rnd-20030921-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START          IMG_CHAR_SPACE
38 #define IMG_CUSTOM_START        IMG_CUSTOM_1
39
40 #define SND_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_CAN_EXPLODE_BY_FIRE  13
79 #define EP_CAN_EXPLODE_SMASHED  14
80 #define EP_CAN_EXPLODE_IMPACT   15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_CAN_EXPLODE_1X1      23
89 #define EP_PUSHABLE             24
90
91 /* values for special configurable properties (depending on level settings) */
92 #define EP_EM_SLIPPERY_WALL     32
93
94 /* values for special graphics properties (no effect on game engine) */
95 #define EP_CAN_BE_CRUMBLED      33
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               34
99 #define EP_CAN_PASS_MAGIC_WALL  35
100 #define EP_SWITCHABLE           36
101 #define EP_BD_ELEMENT           37
102 #define EP_SP_ELEMENT           38
103 #define EP_SB_ELEMENT           39
104 #define EP_GEM                  40
105 #define EP_FOOD_DARK_YAMYAM     41
106 #define EP_FOOD_PENGUIN         42
107 #define EP_FOOD_PIG             43
108 #define EP_HISTORIC_WALL        44
109 #define EP_HISTORIC_SOLID       45
110 #define EP_CLASSIC_ENEMY        46
111 #define EP_BELT                 47
112 #define EP_BELT_ACTIVE          48
113 #define EP_BELT_SWITCH          49
114 #define EP_TUBE                 50
115 #define EP_KEYGATE              51
116 #define EP_AMOEBOID             52
117 #define EP_AMOEBALIVE           53
118 #define EP_HAS_CONTENT          54
119 #define EP_ACTIVE_BOMB          55
120 #define EP_INACTIVE             56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_COLLISION            5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_TOUCHING_ANY_SIDE_OF 8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176 #define CE_BY_PLAYER            16 /* obsolete; map'd to CE_BY_DIRECT_ACTION */
177 #define CE_BY_COLLISION         17 /* obsolete; map'd to CE_BY_DIRECT_ACTION */
178 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
179 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
180 #define CE_OTHER_GETS_DIGGED    20
181 #define CE_TOUCHING_LEFT_OF     21
182 #define CE_TOUCHING_RIGHT_OF    22
183 #define CE_TOUCHING_TOP_OF      23
184 #define CE_TOUCHING_BOTTOM_OF   24
185
186 /* values for derived change events (determined from properties above) */
187 #define CE_TOUCHING_SOME_SIDE   25      /* summarized left/right/up/down/any */
188
189 #define NUM_CHANGE_EVENTS       26
190
191 #define CE_BITMASK_DEFAULT      0
192
193 #define CH_EVENT_BIT(c)         (1 << (c))
194 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
195 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
196
197 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
198                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
199 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
200                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
201 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
202                                  ((v) ?                                   \
203                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
204                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
205
206 /* values for change power for custom elements */
207 #define CP_NON_DESTRUCTIVE      0
208 #define CP_HALF_DESTRUCTIVE     1
209 #define CP_FULL_DESTRUCTIVE     2
210
211 /* values for special move patterns (bits 0-3: basic move directions) */
212 #define MV_BIT_TOWARDS_PLAYER   4
213 #define MV_BIT_AWAY_FROM_PLAYER 5
214 #define MV_BIT_ALONG_LEFT_SIDE  6
215 #define MV_BIT_ALONG_RIGHT_SIDE 7
216 #define MV_BIT_TURNING_LEFT     8
217 #define MV_BIT_TURNING_RIGHT    9
218
219 /* values for special move patterns for custom elements */
220 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
221 #define MV_VERTICAL             (MV_UP | MV_DOWN)
222 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
223 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
224 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
225 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
226 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
227 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
228 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
229 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
230
231 /* values for slippery property for custom elements */
232 #define SLIPPERY_ANY_RANDOM     0
233 #define SLIPPERY_ANY_LEFT_RIGHT 1
234 #define SLIPPERY_ANY_RIGHT_LEFT 2
235 #define SLIPPERY_ONLY_LEFT      3
236 #define SLIPPERY_ONLY_RIGHT     4
237
238 /* macros for configurable properties */
239 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
240 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
241 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
242 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
243 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
244 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
245 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
246 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
247 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
248 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
249 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
250 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
251 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
252 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
253 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
254 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
255 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
256 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
257 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
258 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
259 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
260 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
261 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
262 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
263 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
264
265 /* macros for special configurable properties */
266 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
267
268 /* macros for special graphics properties */
269 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
270
271 /* macros for pre-defined properties */
272 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
273 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
274 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
275 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
276 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
277 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
278 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
279 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
280 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
281 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
282 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
283 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
284 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
285 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
286 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
287 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
288 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
289 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
290 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
291 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
292 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
293 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
294 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
295
296 /* macros for derived properties */
297 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
298 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
299 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
300 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
301 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
302 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
303 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
304 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
305 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
306 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
307 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
308 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
309 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
310 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
311 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
312
313 /* special macros used in game engine */
314 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
315                                  (e) <= EL_CUSTOM_END)
316
317 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
318                                  element_info[e].gfx_element : e)
319
320 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
321
322 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
323 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
324
325 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
326 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
327 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
328
329 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
330                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
331                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
332                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
333                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
334                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
335                                  EL_ROCK)
336 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
337                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
338                                  EL_BD_ROCK)
339 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
340 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
341 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
342 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
343
344 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
345 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
346 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
347                                  IS_INDESTRUCTIBLE(Feld[x][y]))
348 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
349                                  PROTECTED_FIELD(x, y))
350
351 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
352
353 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
354 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
355 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
356
357 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
358 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
359 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
360 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
361
362 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
363
364
365 /* fundamental game speed values */
366 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
367 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
368 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
369 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
370 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
371
372 /* boundaries of arrays etc. */
373 #define MAX_LEVEL_NAME_LEN      32
374 #define MAX_LEVEL_AUTHOR_LEN    32
375 #define MAX_ELEMENT_NAME_LEN    32
376 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
377 #define MAX_SCORE_ENTRIES       100
378 #define MAX_NUM_AMOEBA          100
379 #define MAX_INVENTORY_SIZE      1000
380 #define MIN_ENVELOPE_XSIZE      1
381 #define MIN_ENVELOPE_YSIZE      1
382 #define MAX_ENVELOPE_XSIZE      30
383 #define MAX_ENVELOPE_YSIZE      20
384 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
385 #define MIN_CHANGE_PAGES        1
386 #define MAX_CHANGE_PAGES        16
387
388 /* values for elements with content */
389 #define MIN_ELEMENT_CONTENTS    1
390 #define STD_ELEMENT_CONTENTS    4
391 #define MAX_ELEMENT_CONTENTS    8
392
393 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
394
395 /* often used screen positions */
396 #define SX                      8
397 #define SY                      8
398 #define REAL_SX                 (SX - 2)
399 #define REAL_SY                 (SY - 2)
400 #define DX                      566
401 #define DY                      60
402 #define VX                      DX
403 #define VY                      400
404 #define EX                      DX
405 #define EY                      (VY - 44)
406 #define TILEX                   32
407 #define TILEY                   32
408 #define MINI_TILEX              (TILEX / 2)
409 #define MINI_TILEY              (TILEY / 2)
410 #define MICRO_TILEX             (TILEX / 8)
411 #define MICRO_TILEY             (TILEY / 8)
412 #define MIDPOSX                 (SCR_FIELDX / 2)
413 #define MIDPOSY                 (SCR_FIELDY / 2)
414 #define SXSIZE                  (SCR_FIELDX * TILEX)
415 #define SYSIZE                  (SCR_FIELDY * TILEY)
416 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
417 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
418 #define DXSIZE                  100
419 #define DYSIZE                  280
420 #define VXSIZE                  DXSIZE
421 #define VYSIZE                  100
422 #define EXSIZE                  DXSIZE
423 #define EYSIZE                  (VYSIZE + 44)
424 #define FULL_SXSIZE             (2 + SXSIZE + 2)
425 #define FULL_SYSIZE             (2 + SYSIZE + 2)
426 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
427 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
428 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
429 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
430 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
431
432
433 /* "real" level file elements */
434 #define EL_UNDEFINED                    -1
435
436 #define EL_EMPTY_SPACE                  0
437 #define EL_EMPTY                        EL_EMPTY_SPACE
438 #define EL_SAND                         1
439 #define EL_WALL                         2
440 #define EL_WALL_SLIPPERY                3
441 #define EL_ROCK                         4
442 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
443 #define EL_EMERALD                      6
444 #define EL_EXIT_CLOSED                  7
445 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
446 #define EL_BUG                          9
447 #define EL_SPACESHIP                    10
448 #define EL_YAMYAM                       11
449 #define EL_ROBOT                        12
450 #define EL_STEELWALL                    13
451 #define EL_DIAMOND                      14
452 #define EL_AMOEBA_DEAD                  15
453 #define EL_QUICKSAND_EMPTY              16
454 #define EL_QUICKSAND_FULL               17
455 #define EL_AMOEBA_DROP                  18
456 #define EL_BOMB                         19
457 #define EL_MAGIC_WALL                   20
458 #define EL_SPEED_PILL                   21
459 #define EL_ACID                         22
460 #define EL_AMOEBA_WET                   23
461 #define EL_AMOEBA_DRY                   24
462 #define EL_NUT                          25
463 #define EL_GAME_OF_LIFE                 26
464 #define EL_BIOMAZE                      27
465 #define EL_DYNAMITE_ACTIVE              28
466 #define EL_STONEBLOCK                   29
467 #define EL_ROBOT_WHEEL                  30
468 #define EL_ROBOT_WHEEL_ACTIVE           31
469 #define EL_KEY_1                        32
470 #define EL_KEY_2                        33
471 #define EL_KEY_3                        34
472 #define EL_KEY_4                        35
473 #define EL_GATE_1                       36
474 #define EL_GATE_2                       37
475 #define EL_GATE_3                       38
476 #define EL_GATE_4                       39
477 #define EL_GATE_1_GRAY                  40
478 #define EL_GATE_2_GRAY                  41
479 #define EL_GATE_3_GRAY                  42
480 #define EL_GATE_4_GRAY                  43
481 #define EL_DYNAMITE                     44
482 #define EL_PACMAN                       45
483 #define EL_INVISIBLE_WALL               46
484 #define EL_LAMP                         47
485 #define EL_LAMP_ACTIVE                  48
486 #define EL_WALL_EMERALD                 49
487 #define EL_WALL_DIAMOND                 50
488 #define EL_AMOEBA_FULL                  51
489 #define EL_BD_AMOEBA                    52
490 #define EL_TIME_ORB_FULL                53
491 #define EL_TIME_ORB_EMPTY               54
492 #define EL_EXPANDABLE_WALL              55
493 #define EL_BD_DIAMOND                   56
494 #define EL_EMERALD_YELLOW               57
495 #define EL_WALL_BD_DIAMOND              58
496 #define EL_WALL_EMERALD_YELLOW          59
497 #define EL_DARK_YAMYAM                  60
498 #define EL_BD_MAGIC_WALL                61
499 #define EL_INVISIBLE_STEELWALL          62
500
501 #define EL_UNUSED_63                    63
502
503 #define EL_DYNABOMB_INCREASE_NUMBER     64
504 #define EL_DYNABOMB_INCREASE_SIZE       65
505 #define EL_DYNABOMB_INCREASE_POWER      66
506 #define EL_SOKOBAN_OBJECT               67
507 #define EL_SOKOBAN_FIELD_EMPTY          68
508 #define EL_SOKOBAN_FIELD_FULL           69
509 #define EL_BD_BUTTERFLY_RIGHT           70
510 #define EL_BD_BUTTERFLY_UP              71
511 #define EL_BD_BUTTERFLY_LEFT            72
512 #define EL_BD_BUTTERFLY_DOWN            73
513 #define EL_BD_FIREFLY_RIGHT             74
514 #define EL_BD_FIREFLY_UP                75
515 #define EL_BD_FIREFLY_LEFT              76
516 #define EL_BD_FIREFLY_DOWN              77
517 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
518 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
519 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
520 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
521 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
522 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
523 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
524 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
525 #define EL_BD_BUTTERFLY                 78
526 #define EL_BD_FIREFLY                   79
527 #define EL_PLAYER_1                     80
528 #define EL_PLAYER_2                     81
529 #define EL_PLAYER_3                     82
530 #define EL_PLAYER_4                     83
531 #define EL_BUG_RIGHT                    84
532 #define EL_BUG_UP                       85
533 #define EL_BUG_LEFT                     86
534 #define EL_BUG_DOWN                     87
535 #define EL_SPACESHIP_RIGHT              88
536 #define EL_SPACESHIP_UP                 89
537 #define EL_SPACESHIP_LEFT               90
538 #define EL_SPACESHIP_DOWN               91
539 #define EL_PACMAN_RIGHT                 92
540 #define EL_PACMAN_UP                    93
541 #define EL_PACMAN_LEFT                  94
542 #define EL_PACMAN_DOWN                  95
543 #define EL_EMERALD_RED                  96
544 #define EL_EMERALD_PURPLE               97
545 #define EL_WALL_EMERALD_RED             98
546 #define EL_WALL_EMERALD_PURPLE          99
547 #define EL_ACID_POOL_TOPLEFT            100
548 #define EL_ACID_POOL_TOPRIGHT           101
549 #define EL_ACID_POOL_BOTTOMLEFT         102
550 #define EL_ACID_POOL_BOTTOM             103
551 #define EL_ACID_POOL_BOTTOMRIGHT        104
552 #define EL_BD_WALL                      105
553 #define EL_BD_ROCK                      106
554 #define EL_EXIT_OPEN                    107
555 #define EL_BLACK_ORB                    108
556 #define EL_AMOEBA_TO_DIAMOND            109
557 #define EL_MOLE                         110
558 #define EL_PENGUIN                      111
559 #define EL_SATELLITE                    112
560 #define EL_ARROW_LEFT                   113
561 #define EL_ARROW_RIGHT                  114
562 #define EL_ARROW_UP                     115
563 #define EL_ARROW_DOWN                   116
564 #define EL_PIG                          117
565 #define EL_DRAGON                       118
566
567 #define EL_EM_KEY_1_FILE                119
568
569 #define EL_CHAR_START                   120
570 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
571 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
572
573 #include "conf_chr.h"   /* include auto-generated data structure definitions */
574
575 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
576 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
577
578 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
579
580 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
581 #define EL_EXPANDABLE_WALL_VERTICAL     201
582 #define EL_EXPANDABLE_WALL_ANY          202
583
584 #define EL_EM_GATE_1                    203
585 #define EL_EM_GATE_2                    204
586 #define EL_EM_GATE_3                    205
587 #define EL_EM_GATE_4                    206
588
589 #define EL_EM_KEY_2_FILE                        207
590 #define EL_EM_KEY_3_FILE                        208
591 #define EL_EM_KEY_4_FILE                        209
592
593 #define EL_SP_START                     210
594 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
595 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
596 #define EL_SP_ZONK                      (EL_SP_START + 1)
597 #define EL_SP_BASE                      (EL_SP_START + 2)
598 #define EL_SP_MURPHY                    (EL_SP_START + 3)
599 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
600 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
601 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
602 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
603 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
604 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
605 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
606 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
607 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
608 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
609 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
610 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
611 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
612 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
613 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
614 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
615 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
616 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
617 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
618 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
619 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
620 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
621 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
622 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
623 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
624 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
625 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
626 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
627 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
628 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
629 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
630 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
631 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
632 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
633 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
634 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
635 #define EL_SP_END                       (EL_SP_START + 39)
636
637 #define EL_EM_GATE_1_GRAY               250
638 #define EL_EM_GATE_2_GRAY               251
639 #define EL_EM_GATE_3_GRAY               252
640 #define EL_EM_GATE_4_GRAY               253
641
642 #define EL_UNUSED_254                   254
643 #define EL_UNUSED_255                   255
644
645 #define EL_PEARL                        256
646 #define EL_CRYSTAL                      257
647 #define EL_WALL_PEARL                   258
648 #define EL_WALL_CRYSTAL                 259
649 #define EL_DOOR_WHITE                   260
650 #define EL_DOOR_WHITE_GRAY              261
651 #define EL_KEY_WHITE                    262
652 #define EL_SHIELD_NORMAL                263
653 #define EL_EXTRA_TIME                   264
654 #define EL_SWITCHGATE_OPEN              265
655 #define EL_SWITCHGATE_CLOSED            266
656 #define EL_SWITCHGATE_SWITCH_UP         267
657 #define EL_SWITCHGATE_SWITCH_DOWN       268
658
659 #define EL_UNUSED_269                   269
660 #define EL_UNUSED_270                   270
661
662 #define EL_CONVEYOR_BELT_1_LEFT          271
663 #define EL_CONVEYOR_BELT_1_MIDDLE        272
664 #define EL_CONVEYOR_BELT_1_RIGHT         273
665 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
666 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
667 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
668 #define EL_CONVEYOR_BELT_2_LEFT          277
669 #define EL_CONVEYOR_BELT_2_MIDDLE        278
670 #define EL_CONVEYOR_BELT_2_RIGHT         279
671 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
672 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
673 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
674 #define EL_CONVEYOR_BELT_3_LEFT          283
675 #define EL_CONVEYOR_BELT_3_MIDDLE        284
676 #define EL_CONVEYOR_BELT_3_RIGHT         285
677 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
678 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
679 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
680 #define EL_CONVEYOR_BELT_4_LEFT          289
681 #define EL_CONVEYOR_BELT_4_MIDDLE        290
682 #define EL_CONVEYOR_BELT_4_RIGHT         291
683 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
684 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
685 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
686 #define EL_LANDMINE                     295
687 #define EL_ENVELOPE                     296
688 #define EL_LIGHT_SWITCH                 297
689 #define EL_LIGHT_SWITCH_ACTIVE          298
690 #define EL_SIGN_EXCLAMATION             299
691 #define EL_SIGN_RADIOACTIVITY           300
692 #define EL_SIGN_STOP                    301
693 #define EL_SIGN_WHEELCHAIR              302
694 #define EL_SIGN_PARKING                 303
695 #define EL_SIGN_ONEWAY                  304
696 #define EL_SIGN_HEART                   305
697 #define EL_SIGN_TRIANGLE                306
698 #define EL_SIGN_ROUND                   307
699 #define EL_SIGN_EXIT                    308
700 #define EL_SIGN_YINYANG                 309
701 #define EL_SIGN_OTHER                   310
702 #define EL_MOLE_LEFT                    311
703 #define EL_MOLE_RIGHT                   312
704 #define EL_MOLE_UP                      313
705 #define EL_MOLE_DOWN                    314
706 #define EL_STEELWALL_SLIPPERY           315
707 #define EL_INVISIBLE_SAND               316
708 #define EL_DX_UNKNOWN_15                317
709 #define EL_DX_UNKNOWN_42                318
710
711 #define EL_UNUSED_319                   319
712 #define EL_UNUSED_320                   320
713
714 #define EL_SHIELD_DEADLY                321
715 #define EL_TIMEGATE_OPEN                322
716 #define EL_TIMEGATE_CLOSED              323
717 #define EL_TIMEGATE_SWITCH_ACTIVE       324
718 #define EL_TIMEGATE_SWITCH              325
719
720 #define EL_BALLOON                      326
721 #define EL_BALLOON_SWITCH_LEFT          327
722 #define EL_BALLOON_SWITCH_RIGHT         328
723 #define EL_BALLOON_SWITCH_UP            329
724 #define EL_BALLOON_SWITCH_DOWN          330
725 #define EL_BALLOON_SWITCH_ANY           331
726
727 #define EL_EMC_STEELWALL_1              332
728 #define EL_EMC_STEELWALL_2              333
729 #define EL_EMC_STEELWALL_3              334
730 #define EL_EMC_STEELWALL_4              335
731 #define EL_EMC_WALL_1                   336
732 #define EL_EMC_WALL_2                   337
733 #define EL_EMC_WALL_3                   338
734 #define EL_EMC_WALL_4                   339
735 #define EL_EMC_WALL_5                   340
736 #define EL_EMC_WALL_6                   341
737 #define EL_EMC_WALL_7                   342
738 #define EL_EMC_WALL_8                   343
739
740 #define EL_TUBE_ANY                     344
741 #define EL_TUBE_VERTICAL                345
742 #define EL_TUBE_HORIZONTAL              346
743 #define EL_TUBE_VERTICAL_LEFT           347
744 #define EL_TUBE_VERTICAL_RIGHT          348
745 #define EL_TUBE_HORIZONTAL_UP           349
746 #define EL_TUBE_HORIZONTAL_DOWN         350
747 #define EL_TUBE_LEFT_UP                 351
748 #define EL_TUBE_LEFT_DOWN               352
749 #define EL_TUBE_RIGHT_UP                353
750 #define EL_TUBE_RIGHT_DOWN              354
751 #define EL_SPRING                       355
752 #define EL_TRAP                         356
753 #define EL_DX_SUPABOMB                  357
754
755 #define EL_UNUSED_358                   358
756 #define EL_UNUSED_359                   359
757
758 #define EL_CUSTOM_START                 360
759
760 #include "conf_cus.h"   /* include auto-generated data structure definitions */
761
762 #define NUM_CUSTOM_ELEMENTS             256
763
764 #define EL_CUSTOM_END           (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS - 1)
765 #define NUM_FILE_ELEMENTS       (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS)
766
767
768 /* "real" (and therefore drawable) runtime elements */
769 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
770
771 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
772 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
773 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
774 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
775 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
776 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
777 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
778 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
779 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
780 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
781 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
782 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
783 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
784 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
785 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
786 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
787 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
788 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
789 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
790 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
791 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
792 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
793 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
794 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
795 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
796 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
797 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
798 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
799 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
800 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
801 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
802 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 31)
803 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 32)
804 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 33)
805 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 34)
806 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 35)
807 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 36)
808 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 37)
809 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 38)
810 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 39)
811 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 40)
812 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 41)
813 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 42)
814 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 43)
815 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 44)
816 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 45)
817 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 46)
818
819 /* "unreal" (and therefore not drawable) runtime elements */
820 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 47)
821
822 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
823 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
824 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
825 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
826 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
827 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
828 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
829 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
830 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
831 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
832 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
833 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
834 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
835 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
836
837 /* dummy elements (never used as game elements, only used as graphics) */
838 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
839
840 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
841 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
842 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
843 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
844 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
845 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
846 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
847 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
848 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
849 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
850 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
851 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
852 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
853 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
854 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
855 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
856 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
857 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
858 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
859 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
860 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 20)
861 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 21)
862 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 22)
863 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 23)
864
865 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 24)
866
867
868 /* values for graphics/sounds action types */
869 #define ACTION_DEFAULT                          0
870 #define ACTION_WAITING                          1
871 #define ACTION_FALLING                          2
872 #define ACTION_MOVING                           3
873 #define ACTION_DIGGING                          4
874 #define ACTION_SNAPPING                         5
875 #define ACTION_COLLECTING                       6
876 #define ACTION_DROPPING                         7
877 #define ACTION_PUSHING                          8
878 #define ACTION_WALKING                          9
879 #define ACTION_PASSING                          10
880 #define ACTION_IMPACT                           11
881 #define ACTION_BREAKING                         12
882 #define ACTION_ACTIVATING                       13
883 #define ACTION_DEACTIVATING                     14
884 #define ACTION_OPENING                          15
885 #define ACTION_CLOSING                          16
886 #define ACTION_ATTACKING                        17
887 #define ACTION_GROWING                          18
888 #define ACTION_SHRINKING                        19
889 #define ACTION_ACTIVE                           20
890 #define ACTION_FILLING                          21
891 #define ACTION_EMPTYING                         22
892 #define ACTION_CHANGING                         23
893 #define ACTION_EXPLODING                        24
894 #define ACTION_DYING                            25
895 #define ACTION_OTHER                            26
896
897 #define NUM_ACTIONS                             27
898
899 /* values for special image configuration suffixes (must match game mode) */
900 #define GFX_SPECIAL_ARG_MAIN                    0
901 #define GFX_SPECIAL_ARG_LEVELS                  1
902 #define GFX_SPECIAL_ARG_SCORES                  2
903 #define GFX_SPECIAL_ARG_EDITOR                  3
904 #define GFX_SPECIAL_ARG_INFO                    4
905 #define GFX_SPECIAL_ARG_SETUP                   5
906 #define GFX_SPECIAL_ARG_PLAYING                 6
907 #define GFX_SPECIAL_ARG_DOOR                    7
908 #define GFX_SPECIAL_ARG_PREVIEW                 8
909 #define GFX_SPECIAL_ARG_CRUMBLED                9
910
911 #define NUM_SPECIAL_GFX_ARGS                    10
912
913
914 /* values for image configuration suffixes */
915 #define GFX_ARG_X                               0
916 #define GFX_ARG_Y                               1
917 #define GFX_ARG_XPOS                            2
918 #define GFX_ARG_YPOS                            3
919 #define GFX_ARG_WIDTH                           4
920 #define GFX_ARG_HEIGHT                          5
921 #define GFX_ARG_OFFSET                          6
922 #define GFX_ARG_VERTICAL                        7
923 #define GFX_ARG_XOFFSET                         8
924 #define GFX_ARG_YOFFSET                         9
925 #define GFX_ARG_FRAMES                          10
926 #define GFX_ARG_FRAMES_PER_LINE                 11
927 #define GFX_ARG_START_FRAME                     12
928 #define GFX_ARG_DELAY                           13
929 #define GFX_ARG_ANIM_MODE                       14
930 #define GFX_ARG_GLOBAL_SYNC                     15
931 #define GFX_ARG_CRUMBLED_LIKE                   16
932 #define GFX_ARG_DIGGABLE_LIKE                   17
933 #define GFX_ARG_BORDER_SIZE                     18
934 #define GFX_ARG_STEP_OFFSET                     19
935 #define GFX_ARG_STEP_DELAY                      20
936 #define GFX_ARG_DIRECTION                       21
937 #define GFX_ARG_POSITION                        22
938 #define GFX_ARG_DRAW_XOFFSET                    23
939 #define GFX_ARG_DRAW_YOFFSET                    24
940 #define GFX_ARG_DRAW_MASKED                     25
941 #define GFX_ARG_NAME                            26
942
943 #define NUM_GFX_ARGS                            27
944
945
946 /* values for sound configuration suffixes */
947 #define SND_ARG_MODE_LOOP                       0
948
949 #define NUM_SND_ARGS                            1
950
951
952 /* values for font configuration */
953
954 #define FONT_INITIAL_1                          0
955 #define FONT_INITIAL_2                          1
956 #define FONT_INITIAL_3                          2
957 #define FONT_INITIAL_4                          3
958 #define FONT_TITLE_1                            4
959 #define FONT_TITLE_2                            5
960 #define FONT_MENU_1                             6
961 #define FONT_MENU_2                             7
962 #define FONT_TEXT_1_ACTIVE                      8
963 #define FONT_TEXT_2_ACTIVE                      9
964 #define FONT_TEXT_3_ACTIVE                      10
965 #define FONT_TEXT_4_ACTIVE                      11
966 #define FONT_TEXT_1                             12
967 #define FONT_TEXT_2                             13
968 #define FONT_TEXT_3                             14
969 #define FONT_TEXT_4                             15
970 #define FONT_INPUT_1_ACTIVE                     16
971 #define FONT_INPUT_2_ACTIVE                     17
972 #define FONT_INPUT_1                            18
973 #define FONT_INPUT_2                            19
974 #define FONT_OPTION_OFF                         20
975 #define FONT_OPTION_ON                          21
976 #define FONT_VALUE_1                            22
977 #define FONT_VALUE_2                            23
978 #define FONT_VALUE_OLD                          24
979 #define FONT_LEVEL_NUMBER                       25
980 #define FONT_TAPE_RECORDER                      26
981 #define FONT_GAME_INFO                          27
982
983 #define NUM_FONTS                               28
984 #define NUM_INITIAL_FONTS                       4
985
986 /* values for game_status (must match special image configuration suffixes) */
987 #define GAME_MODE_MAIN                          0
988 #define GAME_MODE_LEVELS                        1
989 #define GAME_MODE_SCORES                        2
990 #define GAME_MODE_EDITOR                        3
991 #define GAME_MODE_INFO                          4
992 #define GAME_MODE_SETUP                         5
993 #define GAME_MODE_PLAYING                       6
994 #define GAME_MODE_PSEUDO_DOOR                   7
995 #define GAME_MODE_PSEUDO_PREVIEW                8
996 #define GAME_MODE_PSEUDO_CRUMBLED               9
997
998 /* there are no special config file suffixes for these modes */
999 #define GAME_MODE_PSEUDO_TYPENAME               10
1000 #define GAME_MODE_QUIT                          11
1001
1002 #define PROGRAM_VERSION_MAJOR   3
1003 #define PROGRAM_VERSION_MINOR   0
1004 #define PROGRAM_VERSION_PATCH   5
1005 #define PROGRAM_VERSION_RELEASE 0
1006 #define PROGRAM_VERSION_STRING  "3.0.5"
1007
1008 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1009 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1010 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
1011 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1012 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
1013 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1014 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1015 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1016 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1017 #define FILENAME_PREFIX         "Rocks"
1018
1019 #if defined(PLATFORM_UNIX)
1020 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1021 #elif defined(PLATFORM_WIN32)
1022 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1023 #else
1024 #define USERDATA_DIRECTORY      "userdata"
1025 #endif
1026
1027 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1028 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1029 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1030
1031 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1032 ** currently supported/known file version numbers:
1033 **      1.0 (old)
1034 **      1.2 (still in use)
1035 **      1.4 (still in use)
1036 **      2.0 (actual)
1037 */
1038 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
1039 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
1040 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
1041 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
1042
1043 /* file version does not change for every program version, but is changed
1044    when new features are introduced that are incompatible with older file
1045    versions, so that they can be treated accordingly */
1046 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1047
1048 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1049 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1050 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1051 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1052
1053 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
1054                                               PROGRAM_VERSION_MINOR, \
1055                                               PROGRAM_VERSION_PATCH, \
1056                                               PROGRAM_VERSION_RELEASE)
1057
1058 /* values for game_emulation */
1059 #define EMU_NONE                0
1060 #define EMU_BOULDERDASH         1
1061 #define EMU_SOKOBAN             2
1062 #define EMU_SUPAPLEX            3
1063
1064 struct HiScore
1065 {
1066   char Name[MAX_PLAYER_NAME_LEN + 1];
1067   int Score;
1068 };
1069
1070 struct PlayerInfo
1071 {
1072   boolean present;              /* player present in level playfield */
1073   boolean connected;            /* player connected (locally or via network) */
1074   boolean active;               /* player (present && connected) */
1075
1076   int index_nr, client_nr, element_nr;
1077
1078   byte action;                  /* action from local input device */
1079   byte effective_action;        /* action acknowledged from network server
1080                                    or summarized over all configured input
1081                                    devices when in single player mode */
1082   byte programmed_action;       /* action forced by game itself (like moving
1083                                    through doors); overrides other actions */
1084
1085   int jx,jy, last_jx,last_jy;
1086   int MovDir, MovPos, GfxDir, GfxPos;
1087   int Frame, StepFrame;
1088
1089   int GfxAction;
1090
1091   boolean use_murphy_graphic;
1092   boolean use_disk_red_graphic;
1093
1094   boolean Pushing;
1095   boolean Switching;
1096   boolean LevelSolved, GameOver;
1097   boolean snapped;
1098
1099   int last_move_dir;
1100   boolean is_moving;
1101   boolean is_waiting;
1102   boolean is_digging;
1103   boolean is_collecting;
1104
1105   boolean show_envelope;
1106
1107   unsigned long move_delay;
1108   int move_delay_value;
1109
1110   unsigned long push_delay;
1111   unsigned long push_delay_value;
1112
1113   unsigned long actual_frame_counter;
1114
1115   int score;
1116   int gems_still_needed;
1117   int sokobanfields_still_needed;
1118   int lights_still_needed;
1119   int friends_still_needed;
1120   int key[4];
1121   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1122   int shield_normal_time_left;
1123   int shield_deadly_time_left;
1124
1125   int inventory_element[MAX_INVENTORY_SIZE];
1126   int inventory_size;
1127 };
1128
1129 struct LevelInfo
1130 {
1131   int file_version;     /* file format version the level is stored with    */
1132   int game_version;     /* game release version the level was created with */
1133
1134   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1135   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1136   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1137
1138   int fieldx, fieldy;
1139   int time;
1140   int gems_needed;
1141   char name[MAX_LEVEL_NAME_LEN + 1];
1142   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1143   char envelope[MAX_ENVELOPE_TEXT_LEN + 1];
1144   int envelope_xsize, envelope_ysize;
1145   int score[LEVEL_SCORE_ELEMENTS];
1146   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1147   int num_yamyam_contents;
1148   int amoeba_speed;
1149   int amoeba_content;
1150   int time_magic_wall;
1151   int time_wheel;
1152   int time_light;
1153   int time_timegate;
1154   boolean double_speed;
1155   boolean gravity;
1156   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1157
1158   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1159
1160   boolean use_custom_template;  /* use custom properties from template file */
1161
1162   boolean no_level_file;        /* set for currently undefined levels */
1163 };
1164
1165 struct TapeInfo
1166 {
1167   int file_version;     /* file format version the tape is stored with    */
1168   int game_version;     /* game release version the tape was created with */
1169   int engine_version;   /* game engine version the tape was recorded with */
1170
1171   char *level_identifier;
1172   int level_nr;
1173   unsigned long random_seed;
1174   unsigned long date;
1175   unsigned long counter;
1176   unsigned long length;
1177   unsigned long length_seconds;
1178   unsigned int delay_played;
1179   boolean pause_before_death;
1180   boolean recording, playing, pausing;
1181   boolean fast_forward;
1182   boolean index_search;
1183   boolean auto_play;
1184   boolean auto_play_level_solved;
1185   boolean quick_resume;
1186   boolean single_step;
1187   boolean changed;
1188   boolean player_participates[MAX_PLAYERS];
1189   int num_participating_players;
1190
1191   struct
1192   {
1193     byte action[MAX_PLAYERS];
1194     byte delay;
1195   } pos[MAX_TAPELEN];
1196 };
1197
1198 struct GameInfo
1199 {
1200   /* constant within running game */
1201   int engine_version;
1202   int emulation;
1203   int initial_move_delay;
1204   int initial_move_delay_value;
1205
1206   /* variable within running game */
1207   int yamyam_content_nr;
1208   boolean magic_wall_active;
1209   int magic_wall_time_left;
1210   int light_time_left;
1211   int timegate_time_left;
1212   int belt_dir[4];
1213   int belt_dir_nr[4];
1214   int switchgate_pos;
1215   int balloon_dir;
1216   boolean explosions_delayed;
1217 };
1218
1219 struct GlobalInfo
1220 {
1221   char *autoplay_leveldir;
1222   int autoplay_level_nr;
1223
1224   int num_toons;
1225
1226   float frames_per_second;
1227   boolean fps_slowdown;
1228   int fps_slowdown_factor;
1229 };
1230
1231 struct MenuInfo
1232 {
1233   int draw_xoffset_default;
1234   int draw_yoffset_default;
1235   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1236   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1237
1238   int scrollbar_xoffset;
1239
1240   int list_size_default;
1241   int list_size[NUM_SPECIAL_GFX_ARGS];
1242 };
1243
1244 struct DoorInfo
1245 {
1246   int step_offset;
1247   int step_delay;
1248 };
1249
1250 struct ElementChangeInfo
1251 {
1252   boolean can_change;           /* use or ignore this change info */
1253
1254   unsigned long events;         /* bitfield for change events */
1255
1256   short target_element;         /* target element after change */
1257
1258   int delay_fixed;              /* added frame delay before changed (fixed) */
1259   int delay_random;             /* added frame delay before changed (random) */
1260   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1261
1262   short trigger_element;        /* custom element triggering change */
1263
1264   int content[3][3];            /* new elements after extended change */
1265   boolean use_content;          /* use extended change content */
1266   boolean only_complete;        /* only use complete content */
1267   boolean use_random_change;    /* use random value for setting content */
1268   int random;                   /* random value for setting content */
1269   int power;                    /* power of extended change */
1270
1271   boolean explode;              /* explode instead of change */
1272
1273   /* functions that are called before, while and after the change of an
1274      element -- currently only used for non-custom elements */
1275   void (*pre_change_function)(int x, int y);
1276   void (*change_function)(int x, int y);
1277   void (*post_change_function)(int x, int y);
1278
1279   /* ---------- internal values used in level editor ---------- */
1280
1281   int direct_action;            /* change triggered by actions on element */
1282   int other_action;             /* change triggered by other element actions */
1283 };
1284
1285 struct ElementInfo
1286 {
1287   /* ---------- token and description strings ---------- */
1288
1289   char *token_name;             /* element token used in config files */
1290   char *class_name;             /* element class used in config files */
1291   char *editor_description;     /* pre-defined description for level editor */
1292   char *custom_description;     /* alternative description from config file */
1293   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1294
1295   /* ---------- graphic and sound definitions ---------- */
1296
1297   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1298   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1299                                 /* special graphics for left/right/up/down */
1300
1301   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1302   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1303                                 /* crumbled graphics for left/right/up/down */
1304
1305   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1306                                 /* special graphics for certain screens */
1307
1308   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1309
1310   /* ---------- special element property values ---------- */
1311
1312   boolean use_gfx_element;      /* use custom graphic element */
1313   short gfx_element;            /* optional custom graphic element */
1314
1315   int collect_score;            /* score value for collecting */
1316   int collect_count;            /* count value for collecting */
1317
1318   int push_delay_fixed;         /* constant frame delay for pushing */
1319   int push_delay_random;        /* additional random frame delay for pushing */
1320   int move_delay_fixed;         /* constant frame delay for moving */
1321   int move_delay_random;        /* additional random frame delay for moving */
1322
1323   int move_pattern;             /* direction movable element moves to */
1324   int move_direction_initial;   /* initial direction element moves to */
1325   int move_stepsize;            /* step size element moves with */
1326
1327   int slippery_type;            /* how/where other elements slip away */
1328
1329   int content[3][3];            /* new elements after explosion */
1330
1331   struct ElementChangeInfo *change_page; /* actual list of change pages */
1332   struct ElementChangeInfo *change;      /* pointer to current change page */
1333
1334   int num_change_pages;         /* actual number of change pages */
1335   int current_change_page;      /* currently edited change page */
1336
1337   /* ---------- internal values used at runtime when playing ---------- */
1338
1339   unsigned long change_events;  /* bitfield for combined change events */
1340
1341   int event_page_num[NUM_CHANGE_EVENTS]; /* page number for each event */
1342   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1343
1344   /* ---------- internal values used in level editor ---------- */
1345
1346   int access_type;              /* walkable or passable */
1347   int access_layer;             /* accessible over/inside/under */
1348   int walk_to_action;           /* diggable/collectible/pushable */
1349   int smash_targets;            /* can smash player/enemies/everything */
1350   int deadliness;               /* deadly when running/colliding/touching */
1351   int consistency;              /* indestructible/can explode */
1352
1353   boolean can_explode_by_fire;  /* element explodes by fire */
1354   boolean can_explode_smashed;  /* element explodes when smashed */
1355   boolean can_explode_impact;   /* element explodes on impact */
1356
1357   boolean modified_settings;    /* set for all modified custom elements */
1358 };
1359
1360 struct FontInfo
1361 {
1362   char *token_name;             /* font token used in config files */
1363
1364   int graphic;                  /* default graphic for this font */
1365   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1366                                 /* special graphics for certain screens */
1367   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1368                                 /* internal bitmap ID for special graphics */
1369 };
1370
1371 struct GraphicInfo
1372 {
1373   Bitmap *bitmap;
1374   int src_x, src_y;             /* start position of animation frames */
1375   int width, height;            /* width/height of each animation frame */
1376   int offset_x, offset_y;       /* x/y offset to next animation frame */
1377   int anim_frames;
1378   int anim_frames_per_line;
1379   int anim_start_frame;
1380   int anim_delay;               /* important: delay of 1 means "no delay"! */
1381   int anim_mode;
1382   boolean anim_global_sync;
1383   int crumbled_like;            /* element for cloning crumble graphics */
1384   int diggable_like;            /* element for cloning digging graphics */
1385   int border_size;              /* border size for "crumbled" graphics */
1386
1387   int step_offset;              /* optional step offset of toon animations */
1388   int step_delay;               /* optional step delay of toon animations */
1389
1390   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1391
1392   int draw_masked;              /* optional setting for drawing envelope gfx */
1393
1394 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1395   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1396   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1397 #endif
1398 };
1399
1400 struct SoundInfo
1401 {
1402   boolean loop;
1403 };
1404
1405 struct ElementActionInfo
1406 {
1407   char *suffix;
1408   int value;
1409   boolean is_loop_sound;
1410 };
1411
1412 struct ElementDirectionInfo
1413 {
1414   char *suffix;
1415   int value;
1416 };
1417
1418 struct SpecialSuffixInfo
1419 {
1420   char *suffix;
1421   int value;
1422 };
1423
1424
1425 #if 0
1426 extern GC                       tile_clip_gc;
1427 extern Bitmap                  *pix[];
1428 #endif
1429 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1430 extern Pixmap                   tile_clipmask[];
1431 extern DrawBuffer             *fieldbuffer;
1432 extern DrawBuffer             *drawto_field;
1433
1434 extern int                      game_status;
1435 extern boolean                  level_editor_test_game;
1436 extern boolean                  network_playing;
1437
1438 extern int                      key_joystick_mapping;
1439
1440 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1441 extern int                      redraw_x1, redraw_y1;
1442
1443 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1444 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1445 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1446 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1447 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1448 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1449 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1450 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1451 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1452 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1453 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1454 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1455 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1456 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1457 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1458 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1459 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1460 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1461 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1462
1463 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1464
1465 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1466 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1467 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1468 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1469
1470 extern int                      lev_fieldx, lev_fieldy;
1471 extern int                      scroll_x, scroll_y;
1472
1473 extern int                      FX, FY;
1474 extern int                      ScrollStepSize;
1475 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1476 extern int                      BorderElement;
1477 extern int                      GameFrameDelay;
1478 extern int                      FfwdFrameDelay;
1479 extern int                      BX1, BY1;
1480 extern int                      BX2, BY2;
1481 extern int                      SBX_Left, SBX_Right;
1482 extern int                      SBY_Upper, SBY_Lower;
1483 extern int                      ZX, ZY;
1484 extern int                      ExitX, ExitY;
1485 extern int                      AllPlayersGone;
1486
1487 extern int                      TimeFrames, TimePlayed, TimeLeft;
1488 extern boolean                  SiebAktiv;
1489 extern int                      SiebCount;
1490
1491 extern boolean                  network_player_action_received;
1492
1493 extern int                      graphics_action_mapping[];
1494
1495 extern struct LevelInfo         level, level_template;
1496 extern struct PlayerInfo        stored_player[], *local_player;
1497 extern struct HiScore           highscore[];
1498 extern struct TapeInfo          tape;
1499 extern struct GameInfo          game;
1500 extern struct GlobalInfo        global;
1501 extern struct MenuInfo          menu;
1502 extern struct DoorInfo          door;
1503 extern struct ElementInfo       element_info[];
1504 extern struct ElementActionInfo element_action_info[];
1505 extern struct ElementDirectionInfo element_direction_info[];
1506 extern struct SpecialSuffixInfo special_suffix_info[];
1507 extern struct TokenIntPtrInfo   image_config_vars[];
1508 extern struct FontInfo          font_info[];
1509 extern struct GraphicInfo      *graphic_info;
1510 extern struct SoundInfo        *sound_info;
1511 extern struct ConfigInfo        image_config[], sound_config[];
1512 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1513
1514 #endif  /* MAIN_H */