1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
35 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX 3
38 #define MIN_LEV_FIELDY 3
39 #define STD_LEV_FIELDX 64
40 #define STD_LEV_FIELDY 32
41 #define MAX_LEV_FIELDX 128
42 #define MAX_LEV_FIELDY 128
44 #define SCREENX(a) ((a) - scroll_x)
45 #define SCREENY(a) ((a) - scroll_y)
46 #define LEVELX(a) ((a) + scroll_x)
47 #define LEVELY(a) ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE (1 << 0)
54 #define EP_BIT_AMOEBOID (1 << 1)
55 #define EP_BIT_SCHLUESSEL (1 << 2)
56 #define EP_BIT_PFORTE (1 << 3)
57 #define EP_BIT_SOLID (1 << 4)
58 #define EP_BIT_MASSIVE (1 << 5)
59 #define EP_BIT_SLIPPERY (1 << 6)
60 #define EP_BIT_ENEMY (1 << 7)
61 #define EP_BIT_MAUER (1 << 8)
62 #define EP_BIT_CAN_FALL (1 << 9)
63 #define EP_BIT_CAN_SMASH (1 << 10)
64 #define EP_BIT_CAN_CHANGE (1 << 11)
65 #define EP_BIT_CAN_MOVE (1 << 12)
66 #define EP_BIT_COULD_MOVE (1 << 13)
67 #define EP_BIT_DONT_TOUCH (1 << 14)
68 #define EP_BIT_DONT_GO_TO (1 << 15)
69 #define EP_BIT_MAMPF2 (1 << 16)
70 #define EP_BIT_CHAR (1 << 17)
71 #define EP_BIT_BD_ELEMENT (1 << 18)
72 #define EP_BIT_SB_ELEMENT (1 << 19)
73 #define EP_BIT_GEM (1 << 20)
74 #define EP_BIT_INACTIVE (1 << 21)
75 #define EP_BIT_EXPLOSIVE (1 << 22)
76 #define EP_BIT_MAMPF3 (1 << 23)
77 #define EP_BIT_PUSHABLE (1 << 24)
78 #define EP_BIT_PLAYER (1 << 25)
79 #define EP_BIT_HAS_CONTENT (1 << 26)
80 #define EP_BIT_EATABLE (1 << 27)
81 #define EP_BIT_SP_ELEMENT (1 << 28)
82 #define EP_BIT_QUICK_GATE (1 << 29)
83 #define EP_BIT_OVER_PLAYER (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB (1 << 31)
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT (1 << 0)
88 #define EP_BIT_BELT_SWITCH (1 << 1)
89 #define EP_BIT_TUBE (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
92 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
129 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
131 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
134 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
138 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
139 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
140 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
141 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
142 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
143 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
145 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
146 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
148 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x) ((x).length == 0)
151 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
153 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
154 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
157 PROTECTED_FIELD(x, y))
159 /* Bitmaps with graphic file */
161 #define PIX_ELEMENTS 1
168 #define PIX_FONT_BIG 8
169 #define PIX_FONT_SMALL 9
170 #define PIX_FONT_MEDIUM 10
171 #define PIX_FONT_EM 11
172 /* Bitmaps without graphic file */
173 #define PIX_DB_DOOR 12
174 #define PIX_DB_FIELD 13
176 #define NUM_PICTURES 12
177 #define NUM_BITMAPS 14
179 /* boundaries of arrays etc. */
180 #define MAX_LEVEL_NAME_LEN 32
181 #define MAX_LEVEL_AUTHOR_LEN 32
182 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
183 #define MAX_SCORE_ENTRIES 100
184 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
185 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
186 #define MAX_NUM_AMOEBA 100
188 /* values for elements with content */
189 #define MIN_ELEMENT_CONTENTS 1
190 #define STD_ELEMENT_CONTENTS 4
191 #define MAX_ELEMENT_CONTENTS 8
193 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
195 /* fundamental game speed values */
196 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
197 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
198 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
199 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
200 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
204 char Name[MAX_PLAYER_NAME_LEN + 1];
210 boolean present; /* player present in level playfield */
211 boolean connected; /* player connected (locally or via network) */
212 boolean active; /* player (present && connected) */
214 int index_nr, client_nr, element_nr;
216 byte action; /* action from local input device */
217 byte effective_action; /* action acknowledged from network server
218 or summarized over all configured input
219 devices when in single player mode */
220 byte programmed_action; /* action forced by game itself (like moving
221 through doors); overrides other actions */
223 int jx,jy, last_jx,last_jy;
224 int MovDir, MovPos, GfxPos;
229 boolean LevelSolved, GameOver;
235 unsigned long move_delay;
236 int move_delay_value;
238 unsigned long push_delay;
239 unsigned long push_delay_value;
241 int frame_reset_delay;
243 unsigned long actual_frame_counter;
246 int gems_still_needed;
247 int sokobanfields_still_needed;
248 int lights_still_needed;
249 int friends_still_needed;
252 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
253 int shield_passive_time_left;
254 int shield_active_time_left;
259 int file_version; /* file format version the level is stored with */
260 int game_version; /* game release version the level was created with */
262 boolean encoding_16bit_field; /* level contains 16-bit elements */
263 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
264 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
270 char name[MAX_LEVEL_NAME_LEN + 1];
271 char author[MAX_LEVEL_AUTHOR_LEN + 1];
272 int score[LEVEL_SCORE_ELEMENTS];
273 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
274 int num_yam_contents;
281 boolean double_speed;
283 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
288 int file_version; /* file format version the tape is stored with */
289 int game_version; /* game release version the tape was created with */
290 int engine_version; /* game engine version the tape was recorded with */
293 unsigned long random_seed;
295 unsigned long counter;
296 unsigned long length;
297 unsigned long length_seconds;
298 unsigned int delay_played;
299 boolean pause_before_death;
300 boolean recording, playing, pausing;
301 boolean fast_forward;
302 boolean index_search;
303 boolean quick_resume;
306 boolean player_participates[MAX_PLAYERS];
307 int num_participating_players;
311 byte action[MAX_PLAYERS];
318 /* constant within running game */
321 int initial_move_delay;
322 int initial_move_delay_value;
324 /* variable within running game */
326 boolean magic_wall_active;
327 int magic_wall_time_left;
329 int timegate_time_left;
334 boolean explosions_delayed;
339 float frames_per_second;
340 boolean fps_slowdown;
341 int fps_slowdown_factor;
346 char *sound_class_name; /* classification for custom sound effects */
347 char *editor_description; /* short description for level editor */
350 int direction_graphic[4]; /* special graphics for left/right/up/down */
351 boolean has_direction_graphic;
360 struct NewGraphicInfo
367 boolean anim_vertical;
370 extern GC tile_clip_gc;
371 extern Bitmap *pix[];
372 extern Pixmap tile_clipmask[];
373 extern DrawBuffer *fieldbuffer;
374 extern DrawBuffer *drawto_field;
376 extern int game_status;
377 extern boolean level_editor_test_game;
378 extern boolean network_playing;
380 extern int key_joystick_mapping;
382 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
383 extern int redraw_x1, redraw_y1;
385 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
386 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
387 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
388 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
389 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
390 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
391 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
392 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
393 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
394 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
395 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
396 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
397 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
398 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
399 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
400 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
402 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
404 extern int FX,FY, ScrollStepSize;
405 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
406 extern int BorderElement;
407 extern int GameFrameDelay;
408 extern int FfwdFrameDelay;
409 extern int BX1,BY1, BX2,BY2;
410 extern int SBX_Left, SBX_Right;
411 extern int SBY_Upper, SBY_Lower;
412 extern int ZX,ZY, ExitX,ExitY;
413 extern int AllPlayersGone;
415 extern int TimeFrames, TimePlayed, TimeLeft;
416 extern boolean SiebAktiv;
417 extern int SiebCount;
419 extern boolean network_player_action_received;
421 extern struct LevelInfo level;
422 extern struct PlayerInfo stored_player[], *local_player;
423 extern struct HiScore highscore[];
424 extern struct TapeInfo tape;
425 extern struct GameInfo game;
426 extern struct GlobalInfo global;
427 extern struct ElementInfo element_info[];
428 extern struct GraphicInfo graphic_info[];
429 extern struct NewGraphicInfo new_graphic_info[];
430 extern struct ConfigInfo image_config[], sound_config[];
431 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
432 extern struct FileInfo *image_files, *sound_files;
434 /* often used screen positions */
437 #define REAL_SX (SX - 2)
438 #define REAL_SY (SY - 2)
447 #define MINI_TILEX (TILEX / 2)
448 #define MINI_TILEY (TILEY / 2)
449 #define MICRO_TILEX (TILEX / 8)
450 #define MICRO_TILEY (TILEY / 8)
451 #define MIDPOSX (SCR_FIELDX / 2)
452 #define MIDPOSY (SCR_FIELDY / 2)
453 #define SXSIZE (SCR_FIELDX * TILEX)
454 #define SYSIZE (SCR_FIELDY * TILEY)
455 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
456 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
459 #define VXSIZE DXSIZE
461 #define EXSIZE DXSIZE
462 #define EYSIZE (VXSIZE + 44)
463 #define FULL_SXSIZE (2 + SXSIZE + 2)
464 #define FULL_SYSIZE (2 + SYSIZE + 2)
465 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
466 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
467 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
468 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
469 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
471 #define MINI_GFX_STARTX 0
472 #define MINI_GFX_STARTY 448
473 #define MICRO_GFX_STARTX 384
474 #define MICRO_GFX_STARTY 448
475 #define GFX_PER_LINE 16
476 #define MINI_GFX_PER_LINE 16
477 #define MICRO_GFX_PER_LINE 16
479 #define MINI_FONT_STARTX 0
480 #define MINI_FONT_STARTY 128
481 #define MICRO_FONT_STARTX 408
482 #define MICRO_FONT_STARTY 128
484 #define HEROES_PER_LINE 16
486 #define MINI_SP_STARTX 0
487 #define MINI_SP_STARTY 512
488 #define MICRO_SP_STARTX 384
489 #define MICRO_SP_STARTY 512
490 #define SP_PER_LINE 16
491 #define MINI_SP_PER_LINE 16
492 #define MICRO_SP_PER_LINE 16
494 #define MINI_DC_STARTX 0
495 #define MINI_DC_STARTY 512
496 #define MICRO_DC_STARTX 384
497 #define MICRO_DC_STARTY 512
498 #define DC_PER_LINE 16
499 #define MINI_DC_PER_LINE 16
500 #define MICRO_DC_PER_LINE 16
502 #define MINI_MORE_STARTX 0
503 #define MINI_MORE_STARTY 256
504 #define MICRO_MORE_STARTX 384
505 #define MICRO_MORE_STARTY 256
506 #define MORE_PER_LINE 16
507 #define MINI_MORE_PER_LINE 16
508 #define MICRO_MORE_PER_LINE 16
511 ** 0 - 499: real elements, stored in level file
512 ** 500 - 699: flag elements, only used at runtime
514 /* "real" level elements */
515 #define EL_LEERRAUM 0
516 #define EL_ERDREICH 1
517 #define EL_MAUERWERK 2
518 #define EL_FELSBODEN 3
519 #define EL_FELSBROCKEN 4
520 #define EL_SCHLUESSEL 5
521 #define EL_EDELSTEIN 6
522 #define EL_AUSGANG_ZU 7
523 #define EL_SPIELFIGUR 8
525 #define EL_FLIEGER 10
526 #define EL_MAMPFER 11
529 #define EL_DIAMANT 14
530 #define EL_AMOEBE_TOT 15
531 #define EL_MORAST_LEER 16
532 #define EL_MORAST_VOLL 17
533 #define EL_TROPFEN 18
535 #define EL_MAGIC_WALL_OFF 20
536 #define EL_SPEED_PILL 21
537 #define EL_SALZSAEURE 22
538 #define EL_AMOEBE_NASS 23
539 #define EL_AMOEBE_NORM 24
540 #define EL_KOKOSNUSS 25
542 #define EL_LIFE_ASYNC 27
543 #define EL_DYNAMITE_ACTIVE 28
544 #define EL_BADEWANNE 29
545 #define EL_ABLENK_AUS 30
546 #define EL_ABLENK_EIN 31
547 #define EL_SCHLUESSEL1 32
548 #define EL_SCHLUESSEL2 33
549 #define EL_SCHLUESSEL3 34
550 #define EL_SCHLUESSEL4 35
551 #define EL_PFORTE1 36
552 #define EL_PFORTE2 37
553 #define EL_PFORTE3 38
554 #define EL_PFORTE4 39
555 #define EL_PFORTE1X 40
556 #define EL_PFORTE2X 41
557 #define EL_PFORTE3X 42
558 #define EL_PFORTE4X 43
559 #define EL_DYNAMITE_INACTIVE 44
561 #define EL_UNSICHTBAR 46
562 #define EL_BIRNE_AUS 47
563 #define EL_BIRNE_EIN 48
564 #define EL_ERZ_EDEL 49
565 #define EL_ERZ_DIAM 50
566 #define EL_AMOEBE_VOLL 51
567 #define EL_AMOEBE_BD 52
568 #define EL_ZEIT_VOLL 53
569 #define EL_ZEIT_LEER 54
570 #define EL_MAUER_LEBT 55
571 #define EL_EDELSTEIN_BD 56
572 #define EL_EDELSTEIN_GELB 57
573 #define EL_ERZ_EDEL_BD 58
574 #define EL_ERZ_EDEL_GELB 59
575 #define EL_MAMPFER2 60
576 #define EL_MAGIC_WALL_BD_OFF 61
577 #define EL_INVISIBLE_STEEL 62
579 #define EL_UNUSED_63 63
581 #define EL_DYNABOMB_NR 64
582 #define EL_DYNABOMB_SZ 65
583 #define EL_DYNABOMB_XL 66
584 #define EL_SOKOBAN_OBJEKT 67
585 #define EL_SOKOBAN_FELD_LEER 68
586 #define EL_SOKOBAN_FELD_VOLL 69
587 #define EL_BUTTERFLY_RIGHT 70
588 #define EL_BUTTERFLY_UP 71
589 #define EL_BUTTERFLY_LEFT 72
590 #define EL_BUTTERFLY_DOWN 73
591 #define EL_FIREFLY_RIGHT 74
592 #define EL_FIREFLY_UP 75
593 #define EL_FIREFLY_LEFT 76
594 #define EL_FIREFLY_DOWN 77
595 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
596 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
597 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
598 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
599 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
600 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
601 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
602 #define EL_FIREFLY_4 EL_FIREFLY_UP
603 #define EL_BUTTERFLY 78
604 #define EL_FIREFLY 79
605 #define EL_SPIELER1 80
606 #define EL_SPIELER2 81
607 #define EL_SPIELER3 82
608 #define EL_SPIELER4 83
609 #define EL_KAEFER_RIGHT 84
610 #define EL_KAEFER_UP 85
611 #define EL_KAEFER_LEFT 86
612 #define EL_KAEFER_DOWN 87
613 #define EL_FLIEGER_RIGHT 88
614 #define EL_FLIEGER_UP 89
615 #define EL_FLIEGER_LEFT 90
616 #define EL_FLIEGER_DOWN 91
617 #define EL_PACMAN_RIGHT 92
618 #define EL_PACMAN_UP 93
619 #define EL_PACMAN_LEFT 94
620 #define EL_PACMAN_DOWN 95
621 #define EL_EDELSTEIN_ROT 96
622 #define EL_EDELSTEIN_LILA 97
623 #define EL_ERZ_EDEL_ROT 98
624 #define EL_ERZ_EDEL_LILA 99
625 #define EL_BADEWANNE1 100
626 #define EL_BADEWANNE2 101
627 #define EL_BADEWANNE3 102
628 #define EL_BADEWANNE4 103
629 #define EL_BADEWANNE5 104
630 #define EL_BD_WALL 105
631 #define EL_BD_ROCK 106
632 #define EL_AUSGANG_AUF 107
633 #define EL_BLACK_ORB 108
634 #define EL_AMOEBA2DIAM 109
636 #define EL_PINGUIN 111
638 #define EL_PFEIL_LEFT 113
639 #define EL_PFEIL_RIGHT 114
640 #define EL_PFEIL_UP 115
641 #define EL_PFEIL_DOWN 116
642 #define EL_SCHWEIN 117
643 #define EL_DRACHE 118
645 #define EL_EM_KEY_1_FILE 119
647 #define EL_CHAR_START 120
648 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
649 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
650 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
651 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
652 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
653 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
654 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
655 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
656 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
657 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
658 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
659 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
660 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
661 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
662 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
663 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
664 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
665 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
666 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
667 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
668 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
669 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
670 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
671 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
672 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
673 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
674 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
675 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
676 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
677 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
678 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
679 #define EL_CHAR_END (EL_CHAR_START+79)
681 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
682 (x) == 'Ö' ? EL_CHAR_OE : \
683 (x) == 'Ü' ? EL_CHAR_UE : \
684 EL_CHAR_A + (x) - 'A')
686 #define EL_MAUER_X 200
687 #define EL_MAUER_Y 201
688 #define EL_MAUER_XY 202
690 #define EL_EM_GATE_1 203
691 #define EL_EM_GATE_2 204
692 #define EL_EM_GATE_3 205
693 #define EL_EM_GATE_4 206
695 #define EL_EM_KEY_2_FILE 207
696 #define EL_EM_KEY_3_FILE 208
697 #define EL_EM_KEY_4_FILE 209
699 #define EL_SP_START 210
700 #define EL_SP_EMPTY (EL_SP_START + 0)
701 #define EL_SP_ZONK (EL_SP_START + 1)
702 #define EL_SP_BASE (EL_SP_START + 2)
703 #define EL_SP_MURPHY (EL_SP_START + 3)
704 #define EL_SP_INFOTRON (EL_SP_START + 4)
705 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
706 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
707 #define EL_SP_EXIT (EL_SP_START + 7)
708 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
709 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
710 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
711 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
712 #define EL_SP_PORT1_UP (EL_SP_START + 12)
713 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
714 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
715 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
716 #define EL_SP_PORT2_UP (EL_SP_START + 16)
717 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
718 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
719 #define EL_SP_TERMINAL (EL_SP_START + 19)
720 #define EL_SP_DISK_RED (EL_SP_START + 20)
721 #define EL_SP_PORT_Y (EL_SP_START + 21)
722 #define EL_SP_PORT_X (EL_SP_START + 22)
723 #define EL_SP_PORT_XY (EL_SP_START + 23)
724 #define EL_SP_ELECTRON (EL_SP_START + 24)
725 #define EL_SP_BUG (EL_SP_START + 25)
726 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
727 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
728 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
729 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
730 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
731 #define EL_SP_HARD_RED (EL_SP_START + 31)
732 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
733 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
734 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
735 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
736 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
737 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
738 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
739 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
740 #define EL_SP_END (EL_SP_START + 39)
742 #define EL_EM_GATE_1X 250
743 #define EL_EM_GATE_2X 251
744 #define EL_EM_GATE_3X 252
745 #define EL_EM_GATE_4X 253
747 #define EL_UNUSED_254 254
748 #define EL_UNUSED_255 255
751 #define EL_CRYSTAL 257
752 #define EL_WALL_PEARL 258
753 #define EL_WALL_CRYSTAL 259
754 #define EL_DOOR_WHITE 260
755 #define EL_DOOR_WHITE_GRAY 261
756 #define EL_KEY_WHITE 262
757 #define EL_SHIELD_PASSIVE 263
758 #define EL_EXTRA_TIME 264
759 #define EL_SWITCHGATE_OPEN 265
760 #define EL_SWITCHGATE_CLOSED 266
761 #define EL_SWITCHGATE_SWITCH_1 267
762 #define EL_SWITCHGATE_SWITCH_2 268
764 #define EL_UNUSED_269 269
765 #define EL_UNUSED_270 270
767 #define EL_BELT1_LEFT 271
768 #define EL_BELT1_MIDDLE 272
769 #define EL_BELT1_RIGHT 273
770 #define EL_BELT1_SWITCH_LEFT 274
771 #define EL_BELT1_SWITCH_MIDDLE 275
772 #define EL_BELT1_SWITCH_RIGHT 276
773 #define EL_BELT2_LEFT 277
774 #define EL_BELT2_MIDDLE 278
775 #define EL_BELT2_RIGHT 279
776 #define EL_BELT2_SWITCH_LEFT 280
777 #define EL_BELT2_SWITCH_MIDDLE 281
778 #define EL_BELT2_SWITCH_RIGHT 282
779 #define EL_BELT3_LEFT 283
780 #define EL_BELT3_MIDDLE 284
781 #define EL_BELT3_RIGHT 285
782 #define EL_BELT3_SWITCH_LEFT 286
783 #define EL_BELT3_SWITCH_MIDDLE 287
784 #define EL_BELT3_SWITCH_RIGHT 288
785 #define EL_BELT4_LEFT 289
786 #define EL_BELT4_MIDDLE 290
787 #define EL_BELT4_RIGHT 291
788 #define EL_BELT4_SWITCH_LEFT 292
789 #define EL_BELT4_SWITCH_MIDDLE 293
790 #define EL_BELT4_SWITCH_RIGHT 294
791 #define EL_LANDMINE 295
792 #define EL_ENVELOPE 296
793 #define EL_LIGHT_SWITCH_OFF 297
794 #define EL_LIGHT_SWITCH_ON 298
795 #define EL_SIGN_EXCLAMATION 299
796 #define EL_SIGN_RADIOACTIVITY 300
797 #define EL_SIGN_STOP 301
798 #define EL_SIGN_WHEELCHAIR 302
799 #define EL_SIGN_PARKING 303
800 #define EL_SIGN_ONEWAY 304
801 #define EL_SIGN_HEART 305
802 #define EL_SIGN_TRIANGLE 306
803 #define EL_SIGN_ROUND 307
804 #define EL_SIGN_EXIT 308
805 #define EL_SIGN_YINYANG 309
806 #define EL_SIGN_OTHER 310
807 #define EL_MOLE_LEFT 311
808 #define EL_MOLE_RIGHT 312
809 #define EL_MOLE_UP 313
810 #define EL_MOLE_DOWN 314
811 #define EL_STEEL_SLANTED 315
812 #define EL_SAND_INVISIBLE 316
813 #define EL_DX_UNKNOWN_15 317
814 #define EL_DX_UNKNOWN_42 318
816 #define EL_UNUSED_319 319
817 #define EL_UNUSED_320 320
819 #define EL_SHIELD_ACTIVE 321
820 #define EL_TIMEGATE_OPEN 322
821 #define EL_TIMEGATE_CLOSED 323
822 #define EL_TIMEGATE_SWITCH_ON 324
823 #define EL_TIMEGATE_SWITCH_OFF 325
825 #define EL_BALLOON 326
826 #define EL_BALLOON_SEND_LEFT 327
827 #define EL_BALLOON_SEND_RIGHT 328
828 #define EL_BALLOON_SEND_UP 329
829 #define EL_BALLOON_SEND_DOWN 330
830 #define EL_BALLOON_SEND_ANY 331
832 #define EL_EMC_STEEL_WALL_1 332
833 #define EL_EMC_STEEL_WALL_2 333
834 #define EL_EMC_STEEL_WALL_3 334
835 #define EL_EMC_STEEL_WALL_4 335
836 #define EL_EMC_WALL_1 336
837 #define EL_EMC_WALL_2 337
838 #define EL_EMC_WALL_3 338
839 #define EL_EMC_WALL_4 339
840 #define EL_EMC_WALL_5 340
841 #define EL_EMC_WALL_6 341
842 #define EL_EMC_WALL_7 342
843 #define EL_EMC_WALL_8 343
845 #define EL_TUBE_CROSS 344
846 #define EL_TUBE_VERTICAL 345
847 #define EL_TUBE_HORIZONTAL 346
848 #define EL_TUBE_VERT_LEFT 347
849 #define EL_TUBE_VERT_RIGHT 348
850 #define EL_TUBE_HORIZ_UP 349
851 #define EL_TUBE_HORIZ_DOWN 350
852 #define EL_TUBE_LEFT_UP 351
853 #define EL_TUBE_LEFT_DOWN 352
854 #define EL_TUBE_RIGHT_UP 353
855 #define EL_TUBE_RIGHT_DOWN 354
856 #define EL_SPRING 355
857 #define EL_TRAP_INACTIVE 356
858 #define EL_DX_SUPABOMB 357
860 #define NUM_LEVEL_ELEMENTS 358
863 /* "real" (and therefore drawable) runtime elements */
864 #define EL_FIRST_RUNTIME_EL 500
866 #define EL_MAGIC_WALL_EMPTY 500
867 #define EL_MAGIC_WALL_BD_EMPTY 501
868 #define EL_MAGIC_WALL_FULL 502
869 #define EL_MAGIC_WALL_BD_FULL 503
870 #define EL_MAGIC_WALL_DEAD 504
871 #define EL_MAGIC_WALL_BD_DEAD 505
872 #define EL_AUSGANG_ACT 506
873 #define EL_SP_TERMINAL_ACTIVE 507
874 #define EL_SP_BUG_ACTIVE 508
875 #define EL_EM_KEY_1 509
876 #define EL_EM_KEY_2 510
877 #define EL_EM_KEY_3 511
878 #define EL_EM_KEY_4 512
879 #define EL_DYNABOMB_ACTIVE_1 513
880 #define EL_DYNABOMB_ACTIVE_2 514
881 #define EL_DYNABOMB_ACTIVE_3 515
882 #define EL_DYNABOMB_ACTIVE_4 516
883 #define EL_SWITCHGATE_OPENING 517
884 #define EL_SWITCHGATE_CLOSING 518
885 #define EL_TIMEGATE_OPENING 519
886 #define EL_TIMEGATE_CLOSING 520
887 #define EL_PEARL_BREAKING 521
888 #define EL_TRAP_ACTIVE 522
889 #define EL_SPRING_MOVING 523
890 #define EL_SP_MURPHY_CLONE 524
891 #define EL_QUICKSAND_EMPTYING 525
892 #define EL_MAGIC_WALL_EMPTYING 526
893 #define EL_MAGIC_WALL_BD_EMPTYING 527
894 #define EL_AMOEBA_DRIPPING 528
896 /* "unreal" (and therefore not drawable) runtime elements */
897 #define EL_BLOCKED 600
898 #define EL_EXPLODING 601
899 #define EL_CRACKINGNUT 602
900 #define EL_BLURB_LEFT 603
901 #define EL_BLURB_RIGHT 604
902 #define EL_AMOEBING 605
903 #define EL_DEAMOEBING 606
904 #define EL_MAUERND 607
905 #define EL_BURNING 608
906 #define EL_PLAYER_IS_LEAVING 609
907 #define EL_QUICKSAND_FILLING 610
908 #define EL_MAGIC_WALL_FILLING 611
909 #define EL_MAGIC_WALL_BD_FILLING 612
912 ** 0 - 255: graphics from "RocksElements"
913 ** 256 - 511: graphics from "RocksFont"
914 ** 512 - 767: graphics from "RocksHeroes"
915 ** 768 - 1023: graphics from "RocksSP"
916 ** 1024 - 1279: graphics from "RocksDC"
917 ** 1280 - 1535: graphics from "RocksMore"
920 #define GFX_START_ROCKSELEMENTS 0
921 #define GFX_END_ROCKSELEMENTS 255
922 #define GFX_START_ROCKSFONT 256
923 #define GFX_END_ROCKSFONT 511
924 #define GFX_START_ROCKSHEROES 512
925 #define GFX_END_ROCKSHEROES 767
926 #define GFX_START_ROCKSSP 768
927 #define GFX_END_ROCKSSP 1023
928 #define GFX_START_ROCKSDC 1024
929 #define GFX_END_ROCKSDC 1279
930 #define GFX_START_ROCKSMORE 1280
931 #define GFX_END_ROCKSMORE 1535
933 #define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
935 /* graphics from "RocksScreen" */
937 #define GFX_LEERRAUM (-1)
938 #define GFX_ERDREICH 0
939 #define GFX_ERDENRAND 1
940 #define GFX_MORAST_LEER 2
941 #define GFX_MORAST_VOLL 3
943 #define GFX_MAUERWERK 5
944 #define GFX_FELSBODEN 6
945 #define GFX_EDELSTEIN 8
946 #define GFX_DIAMANT 10
947 #define GFX_FELSBROCKEN 12
949 #define GFX_BADEWANNE1 16
950 #define GFX_SALZSAEURE 17
951 #define GFX_BADEWANNE2 18
954 #define GFX_UNSICHTBAR 19
957 #define GFX_SCHLUESSEL1 20
958 #define GFX_SCHLUESSEL2 21
959 #define GFX_SCHLUESSEL3 22
960 #define GFX_SCHLUESSEL4 23
962 #define GFX_LIFE_ASYNC 25
963 #define GFX_BADEWANNE 26
965 #define GFX_KOKOSNUSS 28
966 #define GFX_CRACKINGNUT 29
968 #define GFX_BADEWANNE3 32
969 #define GFX_BADEWANNE4 33
970 #define GFX_BADEWANNE5 34
971 #define GFX_SMILEY 35
972 #define GFX_PFORTE1 36
973 #define GFX_PFORTE2 37
974 #define GFX_PFORTE3 38
975 #define GFX_PFORTE4 39
976 #define GFX_PFORTE1X 40
977 #define GFX_PFORTE2X 41
978 #define GFX_PFORTE3X 42
979 #define GFX_PFORTE4X 43
981 #define GFX_DYNAMIT_AUS 48
982 #define GFX_DYNAMIT 49
983 #define GFX_FLIEGER 56
984 #define GFX_FLIEGER_RIGHT 56
985 #define GFX_FLIEGER_UP 58
986 #define GFX_FLIEGER_LEFT 60
987 #define GFX_FLIEGER_DOWN 62
989 #define GFX_EXPLOSION 64
990 #define GFX_KAEFER 72
991 #define GFX_KAEFER_RIGHT 72
992 #define GFX_KAEFER_UP 74
993 #define GFX_KAEFER_LEFT 76
994 #define GFX_KAEFER_DOWN 78
996 #define GFX_MAMPFER 80
998 #define GFX_PACMAN 88
999 #define GFX_PACMAN_RIGHT 88
1000 #define GFX_PACMAN_UP 90
1001 #define GFX_PACMAN_LEFT 92
1002 #define GFX_PACMAN_DOWN 94
1004 #define GFX_ABLENK 96
1005 #define GFX_ABLENK_EIN GFX_ABLENK
1006 #define GFX_ABLENK_AUS GFX_ABLENK
1007 #define GFX_AMOEBE_NASS 100
1008 #define GFX_TROPFEN 101
1009 #define GFX_AMOEBING GFX_TROPFEN
1010 #define GFX_AMOEBE_LEBT 104
1011 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
1012 #define GFX_AMOEBE_TOT 108
1013 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
1015 #define GFX_BIRNE_AUS 112
1016 #define GFX_BIRNE_EIN 113
1017 #define GFX_ZEIT_VOLL 114
1018 #define GFX_ZEIT_LEER 115
1019 #define GFX_SPIELER1 116
1020 #define GFX_SPIELER2 117
1021 #define GFX_SPIELER3 118
1022 #define GFX_SPIELER4 119
1023 #define GFX_AMOEBE_VOLL 120
1024 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1025 #define GFX_SOKOBAN_OBJEKT 121
1026 #define GFX_SOKOBAN_FELD_LEER 122
1027 #define GFX_SOKOBAN_FELD_VOLL 123
1028 #define GFX_GEBLUBBER 124
1030 #define GFX_MAGIC_WALL_OFF 128
1031 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
1032 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
1033 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
1034 #define GFX_ERZ_EDEL 132
1035 #define GFX_ERZ_DIAM 133
1036 #define GFX_ERZ_EDEL_ROT 134
1037 #define GFX_ERZ_EDEL_LILA 135
1038 #define GFX_ERZ_EDEL_GELB 136
1039 #define GFX_ERZ_EDEL_BD 137
1040 #define GFX_EDELSTEIN_GELB 138
1041 #define GFX_KUGEL_ROT 140
1042 #define GFX_KUGEL_BLAU 141
1043 #define GFX_KUGEL_GELB 142
1044 #define GFX_KUGEL_GRAU 143
1046 #define GFX_PINGUIN 144
1047 #define GFX_MOLE 145
1048 #define GFX_SCHWEIN 146
1049 #define GFX_DRACHE 147
1050 #define GFX_MAUER_XY 148
1051 #define GFX_MAUER_X 149
1052 #define GFX_MAUER_Y 150
1053 #define GFX_EDELSTEIN_ROT 152
1054 #define GFX_EDELSTEIN_LILA 154
1055 #define GFX_DYNABOMB_XL 156
1056 #define GFX_BLACK_ORB 157
1057 #define GFX_SPEED_PILL 158
1058 #define GFX_SONDE 159
1059 /* Zeile 10 (160) */
1060 #define GFX_EDELSTEIN_BD 163
1061 #define GFX_MAUER_RIGHT 165
1062 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1063 #define GFX_MAUER_R 167
1064 #define GFX_MAUER_LEFT 168
1065 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1066 #define GFX_MAUER_L 170
1067 #define GFX_MAUER_LEBT 171
1068 #define GFX_MAGIC_WALL_BD_OFF 172
1069 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1070 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
1071 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
1072 /* Zeile 11 (176) */
1073 #define GFX_AUSGANG_ZU 176
1074 #define GFX_AUSGANG_ACT 177
1075 #define GFX_AUSGANG_AUF 180
1076 #define GFX_MAMPFER2 184
1077 #define GFX_DYNABOMB 188
1078 #define GFX_DYNABOMB_NR 188
1079 #define GFX_DYNABOMB_SZ 191
1080 /* Zeile 12 (192) */
1081 #define GFX_PFEIL_LEFT 192
1082 #define GFX_PFEIL_RIGHT 193
1083 #define GFX_PFEIL_UP 194
1084 #define GFX_PFEIL_DOWN 195
1085 #define GFX_BUTTERFLY 196
1086 #define GFX_FIREFLY 198
1087 #define GFX_BUTTERFLY_RIGHT 200
1088 #define GFX_BUTTERFLY_UP 201
1089 #define GFX_BUTTERFLY_LEFT 202
1090 #define GFX_BUTTERFLY_DOWN 203
1091 #define GFX_FIREFLY_RIGHT 204
1092 #define GFX_FIREFLY_UP 205
1093 #define GFX_FIREFLY_LEFT 206
1094 #define GFX_FIREFLY_DOWN 207
1096 /* only available as size MINI_TILE */
1097 #define GFX_VSTEEL_UPPER_LEFT 208
1098 #define GFX_VSTEEL_UPPER_RIGHT 209
1099 #define GFX_VSTEEL_LOWER_LEFT 210
1100 #define GFX_VSTEEL_LOWER_RIGHT 211
1101 #define GFX_VSTEEL_HORIZONTAL 212
1102 #define GFX_VSTEEL_VERTICAL 213
1103 #define GFX_ISTEEL_UPPER_LEFT 214
1104 #define GFX_ISTEEL_UPPER_RIGHT 215
1105 #define GFX_ISTEEL_LOWER_LEFT 216
1106 #define GFX_ISTEEL_LOWER_RIGHT 217
1107 #define GFX_ISTEEL_HORIZONTAL 218
1108 #define GFX_ISTEEL_VERTICAL 219
1110 /* elements with graphics borrowed from other elements */
1111 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1112 #define GFX_SPIELFIGUR GFX_SPIELER1
1114 /* graphics from "RocksHeroes" */
1115 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1116 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1117 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1118 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1119 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1120 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1121 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1122 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1123 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1124 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1125 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1126 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1127 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1128 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1129 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1130 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1131 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1132 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1133 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1134 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1135 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1136 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1137 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1138 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1139 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1140 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1141 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1142 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1144 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1145 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1146 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1147 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1148 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1149 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1150 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1151 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1152 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1154 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1155 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1156 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1157 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1159 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1160 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1161 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1162 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1163 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1164 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1165 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1166 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1167 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1168 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1169 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1170 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1172 /* graphics from "RocksSP" */
1173 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1175 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1177 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1178 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1179 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1180 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1181 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1182 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1183 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1184 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1185 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1186 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1187 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1188 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1189 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1190 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1191 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1192 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1193 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1194 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1195 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1196 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1197 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1198 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1199 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1200 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1201 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1202 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1203 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1204 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1205 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1206 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1207 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1208 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1209 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1210 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1211 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1212 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1213 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1214 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1216 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1217 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1218 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1219 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1220 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1221 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1223 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1225 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1226 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1227 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1228 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1229 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1230 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1231 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1232 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1233 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1234 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1235 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1236 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1238 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1239 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1240 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1241 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1242 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1243 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1244 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1245 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1246 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1247 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1249 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1250 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1251 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1252 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1253 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1254 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1255 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1256 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1258 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1259 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1260 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1262 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1264 /* graphics from "RocksDC" */
1265 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1266 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1267 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1268 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1269 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1270 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1271 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1272 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1273 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1274 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1275 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1276 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1277 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1278 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1279 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1280 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1281 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1282 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1283 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1284 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1285 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1286 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1287 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1288 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1290 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1291 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1292 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1293 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1294 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1296 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1297 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1298 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1299 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1300 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1302 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1303 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1304 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1305 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1306 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1307 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1308 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1309 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1310 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1311 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1312 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1313 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1314 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1315 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1316 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1317 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1318 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1320 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1321 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1322 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1323 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1324 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1325 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1326 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1327 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1328 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1329 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1330 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1331 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1333 /* graphics from "RocksMore" */
1334 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1335 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1336 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1337 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1338 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1339 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1340 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1341 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1342 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1343 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1344 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1345 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1346 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1347 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1348 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1349 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1350 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1351 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1352 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1353 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1354 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1355 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1356 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1357 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1358 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1359 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1360 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1362 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1363 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1364 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1365 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1366 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1368 /* graphics from "RocksFont" */
1369 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1370 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1371 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1372 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1373 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1374 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1375 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1376 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1377 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1378 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1379 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1380 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1381 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1382 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1383 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1384 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1385 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1386 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1387 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1388 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1389 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1390 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1391 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1392 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1393 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1394 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1395 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1396 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1397 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1398 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1400 /* new elements which still have no graphic */
1401 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1402 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1403 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1404 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1405 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1406 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1407 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1408 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1409 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1410 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1411 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1412 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1413 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1414 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1415 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1418 /* the names of the sounds */
1419 #define SND_AMOEBE 0
1420 #define SND_ANTIGRAV 1
1421 #define SND_AUTSCH 2
1428 #define SND_HALLOFFAME 9
1431 #define SND_KABUMM 12
1433 #define SND_KLAPPER 14
1434 #define SND_KLING 15
1435 #define SND_KLOPF 16
1436 #define SND_KLUMPF 17
1437 #define SND_KNACK 18
1438 #define SND_KNURK 19
1439 #define SND_KRACH 20
1440 #define SND_LACHEN 21
1441 #define SND_LASER 22
1444 #define SND_OEFFNEN 25
1445 #define SND_PLING 26
1447 #define SND_PUSCH 28
1448 #define SND_QUIEK 29
1449 #define SND_QUIRK 30
1450 #define SND_RHYTHMLOOP 31
1451 #define SND_ROAAAR 32
1452 #define SND_ROEHR 33
1453 #define SND_RUMMS 34
1454 #define SND_SCHLOPP 35
1455 #define SND_SCHLURF 36
1456 #define SND_SCHRFF 37
1457 #define SND_SCHWIRR 38
1459 #define SND_SLURP 40
1460 #define SND_SPROING 41
1461 #define SND_WARNTON 42
1462 #define SND_WHOOSH 43
1463 #define SND_ZISCH 44
1464 #define SND_SP_BASE 45
1465 #define SND_SP_INFOTRON 46
1466 #define SND_SP_ZONKDOWN 47
1467 #define SND_SP_ZONKPUSH 48
1468 #define SND_SP_BUG 49
1469 #define SND_SP_BOOM 50
1470 #define SND_SP_BOOOM 51
1471 #define SND_SP_EXIT 52
1472 #define SND_EMPTY 53
1475 #define NUM_SOUNDS 55
1478 /* values for image configuration suffixes */
1479 #define GFXARG_XPOS 0
1480 #define GFXARG_YPOS 1
1481 #define GFXARG_FRAMES 2
1482 #define GFXARG_DELAY 3
1483 #define GFXARG_PINGPONG 4
1484 #define GFXARG_PINGPONG2 5
1485 #define GFXARG_REVERSE 6
1486 #define GFXARG_VERTICAL 7
1488 /* values for image configuration */
1489 #define IMG_EMPTY_SPACE 0
1491 #define IMG_SAND_CRUMBLED 2
1492 #define IMG_QUICKSAND_EMPTY 3
1493 #define IMG_QUICKSAND_FULL 4
1494 #define IMG_QUICKSAND_SLIPPING_THROUGH 5
1495 #define IMG_STEELWALL 6
1497 #define IMG_WALL_CRUMBLED 8
1498 #define IMG_EMERALD 9
1499 #define IMG_EMERALD_FALLING 10
1500 #define IMG_DIAMOND 11
1501 #define IMG_DIAMOND_FALLING 12
1503 #define IMG_ROCK_FALLING 14
1504 #define IMG_ROCK_PUSHING 15
1505 #define IMG_ACIDPOOL_TOPLEFT 16
1506 #define IMG_ACIDPOOL_TOPRIGHT 17
1507 #define IMG_ACIDPOOL_BOTTOMLEFT 18
1508 #define IMG_ACIDPOOL_BOTTOM 19
1509 #define IMG_ACIDPOOL_BOTTOMRIGHT 20
1515 #define IMG_GAMEOFLIFE 26
1516 #define IMG_BIOMAZE 27
1519 #define IMG_NUT_CRACKING 30
1520 #define IMG_GATE1 31
1521 #define IMG_GATE2 32
1522 #define IMG_GATE3 33
1523 #define IMG_GATE4 34
1524 #define IMG_GATE1_GRAY 35
1525 #define IMG_GATE2_GRAY 36
1526 #define IMG_GATE3_GRAY 37
1527 #define IMG_GATE4_GRAY 38
1528 #define IMG_DYNAMITE 39
1529 #define IMG_DYNAMITE_BURNING 40
1530 #define IMG_SPACESHIP_RIGHT 41
1531 #define IMG_SPACESHIP_UP 42
1532 #define IMG_SPACESHIP_LEFT 43
1533 #define IMG_SPACESHIP_DOWN 44
1534 #define IMG_BUG_RIGHT 45
1535 #define IMG_BUG_UP 46
1536 #define IMG_BUG_LEFT 47
1537 #define IMG_BUG_DOWN 48
1538 #define IMG_PACMAN_RIGHT 49
1539 #define IMG_PACMAN_UP 50
1540 #define IMG_PACMAN_LEFT 51
1541 #define IMG_PACMAN_DOWN 52
1542 #define IMG_EXPLOSION 53
1543 #define IMG_YAMYAM 54
1544 #define IMG_YAMYAM_MOVING 55
1545 #define IMG_ROBOT 56
1546 #define IMG_ROBOT_WHEEL 57
1547 #define IMG_AMOEBA_DROP 58
1548 #define IMG_AMOEBA_GROWING 59
1549 #define IMG_AMOEBA 60
1550 #define IMG_AMOEBA_DEAD 61
1551 #define IMG_LAMP_OFF 62
1552 #define IMG_LAMP_ON 63
1553 #define IMG_TIME_ORB_FULL 64
1554 #define IMG_TIME_ORB_EMPTY 65
1555 #define IMG_BD_AMOEBA 66
1556 #define IMG_SOKOBAN_OBJECT 67
1557 #define IMG_SOKOBAN_FIELD_EMPTY 68
1558 #define IMG_SOKOBAN_FIELD_FULL 69
1559 #define IMG_MAGIC_WALL 70
1560 #define IMG_MAGIC_WALL_RUNNING 71
1561 #define IMG_BD_MAGIC_WALL 72
1562 #define IMG_BD_MAGIC_WALL_RUNNING 73
1563 #define IMG_WALL_EMERALD 74
1564 #define IMG_WALL_DIAMOND 75
1565 #define IMG_WALL_EMERALD_RED 76
1566 #define IMG_WALL_EMERALD_PURPLE 77
1567 #define IMG_WALL_EMERALD_YELLOW 78
1568 #define IMG_WALL_BD_DIAMOND 79
1569 #define IMG_EMERALD_RED 80
1570 #define IMG_EMERALD_RED_FALLING 81
1571 #define IMG_EMERALD_PURPLE 82
1572 #define IMG_EMERALD_PURPLE_FALLING 83
1573 #define IMG_EMERALD_YELLOW 84
1574 #define IMG_EMERALD_YELLOW_FALLING 85
1575 #define IMG_WALL_GROWING_XY 86
1576 #define IMG_WALL_GROWING_X 87
1577 #define IMG_WALL_GROWING_Y 88
1578 #define IMG_DYNABOMB_XL 89
1579 #define IMG_BLACK_ORB 90
1580 #define IMG_SPEED_PILL 91
1581 #define IMG_BD_DIAMOND 92
1582 #define IMG_BD_DIAMOND_FALLING 93
1583 #define IMG_WALL_GROWING_RIGHT 94
1584 #define IMG_WALL_GROWING_LEFT 95
1585 #define IMG_EXIT_CLOSED 96
1586 #define IMG_EXIT_OPENING 97
1587 #define IMG_EXIT_OPEN 98
1588 #define IMG_DARK_YAMYAM 99
1589 #define IMG_DYNABOMB_BURNING 100
1590 #define IMG_DYNABOMB_NR 101
1591 #define IMG_DYNABOMB_SZ 102
1592 #define IMG_ARROW_LEFT 103
1593 #define IMG_ARROW_RIGHT 104
1594 #define IMG_ARROW_UP 105
1595 #define IMG_ARROW_DOWN 106
1596 #define IMG_BD_BUTTERFLY 107
1597 #define IMG_BD_BUTTERFLY_MOVING 108
1598 #define IMG_BD_BUTTERFLY_RIGHT 109
1599 #define IMG_BD_BUTTERFLY_UP 110
1600 #define IMG_BD_BUTTERFLY_LEFT 111
1601 #define IMG_BD_BUTTERFLY_DOWN 112
1602 #define IMG_BD_FIREFLY 113
1603 #define IMG_BD_FIREFLY_MOVING 114
1604 #define IMG_BD_FIREFLY_RIGHT 115
1605 #define IMG_BD_FIREFLY_UP 116
1606 #define IMG_BD_FIREFLY_LEFT 117
1607 #define IMG_BD_FIREFLY_DOWN 118
1608 #define IMG_STEELWALL_TOPLEFT 119
1609 #define IMG_STEELWALL_TOPRIGHT 120
1610 #define IMG_STEELWALL_BOTTOMLEFT 121
1611 #define IMG_STEELWALL_BOTTOMRIGHT 122
1612 #define IMG_STEELWALL_HORIZONTAL 123
1613 #define IMG_INVISIBLE_STEELWALL_TOPLEFT 124
1614 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT 125
1615 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 126
1616 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 127
1617 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL 128
1618 #define IMG_PLAYER1_DOWN 129
1619 #define IMG_PLAYER1_DOWN_MOVING 130
1620 #define IMG_PLAYER1_DOWN_DIGGING 131
1621 #define IMG_PLAYER1_UP 132
1622 #define IMG_PLAYER1_UP_MOVING 133
1623 #define IMG_PLAYER1_UP_DIGGING 134
1624 #define IMG_PLAYER1_LEFT 135
1625 #define IMG_PLAYER1_LEFT_MOVING 136
1626 #define IMG_PLAYER1_LEFT_DIGGING 137
1627 #define IMG_PLAYER1_LEFT_PUSHING 138
1628 #define IMG_PLAYER1_RIGHT 139
1629 #define IMG_PLAYER1_RIGHT_MOVING 140
1630 #define IMG_PLAYER1_RIGHT_DIGGING 141
1631 #define IMG_PLAYER1_RIGHT_PUSHING 142
1632 #define IMG_PLAYER2_DOWN 143
1633 #define IMG_PLAYER2_DOWN_MOVING 144
1634 #define IMG_PLAYER2_DOWN_DIGGING 145
1635 #define IMG_PLAYER2_UP 146
1636 #define IMG_PLAYER2_UP_MOVING 147
1637 #define IMG_PLAYER2_UP_DIGGING 148
1638 #define IMG_PLAYER2_LEFT 149
1639 #define IMG_PLAYER2_LEFT_MOVING 150
1640 #define IMG_PLAYER2_LEFT_DIGGING 151
1641 #define IMG_PLAYER2_LEFT_PUSHING 152
1642 #define IMG_PLAYER2_RIGHT 153
1643 #define IMG_PLAYER2_RIGHT_MOVING 154
1644 #define IMG_PLAYER2_RIGHT_DIGGING 155
1645 #define IMG_PLAYER2_RIGHT_PUSHING 156
1646 #define IMG_PLAYER3_DOWN 157
1647 #define IMG_PLAYER3_DOWN_MOVING 158
1648 #define IMG_PLAYER3_DOWN_DIGGING 159
1649 #define IMG_PLAYER3_UP 160
1650 #define IMG_PLAYER3_UP_MOVING 161
1651 #define IMG_PLAYER3_UP_DIGGING 162
1652 #define IMG_PLAYER3_LEFT 163
1653 #define IMG_PLAYER3_LEFT_MOVING 164
1654 #define IMG_PLAYER3_LEFT_DIGGING 165
1655 #define IMG_PLAYER3_LEFT_PUSHING 166
1656 #define IMG_PLAYER3_RIGHT 167
1657 #define IMG_PLAYER3_RIGHT_MOVING 168
1658 #define IMG_PLAYER3_RIGHT_DIGGING 169
1659 #define IMG_PLAYER3_RIGHT_PUSHING 170
1660 #define IMG_PLAYER4_DOWN 171
1661 #define IMG_PLAYER4_DOWN_MOVING 172
1662 #define IMG_PLAYER4_DOWN_DIGGING 173
1663 #define IMG_PLAYER4_UP 174
1664 #define IMG_PLAYER4_UP_MOVING 175
1665 #define IMG_PLAYER4_UP_DIGGING 176
1666 #define IMG_PLAYER4_LEFT 177
1667 #define IMG_PLAYER4_LEFT_MOVING 178
1668 #define IMG_PLAYER4_LEFT_DIGGING 179
1669 #define IMG_PLAYER4_LEFT_PUSHING 180
1670 #define IMG_PLAYER4_RIGHT 181
1671 #define IMG_PLAYER4_RIGHT_MOVING 182
1672 #define IMG_PLAYER4_RIGHT_DIGGING 183
1673 #define IMG_PLAYER4_RIGHT_PUSHING 184
1674 #define IMG_WALL_GROWING_DOWN 185
1675 #define IMG_WALL_GROWING_UP 186
1676 #define IMG_SHIELD_PASSIVE_ACTIVATED 187
1677 #define IMG_SHIELD_ACTIVE_ACTIVATED 188
1678 #define IMG_PIG_DOWN 189
1679 #define IMG_PIG_DOWN_MOVING 190
1680 #define IMG_PIG_DOWN_EATING 191
1681 #define IMG_PIG_UP 192
1682 #define IMG_PIG_UP_MOVING 193
1683 #define IMG_PIG_UP_EATING 194
1684 #define IMG_PIG_LEFT 195
1685 #define IMG_PIG_LEFT_MOVING 196
1686 #define IMG_PIG_LEFT_EATING 197
1687 #define IMG_PIG_RIGHT 198
1688 #define IMG_PIG_RIGHT_MOVING 199
1689 #define IMG_PIG_RIGHT_EATING 200
1690 #define IMG_DRAGON_DOWN 201
1691 #define IMG_DRAGON_DOWN_MOVING 202
1692 #define IMG_DRAGON_DOWN_ATTACKING 203
1693 #define IMG_DRAGON_UP 204
1694 #define IMG_DRAGON_UP_MOVING 205
1695 #define IMG_DRAGON_UP_ATTACKING 206
1696 #define IMG_DRAGON_LEFT 207
1697 #define IMG_DRAGON_LEFT_MOVING 208
1698 #define IMG_DRAGON_LEFT_ATTACKING 209
1699 #define IMG_DRAGON_RIGHT 210
1700 #define IMG_DRAGON_RIGHT_MOVING 211
1701 #define IMG_DRAGON_RIGHT_ATTACKING 212
1702 #define IMG_MOLE_DOWN 213
1703 #define IMG_MOLE_DOWN_MOVING 214
1704 #define IMG_MOLE_DOWN_DIGGING 215
1705 #define IMG_MOLE_UP 216
1706 #define IMG_MOLE_UP_MOVING 217
1707 #define IMG_MOLE_UP_DIGGING 218
1708 #define IMG_MOLE_LEFT 219
1709 #define IMG_MOLE_LEFT_MOVING 220
1710 #define IMG_MOLE_LEFT_DIGGING 221
1711 #define IMG_MOLE_RIGHT 222
1712 #define IMG_MOLE_RIGHT_MOVING 223
1713 #define IMG_MOLE_RIGHT_DIGGING 224
1714 #define IMG_PENGUIN_DOWN 225
1715 #define IMG_PENGUIN_DOWN_MOVING 226
1716 #define IMG_PENGUIN_UP 227
1717 #define IMG_PENGUIN_UP_MOVING 228
1718 #define IMG_PENGUIN_LEFT 229
1719 #define IMG_PENGUIN_LEFT_MOVING 230
1720 #define IMG_PENGUIN_RIGHT 231
1721 #define IMG_PENGUIN_RIGHT_MOVING 232
1722 #define IMG_SATELLITE 233
1723 #define IMG_SATELLITE_MOVING 234
1724 #define IMG_ACID_SPLASHING_LEFT 235
1725 #define IMG_ACID_SPLASHING_RIGHT 236
1726 #define IMG_SPARKLING_BLUE 237
1727 #define IMG_SPARKLING_WHITE 238
1728 #define IMG_FLAMES_LEFT1 239
1729 #define IMG_FLAMES_LEFT2 240
1730 #define IMG_FLAMES_LEFT3 241
1731 #define IMG_FLAMES_RIGHT1 242
1732 #define IMG_FLAMES_RIGHT2 243
1733 #define IMG_FLAMES_RIGHT3 244
1734 #define IMG_FLAMES_UP1 245
1735 #define IMG_FLAMES_UP2 246
1736 #define IMG_FLAMES_UP3 247
1737 #define IMG_FLAMES_DOWN1 248
1738 #define IMG_FLAMES_DOWN2 249
1739 #define IMG_FLAMES_DOWN3 250
1740 #define IMG_SP_EMPTY_SPACE 251
1741 #define IMG_SP_ZONK 252
1742 #define IMG_SP_ZONK_FALLING 253
1743 #define IMG_SP_ZONK_PUSHING 254
1744 #define IMG_SP_BASE 255
1745 #define IMG_SP_MURPHY 256
1746 #define IMG_SP_MURPHY_LEFT 257
1747 #define IMG_SP_MURPHY_LEFT_MOVING 258
1748 #define IMG_SP_MURPHY_LEFT_DIGGING 259
1749 #define IMG_SP_MURPHY_LEFT_PUSHING 260
1750 #define IMG_SP_MURPHY_LEFT_SNAPPING 261
1751 #define IMG_SP_MURPHY_RIGHT 262
1752 #define IMG_SP_MURPHY_RIGHT_MOVING 263
1753 #define IMG_SP_MURPHY_RIGHT_DIGGING 264
1754 #define IMG_SP_MURPHY_RIGHT_PUSHING 265
1755 #define IMG_SP_MURPHY_RIGHT_SNAPPING 266
1756 #define IMG_SP_MURPHY_UP 267
1757 #define IMG_SP_MURPHY_UP_SNAPPING 268
1758 #define IMG_SP_MURPHY_DOWN 269
1759 #define IMG_SP_MURPHY_DOWN_SNAPPING 270
1760 #define IMG_SP_MURPHY_CLONE 271
1761 #define IMG_SP_INFOTRON 272
1762 #define IMG_SP_INFOTRON_FALLING 273
1763 #define IMG_SP_CHIP_SINGLE 274
1764 #define IMG_SP_CHIP_LEFT 275
1765 #define IMG_SP_CHIP_RIGHT 276
1766 #define IMG_SP_CHIP_UPPER 277
1767 #define IMG_SP_CHIP_LOWER 278
1768 #define IMG_SP_HARD_GRAY 279
1769 #define IMG_SP_HARD_GREEN 280
1770 #define IMG_SP_HARD_BLUE 281
1771 #define IMG_SP_HARD_RED 282
1772 #define IMG_SP_HARD_YELLOW 283
1773 #define IMG_SP_EXIT_CLOSED 284
1774 #define IMG_SP_EXIT_OPEN 285
1775 #define IMG_SP_DISK_ORANGE 286
1776 #define IMG_SP_DISK_ORANGE_FALLING 287
1777 #define IMG_SP_DISK_ORANGE_PUSHING 288
1778 #define IMG_SP_DISK_YELLOW 289
1779 #define IMG_SP_DISK_YELLOW_PUSHING 290
1780 #define IMG_SP_DISK_RED 291
1781 #define IMG_SP_DISK_RED_COLLECTING 292
1782 #define IMG_SP_PORT1_RIGHT 293
1783 #define IMG_SP_PORT1_DOWN 294
1784 #define IMG_SP_PORT1_LEFT 295
1785 #define IMG_SP_PORT1_UP 296
1786 #define IMG_SP_PORT2_RIGHT 297
1787 #define IMG_SP_PORT2_DOWN 298
1788 #define IMG_SP_PORT2_LEFT 299
1789 #define IMG_SP_PORT2_UP 300
1790 #define IMG_SP_PORT_X 301
1791 #define IMG_SP_PORT_Y 302
1792 #define IMG_SP_PORT_XY 303
1793 #define IMG_SP_SNIKSNAK 304
1794 #define IMG_SP_SNIKSNAK_LEFT 305
1795 #define IMG_SP_SNIKSNAK_LEFT_MOVING 306
1796 #define IMG_SP_SNIKSNAK_RIGHT 307
1797 #define IMG_SP_SNIKSNAK_RIGHT_MOVING 308
1798 #define IMG_SP_SNIKSNAK_UP 309
1799 #define IMG_SP_SNIKSNAK_UP_MOVING 310
1800 #define IMG_SP_SNIKSNAK_DOWN 311
1801 #define IMG_SP_SNIKSNAK_DOWN_MOVING 312
1802 #define IMG_SP_ELECTRON 313
1803 #define IMG_SP_ELECTRON_MOVING 314
1804 #define IMG_SP_TERMINAL 315
1805 #define IMG_SP_TERMINAL_RUNNING 316
1806 #define IMG_SP_TERMINAL_ACTIVE 317
1807 #define IMG_SP_TERMINAL_ACTIVE_RUNNING 318
1808 #define IMG_SP_BUGGY_BASE 319
1809 #define IMG_SP_BUGGY_BASE_ACTIVATING 320
1810 #define IMG_SP_HARD_BASE1 321
1811 #define IMG_SP_HARD_BASE2 322
1812 #define IMG_SP_HARD_BASE3 323
1813 #define IMG_SP_HARD_BASE4 324
1814 #define IMG_SP_HARD_BASE5 325
1815 #define IMG_SP_HARD_BASE6 326
1816 #define IMG_INVISIBLE_STEELWALL 327
1817 #define IMG_INVISIBLE_STEELWALL_ON 328
1818 #define IMG_INVISIBLE_SAND 329
1819 #define IMG_INVISIBLE_SAND_ON 330
1820 #define IMG_INVISIBLE_WALL 331
1821 #define IMG_INVISIBLE_WALL_ON 332
1822 #define IMG_EM_KEY1 333
1823 #define IMG_EM_KEY2 334
1824 #define IMG_EM_KEY3 335
1825 #define IMG_EM_KEY4 336
1826 #define IMG_EM_GATE1 337
1827 #define IMG_EM_GATE2 338
1828 #define IMG_EM_GATE3 339
1829 #define IMG_EM_GATE4 340
1830 #define IMG_EM_GATE1_GRAY 341
1831 #define IMG_EM_GATE2_GRAY 342
1832 #define IMG_EM_GATE3_GRAY 343
1833 #define IMG_EM_GATE4_GRAY 344
1834 #define IMG_SP_EXPLOSION 345
1835 #define IMG_SP_EXPLOSION_INFOTRON 346
1836 #define IMG_CONVEYOR_BELT1_MIDDLE 347
1837 #define IMG_CONVEYOR_BELT1_MIDDLE_RUNNING 348
1838 #define IMG_CONVEYOR_BELT1_LEFT 349
1839 #define IMG_CONVEYOR_BELT1_LEFT_RUNNING 350
1840 #define IMG_CONVEYOR_BELT1_RIGHT 351
1841 #define IMG_CONVEYOR_BELT1_RIGHT_RUNNING 352
1842 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT 353
1843 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 354
1844 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 355
1845 #define IMG_CONVEYOR_BELT2_MIDDLE 356
1846 #define IMG_CONVEYOR_BELT2_MIDDLE_RUNNING 357
1847 #define IMG_CONVEYOR_BELT2_LEFT 358
1848 #define IMG_CONVEYOR_BELT2_LEFT_RUNNING 359
1849 #define IMG_CONVEYOR_BELT2_RIGHT 360
1850 #define IMG_CONVEYOR_BELT2_RIGHT_RUNNING 361
1851 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT 362
1852 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 363
1853 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 364
1854 #define IMG_CONVEYOR_BELT3_MIDDLE 365
1855 #define IMG_CONVEYOR_BELT3_MIDDLE_RUNNING 366
1856 #define IMG_CONVEYOR_BELT3_LEFT 367
1857 #define IMG_CONVEYOR_BELT3_LEFT_RUNNING 368
1858 #define IMG_CONVEYOR_BELT3_RIGHT 369
1859 #define IMG_CONVEYOR_BELT3_RIGHT_RUNNING 370
1860 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT 371
1861 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 372
1862 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 373
1863 #define IMG_CONVEYOR_BELT4_MIDDLE 374
1864 #define IMG_CONVEYOR_BELT4_MIDDLE_RUNNING 375
1865 #define IMG_CONVEYOR_BELT4_LEFT 376
1866 #define IMG_CONVEYOR_BELT4_LEFT_RUNNING 377
1867 #define IMG_CONVEYOR_BELT4_RIGHT 378
1868 #define IMG_CONVEYOR_BELT4_RIGHT_RUNNING 379
1869 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT 380
1870 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 381
1871 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 382
1872 #define IMG_SWITCHGATE_SWITCH_UP 383
1873 #define IMG_SWITCHGATE_SWITCH_DOWN 384
1874 #define IMG_LIGHT_SWITCH_OFF 385
1875 #define IMG_LIGHT_SWITCH_ON 386
1876 #define IMG_TIMEGATE_WHEEL 387
1877 #define IMG_TIMEGATE_WHEEL_RUNNING 388
1878 #define IMG_ENVELOPE 389
1879 #define IMG_SIGN_EXCLAMATION 390
1880 #define IMG_SIGN_STOP 391
1881 #define IMG_LANDMINE 392
1882 #define IMG_STEELWALL_SLANTED 393
1883 #define IMG_EXTRA_TIME 394
1884 #define IMG_SHIELD_ACTIVE 395
1885 #define IMG_SHIELD_PASSIVE 396
1886 #define IMG_SWITCHGATE_CLOSED 397
1887 #define IMG_SWITCHGATE_OPENING 398
1888 #define IMG_SWITCHGATE_OPEN 399
1889 #define IMG_SWITCHGATE_CLOSING 400
1890 #define IMG_TIMEGATE_CLOSED 401
1891 #define IMG_TIMEGATE_OPENING 402
1892 #define IMG_TIMEGATE_OPEN 403
1893 #define IMG_TIMEGATE_CLOSING 404
1894 #define IMG_BALLOON 405
1895 #define IMG_BALLOON_MOVING 406
1896 #define IMG_BALLOON_WINDROSE_LEFT 407
1897 #define IMG_BALLOON_WINDROSE_RIGHT 408
1898 #define IMG_BALLOON_WINDROSE_UP 409
1899 #define IMG_BALLOON_WINDROSE_DOWN 410
1900 #define IMG_BALLOON_WINDROSE_ALL 411
1901 #define IMG_EMC_STEELWALL1 412
1902 #define IMG_EMC_STEELWALL2 413
1903 #define IMG_EMC_STEELWALL3 414
1904 #define IMG_EMC_STEELWALL4 415
1905 #define IMG_EMC_WALL_PILLAR_UPPER 416
1906 #define IMG_EMC_WALL_PILLAR_MIDDLE 417
1907 #define IMG_EMC_WALL_PILLAR_LOWER 418
1908 #define IMG_EMC_WALL4 419
1909 #define IMG_EMC_WALL5 420
1910 #define IMG_EMC_WALL6 421
1911 #define IMG_EMC_WALL7 422
1912 #define IMG_EMC_WALL8 423
1913 #define IMG_ARROW_BLUE_LEFT 424
1914 #define IMG_ARROW_BLUE_RIGHT 425
1915 #define IMG_ARROW_BLUE_UP 426
1916 #define IMG_ARROW_BLUE_DOWN 427
1917 #define IMG_ARROW_RED_LEFT 428
1918 #define IMG_ARROW_RED_RIGHT 429
1919 #define IMG_ARROW_RED_UP 430
1920 #define IMG_ARROW_RED_DOWN 431
1921 #define IMG_SCROLLBAR_BLUE 432
1922 #define IMG_SCROLLBAR_RED 433
1923 #define IMG_SCROLLBAR_GREEN 434
1924 #define IMG_SCROLLBAR_YELLOW 435
1925 #define IMG_PEARL 436
1926 #define IMG_PEARL_BREAKING 437
1927 #define IMG_CRYSTAL 438
1928 #define IMG_WALL_PEARL 439
1929 #define IMG_WALL_CRYSTAL 440
1930 #define IMG_SPRING 441
1931 #define IMG_TUBE_RIGHT_DOWN 442
1932 #define IMG_TUBE_HORIZONTAL_DOWN 443
1933 #define IMG_TUBE_LEFT_DOWN 444
1934 #define IMG_TUBE_HORIZONTAL 445
1935 #define IMG_TUBE_VERTICAL_RIGHT 446
1936 #define IMG_TUBE_ALL 447
1937 #define IMG_TUBE_VERTICAL_LEFT 448
1938 #define IMG_TUBE_VERTICAL 449
1939 #define IMG_TUBE_RIGHT_UP 450
1940 #define IMG_TUBE_HORIZONTAL_UP 451
1941 #define IMG_TUBE_LEFT_UP 452
1942 #define IMG_TRAP_INACTIVE 453
1943 #define IMG_TRAP_ACTIVE 454
1944 #define IMG_TRAP_ACTIVATING 455
1945 #define IMG_BD_WALL 456
1946 #define IMG_BD_ROCK 457
1947 #define IMG_BD_ROCK_FALLING 458
1948 #define IMG_BD_ROCK_PUSHING 459
1949 #define IMG_DX_BOMB 460
1951 #define NUM_IMAGE_FILES 461
1953 /* values for sound configuration suffixes */
1954 /* (currently none) */
1956 /* values for sound configuration */
1957 #define SND_BD_EMPTY_SPACE_DIGGING 0
1958 #define SND_BD_SAND_DIGGING 1
1959 #define SND_BD_DIAMOND_COLLECTING 2
1960 #define SND_BD_DIAMOND_IMPACT 3
1961 #define SND_BD_ROCK_PUSHING 4
1962 #define SND_BD_ROCK_IMPACT 5
1963 #define SND_BD_MAGIC_WALL_ACTIVATING 6
1964 #define SND_BD_MAGIC_WALL_CHANGING 7
1965 #define SND_BD_MAGIC_WALL_RUNNING 8
1966 #define SND_BD_AMOEBA_WAITING 9
1967 #define SND_BD_AMOEBA_CREATING 10
1968 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
1969 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
1970 #define SND_BD_BUTTERFLY_MOVING 13
1971 #define SND_BD_BUTTERFLY_WAITING 14
1972 #define SND_BD_FIREFLY_MOVING 15
1973 #define SND_BD_FIREFLY_WAITING 16
1974 #define SND_BD_EXIT_ENTERING 17
1975 #define SND_SP_EMPTY_SPACE_DIGGING 18
1976 #define SND_SP_BASE_DIGGING 19
1977 #define SND_SP_BUGGY_BASE_DIGGING 20
1978 #define SND_SP_BUGGY_BASE_ACTIVATING 21
1979 #define SND_SP_INFOTRON_COLLECTING 22
1980 #define SND_SP_INFOTRON_IMPACT 23
1981 #define SND_SP_ZONK_PUSHING 24
1982 #define SND_SP_ZONK_IMPACT 25
1983 #define SND_SP_DISK_RED_COLLECTING 26
1984 #define SND_SP_DISK_ORANGE_PUSHING 27
1985 #define SND_SP_DISK_YELLOW_PUSHING 28
1986 #define SND_SP_PORT_PASSING 29
1987 #define SND_SP_EXIT_ENTERING 30
1988 #define SND_SP_ELEMENT_EXPLODING 31
1989 #define SND_SP_SNIKSNAK_MOVING 32
1990 #define SND_SP_SNIKSNAK_WAITING 33
1991 #define SND_SP_ELECTRON_MOVING 34
1992 #define SND_SP_ELECTRON_WAITING 35
1993 #define SND_SP_TERMINAL_ACTIVATING 36
1994 #define SND_SOKOBAN_OBJECT_PUSHING 37
1995 #define SND_SOKOBAN_FIELD_FILLING 38
1996 #define SND_SOKOBAN_FIELD_CLEARING 39
1997 #define SND_SOKOBAN_GAME_SOLVING 40
1998 #define SND_EMPTY_SPACE_DIGGING 41
1999 #define SND_SAND_DIGGING 42
2000 #define SND_EMERALD_COLLECTING 43
2001 #define SND_EMERALD_IMPACT 44
2002 #define SND_DIAMOND_COLLECTING 45
2003 #define SND_DIAMOND_IMPACT 46
2004 #define SND_DIAMOND_BREAKING 47
2005 #define SND_ROCK_PUSHING 48
2006 #define SND_ROCK_IMPACT 49
2007 #define SND_BOMB_PUSHING 50
2008 #define SND_NUT_PUSHING 51
2009 #define SND_NUT_CRACKING 52
2010 #define SND_NUT_IMPACT 53
2011 #define SND_DYNAMITE_COLLECTING 54
2012 #define SND_DYNAMITE_PLACING 55
2013 #define SND_DYNAMITE_BURNING 56
2014 #define SND_KEY_COLLECTING 57
2015 #define SND_GATE_PASSING 58
2016 #define SND_BUG_MOVING 59
2017 #define SND_BUG_WAITING 60
2018 #define SND_SPACESHIP_MOVING 61
2019 #define SND_SPACESHIP_WAITING 62
2020 #define SND_YAMYAM_MOVING 63
2021 #define SND_YAMYAM_WAITING 64
2022 #define SND_YAMYAM_EATING_DIAMOND 65
2023 #define SND_ROBOT_STEPPING 66
2024 #define SND_ROBOT_WAITING 67
2025 #define SND_ROBOT_WHEEL_ACTIVATING 68
2026 #define SND_ROBOT_WHEEL_RUNNING 69
2027 #define SND_MAGIC_WALL_ACTIVATING 70
2028 #define SND_MAGIC_WALL_CHANGING 71
2029 #define SND_MAGIC_WALL_RUNNING 72
2030 #define SND_AMOEBA_WAITING 73
2031 #define SND_AMOEBA_CREATING 74
2032 #define SND_AMOEBA_DROPPING 75
2033 #define SND_ACID_SPLASHING 76
2034 #define SND_QUICKSAND_FILLING 77
2035 #define SND_QUICKSAND_SLIPPING_THROUGH 78
2036 #define SND_QUICKSAND_EMPTYING 79
2037 #define SND_EXIT_OPENING 80
2038 #define SND_EXIT_ENTERING 81
2039 #define SND_BALLOON_MOVING 82
2040 #define SND_BALLOON_WAITING 83
2041 #define SND_BALLOON_PUSHING 84
2042 #define SND_BALLOON_SWITCH_ACTIVATING 85
2043 #define SND_SPRING_MOVING 86
2044 #define SND_SPRING_PUSHING 87
2045 #define SND_SPRING_IMPACT 88
2046 #define SND_WALL_GROWING 89
2047 #define SND_PEARL_COLLECTING 90
2048 #define SND_PEARL_BREAKING 91
2049 #define SND_PEARL_IMPACT 92
2050 #define SND_CRYSTAL_COLLECTING 93
2051 #define SND_CRYSTAL_IMPACT 94
2052 #define SND_ENVELOPE_COLLECTING 95
2053 #define SND_SAND_INVISIBLE_DIGGING 96
2054 #define SND_SHIELD_PASSIVE_COLLECTING 97
2055 #define SND_SHIELD_PASSIVE_ACTIVATED 98
2056 #define SND_SHIELD_ACTIVE_COLLECTING 99
2057 #define SND_SHIELD_ACTIVE_ACTIVATED 100
2058 #define SND_EXTRA_TIME_COLLECTING 101
2059 #define SND_MOLE_MOVING 102
2060 #define SND_MOLE_WAITING 103
2061 #define SND_MOLE_EATING_AMOEBA 104
2062 #define SND_SWITCHGATE_SWITCH_ACTIVATING 105
2063 #define SND_SWITCHGATE_OPENING 106
2064 #define SND_SWITCHGATE_CLOSING 107
2065 #define SND_SWITCHGATE_PASSING 108
2066 #define SND_TIMEGATE_WHEEL_ACTIVATING 109
2067 #define SND_TIMEGATE_WHEEL_RUNNING 110
2068 #define SND_TIMEGATE_OPENING 111
2069 #define SND_TIMEGATE_CLOSING 112
2070 #define SND_TIMEGATE_PASSING 113
2071 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114
2072 #define SND_CONVEYOR_BELT_RUNNING 115
2073 #define SND_LIGHT_SWITCH_ACTIVATING 116
2074 #define SND_LIGHT_SWITCH_DEACTIVATING 117
2075 #define SND_DX_BOMB_PUSHING 118
2076 #define SND_TRAP_INACTIVE_DIGGING 119
2077 #define SND_TRAP_ACTIVATING 120
2078 #define SND_TUBE_PASSING 121
2079 #define SND_AMOEBA_TURNING_TO_GEM 122
2080 #define SND_AMOEBA_TURNING_TO_ROCK 123
2081 #define SND_SPEED_PILL_COLLECTING 124
2082 #define SND_DYNABOMB_NR_COLLECTING 125
2083 #define SND_DYNABOMB_SZ_COLLECTING 126
2084 #define SND_DYNABOMB_XL_COLLECTING 127
2085 #define SND_DYNABOMB_PLACING 128
2086 #define SND_DYNABOMB_BURNING 129
2087 #define SND_SATELLITE_MOVING 130
2088 #define SND_SATELLITE_WAITING 131
2089 #define SND_SATELLITE_PUSHING 132
2090 #define SND_LAMP_ACTIVATING 133
2091 #define SND_LAMP_DEACTIVATING 134
2092 #define SND_TIME_ORB_FULL_COLLECTING 135
2093 #define SND_TIME_ORB_FULL_IMPACT 136
2094 #define SND_TIME_ORB_EMPTY_PUSHING 137
2095 #define SND_TIME_ORB_EMPTY_IMPACT 138
2096 #define SND_GAMEOFLIFE_WAITING 139
2097 #define SND_GAMEOFLIFE_CREATING 140
2098 #define SND_BIOMAZE_WAITING 141
2099 #define SND_BIOMAZE_CREATING 142
2100 #define SND_PACMAN_MOVING 143
2101 #define SND_PACMAN_WAITING 144
2102 #define SND_PACMAN_EATING_AMOEBA 145
2103 #define SND_DARK_YAMYAM_MOVING 146
2104 #define SND_DARK_YAMYAM_WAITING 147
2105 #define SND_DARK_YAMYAM_EATING_ANY 148
2106 #define SND_PENGUIN_MOVING 149
2107 #define SND_PENGUIN_WAITING 150
2108 #define SND_PENGUIN_ENTERING_EXIT 151
2109 #define SND_PIG_MOVING 152
2110 #define SND_PIG_WAITING 153
2111 #define SND_PIG_EATING_GEM 154
2112 #define SND_DRAGON_MOVING 155
2113 #define SND_DRAGON_WAITING 156
2114 #define SND_DRAGON_ATTACKING 157
2115 #define SND_PLAYER_DYING 158
2116 #define SND_ELEMENT_EXPLODING 159
2117 #define SND_GAME_STARTING 160
2118 #define SND_GAME_RUNNING_OUT_OF_TIME 161
2119 #define SND_GAME_LEVELTIME_BONUS 162
2120 #define SND_GAME_LOSING 163
2121 #define SND_GAME_WINNING 164
2122 #define SND_MENU_DOOR_OPENING 165
2123 #define SND_MENU_DOOR_CLOSING 166
2124 #define SND_MENU_HALL_OF_FAME 167
2125 #define SND_MENU_INFO_SCREEN 168
2127 #define NUM_SOUND_FILES 169
2130 /* values for game_status */
2135 #define HELPSCREEN 4
2136 #define CHOOSELEVEL 5
2138 #define HALLOFFAME 7
2141 #define PROGRAM_VERSION_MAJOR 2
2142 #define PROGRAM_VERSION_MINOR 1
2143 #define PROGRAM_VERSION_PATCH 2
2144 #define PROGRAM_VERSION_STRING "2.1.2"
2146 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2147 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2148 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
2149 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2150 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
2151 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2152 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2153 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
2154 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2155 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2156 #define FILENAME_PREFIX "Rocks"
2158 #define X11_ICON_FILENAME "rocks_icon.xbm"
2159 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
2160 #define MSDOS_POINTER_FILENAME "mouse.pcx"
2162 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2163 ** currently supported/known file version numbers:
2165 ** 1.2 (still in use)
2166 ** 1.4 (still in use)
2169 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
2170 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
2171 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
2172 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
2174 /* file version does not change for every program version, but is changed
2175 when new features are introduced that are incompatible with older file
2176 versions, so that they can be treated accordingly */
2177 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
2179 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2180 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2181 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2182 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2184 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2185 PROGRAM_VERSION_MINOR, \
2186 PROGRAM_VERSION_PATCH)
2188 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2189 #define ANIM_NORMAL 0
2190 #define ANIM_PINGPONG 1
2191 #define ANIM_REVERSE 2
2193 /* values for game_emulation */
2195 #define EMU_BOULDERDASH 1
2196 #define EMU_SOKOBAN 2
2197 #define EMU_SUPAPLEX 3