rnd-20070407-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define MIN_SCROLL_DELAY                0
60 #define STD_SCROLL_DELAY                3
61 #define MAX_SCROLL_DELAY                8
62
63 #define SCREENX(a)                      ((a) - scroll_x)
64 #define SCREENY(a)                      ((a) - scroll_y)
65 #define LEVELX(a)                       ((a) + scroll_x)
66 #define LEVELY(a)                       ((a) + scroll_y)
67
68 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
69                                          (y) >= 0 && (y) < (ysize))
70 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
71                                         ((x) >= (xmin) && (x) <= (xmax) && \
72                                          (y) >= (ymin) && (y) <= (ymax))
73
74 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
75 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
76 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
77
78 /* values for configurable properties (custom elem's only, else pre-defined) */
79 /* (never change these values, as they are stored in level files!) */
80 #define EP_DIGGABLE                     0
81 #define EP_COLLECTIBLE_ONLY             1
82 #define EP_DONT_RUN_INTO                2
83 #define EP_DONT_COLLIDE_WITH            3
84 #define EP_DONT_TOUCH                   4
85 #define EP_INDESTRUCTIBLE               5
86 #define EP_SLIPPERY                     6
87 #define EP_CAN_CHANGE                   7
88 #define EP_CAN_MOVE                     8
89 #define EP_CAN_FALL                     9
90 #define EP_CAN_SMASH_PLAYER             10
91 #define EP_CAN_SMASH_ENEMIES            11
92 #define EP_CAN_SMASH_EVERYTHING         12
93 #define EP_EXPLODES_BY_FIRE             13
94 #define EP_EXPLODES_SMASHED             14
95 #define EP_EXPLODES_IMPACT              15
96 #define EP_WALKABLE_OVER                16
97 #define EP_WALKABLE_INSIDE              17
98 #define EP_WALKABLE_UNDER               18
99 #define EP_PASSABLE_OVER                19
100 #define EP_PASSABLE_INSIDE              20
101 #define EP_PASSABLE_UNDER               21
102 #define EP_DROPPABLE                    22
103 #define EP_EXPLODES_1X1_OLD             23
104 #define EP_PUSHABLE                     24
105 #define EP_EXPLODES_CROSS_OLD           25
106 #define EP_PROTECTED                    26
107 #define EP_CAN_MOVE_INTO_ACID           27
108 #define EP_THROWABLE                    28
109 #define EP_CAN_EXPLODE                  29
110 #define EP_GRAVITY_REACHABLE            30
111
112 /* values for pre-defined properties */
113 /* (from here on, values can be changed by inserting new values) */
114 #define EP_PLAYER                       32
115 #define EP_CAN_PASS_MAGIC_WALL          33
116 #define EP_CAN_PASS_DC_MAGIC_WALL       34
117 #define EP_SWITCHABLE                   35
118 #define EP_BD_ELEMENT                   36
119 #define EP_SP_ELEMENT                   37
120 #define EP_SB_ELEMENT                   38
121 #define EP_GEM                          39
122 #define EP_FOOD_DARK_YAMYAM             40
123 #define EP_FOOD_PENGUIN                 41
124 #define EP_FOOD_PIG                     42
125 #define EP_HISTORIC_WALL                43
126 #define EP_HISTORIC_SOLID               44
127 #define EP_CLASSIC_ENEMY                45
128 #define EP_BELT                         46
129 #define EP_BELT_ACTIVE                  47
130 #define EP_BELT_SWITCH                  48
131 #define EP_TUBE                         49
132 #define EP_ACID_POOL                    50
133 #define EP_KEYGATE                      51
134 #define EP_AMOEBOID                     52
135 #define EP_AMOEBALIVE                   53
136 #define EP_HAS_EDITOR_CONTENT           54
137 #define EP_CAN_TURN_EACH_MOVE           55
138 #define EP_CAN_GROW                     56
139 #define EP_ACTIVE_BOMB                  57
140 #define EP_INACTIVE                     58
141
142 /* values for special configurable properties (depending on level settings) */
143 #define EP_EM_SLIPPERY_WALL             59
144
145 /* values for special graphics properties (no effect on game engine) */
146 #define EP_GFX_CRUMBLED                 60
147
148 /* values for derived properties (determined from properties above) */
149 #define EP_ACCESSIBLE_OVER              61
150 #define EP_ACCESSIBLE_INSIDE            62
151 #define EP_ACCESSIBLE_UNDER             63
152 #define EP_WALKABLE                     64
153 #define EP_PASSABLE                     65
154 #define EP_ACCESSIBLE                   66
155 #define EP_COLLECTIBLE                  67
156 #define EP_SNAPPABLE                    68
157 #define EP_WALL                         69
158 #define EP_SOLID_FOR_PUSHING            70
159 #define EP_DRAGONFIRE_PROOF             71
160 #define EP_EXPLOSION_PROOF              72
161 #define EP_CAN_SMASH                    73
162 #define EP_EXPLODES_3X3_OLD             74
163 #define EP_CAN_EXPLODE_BY_FIRE          75
164 #define EP_CAN_EXPLODE_SMASHED          76
165 #define EP_CAN_EXPLODE_IMPACT           77
166 #define EP_SP_PORT                      78
167 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
168 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
169 #define EP_COULD_MOVE_INTO_ACID         81
170 #define EP_MAYBE_DONT_COLLIDE_WITH      82
171 #define EP_CAN_BE_CLONED_BY_ANDROID     83
172
173 /* values for internal purpose only (level editor) */
174 #define EP_WALK_TO_OBJECT               84
175 #define EP_DEADLY                       85
176 #define EP_EDITOR_CASCADE               86
177 #define EP_EDITOR_CASCADE_ACTIVE        87
178 #define EP_EDITOR_CASCADE_INACTIVE      88
179
180 /* values for internal purpose only (game engine) */
181 #define EP_HAS_ACTION                   89
182 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
183
184 /* values for internal purpose only (other) */
185 #define EP_OBSOLETE                     91
186
187 #define NUM_ELEMENT_PROPERTIES          92
188
189 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
190 #define EP_BITFIELD_BASE_NR             0
191
192 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
193 #define EP_BITMASK_DEFAULT              0
194
195 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
196 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
197 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
198 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
199                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
200                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
201
202
203 /* values for change events for custom elements (stored in level file) */
204 #define CE_DELAY                        0
205 #define CE_TOUCHED_BY_PLAYER            1
206 #define CE_PRESSED_BY_PLAYER            2
207 #define CE_PUSHED_BY_PLAYER             3
208 #define CE_DROPPED_BY_PLAYER            4
209 #define CE_HITTING_SOMETHING            5
210 #define CE_IMPACT                       6
211 #define CE_SMASHED                      7
212 #define CE_TOUCHING_X                   8
213 #define CE_CHANGE_OF_X                  9
214 #define CE_EXPLOSION_OF_X               10
215 #define CE_PLAYER_TOUCHES_X             11
216 #define CE_PLAYER_PRESSES_X             12
217 #define CE_PLAYER_PUSHES_X              13
218 #define CE_PLAYER_COLLECTS_X            14
219 #define CE_PLAYER_DROPS_X               15
220 #define CE_VALUE_GETS_ZERO              16
221 #define CE_VALUE_GETS_ZERO_OF_X         17
222 #define CE_BY_OTHER_ACTION              18
223 #define CE_BY_DIRECT_ACTION             19
224 #define CE_PLAYER_DIGS_X                20
225 #define CE_ENTERED_BY_PLAYER            21
226 #define CE_LEFT_BY_PLAYER               22
227 #define CE_PLAYER_ENTERS_X              23
228 #define CE_PLAYER_LEAVES_X              24
229 #define CE_SWITCHED                     25
230 #define CE_SWITCH_OF_X                  26
231 #define CE_HIT_BY_SOMETHING             27
232 #define CE_HITTING_X                    28
233 #define CE_HIT_BY_X                     29
234 #define CE_BLOCKED                      30
235 #define CE_SWITCHED_BY_PLAYER           31
236 #define CE_PLAYER_SWITCHES_X            32
237 #define CE_SNAPPED_BY_PLAYER            33
238 #define CE_PLAYER_SNAPS_X               34
239 #define CE_MOVE_OF_X                    35
240 #define CE_DIGGING_X                    36
241 #define CE_CREATION_OF_X                37
242 #define CE_SCORE_GETS_ZERO              38
243 #define CE_SCORE_GETS_ZERO_OF_X         39
244 #define CE_VALUE_CHANGES                40
245 #define CE_VALUE_CHANGES_OF_X           41
246 #define CE_SCORE_CHANGES                42
247 #define CE_SCORE_CHANGES_OF_X           43
248
249 #define NUM_CHANGE_EVENTS               44
250
251 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
252
253 #define CE_BITMASK_DEFAULT              0
254
255 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
256 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
257
258 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
259 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
260
261 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
262 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
263                                          CH_EVENT_VAR(e,c))
264 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
265                                          CH_ANY_EVENT_VAR(e,c))
266
267 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
268                                          CH_EVENT_VAR(e,c) = (v) : 0)
269 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
270                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
271
272 /* values for player bitmasks */
273 #define PLAYER_BITS_NONE                0
274 #define PLAYER_BITS_1                   (1 << 0)
275 #define PLAYER_BITS_2                   (1 << 1)
276 #define PLAYER_BITS_3                   (1 << 2)
277 #define PLAYER_BITS_4                   (1 << 3)
278 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
279                                          PLAYER_BITS_2 | \
280                                          PLAYER_BITS_3 | \
281                                          PLAYER_BITS_4)
282 #define PLAYER_BITS_TRIGGER             (1 << 4)
283
284 /* values for move directions (bits 0 - 3: basic move directions) */
285 #define MV_BIT_PREVIOUS                 4
286 #define MV_BIT_TRIGGER                  5
287 #define MV_BIT_TRIGGER_BACK             6
288 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
289 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
290
291 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
292 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
293 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
294 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
295 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
296
297 /* values for move stepsize */
298 #define STEPSIZE_NOT_MOVING             0
299 #define STEPSIZE_VERY_SLOW              1
300 #define STEPSIZE_SLOW                   2
301 #define STEPSIZE_NORMAL                 4
302 #define STEPSIZE_FAST                   8
303 #define STEPSIZE_VERY_FAST              16
304 #define STEPSIZE_EVEN_FASTER            32
305 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
306 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
307 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
308
309 /* values for change side for custom elements */
310 #define CH_SIDE_NONE                    MV_NONE
311 #define CH_SIDE_LEFT                    MV_LEFT
312 #define CH_SIDE_RIGHT                   MV_RIGHT
313 #define CH_SIDE_TOP                     MV_UP
314 #define CH_SIDE_BOTTOM                  MV_DOWN
315 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
316 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
317 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
318
319 /* values for change player for custom elements */
320 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
321 #define CH_PLAYER_1                     PLAYER_BITS_1
322 #define CH_PLAYER_2                     PLAYER_BITS_2
323 #define CH_PLAYER_3                     PLAYER_BITS_3
324 #define CH_PLAYER_4                     PLAYER_BITS_4
325 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
326
327 /* values for change page for custom elements */
328 #define CH_PAGE_ANY_FILE                (0xff)
329 #define CH_PAGE_ANY                     (0xffffffff)
330
331 /* values for change power for custom elements */
332 #define CP_WHEN_EMPTY                   0
333 #define CP_WHEN_DIGGABLE                1
334 #define CP_WHEN_DESTRUCTIBLE            2
335 #define CP_WHEN_COLLECTIBLE             3
336 #define CP_WHEN_REMOVABLE               4
337 #define CP_WHEN_WALKABLE                5
338
339 /* values for change actions for custom elements */
340 #define CA_NO_ACTION                    0
341 #define CA_EXIT_PLAYER                  1
342 #define CA_KILL_PLAYER                  2
343 #define CA_MOVE_PLAYER                  3
344 #define CA_RESTART_LEVEL                4
345 #define CA_SHOW_ENVELOPE                5
346 #define CA_SET_LEVEL_TIME               6
347 #define CA_SET_LEVEL_GEMS               7
348 #define CA_SET_LEVEL_SCORE              8
349 #define CA_SET_LEVEL_WIND               9
350 #define CA_SET_PLAYER_GRAVITY           10
351 #define CA_SET_PLAYER_KEYS              11
352 #define CA_SET_PLAYER_SPEED             12
353 #define CA_SET_PLAYER_SHIELD            13
354 #define CA_SET_PLAYER_ARTWORK           14
355 #define CA_SET_CE_SCORE                 15
356 #define CA_SET_CE_VALUE                 16
357 #define CA_SET_ENGINE_SCAN_MODE         17
358
359 #define CA_HEADLINE_LEVEL_ACTIONS       250
360 #define CA_HEADLINE_PLAYER_ACTIONS      251
361 #define CA_HEADLINE_CE_ACTIONS          252
362 #define CA_HEADLINE_ENGINE_ACTIONS      253
363 #define CA_UNDEFINED                    255
364
365 /* values for change action mode for custom elements */
366 #define CA_MODE_UNDEFINED               0
367 #define CA_MODE_SET                     1
368 #define CA_MODE_ADD                     2
369 #define CA_MODE_SUBTRACT                3
370 #define CA_MODE_MULTIPLY                4
371 #define CA_MODE_DIVIDE                  5
372 #define CA_MODE_MODULO                  6
373
374 /* values for change action parameters for custom elements */
375 #define CA_ARG_MIN                      0
376 #define CA_ARG_0                        0
377 #define CA_ARG_1                        1
378 #define CA_ARG_2                        2
379 #define CA_ARG_3                        3
380 #define CA_ARG_4                        4
381 #define CA_ARG_5                        5
382 #define CA_ARG_6                        6
383 #define CA_ARG_7                        7
384 #define CA_ARG_8                        8
385 #define CA_ARG_9                        9
386 #define CA_ARG_10                       10
387 #define CA_ARG_100                      100
388 #define CA_ARG_1000                     1000
389 #define CA_ARG_MAX                      9999
390 #define CA_ARG_PLAYER                   10000
391 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
392 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
393 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
394 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
395 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
396 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
397 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
398 #define CA_ARG_NUMBER                   11000
399 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
400 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
401 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
402 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
403 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
404 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
405 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
406 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
407 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
408 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
409 #define CA_ARG_ELEMENT                  12000
410 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
411 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
412 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
413 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
414 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
415 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
416 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
417 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
418 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
419 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
420 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
421 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
422 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
423 #define CA_ARG_SPEED                    13000
424 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
425 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
426 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
427 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
428 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
429 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
430 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
431 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
432 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
433 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
434 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
435 #define CA_ARG_GRAVITY                  14000
436 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
437 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
438 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
439 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
440 #define CA_ARG_DIRECTION                15000
441 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
442 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
443 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
444 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
445 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
446 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
447 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
448 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
449 #define CA_ARG_SHIELD                   16000
450 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
451 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
452 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
453 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
454 #define CA_ARG_SCAN_MODE                17000
455 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
456 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
457 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
458 #define CA_ARG_UNDEFINED                65535
459
460 /* values for custom move patterns (bits 0 - 3: basic move directions) */
461 #define MV_BIT_TOWARDS_PLAYER           4
462 #define MV_BIT_AWAY_FROM_PLAYER         5
463 #define MV_BIT_ALONG_LEFT_SIDE          6
464 #define MV_BIT_ALONG_RIGHT_SIDE         7
465 #define MV_BIT_TURNING_LEFT             8
466 #define MV_BIT_TURNING_RIGHT            9
467 #define MV_BIT_WHEN_PUSHED              10
468 #define MV_BIT_MAZE_RUNNER              11
469 #define MV_BIT_MAZE_HUNTER              12
470 #define MV_BIT_WHEN_DROPPED             13
471 #define MV_BIT_TURNING_LEFT_RIGHT       14
472 #define MV_BIT_TURNING_RIGHT_LEFT       15
473 #define MV_BIT_TURNING_RANDOM           16
474 #define MV_BIT_WIND_DIRECTION           17
475
476 /* values for custom move patterns */
477 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
478 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
479 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
480 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
481 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
482 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
483 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
484 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
485 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
486 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
487 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
488 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
489 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
490 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
491 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
492
493 /* values for initial move direction */
494 #define MV_START_NONE                   (MV_NONE)
495 #define MV_START_AUTOMATIC              (MV_NONE)
496 #define MV_START_LEFT                   (MV_LEFT)
497 #define MV_START_RIGHT                  (MV_RIGHT)
498 #define MV_START_UP                     (MV_UP)
499 #define MV_START_DOWN                   (MV_DOWN)
500 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
501 #define MV_START_PREVIOUS               (MV_PREVIOUS)
502
503 /* values for elements left behind by custom elements */
504 #define LEAVE_TYPE_UNLIMITED            0
505 #define LEAVE_TYPE_LIMITED              1
506
507 /* values for slippery property for custom elements */
508 #define SLIPPERY_ANY_RANDOM             0
509 #define SLIPPERY_ANY_LEFT_RIGHT         1
510 #define SLIPPERY_ANY_RIGHT_LEFT         2
511 #define SLIPPERY_ONLY_LEFT              3
512 #define SLIPPERY_ONLY_RIGHT             4
513
514 /* values for explosion type for custom elements */
515 #define EXPLODES_3X3                    0
516 #define EXPLODES_1X1                    1
517 #define EXPLODES_CROSS                  2
518
519 /* macros for configurable properties */
520 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
521 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
522 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
523 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
524 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
525 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
526 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
527 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
528 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
529 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
530 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
531 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
532 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
533 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
534 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
535 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
536 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
537 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
538 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
539 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
540 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
541 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
542 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
543 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
544 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
545 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
546 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
547 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
548 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
549 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
550 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
551
552 /* macros for special configurable properties */
553 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
554
555 /* macros for special graphics properties */
556 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
557
558 /* macros for pre-defined properties */
559 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
560 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
561 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
562 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
563 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
564 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
565 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
566 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
567 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
568 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
569 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
570 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
571 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
572 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
573 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
574 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
575 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
576 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
577 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
578 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
579 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
580 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
581 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
582 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
583 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
584 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
585 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
586
587 /* macros for derived properties */
588 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
589 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
590 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
591 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
592 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
593 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
594 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
595 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
596 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
597 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
598 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
599 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
600 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
601 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
602 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
603 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
604 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
605 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
606 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
607                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
608 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
609                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
610 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
611 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
612 #define CAN_BE_CLONED_BY_ANDROID(e)     \
613                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
614
615 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
616 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
617                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
618 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
619                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
620
621 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
622 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
623                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
624
625 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
626
627 /* special macros used in game engine */
628 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
629                                  (e) <= EL_CUSTOM_END)
630
631 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
632                                  (e) <= EL_GROUP_END)
633
634 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
635                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
636
637 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
638                                  (e) <= EL_INTERNAL_END)
639
640 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
641                                  (e) <= EL_ENVELOPE_4)
642
643 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
644                                  (e) <= EL_KEY_4)
645 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
646                                  (e) <= EL_EM_KEY_4)
647 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
648                                  (e) <= EL_EMC_KEY_8)
649 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
650                                  IS_EM_KEY(e) ||                        \
651                                  IS_EMC_KEY(e))
652 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
653 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
654 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
655 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
656                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
657                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
658
659 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
660                                  (e) <= EL_GATE_4)
661 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
662                                  (e) <= EL_EM_GATE_4)
663 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
664                                  (e) <= EL_EMC_GATE_8)
665 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
666                                  IS_EM_GATE(e) ||                       \
667                                  IS_EMC_GATE(e))
668 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
669 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
670 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
671 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
672                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
673                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
674
675 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
676                                  (e) <= EL_GATE_4_GRAY)
677 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
678                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
679 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
680                                  (e) <= EL_EM_GATE_4_GRAY)
681 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
682                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
683 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
684                                  (e) <= EL_EMC_GATE_8_GRAY)
685 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
686                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
687 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
688                                  IS_EM_GATE_GRAY(e) ||                  \
689                                  IS_EMC_GATE_GRAY(e))
690 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
691                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
692                                  IS_EMC_GATE_GRAY_ACTIVE(e))
693 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
694 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
695 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
696 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
697 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
698 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
699 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
700                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
701                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
702
703 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
704
705 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
706                                  (e) <= EL_EMC_WALL_3)
707 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
708                                  (e) == EL_SP_CHIP_LEFT ||              \
709                                  (e) == EL_SP_CHIP_RIGHT ||             \
710                                  (e) == EL_SP_CHIP_TOP ||               \
711                                  (e) == EL_SP_CHIP_BOTTOM)
712 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
713                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
714                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
715                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
716                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
717                                  (e) == EL_SP_HARDWARE_BASE_6)
718
719 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
720                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
721
722 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
723                                  element_info[e].gfx_element : e)
724
725 /* !!! CHECK THIS !!! */
726 #if 1
727 #define TILE_GFX_ELEMENT(x, y)                                          \
728                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
729                     Feld[x][y] != EL_EXPLOSION ?                        \
730                     GfxElement[x][y] : Feld[x][y])
731 #else
732 #define TILE_GFX_ELEMENT(x, y)                                          \
733         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
734                     Feld[x][y] != EL_EXPLOSION ?                        \
735                     GfxElement[x][y] : Feld[x][y])
736 #endif
737
738 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
739 /* (solution: add separate "use sound of element" to level file and editor) */
740 #if 0
741 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
742 #else
743 #define SND_ELEMENT(e)          (e)
744 #endif
745
746 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
747 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
748 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
749
750 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
751         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
752          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
753
754 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
755
756 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
757 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
758
759 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
760 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
761 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
762
763 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
764
765 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
766                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
767                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
768                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
769                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
770                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
771                                  EL_ROCK)
772 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
773                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
774                                  EL_BD_ROCK)
775 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
776                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
777                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
778                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
779                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
780                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
781                                  (e) == EL_PEARL          ? EL_BOMB    :    \
782                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
783                                  EL_ROCK)
784 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
785 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
786 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
787 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
788
789 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
790 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
791
792 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
793                                          IS_PROTECTED(Back[x][y]))
794 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
795 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
796                                          ENEMY_PROTECTED_FIELD(x, y))
797 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
798                                          EXPLOSION_PROTECTED_FIELD(x, y))
799
800 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
801                                  (p)->switch_x == (x) && (p)->switch_y == (y))
802
803 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
804                                  (p)->drop_x == (x) && (p)->drop_y == (y))
805
806 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
807
808 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
809                                  (e) : EL_PLAYER_1)
810
811 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
812
813 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
814 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
815 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
816
817 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
818                                                               ANIM_CE_SCORE |  \
819                                                               ANIM_CE_DELAY))
820 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
821 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
822 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
823 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
824
825 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
826
827 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
828
829 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
830 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
831 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
832                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
833
834 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
835 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
836                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
837                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
838                                  (d) == MV_UP    ? "MV_UP"    :         \
839                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
840
841 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
842
843 #define FONT_ACTIVE(f)          (ActiveFont[f])
844
845
846 /* fundamental game speed values */
847 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
848 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
849
850 /* boundaries of arrays etc. */
851 #define MAX_LEVEL_NAME_LEN      32
852 #define MAX_LEVEL_AUTHOR_LEN    32
853 #define MAX_ELEMENT_NAME_LEN    32
854 #define MAX_TAPES_PER_SET       1024
855 #define MAX_SCORE_ENTRIES       100
856 #define MAX_NUM_TITLE_IMAGES    5
857 #define MAX_NUM_TITLE_MESSAGES  5
858
859 #define MAX_NUM_AMOEBA          100
860
861 #define NUM_BELTS               4
862 #define NUM_BELT_PARTS          3
863 #define NUM_ENVELOPES           4
864 #define MIN_ENVELOPE_XSIZE      1
865 #define MIN_ENVELOPE_YSIZE      1
866 #define MAX_ENVELOPE_XSIZE      30
867 #define MAX_ENVELOPE_YSIZE      20
868 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
869 #define MIN_CHANGE_PAGES        1
870 #define MAX_CHANGE_PAGES        32
871 #define MIN_ELEMENTS_IN_GROUP   1
872 #define MAX_ELEMENTS_IN_GROUP   16
873 #define MIN_ANDROID_ELEMENTS    1
874 #define MAX_ANDROID_ELEMENTS    16
875
876 /* values for elements with content */
877 #define MIN_ELEMENT_CONTENTS    1
878 #define STD_ELEMENT_CONTENTS    4
879 #define MAX_ELEMENT_CONTENTS    8
880
881 /* often used screen positions */
882 #define SX                      8
883 #define SY                      8
884 #define REAL_SX                 (SX - 2)
885 #define REAL_SY                 (SY - 2)
886 #define DX                      566
887 #define DY                      60
888 #define VX                      DX
889 #define VY                      400
890 #define EX                      DX
891 #define EY                      (VY - 44)
892 #define TILESIZE                32
893 #define TILEX                   TILESIZE
894 #define TILEY                   TILESIZE
895 #define MINI_TILESIZE           (TILESIZE / 2)
896 #define MINI_TILEX              MINI_TILESIZE
897 #define MINI_TILEY              MINI_TILESIZE
898 #define MICRO_TILESIZE          (TILESIZE / 8)
899 #define MICRO_TILEX             MICRO_TILESIZE
900 #define MICRO_TILEY             MICRO_TILESIZE
901 #define MIDPOSX                 (SCR_FIELDX / 2)
902 #define MIDPOSY                 (SCR_FIELDY / 2)
903 #define SXSIZE                  (SCR_FIELDX * TILEX)
904 #define SYSIZE                  (SCR_FIELDY * TILEY)
905 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
906 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
907 #define DXSIZE                  100
908 #define DYSIZE                  280
909 #define VXSIZE                  DXSIZE
910 #define VYSIZE                  100
911 #define EXSIZE                  DXSIZE
912 #define EYSIZE                  (VYSIZE + 44)
913 #define FULL_SXSIZE             (2 + SXSIZE + 2)
914 #define FULL_SYSIZE             (2 + SYSIZE + 2)
915 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
916 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
917 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
918 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
919 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
920 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
921
922
923 /* score for elements */
924 #define SC_EMERALD              0
925 #define SC_DIAMOND              1
926 #define SC_BUG                  2
927 #define SC_SPACESHIP            3
928 #define SC_YAMYAM               4
929 #define SC_ROBOT                5
930 #define SC_PACMAN               6
931 #define SC_NUT                  7
932 #define SC_DYNAMITE             8
933 #define SC_KEY                  9
934 #define SC_TIME_BONUS           10
935 #define SC_CRYSTAL              11
936 #define SC_PEARL                12
937 #define SC_SHIELD               13
938 #define SC_UNKNOWN_14           14
939 #define SC_UNKNOWN_15           15
940
941 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
942
943
944 /* "real" level file elements */
945 #define EL_UNDEFINED                    -1
946
947 #define EL_EMPTY_SPACE                  0
948 #define EL_EMPTY                        EL_EMPTY_SPACE
949 #define EL_SAND                         1
950 #define EL_WALL                         2
951 #define EL_WALL_SLIPPERY                3
952 #define EL_ROCK                         4
953 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
954 #define EL_EMERALD                      6
955 #define EL_EXIT_CLOSED                  7
956 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
957 #define EL_BUG                          9
958 #define EL_SPACESHIP                    10
959 #define EL_YAMYAM                       11
960 #define EL_ROBOT                        12
961 #define EL_STEELWALL                    13
962 #define EL_DIAMOND                      14
963 #define EL_AMOEBA_DEAD                  15
964 #define EL_QUICKSAND_EMPTY              16
965 #define EL_QUICKSAND_FULL               17
966 #define EL_AMOEBA_DROP                  18
967 #define EL_BOMB                         19
968 #define EL_MAGIC_WALL                   20
969 #define EL_SPEED_PILL                   21
970 #define EL_ACID                         22
971 #define EL_AMOEBA_WET                   23
972 #define EL_AMOEBA_DRY                   24
973 #define EL_NUT                          25
974 #define EL_GAME_OF_LIFE                 26
975 #define EL_BIOMAZE                      27
976 #define EL_DYNAMITE_ACTIVE              28
977 #define EL_STONEBLOCK                   29
978 #define EL_ROBOT_WHEEL                  30
979 #define EL_ROBOT_WHEEL_ACTIVE           31
980 #define EL_KEY_1                        32
981 #define EL_KEY_2                        33
982 #define EL_KEY_3                        34
983 #define EL_KEY_4                        35
984 #define EL_GATE_1                       36
985 #define EL_GATE_2                       37
986 #define EL_GATE_3                       38
987 #define EL_GATE_4                       39
988 #define EL_GATE_1_GRAY                  40
989 #define EL_GATE_2_GRAY                  41
990 #define EL_GATE_3_GRAY                  42
991 #define EL_GATE_4_GRAY                  43
992 #define EL_DYNAMITE                     44
993 #define EL_PACMAN                       45
994 #define EL_INVISIBLE_WALL               46
995 #define EL_LAMP                         47
996 #define EL_LAMP_ACTIVE                  48
997 #define EL_WALL_EMERALD                 49
998 #define EL_WALL_DIAMOND                 50
999 #define EL_AMOEBA_FULL                  51
1000 #define EL_BD_AMOEBA                    52
1001 #define EL_TIME_ORB_FULL                53
1002 #define EL_TIME_ORB_EMPTY               54
1003 #define EL_EXPANDABLE_WALL              55
1004 #define EL_BD_DIAMOND                   56
1005 #define EL_EMERALD_YELLOW               57
1006 #define EL_WALL_BD_DIAMOND              58
1007 #define EL_WALL_EMERALD_YELLOW          59
1008 #define EL_DARK_YAMYAM                  60
1009 #define EL_BD_MAGIC_WALL                61
1010 #define EL_INVISIBLE_STEELWALL          62
1011 #define EL_SOKOBAN_FIELD_PLAYER         63
1012 #define EL_DYNABOMB_INCREASE_NUMBER     64
1013 #define EL_DYNABOMB_INCREASE_SIZE       65
1014 #define EL_DYNABOMB_INCREASE_POWER      66
1015 #define EL_SOKOBAN_OBJECT               67
1016 #define EL_SOKOBAN_FIELD_EMPTY          68
1017 #define EL_SOKOBAN_FIELD_FULL           69
1018 #define EL_BD_BUTTERFLY_RIGHT           70
1019 #define EL_BD_BUTTERFLY_UP              71
1020 #define EL_BD_BUTTERFLY_LEFT            72
1021 #define EL_BD_BUTTERFLY_DOWN            73
1022 #define EL_BD_FIREFLY_RIGHT             74
1023 #define EL_BD_FIREFLY_UP                75
1024 #define EL_BD_FIREFLY_LEFT              76
1025 #define EL_BD_FIREFLY_DOWN              77
1026 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1027 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1028 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1029 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1030 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1031 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1032 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1033 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1034 #define EL_BD_BUTTERFLY                 78
1035 #define EL_BD_FIREFLY                   79
1036 #define EL_PLAYER_1                     80
1037 #define EL_PLAYER_2                     81
1038 #define EL_PLAYER_3                     82
1039 #define EL_PLAYER_4                     83
1040 #define EL_BUG_RIGHT                    84
1041 #define EL_BUG_UP                       85
1042 #define EL_BUG_LEFT                     86
1043 #define EL_BUG_DOWN                     87
1044 #define EL_SPACESHIP_RIGHT              88
1045 #define EL_SPACESHIP_UP                 89
1046 #define EL_SPACESHIP_LEFT               90
1047 #define EL_SPACESHIP_DOWN               91
1048 #define EL_PACMAN_RIGHT                 92
1049 #define EL_PACMAN_UP                    93
1050 #define EL_PACMAN_LEFT                  94
1051 #define EL_PACMAN_DOWN                  95
1052 #define EL_EMERALD_RED                  96
1053 #define EL_EMERALD_PURPLE               97
1054 #define EL_WALL_EMERALD_RED             98
1055 #define EL_WALL_EMERALD_PURPLE          99
1056 #define EL_ACID_POOL_TOPLEFT            100
1057 #define EL_ACID_POOL_TOPRIGHT           101
1058 #define EL_ACID_POOL_BOTTOMLEFT         102
1059 #define EL_ACID_POOL_BOTTOM             103
1060 #define EL_ACID_POOL_BOTTOMRIGHT        104
1061 #define EL_BD_WALL                      105
1062 #define EL_BD_ROCK                      106
1063 #define EL_EXIT_OPEN                    107
1064 #define EL_BLACK_ORB                    108
1065 #define EL_AMOEBA_TO_DIAMOND            109
1066 #define EL_MOLE                         110
1067 #define EL_PENGUIN                      111
1068 #define EL_SATELLITE                    112
1069 #define EL_ARROW_LEFT                   113
1070 #define EL_ARROW_RIGHT                  114
1071 #define EL_ARROW_UP                     115
1072 #define EL_ARROW_DOWN                   116
1073 #define EL_PIG                          117
1074 #define EL_DRAGON                       118
1075
1076 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1077
1078 #define EL_CHAR_START                   120
1079 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1080 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1081
1082 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1083
1084 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1085 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1086
1087 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1088
1089 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1090 #define EL_EXPANDABLE_WALL_VERTICAL     201
1091 #define EL_EXPANDABLE_WALL_ANY          202
1092
1093 #define EL_EM_GATE_1                    203
1094 #define EL_EM_GATE_2                    204
1095 #define EL_EM_GATE_3                    205
1096 #define EL_EM_GATE_4                    206
1097
1098 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1099 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1100 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1101
1102 #define EL_SP_START                     210
1103 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1104 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1105 #define EL_SP_ZONK                      (EL_SP_START + 1)
1106 #define EL_SP_BASE                      (EL_SP_START + 2)
1107 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1108 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1109 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1110 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1111 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1112 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1113 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1114 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1115 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1116 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1117 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1118 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1119 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1120 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1121 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1122 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1123 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1124 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1125 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1126 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1127 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1128 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1129 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1130 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1131 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1132 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1133 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1134 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1135 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1136 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1137 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1138 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1139 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1140 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1141 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1142 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1143 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1144 #define EL_SP_END                       (EL_SP_START + 39)
1145
1146 #define EL_EM_GATE_1_GRAY               250
1147 #define EL_EM_GATE_2_GRAY               251
1148 #define EL_EM_GATE_3_GRAY               252
1149 #define EL_EM_GATE_4_GRAY               253
1150
1151 #define EL_EM_DYNAMITE                  254
1152 #define EL_EM_DYNAMITE_ACTIVE           255
1153
1154 #define EL_PEARL                        256
1155 #define EL_CRYSTAL                      257
1156 #define EL_WALL_PEARL                   258
1157 #define EL_WALL_CRYSTAL                 259
1158 #define EL_DC_GATE_WHITE                260
1159 #define EL_DC_GATE_WHITE_GRAY           261
1160 #define EL_DC_KEY_WHITE                 262
1161 #define EL_SHIELD_NORMAL                263
1162 #define EL_EXTRA_TIME                   264
1163 #define EL_SWITCHGATE_OPEN              265
1164 #define EL_SWITCHGATE_CLOSED            266
1165 #define EL_SWITCHGATE_SWITCH_UP         267
1166 #define EL_SWITCHGATE_SWITCH_DOWN       268
1167
1168 #define EL_UNUSED_269                   269
1169 #define EL_UNUSED_270                   270
1170
1171 #define EL_CONVEYOR_BELT_1_LEFT          271
1172 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1173 #define EL_CONVEYOR_BELT_1_RIGHT         273
1174 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1175 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1176 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1177 #define EL_CONVEYOR_BELT_2_LEFT          277
1178 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1179 #define EL_CONVEYOR_BELT_2_RIGHT         279
1180 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1181 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1182 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1183 #define EL_CONVEYOR_BELT_3_LEFT          283
1184 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1185 #define EL_CONVEYOR_BELT_3_RIGHT         285
1186 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1187 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1188 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1189 #define EL_CONVEYOR_BELT_4_LEFT          289
1190 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1191 #define EL_CONVEYOR_BELT_4_RIGHT         291
1192 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1193 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1194 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1195 #define EL_LANDMINE                     295
1196 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1197 #define EL_LIGHT_SWITCH                 297
1198 #define EL_LIGHT_SWITCH_ACTIVE          298
1199 #define EL_SIGN_EXCLAMATION             299
1200 #define EL_SIGN_RADIOACTIVITY           300
1201 #define EL_SIGN_STOP                    301
1202 #define EL_SIGN_WHEELCHAIR              302
1203 #define EL_SIGN_PARKING                 303
1204 #define EL_SIGN_NO_ENTRY                304
1205 #define EL_SIGN_UNUSED_1                305
1206 #define EL_SIGN_GIVE_WAY                306
1207 #define EL_SIGN_ENTRY_FORBIDDEN         307
1208 #define EL_SIGN_EMERGENCY_EXIT          308
1209 #define EL_SIGN_YIN_YANG                309
1210 #define EL_SIGN_UNUSED_2                310
1211 #define EL_MOLE_LEFT                    311
1212 #define EL_MOLE_RIGHT                   312
1213 #define EL_MOLE_UP                      313
1214 #define EL_MOLE_DOWN                    314
1215 #define EL_STEELWALL_SLIPPERY           315
1216 #define EL_INVISIBLE_SAND               316
1217 #define EL_DX_UNKNOWN_15                317
1218 #define EL_DX_UNKNOWN_42                318
1219
1220 #define EL_UNUSED_319                   319
1221 #define EL_UNUSED_320                   320
1222
1223 #define EL_SHIELD_DEADLY                321
1224 #define EL_TIMEGATE_OPEN                322
1225 #define EL_TIMEGATE_CLOSED              323
1226 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1227 #define EL_TIMEGATE_SWITCH              325
1228
1229 #define EL_BALLOON                      326
1230 #define EL_BALLOON_SWITCH_LEFT          327
1231 #define EL_BALLOON_SWITCH_RIGHT         328
1232 #define EL_BALLOON_SWITCH_UP            329
1233 #define EL_BALLOON_SWITCH_DOWN          330
1234 #define EL_BALLOON_SWITCH_ANY           331
1235
1236 #define EL_EMC_STEELWALL_1              332
1237 #define EL_EMC_STEELWALL_2              333
1238 #define EL_EMC_STEELWALL_3              334
1239 #define EL_EMC_STEELWALL_4              335
1240 #define EL_EMC_WALL_1                   336
1241 #define EL_EMC_WALL_2                   337
1242 #define EL_EMC_WALL_3                   338
1243 #define EL_EMC_WALL_4                   339
1244 #define EL_EMC_WALL_5                   340
1245 #define EL_EMC_WALL_6                   341
1246 #define EL_EMC_WALL_7                   342
1247 #define EL_EMC_WALL_8                   343
1248
1249 #define EL_TUBE_ANY                     344
1250 #define EL_TUBE_VERTICAL                345
1251 #define EL_TUBE_HORIZONTAL              346
1252 #define EL_TUBE_VERTICAL_LEFT           347
1253 #define EL_TUBE_VERTICAL_RIGHT          348
1254 #define EL_TUBE_HORIZONTAL_UP           349
1255 #define EL_TUBE_HORIZONTAL_DOWN         350
1256 #define EL_TUBE_LEFT_UP                 351
1257 #define EL_TUBE_LEFT_DOWN               352
1258 #define EL_TUBE_RIGHT_UP                353
1259 #define EL_TUBE_RIGHT_DOWN              354
1260 #define EL_SPRING                       355
1261 #define EL_TRAP                         356
1262 #define EL_DX_SUPABOMB                  357
1263
1264 #define EL_UNUSED_358                   358
1265 #define EL_UNUSED_359                   359
1266
1267 /* ---------- begin of custom elements section ----------------------------- */
1268 #define EL_CUSTOM_START                 360
1269
1270 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1271
1272 #define NUM_CUSTOM_ELEMENTS             256
1273 #define EL_CUSTOM_END                   615
1274 /* ---------- end of custom elements section ------------------------------- */
1275
1276 #define EL_EM_KEY_1                     616
1277 #define EL_EM_KEY_2                     617
1278 #define EL_EM_KEY_3                     618
1279 #define EL_EM_KEY_4                     619
1280 #define EL_ENVELOPE_1                   620
1281 #define EL_ENVELOPE_2                   621
1282 #define EL_ENVELOPE_3                   622
1283 #define EL_ENVELOPE_4                   623
1284
1285 /* ---------- begin of group elements section ------------------------------ */
1286 #define EL_GROUP_START                  624
1287
1288 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1289
1290 #define NUM_GROUP_ELEMENTS              32
1291 #define EL_GROUP_END                    655
1292 /* ---------- end of custom elements section ------------------------------- */
1293
1294 #define EL_UNKNOWN                      656
1295 #define EL_TRIGGER_ELEMENT              657
1296 #define EL_TRIGGER_PLAYER               658
1297
1298 /* SP style elements */
1299 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1300 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1301 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1302 #define EL_SP_GRAVITY_ON_PORT_UP        662
1303 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1304 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1305 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1306 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1307
1308 /* EMC style elements */
1309 #define EL_BALLOON_SWITCH_NONE          667
1310 #define EL_EMC_GATE_5                   668
1311 #define EL_EMC_GATE_6                   669
1312 #define EL_EMC_GATE_7                   670
1313 #define EL_EMC_GATE_8                   671
1314 #define EL_EMC_GATE_5_GRAY              672
1315 #define EL_EMC_GATE_6_GRAY              673
1316 #define EL_EMC_GATE_7_GRAY              674
1317 #define EL_EMC_GATE_8_GRAY              675
1318 #define EL_EMC_KEY_5                    676
1319 #define EL_EMC_KEY_6                    677
1320 #define EL_EMC_KEY_7                    678
1321 #define EL_EMC_KEY_8                    679
1322 #define EL_EMC_ANDROID                  680
1323 #define EL_EMC_GRASS                    681
1324 #define EL_EMC_MAGIC_BALL               682
1325 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1326 #define EL_EMC_MAGIC_BALL_SWITCH        684
1327 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1328 #define EL_EMC_SPRING_BUMPER            686
1329 #define EL_EMC_PLANT                    687
1330 #define EL_EMC_LENSES                   688
1331 #define EL_EMC_MAGNIFIER                689
1332 #define EL_EMC_WALL_9                   690
1333 #define EL_EMC_WALL_10                  691
1334 #define EL_EMC_WALL_11                  692
1335 #define EL_EMC_WALL_12                  693
1336 #define EL_EMC_WALL_13                  694
1337 #define EL_EMC_WALL_14                  695
1338 #define EL_EMC_WALL_15                  696
1339 #define EL_EMC_WALL_16                  697
1340 #define EL_EMC_WALL_SLIPPERY_1          698
1341 #define EL_EMC_WALL_SLIPPERY_2          699
1342 #define EL_EMC_WALL_SLIPPERY_3          700
1343 #define EL_EMC_WALL_SLIPPERY_4          701
1344 #define EL_EMC_FAKE_GRASS               702
1345 #define EL_EMC_FAKE_ACID                703
1346 #define EL_EMC_DRIPPER                  704
1347
1348 #define EL_TRIGGER_CE_VALUE             705
1349 #define EL_TRIGGER_CE_SCORE             706
1350 #define EL_CURRENT_CE_VALUE             707
1351 #define EL_CURRENT_CE_SCORE             708
1352
1353 #define EL_YAMYAM_LEFT                  709
1354 #define EL_YAMYAM_RIGHT                 710
1355 #define EL_YAMYAM_UP                    711
1356 #define EL_YAMYAM_DOWN                  712
1357
1358 #define EL_BD_EXPANDABLE_WALL           713
1359
1360 #define EL_PREV_CE_8                    714
1361 #define EL_PREV_CE_7                    715
1362 #define EL_PREV_CE_6                    716
1363 #define EL_PREV_CE_5                    717
1364 #define EL_PREV_CE_4                    718
1365 #define EL_PREV_CE_3                    719
1366 #define EL_PREV_CE_2                    720
1367 #define EL_PREV_CE_1                    721
1368 #define EL_SELF                         722
1369 #define EL_NEXT_CE_1                    723
1370 #define EL_NEXT_CE_2                    724
1371 #define EL_NEXT_CE_3                    725
1372 #define EL_NEXT_CE_4                    726
1373 #define EL_NEXT_CE_5                    727
1374 #define EL_NEXT_CE_6                    728
1375 #define EL_NEXT_CE_7                    729
1376 #define EL_NEXT_CE_8                    730
1377 #define EL_ANY_ELEMENT                  731
1378
1379 #define EL_STEEL_CHAR_START             732
1380 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1381 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1382
1383 /* (auto-generated data structure definitions included with normal chars) */
1384
1385 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1386 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1387
1388 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1389
1390 #define EL_SPERMS                       812
1391 #define EL_BULLET                       813
1392 #define EL_HEART                        814
1393 #define EL_CROSS                        815
1394 #define EL_FRANKIE                      816
1395 #define EL_SIGN_SPERMS                  817
1396 #define EL_SIGN_BULLET                  818
1397 #define EL_SIGN_HEART                   819
1398 #define EL_SIGN_CROSS                   820
1399 #define EL_SIGN_FRANKIE                 821
1400
1401 #define EL_STEEL_EXIT_CLOSED            822
1402 #define EL_STEEL_EXIT_OPEN              823
1403
1404 #define EL_DC_STEELWALL_1_LEFT          824
1405 #define EL_DC_STEELWALL_1_RIGHT         825
1406 #define EL_DC_STEELWALL_1_TOP           826
1407 #define EL_DC_STEELWALL_1_BOTTOM        827
1408 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1409 #define EL_DC_STEELWALL_1_VERTICAL      829
1410 #define EL_DC_STEELWALL_1_TOPLEFT       830
1411 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1412 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1413 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1414 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1415 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1416 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1417 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1418
1419 #define EL_DC_STEELWALL_2_LEFT          838
1420 #define EL_DC_STEELWALL_2_RIGHT         839
1421 #define EL_DC_STEELWALL_2_TOP           840
1422 #define EL_DC_STEELWALL_2_BOTTOM        841
1423 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1424 #define EL_DC_STEELWALL_2_VERTICAL      843
1425 #define EL_DC_STEELWALL_2_MIDDLE        844
1426 #define EL_DC_STEELWALL_2_SINGLE        845
1427
1428 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1429 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1430 #define EL_DC_TIMEGATE_SWITCH           848
1431 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1432
1433 #define EL_DC_LANDMINE                  850
1434
1435 #define EL_EXPANDABLE_STEELWALL            851
1436 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1437 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1438 #define EL_EXPANDABLE_STEELWALL_ANY        854
1439
1440 #define EL_EM_EXIT_CLOSED               855
1441 #define EL_EM_EXIT_OPEN                 856
1442 #define EL_EM_STEEL_EXIT_CLOSED         857
1443 #define EL_EM_STEEL_EXIT_OPEN           858
1444
1445 #define EL_DC_GATE_FAKE_GRAY            859
1446
1447 #define EL_DC_MAGIC_WALL                860
1448
1449 #define EL_QUICKSAND_FAST_EMPTY         861
1450 #define EL_QUICKSAND_FAST_FULL          862
1451
1452 #define NUM_FILE_ELEMENTS               863
1453
1454
1455 /* "real" (and therefore drawable) runtime elements */
1456 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1457
1458 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1459 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1460 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1461 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1462 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1463 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1464 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1465 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1466 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1467 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1468 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1469 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1470 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1471 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1472 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1473 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1474 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1475 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1476 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1477 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1478 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1479 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1480 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1481 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1482 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1483 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1484 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1485 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1486 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1487 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1488 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1489 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1490 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1491 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1492 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1493 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1494 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1495 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1496 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1497 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1498 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1499 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1500 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1501 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1502 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1503 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1504 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1505 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1506 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1507 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1508 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1509 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1510 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1511 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1512 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1513 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1514 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1515 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1516 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1517 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1518 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1519 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1520 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1521 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1522 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1523 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1524 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1525 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1526 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1527 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1528 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1529 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1530
1531 /* "unreal" (and therefore not drawable) runtime elements */
1532 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 72)
1533
1534 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1535 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1536 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1537 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1538 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1539 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1540 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1541 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1542 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1543 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1544 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1545 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1546 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1547 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1548 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1549 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1550 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1551 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1552 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1553 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1554 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1555 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1556 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1557 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1558
1559 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1560
1561 /* dummy elements (never used as game elements, only used as graphics) */
1562 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1563
1564 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1565 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1566 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1567 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1568 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1569 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1570 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1571 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1572 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1573 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1574 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1575 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1576 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1577 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1578 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1579 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1580 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1581 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1582 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1583 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1584 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1585 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1586 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1587 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1588 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1589
1590 /* internal elements (only used for internal purposes like copying) */
1591 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1592
1593 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1594 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1595 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1596 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1597
1598 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1599 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1600 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1601 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1602 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1603 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1604 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1605 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1606 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1607 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1608 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1609 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1610 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1611 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1612 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1613 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1614 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1615 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1616 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1617 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1618 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1619 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1620 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1621 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1622 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1623 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1624 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1625 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1626 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1627 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1628
1629 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1630 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1631 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1632 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1633
1634 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1635
1636
1637 /* values for graphics/sounds action types */
1638 #define ACTION_DEFAULT                  0
1639 #define ACTION_WAITING                  1
1640 #define ACTION_FALLING                  2
1641 #define ACTION_MOVING                   3
1642 #define ACTION_DIGGING                  4
1643 #define ACTION_SNAPPING                 5
1644 #define ACTION_COLLECTING               6
1645 #define ACTION_DROPPING                 7
1646 #define ACTION_PUSHING                  8
1647 #define ACTION_WALKING                  9
1648 #define ACTION_PASSING                  10
1649 #define ACTION_IMPACT                   11
1650 #define ACTION_BREAKING                 12
1651 #define ACTION_ACTIVATING               13
1652 #define ACTION_DEACTIVATING             14
1653 #define ACTION_OPENING                  15
1654 #define ACTION_CLOSING                  16
1655 #define ACTION_ATTACKING                17
1656 #define ACTION_GROWING                  18
1657 #define ACTION_SHRINKING                19
1658 #define ACTION_ACTIVE                   20
1659 #define ACTION_FILLING                  21
1660 #define ACTION_EMPTYING                 22
1661 #define ACTION_CHANGING                 23
1662 #define ACTION_EXPLODING                24
1663 #define ACTION_BORING                   25
1664 #define ACTION_BORING_1                 26
1665 #define ACTION_BORING_2                 27
1666 #define ACTION_BORING_3                 28
1667 #define ACTION_BORING_4                 29
1668 #define ACTION_BORING_5                 30
1669 #define ACTION_BORING_6                 31
1670 #define ACTION_BORING_7                 32
1671 #define ACTION_BORING_8                 33
1672 #define ACTION_BORING_9                 34
1673 #define ACTION_BORING_10                35
1674 #define ACTION_SLEEPING                 36
1675 #define ACTION_SLEEPING_1               37
1676 #define ACTION_SLEEPING_2               38
1677 #define ACTION_SLEEPING_3               39
1678 #define ACTION_AWAKENING                40
1679 #define ACTION_DYING                    41
1680 #define ACTION_TURNING                  42
1681 #define ACTION_TURNING_FROM_LEFT        43
1682 #define ACTION_TURNING_FROM_RIGHT       44
1683 #define ACTION_TURNING_FROM_UP          45
1684 #define ACTION_TURNING_FROM_DOWN        46
1685 #define ACTION_SMASHED_BY_ROCK          47
1686 #define ACTION_SMASHED_BY_SPRING        48
1687 #define ACTION_EATING                   49
1688 #define ACTION_TWINKLING                50
1689 #define ACTION_SPLASHING                51
1690 #define ACTION_PAGE_1                   52
1691 #define ACTION_PAGE_2                   53
1692 #define ACTION_PAGE_3                   54
1693 #define ACTION_PAGE_4                   55
1694 #define ACTION_PAGE_5                   56
1695 #define ACTION_PAGE_6                   57
1696 #define ACTION_PAGE_7                   58
1697 #define ACTION_PAGE_8                   59
1698 #define ACTION_PAGE_9                   60
1699 #define ACTION_PAGE_10                  61
1700 #define ACTION_PAGE_11                  62
1701 #define ACTION_PAGE_12                  63
1702 #define ACTION_PAGE_13                  64
1703 #define ACTION_PAGE_14                  65
1704 #define ACTION_PAGE_15                  66
1705 #define ACTION_PAGE_16                  67
1706 #define ACTION_PAGE_17                  68
1707 #define ACTION_PAGE_18                  69
1708 #define ACTION_PAGE_19                  70
1709 #define ACTION_PAGE_20                  71
1710 #define ACTION_PAGE_21                  72
1711 #define ACTION_PAGE_22                  73
1712 #define ACTION_PAGE_23                  74
1713 #define ACTION_PAGE_24                  75
1714 #define ACTION_PAGE_25                  76
1715 #define ACTION_PAGE_26                  77
1716 #define ACTION_PAGE_27                  78
1717 #define ACTION_PAGE_28                  79
1718 #define ACTION_PAGE_29                  80
1719 #define ACTION_PAGE_30                  81
1720 #define ACTION_PAGE_31                  82
1721 #define ACTION_PAGE_32                  83
1722 #define ACTION_OTHER                    84
1723
1724 #define NUM_ACTIONS                     85
1725
1726 #define ACTION_BORING_LAST              ACTION_BORING_10
1727 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1728
1729
1730 /* values for special image configuration suffixes (must match game mode) */
1731 #define GFX_SPECIAL_ARG_DEFAULT         0
1732 #define GFX_SPECIAL_ARG_TITLE_INITIAL   1
1733 #define GFX_SPECIAL_ARG_TITLE           2
1734 #define GFX_SPECIAL_ARG_MAIN            3
1735 #define GFX_SPECIAL_ARG_LEVELS          4
1736 #define GFX_SPECIAL_ARG_SCORES          5
1737 #define GFX_SPECIAL_ARG_EDITOR          6
1738 #define GFX_SPECIAL_ARG_INFO            7
1739 #define GFX_SPECIAL_ARG_SETUP           8
1740 #define GFX_SPECIAL_ARG_PLAYING         9
1741 #define GFX_SPECIAL_ARG_DOOR            10
1742 #define GFX_SPECIAL_ARG_PANEL           11
1743 #define GFX_SPECIAL_ARG_PREVIEW         12
1744 #define GFX_SPECIAL_ARG_CRUMBLED        13
1745
1746 #define NUM_SPECIAL_GFX_ARGS            14
1747
1748 /* these additional definitions are currently only used for draw offsets */
1749 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1750 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1751 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1752 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1753 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1754 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1755 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1756 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1757
1758 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1759
1760
1761 /* values for image configuration suffixes */
1762 #define GFX_ARG_X                       0
1763 #define GFX_ARG_Y                       1
1764 #define GFX_ARG_XPOS                    2
1765 #define GFX_ARG_YPOS                    3
1766 #define GFX_ARG_WIDTH                   4
1767 #define GFX_ARG_HEIGHT                  5
1768 #define GFX_ARG_VERTICAL                6
1769 #define GFX_ARG_OFFSET                  7
1770 #define GFX_ARG_XOFFSET                 8
1771 #define GFX_ARG_YOFFSET                 9
1772 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1773 #define GFX_ARG_2ND_VERTICAL            11
1774 #define GFX_ARG_2ND_OFFSET              12
1775 #define GFX_ARG_2ND_XOFFSET             13
1776 #define GFX_ARG_2ND_YOFFSET             14
1777 #define GFX_ARG_2ND_SWAP_TILES          15      
1778 #define GFX_ARG_FRAMES                  16
1779 #define GFX_ARG_FRAMES_PER_LINE         17
1780 #define GFX_ARG_START_FRAME             18
1781 #define GFX_ARG_DELAY                   19
1782 #define GFX_ARG_ANIM_MODE               20
1783 #define GFX_ARG_GLOBAL_SYNC             21
1784 #define GFX_ARG_CRUMBLED_LIKE           22
1785 #define GFX_ARG_DIGGABLE_LIKE           23
1786 #define GFX_ARG_BORDER_SIZE             24
1787 #define GFX_ARG_STEP_OFFSET             25
1788 #define GFX_ARG_STEP_DELAY              26
1789 #define GFX_ARG_DIRECTION               27
1790 #define GFX_ARG_POSITION                28
1791 #define GFX_ARG_DRAW_XOFFSET            29
1792 #define GFX_ARG_DRAW_YOFFSET            30
1793 #define GFX_ARG_DRAW_MASKED             31
1794 #define GFX_ARG_ANIM_DELAY_FIXED        32
1795 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1796 #define GFX_ARG_POST_DELAY_FIXED        34
1797 #define GFX_ARG_POST_DELAY_RANDOM       35
1798 #define GFX_ARG_NAME                    36
1799 #define GFX_ARG_SCALE_UP_FACTOR         37
1800 #define GFX_ARG_CLONE_FROM              38
1801 #define GFX_ARG_FADE_MODE               39
1802 #define GFX_ARG_FADE_DELAY              40
1803 #define GFX_ARG_POST_DELAY              41
1804 #define GFX_ARG_AUTO_DELAY              42
1805 #define GFX_ARG_ALIGN                   43
1806 #define GFX_ARG_VALIGN                  44
1807 #define GFX_ARG_SORT_PRIORITY           45
1808
1809 #define NUM_GFX_ARGS                    46
1810
1811
1812 /* values for sound configuration suffixes */
1813 #define SND_ARG_MODE_LOOP               0
1814 #define SND_ARG_VOLUME                  1
1815 #define SND_ARG_PRIORITY                2
1816
1817 #define NUM_SND_ARGS                    3
1818
1819
1820 /* values for music configuration suffixes */
1821 #define MUS_ARG_MODE_LOOP               0
1822
1823 #define NUM_MUS_ARGS                    1
1824
1825
1826 /* values for font configuration (definitions must match those from main.c) */
1827 #define FONT_INITIAL_1                  0
1828 #define FONT_INITIAL_2                  1
1829 #define FONT_INITIAL_3                  2
1830 #define FONT_INITIAL_4                  3
1831 #define FONT_TITLE_1                    4
1832 #define FONT_TITLE_2                    5
1833 #define FONT_MENU_1_ACTIVE              6
1834 #define FONT_MENU_2_ACTIVE              7
1835 #define FONT_MENU_1                     8
1836 #define FONT_MENU_2                     9
1837 #define FONT_TEXT_1_ACTIVE              10
1838 #define FONT_TEXT_2_ACTIVE              11
1839 #define FONT_TEXT_3_ACTIVE              12
1840 #define FONT_TEXT_4_ACTIVE              13
1841 #define FONT_TEXT_1                     14
1842 #define FONT_TEXT_2                     15
1843 #define FONT_TEXT_3                     16
1844 #define FONT_TEXT_4                     17
1845 #define FONT_ENVELOPE_1                 18
1846 #define FONT_ENVELOPE_2                 19
1847 #define FONT_ENVELOPE_3                 20
1848 #define FONT_ENVELOPE_4                 21
1849 #define FONT_INPUT_1_ACTIVE             22
1850 #define FONT_INPUT_2_ACTIVE             23
1851 #define FONT_INPUT_1                    24
1852 #define FONT_INPUT_2                    25
1853 #define FONT_OPTION_OFF                 26
1854 #define FONT_OPTION_ON                  27
1855 #define FONT_VALUE_1                    28
1856 #define FONT_VALUE_2                    29
1857 #define FONT_VALUE_OLD                  30
1858 #define FONT_LEVEL_NUMBER_ACTIVE        31
1859 #define FONT_LEVEL_NUMBER               32
1860 #define FONT_TAPE_RECORDER              33
1861 #define FONT_GAME_INFO                  34
1862 #define FONT_INFO_ELEMENTS              35
1863 #define FONT_INFO_LEVELSET              36
1864
1865 #define NUM_FONTS                       37
1866 #define NUM_INITIAL_FONTS               4
1867
1868 #if 0
1869 #define FONT_ACTIVE(f)                                                    \
1870         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1871          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1872          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1873          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1874          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1875          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1876          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1877          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1878          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1879          (f))
1880 #endif
1881
1882 /* values for game_status (must match special image configuration suffixes) */
1883 #define GAME_MODE_DEFAULT               0
1884 #define GAME_MODE_TITLE_INITIAL         1
1885 #define GAME_MODE_TITLE                 2
1886 #define GAME_MODE_MAIN                  3
1887 #define GAME_MODE_LEVELS                4
1888 #define GAME_MODE_SCORES                5
1889 #define GAME_MODE_EDITOR                6
1890 #define GAME_MODE_INFO                  7
1891 #define GAME_MODE_SETUP                 8
1892 #define GAME_MODE_PLAYING               9
1893 #define GAME_MODE_PSEUDO_DOOR           10
1894 #define GAME_MODE_PSEUDO_PANEL          11
1895 #define GAME_MODE_PSEUDO_PREVIEW        12
1896 #define GAME_MODE_PSEUDO_CRUMBLED       13
1897
1898 /* there are no special config file suffixes for these modes */
1899 #define GAME_MODE_PSEUDO_TYPENAME       14
1900 #define GAME_MODE_QUIT                  15
1901
1902 /* special definitions currently only used for custom artwork configuration */
1903 #define MUSIC_PREFIX_BACKGROUND         0
1904 #define NUM_MUSIC_PREFIXES              1
1905 #define MAX_LEVELS                      1000
1906
1907 /* definitions for demo animation lists */
1908 #define HELPANIM_LIST_NEXT              -1
1909 #define HELPANIM_LIST_END               -999
1910
1911
1912 /* program information and versioning definitions */
1913 #define PROGRAM_VERSION_MAJOR           3
1914 #define PROGRAM_VERSION_MINOR           2
1915 #define PROGRAM_VERSION_PATCH           4
1916 #define PROGRAM_VERSION_BUILD           0
1917
1918 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1919 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1920 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1921 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1922 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1923 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1924
1925 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1926 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1927 #define FILENAME_PREFIX                 "Rocks"
1928
1929 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1930 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1931 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1932 #define USERDATA_DIRECTORY_DOS          "userdata"
1933
1934 #if defined(PLATFORM_WIN32)
1935 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1936 #elif defined(PLATFORM_MACOSX)
1937 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1938 #elif defined(PLATFORM_UNIX)
1939 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1940 #else
1941 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1942 #endif
1943
1944 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1945 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1946 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1947 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1948
1949 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1950 ** currently supported/known file version numbers:
1951 **      1.0 (old)
1952 **      1.2 (still in use)
1953 **      1.4 (still in use)
1954 **      2.0 (actual)
1955 */
1956 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1957 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1958 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1959 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1960 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1961
1962 /* file version does not change for every program version, but is changed
1963    when new features are introduced that are incompatible with older file
1964    versions, so that they can be treated accordingly */
1965 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1966
1967 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1968 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1969 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1970 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1971 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1972
1973 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1974                                                       PROGRAM_VERSION_MINOR, \
1975                                                       PROGRAM_VERSION_PATCH, \
1976                                                       PROGRAM_VERSION_BUILD)
1977
1978 /* values for game_emulation */
1979 #define EMU_NONE                        0
1980 #define EMU_BOULDERDASH                 1
1981 #define EMU_SOKOBAN                     2
1982 #define EMU_SUPAPLEX                    3
1983
1984 /* values for level file type identifier */
1985 #define LEVEL_FILE_TYPE_UNKNOWN         0
1986 #define LEVEL_FILE_TYPE_RND             1
1987 #define LEVEL_FILE_TYPE_BD              2
1988 #define LEVEL_FILE_TYPE_EM              3
1989 #define LEVEL_FILE_TYPE_SP              4
1990 #define LEVEL_FILE_TYPE_DX              5
1991 #define LEVEL_FILE_TYPE_SB              6
1992 #define LEVEL_FILE_TYPE_DC              7
1993
1994 #define NUM_LEVEL_FILE_TYPES            8
1995
1996 /* values for game engine type identifier */
1997 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1998 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1999 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2000
2001 #define NUM_ENGINE_TYPES                3
2002
2003
2004 struct BorderInfo
2005 {
2006   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2007 };
2008
2009 struct MenuMainButtonInfo
2010 {
2011   struct MenuPosInfo name;
2012   struct MenuPosInfo levels;
2013   struct MenuPosInfo scores;
2014   struct MenuPosInfo editor;
2015   struct MenuPosInfo info;
2016   struct MenuPosInfo game;
2017   struct MenuPosInfo setup;
2018   struct MenuPosInfo quit;
2019
2020   struct MenuPosInfo prev_level;
2021   struct MenuPosInfo next_level;
2022 };
2023
2024 struct MenuMainTextInfo
2025 {
2026   struct TextPosInfo name;
2027   struct TextPosInfo levels;
2028   struct TextPosInfo scores;
2029   struct TextPosInfo editor;
2030   struct TextPosInfo info;
2031   struct TextPosInfo game;
2032   struct TextPosInfo setup;
2033   struct TextPosInfo quit;
2034
2035   struct TextPosInfo first_level;
2036   struct TextPosInfo last_level;
2037   struct TextPosInfo level_number;
2038   struct TextPosInfo level_info_1;
2039   struct TextPosInfo level_info_2;
2040   struct TextPosInfo level_name;
2041   struct TextPosInfo level_author;
2042   struct TextPosInfo level_year;
2043   struct TextPosInfo level_imported_from;
2044   struct TextPosInfo level_imported_by;
2045   struct TextPosInfo level_tested_by;
2046   struct TextPosInfo title_1;
2047   struct TextPosInfo title_2;
2048   struct TextPosInfo title_3;
2049 };
2050
2051 struct MenuMainInputInfo
2052 {
2053   struct TextPosInfo name;
2054 };
2055
2056 struct MenuMainInfo
2057 {
2058   struct MenuMainButtonInfo button;
2059   struct MenuMainTextInfo text;
2060   struct MenuMainInputInfo input;
2061 };
2062
2063 struct TitleFadingInfo
2064 {
2065   int fade_mode;
2066   int fade_delay;
2067   int post_delay;
2068   int auto_delay;
2069 };
2070
2071 struct TitleMessageInfo
2072 {
2073   int x, y;
2074   int width, height;
2075   int chars, lines;
2076   int align, valign;
2077   int font;
2078   boolean autowrap;
2079   boolean centered;
2080   boolean parse_comments;
2081   int sort_priority;
2082
2083   int fade_mode;
2084   int fade_delay;
2085   int post_delay;
2086   int auto_delay;
2087 };
2088
2089 struct MenuInfo
2090 {
2091   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2092   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2093   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2094   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2095
2096   int scrollbar_xoffset;
2097
2098   int list_size[NUM_SPECIAL_GFX_ARGS];
2099
2100   struct TitleFadingInfo enter_menu;
2101   struct TitleFadingInfo leave_menu;
2102   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2103   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2104
2105   int sound[NUM_SPECIAL_GFX_ARGS];
2106   int music[NUM_SPECIAL_GFX_ARGS];
2107
2108   struct MenuMainInfo main;
2109 };
2110
2111 struct DoorInfo
2112 {
2113   int width;
2114   int height;
2115   int step_offset;
2116   int step_delay;
2117   int anim_mode;
2118 };
2119
2120 struct PreviewInfo
2121 {
2122   int x, y;
2123   int align, valign;
2124   int xsize, ysize;
2125   int xoffset, yoffset;
2126   int tile_size;
2127   int step_offset;
2128   int step_delay;
2129   int anim_mode;
2130 };
2131
2132 struct HiScore
2133 {
2134   char Name[MAX_PLAYER_NAME_LEN + 1];
2135   int Score;
2136 };
2137
2138 struct Content
2139 {
2140   int e[3][3];
2141 };
2142
2143 struct EnvelopeInfo
2144 {
2145   int xsize;
2146   int ysize;
2147
2148   boolean autowrap;
2149   boolean centered;
2150
2151   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2152 };
2153
2154 struct LevelSetInfo
2155 {
2156   int music[MAX_LEVELS];
2157 };
2158
2159 struct LevelFileInfo
2160 {
2161   int nr;
2162   int type;
2163   boolean packed;
2164   char *basename;
2165   char *filename;
2166 };
2167
2168 struct DateInfo
2169 {
2170   int year;
2171   int month;
2172   int day;
2173 };
2174
2175 struct LevelInfo
2176 {
2177   struct LevelFileInfo file_info;
2178
2179   int game_engine_type;
2180
2181   /* level stored in native format for the alternative native game engines */
2182   struct LevelInfo_EM *native_em_level;
2183
2184   int file_version;     /* file format version the level is stored with    */
2185   int game_version;     /* game release version the level was created with */
2186
2187   struct DateInfo creation_date;
2188
2189   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2190   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2191   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2192
2193   int fieldx, fieldy;
2194
2195   int time;                             /* available time (seconds) */
2196   int gems_needed;
2197
2198   char name[MAX_LEVEL_NAME_LEN + 1];
2199   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2200
2201   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2202
2203   int score[LEVEL_SCORE_ELEMENTS];
2204
2205   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2206   int num_yamyam_contents;
2207
2208   int amoeba_speed;
2209   int amoeba_content;
2210
2211   int game_of_life[4];
2212   int biomaze[4];
2213
2214   int time_magic_wall;
2215   int time_wheel;
2216   int time_light;
2217   int time_timegate;
2218
2219   int shield_normal_time;
2220   int shield_deadly_time;
2221
2222   int extra_time;
2223   int time_orb_time;
2224
2225   int extra_time_score;
2226
2227   int start_element[MAX_PLAYERS];
2228   boolean use_start_element[MAX_PLAYERS];
2229
2230   int artwork_element[MAX_PLAYERS];
2231   boolean use_artwork_element[MAX_PLAYERS];
2232
2233   int explosion_element[MAX_PLAYERS];
2234   boolean use_explosion_element[MAX_PLAYERS];
2235
2236   /* values for the new EMC elements */
2237   int android_move_time;
2238   int android_clone_time;
2239   boolean ball_random;
2240   boolean ball_state_initial;
2241   int ball_time;
2242   int lenses_score;
2243   int magnify_score;
2244   int slurp_score;
2245   int lenses_time;
2246   int magnify_time;
2247   int wind_direction_initial;
2248
2249   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2250   int num_ball_contents;
2251
2252   int num_android_clone_elements;
2253   int android_clone_element[MAX_ANDROID_ELEMENTS];
2254
2255   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2256   int dont_collide_with_bits;   /* bitfield to store property for elements */
2257
2258   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2259   boolean initial_player_gravity[MAX_PLAYERS];
2260
2261   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2262   boolean use_spring_bug;       /* for compatibility with old levels */
2263   boolean use_time_orb_bug;     /* for compatibility with old levels */
2264   boolean instant_relocation;   /* no visual delay when relocating player */
2265   boolean shifted_relocation;   /* no level centering when relocating player */
2266   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2267   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2268
2269   boolean continuous_snapping;  /* repeated snapping without releasing key */
2270   boolean block_snap_field;     /* snapping blocks field to show animation */
2271   boolean block_last_field;     /* player blocks previous field while moving */
2272   boolean sp_block_last_field;  /* player blocks previous field while moving */
2273
2274   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2275   int use_step_counter;         /* count steps instead of seconds for level */
2276
2277   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2278
2279   boolean use_custom_template;  /* use custom properties from template file */
2280
2281   boolean no_valid_file;        /* set when level file missing or invalid */
2282
2283   boolean changed;              /* set when level was changed in the editor */
2284 };
2285
2286 struct GlobalInfo
2287 {
2288   char *autoplay_leveldir;
2289   int autoplay_level[MAX_TAPES_PER_SET];
2290   boolean autoplay_all;
2291
2292   char *convert_leveldir;
2293   int convert_level_nr;
2294
2295   int num_toons;
2296
2297   float frames_per_second;
2298   boolean fps_slowdown;
2299   int fps_slowdown_factor;
2300 };
2301
2302 struct ElementChangeInfo
2303 {
2304   boolean can_change;           /* use or ignore this change info */
2305
2306   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2307
2308   int trigger_player;           /* player triggering change */
2309   int trigger_side;             /* side triggering change */
2310   int trigger_page;             /* page triggering change */
2311
2312   int target_element;           /* target element after change */
2313
2314   int delay_fixed;              /* added frame delay before changed (fixed) */
2315   int delay_random;             /* added frame delay before changed (random) */
2316   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2317
2318   int trigger_element;          /* element triggering change */
2319
2320   struct Content target_content;/* elements for extended change target */
2321   boolean use_target_content;   /* use extended change target */
2322   boolean only_if_complete;     /* only use complete target content */
2323   boolean use_random_replace;   /* use random value for replacing elements */
2324   int random_percentage;        /* random value for replacing elements */
2325   int replace_when;             /* type of elements that can be replaced */
2326
2327   boolean explode;              /* explode instead of change */
2328
2329   boolean has_action;           /* execute action on specified condition */
2330   int action_type;              /* type of action */
2331   int action_mode;              /* mode of action */
2332   int action_arg;               /* parameter of action */
2333
2334   /* ---------- internal values used at runtime when playing ---------- */
2335
2336   /* functions that are called before, while and after the change of an
2337      element -- currently only used for non-custom elements */
2338   void (*pre_change_function)(int x, int y);
2339   void (*change_function)(int x, int y);
2340   void (*post_change_function)(int x, int y);
2341
2342   short actual_trigger_element; /* element that actually triggered change */
2343   int actual_trigger_side;      /* element side that triggered the change */
2344   int actual_trigger_player;    /* player which actually triggered change */
2345   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2346   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2347
2348   boolean can_change_or_has_action;     /* can_change | has_action */
2349
2350   /* ---------- internal values used in level editor ---------- */
2351
2352   int direct_action;            /* change triggered by actions on element */
2353   int other_action;             /* change triggered by other element actions */
2354 };
2355
2356 struct ElementGroupInfo
2357 {
2358   int num_elements;                     /* number of elements in this group */
2359   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2360
2361   int choice_mode;              /* how to choose element from group */
2362
2363   /* ---------- internal values used at runtime when playing ---------- */
2364
2365   /* the following is the same as above, but with recursively resolved group
2366      elements (group elements may also contain further group elements!) */
2367   int num_elements_resolved;
2368   short element_resolved[NUM_FILE_ELEMENTS];
2369
2370   int choice_pos;               /* current element choice position */
2371 };
2372
2373 struct ElementNameInfo
2374 {
2375   /* ---------- token and description strings ---------- */
2376
2377   char *token_name;             /* element token used in config files */
2378   char *class_name;             /* element class used in config files */
2379   char *editor_description;     /* pre-defined description for level editor */
2380 };
2381
2382 struct ElementInfo
2383 {
2384   /* ---------- token and description strings ---------- */
2385
2386   char *token_name;             /* element token used in config files */
2387   char *class_name;             /* element class used in config files */
2388   char *editor_description;     /* pre-defined description for level editor */
2389   char *custom_description;     /* alternative description from config file */
2390   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2391
2392   /* ---------- graphic and sound definitions ---------- */
2393
2394   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2395   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2396                                 /* special graphics for left/right/up/down */
2397
2398   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2399   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2400                                 /* crumbled graphics for left/right/up/down */
2401
2402   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2403                                 /* special graphics for certain screens */
2404
2405   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2406
2407   /* ---------- special element property values ---------- */
2408
2409   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2410
2411   boolean use_gfx_element;      /* use custom graphic element */
2412   int gfx_element;              /* optional custom graphic element */
2413
2414   int access_direction;         /* accessible from which direction */
2415
2416   int collect_score_initial;    /* initial score value for collecting */
2417   int collect_count_initial;    /* initial count value for collecting */
2418
2419   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2420   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2421   boolean use_last_ce_value;    /* use value from element before change */
2422
2423   int push_delay_fixed;         /* constant delay before pushing */
2424   int push_delay_random;        /* additional random delay before pushing */
2425   int drop_delay_fixed;         /* constant delay after dropping */
2426   int drop_delay_random;        /* additional random delay after dropping */
2427   int move_delay_fixed;         /* constant delay after moving */
2428   int move_delay_random;        /* additional random delay after moving */
2429
2430   int move_pattern;             /* direction movable element moves to */
2431   int move_direction_initial;   /* initial direction element moves to */
2432   int move_stepsize;            /* step size element moves with */
2433
2434   int move_enter_element;       /* element that can be entered (and removed) */
2435   int move_leave_element;       /* element that can be left behind */
2436   int move_leave_type;          /* change (limited) or leave (unlimited) */
2437
2438   int slippery_type;            /* how/where other elements slip away */
2439
2440   struct Content content;       /* new elements after explosion */
2441
2442   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2443   int explosion_delay;          /* duration of explosion of this element */
2444   int ignition_delay;           /* delay for explosion by other explosion */
2445
2446   struct ElementChangeInfo *change_page; /* actual list of change pages */
2447   struct ElementChangeInfo *change;      /* pointer to current change page */
2448
2449   int num_change_pages;         /* actual number of change pages */
2450   int current_change_page;      /* currently edited change page */
2451
2452   struct ElementGroupInfo *group;       /* pointer to element group info */
2453
2454   /* ---------- internal values used at runtime when playing ---------- */
2455
2456   boolean has_change_event[NUM_CHANGE_EVENTS];
2457
2458   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2459   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2460
2461   boolean in_group[NUM_GROUP_ELEMENTS];
2462
2463   int collect_score;            /* runtime score value for collecting */
2464
2465   /* ---------- internal values used in level editor ---------- */
2466
2467   int access_type;              /* walkable or passable */
2468   int access_layer;             /* accessible over/inside/under */
2469   int access_protected;         /* protection against deadly elements */
2470   int walk_to_action;           /* diggable/collectible/pushable */
2471   int smash_targets;            /* can smash player/enemies/everything */
2472   int deadliness;               /* deadly when running/colliding/touching */
2473
2474   boolean can_explode_by_fire;  /* element explodes by fire */
2475   boolean can_explode_smashed;  /* element explodes when smashed */
2476   boolean can_explode_impact;   /* element explodes on impact */
2477
2478   boolean modified_settings;    /* set for all modified custom elements */
2479 };
2480
2481 struct FontInfo
2482 {
2483   char *token_name;             /* font token used in config files */
2484
2485   int graphic;                  /* default graphic for this font */
2486   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2487                                 /* special graphics for certain screens */
2488   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2489                                 /* internal bitmap ID for special graphics */
2490 };
2491
2492 struct GraphicInfo
2493 {
2494   Bitmap *bitmap;
2495   int src_image_width;          /* scaled bitmap size, but w/o small images */
2496   int src_image_height;         /* scaled bitmap size, but w/o small images */
2497
2498   int src_x, src_y;             /* start position of animation frames */
2499   int width, height;            /* width/height of each animation frame */
2500
2501   int offset_x, offset_y;       /* x/y offset to next animation frame */
2502   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2503
2504   boolean double_movement;      /* animation has second movement tile */
2505   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2506
2507   int anim_frames;
2508   int anim_frames_per_line;
2509   int anim_start_frame;
2510   int anim_delay;               /* important: delay of 1 means "no delay"! */
2511   int anim_mode;
2512
2513   boolean anim_global_sync;
2514
2515   int crumbled_like;            /* element for cloning crumble graphics */
2516   int diggable_like;            /* element for cloning digging graphics */
2517
2518   int border_size;              /* border size for "crumbled" graphics */
2519
2520   int scale_up_factor;          /* optional factor for scaling image up */
2521
2522   int clone_from;               /* graphic for cloning *all* settings */
2523
2524   int anim_delay_fixed;         /* optional delay values for bored and   */
2525   int anim_delay_random;        /* sleeping player animations (animation */
2526   int post_delay_fixed;         /* intervall and following pause before  */
2527   int post_delay_random;        /* next intervall (bored animation only) */
2528
2529   int step_offset;              /* optional step offset of toon animations */
2530   int step_delay;               /* optional step delay of toon animations */
2531
2532   int draw_xoffset;             /* optional offset for drawing font chars */
2533   int draw_yoffset;             /* optional offset for drawing font chars */
2534
2535   int draw_masked;              /* optional setting for drawing envelope gfx */
2536
2537   int fade_mode;                /* optional setting for drawing title screens */
2538   int fade_delay;               /* optional setting for drawing title screens */
2539   int post_delay;               /* optional setting for drawing title screens */
2540   int auto_delay;               /* optional setting for drawing title screens */
2541   int align, valign;            /* optional setting for drawing title screens */
2542   int sort_priority;            /* optional setting for drawing title screens */
2543
2544   boolean use_image_size;       /* use image size as default width and height */
2545
2546 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2547   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2548   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2549 #endif
2550 };
2551
2552 struct SoundInfo
2553 {
2554   boolean loop;
2555   int volume;
2556   int priority;
2557 };
2558
2559 struct MusicInfo
2560 {
2561   boolean loop;
2562 };
2563
2564 struct MusicPrefixInfo
2565 {
2566   char *prefix;
2567   boolean is_loop_music;
2568 };
2569
2570 struct MusicFileInfo
2571 {
2572   char *basename;
2573
2574   char *title_header;
2575   char *artist_header;
2576   char *album_header;
2577   char *year_header;
2578
2579   char *title;
2580   char *artist;
2581   char *album;
2582   char *year;
2583
2584   int music;
2585
2586   boolean is_sound;
2587
2588   struct MusicFileInfo *next;
2589 };
2590
2591 struct ElementActionInfo
2592 {
2593   char *suffix;
2594   int value;
2595   boolean is_loop_sound;
2596 };
2597
2598 struct ElementDirectionInfo
2599 {
2600   char *suffix;
2601   int value;
2602 };
2603
2604 struct SpecialSuffixInfo
2605 {
2606   char *suffix;
2607   int value;
2608 };
2609
2610 struct HelpAnimInfo
2611 {
2612   int element;
2613   int action;
2614   int direction;
2615
2616   int delay;
2617 };
2618
2619
2620 extern Bitmap                  *bitmap_db_cross;
2621 extern Bitmap                  *bitmap_db_field;
2622 extern Bitmap                  *bitmap_db_panel;
2623 extern Bitmap                  *bitmap_db_door;
2624 extern Pixmap                   tile_clipmask[];
2625 extern DrawBuffer              *fieldbuffer;
2626 extern DrawBuffer              *drawto_field;
2627
2628 extern int                      game_status;
2629 extern boolean                  level_editor_test_game;
2630 extern boolean                  network_playing;
2631
2632 #if defined(TARGET_SDL)
2633 extern boolean                  network_server;
2634 extern SDL_Thread              *server_thread;
2635 #endif
2636
2637 extern int                      key_joystick_mapping;
2638
2639 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2640 extern int                      redraw_x1, redraw_y1;
2641
2642 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2643 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2644 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2645 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2646 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2647 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2648 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2649 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2650 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2651 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2652 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2653 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2654 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2655 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2656 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2657 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2658 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2659 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2660 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2661 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2662 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2663 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2664 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2665 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2666 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2667 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2668 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2669
2670 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2671 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2672 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2673 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2674 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2675
2676 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2677 extern int                      ActiveFont[NUM_FONTS];
2678
2679 extern int                      lev_fieldx, lev_fieldy;
2680 extern int                      scroll_x, scroll_y;
2681
2682 extern int                      FX, FY;
2683 extern int                      ScrollStepSize;
2684 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2685 extern int                      BorderElement;
2686 extern int                      GameFrameDelay;
2687 extern int                      FfwdFrameDelay;
2688 extern int                      BX1, BY1;
2689 extern int                      BX2, BY2;
2690 extern int                      SBX_Left, SBX_Right;
2691 extern int                      SBY_Upper, SBY_Lower;
2692 extern int                      ZX, ZY;
2693 extern int                      ExitX, ExitY;
2694 extern int                      AllPlayersGone;
2695
2696 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2697
2698 extern boolean                  network_player_action_received;
2699
2700 extern int                      graphics_action_mapping[];
2701
2702 extern struct LevelSetInfo      levelset;
2703 extern struct LevelInfo         level, level_template;
2704 extern struct HiScore           highscore[];
2705 extern struct TapeInfo          tape;
2706 extern struct GlobalInfo        global;
2707 extern struct BorderInfo        border;
2708 extern struct TitleFadingInfo   fading;
2709 extern struct TitleFadingInfo   fading_none;
2710 extern struct TitleFadingInfo   title_initial_default;
2711 extern struct TitleFadingInfo   title_default;
2712 extern struct TitleMessageInfo  titlemessage_initial_default;
2713 extern struct TitleMessageInfo  titlemessage_initial[];
2714 extern struct TitleMessageInfo  titlemessage_default;
2715 extern struct TitleMessageInfo  titlemessage[];
2716 extern struct TitleMessageInfo  readme;
2717 extern struct MenuInfo          menu;
2718 extern struct DoorInfo          door_1, door_2;
2719 extern struct PreviewInfo       preview;
2720 extern struct ElementInfo       element_info[];
2721 extern struct ElementNameInfo   element_name_info[];
2722 extern struct ElementActionInfo element_action_info[];
2723 extern struct ElementDirectionInfo element_direction_info[];
2724 extern struct SpecialSuffixInfo special_suffix_info[];
2725 extern struct TokenIntPtrInfo   image_config_vars[];
2726 extern struct FontInfo          font_info[];
2727 extern struct MusicPrefixInfo   music_prefix_info[];
2728 extern struct GraphicInfo      *graphic_info;
2729 extern struct SoundInfo        *sound_info;
2730 extern struct MusicInfo        *music_info;
2731 extern struct MusicFileInfo    *music_file_info;
2732 extern struct HelpAnimInfo     *helpanim_info;
2733 extern SetupFileHash           *helptext_info;
2734 extern struct ConfigTypeInfo    image_config_suffix[];
2735 extern struct ConfigTypeInfo    sound_config_suffix[];
2736 extern struct ConfigTypeInfo    music_config_suffix[];
2737 extern struct ConfigInfo        image_config[];
2738 extern struct ConfigInfo        sound_config[];
2739 extern struct ConfigInfo        music_config[];
2740 extern struct ConfigInfo        helpanim_config[];
2741 extern struct ConfigInfo        helptext_config[];
2742
2743 #endif  /* MAIN_H */