rnd-20031228-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89
90 /* values for pre-defined properties */
91 #define EP_PLAYER               32
92 #define EP_CAN_PASS_MAGIC_WALL  33
93 #define EP_SWITCHABLE           34
94 #define EP_BD_ELEMENT           35
95 #define EP_SP_ELEMENT           36
96 #define EP_SB_ELEMENT           37
97 #define EP_GEM                  38
98 #define EP_FOOD_DARK_YAMYAM     39
99 #define EP_FOOD_PENGUIN         40
100 #define EP_FOOD_PIG             41
101 #define EP_HISTORIC_WALL        42
102 #define EP_HISTORIC_SOLID       43
103 #define EP_CLASSIC_ENEMY        44
104 #define EP_BELT                 45
105 #define EP_BELT_ACTIVE          46
106 #define EP_BELT_SWITCH          47
107 #define EP_TUBE                 48
108 #define EP_KEYGATE              49
109 #define EP_AMOEBOID             50
110 #define EP_AMOEBALIVE           51
111 #define EP_HAS_CONTENT          52
112 #define EP_ACTIVE_BOMB          53
113 #define EP_INACTIVE             54
114
115 /* values for special configurable properties (depending on level settings) */
116 #define EP_EM_SLIPPERY_WALL     55
117
118 /* values for special graphics properties (no effect on game engine) */
119 #define EP_GFX_CRUMBLED         56
120
121 /* values for derived properties (determined from properties above) */
122 #define EP_ACCESSIBLE_OVER      57
123 #define EP_ACCESSIBLE_INSIDE    58
124 #define EP_ACCESSIBLE_UNDER     59
125 #define EP_WALKABLE             60
126 #define EP_PASSABLE             61
127 #define EP_ACCESSIBLE           62
128 #define EP_COLLECTIBLE          63
129 #define EP_SNAPPABLE            64
130 #define EP_WALL                 65
131 #define EP_SOLID_FOR_PUSHING    66
132 #define EP_DRAGONFIRE_PROOF     67
133 #define EP_EXPLOSION_PROOF      68
134 #define EP_CAN_SMASH            69
135 #define EP_CAN_EXPLODE          70
136 #define EP_CAN_EXPLODE_3X3      71
137
138 /* values for internal purpose only (level editor) */
139 #define EP_EXPLODE_RESULT       72
140 #define EP_WALK_TO_OBJECT       73
141 #define EP_DEADLY               74
142
143 #define NUM_ELEMENT_PROPERTIES  75
144
145 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
146 #define EP_BITFIELD_BASE        0
147
148 #define EP_BITMASK_DEFAULT      0
149
150 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
151 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
152 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
153 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
154                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
155                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
156
157
158 /* values for change events for custom elements (stored in level file) */
159 #define CE_DELAY                0
160 #define CE_TOUCHED_BY_PLAYER    1
161 #define CE_PRESSED_BY_PLAYER    2
162 #define CE_PUSHED_BY_PLAYER     3
163 #define CE_DROPPED_BY_PLAYER    4
164 #define CE_COLLISION_ACTIVE     5
165 #define CE_IMPACT               6
166 #define CE_SMASHED              7
167 #define CE_OTHER_IS_TOUCHING    8
168 #define CE_OTHER_IS_CHANGING    9
169 #define CE_OTHER_IS_EXPLODING   10
170 #define CE_OTHER_GETS_TOUCHED   11
171 #define CE_OTHER_GETS_PRESSED   12
172 #define CE_OTHER_GETS_PUSHED    13
173 #define CE_OTHER_GETS_COLLECTED 14
174 #define CE_OTHER_GETS_DROPPED   15
175 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
176 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
178 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
179 #define CE_OTHER_GETS_DIGGED    20
180 #define CE_ENTERED_BY_PLAYER    21
181 #define CE_LEFT_BY_PLAYER       22
182 #define CE_OTHER_GETS_ENTERED   23
183 #define CE_OTHER_GETS_LEFT      24
184 #define CE_SWITCHED             25
185 #define CE_OTHER_IS_SWITCHING   26
186 #define CE_COLLISION_PASSIVE    27
187 #define CE_OTHER_IS_COLL_ACTIVE 28
188 #define CE_OTHER_IS_COLL_PASSIVE 29
189
190 #define NUM_CHANGE_EVENTS       30
191
192 #define CE_BITMASK_DEFAULT      0
193
194 #define CH_EVENT_BIT(c)         (1 << (c))
195 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
196 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
197
198 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
199                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
200 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
201                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
202 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
203                                  ((v) ?                                   \
204                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
205                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
206
207 /* values for change sides for custom elements */
208 #define CH_SIDE_NONE            MV_NO_MOVING
209 #define CH_SIDE_LEFT            MV_LEFT
210 #define CH_SIDE_RIGHT           MV_RIGHT
211 #define CH_SIDE_TOP             MV_UP
212 #define CH_SIDE_BOTTOM          MV_DOWN
213 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
214 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
215 #define CH_SIDE_ANY             MV_ANY_DIRECTION
216
217 /* values for change power for custom elements */
218 #define CP_NON_DESTRUCTIVE      0
219 #define CP_HALF_DESTRUCTIVE     1
220 #define CP_FULL_DESTRUCTIVE     2
221
222 /* values for special move patterns (bits 0-3: basic move directions) */
223 #define MV_BIT_TOWARDS_PLAYER   4
224 #define MV_BIT_AWAY_FROM_PLAYER 5
225 #define MV_BIT_ALONG_LEFT_SIDE  6
226 #define MV_BIT_ALONG_RIGHT_SIDE 7
227 #define MV_BIT_TURNING_LEFT     8
228 #define MV_BIT_TURNING_RIGHT    9
229 #define MV_BIT_WHEN_PUSHED      10
230 #define MV_BIT_MAZE_RUNNER      11
231 #define MV_BIT_MAZE_HUNTER      12
232 #define MV_BIT_PROJECTILE       13
233 #define MV_BIT_TURNING_LEFT_RIGHT 14
234 #define MV_BIT_TURNING_RIGHT_LEFT 15
235 #define MV_BIT_TURNING_RANDOM   16
236
237 /* values for special move patterns for custom elements */
238 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
239 #define MV_VERTICAL             (MV_UP | MV_DOWN)
240 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
241 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
242 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
243 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
244 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
245 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
246 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
247 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
248 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
249 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
250 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
251 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
252 #define MV_PROJECTILE           (1 << MV_BIT_PROJECTILE)
253 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
254 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
255 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
256
257 /* values for slippery property for custom elements */
258 #define SLIPPERY_ANY_RANDOM     0
259 #define SLIPPERY_ANY_LEFT_RIGHT 1
260 #define SLIPPERY_ANY_RIGHT_LEFT 2
261 #define SLIPPERY_ONLY_LEFT      3
262 #define SLIPPERY_ONLY_RIGHT     4
263
264 /* macros for configurable properties */
265 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
266 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
267 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
268 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
269 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
270 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
271 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
272 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
273 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
274 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
275 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
276 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
277 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
278 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
279 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
280 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
281 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
282 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
283 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
284 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
285 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
286 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
287 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
288 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
289 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
290
291 /* macros for special configurable properties */
292 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
293
294 /* macros for special graphics properties */
295 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
296
297 /* macros for pre-defined properties */
298 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
299 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
300 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
301 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
302 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
303 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
304 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
305 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
306 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
307 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
308 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
309 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
310 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
311 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
312 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
313 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
314 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
315 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
316 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
317 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
318 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
319 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
320 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
321
322 /* macros for derived properties */
323 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
324 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
325 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
326 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
327 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
328 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
329 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
330 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
331 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
332 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
333 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
334 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
335 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
336 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
337 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
338
339 /* special macros used in game engine */
340 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
341                                  (e) <= EL_CUSTOM_END)
342
343 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
344                                  (e) <= EL_ENVELOPE_4)
345
346 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
347                                  element_info[e].gfx_element : e)
348
349 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
350
351 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
352 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
353
354 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
355 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
356 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
357
358 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
359                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
360                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
361                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
362                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
363                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
364                                  EL_ROCK)
365 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
366                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
367                                  EL_BD_ROCK)
368 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
369 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
370 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
371 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
372
373 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
374 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
375 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
376                                  IS_INDESTRUCTIBLE(Feld[x][y]))
377 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
378                                  PROTECTED_FIELD(x, y))
379
380 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
381                                  (p)->switch_x == (x) && (p)->switch_y == (y))
382
383 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
384
385 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
386 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
387 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
388
389 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
390 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
391 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
392 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
393
394 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
395
396
397 /* fundamental game speed values */
398 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
399 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
400 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
401 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
402 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
403
404 /* boundaries of arrays etc. */
405 #define MAX_LEVEL_NAME_LEN      32
406 #define MAX_LEVEL_AUTHOR_LEN    32
407 #define MAX_ELEMENT_NAME_LEN    32
408 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
409 #define MAX_SCORE_ENTRIES       100
410 #define MAX_NUM_AMOEBA          100
411 #define MAX_INVENTORY_SIZE      1000
412 #define MIN_ENVELOPE_XSIZE      1
413 #define MIN_ENVELOPE_YSIZE      1
414 #define MAX_ENVELOPE_XSIZE      30
415 #define MAX_ENVELOPE_YSIZE      20
416 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
417 #define MIN_CHANGE_PAGES        1
418 #define MAX_CHANGE_PAGES        16
419
420 /* values for elements with content */
421 #define MIN_ELEMENT_CONTENTS    1
422 #define STD_ELEMENT_CONTENTS    4
423 #define MAX_ELEMENT_CONTENTS    8
424
425 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
426
427 /* often used screen positions */
428 #define SX                      8
429 #define SY                      8
430 #define REAL_SX                 (SX - 2)
431 #define REAL_SY                 (SY - 2)
432 #define DX                      566
433 #define DY                      60
434 #define VX                      DX
435 #define VY                      400
436 #define EX                      DX
437 #define EY                      (VY - 44)
438 #define TILEX                   32
439 #define TILEY                   32
440 #define MINI_TILEX              (TILEX / 2)
441 #define MINI_TILEY              (TILEY / 2)
442 #define MICRO_TILEX             (TILEX / 8)
443 #define MICRO_TILEY             (TILEY / 8)
444 #define MIDPOSX                 (SCR_FIELDX / 2)
445 #define MIDPOSY                 (SCR_FIELDY / 2)
446 #define SXSIZE                  (SCR_FIELDX * TILEX)
447 #define SYSIZE                  (SCR_FIELDY * TILEY)
448 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
449 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
450 #define DXSIZE                  100
451 #define DYSIZE                  280
452 #define VXSIZE                  DXSIZE
453 #define VYSIZE                  100
454 #define EXSIZE                  DXSIZE
455 #define EYSIZE                  (VYSIZE + 44)
456 #define FULL_SXSIZE             (2 + SXSIZE + 2)
457 #define FULL_SYSIZE             (2 + SYSIZE + 2)
458 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
459 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
460 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
461 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
462 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
463
464
465 /* "real" level file elements */
466 #define EL_UNDEFINED                    -1
467
468 #define EL_EMPTY_SPACE                  0
469 #define EL_EMPTY                        EL_EMPTY_SPACE
470 #define EL_SAND                         1
471 #define EL_WALL                         2
472 #define EL_WALL_SLIPPERY                3
473 #define EL_ROCK                         4
474 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
475 #define EL_EMERALD                      6
476 #define EL_EXIT_CLOSED                  7
477 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
478 #define EL_BUG                          9
479 #define EL_SPACESHIP                    10
480 #define EL_YAMYAM                       11
481 #define EL_ROBOT                        12
482 #define EL_STEELWALL                    13
483 #define EL_DIAMOND                      14
484 #define EL_AMOEBA_DEAD                  15
485 #define EL_QUICKSAND_EMPTY              16
486 #define EL_QUICKSAND_FULL               17
487 #define EL_AMOEBA_DROP                  18
488 #define EL_BOMB                         19
489 #define EL_MAGIC_WALL                   20
490 #define EL_SPEED_PILL                   21
491 #define EL_ACID                         22
492 #define EL_AMOEBA_WET                   23
493 #define EL_AMOEBA_DRY                   24
494 #define EL_NUT                          25
495 #define EL_GAME_OF_LIFE                 26
496 #define EL_BIOMAZE                      27
497 #define EL_DYNAMITE_ACTIVE              28
498 #define EL_STONEBLOCK                   29
499 #define EL_ROBOT_WHEEL                  30
500 #define EL_ROBOT_WHEEL_ACTIVE           31
501 #define EL_KEY_1                        32
502 #define EL_KEY_2                        33
503 #define EL_KEY_3                        34
504 #define EL_KEY_4                        35
505 #define EL_GATE_1                       36
506 #define EL_GATE_2                       37
507 #define EL_GATE_3                       38
508 #define EL_GATE_4                       39
509 #define EL_GATE_1_GRAY                  40
510 #define EL_GATE_2_GRAY                  41
511 #define EL_GATE_3_GRAY                  42
512 #define EL_GATE_4_GRAY                  43
513 #define EL_DYNAMITE                     44
514 #define EL_PACMAN                       45
515 #define EL_INVISIBLE_WALL               46
516 #define EL_LAMP                         47
517 #define EL_LAMP_ACTIVE                  48
518 #define EL_WALL_EMERALD                 49
519 #define EL_WALL_DIAMOND                 50
520 #define EL_AMOEBA_FULL                  51
521 #define EL_BD_AMOEBA                    52
522 #define EL_TIME_ORB_FULL                53
523 #define EL_TIME_ORB_EMPTY               54
524 #define EL_EXPANDABLE_WALL              55
525 #define EL_BD_DIAMOND                   56
526 #define EL_EMERALD_YELLOW               57
527 #define EL_WALL_BD_DIAMOND              58
528 #define EL_WALL_EMERALD_YELLOW          59
529 #define EL_DARK_YAMYAM                  60
530 #define EL_BD_MAGIC_WALL                61
531 #define EL_INVISIBLE_STEELWALL          62
532
533 #define EL_MAZE_RUNNER                  63
534
535 #define EL_DYNABOMB_INCREASE_NUMBER     64
536 #define EL_DYNABOMB_INCREASE_SIZE       65
537 #define EL_DYNABOMB_INCREASE_POWER      66
538 #define EL_SOKOBAN_OBJECT               67
539 #define EL_SOKOBAN_FIELD_EMPTY          68
540 #define EL_SOKOBAN_FIELD_FULL           69
541 #define EL_BD_BUTTERFLY_RIGHT           70
542 #define EL_BD_BUTTERFLY_UP              71
543 #define EL_BD_BUTTERFLY_LEFT            72
544 #define EL_BD_BUTTERFLY_DOWN            73
545 #define EL_BD_FIREFLY_RIGHT             74
546 #define EL_BD_FIREFLY_UP                75
547 #define EL_BD_FIREFLY_LEFT              76
548 #define EL_BD_FIREFLY_DOWN              77
549 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
550 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
551 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
552 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
553 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
554 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
555 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
556 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
557 #define EL_BD_BUTTERFLY                 78
558 #define EL_BD_FIREFLY                   79
559 #define EL_PLAYER_1                     80
560 #define EL_PLAYER_2                     81
561 #define EL_PLAYER_3                     82
562 #define EL_PLAYER_4                     83
563 #define EL_BUG_RIGHT                    84
564 #define EL_BUG_UP                       85
565 #define EL_BUG_LEFT                     86
566 #define EL_BUG_DOWN                     87
567 #define EL_SPACESHIP_RIGHT              88
568 #define EL_SPACESHIP_UP                 89
569 #define EL_SPACESHIP_LEFT               90
570 #define EL_SPACESHIP_DOWN               91
571 #define EL_PACMAN_RIGHT                 92
572 #define EL_PACMAN_UP                    93
573 #define EL_PACMAN_LEFT                  94
574 #define EL_PACMAN_DOWN                  95
575 #define EL_EMERALD_RED                  96
576 #define EL_EMERALD_PURPLE               97
577 #define EL_WALL_EMERALD_RED             98
578 #define EL_WALL_EMERALD_PURPLE          99
579 #define EL_ACID_POOL_TOPLEFT            100
580 #define EL_ACID_POOL_TOPRIGHT           101
581 #define EL_ACID_POOL_BOTTOMLEFT         102
582 #define EL_ACID_POOL_BOTTOM             103
583 #define EL_ACID_POOL_BOTTOMRIGHT        104
584 #define EL_BD_WALL                      105
585 #define EL_BD_ROCK                      106
586 #define EL_EXIT_OPEN                    107
587 #define EL_BLACK_ORB                    108
588 #define EL_AMOEBA_TO_DIAMOND            109
589 #define EL_MOLE                         110
590 #define EL_PENGUIN                      111
591 #define EL_SATELLITE                    112
592 #define EL_ARROW_LEFT                   113
593 #define EL_ARROW_RIGHT                  114
594 #define EL_ARROW_UP                     115
595 #define EL_ARROW_DOWN                   116
596 #define EL_PIG                          117
597 #define EL_DRAGON                       118
598
599 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
600
601 #define EL_CHAR_START                   120
602 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
603 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
604
605 #include "conf_chr.h"   /* include auto-generated data structure definitions */
606
607 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
608 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
609
610 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
611
612 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
613 #define EL_EXPANDABLE_WALL_VERTICAL     201
614 #define EL_EXPANDABLE_WALL_ANY          202
615
616 #define EL_EM_GATE_1                    203
617 #define EL_EM_GATE_2                    204
618 #define EL_EM_GATE_3                    205
619 #define EL_EM_GATE_4                    206
620
621 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
622 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
623 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
624
625 #define EL_SP_START                     210
626 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
627 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
628 #define EL_SP_ZONK                      (EL_SP_START + 1)
629 #define EL_SP_BASE                      (EL_SP_START + 2)
630 #define EL_SP_MURPHY                    (EL_SP_START + 3)
631 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
632 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
633 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
634 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
635 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
636 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
637 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
638 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
639 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
640 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
641 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
642 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
643 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
644 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
645 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
646 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
647 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
648 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
649 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
650 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
651 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
652 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
653 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
654 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
655 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
656 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
657 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
658 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
659 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
660 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
661 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
662 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
663 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
664 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
665 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
666 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
667 #define EL_SP_END                       (EL_SP_START + 39)
668
669 #define EL_EM_GATE_1_GRAY               250
670 #define EL_EM_GATE_2_GRAY               251
671 #define EL_EM_GATE_3_GRAY               252
672 #define EL_EM_GATE_4_GRAY               253
673
674 #define EL_UNUSED_254                   254
675 #define EL_UNUSED_255                   255
676
677 #define EL_PEARL                        256
678 #define EL_CRYSTAL                      257
679 #define EL_WALL_PEARL                   258
680 #define EL_WALL_CRYSTAL                 259
681 #define EL_DOOR_WHITE                   260
682 #define EL_DOOR_WHITE_GRAY              261
683 #define EL_KEY_WHITE                    262
684 #define EL_SHIELD_NORMAL                263
685 #define EL_EXTRA_TIME                   264
686 #define EL_SWITCHGATE_OPEN              265
687 #define EL_SWITCHGATE_CLOSED            266
688 #define EL_SWITCHGATE_SWITCH_UP         267
689 #define EL_SWITCHGATE_SWITCH_DOWN       268
690
691 #define EL_UNUSED_269                   269
692 #define EL_UNUSED_270                   270
693
694 #define EL_CONVEYOR_BELT_1_LEFT          271
695 #define EL_CONVEYOR_BELT_1_MIDDLE        272
696 #define EL_CONVEYOR_BELT_1_RIGHT         273
697 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
698 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
699 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
700 #define EL_CONVEYOR_BELT_2_LEFT          277
701 #define EL_CONVEYOR_BELT_2_MIDDLE        278
702 #define EL_CONVEYOR_BELT_2_RIGHT         279
703 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
704 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
705 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
706 #define EL_CONVEYOR_BELT_3_LEFT          283
707 #define EL_CONVEYOR_BELT_3_MIDDLE        284
708 #define EL_CONVEYOR_BELT_3_RIGHT         285
709 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
710 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
711 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
712 #define EL_CONVEYOR_BELT_4_LEFT          289
713 #define EL_CONVEYOR_BELT_4_MIDDLE        290
714 #define EL_CONVEYOR_BELT_4_RIGHT         291
715 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
716 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
717 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
718 #define EL_LANDMINE                     295
719 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
720 #define EL_LIGHT_SWITCH                 297
721 #define EL_LIGHT_SWITCH_ACTIVE          298
722 #define EL_SIGN_EXCLAMATION             299
723 #define EL_SIGN_RADIOACTIVITY           300
724 #define EL_SIGN_STOP                    301
725 #define EL_SIGN_WHEELCHAIR              302
726 #define EL_SIGN_PARKING                 303
727 #define EL_SIGN_ONEWAY                  304
728 #define EL_SIGN_HEART                   305
729 #define EL_SIGN_TRIANGLE                306
730 #define EL_SIGN_ROUND                   307
731 #define EL_SIGN_EXIT                    308
732 #define EL_SIGN_YINYANG                 309
733 #define EL_SIGN_OTHER                   310
734 #define EL_MOLE_LEFT                    311
735 #define EL_MOLE_RIGHT                   312
736 #define EL_MOLE_UP                      313
737 #define EL_MOLE_DOWN                    314
738 #define EL_STEELWALL_SLIPPERY           315
739 #define EL_INVISIBLE_SAND               316
740 #define EL_DX_UNKNOWN_15                317
741 #define EL_DX_UNKNOWN_42                318
742
743 #define EL_UNUSED_319                   319
744 #define EL_UNUSED_320                   320
745
746 #define EL_SHIELD_DEADLY                321
747 #define EL_TIMEGATE_OPEN                322
748 #define EL_TIMEGATE_CLOSED              323
749 #define EL_TIMEGATE_SWITCH_ACTIVE       324
750 #define EL_TIMEGATE_SWITCH              325
751
752 #define EL_BALLOON                      326
753 #define EL_BALLOON_SWITCH_LEFT          327
754 #define EL_BALLOON_SWITCH_RIGHT         328
755 #define EL_BALLOON_SWITCH_UP            329
756 #define EL_BALLOON_SWITCH_DOWN          330
757 #define EL_BALLOON_SWITCH_ANY           331
758
759 #define EL_EMC_STEELWALL_1              332
760 #define EL_EMC_STEELWALL_2              333
761 #define EL_EMC_STEELWALL_3              334
762 #define EL_EMC_STEELWALL_4              335
763 #define EL_EMC_WALL_1                   336
764 #define EL_EMC_WALL_2                   337
765 #define EL_EMC_WALL_3                   338
766 #define EL_EMC_WALL_4                   339
767 #define EL_EMC_WALL_5                   340
768 #define EL_EMC_WALL_6                   341
769 #define EL_EMC_WALL_7                   342
770 #define EL_EMC_WALL_8                   343
771
772 #define EL_TUBE_ANY                     344
773 #define EL_TUBE_VERTICAL                345
774 #define EL_TUBE_HORIZONTAL              346
775 #define EL_TUBE_VERTICAL_LEFT           347
776 #define EL_TUBE_VERTICAL_RIGHT          348
777 #define EL_TUBE_HORIZONTAL_UP           349
778 #define EL_TUBE_HORIZONTAL_DOWN         350
779 #define EL_TUBE_LEFT_UP                 351
780 #define EL_TUBE_LEFT_DOWN               352
781 #define EL_TUBE_RIGHT_UP                353
782 #define EL_TUBE_RIGHT_DOWN              354
783 #define EL_SPRING                       355
784 #define EL_TRAP                         356
785 #define EL_DX_SUPABOMB                  357
786
787 #define EL_UNUSED_358                   358
788 #define EL_UNUSED_359                   359
789
790 /* ---------- begin of custom elements section ----------------------------- */
791 #define EL_CUSTOM_START                 360
792
793 #include "conf_cus.h"   /* include auto-generated data structure definitions */
794
795 #define NUM_CUSTOM_ELEMENTS             256
796 #define EL_CUSTOM_END                   615
797 /* ---------- end of custom elements section ------------------------------- */
798
799 #define EL_EM_KEY_1                     616
800 #define EL_EM_KEY_2                     617
801 #define EL_EM_KEY_3                     618
802 #define EL_EM_KEY_4                     619
803 #define EL_ENVELOPE_1                   620
804 #define EL_ENVELOPE_2                   621
805 #define EL_ENVELOPE_3                   622
806 #define EL_ENVELOPE_4                   623
807
808 #define NUM_FILE_ELEMENTS               624
809
810
811 /* "real" (and therefore drawable) runtime elements */
812 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
813
814 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
815 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
816 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
817 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
818 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
819 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
820 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
821 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
822 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
823 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
824 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
825 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
826 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
827 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
828 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
829 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
830 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
831 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
832 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
833 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
834 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
835 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
836 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
837 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
838 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
839 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
840 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
841 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
842 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
843 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
844 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
845 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
846 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
847 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
848 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
849 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
850 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
851 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
852 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
853 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
854 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
855 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
856 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
857 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
858 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
859
860 /* "unreal" (and therefore not drawable) runtime elements */
861 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
862
863 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
864 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
865 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
866 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
867 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
868 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
869 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
870 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
871 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
872 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
873 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
874 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
875 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
876 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
877
878 /* dummy elements (never used as game elements, only used as graphics) */
879 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
880
881 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
882 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
883 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
884 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
885 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
886 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
887 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
888 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
889 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
890 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
891 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
892 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
893 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
894 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
895 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
896 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
897 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
898 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
899 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
900 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
901 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
902 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
903 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
904 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
905 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
906 #define EL_DUMMY                                (EL_FIRST_DUMMY + 25)
907
908 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 26)
909
910
911 /* values for graphics/sounds action types */
912 #define ACTION_DEFAULT                          0
913 #define ACTION_WAITING                          1
914 #define ACTION_FALLING                          2
915 #define ACTION_MOVING                           3
916 #define ACTION_DIGGING                          4
917 #define ACTION_SNAPPING                         5
918 #define ACTION_COLLECTING                       6
919 #define ACTION_DROPPING                         7
920 #define ACTION_PUSHING                          8
921 #define ACTION_WALKING                          9
922 #define ACTION_PASSING                          10
923 #define ACTION_IMPACT                           11
924 #define ACTION_BREAKING                         12
925 #define ACTION_ACTIVATING                       13
926 #define ACTION_DEACTIVATING                     14
927 #define ACTION_OPENING                          15
928 #define ACTION_CLOSING                          16
929 #define ACTION_ATTACKING                        17
930 #define ACTION_GROWING                          18
931 #define ACTION_SHRINKING                        19
932 #define ACTION_ACTIVE                           20
933 #define ACTION_FILLING                          21
934 #define ACTION_EMPTYING                         22
935 #define ACTION_CHANGING                         23
936 #define ACTION_EXPLODING                        24
937 #define ACTION_BORING                           25
938 #define ACTION_BORING_1                         26
939 #define ACTION_BORING_2                         27
940 #define ACTION_BORING_3                         28
941 #define ACTION_BORING_4                         29
942 #define ACTION_BORING_5                         30
943 #define ACTION_BORING_6                         31
944 #define ACTION_BORING_7                         32
945 #define ACTION_BORING_8                         33
946 #define ACTION_BORING_9                         34
947 #define ACTION_BORING_10                        35
948 #define ACTION_SLEEPING                         36
949 #define ACTION_SLEEPING_1                       37
950 #define ACTION_SLEEPING_2                       38
951 #define ACTION_SLEEPING_3                       39
952 #define ACTION_AWAKENING                        40
953 #define ACTION_DYING                            41
954 #define ACTION_TURNING                          42
955 #define ACTION_TURNING_FROM_LEFT                43
956 #define ACTION_TURNING_FROM_RIGHT               44
957 #define ACTION_TURNING_FROM_UP                  45
958 #define ACTION_TURNING_FROM_DOWN                46
959 #define ACTION_OTHER                            47
960
961 #define NUM_ACTIONS                             48
962
963 #define ACTION_BORING_LAST                      ACTION_BORING_10
964 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
965
966
967 /* values for special image configuration suffixes (must match game mode) */
968 #define GFX_SPECIAL_ARG_DEFAULT                 0
969 #define GFX_SPECIAL_ARG_MAIN                    1
970 #define GFX_SPECIAL_ARG_LEVELS                  2
971 #define GFX_SPECIAL_ARG_SCORES                  3
972 #define GFX_SPECIAL_ARG_EDITOR                  4
973 #define GFX_SPECIAL_ARG_INFO                    5
974 #define GFX_SPECIAL_ARG_SETUP                   6
975 #define GFX_SPECIAL_ARG_PLAYING                 7
976 #define GFX_SPECIAL_ARG_DOOR                    8
977 #define GFX_SPECIAL_ARG_PREVIEW                 9
978 #define GFX_SPECIAL_ARG_CRUMBLED                10
979
980 #define NUM_SPECIAL_GFX_ARGS                    11
981
982
983 /* values for image configuration suffixes */
984 #define GFX_ARG_X                               0
985 #define GFX_ARG_Y                               1
986 #define GFX_ARG_XPOS                            2
987 #define GFX_ARG_YPOS                            3
988 #define GFX_ARG_WIDTH                           4
989 #define GFX_ARG_HEIGHT                          5
990 #define GFX_ARG_OFFSET                          6
991 #define GFX_ARG_VERTICAL                        7
992 #define GFX_ARG_XOFFSET                         8
993 #define GFX_ARG_YOFFSET                         9
994 #define GFX_ARG_FRAMES                          10
995 #define GFX_ARG_FRAMES_PER_LINE                 11
996 #define GFX_ARG_START_FRAME                     12
997 #define GFX_ARG_DELAY                           13
998 #define GFX_ARG_ANIM_MODE                       14
999 #define GFX_ARG_GLOBAL_SYNC                     15
1000 #define GFX_ARG_CRUMBLED_LIKE                   16
1001 #define GFX_ARG_DIGGABLE_LIKE                   17
1002 #define GFX_ARG_BORDER_SIZE                     18
1003 #define GFX_ARG_STEP_OFFSET                     19
1004 #define GFX_ARG_STEP_DELAY                      20
1005 #define GFX_ARG_DIRECTION                       21
1006 #define GFX_ARG_POSITION                        22
1007 #define GFX_ARG_DRAW_XOFFSET                    23
1008 #define GFX_ARG_DRAW_YOFFSET                    24
1009 #define GFX_ARG_DRAW_MASKED                     25
1010 #define GFX_ARG_ANIM_DELAY_FIXED                26
1011 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1012 #define GFX_ARG_POST_DELAY_FIXED                28
1013 #define GFX_ARG_POST_DELAY_RANDOM               29
1014 #define GFX_ARG_NAME                            30
1015
1016 #define NUM_GFX_ARGS                            31
1017
1018
1019 /* values for sound configuration suffixes */
1020 #define SND_ARG_MODE_LOOP                       0
1021
1022 #define NUM_SND_ARGS                            1
1023
1024
1025 /* values for music configuration suffixes */
1026 #define MUS_ARG_MODE_LOOP                       0
1027
1028 #define NUM_MUS_ARGS                            1
1029
1030
1031 /* values for font configuration */
1032 #define FONT_INITIAL_1                          0
1033 #define FONT_INITIAL_2                          1
1034 #define FONT_INITIAL_3                          2
1035 #define FONT_INITIAL_4                          3
1036 #define FONT_TITLE_1                            4
1037 #define FONT_TITLE_2                            5
1038 #define FONT_MENU_1                             6
1039 #define FONT_MENU_2                             7
1040 #define FONT_TEXT_1_ACTIVE                      8
1041 #define FONT_TEXT_2_ACTIVE                      9
1042 #define FONT_TEXT_3_ACTIVE                      10
1043 #define FONT_TEXT_4_ACTIVE                      11
1044 #define FONT_TEXT_1                             12
1045 #define FONT_TEXT_2                             13
1046 #define FONT_TEXT_3                             14
1047 #define FONT_TEXT_4                             15
1048 #define FONT_ENVELOPE_1                         16
1049 #define FONT_ENVELOPE_2                         17
1050 #define FONT_ENVELOPE_3                         18
1051 #define FONT_ENVELOPE_4                         19
1052 #define FONT_INPUT_1_ACTIVE                     20
1053 #define FONT_INPUT_2_ACTIVE                     21
1054 #define FONT_INPUT_1                            22
1055 #define FONT_INPUT_2                            23
1056 #define FONT_OPTION_OFF                         24
1057 #define FONT_OPTION_ON                          25
1058 #define FONT_VALUE_1                            26
1059 #define FONT_VALUE_2                            27
1060 #define FONT_VALUE_OLD                          28
1061 #define FONT_LEVEL_NUMBER                       29
1062 #define FONT_TAPE_RECORDER                      30
1063 #define FONT_GAME_INFO                          31
1064
1065 #define NUM_FONTS                               32
1066 #define NUM_INITIAL_FONTS                       4
1067
1068 /* values for game_status (must match special image configuration suffixes) */
1069 #define GAME_MODE_DEFAULT                       0
1070 #define GAME_MODE_MAIN                          1
1071 #define GAME_MODE_LEVELS                        2
1072 #define GAME_MODE_SCORES                        3
1073 #define GAME_MODE_EDITOR                        4
1074 #define GAME_MODE_INFO                          5
1075 #define GAME_MODE_SETUP                         6
1076 #define GAME_MODE_PLAYING                       7
1077 #define GAME_MODE_PSEUDO_DOOR                   8
1078 #define GAME_MODE_PSEUDO_PREVIEW                9
1079 #define GAME_MODE_PSEUDO_CRUMBLED               10
1080
1081 /* there are no special config file suffixes for these modes */
1082 #define GAME_MODE_PSEUDO_TYPENAME               11
1083 #define GAME_MODE_QUIT                          12
1084
1085 /* special definitions currently only used for custom artwork configuration */
1086 #define MUSIC_PREFIX_BACKGROUND                 0
1087 #define NUM_MUSIC_PREFIXES                      1
1088 #define MAX_LEVELS                              1000
1089
1090 /* definitions for demo animation lists */
1091 #define HELPANIM_LIST_NEXT                      -1
1092 #define HELPANIM_LIST_END                       -999
1093
1094
1095 /* program information and versioning definitions */
1096
1097 #define PROGRAM_VERSION_MAJOR   3
1098 #define PROGRAM_VERSION_MINOR   0
1099 #define PROGRAM_VERSION_PATCH   9
1100 #define PROGRAM_VERSION_BUILD   0
1101
1102 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1103 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1104 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1105
1106 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1107 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1108 #define FILENAME_PREFIX         "Rocks"
1109
1110 #if defined(PLATFORM_UNIX)
1111 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1112 #elif defined(PLATFORM_WIN32)
1113 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1114 #else
1115 #define USERDATA_DIRECTORY      "userdata"
1116 #endif
1117
1118 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1119 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1120 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1121
1122 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1123 ** currently supported/known file version numbers:
1124 **      1.0 (old)
1125 **      1.2 (still in use)
1126 **      1.4 (still in use)
1127 **      2.0 (actual)
1128 */
1129 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1130 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1131 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1132 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1133
1134 /* file version does not change for every program version, but is changed
1135    when new features are introduced that are incompatible with older file
1136    versions, so that they can be treated accordingly */
1137 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1138
1139 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1140 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1141 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1142 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1143
1144 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1145                                               PROGRAM_VERSION_MINOR, \
1146                                               PROGRAM_VERSION_PATCH, \
1147                                               PROGRAM_VERSION_BUILD)
1148
1149 /* values for game_emulation */
1150 #define EMU_NONE                0
1151 #define EMU_BOULDERDASH         1
1152 #define EMU_SOKOBAN             2
1153 #define EMU_SUPAPLEX            3
1154
1155 struct MenuInfo
1156 {
1157   int draw_xoffset_default;
1158   int draw_yoffset_default;
1159   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1160   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1161
1162   int scrollbar_xoffset;
1163
1164   int list_size_default;
1165   int list_size[NUM_SPECIAL_GFX_ARGS];
1166
1167   int sound[NUM_SPECIAL_GFX_ARGS];
1168   int music[NUM_SPECIAL_GFX_ARGS];
1169 };
1170
1171 struct DoorInfo
1172 {
1173   int step_offset;
1174   int step_delay;
1175   int anim_mode;
1176 };
1177
1178 struct HiScore
1179 {
1180   char Name[MAX_PLAYER_NAME_LEN + 1];
1181   int Score;
1182 };
1183
1184 struct PlayerInfo
1185 {
1186   boolean present;              /* player present in level playfield */
1187   boolean connected;            /* player connected (locally or via network) */
1188   boolean active;               /* player present and connected */
1189
1190   int index_nr, client_nr, element_nr;
1191
1192   byte action;                  /* action from local input device */
1193   byte effective_action;        /* action acknowledged from network server
1194                                    or summarized over all configured input
1195                                    devices when in single player mode */
1196   byte programmed_action;       /* action forced by game itself (like moving
1197                                    through doors); overrides other actions */
1198
1199   int jx, jy, last_jx, last_jy;
1200   int MovDir, MovPos, GfxDir, GfxPos;
1201   int Frame, StepFrame;
1202
1203   int GfxAction;
1204
1205   boolean use_murphy_graphic;
1206
1207   boolean LevelSolved, GameOver;
1208
1209   int last_move_dir;
1210
1211   boolean is_waiting;
1212   boolean is_moving;
1213   boolean is_digging;
1214   boolean is_snapping;
1215   boolean is_collecting;
1216   boolean is_pushing;
1217   boolean is_switching;
1218
1219   boolean is_bored;
1220   boolean is_sleeping;
1221
1222   int frame_counter_bored;
1223   int frame_counter_sleeping;
1224
1225   int anim_delay_counter;
1226   int post_delay_counter;
1227
1228   int action_waiting, last_action_waiting;
1229   int special_action_bored;
1230   int special_action_sleeping;
1231
1232   int num_special_action_bored;
1233   int num_special_action_sleeping;
1234
1235   int switch_x, switch_y;
1236
1237   int show_envelope;
1238
1239   unsigned long move_delay;
1240   int move_delay_value;
1241
1242   unsigned long push_delay;
1243   unsigned long push_delay_value;
1244
1245   unsigned long actual_frame_counter;
1246
1247   int drop_delay;
1248
1249   int step_counter;
1250
1251   int score;
1252   int gems_still_needed;
1253   int sokobanfields_still_needed;
1254   int lights_still_needed;
1255   int friends_still_needed;
1256   int key[4];
1257   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1258   int shield_normal_time_left;
1259   int shield_deadly_time_left;
1260
1261   int inventory_element[MAX_INVENTORY_SIZE];
1262   int inventory_size;
1263 };
1264
1265 struct LevelSetInfo
1266 {
1267   int music[MAX_LEVELS];
1268 };
1269
1270 struct LevelInfo
1271 {
1272   int file_version;     /* file format version the level is stored with    */
1273   int game_version;     /* game release version the level was created with */
1274
1275   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1276   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1277   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1278
1279   int fieldx, fieldy;
1280   int time;
1281   int gems_needed;
1282   char name[MAX_LEVEL_NAME_LEN + 1];
1283   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1284   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1285   int envelope_xsize[4], envelope_ysize[4];
1286   int score[LEVEL_SCORE_ELEMENTS];
1287   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1288   int num_yamyam_contents;
1289   int amoeba_speed;
1290   int amoeba_content;
1291   int time_magic_wall;
1292   int time_wheel;
1293   int time_light;
1294   int time_timegate;
1295   boolean double_speed;
1296   boolean initial_gravity;
1297   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1298
1299   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1300
1301   boolean use_custom_template;  /* use custom properties from template file */
1302
1303   boolean no_level_file;        /* set for currently undefined levels */
1304 };
1305
1306 struct TapeInfo
1307 {
1308   int file_version;     /* file format version the tape is stored with    */
1309   int game_version;     /* game release version the tape was created with */
1310   int engine_version;   /* game engine version the tape was recorded with */
1311
1312   char *level_identifier;
1313   int level_nr;
1314   unsigned long random_seed;
1315   unsigned long date;
1316   unsigned long counter;
1317   unsigned long length;
1318   unsigned long length_seconds;
1319   unsigned int delay_played;
1320   boolean pause_before_death;
1321   boolean recording, playing, pausing;
1322   boolean fast_forward;
1323   boolean index_search;
1324   boolean auto_play;
1325   boolean auto_play_level_solved;
1326   boolean quick_resume;
1327   boolean single_step;
1328   boolean changed;
1329   boolean player_participates[MAX_PLAYERS];
1330   int num_participating_players;
1331
1332   struct
1333   {
1334     byte action[MAX_PLAYERS];
1335     byte delay;
1336   } pos[MAX_TAPELEN];
1337 };
1338
1339 struct GameInfo
1340 {
1341   /* values for engine initialization */
1342   int default_push_delay_fixed;
1343   int default_push_delay_random;
1344
1345   /* constant within running game */
1346   int engine_version;
1347   int emulation;
1348   int initial_move_delay;
1349   int initial_move_delay_value;
1350   int initial_push_delay_value;
1351
1352   /* variable within running game */
1353   int yamyam_content_nr;
1354   boolean magic_wall_active;
1355   int magic_wall_time_left;
1356   int light_time_left;
1357   int timegate_time_left;
1358   int belt_dir[4];
1359   int belt_dir_nr[4];
1360   int switchgate_pos;
1361   int balloon_dir;
1362   boolean gravity;
1363   boolean explosions_delayed;
1364   boolean envelope_active;
1365
1366   /* values for player idle animation (no effect on engine) */
1367   int player_boring_delay_fixed;
1368   int player_boring_delay_random;
1369   int player_sleeping_delay_fixed;
1370   int player_sleeping_delay_random;
1371 };
1372
1373 struct GlobalInfo
1374 {
1375   char *autoplay_leveldir;
1376   int autoplay_level_nr;
1377
1378   int num_toons;
1379
1380   float frames_per_second;
1381   boolean fps_slowdown;
1382   int fps_slowdown_factor;
1383 };
1384
1385 struct ElementChangeInfo
1386 {
1387   boolean can_change;           /* use or ignore this change info */
1388
1389   unsigned long events;         /* change events */
1390   int sides;                    /* change sides */
1391
1392   short target_element;         /* target element after change */
1393
1394   int delay_fixed;              /* added frame delay before changed (fixed) */
1395   int delay_random;             /* added frame delay before changed (random) */
1396   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1397
1398   short trigger_element;        /* custom element triggering change */
1399
1400   int content[3][3];            /* new elements after extended change */
1401   boolean use_content;          /* use extended change content */
1402   boolean only_complete;        /* only use complete content */
1403   boolean use_random_change;    /* use random value for setting content */
1404   int random;                   /* random value for setting content */
1405   int power;                    /* power of extended change */
1406
1407   boolean explode;              /* explode instead of change */
1408
1409   /* functions that are called before, while and after the change of an
1410      element -- currently only used for non-custom elements */
1411   void (*pre_change_function)(int x, int y);
1412   void (*change_function)(int x, int y);
1413   void (*post_change_function)(int x, int y);
1414
1415   /* ---------- internal values used in level editor ---------- */
1416
1417   int direct_action;            /* change triggered by actions on element */
1418   int other_action;             /* change triggered by other element actions */
1419 };
1420
1421 struct ElementInfo
1422 {
1423   /* ---------- token and description strings ---------- */
1424
1425   char *token_name;             /* element token used in config files */
1426   char *class_name;             /* element class used in config files */
1427   char *editor_description;     /* pre-defined description for level editor */
1428   char *custom_description;     /* alternative description from config file */
1429   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1430
1431   /* ---------- graphic and sound definitions ---------- */
1432
1433   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1434   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1435                                 /* special graphics for left/right/up/down */
1436
1437   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1438   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1439                                 /* crumbled graphics for left/right/up/down */
1440
1441   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1442                                 /* special graphics for certain screens */
1443
1444   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1445
1446   /* ---------- special element property values ---------- */
1447
1448   boolean use_gfx_element;      /* use custom graphic element */
1449   short gfx_element;            /* optional custom graphic element */
1450
1451   int collect_score;            /* score value for collecting */
1452   int collect_count;            /* count value for collecting */
1453
1454   int push_delay_fixed;         /* constant frame delay for pushing */
1455   int push_delay_random;        /* additional random frame delay for pushing */
1456   int move_delay_fixed;         /* constant frame delay for moving */
1457   int move_delay_random;        /* additional random frame delay for moving */
1458
1459   int move_pattern;             /* direction movable element moves to */
1460   int move_direction_initial;   /* initial direction element moves to */
1461   int move_stepsize;            /* step size element moves with */
1462
1463   int slippery_type;            /* how/where other elements slip away */
1464
1465   int content[3][3];            /* new elements after explosion */
1466
1467   struct ElementChangeInfo *change_page; /* actual list of change pages */
1468   struct ElementChangeInfo *change;      /* pointer to current change page */
1469
1470   int num_change_pages;         /* actual number of change pages */
1471   int current_change_page;      /* currently edited change page */
1472
1473   /* ---------- internal values used at runtime when playing ---------- */
1474
1475   unsigned long change_events;  /* bitfield for combined change events */
1476
1477   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1478   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1479
1480   /* ---------- internal values used in level editor ---------- */
1481
1482   int access_type;              /* walkable or passable */
1483   int access_layer;             /* accessible over/inside/under */
1484   int walk_to_action;           /* diggable/collectible/pushable */
1485   int smash_targets;            /* can smash player/enemies/everything */
1486   int deadliness;               /* deadly when running/colliding/touching */
1487   int consistency;              /* indestructible/can explode */
1488
1489   boolean can_explode_by_fire;  /* element explodes by fire */
1490   boolean can_explode_smashed;  /* element explodes when smashed */
1491   boolean can_explode_impact;   /* element explodes on impact */
1492
1493   boolean modified_settings;    /* set for all modified custom elements */
1494 };
1495
1496 struct FontInfo
1497 {
1498   char *token_name;             /* font token used in config files */
1499
1500   int graphic;                  /* default graphic for this font */
1501   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1502                                 /* special graphics for certain screens */
1503   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1504                                 /* internal bitmap ID for special graphics */
1505 };
1506
1507 struct GraphicInfo
1508 {
1509   Bitmap *bitmap;
1510   int src_x, src_y;             /* start position of animation frames */
1511   int width, height;            /* width/height of each animation frame */
1512   int offset_x, offset_y;       /* x/y offset to next animation frame */
1513   int anim_frames;
1514   int anim_frames_per_line;
1515   int anim_start_frame;
1516   int anim_delay;               /* important: delay of 1 means "no delay"! */
1517   int anim_mode;
1518   boolean anim_global_sync;
1519   int crumbled_like;            /* element for cloning crumble graphics */
1520   int diggable_like;            /* element for cloning digging graphics */
1521   int border_size;              /* border size for "crumbled" graphics */
1522
1523   int anim_delay_fixed;         /* optional delay values for bored and   */
1524   int anim_delay_random;        /* sleeping player animations (animation */
1525   int post_delay_fixed;         /* intervall and following pause before  */
1526   int post_delay_random;        /* next intervall (bored animation only) */
1527
1528   int step_offset;              /* optional step offset of toon animations */
1529   int step_delay;               /* optional step delay of toon animations */
1530
1531   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1532
1533   int draw_masked;              /* optional setting for drawing envelope gfx */
1534
1535 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1536   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1537   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1538 #endif
1539 };
1540
1541 struct SoundInfo
1542 {
1543   boolean loop;
1544 };
1545
1546 struct MusicInfo
1547 {
1548   boolean loop;
1549 };
1550
1551 struct MusicPrefixInfo
1552 {
1553   char *prefix;
1554   boolean is_loop_music;
1555 };
1556
1557 struct MusicFileInfo
1558 {
1559   char *basename;
1560
1561   char *title_header;
1562   char *artist_header;
1563   char *album_header;
1564   char *year_header;
1565
1566   char *title;
1567   char *artist;
1568   char *album;
1569   char *year;
1570
1571   int music;
1572
1573   boolean is_sound;
1574
1575   struct MusicFileInfo *next;
1576 };
1577
1578 struct ElementActionInfo
1579 {
1580   char *suffix;
1581   int value;
1582   boolean is_loop_sound;
1583 };
1584
1585 struct ElementDirectionInfo
1586 {
1587   char *suffix;
1588   int value;
1589 };
1590
1591 struct SpecialSuffixInfo
1592 {
1593   char *suffix;
1594   int value;
1595 };
1596
1597 struct HelpAnimInfo
1598 {
1599   int element;
1600   int action;
1601   int direction;
1602
1603   int delay;
1604 };
1605
1606
1607 #if 0
1608 extern GC                       tile_clip_gc;
1609 extern Bitmap                  *pix[];
1610 #endif
1611 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1612 extern Pixmap                   tile_clipmask[];
1613 extern DrawBuffer             *fieldbuffer;
1614 extern DrawBuffer             *drawto_field;
1615
1616 extern int                      game_status;
1617 extern boolean                  level_editor_test_game;
1618 extern boolean                  network_playing;
1619
1620 extern int                      key_joystick_mapping;
1621
1622 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1623 extern int                      redraw_x1, redraw_y1;
1624
1625 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1626 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1627 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1628 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1629 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1630 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1631 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1632 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1633 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1634 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1635 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1636 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1637 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1638 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1639 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1640 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1641 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1642 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1643 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1644 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1645 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1646 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1647 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1648
1649 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1650
1651 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1652 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1653 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1654 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1655 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1656
1657 extern int                      lev_fieldx, lev_fieldy;
1658 extern int                      scroll_x, scroll_y;
1659
1660 extern int                      FX, FY;
1661 extern int                      ScrollStepSize;
1662 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1663 extern int                      BorderElement;
1664 extern int                      GameFrameDelay;
1665 extern int                      FfwdFrameDelay;
1666 extern int                      BX1, BY1;
1667 extern int                      BX2, BY2;
1668 extern int                      SBX_Left, SBX_Right;
1669 extern int                      SBY_Upper, SBY_Lower;
1670 extern int                      ZX, ZY;
1671 extern int                      ExitX, ExitY;
1672 extern int                      AllPlayersGone;
1673
1674 extern int                      TimeFrames, TimePlayed, TimeLeft;
1675 extern boolean                  SiebAktiv;
1676 extern int                      SiebCount;
1677
1678 extern boolean                  network_player_action_received;
1679
1680 extern int                      graphics_action_mapping[];
1681
1682 extern struct LevelSetInfo      levelset;
1683 extern struct LevelInfo         level, level_template;
1684 extern struct PlayerInfo        stored_player[], *local_player;
1685 extern struct HiScore           highscore[];
1686 extern struct TapeInfo          tape;
1687 extern struct GameInfo          game;
1688 extern struct GlobalInfo        global;
1689 extern struct MenuInfo          menu;
1690 extern struct DoorInfo          door_1, door_2;
1691 extern struct ElementInfo       element_info[];
1692 extern struct ElementActionInfo element_action_info[];
1693 extern struct ElementDirectionInfo element_direction_info[];
1694 extern struct SpecialSuffixInfo special_suffix_info[];
1695 extern struct TokenIntPtrInfo   image_config_vars[];
1696 extern struct FontInfo          font_info[];
1697 extern struct MusicPrefixInfo   music_prefix_info[];
1698 extern struct GraphicInfo      *graphic_info;
1699 extern struct SoundInfo        *sound_info;
1700 extern struct MusicInfo        *music_info;
1701 extern struct MusicFileInfo    *music_file_info;
1702 extern struct HelpAnimInfo     *helpanim_info;
1703 extern SetupFileHash           *helptext_info;
1704 extern struct ConfigInfo        image_config[];
1705 extern struct ConfigInfo        sound_config[];
1706 extern struct ConfigInfo        music_config[];
1707 extern struct ConfigInfo        image_config_suffix[];
1708 extern struct ConfigInfo        sound_config_suffix[];
1709 extern struct ConfigInfo        music_config_suffix[];
1710 extern struct ConfigInfo        helpanim_config[];
1711 extern struct ConfigInfo        helptext_config[];
1712
1713 #endif  /* MAIN_H */