rnd-20030118-4-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"
31 #include "conf_snd.h"
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define WIN_XSIZE       672
40 #define WIN_YSIZE       560
41
42 #define SCR_FIELDX      17
43 #define SCR_FIELDY      17
44 #define MAX_BUF_XSIZE   (SCR_FIELDX + 2)
45 #define MAX_BUF_YSIZE   (SCR_FIELDY + 2)
46 #define MIN_LEV_FIELDX  3
47 #define MIN_LEV_FIELDY  3
48 #define STD_LEV_FIELDX  64
49 #define STD_LEV_FIELDY  32
50 #define MAX_LEV_FIELDX  128
51 #define MAX_LEV_FIELDY  128
52
53 #define SCREENX(a)      ((a) - scroll_x)
54 #define SCREENY(a)      ((a) - scroll_y)
55 #define LEVELX(a)       ((a) + scroll_x)
56 #define LEVELY(a)       ((a) + scroll_y)
57 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
58 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
59 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
60
61 /* values for 'Properties1' */
62 #define EP_BIT_AMOEBALIVE       (1 << 0)
63 #define EP_BIT_AMOEBOID         (1 << 1)
64 #define EP_BIT_SCHLUESSEL       (1 << 2)
65 #define EP_BIT_PFORTE           (1 << 3)
66 #define EP_BIT_SOLID            (1 << 4)
67 #define EP_BIT_MASSIVE          (1 << 5)
68 #define EP_BIT_SLIPPERY         (1 << 6)
69 #define EP_BIT_ENEMY            (1 << 7)
70 #define EP_BIT_MAUER            (1 << 8)
71 #define EP_BIT_CAN_FALL         (1 << 9)
72 #define EP_BIT_CAN_SMASH        (1 << 10)
73 #define EP_BIT_CAN_CHANGE       (1 << 11)
74 #define EP_BIT_CAN_MOVE         (1 << 12)
75 #define EP_BIT_COULD_MOVE       (1 << 13)
76 #define EP_BIT_DONT_TOUCH       (1 << 14)
77 #define EP_BIT_DONT_GO_TO       (1 << 15)
78 #define EP_BIT_MAMPF2           (1 << 16)
79 #define EP_BIT_CHAR             (1 << 17)
80 #define EP_BIT_BD_ELEMENT       (1 << 18)
81 #define EP_BIT_SB_ELEMENT       (1 << 19)
82 #define EP_BIT_GEM              (1 << 20)
83 #define EP_BIT_INACTIVE         (1 << 21)
84 #define EP_BIT_EXPLOSIVE        (1 << 22)
85 #define EP_BIT_MAMPF3           (1 << 23)
86 #define EP_BIT_PUSHABLE         (1 << 24)
87 #define EP_BIT_PLAYER           (1 << 25)
88 #define EP_BIT_HAS_CONTENT      (1 << 26)
89 #define EP_BIT_EATABLE          (1 << 27)
90 #define EP_BIT_SP_ELEMENT       (1 << 28)
91 #define EP_BIT_QUICK_GATE       (1 << 29)
92 #define EP_BIT_OVER_PLAYER      (1 << 30)
93 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
94
95 /* values for 'Properties2' */
96 #define EP_BIT_BELT             (1 << 0)
97 #define EP_BIT_BELT_ACTIVE      (1 << 1)
98 #define EP_BIT_BELT_SWITCH      (1 << 2)
99 #define EP_BIT_TUBE             (1 << 3)
100 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
101
102 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
103 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
104 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
105 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
106 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
107 #define IS_MASSIVE(e)           (Properties1[e] & EP_BIT_MASSIVE)
108 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
109 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
110 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
111 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
112 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
113 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
114 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
115 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
116 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
117 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
118 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
119 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
120 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
121 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
122 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
123 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
124 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
125 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
126 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
127 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
128 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
129 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
130 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
131 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
132 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
133 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
134
135 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
136 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
137 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
138 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
139 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
140
141 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
142
143 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
144 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
145
146 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
147 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
148 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
149
150 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
151                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
152                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
153                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
154                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
155                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
156                                  EL_ROCK)
157 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
158                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
159                                  EL_BD_ROCK)
160 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
161 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
162 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
163 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
164
165 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
166 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
167 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
168 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
169                                  PROTECTED_FIELD(x, y))
170
171 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
172
173
174 #if 0
175
176 /* Bitmaps with graphic file */
177 #define PIX_BACK                0
178 #define PIX_DOOR                1
179 #define PIX_TOONS               2
180 #define PIX_FONT_BIG            3
181 #define PIX_FONT_SMALL          4
182 #define PIX_FONT_MEDIUM         5
183 #define PIX_FONT_EM             6
184 /* Bitmaps without graphic file */
185 #define PIX_DB_DOOR             7
186 #define PIX_DB_FIELD            8
187
188 #define NUM_PICTURES            7
189 #define NUM_BITMAPS             9
190
191 #else
192
193 /* Bitmaps with graphic file */
194 #define PIX_BACK                0
195 #define PIX_ELEMENTS            1
196 #define PIX_DOOR                2
197 #define PIX_HEROES              3
198 #define PIX_TOONS               4
199 #define PIX_SP                  5
200 #define PIX_DC                  6
201 #define PIX_MORE                7
202 #define PIX_FONT_BIG            8
203 #define PIX_FONT_SMALL          9
204 #define PIX_FONT_MEDIUM         10
205 #define PIX_FONT_EM             11
206 /* Bitmaps without graphic file */
207 #define PIX_DB_DOOR             12
208 #define PIX_DB_FIELD            13
209
210 #define NUM_PICTURES            12
211 #define NUM_BITMAPS             14
212
213 #endif
214
215 /* boundaries of arrays etc. */
216 #define MAX_LEVEL_NAME_LEN      32
217 #define MAX_LEVEL_AUTHOR_LEN    32
218 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
219 #define MAX_SCORE_ENTRIES       100
220 #if 0
221 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
222 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
223 #endif
224 #define MAX_NUM_AMOEBA          100
225
226 /* values for elements with content */
227 #define MIN_ELEMENT_CONTENTS    1
228 #define STD_ELEMENT_CONTENTS    4
229 #define MAX_ELEMENT_CONTENTS    8
230
231 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
232
233 /* fundamental game speed values */
234 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
235 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
236 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
237 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
238 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
239
240 /* often used screen positions */
241 #define SX                      8
242 #define SY                      8
243 #define REAL_SX                 (SX - 2)
244 #define REAL_SY                 (SY - 2)
245 #define DX                      566
246 #define DY                      60
247 #define VX                      DX
248 #define VY                      400
249 #define EX                      DX
250 #define EY                      (VY - 44)
251 #define TILEX                   32
252 #define TILEY                   32
253 #define MINI_TILEX              (TILEX / 2)
254 #define MINI_TILEY              (TILEY / 2)
255 #define MICRO_TILEX             (TILEX / 8)
256 #define MICRO_TILEY             (TILEY / 8)
257 #define MIDPOSX                 (SCR_FIELDX / 2)
258 #define MIDPOSY                 (SCR_FIELDY / 2)
259 #define SXSIZE                  (SCR_FIELDX * TILEX)
260 #define SYSIZE                  (SCR_FIELDY * TILEY)
261 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
262 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
263 #define DXSIZE                  100
264 #define DYSIZE                  280
265 #define VXSIZE                  DXSIZE
266 #define VYSIZE                  100
267 #define EXSIZE                  DXSIZE
268 #define EYSIZE                  (VYSIZE + 44)
269 #define FULL_SXSIZE             (2 + SXSIZE + 2)
270 #define FULL_SYSIZE             (2 + SYSIZE + 2)
271 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
272 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
273 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
274 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
275 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
276
277
278 /* "real" level file elements */
279 #define EL_UNDEFINED                    -1
280
281 #define EL_EMPTY_SPACE                  0
282 #define EL_EMPTY                        EL_EMPTY_SPACE
283 #define EL_SAND                         1
284 #define EL_WALL                         2
285 #define EL_WALL_CRUMBLED                3
286 #define EL_ROCK                         4
287 #define EL_KEY_OBSOLETE                 5  /* obsolete; mapped to EL_KEY1 */
288 #define EL_EMERALD                      6
289 #define EL_EXIT_CLOSED                  7
290 #define EL_PLAYER_OBSOLETE              8  /* obsolete; mapped to EL_PLAYER1 */
291 #define EL_BUG                          9
292 #define EL_SPACESHIP                    10
293 #define EL_YAMYAM                       11
294 #define EL_ROBOT                        12
295 #define EL_STEELWALL                    13
296 #define EL_DIAMOND                      14
297 #define EL_AMOEBA_DEAD                  15
298 #define EL_QUICKSAND_EMPTY              16
299 #define EL_QUICKSAND_FULL               17
300 #define EL_AMOEBA_DROP                  18
301 #define EL_BOMB                         19
302 #define EL_MAGIC_WALL                   20
303 #define EL_SPEED_PILL                   21
304 #define EL_ACID                         22
305 #define EL_AMOEBA_WET                   23
306 #define EL_AMOEBA_DRY                   24
307 #define EL_NUT                          25
308 #define EL_GAMEOFLIFE                   26
309 #define EL_BIOMAZE                      27
310 #define EL_DYNAMITE_ACTIVE              28
311 #define EL_STONEBLOCK                   29
312 #define EL_ROBOT_WHEEL                  30
313 #define EL_ROBOT_WHEEL_ACTIVE           31
314 #define EL_KEY1                         32
315 #define EL_KEY2                         33
316 #define EL_KEY3                         34
317 #define EL_KEY4                         35
318 #define EL_GATE1                        36
319 #define EL_GATE2                        37
320 #define EL_GATE3                        38
321 #define EL_GATE4                        39
322 #define EL_GATE1_GRAY                   40
323 #define EL_GATE2_GRAY                   41
324 #define EL_GATE3_GRAY                   42
325 #define EL_GATE4_GRAY                   43
326 #define EL_DYNAMITE                     44
327 #define EL_PACMAN                       45
328 #define EL_INVISIBLE_WALL               46
329 #define EL_LAMP                         47
330 #define EL_LAMP_ACTIVE                  48
331 #define EL_WALL_EMERALD                 49
332 #define EL_WALL_DIAMOND                 50
333 #define EL_AMOEBA_FULL                  51
334 #define EL_BD_AMOEBA                    52
335 #define EL_TIME_ORB_FULL                53
336 #define EL_TIME_ORB_EMPTY               54
337 #define EL_WALL_GROWING                 55
338 #define EL_BD_DIAMOND                   56
339 #define EL_EMERALD_YELLOW               57
340 #define EL_WALL_BD_DIAMOND              58
341 #define EL_WALL_EMERALD_YELLOW          59
342 #define EL_DARK_YAMYAM                  60
343 #define EL_BD_MAGIC_WALL                61
344 #define EL_INVISIBLE_STEELWALL          62
345
346 #define EL_UNUSED_63                    63
347
348 #define EL_DYNABOMB_NR                  64
349 #define EL_DYNABOMB_SZ                  65
350 #define EL_DYNABOMB_XL                  66
351 #define EL_SOKOBAN_OBJECT               67
352 #define EL_SOKOBAN_FIELD_EMPTY          68
353 #define EL_SOKOBAN_FIELD_FULL           69
354 #define EL_BD_BUTTERFLY_RIGHT           70
355 #define EL_BD_BUTTERFLY_UP              71
356 #define EL_BD_BUTTERFLY_LEFT            72
357 #define EL_BD_BUTTERFLY_DOWN            73
358 #define EL_BD_FIREFLY_RIGHT             74
359 #define EL_BD_FIREFLY_UP                75
360 #define EL_BD_FIREFLY_LEFT              76
361 #define EL_BD_FIREFLY_DOWN              77
362 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
363 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
364 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
365 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
366 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
367 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
368 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
369 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
370 #define EL_BD_BUTTERFLY                 78
371 #define EL_BD_FIREFLY                   79
372 #define EL_PLAYER1                      80
373 #define EL_PLAYER2                      81
374 #define EL_PLAYER3                      82
375 #define EL_PLAYER4                      83
376 #define EL_BUG_RIGHT                    84
377 #define EL_BUG_UP                       85
378 #define EL_BUG_LEFT                     86
379 #define EL_BUG_DOWN                     87
380 #define EL_SPACESHIP_RIGHT              88
381 #define EL_SPACESHIP_UP                 89
382 #define EL_SPACESHIP_LEFT               90
383 #define EL_SPACESHIP_DOWN               91
384 #define EL_PACMAN_RIGHT                 92
385 #define EL_PACMAN_UP                    93
386 #define EL_PACMAN_LEFT                  94
387 #define EL_PACMAN_DOWN                  95
388 #define EL_EMERALD_RED                  96
389 #define EL_EMERALD_PURPLE               97
390 #define EL_WALL_EMERALD_RED             98
391 #define EL_WALL_EMERALD_PURPLE          99
392 #define EL_ACIDPOOL_TOPLEFT             100
393 #define EL_ACIDPOOL_TOPRIGHT            101
394 #define EL_ACIDPOOL_BOTTOMLEFT          102
395 #define EL_ACIDPOOL_BOTTOM              103
396 #define EL_ACIDPOOL_BOTTOMRIGHT         104
397 #define EL_BD_WALL                      105
398 #define EL_BD_ROCK                      106
399 #define EL_EXIT_OPEN                    107
400 #define EL_BLACK_ORB                    108
401 #define EL_AMOEBA_TO_DIAMOND            109
402 #define EL_MOLE                         110
403 #define EL_PENGUIN                      111
404 #define EL_SATELLITE                    112
405 #define EL_ARROW_BLUE_LEFT              113
406 #define EL_ARROW_BLUE_RIGHT             114
407 #define EL_ARROW_BLUE_UP                115
408 #define EL_ARROW_BLUE_DOWN              116
409 #define EL_PIG                          117
410 #define EL_DRAGON                       118
411
412 #define EL_EM_KEY1_FILE                 119
413
414 #define EL_CHAR_START                   120
415 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
416 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
417 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0 + 33)
418 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0 + 34)
419 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0 + 35)
420 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0 + 36)
421 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0 + 37)
422 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0 + 38)
423 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0 + 39)
424 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0 + 40)
425 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0 + 41)
426 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0 + 42)
427 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0 + 43)
428 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0 + 44)
429 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0 + 45)
430 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0 + 46)
431 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0 + 47)
432 #define EL_CHAR_0                       (EL_CHAR_ASCII0 + 48)
433 #define EL_CHAR_9                       (EL_CHAR_ASCII0 + 57)
434 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0 + 58)
435 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0 + 59)
436 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0 + 60)
437 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0 + 61)
438 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0 + 62)
439 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0 + 63)
440 #define EL_CHAR_AT                      (EL_CHAR_ASCII0 + 64)
441 #define EL_CHAR_A                       (EL_CHAR_ASCII0 + 65)
442 #define EL_CHAR_Z                       (EL_CHAR_ASCII0 + 90)
443 #define EL_CHAR_AE                      (EL_CHAR_ASCII0 + 91)
444 #define EL_CHAR_OE                      (EL_CHAR_ASCII0 + 92)
445 #define EL_CHAR_UE                      (EL_CHAR_ASCII0 + 93)
446 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0 + 94)
447 #define EL_CHAR_UNDERSCORE              (EL_CHAR_ASCII0 + 95)
448 #define EL_CHAR_EMPTY                   (EL_CHAR_ASCII0 + 96)
449 #define EL_CHAR_DEGREE                  (EL_CHAR_ASCII0 + 97)
450 #define EL_CHAR_TM                      (EL_CHAR_ASCII0 + 98)
451 #define EL_CHAR_CURSOR                  (EL_CHAR_ASCII0 + 99)
452 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
453 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
454
455 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
456                                          (x) == 'Ö' ? EL_CHAR_OE         : \
457                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
458                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
459                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
460                                          (x) == '°' ? EL_CHAR_DEGREE     : \
461                                          (x) == '´' ? EL_CHAR_TM         : \
462                                          (x) == '|' ? EL_CHAR_CURSOR     : \
463                                          EL_CHAR_A + (x) - 'A')
464
465 #define EL_WALL_GROWING_X               200
466 #define EL_WALL_GROWING_Y               201
467 #define EL_WALL_GROWING_XY              202
468
469 #define EL_EM_GATE1                     203
470 #define EL_EM_GATE2                     204
471 #define EL_EM_GATE3                     205
472 #define EL_EM_GATE4                     206
473
474 #define EL_EM_KEY2_FILE                 207
475 #define EL_EM_KEY3_FILE                 208
476 #define EL_EM_KEY4_FILE                 209
477
478 #define EL_SP_START                     210
479 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
480 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
481 #define EL_SP_ZONK                      (EL_SP_START + 1)
482 #define EL_SP_BASE                      (EL_SP_START + 2)
483 #define EL_SP_MURPHY                    (EL_SP_START + 3)
484 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
485 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
486 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
487 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
488 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
489 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
490 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
491 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
492 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
493 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
494 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
495 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
496 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
497 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
498 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
499 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
500 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
501 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
502 #define EL_SP_PORT_X                    (EL_SP_START + 22)
503 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
504 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
505 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
506 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
507 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
508 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
509 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
510 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
511 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
512 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
513 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
514 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
515 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
516 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
517 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
518 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
519 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
520 #define EL_SP_END                       (EL_SP_START + 39)
521
522 #define EL_EM_GATE1_GRAY                250
523 #define EL_EM_GATE2_GRAY                251
524 #define EL_EM_GATE3_GRAY                252
525 #define EL_EM_GATE4_GRAY                253
526
527 #define EL_UNUSED_254                   254
528 #define EL_UNUSED_255                   255
529
530 #define EL_PEARL                        256
531 #define EL_CRYSTAL                      257
532 #define EL_WALL_PEARL                   258
533 #define EL_WALL_CRYSTAL                 259
534 #define EL_DOOR_WHITE                   260
535 #define EL_DOOR_WHITE_GRAY              261
536 #define EL_KEY_WHITE                    262
537 #define EL_SHIELD_NORMAL                263
538 #define EL_EXTRA_TIME                   264
539 #define EL_SWITCHGATE_OPEN              265
540 #define EL_SWITCHGATE_CLOSED            266
541 #define EL_SWITCHGATE_SWITCH_UP         267
542 #define EL_SWITCHGATE_SWITCH_DOWN       268
543
544 #define EL_UNUSED_269                   269
545 #define EL_UNUSED_270                   270
546
547 #define EL_CONVEYOR_BELT1_LEFT          271
548 #define EL_CONVEYOR_BELT1_MIDDLE        272
549 #define EL_CONVEYOR_BELT1_RIGHT         273
550 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
551 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
552 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
553 #define EL_CONVEYOR_BELT2_LEFT          277
554 #define EL_CONVEYOR_BELT2_MIDDLE        278
555 #define EL_CONVEYOR_BELT2_RIGHT         279
556 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
557 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
558 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
559 #define EL_CONVEYOR_BELT3_LEFT          283
560 #define EL_CONVEYOR_BELT3_MIDDLE        284
561 #define EL_CONVEYOR_BELT3_RIGHT         285
562 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
563 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
564 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
565 #define EL_CONVEYOR_BELT4_LEFT          289
566 #define EL_CONVEYOR_BELT4_MIDDLE        290
567 #define EL_CONVEYOR_BELT4_RIGHT         291
568 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
569 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
570 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
571 #define EL_LANDMINE                     295
572 #define EL_ENVELOPE                     296
573 #define EL_LIGHT_SWITCH                 297
574 #define EL_LIGHT_SWITCH_ACTIVE          298
575 #define EL_SIGN_EXCLAMATION             299
576 #define EL_SIGN_RADIOACTIVITY           300
577 #define EL_SIGN_STOP                    301
578 #define EL_SIGN_WHEELCHAIR              302
579 #define EL_SIGN_PARKING                 303
580 #define EL_SIGN_ONEWAY                  304
581 #define EL_SIGN_HEART                   305
582 #define EL_SIGN_TRIANGLE                306
583 #define EL_SIGN_ROUND                   307
584 #define EL_SIGN_EXIT                    308
585 #define EL_SIGN_YINYANG                 309
586 #define EL_SIGN_OTHER                   310
587 #define EL_MOLE_LEFT                    311
588 #define EL_MOLE_RIGHT                   312
589 #define EL_MOLE_UP                      313
590 #define EL_MOLE_DOWN                    314
591 #define EL_STEELWALL_SLANTED            315
592 #define EL_INVISIBLE_SAND               316
593 #define EL_DX_UNKNOWN_15                317
594 #define EL_DX_UNKNOWN_42                318
595
596 #define EL_UNUSED_319                   319
597 #define EL_UNUSED_320                   320
598
599 #define EL_SHIELD_DEADLY                321
600 #define EL_TIMEGATE_OPEN                322
601 #define EL_TIMEGATE_CLOSED              323
602 #define EL_TIMEGATE_SWITCH_ACTIVE       324
603 #define EL_TIMEGATE_SWITCH              325
604
605 #define EL_BALLOON                      326
606 #define EL_BALLOON_SEND_LEFT            327
607 #define EL_BALLOON_SEND_RIGHT           328
608 #define EL_BALLOON_SEND_UP              329
609 #define EL_BALLOON_SEND_DOWN            330
610 #define EL_BALLOON_SEND_ANY_DIRECTION   331
611
612 #define EL_EMC_STEELWALL1               332
613 #define EL_EMC_STEELWALL2               333
614 #define EL_EMC_STEELWALL3               334
615 #define EL_EMC_STEELWALL4               335
616 #define EL_EMC_WALL_PILLAR_UPPER        336
617 #define EL_EMC_WALL_PILLAR_MIDDLE       337
618 #define EL_EMC_WALL_PILLAR_LOWER        338
619 #define EL_EMC_WALL4                    339
620 #define EL_EMC_WALL5                    340
621 #define EL_EMC_WALL6                    341
622 #define EL_EMC_WALL7                    342
623 #define EL_EMC_WALL8                    343
624
625 #define EL_TUBE_ALL                     344
626 #define EL_TUBE_VERTICAL                345
627 #define EL_TUBE_HORIZONTAL              346
628 #define EL_TUBE_VERTICAL_LEFT           347
629 #define EL_TUBE_VERTICAL_RIGHT          348
630 #define EL_TUBE_HORIZONTAL_UP           349
631 #define EL_TUBE_HORIZONTAL_DOWN         350
632 #define EL_TUBE_LEFT_UP                 351
633 #define EL_TUBE_LEFT_DOWN               352
634 #define EL_TUBE_RIGHT_UP                353
635 #define EL_TUBE_RIGHT_DOWN              354
636 #define EL_SPRING                       355
637 #define EL_TRAP                         356
638 #define EL_DX_SUPABOMB                  357
639
640 #define EL_UNUSED_358                   358
641 #define EL_UNUSED_359                   359
642
643 #define EL_CUSTOM_START                 360
644 #define EL_CUSTOM_1                     (EL_CUSTOM_START + 0)
645 #define EL_CUSTOM_128                   (EL_CUSTOM_START + 127)
646 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
647
648 #define NUM_FILE_ELEMENTS               488
649
650
651 /* "real" (and therefore drawable) runtime elements */
652 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
653
654 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 0)
655 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 1)
656 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 2)
657 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 3)
658 #define EL_DYNABOMB_PLAYER1_ACTIVE      (EL_FIRST_RUNTIME_REAL + 4)
659 #define EL_DYNABOMB_PLAYER2_ACTIVE      (EL_FIRST_RUNTIME_REAL + 5)
660 #define EL_DYNABOMB_PLAYER3_ACTIVE      (EL_FIRST_RUNTIME_REAL + 6)
661 #define EL_DYNABOMB_PLAYER4_ACTIVE      (EL_FIRST_RUNTIME_REAL + 7)
662 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 8)
663 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 9)
664 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 10)
665 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 11)
666 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 12)
667 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 13)
668 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
669 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
670 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
671 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
672 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
673 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
674 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
675 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
676 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
677 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
678 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
679 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
680 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 26)
681 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
682 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 28)
683 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 29)
684 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
685 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
686 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
687 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
688 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
689 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 35)
690 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
691 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
692 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
693 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
694 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
695 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
696 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
697 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
698 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
699
700 /* "unreal" (and therefore not drawable) runtime elements */
701 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
702
703 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
704 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
705 #define EL_NUT_CRACKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
706 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
707 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
708 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
709 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
710 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
711 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
712 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
713 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
714 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
715 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
716
717 /* dummy (not drawable) runtime elements (internal use only) */
718 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
719
720 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
721 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
722 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
723 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
724 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
725 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
726 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
727 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
728 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
729 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
730 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
731 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
732 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
733 #define EL_BD_AMOEBA_PART1                      (EL_FIRST_DUMMY + 13)
734 #define EL_BD_AMOEBA_PART2                      (EL_FIRST_DUMMY + 14)
735 #define EL_BD_AMOEBA_PART3                      (EL_FIRST_DUMMY + 15)
736 #define EL_BD_AMOEBA_PART4                      (EL_FIRST_DUMMY + 16)
737 #define EL_AMOEBA_WET_PART1                     (EL_FIRST_DUMMY + 17)
738 #define EL_AMOEBA_WET_PART2                     (EL_FIRST_DUMMY + 18)
739 #define EL_AMOEBA_WET_PART3                     (EL_FIRST_DUMMY + 19)
740 #define EL_AMOEBA_WET_PART4                     (EL_FIRST_DUMMY + 20)
741 #define EL_AMOEBA_DRY_PART1                     (EL_FIRST_DUMMY + 21)
742 #define EL_AMOEBA_DRY_PART2                     (EL_FIRST_DUMMY + 22)
743 #define EL_AMOEBA_DRY_PART3                     (EL_FIRST_DUMMY + 23)
744 #define EL_AMOEBA_DRY_PART4                     (EL_FIRST_DUMMY + 24)
745 #define EL_AMOEBA_DEAD_PART1                    (EL_FIRST_DUMMY + 25)
746 #define EL_AMOEBA_DEAD_PART2                    (EL_FIRST_DUMMY + 26)
747 #define EL_AMOEBA_DEAD_PART3                    (EL_FIRST_DUMMY + 27)
748 #define EL_AMOEBA_DEAD_PART4                    (EL_FIRST_DUMMY + 28)
749 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 29)
750 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 30)
751 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 31)
752 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 32)
753 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 33)
754 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 34)
755 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 35)
756
757 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 36)
758
759
760 /* values for graphics/sounds action types */
761 #define ACTION_DEFAULT                          0
762 #define ACTION_WAITING                          1
763 #define ACTION_FALLING                          2
764 #define ACTION_MOVING                           3
765 #define ACTION_DIGGING                          4
766 #define ACTION_SNAPPING                         5
767 #define ACTION_COLLECTING                       6
768 #define ACTION_PUSHING                          7
769 #define ACTION_PASSING                          8
770 #define ACTION_IMPACT                           9
771 #define ACTION_CRACKING                         10
772 #define ACTION_BREAKING                         11
773 #define ACTION_ACTIVATING                       12
774 #define ACTION_OPENING                          13
775 #define ACTION_CLOSING                          14
776 #define ACTION_EATING                           15
777 #define ACTION_ATTACKING                        16
778 #define ACTION_GROWING                          17
779 #define ACTION_SHRINKING                        18
780 #define ACTION_ACTIVE                           19
781 #define ACTION_OTHER                            20
782
783 #define NUM_ACTIONS                             21
784
785
786 /* values for image configuration suffixes */
787 #define GFX_ARG_XPOS                            0
788 #define GFX_ARG_YPOS                            1
789 #define GFX_ARG_OFFSET                          2
790 #define GFX_ARG_VERTICAL                        3
791 #define GFX_ARG_XOFFSET                         4
792 #define GFX_ARG_YOFFSET                         5
793 #define GFX_ARG_FRAMES                          6
794 #define GFX_ARG_START_FRAME                     7
795 #define GFX_ARG_DELAY                           8
796 #define GFX_ARG_MODE_LOOP                       9
797 #define GFX_ARG_MODE_LINEAR                     10
798 #define GFX_ARG_MODE_PINGPONG                   11
799 #define GFX_ARG_MODE_PINGPONG2                  12
800 #define GFX_ARG_MODE_RANDOM                     13
801 #define GFX_ARG_MODE_REVERSE                    14
802 #define GFX_ARG_GLOBAL_SYNC                     15
803
804 #define NUM_GFX_ARGS                            16
805
806 #define GFX_ARG_UNDEFINED                       "-1000000"
807 #define GFX_ARG_UNDEFINED_VALUE                 (atoi(GFX_ARG_UNDEFINED))
808
809
810 /* values for sound configuration suffixes */
811 /* (currently none) */
812
813
814 /* values for game_status */
815 #define EXITGAME                0
816 #define MAINMENU                1
817 #define PLAYING                 2
818 #define LEVELED                 3
819 #define HELPSCREEN              4
820 #define CHOOSELEVEL             5
821 #define TYPENAME                6
822 #define HALLOFFAME              7
823 #define SETUP                   8
824
825 #define PROGRAM_VERSION_MAJOR   2
826 #define PROGRAM_VERSION_MINOR   2
827 #define PROGRAM_VERSION_PATCH   0
828 #define PROGRAM_VERSION_STRING  "2.2.0rc3"
829
830 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
831 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
832 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
833 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
834 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
835 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
836 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
837 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
838 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
839 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
840 #define FILENAME_PREFIX         "Rocks"
841
842 #define X11_ICON_FILENAME       "rocks_icon.xbm"
843 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
844 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
845
846 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
847 ** currently supported/known file version numbers:
848 **      1.0 (old)
849 **      1.2 (still in use)
850 **      1.4 (still in use)
851 **      2.0 (actual)
852 */
853 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
854 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
855 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
856 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
857
858 /* file version does not change for every program version, but is changed
859    when new features are introduced that are incompatible with older file
860    versions, so that they can be treated accordingly */
861 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
862
863 #define GAME_VERSION_1_0        FILE_VERSION_1_0
864 #define GAME_VERSION_1_2        FILE_VERSION_1_2
865 #define GAME_VERSION_1_4        FILE_VERSION_1_4
866 #define GAME_VERSION_2_0        FILE_VERSION_2_0
867
868 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
869                                               PROGRAM_VERSION_MINOR, \
870                                               PROGRAM_VERSION_PATCH)
871
872 /* values for game_emulation */
873 #define EMU_NONE                0
874 #define EMU_BOULDERDASH         1
875 #define EMU_SOKOBAN             2
876 #define EMU_SUPAPLEX            3
877
878 struct HiScore
879 {
880   char Name[MAX_PLAYER_NAME_LEN + 1];
881   int Score;
882 };
883
884 struct PlayerInfo
885 {
886   boolean present;              /* player present in level playfield */
887   boolean connected;            /* player connected (locally or via network) */
888   boolean active;               /* player (present && connected) */
889
890   int index_nr, client_nr, element_nr;
891
892   byte action;                  /* action from local input device */
893   byte effective_action;        /* action acknowledged from network server
894                                    or summarized over all configured input
895                                    devices when in single player mode */
896   byte programmed_action;       /* action forced by game itself (like moving
897                                    through doors); overrides other actions */
898
899   int jx,jy, last_jx,last_jy;
900   int MovDir, MovPos, GfxPos;
901   int Frame;
902
903   boolean Pushing;
904   boolean Switching;
905   boolean LevelSolved, GameOver;
906   boolean snapped;
907
908   int last_move_dir;
909   int is_moving;
910
911   unsigned long move_delay;
912   int move_delay_value;
913
914   unsigned long push_delay;
915   unsigned long push_delay_value;
916
917   int frame_reset_delay;
918
919   unsigned long actual_frame_counter;
920
921   int score;
922   int gems_still_needed;
923   int sokobanfields_still_needed;
924   int lights_still_needed;
925   int friends_still_needed;
926   int key[4];
927   int dynamite;
928   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
929   int shield_normal_time_left;
930   int shield_deadly_time_left;
931 };
932
933 struct LevelInfo
934 {
935   int file_version;     /* file format version the level is stored with    */
936   int game_version;     /* game release version the level was created with */
937
938   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
939   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
940   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
941
942   int fieldx;
943   int fieldy;
944   int time;
945   int gems_needed;
946   char name[MAX_LEVEL_NAME_LEN + 1];
947   char author[MAX_LEVEL_AUTHOR_LEN + 1];
948   int score[LEVEL_SCORE_ELEMENTS];
949   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
950   int num_yam_contents;
951   int amoeba_speed;
952   int amoeba_content;
953   int time_magic_wall;
954   int time_wheel;
955   int time_light;
956   int time_timegate;
957   boolean double_speed;
958   boolean gravity;
959   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
960
961   boolean no_level_file;
962 };
963
964 struct TapeInfo
965 {
966   int file_version;     /* file format version the tape is stored with    */
967   int game_version;     /* game release version the tape was created with */
968   int engine_version;   /* game engine version the tape was recorded with */
969
970   int level_nr;
971   unsigned long random_seed;
972   unsigned long date;
973   unsigned long counter;
974   unsigned long length;
975   unsigned long length_seconds;
976   unsigned int delay_played;
977   boolean pause_before_death;
978   boolean recording, playing, pausing;
979   boolean fast_forward;
980   boolean index_search;
981   boolean auto_play;
982   boolean auto_play_level_solved;
983   boolean quick_resume;
984   boolean single_step;
985   boolean changed;
986   boolean player_participates[MAX_PLAYERS];
987   int num_participating_players;
988
989   struct
990   {
991     byte action[MAX_PLAYERS];
992     byte delay;
993   } pos[MAX_TAPELEN];
994 };
995
996 struct GameInfo
997 {
998   /* constant within running game */
999   int engine_version;
1000   int emulation;
1001   int initial_move_delay;
1002   int initial_move_delay_value;
1003
1004   /* variable within running game */
1005   int yam_content_nr;
1006   boolean magic_wall_active;
1007   int magic_wall_time_left;
1008   int light_time_left;
1009   int timegate_time_left;
1010   int belt_dir[4];
1011   int belt_dir_nr[4];
1012   int switchgate_pos;
1013   int balloon_dir;
1014   boolean explosions_delayed;
1015 };
1016
1017 struct GlobalInfo
1018 {
1019   char *autoplay_leveldir;
1020   int autoplay_level_nr;
1021
1022   float frames_per_second;
1023   boolean fps_slowdown;
1024   int fps_slowdown_factor;
1025 };
1026
1027 struct ElementInfo
1028 {
1029   char *token_name;             /* element token used in config files */
1030   char *sound_class_name;       /* classification for custom sound effects */
1031   char *editor_description;     /* short description for level editor */
1032
1033                                 /* default graphics for several actions */
1034   int graphic[NUM_ACTIONS];
1035
1036                                 /* special graphics for left/right/up/down */
1037   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1038 };
1039
1040 struct GraphicInfo
1041 {
1042   Bitmap *bitmap;
1043   int src_x, src_y;
1044 };
1045
1046 struct NewGraphicInfo
1047 {
1048   Bitmap *bitmap;
1049   int src_x, src_y;             /* derived from (tile sized) .xpos/.ypos */
1050   int offset_x, offset_y;       /* x/y offset to next animation frame */
1051   int anim_frames;
1052   int anim_start_frame;
1053   int anim_delay;               /* important: delay of 1 means "no delay"! */
1054   int anim_mode;
1055   boolean anim_global_sync;
1056
1057 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1058   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1059   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1060 #endif
1061 };
1062
1063 #if 0
1064 extern GC               tile_clip_gc;
1065 extern Bitmap          *pix[];
1066 #endif
1067 extern Bitmap          *bitmap_db_field, *bitmap_db_door;
1068 extern Pixmap           tile_clipmask[];
1069 extern DrawBuffer      *fieldbuffer;
1070 extern DrawBuffer      *drawto_field;
1071
1072 extern int              game_status;
1073 extern boolean          level_editor_test_game;
1074 extern boolean          network_playing;
1075
1076 extern int              key_joystick_mapping;
1077
1078 extern boolean          redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1079 extern int              redraw_x1, redraw_y1;
1080
1081 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1082 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1083 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1084 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1085 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1086 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1087 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1088 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1089 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1090 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1091 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1092 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
1093 extern short            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1094 extern short            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1095
1096 extern unsigned long    Properties1[MAX_NUM_ELEMENTS];
1097 extern unsigned long    Properties2[MAX_NUM_ELEMENTS];
1098
1099 extern int              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1100 extern short            GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1101
1102 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
1103
1104 extern int              FX,FY, ScrollStepSize;
1105 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1106 extern int              BorderElement;
1107 extern int              GameFrameDelay;
1108 extern int              FfwdFrameDelay;
1109 extern int              BX1,BY1, BX2,BY2;
1110 extern int              SBX_Left, SBX_Right;
1111 extern int              SBY_Upper, SBY_Lower;
1112 extern int              ZX,ZY, ExitX,ExitY;
1113 extern int              AllPlayersGone;
1114
1115 extern int              TimeFrames, TimePlayed, TimeLeft;
1116 extern boolean          SiebAktiv;
1117 extern int              SiebCount;
1118
1119 extern boolean          network_player_action_received;
1120
1121 extern int              graphics_action_mapping[];
1122
1123 extern struct LevelInfo         level;
1124 extern struct PlayerInfo        stored_player[], *local_player;
1125 extern struct HiScore           highscore[];
1126 extern struct TapeInfo          tape;
1127 extern struct GameInfo          game;
1128 extern struct GlobalInfo        global;
1129 extern struct ElementInfo       element_info[];
1130 extern struct NewGraphicInfo    graphic_info[];
1131 extern struct ConfigInfo        image_config[], sound_config[];
1132 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1133 extern struct FileInfo         *image_files, *sound_files;
1134
1135 #endif  /* MAIN_H */