rnd-20070203-2-src
[rocksndiamonds.git] / src / screens.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN                 0
30 #define SETUP_MODE_GAME                 1
31 #define SETUP_MODE_EDITOR               2
32 #define SETUP_MODE_INPUT                3
33 #define SETUP_MODE_SHORTCUT_1           4
34 #define SETUP_MODE_SHORTCUT_2           5
35 #define SETUP_MODE_GRAPHICS             6
36 #define SETUP_MODE_CHOOSE_SCREEN_MODE   7
37 #define SETUP_MODE_SOUND                8
38 #define SETUP_MODE_ARTWORK              9
39 #define SETUP_MODE_CHOOSE_GRAPHICS      10
40 #define SETUP_MODE_CHOOSE_SOUNDS        11
41 #define SETUP_MODE_CHOOSE_MUSIC         12
42
43 #define MAX_SETUP_MODES                 13
44
45 /* for input setup functions */
46 #define SETUPINPUT_SCREEN_POS_START     0
47 #define SETUPINPUT_SCREEN_POS_END       (SCR_FIELDY - 4)
48 #define SETUPINPUT_SCREEN_POS_EMPTY1    (SETUPINPUT_SCREEN_POS_START + 3)
49 #define SETUPINPUT_SCREEN_POS_EMPTY2    (SETUPINPUT_SCREEN_POS_END - 1)
50
51 /* screens on the info screen */
52 #define INFO_MODE_MAIN                  0
53 #define INFO_MODE_TITLE                 1
54 #define INFO_MODE_ELEMENTS              2
55 #define INFO_MODE_MUSIC                 3
56 #define INFO_MODE_CREDITS               4
57 #define INFO_MODE_PROGRAM               5
58 #define INFO_MODE_VERSION               6
59 #define INFO_MODE_LEVELSET              7
60
61 #define MAX_INFO_MODES                  8
62
63 /* for various menu stuff  */
64 #define MENU_SCREEN_START_XPOS          1
65 #define MENU_SCREEN_START_YPOS          2
66 #define MENU_SCREEN_VALUE_XPOS          14
67 #define MENU_SCREEN_MAX_XPOS            (SCR_FIELDX - 1)
68 #define MENU_TITLE1_YPOS                8
69 #define MENU_TITLE2_YPOS                46
70 #define MAX_INFO_ELEMENTS_ON_SCREEN     10
71 #define MAX_MENU_ENTRIES_ON_SCREEN      (SCR_FIELDY - MENU_SCREEN_START_YPOS)
72 #define MAX_MENU_TEXT_LENGTH_BIG        (MENU_SCREEN_VALUE_XPOS -       \
73                                          MENU_SCREEN_START_XPOS)
74 #define MAX_MENU_TEXT_LENGTH_MEDIUM     (MAX_MENU_TEXT_LENGTH_BIG * 2)
75
76 /* buttons and scrollbars identifiers */
77 #define SCREEN_CTRL_ID_PREV_LEVEL       0
78 #define SCREEN_CTRL_ID_NEXT_LEVEL       1
79 #define SCREEN_CTRL_ID_PREV_PLAYER      2
80 #define SCREEN_CTRL_ID_NEXT_PLAYER      3
81 #define SCREEN_CTRL_ID_SCROLL_UP        4
82 #define SCREEN_CTRL_ID_SCROLL_DOWN      5
83 #define SCREEN_CTRL_ID_SCROLL_VERTICAL  6
84
85 #define NUM_SCREEN_GADGETS              7
86
87 #define NUM_SCREEN_MENUBUTTONS          4
88 #define NUM_SCREEN_SCROLLBUTTONS        2
89 #define NUM_SCREEN_SCROLLBARS           1
90
91 #define SCREEN_MASK_MAIN                (1 << 0)
92 #define SCREEN_MASK_INPUT               (1 << 1)
93
94 /* graphic position and size values for buttons and scrollbars */
95 #define SC_MENUBUTTON_XSIZE             TILEX
96 #define SC_MENUBUTTON_YSIZE             TILEY
97
98 #define SC_SCROLLBUTTON_XSIZE           TILEX
99 #define SC_SCROLLBUTTON_YSIZE           TILEY
100
101 #define SC_SCROLLBAR_XPOS               (SXSIZE - SC_SCROLLBUTTON_XSIZE)
102
103 #define SC_SCROLL_VERTICAL_XSIZE        SC_SCROLLBUTTON_XSIZE
104 #define SC_SCROLL_VERTICAL_YSIZE        ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
105                                          SC_SCROLLBUTTON_YSIZE)
106
107 #define SC_SCROLL_UP_XPOS               SC_SCROLLBAR_XPOS
108 #define SC_SCROLL_UP_YPOS               (2 * SC_SCROLLBUTTON_YSIZE)
109
110 #define SC_SCROLL_VERTICAL_XPOS         SC_SCROLLBAR_XPOS
111 #define SC_SCROLL_VERTICAL_YPOS         (SC_SCROLL_UP_YPOS + \
112                                          SC_SCROLLBUTTON_YSIZE)
113
114 #define SC_SCROLL_DOWN_XPOS             SC_SCROLLBAR_XPOS
115 #define SC_SCROLL_DOWN_YPOS             (SC_SCROLL_VERTICAL_YPOS + \
116                                          SC_SCROLL_VERTICAL_YSIZE)
117
118 #define SC_BORDER_SIZE                  14
119
120 /* other useful macro definitions */
121 #define BUTTON_GRAPHIC_ACTIVE(g)                                               \
122         (g == IMG_MENU_BUTTON_LEFT       ? IMG_MENU_BUTTON_LEFT_ACTIVE       : \
123          g == IMG_MENU_BUTTON_RIGHT      ? IMG_MENU_BUTTON_RIGHT_ACTIVE      : \
124          g == IMG_MENU_BUTTON_UP         ? IMG_MENU_BUTTON_UP_ACTIVE         : \
125          g == IMG_MENU_BUTTON_DOWN       ? IMG_MENU_BUTTON_DOWN_ACTIVE       : \
126          g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
127          g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
128          g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
129          g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
130          IMG_MENU_BUTTON_ACTIVE)
131
132
133 /* forward declarations of internal functions */
134 static void HandleScreenGadgets(struct GadgetInfo *);
135 static void HandleSetupScreen_Generic(int, int, int, int, int);
136 static void HandleSetupScreen_Input(int, int, int, int, int);
137 static void CustomizeKeyboard(int);
138 static void CalibrateJoystick(int);
139 static void execSetupGraphics(void);
140 static void execSetupArtwork(void);
141 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
142
143 static void DrawChooseLevel(void);
144 static void DrawInfoScreen(void);
145 static void DrawAndFadeInInfoScreen(int);
146 static void DrawSetupScreen(void);
147
148 static void DrawInfoScreenExt(int, int);
149 static void DrawInfoScreen_NotAvailable(char *, char *);
150 static void DrawInfoScreen_HelpAnim(int, int, boolean);
151 static void DrawInfoScreen_HelpText(int, int, int, int);
152 static void HandleInfoScreen_Main(int, int, int, int, int);
153 static void HandleInfoScreen_TitleScreen(int);
154 static void HandleInfoScreen_Elements(int);
155 static void HandleInfoScreen_Music(int);
156 static void HandleInfoScreen_Credits(int);
157 static void HandleInfoScreen_Program(int);
158 static void HandleInfoScreen_Version(int);
159
160 static void MapScreenMenuGadgets(int);
161 static void MapScreenTreeGadgets(TreeInfo *);
162
163 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
164
165 static int setup_mode = SETUP_MODE_MAIN;
166 static int info_mode = INFO_MODE_MAIN;
167
168 static TreeInfo *screen_modes = NULL;
169 static TreeInfo *screen_mode_current = NULL;
170
171 #define DRAW_MODE(s)            ((s) >= GAME_MODE_MAIN &&               \
172                                  (s) <= GAME_MODE_SETUP ? (s) :         \
173                                  (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
174                                  GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175
176 #define DRAW_MODE_INFO(i)       ((i) >= INFO_MODE_ELEMENTS &&           \
177                                  (i) <= INFO_MODE_LEVELSET ? (i) :      \
178                                  INFO_MODE_MAIN)
179
180 #define DRAW_XOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
181                                  menu.draw_xoffset[GAME_MODE_INFO] :    \
182                                  menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
183 #define DRAW_YOFFSET_INFO(i)    (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
184                                  menu.draw_yoffset[GAME_MODE_INFO] :    \
185                                  menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186
187 #define DRAW_XOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
188                                  DRAW_XOFFSET_INFO(info_mode) :         \
189                                  menu.draw_xoffset[DRAW_MODE(s)])
190 #define DRAW_YOFFSET(s)         ((s) == GAME_MODE_INFO ?                \
191                                  DRAW_YOFFSET_INFO(info_mode) :         \
192                                  menu.draw_yoffset[DRAW_MODE(s)])
193
194 #define mSX                     (SX + DRAW_XOFFSET(game_status))
195 #define mSY                     (SY + DRAW_YOFFSET(game_status))
196
197 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?   \
198                                     menu.list_size[game_status] :       \
199                                     MAX_MENU_ENTRIES_ON_SCREEN)
200
201 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
202 #define NUM_SCROLLBAR_BITMAPS           2
203 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
204 #endif
205
206
207 /* title display and control definitions */
208
209 #define MAX_NUM_TITLE_SCREENS   (2 * MAX_NUM_TITLE_IMAGES +             \
210                                  2 * MAX_NUM_TITLE_MESSAGES)
211
212 static boolean show_title_initial = TRUE;
213 static int num_title_screens = 0;
214
215 struct TitleControlInfo
216 {
217   boolean is_image;
218   boolean initial;
219   int local_nr;
220 };
221
222 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
223
224
225 /* main menu display and control definitions */
226
227 #define MAIN_CONTROL_NAME               0
228 #define MAIN_CONTROL_LEVELS             1
229 #define MAIN_CONTROL_SCORES             2
230 #define MAIN_CONTROL_EDITOR             3
231 #define MAIN_CONTROL_INFO               4
232 #define MAIN_CONTROL_GAME               5
233 #define MAIN_CONTROL_SETUP              6
234 #define MAIN_CONTROL_QUIT               7
235 #define MAIN_CONTROL_PREV_LEVEL         8
236 #define MAIN_CONTROL_NEXT_LEVEL         9
237 #define MAIN_CONTROL_CURRENT_LEVEL      10
238 #define MAIN_CONTROL_FIRST_LEVEL        11
239 #define MAIN_CONTROL_LAST_LEVEL         12
240 #define MAIN_CONTROL_LEVEL_INFO_1       13
241 #define MAIN_CONTROL_LEVEL_INFO_2       14
242 #define MAIN_CONTROL_TITLE_1            15
243 #define MAIN_CONTROL_TITLE_2            16
244 #define MAIN_CONTROL_TITLE_3            17
245
246 static char main_text_name[10];
247 static char main_text_current_level[10];
248 static char main_text_first_level[10];
249 static char main_text_last_level[10];
250 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
251
252 struct MainControlInfo
253 {
254   int nr;
255
256   struct MenuPosInfo *pos_button;
257   int button_graphic;
258
259   struct TextPosInfo *pos_text;
260   char *text;
261   int font_text;
262
263   struct MenuPosInfo *pos_input;
264   char *input;
265   int font_input;
266 };
267
268 static struct MainControlInfo main_controls[] =
269 {
270   {
271     MAIN_CONTROL_NAME,
272     &menu.main.button.name,             IMG_MENU_BUTTON,
273     &menu.main.text.name,               main_text_name,         FONT_MENU_1,
274     &menu.main.input.name,              main_input_name,        FONT_INPUT_1,
275   },
276   {
277     MAIN_CONTROL_LEVELS,
278     &menu.main.button.levels,           IMG_MENU_BUTTON_ENTER_MENU,
279     &menu.main.text.levels,             "Levelset",             FONT_MENU_1,
280     NULL,                               NULL,                   -1,
281   },
282   {
283     MAIN_CONTROL_SCORES,
284     &menu.main.button.scores,           IMG_MENU_BUTTON,
285     &menu.main.text.scores,             "Hall Of Fame",         FONT_MENU_1,
286     NULL,                               NULL,                   -1,
287   },
288   {
289     MAIN_CONTROL_EDITOR,
290     &menu.main.button.editor,           IMG_MENU_BUTTON,
291     &menu.main.text.editor,             "Level Creator",        FONT_MENU_1,    
292     NULL,                               NULL,                   -1,
293   },
294   {
295     MAIN_CONTROL_INFO,
296     &menu.main.button.info,             IMG_MENU_BUTTON_ENTER_MENU,
297     &menu.main.text.info,               "Info Screen",          FONT_MENU_1,
298     NULL,                               NULL,                   -1,
299   },
300   {
301     MAIN_CONTROL_GAME,
302     &menu.main.button.game,             IMG_MENU_BUTTON,
303     &menu.main.text.game,               "Start Game",           FONT_MENU_1,
304     NULL,                               NULL,                   -1,
305   },
306   {
307     MAIN_CONTROL_SETUP,
308     &menu.main.button.setup,            IMG_MENU_BUTTON_ENTER_MENU,
309     &menu.main.text.setup,              "Setup",                FONT_MENU_1,
310     NULL,                               NULL,                   -1,
311   },
312   {
313     MAIN_CONTROL_QUIT,
314     &menu.main.button.quit,             IMG_MENU_BUTTON,
315     &menu.main.text.quit,               "Quit",                 FONT_MENU_1,
316     NULL,                               NULL,                   -1,
317   },
318 #if 0
319   /* (these two buttons are real gadgets) */
320   {
321     MAIN_CONTROL_PREV_LEVEL,
322     &menu.main.button.prev_level,       IMG_MENU_BUTTON_PREV_LEVEL,
323     NULL,                               NULL,                   -1,
324     NULL,                               NULL,                   -1,
325   },
326   {
327     MAIN_CONTROL_NEXT_LEVEL,
328     &menu.main.button.next_level,       IMG_MENU_BUTTON_NEXT_LEVEL,
329     NULL,                               NULL,                   -1,
330     NULL,                               NULL,                   -1,
331   },
332 #endif
333   {
334     MAIN_CONTROL_CURRENT_LEVEL,
335     NULL,                               -1,
336     &menu.main.text.current_level,      main_text_current_level,FONT_VALUE_1,
337     NULL,                               NULL,                   -1,
338   },
339   {
340     MAIN_CONTROL_FIRST_LEVEL,
341     NULL,                               -1,
342     &menu.main.text.first_level,        main_text_first_level,  FONT_TEXT_3,
343     NULL,                               NULL,                   -1,
344   },
345   {
346     MAIN_CONTROL_LAST_LEVEL,
347     NULL,                               -1,
348     &menu.main.text.last_level,         main_text_last_level,   FONT_TEXT_3,
349     NULL,                               NULL,                   -1,
350   },
351   {
352     MAIN_CONTROL_LEVEL_INFO_1,
353     NULL,                               -1,
354     &menu.main.text.level_info_1,       NULL,                   -1,
355     NULL,                               NULL,                   -1,
356   },
357   {
358     MAIN_CONTROL_LEVEL_INFO_2,
359     NULL,                               -1,
360     &menu.main.text.level_info_2,       NULL,                   -1,
361     NULL,                               NULL,                   -1,
362   },
363   {
364     MAIN_CONTROL_TITLE_1,
365     NULL,                               -1,
366     &menu.main.text.title_1,            PROGRAM_TITLE_STRING,   FONT_TITLE_1,
367     NULL,                               NULL,                   -1,
368   },
369   {
370     MAIN_CONTROL_TITLE_2,
371     NULL,                               -1,
372     &menu.main.text.title_2,            PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
373     NULL,                               NULL,                   -1,
374   },
375   {
376     MAIN_CONTROL_TITLE_3,
377     NULL,                               -1,
378     &menu.main.text.title_3,            PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
379     NULL,                               NULL,                   -1,
380   },
381
382   {
383     -1,
384     NULL,                               -1,
385     NULL,                               NULL,                   -1,
386     NULL,                               NULL,                   -1,
387   }
388 };
389
390
391 static int getTitleScreenGraphic(int nr, boolean initial)
392 {
393   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
394 }
395
396 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
397                                                     boolean initial, int nr)
398 {
399   title_controls[num_title_screens].is_image = is_image;
400   title_controls[num_title_screens].initial = initial;
401   title_controls[num_title_screens].local_nr = nr;
402
403   num_title_screens++;
404 }
405
406 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
407 {
408   int i;
409
410   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
411     if (graphic_info[getTitleScreenGraphic(i, initial)].bitmap != NULL)
412       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i);
413
414   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
415     if (getLevelSetTitleMessageFilename(i, initial) != NULL)
416       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i);
417 }
418
419 static void InitializeTitleControls()
420 {
421   num_title_screens = 0;
422
423   if (show_title_initial)
424     InitializeTitleControls_CheckTitleInfo(TRUE);
425
426   InitializeTitleControls_CheckTitleInfo(FALSE);
427 }
428
429 static void InitializeMainControls()
430 {
431   boolean local_team_mode = (!options.network && setup.team_mode);
432   int i;
433
434   /* set main control text values to dynamically determined values */
435   sprintf(main_text_name,          "%s",   local_team_mode ? "Team:" : "Name:");
436   sprintf(main_text_current_level, "%s",   int2str(level_nr, 3));
437   sprintf(main_text_first_level,   "%03d", leveldir_current->first_level);
438   sprintf(main_text_last_level,    "%03d", leveldir_current->last_level);
439   sprintf(main_input_name,         "%s",   setup.player_name);
440
441   /* set main control screen positions to dynamically determined values */
442   for (i = 0; main_controls[i].nr != -1; i++)
443   {
444     struct MainControlInfo *mci = &main_controls[i];
445     int nr                         = mci->nr;
446     struct MenuPosInfo *pos_button = mci->pos_button;
447     struct TextPosInfo *pos_text   = mci->pos_text;
448     struct MenuPosInfo *pos_input  = mci->pos_input;
449     char *text                     = mci->text;
450     char *input                    = mci->input;
451     int button_graphic             = mci->button_graphic;
452     int font_text                  = mci->font_text;
453     int font_input                 = mci->font_input;
454
455     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
456     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
457     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
458     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
459     int text_chars  = (text  != NULL ? strlen(text)  : 0);
460     int input_chars = (input != NULL ? strlen(input) : 0);
461
462     int button_width =
463       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
464     int button_height =
465       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
466     int text_width   = font_text_width * text_chars;
467     int text_height  = font_text_height;
468     int input_width  = font_input_width * input_chars;
469     int input_height = font_input_height;
470
471     if (nr == MAIN_CONTROL_NAME)
472     {
473 #if 0
474       if (menu.main.input.name.x == -1)
475         menu.main.input.name.x = menu.main.text.name.x + text_width;
476       if (menu.main.input.name.y == -1)
477         menu.main.input.name.y = menu.main.text.name.y;
478 #endif
479
480 #if 1
481       menu.main.input.name.width  = input_width;
482       menu.main.input.name.height = input_height;
483 #else
484       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
485       menu.main.input.name.height = font_input_height;
486 #endif
487     }
488
489     if (pos_button != NULL)
490     {
491       if (pos_button->width == 0)
492         pos_button->width = button_width;
493       if (pos_button->height == 0)
494         pos_button->height = button_height;
495     }
496
497     if (pos_text != NULL)
498     {
499       /* calculate width for non-clickable text -- needed for text alignment */
500       boolean calculate_text_width = (pos_button == NULL && text != NULL);
501
502       if (pos_text->x == -1 && pos_button != NULL)
503         pos_text->x = pos_button->x + pos_button->width;
504       if (pos_text->y == -1 && pos_button != NULL)
505         pos_text->y = pos_button->y;
506
507       if (pos_text->width == -1 || calculate_text_width)
508         pos_text->width = text_width;
509       if (pos_text->height == -1)
510         pos_text->height = text_height;
511     }
512
513     if (pos_input != NULL)
514     {
515       if (pos_input->x == -1 && pos_text != NULL)
516         pos_input->x = pos_text->x + pos_text->width;
517       if (pos_input->y == -1 && pos_text != NULL)
518         pos_input->y = pos_text->y;
519
520       if (pos_input->width == -1)
521         pos_input->width = input_width;
522       if (pos_input->height == -1)
523         pos_input->height = input_height;
524     }
525   }
526 }
527
528 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
529                                        boolean active_input)
530 {
531   int i;
532
533   for (i = 0; main_controls[i].nr != -1; i++)
534   {
535     struct MainControlInfo *mci = &main_controls[i];
536
537     if (mci->nr == nr || nr == -1)
538     {
539       struct MenuPosInfo *pos_button = mci->pos_button;
540       struct TextPosInfo *pos_text   = mci->pos_text;
541       struct MenuPosInfo *pos_input  = mci->pos_input;
542       char *text                     = mci->text;
543       char *input                    = mci->input;
544       int button_graphic             = mci->button_graphic;
545       int font_text                  = mci->font_text;
546       int font_input                 = mci->font_input;
547
548       if (active_text)
549       {
550         button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
551         font_text = FONT_ACTIVE(font_text);
552       }
553
554       if (active_input)
555       {
556         font_input = FONT_ACTIVE(font_input);
557       }
558
559       if (pos_button != NULL)
560       {
561         struct MenuPosInfo *pos = pos_button;
562         int x = mSX + pos->x;
563         int y = mSY + pos->y;
564
565         DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
566         DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
567       }
568
569       if (pos_text != NULL && text != NULL)
570       {
571         struct TextPosInfo *pos = pos_text;
572         int x = mSX + ALIGNED_MENU_XPOS(pos);
573         int y = mSY + ALIGNED_MENU_YPOS(pos);
574
575         DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
576         DrawText(x, y, text, font_text);
577       }
578
579       if (pos_input != NULL && input != NULL)
580       {
581         struct MenuPosInfo *pos = pos_input;
582         int x = mSX + ALIGNED_MENU_XPOS(pos);
583         int y = mSY + ALIGNED_MENU_YPOS(pos);
584
585         DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
586         DrawText(x, y, input, font_input);
587       }
588     }
589   }
590 }
591
592 static void DrawCursorAndText_Main(int nr, boolean active_text)
593 {
594   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
595 }
596
597 #if 0
598 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
599 {
600   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
601 }
602 #endif
603
604 static struct MainControlInfo *getMainControlInfo(int nr)
605 {
606   int i;
607
608   for (i = 0; main_controls[i].nr != -1; i++)
609     if (main_controls[i].nr == nr)
610       return &main_controls[i];
611
612   return NULL;
613 }
614
615 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
616 {
617   if (rect == NULL)
618     return FALSE;
619
620   int rect_x = ALIGNED_MENU_XPOS(rect);
621   int rect_y = ALIGNED_MENU_YPOS(rect);
622
623   return (x >= rect_x && x < rect_x + rect->width &&
624           y >= rect_y && y < rect_y + rect->height);
625 }
626
627 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
628 {
629   if (rect == NULL)
630     return FALSE;
631
632   int rect_x = ALIGNED_MENU_XPOS(rect);
633   int rect_y = ALIGNED_MENU_YPOS(rect);
634
635   return (x >= rect_x && x < rect_x + rect->width &&
636           y >= rect_y && y < rect_y + rect->height);
637 }
638
639 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
640 {
641   static int cursor_array[SCR_FIELDY];
642   int x = mSX + TILEX * xpos;
643   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
644
645   if (xpos == 0)
646   {
647     if (graphic != -1)
648       cursor_array[ypos] = graphic;
649     else
650       graphic = cursor_array[ypos];
651   }
652
653   if (active)
654     graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
655
656   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
657   DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
658 }
659
660 static void initCursor(int ypos, int graphic)
661 {
662   drawCursorExt(0, ypos, FALSE, graphic);
663 }
664
665 static void drawCursor(int ypos, boolean active)
666 {
667   drawCursorExt(0, ypos, active, -1);
668 }
669
670 static void drawCursorXY(int xpos, int ypos, int graphic)
671 {
672   drawCursorExt(xpos, ypos, FALSE, graphic);
673 }
674
675 static void drawChooseTreeCursor(int ypos, boolean active)
676 {
677   int last_game_status = game_status;   /* save current game status */
678
679   /* force LEVELS draw offset on artwork setup screen */
680   game_status = GAME_MODE_LEVELS;
681
682   drawCursorExt(0, ypos, active, -1);
683
684   game_status = last_game_status;       /* restore current game status */
685 }
686
687 void DrawHeadline()
688 {
689   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
690   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
691 }
692
693 #if 0
694 static int getPrevlevelButtonPos()
695 {
696   return 10;
697 }
698
699 static int getCurrentLevelTextPos()
700 {
701   return (getPrevlevelButtonPos() + 1);
702 }
703
704 static int getNextLevelButtonPos()
705 {
706   return getPrevlevelButtonPos() + 3 + 1;
707 }
708
709 static int getLevelRangeTextPos()
710 {
711   return getNextLevelButtonPos() + 1;
712 }
713 #endif
714
715 int effectiveGameStatus()
716 {
717   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
718     return GAME_MODE_TITLE;
719
720   return game_status;
721 }
722
723 void DrawTitleScreenImage(int nr, boolean initial)
724 {
725   int graphic = getTitleScreenGraphic(nr, initial);
726   Bitmap *bitmap = graphic_info[graphic].bitmap;
727 #if 1
728   int width  = graphic_info[graphic].width;
729   int height = graphic_info[graphic].height;
730   int src_x = graphic_info[graphic].src_x;
731   int src_y = graphic_info[graphic].src_y;
732 #else
733   int width  = graphic_info[graphic].src_image_width;
734   int height = graphic_info[graphic].src_image_height;
735   int src_x = 0, src_y = 0;
736 #endif
737   int dst_x, dst_y;
738
739   if (bitmap == NULL)
740     return;
741
742   if (width > WIN_XSIZE)
743   {
744     /* image width too large for window => center image horizontally */
745     src_x = (width - WIN_XSIZE) / 2;
746     width = WIN_XSIZE;
747   }
748
749   if (height > WIN_YSIZE)
750   {
751     /* image height too large for window => center image vertically */
752     src_y = (height - WIN_YSIZE) / 2;
753     height = WIN_YSIZE;
754   }
755
756   dst_x = (WIN_XSIZE - width) / 2;
757   dst_y = (WIN_YSIZE - height) / 2;
758
759   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
760
761   if (DrawingOnBackground(dst_x, dst_y))
762     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
763   else
764     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
765
766   redraw_mask = REDRAW_ALL;
767
768   /* reset fading control values to default config settings */
769   title.fade_delay_final = title.fade_delay;
770   title.post_delay_final = title.post_delay;
771   title.auto_delay_final = title.auto_delay;
772
773   /* override default settings with image config settings, if defined */
774   if (graphic_info[graphic].fade_delay > -1)
775     title.fade_delay_final = graphic_info[graphic].fade_delay;
776   if (graphic_info[graphic].post_delay > -1)
777     title.post_delay_final = graphic_info[graphic].post_delay;
778   if (graphic_info[graphic].auto_delay > -1)
779     title.auto_delay_final = graphic_info[graphic].auto_delay;
780 }
781
782 void DrawTitleScreenMessage(int nr, boolean initial)
783 {
784   char *filename = getLevelSetTitleMessageFilename(nr, initial);
785   int font_nr = FONT_TEXT_1;
786   int font_width;
787   int font_height;
788   int pad_x = 16;
789   int pad_y = 32;
790   int sx = pad_x;
791   int sy = pad_y;
792   int max_chars_per_line;
793   int max_lines_per_screen;
794   int last_game_status = game_status;   /* save current game status */
795
796   if (filename == NULL)
797     return;
798
799   SetDrawBackgroundMask(REDRAW_ALL);
800   SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
801
802   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
803
804   /* force MESSAGE font on title message screen */
805   game_status = GAME_MODE_MESSAGE;
806
807   font_width = getFontWidth(font_nr);
808   font_height = getFontHeight(font_nr);
809   max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
810   max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
811
812   DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
813                    max_lines_per_screen, FALSE);
814
815   game_status = last_game_status;       /* restore current game status */
816 }
817
818 void DrawTitleScreen()
819 {
820   KeyboardAutoRepeatOff();
821
822   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
823
824   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
825
826   StopAnimation();
827 }
828
829 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
830 {
831   static LevelDirTree *leveldir_last_valid = NULL;
832   boolean levelset_has_changed = FALSE;
833 #if 0
834   boolean local_team_mode = (!options.network && setup.team_mode);
835   char *name_text = (local_team_mode ? "Team:" : "Name:");
836   int name_width, level_width;
837 #endif
838 #if 0
839   int i;
840 #endif
841
842   UnmapAllGadgets();
843   FadeSoundsAndMusic();
844
845   KeyboardAutoRepeatOn();
846   ActivateJoystick();
847
848   SetDrawDeactivationMask(REDRAW_NONE);
849   SetDrawBackgroundMask(REDRAW_FIELD);
850
851   audio.sound_deactivated = FALSE;
852
853   GetPlayerConfig();
854
855   /* needed if last screen was the playing screen, invoked from level editor */
856   if (level_editor_test_game)
857   {
858     game_status = GAME_MODE_EDITOR;
859     DrawLevelEd();
860
861     return;
862   }
863
864   /* needed if last screen was the editor screen */
865   UndrawSpecialEditorDoor();
866
867   /* needed if last screen was the setup screen and fullscreen state changed */
868   ToggleFullscreenIfNeeded();
869
870   /* leveldir_current may be invalid (level group, parent link) */
871   if (!validLevelSeries(leveldir_current))
872     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
873
874   if (leveldir_current != leveldir_last_valid)
875     levelset_has_changed = TRUE;
876
877   /* store valid level series information */
878   leveldir_last_valid = leveldir_current;
879
880   /* needed if last screen (level choice) changed graphics, sounds or music */
881   ReloadCustomArtwork(0);
882
883 #if defined(TARGET_SDL)
884   SetDrawtoField(DRAW_BACKBUFFER);
885 #endif
886
887 #if 1
888   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
889   {
890     /* needed to be able to skip title screen, if no image or message defined */
891     InitializeTitleControls();
892
893     if (num_title_screens > 0)
894     {
895       game_status = GAME_MODE_TITLE;
896
897       DrawTitleScreen();
898
899       return;
900     }
901   }
902 #else
903   if (setup.show_titlescreen &&
904       ((levelset_has_changed &&
905         (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
906          getLevelSetMessageFilename(1, FALSE) != NULL)) ||
907        (show_title_initial &&
908         (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
909          getLevelSetMessageFilename(1, TRUE) != NULL))))
910   {
911     game_status = GAME_MODE_TITLE;
912
913     DrawTitleScreen();
914
915     return;
916   }
917 #endif
918
919   /* level_nr may have been set to value over handicap with level editor */
920   if (setup.handicap && level_nr > leveldir_current->handicap_level)
921     level_nr = leveldir_current->handicap_level;
922
923   LoadLevel(level_nr);
924
925   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
926   ClearWindow();
927
928 #if 1
929   InitializeMainControls();
930
931 #if 1
932   DrawCursorAndText_Main(-1, FALSE);
933 #else
934   for (i = 0; main_controls[i].nr != -1; i++)
935   {
936     struct MenuPosInfo *pos_button = main_controls[i].pos_button;
937     struct MenuPosInfo *pos_text   = main_controls[i].pos_text;
938     struct MenuPosInfo *pos_input  = main_controls[i].pos_input;
939     char *text                     = main_controls[i].text;
940     char *input                    = main_controls[i].input;
941     int button_graphic             = main_controls[i].button_graphic;
942     int font_text                  = main_controls[i].font_text;
943     int font_input                 = main_controls[i].font_input;
944
945     if (pos_button != NULL)
946       DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
947                              button_graphic, 0);
948
949     if (pos_text != NULL && text != NULL)
950       DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
951
952     if (pos_input != NULL && input != NULL)
953       DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
954   }
955 #endif
956
957 #else
958
959   DrawHeadline();
960
961   DrawText(mSX + 32, mSY + 2 * 32, name_text,       FONT_MENU_1);
962   DrawText(mSX + 32, mSY + 3 * 32, "Levelset",      FONT_MENU_1);
963   DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame",  FONT_MENU_1);
964   DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
965   DrawText(mSX + 32, mSY + 6 * 32, "Info Screen",   FONT_MENU_1);
966   DrawText(mSX + 32, mSY + 7 * 32, "Start Game",    FONT_MENU_1);
967   DrawText(mSX + 32, mSY + 8 * 32, "Setup",         FONT_MENU_1);
968   DrawText(mSX + 32, mSY + 9 * 32, "Quit",          FONT_MENU_1);
969
970   /* calculated after (possible) reload of custom artwork */
971   name_width  = getTextWidth(name_text,  FONT_MENU_1);
972   level_width = 9 * 32;
973
974   DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
975            FONT_INPUT_1);
976
977   DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
978            int2str(level_nr, 3), FONT_VALUE_1);
979
980   {
981     int text_height = getFontHeight(FONT_TEXT_3);
982     int xpos = getLevelRangeTextPos() * 32 + 8;
983     int ypos2 = 3 * 32 + 16;
984     int ypos1 = ypos2 - text_height;
985
986     DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
987               "%03d", leveldir_current->first_level);
988     DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
989               "%03d", leveldir_current->last_level);
990   }
991
992   for (i = 0; i < 8; i++)
993     initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
994                    IMG_MENU_BUTTON));
995
996   DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
997 #endif
998
999   DrawPreviewLevel(TRUE);
1000
1001   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1002
1003   TapeStop();
1004   if (TAPE_IS_EMPTY(tape))
1005     LoadTape(level_nr);
1006   DrawCompleteVideoDisplay();
1007
1008   PlayMenuSound();
1009   PlayMenuMusic();
1010
1011   /* create gadgets for main menu screen */
1012   FreeScreenGadgets();
1013   CreateScreenGadgets();
1014
1015   /* map gadgets for main menu screen */
1016   MapTapeButtons();
1017   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1018
1019   DrawMaskedBorder(REDRAW_ALL);
1020
1021   if (do_fading)
1022     FadeIn(redraw_mask);
1023   else
1024     BackToFront();
1025
1026   InitAnimation();
1027
1028   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1029 }
1030
1031 void DrawAndFadeInMainMenu(int redraw_mask)
1032 {
1033   DrawMainMenuExt(redraw_mask, TRUE);
1034 }
1035
1036 void DrawMainMenu()
1037 {
1038   DrawMainMenuExt(REDRAW_ALL, FALSE);
1039 }
1040
1041 #if 0
1042 static void gotoTopLevelDir()
1043 {
1044   /* move upwards to top level directory */
1045   while (leveldir_current->node_parent)
1046   {
1047     /* write a "path" into level tree for easy navigation to last level */
1048     if (leveldir_current->node_parent->node_group->cl_first == -1)
1049     {
1050       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1051       int leveldir_pos = posTreeInfo(leveldir_current);
1052       int num_page_entries;
1053       int cl_first, cl_cursor;
1054
1055       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1056         num_page_entries = num_leveldirs;
1057       else
1058         num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1059
1060       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1061       cl_cursor = leveldir_pos - cl_first;
1062
1063       leveldir_current->node_parent->node_group->cl_first = cl_first;
1064       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1065     }
1066
1067     leveldir_current = leveldir_current->node_parent;
1068   }
1069 }
1070 #endif
1071
1072 #if 1
1073 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1074 {
1075   static unsigned long title_delay = 0;
1076   static int title_screen_nr = 0;
1077   boolean return_to_main_menu = FALSE;
1078   boolean use_fading_main_menu = TRUE;
1079   boolean use_cross_fading = !show_title_initial;               /* default */
1080   struct TitleControlInfo *tci;
1081
1082   if (button == MB_MENU_INITIALIZE)
1083   {
1084     int last_game_status = game_status; /* save current game status */
1085
1086     title_delay = 0;
1087     title_screen_nr = 0;
1088     tci = &title_controls[title_screen_nr];
1089
1090     /* determine number of title screens to display (images and messages) */
1091     InitializeTitleControls();
1092
1093     if (game_status == GAME_MODE_INFO)
1094     {
1095       if (num_title_screens == 0)
1096       {
1097         DrawInfoScreen_NotAvailable("Title screen information:",
1098                                     "No title screen for this level set.");
1099
1100         title.auto_delay_final = -1;
1101
1102         return;
1103       }
1104
1105       FadeSoundsAndMusic();
1106
1107       FadeOut(REDRAW_ALL);
1108     }
1109
1110     /* force TITLE music on title info screen */
1111     game_status = GAME_MODE_TITLE;
1112
1113     PlayMenuSound();
1114     PlayMenuMusic();
1115
1116     game_status = last_game_status;     /* restore current game status */
1117
1118     if (tci->is_image)
1119     {
1120       DrawTitleScreenImage(tci->local_nr, tci->initial);
1121     }
1122     else
1123     {
1124       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1125
1126       title.fade_delay_final = title.fade_delay;
1127       title.post_delay_final = title.post_delay;
1128       title.auto_delay_final = -1;
1129     }
1130
1131     FadeIn(REDRAW_ALL);
1132
1133     DelayReached(&title_delay, 0);      /* reset delay counter */
1134
1135     return;
1136   }
1137
1138   if (title.auto_delay_final > -1 &&
1139       DelayReached(&title_delay, title.auto_delay_final))
1140     button = MB_MENU_CHOICE;
1141
1142   if (button == MB_MENU_LEAVE)
1143   {
1144     return_to_main_menu = TRUE;
1145     use_fading_main_menu = FALSE;
1146   }
1147   else if (button == MB_MENU_CHOICE)
1148   {
1149     int anim_mode;
1150
1151     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1152     {
1153       FadeOut(REDRAW_FIELD);
1154
1155       info_mode = INFO_MODE_MAIN;
1156       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1157
1158       return;
1159     }
1160
1161     title_screen_nr++;
1162     tci = &title_controls[title_screen_nr];
1163
1164     if (tci->is_image)
1165       anim_mode =
1166         graphic_info[getTitleScreenGraphic(tci->local_nr,
1167                                            tci->initial)].anim_mode;
1168     else
1169       anim_mode = ANIM_FADE;    /* ??? */
1170
1171     use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1172                         anim_mode == ANIM_CROSSFADE ? TRUE :
1173                         use_cross_fading);
1174
1175     if (title_screen_nr < num_title_screens)
1176     {
1177       if (!use_cross_fading)
1178         FadeOut(REDRAW_ALL);
1179
1180       if (use_cross_fading)
1181         FadeCrossSaveBackbuffer();
1182
1183       if (tci->is_image)
1184         DrawTitleScreenImage(tci->local_nr, tci->initial);
1185       else
1186         DrawTitleScreenMessage(tci->local_nr, tci->initial);
1187
1188       if (use_cross_fading)
1189         FadeCross(REDRAW_ALL);
1190       else
1191         FadeIn(REDRAW_ALL);
1192
1193       DelayReached(&title_delay, 0);    /* reset delay counter */
1194     }
1195     else
1196     {
1197       FadeSoundsAndMusic();
1198
1199       FadeOut(REDRAW_ALL);
1200
1201       return_to_main_menu = TRUE;
1202     }
1203   }
1204
1205   if (return_to_main_menu)
1206   {
1207     /* show initial title images and messages only once at program start */
1208     show_title_initial = FALSE;
1209
1210     RedrawBackground();
1211
1212     if (game_status == GAME_MODE_INFO)
1213     {
1214       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1215
1216       info_mode = INFO_MODE_MAIN;
1217       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1218     }
1219     else        /* default: return to main menu */
1220     {
1221       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1222
1223       game_status = GAME_MODE_MAIN;
1224       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1225     }
1226   }
1227 }
1228
1229 #else
1230
1231 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1232 {
1233   static unsigned long title_delay = 0;
1234   static int title_nr = 0;
1235   static boolean showing_message = FALSE;
1236   char *filename = getLevelSetMessageFilename();
1237   boolean return_to_main_menu = FALSE;
1238   boolean use_fading_main_menu = TRUE;
1239   boolean use_cross_fading = !show_title_initial;               /* default */
1240   boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1241                            getLevelSetMessageFilename(1, FALSE) == NULL);
1242
1243   if (button == MB_MENU_INITIALIZE)
1244   {
1245     int last_game_status = game_status; /* save current game status */
1246
1247     title_delay = 0;
1248     title_nr = 0;
1249     showing_message = FALSE;
1250
1251     if (show_title_initial &&
1252         graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1253         getLevelSetMessageFilename(1, TRUE) == NULL)
1254       show_title_initial = FALSE;
1255
1256     if (game_status == GAME_MODE_INFO)
1257     {
1258       if (no_title_info)
1259       {
1260         DrawInfoScreen_NotAvailable("Title screen information:",
1261                                     "No title screen for this level set.");
1262
1263         title.auto_delay_final = -1;
1264
1265         return;
1266       }
1267
1268       FadeSoundsAndMusic();
1269
1270       FadeOut(REDRAW_ALL);
1271     }
1272
1273     /* force TITLE music on title info screen */
1274     game_status = GAME_MODE_TITLE;
1275
1276     PlayMenuSound();
1277     PlayMenuMusic();
1278
1279     game_status = last_game_status;     /* restore current game status */
1280
1281     if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1282     {
1283       DrawTitleScreenImage(title_nr, show_title_initial);
1284     }
1285     else
1286     {
1287       DrawTitleScreenMessage(filename);
1288
1289       showing_message = TRUE;
1290
1291       title.fade_delay_final = title.fade_delay;
1292       title.post_delay_final = title.post_delay;
1293       title.auto_delay_final = -1;
1294     }
1295
1296     FadeIn(REDRAW_ALL);
1297
1298     DelayReached(&title_delay, 0);      /* reset delay counter */
1299
1300     return;
1301   }
1302
1303   if (title.auto_delay_final > -1 &&
1304       DelayReached(&title_delay, title.auto_delay_final))
1305     button = MB_MENU_CHOICE;
1306
1307   if (button == MB_MENU_LEAVE)
1308   {
1309     return_to_main_menu = TRUE;
1310     use_fading_main_menu = FALSE;
1311   }
1312   else if (button == MB_MENU_CHOICE)
1313   {
1314     int anim_mode;
1315
1316     if (game_status == GAME_MODE_INFO && no_title_info)
1317     {
1318       FadeOut(REDRAW_FIELD);
1319
1320       info_mode = INFO_MODE_MAIN;
1321       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1322
1323       return;
1324     }
1325
1326     title_nr++;
1327
1328     if (show_title_initial &&
1329         (title_nr >= MAX_NUM_TITLE_IMAGES ||
1330          graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1331     {
1332       show_title_initial = FALSE;
1333
1334       title_nr = 0;     /* restart with title screens for current level set */
1335     }
1336
1337     anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1338
1339     use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1340                         anim_mode == ANIM_CROSSFADE ? TRUE :
1341                         use_cross_fading);
1342
1343     if (!use_cross_fading)
1344       FadeOut(REDRAW_ALL);
1345
1346     if (title_nr < MAX_NUM_TITLE_IMAGES &&
1347         graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1348     {
1349       if (use_cross_fading)
1350         FadeCrossSaveBackbuffer();
1351
1352       DrawTitleScreenImage(title_nr, show_title_initial);
1353
1354       if (use_cross_fading)
1355         FadeCross(REDRAW_ALL);
1356       else
1357         FadeIn(REDRAW_ALL);
1358
1359       DelayReached(&title_delay, 0);    /* reset delay counter */
1360     }
1361     else if (!showing_message && filename != NULL)
1362     {
1363       if (use_cross_fading)
1364         FadeCrossSaveBackbuffer();
1365
1366       DrawTitleScreenMessage(filename);
1367
1368       if (use_cross_fading)
1369         FadeCross(REDRAW_ALL);
1370       else
1371         FadeIn(REDRAW_ALL);
1372
1373       DelayReached(&title_delay, 0);    /* reset delay counter */
1374
1375       showing_message = TRUE;
1376     }
1377     else
1378     {
1379       FadeSoundsAndMusic();
1380
1381       FadeOut(REDRAW_ALL);
1382
1383       return_to_main_menu = TRUE;
1384     }
1385   }
1386
1387   if (return_to_main_menu)
1388   {
1389     show_title_initial = FALSE;
1390
1391     RedrawBackground();
1392
1393     if (game_status == GAME_MODE_INFO)
1394     {
1395       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1396
1397       info_mode = INFO_MODE_MAIN;
1398       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1399     }
1400     else        /* default: return to main menu */
1401     {
1402       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1403
1404       game_status = GAME_MODE_MAIN;
1405       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1406     }
1407   }
1408 }
1409 #endif
1410
1411 void HandleMainMenu_SelectLevel(int step, int direction)
1412 {
1413   int old_level_nr = level_nr;
1414   int new_level_nr;
1415
1416   new_level_nr = old_level_nr + step * direction;
1417   if (new_level_nr < leveldir_current->first_level)
1418     new_level_nr = leveldir_current->first_level;
1419   if (new_level_nr > leveldir_current->last_level)
1420     new_level_nr = leveldir_current->last_level;
1421
1422   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1423   {
1424     /* skipping levels is only allowed when trying to skip single level */
1425     if (setup.skip_levels && step == 1 &&
1426         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1427     {
1428       leveldir_current->handicap_level++;
1429       SaveLevelSetup_SeriesInfo();
1430     }
1431
1432     new_level_nr = leveldir_current->handicap_level;
1433   }
1434
1435   if (new_level_nr != old_level_nr)
1436   {
1437     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1438
1439     PlaySound(SND_MENU_ITEM_SELECTING);
1440
1441     level_nr = new_level_nr;
1442
1443 #if 1
1444     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1445              int2str(level_nr, 3), mci->font_text);
1446 #else
1447     DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1448 #endif
1449
1450     LoadLevel(level_nr);
1451     DrawPreviewLevel(TRUE);
1452
1453     TapeErase();
1454     LoadTape(level_nr);
1455     DrawCompleteVideoDisplay();
1456
1457     /* needed because DrawPreviewLevel() takes some time */
1458     BackToFront();
1459     SyncDisplay();
1460   }
1461 }
1462
1463 #if 1
1464
1465 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1466 {
1467   static int choice = MAIN_CONTROL_GAME;
1468   int pos = choice;
1469   int i;
1470
1471   if (button == MB_MENU_INITIALIZE)
1472   {
1473     DrawCursorAndText_Main(choice, TRUE);
1474
1475     return;
1476   }
1477
1478   if (mx || my)         /* mouse input */
1479   {
1480     pos = -1;
1481
1482     for (i = 0; main_controls[i].nr != -1; i++)
1483     {
1484       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1485           insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1486           insideMenuPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1487       {
1488         pos = main_controls[i].nr;
1489
1490         break;
1491       }
1492     }
1493   }
1494   else if (dx || dy)    /* keyboard input */
1495   {
1496     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1497                    choice == MAIN_CONTROL_SETUP))
1498       button = MB_MENU_CHOICE;
1499     else if (dy)
1500       pos = choice + dy;
1501   }
1502
1503   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1504   {
1505     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1506   }
1507   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1508   {
1509     if (button)
1510     {
1511       if (pos != choice)
1512       {
1513         PlaySound(SND_MENU_ITEM_ACTIVATING);
1514
1515         DrawCursorAndText_Main(choice, FALSE);
1516         DrawCursorAndText_Main(pos, TRUE);
1517
1518         choice = pos;
1519       }
1520     }
1521     else
1522     {
1523       PlaySound(SND_MENU_ITEM_SELECTING);
1524
1525       if (pos == MAIN_CONTROL_NAME)
1526       {
1527         game_status = GAME_MODE_PSEUDO_TYPENAME;
1528
1529         HandleTypeName(strlen(setup.player_name), 0);
1530       }
1531       else if (pos == MAIN_CONTROL_LEVELS)
1532       {
1533         if (leveldir_first)
1534         {
1535           game_status = GAME_MODE_LEVELS;
1536
1537           SaveLevelSetup_LastSeries();
1538           SaveLevelSetup_SeriesInfo();
1539
1540 #if 0
1541           gotoTopLevelDir();
1542 #endif
1543
1544           DrawChooseLevel();
1545         }
1546       }
1547       else if (pos == MAIN_CONTROL_SCORES)
1548       {
1549         game_status = GAME_MODE_SCORES;
1550
1551         DrawHallOfFame(-1);
1552       }
1553       else if (pos == MAIN_CONTROL_EDITOR)
1554       {
1555         if (leveldir_current->readonly &&
1556             !strEqual(setup.player_name, "Artsoft"))
1557           Request("This level is read only !", REQ_CONFIRM);
1558
1559         game_status = GAME_MODE_EDITOR;
1560
1561         DrawLevelEd();
1562       }
1563       else if (pos == MAIN_CONTROL_INFO)
1564       {
1565         game_status = GAME_MODE_INFO;
1566         info_mode = INFO_MODE_MAIN;
1567
1568         DrawInfoScreen();
1569       }
1570       else if (pos == MAIN_CONTROL_GAME)
1571       {
1572         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1573       }
1574       else if (pos == MAIN_CONTROL_SETUP)
1575       {
1576         game_status = GAME_MODE_SETUP;
1577         setup_mode = SETUP_MODE_MAIN;
1578
1579         DrawSetupScreen();
1580       }
1581       else if (pos == MAIN_CONTROL_QUIT)
1582       {
1583         SaveLevelSetup_LastSeries();
1584         SaveLevelSetup_SeriesInfo();
1585
1586         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1587           game_status = GAME_MODE_QUIT;
1588       }
1589     }
1590   }
1591
1592   if (game_status == GAME_MODE_MAIN)
1593   {
1594     DrawPreviewLevel(FALSE);
1595     DoAnimation();
1596   }
1597 }
1598
1599 #else
1600
1601 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1602 {
1603   static int choice = 5;
1604   int x = 0;
1605   int y = choice;
1606
1607   if (button == MB_MENU_INITIALIZE)
1608   {
1609     drawCursor(choice, TRUE);
1610
1611     return;
1612   }
1613
1614   if (mx || my)         /* mouse input */
1615   {
1616     x = (mx - mSX) / 32;
1617     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1618   }
1619   else if (dx || dy)    /* keyboard input */
1620   {
1621     if (dx && choice == 1)
1622       x = (dx < 0 ? 10 : 14);
1623     else if (dx > 0)
1624     {
1625       if (choice == 4 || choice == 6)
1626         button = MB_MENU_CHOICE;
1627     }
1628     else if (dy)
1629       y = choice + dy;
1630   }
1631
1632   if (y == 1 && dx != 0 && button)
1633   {
1634     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1635   }
1636   else if (IN_VIS_FIELD(x, y) &&
1637            y >= 0 && y <= 7 && (y != 1 || x < 10))
1638   {
1639     if (button)
1640     {
1641       if (y != choice)
1642       {
1643         drawCursor(choice, FALSE);
1644         drawCursor(y, TRUE);
1645
1646         choice = y;
1647       }
1648     }
1649     else
1650     {
1651       if (y == 0)
1652       {
1653         game_status = GAME_MODE_PSEUDO_TYPENAME;
1654         HandleTypeName(strlen(setup.player_name), 0);
1655       }
1656       else if (y == 1)
1657       {
1658         if (leveldir_first)
1659         {
1660           game_status = GAME_MODE_LEVELS;
1661           SaveLevelSetup_LastSeries();
1662           SaveLevelSetup_SeriesInfo();
1663
1664 #if 0
1665           gotoTopLevelDir();
1666 #endif
1667
1668           DrawChooseLevel();
1669         }
1670       }
1671       else if (y == 2)
1672       {
1673         game_status = GAME_MODE_SCORES;
1674         DrawHallOfFame(-1);
1675       }
1676       else if (y == 3)
1677       {
1678         if (leveldir_current->readonly &&
1679             !strEqual(setup.player_name, "Artsoft"))
1680           Request("This level is read only !", REQ_CONFIRM);
1681         game_status = GAME_MODE_EDITOR;
1682         DrawLevelEd();
1683       }
1684       else if (y == 4)
1685       {
1686         game_status = GAME_MODE_INFO;
1687         info_mode = INFO_MODE_MAIN;
1688         DrawInfoScreen();
1689       }
1690       else if (y == 5)
1691       {
1692         StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1693       }
1694       else if (y == 6)
1695       {
1696         game_status = GAME_MODE_SETUP;
1697         setup_mode = SETUP_MODE_MAIN;
1698
1699         DrawSetupScreen();
1700       }
1701       else if (y == 7)
1702       {
1703         SaveLevelSetup_LastSeries();
1704         SaveLevelSetup_SeriesInfo();
1705
1706         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1707           game_status = GAME_MODE_QUIT;
1708       }
1709     }
1710   }
1711
1712   if (game_status == GAME_MODE_MAIN)
1713   {
1714     DrawPreviewLevel(FALSE);
1715     DoAnimation();
1716   }
1717 }
1718
1719 #endif
1720
1721
1722 /* ========================================================================= */
1723 /* info screen functions                                                     */
1724 /* ========================================================================= */
1725
1726 static struct TokenInfo *info_info;
1727 static int num_info_info;
1728
1729 static void execInfoTitleScreen()
1730 {
1731   info_mode = INFO_MODE_TITLE;
1732   DrawInfoScreen();
1733 }
1734
1735 static void execInfoElements()
1736 {
1737   info_mode = INFO_MODE_ELEMENTS;
1738   DrawInfoScreen();
1739 }
1740
1741 static void execInfoMusic()
1742 {
1743   info_mode = INFO_MODE_MUSIC;
1744   DrawInfoScreen();
1745 }
1746
1747 static void execInfoCredits()
1748 {
1749   info_mode = INFO_MODE_CREDITS;
1750   DrawInfoScreen();
1751 }
1752
1753 static void execInfoProgram()
1754 {
1755   info_mode = INFO_MODE_PROGRAM;
1756   DrawInfoScreen();
1757 }
1758
1759 static void execInfoVersion()
1760 {
1761   info_mode = INFO_MODE_VERSION;
1762   DrawInfoScreen();
1763 }
1764
1765 static void execInfoLevelSet()
1766 {
1767   info_mode = INFO_MODE_LEVELSET;
1768   DrawInfoScreen();
1769 }
1770
1771 static void execExitInfo()
1772 {
1773   game_status = GAME_MODE_MAIN;
1774   DrawMainMenu();
1775 }
1776
1777 static struct TokenInfo info_info_main[] =
1778 {
1779   { TYPE_ENTER_SCREEN,  execInfoTitleScreen,    "Title Screen"          },
1780   { TYPE_ENTER_SCREEN,  execInfoElements,       "Elements Info"         },
1781   { TYPE_ENTER_SCREEN,  execInfoMusic,          "Music Info"            },
1782   { TYPE_ENTER_SCREEN,  execInfoCredits,        "Credits"               },
1783   { TYPE_ENTER_SCREEN,  execInfoProgram,        "Program Info"          },
1784   { TYPE_ENTER_SCREEN,  execInfoVersion,        "Version Info"          },
1785   { TYPE_ENTER_SCREEN,  execInfoLevelSet,       "Level Set Info"        },
1786   { TYPE_EMPTY,         NULL,                   ""                      },
1787   { TYPE_LEAVE_MENU,    execExitInfo,           "Exit"                  },
1788
1789   { 0,                  NULL,                   NULL                    }
1790 };
1791
1792 static void DrawCursorAndText_Info(int pos, boolean active)
1793 {
1794   int xpos = MENU_SCREEN_START_XPOS;
1795   int ypos = MENU_SCREEN_START_YPOS + pos;
1796   int font_nr = FONT_MENU_1;
1797
1798   if (active)
1799     font_nr = FONT_ACTIVE(font_nr);
1800
1801   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1802
1803   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1804     drawCursor(pos, active);
1805 }
1806
1807 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1808 {
1809   int i;
1810
1811   UnmapAllGadgets();
1812   CloseDoor(DOOR_CLOSE_2);
1813
1814   ClearWindow();
1815
1816   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1817
1818   info_info = info_info_main;
1819   num_info_info = 0;
1820
1821   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1822   {
1823 #if 0
1824     int xpos = MENU_SCREEN_START_XPOS;
1825     int ypos = MENU_SCREEN_START_YPOS + i;
1826     int font_nr = FONT_MENU_1;
1827 #endif
1828
1829     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1830       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1831     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1832       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1833     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1834       initCursor(i, IMG_MENU_BUTTON);
1835
1836 #if 1
1837     DrawCursorAndText_Info(i, FALSE);
1838 #else
1839     DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1840 #endif
1841
1842     num_info_info++;
1843   }
1844
1845   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1846
1847   PlayMenuSound();
1848   PlayMenuMusic();
1849
1850   DrawMaskedBorder(REDRAW_ALL);
1851
1852   if (do_fading)
1853     FadeIn(redraw_mask);
1854   else
1855     BackToFront();
1856
1857   InitAnimation();
1858 }
1859
1860 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1861 {
1862   static int choice_store[MAX_INFO_MODES];
1863   int choice = choice_store[info_mode];         /* always starts with 0 */
1864   int x = 0;
1865   int y = choice;
1866
1867   if (button == MB_MENU_INITIALIZE)
1868   {
1869     /* advance to first valid menu entry */
1870     while (choice < num_info_info &&
1871            info_info[choice].type & TYPE_SKIP_ENTRY)
1872       choice++;
1873     choice_store[info_mode] = choice;
1874
1875 #if 1
1876     DrawCursorAndText_Info(choice, TRUE);
1877 #else
1878     drawCursor(choice, TRUE);
1879 #endif
1880
1881     return;
1882   }
1883   else if (button == MB_MENU_LEAVE)
1884   {
1885     for (y = 0; y < num_info_info; y++)
1886     {
1887       if (info_info[y].type & TYPE_LEAVE_MENU)
1888       {
1889         void (*menu_callback_function)(void) = info_info[y].value;
1890
1891         menu_callback_function();
1892
1893         break;  /* absolutely needed because function changes 'info_info'! */
1894       }
1895     }
1896
1897     return;
1898   }
1899
1900   if (mx || my)         /* mouse input */
1901   {
1902     x = (mx - mSX) / 32;
1903     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1904   }
1905   else if (dx || dy)    /* keyboard input */
1906   {
1907     if (dx)
1908     {
1909       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1910
1911       if (info_info[choice].type & menu_navigation_type ||
1912           info_info[choice].type & TYPE_ENTER_SCREEN ||
1913           info_info[choice].type & TYPE_BOOLEAN_STYLE)
1914         button = MB_MENU_CHOICE;
1915     }
1916     else if (dy)
1917       y = choice + dy;
1918
1919     /* jump to next non-empty menu entry (up or down) */
1920     while (y > 0 && y < num_info_info - 1 &&
1921            info_info[y].type & TYPE_SKIP_ENTRY)
1922       y += dy;
1923   }
1924
1925   if (IN_VIS_FIELD(x, y) &&
1926       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1927   {
1928     if (button)
1929     {
1930       if (y != choice)
1931       {
1932         PlaySound(SND_MENU_ITEM_ACTIVATING);
1933
1934 #if 1
1935         DrawCursorAndText_Info(choice, FALSE);
1936         DrawCursorAndText_Info(y, TRUE);
1937 #else
1938         drawCursor(choice, FALSE);
1939         drawCursor(y, TRUE);
1940 #endif
1941
1942         choice = choice_store[info_mode] = y;
1943       }
1944     }
1945     else if (!(info_info[y].type & TYPE_GHOSTED))
1946     {
1947       PlaySound(SND_MENU_ITEM_SELECTING);
1948
1949       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1950       {
1951         void (*menu_callback_function)(void) = info_info[choice].value;
1952
1953         menu_callback_function();
1954       }
1955     }
1956   }
1957 }
1958
1959 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1960 {
1961   int ystart1 = 100;
1962   int ystart2 = 150;
1963   int ybottom = SYSIZE - 20;
1964
1965   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1966
1967   FadeOut(REDRAW_FIELD);
1968
1969   ClearWindow();
1970   DrawHeadline();
1971
1972   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
1973   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
1974
1975   DrawTextSCentered(ybottom, FONT_TEXT_4,
1976                     "Press any key or button for info menu");
1977
1978   FadeIn(REDRAW_FIELD);
1979 }
1980
1981 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1982 {
1983   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1984   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1985   int xstart = mSX + 16;
1986   int ystart = mSY + 64 + 2 * 32;
1987   int ystep = TILEY + 4;
1988   int element, action, direction;
1989   int graphic;
1990   int delay;
1991   int sync_frame;
1992   int i, j;
1993
1994   if (init)
1995   {
1996     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1997       infoscreen_step[i] = infoscreen_frame[i] = 0;
1998
1999     ClearWindow();
2000     DrawHeadline();
2001
2002     DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
2003
2004     DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2005                       "Press any key or button for next page");
2006
2007     FrameCounter = 0;
2008   }
2009
2010   i = j = 0;
2011   while (helpanim_info[j].element != HELPANIM_LIST_END)
2012   {
2013     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2014         i >= max_anims)
2015       break;
2016     else if (i < start)
2017     {
2018       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2019         j++;
2020
2021       j++;
2022       i++;
2023
2024       continue;
2025     }
2026
2027     j += infoscreen_step[i - start];
2028
2029     element = helpanim_info[j].element;
2030     action = helpanim_info[j].action;
2031     direction = helpanim_info[j].direction;
2032
2033     if (element < 0)
2034       element = EL_UNKNOWN;
2035
2036     if (action != -1 && direction != -1)
2037       graphic = el_act_dir2img(element, action, direction);
2038     else if (action != -1)
2039       graphic = el_act2img(element, action);
2040     else if (direction != -1)
2041       graphic = el_dir2img(element, direction);
2042     else
2043       graphic = el2img(element);
2044
2045     delay = helpanim_info[j++].delay;
2046
2047     if (delay == -1)
2048       delay = 1000000;
2049
2050     if (infoscreen_frame[i - start] == 0)
2051     {
2052       sync_frame = 0;
2053       infoscreen_frame[i - start] = delay - 1;
2054     }
2055     else
2056     {
2057       sync_frame = delay - infoscreen_frame[i - start];
2058       infoscreen_frame[i - start]--;
2059     }
2060
2061     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2062     {
2063       if (!infoscreen_frame[i - start])
2064         infoscreen_step[i - start] = 0;
2065     }
2066     else
2067     {
2068       if (!infoscreen_frame[i - start])
2069         infoscreen_step[i - start]++;
2070       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2071         j++;
2072     }
2073
2074     j++;
2075
2076     ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
2077                                TILEX, TILEY);
2078     DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
2079                             graphic, sync_frame, USE_MASKING);
2080
2081     if (init)
2082       DrawInfoScreen_HelpText(element, action, direction, i - start);
2083
2084     i++;
2085   }
2086
2087   redraw_mask |= REDRAW_FIELD;
2088
2089   FrameCounter++;
2090 }
2091
2092 static char *getHelpText(int element, int action, int direction)
2093 {
2094   char token[MAX_LINE_LEN];
2095
2096   strcpy(token, element_info[element].token_name);
2097
2098   if (action != -1)
2099     strcat(token, element_action_info[action].suffix);
2100
2101   if (direction != -1)
2102     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2103
2104   return getHashEntry(helptext_info, token);
2105 }
2106
2107 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2108 {
2109 #if 1
2110   int font_nr = FONT_INFO_ELEMENTS;
2111 #else
2112   int font_nr = FONT_LEVEL_NUMBER;
2113 #endif
2114   int font_width = getFontWidth(font_nr);
2115   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2116   int sy = mSY + 65 + 2 * 32 + 1;
2117   int ystep = TILEY + 4;
2118   int pad_x = sx - SX;
2119   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2120   int max_lines_per_text = 2;    
2121   char *text = NULL;
2122
2123   if (action != -1 && direction != -1)          /* element.action.direction */
2124     text = getHelpText(element, action, direction);
2125
2126   if (text == NULL && action != -1)             /* element.action */
2127     text = getHelpText(element, action, -1);
2128
2129   if (text == NULL && direction != -1)          /* element.direction */
2130     text = getHelpText(element, -1, direction);
2131
2132   if (text == NULL)                             /* base element */
2133     text = getHelpText(element, -1, -1);
2134
2135   if (text == NULL)                             /* not found */
2136     text = "No description available";
2137
2138   if (strlen(text) <= max_chars_per_line)       /* only one line of text */
2139     sy += getFontHeight(font_nr) / 2;
2140
2141   DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2142                   max_chars_per_line, max_lines_per_text);
2143 }
2144
2145 void DrawInfoScreen_TitleScreen()
2146 {
2147   DrawTitleScreen();
2148 }
2149
2150 void HandleInfoScreen_TitleScreen(int button)
2151 {
2152   HandleTitleScreen(0, 0, 0, 0, button);
2153 }
2154
2155 void DrawInfoScreen_Elements()
2156 {
2157   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2158
2159   FadeOut(REDRAW_FIELD);
2160
2161   LoadHelpAnimInfo();
2162   LoadHelpTextInfo();
2163
2164   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2165
2166   FadeIn(REDRAW_FIELD);
2167
2168   InitAnimation();
2169 }
2170
2171 void HandleInfoScreen_Elements(int button)
2172 {
2173   static unsigned long info_delay = 0;
2174   static int num_anims;
2175   static int num_pages;
2176   static int page;
2177   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2178   int i;
2179
2180   if (button == MB_MENU_INITIALIZE)
2181   {
2182     boolean new_element = TRUE;
2183
2184     num_anims = 0;
2185
2186     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2187     {
2188       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2189         new_element = TRUE;
2190       else if (new_element)
2191       {
2192         num_anims++;
2193         new_element = FALSE;
2194       }
2195     }
2196
2197     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2198     page = 0;
2199   }
2200
2201   if (button == MB_MENU_LEAVE)
2202   {
2203     PlaySound(SND_MENU_ITEM_SELECTING);
2204
2205     info_mode = INFO_MODE_MAIN;
2206     DrawInfoScreen();
2207
2208     return;
2209   }
2210   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2211   {
2212     if (button != MB_MENU_INITIALIZE)
2213     {
2214       PlaySound(SND_MENU_ITEM_SELECTING);
2215
2216       page++;
2217     }
2218
2219     if (page >= num_pages)
2220     {
2221       FadeSoundsAndMusic();
2222       FadeOut(REDRAW_FIELD);
2223
2224       info_mode = INFO_MODE_MAIN;
2225       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2226
2227       return;
2228     }
2229
2230     if (button != MB_MENU_INITIALIZE)
2231       FadeCrossSaveBackbuffer();
2232
2233     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2234
2235     if (button != MB_MENU_INITIALIZE)
2236       FadeCross(REDRAW_FIELD);
2237   }
2238   else
2239   {
2240     if (DelayReached(&info_delay, GameFrameDelay))
2241       if (page < num_pages)
2242         DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2243
2244     PlayMenuSoundIfLoop();
2245   }
2246 }
2247
2248 void DrawInfoScreen_Music()
2249 {
2250   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2251
2252   FadeOut(REDRAW_FIELD);
2253
2254   ClearWindow();
2255   DrawHeadline();
2256
2257   LoadMusicInfo();
2258
2259   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2260
2261   FadeIn(REDRAW_FIELD);
2262 }
2263
2264 void HandleInfoScreen_Music(int button)
2265 {
2266   static struct MusicFileInfo *list = NULL;
2267   int ystart = 150, dy = 30;
2268   int ybottom = SYSIZE - 20;
2269
2270   if (button == MB_MENU_INITIALIZE)
2271   {
2272     list = music_file_info;
2273
2274     if (list == NULL)
2275     {
2276       FadeSoundsAndMusic();
2277
2278       ClearWindow();
2279       DrawHeadline();
2280
2281       DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
2282
2283       DrawTextSCentered(ybottom, FONT_TEXT_4,
2284                         "Press any key or button for info menu");
2285
2286       return;
2287     }
2288   }
2289
2290   if (button == MB_MENU_LEAVE)
2291   {
2292     PlaySound(SND_MENU_ITEM_SELECTING);
2293
2294     FadeSoundsAndMusic();
2295
2296     info_mode = INFO_MODE_MAIN;
2297     DrawInfoScreen();
2298
2299     return;
2300   }
2301   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2302   {
2303     int y = 0;
2304
2305     if (button != MB_MENU_INITIALIZE)
2306     {
2307       PlaySound(SND_MENU_ITEM_SELECTING);
2308
2309       if (list != NULL)
2310         list = list->next;
2311     }
2312
2313     if (list == NULL)
2314     {
2315       FadeSoundsAndMusic();
2316       FadeOut(REDRAW_FIELD);
2317
2318       info_mode = INFO_MODE_MAIN;
2319       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2320
2321       return;
2322     }
2323
2324     FadeSoundsAndMusic();
2325
2326     if (button != MB_MENU_INITIALIZE)
2327       FadeCrossSaveBackbuffer();
2328
2329     ClearWindow();
2330     DrawHeadline();
2331
2332     if (list->is_sound)
2333     {
2334       int sound = list->music;
2335
2336       if (sound_info[sound].loop)
2337         PlaySoundLoop(sound);
2338       else
2339         PlaySound(sound);
2340
2341       DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
2342     }
2343     else
2344     {
2345       PlayMusic(list->music);
2346
2347       DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
2348     }
2349
2350     if (!strEqual(list->title, UNKNOWN_NAME))
2351     {
2352       if (!strEqual(list->title_header, UNKNOWN_NAME))
2353         DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
2354
2355       DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2356     }
2357
2358     if (!strEqual(list->artist, UNKNOWN_NAME))
2359     {
2360       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2361         DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
2362       else
2363         DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
2364
2365       DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2366     }
2367
2368     if (!strEqual(list->album, UNKNOWN_NAME))
2369     {
2370       if (!strEqual(list->album_header, UNKNOWN_NAME))
2371         DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
2372       else
2373         DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
2374
2375       DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2376     }
2377
2378     if (!strEqual(list->year, UNKNOWN_NAME))
2379     {
2380       if (!strEqual(list->year_header, UNKNOWN_NAME))
2381         DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
2382       else
2383         DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
2384
2385       DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
2386     }
2387
2388     DrawTextSCentered(ybottom, FONT_TEXT_4,
2389                       "Press any key or button for next page");
2390
2391     if (button != MB_MENU_INITIALIZE)
2392       FadeCross(REDRAW_FIELD);
2393   }
2394
2395   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2396     PlaySoundLoop(list->music);
2397 }
2398
2399 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2400 {
2401   int ystart = 150, ystep = 30;
2402   int ybottom = SYSIZE - 20;
2403
2404   if (screen_nr > 8)
2405     return FALSE;
2406
2407   ClearWindow();
2408   DrawHeadline();
2409
2410   DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
2411
2412   if (screen_nr == 0)
2413   {
2414     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2415                       "Special thanks to");
2416     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2417                       "Peter Liepa");
2418     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2419                       "for creating");
2420     DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2421                       "\"Boulder Dash\"");
2422     DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2423                       "in the year");
2424     DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2425                       "1984");
2426     DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2427                       "published by");
2428     DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2429                       "First Star Software");
2430   }
2431   else if (screen_nr == 1)
2432   {
2433     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2434                       "Special thanks to");
2435     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2436                       "Klaus Heinz & Volker Wertich");
2437     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2438                       "for creating");
2439     DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2440                       "\"Emerald Mine\"");
2441     DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2442                       "in the year");
2443     DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2444                       "1987");
2445     DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2446                       "published by");
2447     DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2448                       "Kingsoft");
2449   }
2450   else if (screen_nr == 2)
2451   {
2452     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2453                       "Special thanks to");
2454     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2455                       "Michael Stopp & Philip Jespersen");
2456     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2457                       "for creating");
2458     DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2459                       "\"Supaplex\"");
2460     DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2461                       "in the year");
2462     DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2463                       "1991");
2464     DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2465                       "published by");
2466     DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2467                       "Digital Integration");
2468   }
2469   else if (screen_nr == 3)
2470   {
2471     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2472                       "Special thanks to");
2473     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2474                       "Hiroyuki Imabayashi");
2475     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2476                       "for creating");
2477     DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2478                       "\"Sokoban\"");
2479     DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2480                       "in the year");
2481     DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2482                       "1982");
2483     DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2484                       "published by");
2485     DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2486                       "Thinking Rabbit");
2487   }
2488   else if (screen_nr == 4)
2489   {
2490     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2491                       "Special thanks to");
2492     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2493                       "Alan Bond");
2494     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2495                       "and");
2496     DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2497                       "Jürgen Bonhagen");
2498     DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2499                       "for the continuous creation");
2500     DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2501                       "of outstanding level sets");
2502   }
2503   else if (screen_nr == 5)
2504   {
2505     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2506                       "Thanks to");
2507     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2508                       "Peter Elzner");
2509     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2510                       "for ideas and inspiration by");
2511     DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2512                       "Diamond Caves");
2513
2514     DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2515                       "Thanks to");
2516     DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2517                       "Steffest");
2518     DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2519                       "for ideas and inspiration by");
2520     DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2521                       "DX-Boulderdash");
2522   }
2523   else if (screen_nr == 6)
2524   {
2525     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2526                       "Thanks to");
2527     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2528                       "David Tritscher");
2529     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2530                       "for the new Emerald Mine engine");
2531   }
2532   else if (screen_nr == 7)
2533   {
2534     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2535                       "Thanks to");
2536     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2537                       "Guido Schulz");
2538     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2539                       "for the initial DOS port");
2540
2541     DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2542                       "Thanks to");
2543     DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2544                       "Karl Hörnell");
2545     DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2546                       "for some additional toons");
2547   }
2548   else if (screen_nr == 8)
2549   {
2550     DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2551                       "And not to forget:");
2552     DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2553                       "Many thanks to");
2554     DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2555                       "All those who contributed");
2556     DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2557                       "levels to this game");
2558     DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2559                       "since 1995");
2560   }
2561 #if 0
2562   else
2563   {
2564     return FALSE;
2565   }
2566 #endif
2567
2568   DrawTextSCentered(ybottom, FONT_TEXT_4,
2569                     "Press any key or button for next page");
2570
2571   return TRUE;
2572 }
2573
2574 void DrawInfoScreen_Credits()
2575 {
2576   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2577
2578   FadeSoundsAndMusic();
2579
2580   FadeOut(REDRAW_FIELD);
2581
2582   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2583
2584   FadeIn(REDRAW_FIELD);
2585 }
2586
2587 void HandleInfoScreen_Credits(int button)
2588 {
2589   static int screen_nr = 0;
2590
2591   if (button == MB_MENU_INITIALIZE)
2592   {
2593     screen_nr = 0;
2594
2595     DrawInfoScreen_CreditsScreen(screen_nr);
2596   }
2597   else if (button == MB_MENU_LEAVE)
2598   {
2599     PlaySound(SND_MENU_ITEM_SELECTING);
2600
2601     info_mode = INFO_MODE_MAIN;
2602     DrawInfoScreen();
2603
2604     return;
2605   }
2606   else if (button == MB_MENU_CHOICE)
2607   {
2608     boolean show_screen;
2609
2610     PlaySound(SND_MENU_ITEM_SELECTING);
2611
2612     screen_nr++;
2613
2614     FadeCrossSaveBackbuffer();
2615
2616     show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2617   
2618     if (show_screen)
2619     {
2620       FadeCross(REDRAW_FIELD);
2621     }
2622     else
2623     {
2624       FadeSoundsAndMusic();
2625       FadeOut(REDRAW_FIELD);
2626
2627       info_mode = INFO_MODE_MAIN;
2628       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2629     }
2630   }
2631   else
2632   {
2633     PlayMenuSoundIfLoop();
2634   }
2635 }
2636
2637 void DrawInfoScreen_Program()
2638 {
2639   int ystart = 150, ystep = 30;
2640   int ybottom = SYSIZE - 20;
2641
2642   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2643
2644   FadeOut(REDRAW_FIELD);
2645
2646   ClearWindow();
2647   DrawHeadline();
2648
2649   DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2650
2651   DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2652                     "This game is Freeware!");
2653   DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2654                     "If you like it, send e-mail to:");
2655   DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2656                     PROGRAM_EMAIL_STRING);
2657   DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2658                     "or SnailMail to:");
2659   DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2660                     "Holger Schemel");
2661   DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2662                     "Detmolder Strasse 189");
2663   DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2664                     "33604 Bielefeld");
2665   DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2666                     "Germany");
2667   DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2668                     "More information and levels:");
2669   DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2670                     PROGRAM_WEBSITE_STRING);
2671   DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2672                     "If you have created new levels,");
2673   DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2674                     "send them to me to include them!");
2675   DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2676                     ":-)");
2677
2678   DrawTextSCentered(ybottom, FONT_TEXT_4,
2679                     "Press any key or button for info menu");
2680
2681   FadeIn(REDRAW_FIELD);
2682 }
2683
2684 void HandleInfoScreen_Program(int button)
2685 {
2686   if (button == MB_MENU_LEAVE)
2687   {
2688     PlaySound(SND_MENU_ITEM_SELECTING);
2689
2690     info_mode = INFO_MODE_MAIN;
2691     DrawInfoScreen();
2692
2693     return;
2694   }
2695   else if (button == MB_MENU_CHOICE)
2696   {
2697     PlaySound(SND_MENU_ITEM_SELECTING);
2698
2699     FadeSoundsAndMusic();
2700     FadeOut(REDRAW_FIELD);
2701
2702     info_mode = INFO_MODE_MAIN;
2703     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2704   }
2705   else
2706   {
2707     PlayMenuSoundIfLoop();
2708   }
2709 }
2710
2711 void DrawInfoScreen_Version()
2712 {
2713   int font_header = FONT_TEXT_3;
2714   int font_text = FONT_TEXT_2;
2715   int xstep = getFontWidth(font_text);
2716   int ystep = getFontHeight(font_text);
2717   int ystart = 150;
2718   int ybottom = SYSIZE - 20;
2719   int xstart1 = SX + 2 * xstep;
2720   int xstart2 = SX + 18 * xstep;
2721 #if defined(TARGET_SDL)
2722   int xstart3 = SX + 28 * xstep;
2723   SDL_version sdl_version_compiled;
2724   const SDL_version *sdl_version_linked;
2725 #endif
2726
2727   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2728
2729   FadeOut(REDRAW_FIELD);
2730
2731   ClearWindow();
2732   DrawHeadline();
2733
2734   DrawTextSCentered(100, FONT_TEXT_1, "Version Information:");
2735
2736   DrawTextF(xstart1, ystart, font_header, "Name");
2737   DrawTextF(xstart2, ystart, font_text, PROGRAM_TITLE_STRING);
2738
2739   ystart += ystep;
2740   DrawTextF(xstart1, ystart, font_header, "Version");
2741   DrawTextF(xstart2, ystart, font_text, getProgramFullVersionString());
2742
2743   ystart += ystep;
2744   DrawTextF(xstart1, ystart, font_header, "Platform");
2745   DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
2746
2747   ystart += ystep;
2748   DrawTextF(xstart1, ystart, font_header, "Target");
2749   DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
2750
2751   ystart += ystep;
2752   DrawTextF(xstart1, ystart, font_header, "Compile time");
2753   DrawTextF(xstart2, ystart, font_text, getCompileDateString());
2754
2755 #if defined(TARGET_SDL)
2756   ystart += 3 * ystep;
2757   DrawTextF(xstart1, ystart, font_header, "Library");
2758   DrawTextF(xstart2, ystart, font_header, "compiled");
2759   DrawTextF(xstart3, ystart, font_header, "linked");
2760
2761   SDL_VERSION(&sdl_version_compiled);
2762   sdl_version_linked = SDL_Linked_Version();
2763
2764   ystart += 2 * ystep;
2765   DrawTextF(xstart1, ystart, font_text, "SDL");
2766   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2767             sdl_version_compiled.major,
2768             sdl_version_compiled.minor,
2769             sdl_version_compiled.patch);
2770   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2771             sdl_version_linked->major,
2772             sdl_version_linked->minor,
2773             sdl_version_linked->patch);
2774
2775   SDL_IMAGE_VERSION(&sdl_version_compiled);
2776   sdl_version_linked = IMG_Linked_Version();
2777
2778   ystart += ystep;
2779   DrawTextF(xstart1, ystart, font_text, "SDL_image");
2780   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2781             sdl_version_compiled.major,
2782             sdl_version_compiled.minor,
2783             sdl_version_compiled.patch);
2784   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2785             sdl_version_linked->major,
2786             sdl_version_linked->minor,
2787             sdl_version_linked->patch);
2788
2789   SDL_MIXER_VERSION(&sdl_version_compiled);
2790   sdl_version_linked = Mix_Linked_Version();
2791
2792   ystart += ystep;
2793   DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
2794   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2795             sdl_version_compiled.major,
2796             sdl_version_compiled.minor,
2797             sdl_version_compiled.patch);
2798   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2799             sdl_version_linked->major,
2800             sdl_version_linked->minor,
2801             sdl_version_linked->patch);
2802
2803   SDL_NET_VERSION(&sdl_version_compiled);
2804   sdl_version_linked = SDLNet_Linked_Version();
2805
2806   ystart += ystep;
2807   DrawTextF(xstart1, ystart, font_text, "SDL_net");
2808   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2809             sdl_version_compiled.major,
2810             sdl_version_compiled.minor,
2811             sdl_version_compiled.patch);
2812   DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2813             sdl_version_linked->major,
2814             sdl_version_linked->minor,
2815             sdl_version_linked->patch);
2816 #endif
2817
2818   DrawTextSCentered(ybottom, FONT_TEXT_4,
2819                     "Press any key or button for info menu");
2820
2821   FadeIn(REDRAW_FIELD);
2822 }
2823
2824 void HandleInfoScreen_Version(int button)
2825 {
2826   if (button == MB_MENU_LEAVE)
2827   {
2828     PlaySound(SND_MENU_ITEM_SELECTING);
2829
2830     info_mode = INFO_MODE_MAIN;
2831     DrawInfoScreen();
2832
2833     return;
2834   }
2835   else if (button == MB_MENU_CHOICE)
2836   {
2837     PlaySound(SND_MENU_ITEM_SELECTING);
2838
2839     FadeSoundsAndMusic();
2840     FadeOut(REDRAW_FIELD);
2841
2842     info_mode = INFO_MODE_MAIN;
2843     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2844   }
2845   else
2846   {
2847     PlayMenuSoundIfLoop();
2848   }
2849 }
2850
2851 void DrawInfoScreen_LevelSet()
2852 {
2853   int ystart = 150;
2854   int ybottom = SYSIZE - 20;
2855   char *filename = getLevelSetInfoFilename();
2856 #if 1
2857   int font_nr = FONT_INFO_LEVELSET;
2858 #else
2859   int font_nr = FONT_LEVEL_NUMBER;
2860 #endif
2861   int font_width = getFontWidth(font_nr);
2862   int font_height = getFontHeight(font_nr);
2863   int pad_x = 32;
2864   int pad_y = ystart;
2865   int sx = SX + pad_x;
2866   int sy = SY + pad_y;
2867   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2868   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2869
2870   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2871
2872   FadeOut(REDRAW_FIELD);
2873
2874   ClearWindow();
2875   DrawHeadline();
2876
2877   DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2878
2879   DrawTextSCentered(ybottom, FONT_TEXT_4,
2880                     "Press any key or button for info menu");
2881
2882   if (filename != NULL)
2883     DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2884                      max_lines_per_screen, TRUE);
2885   else
2886     DrawTextSCentered(ystart, FONT_TEXT_2,
2887                       "No information for this level set.");
2888
2889   FadeIn(REDRAW_FIELD);
2890 }
2891
2892 void HandleInfoScreen_LevelSet(int button)
2893 {
2894   if (button == MB_MENU_LEAVE)
2895   {
2896     PlaySound(SND_MENU_ITEM_SELECTING);
2897
2898     info_mode = INFO_MODE_MAIN;
2899     DrawInfoScreen();
2900
2901     return;
2902   }
2903   else if (button == MB_MENU_CHOICE)
2904   {
2905     PlaySound(SND_MENU_ITEM_SELECTING);
2906
2907     FadeSoundsAndMusic();
2908     FadeOut(REDRAW_FIELD);
2909
2910     info_mode = INFO_MODE_MAIN;
2911     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2912   }
2913   else
2914   {
2915     PlayMenuSoundIfLoop();
2916   }
2917 }
2918
2919 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2920 {
2921   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2922
2923   if (info_mode == INFO_MODE_TITLE)
2924     DrawInfoScreen_TitleScreen();
2925   else if (info_mode == INFO_MODE_ELEMENTS)
2926     DrawInfoScreen_Elements();
2927   else if (info_mode == INFO_MODE_MUSIC)
2928     DrawInfoScreen_Music();
2929   else if (info_mode == INFO_MODE_CREDITS)
2930     DrawInfoScreen_Credits();
2931   else if (info_mode == INFO_MODE_PROGRAM)
2932     DrawInfoScreen_Program();
2933   else if (info_mode == INFO_MODE_VERSION)
2934     DrawInfoScreen_Version();
2935   else if (info_mode == INFO_MODE_LEVELSET)
2936     DrawInfoScreen_LevelSet();
2937   else
2938     DrawInfoScreen_Main(redraw_mask, do_fading);
2939
2940   if (info_mode != INFO_MODE_MAIN &&
2941       info_mode != INFO_MODE_TITLE &&
2942       info_mode != INFO_MODE_MUSIC)
2943   {
2944     PlayMenuSound();
2945     PlayMenuMusic();
2946   }
2947 }
2948
2949 void DrawAndFadeInInfoScreen(int redraw_mask)
2950 {
2951   DrawInfoScreenExt(redraw_mask, TRUE);
2952 }
2953
2954 void DrawInfoScreen()
2955 {
2956   DrawInfoScreenExt(REDRAW_ALL, FALSE);
2957 }
2958
2959 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2960 {
2961   if (info_mode == INFO_MODE_TITLE)
2962     HandleInfoScreen_TitleScreen(button);
2963   else if (info_mode == INFO_MODE_ELEMENTS)
2964     HandleInfoScreen_Elements(button);
2965   else if (info_mode == INFO_MODE_MUSIC)
2966     HandleInfoScreen_Music(button);
2967   else if (info_mode == INFO_MODE_CREDITS)
2968     HandleInfoScreen_Credits(button);
2969   else if (info_mode == INFO_MODE_PROGRAM)
2970     HandleInfoScreen_Program(button);
2971   else if (info_mode == INFO_MODE_VERSION)
2972     HandleInfoScreen_Version(button);
2973   else if (info_mode == INFO_MODE_LEVELSET)
2974     HandleInfoScreen_LevelSet(button);
2975   else
2976     HandleInfoScreen_Main(mx, my, dx, dy, button);
2977
2978   DoAnimation();
2979 }
2980
2981
2982 /* ========================================================================= */
2983 /* type name functions                                                       */
2984 /* ========================================================================= */
2985
2986 void HandleTypeName(int newxpos, Key key)
2987 {
2988   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
2989   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
2990 #if 1
2991   struct MenuPosInfo *pos = mci->pos_input;
2992   int startx = mSX + ALIGNED_MENU_XPOS(pos);
2993   int starty = mSY + ALIGNED_MENU_YPOS(pos);
2994 #endif
2995 #if 1
2996   static int xpos = 0;
2997 #else
2998   static int xpos = 0, ypos = 2;
2999 #endif
3000   int font_nr = mci->font_input;
3001   int font_active_nr = FONT_ACTIVE(font_nr);
3002   int font_width = getFontWidth(font_active_nr);
3003 #if 1
3004 #if 0
3005   int startx = mSX + mci->pos_input->x;
3006   int starty = mSY + mci->pos_input->y;
3007 #endif
3008 #else
3009   int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3010   int startx = mSX + 32 + name_width;
3011   int starty = mSY + ypos * 32;
3012 #endif
3013   char key_char = getValidConfigValueChar(getCharFromKey(key));
3014   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3015   boolean is_active = TRUE;
3016
3017   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3018
3019   if (newxpos)
3020   {
3021     strcpy(last_player_name, setup.player_name);
3022
3023     xpos = newxpos;
3024
3025 #if 0
3026     /* add one character width for added cursor character */
3027     pos->width += font_width;
3028     startx = mSX + ALIGNED_MENU_XPOS(pos);
3029
3030     DrawText(startx, starty, setup.player_name, font_active_nr);
3031     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3032 #endif
3033   }
3034   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3035   {
3036     setup.player_name[xpos] = key_char;
3037     setup.player_name[xpos + 1] = 0;
3038
3039     xpos++;
3040
3041 #if 0
3042     /* add one character width for added name text character */
3043     pos->width += font_width;
3044     startx = mSX + ALIGNED_MENU_XPOS(pos);
3045
3046     DrawText(startx, starty, setup.player_name, font_active_nr);
3047     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3048 #endif
3049   }
3050   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3051   {
3052     xpos--;
3053
3054     setup.player_name[xpos] = 0;
3055
3056 #if 0
3057     /* remove one character width for removed name text character */
3058     pos->width -= font_width;
3059     startx = mSX + ALIGNED_MENU_XPOS(pos);
3060
3061     DrawText(startx, starty, setup.player_name, font_active_nr);
3062     DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3063 #endif
3064   }
3065   else if (key == KSYM_Return && xpos > 0)
3066   {
3067 #if 0
3068     /* remove one character width for removed cursor text character */
3069     pos->width -= font_width;
3070     startx = mSX + ALIGNED_MENU_XPOS(pos);
3071
3072     DrawText(startx, starty, setup.player_name, font_nr);
3073     DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3074 #endif
3075
3076     SaveSetup();
3077
3078     is_active = FALSE;
3079
3080     game_status = GAME_MODE_MAIN;
3081   }
3082   else if (key == KSYM_Escape)
3083   {
3084     strcpy(setup.player_name, last_player_name);
3085
3086     is_active = FALSE;
3087
3088     game_status = GAME_MODE_MAIN;
3089   }
3090
3091   if (is_active)
3092   {
3093     pos->width = (strlen(setup.player_name) + 1) * font_width;
3094     startx = mSX + ALIGNED_MENU_XPOS(pos);
3095
3096     DrawText(startx, starty, setup.player_name, font_active_nr);
3097     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3098   }
3099   else
3100   {
3101     pos->width = strlen(setup.player_name) * font_width;
3102     startx = mSX + ALIGNED_MENU_XPOS(pos);
3103
3104     DrawText(startx, starty, setup.player_name, font_nr);
3105   }
3106 }
3107
3108
3109 /* ========================================================================= */
3110 /* tree menu functions                                                       */
3111 /* ========================================================================= */
3112
3113 static void DrawChooseTree(TreeInfo **ti_ptr)
3114 {
3115   UnmapAllGadgets();
3116
3117   FreeScreenGadgets();
3118   CreateScreenGadgets();
3119
3120   CloseDoor(DOOR_CLOSE_2);
3121
3122   ClearWindow();
3123
3124   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3125   MapScreenTreeGadgets(*ti_ptr);
3126
3127   FadeToFront();
3128   InitAnimation();
3129 }
3130
3131 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3132 {
3133   struct GadgetInfo *gi = screen_gadget[id];
3134   int items_max, items_visible, item_position;
3135
3136   items_max = numTreeInfoInGroup(ti);
3137   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3138   item_position = first_entry;
3139
3140   if (item_position > items_max - items_visible)
3141     item_position = items_max - items_visible;
3142
3143   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3144                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3145                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3146 }
3147
3148 static void drawChooseTreeList(int first_entry, int num_page_entries,
3149                                TreeInfo *ti)
3150 {
3151   int i;
3152   char *title_string = NULL;
3153   int yoffset_sets = MENU_TITLE1_YPOS;
3154   int yoffset_setup = 16;
3155   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3156                  yoffset_setup);
3157   int last_game_status = game_status;   /* save current game status */
3158
3159   title_string = ti->infotext;
3160
3161   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3162
3163   /* force LEVELS font on artwork setup screen */
3164   game_status = GAME_MODE_LEVELS;
3165
3166 #if 1
3167   /* clear tree list area, but not title or scrollbar */
3168   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3169                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3170                  NUM_MENU_ENTRIES_ON_SCREEN * 32);
3171 #else
3172   /* clear tree list area, but not title or scrollbar */
3173   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3174                  SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3175                  MAX_MENU_ENTRIES_ON_SCREEN * 32);
3176 #endif
3177
3178   for (i = 0; i < num_page_entries; i++)
3179   {
3180     TreeInfo *node, *node_first;
3181     int entry_pos = first_entry + i;
3182     int xpos = MENU_SCREEN_START_XPOS;
3183     int ypos = MENU_SCREEN_START_YPOS + i;
3184     int startx = mSX + xpos * 32;
3185     int starty = mSY + ypos * 32;
3186     int font_nr = FONT_TEXT_1;
3187     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3188     int startx_text = startx + font_xoffset;
3189     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3190     int text_size = startx_scrollbar - startx_text;
3191     int max_buffer_len = text_size / getFontWidth(font_nr);
3192     char buffer[max_buffer_len + 1];
3193
3194     node_first = getTreeInfoFirstGroupEntry(ti);
3195     node = getTreeInfoFromPos(node_first, entry_pos);
3196
3197     strncpy(buffer, node->name, max_buffer_len);
3198     buffer[max_buffer_len] = '\0';
3199
3200     DrawText(startx, starty, buffer, font_nr + node->color);
3201
3202     if (node->parent_link)
3203       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3204     else if (node->level_group)
3205       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3206     else
3207       initCursor(i, IMG_MENU_BUTTON);
3208   }
3209
3210   game_status = last_game_status;       /* restore current game status */
3211
3212   redraw_mask |= REDRAW_FIELD;
3213 }
3214
3215 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3216 {
3217   TreeInfo *node, *node_first;
3218   int x, last_redraw_mask = redraw_mask;
3219   int ypos = MENU_TITLE2_YPOS;
3220   int font_nr = FONT_TITLE_2;
3221
3222   if (ti->type != TREE_TYPE_LEVEL_DIR)
3223     return;
3224
3225   node_first = getTreeInfoFirstGroupEntry(ti);
3226   node = getTreeInfoFromPos(node_first, entry_pos);
3227
3228   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3229
3230   if (node->parent_link)
3231     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3232                       node->class_desc);
3233   else if (node->level_group)
3234     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3235                       node->class_desc);
3236   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3237     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3238                       node->levels, node->class_desc);
3239
3240   /* let BackToFront() redraw only what is needed */
3241   redraw_mask = last_redraw_mask | REDRAW_TILES;
3242   for (x = 0; x < SCR_FIELDX; x++)
3243     MarkTileDirty(x, 1);
3244 }
3245
3246 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3247                              TreeInfo **ti_ptr)
3248 {
3249   TreeInfo *ti = *ti_ptr;
3250   int x = 0;
3251   int y = ti->cl_cursor;
3252   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3253   int num_entries = numTreeInfoInGroup(ti);
3254   int num_page_entries;
3255   int last_game_status = game_status;   /* save current game status */
3256   boolean position_set_by_scrollbar = (dx == 999);
3257
3258   /* force LEVELS draw offset on choose level and artwork setup screen */
3259   game_status = GAME_MODE_LEVELS;
3260
3261   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3262     num_page_entries = num_entries;
3263   else
3264     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3265
3266   game_status = last_game_status;       /* restore current game status */
3267
3268   if (button == MB_MENU_INITIALIZE)
3269   {
3270     int num_entries = numTreeInfoInGroup(ti);
3271     int entry_pos = posTreeInfo(ti);
3272
3273     if (ti->cl_first == -1)
3274     {
3275       /* only on initialization */
3276       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3277       ti->cl_cursor = entry_pos - ti->cl_first;
3278     }
3279     else if (ti->cl_cursor >= num_page_entries ||
3280              (num_entries > num_page_entries &&
3281               num_entries - ti->cl_first < num_page_entries))
3282     {
3283       /* only after change of list size (by custom graphic configuration) */
3284       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3285       ti->cl_cursor = entry_pos - ti->cl_first;
3286     }
3287
3288     if (position_set_by_scrollbar)
3289       ti->cl_first = dy;
3290     else
3291       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3292                                 ti->cl_first, ti);
3293
3294     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3295     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3296     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3297
3298     return;
3299   }
3300   else if (button == MB_MENU_LEAVE)
3301   {
3302     PlaySound(SND_MENU_ITEM_SELECTING);
3303
3304     if (ti->node_parent)
3305     {
3306       *ti_ptr = ti->node_parent;
3307       DrawChooseTree(ti_ptr);
3308     }
3309     else if (game_status == GAME_MODE_SETUP)
3310     {
3311       if (game_status == GAME_MODE_SETUP)
3312       {
3313         if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3314           execSetupGraphics();
3315         else
3316           execSetupArtwork();
3317       }
3318     }
3319     else
3320     {
3321       game_status = GAME_MODE_MAIN;
3322       DrawMainMenu();
3323     }
3324
3325     return;
3326   }
3327
3328   if (mx || my)         /* mouse input */
3329   {
3330     int last_game_status = game_status; /* save current game status */
3331
3332     /* force LEVELS draw offset on artwork setup screen */
3333     game_status = GAME_MODE_LEVELS;
3334
3335     x = (mx - mSX) / 32;
3336     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3337
3338     game_status = last_game_status;     /* restore current game status */
3339   }
3340   else if (dx || dy)    /* keyboard or scrollbar/scrollbutton input */
3341   {
3342     /* move cursor instead of scrolling when already at start/end of list */
3343     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3344       dy = -1;
3345     else if (dy == +1 * SCROLL_LINE &&
3346              ti->cl_first + num_page_entries == num_entries)
3347       dy = 1;
3348
3349     /* handle scrolling screen one line or page */
3350     if (ti->cl_cursor + dy < 0 ||
3351         ti->cl_cursor + dy > num_page_entries - 1)
3352     {
3353       if (ABS(dy) == SCROLL_PAGE)
3354         step = num_page_entries - 1;
3355
3356       if (dy < 0 && ti->cl_first > 0)
3357       {
3358         /* scroll page/line up */
3359
3360         ti->cl_first -= step;
3361         if (ti->cl_first < 0)
3362           ti->cl_first = 0;
3363
3364         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3365         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3366         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3367
3368         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3369                                   ti->cl_first, ti);
3370       }
3371       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3372       {
3373         /* scroll page/line down */
3374
3375         ti->cl_first += step;
3376         if (ti->cl_first + num_page_entries > num_entries)
3377           ti->cl_first = MAX(0, num_entries - num_page_entries);
3378
3379         drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3380         drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3381         drawChooseTreeCursor(ti->cl_cursor, TRUE);
3382
3383         AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3384                                   ti->cl_first, ti);
3385       }
3386
3387       return;
3388     }
3389
3390     /* handle moving cursor one line */
3391     y = ti->cl_cursor + dy;
3392   }
3393
3394   if (dx == 1)
3395   {
3396     TreeInfo *node_first, *node_cursor;
3397     int entry_pos = ti->cl_first + y;
3398
3399     node_first = getTreeInfoFirstGroupEntry(ti);
3400     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3401
3402     if (node_cursor->node_group)
3403     {
3404       PlaySound(SND_MENU_ITEM_SELECTING);
3405
3406       node_cursor->cl_first = ti->cl_first;
3407       node_cursor->cl_cursor = ti->cl_cursor;
3408       *ti_ptr = node_cursor->node_group;
3409       DrawChooseTree(ti_ptr);
3410
3411       return;
3412     }
3413   }
3414   else if (dx == -1 && ti->node_parent)
3415   {
3416     PlaySound(SND_MENU_ITEM_SELECTING);
3417
3418     *ti_ptr = ti->node_parent;
3419     DrawChooseTree(ti_ptr);
3420
3421     return;
3422   }
3423
3424   if (!anyScrollbarGadgetActive() &&
3425       IN_VIS_FIELD(x, y) &&
3426       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3427       y >= 0 && y < num_page_entries)
3428   {
3429     if (button)
3430     {
3431       if (y != ti->cl_cursor)
3432       {
3433         PlaySound(SND_MENU_ITEM_ACTIVATING);
3434
3435         drawChooseTreeCursor(ti->cl_cursor, FALSE);
3436         drawChooseTreeCursor(y, TRUE);
3437         drawChooseTreeInfo(ti->cl_first + y, ti);
3438
3439         ti->cl_cursor = y;
3440       }
3441     }
3442     else
3443     {
3444       TreeInfo *node_first, *node_cursor;
3445       int entry_pos = ti->cl_first + y;
3446
3447       PlaySound(SND_MENU_ITEM_SELECTING);
3448
3449       node_first = getTreeInfoFirstGroupEntry(ti);
3450       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3451
3452       if (node_cursor->node_group)
3453       {
3454         node_cursor->cl_first = ti->cl_first;
3455         node_cursor->cl_cursor = ti->cl_cursor;
3456         *ti_ptr = node_cursor->node_group;
3457         DrawChooseTree(ti_ptr);
3458       }
3459       else if (node_cursor->parent_link)
3460       {
3461         *ti_ptr = node_cursor->node_parent;
3462         DrawChooseTree(ti_ptr);
3463       }
3464       else
3465       {
3466         node_cursor->cl_first = ti->cl_first;
3467         node_cursor->cl_cursor = ti->cl_cursor;
3468         *ti_ptr = node_cursor;
3469
3470         if (ti->type == TREE_TYPE_LEVEL_DIR)
3471         {
3472           LoadLevelSetup_SeriesInfo();
3473
3474           SaveLevelSetup_LastSeries();
3475           SaveLevelSetup_SeriesInfo();
3476           TapeErase();
3477         }
3478
3479         if (game_status == GAME_MODE_SETUP)
3480         {
3481           if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3482             execSetupGraphics();
3483           else
3484             execSetupArtwork();
3485         }
3486         else
3487         {
3488           game_status = GAME_MODE_MAIN;
3489           DrawMainMenu();
3490         }
3491       }
3492     }
3493   }
3494 }
3495
3496 void DrawChooseLevel()
3497 {
3498   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3499
3500   DrawChooseTree(&leveldir_current);
3501
3502   PlayMenuSound();
3503   PlayMenuMusic();
3504 }
3505
3506 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3507 {
3508   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3509
3510   DoAnimation();
3511 }
3512
3513 void DrawHallOfFame(int highlight_position)
3514 {
3515   UnmapAllGadgets();
3516   FadeSoundsAndMusic();
3517
3518   /* (this is needed when called from GameEnd() after winning a game) */
3519   KeyboardAutoRepeatOn();
3520   ActivateJoystick();
3521
3522   /* (this is needed when called from GameEnd() after winning a game) */
3523   SetDrawDeactivationMask(REDRAW_NONE);
3524   SetDrawBackgroundMask(REDRAW_FIELD);
3525
3526   CloseDoor(DOOR_CLOSE_2);
3527
3528   if (highlight_position < 0) 
3529     LoadScore(level_nr);
3530
3531   FadeOut(REDRAW_FIELD);
3532
3533   InitAnimation();
3534
3535   PlayMenuSound();
3536   PlayMenuMusic();
3537
3538   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3539
3540   FadeIn(REDRAW_FIELD);
3541 }
3542
3543 static void drawHallOfFameList(int first_entry, int highlight_position)
3544 {
3545   int i;
3546
3547   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3548   ClearWindow();
3549
3550   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3551   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3552                     "HighScores of Level %d", level_nr);
3553
3554   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3555   {
3556     int entry = first_entry + i;
3557     boolean active = (entry == highlight_position);
3558     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3559     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3560     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3561     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3562     int dx1 = 3 * getFontWidth(font_nr1);
3563     int dx2 = dx1 + getFontWidth(font_nr1);
3564     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3565     int sy = mSY + 64 + i * 32;
3566
3567     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3568     DrawText(mSX + dx1, sy, ".", font_nr1);
3569     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3570
3571     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3572       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3573
3574     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3575   }
3576
3577   redraw_mask |= REDRAW_FIELD;
3578 }
3579
3580 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3581 {
3582   static int first_entry = 0;
3583   static int highlight_position = 0;
3584   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3585
3586   if (button == MB_MENU_INITIALIZE)
3587   {
3588     first_entry = 0;
3589     highlight_position = mx;
3590     drawHallOfFameList(first_entry, highlight_position);
3591
3592     return;
3593   }
3594
3595   if (ABS(dy) == SCROLL_PAGE)           /* handle scrolling one page */
3596     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3597
3598   if (dy < 0)
3599   {
3600     if (first_entry > 0)
3601     {
3602       first_entry -= step;
3603       if (first_entry < 0)
3604         first_entry = 0;
3605
3606       drawHallOfFameList(first_entry, highlight_position);
3607     }
3608   }
3609   else if (dy > 0)
3610   {
3611     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3612     {
3613       first_entry += step;
3614       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3615         first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3616
3617       drawHallOfFameList(first_entry, highlight_position);
3618     }
3619   }
3620   else if (button == MB_MENU_LEAVE)
3621   {
3622     PlaySound(SND_MENU_ITEM_SELECTING);
3623
3624     FadeSound(SND_BACKGROUND_SCORES);
3625
3626     game_status = GAME_MODE_MAIN;
3627
3628     DrawMainMenu();
3629   }
3630   else if (button == MB_MENU_CHOICE)
3631   {
3632     PlaySound(SND_MENU_ITEM_SELECTING);
3633
3634     FadeSound(SND_BACKGROUND_SCORES);
3635     FadeOut(REDRAW_FIELD);
3636
3637     game_status = GAME_MODE_MAIN;
3638
3639     DrawAndFadeInMainMenu(REDRAW_FIELD);
3640   }
3641
3642   if (game_status == GAME_MODE_SCORES)
3643     PlayMenuSoundIfLoop();
3644
3645   DoAnimation();
3646 }
3647
3648
3649 /* ========================================================================= */
3650 /* setup screen functions                                                    */
3651 /* ========================================================================= */
3652
3653 static struct TokenInfo *setup_info;
3654 static int num_setup_info;
3655
3656 static char *screen_mode_text;
3657 static char *graphics_set_name;
3658 static char *sounds_set_name;
3659 static char *music_set_name;
3660
3661 static void execSetupMain()
3662 {
3663   setup_mode = SETUP_MODE_MAIN;
3664   DrawSetupScreen();
3665 }
3666
3667 static void execSetupGame()
3668 {
3669   setup_mode = SETUP_MODE_GAME;
3670   DrawSetupScreen();
3671 }
3672
3673 static void execSetupEditor()
3674 {
3675   setup_mode = SETUP_MODE_EDITOR;
3676   DrawSetupScreen();
3677 }
3678
3679 static void execSetupGraphics()
3680 {
3681   if (video.fullscreen_available && screen_modes == NULL)
3682   {
3683     int i;
3684
3685     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3686     {
3687       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3688       char identifier[32], name[32];
3689       int x = video.fullscreen_modes[i].width;
3690       int y = video.fullscreen_modes[i].height;
3691       int xx, yy;
3692
3693       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3694
3695       ti->node_top = &screen_modes;
3696       ti->sort_priority = x * 10000 + y;
3697
3698       sprintf(identifier, "%dx%d", x, y);
3699       sprintf(name,     "%d x %d [%d:%d]", x, y, xx, yy);
3700
3701       setString(&ti->identifier, identifier);
3702       setString(&ti->name, name);
3703       setString(&ti->name_sorting, name);
3704       setString(&ti->infotext, "Fullscreen Mode");
3705
3706       pushTreeInfo(&screen_modes, ti);
3707     }
3708
3709     /* sort fullscreen modes to start with lowest available screen resolution */
3710     sortTreeInfo(&screen_modes);
3711
3712     /* set current screen mode for fullscreen mode to configured setup value */
3713     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3714                                                     setup.fullscreen_mode);
3715
3716     /* if that fails, set current screen mode to reliable default value */
3717     if (screen_mode_current == NULL)
3718       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3719                                                       DEFAULT_FULLSCREEN_MODE);
3720
3721     /* if that also fails, set current screen mode to first available mode */
3722     if (screen_mode_current == NULL)
3723       screen_mode_current = screen_modes;
3724
3725     if (screen_mode_current == NULL)
3726       video.fullscreen_available = FALSE;
3727   }
3728
3729   if (video.fullscreen_available)
3730   {
3731     setup.fullscreen_mode = screen_mode_current->identifier;
3732
3733     /* needed for displaying screen mode name instead of identifier */
3734     screen_mode_text = screen_mode_current->name;
3735   }
3736
3737   setup_mode = SETUP_MODE_GRAPHICS;
3738   DrawSetupScreen();
3739 }
3740
3741 static void execSetupChooseScreenMode()
3742 {
3743   if (!video.fullscreen_available)
3744     return;
3745
3746   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3747   DrawSetupScreen();
3748 }
3749
3750 static void execSetupSound()
3751 {
3752   setup_mode = SETUP_MODE_SOUND;
3753   DrawSetupScreen();
3754 }
3755
3756 static void execSetupArtwork()
3757 {
3758   setup.graphics_set = artwork.gfx_current->identifier;
3759   setup.sounds_set = artwork.snd_current->identifier;
3760   setup.music_set = artwork.mus_current->identifier;
3761
3762   /* needed if last screen (setup choice) changed graphics, sounds or music */
3763   ReloadCustomArtwork(0);
3764
3765   /* needed for displaying artwork name instead of artwork identifier */
3766   graphics_set_name = artwork.gfx_current->name;
3767   sounds_set_name = artwork.snd_current->name;
3768   music_set_name = artwork.mus_current->name;
3769
3770   setup_mode = SETUP_MODE_ARTWORK;
3771   DrawSetupScreen();
3772 }
3773
3774 static void execSetupChooseGraphics()
3775 {
3776   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3777   DrawSetupScreen();
3778 }
3779
3780 static void execSetupChooseSounds()
3781 {
3782   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3783   DrawSetupScreen();
3784 }
3785
3786 static void execSetupChooseMusic()
3787 {
3788   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3789   DrawSetupScreen();
3790 }
3791
3792 static void execSetupInput()
3793 {
3794   setup_mode = SETUP_MODE_INPUT;
3795   DrawSetupScreen();
3796 }
3797
3798 static void execSetupShortcut1()
3799 {
3800   setup_mode = SETUP_MODE_SHORTCUT_1;
3801   DrawSetupScreen();
3802 }
3803
3804 static void execSetupShortcut2()
3805 {
3806   setup_mode = SETUP_MODE_SHORTCUT_2;
3807   DrawSetupScreen();
3808 }
3809
3810 static void execExitSetup()
3811 {
3812   game_status = GAME_MODE_MAIN;
3813   DrawMainMenu();
3814 }
3815
3816 static void execSaveAndExitSetup()
3817 {
3818   SaveSetup();
3819   execExitSetup();
3820 }
3821
3822 static struct TokenInfo setup_info_main[] =
3823 {
3824   { TYPE_ENTER_MENU,    execSetupGame,          "Game & Menu"           },
3825   { TYPE_ENTER_MENU,    execSetupEditor,        "Editor"                },
3826   { TYPE_ENTER_MENU,    execSetupGraphics,      "Graphics"              },
3827   { TYPE_ENTER_MENU,    execSetupSound,         "Sound & Music"         },
3828   { TYPE_ENTER_MENU,    execSetupArtwork,       "Custom Artwork"        },
3829   { TYPE_ENTER_MENU,    execSetupInput,         "Input Devices"         },
3830   { TYPE_ENTER_MENU,    execSetupShortcut1,     "Key Shortcuts 1"       },
3831   { TYPE_ENTER_MENU,    execSetupShortcut2,     "Key Shortcuts 2"       },
3832   { TYPE_EMPTY,         NULL,                   ""                      },
3833   { TYPE_LEAVE_MENU,    execExitSetup,          "Exit"                  },
3834   { TYPE_LEAVE_MENU,    execSaveAndExitSetup,   "Save and Exit"         },
3835
3836   { 0,                  NULL,                   NULL                    }
3837 };
3838
3839 static struct TokenInfo setup_info_game[] =
3840 {
3841   { TYPE_SWITCH,        &setup.team_mode,       "Team-Mode (Multi-Player):" },
3842   { TYPE_YES_NO,        &setup.input_on_focus,  "Only Move Focussed Player:" },
3843   { TYPE_SWITCH,        &setup.handicap,        "Handicap:"             },
3844   { TYPE_SWITCH,        &setup.skip_levels,     "Skip Unsolved Levels:" },
3845   { TYPE_SWITCH,        &setup.time_limit,      "Time Limit:"           },
3846   { TYPE_SWITCH,        &setup.autorecord,      "Auto-Record Tapes:"    },
3847   { TYPE_EMPTY,         NULL,                   ""                      },
3848   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
3849
3850   { 0,                  NULL,                   NULL                    }
3851 };
3852
3853 static struct TokenInfo setup_info_editor[] =
3854 {
3855 #if 0
3856   { TYPE_SWITCH,        &setup.editor.el_boulderdash,   "Boulder Dash:" },
3857   { TYPE_SWITCH,        &setup.editor.el_emerald_mine,  "Emerald Mine:" },
3858   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,    "Emerald Mine Club:" },
3859   { TYPE_SWITCH,        &setup.editor.el_more,          "Rocks'n'Diamonds:" },
3860   { TYPE_SWITCH,        &setup.editor.el_sokoban,       "Sokoban:"      },
3861   { TYPE_SWITCH,        &setup.editor.el_supaplex,      "Supaplex:"     },
3862   { TYPE_SWITCH,        &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3863   { TYPE_SWITCH,        &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3864 #endif
3865   { TYPE_SWITCH,        &setup.editor.el_chars,         "Text Characters:" },
3866   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
3867   { TYPE_SWITCH,        &setup.editor.el_custom,  "Custom & Group Elements:" },
3868 #if 0
3869   { TYPE_SWITCH,        &setup.editor.el_headlines,     "Headlines:"    },
3870 #endif
3871   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3872   { TYPE_SWITCH,        &setup.editor.el_dynamic,  "Dynamic level elements:" },
3873   { TYPE_EMPTY,         NULL,                   ""                      },
3874 #if 0
3875   { TYPE_SWITCH,        &setup.editor.el_by_game,   "Show elements by game:" },
3876   { TYPE_SWITCH,        &setup.editor.el_by_type,   "Show elements by type:" },
3877   { TYPE_EMPTY,         NULL,                   ""                      },
3878 #endif
3879   { TYPE_SWITCH, &setup.editor.show_element_token,      "Show element token:" },
3880   { TYPE_EMPTY,         NULL,                   ""                      },
3881   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
3882
3883   { 0,                  NULL,                   NULL                    }
3884 };
3885
3886 static struct TokenInfo setup_info_graphics[] =
3887 {
3888   { TYPE_SWITCH,        &setup.fullscreen,      "Fullscreen:"           },
3889   { TYPE_ENTER_LIST,    execSetupChooseScreenMode, "Fullscreen Mode:"   },
3890   { TYPE_STRING,        &screen_mode_text,      ""                      },
3891   { TYPE_SWITCH,        &setup.scroll_delay,    "Delayed Scrolling:"    },
3892 #if 0
3893   { TYPE_SWITCH,        &setup.soft_scrolling,  "Soft Scrolling:"       },
3894   { TYPE_SWITCH,        &setup.double_buffering,"Double-Buffering:"     },
3895 #endif
3896   { TYPE_SWITCH,        &setup.fade_screens,    "Fade Screens:"         },
3897   { TYPE_SWITCH,        &setup.quick_switch,    "Quick Player Focus Switch:" },
3898   { TYPE_SWITCH,        &setup.quick_doors,     "Quick Menu Doors:"     },
3899   { TYPE_SWITCH,        &setup.show_titlescreen,"Show Title Screens:"   },
3900   { TYPE_SWITCH,        &setup.toons,           "Show Toons:"           },
3901   { TYPE_ECS_AGA,       &setup.prefer_aga_graphics,"EMC graphics preference:" },
3902   { TYPE_EMPTY,         NULL,                   ""                      },
3903   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
3904
3905   { 0,                  NULL,                   NULL                    }
3906 };
3907
3908 static struct TokenInfo setup_info_sound[] =
3909 {
3910   { TYPE_SWITCH,        &setup.sound_simple,    "Sound Effects (Normal):"  },
3911   { TYPE_SWITCH,        &setup.sound_loops,     "Sound Effects (Looping):" },
3912   { TYPE_SWITCH,        &setup.sound_music,     "Music:"                },
3913   { TYPE_EMPTY,         NULL,                   ""                      },
3914   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
3915
3916   { 0,                  NULL,                   NULL                    }
3917 };
3918
3919 static struct TokenInfo setup_info_artwork[] =
3920 {
3921   { TYPE_ENTER_LIST,    execSetupChooseGraphics,"Custom Graphics:"      },
3922   { TYPE_STRING,        &graphics_set_name,     ""                      },
3923   { TYPE_ENTER_LIST,    execSetupChooseSounds,  "Custom Sounds:"        },
3924   { TYPE_STRING,        &sounds_set_name,       ""                      },
3925   { TYPE_ENTER_LIST,    execSetupChooseMusic,   "Custom Music:"         },
3926   { TYPE_STRING,        &music_set_name,        ""                      },
3927   { TYPE_EMPTY,         NULL,                   ""                      },
3928 #if 1
3929   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3930   { TYPE_YES_NO, &setup.override_level_sounds,  "Override Level Sounds:"   },
3931   { TYPE_YES_NO, &setup.override_level_music,   "Override Level Music:"    },
3932 #else
3933   { TYPE_STRING,        NULL,                   "Override Level Artwork:"},
3934   { TYPE_YES_NO,        &setup.override_level_graphics, "Graphics:"     },
3935   { TYPE_YES_NO,        &setup.override_level_sounds,   "Sounds:"       },
3936   { TYPE_YES_NO,        &setup.override_level_music,    "Music:"        },
3937 #endif
3938   { TYPE_EMPTY,         NULL,                   ""                      },
3939   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
3940
3941   { 0,                  NULL,                   NULL                    }
3942 };
3943
3944 static struct TokenInfo setup_info_input[] =
3945 {
3946   { TYPE_SWITCH,        NULL,                   "Player:"               },
3947   { TYPE_SWITCH,        NULL,                   "Device:"               },
3948   { TYPE_ENTER_MENU,    NULL,                   ""                      },
3949   { TYPE_EMPTY,         NULL,                   ""                      },
3950   { TYPE_EMPTY,         NULL,                   ""                      },
3951   { TYPE_EMPTY,         NULL,                   ""                      },
3952   { TYPE_EMPTY,         NULL,                   ""                      },
3953   { TYPE_EMPTY,         NULL,                   ""                      },
3954   { TYPE_EMPTY,         NULL,                   ""                      },
3955   { TYPE_EMPTY,         NULL,                   ""                      },
3956   { TYPE_EMPTY,         NULL,                   ""                      },
3957   { TYPE_EMPTY,         NULL,                   ""                      },
3958   { TYPE_EMPTY,         NULL,                   ""                      },
3959   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
3960
3961   { 0,                  NULL,                   NULL                    }
3962 };
3963
3964 static struct TokenInfo setup_info_shortcut_1[] =
3965 {
3966   { TYPE_KEYTEXT,       NULL,           "Quick Save Game to Tape:",     },
3967   { TYPE_KEY,           &setup.shortcut.save_game, ""                   },
3968   { TYPE_KEYTEXT,       NULL,           "Quick Load Game from Tape:",   },
3969   { TYPE_KEY,           &setup.shortcut.load_game, ""                   },
3970   { TYPE_KEYTEXT,       NULL,           "Start Game & Toggle Pause:",   },
3971   { TYPE_KEY,           &setup.shortcut.toggle_pause, ""                },
3972   { TYPE_EMPTY,         NULL,                   ""                      },
3973   { TYPE_YES_NO,        &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
3974   { TYPE_YES_NO, &setup.ask_on_escape_editor,   "Ask on 'Esc' Key (Editor):" },
3975   { TYPE_EMPTY,         NULL,                   ""                      },
3976   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
3977
3978   { 0,                  NULL,                   NULL                    }
3979 };
3980
3981 static struct TokenInfo setup_info_shortcut_2[] =
3982 {
3983   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 1:",       },
3984   { TYPE_KEY,           &setup.shortcut.focus_player[0], ""             },
3985   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 2:",       },
3986   { TYPE_KEY,           &setup.shortcut.focus_player[1], ""             },
3987   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 3:",       },
3988   { TYPE_KEY,           &setup.shortcut.focus_player[2], ""             },
3989   { TYPE_KEYTEXT,       NULL,           "Set Focus to Player 4:",       },
3990   { TYPE_KEY,           &setup.shortcut.focus_player[3], ""             },
3991   { TYPE_KEYTEXT,       NULL,           "Set Focus to All Players:",    },
3992   { TYPE_KEY,           &setup.shortcut.focus_player_all, ""            },
3993   { TYPE_EMPTY,         NULL,                   ""                      },
3994   { TYPE_LEAVE_MENU,    execSetupMain,          "Back"                  },
3995
3996   { 0,                  NULL,                   NULL                    }
3997 };
3998
3999 static Key getSetupKey()
4000 {
4001   Key key = KSYM_UNDEFINED;
4002   boolean got_key_event = FALSE;
4003
4004   while (!got_key_event)
4005   {
4006     if (PendingEvent())         /* got event */
4007     {
4008       Event event;
4009
4010       NextEvent(&event);
4011
4012       switch (event.type)
4013       {
4014         case EVENT_KEYPRESS:
4015           {
4016             key = GetEventKey((KeyEvent *)&event, TRUE);
4017
4018             /* press 'Escape' or 'Enter' to keep the existing key binding */
4019             if (key == KSYM_Escape || key == KSYM_Return)
4020               key = KSYM_UNDEFINED;     /* keep old value */
4021
4022             got_key_event = TRUE;
4023           }
4024           break;
4025
4026         case EVENT_KEYRELEASE:
4027           key_joystick_mapping = 0;
4028           break;
4029
4030         default:
4031           HandleOtherEvents(&event);
4032           break;
4033       }
4034     }
4035
4036     DoAnimation();
4037     BackToFront();
4038
4039     /* don't eat all CPU time */
4040     Delay(10);
4041   }
4042
4043   return key;
4044 }
4045
4046 static int getSetupTextFont(int type)
4047 {
4048   if (type & (TYPE_SWITCH |
4049               TYPE_YES_NO |
4050               TYPE_STRING |
4051               TYPE_ECS_AGA |
4052               TYPE_KEYTEXT |
4053               TYPE_ENTER_LIST))
4054     return FONT_MENU_2;
4055   else
4056     return FONT_MENU_1;
4057 }
4058
4059 static int getSetupValueFont(int type, void *value)
4060 {
4061   if (type & TYPE_KEY)
4062     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4063   else if (type & TYPE_STRING)
4064     return FONT_VALUE_2;
4065   else if (type & TYPE_ECS_AGA)
4066     return FONT_VALUE_1;
4067   else if (type & TYPE_BOOLEAN_STYLE)
4068     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4069   else
4070     return FONT_VALUE_1;
4071 }
4072
4073 static void drawSetupValue(int pos)
4074 {
4075   boolean font_draw_xoffset_modified = FALSE;
4076   int font_draw_xoffset_old = -1;
4077   int xpos = MENU_SCREEN_VALUE_XPOS;
4078   int ypos = MENU_SCREEN_START_YPOS + pos;
4079   int startx = mSX + xpos * 32;
4080   int starty = mSY + ypos * 32;
4081   int font_nr, font_width;
4082   int type = setup_info[pos].type;
4083   void *value = setup_info[pos].value;
4084   char *value_string = getSetupValue(type, value);
4085   int i;
4086
4087   if (value_string == NULL)
4088     return;
4089
4090   if (type & TYPE_KEY)
4091   {
4092     xpos = MENU_SCREEN_START_XPOS;
4093
4094     if (type & TYPE_QUERY)
4095     {
4096       value_string = "<press key>";
4097     }
4098   }
4099   else if (type & TYPE_STRING)
4100   {
4101     int max_value_len = (SCR_FIELDX - 2) * 2;
4102
4103     xpos = MENU_SCREEN_START_XPOS;
4104
4105     if (strlen(value_string) > max_value_len)
4106       value_string[max_value_len] = '\0';
4107   }
4108
4109   startx = mSX + xpos * 32;
4110   starty = mSY + ypos * 32;
4111   font_nr = getSetupValueFont(type, value);
4112   font_width = getFontWidth(font_nr);
4113
4114   /* downward compatibility correction for Juergen Bonhagen's menu settings */
4115   if (setup_mode != SETUP_MODE_INPUT)
4116   {
4117     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4118     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4119     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4120     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4121     int text_font_nr = getSetupTextFont(FONT_MENU_2);
4122     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4123     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4124     boolean correct_font_draw_xoffset = FALSE;
4125
4126     if (xpos == MENU_SCREEN_START_XPOS &&
4127         startx + font1_xoffset < text_startx + text_font_xoffset)
4128       correct_font_draw_xoffset = TRUE;
4129
4130     if (xpos == MENU_SCREEN_VALUE_XPOS &&
4131         startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4132       correct_font_draw_xoffset = TRUE;
4133
4134     /* check if setup value would overlap with setup text when printed */
4135     /* (this can happen for extreme/wrong values for font draw offset) */
4136     if (correct_font_draw_xoffset)
4137     {
4138       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4139       font_draw_xoffset_modified = TRUE;
4140
4141       if (type & TYPE_KEY)
4142         getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4143       else if (!(type & TYPE_STRING))
4144         getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4145           MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4146     }
4147   }
4148
4149   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4150     DrawText(startx + i * font_width, starty, " ", font_nr);
4151
4152   DrawText(startx, starty, value_string, font_nr);
4153
4154   if (font_draw_xoffset_modified)
4155     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4156 }
4157
4158 static void changeSetupValue(int pos)
4159 {
4160   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4161   {
4162     *(boolean *)setup_info[pos].value ^= TRUE;
4163   }
4164   else if (setup_info[pos].type & TYPE_KEY)
4165   {
4166     Key key;
4167
4168     setup_info[pos].type |= TYPE_QUERY;
4169     drawSetupValue(pos);
4170     setup_info[pos].type &= ~TYPE_QUERY;
4171
4172     key = getSetupKey();
4173     if (key != KSYM_UNDEFINED)
4174       *(Key *)setup_info[pos].value = key;
4175   }
4176
4177   drawSetupValue(pos);
4178 }
4179
4180 static void DrawCursorAndText_Setup(int pos, boolean active)
4181 {
4182   int xpos = MENU_SCREEN_START_XPOS;
4183   int ypos = MENU_SCREEN_START_YPOS + pos;
4184   int font_nr = getSetupTextFont(setup_info[pos].type);
4185
4186   if (setup_info == setup_info_input)
4187     font_nr = FONT_MENU_1;
4188
4189   if (active)
4190     font_nr = FONT_ACTIVE(font_nr);
4191
4192   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4193
4194   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4195     drawCursor(pos, active);
4196 }
4197
4198 static void DrawSetupScreen_Generic()
4199 {
4200   char *title_string = NULL;
4201   int i;
4202
4203   UnmapAllGadgets();
4204   CloseDoor(DOOR_CLOSE_2);
4205
4206   ClearWindow();
4207
4208   if (setup_mode == SETUP_MODE_MAIN)
4209   {
4210     setup_info = setup_info_main;
4211     title_string = "Setup";
4212   }
4213   else if (setup_mode == SETUP_MODE_GAME)
4214   {
4215     setup_info = setup_info_game;
4216     title_string = "Setup Game";
4217   }
4218   else if (setup_mode == SETUP_MODE_EDITOR)
4219   {
4220     setup_info = setup_info_editor;
4221     title_string = "Setup Editor";
4222   }
4223   else if (setup_mode == SETUP_MODE_GRAPHICS)
4224   {
4225     setup_info = setup_info_graphics;
4226     title_string = "Setup Graphics";
4227   }
4228   else if (setup_mode == SETUP_MODE_SOUND)
4229   {
4230     setup_info = setup_info_sound;
4231     title_string = "Setup Sound";
4232   }
4233   else if (setup_mode == SETUP_MODE_ARTWORK)
4234   {
4235     setup_info = setup_info_artwork;
4236     title_string = "Custom Artwork";
4237   }
4238   else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4239   {
4240     setup_info = setup_info_shortcut_1;
4241     title_string = "Setup Shortcuts";
4242   }
4243   else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4244   {
4245     setup_info = setup_info_shortcut_2;
4246     title_string = "Setup Shortcuts";
4247   }
4248
4249   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4250
4251   num_setup_info = 0;
4252   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4253   {
4254     void *value_ptr = setup_info[i].value;
4255 #if 1
4256 #else
4257     int xpos = MENU_SCREEN_START_XPOS;
4258     int ypos = MENU_SCREEN_START_YPOS + i;
4259     int font_nr;
4260 #endif
4261
4262     /* set some entries to "unchangeable" according to other variables */
4263     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4264         (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
4265         (value_ptr == &setup.sound_music  && !audio.music_available) ||
4266         (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
4267         (value_ptr == &screen_mode_text   && !video.fullscreen_available))
4268       setup_info[i].type |= TYPE_GHOSTED;
4269
4270     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4271       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4272     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4273       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4274     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4275       initCursor(i, IMG_MENU_BUTTON);
4276
4277 #if 1
4278     DrawCursorAndText_Setup(i, FALSE);
4279 #else
4280     font_nr = getSetupTextFont(setup_info[i].type);
4281
4282     DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4283 #endif
4284
4285     if (setup_info[i].type & TYPE_VALUE)
4286       drawSetupValue(i);
4287
4288     num_setup_info++;
4289   }
4290
4291 #if 0
4292   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4293                     "Joysticks deactivated in setup menu");
4294 #endif
4295
4296   FadeToFront();
4297   InitAnimation();
4298   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4299 }
4300
4301 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4302 {
4303   static int choice_store[MAX_SETUP_MODES];
4304   int choice = choice_store[setup_mode];        /* always starts with 0 */
4305   int x = 0;
4306   int y = choice;
4307
4308   if (button == MB_MENU_INITIALIZE)
4309   {
4310     /* advance to first valid menu entry */
4311     while (choice < num_setup_info &&
4312            setup_info[choice].type & TYPE_SKIP_ENTRY)
4313       choice++;
4314     choice_store[setup_mode] = choice;
4315
4316 #if 1
4317     DrawCursorAndText_Setup(choice, TRUE);
4318 #else
4319     drawCursor(choice, TRUE);
4320 #endif
4321
4322     return;
4323   }
4324   else if (button == MB_MENU_LEAVE)
4325   {
4326     PlaySound(SND_MENU_ITEM_SELECTING);
4327
4328     for (y = 0; y < num_setup_info; y++)
4329     {
4330       if (setup_info[y].type & TYPE_LEAVE_MENU)
4331       {
4332         void (*menu_callback_function)(void) = setup_info[y].value;
4333
4334         menu_callback_function();
4335
4336         break;  /* absolutely needed because function changes 'setup_info'! */
4337       }
4338     }
4339
4340     return;
4341   }
4342
4343   if (mx || my)         /* mouse input */
4344   {
4345     x = (mx - mSX) / 32;
4346     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4347   }
4348   else if (dx || dy)    /* keyboard input */
4349   {
4350     if (dx)
4351     {
4352       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4353
4354       if (setup_info[choice].type & menu_navigation_type ||
4355           setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4356         button = MB_MENU_CHOICE;
4357     }
4358     else if (dy)
4359       y = choice + dy;
4360
4361     /* jump to next non-empty menu entry (up or down) */
4362     while (y > 0 && y < num_setup_info - 1 &&
4363            setup_info[y].type & TYPE_SKIP_ENTRY)
4364       y += dy;
4365   }
4366
4367   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4368   {
4369     if (button)
4370     {
4371       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4372       {
4373         PlaySound(SND_MENU_ITEM_ACTIVATING);
4374
4375 #if 1
4376         DrawCursorAndText_Setup(choice, FALSE);
4377         DrawCursorAndText_Setup(y, TRUE);
4378 #else
4379         drawCursor(choice, FALSE);
4380         drawCursor(y, TRUE);
4381 #endif
4382
4383         choice = choice_store[setup_mode] = y;
4384       }
4385     }
4386     else if (!(setup_info[y].type & TYPE_GHOSTED))
4387     {
4388       PlaySound(SND_MENU_ITEM_SELECTING);
4389
4390       /* when selecting key headline, execute function for key value change */
4391       if (setup_info[y].type & TYPE_KEYTEXT &&
4392           setup_info[y + 1].type & TYPE_KEY)
4393         y++;
4394
4395       /* when selecting string value, execute function for list selection */
4396       if (setup_info[y].type & TYPE_STRING && y > 0 &&
4397           setup_info[y - 1].type & TYPE_ENTER_LIST)
4398         y--;
4399
4400       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4401       {
4402         void (*menu_callback_function)(void) = setup_info[y].value;
4403
4404         menu_callback_function();
4405       }
4406       else
4407       {
4408         if (setup_info[y].type & TYPE_VALUE)
4409           changeSetupValue(y);
4410       }
4411     }
4412   }
4413 }
4414
4415 void DrawSetupScreen_Input()
4416 {
4417 #if 1
4418   int i;
4419 #endif
4420
4421   ClearWindow();
4422
4423 #if 1
4424   setup_info = setup_info_input;
4425 #endif
4426
4427   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4428
4429 #if 1
4430   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4431   {
4432     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4433       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4434     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4435       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4436     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4437       initCursor(i, IMG_MENU_BUTTON);
4438
4439     DrawCursorAndText_Setup(i, FALSE);
4440   }
4441 #else
4442   initCursor(0,  IMG_MENU_BUTTON);
4443   initCursor(1,  IMG_MENU_BUTTON);
4444   initCursor(2,  IMG_MENU_BUTTON_ENTER_MENU);
4445   initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4446
4447   DrawText(mSX + 32, mSY +  2 * 32, "Player:", FONT_MENU_1);
4448   DrawText(mSX + 32, mSY +  3 * 32, "Device:", FONT_MENU_1);
4449   DrawText(mSX + 32, mSY + 15 * 32, "Back",   FONT_MENU_1);
4450 #endif
4451
4452 #if 0
4453   DeactivateJoystickForCalibration();
4454 #endif
4455 #if 1
4456   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4457                     "Joysticks deactivated on this screen");
4458 #endif
4459
4460   /* create gadgets for setup input menu screen */
4461   FreeScreenGadgets();
4462   CreateScreenGadgets();
4463
4464   /* map gadgets for setup input menu screen */
4465   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4466
4467   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4468   FadeToFront();
4469   InitAnimation();
4470 }
4471
4472 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4473 {
4474   if (device_name == NULL)
4475     return;
4476
4477   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4478     device_nr = 0;
4479
4480   if (strlen(device_name) > 1)
4481   {
4482     char c1 = device_name[strlen(device_name) - 1];
4483     char c2 = device_name[strlen(device_name) - 2];
4484
4485     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4486       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4487   }
4488   else
4489     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4490             strlen(device_name));
4491 }
4492
4493 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4494 {
4495   int i;
4496   static struct SetupKeyboardInfo custom_key;
4497   static struct
4498   {
4499     Key *key;
4500     char *text;
4501   } custom[] =
4502   {
4503     { &custom_key.left,  "Joystick Left"  },
4504     { &custom_key.right, "Joystick Right" },
4505     { &custom_key.up,    "Joystick Up"    },
4506     { &custom_key.down,  "Joystick Down"  },
4507     { &custom_key.snap,  "Button 1"       },
4508     { &custom_key.drop,  "Button 2"       }
4509   };
4510   static char *joystick_name[MAX_PLAYERS] =
4511   {
4512     "Joystick1",
4513     "Joystick2",
4514     "Joystick3",
4515     "Joystick4"
4516   };
4517   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4518
4519   InitJoysticks();
4520
4521   custom_key = setup.input[player_nr].key;
4522
4523   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4524            FONT_INPUT_1_ACTIVE);
4525
4526   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4527                              TILEX, TILEY);
4528   DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4529                          PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4530
4531   if (setup.input[player_nr].use_joystick)
4532   {
4533     char *device_name = setup.input[player_nr].joy.device_name;
4534     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4535     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4536
4537     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4538     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4539   }
4540   else
4541   {
4542     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4543     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4544   }
4545
4546   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4547
4548   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4549   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4550   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4551   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4552
4553   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
4554   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
4555   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
4556   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
4557   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4558   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4559
4560   for (i = 0; i < 6; i++)
4561   {
4562     int ypos = 6 + i + (i > 3 ? i-3 : 0);
4563
4564     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4565              "              ", FONT_VALUE_1);
4566     DrawText(mSX + 3 * 32, mSY + ypos * 32,
4567              (setup.input[player_nr].use_joystick ?
4568               custom[i].text :
4569               getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4570   }
4571 }
4572
4573 static int input_player_nr = 0;
4574
4575 void HandleSetupScreen_Input_Player(int step, int direction)
4576 {
4577   int old_player_nr = input_player_nr;
4578   int new_player_nr;
4579
4580   new_player_nr = old_player_nr + step * direction;
4581   if (new_player_nr < 0)
4582     new_player_nr = 0;
4583   if (new_player_nr > MAX_PLAYERS - 1)
4584     new_player_nr = MAX_PLAYERS - 1;
4585
4586   if (new_player_nr != old_player_nr)
4587   {
4588     input_player_nr = new_player_nr;
4589
4590     drawPlayerSetupInputInfo(input_player_nr, FALSE);
4591   }
4592 }
4593
4594 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4595 {
4596   static int choice = 0;
4597   int x = 0;
4598   int y = choice;
4599   int pos_start  = SETUPINPUT_SCREEN_POS_START;
4600   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4601   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4602   int pos_end    = SETUPINPUT_SCREEN_POS_END;
4603
4604   if (button == MB_MENU_INITIALIZE)
4605   {
4606     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4607
4608 #if 1
4609     DrawCursorAndText_Setup(choice, TRUE);
4610 #else
4611     drawCursor(choice, TRUE);
4612 #endif
4613
4614     return;
4615   }
4616   else if (button == MB_MENU_LEAVE)
4617   {
4618     setup_mode = SETUP_MODE_MAIN;
4619     DrawSetupScreen();
4620     InitJoysticks();
4621
4622     return;
4623   }
4624
4625   if (mx || my)         /* mouse input */
4626   {
4627     x = (mx - mSX) / 32;
4628     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4629   }
4630   else if (dx || dy)    /* keyboard input */
4631   {
4632     if (dx && choice == 0)
4633       x = (dx < 0 ? 10 : 12);
4634     else if ((dx && choice == 1) ||
4635              (dx == +1 && choice == 2) ||
4636              (dx == -1 && choice == pos_end))
4637       button = MB_MENU_CHOICE;
4638     else if (dy)
4639       y = choice + dy;
4640
4641     if (y >= pos_empty1 && y <= pos_empty2)
4642       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4643   }
4644
4645   if (y == 0 && dx != 0 && button)
4646   {
4647     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4648   }
4649   else if (IN_VIS_FIELD(x, y) &&
4650            y >= pos_start && y <= pos_end &&
4651            !(y >= pos_empty1 && y <= pos_empty2))
4652   {
4653     if (button)
4654     {
4655       if (y != choice)
4656       {
4657 #if 1
4658         DrawCursorAndText_Setup(choice, FALSE);
4659         DrawCursorAndText_Setup(y, TRUE);
4660
4661         drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4662 #else
4663         drawCursor(choice, FALSE);
4664         drawCursor(y, TRUE);
4665 #endif
4666
4667         choice = y;
4668       }
4669     }
4670     else
4671     {
4672       if (y == 1)
4673       {
4674         char *device_name = setup.input[input_player_nr].joy.device_name;
4675
4676         if (!setup.input[input_player_nr].use_joystick)
4677         {
4678           int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4679
4680           setJoystickDeviceToNr(device_name, new_device_nr);
4681           setup.input[input_player_nr].use_joystick = TRUE;
4682         }
4683         else
4684         {
4685           int device_nr = getJoystickNrFromDeviceName(device_name);
4686           int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4687
4688           if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4689             setup.input[input_player_nr].use_joystick = FALSE;
4690           else
4691             setJoystickDeviceToNr(device_name, new_device_nr);
4692         }
4693
4694         drawPlayerSetupInputInfo(input_player_nr, FALSE);
4695       }
4696       else if (y == 2)
4697       {
4698         if (setup.input[input_player_nr].use_joystick)
4699         {
4700           InitJoysticks();
4701           CalibrateJoystick(input_player_nr);
4702         }
4703         else
4704           CustomizeKeyboard(input_player_nr);
4705       }
4706       else if (y == pos_end)
4707       {
4708         InitJoysticks();
4709
4710         setup_mode = SETUP_MODE_MAIN;
4711         DrawSetupScreen();
4712       }
4713     }
4714   }
4715 }
4716
4717 void CustomizeKeyboard(int player_nr)
4718 {
4719   int i;
4720   int step_nr;
4721   boolean finished = FALSE;
4722   static struct SetupKeyboardInfo custom_key;
4723   static struct
4724   {
4725     Key *key;
4726     char *text;
4727   } customize_step[] =
4728   {
4729     { &custom_key.left,  "Move Left"    },
4730     { &custom_key.right, "Move Right"   },
4731     { &custom_key.up,    "Move Up"      },
4732     { &custom_key.down,  "Move Down"    },
4733     { &custom_key.snap,  "Snap Field"   },
4734     { &custom_key.drop,  "Drop Element" }
4735   };
4736
4737   /* read existing key bindings from player setup */
4738   custom_key = setup.input[player_nr].key;
4739
4740   ClearWindow();
4741
4742   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4743
4744   BackToFront();
4745   InitAnimation();
4746
4747   step_nr = 0;
4748   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4749            customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4750   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4751            "Key:", FONT_INPUT_1_ACTIVE);
4752   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4753            getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4754
4755   while (!finished)
4756   {
4757     if (PendingEvent())         /* got event */
4758     {
4759       Event event;
4760
4761       NextEvent(&event);
4762
4763       switch (event.type)
4764       {
4765         case EVENT_KEYPRESS:
4766           {
4767             Key key = GetEventKey((KeyEvent *)&event, FALSE);
4768
4769             if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4770             {
4771               finished = TRUE;
4772               break;
4773             }
4774
4775             /* all keys configured -- wait for "Escape" or "Return" key */
4776             if (step_nr == 6)
4777               break;
4778
4779             /* press 'Enter' to keep the existing key binding */
4780             if (key == KSYM_Return)
4781               key = *customize_step[step_nr].key;
4782
4783             /* check if key already used */
4784             for (i = 0; i < step_nr; i++)
4785               if (*customize_step[i].key == key)
4786                 break;
4787             if (i < step_nr)
4788               break;
4789
4790             /* got new key binding */
4791             *customize_step[step_nr].key = key;
4792             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4793                      "             ", FONT_VALUE_1);
4794             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4795                      getKeyNameFromKey(key), FONT_VALUE_1);
4796             step_nr++;
4797
4798             /* un-highlight last query */
4799             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4800                      customize_step[step_nr - 1].text, FONT_MENU_1);
4801             DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4802                      "Key:", FONT_MENU_1);
4803
4804             /* press 'Enter' to leave */
4805             if (step_nr == 6)
4806             {
4807               DrawText(mSX + 16, mSY + 15 * 32 + 16,
4808                        "Press Enter", FONT_TITLE_1);
4809               break;
4810             }
4811
4812             /* query next key binding */
4813             DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4814                      customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4815             DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4816                      "Key:", FONT_INPUT_1_ACTIVE);
4817             DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4818                      getKeyNameFromKey(*customize_step[step_nr].key),
4819                      FONT_VALUE_OLD);
4820           }
4821           break;
4822
4823         case EVENT_KEYRELEASE:
4824           key_joystick_mapping = 0;
4825           break;
4826
4827         default:
4828           HandleOtherEvents(&event);
4829           break;
4830       }
4831     }
4832
4833     DoAnimation();
4834     BackToFront();
4835
4836     /* don't eat all CPU time */
4837     Delay(10);
4838   }
4839
4840   /* write new key bindings back to player setup */
4841   setup.input[player_nr].key = custom_key;
4842
4843   StopAnimation();
4844   DrawSetupScreen_Input();
4845 }
4846
4847 static boolean CalibrateJoystickMain(int player_nr)
4848 {
4849   int new_joystick_xleft = JOYSTICK_XMIDDLE;
4850   int new_joystick_xright = JOYSTICK_XMIDDLE;
4851   int new_joystick_yupper = JOYSTICK_YMIDDLE;
4852   int new_joystick_ylower = JOYSTICK_YMIDDLE;
4853   int new_joystick_xmiddle, new_joystick_ymiddle;
4854
4855   int joystick_fd = joystick.fd[player_nr];
4856   int x, y, last_x, last_y, xpos = 8, ypos = 3;
4857   boolean check[3][3];
4858   int check_remaining = 3 * 3;
4859   int joy_x, joy_y;
4860   int joy_value;
4861   int result = -1;
4862
4863   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4864     return FALSE;
4865
4866   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4867     return FALSE;
4868
4869   ClearWindow();
4870
4871   for (y = 0; y < 3; y++)
4872   {
4873     for (x = 0; x < 3; x++)
4874     {
4875       DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4876       check[x][y] = FALSE;
4877     }
4878   }
4879
4880   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
4881   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
4882   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
4883   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4884   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4885   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4886   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4887
4888   joy_value = Joystick(player_nr);
4889   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4890   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
4891
4892   /* eventually uncalibrated center position (joystick could be uncentered) */
4893   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4894     return FALSE;
4895
4896   new_joystick_xmiddle = joy_x;
4897   new_joystick_ymiddle = joy_y;
4898
4899   DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4900   BackToFront();
4901
4902   while (Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
4903   InitAnimation();
4904
4905   while (result < 0)
4906   {
4907     if (PendingEvent())         /* got event */
4908     {
4909       Event event;
4910
4911       NextEvent(&event);
4912
4913       switch (event.type)
4914       {
4915         case EVENT_KEYPRESS:
4916           switch (GetEventKey((KeyEvent *)&event, TRUE))
4917           {
4918             case KSYM_Return:
4919               if (check_remaining == 0)
4920                 result = 1;
4921               break;
4922
4923             case KSYM_Escape:
4924               result = 0;
4925               break;
4926
4927             default:
4928               break;
4929           }
4930           break;
4931
4932         case EVENT_KEYRELEASE:
4933           key_joystick_mapping = 0;
4934           break;
4935
4936         default:
4937           HandleOtherEvents(&event);
4938           break;
4939       }
4940     }
4941
4942     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4943       return FALSE;
4944
4945     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
4946     new_joystick_xright = MAX(new_joystick_xright, joy_x);
4947     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4948     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4949
4950     setup.input[player_nr].joy.xleft = new_joystick_xleft;
4951     setup.input[player_nr].joy.yupper = new_joystick_yupper;
4952     setup.input[player_nr].joy.xright = new_joystick_xright;
4953     setup.input[player_nr].joy.ylower = new_joystick_ylower;
4954     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4955     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4956
4957     CheckJoystickData();
4958
4959     joy_value = Joystick(player_nr);
4960
4961     if (joy_value & JOY_BUTTON && check_remaining == 0)
4962       result = 1;
4963
4964     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4965     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
4966
4967     if (x != last_x || y != last_y)
4968     {
4969       DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4970       DrawGraphic(xpos + x,      ypos + y,      IMG_MENU_CALIBRATE_RED,    0);
4971
4972       last_x = x;
4973       last_y = y;
4974
4975       if (check_remaining > 0 && !check[x+1][y+1])
4976       {
4977         check[x+1][y+1] = TRUE;
4978         check_remaining--;
4979       }
4980
4981 #if 0
4982 #ifdef DEBUG
4983       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4984              setup.input[player_nr].joy.xleft,
4985              setup.input[player_nr].joy.xmiddle,
4986              setup.input[player_nr].joy.xright);
4987       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4988              setup.input[player_nr].joy.yupper,
4989              setup.input[player_nr].joy.ymiddle,
4990              setup.input[player_nr].joy.ylower);
4991 #endif
4992 #endif
4993
4994     }
4995
4996     DoAnimation();
4997     BackToFront();
4998
4999     /* don't eat all CPU time */
5000     Delay(10);
5001   }
5002
5003   /* calibrated center position (joystick should now be centered) */
5004   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5005     return FALSE;
5006
5007   new_joystick_xmiddle = joy_x;
5008   new_joystick_ymiddle = joy_y;
5009
5010   StopAnimation();
5011
5012 #if 0
5013   DrawSetupScreen_Input();
5014 #endif
5015
5016   /* wait until the last pressed button was released */
5017   while (Joystick(player_nr) & JOY_BUTTON)
5018   {
5019     if (PendingEvent())         /* got event */
5020     {
5021       Event event;
5022
5023       NextEvent(&event);
5024       HandleOtherEvents(&event);
5025
5026       Delay(10);
5027     }
5028   }
5029
5030   return TRUE;
5031 }
5032
5033 void CalibrateJoystick(int player_nr)
5034 {
5035   if (!CalibrateJoystickMain(player_nr))
5036   {
5037     char *device_name = setup.input[player_nr].joy.device_name;
5038     int nr = getJoystickNrFromDeviceName(device_name) + 1;
5039     int xpos = mSX - SX;
5040     int ypos = mSY - SY;
5041
5042     ClearWindow();
5043
5044     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
5045     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5046     BackToFront();
5047
5048     Delay(2000);                /* show error message for a short time */
5049
5050     ClearEventQueue();
5051   }
5052
5053 #if 1
5054   DrawSetupScreen_Input();
5055 #endif
5056 }
5057
5058 void DrawSetupScreen()
5059 {
5060   DeactivateJoystick();
5061
5062   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5063
5064   if (setup_mode == SETUP_MODE_INPUT)
5065     DrawSetupScreen_Input();
5066   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5067     DrawChooseTree(&screen_mode_current);
5068   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5069     DrawChooseTree(&artwork.gfx_current);
5070   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5071     DrawChooseTree(&artwork.snd_current);
5072   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5073     DrawChooseTree(&artwork.mus_current);
5074   else
5075     DrawSetupScreen_Generic();
5076
5077   PlayMenuSound();
5078   PlayMenuMusic();
5079 }
5080
5081 void RedrawSetupScreenAfterFullscreenToggle()
5082 {
5083   if (setup_mode == SETUP_MODE_GRAPHICS)
5084     DrawSetupScreen();
5085 }
5086
5087 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5088 {
5089   if (setup_mode == SETUP_MODE_INPUT)
5090     HandleSetupScreen_Input(mx, my, dx, dy, button);
5091   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5092     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5093   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5094     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5095   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5096     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5097   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5098     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5099   else
5100     HandleSetupScreen_Generic(mx, my, dx, dy, button);
5101
5102   DoAnimation();
5103 }
5104
5105 void HandleGameActions()
5106 {
5107   if (game_status != GAME_MODE_PLAYING)
5108     return;
5109
5110   GameActions();        /* main game loop */
5111
5112   if (tape.auto_play && !tape.playing)
5113     AutoPlayTape();     /* continue automatically playing next tape */
5114 }
5115
5116
5117 /* ---------- new screen button stuff -------------------------------------- */
5118
5119 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5120 {
5121   switch (gadget_id)
5122   {
5123 #if 1
5124     case SCREEN_CTRL_ID_PREV_LEVEL:
5125       *x = mSX + menu.main.button.prev_level.x;
5126       *y = mSY + menu.main.button.prev_level.y;
5127       break;
5128
5129     case SCREEN_CTRL_ID_NEXT_LEVEL:
5130       *x = mSX + menu.main.button.next_level.x;
5131       *y = mSY + menu.main.button.next_level.y;
5132       break;
5133 #else
5134     case SCREEN_CTRL_ID_PREV_LEVEL:
5135       *x = mSX + TILEX * getPrevlevelButtonPos();
5136       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5137       break;
5138
5139     case SCREEN_CTRL_ID_NEXT_LEVEL:
5140       *x = mSX + TILEX * getNextLevelButtonPos();
5141       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5142       break;
5143 #endif
5144
5145     case SCREEN_CTRL_ID_PREV_PLAYER:
5146       *x = mSX + TILEX * 10;
5147       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5148       break;
5149
5150     case SCREEN_CTRL_ID_NEXT_PLAYER:
5151       *x = mSX + TILEX * 12;
5152       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5153       break;
5154
5155     default:
5156       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5157   }
5158 }
5159
5160 static struct
5161 {
5162   int gfx_unpressed, gfx_pressed;
5163   void (*get_gadget_position)(int *, int *, int);
5164   int gadget_id;
5165   int screen_mask;
5166   char *infotext;
5167 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5168 {
5169   {
5170     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5171     getScreenMenuButtonPos,
5172     SCREEN_CTRL_ID_PREV_LEVEL,
5173     SCREEN_MASK_MAIN,
5174     "last level"
5175   },
5176   {
5177     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5178     getScreenMenuButtonPos,
5179     SCREEN_CTRL_ID_NEXT_LEVEL,
5180     SCREEN_MASK_MAIN,
5181     "next level"
5182   },
5183   {
5184     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5185     getScreenMenuButtonPos,
5186     SCREEN_CTRL_ID_PREV_PLAYER,
5187     SCREEN_MASK_INPUT,
5188     "last player"
5189   },
5190   {
5191     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5192     getScreenMenuButtonPos,
5193     SCREEN_CTRL_ID_NEXT_PLAYER,
5194     SCREEN_MASK_INPUT,
5195     "next player"
5196   },
5197 };
5198
5199 static struct
5200 {
5201   int gfx_unpressed, gfx_pressed;
5202   int x, y;
5203   int gadget_id;
5204   char *infotext;
5205 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5206 {
5207   {
5208     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5209     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5210     SCREEN_CTRL_ID_SCROLL_UP,
5211     "scroll up"
5212   },
5213   {
5214     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5215     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5216     SCREEN_CTRL_ID_SCROLL_DOWN,
5217     "scroll down"
5218   }
5219 };
5220
5221 static struct
5222 {
5223 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5224   Bitmap **gfx_unpressed, **gfx_pressed;
5225 #else
5226   int gfx_unpressed, gfx_pressed;
5227 #endif
5228   int x, y;
5229   int width, height;
5230   int type;
5231   int gadget_id;
5232   char *infotext;
5233 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5234 {
5235   {
5236 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5237     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5238 #else
5239     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5240 #endif
5241     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5242     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5243     GD_TYPE_SCROLLBAR_VERTICAL,
5244     SCREEN_CTRL_ID_SCROLL_VERTICAL,
5245     "scroll level series vertically"
5246   }
5247 };
5248
5249 static void CreateScreenMenubuttons()
5250 {
5251   struct GadgetInfo *gi;
5252   unsigned long event_mask;
5253   int i;
5254
5255   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5256   {
5257     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5258     int gfx_unpressed, gfx_pressed;
5259     int x, y, width, height;
5260     int gd_x1, gd_x2, gd_y1, gd_y2;
5261     int id = menubutton_info[i].gadget_id;
5262
5263     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5264
5265     menubutton_info[i].get_gadget_position(&x, &y, id);
5266
5267     width = SC_MENUBUTTON_XSIZE;
5268     height = SC_MENUBUTTON_YSIZE;
5269
5270     gfx_unpressed = menubutton_info[i].gfx_unpressed;
5271     gfx_pressed   = menubutton_info[i].gfx_pressed;
5272     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5273     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5274     gd_x1 = graphic_info[gfx_unpressed].src_x;
5275     gd_y1 = graphic_info[gfx_unpressed].src_y;
5276     gd_x2 = graphic_info[gfx_pressed].src_x;
5277     gd_y2 = graphic_info[gfx_pressed].src_y;
5278
5279     gi = CreateGadget(GDI_CUSTOM_ID, id,
5280                       GDI_CUSTOM_TYPE_ID, i,
5281                       GDI_INFO_TEXT, menubutton_info[i].infotext,
5282                       GDI_X, x,
5283                       GDI_Y, y,
5284                       GDI_WIDTH, width,
5285                       GDI_HEIGHT, height,
5286                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5287                       GDI_STATE, GD_BUTTON_UNPRESSED,
5288                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5289                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5290                       GDI_DIRECT_DRAW, FALSE,
5291                       GDI_EVENT_MASK, event_mask,
5292                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5293                       GDI_END);
5294
5295     if (gi == NULL)
5296       Error(ERR_EXIT, "cannot create gadget");
5297
5298     screen_gadget[id] = gi;
5299   }
5300 }
5301
5302 static void CreateScreenScrollbuttons()
5303 {
5304   struct GadgetInfo *gi;
5305   unsigned long event_mask;
5306   int i;
5307
5308   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5309   {
5310     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5311     int gfx_unpressed, gfx_pressed;
5312     int x, y, width, height;
5313     int gd_x1, gd_x2, gd_y1, gd_y2;
5314     int id = scrollbutton_info[i].gadget_id;
5315
5316     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5317
5318     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5319     y = mSY + scrollbutton_info[i].y;
5320     width = SC_SCROLLBUTTON_XSIZE;
5321     height = SC_SCROLLBUTTON_YSIZE;
5322
5323     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5324       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5325                  (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5326
5327     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5328     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
5329     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5330     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5331     gd_x1 = graphic_info[gfx_unpressed].src_x;
5332     gd_y1 = graphic_info[gfx_unpressed].src_y;
5333     gd_x2 = graphic_info[gfx_pressed].src_x;
5334     gd_y2 = graphic_info[gfx_pressed].src_y;
5335
5336     gi = CreateGadget(GDI_CUSTOM_ID, id,
5337                       GDI_CUSTOM_TYPE_ID, i,
5338                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5339                       GDI_X, x,
5340                       GDI_Y, y,
5341                       GDI_WIDTH, width,
5342                       GDI_HEIGHT, height,
5343                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5344                       GDI_STATE, GD_BUTTON_UNPRESSED,
5345                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5346                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5347                       GDI_DIRECT_DRAW, FALSE,
5348                       GDI_EVENT_MASK, event_mask,
5349                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5350                       GDI_END);
5351
5352     if (gi == NULL)
5353       Error(ERR_EXIT, "cannot create gadget");
5354
5355     screen_gadget[id] = gi;
5356   }
5357 }
5358
5359 static void CreateScreenScrollbars()
5360 {
5361   int i;
5362
5363   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5364   {
5365     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5366 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5367     int gfx_unpressed, gfx_pressed;
5368 #endif
5369     int x, y, width, height;
5370     int gd_x1, gd_x2, gd_y1, gd_y2;
5371     struct GadgetInfo *gi;
5372     int items_max, items_visible, item_position;
5373     unsigned long event_mask;
5374     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5375     int id = scrollbar_info[i].gadget_id;
5376
5377     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5378
5379     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5380     y = mSY + scrollbar_info[i].y;
5381     width  = scrollbar_info[i].width;
5382     height = scrollbar_info[i].height;
5383
5384     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5385       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5386
5387     items_max = num_page_entries;
5388     items_visible = num_page_entries;
5389     item_position = 0;
5390
5391 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5392     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5393     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
5394     gd_x1 = 0;
5395     gd_y1 = 0;
5396     gd_x2 = 0;
5397     gd_y2 = 0;
5398 #else
5399     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5400     gfx_pressed   = scrollbar_info[i].gfx_pressed;
5401     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5402     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5403     gd_x1 = graphic_info[gfx_unpressed].src_x;
5404     gd_y1 = graphic_info[gfx_unpressed].src_y;
5405     gd_x2 = graphic_info[gfx_pressed].src_x;
5406     gd_y2 = graphic_info[gfx_pressed].src_y;
5407 #endif
5408
5409     gi = CreateGadget(GDI_CUSTOM_ID, id,
5410                       GDI_CUSTOM_TYPE_ID, i,
5411                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
5412                       GDI_X, x,
5413                       GDI_Y, y,
5414                       GDI_WIDTH, width,
5415                       GDI_HEIGHT, height,
5416                       GDI_TYPE, scrollbar_info[i].type,
5417                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
5418                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5419                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
5420 #if 1
5421                       GDI_WHEEL_AREA_X, SX,
5422                       GDI_WHEEL_AREA_Y, SY,
5423                       GDI_WHEEL_AREA_WIDTH, SXSIZE,
5424                       GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5425 #else
5426                       GDI_WHEEL_AREA_X, 0,
5427                       GDI_WHEEL_AREA_Y, 0,
5428                       GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5429                       GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5430 #endif
5431                       GDI_STATE, GD_BUTTON_UNPRESSED,
5432                       GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5433                       GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5434                       GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5435                       GDI_DIRECT_DRAW, FALSE,
5436                       GDI_EVENT_MASK, event_mask,
5437                       GDI_CALLBACK_ACTION, HandleScreenGadgets,
5438                       GDI_END);
5439
5440     if (gi == NULL)
5441       Error(ERR_EXIT, "cannot create gadget");
5442
5443     screen_gadget[id] = gi;
5444   }
5445 }
5446
5447 void CreateScreenGadgets()
5448 {
5449   int last_game_status = game_status;   /* save current game status */
5450
5451 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5452   int i;
5453
5454   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5455   {
5456     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5457
5458     /* copy pointers to clip mask and GC */
5459     scrollbar_bitmap[i]->clip_mask =
5460       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5461     scrollbar_bitmap[i]->stored_clip_gc =
5462       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5463
5464     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5465                scrollbar_bitmap[i],
5466                graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5467                graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5468                TILEX, TILEY, 0, 0);
5469   }
5470 #endif
5471
5472   CreateScreenMenubuttons();
5473
5474   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5475   game_status = GAME_MODE_LEVELS;
5476
5477   CreateScreenScrollbuttons();
5478   CreateScreenScrollbars();
5479
5480   game_status = last_game_status;       /* restore current game status */
5481 }
5482
5483 void FreeScreenGadgets()
5484 {
5485   int i;
5486
5487 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5488   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5489   {
5490     /* prevent freeing clip mask and GC twice */
5491     scrollbar_bitmap[i]->clip_mask = None;
5492     scrollbar_bitmap[i]->stored_clip_gc = None;
5493
5494     FreeBitmap(scrollbar_bitmap[i]);
5495   }
5496 #endif
5497
5498   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5499     FreeGadget(screen_gadget[i]);
5500 }
5501
5502 void MapScreenMenuGadgets(int screen_mask)
5503 {
5504   int i;
5505
5506   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5507     if (screen_mask & menubutton_info[i].screen_mask)
5508       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5509 }
5510
5511 void MapScreenTreeGadgets(TreeInfo *ti)
5512 {
5513   int num_entries = numTreeInfoInGroup(ti);
5514   int i;
5515
5516   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5517     return;
5518
5519   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5520     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5521
5522   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5523     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5524 }
5525
5526 static void HandleScreenGadgets(struct GadgetInfo *gi)
5527 {
5528   int id = gi->custom_id;
5529   int button = gi->event.button;
5530   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5531
5532   switch (id)
5533   {
5534     case SCREEN_CTRL_ID_PREV_LEVEL:
5535       HandleMainMenu_SelectLevel(step, -1);
5536       break;
5537
5538     case SCREEN_CTRL_ID_NEXT_LEVEL:
5539       HandleMainMenu_SelectLevel(step, +1);
5540       break;
5541
5542     case SCREEN_CTRL_ID_PREV_PLAYER:
5543       HandleSetupScreen_Input_Player(step, -1);
5544       break;
5545
5546     case SCREEN_CTRL_ID_NEXT_PLAYER:
5547       HandleSetupScreen_Input_Player(step, +1);
5548       break;
5549
5550     case SCREEN_CTRL_ID_SCROLL_UP:
5551       if (game_status == GAME_MODE_LEVELS)
5552         HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5553       else if (game_status == GAME_MODE_SETUP)
5554         HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5555       break;
5556
5557     case SCREEN_CTRL_ID_SCROLL_DOWN:
5558       if (game_status == GAME_MODE_LEVELS)
5559         HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5560       else if (game_status == GAME_MODE_SETUP)
5561         HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5562       break;
5563
5564     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5565       if (game_status == GAME_MODE_LEVELS)
5566         HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5567       else if (game_status == GAME_MODE_SETUP)
5568         HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5569       break;
5570
5571     default:
5572       break;
5573   }
5574 }