rnd-20040411-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_CROSS    25
90 #define EP_PROTECTED            26
91 #define EP_CAN_MOVE_INTO_ACID   27
92 #define EP_THROWABLE            28
93
94 /* values for pre-defined properties */
95 #define EP_PLAYER               32
96 #define EP_CAN_PASS_MAGIC_WALL  33
97 #define EP_SWITCHABLE           34
98 #define EP_BD_ELEMENT           35
99 #define EP_SP_ELEMENT           36
100 #define EP_SB_ELEMENT           37
101 #define EP_GEM                  38
102 #define EP_FOOD_DARK_YAMYAM     39
103 #define EP_FOOD_PENGUIN         40
104 #define EP_FOOD_PIG             41
105 #define EP_HISTORIC_WALL        42
106 #define EP_HISTORIC_SOLID       43
107 #define EP_CLASSIC_ENEMY        44
108 #define EP_BELT                 45
109 #define EP_BELT_ACTIVE          46
110 #define EP_BELT_SWITCH          47
111 #define EP_TUBE                 48
112 #define EP_KEYGATE              49
113 #define EP_AMOEBOID             50
114 #define EP_AMOEBALIVE           51
115 #define EP_HAS_CONTENT          52
116 #define EP_CAN_TURN_EACH_MOVE   53
117 #define EP_CAN_GROW             54
118 #define EP_ACTIVE_BOMB          55
119 #define EP_INACTIVE             56
120
121 /* values for special configurable properties (depending on level settings) */
122 #define EP_EM_SLIPPERY_WALL     57
123
124 /* values for special graphics properties (no effect on game engine) */
125 #define EP_GFX_CRUMBLED         58
126
127 /* values for derived properties (determined from properties above) */
128 #define EP_ACCESSIBLE_OVER      59
129 #define EP_ACCESSIBLE_INSIDE    60
130 #define EP_ACCESSIBLE_UNDER     61
131 #define EP_WALKABLE             62
132 #define EP_PASSABLE             63
133 #define EP_ACCESSIBLE           64
134 #define EP_COLLECTIBLE          65
135 #define EP_SNAPPABLE            66
136 #define EP_WALL                 67
137 #define EP_SOLID_FOR_PUSHING    68
138 #define EP_DRAGONFIRE_PROOF     69
139 #define EP_EXPLOSION_PROOF      70
140 #define EP_CAN_SMASH            71
141 #define EP_CAN_EXPLODE          72
142 #define EP_CAN_EXPLODE_3X3      73
143 #define EP_SP_PORT              74
144 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    75
145 #define EP_CAN_EXPLODE_BY_EXPLOSION     76
146 #define EP_COULD_MOVE_INTO_ACID         77
147 #define EP_MAYBE_DONT_COLLIDE_WITH      78
148
149 /* values for internal purpose only (level editor) */
150 #define EP_EXPLODE_RESULT       79
151 #define EP_WALK_TO_OBJECT       80
152 #define EP_DEADLY               81
153
154 #define NUM_ELEMENT_PROPERTIES  82
155
156 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
157 #define EP_BITFIELD_BASE        0
158
159 #define EP_BITMASK_DEFAULT      0
160
161 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
162 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
163 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
164 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
165                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
166                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
167
168
169 /* values for change events for custom elements (stored in level file) */
170 #define CE_DELAY                0
171 #define CE_TOUCHED_BY_PLAYER    1
172 #define CE_PRESSED_BY_PLAYER    2
173 #define CE_PUSHED_BY_PLAYER     3
174 #define CE_DROPPED_BY_PLAYER    4
175 #define CE_HITTING_SOMETHING    5
176 #define CE_IMPACT               6
177 #define CE_SMASHED              7
178 #define CE_OTHER_IS_TOUCHING    8
179 #define CE_OTHER_IS_CHANGING    9
180 #define CE_OTHER_IS_EXPLODING   10
181 #define CE_OTHER_GETS_TOUCHED   11
182 #define CE_OTHER_GETS_PRESSED   12
183 #define CE_OTHER_GETS_PUSHED    13
184 #define CE_OTHER_GETS_COLLECTED 14
185 #define CE_OTHER_GETS_DROPPED   15
186 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
187 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
188 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
189 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
190 #define CE_OTHER_GETS_DIGGED    20
191 #define CE_ENTERED_BY_PLAYER    21
192 #define CE_LEFT_BY_PLAYER       22
193 #define CE_OTHER_GETS_ENTERED   23
194 #define CE_OTHER_GETS_LEFT      24
195 #define CE_SWITCHED             25
196 #define CE_OTHER_IS_SWITCHING   26
197 #define CE_HIT_BY_SOMETHING     27
198 #define CE_OTHER_IS_HITTING     28
199 #define CE_OTHER_GETS_HIT       29
200
201 #define NUM_CHANGE_EVENTS       30
202
203 #define CE_BITMASK_DEFAULT      0
204
205 #define CH_EVENT_BIT(c)         (1 << (c))
206 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
207 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
208
209 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
210                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
211 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
212                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
213 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
214                                  ((v) ?                                   \
215                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
216                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
217
218 /* values for change side for custom elements */
219 #define CH_SIDE_NONE            MV_NO_MOVING
220 #define CH_SIDE_LEFT            MV_LEFT
221 #define CH_SIDE_RIGHT           MV_RIGHT
222 #define CH_SIDE_TOP             MV_UP
223 #define CH_SIDE_BOTTOM          MV_DOWN
224 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
225 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
226 #define CH_SIDE_ANY             MV_ANY_DIRECTION
227
228 /* values for change player for custom elements */
229 #define CH_PLAYER_NONE          0
230 #define CH_PLAYER_1             (1 << 0)
231 #define CH_PLAYER_2             (1 << 1)
232 #define CH_PLAYER_3             (1 << 2)
233 #define CH_PLAYER_4             (1 << 3)
234 #define CH_PLAYER_ANY           (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
235                                  CH_PLAYER_4)
236
237 /* values for change page for custom elements */
238 #define CH_PAGE_ANY_FILE        (0xff)
239 #define CH_PAGE_ANY             (0xffffffff)
240
241 /* values for change power for custom elements */
242 #define CP_WHEN_EMPTY           0
243 #define CP_WHEN_DIGGABLE        1
244 #define CP_WHEN_DESTRUCTIBLE    2
245 #define CP_WHEN_COLLECTIBLE     3
246 #define CP_WHEN_REMOVABLE       4
247
248 /* values for custom move patterns (bits 0 - 3: basic move directions) */
249 #define MV_BIT_TOWARDS_PLAYER   4
250 #define MV_BIT_AWAY_FROM_PLAYER 5
251 #define MV_BIT_ALONG_LEFT_SIDE  6
252 #define MV_BIT_ALONG_RIGHT_SIDE 7
253 #define MV_BIT_TURNING_LEFT     8
254 #define MV_BIT_TURNING_RIGHT    9
255 #define MV_BIT_WHEN_PUSHED      10
256 #define MV_BIT_MAZE_RUNNER      11
257 #define MV_BIT_MAZE_HUNTER      12
258 #define MV_BIT_WHEN_DROPPED     13
259 #define MV_BIT_TURNING_LEFT_RIGHT 14
260 #define MV_BIT_TURNING_RIGHT_LEFT 15
261 #define MV_BIT_TURNING_RANDOM   16
262
263 /* values for custom move patterns */
264 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
265 #define MV_VERTICAL             (MV_UP   | MV_DOWN)
266 #define MV_ALL_DIRECTIONS       (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
267 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
268 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
269 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
270 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
271 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
272 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
273 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
274 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
275 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
276 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
277 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
278 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
279 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
280 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
281 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
282
283 /* values for initial move direction (bits 0 - 3: basic move directions) */
284 #define MV_START_BIT_PREVIOUS   4
285
286 /* values for initial move direction */
287 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
288 #define MV_START_LEFT           (MV_LEFT)
289 #define MV_START_RIGHT          (MV_RIGHT)
290 #define MV_START_UP             (MV_UP)
291 #define MV_START_DOWN           (MV_DOWN)
292 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
293 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
294
295 /* values for elements left behind by custom elements */
296 #define LEAVE_TYPE_UNLIMITED    0
297 #define LEAVE_TYPE_LIMITED      1
298
299 /* values for slippery property for custom elements */
300 #define SLIPPERY_ANY_RANDOM     0
301 #define SLIPPERY_ANY_LEFT_RIGHT 1
302 #define SLIPPERY_ANY_RIGHT_LEFT 2
303 #define SLIPPERY_ONLY_LEFT      3
304 #define SLIPPERY_ONLY_RIGHT     4
305
306 /* macros for configurable properties */
307 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
308 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
309 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
310 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
311 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
312 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
313 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
314 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
315 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
316 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
317 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
318 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
319 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
320 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
321 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
322 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
323 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
324 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
325 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
326 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
327 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
328 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
329 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
330 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
331 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
332 #define CAN_EXPLODE_CROSS(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_CROSS)
333 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
334 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
335 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
336
337 /* macros for special configurable properties */
338 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
339
340 /* macros for special graphics properties */
341 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
342
343 /* macros for pre-defined properties */
344 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
345 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
346 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
347 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
348 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
349 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
350 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
351 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
352 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
353 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
354 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
355 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
356 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
357 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
358 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
359 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
360 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
361 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
362 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
363 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
364 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
365 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
366 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
367 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
368 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
369
370 /* macros for derived properties */
371 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
372 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
373 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
374 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
375 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
376 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
377 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
378 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
379 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
380 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
381 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
382 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
383 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
384 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
385 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
386 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
387 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
388                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
389 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
390                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
391 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
392 #define MAYBE_DONT_COLLIDE_WITH(e)  HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
393
394 /* special macros used in game engine */
395 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
396                                  (e) <= EL_CUSTOM_END)
397
398 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
399                                  (e) <= EL_GROUP_END)
400
401 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
402                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
403
404 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
405                                  (e) <= EL_INTERNAL_END)
406
407 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
408                                  (e) <= EL_ENVELOPE_4)
409
410 #define IS_GATE(e)              ((e) >= EL_GATE_1 &&                    \
411                                  (e) <= EL_GATE_4)
412
413 #define IS_GATE_GRAY(e)         ((e) >= EL_GATE_1_GRAY &&               \
414                                  (e) <= EL_GATE_4_GRAY)
415
416 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
417                                  (e) <= EL_EM_GATE_4)
418
419 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
420                                  (e) <= EL_EM_GATE_4_GRAY)
421
422 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
423                                  element_info[e].gfx_element : e)
424
425 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
426
427 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
428 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
429
430 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
431 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
432 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
433
434 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
435                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
436                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
437                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
438                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
439                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
440                                  EL_ROCK)
441 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
442                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
443                                  EL_BD_ROCK)
444 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
445 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
446 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
447 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
448
449 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
450 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
451
452 #if 1
453
454 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
455                                          IS_PROTECTED(Back[x][y]))
456 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
457 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
458                                          ENEMY_PROTECTED_FIELD(x, y))
459 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
460                                          EXPLOSION_PROTECTED_FIELD(x, y))
461
462 #else
463
464 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
465                                  IS_INDESTRUCTIBLE(Feld[x][y]))
466 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
467                                  PROTECTED_FIELD(x, y))
468 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
469                                  PROTECTED_FIELD(x, y))
470 #endif
471
472 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
473                                  (p)->switch_x == (x) && (p)->switch_y == (y))
474
475 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
476
477 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
478 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
479 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
480
481 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
482 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
483 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
484 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
485
486 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
487
488
489 /* fundamental game speed values */
490 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
491 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
492 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
493 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
494 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
495 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
496
497 /* boundaries of arrays etc. */
498 #define MAX_LEVEL_NAME_LEN      32
499 #define MAX_LEVEL_AUTHOR_LEN    32
500 #define MAX_ELEMENT_NAME_LEN    32
501 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
502 #define MAX_SCORE_ENTRIES       100
503 #define MAX_NUM_AMOEBA          100
504 #define MAX_INVENTORY_SIZE      1000
505 #define MAX_KEYS                4
506 #define NUM_BELTS               4
507 #define NUM_BELT_PARTS          3
508 #define MIN_ENVELOPE_XSIZE      1
509 #define MIN_ENVELOPE_YSIZE      1
510 #define MAX_ENVELOPE_XSIZE      30
511 #define MAX_ENVELOPE_YSIZE      20
512 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
513 #define MIN_CHANGE_PAGES        1
514 #define MAX_CHANGE_PAGES        32
515 #define MIN_ELEMENTS_IN_GROUP   1
516 #define MAX_ELEMENTS_IN_GROUP   16
517
518 /* values for elements with content */
519 #define MIN_ELEMENT_CONTENTS    1
520 #define STD_ELEMENT_CONTENTS    4
521 #define MAX_ELEMENT_CONTENTS    8
522
523 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
524
525 /* often used screen positions */
526 #define SX                      8
527 #define SY                      8
528 #define REAL_SX                 (SX - 2)
529 #define REAL_SY                 (SY - 2)
530 #define DX                      566
531 #define DY                      60
532 #define VX                      DX
533 #define VY                      400
534 #define EX                      DX
535 #define EY                      (VY - 44)
536 #define TILEX                   32
537 #define TILEY                   32
538 #define MINI_TILEX              (TILEX / 2)
539 #define MINI_TILEY              (TILEY / 2)
540 #define MICRO_TILEX             (TILEX / 8)
541 #define MICRO_TILEY             (TILEY / 8)
542 #define MIDPOSX                 (SCR_FIELDX / 2)
543 #define MIDPOSY                 (SCR_FIELDY / 2)
544 #define SXSIZE                  (SCR_FIELDX * TILEX)
545 #define SYSIZE                  (SCR_FIELDY * TILEY)
546 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
547 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
548 #define DXSIZE                  100
549 #define DYSIZE                  280
550 #define VXSIZE                  DXSIZE
551 #define VYSIZE                  100
552 #define EXSIZE                  DXSIZE
553 #define EYSIZE                  (VYSIZE + 44)
554 #define FULL_SXSIZE             (2 + SXSIZE + 2)
555 #define FULL_SYSIZE             (2 + SYSIZE + 2)
556 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
557 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
558 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
559 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
560 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
561
562
563 /* score for elements */
564 #define SC_EMERALD              0
565 #define SC_DIAMOND              1
566 #define SC_BUG                  2
567 #define SC_SPACESHIP            3
568 #define SC_YAMYAM               4
569 #define SC_ROBOT                5
570 #define SC_PACMAN               6
571 #define SC_NUT                  7
572 #define SC_DYNAMITE             8
573 #define SC_KEY                  9
574 #define SC_TIME_BONUS           10
575 #define SC_CRYSTAL              11
576 #define SC_PEARL                12
577 #define SC_SHIELD               13
578
579
580 /* "real" level file elements */
581 #define EL_UNDEFINED                    -1
582
583 #define EL_EMPTY_SPACE                  0
584 #define EL_EMPTY                        EL_EMPTY_SPACE
585 #define EL_SAND                         1
586 #define EL_WALL                         2
587 #define EL_WALL_SLIPPERY                3
588 #define EL_ROCK                         4
589 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
590 #define EL_EMERALD                      6
591 #define EL_EXIT_CLOSED                  7
592 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
593 #define EL_BUG                          9
594 #define EL_SPACESHIP                    10
595 #define EL_YAMYAM                       11
596 #define EL_ROBOT                        12
597 #define EL_STEELWALL                    13
598 #define EL_DIAMOND                      14
599 #define EL_AMOEBA_DEAD                  15
600 #define EL_QUICKSAND_EMPTY              16
601 #define EL_QUICKSAND_FULL               17
602 #define EL_AMOEBA_DROP                  18
603 #define EL_BOMB                         19
604 #define EL_MAGIC_WALL                   20
605 #define EL_SPEED_PILL                   21
606 #define EL_ACID                         22
607 #define EL_AMOEBA_WET                   23
608 #define EL_AMOEBA_DRY                   24
609 #define EL_NUT                          25
610 #define EL_GAME_OF_LIFE                 26
611 #define EL_BIOMAZE                      27
612 #define EL_DYNAMITE_ACTIVE              28
613 #define EL_STONEBLOCK                   29
614 #define EL_ROBOT_WHEEL                  30
615 #define EL_ROBOT_WHEEL_ACTIVE           31
616 #define EL_KEY_1                        32
617 #define EL_KEY_2                        33
618 #define EL_KEY_3                        34
619 #define EL_KEY_4                        35
620 #define EL_GATE_1                       36
621 #define EL_GATE_2                       37
622 #define EL_GATE_3                       38
623 #define EL_GATE_4                       39
624 #define EL_GATE_1_GRAY                  40
625 #define EL_GATE_2_GRAY                  41
626 #define EL_GATE_3_GRAY                  42
627 #define EL_GATE_4_GRAY                  43
628 #define EL_DYNAMITE                     44
629 #define EL_PACMAN                       45
630 #define EL_INVISIBLE_WALL               46
631 #define EL_LAMP                         47
632 #define EL_LAMP_ACTIVE                  48
633 #define EL_WALL_EMERALD                 49
634 #define EL_WALL_DIAMOND                 50
635 #define EL_AMOEBA_FULL                  51
636 #define EL_BD_AMOEBA                    52
637 #define EL_TIME_ORB_FULL                53
638 #define EL_TIME_ORB_EMPTY               54
639 #define EL_EXPANDABLE_WALL              55
640 #define EL_BD_DIAMOND                   56
641 #define EL_EMERALD_YELLOW               57
642 #define EL_WALL_BD_DIAMOND              58
643 #define EL_WALL_EMERALD_YELLOW          59
644 #define EL_DARK_YAMYAM                  60
645 #define EL_BD_MAGIC_WALL                61
646 #define EL_INVISIBLE_STEELWALL          62
647 #define EL_SOKOBAN_FIELD_PLAYER         63
648 #define EL_DYNABOMB_INCREASE_NUMBER     64
649 #define EL_DYNABOMB_INCREASE_SIZE       65
650 #define EL_DYNABOMB_INCREASE_POWER      66
651 #define EL_SOKOBAN_OBJECT               67
652 #define EL_SOKOBAN_FIELD_EMPTY          68
653 #define EL_SOKOBAN_FIELD_FULL           69
654 #define EL_BD_BUTTERFLY_RIGHT           70
655 #define EL_BD_BUTTERFLY_UP              71
656 #define EL_BD_BUTTERFLY_LEFT            72
657 #define EL_BD_BUTTERFLY_DOWN            73
658 #define EL_BD_FIREFLY_RIGHT             74
659 #define EL_BD_FIREFLY_UP                75
660 #define EL_BD_FIREFLY_LEFT              76
661 #define EL_BD_FIREFLY_DOWN              77
662 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
663 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
664 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
665 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
666 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
667 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
668 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
669 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
670 #define EL_BD_BUTTERFLY                 78
671 #define EL_BD_FIREFLY                   79
672 #define EL_PLAYER_1                     80
673 #define EL_PLAYER_2                     81
674 #define EL_PLAYER_3                     82
675 #define EL_PLAYER_4                     83
676 #define EL_BUG_RIGHT                    84
677 #define EL_BUG_UP                       85
678 #define EL_BUG_LEFT                     86
679 #define EL_BUG_DOWN                     87
680 #define EL_SPACESHIP_RIGHT              88
681 #define EL_SPACESHIP_UP                 89
682 #define EL_SPACESHIP_LEFT               90
683 #define EL_SPACESHIP_DOWN               91
684 #define EL_PACMAN_RIGHT                 92
685 #define EL_PACMAN_UP                    93
686 #define EL_PACMAN_LEFT                  94
687 #define EL_PACMAN_DOWN                  95
688 #define EL_EMERALD_RED                  96
689 #define EL_EMERALD_PURPLE               97
690 #define EL_WALL_EMERALD_RED             98
691 #define EL_WALL_EMERALD_PURPLE          99
692 #define EL_ACID_POOL_TOPLEFT            100
693 #define EL_ACID_POOL_TOPRIGHT           101
694 #define EL_ACID_POOL_BOTTOMLEFT         102
695 #define EL_ACID_POOL_BOTTOM             103
696 #define EL_ACID_POOL_BOTTOMRIGHT        104
697 #define EL_BD_WALL                      105
698 #define EL_BD_ROCK                      106
699 #define EL_EXIT_OPEN                    107
700 #define EL_BLACK_ORB                    108
701 #define EL_AMOEBA_TO_DIAMOND            109
702 #define EL_MOLE                         110
703 #define EL_PENGUIN                      111
704 #define EL_SATELLITE                    112
705 #define EL_ARROW_LEFT                   113
706 #define EL_ARROW_RIGHT                  114
707 #define EL_ARROW_UP                     115
708 #define EL_ARROW_DOWN                   116
709 #define EL_PIG                          117
710 #define EL_DRAGON                       118
711
712 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
713
714 #define EL_CHAR_START                   120
715 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
716 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
717
718 #include "conf_chr.h"   /* include auto-generated data structure definitions */
719
720 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
721 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
722
723 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
724
725 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
726 #define EL_EXPANDABLE_WALL_VERTICAL     201
727 #define EL_EXPANDABLE_WALL_ANY          202
728
729 #define EL_EM_GATE_1                    203
730 #define EL_EM_GATE_2                    204
731 #define EL_EM_GATE_3                    205
732 #define EL_EM_GATE_4                    206
733
734 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
735 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
736 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
737
738 #define EL_SP_START                     210
739 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
740 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
741 #define EL_SP_ZONK                      (EL_SP_START + 1)
742 #define EL_SP_BASE                      (EL_SP_START + 2)
743 #define EL_SP_MURPHY                    (EL_SP_START + 3)
744 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
745 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
746 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
747 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
748 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
749 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
750 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
751 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
752 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
753 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
754 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
755 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
756 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
757 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
758 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
759 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
760 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
761 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
762 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
763 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
764 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
765 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
766 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
767 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
768 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
769 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
770 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
771 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
772 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
773 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
774 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
775 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
776 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
777 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
778 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
779 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
780 #define EL_SP_END                       (EL_SP_START + 39)
781
782 #define EL_EM_GATE_1_GRAY               250
783 #define EL_EM_GATE_2_GRAY               251
784 #define EL_EM_GATE_3_GRAY               252
785 #define EL_EM_GATE_4_GRAY               253
786
787 #define EL_UNUSED_254                   254
788 #define EL_UNUSED_255                   255
789
790 #define EL_PEARL                        256
791 #define EL_CRYSTAL                      257
792 #define EL_WALL_PEARL                   258
793 #define EL_WALL_CRYSTAL                 259
794 #define EL_DOOR_WHITE                   260
795 #define EL_DOOR_WHITE_GRAY              261
796 #define EL_KEY_WHITE                    262
797 #define EL_SHIELD_NORMAL                263
798 #define EL_EXTRA_TIME                   264
799 #define EL_SWITCHGATE_OPEN              265
800 #define EL_SWITCHGATE_CLOSED            266
801 #define EL_SWITCHGATE_SWITCH_UP         267
802 #define EL_SWITCHGATE_SWITCH_DOWN       268
803
804 #define EL_UNUSED_269                   269
805 #define EL_UNUSED_270                   270
806
807 #define EL_CONVEYOR_BELT_1_LEFT          271
808 #define EL_CONVEYOR_BELT_1_MIDDLE        272
809 #define EL_CONVEYOR_BELT_1_RIGHT         273
810 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
811 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
812 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
813 #define EL_CONVEYOR_BELT_2_LEFT          277
814 #define EL_CONVEYOR_BELT_2_MIDDLE        278
815 #define EL_CONVEYOR_BELT_2_RIGHT         279
816 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
817 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
818 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
819 #define EL_CONVEYOR_BELT_3_LEFT          283
820 #define EL_CONVEYOR_BELT_3_MIDDLE        284
821 #define EL_CONVEYOR_BELT_3_RIGHT         285
822 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
823 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
824 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
825 #define EL_CONVEYOR_BELT_4_LEFT          289
826 #define EL_CONVEYOR_BELT_4_MIDDLE        290
827 #define EL_CONVEYOR_BELT_4_RIGHT         291
828 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
829 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
830 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
831 #define EL_LANDMINE                     295
832 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
833 #define EL_LIGHT_SWITCH                 297
834 #define EL_LIGHT_SWITCH_ACTIVE          298
835 #define EL_SIGN_EXCLAMATION             299
836 #define EL_SIGN_RADIOACTIVITY           300
837 #define EL_SIGN_STOP                    301
838 #define EL_SIGN_WHEELCHAIR              302
839 #define EL_SIGN_PARKING                 303
840 #define EL_SIGN_ONEWAY                  304
841 #define EL_SIGN_HEART                   305
842 #define EL_SIGN_TRIANGLE                306
843 #define EL_SIGN_ROUND                   307
844 #define EL_SIGN_EXIT                    308
845 #define EL_SIGN_YINYANG                 309
846 #define EL_SIGN_OTHER                   310
847 #define EL_MOLE_LEFT                    311
848 #define EL_MOLE_RIGHT                   312
849 #define EL_MOLE_UP                      313
850 #define EL_MOLE_DOWN                    314
851 #define EL_STEELWALL_SLIPPERY           315
852 #define EL_INVISIBLE_SAND               316
853 #define EL_DX_UNKNOWN_15                317
854 #define EL_DX_UNKNOWN_42                318
855
856 #define EL_UNUSED_319                   319
857 #define EL_UNUSED_320                   320
858
859 #define EL_SHIELD_DEADLY                321
860 #define EL_TIMEGATE_OPEN                322
861 #define EL_TIMEGATE_CLOSED              323
862 #define EL_TIMEGATE_SWITCH_ACTIVE       324
863 #define EL_TIMEGATE_SWITCH              325
864
865 #define EL_BALLOON                      326
866 #define EL_BALLOON_SWITCH_LEFT          327
867 #define EL_BALLOON_SWITCH_RIGHT         328
868 #define EL_BALLOON_SWITCH_UP            329
869 #define EL_BALLOON_SWITCH_DOWN          330
870 #define EL_BALLOON_SWITCH_ANY           331
871
872 #define EL_EMC_STEELWALL_1              332
873 #define EL_EMC_STEELWALL_2              333
874 #define EL_EMC_STEELWALL_3              334
875 #define EL_EMC_STEELWALL_4              335
876 #define EL_EMC_WALL_1                   336
877 #define EL_EMC_WALL_2                   337
878 #define EL_EMC_WALL_3                   338
879 #define EL_EMC_WALL_4                   339
880 #define EL_EMC_WALL_5                   340
881 #define EL_EMC_WALL_6                   341
882 #define EL_EMC_WALL_7                   342
883 #define EL_EMC_WALL_8                   343
884
885 #define EL_TUBE_ANY                     344
886 #define EL_TUBE_VERTICAL                345
887 #define EL_TUBE_HORIZONTAL              346
888 #define EL_TUBE_VERTICAL_LEFT           347
889 #define EL_TUBE_VERTICAL_RIGHT          348
890 #define EL_TUBE_HORIZONTAL_UP           349
891 #define EL_TUBE_HORIZONTAL_DOWN         350
892 #define EL_TUBE_LEFT_UP                 351
893 #define EL_TUBE_LEFT_DOWN               352
894 #define EL_TUBE_RIGHT_UP                353
895 #define EL_TUBE_RIGHT_DOWN              354
896 #define EL_SPRING                       355
897 #define EL_TRAP                         356
898 #define EL_DX_SUPABOMB                  357
899
900 #define EL_UNUSED_358                   358
901 #define EL_UNUSED_359                   359
902
903 /* ---------- begin of custom elements section ----------------------------- */
904 #define EL_CUSTOM_START                 360
905
906 #include "conf_cus.h"   /* include auto-generated data structure definitions */
907
908 #define NUM_CUSTOM_ELEMENTS             256
909 #define EL_CUSTOM_END                   615
910 /* ---------- end of custom elements section ------------------------------- */
911
912 #define EL_EM_KEY_1                     616
913 #define EL_EM_KEY_2                     617
914 #define EL_EM_KEY_3                     618
915 #define EL_EM_KEY_4                     619
916 #define EL_ENVELOPE_1                   620
917 #define EL_ENVELOPE_2                   621
918 #define EL_ENVELOPE_3                   622
919 #define EL_ENVELOPE_4                   623
920
921 /* ---------- begin of group elements section ------------------------------ */
922 #define EL_GROUP_START                  624
923
924 #include "conf_grp.h"   /* include auto-generated data structure definitions */
925
926 #define NUM_GROUP_ELEMENTS              32
927 #define EL_GROUP_END                    655
928 /* ---------- end of custom elements section ------------------------------- */
929
930 #define EL_UNKNOWN                      656
931 #define EL_TRIGGER_ELEMENT              657
932 #define EL_TRIGGER_PLAYER               658
933
934 #define NUM_FILE_ELEMENTS               659
935
936
937 /* "real" (and therefore drawable) runtime elements */
938 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
939
940 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
941 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
942 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
943 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
944 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
945 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
946 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
947 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
948 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
949 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
950 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
951 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
952 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
953 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
954 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
955 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
956 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
957 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
958 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
959 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
960 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
961 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
962 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
963 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
964 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
965 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
966 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
967 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
968 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
969 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
970 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
971 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
972 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
973 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
974 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
975 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
976 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
977 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
978 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
979 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
980 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
981 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
982 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
983 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
984 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
985
986 /* "unreal" (and therefore not drawable) runtime elements */
987 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
988
989 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
990 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
991 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
992 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
993 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
994 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
995 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
996 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
997 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
998 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
999 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1000 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1001 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1002 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1003 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1004 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1005 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1006 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1007
1008 /* dummy elements (never used as game elements, only used as graphics) */
1009 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1010
1011 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
1012 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
1013 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
1014 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
1015 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
1016 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
1017 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
1018 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
1019 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
1020 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
1021 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
1022 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
1023 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
1024 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
1025 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
1026 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
1027 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
1028 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
1029 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
1030 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
1031 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
1032 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
1033 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
1034 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
1035 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
1036
1037 /* internal elements (only used for internal purposes like copying) */
1038 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
1039
1040 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
1041 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
1042 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
1043 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
1044
1045 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
1046 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
1047 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
1048 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 3)
1049
1050 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 4)
1051
1052
1053 /* values for graphics/sounds action types */
1054 #define ACTION_DEFAULT                          0
1055 #define ACTION_WAITING                          1
1056 #define ACTION_FALLING                          2
1057 #define ACTION_MOVING                           3
1058 #define ACTION_DIGGING                          4
1059 #define ACTION_SNAPPING                         5
1060 #define ACTION_COLLECTING                       6
1061 #define ACTION_DROPPING                         7
1062 #define ACTION_PUSHING                          8
1063 #define ACTION_WALKING                          9
1064 #define ACTION_PASSING                          10
1065 #define ACTION_IMPACT                           11
1066 #define ACTION_BREAKING                         12
1067 #define ACTION_ACTIVATING                       13
1068 #define ACTION_DEACTIVATING                     14
1069 #define ACTION_OPENING                          15
1070 #define ACTION_CLOSING                          16
1071 #define ACTION_ATTACKING                        17
1072 #define ACTION_GROWING                          18
1073 #define ACTION_SHRINKING                        19
1074 #define ACTION_ACTIVE                           20
1075 #define ACTION_FILLING                          21
1076 #define ACTION_EMPTYING                         22
1077 #define ACTION_CHANGING                         23
1078 #define ACTION_EXPLODING                        24
1079 #define ACTION_BORING                           25
1080 #define ACTION_BORING_1                         26
1081 #define ACTION_BORING_2                         27
1082 #define ACTION_BORING_3                         28
1083 #define ACTION_BORING_4                         29
1084 #define ACTION_BORING_5                         30
1085 #define ACTION_BORING_6                         31
1086 #define ACTION_BORING_7                         32
1087 #define ACTION_BORING_8                         33
1088 #define ACTION_BORING_9                         34
1089 #define ACTION_BORING_10                        35
1090 #define ACTION_SLEEPING                         36
1091 #define ACTION_SLEEPING_1                       37
1092 #define ACTION_SLEEPING_2                       38
1093 #define ACTION_SLEEPING_3                       39
1094 #define ACTION_AWAKENING                        40
1095 #define ACTION_DYING                            41
1096 #define ACTION_TURNING                          42
1097 #define ACTION_TURNING_FROM_LEFT                43
1098 #define ACTION_TURNING_FROM_RIGHT               44
1099 #define ACTION_TURNING_FROM_UP                  45
1100 #define ACTION_TURNING_FROM_DOWN                46
1101 #define ACTION_OTHER                            47
1102
1103 #define NUM_ACTIONS                             48
1104
1105 #define ACTION_BORING_LAST                      ACTION_BORING_10
1106 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1107
1108
1109 /* values for special image configuration suffixes (must match game mode) */
1110 #define GFX_SPECIAL_ARG_DEFAULT                 0
1111 #define GFX_SPECIAL_ARG_MAIN                    1
1112 #define GFX_SPECIAL_ARG_LEVELS                  2
1113 #define GFX_SPECIAL_ARG_SCORES                  3
1114 #define GFX_SPECIAL_ARG_EDITOR                  4
1115 #define GFX_SPECIAL_ARG_INFO                    5
1116 #define GFX_SPECIAL_ARG_SETUP                   6
1117 #define GFX_SPECIAL_ARG_PLAYING                 7
1118 #define GFX_SPECIAL_ARG_DOOR                    8
1119 #define GFX_SPECIAL_ARG_PREVIEW                 9
1120 #define GFX_SPECIAL_ARG_CRUMBLED                10
1121
1122 #define NUM_SPECIAL_GFX_ARGS                    11
1123
1124
1125 /* values for image configuration suffixes */
1126 #define GFX_ARG_X                               0
1127 #define GFX_ARG_Y                               1
1128 #define GFX_ARG_XPOS                            2
1129 #define GFX_ARG_YPOS                            3
1130 #define GFX_ARG_WIDTH                           4
1131 #define GFX_ARG_HEIGHT                          5
1132 #define GFX_ARG_OFFSET                          6
1133 #define GFX_ARG_VERTICAL                        7
1134 #define GFX_ARG_XOFFSET                         8
1135 #define GFX_ARG_YOFFSET                         9
1136 #define GFX_ARG_FRAMES                          10
1137 #define GFX_ARG_FRAMES_PER_LINE                 11
1138 #define GFX_ARG_START_FRAME                     12
1139 #define GFX_ARG_DELAY                           13
1140 #define GFX_ARG_ANIM_MODE                       14
1141 #define GFX_ARG_GLOBAL_SYNC                     15
1142 #define GFX_ARG_CRUMBLED_LIKE                   16
1143 #define GFX_ARG_DIGGABLE_LIKE                   17
1144 #define GFX_ARG_BORDER_SIZE                     18
1145 #define GFX_ARG_STEP_OFFSET                     19
1146 #define GFX_ARG_STEP_DELAY                      20
1147 #define GFX_ARG_DIRECTION                       21
1148 #define GFX_ARG_POSITION                        22
1149 #define GFX_ARG_DRAW_XOFFSET                    23
1150 #define GFX_ARG_DRAW_YOFFSET                    24
1151 #define GFX_ARG_DRAW_MASKED                     25
1152 #define GFX_ARG_ANIM_DELAY_FIXED                26
1153 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1154 #define GFX_ARG_POST_DELAY_FIXED                28
1155 #define GFX_ARG_POST_DELAY_RANDOM               29
1156 #define GFX_ARG_NAME                            30
1157
1158 #define NUM_GFX_ARGS                            31
1159
1160
1161 /* values for sound configuration suffixes */
1162 #define SND_ARG_MODE_LOOP                       0
1163
1164 #define NUM_SND_ARGS                            1
1165
1166
1167 /* values for music configuration suffixes */
1168 #define MUS_ARG_MODE_LOOP                       0
1169
1170 #define NUM_MUS_ARGS                            1
1171
1172
1173 /* values for font configuration */
1174 #define FONT_INITIAL_1                          0
1175 #define FONT_INITIAL_2                          1
1176 #define FONT_INITIAL_3                          2
1177 #define FONT_INITIAL_4                          3
1178 #define FONT_TITLE_1                            4
1179 #define FONT_TITLE_2                            5
1180 #define FONT_MENU_1                             6
1181 #define FONT_MENU_2                             7
1182 #define FONT_TEXT_1_ACTIVE                      8
1183 #define FONT_TEXT_2_ACTIVE                      9
1184 #define FONT_TEXT_3_ACTIVE                      10
1185 #define FONT_TEXT_4_ACTIVE                      11
1186 #define FONT_TEXT_1                             12
1187 #define FONT_TEXT_2                             13
1188 #define FONT_TEXT_3                             14
1189 #define FONT_TEXT_4                             15
1190 #define FONT_ENVELOPE_1                         16
1191 #define FONT_ENVELOPE_2                         17
1192 #define FONT_ENVELOPE_3                         18
1193 #define FONT_ENVELOPE_4                         19
1194 #define FONT_INPUT_1_ACTIVE                     20
1195 #define FONT_INPUT_2_ACTIVE                     21
1196 #define FONT_INPUT_1                            22
1197 #define FONT_INPUT_2                            23
1198 #define FONT_OPTION_OFF                         24
1199 #define FONT_OPTION_ON                          25
1200 #define FONT_VALUE_1                            26
1201 #define FONT_VALUE_2                            27
1202 #define FONT_VALUE_OLD                          28
1203 #define FONT_LEVEL_NUMBER                       29
1204 #define FONT_TAPE_RECORDER                      30
1205 #define FONT_GAME_INFO                          31
1206
1207 #define NUM_FONTS                               32
1208 #define NUM_INITIAL_FONTS                       4
1209
1210 /* values for game_status (must match special image configuration suffixes) */
1211 #define GAME_MODE_DEFAULT                       0
1212 #define GAME_MODE_MAIN                          1
1213 #define GAME_MODE_LEVELS                        2
1214 #define GAME_MODE_SCORES                        3
1215 #define GAME_MODE_EDITOR                        4
1216 #define GAME_MODE_INFO                          5
1217 #define GAME_MODE_SETUP                         6
1218 #define GAME_MODE_PLAYING                       7
1219 #define GAME_MODE_PSEUDO_DOOR                   8
1220 #define GAME_MODE_PSEUDO_PREVIEW                9
1221 #define GAME_MODE_PSEUDO_CRUMBLED               10
1222
1223 /* there are no special config file suffixes for these modes */
1224 #define GAME_MODE_PSEUDO_TYPENAME               11
1225 #define GAME_MODE_QUIT                          12
1226
1227 /* special definitions currently only used for custom artwork configuration */
1228 #define MUSIC_PREFIX_BACKGROUND                 0
1229 #define NUM_MUSIC_PREFIXES                      1
1230 #define MAX_LEVELS                              1000
1231
1232 /* definitions for demo animation lists */
1233 #define HELPANIM_LIST_NEXT                      -1
1234 #define HELPANIM_LIST_END                       -999
1235
1236
1237 /* program information and versioning definitions */
1238
1239 #define PROGRAM_VERSION_MAJOR   3
1240 #define PROGRAM_VERSION_MINOR   1
1241 #define PROGRAM_VERSION_PATCH   0
1242 #define PROGRAM_VERSION_BUILD   2
1243
1244 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1245 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1246 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1247
1248 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1249 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1250 #define FILENAME_PREFIX         "Rocks"
1251
1252 #if defined(PLATFORM_UNIX)
1253 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1254 #elif defined(PLATFORM_WIN32)
1255 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1256 #else
1257 #define USERDATA_DIRECTORY      "userdata"
1258 #endif
1259
1260 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1261 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1262 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1263
1264 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1265 ** currently supported/known file version numbers:
1266 **      1.0 (old)
1267 **      1.2 (still in use)
1268 **      1.4 (still in use)
1269 **      2.0 (actual)
1270 */
1271 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1272 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1273 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1274 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1275
1276 /* file version does not change for every program version, but is changed
1277    when new features are introduced that are incompatible with older file
1278    versions, so that they can be treated accordingly */
1279 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1280
1281 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1282 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1283 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1284 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1285
1286 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1287                                               PROGRAM_VERSION_MINOR, \
1288                                               PROGRAM_VERSION_PATCH, \
1289                                               PROGRAM_VERSION_BUILD)
1290
1291 /* values for game_emulation */
1292 #define EMU_NONE                0
1293 #define EMU_BOULDERDASH         1
1294 #define EMU_SOKOBAN             2
1295 #define EMU_SUPAPLEX            3
1296
1297 struct MenuInfo
1298 {
1299   int draw_xoffset_default;
1300   int draw_yoffset_default;
1301   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1302   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1303
1304   int scrollbar_xoffset;
1305
1306   int list_size_default;
1307   int list_size[NUM_SPECIAL_GFX_ARGS];
1308
1309   int sound[NUM_SPECIAL_GFX_ARGS];
1310   int music[NUM_SPECIAL_GFX_ARGS];
1311 };
1312
1313 struct DoorInfo
1314 {
1315   int step_offset;
1316   int step_delay;
1317   int anim_mode;
1318 };
1319
1320 struct HiScore
1321 {
1322   char Name[MAX_PLAYER_NAME_LEN + 1];
1323   int Score;
1324 };
1325
1326 struct PlayerInfo
1327 {
1328   boolean present;              /* player present in level playfield */
1329   boolean connected;            /* player connected (locally or via network) */
1330   boolean active;               /* player present and connected */
1331
1332   int index_nr;                 /* player number (0 to 3) */
1333   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1334   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1335   int client_nr;                /* network client identifier */
1336
1337   byte action;                  /* action from local input device */
1338   byte effective_action;        /* action acknowledged from network server
1339                                    or summarized over all configured input
1340                                    devices when in single player mode */
1341   byte programmed_action;       /* action forced by game itself (like moving
1342                                    through doors); overrides other actions */
1343
1344   int jx, jy, last_jx, last_jy;
1345   int MovDir, MovPos, GfxDir, GfxPos;
1346   int Frame, StepFrame;
1347
1348   int GfxAction;
1349
1350   boolean use_murphy_graphic;
1351
1352   boolean block_last_field;
1353   boolean can_fall_into_acid;
1354
1355   boolean LevelSolved, GameOver;
1356
1357   int last_move_dir;
1358
1359   boolean is_waiting;
1360   boolean is_moving;
1361   boolean is_auto_moving;
1362   boolean is_digging;
1363   boolean is_snapping;
1364   boolean is_collecting;
1365   boolean is_pushing;
1366   boolean is_switching;
1367   boolean is_dropping;
1368
1369   boolean is_bored;
1370   boolean is_sleeping;
1371
1372   int frame_counter_bored;
1373   int frame_counter_sleeping;
1374
1375   int anim_delay_counter;
1376   int post_delay_counter;
1377
1378   int action_waiting, last_action_waiting;
1379   int special_action_bored;
1380   int special_action_sleeping;
1381
1382   int num_special_action_bored;
1383   int num_special_action_sleeping;
1384
1385   int switch_x, switch_y;
1386
1387   int show_envelope;
1388
1389   unsigned long move_delay;
1390   int move_delay_value;
1391
1392   int move_delay_reset_counter;
1393
1394   unsigned long push_delay;
1395   unsigned long push_delay_value;
1396
1397   unsigned long actual_frame_counter;
1398
1399   int drop_delay;
1400
1401   int step_counter;
1402
1403   int score;
1404   int gems_still_needed;
1405   int sokobanfields_still_needed;
1406   int lights_still_needed;
1407   int friends_still_needed;
1408   int key[4];
1409   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1410   int shield_normal_time_left;
1411   int shield_deadly_time_left;
1412
1413   int inventory_element[MAX_INVENTORY_SIZE];
1414   int inventory_infinite_element;
1415   int inventory_size;
1416 };
1417
1418 struct LevelSetInfo
1419 {
1420   int music[MAX_LEVELS];
1421 };
1422
1423 struct LevelFileInfo
1424 {
1425   int nr;
1426   int type;
1427   boolean packed;
1428   char *basename;
1429   char *filename;
1430 };
1431
1432 struct LevelInfo
1433 {
1434   int file_version;     /* file format version the level is stored with    */
1435   int game_version;     /* game release version the level was created with */
1436
1437   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1438   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1439   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1440
1441   int fieldx, fieldy;
1442
1443   int time;
1444   int gems_needed;
1445
1446   char name[MAX_LEVEL_NAME_LEN + 1];
1447   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1448
1449   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1450   int envelope_xsize[4], envelope_ysize[4];
1451
1452   int score[LEVEL_SCORE_ELEMENTS];
1453
1454   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1455   int num_yamyam_contents;
1456
1457   int amoeba_speed;
1458   int amoeba_content;
1459
1460   int time_magic_wall;
1461   int time_wheel;
1462   int time_light;
1463   int time_timegate;
1464
1465   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1466   int dont_collide_with_bits;   /* bitfield to store property for elements */
1467
1468   boolean double_speed;
1469   boolean initial_gravity;
1470   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1471   boolean block_last_field;     /* player blocks previous field while moving */
1472   boolean sp_block_last_field;  /* player blocks previous field while moving */
1473   boolean use_spring_bug;       /* for compatibility with old levels */
1474   boolean instant_relocation;   /* no visual delay when relocating player */
1475   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1476   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1477
1478   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1479   int use_step_counter;         /* count steps instead of seconds for level */
1480
1481   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1482
1483   boolean use_custom_template;  /* use custom properties from template file */
1484
1485   boolean no_valid_file;        /* set when level file missing or invalid */
1486 };
1487
1488 struct TapeInfo
1489 {
1490   int file_version;     /* file format version the tape is stored with    */
1491   int game_version;     /* game release version the tape was created with */
1492   int engine_version;   /* game engine version the tape was recorded with */
1493
1494   char *level_identifier;
1495   int level_nr;
1496   unsigned long random_seed;
1497   unsigned long date;
1498   unsigned long counter;
1499   unsigned long length;
1500   unsigned long length_seconds;
1501   unsigned int delay_played;
1502   boolean pause_before_death;
1503   boolean recording, playing, pausing;
1504   boolean fast_forward;
1505   boolean warp_forward;
1506   boolean deactivate_display;
1507   boolean auto_play;
1508   boolean auto_play_level_solved;
1509   boolean quick_resume;
1510   boolean single_step;
1511   boolean changed;
1512   boolean player_participates[MAX_PLAYERS];
1513   int num_participating_players;
1514
1515   struct
1516   {
1517     byte action[MAX_PLAYERS];
1518     byte delay;
1519   } pos[MAX_TAPELEN];
1520
1521   boolean no_valid_file;        /* set when tape file missing or invalid */
1522 };
1523
1524 struct GameInfo
1525 {
1526   /* values for engine initialization */
1527   int default_push_delay_fixed;
1528   int default_push_delay_random;
1529
1530   /* constant within running game */
1531   int engine_version;
1532   int emulation;
1533   int initial_move_delay;
1534   int initial_move_delay_value;
1535   int initial_push_delay_value;
1536
1537   /* variable within running game */
1538   int yamyam_content_nr;
1539   boolean magic_wall_active;
1540   int magic_wall_time_left;
1541   int light_time_left;
1542   int timegate_time_left;
1543   int belt_dir[4];
1544   int belt_dir_nr[4];
1545   int switchgate_pos;
1546   int balloon_dir;
1547   boolean gravity;
1548   boolean explosions_delayed;
1549   boolean envelope_active;
1550
1551   /* values for player idle animation (no effect on engine) */
1552   int player_boring_delay_fixed;
1553   int player_boring_delay_random;
1554   int player_sleeping_delay_fixed;
1555   int player_sleeping_delay_random;
1556 };
1557
1558 struct GlobalInfo
1559 {
1560   char *autoplay_leveldir;
1561   int autoplay_level_nr;
1562
1563   int num_toons;
1564
1565   float frames_per_second;
1566   boolean fps_slowdown;
1567   int fps_slowdown_factor;
1568 };
1569
1570 struct ElementChangeInfo
1571 {
1572   boolean can_change;           /* use or ignore this change info */
1573
1574   unsigned long events;         /* change events */
1575
1576   int trigger_player;           /* player triggering change */
1577   int trigger_side;             /* side triggering change */
1578   int trigger_page;             /* page triggering change */
1579
1580   short target_element;         /* target element after change */
1581
1582   int delay_fixed;              /* added frame delay before changed (fixed) */
1583   int delay_random;             /* added frame delay before changed (random) */
1584   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1585
1586   short trigger_element;        /* element triggering change */
1587
1588   int target_content[3][3];     /* elements for extended change target */
1589   boolean use_target_content;   /* use extended change target */
1590   boolean only_if_complete;     /* only use complete target content */
1591   boolean use_random_replace;   /* use random value for replacing elements */
1592   int random_percentage;        /* random value for replacing elements */
1593   int replace_when;             /* type of elements that can be replaced */
1594
1595   boolean explode;              /* explode instead of change */
1596
1597   /* ---------- internal values used at runtime when playing ---------- */
1598
1599   /* functions that are called before, while and after the change of an
1600      element -- currently only used for non-custom elements */
1601   void (*pre_change_function)(int x, int y);
1602   void (*change_function)(int x, int y);
1603   void (*post_change_function)(int x, int y);
1604
1605   short actual_trigger_element; /* element that actually triggered change */
1606   int actual_trigger_player;    /* player which actually triggered change */
1607
1608   /* ---------- internal values used in level editor ---------- */
1609
1610   int direct_action;            /* change triggered by actions on element */
1611   int other_action;             /* change triggered by other element actions */
1612 };
1613
1614 struct ElementGroupInfo
1615 {
1616   int num_elements;                     /* number of elements in this group */
1617   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1618
1619   int choice_mode;              /* how to choose element from group */
1620
1621   /* ---------- internal values used at runtime when playing ---------- */
1622
1623   /* the following is the same as above, but with recursively resolved group
1624      elements (group elements may also contain further group elements!) */
1625   int num_elements_resolved;
1626   short element_resolved[NUM_FILE_ELEMENTS];
1627
1628   int choice_pos;               /* current element choice position */
1629 };
1630
1631 struct ElementInfo
1632 {
1633   /* ---------- token and description strings ---------- */
1634
1635   char *token_name;             /* element token used in config files */
1636   char *class_name;             /* element class used in config files */
1637   char *editor_description;     /* pre-defined description for level editor */
1638   char *custom_description;     /* alternative description from config file */
1639   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1640
1641   /* ---------- graphic and sound definitions ---------- */
1642
1643   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1644   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1645                                 /* special graphics for left/right/up/down */
1646
1647   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1648   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1649                                 /* crumbled graphics for left/right/up/down */
1650
1651   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1652                                 /* special graphics for certain screens */
1653
1654   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1655
1656   /* ---------- special element property values ---------- */
1657
1658   boolean use_gfx_element;      /* use custom graphic element */
1659   short gfx_element;            /* optional custom graphic element */
1660
1661   int access_direction;         /* accessible from which direction */
1662
1663   int collect_score;            /* score value for collecting */
1664   int collect_count;            /* count value for collecting */
1665
1666   int push_delay_fixed;         /* constant delay before pushing */
1667   int push_delay_random;        /* additional random delay before pushing */
1668   int drop_delay_fixed;         /* constant delay after dropping */
1669   int drop_delay_random;        /* additional random delay after dropping */
1670   int move_delay_fixed;         /* constant delay after moving */
1671   int move_delay_random;        /* additional random delay after moving */
1672
1673   int move_pattern;             /* direction movable element moves to */
1674   int move_direction_initial;   /* initial direction element moves to */
1675   int move_stepsize;            /* step size element moves with */
1676   int move_enter_element;       /* element that can be entered (and removed) */
1677   int move_leave_element;       /* element that can be left behind */
1678   int move_leave_type;          /* change (limited) or leave (unlimited) */
1679
1680   int slippery_type;            /* how/where other elements slip away */
1681
1682   int content[3][3];            /* new elements after explosion */
1683
1684   int explosion_delay;          /* duration of explosion of this element */
1685   int ignition_delay;           /* delay for explosion by other explosion */
1686
1687   struct ElementChangeInfo *change_page; /* actual list of change pages */
1688   struct ElementChangeInfo *change;      /* pointer to current change page */
1689
1690   int num_change_pages;         /* actual number of change pages */
1691   int current_change_page;      /* currently edited change page */
1692
1693   struct ElementGroupInfo *group;       /* pointer to element group info */
1694
1695   /* ---------- internal values used at runtime when playing ---------- */
1696
1697   unsigned long change_events;  /* bitfield for combined change events */
1698
1699   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1700   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1701
1702   boolean in_group[NUM_GROUP_ELEMENTS];
1703
1704 #if 0
1705   boolean can_leave_element;    /* element can leave other element behind */
1706   boolean can_leave_element_last;
1707 #endif
1708
1709   /* ---------- internal values used in level editor ---------- */
1710
1711   int access_type;              /* walkable or passable */
1712   int access_layer;             /* accessible over/inside/under */
1713   int access_protected;         /* protection against deadly elements */
1714   int walk_to_action;           /* diggable/collectible/pushable */
1715   int smash_targets;            /* can smash player/enemies/everything */
1716   int deadliness;               /* deadly when running/colliding/touching */
1717   int consistency;              /* indestructible/can explode */
1718
1719   boolean can_explode_by_fire;  /* element explodes by fire */
1720   boolean can_explode_smashed;  /* element explodes when smashed */
1721   boolean can_explode_impact;   /* element explodes on impact */
1722
1723   boolean modified_settings;    /* set for all modified custom elements */
1724 };
1725
1726 struct FontInfo
1727 {
1728   char *token_name;             /* font token used in config files */
1729
1730   int graphic;                  /* default graphic for this font */
1731   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1732                                 /* special graphics for certain screens */
1733   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1734                                 /* internal bitmap ID for special graphics */
1735 };
1736
1737 struct GraphicInfo
1738 {
1739   Bitmap *bitmap;
1740   int src_x, src_y;             /* start position of animation frames */
1741   int width, height;            /* width/height of each animation frame */
1742   int offset_x, offset_y;       /* x/y offset to next animation frame */
1743   int anim_frames;
1744   int anim_frames_per_line;
1745   int anim_start_frame;
1746   int anim_delay;               /* important: delay of 1 means "no delay"! */
1747   int anim_mode;
1748   boolean anim_global_sync;
1749   int crumbled_like;            /* element for cloning crumble graphics */
1750   int diggable_like;            /* element for cloning digging graphics */
1751   int border_size;              /* border size for "crumbled" graphics */
1752
1753   int anim_delay_fixed;         /* optional delay values for bored and   */
1754   int anim_delay_random;        /* sleeping player animations (animation */
1755   int post_delay_fixed;         /* intervall and following pause before  */
1756   int post_delay_random;        /* next intervall (bored animation only) */
1757
1758   int step_offset;              /* optional step offset of toon animations */
1759   int step_delay;               /* optional step delay of toon animations */
1760
1761   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1762
1763   int draw_masked;              /* optional setting for drawing envelope gfx */
1764
1765 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1766   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1767   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1768 #endif
1769 };
1770
1771 struct SoundInfo
1772 {
1773   boolean loop;
1774 };
1775
1776 struct MusicInfo
1777 {
1778   boolean loop;
1779 };
1780
1781 struct MusicPrefixInfo
1782 {
1783   char *prefix;
1784   boolean is_loop_music;
1785 };
1786
1787 struct MusicFileInfo
1788 {
1789   char *basename;
1790
1791   char *title_header;
1792   char *artist_header;
1793   char *album_header;
1794   char *year_header;
1795
1796   char *title;
1797   char *artist;
1798   char *album;
1799   char *year;
1800
1801   int music;
1802
1803   boolean is_sound;
1804
1805   struct MusicFileInfo *next;
1806 };
1807
1808 struct ElementActionInfo
1809 {
1810   char *suffix;
1811   int value;
1812   boolean is_loop_sound;
1813 };
1814
1815 struct ElementDirectionInfo
1816 {
1817   char *suffix;
1818   int value;
1819 };
1820
1821 struct SpecialSuffixInfo
1822 {
1823   char *suffix;
1824   int value;
1825 };
1826
1827 struct HelpAnimInfo
1828 {
1829   int element;
1830   int action;
1831   int direction;
1832
1833   int delay;
1834 };
1835
1836
1837 #if 0
1838 extern GC                       tile_clip_gc;
1839 extern Bitmap                  *pix[];
1840 #endif
1841 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1842 extern Pixmap                   tile_clipmask[];
1843 extern DrawBuffer             *fieldbuffer;
1844 extern DrawBuffer             *drawto_field;
1845
1846 extern int                      game_status;
1847 extern boolean                  level_editor_test_game;
1848 extern boolean                  network_playing;
1849
1850 extern int                      key_joystick_mapping;
1851
1852 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1853 extern int                      redraw_x1, redraw_y1;
1854
1855 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1856 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1857 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1858 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1859 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1860 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1861 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1862 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1863 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1864 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1865 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1866 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1867 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1868 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1869 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1870 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1871 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1872 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1873 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1874 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1875 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1876 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1877 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1878 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1879 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1880
1881 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1882
1883 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1884 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1885 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1886 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1887 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1888
1889 extern int                      lev_fieldx, lev_fieldy;
1890 extern int                      scroll_x, scroll_y;
1891
1892 extern int                      FX, FY;
1893 extern int                      ScrollStepSize;
1894 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1895 extern int                      BorderElement;
1896 extern int                      GameFrameDelay;
1897 extern int                      FfwdFrameDelay;
1898 extern int                      BX1, BY1;
1899 extern int                      BX2, BY2;
1900 extern int                      SBX_Left, SBX_Right;
1901 extern int                      SBY_Upper, SBY_Lower;
1902 extern int                      ZX, ZY;
1903 extern int                      ExitX, ExitY;
1904 extern int                      AllPlayersGone;
1905
1906 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
1907 extern boolean                  SiebAktiv;
1908 extern int                      SiebCount;
1909
1910 extern boolean                  network_player_action_received;
1911
1912 extern int                      graphics_action_mapping[];
1913
1914 extern struct LevelSetInfo      levelset;
1915 extern struct LevelInfo         level, level_template;
1916 extern struct PlayerInfo        stored_player[], *local_player;
1917 extern struct HiScore           highscore[];
1918 extern struct TapeInfo          tape;
1919 extern struct GameInfo          game;
1920 extern struct GlobalInfo        global;
1921 extern struct MenuInfo          menu;
1922 extern struct DoorInfo          door_1, door_2;
1923 extern struct ElementInfo       element_info[];
1924 extern struct ElementActionInfo element_action_info[];
1925 extern struct ElementDirectionInfo element_direction_info[];
1926 extern struct SpecialSuffixInfo special_suffix_info[];
1927 extern struct TokenIntPtrInfo   image_config_vars[];
1928 extern struct FontInfo          font_info[];
1929 extern struct MusicPrefixInfo   music_prefix_info[];
1930 extern struct GraphicInfo      *graphic_info;
1931 extern struct SoundInfo        *sound_info;
1932 extern struct MusicInfo        *music_info;
1933 extern struct MusicFileInfo    *music_file_info;
1934 extern struct HelpAnimInfo     *helpanim_info;
1935 extern SetupFileHash           *helptext_info;
1936 extern struct ConfigInfo        image_config[];
1937 extern struct ConfigInfo        sound_config[];
1938 extern struct ConfigInfo        music_config[];
1939 extern struct ConfigInfo        image_config_suffix[];
1940 extern struct ConfigInfo        sound_config_suffix[];
1941 extern struct ConfigInfo        music_config_suffix[];
1942 extern struct ConfigInfo        helpanim_config[];
1943 extern struct ConfigInfo        helptext_config[];
1944
1945 #endif  /* MAIN_H */