rnd-20030502-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_UNUSED_2             2
67 #define EP_UNUSED_3             3
68 #define EP_UNUSED_4             4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_UNUSED_7             7
72 #define EP_UNUSED_8             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_WALKABLE_OVER        11
76 #define EP_WALKABLE_INSIDE      12
77 #define EP_WALKABLE_UNDER       13
78 #define EP_PASSABLE_OVER        14
79 #define EP_PASSABLE_INSIDE      15
80 #define EP_PASSABLE_UNDER       16
81 #define EP_CHANGEABLE           17
82 #define EP_UNUSED_18            18
83 #define EP_UNUSED_19            19
84 #define EP_UNUSED_20            20
85 #define EP_UNUSED_21            21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               26
95 #define EP_CAN_BE_CRUMBLED      27
96 #define EP_CAN_MOVE             28
97 #define EP_CAN_PASS_MAGIC_WALL  29
98 #define EP_SWITCHABLE           30
99 #define EP_DONT_TOUCH           31
100 #define EP_ENEMY                32
101 #define EP_DONT_GO_TO           33
102 #define EP_CAN_EXPLODE          34
103 #define EP_BD_ELEMENT           35
104 #define EP_SP_ELEMENT           36
105 #define EP_SB_ELEMENT           37
106 #define EP_GEM                  38
107 #define EP_FOOD_DARK_YAMYAM     39
108 #define EP_FOOD_PENGUIN         40
109 #define EP_FOOD_PIG             41
110 #define EP_HISTORIC_WALL        42
111 #define EP_HISTORIC_SOLID       43
112 #define EP_BELT                 44
113 #define EP_BELT_ACTIVE          45
114 #define EP_BELT_SWITCH          46
115 #define EP_TUBE                 47
116 #define EP_KEYGATE              48
117 #define EP_AMOEBOID             49
118 #define EP_AMOEBALIVE           50
119 #define EP_HAS_CONTENT          51
120 #define EP_ACTIVE_BOMB          52
121 #define EP_INACTIVE             53
122
123 /* values for derived properties (determined from properties above) */
124 #define EP_ACCESSIBLE_OVER      54
125 #define EP_ACCESSIBLE_INSIDE    55
126 #define EP_ACCESSIBLE_UNDER     56
127 #define EP_WALKABLE             57
128 #define EP_PASSABLE             58
129 #define EP_ACCESSIBLE           59
130 #define EP_SNAPPABLE            60
131 #define EP_WALL                 61
132 #define EP_SOLID_FOR_PUSHING    62
133 #define EP_DRAGONFIRE_PROOF     63
134 #define EP_EXPLOSION_PROOF      64
135
136 #define NUM_ELEMENT_PROPERTIES  65
137
138 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
139 #define EP_BITFIELD_BASE        0
140
141 #define EP_BITMASK_DEFAULT      0
142
143 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
144 #define PROPERTY_VAR(e, p)      (Properties[e][(p) / 32])
145 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
146 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
147                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
148                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
149
150 /* macros for configurable properties */
151 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
152 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
153 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
154 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
155 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
156 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
157 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
158 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
159 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
160 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
161 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
162 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
163 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
164 #define IS_CHANGEABLE(e)        HAS_PROPERTY(e, EP_CHANGEABLE)
165
166 /* macros for special configurable properties */
167 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
168
169 /* macros for pre-defined properties */
170 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
171 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
172 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
173 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
174 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
175 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
176 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
177 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
178 #define IS_CAN_EXPLODE(e)       HAS_PROPERTY(e, EP_CAN_EXPLODE)
179 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
180 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
181 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
182 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
183 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
184 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
185 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
186 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
187 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
188 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
189 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
190 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
191 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
192 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
193 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
194 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
195 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
196 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
197 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
198
199 /* macros for derived properties */
200 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
201 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
202 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
203 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
204 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
205 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
206 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
207 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
208 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
209 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
210 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
211
212 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
213                                  (e) <= EL_CUSTOM_END)
214
215 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
216
217 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
218 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
219
220 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
221 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
222 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
223
224 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
225                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
226                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
227                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
228                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
229                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
230                                  EL_ROCK)
231 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
232                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
233                                  EL_BD_ROCK)
234 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
235 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
236 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
237 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
238
239 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
240 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
241 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
242                                  IS_INDESTRUCTIBLE(Feld[x][y]))
243 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
244                                  PROTECTED_FIELD(x, y))
245
246 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
247
248 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
249 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
250 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
251
252 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
253 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
254 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
255 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
256
257 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
258
259
260 #if 0
261
262 /* Bitmaps with graphic file */
263 #define PIX_BACK                0
264 #define PIX_DOOR                1
265 #define PIX_TOONS               2
266 #define PIX_FONT_BIG            3
267 #define PIX_FONT_SMALL          4
268 #define PIX_FONT_MEDIUM         5
269 #define PIX_FONT_EM             6
270 /* Bitmaps without graphic file */
271 #define PIX_DB_DOOR             7
272 #define PIX_DB_FIELD            8
273
274 #define NUM_PICTURES            7
275 #define NUM_BITMAPS             9
276
277 #else
278
279 /* Bitmaps with graphic file */
280 #define PIX_BACK                0
281 #define PIX_ELEMENTS            1
282 #define PIX_DOOR                2
283 #define PIX_HEROES              3
284 #define PIX_TOONS               4
285 #define PIX_SP                  5
286 #define PIX_DC                  6
287 #define PIX_MORE                7
288 #define PIX_FONT_BIG            8
289 #define PIX_FONT_SMALL          9
290 #define PIX_FONT_MEDIUM         10
291 #define PIX_FONT_EM             11
292 /* Bitmaps without graphic file */
293 #define PIX_DB_DOOR             12
294 #define PIX_DB_FIELD            13
295
296 #define NUM_PICTURES            12
297 #define NUM_BITMAPS             14
298
299 #endif
300
301 /* boundaries of arrays etc. */
302 #define MAX_LEVEL_NAME_LEN      32
303 #define MAX_LEVEL_AUTHOR_LEN    32
304 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
305 #define MAX_SCORE_ENTRIES       100
306 #if 0
307 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
308 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
309 #endif
310 #define MAX_NUM_AMOEBA          100
311
312 /* values for elements with content */
313 #define MIN_ELEMENT_CONTENTS    1
314 #define STD_ELEMENT_CONTENTS    4
315 #define MAX_ELEMENT_CONTENTS    8
316
317 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
318
319 /* fundamental game speed values */
320 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
321 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
322 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
323 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
324 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
325
326 /* often used screen positions */
327 #define SX                      8
328 #define SY                      8
329 #define REAL_SX                 (SX - 2)
330 #define REAL_SY                 (SY - 2)
331 #define DX                      566
332 #define DY                      60
333 #define VX                      DX
334 #define VY                      400
335 #define EX                      DX
336 #define EY                      (VY - 44)
337 #define TILEX                   32
338 #define TILEY                   32
339 #define MINI_TILEX              (TILEX / 2)
340 #define MINI_TILEY              (TILEY / 2)
341 #define MICRO_TILEX             (TILEX / 8)
342 #define MICRO_TILEY             (TILEY / 8)
343 #define MIDPOSX                 (SCR_FIELDX / 2)
344 #define MIDPOSY                 (SCR_FIELDY / 2)
345 #define SXSIZE                  (SCR_FIELDX * TILEX)
346 #define SYSIZE                  (SCR_FIELDY * TILEY)
347 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
348 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
349 #define DXSIZE                  100
350 #define DYSIZE                  280
351 #define VXSIZE                  DXSIZE
352 #define VYSIZE                  100
353 #define EXSIZE                  DXSIZE
354 #define EYSIZE                  (VYSIZE + 44)
355 #define FULL_SXSIZE             (2 + SXSIZE + 2)
356 #define FULL_SYSIZE             (2 + SYSIZE + 2)
357 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
358 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
359 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
360 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
361 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
362
363
364 /* "real" level file elements */
365 #define EL_UNDEFINED                    -1
366
367 #define EL_EMPTY_SPACE                  0
368 #define EL_EMPTY                        EL_EMPTY_SPACE
369 #define EL_SAND                         1
370 #define EL_WALL                         2
371 #define EL_WALL_CRUMBLED                3
372 #define EL_ROCK                         4
373 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
374 #define EL_EMERALD                      6
375 #define EL_EXIT_CLOSED                  7
376 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
377 #define EL_BUG                          9
378 #define EL_SPACESHIP                    10
379 #define EL_YAMYAM                       11
380 #define EL_ROBOT                        12
381 #define EL_STEELWALL                    13
382 #define EL_DIAMOND                      14
383 #define EL_AMOEBA_DEAD                  15
384 #define EL_QUICKSAND_EMPTY              16
385 #define EL_QUICKSAND_FULL               17
386 #define EL_AMOEBA_DROP                  18
387 #define EL_BOMB                         19
388 #define EL_MAGIC_WALL                   20
389 #define EL_SPEED_PILL                   21
390 #define EL_ACID                         22
391 #define EL_AMOEBA_WET                   23
392 #define EL_AMOEBA_DRY                   24
393 #define EL_NUT                          25
394 #define EL_GAME_OF_LIFE                 26
395 #define EL_BIOMAZE                      27
396 #define EL_DYNAMITE_ACTIVE              28
397 #define EL_STONEBLOCK                   29
398 #define EL_ROBOT_WHEEL                  30
399 #define EL_ROBOT_WHEEL_ACTIVE           31
400 #define EL_KEY_1                        32
401 #define EL_KEY_2                        33
402 #define EL_KEY_3                        34
403 #define EL_KEY_4                        35
404 #define EL_GATE_1                       36
405 #define EL_GATE_2                       37
406 #define EL_GATE_3                       38
407 #define EL_GATE_4                       39
408 #define EL_GATE_1_GRAY                  40
409 #define EL_GATE_2_GRAY                  41
410 #define EL_GATE_3_GRAY                  42
411 #define EL_GATE_4_GRAY                  43
412 #define EL_DYNAMITE                     44
413 #define EL_PACMAN                       45
414 #define EL_INVISIBLE_WALL               46
415 #define EL_LAMP                         47
416 #define EL_LAMP_ACTIVE                  48
417 #define EL_WALL_EMERALD                 49
418 #define EL_WALL_DIAMOND                 50
419 #define EL_AMOEBA_FULL                  51
420 #define EL_BD_AMOEBA                    52
421 #define EL_TIME_ORB_FULL                53
422 #define EL_TIME_ORB_EMPTY               54
423 #define EL_EXPANDABLE_WALL              55
424 #define EL_BD_DIAMOND                   56
425 #define EL_EMERALD_YELLOW               57
426 #define EL_WALL_BD_DIAMOND              58
427 #define EL_WALL_EMERALD_YELLOW          59
428 #define EL_DARK_YAMYAM                  60
429 #define EL_BD_MAGIC_WALL                61
430 #define EL_INVISIBLE_STEELWALL          62
431
432 #define EL_UNUSED_63                    63
433
434 #define EL_DYNABOMB_INCREASE_NUMBER     64
435 #define EL_DYNABOMB_INCREASE_SIZE       65
436 #define EL_DYNABOMB_INCREASE_POWER      66
437 #define EL_SOKOBAN_OBJECT               67
438 #define EL_SOKOBAN_FIELD_EMPTY          68
439 #define EL_SOKOBAN_FIELD_FULL           69
440 #define EL_BD_BUTTERFLY_RIGHT           70
441 #define EL_BD_BUTTERFLY_UP              71
442 #define EL_BD_BUTTERFLY_LEFT            72
443 #define EL_BD_BUTTERFLY_DOWN            73
444 #define EL_BD_FIREFLY_RIGHT             74
445 #define EL_BD_FIREFLY_UP                75
446 #define EL_BD_FIREFLY_LEFT              76
447 #define EL_BD_FIREFLY_DOWN              77
448 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
449 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
450 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
451 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
452 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
453 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
454 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
455 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
456 #define EL_BD_BUTTERFLY                 78
457 #define EL_BD_FIREFLY                   79
458 #define EL_PLAYER_1                     80
459 #define EL_PLAYER_2                     81
460 #define EL_PLAYER_3                     82
461 #define EL_PLAYER_4                     83
462 #define EL_BUG_RIGHT                    84
463 #define EL_BUG_UP                       85
464 #define EL_BUG_LEFT                     86
465 #define EL_BUG_DOWN                     87
466 #define EL_SPACESHIP_RIGHT              88
467 #define EL_SPACESHIP_UP                 89
468 #define EL_SPACESHIP_LEFT               90
469 #define EL_SPACESHIP_DOWN               91
470 #define EL_PACMAN_RIGHT                 92
471 #define EL_PACMAN_UP                    93
472 #define EL_PACMAN_LEFT                  94
473 #define EL_PACMAN_DOWN                  95
474 #define EL_EMERALD_RED                  96
475 #define EL_EMERALD_PURPLE               97
476 #define EL_WALL_EMERALD_RED             98
477 #define EL_WALL_EMERALD_PURPLE          99
478 #define EL_ACID_POOL_TOPLEFT            100
479 #define EL_ACID_POOL_TOPRIGHT           101
480 #define EL_ACID_POOL_BOTTOMLEFT         102
481 #define EL_ACID_POOL_BOTTOM             103
482 #define EL_ACID_POOL_BOTTOMRIGHT        104
483 #define EL_BD_WALL                      105
484 #define EL_BD_ROCK                      106
485 #define EL_EXIT_OPEN                    107
486 #define EL_BLACK_ORB                    108
487 #define EL_AMOEBA_TO_DIAMOND            109
488 #define EL_MOLE                         110
489 #define EL_PENGUIN                      111
490 #define EL_SATELLITE                    112
491 #define EL_ARROW_LEFT                   113
492 #define EL_ARROW_RIGHT                  114
493 #define EL_ARROW_UP                     115
494 #define EL_ARROW_DOWN                   116
495 #define EL_PIG                          117
496 #define EL_DRAGON                       118
497
498 #define EL_EM_KEY_1_FILE                119
499
500 #define EL_CHAR_START                   120
501 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
502 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
503
504 #include "conf_chr.h"   /* include auto-generated data structure definitions */
505
506 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
507 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
508
509 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
510
511 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
512 #define EL_EXPANDABLE_WALL_VERTICAL     201
513 #define EL_EXPANDABLE_WALL_ANY          202
514
515 #define EL_EM_GATE_1                    203
516 #define EL_EM_GATE_2                    204
517 #define EL_EM_GATE_3                    205
518 #define EL_EM_GATE_4                    206
519
520 #define EL_EM_KEY_2_FILE                        207
521 #define EL_EM_KEY_3_FILE                        208
522 #define EL_EM_KEY_4_FILE                        209
523
524 #define EL_SP_START                     210
525 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
526 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
527 #define EL_SP_ZONK                      (EL_SP_START + 1)
528 #define EL_SP_BASE                      (EL_SP_START + 2)
529 #define EL_SP_MURPHY                    (EL_SP_START + 3)
530 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
531 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
532 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
533 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
534 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
535 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
536 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
537 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
538 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
539 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
540 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
541 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
542 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
543 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
544 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
545 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
546 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
547 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
548 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
549 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
550 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
551 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
552 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
553 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
554 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
555 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
556 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
557 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
558 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
559 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
560 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
561 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
562 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
563 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
564 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
565 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
566 #define EL_SP_END                       (EL_SP_START + 39)
567
568 #define EL_EM_GATE_1_GRAY               250
569 #define EL_EM_GATE_2_GRAY               251
570 #define EL_EM_GATE_3_GRAY               252
571 #define EL_EM_GATE_4_GRAY               253
572
573 #define EL_UNUSED_254                   254
574 #define EL_UNUSED_255                   255
575
576 #define EL_PEARL                        256
577 #define EL_CRYSTAL                      257
578 #define EL_WALL_PEARL                   258
579 #define EL_WALL_CRYSTAL                 259
580 #define EL_DOOR_WHITE                   260
581 #define EL_DOOR_WHITE_GRAY              261
582 #define EL_KEY_WHITE                    262
583 #define EL_SHIELD_NORMAL                263
584 #define EL_EXTRA_TIME                   264
585 #define EL_SWITCHGATE_OPEN              265
586 #define EL_SWITCHGATE_CLOSED            266
587 #define EL_SWITCHGATE_SWITCH_UP         267
588 #define EL_SWITCHGATE_SWITCH_DOWN       268
589
590 #define EL_UNUSED_269                   269
591 #define EL_UNUSED_270                   270
592
593 #define EL_CONVEYOR_BELT_1_LEFT          271
594 #define EL_CONVEYOR_BELT_1_MIDDLE        272
595 #define EL_CONVEYOR_BELT_1_RIGHT         273
596 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
597 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
598 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
599 #define EL_CONVEYOR_BELT_2_LEFT          277
600 #define EL_CONVEYOR_BELT_2_MIDDLE        278
601 #define EL_CONVEYOR_BELT_2_RIGHT         279
602 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
603 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
604 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
605 #define EL_CONVEYOR_BELT_3_LEFT          283
606 #define EL_CONVEYOR_BELT_3_MIDDLE        284
607 #define EL_CONVEYOR_BELT_3_RIGHT         285
608 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
609 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
610 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
611 #define EL_CONVEYOR_BELT_4_LEFT          289
612 #define EL_CONVEYOR_BELT_4_MIDDLE        290
613 #define EL_CONVEYOR_BELT_4_RIGHT         291
614 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
615 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
616 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
617 #define EL_LANDMINE                     295
618 #define EL_ENVELOPE                     296
619 #define EL_LIGHT_SWITCH                 297
620 #define EL_LIGHT_SWITCH_ACTIVE          298
621 #define EL_SIGN_EXCLAMATION             299
622 #define EL_SIGN_RADIOACTIVITY           300
623 #define EL_SIGN_STOP                    301
624 #define EL_SIGN_WHEELCHAIR              302
625 #define EL_SIGN_PARKING                 303
626 #define EL_SIGN_ONEWAY                  304
627 #define EL_SIGN_HEART                   305
628 #define EL_SIGN_TRIANGLE                306
629 #define EL_SIGN_ROUND                   307
630 #define EL_SIGN_EXIT                    308
631 #define EL_SIGN_YINYANG                 309
632 #define EL_SIGN_OTHER                   310
633 #define EL_MOLE_LEFT                    311
634 #define EL_MOLE_RIGHT                   312
635 #define EL_MOLE_UP                      313
636 #define EL_MOLE_DOWN                    314
637 #define EL_STEELWALL_SLANTED            315
638 #define EL_INVISIBLE_SAND               316
639 #define EL_DX_UNKNOWN_15                317
640 #define EL_DX_UNKNOWN_42                318
641
642 #define EL_UNUSED_319                   319
643 #define EL_UNUSED_320                   320
644
645 #define EL_SHIELD_DEADLY                321
646 #define EL_TIMEGATE_OPEN                322
647 #define EL_TIMEGATE_CLOSED              323
648 #define EL_TIMEGATE_SWITCH_ACTIVE       324
649 #define EL_TIMEGATE_SWITCH              325
650
651 #define EL_BALLOON                      326
652 #define EL_BALLOON_SWITCH_LEFT          327
653 #define EL_BALLOON_SWITCH_RIGHT         328
654 #define EL_BALLOON_SWITCH_UP            329
655 #define EL_BALLOON_SWITCH_DOWN          330
656 #define EL_BALLOON_SWITCH_ANY           331
657
658 #define EL_EMC_STEELWALL_1              332
659 #define EL_EMC_STEELWALL_2              333
660 #define EL_EMC_STEELWALL_3              334
661 #define EL_EMC_STEELWALL_4              335
662 #define EL_EMC_WALL_1                   336
663 #define EL_EMC_WALL_2                   337
664 #define EL_EMC_WALL_3                   338
665 #define EL_EMC_WALL_4                   339
666 #define EL_EMC_WALL_5                   340
667 #define EL_EMC_WALL_6                   341
668 #define EL_EMC_WALL_7                   342
669 #define EL_EMC_WALL_8                   343
670
671 #define EL_TUBE_ANY                     344
672 #define EL_TUBE_VERTICAL                345
673 #define EL_TUBE_HORIZONTAL              346
674 #define EL_TUBE_VERTICAL_LEFT           347
675 #define EL_TUBE_VERTICAL_RIGHT          348
676 #define EL_TUBE_HORIZONTAL_UP           349
677 #define EL_TUBE_HORIZONTAL_DOWN         350
678 #define EL_TUBE_LEFT_UP                 351
679 #define EL_TUBE_LEFT_DOWN               352
680 #define EL_TUBE_RIGHT_UP                353
681 #define EL_TUBE_RIGHT_DOWN              354
682 #define EL_SPRING                       355
683 #define EL_TRAP                         356
684 #define EL_DX_SUPABOMB                  357
685
686 #define EL_UNUSED_358                   358
687 #define EL_UNUSED_359                   359
688
689 #define EL_CUSTOM_START                 360
690
691 #include "conf_cus.h"   /* include auto-generated data structure definitions */
692
693 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
694
695 #define NUM_CUSTOM_ELEMENTS             128
696 #define NUM_FILE_ELEMENTS               488
697
698
699 /* "real" (and therefore drawable) runtime elements */
700 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
701
702 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
703 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
704 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
705 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
706 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
707 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
708 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
709 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
710 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
711 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
712 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
713 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
714 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
715 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
716 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
717 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
718 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
719 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
720 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
721 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
722 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
723 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
724 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
725 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
726 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
727 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
728 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
729 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
730 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
731 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
732 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
733 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
734 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
735 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
736 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
737 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
738 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
739 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
740 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
741 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
742 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
743 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
744 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
745 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
746 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
747 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
748
749 /* "unreal" (and therefore not drawable) runtime elements */
750 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
751
752 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
753 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
754 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
755 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
756 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
757 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
758 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
759 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
760 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
761 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
762 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
763 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
764 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
765
766 /* dummy elements (never used as game elements, only used as graphics) */
767 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
768
769 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
770 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
771 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
772 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
773 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
774 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
775 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
776 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
777 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
778 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
779 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
780 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
781 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
782 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
783 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
784 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
785
786 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
787
788
789 /* values for graphics/sounds action types */
790 #define ACTION_DEFAULT                          0
791 #define ACTION_WAITING                          1
792 #define ACTION_FALLING                          2
793 #define ACTION_MOVING                           3
794 #define ACTION_DIGGING                          4
795 #define ACTION_SNAPPING                         5
796 #define ACTION_COLLECTING                       6
797 #define ACTION_DROPPING                         7
798 #define ACTION_PUSHING                          8
799 #define ACTION_PASSING                          9
800 #define ACTION_IMPACT                           10
801 #define ACTION_BREAKING                         11
802 #define ACTION_ACTIVATING                       12
803 #define ACTION_DEACTIVATING                     13
804 #define ACTION_OPENING                          14
805 #define ACTION_CLOSING                          15
806 #define ACTION_ATTACKING                        16
807 #define ACTION_GROWING                          17
808 #define ACTION_SHRINKING                        18
809 #define ACTION_ACTIVE                           19
810 #define ACTION_FILLING                          20
811 #define ACTION_EMPTYING                         21
812 #define ACTION_CHANGING                         22
813 #define ACTION_EXPLODING                        23
814 #define ACTION_DYING                            24
815 #define ACTION_OTHER                            25
816
817 #define NUM_ACTIONS                             26
818
819 /* values for special image configuration suffixes (must match game mode) */
820 #define GFX_SPECIAL_ARG_MAIN                    0
821 #define GFX_SPECIAL_ARG_LEVELS                  1
822 #define GFX_SPECIAL_ARG_SCORES                  2
823 #define GFX_SPECIAL_ARG_EDITOR                  3
824 #define GFX_SPECIAL_ARG_INFO                    4
825 #define GFX_SPECIAL_ARG_SETUP                   5
826 #define GFX_SPECIAL_ARG_DOOR                    6
827 #define GFX_SPECIAL_ARG_PREVIEW                 7
828
829 #define NUM_SPECIAL_GFX_ARGS                    8
830
831
832 /* values for image configuration suffixes */
833 #define GFX_ARG_X                               0
834 #define GFX_ARG_Y                               1
835 #define GFX_ARG_XPOS                            2
836 #define GFX_ARG_YPOS                            3
837 #define GFX_ARG_WIDTH                           4
838 #define GFX_ARG_HEIGHT                          5
839 #define GFX_ARG_OFFSET                          6
840 #define GFX_ARG_VERTICAL                        7
841 #define GFX_ARG_XOFFSET                         8
842 #define GFX_ARG_YOFFSET                         9
843 #define GFX_ARG_FRAMES                          10
844 #define GFX_ARG_FRAMES_PER_LINE                 11
845 #define GFX_ARG_START_FRAME                     12
846 #define GFX_ARG_DELAY                           13
847 #define GFX_ARG_ANIM_MODE                       14
848 #define GFX_ARG_GLOBAL_SYNC                     15
849 #define GFX_ARG_STEP_OFFSET                     16
850 #define GFX_ARG_STEP_DELAY                      17
851 #define GFX_ARG_DIRECTION                       18
852 #define GFX_ARG_POSITION                        19
853 #define GFX_ARG_DRAW_XOFFSET                    20
854 #define GFX_ARG_DRAW_YOFFSET                    21
855 #define GFX_ARG_NAME                            22
856
857 #define NUM_GFX_ARGS                            23
858
859
860 /* values for sound configuration suffixes */
861 #define SND_ARG_MODE_LOOP                       0
862
863 #define NUM_SND_ARGS                            1
864
865
866 /* values for font configuration */
867
868 #define FONT_INITIAL_1                          0
869 #define FONT_INITIAL_2                          1
870 #define FONT_INITIAL_3                          2
871 #define FONT_INITIAL_4                          3
872 #define FONT_TITLE_1                            4
873 #define FONT_TITLE_2                            5
874 #define FONT_MENU_1                             6
875 #define FONT_MENU_2                             7
876 #define FONT_TEXT_1_ACTIVE                      8
877 #define FONT_TEXT_2_ACTIVE                      9
878 #define FONT_TEXT_3_ACTIVE                      10
879 #define FONT_TEXT_4_ACTIVE                      11
880 #define FONT_TEXT_1                             12
881 #define FONT_TEXT_2                             13
882 #define FONT_TEXT_3                             14
883 #define FONT_TEXT_4                             15
884 #define FONT_INPUT_1_ACTIVE                     16
885 #define FONT_INPUT_2_ACTIVE                     17
886 #define FONT_INPUT_1                            18
887 #define FONT_INPUT_2                            19
888 #define FONT_OPTION_OFF                         20
889 #define FONT_OPTION_ON                          21
890 #define FONT_VALUE_1                            22
891 #define FONT_VALUE_2                            23
892 #define FONT_VALUE_OLD                          24
893 #define FONT_LEVEL_NUMBER                       25
894 #define FONT_TAPE_RECORDER                      26
895 #define FONT_GAME_INFO                          27
896
897 #define NUM_FONTS                               28
898 #define NUM_INITIAL_FONTS                       4
899
900 /* values for game_status (must match special image configuration suffixes) */
901 #define GAME_MODE_MAIN                          0
902 #define GAME_MODE_LEVELS                        1
903 #define GAME_MODE_SCORES                        2
904 #define GAME_MODE_EDITOR                        3
905 #define GAME_MODE_INFO                          4
906 #define GAME_MODE_SETUP                         5
907 #define GAME_MODE_PSEUDO_DOOR                   6
908 #define GAME_MODE_PSEUDO_PREVIEW                7
909
910 /* there are no special config file suffixes for these modes */
911 #define GAME_MODE_PLAYING                       8
912 #define GAME_MODE_PSEUDO_TYPENAME               9
913 #define GAME_MODE_QUIT                          10
914
915 #define PROGRAM_VERSION_MAJOR   2
916 #define PROGRAM_VERSION_MINOR   2
917 #define PROGRAM_VERSION_PATCH   0
918 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
919
920 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
921 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
922 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
923 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
924 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
925 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
926 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
927 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
928 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
929 #define FILENAME_PREFIX         "Rocks"
930
931 #if defined(PLATFORM_UNIX)
932 #define USERDATA_DIRECTORY      ".rocksndiamonds"
933 #elif defined(PLATFORM_WIN32)
934 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
935 #else
936 #define USERDATA_DIRECTORY      "userdata"
937 #endif
938
939 #define X11_ICON_FILENAME       "rocks_icon.xbm"
940 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
941 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
942
943 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
944 ** currently supported/known file version numbers:
945 **      1.0 (old)
946 **      1.2 (still in use)
947 **      1.4 (still in use)
948 **      2.0 (actual)
949 */
950 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
951 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
952 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
953 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
954
955 /* file version does not change for every program version, but is changed
956    when new features are introduced that are incompatible with older file
957    versions, so that they can be treated accordingly */
958 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
959
960 #define GAME_VERSION_1_0        FILE_VERSION_1_0
961 #define GAME_VERSION_1_2        FILE_VERSION_1_2
962 #define GAME_VERSION_1_4        FILE_VERSION_1_4
963 #define GAME_VERSION_2_0        FILE_VERSION_2_0
964
965 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
966                                               PROGRAM_VERSION_MINOR, \
967                                               PROGRAM_VERSION_PATCH)
968
969 /* values for game_emulation */
970 #define EMU_NONE                0
971 #define EMU_BOULDERDASH         1
972 #define EMU_SOKOBAN             2
973 #define EMU_SUPAPLEX            3
974
975 struct HiScore
976 {
977   char Name[MAX_PLAYER_NAME_LEN + 1];
978   int Score;
979 };
980
981 struct PlayerInfo
982 {
983   boolean present;              /* player present in level playfield */
984   boolean connected;            /* player connected (locally or via network) */
985   boolean active;               /* player (present && connected) */
986
987   int index_nr, client_nr, element_nr;
988
989   byte action;                  /* action from local input device */
990   byte effective_action;        /* action acknowledged from network server
991                                    or summarized over all configured input
992                                    devices when in single player mode */
993   byte programmed_action;       /* action forced by game itself (like moving
994                                    through doors); overrides other actions */
995
996   int jx,jy, last_jx,last_jy;
997   int MovDir, MovPos, GfxDir, GfxPos;
998   int Frame, StepFrame;
999
1000   int GfxAction;
1001
1002   boolean use_murphy_graphic;
1003   boolean use_disk_red_graphic;
1004
1005   boolean Pushing;
1006   boolean Switching;
1007   boolean LevelSolved, GameOver;
1008   boolean snapped;
1009
1010   int last_move_dir;
1011   boolean is_moving;
1012   boolean is_waiting;
1013   boolean is_digging;
1014   boolean is_collecting;
1015
1016   unsigned long move_delay;
1017   int move_delay_value;
1018
1019   unsigned long push_delay;
1020   unsigned long push_delay_value;
1021
1022   unsigned long actual_frame_counter;
1023
1024   int score;
1025   int gems_still_needed;
1026   int sokobanfields_still_needed;
1027   int lights_still_needed;
1028   int friends_still_needed;
1029   int key[4];
1030   int dynamite;
1031   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1032   int shield_normal_time_left;
1033   int shield_deadly_time_left;
1034 };
1035
1036 struct LevelInfo
1037 {
1038   int file_version;     /* file format version the level is stored with    */
1039   int game_version;     /* game release version the level was created with */
1040
1041   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1042   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1043   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1044
1045   int fieldx;
1046   int fieldy;
1047   int time;
1048   int gems_needed;
1049   char name[MAX_LEVEL_NAME_LEN + 1];
1050   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1051   int score[LEVEL_SCORE_ELEMENTS];
1052   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1053   int num_yam_contents;
1054   int amoeba_speed;
1055   int amoeba_content;
1056   int time_magic_wall;
1057   int time_wheel;
1058   int time_light;
1059   int time_timegate;
1060   boolean double_speed;
1061   boolean gravity;
1062   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1063
1064   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1065
1066   boolean no_level_file;
1067 };
1068
1069 struct TapeInfo
1070 {
1071   int file_version;     /* file format version the tape is stored with    */
1072   int game_version;     /* game release version the tape was created with */
1073   int engine_version;   /* game engine version the tape was recorded with */
1074
1075   char *level_identifier;
1076   int level_nr;
1077   unsigned long random_seed;
1078   unsigned long date;
1079   unsigned long counter;
1080   unsigned long length;
1081   unsigned long length_seconds;
1082   unsigned int delay_played;
1083   boolean pause_before_death;
1084   boolean recording, playing, pausing;
1085   boolean fast_forward;
1086   boolean index_search;
1087   boolean auto_play;
1088   boolean auto_play_level_solved;
1089   boolean quick_resume;
1090   boolean single_step;
1091   boolean changed;
1092   boolean player_participates[MAX_PLAYERS];
1093   int num_participating_players;
1094
1095   struct
1096   {
1097     byte action[MAX_PLAYERS];
1098     byte delay;
1099   } pos[MAX_TAPELEN];
1100 };
1101
1102 struct GameInfo
1103 {
1104   /* constant within running game */
1105   int engine_version;
1106   int emulation;
1107   int initial_move_delay;
1108   int initial_move_delay_value;
1109
1110   /* variable within running game */
1111   int yam_content_nr;
1112   boolean magic_wall_active;
1113   int magic_wall_time_left;
1114   int light_time_left;
1115   int timegate_time_left;
1116   int belt_dir[4];
1117   int belt_dir_nr[4];
1118   int switchgate_pos;
1119   int balloon_dir;
1120   boolean explosions_delayed;
1121 };
1122
1123 struct GlobalInfo
1124 {
1125   char *autoplay_leveldir;
1126   int autoplay_level_nr;
1127
1128   int num_toons;
1129
1130   float frames_per_second;
1131   boolean fps_slowdown;
1132   int fps_slowdown_factor;
1133 };
1134
1135 struct MenuInfo
1136 {
1137   int draw_xoffset_default;
1138   int draw_yoffset_default;
1139   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1140   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1141 };
1142
1143 struct DoorInfo
1144 {
1145   int step_offset;
1146   int step_delay;
1147 };
1148
1149 struct ElementInfo
1150 {
1151   char *token_name;             /* element token used in config files */
1152   char *class_name;             /* element class used in config files */
1153   char *editor_description;     /* short description for level editor */
1154   char *custom_description;     /* custom description for level editor */
1155
1156   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1157   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1158                                 /* special graphics for left/right/up/down */
1159   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1160                                 /* special graphics for certain screens */
1161
1162   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1163 };
1164
1165 struct FontInfo
1166 {
1167   char *token_name;             /* font token used in config files */
1168
1169   int graphic;                  /* default graphic for this font */
1170   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1171                                 /* special graphics for certain screens */
1172   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1173                                 /* internal bitmap ID for special graphics */
1174 };
1175
1176 struct GraphicInfo
1177 {
1178   Bitmap *bitmap;
1179   int src_x, src_y;             /* start position of animation frames */
1180   int width, height;            /* width/height of each animation frame */
1181   int offset_x, offset_y;       /* x/y offset to next animation frame */
1182   int anim_frames;
1183   int anim_frames_per_line;
1184   int anim_start_frame;
1185   int anim_delay;               /* important: delay of 1 means "no delay"! */
1186   int anim_mode;
1187   boolean anim_global_sync;
1188
1189   int step_offset;              /* optional step offset of toon animations */
1190   int step_delay;               /* optional step delay of toon animations */
1191
1192   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1193
1194 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1195   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1196   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1197 #endif
1198 };
1199
1200 struct SoundInfo
1201 {
1202   boolean loop;
1203 };
1204
1205 struct ElementActionInfo
1206 {
1207   char *suffix;
1208   int value;
1209   boolean is_loop_sound;
1210 };
1211
1212 struct ElementDirectionInfo
1213 {
1214   char *suffix;
1215   int value;
1216 };
1217
1218 struct SpecialSuffixInfo
1219 {
1220   char *suffix;
1221   int value;
1222 };
1223
1224
1225 #if 0
1226 extern GC                       tile_clip_gc;
1227 extern Bitmap                  *pix[];
1228 #endif
1229 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1230 extern Pixmap                   tile_clipmask[];
1231 extern DrawBuffer             *fieldbuffer;
1232 extern DrawBuffer             *drawto_field;
1233
1234 extern int                      game_status;
1235 extern boolean                  level_editor_test_game;
1236 extern boolean                  network_playing;
1237
1238 extern int                      key_joystick_mapping;
1239
1240 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1241 extern int                      redraw_x1, redraw_y1;
1242
1243 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1244 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1245 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1246 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1247 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1248 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1249 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1250 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1251 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1252 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1253 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1254 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1255 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1256 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1257 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1258 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1259
1260 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1261
1262 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1263 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1264 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1265 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1266
1267 extern int                      lev_fieldx, lev_fieldy;
1268 extern int                      scroll_x, scroll_y;
1269
1270 extern int                      FX, FY;
1271 extern int                      ScrollStepSize;
1272 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1273 extern int                      BorderElement;
1274 extern int                      GameFrameDelay;
1275 extern int                      FfwdFrameDelay;
1276 extern int                      BX1, BY1;
1277 extern int                      BX2, BY2;
1278 extern int                      SBX_Left, SBX_Right;
1279 extern int                      SBY_Upper, SBY_Lower;
1280 extern int                      ZX, ZY;
1281 extern int                      ExitX, ExitY;
1282 extern int                      AllPlayersGone;
1283
1284 extern int                      TimeFrames, TimePlayed, TimeLeft;
1285 extern boolean                  SiebAktiv;
1286 extern int                      SiebCount;
1287
1288 extern boolean                  network_player_action_received;
1289
1290 extern int                      graphics_action_mapping[];
1291
1292 extern struct LevelInfo         level;
1293 extern struct PlayerInfo        stored_player[], *local_player;
1294 extern struct HiScore           highscore[];
1295 extern struct TapeInfo          tape;
1296 extern struct GameInfo          game;
1297 extern struct GlobalInfo        global;
1298 extern struct MenuInfo          menu;
1299 extern struct DoorInfo          door;
1300 extern struct ElementInfo       element_info[];
1301 extern struct ElementActionInfo element_action_info[];
1302 extern struct ElementDirectionInfo element_direction_info[];
1303 extern struct SpecialSuffixInfo special_suffix_info[];
1304 extern struct TokenIntPtrInfo   image_config_vars[];
1305 extern struct FontInfo          font_info[];
1306 extern struct GraphicInfo      *graphic_info;
1307 extern struct SoundInfo        *sound_info;
1308 extern struct ConfigInfo        image_config[], sound_config[];
1309 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1310
1311 #endif  /* MAIN_H */