rnd-20040326-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_CROSS    25
90 #define EP_PROTECTED            26
91 #define EP_CAN_MOVE_INTO_ACID   27
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               32
95 #define EP_CAN_PASS_MAGIC_WALL  33
96 #define EP_SWITCHABLE           34
97 #define EP_BD_ELEMENT           35
98 #define EP_SP_ELEMENT           36
99 #define EP_SB_ELEMENT           37
100 #define EP_GEM                  38
101 #define EP_FOOD_DARK_YAMYAM     39
102 #define EP_FOOD_PENGUIN         40
103 #define EP_FOOD_PIG             41
104 #define EP_HISTORIC_WALL        42
105 #define EP_HISTORIC_SOLID       43
106 #define EP_CLASSIC_ENEMY        44
107 #define EP_BELT                 45
108 #define EP_BELT_ACTIVE          46
109 #define EP_BELT_SWITCH          47
110 #define EP_TUBE                 48
111 #define EP_KEYGATE              49
112 #define EP_AMOEBOID             50
113 #define EP_AMOEBALIVE           51
114 #define EP_HAS_CONTENT          52
115 #define EP_CAN_TURN_EACH_MOVE   53
116 #define EP_CAN_GROW             54
117 #define EP_ACTIVE_BOMB          55
118 #define EP_INACTIVE             56
119
120 /* values for special configurable properties (depending on level settings) */
121 #define EP_EM_SLIPPERY_WALL     57
122
123 /* values for special graphics properties (no effect on game engine) */
124 #define EP_GFX_CRUMBLED         58
125
126 /* values for derived properties (determined from properties above) */
127 #define EP_ACCESSIBLE_OVER      59
128 #define EP_ACCESSIBLE_INSIDE    60
129 #define EP_ACCESSIBLE_UNDER     61
130 #define EP_WALKABLE             62
131 #define EP_PASSABLE             63
132 #define EP_ACCESSIBLE           64
133 #define EP_COLLECTIBLE          65
134 #define EP_SNAPPABLE            66
135 #define EP_WALL                 67
136 #define EP_SOLID_FOR_PUSHING    68
137 #define EP_DRAGONFIRE_PROOF     69
138 #define EP_EXPLOSION_PROOF      70
139 #define EP_CAN_SMASH            71
140 #define EP_CAN_EXPLODE          72
141 #define EP_CAN_EXPLODE_3X3      73
142 #define EP_SP_PORT              74
143 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    75
144 #define EP_CAN_EXPLODE_BY_EXPLOSION     76
145 #define EP_COULD_MOVE_INTO_ACID         77
146 #define EP_MAYBE_DONT_COLLIDE_WITH      78
147
148 /* values for internal purpose only (level editor) */
149 #define EP_EXPLODE_RESULT       79
150 #define EP_WALK_TO_OBJECT       80
151 #define EP_DEADLY               81
152
153 #define NUM_ELEMENT_PROPERTIES  82
154
155 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
156 #define EP_BITFIELD_BASE        0
157
158 #define EP_BITMASK_DEFAULT      0
159
160 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
161 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
162 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
163 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
164                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
165                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
166
167
168 /* values for change events for custom elements (stored in level file) */
169 #define CE_DELAY                0
170 #define CE_TOUCHED_BY_PLAYER    1
171 #define CE_PRESSED_BY_PLAYER    2
172 #define CE_PUSHED_BY_PLAYER     3
173 #define CE_DROPPED_BY_PLAYER    4
174 #define CE_HITTING_SOMETHING    5
175 #define CE_IMPACT               6
176 #define CE_SMASHED              7
177 #define CE_OTHER_IS_TOUCHING    8
178 #define CE_OTHER_IS_CHANGING    9
179 #define CE_OTHER_IS_EXPLODING   10
180 #define CE_OTHER_GETS_TOUCHED   11
181 #define CE_OTHER_GETS_PRESSED   12
182 #define CE_OTHER_GETS_PUSHED    13
183 #define CE_OTHER_GETS_COLLECTED 14
184 #define CE_OTHER_GETS_DROPPED   15
185 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
186 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
187 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
188 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
189 #define CE_OTHER_GETS_DIGGED    20
190 #define CE_ENTERED_BY_PLAYER    21
191 #define CE_LEFT_BY_PLAYER       22
192 #define CE_OTHER_GETS_ENTERED   23
193 #define CE_OTHER_GETS_LEFT      24
194 #define CE_SWITCHED             25
195 #define CE_OTHER_IS_SWITCHING   26
196 #define CE_HIT_BY_SOMETHING     27
197 #define CE_OTHER_IS_HITTING     28
198 #define CE_OTHER_GETS_HIT       29
199
200 #define NUM_CHANGE_EVENTS       30
201
202 #define CE_BITMASK_DEFAULT      0
203
204 #define CH_EVENT_BIT(c)         (1 << (c))
205 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
206 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
207
208 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
209                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
210 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
211                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
212 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
213                                  ((v) ?                                   \
214                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
215                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
216
217 /* values for change side for custom elements */
218 #define CH_SIDE_NONE            MV_NO_MOVING
219 #define CH_SIDE_LEFT            MV_LEFT
220 #define CH_SIDE_RIGHT           MV_RIGHT
221 #define CH_SIDE_TOP             MV_UP
222 #define CH_SIDE_BOTTOM          MV_DOWN
223 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
224 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
225 #define CH_SIDE_ANY             MV_ANY_DIRECTION
226
227 /* values for change player for custom elements */
228 #define CH_PLAYER_NONE          0
229 #define CH_PLAYER_1             (1 << 0)
230 #define CH_PLAYER_2             (1 << 1)
231 #define CH_PLAYER_3             (1 << 2)
232 #define CH_PLAYER_4             (1 << 3)
233 #define CH_PLAYER_ANY           (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
234                                  CH_PLAYER_4)
235
236 /* values for change page for custom elements */
237 #define CH_PAGE_ANY_FILE        (0xff)
238 #define CH_PAGE_ANY             (0xffffffff)
239
240 /* values for change power for custom elements */
241 #define CP_WHEN_EMPTY           0
242 #define CP_WHEN_DIGGABLE        1
243 #define CP_WHEN_DESTRUCTIBLE    2
244
245 /* values for custom move patterns (bits 0 - 3: basic move directions) */
246 #define MV_BIT_TOWARDS_PLAYER   4
247 #define MV_BIT_AWAY_FROM_PLAYER 5
248 #define MV_BIT_ALONG_LEFT_SIDE  6
249 #define MV_BIT_ALONG_RIGHT_SIDE 7
250 #define MV_BIT_TURNING_LEFT     8
251 #define MV_BIT_TURNING_RIGHT    9
252 #define MV_BIT_WHEN_PUSHED      10
253 #define MV_BIT_MAZE_RUNNER      11
254 #define MV_BIT_MAZE_HUNTER      12
255 #define MV_BIT_WHEN_DROPPED     13
256 #define MV_BIT_TURNING_LEFT_RIGHT 14
257 #define MV_BIT_TURNING_RIGHT_LEFT 15
258 #define MV_BIT_TURNING_RANDOM   16
259
260 /* values for custom move patterns */
261 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
262 #define MV_VERTICAL             (MV_UP   | MV_DOWN)
263 #define MV_ALL_DIRECTIONS       (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
264 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
265 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
266 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
267 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
268 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
269 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
270 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
271 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
272 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
273 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
274 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
275 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
276 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
277 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
278 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
279
280 /* values for initial move direction (bits 0 - 3: basic move directions) */
281 #define MV_START_BIT_PREVIOUS   4
282
283 /* values for initial move direction */
284 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
285 #define MV_START_LEFT           (MV_LEFT)
286 #define MV_START_RIGHT          (MV_RIGHT)
287 #define MV_START_UP             (MV_UP)
288 #define MV_START_DOWN           (MV_DOWN)
289 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
290 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
291
292 /* values for elements left behind by custom elements */
293 #define LEAVE_TYPE_UNLIMITED    0
294 #define LEAVE_TYPE_LIMITED      1
295
296 /* values for slippery property for custom elements */
297 #define SLIPPERY_ANY_RANDOM     0
298 #define SLIPPERY_ANY_LEFT_RIGHT 1
299 #define SLIPPERY_ANY_RIGHT_LEFT 2
300 #define SLIPPERY_ONLY_LEFT      3
301 #define SLIPPERY_ONLY_RIGHT     4
302
303 /* macros for configurable properties */
304 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
305 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
306 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
307 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
308 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
309 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
310 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
311 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
312 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
313 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
314 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
315 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
316 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
317 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
318 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
319 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
320 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
321 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
322 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
323 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
324 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
325 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
326 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
327 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
328 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
329 #define CAN_EXPLODE_CROSS(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_CROSS)
330 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
331 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
332
333 /* macros for special configurable properties */
334 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
335
336 /* macros for special graphics properties */
337 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
338
339 /* macros for pre-defined properties */
340 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
341 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
342 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
343 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
344 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
345 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
346 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
347 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
348 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
349 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
350 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
351 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
352 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
353 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
354 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
355 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
356 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
357 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
358 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
359 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
360 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
361 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
362 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
363 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
364 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
365
366 /* macros for derived properties */
367 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
368 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
369 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
370 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
371 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
372 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
373 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
374 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
375 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
376 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
377 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
378 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
379 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
380 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
381 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
382 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
383 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
384                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
385 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
386                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
387 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
388 #define MAYBE_DONT_COLLIDE_WITH(e)  HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
389
390 /* special macros used in game engine */
391 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
392                                  (e) <= EL_CUSTOM_END)
393
394 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
395                                  (e) <= EL_GROUP_END)
396
397 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
398                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
399
400 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
401                                  (e) <= EL_INTERNAL_END)
402
403 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
404                                  (e) <= EL_ENVELOPE_4)
405
406 #define IS_GATE(e)              ((e) >= EL_GATE_1 &&                    \
407                                  (e) <= EL_GATE_4)
408
409 #define IS_GATE_GRAY(e)         ((e) >= EL_GATE_1_GRAY &&               \
410                                  (e) <= EL_GATE_4_GRAY)
411
412 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
413                                  (e) <= EL_EM_GATE_4)
414
415 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
416                                  (e) <= EL_EM_GATE_4_GRAY)
417
418 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
419                                  element_info[e].gfx_element : e)
420
421 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
422
423 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
424 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
425
426 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
427 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
428 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
429
430 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
431                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
432                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
433                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
434                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
435                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
436                                  EL_ROCK)
437 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
438                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
439                                  EL_BD_ROCK)
440 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
441 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
442 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
443 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
444
445 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
446 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
447
448 #if 1
449
450 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
451                                          IS_PROTECTED(Back[x][y]))
452 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
453 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
454                                          ENEMY_PROTECTED_FIELD(x, y))
455 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
456                                          EXPLOSION_PROTECTED_FIELD(x, y))
457
458 #else
459
460 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
461                                  IS_INDESTRUCTIBLE(Feld[x][y]))
462 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
463                                  PROTECTED_FIELD(x, y))
464 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
465                                  PROTECTED_FIELD(x, y))
466 #endif
467
468 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
469                                  (p)->switch_x == (x) && (p)->switch_y == (y))
470
471 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
472
473 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
474 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
475 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
476
477 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
478 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
479 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
480 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
481
482 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
483
484
485 /* fundamental game speed values */
486 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
487 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
488 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
489 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
490 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
491 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
492
493 /* boundaries of arrays etc. */
494 #define MAX_LEVEL_NAME_LEN      32
495 #define MAX_LEVEL_AUTHOR_LEN    32
496 #define MAX_ELEMENT_NAME_LEN    32
497 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
498 #define MAX_SCORE_ENTRIES       100
499 #define MAX_NUM_AMOEBA          100
500 #define MAX_INVENTORY_SIZE      1000
501 #define MAX_KEYS                4
502 #define NUM_BELTS               4
503 #define NUM_BELT_PARTS          3
504 #define MIN_ENVELOPE_XSIZE      1
505 #define MIN_ENVELOPE_YSIZE      1
506 #define MAX_ENVELOPE_XSIZE      30
507 #define MAX_ENVELOPE_YSIZE      20
508 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
509 #define MIN_CHANGE_PAGES        1
510 #define MAX_CHANGE_PAGES        32
511 #define MIN_ELEMENTS_IN_GROUP   1
512 #define MAX_ELEMENTS_IN_GROUP   16
513
514 /* values for elements with content */
515 #define MIN_ELEMENT_CONTENTS    1
516 #define STD_ELEMENT_CONTENTS    4
517 #define MAX_ELEMENT_CONTENTS    8
518
519 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
520
521 /* often used screen positions */
522 #define SX                      8
523 #define SY                      8
524 #define REAL_SX                 (SX - 2)
525 #define REAL_SY                 (SY - 2)
526 #define DX                      566
527 #define DY                      60
528 #define VX                      DX
529 #define VY                      400
530 #define EX                      DX
531 #define EY                      (VY - 44)
532 #define TILEX                   32
533 #define TILEY                   32
534 #define MINI_TILEX              (TILEX / 2)
535 #define MINI_TILEY              (TILEY / 2)
536 #define MICRO_TILEX             (TILEX / 8)
537 #define MICRO_TILEY             (TILEY / 8)
538 #define MIDPOSX                 (SCR_FIELDX / 2)
539 #define MIDPOSY                 (SCR_FIELDY / 2)
540 #define SXSIZE                  (SCR_FIELDX * TILEX)
541 #define SYSIZE                  (SCR_FIELDY * TILEY)
542 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
543 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
544 #define DXSIZE                  100
545 #define DYSIZE                  280
546 #define VXSIZE                  DXSIZE
547 #define VYSIZE                  100
548 #define EXSIZE                  DXSIZE
549 #define EYSIZE                  (VYSIZE + 44)
550 #define FULL_SXSIZE             (2 + SXSIZE + 2)
551 #define FULL_SYSIZE             (2 + SYSIZE + 2)
552 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
553 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
554 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
555 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
556 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
557
558
559 /* score for elements */
560 #define SC_EMERALD              0
561 #define SC_DIAMOND              1
562 #define SC_BUG                  2
563 #define SC_SPACESHIP            3
564 #define SC_YAMYAM               4
565 #define SC_ROBOT                5
566 #define SC_PACMAN               6
567 #define SC_NUT                  7
568 #define SC_DYNAMITE             8
569 #define SC_KEY                  9
570 #define SC_TIME_BONUS           10
571 #define SC_CRYSTAL              11
572 #define SC_PEARL                12
573 #define SC_SHIELD               13
574
575
576 /* "real" level file elements */
577 #define EL_UNDEFINED                    -1
578
579 #define EL_EMPTY_SPACE                  0
580 #define EL_EMPTY                        EL_EMPTY_SPACE
581 #define EL_SAND                         1
582 #define EL_WALL                         2
583 #define EL_WALL_SLIPPERY                3
584 #define EL_ROCK                         4
585 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
586 #define EL_EMERALD                      6
587 #define EL_EXIT_CLOSED                  7
588 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
589 #define EL_BUG                          9
590 #define EL_SPACESHIP                    10
591 #define EL_YAMYAM                       11
592 #define EL_ROBOT                        12
593 #define EL_STEELWALL                    13
594 #define EL_DIAMOND                      14
595 #define EL_AMOEBA_DEAD                  15
596 #define EL_QUICKSAND_EMPTY              16
597 #define EL_QUICKSAND_FULL               17
598 #define EL_AMOEBA_DROP                  18
599 #define EL_BOMB                         19
600 #define EL_MAGIC_WALL                   20
601 #define EL_SPEED_PILL                   21
602 #define EL_ACID                         22
603 #define EL_AMOEBA_WET                   23
604 #define EL_AMOEBA_DRY                   24
605 #define EL_NUT                          25
606 #define EL_GAME_OF_LIFE                 26
607 #define EL_BIOMAZE                      27
608 #define EL_DYNAMITE_ACTIVE              28
609 #define EL_STONEBLOCK                   29
610 #define EL_ROBOT_WHEEL                  30
611 #define EL_ROBOT_WHEEL_ACTIVE           31
612 #define EL_KEY_1                        32
613 #define EL_KEY_2                        33
614 #define EL_KEY_3                        34
615 #define EL_KEY_4                        35
616 #define EL_GATE_1                       36
617 #define EL_GATE_2                       37
618 #define EL_GATE_3                       38
619 #define EL_GATE_4                       39
620 #define EL_GATE_1_GRAY                  40
621 #define EL_GATE_2_GRAY                  41
622 #define EL_GATE_3_GRAY                  42
623 #define EL_GATE_4_GRAY                  43
624 #define EL_DYNAMITE                     44
625 #define EL_PACMAN                       45
626 #define EL_INVISIBLE_WALL               46
627 #define EL_LAMP                         47
628 #define EL_LAMP_ACTIVE                  48
629 #define EL_WALL_EMERALD                 49
630 #define EL_WALL_DIAMOND                 50
631 #define EL_AMOEBA_FULL                  51
632 #define EL_BD_AMOEBA                    52
633 #define EL_TIME_ORB_FULL                53
634 #define EL_TIME_ORB_EMPTY               54
635 #define EL_EXPANDABLE_WALL              55
636 #define EL_BD_DIAMOND                   56
637 #define EL_EMERALD_YELLOW               57
638 #define EL_WALL_BD_DIAMOND              58
639 #define EL_WALL_EMERALD_YELLOW          59
640 #define EL_DARK_YAMYAM                  60
641 #define EL_BD_MAGIC_WALL                61
642 #define EL_INVISIBLE_STEELWALL          62
643 #define EL_SOKOBAN_FIELD_PLAYER         63
644 #define EL_DYNABOMB_INCREASE_NUMBER     64
645 #define EL_DYNABOMB_INCREASE_SIZE       65
646 #define EL_DYNABOMB_INCREASE_POWER      66
647 #define EL_SOKOBAN_OBJECT               67
648 #define EL_SOKOBAN_FIELD_EMPTY          68
649 #define EL_SOKOBAN_FIELD_FULL           69
650 #define EL_BD_BUTTERFLY_RIGHT           70
651 #define EL_BD_BUTTERFLY_UP              71
652 #define EL_BD_BUTTERFLY_LEFT            72
653 #define EL_BD_BUTTERFLY_DOWN            73
654 #define EL_BD_FIREFLY_RIGHT             74
655 #define EL_BD_FIREFLY_UP                75
656 #define EL_BD_FIREFLY_LEFT              76
657 #define EL_BD_FIREFLY_DOWN              77
658 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
659 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
660 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
661 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
662 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
663 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
664 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
665 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
666 #define EL_BD_BUTTERFLY                 78
667 #define EL_BD_FIREFLY                   79
668 #define EL_PLAYER_1                     80
669 #define EL_PLAYER_2                     81
670 #define EL_PLAYER_3                     82
671 #define EL_PLAYER_4                     83
672 #define EL_BUG_RIGHT                    84
673 #define EL_BUG_UP                       85
674 #define EL_BUG_LEFT                     86
675 #define EL_BUG_DOWN                     87
676 #define EL_SPACESHIP_RIGHT              88
677 #define EL_SPACESHIP_UP                 89
678 #define EL_SPACESHIP_LEFT               90
679 #define EL_SPACESHIP_DOWN               91
680 #define EL_PACMAN_RIGHT                 92
681 #define EL_PACMAN_UP                    93
682 #define EL_PACMAN_LEFT                  94
683 #define EL_PACMAN_DOWN                  95
684 #define EL_EMERALD_RED                  96
685 #define EL_EMERALD_PURPLE               97
686 #define EL_WALL_EMERALD_RED             98
687 #define EL_WALL_EMERALD_PURPLE          99
688 #define EL_ACID_POOL_TOPLEFT            100
689 #define EL_ACID_POOL_TOPRIGHT           101
690 #define EL_ACID_POOL_BOTTOMLEFT         102
691 #define EL_ACID_POOL_BOTTOM             103
692 #define EL_ACID_POOL_BOTTOMRIGHT        104
693 #define EL_BD_WALL                      105
694 #define EL_BD_ROCK                      106
695 #define EL_EXIT_OPEN                    107
696 #define EL_BLACK_ORB                    108
697 #define EL_AMOEBA_TO_DIAMOND            109
698 #define EL_MOLE                         110
699 #define EL_PENGUIN                      111
700 #define EL_SATELLITE                    112
701 #define EL_ARROW_LEFT                   113
702 #define EL_ARROW_RIGHT                  114
703 #define EL_ARROW_UP                     115
704 #define EL_ARROW_DOWN                   116
705 #define EL_PIG                          117
706 #define EL_DRAGON                       118
707
708 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
709
710 #define EL_CHAR_START                   120
711 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
712 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
713
714 #include "conf_chr.h"   /* include auto-generated data structure definitions */
715
716 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
717 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
718
719 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
720
721 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
722 #define EL_EXPANDABLE_WALL_VERTICAL     201
723 #define EL_EXPANDABLE_WALL_ANY          202
724
725 #define EL_EM_GATE_1                    203
726 #define EL_EM_GATE_2                    204
727 #define EL_EM_GATE_3                    205
728 #define EL_EM_GATE_4                    206
729
730 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
731 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
732 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
733
734 #define EL_SP_START                     210
735 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
736 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
737 #define EL_SP_ZONK                      (EL_SP_START + 1)
738 #define EL_SP_BASE                      (EL_SP_START + 2)
739 #define EL_SP_MURPHY                    (EL_SP_START + 3)
740 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
741 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
742 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
743 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
744 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
745 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
746 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
747 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
748 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
749 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
750 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
751 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
752 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
753 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
754 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
755 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
756 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
757 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
758 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
759 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
760 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
761 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
762 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
763 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
764 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
765 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
766 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
767 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
768 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
769 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
770 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
771 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
772 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
773 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
774 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
775 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
776 #define EL_SP_END                       (EL_SP_START + 39)
777
778 #define EL_EM_GATE_1_GRAY               250
779 #define EL_EM_GATE_2_GRAY               251
780 #define EL_EM_GATE_3_GRAY               252
781 #define EL_EM_GATE_4_GRAY               253
782
783 #define EL_UNUSED_254                   254
784 #define EL_UNUSED_255                   255
785
786 #define EL_PEARL                        256
787 #define EL_CRYSTAL                      257
788 #define EL_WALL_PEARL                   258
789 #define EL_WALL_CRYSTAL                 259
790 #define EL_DOOR_WHITE                   260
791 #define EL_DOOR_WHITE_GRAY              261
792 #define EL_KEY_WHITE                    262
793 #define EL_SHIELD_NORMAL                263
794 #define EL_EXTRA_TIME                   264
795 #define EL_SWITCHGATE_OPEN              265
796 #define EL_SWITCHGATE_CLOSED            266
797 #define EL_SWITCHGATE_SWITCH_UP         267
798 #define EL_SWITCHGATE_SWITCH_DOWN       268
799
800 #define EL_UNUSED_269                   269
801 #define EL_UNUSED_270                   270
802
803 #define EL_CONVEYOR_BELT_1_LEFT          271
804 #define EL_CONVEYOR_BELT_1_MIDDLE        272
805 #define EL_CONVEYOR_BELT_1_RIGHT         273
806 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
807 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
808 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
809 #define EL_CONVEYOR_BELT_2_LEFT          277
810 #define EL_CONVEYOR_BELT_2_MIDDLE        278
811 #define EL_CONVEYOR_BELT_2_RIGHT         279
812 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
813 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
814 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
815 #define EL_CONVEYOR_BELT_3_LEFT          283
816 #define EL_CONVEYOR_BELT_3_MIDDLE        284
817 #define EL_CONVEYOR_BELT_3_RIGHT         285
818 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
819 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
820 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
821 #define EL_CONVEYOR_BELT_4_LEFT          289
822 #define EL_CONVEYOR_BELT_4_MIDDLE        290
823 #define EL_CONVEYOR_BELT_4_RIGHT         291
824 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
825 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
826 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
827 #define EL_LANDMINE                     295
828 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
829 #define EL_LIGHT_SWITCH                 297
830 #define EL_LIGHT_SWITCH_ACTIVE          298
831 #define EL_SIGN_EXCLAMATION             299
832 #define EL_SIGN_RADIOACTIVITY           300
833 #define EL_SIGN_STOP                    301
834 #define EL_SIGN_WHEELCHAIR              302
835 #define EL_SIGN_PARKING                 303
836 #define EL_SIGN_ONEWAY                  304
837 #define EL_SIGN_HEART                   305
838 #define EL_SIGN_TRIANGLE                306
839 #define EL_SIGN_ROUND                   307
840 #define EL_SIGN_EXIT                    308
841 #define EL_SIGN_YINYANG                 309
842 #define EL_SIGN_OTHER                   310
843 #define EL_MOLE_LEFT                    311
844 #define EL_MOLE_RIGHT                   312
845 #define EL_MOLE_UP                      313
846 #define EL_MOLE_DOWN                    314
847 #define EL_STEELWALL_SLIPPERY           315
848 #define EL_INVISIBLE_SAND               316
849 #define EL_DX_UNKNOWN_15                317
850 #define EL_DX_UNKNOWN_42                318
851
852 #define EL_UNUSED_319                   319
853 #define EL_UNUSED_320                   320
854
855 #define EL_SHIELD_DEADLY                321
856 #define EL_TIMEGATE_OPEN                322
857 #define EL_TIMEGATE_CLOSED              323
858 #define EL_TIMEGATE_SWITCH_ACTIVE       324
859 #define EL_TIMEGATE_SWITCH              325
860
861 #define EL_BALLOON                      326
862 #define EL_BALLOON_SWITCH_LEFT          327
863 #define EL_BALLOON_SWITCH_RIGHT         328
864 #define EL_BALLOON_SWITCH_UP            329
865 #define EL_BALLOON_SWITCH_DOWN          330
866 #define EL_BALLOON_SWITCH_ANY           331
867
868 #define EL_EMC_STEELWALL_1              332
869 #define EL_EMC_STEELWALL_2              333
870 #define EL_EMC_STEELWALL_3              334
871 #define EL_EMC_STEELWALL_4              335
872 #define EL_EMC_WALL_1                   336
873 #define EL_EMC_WALL_2                   337
874 #define EL_EMC_WALL_3                   338
875 #define EL_EMC_WALL_4                   339
876 #define EL_EMC_WALL_5                   340
877 #define EL_EMC_WALL_6                   341
878 #define EL_EMC_WALL_7                   342
879 #define EL_EMC_WALL_8                   343
880
881 #define EL_TUBE_ANY                     344
882 #define EL_TUBE_VERTICAL                345
883 #define EL_TUBE_HORIZONTAL              346
884 #define EL_TUBE_VERTICAL_LEFT           347
885 #define EL_TUBE_VERTICAL_RIGHT          348
886 #define EL_TUBE_HORIZONTAL_UP           349
887 #define EL_TUBE_HORIZONTAL_DOWN         350
888 #define EL_TUBE_LEFT_UP                 351
889 #define EL_TUBE_LEFT_DOWN               352
890 #define EL_TUBE_RIGHT_UP                353
891 #define EL_TUBE_RIGHT_DOWN              354
892 #define EL_SPRING                       355
893 #define EL_TRAP                         356
894 #define EL_DX_SUPABOMB                  357
895
896 #define EL_UNUSED_358                   358
897 #define EL_UNUSED_359                   359
898
899 /* ---------- begin of custom elements section ----------------------------- */
900 #define EL_CUSTOM_START                 360
901
902 #include "conf_cus.h"   /* include auto-generated data structure definitions */
903
904 #define NUM_CUSTOM_ELEMENTS             256
905 #define EL_CUSTOM_END                   615
906 /* ---------- end of custom elements section ------------------------------- */
907
908 #define EL_EM_KEY_1                     616
909 #define EL_EM_KEY_2                     617
910 #define EL_EM_KEY_3                     618
911 #define EL_EM_KEY_4                     619
912 #define EL_ENVELOPE_1                   620
913 #define EL_ENVELOPE_2                   621
914 #define EL_ENVELOPE_3                   622
915 #define EL_ENVELOPE_4                   623
916
917 /* ---------- begin of group elements section ------------------------------ */
918 #define EL_GROUP_START                  624
919
920 #include "conf_grp.h"   /* include auto-generated data structure definitions */
921
922 #define NUM_GROUP_ELEMENTS              32
923 #define EL_GROUP_END                    655
924 /* ---------- end of custom elements section ------------------------------- */
925
926 #define EL_UNKNOWN                      656
927 #define EL_TRIGGER_ELEMENT              657
928 #define EL_TRIGGER_PLAYER               658
929
930 #define NUM_FILE_ELEMENTS               659
931
932
933 /* "real" (and therefore drawable) runtime elements */
934 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
935
936 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
937 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
938 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
939 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
940 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
941 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
942 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
943 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
944 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
945 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
946 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
947 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
948 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
949 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
950 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
951 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
952 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
953 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
954 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
955 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
956 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
957 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
958 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
959 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
960 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
961 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
962 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
963 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
964 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
965 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
966 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
967 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
968 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
969 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
970 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
971 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
972 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
973 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
974 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
975 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
976 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
977 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
978 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
979 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
980 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
981
982 /* "unreal" (and therefore not drawable) runtime elements */
983 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
984
985 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
986 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
987 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
988 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
989 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
990 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
991 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
992 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
993 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
994 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
995 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
996 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
997 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
998 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
999 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1000 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1001 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1002 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1003
1004 /* dummy elements (never used as game elements, only used as graphics) */
1005 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1006
1007 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
1008 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
1009 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
1010 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
1011 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
1012 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
1013 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
1014 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
1015 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
1016 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
1017 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
1018 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
1019 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
1020 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
1021 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
1022 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
1023 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
1024 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
1025 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
1026 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
1027 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
1028 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
1029 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
1030 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
1031 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
1032
1033 /* internal elements (only used for internal purposes like copying) */
1034 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
1035
1036 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
1037 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
1038 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
1039 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
1040
1041 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
1042 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
1043 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
1044 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 3)
1045
1046 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 4)
1047
1048
1049 /* values for graphics/sounds action types */
1050 #define ACTION_DEFAULT                          0
1051 #define ACTION_WAITING                          1
1052 #define ACTION_FALLING                          2
1053 #define ACTION_MOVING                           3
1054 #define ACTION_DIGGING                          4
1055 #define ACTION_SNAPPING                         5
1056 #define ACTION_COLLECTING                       6
1057 #define ACTION_DROPPING                         7
1058 #define ACTION_PUSHING                          8
1059 #define ACTION_WALKING                          9
1060 #define ACTION_PASSING                          10
1061 #define ACTION_IMPACT                           11
1062 #define ACTION_BREAKING                         12
1063 #define ACTION_ACTIVATING                       13
1064 #define ACTION_DEACTIVATING                     14
1065 #define ACTION_OPENING                          15
1066 #define ACTION_CLOSING                          16
1067 #define ACTION_ATTACKING                        17
1068 #define ACTION_GROWING                          18
1069 #define ACTION_SHRINKING                        19
1070 #define ACTION_ACTIVE                           20
1071 #define ACTION_FILLING                          21
1072 #define ACTION_EMPTYING                         22
1073 #define ACTION_CHANGING                         23
1074 #define ACTION_EXPLODING                        24
1075 #define ACTION_BORING                           25
1076 #define ACTION_BORING_1                         26
1077 #define ACTION_BORING_2                         27
1078 #define ACTION_BORING_3                         28
1079 #define ACTION_BORING_4                         29
1080 #define ACTION_BORING_5                         30
1081 #define ACTION_BORING_6                         31
1082 #define ACTION_BORING_7                         32
1083 #define ACTION_BORING_8                         33
1084 #define ACTION_BORING_9                         34
1085 #define ACTION_BORING_10                        35
1086 #define ACTION_SLEEPING                         36
1087 #define ACTION_SLEEPING_1                       37
1088 #define ACTION_SLEEPING_2                       38
1089 #define ACTION_SLEEPING_3                       39
1090 #define ACTION_AWAKENING                        40
1091 #define ACTION_DYING                            41
1092 #define ACTION_TURNING                          42
1093 #define ACTION_TURNING_FROM_LEFT                43
1094 #define ACTION_TURNING_FROM_RIGHT               44
1095 #define ACTION_TURNING_FROM_UP                  45
1096 #define ACTION_TURNING_FROM_DOWN                46
1097 #define ACTION_OTHER                            47
1098
1099 #define NUM_ACTIONS                             48
1100
1101 #define ACTION_BORING_LAST                      ACTION_BORING_10
1102 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1103
1104
1105 /* values for special image configuration suffixes (must match game mode) */
1106 #define GFX_SPECIAL_ARG_DEFAULT                 0
1107 #define GFX_SPECIAL_ARG_MAIN                    1
1108 #define GFX_SPECIAL_ARG_LEVELS                  2
1109 #define GFX_SPECIAL_ARG_SCORES                  3
1110 #define GFX_SPECIAL_ARG_EDITOR                  4
1111 #define GFX_SPECIAL_ARG_INFO                    5
1112 #define GFX_SPECIAL_ARG_SETUP                   6
1113 #define GFX_SPECIAL_ARG_PLAYING                 7
1114 #define GFX_SPECIAL_ARG_DOOR                    8
1115 #define GFX_SPECIAL_ARG_PREVIEW                 9
1116 #define GFX_SPECIAL_ARG_CRUMBLED                10
1117
1118 #define NUM_SPECIAL_GFX_ARGS                    11
1119
1120
1121 /* values for image configuration suffixes */
1122 #define GFX_ARG_X                               0
1123 #define GFX_ARG_Y                               1
1124 #define GFX_ARG_XPOS                            2
1125 #define GFX_ARG_YPOS                            3
1126 #define GFX_ARG_WIDTH                           4
1127 #define GFX_ARG_HEIGHT                          5
1128 #define GFX_ARG_OFFSET                          6
1129 #define GFX_ARG_VERTICAL                        7
1130 #define GFX_ARG_XOFFSET                         8
1131 #define GFX_ARG_YOFFSET                         9
1132 #define GFX_ARG_FRAMES                          10
1133 #define GFX_ARG_FRAMES_PER_LINE                 11
1134 #define GFX_ARG_START_FRAME                     12
1135 #define GFX_ARG_DELAY                           13
1136 #define GFX_ARG_ANIM_MODE                       14
1137 #define GFX_ARG_GLOBAL_SYNC                     15
1138 #define GFX_ARG_CRUMBLED_LIKE                   16
1139 #define GFX_ARG_DIGGABLE_LIKE                   17
1140 #define GFX_ARG_BORDER_SIZE                     18
1141 #define GFX_ARG_STEP_OFFSET                     19
1142 #define GFX_ARG_STEP_DELAY                      20
1143 #define GFX_ARG_DIRECTION                       21
1144 #define GFX_ARG_POSITION                        22
1145 #define GFX_ARG_DRAW_XOFFSET                    23
1146 #define GFX_ARG_DRAW_YOFFSET                    24
1147 #define GFX_ARG_DRAW_MASKED                     25
1148 #define GFX_ARG_ANIM_DELAY_FIXED                26
1149 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1150 #define GFX_ARG_POST_DELAY_FIXED                28
1151 #define GFX_ARG_POST_DELAY_RANDOM               29
1152 #define GFX_ARG_NAME                            30
1153
1154 #define NUM_GFX_ARGS                            31
1155
1156
1157 /* values for sound configuration suffixes */
1158 #define SND_ARG_MODE_LOOP                       0
1159
1160 #define NUM_SND_ARGS                            1
1161
1162
1163 /* values for music configuration suffixes */
1164 #define MUS_ARG_MODE_LOOP                       0
1165
1166 #define NUM_MUS_ARGS                            1
1167
1168
1169 /* values for font configuration */
1170 #define FONT_INITIAL_1                          0
1171 #define FONT_INITIAL_2                          1
1172 #define FONT_INITIAL_3                          2
1173 #define FONT_INITIAL_4                          3
1174 #define FONT_TITLE_1                            4
1175 #define FONT_TITLE_2                            5
1176 #define FONT_MENU_1                             6
1177 #define FONT_MENU_2                             7
1178 #define FONT_TEXT_1_ACTIVE                      8
1179 #define FONT_TEXT_2_ACTIVE                      9
1180 #define FONT_TEXT_3_ACTIVE                      10
1181 #define FONT_TEXT_4_ACTIVE                      11
1182 #define FONT_TEXT_1                             12
1183 #define FONT_TEXT_2                             13
1184 #define FONT_TEXT_3                             14
1185 #define FONT_TEXT_4                             15
1186 #define FONT_ENVELOPE_1                         16
1187 #define FONT_ENVELOPE_2                         17
1188 #define FONT_ENVELOPE_3                         18
1189 #define FONT_ENVELOPE_4                         19
1190 #define FONT_INPUT_1_ACTIVE                     20
1191 #define FONT_INPUT_2_ACTIVE                     21
1192 #define FONT_INPUT_1                            22
1193 #define FONT_INPUT_2                            23
1194 #define FONT_OPTION_OFF                         24
1195 #define FONT_OPTION_ON                          25
1196 #define FONT_VALUE_1                            26
1197 #define FONT_VALUE_2                            27
1198 #define FONT_VALUE_OLD                          28
1199 #define FONT_LEVEL_NUMBER                       29
1200 #define FONT_TAPE_RECORDER                      30
1201 #define FONT_GAME_INFO                          31
1202
1203 #define NUM_FONTS                               32
1204 #define NUM_INITIAL_FONTS                       4
1205
1206 /* values for game_status (must match special image configuration suffixes) */
1207 #define GAME_MODE_DEFAULT                       0
1208 #define GAME_MODE_MAIN                          1
1209 #define GAME_MODE_LEVELS                        2
1210 #define GAME_MODE_SCORES                        3
1211 #define GAME_MODE_EDITOR                        4
1212 #define GAME_MODE_INFO                          5
1213 #define GAME_MODE_SETUP                         6
1214 #define GAME_MODE_PLAYING                       7
1215 #define GAME_MODE_PSEUDO_DOOR                   8
1216 #define GAME_MODE_PSEUDO_PREVIEW                9
1217 #define GAME_MODE_PSEUDO_CRUMBLED               10
1218
1219 /* there are no special config file suffixes for these modes */
1220 #define GAME_MODE_PSEUDO_TYPENAME               11
1221 #define GAME_MODE_QUIT                          12
1222
1223 /* special definitions currently only used for custom artwork configuration */
1224 #define MUSIC_PREFIX_BACKGROUND                 0
1225 #define NUM_MUSIC_PREFIXES                      1
1226 #define MAX_LEVELS                              1000
1227
1228 /* definitions for demo animation lists */
1229 #define HELPANIM_LIST_NEXT                      -1
1230 #define HELPANIM_LIST_END                       -999
1231
1232
1233 /* program information and versioning definitions */
1234
1235 #define PROGRAM_VERSION_MAJOR   3
1236 #define PROGRAM_VERSION_MINOR   1
1237 #define PROGRAM_VERSION_PATCH   0
1238 #define PROGRAM_VERSION_BUILD   2
1239
1240 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1241 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1242 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1243
1244 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1245 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1246 #define FILENAME_PREFIX         "Rocks"
1247
1248 #if defined(PLATFORM_UNIX)
1249 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1250 #elif defined(PLATFORM_WIN32)
1251 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1252 #else
1253 #define USERDATA_DIRECTORY      "userdata"
1254 #endif
1255
1256 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1257 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1258 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1259
1260 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1261 ** currently supported/known file version numbers:
1262 **      1.0 (old)
1263 **      1.2 (still in use)
1264 **      1.4 (still in use)
1265 **      2.0 (actual)
1266 */
1267 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1268 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1269 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1270 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1271
1272 /* file version does not change for every program version, but is changed
1273    when new features are introduced that are incompatible with older file
1274    versions, so that they can be treated accordingly */
1275 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1276
1277 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1278 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1279 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1280 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1281
1282 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1283                                               PROGRAM_VERSION_MINOR, \
1284                                               PROGRAM_VERSION_PATCH, \
1285                                               PROGRAM_VERSION_BUILD)
1286
1287 /* values for game_emulation */
1288 #define EMU_NONE                0
1289 #define EMU_BOULDERDASH         1
1290 #define EMU_SOKOBAN             2
1291 #define EMU_SUPAPLEX            3
1292
1293 struct MenuInfo
1294 {
1295   int draw_xoffset_default;
1296   int draw_yoffset_default;
1297   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1298   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1299
1300   int scrollbar_xoffset;
1301
1302   int list_size_default;
1303   int list_size[NUM_SPECIAL_GFX_ARGS];
1304
1305   int sound[NUM_SPECIAL_GFX_ARGS];
1306   int music[NUM_SPECIAL_GFX_ARGS];
1307 };
1308
1309 struct DoorInfo
1310 {
1311   int step_offset;
1312   int step_delay;
1313   int anim_mode;
1314 };
1315
1316 struct HiScore
1317 {
1318   char Name[MAX_PLAYER_NAME_LEN + 1];
1319   int Score;
1320 };
1321
1322 struct PlayerInfo
1323 {
1324   boolean present;              /* player present in level playfield */
1325   boolean connected;            /* player connected (locally or via network) */
1326   boolean active;               /* player present and connected */
1327
1328   int index_nr;                 /* player number (0 to 3) */
1329   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1330   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1331   int client_nr;                /* network client identifier */
1332
1333   byte action;                  /* action from local input device */
1334   byte effective_action;        /* action acknowledged from network server
1335                                    or summarized over all configured input
1336                                    devices when in single player mode */
1337   byte programmed_action;       /* action forced by game itself (like moving
1338                                    through doors); overrides other actions */
1339
1340   int jx, jy, last_jx, last_jy;
1341   int MovDir, MovPos, GfxDir, GfxPos;
1342   int Frame, StepFrame;
1343
1344   int GfxAction;
1345
1346   boolean use_murphy_graphic;
1347
1348   boolean block_last_field;
1349   boolean can_fall_into_acid;
1350
1351   boolean LevelSolved, GameOver;
1352
1353   int last_move_dir;
1354
1355   boolean is_waiting;
1356   boolean is_moving;
1357   boolean is_auto_moving;
1358   boolean is_digging;
1359   boolean is_snapping;
1360   boolean is_collecting;
1361   boolean is_pushing;
1362   boolean is_switching;
1363   boolean is_dropping;
1364
1365   boolean is_bored;
1366   boolean is_sleeping;
1367
1368   int frame_counter_bored;
1369   int frame_counter_sleeping;
1370
1371   int anim_delay_counter;
1372   int post_delay_counter;
1373
1374   int action_waiting, last_action_waiting;
1375   int special_action_bored;
1376   int special_action_sleeping;
1377
1378   int num_special_action_bored;
1379   int num_special_action_sleeping;
1380
1381   int switch_x, switch_y;
1382
1383   int show_envelope;
1384
1385   unsigned long move_delay;
1386   int move_delay_value;
1387
1388   int move_delay_reset_counter;
1389
1390   unsigned long push_delay;
1391   unsigned long push_delay_value;
1392
1393   unsigned long actual_frame_counter;
1394
1395   int drop_delay;
1396
1397   int step_counter;
1398
1399   int score;
1400   int gems_still_needed;
1401   int sokobanfields_still_needed;
1402   int lights_still_needed;
1403   int friends_still_needed;
1404   int key[4];
1405   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1406   int shield_normal_time_left;
1407   int shield_deadly_time_left;
1408
1409   int inventory_element[MAX_INVENTORY_SIZE];
1410   int inventory_infinite_element;
1411   int inventory_size;
1412 };
1413
1414 struct LevelSetInfo
1415 {
1416   int music[MAX_LEVELS];
1417 };
1418
1419 struct LevelFileInfo
1420 {
1421   int nr;
1422   int type;
1423   boolean packed;
1424   char *basename;
1425   char *filename;
1426 };
1427
1428 struct LevelInfo
1429 {
1430   int file_version;     /* file format version the level is stored with    */
1431   int game_version;     /* game release version the level was created with */
1432
1433   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1434   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1435   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1436
1437   int fieldx, fieldy;
1438
1439   int time;
1440   int gems_needed;
1441
1442   char name[MAX_LEVEL_NAME_LEN + 1];
1443   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1444
1445   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1446   int envelope_xsize[4], envelope_ysize[4];
1447
1448   int score[LEVEL_SCORE_ELEMENTS];
1449
1450   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1451   int num_yamyam_contents;
1452
1453   int amoeba_speed;
1454   int amoeba_content;
1455
1456   int time_magic_wall;
1457   int time_wheel;
1458   int time_light;
1459   int time_timegate;
1460
1461   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1462   int dont_collide_with_bits;   /* bitfield to store property for elements */
1463
1464   boolean double_speed;
1465   boolean initial_gravity;
1466   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1467   boolean block_last_field;     /* player blocks previous field while moving */
1468   boolean sp_block_last_field;  /* player blocks previous field while moving */
1469   boolean use_spring_bug;       /* for compatibility with old levels */
1470   boolean instant_relocation;   /* no visual delay when relocating player */
1471   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1472   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1473
1474   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1475   int use_step_counter;         /* count steps instead of seconds for level */
1476
1477   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1478
1479   boolean use_custom_template;  /* use custom properties from template file */
1480
1481   boolean no_valid_file;        /* set when level file missing or invalid */
1482 };
1483
1484 struct TapeInfo
1485 {
1486   int file_version;     /* file format version the tape is stored with    */
1487   int game_version;     /* game release version the tape was created with */
1488   int engine_version;   /* game engine version the tape was recorded with */
1489
1490   char *level_identifier;
1491   int level_nr;
1492   unsigned long random_seed;
1493   unsigned long date;
1494   unsigned long counter;
1495   unsigned long length;
1496   unsigned long length_seconds;
1497   unsigned int delay_played;
1498   boolean pause_before_death;
1499   boolean recording, playing, pausing;
1500   boolean fast_forward;
1501   boolean warp_forward;
1502   boolean deactivate_display;
1503   boolean auto_play;
1504   boolean auto_play_level_solved;
1505   boolean quick_resume;
1506   boolean single_step;
1507   boolean changed;
1508   boolean player_participates[MAX_PLAYERS];
1509   int num_participating_players;
1510
1511   struct
1512   {
1513     byte action[MAX_PLAYERS];
1514     byte delay;
1515   } pos[MAX_TAPELEN];
1516
1517   boolean no_valid_file;        /* set when tape file missing or invalid */
1518 };
1519
1520 struct GameInfo
1521 {
1522   /* values for engine initialization */
1523   int default_push_delay_fixed;
1524   int default_push_delay_random;
1525
1526   /* constant within running game */
1527   int engine_version;
1528   int emulation;
1529   int initial_move_delay;
1530   int initial_move_delay_value;
1531   int initial_push_delay_value;
1532
1533   /* variable within running game */
1534   int yamyam_content_nr;
1535   boolean magic_wall_active;
1536   int magic_wall_time_left;
1537   int light_time_left;
1538   int timegate_time_left;
1539   int belt_dir[4];
1540   int belt_dir_nr[4];
1541   int switchgate_pos;
1542   int balloon_dir;
1543   boolean gravity;
1544   boolean explosions_delayed;
1545   boolean envelope_active;
1546
1547   /* values for player idle animation (no effect on engine) */
1548   int player_boring_delay_fixed;
1549   int player_boring_delay_random;
1550   int player_sleeping_delay_fixed;
1551   int player_sleeping_delay_random;
1552 };
1553
1554 struct GlobalInfo
1555 {
1556   char *autoplay_leveldir;
1557   int autoplay_level_nr;
1558
1559   int num_toons;
1560
1561   float frames_per_second;
1562   boolean fps_slowdown;
1563   int fps_slowdown_factor;
1564 };
1565
1566 struct ElementChangeInfo
1567 {
1568   boolean can_change;           /* use or ignore this change info */
1569
1570   unsigned long events;         /* change events */
1571
1572   int trigger_player;           /* player triggering change */
1573   int trigger_side;             /* side triggering change */
1574   int trigger_page;             /* page triggering change */
1575
1576   short target_element;         /* target element after change */
1577
1578   int delay_fixed;              /* added frame delay before changed (fixed) */
1579   int delay_random;             /* added frame delay before changed (random) */
1580   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1581
1582   short trigger_element;        /* element triggering change */
1583
1584   int target_content[3][3];     /* elements for extended change target */
1585   boolean use_target_content;   /* use extended change target */
1586   boolean only_if_complete;     /* only use complete target content */
1587   boolean use_random_replace;   /* use random value for replacing elements */
1588   int random_percentage;        /* random value for replacing elements */
1589   int replace_when;             /* type of elements that can be replaced */
1590
1591   boolean explode;              /* explode instead of change */
1592
1593   /* ---------- internal values used at runtime when playing ---------- */
1594
1595   /* functions that are called before, while and after the change of an
1596      element -- currently only used for non-custom elements */
1597   void (*pre_change_function)(int x, int y);
1598   void (*change_function)(int x, int y);
1599   void (*post_change_function)(int x, int y);
1600
1601   short actual_trigger_element; /* element that actually triggered change */
1602   int actual_trigger_player;    /* player which actually triggered change */
1603
1604   /* ---------- internal values used in level editor ---------- */
1605
1606   int direct_action;            /* change triggered by actions on element */
1607   int other_action;             /* change triggered by other element actions */
1608 };
1609
1610 struct ElementGroupInfo
1611 {
1612   int num_elements;                     /* number of elements in this group */
1613   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1614
1615   int choice_mode;              /* how to choose element from group */
1616
1617   /* ---------- internal values used at runtime when playing ---------- */
1618
1619   /* the following is the same as above, but with recursively resolved group
1620      elements (group elements may also contain further group elements!) */
1621   int num_elements_resolved;
1622   short element_resolved[NUM_FILE_ELEMENTS];
1623
1624   int choice_pos;               /* current element choice position */
1625 };
1626
1627 struct ElementInfo
1628 {
1629   /* ---------- token and description strings ---------- */
1630
1631   char *token_name;             /* element token used in config files */
1632   char *class_name;             /* element class used in config files */
1633   char *editor_description;     /* pre-defined description for level editor */
1634   char *custom_description;     /* alternative description from config file */
1635   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1636
1637   /* ---------- graphic and sound definitions ---------- */
1638
1639   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1640   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1641                                 /* special graphics for left/right/up/down */
1642
1643   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1644   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1645                                 /* crumbled graphics for left/right/up/down */
1646
1647   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1648                                 /* special graphics for certain screens */
1649
1650   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1651
1652   /* ---------- special element property values ---------- */
1653
1654   boolean use_gfx_element;      /* use custom graphic element */
1655   short gfx_element;            /* optional custom graphic element */
1656
1657   int access_direction;         /* accessible from which direction */
1658
1659   int collect_score;            /* score value for collecting */
1660   int collect_count;            /* count value for collecting */
1661
1662   int push_delay_fixed;         /* constant delay before pushing */
1663   int push_delay_random;        /* additional random delay before pushing */
1664   int drop_delay_fixed;         /* constant delay after dropping */
1665   int drop_delay_random;        /* additional random delay after dropping */
1666   int move_delay_fixed;         /* constant delay after moving */
1667   int move_delay_random;        /* additional random delay after moving */
1668
1669   int move_pattern;             /* direction movable element moves to */
1670   int move_direction_initial;   /* initial direction element moves to */
1671   int move_stepsize;            /* step size element moves with */
1672   int move_enter_element;       /* element that can be entered (and removed) */
1673   int move_leave_element;       /* element that can be left behind */
1674   int move_leave_type;          /* change (limited) or leave (unlimited) */
1675
1676   int slippery_type;            /* how/where other elements slip away */
1677
1678   int content[3][3];            /* new elements after explosion */
1679
1680   int explosion_delay;          /* duration of explosion of this element */
1681   int ignition_delay;           /* delay for explosion by other explosion */
1682
1683   struct ElementChangeInfo *change_page; /* actual list of change pages */
1684   struct ElementChangeInfo *change;      /* pointer to current change page */
1685
1686   int num_change_pages;         /* actual number of change pages */
1687   int current_change_page;      /* currently edited change page */
1688
1689   struct ElementGroupInfo *group;       /* pointer to element group info */
1690
1691   /* ---------- internal values used at runtime when playing ---------- */
1692
1693   unsigned long change_events;  /* bitfield for combined change events */
1694
1695   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1696   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1697
1698   boolean in_group[NUM_GROUP_ELEMENTS];
1699
1700 #if 0
1701   boolean can_leave_element;    /* element can leave other element behind */
1702   boolean can_leave_element_last;
1703 #endif
1704
1705   /* ---------- internal values used in level editor ---------- */
1706
1707   int access_type;              /* walkable or passable */
1708   int access_layer;             /* accessible over/inside/under */
1709   int access_protected;         /* protection against deadly elements */
1710   int walk_to_action;           /* diggable/collectible/pushable */
1711   int smash_targets;            /* can smash player/enemies/everything */
1712   int deadliness;               /* deadly when running/colliding/touching */
1713   int consistency;              /* indestructible/can explode */
1714
1715   boolean can_explode_by_fire;  /* element explodes by fire */
1716   boolean can_explode_smashed;  /* element explodes when smashed */
1717   boolean can_explode_impact;   /* element explodes on impact */
1718
1719   boolean modified_settings;    /* set for all modified custom elements */
1720 };
1721
1722 struct FontInfo
1723 {
1724   char *token_name;             /* font token used in config files */
1725
1726   int graphic;                  /* default graphic for this font */
1727   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1728                                 /* special graphics for certain screens */
1729   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1730                                 /* internal bitmap ID for special graphics */
1731 };
1732
1733 struct GraphicInfo
1734 {
1735   Bitmap *bitmap;
1736   int src_x, src_y;             /* start position of animation frames */
1737   int width, height;            /* width/height of each animation frame */
1738   int offset_x, offset_y;       /* x/y offset to next animation frame */
1739   int anim_frames;
1740   int anim_frames_per_line;
1741   int anim_start_frame;
1742   int anim_delay;               /* important: delay of 1 means "no delay"! */
1743   int anim_mode;
1744   boolean anim_global_sync;
1745   int crumbled_like;            /* element for cloning crumble graphics */
1746   int diggable_like;            /* element for cloning digging graphics */
1747   int border_size;              /* border size for "crumbled" graphics */
1748
1749   int anim_delay_fixed;         /* optional delay values for bored and   */
1750   int anim_delay_random;        /* sleeping player animations (animation */
1751   int post_delay_fixed;         /* intervall and following pause before  */
1752   int post_delay_random;        /* next intervall (bored animation only) */
1753
1754   int step_offset;              /* optional step offset of toon animations */
1755   int step_delay;               /* optional step delay of toon animations */
1756
1757   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1758
1759   int draw_masked;              /* optional setting for drawing envelope gfx */
1760
1761 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1762   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1763   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1764 #endif
1765 };
1766
1767 struct SoundInfo
1768 {
1769   boolean loop;
1770 };
1771
1772 struct MusicInfo
1773 {
1774   boolean loop;
1775 };
1776
1777 struct MusicPrefixInfo
1778 {
1779   char *prefix;
1780   boolean is_loop_music;
1781 };
1782
1783 struct MusicFileInfo
1784 {
1785   char *basename;
1786
1787   char *title_header;
1788   char *artist_header;
1789   char *album_header;
1790   char *year_header;
1791
1792   char *title;
1793   char *artist;
1794   char *album;
1795   char *year;
1796
1797   int music;
1798
1799   boolean is_sound;
1800
1801   struct MusicFileInfo *next;
1802 };
1803
1804 struct ElementActionInfo
1805 {
1806   char *suffix;
1807   int value;
1808   boolean is_loop_sound;
1809 };
1810
1811 struct ElementDirectionInfo
1812 {
1813   char *suffix;
1814   int value;
1815 };
1816
1817 struct SpecialSuffixInfo
1818 {
1819   char *suffix;
1820   int value;
1821 };
1822
1823 struct HelpAnimInfo
1824 {
1825   int element;
1826   int action;
1827   int direction;
1828
1829   int delay;
1830 };
1831
1832
1833 #if 0
1834 extern GC                       tile_clip_gc;
1835 extern Bitmap                  *pix[];
1836 #endif
1837 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1838 extern Pixmap                   tile_clipmask[];
1839 extern DrawBuffer             *fieldbuffer;
1840 extern DrawBuffer             *drawto_field;
1841
1842 extern int                      game_status;
1843 extern boolean                  level_editor_test_game;
1844 extern boolean                  network_playing;
1845
1846 extern int                      key_joystick_mapping;
1847
1848 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1849 extern int                      redraw_x1, redraw_y1;
1850
1851 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1852 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1853 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1854 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1855 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1856 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1857 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1858 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1859 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1860 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1861 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1862 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1863 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1864 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1865 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1866 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1867 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1868 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1869 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1870 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1871 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1872 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1873 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1874 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1875
1876 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1877
1878 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1879 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1880 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1881 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1882 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1883
1884 extern int                      lev_fieldx, lev_fieldy;
1885 extern int                      scroll_x, scroll_y;
1886
1887 extern int                      FX, FY;
1888 extern int                      ScrollStepSize;
1889 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1890 extern int                      BorderElement;
1891 extern int                      GameFrameDelay;
1892 extern int                      FfwdFrameDelay;
1893 extern int                      BX1, BY1;
1894 extern int                      BX2, BY2;
1895 extern int                      SBX_Left, SBX_Right;
1896 extern int                      SBY_Upper, SBY_Lower;
1897 extern int                      ZX, ZY;
1898 extern int                      ExitX, ExitY;
1899 extern int                      AllPlayersGone;
1900
1901 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
1902 extern boolean                  SiebAktiv;
1903 extern int                      SiebCount;
1904
1905 extern boolean                  network_player_action_received;
1906
1907 extern int                      graphics_action_mapping[];
1908
1909 extern struct LevelSetInfo      levelset;
1910 extern struct LevelInfo         level, level_template;
1911 extern struct PlayerInfo        stored_player[], *local_player;
1912 extern struct HiScore           highscore[];
1913 extern struct TapeInfo          tape;
1914 extern struct GameInfo          game;
1915 extern struct GlobalInfo        global;
1916 extern struct MenuInfo          menu;
1917 extern struct DoorInfo          door_1, door_2;
1918 extern struct ElementInfo       element_info[];
1919 extern struct ElementActionInfo element_action_info[];
1920 extern struct ElementDirectionInfo element_direction_info[];
1921 extern struct SpecialSuffixInfo special_suffix_info[];
1922 extern struct TokenIntPtrInfo   image_config_vars[];
1923 extern struct FontInfo          font_info[];
1924 extern struct MusicPrefixInfo   music_prefix_info[];
1925 extern struct GraphicInfo      *graphic_info;
1926 extern struct SoundInfo        *sound_info;
1927 extern struct MusicInfo        *music_info;
1928 extern struct MusicFileInfo    *music_file_info;
1929 extern struct HelpAnimInfo     *helpanim_info;
1930 extern SetupFileHash           *helptext_info;
1931 extern struct ConfigInfo        image_config[];
1932 extern struct ConfigInfo        sound_config[];
1933 extern struct ConfigInfo        music_config[];
1934 extern struct ConfigInfo        image_config_suffix[];
1935 extern struct ConfigInfo        sound_config_suffix[];
1936 extern struct ConfigInfo        music_config_suffix[];
1937 extern struct ConfigInfo        helpanim_config[];
1938 extern struct ConfigInfo        helptext_config[];
1939
1940 #endif  /* MAIN_H */