rnd-20040117-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90
91 /* values for pre-defined properties */
92 #define EP_PLAYER               32
93 #define EP_CAN_PASS_MAGIC_WALL  33
94 #define EP_SWITCHABLE           34
95 #define EP_BD_ELEMENT           35
96 #define EP_SP_ELEMENT           36
97 #define EP_SB_ELEMENT           37
98 #define EP_GEM                  38
99 #define EP_FOOD_DARK_YAMYAM     39
100 #define EP_FOOD_PENGUIN         40
101 #define EP_FOOD_PIG             41
102 #define EP_HISTORIC_WALL        42
103 #define EP_HISTORIC_SOLID       43
104 #define EP_CLASSIC_ENEMY        44
105 #define EP_BELT                 45
106 #define EP_BELT_ACTIVE          46
107 #define EP_BELT_SWITCH          47
108 #define EP_TUBE                 48
109 #define EP_KEYGATE              49
110 #define EP_AMOEBOID             50
111 #define EP_AMOEBALIVE           51
112 #define EP_HAS_CONTENT          52
113 #define EP_ACTIVE_BOMB          53
114 #define EP_INACTIVE             54
115
116 /* values for special configurable properties (depending on level settings) */
117 #define EP_EM_SLIPPERY_WALL     55
118
119 /* values for special graphics properties (no effect on game engine) */
120 #define EP_GFX_CRUMBLED         56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_HITTING_SOMETHING    5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_OTHER_IS_TOUCHING    8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
178 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
179 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
180 #define CE_OTHER_GETS_DIGGED    20
181 #define CE_ENTERED_BY_PLAYER    21
182 #define CE_LEFT_BY_PLAYER       22
183 #define CE_OTHER_GETS_ENTERED   23
184 #define CE_OTHER_GETS_LEFT      24
185 #define CE_SWITCHED             25
186 #define CE_OTHER_IS_SWITCHING   26
187 #define CE_HIT_BY_SOMETHING     27
188 #define CE_OTHER_IS_HITTING     28
189 #define CE_OTHER_GETS_HIT       29
190
191 #define NUM_CHANGE_EVENTS       30
192
193 #define CE_BITMASK_DEFAULT      0
194
195 #define CH_EVENT_BIT(c)         (1 << (c))
196 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
197 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
198
199 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
200                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
201 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
202                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
203 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
204                                  ((v) ?                                   \
205                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
206                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
207
208 /* values for change sides for custom elements */
209 #define CH_SIDE_NONE            MV_NO_MOVING
210 #define CH_SIDE_LEFT            MV_LEFT
211 #define CH_SIDE_RIGHT           MV_RIGHT
212 #define CH_SIDE_TOP             MV_UP
213 #define CH_SIDE_BOTTOM          MV_DOWN
214 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
215 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
216 #define CH_SIDE_ANY             MV_ANY_DIRECTION
217
218 /* values for change power for custom elements */
219 #define CP_NON_DESTRUCTIVE      0
220 #define CP_HALF_DESTRUCTIVE     1
221 #define CP_FULL_DESTRUCTIVE     2
222
223 /* values for special move patterns (bits 0-3: basic move directions) */
224 #define MV_BIT_TOWARDS_PLAYER   4
225 #define MV_BIT_AWAY_FROM_PLAYER 5
226 #define MV_BIT_ALONG_LEFT_SIDE  6
227 #define MV_BIT_ALONG_RIGHT_SIDE 7
228 #define MV_BIT_TURNING_LEFT     8
229 #define MV_BIT_TURNING_RIGHT    9
230 #define MV_BIT_WHEN_PUSHED      10
231 #define MV_BIT_MAZE_RUNNER      11
232 #define MV_BIT_MAZE_HUNTER      12
233 #define MV_BIT_WHEN_DROPPED     13
234 #define MV_BIT_TURNING_LEFT_RIGHT 14
235 #define MV_BIT_TURNING_RIGHT_LEFT 15
236 #define MV_BIT_TURNING_RANDOM   16
237 #define MV_BIT_PREVIOUS         17
238
239 /* values for special move patterns for custom elements */
240 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
241 #define MV_VERTICAL             (MV_UP | MV_DOWN)
242 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
243 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
244 #define MV_RANDOM               (MV_ALL_DIRECTIONS)
245 #define MV_AUTOMATIC            (MV_NO_MOVING)
246 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
247 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
248 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
249 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
250 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
251 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
252 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
253 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
254 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
255 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
256 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
257 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
258 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
259 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
260 #define MV_PREVIOUS             (1 << MV_BIT_PREVIOUS)
261
262 /* values for slippery property for custom elements */
263 #define SLIPPERY_ANY_RANDOM     0
264 #define SLIPPERY_ANY_LEFT_RIGHT 1
265 #define SLIPPERY_ANY_RIGHT_LEFT 2
266 #define SLIPPERY_ONLY_LEFT      3
267 #define SLIPPERY_ONLY_RIGHT     4
268
269 /* macros for configurable properties */
270 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
271 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
272 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
273 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
274 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
275 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
276 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
277 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
278 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
279 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
280 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
281 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
282 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
283 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
284 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
285 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
286 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
287 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
288 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
289 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
290 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
291 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
292 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
293 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
294 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
295 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
296
297 /* macros for special configurable properties */
298 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
299
300 /* macros for special graphics properties */
301 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
302
303 /* macros for pre-defined properties */
304 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
305 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
306 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
307 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
308 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
309 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
310 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
311 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
312 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
313 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
314 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
315 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
316 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
317 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
318 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
319 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
320 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
321 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
322 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
323 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
324 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
325 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
326 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
327
328 /* macros for derived properties */
329 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
330 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
331 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
332 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
333 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
334 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
335 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
336 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
337 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
338 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
339 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
340 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
341 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
342 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
343 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
344
345 /* special macros used in game engine */
346 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
347                                  (e) <= EL_CUSTOM_END)
348
349 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
350                                  (e) <= EL_GROUP_END)
351
352 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
353                                  (e) <= EL_ENVELOPE_4)
354
355 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
356                                  element_info[e].gfx_element : e)
357
358 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
359
360 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
361 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
362
363 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
364 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
365 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
366
367 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
368                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
369                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
370                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
371                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
372                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
373                                  EL_ROCK)
374 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
375                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
376                                  EL_BD_ROCK)
377 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
378 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
379 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
380 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
381
382 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
383 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
384 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
385                                  IS_INDESTRUCTIBLE(Feld[x][y]))
386 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
387                                  PROTECTED_FIELD(x, y))
388
389 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
390                                  (p)->switch_x == (x) && (p)->switch_y == (y))
391
392 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
393
394 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
395 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
396 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
397
398 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
399 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
400 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
401 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
402
403 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
404
405
406 /* fundamental game speed values */
407 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
408 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
409 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
410 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
411 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
412
413 /* boundaries of arrays etc. */
414 #define MAX_LEVEL_NAME_LEN      32
415 #define MAX_LEVEL_AUTHOR_LEN    32
416 #define MAX_ELEMENT_NAME_LEN    32
417 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
418 #define MAX_SCORE_ENTRIES       100
419 #define MAX_NUM_AMOEBA          100
420 #define MAX_INVENTORY_SIZE      1000
421 #define MIN_ENVELOPE_XSIZE      1
422 #define MIN_ENVELOPE_YSIZE      1
423 #define MAX_ENVELOPE_XSIZE      30
424 #define MAX_ENVELOPE_YSIZE      20
425 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
426 #define MIN_CHANGE_PAGES        1
427 #define MAX_CHANGE_PAGES        16
428 #define MIN_ELEMENTS_IN_GROUP   1
429 #define MAX_ELEMENTS_IN_GROUP   16
430
431 /* values for elements with content */
432 #define MIN_ELEMENT_CONTENTS    1
433 #define STD_ELEMENT_CONTENTS    4
434 #define MAX_ELEMENT_CONTENTS    8
435
436 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
437
438 /* often used screen positions */
439 #define SX                      8
440 #define SY                      8
441 #define REAL_SX                 (SX - 2)
442 #define REAL_SY                 (SY - 2)
443 #define DX                      566
444 #define DY                      60
445 #define VX                      DX
446 #define VY                      400
447 #define EX                      DX
448 #define EY                      (VY - 44)
449 #define TILEX                   32
450 #define TILEY                   32
451 #define MINI_TILEX              (TILEX / 2)
452 #define MINI_TILEY              (TILEY / 2)
453 #define MICRO_TILEX             (TILEX / 8)
454 #define MICRO_TILEY             (TILEY / 8)
455 #define MIDPOSX                 (SCR_FIELDX / 2)
456 #define MIDPOSY                 (SCR_FIELDY / 2)
457 #define SXSIZE                  (SCR_FIELDX * TILEX)
458 #define SYSIZE                  (SCR_FIELDY * TILEY)
459 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
460 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
461 #define DXSIZE                  100
462 #define DYSIZE                  280
463 #define VXSIZE                  DXSIZE
464 #define VYSIZE                  100
465 #define EXSIZE                  DXSIZE
466 #define EYSIZE                  (VYSIZE + 44)
467 #define FULL_SXSIZE             (2 + SXSIZE + 2)
468 #define FULL_SYSIZE             (2 + SYSIZE + 2)
469 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
470 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
471 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
472 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
473 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
474
475
476 /* score for elements */
477 #define SC_EMERALD              0
478 #define SC_DIAMOND              1
479 #define SC_BUG                  2
480 #define SC_SPACESHIP            3
481 #define SC_YAMYAM               4
482 #define SC_ROBOT                5
483 #define SC_PACMAN               6
484 #define SC_NUT                  7
485 #define SC_DYNAMITE             8
486 #define SC_KEY                  9
487 #define SC_TIME_BONUS           10
488 #define SC_CRYSTAL              11
489 #define SC_PEARL                12
490 #define SC_SHIELD               13
491
492
493 /* "real" level file elements */
494 #define EL_UNDEFINED                    -1
495
496 #define EL_EMPTY_SPACE                  0
497 #define EL_EMPTY                        EL_EMPTY_SPACE
498 #define EL_SAND                         1
499 #define EL_WALL                         2
500 #define EL_WALL_SLIPPERY                3
501 #define EL_ROCK                         4
502 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
503 #define EL_EMERALD                      6
504 #define EL_EXIT_CLOSED                  7
505 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
506 #define EL_BUG                          9
507 #define EL_SPACESHIP                    10
508 #define EL_YAMYAM                       11
509 #define EL_ROBOT                        12
510 #define EL_STEELWALL                    13
511 #define EL_DIAMOND                      14
512 #define EL_AMOEBA_DEAD                  15
513 #define EL_QUICKSAND_EMPTY              16
514 #define EL_QUICKSAND_FULL               17
515 #define EL_AMOEBA_DROP                  18
516 #define EL_BOMB                         19
517 #define EL_MAGIC_WALL                   20
518 #define EL_SPEED_PILL                   21
519 #define EL_ACID                         22
520 #define EL_AMOEBA_WET                   23
521 #define EL_AMOEBA_DRY                   24
522 #define EL_NUT                          25
523 #define EL_GAME_OF_LIFE                 26
524 #define EL_BIOMAZE                      27
525 #define EL_DYNAMITE_ACTIVE              28
526 #define EL_STONEBLOCK                   29
527 #define EL_ROBOT_WHEEL                  30
528 #define EL_ROBOT_WHEEL_ACTIVE           31
529 #define EL_KEY_1                        32
530 #define EL_KEY_2                        33
531 #define EL_KEY_3                        34
532 #define EL_KEY_4                        35
533 #define EL_GATE_1                       36
534 #define EL_GATE_2                       37
535 #define EL_GATE_3                       38
536 #define EL_GATE_4                       39
537 #define EL_GATE_1_GRAY                  40
538 #define EL_GATE_2_GRAY                  41
539 #define EL_GATE_3_GRAY                  42
540 #define EL_GATE_4_GRAY                  43
541 #define EL_DYNAMITE                     44
542 #define EL_PACMAN                       45
543 #define EL_INVISIBLE_WALL               46
544 #define EL_LAMP                         47
545 #define EL_LAMP_ACTIVE                  48
546 #define EL_WALL_EMERALD                 49
547 #define EL_WALL_DIAMOND                 50
548 #define EL_AMOEBA_FULL                  51
549 #define EL_BD_AMOEBA                    52
550 #define EL_TIME_ORB_FULL                53
551 #define EL_TIME_ORB_EMPTY               54
552 #define EL_EXPANDABLE_WALL              55
553 #define EL_BD_DIAMOND                   56
554 #define EL_EMERALD_YELLOW               57
555 #define EL_WALL_BD_DIAMOND              58
556 #define EL_WALL_EMERALD_YELLOW          59
557 #define EL_DARK_YAMYAM                  60
558 #define EL_BD_MAGIC_WALL                61
559 #define EL_INVISIBLE_STEELWALL          62
560 #define EL_SOKOBAN_FIELD_PLAYER         63
561 #define EL_DYNABOMB_INCREASE_NUMBER     64
562 #define EL_DYNABOMB_INCREASE_SIZE       65
563 #define EL_DYNABOMB_INCREASE_POWER      66
564 #define EL_SOKOBAN_OBJECT               67
565 #define EL_SOKOBAN_FIELD_EMPTY          68
566 #define EL_SOKOBAN_FIELD_FULL           69
567 #define EL_BD_BUTTERFLY_RIGHT           70
568 #define EL_BD_BUTTERFLY_UP              71
569 #define EL_BD_BUTTERFLY_LEFT            72
570 #define EL_BD_BUTTERFLY_DOWN            73
571 #define EL_BD_FIREFLY_RIGHT             74
572 #define EL_BD_FIREFLY_UP                75
573 #define EL_BD_FIREFLY_LEFT              76
574 #define EL_BD_FIREFLY_DOWN              77
575 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
576 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
577 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
578 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
579 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
580 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
581 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
582 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
583 #define EL_BD_BUTTERFLY                 78
584 #define EL_BD_FIREFLY                   79
585 #define EL_PLAYER_1                     80
586 #define EL_PLAYER_2                     81
587 #define EL_PLAYER_3                     82
588 #define EL_PLAYER_4                     83
589 #define EL_BUG_RIGHT                    84
590 #define EL_BUG_UP                       85
591 #define EL_BUG_LEFT                     86
592 #define EL_BUG_DOWN                     87
593 #define EL_SPACESHIP_RIGHT              88
594 #define EL_SPACESHIP_UP                 89
595 #define EL_SPACESHIP_LEFT               90
596 #define EL_SPACESHIP_DOWN               91
597 #define EL_PACMAN_RIGHT                 92
598 #define EL_PACMAN_UP                    93
599 #define EL_PACMAN_LEFT                  94
600 #define EL_PACMAN_DOWN                  95
601 #define EL_EMERALD_RED                  96
602 #define EL_EMERALD_PURPLE               97
603 #define EL_WALL_EMERALD_RED             98
604 #define EL_WALL_EMERALD_PURPLE          99
605 #define EL_ACID_POOL_TOPLEFT            100
606 #define EL_ACID_POOL_TOPRIGHT           101
607 #define EL_ACID_POOL_BOTTOMLEFT         102
608 #define EL_ACID_POOL_BOTTOM             103
609 #define EL_ACID_POOL_BOTTOMRIGHT        104
610 #define EL_BD_WALL                      105
611 #define EL_BD_ROCK                      106
612 #define EL_EXIT_OPEN                    107
613 #define EL_BLACK_ORB                    108
614 #define EL_AMOEBA_TO_DIAMOND            109
615 #define EL_MOLE                         110
616 #define EL_PENGUIN                      111
617 #define EL_SATELLITE                    112
618 #define EL_ARROW_LEFT                   113
619 #define EL_ARROW_RIGHT                  114
620 #define EL_ARROW_UP                     115
621 #define EL_ARROW_DOWN                   116
622 #define EL_PIG                          117
623 #define EL_DRAGON                       118
624
625 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
626
627 #define EL_CHAR_START                   120
628 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
629 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
630
631 #include "conf_chr.h"   /* include auto-generated data structure definitions */
632
633 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
634 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
635
636 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
637
638 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
639 #define EL_EXPANDABLE_WALL_VERTICAL     201
640 #define EL_EXPANDABLE_WALL_ANY          202
641
642 #define EL_EM_GATE_1                    203
643 #define EL_EM_GATE_2                    204
644 #define EL_EM_GATE_3                    205
645 #define EL_EM_GATE_4                    206
646
647 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
648 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
649 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
650
651 #define EL_SP_START                     210
652 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
653 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
654 #define EL_SP_ZONK                      (EL_SP_START + 1)
655 #define EL_SP_BASE                      (EL_SP_START + 2)
656 #define EL_SP_MURPHY                    (EL_SP_START + 3)
657 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
658 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
659 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
660 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
661 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
662 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
663 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
664 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
665 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
666 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
667 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
668 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
669 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
670 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
671 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
672 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
673 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
674 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
675 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
676 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
677 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
678 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
679 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
680 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
681 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
682 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
683 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
684 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
685 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
686 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
687 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
688 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
689 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
690 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
691 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
692 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
693 #define EL_SP_END                       (EL_SP_START + 39)
694
695 #define EL_EM_GATE_1_GRAY               250
696 #define EL_EM_GATE_2_GRAY               251
697 #define EL_EM_GATE_3_GRAY               252
698 #define EL_EM_GATE_4_GRAY               253
699
700 #define EL_UNUSED_254                   254
701 #define EL_UNUSED_255                   255
702
703 #define EL_PEARL                        256
704 #define EL_CRYSTAL                      257
705 #define EL_WALL_PEARL                   258
706 #define EL_WALL_CRYSTAL                 259
707 #define EL_DOOR_WHITE                   260
708 #define EL_DOOR_WHITE_GRAY              261
709 #define EL_KEY_WHITE                    262
710 #define EL_SHIELD_NORMAL                263
711 #define EL_EXTRA_TIME                   264
712 #define EL_SWITCHGATE_OPEN              265
713 #define EL_SWITCHGATE_CLOSED            266
714 #define EL_SWITCHGATE_SWITCH_UP         267
715 #define EL_SWITCHGATE_SWITCH_DOWN       268
716
717 #define EL_UNUSED_269                   269
718 #define EL_UNUSED_270                   270
719
720 #define EL_CONVEYOR_BELT_1_LEFT          271
721 #define EL_CONVEYOR_BELT_1_MIDDLE        272
722 #define EL_CONVEYOR_BELT_1_RIGHT         273
723 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
724 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
725 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
726 #define EL_CONVEYOR_BELT_2_LEFT          277
727 #define EL_CONVEYOR_BELT_2_MIDDLE        278
728 #define EL_CONVEYOR_BELT_2_RIGHT         279
729 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
730 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
731 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
732 #define EL_CONVEYOR_BELT_3_LEFT          283
733 #define EL_CONVEYOR_BELT_3_MIDDLE        284
734 #define EL_CONVEYOR_BELT_3_RIGHT         285
735 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
736 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
737 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
738 #define EL_CONVEYOR_BELT_4_LEFT          289
739 #define EL_CONVEYOR_BELT_4_MIDDLE        290
740 #define EL_CONVEYOR_BELT_4_RIGHT         291
741 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
742 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
743 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
744 #define EL_LANDMINE                     295
745 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
746 #define EL_LIGHT_SWITCH                 297
747 #define EL_LIGHT_SWITCH_ACTIVE          298
748 #define EL_SIGN_EXCLAMATION             299
749 #define EL_SIGN_RADIOACTIVITY           300
750 #define EL_SIGN_STOP                    301
751 #define EL_SIGN_WHEELCHAIR              302
752 #define EL_SIGN_PARKING                 303
753 #define EL_SIGN_ONEWAY                  304
754 #define EL_SIGN_HEART                   305
755 #define EL_SIGN_TRIANGLE                306
756 #define EL_SIGN_ROUND                   307
757 #define EL_SIGN_EXIT                    308
758 #define EL_SIGN_YINYANG                 309
759 #define EL_SIGN_OTHER                   310
760 #define EL_MOLE_LEFT                    311
761 #define EL_MOLE_RIGHT                   312
762 #define EL_MOLE_UP                      313
763 #define EL_MOLE_DOWN                    314
764 #define EL_STEELWALL_SLIPPERY           315
765 #define EL_INVISIBLE_SAND               316
766 #define EL_DX_UNKNOWN_15                317
767 #define EL_DX_UNKNOWN_42                318
768
769 #define EL_UNUSED_319                   319
770 #define EL_UNUSED_320                   320
771
772 #define EL_SHIELD_DEADLY                321
773 #define EL_TIMEGATE_OPEN                322
774 #define EL_TIMEGATE_CLOSED              323
775 #define EL_TIMEGATE_SWITCH_ACTIVE       324
776 #define EL_TIMEGATE_SWITCH              325
777
778 #define EL_BALLOON                      326
779 #define EL_BALLOON_SWITCH_LEFT          327
780 #define EL_BALLOON_SWITCH_RIGHT         328
781 #define EL_BALLOON_SWITCH_UP            329
782 #define EL_BALLOON_SWITCH_DOWN          330
783 #define EL_BALLOON_SWITCH_ANY           331
784
785 #define EL_EMC_STEELWALL_1              332
786 #define EL_EMC_STEELWALL_2              333
787 #define EL_EMC_STEELWALL_3              334
788 #define EL_EMC_STEELWALL_4              335
789 #define EL_EMC_WALL_1                   336
790 #define EL_EMC_WALL_2                   337
791 #define EL_EMC_WALL_3                   338
792 #define EL_EMC_WALL_4                   339
793 #define EL_EMC_WALL_5                   340
794 #define EL_EMC_WALL_6                   341
795 #define EL_EMC_WALL_7                   342
796 #define EL_EMC_WALL_8                   343
797
798 #define EL_TUBE_ANY                     344
799 #define EL_TUBE_VERTICAL                345
800 #define EL_TUBE_HORIZONTAL              346
801 #define EL_TUBE_VERTICAL_LEFT           347
802 #define EL_TUBE_VERTICAL_RIGHT          348
803 #define EL_TUBE_HORIZONTAL_UP           349
804 #define EL_TUBE_HORIZONTAL_DOWN         350
805 #define EL_TUBE_LEFT_UP                 351
806 #define EL_TUBE_LEFT_DOWN               352
807 #define EL_TUBE_RIGHT_UP                353
808 #define EL_TUBE_RIGHT_DOWN              354
809 #define EL_SPRING                       355
810 #define EL_TRAP                         356
811 #define EL_DX_SUPABOMB                  357
812
813 #define EL_UNUSED_358                   358
814 #define EL_UNUSED_359                   359
815
816 /* ---------- begin of custom elements section ----------------------------- */
817 #define EL_CUSTOM_START                 360
818
819 #include "conf_cus.h"   /* include auto-generated data structure definitions */
820
821 #define NUM_CUSTOM_ELEMENTS             256
822 #define EL_CUSTOM_END                   615
823 /* ---------- end of custom elements section ------------------------------- */
824
825 #define EL_EM_KEY_1                     616
826 #define EL_EM_KEY_2                     617
827 #define EL_EM_KEY_3                     618
828 #define EL_EM_KEY_4                     619
829 #define EL_ENVELOPE_1                   620
830 #define EL_ENVELOPE_2                   621
831 #define EL_ENVELOPE_3                   622
832 #define EL_ENVELOPE_4                   623
833
834 /* ---------- begin of group elements section ------------------------------ */
835 #define EL_GROUP_START                  624
836
837 #include "conf_grp.h"   /* include auto-generated data structure definitions */
838
839 #define NUM_GROUP_ELEMENTS              32
840 #define EL_GROUP_END                    655
841 /* ---------- end of custom elements section ------------------------------- */
842
843 #define NUM_FILE_ELEMENTS               656
844
845
846 /* "real" (and therefore drawable) runtime elements */
847 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
848
849 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
850 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
851 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
852 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
853 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
854 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
855 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
856 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
857 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
858 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
859 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
860 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
861 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
862 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
863 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
864 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
865 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
866 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
867 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
868 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
869 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
870 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
871 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
872 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
873 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
874 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
875 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
876 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
877 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
878 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
879 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
880 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
881 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
882 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
883 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
884 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
885 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
886 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
887 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
888 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
889 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
890 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
891 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
892 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
893 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
894
895 /* "unreal" (and therefore not drawable) runtime elements */
896 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
897
898 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
899 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
900 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
901 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
902 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
903 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
904 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
905 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
906 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
907 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
908 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
909 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
910 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
911 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
912
913 /* dummy elements (never used as game elements, only used as graphics) */
914 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
915
916 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
917 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
918 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
919 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
920 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
921 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
922 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
923 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
924 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
925 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
926 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
927 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
928 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
929 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
930 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
931 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
932 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
933 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
934 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
935 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
936 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
937 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
938 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
939 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
940 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
941
942 /* internal elements (only used for internal purposes like copying) */
943 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
944
945 #define EL_INTERNAL_EDITOR                      (EL_FIRST_INTERNAL + 0)
946 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 1)
947
948 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 2)
949
950
951 /* values for graphics/sounds action types */
952 #define ACTION_DEFAULT                          0
953 #define ACTION_WAITING                          1
954 #define ACTION_FALLING                          2
955 #define ACTION_MOVING                           3
956 #define ACTION_DIGGING                          4
957 #define ACTION_SNAPPING                         5
958 #define ACTION_COLLECTING                       6
959 #define ACTION_DROPPING                         7
960 #define ACTION_PUSHING                          8
961 #define ACTION_WALKING                          9
962 #define ACTION_PASSING                          10
963 #define ACTION_IMPACT                           11
964 #define ACTION_BREAKING                         12
965 #define ACTION_ACTIVATING                       13
966 #define ACTION_DEACTIVATING                     14
967 #define ACTION_OPENING                          15
968 #define ACTION_CLOSING                          16
969 #define ACTION_ATTACKING                        17
970 #define ACTION_GROWING                          18
971 #define ACTION_SHRINKING                        19
972 #define ACTION_ACTIVE                           20
973 #define ACTION_FILLING                          21
974 #define ACTION_EMPTYING                         22
975 #define ACTION_CHANGING                         23
976 #define ACTION_EXPLODING                        24
977 #define ACTION_BORING                           25
978 #define ACTION_BORING_1                         26
979 #define ACTION_BORING_2                         27
980 #define ACTION_BORING_3                         28
981 #define ACTION_BORING_4                         29
982 #define ACTION_BORING_5                         30
983 #define ACTION_BORING_6                         31
984 #define ACTION_BORING_7                         32
985 #define ACTION_BORING_8                         33
986 #define ACTION_BORING_9                         34
987 #define ACTION_BORING_10                        35
988 #define ACTION_SLEEPING                         36
989 #define ACTION_SLEEPING_1                       37
990 #define ACTION_SLEEPING_2                       38
991 #define ACTION_SLEEPING_3                       39
992 #define ACTION_AWAKENING                        40
993 #define ACTION_DYING                            41
994 #define ACTION_TURNING                          42
995 #define ACTION_TURNING_FROM_LEFT                43
996 #define ACTION_TURNING_FROM_RIGHT               44
997 #define ACTION_TURNING_FROM_UP                  45
998 #define ACTION_TURNING_FROM_DOWN                46
999 #define ACTION_OTHER                            47
1000
1001 #define NUM_ACTIONS                             48
1002
1003 #define ACTION_BORING_LAST                      ACTION_BORING_10
1004 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1005
1006
1007 /* values for special image configuration suffixes (must match game mode) */
1008 #define GFX_SPECIAL_ARG_DEFAULT                 0
1009 #define GFX_SPECIAL_ARG_MAIN                    1
1010 #define GFX_SPECIAL_ARG_LEVELS                  2
1011 #define GFX_SPECIAL_ARG_SCORES                  3
1012 #define GFX_SPECIAL_ARG_EDITOR                  4
1013 #define GFX_SPECIAL_ARG_INFO                    5
1014 #define GFX_SPECIAL_ARG_SETUP                   6
1015 #define GFX_SPECIAL_ARG_PLAYING                 7
1016 #define GFX_SPECIAL_ARG_DOOR                    8
1017 #define GFX_SPECIAL_ARG_PREVIEW                 9
1018 #define GFX_SPECIAL_ARG_CRUMBLED                10
1019
1020 #define NUM_SPECIAL_GFX_ARGS                    11
1021
1022
1023 /* values for image configuration suffixes */
1024 #define GFX_ARG_X                               0
1025 #define GFX_ARG_Y                               1
1026 #define GFX_ARG_XPOS                            2
1027 #define GFX_ARG_YPOS                            3
1028 #define GFX_ARG_WIDTH                           4
1029 #define GFX_ARG_HEIGHT                          5
1030 #define GFX_ARG_OFFSET                          6
1031 #define GFX_ARG_VERTICAL                        7
1032 #define GFX_ARG_XOFFSET                         8
1033 #define GFX_ARG_YOFFSET                         9
1034 #define GFX_ARG_FRAMES                          10
1035 #define GFX_ARG_FRAMES_PER_LINE                 11
1036 #define GFX_ARG_START_FRAME                     12
1037 #define GFX_ARG_DELAY                           13
1038 #define GFX_ARG_ANIM_MODE                       14
1039 #define GFX_ARG_GLOBAL_SYNC                     15
1040 #define GFX_ARG_CRUMBLED_LIKE                   16
1041 #define GFX_ARG_DIGGABLE_LIKE                   17
1042 #define GFX_ARG_BORDER_SIZE                     18
1043 #define GFX_ARG_STEP_OFFSET                     19
1044 #define GFX_ARG_STEP_DELAY                      20
1045 #define GFX_ARG_DIRECTION                       21
1046 #define GFX_ARG_POSITION                        22
1047 #define GFX_ARG_DRAW_XOFFSET                    23
1048 #define GFX_ARG_DRAW_YOFFSET                    24
1049 #define GFX_ARG_DRAW_MASKED                     25
1050 #define GFX_ARG_ANIM_DELAY_FIXED                26
1051 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1052 #define GFX_ARG_POST_DELAY_FIXED                28
1053 #define GFX_ARG_POST_DELAY_RANDOM               29
1054 #define GFX_ARG_NAME                            30
1055
1056 #define NUM_GFX_ARGS                            31
1057
1058
1059 /* values for sound configuration suffixes */
1060 #define SND_ARG_MODE_LOOP                       0
1061
1062 #define NUM_SND_ARGS                            1
1063
1064
1065 /* values for music configuration suffixes */
1066 #define MUS_ARG_MODE_LOOP                       0
1067
1068 #define NUM_MUS_ARGS                            1
1069
1070
1071 /* values for font configuration */
1072 #define FONT_INITIAL_1                          0
1073 #define FONT_INITIAL_2                          1
1074 #define FONT_INITIAL_3                          2
1075 #define FONT_INITIAL_4                          3
1076 #define FONT_TITLE_1                            4
1077 #define FONT_TITLE_2                            5
1078 #define FONT_MENU_1                             6
1079 #define FONT_MENU_2                             7
1080 #define FONT_TEXT_1_ACTIVE                      8
1081 #define FONT_TEXT_2_ACTIVE                      9
1082 #define FONT_TEXT_3_ACTIVE                      10
1083 #define FONT_TEXT_4_ACTIVE                      11
1084 #define FONT_TEXT_1                             12
1085 #define FONT_TEXT_2                             13
1086 #define FONT_TEXT_3                             14
1087 #define FONT_TEXT_4                             15
1088 #define FONT_ENVELOPE_1                         16
1089 #define FONT_ENVELOPE_2                         17
1090 #define FONT_ENVELOPE_3                         18
1091 #define FONT_ENVELOPE_4                         19
1092 #define FONT_INPUT_1_ACTIVE                     20
1093 #define FONT_INPUT_2_ACTIVE                     21
1094 #define FONT_INPUT_1                            22
1095 #define FONT_INPUT_2                            23
1096 #define FONT_OPTION_OFF                         24
1097 #define FONT_OPTION_ON                          25
1098 #define FONT_VALUE_1                            26
1099 #define FONT_VALUE_2                            27
1100 #define FONT_VALUE_OLD                          28
1101 #define FONT_LEVEL_NUMBER                       29
1102 #define FONT_TAPE_RECORDER                      30
1103 #define FONT_GAME_INFO                          31
1104
1105 #define NUM_FONTS                               32
1106 #define NUM_INITIAL_FONTS                       4
1107
1108 /* values for game_status (must match special image configuration suffixes) */
1109 #define GAME_MODE_DEFAULT                       0
1110 #define GAME_MODE_MAIN                          1
1111 #define GAME_MODE_LEVELS                        2
1112 #define GAME_MODE_SCORES                        3
1113 #define GAME_MODE_EDITOR                        4
1114 #define GAME_MODE_INFO                          5
1115 #define GAME_MODE_SETUP                         6
1116 #define GAME_MODE_PLAYING                       7
1117 #define GAME_MODE_PSEUDO_DOOR                   8
1118 #define GAME_MODE_PSEUDO_PREVIEW                9
1119 #define GAME_MODE_PSEUDO_CRUMBLED               10
1120
1121 /* there are no special config file suffixes for these modes */
1122 #define GAME_MODE_PSEUDO_TYPENAME               11
1123 #define GAME_MODE_QUIT                          12
1124
1125 /* special definitions currently only used for custom artwork configuration */
1126 #define MUSIC_PREFIX_BACKGROUND                 0
1127 #define NUM_MUSIC_PREFIXES                      1
1128 #define MAX_LEVELS                              1000
1129
1130 /* definitions for demo animation lists */
1131 #define HELPANIM_LIST_NEXT                      -1
1132 #define HELPANIM_LIST_END                       -999
1133
1134
1135 /* program information and versioning definitions */
1136
1137 #define PROGRAM_VERSION_MAJOR   3
1138 #define PROGRAM_VERSION_MINOR   0
1139 #define PROGRAM_VERSION_PATCH   9
1140 #define PROGRAM_VERSION_BUILD   0
1141
1142 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1143 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1144 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1145
1146 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1147 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1148 #define FILENAME_PREFIX         "Rocks"
1149
1150 #if defined(PLATFORM_UNIX)
1151 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1152 #elif defined(PLATFORM_WIN32)
1153 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1154 #else
1155 #define USERDATA_DIRECTORY      "userdata"
1156 #endif
1157
1158 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1159 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1160 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1161
1162 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1163 ** currently supported/known file version numbers:
1164 **      1.0 (old)
1165 **      1.2 (still in use)
1166 **      1.4 (still in use)
1167 **      2.0 (actual)
1168 */
1169 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1170 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1171 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1172 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1173
1174 /* file version does not change for every program version, but is changed
1175    when new features are introduced that are incompatible with older file
1176    versions, so that they can be treated accordingly */
1177 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1178
1179 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1180 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1181 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1182 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1183
1184 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1185                                               PROGRAM_VERSION_MINOR, \
1186                                               PROGRAM_VERSION_PATCH, \
1187                                               PROGRAM_VERSION_BUILD)
1188
1189 /* values for game_emulation */
1190 #define EMU_NONE                0
1191 #define EMU_BOULDERDASH         1
1192 #define EMU_SOKOBAN             2
1193 #define EMU_SUPAPLEX            3
1194
1195 struct MenuInfo
1196 {
1197   int draw_xoffset_default;
1198   int draw_yoffset_default;
1199   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1200   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1201
1202   int scrollbar_xoffset;
1203
1204   int list_size_default;
1205   int list_size[NUM_SPECIAL_GFX_ARGS];
1206
1207   int sound[NUM_SPECIAL_GFX_ARGS];
1208   int music[NUM_SPECIAL_GFX_ARGS];
1209 };
1210
1211 struct DoorInfo
1212 {
1213   int step_offset;
1214   int step_delay;
1215   int anim_mode;
1216 };
1217
1218 struct HiScore
1219 {
1220   char Name[MAX_PLAYER_NAME_LEN + 1];
1221   int Score;
1222 };
1223
1224 struct PlayerInfo
1225 {
1226   boolean present;              /* player present in level playfield */
1227   boolean connected;            /* player connected (locally or via network) */
1228   boolean active;               /* player present and connected */
1229
1230   int index_nr, client_nr, element_nr;
1231
1232   byte action;                  /* action from local input device */
1233   byte effective_action;        /* action acknowledged from network server
1234                                    or summarized over all configured input
1235                                    devices when in single player mode */
1236   byte programmed_action;       /* action forced by game itself (like moving
1237                                    through doors); overrides other actions */
1238
1239   int jx, jy, last_jx, last_jy;
1240   int MovDir, MovPos, GfxDir, GfxPos;
1241   int Frame, StepFrame;
1242
1243   int GfxAction;
1244
1245   boolean use_murphy_graphic;
1246
1247   boolean LevelSolved, GameOver;
1248
1249   int last_move_dir;
1250
1251   boolean is_waiting;
1252   boolean is_moving;
1253   boolean is_digging;
1254   boolean is_snapping;
1255   boolean is_collecting;
1256   boolean is_pushing;
1257   boolean is_switching;
1258   boolean is_dropping;
1259
1260   boolean is_bored;
1261   boolean is_sleeping;
1262
1263   int frame_counter_bored;
1264   int frame_counter_sleeping;
1265
1266   int anim_delay_counter;
1267   int post_delay_counter;
1268
1269   int action_waiting, last_action_waiting;
1270   int special_action_bored;
1271   int special_action_sleeping;
1272
1273   int num_special_action_bored;
1274   int num_special_action_sleeping;
1275
1276   int switch_x, switch_y;
1277
1278   int show_envelope;
1279
1280   unsigned long move_delay;
1281   int move_delay_value;
1282
1283   int move_delay_reset_counter;
1284
1285   unsigned long push_delay;
1286   unsigned long push_delay_value;
1287
1288   unsigned long actual_frame_counter;
1289
1290   int drop_delay;
1291
1292   int step_counter;
1293
1294   int score;
1295   int gems_still_needed;
1296   int sokobanfields_still_needed;
1297   int lights_still_needed;
1298   int friends_still_needed;
1299   int key[4];
1300   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1301   int shield_normal_time_left;
1302   int shield_deadly_time_left;
1303
1304   int inventory_element[MAX_INVENTORY_SIZE];
1305   int inventory_size;
1306 };
1307
1308 struct LevelSetInfo
1309 {
1310   int music[MAX_LEVELS];
1311 };
1312
1313 struct LevelFileInfo
1314 {
1315   int nr;
1316   int type;
1317   char *filename;
1318 };
1319
1320 struct LevelInfo
1321 {
1322   int file_version;     /* file format version the level is stored with    */
1323   int game_version;     /* game release version the level was created with */
1324
1325   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1326   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1327   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1328
1329   int fieldx, fieldy;
1330   int time;
1331   int gems_needed;
1332   char name[MAX_LEVEL_NAME_LEN + 1];
1333   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1334   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1335   int envelope_xsize[4], envelope_ysize[4];
1336   int score[LEVEL_SCORE_ELEMENTS];
1337   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1338   int num_yamyam_contents;
1339   int amoeba_speed;
1340   int amoeba_content;
1341   int time_magic_wall;
1342   int time_wheel;
1343   int time_light;
1344   int time_timegate;
1345   boolean double_speed;
1346   boolean initial_gravity;
1347   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1348
1349   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1350
1351   boolean use_custom_template;  /* use custom properties from template file */
1352
1353   boolean no_level_file;        /* set for currently undefined levels */
1354 };
1355
1356 struct TapeInfo
1357 {
1358   int file_version;     /* file format version the tape is stored with    */
1359   int game_version;     /* game release version the tape was created with */
1360   int engine_version;   /* game engine version the tape was recorded with */
1361
1362   char *level_identifier;
1363   int level_nr;
1364   unsigned long random_seed;
1365   unsigned long date;
1366   unsigned long counter;
1367   unsigned long length;
1368   unsigned long length_seconds;
1369   unsigned int delay_played;
1370   boolean pause_before_death;
1371   boolean recording, playing, pausing;
1372   boolean fast_forward;
1373   boolean index_search;
1374   boolean auto_play;
1375   boolean auto_play_level_solved;
1376   boolean quick_resume;
1377   boolean single_step;
1378   boolean changed;
1379   boolean player_participates[MAX_PLAYERS];
1380   int num_participating_players;
1381
1382   struct
1383   {
1384     byte action[MAX_PLAYERS];
1385     byte delay;
1386   } pos[MAX_TAPELEN];
1387 };
1388
1389 struct GameInfo
1390 {
1391   /* values for engine initialization */
1392   int default_push_delay_fixed;
1393   int default_push_delay_random;
1394
1395   /* constant within running game */
1396   int engine_version;
1397   int emulation;
1398   int initial_move_delay;
1399   int initial_move_delay_value;
1400   int initial_push_delay_value;
1401
1402   /* variable within running game */
1403   int yamyam_content_nr;
1404   boolean magic_wall_active;
1405   int magic_wall_time_left;
1406   int light_time_left;
1407   int timegate_time_left;
1408   int belt_dir[4];
1409   int belt_dir_nr[4];
1410   int switchgate_pos;
1411   int balloon_dir;
1412   boolean gravity;
1413   boolean explosions_delayed;
1414   boolean envelope_active;
1415
1416   /* values for player idle animation (no effect on engine) */
1417   int player_boring_delay_fixed;
1418   int player_boring_delay_random;
1419   int player_sleeping_delay_fixed;
1420   int player_sleeping_delay_random;
1421 };
1422
1423 struct GlobalInfo
1424 {
1425   char *autoplay_leveldir;
1426   int autoplay_level_nr;
1427
1428   int num_toons;
1429
1430   float frames_per_second;
1431   boolean fps_slowdown;
1432   int fps_slowdown_factor;
1433 };
1434
1435 struct ElementChangeInfo
1436 {
1437   boolean can_change;           /* use or ignore this change info */
1438
1439   unsigned long events;         /* change events */
1440   int sides;                    /* change sides */
1441
1442   short target_element;         /* target element after change */
1443
1444   int delay_fixed;              /* added frame delay before changed (fixed) */
1445   int delay_random;             /* added frame delay before changed (random) */
1446   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1447
1448   short trigger_element;        /* custom element triggering change */
1449
1450   int content[3][3];            /* new elements after extended change */
1451   boolean use_content;          /* use extended change content */
1452   boolean only_complete;        /* only use complete content */
1453   boolean use_random_change;    /* use random value for setting content */
1454   int random;                   /* random value for setting content */
1455   int power;                    /* power of extended change */
1456
1457   boolean explode;              /* explode instead of change */
1458
1459   /* functions that are called before, while and after the change of an
1460      element -- currently only used for non-custom elements */
1461   void (*pre_change_function)(int x, int y);
1462   void (*change_function)(int x, int y);
1463   void (*post_change_function)(int x, int y);
1464
1465   /* ---------- internal values used in level editor ---------- */
1466
1467   int direct_action;            /* change triggered by actions on element */
1468   int other_action;             /* change triggered by other element actions */
1469 };
1470
1471 struct ElementGroupInfo
1472 {
1473   int num_elements;                     /* number of elements in this group */
1474   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1475
1476   /* ---------- internal values used at runtime when playing ---------- */
1477
1478   /* the following is the same as above, but with recursively resolved group
1479      elements (group elements may also contain further group elements!) */
1480   int num_elements_resolved;
1481   short element_resolved[NUM_FILE_ELEMENTS];
1482 };
1483
1484 struct ElementInfo
1485 {
1486   /* ---------- token and description strings ---------- */
1487
1488   char *token_name;             /* element token used in config files */
1489   char *class_name;             /* element class used in config files */
1490   char *editor_description;     /* pre-defined description for level editor */
1491   char *custom_description;     /* alternative description from config file */
1492   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1493
1494   /* ---------- graphic and sound definitions ---------- */
1495
1496   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1497   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1498                                 /* special graphics for left/right/up/down */
1499
1500   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1501   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1502                                 /* crumbled graphics for left/right/up/down */
1503
1504   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1505                                 /* special graphics for certain screens */
1506
1507   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1508
1509   /* ---------- special element property values ---------- */
1510
1511   boolean use_gfx_element;      /* use custom graphic element */
1512   short gfx_element;            /* optional custom graphic element */
1513
1514   int collect_score;            /* score value for collecting */
1515   int collect_count;            /* count value for collecting */
1516
1517   int push_delay_fixed;         /* constant frame delay for pushing */
1518   int push_delay_random;        /* additional random frame delay for pushing */
1519   int move_delay_fixed;         /* constant frame delay for moving */
1520   int move_delay_random;        /* additional random frame delay for moving */
1521
1522   int move_pattern;             /* direction movable element moves to */
1523   int move_direction_initial;   /* initial direction element moves to */
1524   int move_stepsize;            /* step size element moves with */
1525   int move_enter_element;       /* element that can be entered (and removed) */
1526   int move_leave_element;       /* element that can be left behind */
1527
1528   int slippery_type;            /* how/where other elements slip away */
1529
1530   int content[3][3];            /* new elements after explosion */
1531
1532   struct ElementChangeInfo *change_page; /* actual list of change pages */
1533   struct ElementChangeInfo *change;      /* pointer to current change page */
1534
1535   int num_change_pages;         /* actual number of change pages */
1536   int current_change_page;      /* currently edited change page */
1537
1538   struct ElementGroupInfo *group;       /* pointer to element group info */
1539
1540   /* ---------- internal values used at runtime when playing ---------- */
1541
1542   unsigned long change_events;  /* bitfield for combined change events */
1543
1544   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1545   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1546
1547   boolean in_group[NUM_GROUP_ELEMENTS];
1548
1549   /* ---------- internal values used in level editor ---------- */
1550
1551   int access_type;              /* walkable or passable */
1552   int access_layer;             /* accessible over/inside/under */
1553   int walk_to_action;           /* diggable/collectible/pushable */
1554   int smash_targets;            /* can smash player/enemies/everything */
1555   int deadliness;               /* deadly when running/colliding/touching */
1556   int consistency;              /* indestructible/can explode */
1557
1558   boolean can_explode_by_fire;  /* element explodes by fire */
1559   boolean can_explode_smashed;  /* element explodes when smashed */
1560   boolean can_explode_impact;   /* element explodes on impact */
1561
1562   boolean modified_settings;    /* set for all modified custom elements */
1563 };
1564
1565 struct FontInfo
1566 {
1567   char *token_name;             /* font token used in config files */
1568
1569   int graphic;                  /* default graphic for this font */
1570   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1571                                 /* special graphics for certain screens */
1572   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1573                                 /* internal bitmap ID for special graphics */
1574 };
1575
1576 struct GraphicInfo
1577 {
1578   Bitmap *bitmap;
1579   int src_x, src_y;             /* start position of animation frames */
1580   int width, height;            /* width/height of each animation frame */
1581   int offset_x, offset_y;       /* x/y offset to next animation frame */
1582   int anim_frames;
1583   int anim_frames_per_line;
1584   int anim_start_frame;
1585   int anim_delay;               /* important: delay of 1 means "no delay"! */
1586   int anim_mode;
1587   boolean anim_global_sync;
1588   int crumbled_like;            /* element for cloning crumble graphics */
1589   int diggable_like;            /* element for cloning digging graphics */
1590   int border_size;              /* border size for "crumbled" graphics */
1591
1592   int anim_delay_fixed;         /* optional delay values for bored and   */
1593   int anim_delay_random;        /* sleeping player animations (animation */
1594   int post_delay_fixed;         /* intervall and following pause before  */
1595   int post_delay_random;        /* next intervall (bored animation only) */
1596
1597   int step_offset;              /* optional step offset of toon animations */
1598   int step_delay;               /* optional step delay of toon animations */
1599
1600   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1601
1602   int draw_masked;              /* optional setting for drawing envelope gfx */
1603
1604 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1605   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1606   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1607 #endif
1608 };
1609
1610 struct SoundInfo
1611 {
1612   boolean loop;
1613 };
1614
1615 struct MusicInfo
1616 {
1617   boolean loop;
1618 };
1619
1620 struct MusicPrefixInfo
1621 {
1622   char *prefix;
1623   boolean is_loop_music;
1624 };
1625
1626 struct MusicFileInfo
1627 {
1628   char *basename;
1629
1630   char *title_header;
1631   char *artist_header;
1632   char *album_header;
1633   char *year_header;
1634
1635   char *title;
1636   char *artist;
1637   char *album;
1638   char *year;
1639
1640   int music;
1641
1642   boolean is_sound;
1643
1644   struct MusicFileInfo *next;
1645 };
1646
1647 struct ElementActionInfo
1648 {
1649   char *suffix;
1650   int value;
1651   boolean is_loop_sound;
1652 };
1653
1654 struct ElementDirectionInfo
1655 {
1656   char *suffix;
1657   int value;
1658 };
1659
1660 struct SpecialSuffixInfo
1661 {
1662   char *suffix;
1663   int value;
1664 };
1665
1666 struct HelpAnimInfo
1667 {
1668   int element;
1669   int action;
1670   int direction;
1671
1672   int delay;
1673 };
1674
1675
1676 #if 0
1677 extern GC                       tile_clip_gc;
1678 extern Bitmap                  *pix[];
1679 #endif
1680 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1681 extern Pixmap                   tile_clipmask[];
1682 extern DrawBuffer             *fieldbuffer;
1683 extern DrawBuffer             *drawto_field;
1684
1685 extern int                      game_status;
1686 extern boolean                  level_editor_test_game;
1687 extern boolean                  network_playing;
1688
1689 extern int                      key_joystick_mapping;
1690
1691 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1692 extern int                      redraw_x1, redraw_y1;
1693
1694 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1695 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1696 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1697 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1698 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1699 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1700 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1701 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1702 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1703 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1704 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1705 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1706 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1707 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1708 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1709 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1710 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1711 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1712 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1713 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1714 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1715 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1716 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1717
1718 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1719
1720 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1721 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1722 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1723 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1724 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1725
1726 extern int                      lev_fieldx, lev_fieldy;
1727 extern int                      scroll_x, scroll_y;
1728
1729 extern int                      FX, FY;
1730 extern int                      ScrollStepSize;
1731 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1732 extern int                      BorderElement;
1733 extern int                      GameFrameDelay;
1734 extern int                      FfwdFrameDelay;
1735 extern int                      BX1, BY1;
1736 extern int                      BX2, BY2;
1737 extern int                      SBX_Left, SBX_Right;
1738 extern int                      SBY_Upper, SBY_Lower;
1739 extern int                      ZX, ZY;
1740 extern int                      ExitX, ExitY;
1741 extern int                      AllPlayersGone;
1742
1743 extern int                      TimeFrames, TimePlayed, TimeLeft;
1744 extern boolean                  SiebAktiv;
1745 extern int                      SiebCount;
1746
1747 extern boolean                  network_player_action_received;
1748
1749 extern int                      graphics_action_mapping[];
1750
1751 extern struct LevelSetInfo      levelset;
1752 extern struct LevelInfo         level, level_template;
1753 extern struct PlayerInfo        stored_player[], *local_player;
1754 extern struct HiScore           highscore[];
1755 extern struct TapeInfo          tape;
1756 extern struct GameInfo          game;
1757 extern struct GlobalInfo        global;
1758 extern struct MenuInfo          menu;
1759 extern struct DoorInfo          door_1, door_2;
1760 extern struct ElementInfo       element_info[];
1761 extern struct ElementActionInfo element_action_info[];
1762 extern struct ElementDirectionInfo element_direction_info[];
1763 extern struct SpecialSuffixInfo special_suffix_info[];
1764 extern struct TokenIntPtrInfo   image_config_vars[];
1765 extern struct FontInfo          font_info[];
1766 extern struct MusicPrefixInfo   music_prefix_info[];
1767 extern struct GraphicInfo      *graphic_info;
1768 extern struct SoundInfo        *sound_info;
1769 extern struct MusicInfo        *music_info;
1770 extern struct MusicFileInfo    *music_file_info;
1771 extern struct HelpAnimInfo     *helpanim_info;
1772 extern SetupFileHash           *helptext_info;
1773 extern struct ConfigInfo        image_config[];
1774 extern struct ConfigInfo        sound_config[];
1775 extern struct ConfigInfo        music_config[];
1776 extern struct ConfigInfo        image_config_suffix[];
1777 extern struct ConfigInfo        sound_config_suffix[];
1778 extern struct ConfigInfo        music_config_suffix[];
1779 extern struct ConfigInfo        helpanim_config[];
1780 extern struct ConfigInfo        helptext_config[];
1781
1782 #endif  /* MAIN_H */