;
1064 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1067 leveldir_current = leveldir_current->node_parent;
1073 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1075 static unsigned long title_delay = 0;
1076 static int title_screen_nr = 0;
1077 boolean return_to_main_menu = FALSE;
1078 boolean use_fading_main_menu = TRUE;
1079 boolean use_cross_fading = !show_title_initial; /* default */
1080 struct TitleControlInfo *tci;
1082 if (button == MB_MENU_INITIALIZE)
1084 int last_game_status = game_status; /* save current game status */
1087 title_screen_nr = 0;
1088 tci = &title_controls[title_screen_nr];
1090 /* determine number of title screens to display (images and messages) */
1091 InitializeTitleControls();
1093 if (game_status == GAME_MODE_INFO)
1095 if (num_title_screens == 0)
1097 DrawInfoScreen_NotAvailable("Title screen information:",
1098 "No title screen for this level set.");
1100 title.auto_delay_final = -1;
1105 FadeSoundsAndMusic();
1107 FadeOut(REDRAW_ALL);
1110 /* force TITLE music on title info screen */
1111 game_status = GAME_MODE_TITLE;
1116 game_status = last_game_status; /* restore current game status */
1120 DrawTitleScreenImage(tci->local_nr, tci->initial);
1124 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1126 title.fade_delay_final = title.fade_delay;
1127 title.post_delay_final = title.post_delay;
1128 title.auto_delay_final = -1;
1133 DelayReached(&title_delay, 0); /* reset delay counter */
1138 if (title.auto_delay_final > -1 &&
1139 DelayReached(&title_delay, title.auto_delay_final))
1140 button = MB_MENU_CHOICE;
1142 if (button == MB_MENU_LEAVE)
1144 return_to_main_menu = TRUE;
1145 use_fading_main_menu = FALSE;
1147 else if (button == MB_MENU_CHOICE)
1151 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1153 FadeOut(REDRAW_FIELD);
1155 info_mode = INFO_MODE_MAIN;
1156 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1162 tci = &title_controls[title_screen_nr];
1166 graphic_info[getTitleScreenGraphic(tci->local_nr,
1167 tci->initial)].anim_mode;
1169 anim_mode = ANIM_FADE; /* ??? */
1171 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1172 anim_mode == ANIM_CROSSFADE ? TRUE :
1175 if (title_screen_nr < num_title_screens)
1177 if (!use_cross_fading)
1178 FadeOut(REDRAW_ALL);
1180 if (use_cross_fading)
1181 FadeCrossSaveBackbuffer();
1184 DrawTitleScreenImage(tci->local_nr, tci->initial);
1186 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1188 if (use_cross_fading)
1189 FadeCross(REDRAW_ALL);
1193 DelayReached(&title_delay, 0); /* reset delay counter */
1197 FadeSoundsAndMusic();
1199 FadeOut(REDRAW_ALL);
1201 return_to_main_menu = TRUE;
1205 if (return_to_main_menu)
1207 /* show initial title images and messages only once at program start */
1208 show_title_initial = FALSE;
1212 if (game_status == GAME_MODE_INFO)
1214 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1216 info_mode = INFO_MODE_MAIN;
1217 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1219 else /* default: return to main menu */
1221 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1223 game_status = GAME_MODE_MAIN;
1224 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1231 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1233 static unsigned long title_delay = 0;
1234 static int title_nr = 0;
1235 static boolean showing_message = FALSE;
1236 char *filename = getLevelSetMessageFilename();
1237 boolean return_to_main_menu = FALSE;
1238 boolean use_fading_main_menu = TRUE;
1239 boolean use_cross_fading = !show_title_initial; /* default */
1240 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1241 getLevelSetMessageFilename(1, FALSE) == NULL);
1243 if (button == MB_MENU_INITIALIZE)
1245 int last_game_status = game_status; /* save current game status */
1249 showing_message = FALSE;
1251 if (show_title_initial &&
1252 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1253 getLevelSetMessageFilename(1, TRUE) == NULL)
1254 show_title_initial = FALSE;
1256 if (game_status == GAME_MODE_INFO)
1260 DrawInfoScreen_NotAvailable("Title screen information:",
1261 "No title screen for this level set.");
1263 title.auto_delay_final = -1;
1268 FadeSoundsAndMusic();
1270 FadeOut(REDRAW_ALL);
1273 /* force TITLE music on title info screen */
1274 game_status = GAME_MODE_TITLE;
1279 game_status = last_game_status; /* restore current game status */
1281 if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1283 DrawTitleScreenImage(title_nr, show_title_initial);
1287 DrawTitleScreenMessage(filename);
1289 showing_message = TRUE;
1291 title.fade_delay_final = title.fade_delay;
1292 title.post_delay_final = title.post_delay;
1293 title.auto_delay_final = -1;
1298 DelayReached(&title_delay, 0); /* reset delay counter */
1303 if (title.auto_delay_final > -1 &&
1304 DelayReached(&title_delay, title.auto_delay_final))
1305 button = MB_MENU_CHOICE;
1307 if (button == MB_MENU_LEAVE)
1309 return_to_main_menu = TRUE;
1310 use_fading_main_menu = FALSE;
1312 else if (button == MB_MENU_CHOICE)
1316 if (game_status == GAME_MODE_INFO && no_title_info)
1318 FadeOut(REDRAW_FIELD);
1320 info_mode = INFO_MODE_MAIN;
1321 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1328 if (show_title_initial &&
1329 (title_nr >= MAX_NUM_TITLE_IMAGES ||
1330 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1332 show_title_initial = FALSE;
1334 title_nr = 0; /* restart with title screens for current level set */
1337 anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1339 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1340 anim_mode == ANIM_CROSSFADE ? TRUE :
1343 if (!use_cross_fading)
1344 FadeOut(REDRAW_ALL);
1346 if (title_nr < MAX_NUM_TITLE_IMAGES &&
1347 graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1349 if (use_cross_fading)
1350 FadeCrossSaveBackbuffer();
1352 DrawTitleScreenImage(title_nr, show_title_initial);
1354 if (use_cross_fading)
1355 FadeCross(REDRAW_ALL);
1359 DelayReached(&title_delay, 0); /* reset delay counter */
1361 else if (!showing_message && filename != NULL)
1363 if (use_cross_fading)
1364 FadeCrossSaveBackbuffer();
1366 DrawTitleScreenMessage(filename);
1368 if (use_cross_fading)
1369 FadeCross(REDRAW_ALL);
1373 DelayReached(&title_delay, 0); /* reset delay counter */
1375 showing_message = TRUE;
1379 FadeSoundsAndMusic();
1381 FadeOut(REDRAW_ALL);
1383 return_to_main_menu = TRUE;
1387 if (return_to_main_menu)
1389 show_title_initial = FALSE;
1393 if (game_status == GAME_MODE_INFO)
1395 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1397 info_mode = INFO_MODE_MAIN;
1398 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1400 else /* default: return to main menu */
1402 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1404 game_status = GAME_MODE_MAIN;
1405 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1411 void HandleMainMenu_SelectLevel(int step, int direction)
1413 int old_level_nr = level_nr;
1416 new_level_nr = old_level_nr + step * direction;
1417 if (new_level_nr < leveldir_current->first_level)
1418 new_level_nr = leveldir_current->first_level;
1419 if (new_level_nr > leveldir_current->last_level)
1420 new_level_nr = leveldir_current->last_level;
1422 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1424 /* skipping levels is only allowed when trying to skip single level */
1425 if (setup.skip_levels && step == 1 &&
1426 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1428 leveldir_current->handicap_level++;
1429 SaveLevelSetup_SeriesInfo();
1432 new_level_nr = leveldir_current->handicap_level;
1435 if (new_level_nr != old_level_nr)
1437 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1439 PlaySound(SND_MENU_ITEM_SELECTING);
1441 level_nr = new_level_nr;
1444 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1445 int2str(level_nr, 3), mci->font_text);
1447 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1450 LoadLevel(level_nr);
1451 DrawPreviewLevel(TRUE);
1455 DrawCompleteVideoDisplay();
1457 /* needed because DrawPreviewLevel() takes some time */
1465 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1467 static int choice = MAIN_CONTROL_GAME;
1471 if (button == MB_MENU_INITIALIZE)
1473 DrawCursorAndText_Main(choice, TRUE);
1478 if (mx || my) /* mouse input */
1482 for (i = 0; main_controls[i].nr != -1; i++)
1484 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1485 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1486 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1488 pos = main_controls[i].nr;
1494 else if (dx || dy) /* keyboard input */
1496 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1497 choice == MAIN_CONTROL_SETUP))
1498 button = MB_MENU_CHOICE;
1503 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1505 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1507 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1513 PlaySound(SND_MENU_ITEM_ACTIVATING);
1515 DrawCursorAndText_Main(choice, FALSE);
1516 DrawCursorAndText_Main(pos, TRUE);
1523 PlaySound(SND_MENU_ITEM_SELECTING);
1525 if (pos == MAIN_CONTROL_NAME)
1527 game_status = GAME_MODE_PSEUDO_TYPENAME;
1529 HandleTypeName(strlen(setup.player_name), 0);
1531 else if (pos == MAIN_CONTROL_LEVELS)
1535 game_status = GAME_MODE_LEVELS;
1537 SaveLevelSetup_LastSeries();
1538 SaveLevelSetup_SeriesInfo();
1547 else if (pos == MAIN_CONTROL_SCORES)
1549 game_status = GAME_MODE_SCORES;
1553 else if (pos == MAIN_CONTROL_EDITOR)
1555 if (leveldir_current->readonly &&
1556 !strEqual(setup.player_name, "Artsoft"))
1557 Request("This level is read only !", REQ_CONFIRM);
1559 game_status = GAME_MODE_EDITOR;
1563 else if (pos == MAIN_CONTROL_INFO)
1565 game_status = GAME_MODE_INFO;
1566 info_mode = INFO_MODE_MAIN;
1570 else if (pos == MAIN_CONTROL_GAME)
1572 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1574 else if (pos == MAIN_CONTROL_SETUP)
1576 game_status = GAME_MODE_SETUP;
1577 setup_mode = SETUP_MODE_MAIN;
1581 else if (pos == MAIN_CONTROL_QUIT)
1583 SaveLevelSetup_LastSeries();
1584 SaveLevelSetup_SeriesInfo();
1586 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1587 game_status = GAME_MODE_QUIT;
1592 if (game_status == GAME_MODE_MAIN)
1594 DrawPreviewLevel(FALSE);
1601 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1603 static int choice = 5;
1607 if (button == MB_MENU_INITIALIZE)
1609 drawCursor(choice, TRUE);
1614 if (mx || my) /* mouse input */
1616 x = (mx - mSX) / 32;
1617 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1619 else if (dx || dy) /* keyboard input */
1621 if (dx && choice == 1)
1622 x = (dx < 0 ? 10 : 14);
1625 if (choice == 4 || choice == 6)
1626 button = MB_MENU_CHOICE;
1632 if (y == 1 && dx != 0 && button)
1634 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1636 else if (IN_VIS_FIELD(x, y) &&
1637 y >= 0 && y <= 7 && (y != 1 || x < 10))
1643 drawCursor(choice, FALSE);
1644 drawCursor(y, TRUE);
1653 game_status = GAME_MODE_PSEUDO_TYPENAME;
1654 HandleTypeName(strlen(setup.player_name), 0);
1660 game_status = GAME_MODE_LEVELS;
1661 SaveLevelSetup_LastSeries();
1662 SaveLevelSetup_SeriesInfo();
1673 game_status = GAME_MODE_SCORES;
1678 if (leveldir_current->readonly &&
1679 !strEqual(setup.player_name, "Artsoft"))
1680 Request("This level is read only !", REQ_CONFIRM);
1681 game_status = GAME_MODE_EDITOR;
1686 game_status = GAME_MODE_INFO;
1687 info_mode = INFO_MODE_MAIN;
1692 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1696 game_status = GAME_MODE_SETUP;
1697 setup_mode = SETUP_MODE_MAIN;
1703 SaveLevelSetup_LastSeries();
1704 SaveLevelSetup_SeriesInfo();
1706 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1707 game_status = GAME_MODE_QUIT;
1712 if (game_status == GAME_MODE_MAIN)
1714 DrawPreviewLevel(FALSE);
1722 /* ========================================================================= */
1723 /* info screen functions */
1724 /* ========================================================================= */
1726 static struct TokenInfo *info_info;
1727 static int num_info_info;
1729 static void execInfoTitleScreen()
1731 info_mode = INFO_MODE_TITLE;
1735 static void execInfoElements()
1737 info_mode = INFO_MODE_ELEMENTS;
1741 static void execInfoMusic()
1743 info_mode = INFO_MODE_MUSIC;
1747 static void execInfoCredits()
1749 info_mode = INFO_MODE_CREDITS;
1753 static void execInfoProgram()
1755 info_mode = INFO_MODE_PROGRAM;
1759 static void execInfoVersion()
1761 info_mode = INFO_MODE_VERSION;
1765 static void execInfoLevelSet()
1767 info_mode = INFO_MODE_LEVELSET;
1771 static void execExitInfo()
1773 game_status = GAME_MODE_MAIN;
1777 static struct TokenInfo info_info_main[] =
1779 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1780 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1781 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1782 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1783 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1784 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1785 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1786 { TYPE_EMPTY, NULL, "" },
1787 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1792 static void DrawCursorAndText_Info(int pos, boolean active)
1794 int xpos = MENU_SCREEN_START_XPOS;
1795 int ypos = MENU_SCREEN_START_YPOS + pos;
1796 int font_nr = FONT_MENU_1;
1799 font_nr = FONT_ACTIVE(font_nr);
1801 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1803 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1804 drawCursor(pos, active);
1807 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1812 CloseDoor(DOOR_CLOSE_2);
1816 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1818 info_info = info_info_main;
1821 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1824 int xpos = MENU_SCREEN_START_XPOS;
1825 int ypos = MENU_SCREEN_START_YPOS + i;
1826 int font_nr = FONT_MENU_1;
1829 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1830 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1831 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1832 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1833 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1834 initCursor(i, IMG_MENU_BUTTON);
1837 DrawCursorAndText_Info(i, FALSE);
1839 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1845 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1850 DrawMaskedBorder(REDRAW_ALL);
1853 FadeIn(redraw_mask);
1860 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1862 static int choice_store[MAX_INFO_MODES];
1863 int choice = choice_store[info_mode]; /* always starts with 0 */
1867 if (button == MB_MENU_INITIALIZE)
1869 /* advance to first valid menu entry */
1870 while (choice < num_info_info &&
1871 info_info[choice].type & TYPE_SKIP_ENTRY)
1873 choice_store[info_mode] = choice;
1876 DrawCursorAndText_Info(choice, TRUE);
1878 drawCursor(choice, TRUE);
1883 else if (button == MB_MENU_LEAVE)
1885 for (y = 0; y < num_info_info; y++)
1887 if (info_info[y].type & TYPE_LEAVE_MENU)
1889 void (*menu_callback_function)(void) = info_info[y].value;
1891 menu_callback_function();
1893 break; /* absolutely needed because function changes 'info_info'! */
1900 if (mx || my) /* mouse input */
1902 x = (mx - mSX) / 32;
1903 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1905 else if (dx || dy) /* keyboard input */
1909 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1911 if (info_info[choice].type & menu_navigation_type ||
1912 info_info[choice].type & TYPE_ENTER_SCREEN ||
1913 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1914 button = MB_MENU_CHOICE;
1919 /* jump to next non-empty menu entry (up or down) */
1920 while (y > 0 && y < num_info_info - 1 &&
1921 info_info[y].type & TYPE_SKIP_ENTRY)
1925 if (IN_VIS_FIELD(x, y) &&
1926 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1932 PlaySound(SND_MENU_ITEM_ACTIVATING);
1935 DrawCursorAndText_Info(choice, FALSE);
1936 DrawCursorAndText_Info(y, TRUE);
1938 drawCursor(choice, FALSE);
1939 drawCursor(y, TRUE);
1942 choice = choice_store[info_mode] = y;
1945 else if (!(info_info[y].type & TYPE_GHOSTED))
1947 PlaySound(SND_MENU_ITEM_SELECTING);
1949 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1951 void (*menu_callback_function)(void) = info_info[choice].value;
1953 menu_callback_function();
1959 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1963 int ybottom = SYSIZE - 20;
1965 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1967 FadeOut(REDRAW_FIELD);
1972 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
1973 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
1975 DrawTextSCentered(ybottom, FONT_TEXT_4,
1976 "Press any key or button for info menu");
1978 FadeIn(REDRAW_FIELD);
1981 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1983 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1984 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1985 int xstart = mSX + 16;
1986 int ystart = mSY + 64 + 2 * 32;
1987 int ystep = TILEY + 4;
1988 int element, action, direction;
1996 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1997 infoscreen_step[i] = infoscreen_frame[i] = 0;
2002 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
2004 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2005 "Press any key or button for next page");
2011 while (helpanim_info[j].element != HELPANIM_LIST_END)
2013 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2018 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2027 j += infoscreen_step[i - start];
2029 element = helpanim_info[j].element;
2030 action = helpanim_info[j].action;
2031 direction = helpanim_info[j].direction;
2034 element = EL_UNKNOWN;
2036 if (action != -1 && direction != -1)
2037 graphic = el_act_dir2img(element, action, direction);
2038 else if (action != -1)
2039 graphic = el_act2img(element, action);
2040 else if (direction != -1)
2041 graphic = el_dir2img(element, direction);
2043 graphic = el2img(element);
2045 delay = helpanim_info[j++].delay;
2050 if (infoscreen_frame[i - start] == 0)
2053 infoscreen_frame[i - start] = delay - 1;
2057 sync_frame = delay - infoscreen_frame[i - start];
2058 infoscreen_frame[i - start]--;
2061 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2063 if (!infoscreen_frame[i - start])
2064 infoscreen_step[i - start] = 0;
2068 if (!infoscreen_frame[i - start])
2069 infoscreen_step[i - start]++;
2070 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2076 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
2078 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
2079 graphic, sync_frame, USE_MASKING);
2082 DrawInfoScreen_HelpText(element, action, direction, i - start);
2087 redraw_mask |= REDRAW_FIELD;
2092 static char *getHelpText(int element, int action, int direction)
2094 char token[MAX_LINE_LEN];
2096 strcpy(token, element_info[element].token_name);
2099 strcat(token, element_action_info[action].suffix);
2101 if (direction != -1)
2102 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2104 return getHashEntry(helptext_info, token);
2107 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2110 int font_nr = FONT_INFO_ELEMENTS;
2112 int font_nr = FONT_LEVEL_NUMBER;
2114 int font_width = getFontWidth(font_nr);
2115 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2116 int sy = mSY + 65 + 2 * 32 + 1;
2117 int ystep = TILEY + 4;
2118 int pad_x = sx - SX;
2119 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2120 int max_lines_per_text = 2;
2123 if (action != -1 && direction != -1) /* element.action.direction */
2124 text = getHelpText(element, action, direction);
2126 if (text == NULL && action != -1) /* element.action */
2127 text = getHelpText(element, action, -1);
2129 if (text == NULL && direction != -1) /* element.direction */
2130 text = getHelpText(element, -1, direction);
2132 if (text == NULL) /* base element */
2133 text = getHelpText(element, -1, -1);
2135 if (text == NULL) /* not found */
2136 text = "No description available";
2138 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2139 sy += getFontHeight(font_nr) / 2;
2141 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2142 max_chars_per_line, max_lines_per_text);
2145 void DrawInfoScreen_TitleScreen()
2150 void HandleInfoScreen_TitleScreen(int button)
2152 HandleTitleScreen(0, 0, 0, 0, button);
2155 void DrawInfoScreen_Elements()
2157 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2159 FadeOut(REDRAW_FIELD);
2164 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2166 FadeIn(REDRAW_FIELD);
2171 void HandleInfoScreen_Elements(int button)
2173 static unsigned long info_delay = 0;
2174 static int num_anims;
2175 static int num_pages;
2177 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2180 if (button == MB_MENU_INITIALIZE)
2182 boolean new_element = TRUE;
2186 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2188 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2190 else if (new_element)
2193 new_element = FALSE;
2197 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2201 if (button == MB_MENU_LEAVE)
2203 PlaySound(SND_MENU_ITEM_SELECTING);
2205 info_mode = INFO_MODE_MAIN;
2210 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2212 if (button != MB_MENU_INITIALIZE)
2214 PlaySound(SND_MENU_ITEM_SELECTING);
2219 if (page >= num_pages)
2221 FadeSoundsAndMusic();
2222 FadeOut(REDRAW_FIELD);
2224 info_mode = INFO_MODE_MAIN;
2225 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2230 if (button != MB_MENU_INITIALIZE)
2231 FadeCrossSaveBackbuffer();
2233 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2235 if (button != MB_MENU_INITIALIZE)
2236 FadeCross(REDRAW_FIELD);
2240 if (DelayReached(&info_delay, GameFrameDelay))
2241 if (page < num_pages)
2242 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2244 PlayMenuSoundIfLoop();
2248 void DrawInfoScreen_Music()
2250 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2252 FadeOut(REDRAW_FIELD);
2259 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2261 FadeIn(REDRAW_FIELD);
2264 void HandleInfoScreen_Music(int button)
2266 static struct MusicFileInfo *list = NULL;
2267 int ystart = 150, dy = 30;
2268 int ybottom = SYSIZE - 20;
2270 if (button == MB_MENU_INITIALIZE)
2272 list = music_file_info;
2276 FadeSoundsAndMusic();
2281 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
2283 DrawTextSCentered(ybottom, FONT_TEXT_4,
2284 "Press any key or button for info menu");
2290 if (button == MB_MENU_LEAVE)
2292 PlaySound(SND_MENU_ITEM_SELECTING);
2294 FadeSoundsAndMusic();
2296 info_mode = INFO_MODE_MAIN;
2301 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2305 if (button != MB_MENU_INITIALIZE)
2307 PlaySound(SND_MENU_ITEM_SELECTING);
2315 FadeSoundsAndMusic();
2316 FadeOut(REDRAW_FIELD);
2318 info_mode = INFO_MODE_MAIN;
2319 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2324 FadeSoundsAndMusic();
2326 if (button != MB_MENU_INITIALIZE)
2327 FadeCrossSaveBackbuffer();
2334 int sound = list->music;
2336 if (sound_info[sound].loop)
2337 PlaySoundLoop(sound);
2341 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
2345 PlayMusic(list->music);
2347 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
2350 if (!strEqual(list->title, UNKNOWN_NAME))
2352 if (!strEqual(list->title_header, UNKNOWN_NAME))
2353 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
2355 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2358 if (!strEqual(list->artist, UNKNOWN_NAME))
2360 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2361 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
2363 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
2365 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2368 if (!strEqual(list->album, UNKNOWN_NAME))
2370 if (!strEqual(list->album_header, UNKNOWN_NAME))
2371 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
2373 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
2375 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2378 if (!strEqual(list->year, UNKNOWN_NAME))
2380 if (!strEqual(list->year_header, UNKNOWN_NAME))
2381 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
2383 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
2385 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
2388 DrawTextSCentered(ybottom, FONT_TEXT_4,
2389 "Press any key or button for next page");
2391 if (button != MB_MENU_INITIALIZE)
2392 FadeCross(REDRAW_FIELD);
2395 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2396 PlaySoundLoop(list->music);
2399 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2401 int ystart = 150, ystep = 30;
2402 int ybottom = SYSIZE - 20;
2410 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
2414 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2415 "Special thanks to");
2416 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2418 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2420 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2421 "\"Boulder Dash\"");
2422 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2424 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2426 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2428 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2429 "First Star Software");
2431 else if (screen_nr == 1)
2433 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2434 "Special thanks to");
2435 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2436 "Klaus Heinz & Volker Wertich");
2437 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2439 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2440 "\"Emerald Mine\"");
2441 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2443 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2445 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2447 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2450 else if (screen_nr == 2)
2452 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2453 "Special thanks to");
2454 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2455 "Michael Stopp & Philip Jespersen");
2456 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2458 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2460 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2462 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2464 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2466 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2467 "Digital Integration");
2469 else if (screen_nr == 3)
2471 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2472 "Special thanks to");
2473 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2474 "Hiroyuki Imabayashi");
2475 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2477 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2479 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2481 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2483 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2485 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2488 else if (screen_nr == 4)
2490 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2491 "Special thanks to");
2492 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2494 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2496 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2497 "Jürgen Bonhagen");
2498 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2499 "for the continuous creation");
2500 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2501 "of outstanding level sets");
2503 else if (screen_nr == 5)
2505 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2507 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2509 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2510 "for ideas and inspiration by");
2511 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2514 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2516 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2518 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2519 "for ideas and inspiration by");
2520 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2523 else if (screen_nr == 6)
2525 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2527 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2529 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2530 "for the new Emerald Mine engine");
2532 else if (screen_nr == 7)
2534 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2536 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2538 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2539 "for the initial DOS port");
2541 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2543 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2545 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2546 "for some additional toons");
2548 else if (screen_nr == 8)
2550 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2551 "And not to forget:");
2552 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2554 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2555 "All those who contributed");
2556 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2557 "levels to this game");
2558 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2568 DrawTextSCentered(ybottom, FONT_TEXT_4,
2569 "Press any key or button for next page");
2574 void DrawInfoScreen_Credits()
2576 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2578 FadeSoundsAndMusic();
2580 FadeOut(REDRAW_FIELD);
2582 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2584 FadeIn(REDRAW_FIELD);
2587 void HandleInfoScreen_Credits(int button)
2589 static int screen_nr = 0;
2591 if (button == MB_MENU_INITIALIZE)
2595 DrawInfoScreen_CreditsScreen(screen_nr);
2597 else if (button == MB_MENU_LEAVE)
2599 PlaySound(SND_MENU_ITEM_SELECTING);
2601 info_mode = INFO_MODE_MAIN;
2606 else if (button == MB_MENU_CHOICE)
2608 boolean show_screen;
2610 PlaySound(SND_MENU_ITEM_SELECTING);
2614 FadeCrossSaveBackbuffer();
2616 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2620 FadeCross(REDRAW_FIELD);
2624 FadeSoundsAndMusic();
2625 FadeOut(REDRAW_FIELD);
2627 info_mode = INFO_MODE_MAIN;
2628 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2633 PlayMenuSoundIfLoop();
2637 void DrawInfoScreen_Program()
2639 int ystart = 150, ystep = 30;
2640 int ybottom = SYSIZE - 20;
2642 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2644 FadeOut(REDRAW_FIELD);
2649 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2651 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2652 "This game is Freeware!");
2653 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2654 "If you like it, send e-mail to:");
2655 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2656 PROGRAM_EMAIL_STRING);
2657 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2658 "or SnailMail to:");
2659 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2661 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2662 "Detmolder Strasse 189");
2663 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2665 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2667 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2668 "More information and levels:");
2669 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2670 PROGRAM_WEBSITE_STRING);
2671 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2672 "If you have created new levels,");
2673 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2674 "send them to me to include them!");
2675 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2678 DrawTextSCentered(ybottom, FONT_TEXT_4,
2679 "Press any key or button for info menu");
2681 FadeIn(REDRAW_FIELD);
2684 void HandleInfoScreen_Program(int button)
2686 if (button == MB_MENU_LEAVE)
2688 PlaySound(SND_MENU_ITEM_SELECTING);
2690 info_mode = INFO_MODE_MAIN;
2695 else if (button == MB_MENU_CHOICE)
2697 PlaySound(SND_MENU_ITEM_SELECTING);
2699 FadeSoundsAndMusic();
2700 FadeOut(REDRAW_FIELD);
2702 info_mode = INFO_MODE_MAIN;
2703 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2707 PlayMenuSoundIfLoop();
2711 void DrawInfoScreen_Version()
2713 int font_header = FONT_TEXT_3;
2714 int font_text = FONT_TEXT_2;
2715 int xstep = getFontWidth(font_text);
2716 int ystep = getFontHeight(font_text);
2718 int ybottom = SYSIZE - 20;
2719 int xstart1 = SX + 2 * xstep;
2720 int xstart2 = SX + 18 * xstep;
2721 #if defined(TARGET_SDL)
2722 int xstart3 = SX + 28 * xstep;
2723 SDL_version sdl_version_compiled;
2724 const SDL_version *sdl_version_linked;
2727 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2729 FadeOut(REDRAW_FIELD);
2734 DrawTextSCentered(100, FONT_TEXT_1, "Version Information:");
2736 DrawTextF(xstart1, ystart, font_header, "Name");
2737 DrawTextF(xstart2, ystart, font_text, PROGRAM_TITLE_STRING);
2740 DrawTextF(xstart1, ystart, font_header, "Version");
2741 DrawTextF(xstart2, ystart, font_text, getProgramFullVersionString());
2744 DrawTextF(xstart1, ystart, font_header, "Platform");
2745 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
2748 DrawTextF(xstart1, ystart, font_header, "Target");
2749 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
2752 DrawTextF(xstart1, ystart, font_header, "Compile time");
2753 DrawTextF(xstart2, ystart, font_text, getCompileDateString());
2755 #if defined(TARGET_SDL)
2756 ystart += 3 * ystep;
2757 DrawTextF(xstart1, ystart, font_header, "Library");
2758 DrawTextF(xstart2, ystart, font_header, "compiled");
2759 DrawTextF(xstart3, ystart, font_header, "linked");
2761 SDL_VERSION(&sdl_version_compiled);
2762 sdl_version_linked = SDL_Linked_Version();
2764 ystart += 2 * ystep;
2765 DrawTextF(xstart1, ystart, font_text, "SDL");
2766 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2767 sdl_version_compiled.major,
2768 sdl_version_compiled.minor,
2769 sdl_version_compiled.patch);
2770 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2771 sdl_version_linked->major,
2772 sdl_version_linked->minor,
2773 sdl_version_linked->patch);
2775 SDL_IMAGE_VERSION(&sdl_version_compiled);
2776 sdl_version_linked = IMG_Linked_Version();
2779 DrawTextF(xstart1, ystart, font_text, "SDL_image");
2780 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2781 sdl_version_compiled.major,
2782 sdl_version_compiled.minor,
2783 sdl_version_compiled.patch);
2784 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2785 sdl_version_linked->major,
2786 sdl_version_linked->minor,
2787 sdl_version_linked->patch);
2789 SDL_MIXER_VERSION(&sdl_version_compiled);
2790 sdl_version_linked = Mix_Linked_Version();
2793 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
2794 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2795 sdl_version_compiled.major,
2796 sdl_version_compiled.minor,
2797 sdl_version_compiled.patch);
2798 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2799 sdl_version_linked->major,
2800 sdl_version_linked->minor,
2801 sdl_version_linked->patch);
2803 SDL_NET_VERSION(&sdl_version_compiled);
2804 sdl_version_linked = SDLNet_Linked_Version();
2807 DrawTextF(xstart1, ystart, font_text, "SDL_net");
2808 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2809 sdl_version_compiled.major,
2810 sdl_version_compiled.minor,
2811 sdl_version_compiled.patch);
2812 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2813 sdl_version_linked->major,
2814 sdl_version_linked->minor,
2815 sdl_version_linked->patch);
2818 DrawTextSCentered(ybottom, FONT_TEXT_4,
2819 "Press any key or button for info menu");
2821 FadeIn(REDRAW_FIELD);
2824 void HandleInfoScreen_Version(int button)
2826 if (button == MB_MENU_LEAVE)
2828 PlaySound(SND_MENU_ITEM_SELECTING);
2830 info_mode = INFO_MODE_MAIN;
2835 else if (button == MB_MENU_CHOICE)
2837 PlaySound(SND_MENU_ITEM_SELECTING);
2839 FadeSoundsAndMusic();
2840 FadeOut(REDRAW_FIELD);
2842 info_mode = INFO_MODE_MAIN;
2843 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2847 PlayMenuSoundIfLoop();
2851 void DrawInfoScreen_LevelSet()
2854 int ybottom = SYSIZE - 20;
2855 char *filename = getLevelSetInfoFilename();
2857 int font_nr = FONT_INFO_LEVELSET;
2859 int font_nr = FONT_LEVEL_NUMBER;
2861 int font_width = getFontWidth(font_nr);
2862 int font_height = getFontHeight(font_nr);
2865 int sx = SX + pad_x;
2866 int sy = SY + pad_y;
2867 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2868 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2870 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2872 FadeOut(REDRAW_FIELD);
2877 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2879 DrawTextSCentered(ybottom, FONT_TEXT_4,
2880 "Press any key or button for info menu");
2882 if (filename != NULL)
2883 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2884 max_lines_per_screen, TRUE);
2886 DrawTextSCentered(ystart, FONT_TEXT_2,
2887 "No information for this level set.");
2889 FadeIn(REDRAW_FIELD);
2892 void HandleInfoScreen_LevelSet(int button)
2894 if (button == MB_MENU_LEAVE)
2896 PlaySound(SND_MENU_ITEM_SELECTING);
2898 info_mode = INFO_MODE_MAIN;
2903 else if (button == MB_MENU_CHOICE)
2905 PlaySound(SND_MENU_ITEM_SELECTING);
2907 FadeSoundsAndMusic();
2908 FadeOut(REDRAW_FIELD);
2910 info_mode = INFO_MODE_MAIN;
2911 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2915 PlayMenuSoundIfLoop();
2919 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2921 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2923 if (info_mode == INFO_MODE_TITLE)
2924 DrawInfoScreen_TitleScreen();
2925 else if (info_mode == INFO_MODE_ELEMENTS)
2926 DrawInfoScreen_Elements();
2927 else if (info_mode == INFO_MODE_MUSIC)
2928 DrawInfoScreen_Music();
2929 else if (info_mode == INFO_MODE_CREDITS)
2930 DrawInfoScreen_Credits();
2931 else if (info_mode == INFO_MODE_PROGRAM)
2932 DrawInfoScreen_Program();
2933 else if (info_mode == INFO_MODE_VERSION)
2934 DrawInfoScreen_Version();
2935 else if (info_mode == INFO_MODE_LEVELSET)
2936 DrawInfoScreen_LevelSet();
2938 DrawInfoScreen_Main(redraw_mask, do_fading);
2940 if (info_mode != INFO_MODE_MAIN &&
2941 info_mode != INFO_MODE_TITLE &&
2942 info_mode != INFO_MODE_MUSIC)
2949 void DrawAndFadeInInfoScreen(int redraw_mask)
2951 DrawInfoScreenExt(redraw_mask, TRUE);
2954 void DrawInfoScreen()
2956 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2959 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2961 if (info_mode == INFO_MODE_TITLE)
2962 HandleInfoScreen_TitleScreen(button);
2963 else if (info_mode == INFO_MODE_ELEMENTS)
2964 HandleInfoScreen_Elements(button);
2965 else if (info_mode == INFO_MODE_MUSIC)
2966 HandleInfoScreen_Music(button);
2967 else if (info_mode == INFO_MODE_CREDITS)
2968 HandleInfoScreen_Credits(button);
2969 else if (info_mode == INFO_MODE_PROGRAM)
2970 HandleInfoScreen_Program(button);
2971 else if (info_mode == INFO_MODE_VERSION)
2972 HandleInfoScreen_Version(button);
2973 else if (info_mode == INFO_MODE_LEVELSET)
2974 HandleInfoScreen_LevelSet(button);
2976 HandleInfoScreen_Main(mx, my, dx, dy, button);
2982 /* ========================================================================= */
2983 /* type name functions */
2984 /* ========================================================================= */
2986 void HandleTypeName(int newxpos, Key key)
2988 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
2989 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
2991 struct MenuPosInfo *pos = mci->pos_input;
2992 int startx = mSX + ALIGNED_MENU_XPOS(pos);
2993 int starty = mSY + ALIGNED_MENU_YPOS(pos);
2996 static int xpos = 0;
2998 static int xpos = 0, ypos = 2;
3000 int font_nr = mci->font_input;
3001 int font_active_nr = FONT_ACTIVE(font_nr);
3002 int font_width = getFontWidth(font_active_nr);
3005 int startx = mSX + mci->pos_input->x;
3006 int starty = mSY + mci->pos_input->y;
3009 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3010 int startx = mSX + 32 + name_width;
3011 int starty = mSY + ypos * 32;
3013 char key_char = getValidConfigValueChar(getCharFromKey(key));
3014 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3015 boolean is_active = TRUE;
3017 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3021 strcpy(last_player_name, setup.player_name);
3026 /* add one character width for added cursor character */
3027 pos->width += font_width;
3028 startx = mSX + ALIGNED_MENU_XPOS(pos);
3030 DrawText(startx, starty, setup.player_name, font_active_nr);
3031 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3034 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3036 setup.player_name[xpos] = key_char;
3037 setup.player_name[xpos + 1] = 0;
3042 /* add one character width for added name text character */
3043 pos->width += font_width;
3044 startx = mSX + ALIGNED_MENU_XPOS(pos);
3046 DrawText(startx, starty, setup.player_name, font_active_nr);
3047 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3050 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3054 setup.player_name[xpos] = 0;
3057 /* remove one character width for removed name text character */
3058 pos->width -= font_width;
3059 startx = mSX + ALIGNED_MENU_XPOS(pos);
3061 DrawText(startx, starty, setup.player_name, font_active_nr);
3062 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3065 else if (key == KSYM_Return && xpos > 0)
3068 /* remove one character width for removed cursor text character */
3069 pos->width -= font_width;
3070 startx = mSX + ALIGNED_MENU_XPOS(pos);
3072 DrawText(startx, starty, setup.player_name, font_nr);
3073 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3080 game_status = GAME_MODE_MAIN;
3082 else if (key == KSYM_Escape)
3084 strcpy(setup.player_name, last_player_name);
3088 game_status = GAME_MODE_MAIN;
3093 pos->width = (strlen(setup.player_name) + 1) * font_width;
3094 startx = mSX + ALIGNED_MENU_XPOS(pos);
3096 DrawText(startx, starty, setup.player_name, font_active_nr);
3097 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3101 pos->width = strlen(setup.player_name) * font_width;
3102 startx = mSX + ALIGNED_MENU_XPOS(pos);
3104 DrawText(startx, starty, setup.player_name, font_nr);
3109 /* ========================================================================= */
3110 /* tree menu functions */
3111 /* ========================================================================= */
3113 static void DrawChooseTree(TreeInfo **ti_ptr)
3117 FreeScreenGadgets();
3118 CreateScreenGadgets();
3120 CloseDoor(DOOR_CLOSE_2);
3124 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3125 MapScreenTreeGadgets(*ti_ptr);
3131 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3133 struct GadgetInfo *gi = screen_gadget[id];
3134 int items_max, items_visible, item_position;
3136 items_max = numTreeInfoInGroup(ti);
3137 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3138 item_position = first_entry;
3140 if (item_position > items_max - items_visible)
3141 item_position = items_max - items_visible;
3143 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3144 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3145 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3148 static void drawChooseTreeList(int first_entry, int num_page_entries,
3152 char *title_string = NULL;
3153 int yoffset_sets = MENU_TITLE1_YPOS;
3154 int yoffset_setup = 16;
3155 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3157 int last_game_status = game_status; /* save current game status */
3159 title_string = ti->infotext;
3161 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3163 /* force LEVELS font on artwork setup screen */
3164 game_status = GAME_MODE_LEVELS;
3167 /* clear tree list area, but not title or scrollbar */
3168 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3169 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3170 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3172 /* clear tree list area, but not title or scrollbar */
3173 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3174 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3175 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3178 for (i = 0; i < num_page_entries; i++)
3180 TreeInfo *node, *node_first;
3181 int entry_pos = first_entry + i;
3182 int xpos = MENU_SCREEN_START_XPOS;
3183 int ypos = MENU_SCREEN_START_YPOS + i;
3184 int startx = mSX + xpos * 32;
3185 int starty = mSY + ypos * 32;
3186 int font_nr = FONT_TEXT_1;
3187 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3188 int startx_text = startx + font_xoffset;
3189 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3190 int text_size = startx_scrollbar - startx_text;
3191 int max_buffer_len = text_size / getFontWidth(font_nr);
3192 char buffer[max_buffer_len + 1];
3194 node_first = getTreeInfoFirstGroupEntry(ti);
3195 node = getTreeInfoFromPos(node_first, entry_pos);
3197 strncpy(buffer, node->name, max_buffer_len);
3198 buffer[max_buffer_len] = '\0';
3200 DrawText(startx, starty, buffer, font_nr + node->color);
3202 if (node->parent_link)
3203 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3204 else if (node->level_group)
3205 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3207 initCursor(i, IMG_MENU_BUTTON);
3210 game_status = last_game_status; /* restore current game status */
3212 redraw_mask |= REDRAW_FIELD;
3215 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3217 TreeInfo *node, *node_first;
3218 int x, last_redraw_mask = redraw_mask;
3219 int ypos = MENU_TITLE2_YPOS;
3220 int font_nr = FONT_TITLE_2;
3222 if (ti->type != TREE_TYPE_LEVEL_DIR)
3225 node_first = getTreeInfoFirstGroupEntry(ti);
3226 node = getTreeInfoFromPos(node_first, entry_pos);
3228 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3230 if (node->parent_link)
3231 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3233 else if (node->level_group)
3234 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3236 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3237 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3238 node->levels, node->class_desc);
3240 /* let BackToFront() redraw only what is needed */
3241 redraw_mask = last_redraw_mask | REDRAW_TILES;
3242 for (x = 0; x < SCR_FIELDX; x++)
3243 MarkTileDirty(x, 1);
3246 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3249 TreeInfo *ti = *ti_ptr;
3251 int y = ti->cl_cursor;
3252 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3253 int num_entries = numTreeInfoInGroup(ti);
3254 int num_page_entries;
3255 int last_game_status = game_status; /* save current game status */
3256 boolean position_set_by_scrollbar = (dx == 999);
3258 /* force LEVELS draw offset on choose level and artwork setup screen */
3259 game_status = GAME_MODE_LEVELS;
3261 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3262 num_page_entries = num_entries;
3264 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3266 game_status = last_game_status; /* restore current game status */
3268 if (button == MB_MENU_INITIALIZE)
3270 int num_entries = numTreeInfoInGroup(ti);
3271 int entry_pos = posTreeInfo(ti);
3273 if (ti->cl_first == -1)
3275 /* only on initialization */
3276 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3277 ti->cl_cursor = entry_pos - ti->cl_first;
3279 else if (ti->cl_cursor >= num_page_entries ||
3280 (num_entries > num_page_entries &&
3281 num_entries - ti->cl_first < num_page_entries))
3283 /* only after change of list size (by custom graphic configuration) */
3284 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3285 ti->cl_cursor = entry_pos - ti->cl_first;
3288 if (position_set_by_scrollbar)
3291 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3294 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3295 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3296 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3300 else if (button == MB_MENU_LEAVE)
3302 PlaySound(SND_MENU_ITEM_SELECTING);
3304 if (ti->node_parent)
3306 *ti_ptr = ti->node_parent;
3307 DrawChooseTree(ti_ptr);
3309 else if (game_status == GAME_MODE_SETUP)
3311 if (game_status == GAME_MODE_SETUP)
3313 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3314 execSetupGraphics();
3321 game_status = GAME_MODE_MAIN;
3328 if (mx || my) /* mouse input */
3330 int last_game_status = game_status; /* save current game status */
3332 /* force LEVELS draw offset on artwork setup screen */
3333 game_status = GAME_MODE_LEVELS;
3335 x = (mx - mSX) / 32;
3336 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3338 game_status = last_game_status; /* restore current game status */
3340 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3342 /* move cursor instead of scrolling when already at start/end of list */
3343 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3345 else if (dy == +1 * SCROLL_LINE &&
3346 ti->cl_first + num_page_entries == num_entries)
3349 /* handle scrolling screen one line or page */
3350 if (ti->cl_cursor + dy < 0 ||
3351 ti->cl_cursor + dy > num_page_entries - 1)
3353 if (ABS(dy) == SCROLL_PAGE)
3354 step = num_page_entries - 1;
3356 if (dy < 0 && ti->cl_first > 0)
3358 /* scroll page/line up */
3360 ti->cl_first -= step;
3361 if (ti->cl_first < 0)
3364 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3365 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3366 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3368 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3371 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3373 /* scroll page/line down */
3375 ti->cl_first += step;
3376 if (ti->cl_first + num_page_entries > num_entries)
3377 ti->cl_first = MAX(0, num_entries - num_page_entries);
3379 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3380 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3381 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3383 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3390 /* handle moving cursor one line */
3391 y = ti->cl_cursor + dy;
3396 TreeInfo *node_first, *node_cursor;
3397 int entry_pos = ti->cl_first + y;
3399 node_first = getTreeInfoFirstGroupEntry(ti);
3400 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3402 if (node_cursor->node_group)
3404 PlaySound(SND_MENU_ITEM_SELECTING);
3406 node_cursor->cl_first = ti->cl_first;
3407 node_cursor->cl_cursor = ti->cl_cursor;
3408 *ti_ptr = node_cursor->node_group;
3409 DrawChooseTree(ti_ptr);
3414 else if (dx == -1 && ti->node_parent)
3416 PlaySound(SND_MENU_ITEM_SELECTING);
3418 *ti_ptr = ti->node_parent;
3419 DrawChooseTree(ti_ptr);
3424 if (!anyScrollbarGadgetActive() &&
3425 IN_VIS_FIELD(x, y) &&
3426 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3427 y >= 0 && y < num_page_entries)
3431 if (y != ti->cl_cursor)
3433 PlaySound(SND_MENU_ITEM_ACTIVATING);
3435 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3436 drawChooseTreeCursor(y, TRUE);
3437 drawChooseTreeInfo(ti->cl_first + y, ti);
3444 TreeInfo *node_first, *node_cursor;
3445 int entry_pos = ti->cl_first + y;
3447 PlaySound(SND_MENU_ITEM_SELECTING);
3449 node_first = getTreeInfoFirstGroupEntry(ti);
3450 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3452 if (node_cursor->node_group)
3454 node_cursor->cl_first = ti->cl_first;
3455 node_cursor->cl_cursor = ti->cl_cursor;
3456 *ti_ptr = node_cursor->node_group;
3457 DrawChooseTree(ti_ptr);
3459 else if (node_cursor->parent_link)
3461 *ti_ptr = node_cursor->node_parent;
3462 DrawChooseTree(ti_ptr);
3466 node_cursor->cl_first = ti->cl_first;
3467 node_cursor->cl_cursor = ti->cl_cursor;
3468 *ti_ptr = node_cursor;
3470 if (ti->type == TREE_TYPE_LEVEL_DIR)
3472 LoadLevelSetup_SeriesInfo();
3474 SaveLevelSetup_LastSeries();
3475 SaveLevelSetup_SeriesInfo();
3479 if (game_status == GAME_MODE_SETUP)
3481 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3482 execSetupGraphics();
3488 game_status = GAME_MODE_MAIN;
3496 void DrawChooseLevel()
3498 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3500 DrawChooseTree(&leveldir_current);
3506 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3508 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3513 void DrawHallOfFame(int highlight_position)
3516 FadeSoundsAndMusic();
3518 /* (this is needed when called from GameEnd() after winning a game) */
3519 KeyboardAutoRepeatOn();
3522 /* (this is needed when called from GameEnd() after winning a game) */
3523 SetDrawDeactivationMask(REDRAW_NONE);
3524 SetDrawBackgroundMask(REDRAW_FIELD);
3526 CloseDoor(DOOR_CLOSE_2);
3528 if (highlight_position < 0)
3529 LoadScore(level_nr);
3531 FadeOut(REDRAW_FIELD);
3538 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3540 FadeIn(REDRAW_FIELD);
3543 static void drawHallOfFameList(int first_entry, int highlight_position)
3547 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3550 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3551 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3552 "HighScores of Level %d", level_nr);
3554 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3556 int entry = first_entry + i;
3557 boolean active = (entry == highlight_position);
3558 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3559 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3560 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3561 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3562 int dx1 = 3 * getFontWidth(font_nr1);
3563 int dx2 = dx1 + getFontWidth(font_nr1);
3564 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3565 int sy = mSY + 64 + i * 32;
3567 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3568 DrawText(mSX + dx1, sy, ".", font_nr1);
3569 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3571 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3572 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3574 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3577 redraw_mask |= REDRAW_FIELD;
3580 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3582 static int first_entry = 0;
3583 static int highlight_position = 0;
3584 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3586 if (button == MB_MENU_INITIALIZE)
3589 highlight_position = mx;
3590 drawHallOfFameList(first_entry, highlight_position);
3595 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3596 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3600 if (first_entry > 0)
3602 first_entry -= step;
3603 if (first_entry < 0)
3606 drawHallOfFameList(first_entry, highlight_position);
3611 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3613 first_entry += step;
3614 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3615 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3617 drawHallOfFameList(first_entry, highlight_position);
3620 else if (button == MB_MENU_LEAVE)
3622 PlaySound(SND_MENU_ITEM_SELECTING);
3624 FadeSound(SND_BACKGROUND_SCORES);
3626 game_status = GAME_MODE_MAIN;
3630 else if (button == MB_MENU_CHOICE)
3632 PlaySound(SND_MENU_ITEM_SELECTING);
3634 FadeSound(SND_BACKGROUND_SCORES);
3635 FadeOut(REDRAW_FIELD);
3637 game_status = GAME_MODE_MAIN;
3639 DrawAndFadeInMainMenu(REDRAW_FIELD);
3642 if (game_status == GAME_MODE_SCORES)
3643 PlayMenuSoundIfLoop();
3649 /* ========================================================================= */
3650 /* setup screen functions */
3651 /* ========================================================================= */
3653 static struct TokenInfo *setup_info;
3654 static int num_setup_info;
3656 static char *screen_mode_text;
3657 static char *graphics_set_name;
3658 static char *sounds_set_name;
3659 static char *music_set_name;
3661 static void execSetupMain()
3663 setup_mode = SETUP_MODE_MAIN;
3667 static void execSetupGame()
3669 setup_mode = SETUP_MODE_GAME;
3673 static void execSetupEditor()
3675 setup_mode = SETUP_MODE_EDITOR;
3679 static void execSetupGraphics()
3681 if (video.fullscreen_available && screen_modes == NULL)
3685 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3687 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3688 char identifier[32], name[32];
3689 int x = video.fullscreen_modes[i].width;
3690 int y = video.fullscreen_modes[i].height;
3693 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3695 ti->node_top = &screen_modes;
3696 ti->sort_priority = x * 10000 + y;
3698 sprintf(identifier, "%dx%d", x, y);
3699 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3701 setString(&ti->identifier, identifier);
3702 setString(&ti->name, name);
3703 setString(&ti->name_sorting, name);
3704 setString(&ti->infotext, "Fullscreen Mode");
3706 pushTreeInfo(&screen_modes, ti);
3709 /* sort fullscreen modes to start with lowest available screen resolution */
3710 sortTreeInfo(&screen_modes);
3712 /* set current screen mode for fullscreen mode to configured setup value */
3713 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3714 setup.fullscreen_mode);
3716 /* if that fails, set current screen mode to reliable default value */
3717 if (screen_mode_current == NULL)
3718 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3719 DEFAULT_FULLSCREEN_MODE);
3721 /* if that also fails, set current screen mode to first available mode */
3722 if (screen_mode_current == NULL)
3723 screen_mode_current = screen_modes;
3725 if (screen_mode_current == NULL)
3726 video.fullscreen_available = FALSE;
3729 if (video.fullscreen_available)
3731 setup.fullscreen_mode = screen_mode_current->identifier;
3733 /* needed for displaying screen mode name instead of identifier */
3734 screen_mode_text = screen_mode_current->name;
3737 setup_mode = SETUP_MODE_GRAPHICS;
3741 static void execSetupChooseScreenMode()
3743 if (!video.fullscreen_available)
3746 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3750 static void execSetupSound()
3752 setup_mode = SETUP_MODE_SOUND;
3756 static void execSetupArtwork()
3758 setup.graphics_set = artwork.gfx_current->identifier;
3759 setup.sounds_set = artwork.snd_current->identifier;
3760 setup.music_set = artwork.mus_current->identifier;
3762 /* needed if last screen (setup choice) changed graphics, sounds or music */
3763 ReloadCustomArtwork(0);
3765 /* needed for displaying artwork name instead of artwork identifier */
3766 graphics_set_name = artwork.gfx_current->name;
3767 sounds_set_name = artwork.snd_current->name;
3768 music_set_name = artwork.mus_current->name;
3770 setup_mode = SETUP_MODE_ARTWORK;
3774 static void execSetupChooseGraphics()
3776 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3780 static void execSetupChooseSounds()
3782 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3786 static void execSetupChooseMusic()
3788 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3792 static void execSetupInput()
3794 setup_mode = SETUP_MODE_INPUT;
3798 static void execSetupShortcut1()
3800 setup_mode = SETUP_MODE_SHORTCUT_1;
3804 static void execSetupShortcut2()
3806 setup_mode = SETUP_MODE_SHORTCUT_2;
3810 static void execExitSetup()
3812 game_status = GAME_MODE_MAIN;
3816 static void execSaveAndExitSetup()
3822 static struct TokenInfo setup_info_main[] =
3824 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3825 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3826 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3827 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3828 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3829 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3830 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3831 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3832 { TYPE_EMPTY, NULL, "" },
3833 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3834 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3839 static struct TokenInfo setup_info_game[] =
3841 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3842 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3843 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3844 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3845 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3846 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3847 { TYPE_EMPTY, NULL, "" },
3848 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3853 static struct TokenInfo setup_info_editor[] =
3856 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3857 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3858 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3859 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3860 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3861 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3862 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3863 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3865 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3866 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
3867 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3869 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3871 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3872 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3873 { TYPE_EMPTY, NULL, "" },
3875 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3876 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3877 { TYPE_EMPTY, NULL, "" },
3879 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3880 { TYPE_EMPTY, NULL, "" },
3881 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3886 static struct TokenInfo setup_info_graphics[] =
3888 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3889 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3890 { TYPE_STRING, &screen_mode_text, "" },
3891 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3893 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3894 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3896 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3897 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3898 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3899 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3900 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3901 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3902 { TYPE_EMPTY, NULL, "" },
3903 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3908 static struct TokenInfo setup_info_sound[] =
3910 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3911 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3912 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3913 { TYPE_EMPTY, NULL, "" },
3914 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3919 static struct TokenInfo setup_info_artwork[] =
3921 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3922 { TYPE_STRING, &graphics_set_name, "" },
3923 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3924 { TYPE_STRING, &sounds_set_name, "" },
3925 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3926 { TYPE_STRING, &music_set_name, "" },
3927 { TYPE_EMPTY, NULL, "" },
3929 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3930 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3931 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3933 { TYPE_STRING, NULL, "Override Level Artwork:"},
3934 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3935 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3936 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3938 { TYPE_EMPTY, NULL, "" },
3939 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3944 static struct TokenInfo setup_info_input[] =
3946 { TYPE_SWITCH, NULL, "Player:" },
3947 { TYPE_SWITCH, NULL, "Device:" },
3948 { TYPE_ENTER_MENU, NULL, "" },
3949 { TYPE_EMPTY, NULL, "" },
3950 { TYPE_EMPTY, NULL, "" },
3951 { TYPE_EMPTY, NULL, "" },
3952 { TYPE_EMPTY, NULL, "" },
3953 { TYPE_EMPTY, NULL, "" },
3954 { TYPE_EMPTY, NULL, "" },
3955 { TYPE_EMPTY, NULL, "" },
3956 { TYPE_EMPTY, NULL, "" },
3957 { TYPE_EMPTY, NULL, "" },
3958 { TYPE_EMPTY, NULL, "" },
3959 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3964 static struct TokenInfo setup_info_shortcut_1[] =
3966 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3967 { TYPE_KEY, &setup.shortcut.save_game, "" },
3968 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3969 { TYPE_KEY, &setup.shortcut.load_game, "" },
3970 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3971 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3972 { TYPE_EMPTY, NULL, "" },
3973 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3974 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3975 { TYPE_EMPTY, NULL, "" },
3976 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3981 static struct TokenInfo setup_info_shortcut_2[] =
3983 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3984 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3985 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3986 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3987 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3988 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3989 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3990 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3991 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3992 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3993 { TYPE_EMPTY, NULL, "" },
3994 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3999 static Key getSetupKey()
4001 Key key = KSYM_UNDEFINED;
4002 boolean got_key_event = FALSE;
4004 while (!got_key_event)
4006 if (PendingEvent()) /* got event */
4014 case EVENT_KEYPRESS:
4016 key = GetEventKey((KeyEvent *)&event, TRUE);
4018 /* press 'Escape' or 'Enter' to keep the existing key binding */
4019 if (key == KSYM_Escape || key == KSYM_Return)
4020 key = KSYM_UNDEFINED; /* keep old value */
4022 got_key_event = TRUE;
4026 case EVENT_KEYRELEASE:
4027 key_joystick_mapping = 0;
4031 HandleOtherEvents(&event);
4039 /* don't eat all CPU time */
4046 static int getSetupTextFont(int type)
4048 if (type & (TYPE_SWITCH |
4059 static int getSetupValueFont(int type, void *value)
4061 if (type & TYPE_KEY)
4062 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4063 else if (type & TYPE_STRING)
4064 return FONT_VALUE_2;
4065 else if (type & TYPE_ECS_AGA)
4066 return FONT_VALUE_1;
4067 else if (type & TYPE_BOOLEAN_STYLE)
4068 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4070 return FONT_VALUE_1;
4073 static void drawSetupValue(int pos)
4075 boolean font_draw_xoffset_modified = FALSE;
4076 int font_draw_xoffset_old = -1;
4077 int xpos = MENU_SCREEN_VALUE_XPOS;
4078 int ypos = MENU_SCREEN_START_YPOS + pos;
4079 int startx = mSX + xpos * 32;
4080 int starty = mSY + ypos * 32;
4081 int font_nr, font_width;
4082 int type = setup_info[pos].type;
4083 void *value = setup_info[pos].value;
4084 char *value_string = getSetupValue(type, value);
4087 if (value_string == NULL)
4090 if (type & TYPE_KEY)
4092 xpos = MENU_SCREEN_START_XPOS;
4094 if (type & TYPE_QUERY)
4096 value_string = "<press key>";
4099 else if (type & TYPE_STRING)
4101 int max_value_len = (SCR_FIELDX - 2) * 2;
4103 xpos = MENU_SCREEN_START_XPOS;
4105 if (strlen(value_string) > max_value_len)
4106 value_string[max_value_len] = '\0';
4109 startx = mSX + xpos * 32;
4110 starty = mSY + ypos * 32;
4111 font_nr = getSetupValueFont(type, value);
4112 font_width = getFontWidth(font_nr);
4114 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4115 if (setup_mode != SETUP_MODE_INPUT)
4117 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4118 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4119 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4120 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4121 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4122 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4123 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4124 boolean correct_font_draw_xoffset = FALSE;
4126 if (xpos == MENU_SCREEN_START_XPOS &&
4127 startx + font1_xoffset < text_startx + text_font_xoffset)
4128 correct_font_draw_xoffset = TRUE;
4130 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4131 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4132 correct_font_draw_xoffset = TRUE;
4134 /* check if setup value would overlap with setup text when printed */
4135 /* (this can happen for extreme/wrong values for font draw offset) */
4136 if (correct_font_draw_xoffset)
4138 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4139 font_draw_xoffset_modified = TRUE;
4141 if (type & TYPE_KEY)
4142 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4143 else if (!(type & TYPE_STRING))
4144 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4145 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4149 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4150 DrawText(startx + i * font_width, starty, " ", font_nr);
4152 DrawText(startx, starty, value_string, font_nr);
4154 if (font_draw_xoffset_modified)
4155 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4158 static void changeSetupValue(int pos)
4160 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4162 *(boolean *)setup_info[pos].value ^= TRUE;
4164 else if (setup_info[pos].type & TYPE_KEY)
4168 setup_info[pos].type |= TYPE_QUERY;
4169 drawSetupValue(pos);
4170 setup_info[pos].type &= ~TYPE_QUERY;
4172 key = getSetupKey();
4173 if (key != KSYM_UNDEFINED)
4174 *(Key *)setup_info[pos].value = key;
4177 drawSetupValue(pos);
4180 static void DrawCursorAndText_Setup(int pos, boolean active)
4182 int xpos = MENU_SCREEN_START_XPOS;
4183 int ypos = MENU_SCREEN_START_YPOS + pos;
4184 int font_nr = getSetupTextFont(setup_info[pos].type);
4186 if (setup_info == setup_info_input)
4187 font_nr = FONT_MENU_1;
4190 font_nr = FONT_ACTIVE(font_nr);
4192 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4194 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4195 drawCursor(pos, active);
4198 static void DrawSetupScreen_Generic()
4200 char *title_string = NULL;
4204 CloseDoor(DOOR_CLOSE_2);
4208 if (setup_mode == SETUP_MODE_MAIN)
4210 setup_info = setup_info_main;
4211 title_string = "Setup";
4213 else if (setup_mode == SETUP_MODE_GAME)
4215 setup_info = setup_info_game;
4216 title_string = "Setup Game";
4218 else if (setup_mode == SETUP_MODE_EDITOR)
4220 setup_info = setup_info_editor;
4221 title_string = "Setup Editor";
4223 else if (setup_mode == SETUP_MODE_GRAPHICS)
4225 setup_info = setup_info_graphics;
4226 title_string = "Setup Graphics";
4228 else if (setup_mode == SETUP_MODE_SOUND)
4230 setup_info = setup_info_sound;
4231 title_string = "Setup Sound";
4233 else if (setup_mode == SETUP_MODE_ARTWORK)
4235 setup_info = setup_info_artwork;
4236 title_string = "Custom Artwork";
4238 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4240 setup_info = setup_info_shortcut_1;
4241 title_string = "Setup Shortcuts";
4243 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4245 setup_info = setup_info_shortcut_2;
4246 title_string = "Setup Shortcuts";
4249 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4252 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4254 void *value_ptr = setup_info[i].value;
4257 int xpos = MENU_SCREEN_START_XPOS;
4258 int ypos = MENU_SCREEN_START_YPOS + i;
4262 /* set some entries to "unchangeable" according to other variables */
4263 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4264 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4265 (value_ptr == &setup.sound_music && !audio.music_available) ||
4266 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4267 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4268 setup_info[i].type |= TYPE_GHOSTED;
4270 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4271 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4272 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4273 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4274 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4275 initCursor(i, IMG_MENU_BUTTON);
4278 DrawCursorAndText_Setup(i, FALSE);
4280 font_nr = getSetupTextFont(setup_info[i].type);
4282 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4285 if (setup_info[i].type & TYPE_VALUE)
4292 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4293 "Joysticks deactivated in setup menu");
4298 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4301 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4303 static int choice_store[MAX_SETUP_MODES];
4304 int choice = choice_store[setup_mode]; /* always starts with 0 */
4308 if (button == MB_MENU_INITIALIZE)
4310 /* advance to first valid menu entry */
4311 while (choice < num_setup_info &&
4312 setup_info[choice].type & TYPE_SKIP_ENTRY)
4314 choice_store[setup_mode] = choice;
4317 DrawCursorAndText_Setup(choice, TRUE);
4319 drawCursor(choice, TRUE);
4324 else if (button == MB_MENU_LEAVE)
4326 PlaySound(SND_MENU_ITEM_SELECTING);
4328 for (y = 0; y < num_setup_info; y++)
4330 if (setup_info[y].type & TYPE_LEAVE_MENU)
4332 void (*menu_callback_function)(void) = setup_info[y].value;
4334 menu_callback_function();
4336 break; /* absolutely needed because function changes 'setup_info'! */
4343 if (mx || my) /* mouse input */
4345 x = (mx - mSX) / 32;
4346 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4348 else if (dx || dy) /* keyboard input */
4352 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4354 if (setup_info[choice].type & menu_navigation_type ||
4355 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4356 button = MB_MENU_CHOICE;
4361 /* jump to next non-empty menu entry (up or down) */
4362 while (y > 0 && y < num_setup_info - 1 &&
4363 setup_info[y].type & TYPE_SKIP_ENTRY)
4367 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4371 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4373 PlaySound(SND_MENU_ITEM_ACTIVATING);
4376 DrawCursorAndText_Setup(choice, FALSE);
4377 DrawCursorAndText_Setup(y, TRUE);
4379 drawCursor(choice, FALSE);
4380 drawCursor(y, TRUE);
4383 choice = choice_store[setup_mode] = y;
4386 else if (!(setup_info[y].type & TYPE_GHOSTED))
4388 PlaySound(SND_MENU_ITEM_SELECTING);
4390 /* when selecting key headline, execute function for key value change */
4391 if (setup_info[y].type & TYPE_KEYTEXT &&
4392 setup_info[y + 1].type & TYPE_KEY)
4395 /* when selecting string value, execute function for list selection */
4396 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4397 setup_info[y - 1].type & TYPE_ENTER_LIST)
4400 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4402 void (*menu_callback_function)(void) = setup_info[y].value;
4404 menu_callback_function();
4408 if (setup_info[y].type & TYPE_VALUE)
4409 changeSetupValue(y);
4415 void DrawSetupScreen_Input()
4424 setup_info = setup_info_input;
4427 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4430 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4432 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4433 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4434 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4435 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4436 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4437 initCursor(i, IMG_MENU_BUTTON);
4439 DrawCursorAndText_Setup(i, FALSE);
4442 initCursor(0, IMG_MENU_BUTTON);
4443 initCursor(1, IMG_MENU_BUTTON);
4444 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
4445 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4447 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4448 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4449 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4453 DeactivateJoystickForCalibration();
4456 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4457 "Joysticks deactivated on this screen");
4460 /* create gadgets for setup input menu screen */
4461 FreeScreenGadgets();
4462 CreateScreenGadgets();
4464 /* map gadgets for setup input menu screen */
4465 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4467 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4472 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4474 if (device_name == NULL)
4477 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4480 if (strlen(device_name) > 1)
4482 char c1 = device_name[strlen(device_name) - 1];
4483 char c2 = device_name[strlen(device_name) - 2];
4485 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4486 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4489 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4490 strlen(device_name));
4493 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4496 static struct SetupKeyboardInfo custom_key;
4503 { &custom_key.left, "Joystick Left" },
4504 { &custom_key.right, "Joystick Right" },
4505 { &custom_key.up, "Joystick Up" },
4506 { &custom_key.down, "Joystick Down" },
4507 { &custom_key.snap, "Button 1" },
4508 { &custom_key.drop, "Button 2" }
4510 static char *joystick_name[MAX_PLAYERS] =
4517 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4521 custom_key = setup.input[player_nr].key;
4523 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4524 FONT_INPUT_1_ACTIVE);
4526 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4528 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4529 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4531 if (setup.input[player_nr].use_joystick)
4533 char *device_name = setup.input[player_nr].joy.device_name;
4534 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4535 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4537 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4538 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4542 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4543 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4546 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4548 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4549 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4550 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4551 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4553 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4554 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4555 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4556 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4557 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4558 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4560 for (i = 0; i < 6; i++)
4562 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4564 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4566 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4567 (setup.input[player_nr].use_joystick ?
4569 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4573 static int input_player_nr = 0;
4575 void HandleSetupScreen_Input_Player(int step, int direction)
4577 int old_player_nr = input_player_nr;
4580 new_player_nr = old_player_nr + step * direction;
4581 if (new_player_nr < 0)
4583 if (new_player_nr > MAX_PLAYERS - 1)
4584 new_player_nr = MAX_PLAYERS - 1;
4586 if (new_player_nr != old_player_nr)
4588 input_player_nr = new_player_nr;
4590 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4594 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4596 static int choice = 0;
4599 int pos_start = SETUPINPUT_SCREEN_POS_START;
4600 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4601 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4602 int pos_end = SETUPINPUT_SCREEN_POS_END;
4604 if (button == MB_MENU_INITIALIZE)
4606 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4609 DrawCursorAndText_Setup(choice, TRUE);
4611 drawCursor(choice, TRUE);
4616 else if (button == MB_MENU_LEAVE)
4618 setup_mode = SETUP_MODE_MAIN;
4625 if (mx || my) /* mouse input */
4627 x = (mx - mSX) / 32;
4628 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4630 else if (dx || dy) /* keyboard input */
4632 if (dx && choice == 0)
4633 x = (dx < 0 ? 10 : 12);
4634 else if ((dx && choice == 1) ||
4635 (dx == +1 && choice == 2) ||
4636 (dx == -1 && choice == pos_end))
4637 button = MB_MENU_CHOICE;
4641 if (y >= pos_empty1 && y <= pos_empty2)
4642 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4645 if (y == 0 && dx != 0 && button)
4647 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4649 else if (IN_VIS_FIELD(x, y) &&
4650 y >= pos_start && y <= pos_end &&
4651 !(y >= pos_empty1 && y <= pos_empty2))
4658 DrawCursorAndText_Setup(choice, FALSE);
4659 DrawCursorAndText_Setup(y, TRUE);
4661 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4663 drawCursor(choice, FALSE);
4664 drawCursor(y, TRUE);
4674 char *device_name = setup.input[input_player_nr].joy.device_name;
4676 if (!setup.input[input_player_nr].use_joystick)
4678 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4680 setJoystickDeviceToNr(device_name, new_device_nr);
4681 setup.input[input_player_nr].use_joystick = TRUE;
4685 int device_nr = getJoystickNrFromDeviceName(device_name);
4686 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4688 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4689 setup.input[input_player_nr].use_joystick = FALSE;
4691 setJoystickDeviceToNr(device_name, new_device_nr);
4694 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4698 if (setup.input[input_player_nr].use_joystick)
4701 CalibrateJoystick(input_player_nr);
4704 CustomizeKeyboard(input_player_nr);
4706 else if (y == pos_end)
4710 setup_mode = SETUP_MODE_MAIN;
4717 void CustomizeKeyboard(int player_nr)
4721 boolean finished = FALSE;
4722 static struct SetupKeyboardInfo custom_key;
4727 } customize_step[] =
4729 { &custom_key.left, "Move Left" },
4730 { &custom_key.right, "Move Right" },
4731 { &custom_key.up, "Move Up" },
4732 { &custom_key.down, "Move Down" },
4733 { &custom_key.snap, "Snap Field" },
4734 { &custom_key.drop, "Drop Element" }
4737 /* read existing key bindings from player setup */
4738 custom_key = setup.input[player_nr].key;
4742 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4748 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4749 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4750 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4751 "Key:", FONT_INPUT_1_ACTIVE);
4752 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4753 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4757 if (PendingEvent()) /* got event */
4765 case EVENT_KEYPRESS:
4767 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4769 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4775 /* all keys configured -- wait for "Escape" or "Return" key */
4779 /* press 'Enter' to keep the existing key binding */
4780 if (key == KSYM_Return)
4781 key = *customize_step[step_nr].key;
4783 /* check if key already used */
4784 for (i = 0; i < step_nr; i++)
4785 if (*customize_step[i].key == key)
4790 /* got new key binding */
4791 *customize_step[step_nr].key = key;
4792 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4794 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4795 getKeyNameFromKey(key), FONT_VALUE_1);
4798 /* un-highlight last query */
4799 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4800 customize_step[step_nr - 1].text, FONT_MENU_1);
4801 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4802 "Key:", FONT_MENU_1);
4804 /* press 'Enter' to leave */
4807 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4808 "Press Enter", FONT_TITLE_1);
4812 /* query next key binding */
4813 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4814 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4815 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4816 "Key:", FONT_INPUT_1_ACTIVE);
4817 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4818 getKeyNameFromKey(*customize_step[step_nr].key),
4823 case EVENT_KEYRELEASE:
4824 key_joystick_mapping = 0;
4828 HandleOtherEvents(&event);
4836 /* don't eat all CPU time */
4840 /* write new key bindings back to player setup */
4841 setup.input[player_nr].key = custom_key;
4844 DrawSetupScreen_Input();
4847 static boolean CalibrateJoystickMain(int player_nr)
4849 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4850 int new_joystick_xright = JOYSTICK_XMIDDLE;
4851 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4852 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4853 int new_joystick_xmiddle, new_joystick_ymiddle;
4855 int joystick_fd = joystick.fd[player_nr];
4856 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4857 boolean check[3][3];
4858 int check_remaining = 3 * 3;
4863 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4866 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4871 for (y = 0; y < 3; y++)
4873 for (x = 0; x < 3; x++)
4875 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4876 check[x][y] = FALSE;
4880 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4881 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4882 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4883 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4884 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4885 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4886 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4888 joy_value = Joystick(player_nr);
4889 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4890 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4892 /* eventually uncalibrated center position (joystick could be uncentered) */
4893 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4896 new_joystick_xmiddle = joy_x;
4897 new_joystick_ymiddle = joy_y;
4899 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4902 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4907 if (PendingEvent()) /* got event */
4915 case EVENT_KEYPRESS:
4916 switch (GetEventKey((KeyEvent *)&event, TRUE))
4919 if (check_remaining == 0)
4932 case EVENT_KEYRELEASE:
4933 key_joystick_mapping = 0;
4937 HandleOtherEvents(&event);
4942 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4945 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4946 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4947 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4948 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4950 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4951 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4952 setup.input[player_nr].joy.xright = new_joystick_xright;
4953 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4954 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4955 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4957 CheckJoystickData();
4959 joy_value = Joystick(player_nr);
4961 if (joy_value & JOY_BUTTON && check_remaining == 0)
4964 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4965 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4967 if (x != last_x || y != last_y)
4969 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4970 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4975 if (check_remaining > 0 && !check[x+1][y+1])
4977 check[x+1][y+1] = TRUE;
4983 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4984 setup.input[player_nr].joy.xleft,
4985 setup.input[player_nr].joy.xmiddle,
4986 setup.input[player_nr].joy.xright);
4987 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4988 setup.input[player_nr].joy.yupper,
4989 setup.input[player_nr].joy.ymiddle,
4990 setup.input[player_nr].joy.ylower);
4999 /* don't eat all CPU time */
5003 /* calibrated center position (joystick should now be centered) */
5004 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5007 new_joystick_xmiddle = joy_x;
5008 new_joystick_ymiddle = joy_y;
5013 DrawSetupScreen_Input();
5016 /* wait until the last pressed button was released */
5017 while (Joystick(player_nr) & JOY_BUTTON)
5019 if (PendingEvent()) /* got event */
5024 HandleOtherEvents(&event);
5033 void CalibrateJoystick(int player_nr)
5035 if (!CalibrateJoystickMain(player_nr))
5037 char *device_name = setup.input[player_nr].joy.device_name;
5038 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5039 int xpos = mSX - SX;
5040 int ypos = mSY - SY;
5044 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5045 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5048 Delay(2000); /* show error message for a short time */
5054 DrawSetupScreen_Input();
5058 void DrawSetupScreen()
5060 DeactivateJoystick();
5062 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5064 if (setup_mode == SETUP_MODE_INPUT)
5065 DrawSetupScreen_Input();
5066 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5067 DrawChooseTree(&screen_mode_current);
5068 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5069 DrawChooseTree(&artwork.gfx_current);
5070 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5071 DrawChooseTree(&artwork.snd_current);
5072 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5073 DrawChooseTree(&artwork.mus_current);
5075 DrawSetupScreen_Generic();
5081 void RedrawSetupScreenAfterFullscreenToggle()
5083 if (setup_mode == SETUP_MODE_GRAPHICS)
5087 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5089 if (setup_mode == SETUP_MODE_INPUT)
5090 HandleSetupScreen_Input(mx, my, dx, dy, button);
5091 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5092 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5093 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5094 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5095 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5096 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5097 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5098 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5100 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5105 void HandleGameActions()
5107 if (game_status != GAME_MODE_PLAYING)
5110 GameActions(); /* main game loop */
5112 if (tape.auto_play && !tape.playing)
5113 AutoPlayTape(); /* continue automatically playing next tape */
5117 /* ---------- new screen button stuff -------------------------------------- */
5119 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5124 case SCREEN_CTRL_ID_PREV_LEVEL:
5125 *x = mSX + menu.main.button.prev_level.x;
5126 *y = mSY + menu.main.button.prev_level.y;
5129 case SCREEN_CTRL_ID_NEXT_LEVEL:
5130 *x = mSX + menu.main.button.next_level.x;
5131 *y = mSY + menu.main.button.next_level.y;
5134 case SCREEN_CTRL_ID_PREV_LEVEL:
5135 *x = mSX + TILEX * getPrevlevelButtonPos();
5136 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5139 case SCREEN_CTRL_ID_NEXT_LEVEL:
5140 *x = mSX + TILEX * getNextLevelButtonPos();
5141 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5145 case SCREEN_CTRL_ID_PREV_PLAYER:
5146 *x = mSX + TILEX * 10;
5147 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5150 case SCREEN_CTRL_ID_NEXT_PLAYER:
5151 *x = mSX + TILEX * 12;
5152 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5156 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5162 int gfx_unpressed, gfx_pressed;
5163 void (*get_gadget_position)(int *, int *, int);
5167 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5170 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5171 getScreenMenuButtonPos,
5172 SCREEN_CTRL_ID_PREV_LEVEL,
5177 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5178 getScreenMenuButtonPos,
5179 SCREEN_CTRL_ID_NEXT_LEVEL,
5184 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5185 getScreenMenuButtonPos,
5186 SCREEN_CTRL_ID_PREV_PLAYER,
5191 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5192 getScreenMenuButtonPos,
5193 SCREEN_CTRL_ID_NEXT_PLAYER,
5201 int gfx_unpressed, gfx_pressed;
5205 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5208 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5209 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5210 SCREEN_CTRL_ID_SCROLL_UP,
5214 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5215 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5216 SCREEN_CTRL_ID_SCROLL_DOWN,
5223 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5224 Bitmap **gfx_unpressed, **gfx_pressed;
5226 int gfx_unpressed, gfx_pressed;
5233 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5236 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5237 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5239 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5241 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5242 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5243 GD_TYPE_SCROLLBAR_VERTICAL,
5244 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5245 "scroll level series vertically"
5249 static void CreateScreenMenubuttons()
5251 struct GadgetInfo *gi;
5252 unsigned long event_mask;
5255 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5257 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5258 int gfx_unpressed, gfx_pressed;
5259 int x, y, width, height;
5260 int gd_x1, gd_x2, gd_y1, gd_y2;
5261 int id = menubutton_info[i].gadget_id;
5263 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5265 menubutton_info[i].get_gadget_position(&x, &y, id);
5267 width = SC_MENUBUTTON_XSIZE;
5268 height = SC_MENUBUTTON_YSIZE;
5270 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5271 gfx_pressed = menubutton_info[i].gfx_pressed;
5272 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5273 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5274 gd_x1 = graphic_info[gfx_unpressed].src_x;
5275 gd_y1 = graphic_info[gfx_unpressed].src_y;
5276 gd_x2 = graphic_info[gfx_pressed].src_x;
5277 gd_y2 = graphic_info[gfx_pressed].src_y;
5279 gi = CreateGadget(GDI_CUSTOM_ID, id,
5280 GDI_CUSTOM_TYPE_ID, i,
5281 GDI_INFO_TEXT, menubutton_info[i].infotext,
5286 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5287 GDI_STATE, GD_BUTTON_UNPRESSED,
5288 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5289 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5290 GDI_DIRECT_DRAW, FALSE,
5291 GDI_EVENT_MASK, event_mask,
5292 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5296 Error(ERR_EXIT, "cannot create gadget");
5298 screen_gadget[id] = gi;
5302 static void CreateScreenScrollbuttons()
5304 struct GadgetInfo *gi;
5305 unsigned long event_mask;
5308 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5310 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5311 int gfx_unpressed, gfx_pressed;
5312 int x, y, width, height;
5313 int gd_x1, gd_x2, gd_y1, gd_y2;
5314 int id = scrollbutton_info[i].gadget_id;
5316 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5318 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5319 y = mSY + scrollbutton_info[i].y;
5320 width = SC_SCROLLBUTTON_XSIZE;
5321 height = SC_SCROLLBUTTON_YSIZE;
5323 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5324 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5325 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5327 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5328 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5329 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5330 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5331 gd_x1 = graphic_info[gfx_unpressed].src_x;
5332 gd_y1 = graphic_info[gfx_unpressed].src_y;
5333 gd_x2 = graphic_info[gfx_pressed].src_x;
5334 gd_y2 = graphic_info[gfx_pressed].src_y;
5336 gi = CreateGadget(GDI_CUSTOM_ID, id,
5337 GDI_CUSTOM_TYPE_ID, i,
5338 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5343 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5344 GDI_STATE, GD_BUTTON_UNPRESSED,
5345 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5346 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5347 GDI_DIRECT_DRAW, FALSE,
5348 GDI_EVENT_MASK, event_mask,
5349 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5353 Error(ERR_EXIT, "cannot create gadget");
5355 screen_gadget[id] = gi;
5359 static void CreateScreenScrollbars()
5363 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5365 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5366 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5367 int gfx_unpressed, gfx_pressed;
5369 int x, y, width, height;
5370 int gd_x1, gd_x2, gd_y1, gd_y2;
5371 struct GadgetInfo *gi;
5372 int items_max, items_visible, item_position;
5373 unsigned long event_mask;
5374 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5375 int id = scrollbar_info[i].gadget_id;
5377 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5379 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5380 y = mSY + scrollbar_info[i].y;
5381 width = scrollbar_info[i].width;
5382 height = scrollbar_info[i].height;
5384 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5385 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5387 items_max = num_page_entries;
5388 items_visible = num_page_entries;
5391 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5392 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5393 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5399 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5400 gfx_pressed = scrollbar_info[i].gfx_pressed;
5401 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5402 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5403 gd_x1 = graphic_info[gfx_unpressed].src_x;
5404 gd_y1 = graphic_info[gfx_unpressed].src_y;
5405 gd_x2 = graphic_info[gfx_pressed].src_x;
5406 gd_y2 = graphic_info[gfx_pressed].src_y;
5409 gi = CreateGadget(GDI_CUSTOM_ID, id,
5410 GDI_CUSTOM_TYPE_ID, i,
5411 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5416 GDI_TYPE, scrollbar_info[i].type,
5417 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5418 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5419 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5421 GDI_WHEEL_AREA_X, SX,
5422 GDI_WHEEL_AREA_Y, SY,
5423 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5424 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5426 GDI_WHEEL_AREA_X, 0,
5427 GDI_WHEEL_AREA_Y, 0,
5428 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5429 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5431 GDI_STATE, GD_BUTTON_UNPRESSED,
5432 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5433 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5434 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5435 GDI_DIRECT_DRAW, FALSE,
5436 GDI_EVENT_MASK, event_mask,
5437 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5441 Error(ERR_EXIT, "cannot create gadget");
5443 screen_gadget[id] = gi;
5447 void CreateScreenGadgets()
5449 int last_game_status = game_status; /* save current game status */
5451 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5454 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5456 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5458 /* copy pointers to clip mask and GC */
5459 scrollbar_bitmap[i]->clip_mask =
5460 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5461 scrollbar_bitmap[i]->stored_clip_gc =
5462 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5464 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5465 scrollbar_bitmap[i],
5466 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5467 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5468 TILEX, TILEY, 0, 0);
5472 CreateScreenMenubuttons();
5474 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5475 game_status = GAME_MODE_LEVELS;
5477 CreateScreenScrollbuttons();
5478 CreateScreenScrollbars();
5480 game_status = last_game_status; /* restore current game status */
5483 void FreeScreenGadgets()
5487 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5488 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5490 /* prevent freeing clip mask and GC twice */
5491 scrollbar_bitmap[i]->clip_mask = None;
5492 scrollbar_bitmap[i]->stored_clip_gc = None;
5494 FreeBitmap(scrollbar_bitmap[i]);
5498 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5499 FreeGadget(screen_gadget[i]);
5502 void MapScreenMenuGadgets(int screen_mask)
5506 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5507 if (screen_mask & menubutton_info[i].screen_mask)
5508 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5511 void MapScreenTreeGadgets(TreeInfo *ti)
5513 int num_entries = numTreeInfoInGroup(ti);
5516 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5519 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5520 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5522 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5523 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5526 static void HandleScreenGadgets(struct GadgetInfo *gi)
5528 int id = gi->custom_id;
5529 int button = gi->event.button;
5530 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5534 case SCREEN_CTRL_ID_PREV_LEVEL:
5535 HandleMainMenu_SelectLevel(step, -1);
5538 case SCREEN_CTRL_ID_NEXT_LEVEL:
5539 HandleMainMenu_SelectLevel(step, +1);
5542 case SCREEN_CTRL_ID_PREV_PLAYER:
5543 HandleSetupScreen_Input_Player(step, -1);
5546 case SCREEN_CTRL_ID_NEXT_PLAYER:
5547 HandleSetupScreen_Input_Player(step, +1);
5550 case SCREEN_CTRL_ID_SCROLL_UP:
5551 if (game_status == GAME_MODE_LEVELS)
5552 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5553 else if (game_status == GAME_MODE_SETUP)
5554 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5557 case SCREEN_CTRL_ID_SCROLL_DOWN:
5558 if (game_status == GAME_MODE_LEVELS)
5559 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5560 else if (game_status == GAME_MODE_SETUP)
5561 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5564 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5565 if (game_status == GAME_MODE_LEVELS)
5566 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5567 else if (game_status == GAME_MODE_SETUP)
5568 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);