rnd-20020917-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #define WIN_XSIZE       672
31 #define WIN_YSIZE       560
32
33 #define SCR_FIELDX      17
34 #define SCR_FIELDY      17
35 #define MAX_BUF_XSIZE   (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE   (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX  3
38 #define MIN_LEV_FIELDY  3
39 #define STD_LEV_FIELDX  64
40 #define STD_LEV_FIELDY  32
41 #define MAX_LEV_FIELDX  128
42 #define MAX_LEV_FIELDY  128
43
44 #define SCREENX(a)      ((a) - scroll_x)
45 #define SCREENY(a)      ((a) - scroll_y)
46 #define LEVELX(a)       ((a) + scroll_x)
47 #define LEVELY(a)       ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
51
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE       (1 << 0)
54 #define EP_BIT_AMOEBOID         (1 << 1)
55 #define EP_BIT_SCHLUESSEL       (1 << 2)
56 #define EP_BIT_PFORTE           (1 << 3)
57 #define EP_BIT_SOLID            (1 << 4)
58 #define EP_BIT_MASSIVE          (1 << 5)
59 #define EP_BIT_SLIPPERY         (1 << 6)
60 #define EP_BIT_ENEMY            (1 << 7)
61 #define EP_BIT_MAUER            (1 << 8)
62 #define EP_BIT_CAN_FALL         (1 << 9)
63 #define EP_BIT_CAN_SMASH        (1 << 10)
64 #define EP_BIT_CAN_CHANGE       (1 << 11)
65 #define EP_BIT_CAN_MOVE         (1 << 12)
66 #define EP_BIT_COULD_MOVE       (1 << 13)
67 #define EP_BIT_DONT_TOUCH       (1 << 14)
68 #define EP_BIT_DONT_GO_TO       (1 << 15)
69 #define EP_BIT_MAMPF2           (1 << 16)
70 #define EP_BIT_CHAR             (1 << 17)
71 #define EP_BIT_BD_ELEMENT       (1 << 18)
72 #define EP_BIT_SB_ELEMENT       (1 << 19)
73 #define EP_BIT_GEM              (1 << 20)
74 #define EP_BIT_INACTIVE         (1 << 21)
75 #define EP_BIT_EXPLOSIVE        (1 << 22)
76 #define EP_BIT_MAMPF3           (1 << 23)
77 #define EP_BIT_PUSHABLE         (1 << 24)
78 #define EP_BIT_PLAYER           (1 << 25)
79 #define EP_BIT_HAS_CONTENT      (1 << 26)
80 #define EP_BIT_EATABLE          (1 << 27)
81 #define EP_BIT_SP_ELEMENT       (1 << 28)
82 #define EP_BIT_QUICK_GATE       (1 << 29)
83 #define EP_BIT_OVER_PLAYER      (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
85
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT             (1 << 0)
88 #define EP_BIT_BELT_SWITCH      (1 << 1)
89 #define EP_BIT_TUBE             (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
91
92 #define IS_AMOEBALIVE(e)        (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e)          (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e)        (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e)            (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e)             (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e)           (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e)          (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e)             (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e)             (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e)            (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e)           (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e)           (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e)              (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e)               (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e)          (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e)         (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e)          (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e)          (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e)           (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e)        (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e)       (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e)              (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e)       (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e)              (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e)  (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
128
129 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
130
131 #define IS_FREE(x,y)            (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_LEERRAUM)
133
134 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
137
138 #define EL_CHANGED(e)           ((e) == EL_FELSBROCKEN    ? EL_EDELSTEIN :  \
139                                  (e) == EL_BD_ROCK        ? EL_EDELSTEIN_BD : \
140                                  (e) == EL_EDELSTEIN      ? EL_DIAMANT :    \
141                                  (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT :    \
142                                  (e) == EL_EDELSTEIN_ROT  ? EL_DIAMANT :    \
143                                  (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT :    \
144                                  EL_FELSBROCKEN)
145 #define EL_CHANGED2(e)          ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD :  \
146                                  (e) == EL_BD_ROCK     ? EL_EDELSTEIN_BD : \
147                                  EL_BD_ROCK)
148 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
151 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
152
153 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
154 #define SHIELD_ON(p)            ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
157                                  PROTECTED_FIELD(x, y))
158
159 /* Bitmaps with graphic file */
160 #define PIX_BACK                0
161 #define PIX_ELEMENTS            1
162 #define PIX_DOOR                2
163 #define PIX_HEROES              3
164 #define PIX_TOONS               4
165 #define PIX_SP                  5
166 #define PIX_DC                  6
167 #define PIX_MORE                7
168 #define PIX_FONT_BIG            8
169 #define PIX_FONT_SMALL          9
170 #define PIX_FONT_MEDIUM         10
171 #define PIX_FONT_EM             11
172 /* Bitmaps without graphic file */
173 #define PIX_DB_DOOR             12
174 #define PIX_DB_FIELD            13
175
176 #define NUM_PICTURES            12
177 #define NUM_BITMAPS             14
178
179 /* boundaries of arrays etc. */
180 #define MAX_LEVEL_NAME_LEN      32
181 #define MAX_LEVEL_AUTHOR_LEN    32
182 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
183 #define MAX_SCORE_ENTRIES       100
184 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
185 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
186 #define MAX_NUM_AMOEBA          100
187
188 /* values for elements with content */
189 #define MIN_ELEMENT_CONTENTS    1
190 #define STD_ELEMENT_CONTENTS    4
191 #define MAX_ELEMENT_CONTENTS    8
192
193 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
194
195 /* fundamental game speed values */
196 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
197 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
198 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
199 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
200 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
201
202 struct HiScore
203 {
204   char Name[MAX_PLAYER_NAME_LEN + 1];
205   int Score;
206 };
207
208 struct PlayerInfo
209 {
210   boolean present;              /* player present in level playfield */
211   boolean connected;            /* player connected (locally or via network) */
212   boolean active;               /* player (present && connected) */
213
214   int index_nr, client_nr, element_nr;
215
216   byte action;                  /* action from local input device */
217   byte effective_action;        /* action acknowledged from network server
218                                    or summarized over all configured input
219                                    devices when in single player mode */
220   byte programmed_action;       /* action forced by game itself (like moving
221                                    through doors); overrides other actions */
222
223   int jx,jy, last_jx,last_jy;
224   int MovDir, MovPos, GfxPos;
225   int Frame;
226
227   boolean Pushing;
228   boolean Switching;
229   boolean LevelSolved, GameOver;
230   boolean snapped;
231
232   int last_move_dir;
233   int is_moving;
234
235   unsigned long move_delay;
236   int move_delay_value;
237
238   unsigned long push_delay;
239   unsigned long push_delay_value;
240
241   int frame_reset_delay;
242
243   unsigned long actual_frame_counter;
244
245   int score;
246   int gems_still_needed;
247   int sokobanfields_still_needed;
248   int lights_still_needed;
249   int friends_still_needed;
250   int key[4];
251   int dynamite;
252   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
253   int shield_passive_time_left;
254   int shield_active_time_left;
255 };
256
257 struct LevelInfo
258 {
259   int file_version;     /* file format version the level is stored with    */
260   int game_version;     /* game release version the level was created with */
261
262   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
263   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
264   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
265
266   int fieldx;
267   int fieldy;
268   int time;
269   int gems_needed;
270   char name[MAX_LEVEL_NAME_LEN + 1];
271   char author[MAX_LEVEL_AUTHOR_LEN + 1];
272   int score[LEVEL_SCORE_ELEMENTS];
273   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
274   int num_yam_contents;
275   int amoeba_speed;
276   int amoeba_content;
277   int time_magic_wall;
278   int time_wheel;
279   int time_light;
280   int time_timegate;
281   boolean double_speed;
282   boolean gravity;
283   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
284 };
285
286 struct TapeInfo
287 {
288   int file_version;     /* file format version the tape is stored with    */
289   int game_version;     /* game release version the tape was created with */
290   int engine_version;   /* game engine version the tape was recorded with */
291
292   int level_nr;
293   unsigned long random_seed;
294   unsigned long date;
295   unsigned long counter;
296   unsigned long length;
297   unsigned long length_seconds;
298   unsigned int delay_played;
299   boolean pause_before_death;
300   boolean recording, playing, pausing;
301   boolean fast_forward;
302   boolean index_search;
303   boolean quick_resume;
304   boolean single_step;
305   boolean changed;
306   boolean player_participates[MAX_PLAYERS];
307   int num_participating_players;
308
309   struct
310   {
311     byte action[MAX_PLAYERS];
312     byte delay;
313   } pos[MAX_TAPELEN];
314 };
315
316 struct GameInfo
317 {
318   /* constant within running game */
319   int engine_version;
320   int emulation;
321   int initial_move_delay;
322   int initial_move_delay_value;
323
324   /* variable within running game */
325   int yam_content_nr;
326   boolean magic_wall_active;
327   int magic_wall_time_left;
328   int light_time_left;
329   int timegate_time_left;
330   int belt_dir[4];
331   int belt_dir_nr[4];
332   int switchgate_pos;
333   int balloon_dir;
334   boolean explosions_delayed;
335 };
336
337 struct GlobalInfo
338 {
339   float frames_per_second;
340   boolean fps_slowdown;
341   int fps_slowdown_factor;
342 };
343
344 struct ElementInfo
345 {
346   char *sound_class_name;       /* classification for custom sound effects */
347   char *editor_description;     /* short description for level editor */
348
349   int graphic;
350   int direction_graphic[4];     /* special graphics for left/right/up/down */
351   boolean has_direction_graphic;
352 };
353
354 struct GraphicInfo
355 {
356   Bitmap *bitmap;
357   int src_x, src_y;
358 };
359
360 struct NewGraphicInfo
361 {
362   Bitmap *bitmap;
363   int src_x, src_y;
364   int anim_frames;
365   int anim_delay;
366   int anim_mode;
367   boolean anim_vertical;
368 };
369
370 extern GC               tile_clip_gc;
371 extern Bitmap          *pix[];
372 extern Pixmap           tile_clipmask[];
373 extern DrawBuffer      *fieldbuffer;
374 extern DrawBuffer      *drawto_field;
375
376 extern int              game_status;
377 extern boolean          level_editor_test_game;
378 extern boolean          network_playing;
379
380 extern int              key_joystick_mapping;
381
382 extern boolean          redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
383 extern int              redraw_x1, redraw_y1;
384
385 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
386 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
387 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
388 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
389 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
390 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
391 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
392 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
393 extern short            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
394 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
395 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
396 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
397 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
398 extern short            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
399 extern unsigned long    Elementeigenschaften1[MAX_ELEMENTS];
400 extern unsigned long    Elementeigenschaften2[MAX_ELEMENTS];
401
402 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
403
404 extern int              FX,FY, ScrollStepSize;
405 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
406 extern int              BorderElement;
407 extern int              GameFrameDelay;
408 extern int              FfwdFrameDelay;
409 extern int              BX1,BY1, BX2,BY2;
410 extern int              SBX_Left, SBX_Right;
411 extern int              SBY_Upper, SBY_Lower;
412 extern int              ZX,ZY, ExitX,ExitY;
413 extern int              AllPlayersGone;
414
415 extern int              TimeFrames, TimePlayed, TimeLeft;
416 extern boolean          SiebAktiv;
417 extern int              SiebCount;
418
419 extern boolean          network_player_action_received;
420
421 extern struct LevelInfo         level;
422 extern struct PlayerInfo        stored_player[], *local_player;
423 extern struct HiScore           highscore[];
424 extern struct TapeInfo          tape;
425 extern struct GameInfo          game;
426 extern struct GlobalInfo        global;
427 extern struct ElementInfo       element_info[];
428 extern struct GraphicInfo       graphic_info[];
429 extern struct NewGraphicInfo    new_graphic_info[];
430 extern struct ConfigInfo        image_config[], sound_config[];
431 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
432 extern struct FileInfo         *image_files, *sound_files;
433
434 /* often used screen positions */
435 #define SX                      8
436 #define SY                      8
437 #define REAL_SX                 (SX - 2)
438 #define REAL_SY                 (SY - 2)
439 #define DX                      566
440 #define DY                      60
441 #define VX                      DX
442 #define VY                      400
443 #define EX                      DX
444 #define EY                      (VY - 44)
445 #define TILEX                   32
446 #define TILEY                   32
447 #define MINI_TILEX              (TILEX / 2)
448 #define MINI_TILEY              (TILEY / 2)
449 #define MICRO_TILEX             (TILEX / 8)
450 #define MICRO_TILEY             (TILEY / 8)
451 #define MIDPOSX                 (SCR_FIELDX / 2)
452 #define MIDPOSY                 (SCR_FIELDY / 2)
453 #define SXSIZE                  (SCR_FIELDX * TILEX)
454 #define SYSIZE                  (SCR_FIELDY * TILEY)
455 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
456 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
457 #define DXSIZE                  100
458 #define DYSIZE                  280
459 #define VXSIZE                  DXSIZE
460 #define VYSIZE                  100
461 #define EXSIZE                  DXSIZE
462 #define EYSIZE                  (VXSIZE + 44)
463 #define FULL_SXSIZE             (2 + SXSIZE + 2)
464 #define FULL_SYSIZE             (2 + SYSIZE + 2)
465 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
466 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
467 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
468 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
469 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
470
471 #define MINI_GFX_STARTX         0
472 #define MINI_GFX_STARTY         448
473 #define MICRO_GFX_STARTX        384
474 #define MICRO_GFX_STARTY        448
475 #define GFX_PER_LINE            16
476 #define MINI_GFX_PER_LINE       16
477 #define MICRO_GFX_PER_LINE      16
478
479 #define MINI_FONT_STARTX        0
480 #define MINI_FONT_STARTY        128
481 #define MICRO_FONT_STARTX       408
482 #define MICRO_FONT_STARTY       128
483
484 #define HEROES_PER_LINE         16
485
486 #define MINI_SP_STARTX          0
487 #define MINI_SP_STARTY          512
488 #define MICRO_SP_STARTX         384
489 #define MICRO_SP_STARTY         512
490 #define SP_PER_LINE             16
491 #define MINI_SP_PER_LINE        16
492 #define MICRO_SP_PER_LINE       16
493
494 #define MINI_DC_STARTX          0
495 #define MINI_DC_STARTY          512
496 #define MICRO_DC_STARTX         384
497 #define MICRO_DC_STARTY         512
498 #define DC_PER_LINE             16
499 #define MINI_DC_PER_LINE        16
500 #define MICRO_DC_PER_LINE       16
501
502 #define MINI_MORE_STARTX        0
503 #define MINI_MORE_STARTY        256
504 #define MICRO_MORE_STARTX       384
505 #define MICRO_MORE_STARTY       256
506 #define MORE_PER_LINE           16
507 #define MINI_MORE_PER_LINE      16
508 #define MICRO_MORE_PER_LINE     16
509
510 /* game elements:
511 **        0 - 499: real elements, stored in level file
512 **      500 - 699: flag elements, only used at runtime
513 */
514 /* "real" level elements */
515 #define EL_LEERRAUM             0
516 #define EL_ERDREICH             1
517 #define EL_MAUERWERK            2
518 #define EL_FELSBODEN            3
519 #define EL_FELSBROCKEN          4
520 #define EL_SCHLUESSEL           5
521 #define EL_EDELSTEIN            6
522 #define EL_AUSGANG_ZU           7
523 #define EL_SPIELFIGUR           8
524 #define EL_KAEFER               9
525 #define EL_FLIEGER              10
526 #define EL_MAMPFER              11
527 #define EL_ROBOT                12
528 #define EL_BETON                13
529 #define EL_DIAMANT              14
530 #define EL_AMOEBE_TOT           15
531 #define EL_MORAST_LEER          16
532 #define EL_MORAST_VOLL          17
533 #define EL_TROPFEN              18
534 #define EL_BOMBE                19
535 #define EL_MAGIC_WALL_OFF       20
536 #define EL_SPEED_PILL           21
537 #define EL_SALZSAEURE           22
538 #define EL_AMOEBE_NASS          23
539 #define EL_AMOEBE_NORM          24
540 #define EL_KOKOSNUSS            25
541 #define EL_LIFE                 26
542 #define EL_LIFE_ASYNC           27
543 #define EL_DYNAMITE_ACTIVE      28
544 #define EL_BADEWANNE            29
545 #define EL_ABLENK_AUS           30
546 #define EL_ABLENK_EIN           31
547 #define EL_SCHLUESSEL1          32
548 #define EL_SCHLUESSEL2          33
549 #define EL_SCHLUESSEL3          34
550 #define EL_SCHLUESSEL4          35
551 #define EL_PFORTE1              36
552 #define EL_PFORTE2              37
553 #define EL_PFORTE3              38
554 #define EL_PFORTE4              39
555 #define EL_PFORTE1X             40
556 #define EL_PFORTE2X             41
557 #define EL_PFORTE3X             42
558 #define EL_PFORTE4X             43
559 #define EL_DYNAMITE_INACTIVE    44
560 #define EL_PACMAN               45
561 #define EL_UNSICHTBAR           46
562 #define EL_BIRNE_AUS            47
563 #define EL_BIRNE_EIN            48
564 #define EL_ERZ_EDEL             49
565 #define EL_ERZ_DIAM             50
566 #define EL_AMOEBE_VOLL          51
567 #define EL_AMOEBE_BD            52
568 #define EL_ZEIT_VOLL            53
569 #define EL_ZEIT_LEER            54
570 #define EL_MAUER_LEBT           55
571 #define EL_EDELSTEIN_BD         56
572 #define EL_EDELSTEIN_GELB       57
573 #define EL_ERZ_EDEL_BD          58
574 #define EL_ERZ_EDEL_GELB        59
575 #define EL_MAMPFER2             60
576 #define EL_MAGIC_WALL_BD_OFF    61
577 #define EL_INVISIBLE_STEEL      62
578
579 #define EL_UNUSED_63            63
580
581 #define EL_DYNABOMB_NR          64
582 #define EL_DYNABOMB_SZ          65
583 #define EL_DYNABOMB_XL          66
584 #define EL_SOKOBAN_OBJEKT       67
585 #define EL_SOKOBAN_FELD_LEER    68
586 #define EL_SOKOBAN_FELD_VOLL    69
587 #define EL_BUTTERFLY_RIGHT      70
588 #define EL_BUTTERFLY_UP         71
589 #define EL_BUTTERFLY_LEFT       72
590 #define EL_BUTTERFLY_DOWN       73
591 #define EL_FIREFLY_RIGHT        74
592 #define EL_FIREFLY_UP           75
593 #define EL_FIREFLY_LEFT         76
594 #define EL_FIREFLY_DOWN         77
595 #define EL_BUTTERFLY_1          EL_BUTTERFLY_DOWN
596 #define EL_BUTTERFLY_2          EL_BUTTERFLY_LEFT
597 #define EL_BUTTERFLY_3          EL_BUTTERFLY_UP
598 #define EL_BUTTERFLY_4          EL_BUTTERFLY_RIGHT
599 #define EL_FIREFLY_1            EL_FIREFLY_LEFT
600 #define EL_FIREFLY_2            EL_FIREFLY_DOWN
601 #define EL_FIREFLY_3            EL_FIREFLY_RIGHT
602 #define EL_FIREFLY_4            EL_FIREFLY_UP
603 #define EL_BUTTERFLY            78
604 #define EL_FIREFLY              79
605 #define EL_SPIELER1             80
606 #define EL_SPIELER2             81
607 #define EL_SPIELER3             82
608 #define EL_SPIELER4             83
609 #define EL_KAEFER_RIGHT         84
610 #define EL_KAEFER_UP            85
611 #define EL_KAEFER_LEFT          86
612 #define EL_KAEFER_DOWN          87
613 #define EL_FLIEGER_RIGHT        88
614 #define EL_FLIEGER_UP           89
615 #define EL_FLIEGER_LEFT         90
616 #define EL_FLIEGER_DOWN         91
617 #define EL_PACMAN_RIGHT         92
618 #define EL_PACMAN_UP            93
619 #define EL_PACMAN_LEFT          94
620 #define EL_PACMAN_DOWN          95
621 #define EL_EDELSTEIN_ROT        96
622 #define EL_EDELSTEIN_LILA       97
623 #define EL_ERZ_EDEL_ROT         98
624 #define EL_ERZ_EDEL_LILA        99
625 #define EL_BADEWANNE1           100
626 #define EL_BADEWANNE2           101
627 #define EL_BADEWANNE3           102
628 #define EL_BADEWANNE4           103
629 #define EL_BADEWANNE5           104
630 #define EL_BD_WALL              105
631 #define EL_BD_ROCK              106
632 #define EL_AUSGANG_AUF          107
633 #define EL_BLACK_ORB            108
634 #define EL_AMOEBA2DIAM          109
635 #define EL_MOLE                 110
636 #define EL_PINGUIN              111
637 #define EL_SONDE                112
638 #define EL_PFEIL_LEFT           113
639 #define EL_PFEIL_RIGHT          114
640 #define EL_PFEIL_UP             115
641 #define EL_PFEIL_DOWN           116
642 #define EL_SCHWEIN              117
643 #define EL_DRACHE               118
644
645 #define EL_EM_KEY_1_FILE        119
646
647 #define EL_CHAR_START           120
648 #define EL_CHAR_ASCII0          (EL_CHAR_START-32)
649 #define EL_CHAR_AUSRUF          (EL_CHAR_ASCII0+33)
650 #define EL_CHAR_ZOLL            (EL_CHAR_ASCII0+34)
651 #define EL_CHAR_RAUTE           (EL_CHAR_ASCII0+35)
652 #define EL_CHAR_DOLLAR          (EL_CHAR_ASCII0+36)
653 #define EL_CHAR_PROZ            (EL_CHAR_ASCII0+37)
654 #define EL_CHAR_AMPERSAND       (EL_CHAR_ASCII0+38)
655 #define EL_CHAR_APOSTR          (EL_CHAR_ASCII0+39)
656 #define EL_CHAR_KLAMM1          (EL_CHAR_ASCII0+40)
657 #define EL_CHAR_KLAMM2          (EL_CHAR_ASCII0+41)
658 #define EL_CHAR_MULT            (EL_CHAR_ASCII0+42)
659 #define EL_CHAR_PLUS            (EL_CHAR_ASCII0+43)
660 #define EL_CHAR_KOMMA           (EL_CHAR_ASCII0+44)
661 #define EL_CHAR_MINUS           (EL_CHAR_ASCII0+45)
662 #define EL_CHAR_PUNKT           (EL_CHAR_ASCII0+46)
663 #define EL_CHAR_SLASH           (EL_CHAR_ASCII0+47)
664 #define EL_CHAR_0               (EL_CHAR_ASCII0+48)
665 #define EL_CHAR_9               (EL_CHAR_ASCII0+57)
666 #define EL_CHAR_DOPPEL          (EL_CHAR_ASCII0+58)
667 #define EL_CHAR_SEMIKL          (EL_CHAR_ASCII0+59)
668 #define EL_CHAR_LT              (EL_CHAR_ASCII0+60)
669 #define EL_CHAR_GLEICH          (EL_CHAR_ASCII0+61)
670 #define EL_CHAR_GT              (EL_CHAR_ASCII0+62)
671 #define EL_CHAR_FRAGE           (EL_CHAR_ASCII0+63)
672 #define EL_CHAR_AT              (EL_CHAR_ASCII0+64)
673 #define EL_CHAR_A               (EL_CHAR_ASCII0+65)
674 #define EL_CHAR_Z               (EL_CHAR_ASCII0+90)
675 #define EL_CHAR_AE              (EL_CHAR_ASCII0+91)
676 #define EL_CHAR_OE              (EL_CHAR_ASCII0+92)
677 #define EL_CHAR_UE              (EL_CHAR_ASCII0+93)
678 #define EL_CHAR_COPY            (EL_CHAR_ASCII0+94)
679 #define EL_CHAR_END             (EL_CHAR_START+79)
680
681 #define EL_CHAR(x)              ((x) == 'Ä' ? EL_CHAR_AE : \
682                                  (x) == 'Ö' ? EL_CHAR_OE : \
683                                  (x) == 'Ãœ' ? EL_CHAR_UE : \
684                                  EL_CHAR_A + (x) - 'A')
685
686 #define EL_MAUER_X              200
687 #define EL_MAUER_Y              201
688 #define EL_MAUER_XY             202
689
690 #define EL_EM_GATE_1            203
691 #define EL_EM_GATE_2            204
692 #define EL_EM_GATE_3            205
693 #define EL_EM_GATE_4            206
694
695 #define EL_EM_KEY_2_FILE        207
696 #define EL_EM_KEY_3_FILE        208
697 #define EL_EM_KEY_4_FILE        209
698
699 #define EL_SP_START             210
700 #define EL_SP_EMPTY             (EL_SP_START + 0)
701 #define EL_SP_ZONK              (EL_SP_START + 1)
702 #define EL_SP_BASE              (EL_SP_START + 2)
703 #define EL_SP_MURPHY            (EL_SP_START + 3)
704 #define EL_SP_INFOTRON          (EL_SP_START + 4)
705 #define EL_SP_CHIP_SINGLE       (EL_SP_START + 5)
706 #define EL_SP_HARD_GRAY         (EL_SP_START + 6)
707 #define EL_SP_EXIT              (EL_SP_START + 7)
708 #define EL_SP_DISK_ORANGE       (EL_SP_START + 8)
709 #define EL_SP_PORT1_RIGHT       (EL_SP_START + 9)
710 #define EL_SP_PORT1_DOWN        (EL_SP_START + 10)
711 #define EL_SP_PORT1_LEFT        (EL_SP_START + 11)
712 #define EL_SP_PORT1_UP          (EL_SP_START + 12)
713 #define EL_SP_PORT2_RIGHT       (EL_SP_START + 13)
714 #define EL_SP_PORT2_DOWN        (EL_SP_START + 14)
715 #define EL_SP_PORT2_LEFT        (EL_SP_START + 15)
716 #define EL_SP_PORT2_UP          (EL_SP_START + 16)
717 #define EL_SP_SNIKSNAK          (EL_SP_START + 17)
718 #define EL_SP_DISK_YELLOW       (EL_SP_START + 18)
719 #define EL_SP_TERMINAL          (EL_SP_START + 19)
720 #define EL_SP_DISK_RED          (EL_SP_START + 20)
721 #define EL_SP_PORT_Y            (EL_SP_START + 21)
722 #define EL_SP_PORT_X            (EL_SP_START + 22)
723 #define EL_SP_PORT_XY           (EL_SP_START + 23)
724 #define EL_SP_ELECTRON          (EL_SP_START + 24)
725 #define EL_SP_BUG               (EL_SP_START + 25)
726 #define EL_SP_CHIP_LEFT         (EL_SP_START + 26)
727 #define EL_SP_CHIP_RIGHT        (EL_SP_START + 27)
728 #define EL_SP_HARD_BASE1        (EL_SP_START + 28)
729 #define EL_SP_HARD_GREEN        (EL_SP_START + 29)
730 #define EL_SP_HARD_BLUE         (EL_SP_START + 30)
731 #define EL_SP_HARD_RED          (EL_SP_START + 31)
732 #define EL_SP_HARD_YELLOW       (EL_SP_START + 32)
733 #define EL_SP_HARD_BASE2        (EL_SP_START + 33)
734 #define EL_SP_HARD_BASE3        (EL_SP_START + 34)
735 #define EL_SP_HARD_BASE4        (EL_SP_START + 35)
736 #define EL_SP_HARD_BASE5        (EL_SP_START + 36)
737 #define EL_SP_HARD_BASE6        (EL_SP_START + 37)
738 #define EL_SP_CHIP_UPPER        (EL_SP_START + 38)
739 #define EL_SP_CHIP_LOWER        (EL_SP_START + 39)
740 #define EL_SP_END               (EL_SP_START + 39)
741
742 #define EL_EM_GATE_1X           250
743 #define EL_EM_GATE_2X           251
744 #define EL_EM_GATE_3X           252
745 #define EL_EM_GATE_4X           253
746
747 #define EL_UNUSED_254           254
748 #define EL_UNUSED_255           255
749
750 #define EL_PEARL                256
751 #define EL_CRYSTAL              257
752 #define EL_WALL_PEARL           258
753 #define EL_WALL_CRYSTAL         259
754 #define EL_DOOR_WHITE           260
755 #define EL_DOOR_WHITE_GRAY      261
756 #define EL_KEY_WHITE            262
757 #define EL_SHIELD_PASSIVE       263
758 #define EL_EXTRA_TIME           264
759 #define EL_SWITCHGATE_OPEN      265
760 #define EL_SWITCHGATE_CLOSED    266
761 #define EL_SWITCHGATE_SWITCH_1  267
762 #define EL_SWITCHGATE_SWITCH_2  268
763
764 #define EL_UNUSED_269           269
765 #define EL_UNUSED_270           270
766
767 #define EL_BELT1_LEFT           271
768 #define EL_BELT1_MIDDLE         272
769 #define EL_BELT1_RIGHT          273
770 #define EL_BELT1_SWITCH_LEFT    274
771 #define EL_BELT1_SWITCH_MIDDLE  275
772 #define EL_BELT1_SWITCH_RIGHT   276
773 #define EL_BELT2_LEFT           277
774 #define EL_BELT2_MIDDLE         278
775 #define EL_BELT2_RIGHT          279
776 #define EL_BELT2_SWITCH_LEFT    280
777 #define EL_BELT2_SWITCH_MIDDLE  281
778 #define EL_BELT2_SWITCH_RIGHT   282
779 #define EL_BELT3_LEFT           283
780 #define EL_BELT3_MIDDLE         284
781 #define EL_BELT3_RIGHT          285
782 #define EL_BELT3_SWITCH_LEFT    286
783 #define EL_BELT3_SWITCH_MIDDLE  287
784 #define EL_BELT3_SWITCH_RIGHT   288
785 #define EL_BELT4_LEFT           289
786 #define EL_BELT4_MIDDLE         290
787 #define EL_BELT4_RIGHT          291
788 #define EL_BELT4_SWITCH_LEFT    292
789 #define EL_BELT4_SWITCH_MIDDLE  293
790 #define EL_BELT4_SWITCH_RIGHT   294
791 #define EL_LANDMINE             295
792 #define EL_ENVELOPE             296
793 #define EL_LIGHT_SWITCH_OFF     297
794 #define EL_LIGHT_SWITCH_ON      298
795 #define EL_SIGN_EXCLAMATION     299
796 #define EL_SIGN_RADIOACTIVITY   300
797 #define EL_SIGN_STOP            301
798 #define EL_SIGN_WHEELCHAIR      302
799 #define EL_SIGN_PARKING         303
800 #define EL_SIGN_ONEWAY          304
801 #define EL_SIGN_HEART           305
802 #define EL_SIGN_TRIANGLE        306
803 #define EL_SIGN_ROUND           307
804 #define EL_SIGN_EXIT            308
805 #define EL_SIGN_YINYANG         309
806 #define EL_SIGN_OTHER           310
807 #define EL_MOLE_LEFT            311
808 #define EL_MOLE_RIGHT           312
809 #define EL_MOLE_UP              313
810 #define EL_MOLE_DOWN            314
811 #define EL_STEEL_SLANTED        315
812 #define EL_SAND_INVISIBLE       316
813 #define EL_DX_UNKNOWN_15        317
814 #define EL_DX_UNKNOWN_42        318
815
816 #define EL_UNUSED_319           319
817 #define EL_UNUSED_320           320
818
819 #define EL_SHIELD_ACTIVE        321
820 #define EL_TIMEGATE_OPEN        322
821 #define EL_TIMEGATE_CLOSED      323
822 #define EL_TIMEGATE_SWITCH_ON   324
823 #define EL_TIMEGATE_SWITCH_OFF  325
824
825 #define EL_BALLOON              326
826 #define EL_BALLOON_SEND_LEFT    327
827 #define EL_BALLOON_SEND_RIGHT   328
828 #define EL_BALLOON_SEND_UP      329
829 #define EL_BALLOON_SEND_DOWN    330
830 #define EL_BALLOON_SEND_ANY     331
831
832 #define EL_EMC_STEEL_WALL_1     332
833 #define EL_EMC_STEEL_WALL_2     333
834 #define EL_EMC_STEEL_WALL_3     334
835 #define EL_EMC_STEEL_WALL_4     335
836 #define EL_EMC_WALL_1           336
837 #define EL_EMC_WALL_2           337
838 #define EL_EMC_WALL_3           338
839 #define EL_EMC_WALL_4           339
840 #define EL_EMC_WALL_5           340
841 #define EL_EMC_WALL_6           341
842 #define EL_EMC_WALL_7           342
843 #define EL_EMC_WALL_8           343
844
845 #define EL_TUBE_CROSS           344
846 #define EL_TUBE_VERTICAL        345
847 #define EL_TUBE_HORIZONTAL      346
848 #define EL_TUBE_VERT_LEFT       347
849 #define EL_TUBE_VERT_RIGHT      348
850 #define EL_TUBE_HORIZ_UP        349
851 #define EL_TUBE_HORIZ_DOWN      350
852 #define EL_TUBE_LEFT_UP         351
853 #define EL_TUBE_LEFT_DOWN       352
854 #define EL_TUBE_RIGHT_UP        353
855 #define EL_TUBE_RIGHT_DOWN      354
856 #define EL_SPRING               355
857 #define EL_TRAP_INACTIVE        356
858 #define EL_DX_SUPABOMB          357
859
860 #define NUM_LEVEL_ELEMENTS      358
861
862
863 /* "real" (and therefore drawable) runtime elements */
864 #define EL_FIRST_RUNTIME_EL     500
865
866 #define EL_MAGIC_WALL_EMPTY     500
867 #define EL_MAGIC_WALL_BD_EMPTY  501
868 #define EL_MAGIC_WALL_FULL      502
869 #define EL_MAGIC_WALL_BD_FULL   503
870 #define EL_MAGIC_WALL_DEAD      504
871 #define EL_MAGIC_WALL_BD_DEAD   505
872 #define EL_AUSGANG_ACT          506
873 #define EL_SP_TERMINAL_ACTIVE   507
874 #define EL_SP_BUG_ACTIVE        508
875 #define EL_EM_KEY_1             509
876 #define EL_EM_KEY_2             510
877 #define EL_EM_KEY_3             511
878 #define EL_EM_KEY_4             512
879 #define EL_DYNABOMB_ACTIVE_1    513
880 #define EL_DYNABOMB_ACTIVE_2    514
881 #define EL_DYNABOMB_ACTIVE_3    515
882 #define EL_DYNABOMB_ACTIVE_4    516
883 #define EL_SWITCHGATE_OPENING   517
884 #define EL_SWITCHGATE_CLOSING   518
885 #define EL_TIMEGATE_OPENING     519
886 #define EL_TIMEGATE_CLOSING     520
887 #define EL_PEARL_BREAKING       521
888 #define EL_TRAP_ACTIVE          522
889 #define EL_SPRING_MOVING        523
890 #define EL_SP_MURPHY_CLONE      524
891 #define EL_QUICKSAND_EMPTYING   525
892 #define EL_MAGIC_WALL_EMPTYING  526
893 #define EL_MAGIC_WALL_BD_EMPTYING 527
894 #define EL_AMOEBA_DRIPPING      528
895
896 /* "unreal" (and therefore not drawable) runtime elements */
897 #define EL_BLOCKED              600
898 #define EL_EXPLODING            601
899 #define EL_CRACKINGNUT          602
900 #define EL_BLURB_LEFT           603
901 #define EL_BLURB_RIGHT          604
902 #define EL_AMOEBING             605
903 #define EL_DEAMOEBING           606
904 #define EL_MAUERND              607
905 #define EL_BURNING              608
906 #define EL_PLAYER_IS_LEAVING    609
907 #define EL_QUICKSAND_FILLING    610
908 #define EL_MAGIC_WALL_FILLING   611
909 #define EL_MAGIC_WALL_BD_FILLING 612
910
911 /* game graphics:
912 **        0 -  255: graphics from "RocksElements"
913 **      256 -  511: graphics from "RocksFont"
914 **      512 -  767: graphics from "RocksHeroes"
915 **      768 - 1023: graphics from "RocksSP"
916 **     1024 - 1279: graphics from "RocksDC"
917 **     1280 - 1535: graphics from "RocksMore"
918 */
919
920 #define GFX_START_ROCKSELEMENTS 0
921 #define GFX_END_ROCKSELEMENTS   255
922 #define GFX_START_ROCKSFONT     256
923 #define GFX_END_ROCKSFONT       511
924 #define GFX_START_ROCKSHEROES   512
925 #define GFX_END_ROCKSHEROES     767
926 #define GFX_START_ROCKSSP       768
927 #define GFX_END_ROCKSSP         1023
928 #define GFX_START_ROCKSDC       1024
929 #define GFX_END_ROCKSDC         1279
930 #define GFX_START_ROCKSMORE     1280
931 #define GFX_END_ROCKSMORE       1535
932
933 #define NUM_TILES               1536            /* see above: MAX_GRAPHICS */
934
935 /* graphics from "RocksScreen" */
936 /* Zeile 0 (0) */
937 #define GFX_LEERRAUM            (-1)
938 #define GFX_ERDREICH            0
939 #define GFX_ERDENRAND           1
940 #define GFX_MORAST_LEER         2
941 #define GFX_MORAST_VOLL         3
942 #define GFX_BETON               4
943 #define GFX_MAUERWERK           5
944 #define GFX_FELSBODEN           6
945 #define GFX_EDELSTEIN           8
946 #define GFX_DIAMANT             10
947 #define GFX_FELSBROCKEN         12
948 /* Zeile 1 (16) */
949 #define GFX_BADEWANNE1          16
950 #define GFX_SALZSAEURE          17
951 #define GFX_BADEWANNE2          18
952
953 /*
954 #define GFX_UNSICHTBAR          19
955 */
956
957 #define GFX_SCHLUESSEL1         20
958 #define GFX_SCHLUESSEL2         21
959 #define GFX_SCHLUESSEL3         22
960 #define GFX_SCHLUESSEL4         23
961 #define GFX_LIFE                24
962 #define GFX_LIFE_ASYNC          25
963 #define GFX_BADEWANNE           26
964 #define GFX_BOMBE               27
965 #define GFX_KOKOSNUSS           28
966 #define GFX_CRACKINGNUT         29
967 /* Zeile 2 (32) */
968 #define GFX_BADEWANNE3          32
969 #define GFX_BADEWANNE4          33
970 #define GFX_BADEWANNE5          34
971 #define GFX_SMILEY              35
972 #define GFX_PFORTE1             36
973 #define GFX_PFORTE2             37
974 #define GFX_PFORTE3             38
975 #define GFX_PFORTE4             39
976 #define GFX_PFORTE1X            40
977 #define GFX_PFORTE2X            41
978 #define GFX_PFORTE3X            42
979 #define GFX_PFORTE4X            43
980 /* Zeile 3 (48) */
981 #define GFX_DYNAMIT_AUS         48
982 #define GFX_DYNAMIT             49
983 #define GFX_FLIEGER             56
984 #define GFX_FLIEGER_RIGHT       56
985 #define GFX_FLIEGER_UP          58
986 #define GFX_FLIEGER_LEFT        60
987 #define GFX_FLIEGER_DOWN        62
988 /* Zeile 4 (64) */
989 #define GFX_EXPLOSION           64
990 #define GFX_KAEFER              72
991 #define GFX_KAEFER_RIGHT        72
992 #define GFX_KAEFER_UP           74
993 #define GFX_KAEFER_LEFT         76
994 #define GFX_KAEFER_DOWN         78
995 /* Zeile 5 (80) */
996 #define GFX_MAMPFER             80
997 #define GFX_ROBOT               84
998 #define GFX_PACMAN              88
999 #define GFX_PACMAN_RIGHT        88
1000 #define GFX_PACMAN_UP           90
1001 #define GFX_PACMAN_LEFT         92
1002 #define GFX_PACMAN_DOWN         94
1003 /* Zeile 6 (96) */
1004 #define GFX_ABLENK              96
1005 #define GFX_ABLENK_EIN          GFX_ABLENK
1006 #define GFX_ABLENK_AUS          GFX_ABLENK
1007 #define GFX_AMOEBE_NASS         100
1008 #define GFX_TROPFEN             101
1009 #define GFX_AMOEBING            GFX_TROPFEN
1010 #define GFX_AMOEBE_LEBT         104
1011 #define GFX_AMOEBE_NORM         GFX_AMOEBE_LEBT
1012 #define GFX_AMOEBE_TOT          108
1013 #define GFX_AMOEBA2DIAM         GFX_AMOEBE_TOT
1014 /* Zeile 7 (112) */
1015 #define GFX_BIRNE_AUS           112
1016 #define GFX_BIRNE_EIN           113
1017 #define GFX_ZEIT_VOLL           114
1018 #define GFX_ZEIT_LEER           115
1019 #define GFX_SPIELER1            116
1020 #define GFX_SPIELER2            117
1021 #define GFX_SPIELER3            118
1022 #define GFX_SPIELER4            119
1023 #define GFX_AMOEBE_VOLL         120
1024 #define GFX_AMOEBE_BD           GFX_AMOEBE_VOLL
1025 #define GFX_SOKOBAN_OBJEKT      121
1026 #define GFX_SOKOBAN_FELD_LEER   122
1027 #define GFX_SOKOBAN_FELD_VOLL   123
1028 #define GFX_GEBLUBBER           124
1029 /* Zeile 8 (128) */
1030 #define GFX_MAGIC_WALL_OFF      128
1031 #define GFX_MAGIC_WALL_EMPTY    GFX_MAGIC_WALL_OFF
1032 #define GFX_MAGIC_WALL_FULL     GFX_MAGIC_WALL_OFF
1033 #define GFX_MAGIC_WALL_DEAD     GFX_MAGIC_WALL_OFF
1034 #define GFX_ERZ_EDEL            132
1035 #define GFX_ERZ_DIAM            133
1036 #define GFX_ERZ_EDEL_ROT        134
1037 #define GFX_ERZ_EDEL_LILA       135
1038 #define GFX_ERZ_EDEL_GELB       136
1039 #define GFX_ERZ_EDEL_BD         137
1040 #define GFX_EDELSTEIN_GELB      138
1041 #define GFX_KUGEL_ROT           140
1042 #define GFX_KUGEL_BLAU          141
1043 #define GFX_KUGEL_GELB          142
1044 #define GFX_KUGEL_GRAU          143
1045 /* Zeile 9 (144) */
1046 #define GFX_PINGUIN             144
1047 #define GFX_MOLE                145
1048 #define GFX_SCHWEIN             146
1049 #define GFX_DRACHE              147
1050 #define GFX_MAUER_XY            148
1051 #define GFX_MAUER_X             149
1052 #define GFX_MAUER_Y             150
1053 #define GFX_EDELSTEIN_ROT       152
1054 #define GFX_EDELSTEIN_LILA      154
1055 #define GFX_DYNABOMB_XL         156
1056 #define GFX_BLACK_ORB           157
1057 #define GFX_SPEED_PILL          158
1058 #define GFX_SONDE               159
1059 /* Zeile 10 (160) */
1060 #define GFX_EDELSTEIN_BD        163
1061 #define GFX_MAUER_RIGHT         165
1062 #define GFX_MAUER_R1            GFX_MAUER_RIGHT
1063 #define GFX_MAUER_R             167
1064 #define GFX_MAUER_LEFT          168
1065 #define GFX_MAUER_L1            GFX_MAUER_LEFT
1066 #define GFX_MAUER_L             170
1067 #define GFX_MAUER_LEBT          171
1068 #define GFX_MAGIC_WALL_BD_OFF   172
1069 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1070 #define GFX_MAGIC_WALL_BD_FULL  GFX_MAGIC_WALL_BD_OFF
1071 #define GFX_MAGIC_WALL_BD_DEAD  GFX_MAGIC_WALL_BD_OFF
1072 /* Zeile 11 (176) */
1073 #define GFX_AUSGANG_ZU          176
1074 #define GFX_AUSGANG_ACT         177
1075 #define GFX_AUSGANG_AUF         180
1076 #define GFX_MAMPFER2            184
1077 #define GFX_DYNABOMB            188
1078 #define GFX_DYNABOMB_NR         188
1079 #define GFX_DYNABOMB_SZ         191
1080 /* Zeile 12 (192) */
1081 #define GFX_PFEIL_LEFT          192
1082 #define GFX_PFEIL_RIGHT         193
1083 #define GFX_PFEIL_UP            194
1084 #define GFX_PFEIL_DOWN          195
1085 #define GFX_BUTTERFLY           196
1086 #define GFX_FIREFLY             198
1087 #define GFX_BUTTERFLY_RIGHT     200
1088 #define GFX_BUTTERFLY_UP        201
1089 #define GFX_BUTTERFLY_LEFT      202
1090 #define GFX_BUTTERFLY_DOWN      203
1091 #define GFX_FIREFLY_RIGHT       204
1092 #define GFX_FIREFLY_UP          205
1093 #define GFX_FIREFLY_LEFT        206
1094 #define GFX_FIREFLY_DOWN        207
1095
1096 /* only available as size MINI_TILE */
1097 #define GFX_VSTEEL_UPPER_LEFT   208
1098 #define GFX_VSTEEL_UPPER_RIGHT  209
1099 #define GFX_VSTEEL_LOWER_LEFT   210
1100 #define GFX_VSTEEL_LOWER_RIGHT  211
1101 #define GFX_VSTEEL_HORIZONTAL   212
1102 #define GFX_VSTEEL_VERTICAL     213
1103 #define GFX_ISTEEL_UPPER_LEFT   214
1104 #define GFX_ISTEEL_UPPER_RIGHT  215
1105 #define GFX_ISTEEL_LOWER_LEFT   216
1106 #define GFX_ISTEEL_LOWER_RIGHT  217
1107 #define GFX_ISTEEL_HORIZONTAL   218
1108 #define GFX_ISTEEL_VERTICAL     219
1109
1110 /* elements with graphics borrowed from other elements */
1111 #define GFX_SCHLUESSEL          GFX_SCHLUESSEL1
1112 #define GFX_SPIELFIGUR          GFX_SPIELER1
1113
1114 /* graphics from "RocksHeroes" */
1115 #define GFX_SPIELER1_DOWN       (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1116 #define GFX_SPIELER1_UP         (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1117 #define GFX_SPIELER1_LEFT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1118 #define GFX_SPIELER1_RIGHT      (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1119 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1120 #define GFX_SPIELER1_PUSH_LEFT  (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1121 #define GFX_SPIELER2_DOWN       (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1122 #define GFX_SPIELER2_UP         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1123 #define GFX_SPIELER2_LEFT       (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1124 #define GFX_SPIELER2_RIGHT      (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1125 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1126 #define GFX_SPIELER2_PUSH_LEFT  (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1127 #define GFX_SPIELER3_DOWN       (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1128 #define GFX_SPIELER3_UP         (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1129 #define GFX_SPIELER3_LEFT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1130 #define GFX_SPIELER3_RIGHT      (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1131 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1132 #define GFX_SPIELER3_PUSH_LEFT  (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1133 #define GFX_SPIELER4_DOWN       (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1134 #define GFX_SPIELER4_UP         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1135 #define GFX_SPIELER4_LEFT       (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1136 #define GFX_SPIELER4_RIGHT      (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1137 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1138 #define GFX_SPIELER4_PUSH_LEFT  (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1139 #define GFX_MAUER_DOWN          (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1140 #define GFX_MAUER_UP            (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1141 #define GFX2_SHIELD_PASSIVE     (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1142 #define GFX2_SHIELD_ACTIVE      (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1143
1144 #define GFX_SONDE_START         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1145 #define GFX_SCHWEIN_DOWN        (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1146 #define GFX_SCHWEIN_UP          (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1147 #define GFX_SCHWEIN_LEFT        (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1148 #define GFX_SCHWEIN_RIGHT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1149 #define GFX_DRACHE_DOWN         (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1150 #define GFX_DRACHE_UP           (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1151 #define GFX_DRACHE_LEFT         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1152 #define GFX_DRACHE_RIGHT        (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1153 /*
1154 #define GFX_MOLE_DOWN           (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1155 #define GFX_MOLE_UP             (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1156 #define GFX_MOLE_LEFT           (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1157 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1158 */
1159 #define GFX_PINGUIN_DOWN        (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1160 #define GFX_PINGUIN_UP          (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1161 #define GFX_PINGUIN_LEFT        (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1162 #define GFX_PINGUIN_RIGHT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1163 #define GFX_BLURB_LEFT          (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1164 #define GFX_BLURB_RIGHT         (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1165 #define GFX_FUNKELN_BLAU        (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1166 #define GFX_FUNKELN_WEISS       (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1167 #define GFX_FLAMMEN_LEFT        (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1168 #define GFX_FLAMMEN_RIGHT       (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1169 #define GFX_FLAMMEN_UP          (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1170 #define GFX_FLAMMEN_DOWN        (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1171
1172 /* graphics from "RocksSP" */
1173 #define GFX_SP_EMPTY            (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  0)
1174 /*
1175 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  1)
1176 */
1177 #define GFX_SP_BASE             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  2)
1178 #define GFX_SP_MURPHY           (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1179 #define GFX_SP_INFOTRON         (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  4)
1180 #define GFX_SP_CHIP_SINGLE      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  5)
1181 #define GFX_SP_HARD_GRAY        (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  6)
1182 #define GFX_SP_EXIT             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  7)
1183 #define GFX_SP_DISK_ORANGE      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  0)
1184 #define GFX_SP_PORT1_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  1)
1185 #define GFX_SP_PORT1_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  2)
1186 #define GFX_SP_PORT1_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  3)
1187 #define GFX_SP_PORT1_UP         (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  4)
1188 #define GFX_SP_PORT2_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  5)
1189 #define GFX_SP_PORT2_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  6)
1190 #define GFX_SP_PORT2_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  7)
1191 #define GFX_SP_PORT2_UP         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  0)
1192 #define GFX_SP_SNIKSNAK         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  1)
1193 #define GFX_SP_DISK_YELLOW      (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  2)
1194 #define GFX_SP_TERMINAL         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  3)
1195 #define GFX_SP_DISK_RED         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  4)
1196 #define GFX_SP_PORT_Y           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  5)
1197 #define GFX_SP_PORT_X           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  6)
1198 #define GFX_SP_PORT_XY          (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  7)
1199 #define GFX_SP_ELECTRON         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  0)
1200 #define GFX_SP_BUG              (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  1)
1201 #define GFX_SP_CHIP_LEFT        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  2)
1202 #define GFX_SP_CHIP_RIGHT       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  3)
1203 #define GFX_SP_HARD_BASE1       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  4)
1204 #define GFX_SP_HARD_GREEN       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  5)
1205 #define GFX_SP_HARD_BLUE        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  6)
1206 #define GFX_SP_HARD_RED         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  7)
1207 #define GFX_SP_HARD_YELLOW      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  0)
1208 #define GFX_SP_HARD_BASE2       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  1)
1209 #define GFX_SP_HARD_BASE3       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  2)
1210 #define GFX_SP_HARD_BASE4       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  3)
1211 #define GFX_SP_HARD_BASE5       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  4)
1212 #define GFX_SP_HARD_BASE6       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  5)
1213 #define GFX_SP_CHIP_UPPER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  6)
1214 #define GFX_SP_CHIP_LOWER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  7)
1215
1216 #define GFX_INVISIBLE_STEEL_ON  (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  1)
1217 #define GFX_SAND_INVISIBLE_ON   (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  2)
1218 #define GFX_INVISIBLE_STEEL     (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  3)
1219 #define GFX_UNSICHTBAR_ON       (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  5)
1220 #define GFX_SAND_INVISIBLE      (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  6)
1221 #define GFX_UNSICHTBAR          (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  7)
1222
1223 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  0)
1224
1225 #define GFX_EM_KEY_1            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  4)
1226 #define GFX_EM_KEY_2            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  5)
1227 #define GFX_EM_KEY_3            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  6)
1228 #define GFX_EM_KEY_4            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  7)
1229 #define GFX_EM_GATE_1           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  0)
1230 #define GFX_EM_GATE_2           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  1)
1231 #define GFX_EM_GATE_3           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  2)
1232 #define GFX_EM_GATE_4           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  3)
1233 #define GFX_EM_GATE_1X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  4)
1234 #define GFX_EM_GATE_2X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  5)
1235 #define GFX_EM_GATE_3X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  6)
1236 #define GFX_EM_GATE_4X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  7)
1237
1238 #define GFX_MURPHY_GO_LEFT      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  8)
1239 #define GFX_MURPHY_ANY_LEFT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  9)
1240 #define GFX_MURPHY_GO_RIGHT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 11)
1241 #define GFX_MURPHY_ANY_RIGHT    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 12)
1242 #define GFX_MURPHY_SNAP_UP      (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 14)
1243 #define GFX_MURPHY_SNAP_DOWN    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 15)
1244 #define GFX_MURPHY_SNAP_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  8)
1245 #define GFX_MURPHY_SNAP_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  9)
1246 #define GFX_MURPHY_PUSH_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 10)
1247 #define GFX_MURPHY_PUSH_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 11)
1248
1249 #define GFX_SP_BUG_WARNING      (GFX_START_ROCKSSP +  2 * SP_PER_LINE + 15)
1250 #define GFX_SP_EXPLODE_EMPTY    (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  8)
1251 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  8)
1252 #define GFX_SP_BUG_ACTIVE       (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  8)
1253 #define GFX_SP_SNIKSNAK_LEFT    (GFX_START_ROCKSSP +  8 * SP_PER_LINE +  8)
1254 #define GFX_SP_SNIKSNAK_RIGHT   (GFX_START_ROCKSSP +  8 * SP_PER_LINE + 12)
1255 #define GFX_SP_SNIKSNAK_UP      (GFX_START_ROCKSSP +  9 * SP_PER_LINE +  8)
1256 #define GFX_SP_SNIKSNAK_DOWN    (GFX_START_ROCKSSP +  9 * SP_PER_LINE + 12)
1257
1258 #define GFX2_SP_ELECTRON        (GFX_START_ROCKSSP + 10 * SP_PER_LINE +  8)
1259 #define GFX2_SP_TERMINAL        (GFX_START_ROCKSSP + 11 * SP_PER_LINE +  8)
1260 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE +  8)
1261
1262 #define GFX_SP_MURPHY_CLONE     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1263
1264 /* graphics from "RocksDC" */
1265 #define GFX_BELT1_MIDDLE        (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  0)
1266 #define GFX_BELT1_LEFT          (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  0)
1267 #define GFX_BELT1_RIGHT         (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  0)
1268 #define GFX_BELT2_MIDDLE        (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  0)
1269 #define GFX_BELT2_LEFT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  0)
1270 #define GFX_BELT2_RIGHT         (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  0)
1271 #define GFX_BELT3_MIDDLE        (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  0)
1272 #define GFX_BELT3_LEFT          (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  0)
1273 #define GFX_BELT3_RIGHT         (GFX_START_ROCKSDC +  8 * DC_PER_LINE +  0)
1274 #define GFX_BELT4_MIDDLE        (GFX_START_ROCKSDC +  9 * DC_PER_LINE +  0)
1275 #define GFX_BELT4_LEFT          (GFX_START_ROCKSDC + 10 * DC_PER_LINE +  0)
1276 #define GFX_BELT4_RIGHT         (GFX_START_ROCKSDC + 11 * DC_PER_LINE +  0)
1277 #define GFX_BELT1_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  0)
1278 #define GFX_BELT2_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  1)
1279 #define GFX_BELT3_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  2)
1280 #define GFX_BELT4_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  3)
1281 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  0)
1282 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  1)
1283 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  2)
1284 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  3)
1285 #define GFX_BELT1_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  0)
1286 #define GFX_BELT2_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  1)
1287 #define GFX_BELT3_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
1288 #define GFX_BELT4_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
1289
1290 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  4)
1291 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  5)
1292 #define GFX_LIGHT_SWITCH_OFF    (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  6)
1293 #define GFX_LIGHT_SWITCH_ON     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  7)
1294 #define GFX_TIMEGATE_SWITCH     (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  0)
1295
1296 #define GFX_ENVELOPE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  4)
1297 #define GFX_SIGN_EXCLAMATION    (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  5)
1298 #define GFX_SIGN_STOP           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  6)
1299 #define GFX_LANDMINE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  7)
1300 #define GFX_STEEL_SLANTED       (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  5)
1301
1302 #define GFX_EXTRA_TIME          (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  8)
1303 #define GFX_SHIELD_ACTIVE       (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  8)
1304 #define GFX_SHIELD_PASSIVE      (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  8)
1305 #define GFX_MOLE_DOWN           (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  8)
1306 #define GFX_MOLE_UP             (GFX_START_ROCKSDC +  3 * DC_PER_LINE + 12)
1307 #define GFX_MOLE_LEFT           (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  8)
1308 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE + 12)
1309 #define GFX_SWITCHGATE_CLOSED   (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  8)
1310 #define GFX_SWITCHGATE_OPEN     (GFX_START_ROCKSDC +  5 * DC_PER_LINE + 12)
1311 #define GFX_TIMEGATE_CLOSED     (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  8)
1312 #define GFX_TIMEGATE_OPEN       (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 12)
1313 #define GFX_BALLOON_SEND_LEFT   (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  8)
1314 #define GFX_BALLOON_SEND_RIGHT  (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  9)
1315 #define GFX_BALLOON_SEND_UP     (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 10)
1316 #define GFX_BALLOON_SEND_DOWN   (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 11)
1317 #define GFX_BALLOON             (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 12)
1318 #define GFX_BALLOON_SEND_ANY    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 15)
1319
1320 #define GFX_EMC_STEEL_WALL_1    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1321 #define GFX_EMC_STEEL_WALL_2    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1322 #define GFX_EMC_STEEL_WALL_3    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1323 #define GFX_EMC_STEEL_WALL_4    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1324 #define GFX_EMC_WALL_1          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 13)
1325 #define GFX_EMC_WALL_2          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 14)
1326 #define GFX_EMC_WALL_3          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 15)
1327 #define GFX_EMC_WALL_4          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1328 #define GFX_EMC_WALL_5          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 15)
1329 #define GFX_EMC_WALL_6          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 14)
1330 #define GFX_EMC_WALL_7          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 15)
1331 #define GFX_EMC_WALL_8          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1332
1333 /* graphics from "RocksMore" */
1334 #define GFX_ARROW_BLUE_LEFT     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  0)
1335 #define GFX_ARROW_BLUE_RIGHT    (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  1)
1336 #define GFX_ARROW_BLUE_UP       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  2)
1337 #define GFX_ARROW_BLUE_DOWN     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  3)
1338 #define GFX_ARROW_RED_LEFT      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  0)
1339 #define GFX_ARROW_RED_RIGHT     (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  1)
1340 #define GFX_ARROW_RED_UP        (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  2)
1341 #define GFX_ARROW_RED_DOWN      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  3)
1342 #define GFX_SCROLLBAR_BLUE      (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  0)
1343 #define GFX_SCROLLBAR_RED       (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  1)
1344 #define GFX_PEARL               (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  0)
1345 #define GFX_CRYSTAL             (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  1)
1346 #define GFX_WALL_PEARL          (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  2)
1347 #define GFX_WALL_CRYSTAL        (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  3)
1348 #define GFX_PEARL_BREAKING      (GFX_START_ROCKSMORE +  4 * MORE_PER_LINE +  0)
1349 #define GFX_SPRING              (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  0)
1350 #define GFX_TUBE_RIGHT_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  1)
1351 #define GFX_TUBE_HORIZ_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  2)
1352 #define GFX_TUBE_LEFT_DOWN      (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  3)
1353 #define GFX_TUBE_HORIZONTAL     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  0)
1354 #define GFX_TUBE_VERT_RIGHT     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  1)
1355 #define GFX_TUBE_CROSS          (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  2)
1356 #define GFX_TUBE_VERT_LEFT      (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  3)
1357 #define GFX_TUBE_VERTICAL       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  0)
1358 #define GFX_TUBE_RIGHT_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  1)
1359 #define GFX_TUBE_HORIZ_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  2)
1360 #define GFX_TUBE_LEFT_UP        (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  3)
1361
1362 #define GFX_TRAP_INACTIVE       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  4)
1363 #define GFX_TRAP_ACTIVE         (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  7)
1364 #define GFX_BD_WALL             (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  4)
1365 #define GFX_BD_ROCK             (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  4)
1366 #define GFX_DX_SUPABOMB         (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  7)
1367
1368 /* graphics from "RocksFont" */
1369 #define GFX_CHAR_START          (GFX_START_ROCKSFONT)
1370 #define GFX_CHAR_ASCII0         (GFX_CHAR_START - 32)
1371 #define GFX_CHAR_AUSRUF         (GFX_CHAR_ASCII0 + 33)
1372 #define GFX_CHAR_ZOLL           (GFX_CHAR_ASCII0 + 34)
1373 #define GFX_CHAR_DOLLAR         (GFX_CHAR_ASCII0 + 36)
1374 #define GFX_CHAR_PROZ           (GFX_CHAR_ASCII0 + 37)
1375 #define GFX_CHAR_APOSTR         (GFX_CHAR_ASCII0 + 39)
1376 #define GFX_CHAR_KLAMM1         (GFX_CHAR_ASCII0 + 40)
1377 #define GFX_CHAR_KLAMM2         (GFX_CHAR_ASCII0 + 41)
1378 #define GFX_CHAR_PLUS           (GFX_CHAR_ASCII0 + 43)
1379 #define GFX_CHAR_KOMMA          (GFX_CHAR_ASCII0 + 44)
1380 #define GFX_CHAR_MINUS          (GFX_CHAR_ASCII0 + 45)
1381 #define GFX_CHAR_PUNKT          (GFX_CHAR_ASCII0 + 46)
1382 #define GFX_CHAR_SLASH          (GFX_CHAR_ASCII0 + 47)
1383 #define GFX_CHAR_0              (GFX_CHAR_ASCII0 + 48)
1384 #define GFX_CHAR_9              (GFX_CHAR_ASCII0 + 57)
1385 #define GFX_CHAR_DOPPEL         (GFX_CHAR_ASCII0 + 58)
1386 #define GFX_CHAR_SEMIKL         (GFX_CHAR_ASCII0 + 59)
1387 #define GFX_CHAR_LT             (GFX_CHAR_ASCII0 + 60)
1388 #define GFX_CHAR_GLEICH         (GFX_CHAR_ASCII0 + 61)
1389 #define GFX_CHAR_GT             (GFX_CHAR_ASCII0 + 62)
1390 #define GFX_CHAR_FRAGE          (GFX_CHAR_ASCII0 + 63)
1391 #define GFX_CHAR_AT             (GFX_CHAR_ASCII0 + 64)
1392 #define GFX_CHAR_A              (GFX_CHAR_ASCII0 + 65)
1393 #define GFX_CHAR_Z              (GFX_CHAR_ASCII0 + 90)
1394 #define GFX_CHAR_AE             (GFX_CHAR_ASCII0 + 91)
1395 #define GFX_CHAR_OE             (GFX_CHAR_ASCII0 + 92)
1396 #define GFX_CHAR_UE             (GFX_CHAR_ASCII0 + 93)
1397 #define GFX_CHAR_COPY           (GFX_CHAR_ASCII0 + 94)
1398 #define GFX_CHAR_END            (GFX_CHAR_START + 79)
1399
1400 /* new elements which still have no graphic */
1401 #define GFX_DOOR_WHITE          GFX_CHAR_FRAGE
1402 #define GFX_DOOR_WHITE_GRAY     GFX_CHAR_FRAGE
1403 #define GFX_KEY_WHITE           GFX_CHAR_FRAGE
1404 #define GFX_SIGN_RADIOACTIVITY  GFX_CHAR_FRAGE
1405 #define GFX_SIGN_WHEELCHAIR     GFX_CHAR_FRAGE
1406 #define GFX_SIGN_PARKING        GFX_CHAR_FRAGE
1407 #define GFX_SIGN_ONEWAY         GFX_CHAR_FRAGE
1408 #define GFX_SIGN_HEART          GFX_CHAR_FRAGE
1409 #define GFX_SIGN_TRIANGLE       GFX_CHAR_FRAGE
1410 #define GFX_SIGN_ROUND          GFX_CHAR_FRAGE
1411 #define GFX_SIGN_EXIT           GFX_CHAR_FRAGE
1412 #define GFX_SIGN_YINYANG        GFX_CHAR_FRAGE
1413 #define GFX_SIGN_OTHER          GFX_CHAR_FRAGE
1414 #define GFX_DX_UNKNOWN_15       GFX_CHAR_FRAGE
1415 #define GFX_DX_UNKNOWN_42       GFX_CHAR_FRAGE
1416
1417
1418 /* the names of the sounds */
1419 #define SND_AMOEBE              0
1420 #define SND_ANTIGRAV            1
1421 #define SND_AUTSCH              2
1422 #define SND_BLURB               3
1423 #define SND_BONG                4
1424 #define SND_BUING               5
1425 #define SND_DENG                6
1426 #define SND_FUEL                7
1427 #define SND_GONG                8
1428 #define SND_HALLOFFAME          9
1429 #define SND_HOLZ                10
1430 #define SND_HUI                 11
1431 #define SND_KABUMM              12
1432 #define SND_KINK                13
1433 #define SND_KLAPPER             14
1434 #define SND_KLING               15
1435 #define SND_KLOPF               16
1436 #define SND_KLUMPF              17
1437 #define SND_KNACK               18
1438 #define SND_KNURK               19
1439 #define SND_KRACH               20
1440 #define SND_LACHEN              21
1441 #define SND_LASER               22
1442 #define SND_MIEP                23
1443 #define SND_NJAM                24
1444 #define SND_OEFFNEN             25
1445 #define SND_PLING               26
1446 #define SND_PONG                27
1447 #define SND_PUSCH               28
1448 #define SND_QUIEK               29
1449 #define SND_QUIRK               30
1450 #define SND_RHYTHMLOOP          31
1451 #define SND_ROAAAR              32
1452 #define SND_ROEHR               33
1453 #define SND_RUMMS               34
1454 #define SND_SCHLOPP             35
1455 #define SND_SCHLURF             36
1456 #define SND_SCHRFF              37
1457 #define SND_SCHWIRR             38
1458 #define SND_SIRR                39
1459 #define SND_SLURP               40
1460 #define SND_SPROING             41
1461 #define SND_WARNTON             42
1462 #define SND_WHOOSH              43
1463 #define SND_ZISCH               44
1464 #define SND_SP_BASE             45
1465 #define SND_SP_INFOTRON         46
1466 #define SND_SP_ZONKDOWN         47
1467 #define SND_SP_ZONKPUSH         48
1468 #define SND_SP_BUG              49
1469 #define SND_SP_BOOM             50
1470 #define SND_SP_BOOOM            51
1471 #define SND_SP_EXIT             52
1472 #define SND_EMPTY               53
1473 #define SND_GATE                54
1474
1475 #define NUM_SOUNDS              55
1476
1477
1478 /* values for image configuration suffixes */
1479 #define GFXARG_XPOS                             0
1480 #define GFXARG_YPOS                             1
1481 #define GFXARG_FRAMES                           2
1482 #define GFXARG_DELAY                            3
1483 #define GFXARG_PINGPONG                         4
1484 #define GFXARG_PINGPONG2                        5
1485 #define GFXARG_REVERSE                          6
1486 #define GFXARG_VERTICAL                         7
1487
1488 /* values for image configuration */
1489 #define IMG_EMPTY_SPACE                         0
1490 #define IMG_SAND                                1
1491 #define IMG_SAND_CRUMBLED                       2
1492 #define IMG_QUICKSAND_EMPTY                     3
1493 #define IMG_QUICKSAND_FULL                      4
1494 #define IMG_QUICKSAND_SLIPPING_THROUGH          5
1495 #define IMG_STEELWALL                           6
1496 #define IMG_WALL                                7
1497 #define IMG_WALL_CRUMBLED                       8
1498 #define IMG_EMERALD                             9
1499 #define IMG_EMERALD_FALLING                     10
1500 #define IMG_DIAMOND                             11
1501 #define IMG_DIAMOND_FALLING                     12
1502 #define IMG_ROCK                                13
1503 #define IMG_ROCK_FALLING                        14
1504 #define IMG_ROCK_PUSHING                        15
1505 #define IMG_ACIDPOOL_TOPLEFT                    16
1506 #define IMG_ACIDPOOL_TOPRIGHT                   17
1507 #define IMG_ACIDPOOL_BOTTOMLEFT                 18
1508 #define IMG_ACIDPOOL_BOTTOM                     19
1509 #define IMG_ACIDPOOL_BOTTOMRIGHT                20
1510 #define IMG_ACID                                21
1511 #define IMG_KEY1                                22
1512 #define IMG_KEY2                                23
1513 #define IMG_KEY3                                24
1514 #define IMG_KEY4                                25
1515 #define IMG_GAMEOFLIFE                          26
1516 #define IMG_BIOMAZE                             27
1517 #define IMG_BOMB                                28
1518 #define IMG_NUT                                 29
1519 #define IMG_NUT_CRACKING                        30
1520 #define IMG_GATE1                               31
1521 #define IMG_GATE2                               32
1522 #define IMG_GATE3                               33
1523 #define IMG_GATE4                               34
1524 #define IMG_GATE1_GRAY                          35
1525 #define IMG_GATE2_GRAY                          36
1526 #define IMG_GATE3_GRAY                          37
1527 #define IMG_GATE4_GRAY                          38
1528 #define IMG_DYNAMITE                            39
1529 #define IMG_DYNAMITE_BURNING                    40
1530 #define IMG_SPACESHIP_RIGHT                     41
1531 #define IMG_SPACESHIP_UP                        42
1532 #define IMG_SPACESHIP_LEFT                      43
1533 #define IMG_SPACESHIP_DOWN                      44
1534 #define IMG_BUG_RIGHT                           45
1535 #define IMG_BUG_UP                              46
1536 #define IMG_BUG_LEFT                            47
1537 #define IMG_BUG_DOWN                            48
1538 #define IMG_PACMAN_RIGHT                        49
1539 #define IMG_PACMAN_UP                           50
1540 #define IMG_PACMAN_LEFT                         51
1541 #define IMG_PACMAN_DOWN                         52
1542 #define IMG_EXPLOSION                           53
1543 #define IMG_YAMYAM                              54
1544 #define IMG_YAMYAM_MOVING                       55
1545 #define IMG_ROBOT                               56
1546 #define IMG_ROBOT_WHEEL                         57
1547 #define IMG_AMOEBA_DROP                         58
1548 #define IMG_AMOEBA_GROWING                      59
1549 #define IMG_AMOEBA                              60
1550 #define IMG_AMOEBA_DEAD                         61
1551 #define IMG_LAMP_OFF                            62
1552 #define IMG_LAMP_ON                             63
1553 #define IMG_TIME_ORB_FULL                       64
1554 #define IMG_TIME_ORB_EMPTY                      65
1555 #define IMG_BD_AMOEBA                           66
1556 #define IMG_SOKOBAN_OBJECT                      67
1557 #define IMG_SOKOBAN_FIELD_EMPTY                 68
1558 #define IMG_SOKOBAN_FIELD_FULL                  69
1559 #define IMG_MAGIC_WALL                          70
1560 #define IMG_MAGIC_WALL_RUNNING                  71
1561 #define IMG_BD_MAGIC_WALL                       72
1562 #define IMG_BD_MAGIC_WALL_RUNNING               73
1563 #define IMG_WALL_EMERALD                        74
1564 #define IMG_WALL_DIAMOND                        75
1565 #define IMG_WALL_EMERALD_RED                    76
1566 #define IMG_WALL_EMERALD_PURPLE                 77
1567 #define IMG_WALL_EMERALD_YELLOW                 78
1568 #define IMG_WALL_BD_DIAMOND                     79
1569 #define IMG_EMERALD_RED                         80
1570 #define IMG_EMERALD_RED_FALLING                 81
1571 #define IMG_EMERALD_PURPLE                      82
1572 #define IMG_EMERALD_PURPLE_FALLING              83
1573 #define IMG_EMERALD_YELLOW                      84
1574 #define IMG_EMERALD_YELLOW_FALLING              85
1575 #define IMG_WALL_GROWING_XY                     86
1576 #define IMG_WALL_GROWING_X                      87
1577 #define IMG_WALL_GROWING_Y                      88
1578 #define IMG_DYNABOMB_XL                         89
1579 #define IMG_BLACK_ORB                           90
1580 #define IMG_SPEED_PILL                          91
1581 #define IMG_BD_DIAMOND                          92
1582 #define IMG_BD_DIAMOND_FALLING                  93
1583 #define IMG_WALL_GROWING_RIGHT                  94
1584 #define IMG_WALL_GROWING_LEFT                   95
1585 #define IMG_EXIT_CLOSED                         96
1586 #define IMG_EXIT_OPENING                        97
1587 #define IMG_EXIT_OPEN                           98
1588 #define IMG_DARK_YAMYAM                         99
1589 #define IMG_DYNABOMB_BURNING                    100
1590 #define IMG_DYNABOMB_NR                         101
1591 #define IMG_DYNABOMB_SZ                         102
1592 #define IMG_ARROW_LEFT                          103
1593 #define IMG_ARROW_RIGHT                         104
1594 #define IMG_ARROW_UP                            105
1595 #define IMG_ARROW_DOWN                          106
1596 #define IMG_BD_BUTTERFLY                        107
1597 #define IMG_BD_BUTTERFLY_MOVING                 108
1598 #define IMG_BD_BUTTERFLY_RIGHT                  109
1599 #define IMG_BD_BUTTERFLY_UP                     110
1600 #define IMG_BD_BUTTERFLY_LEFT                   111
1601 #define IMG_BD_BUTTERFLY_DOWN                   112
1602 #define IMG_BD_FIREFLY                          113
1603 #define IMG_BD_FIREFLY_MOVING                   114
1604 #define IMG_BD_FIREFLY_RIGHT                    115
1605 #define IMG_BD_FIREFLY_UP                       116
1606 #define IMG_BD_FIREFLY_LEFT                     117
1607 #define IMG_BD_FIREFLY_DOWN                     118
1608 #define IMG_STEELWALL_TOPLEFT                   119
1609 #define IMG_STEELWALL_TOPRIGHT                  120
1610 #define IMG_STEELWALL_BOTTOMLEFT                121
1611 #define IMG_STEELWALL_BOTTOMRIGHT               122
1612 #define IMG_STEELWALL_HORIZONTAL                123
1613 #define IMG_INVISIBLE_STEELWALL_TOPLEFT         124
1614 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT        125
1615 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT      126
1616 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT     127
1617 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL      128
1618 #define IMG_PLAYER1_DOWN                        129
1619 #define IMG_PLAYER1_DOWN_MOVING                 130
1620 #define IMG_PLAYER1_DOWN_DIGGING                131
1621 #define IMG_PLAYER1_UP                          132
1622 #define IMG_PLAYER1_UP_MOVING                   133
1623 #define IMG_PLAYER1_UP_DIGGING                  134
1624 #define IMG_PLAYER1_LEFT                        135
1625 #define IMG_PLAYER1_LEFT_MOVING                 136
1626 #define IMG_PLAYER1_LEFT_DIGGING                137
1627 #define IMG_PLAYER1_LEFT_PUSHING                138
1628 #define IMG_PLAYER1_RIGHT                       139
1629 #define IMG_PLAYER1_RIGHT_MOVING                140
1630 #define IMG_PLAYER1_RIGHT_DIGGING               141
1631 #define IMG_PLAYER1_RIGHT_PUSHING               142
1632 #define IMG_PLAYER2_DOWN                        143
1633 #define IMG_PLAYER2_DOWN_MOVING                 144
1634 #define IMG_PLAYER2_DOWN_DIGGING                145
1635 #define IMG_PLAYER2_UP                          146
1636 #define IMG_PLAYER2_UP_MOVING                   147
1637 #define IMG_PLAYER2_UP_DIGGING                  148
1638 #define IMG_PLAYER2_LEFT                        149
1639 #define IMG_PLAYER2_LEFT_MOVING                 150
1640 #define IMG_PLAYER2_LEFT_DIGGING                151
1641 #define IMG_PLAYER2_LEFT_PUSHING                152
1642 #define IMG_PLAYER2_RIGHT                       153
1643 #define IMG_PLAYER2_RIGHT_MOVING                154
1644 #define IMG_PLAYER2_RIGHT_DIGGING               155
1645 #define IMG_PLAYER2_RIGHT_PUSHING               156
1646 #define IMG_PLAYER3_DOWN                        157
1647 #define IMG_PLAYER3_DOWN_MOVING                 158
1648 #define IMG_PLAYER3_DOWN_DIGGING                159
1649 #define IMG_PLAYER3_UP                          160
1650 #define IMG_PLAYER3_UP_MOVING                   161
1651 #define IMG_PLAYER3_UP_DIGGING                  162
1652 #define IMG_PLAYER3_LEFT                        163
1653 #define IMG_PLAYER3_LEFT_MOVING                 164
1654 #define IMG_PLAYER3_LEFT_DIGGING                165
1655 #define IMG_PLAYER3_LEFT_PUSHING                166
1656 #define IMG_PLAYER3_RIGHT                       167
1657 #define IMG_PLAYER3_RIGHT_MOVING                168
1658 #define IMG_PLAYER3_RIGHT_DIGGING               169
1659 #define IMG_PLAYER3_RIGHT_PUSHING               170
1660 #define IMG_PLAYER4_DOWN                        171
1661 #define IMG_PLAYER4_DOWN_MOVING                 172
1662 #define IMG_PLAYER4_DOWN_DIGGING                173
1663 #define IMG_PLAYER4_UP                          174
1664 #define IMG_PLAYER4_UP_MOVING                   175
1665 #define IMG_PLAYER4_UP_DIGGING                  176
1666 #define IMG_PLAYER4_LEFT                        177
1667 #define IMG_PLAYER4_LEFT_MOVING                 178
1668 #define IMG_PLAYER4_LEFT_DIGGING                179
1669 #define IMG_PLAYER4_LEFT_PUSHING                180
1670 #define IMG_PLAYER4_RIGHT                       181
1671 #define IMG_PLAYER4_RIGHT_MOVING                182
1672 #define IMG_PLAYER4_RIGHT_DIGGING               183
1673 #define IMG_PLAYER4_RIGHT_PUSHING               184
1674 #define IMG_WALL_GROWING_DOWN                   185
1675 #define IMG_WALL_GROWING_UP                     186
1676 #define IMG_SHIELD_PASSIVE_ACTIVATED            187
1677 #define IMG_SHIELD_ACTIVE_ACTIVATED             188
1678 #define IMG_PIG_DOWN                            189
1679 #define IMG_PIG_DOWN_MOVING                     190
1680 #define IMG_PIG_DOWN_EATING                     191
1681 #define IMG_PIG_UP                              192
1682 #define IMG_PIG_UP_MOVING                       193
1683 #define IMG_PIG_UP_EATING                       194
1684 #define IMG_PIG_LEFT                            195
1685 #define IMG_PIG_LEFT_MOVING                     196
1686 #define IMG_PIG_LEFT_EATING                     197
1687 #define IMG_PIG_RIGHT                           198
1688 #define IMG_PIG_RIGHT_MOVING                    199
1689 #define IMG_PIG_RIGHT_EATING                    200
1690 #define IMG_DRAGON_DOWN                         201
1691 #define IMG_DRAGON_DOWN_MOVING                  202
1692 #define IMG_DRAGON_DOWN_ATTACKING               203
1693 #define IMG_DRAGON_UP                           204
1694 #define IMG_DRAGON_UP_MOVING                    205
1695 #define IMG_DRAGON_UP_ATTACKING                 206
1696 #define IMG_DRAGON_LEFT                         207
1697 #define IMG_DRAGON_LEFT_MOVING                  208
1698 #define IMG_DRAGON_LEFT_ATTACKING               209
1699 #define IMG_DRAGON_RIGHT                        210
1700 #define IMG_DRAGON_RIGHT_MOVING                 211
1701 #define IMG_DRAGON_RIGHT_ATTACKING              212
1702 #define IMG_MOLE_DOWN                           213
1703 #define IMG_MOLE_DOWN_MOVING                    214
1704 #define IMG_MOLE_DOWN_DIGGING                   215
1705 #define IMG_MOLE_UP                             216
1706 #define IMG_MOLE_UP_MOVING                      217
1707 #define IMG_MOLE_UP_DIGGING                     218
1708 #define IMG_MOLE_LEFT                           219
1709 #define IMG_MOLE_LEFT_MOVING                    220
1710 #define IMG_MOLE_LEFT_DIGGING                   221
1711 #define IMG_MOLE_RIGHT                          222
1712 #define IMG_MOLE_RIGHT_MOVING                   223
1713 #define IMG_MOLE_RIGHT_DIGGING                  224
1714 #define IMG_PENGUIN_DOWN                        225
1715 #define IMG_PENGUIN_DOWN_MOVING                 226
1716 #define IMG_PENGUIN_UP                          227
1717 #define IMG_PENGUIN_UP_MOVING                   228
1718 #define IMG_PENGUIN_LEFT                        229
1719 #define IMG_PENGUIN_LEFT_MOVING                 230
1720 #define IMG_PENGUIN_RIGHT                       231
1721 #define IMG_PENGUIN_RIGHT_MOVING                232
1722 #define IMG_SATELLITE                           233
1723 #define IMG_SATELLITE_MOVING                    234
1724 #define IMG_ACID_SPLASHING_LEFT                 235
1725 #define IMG_ACID_SPLASHING_RIGHT                236
1726 #define IMG_SPARKLING_BLUE                      237
1727 #define IMG_SPARKLING_WHITE                     238
1728 #define IMG_FLAMES_LEFT1                        239
1729 #define IMG_FLAMES_LEFT2                        240
1730 #define IMG_FLAMES_LEFT3                        241
1731 #define IMG_FLAMES_RIGHT1                       242
1732 #define IMG_FLAMES_RIGHT2                       243
1733 #define IMG_FLAMES_RIGHT3                       244
1734 #define IMG_FLAMES_UP1                          245
1735 #define IMG_FLAMES_UP2                          246
1736 #define IMG_FLAMES_UP3                          247
1737 #define IMG_FLAMES_DOWN1                        248
1738 #define IMG_FLAMES_DOWN2                        249
1739 #define IMG_FLAMES_DOWN3                        250
1740 #define IMG_SP_EMPTY_SPACE                      251
1741 #define IMG_SP_ZONK                             252
1742 #define IMG_SP_ZONK_FALLING                     253
1743 #define IMG_SP_ZONK_PUSHING                     254
1744 #define IMG_SP_BASE                             255
1745 #define IMG_SP_MURPHY                           256
1746 #define IMG_SP_MURPHY_LEFT                      257
1747 #define IMG_SP_MURPHY_LEFT_MOVING               258
1748 #define IMG_SP_MURPHY_LEFT_DIGGING              259
1749 #define IMG_SP_MURPHY_LEFT_PUSHING              260
1750 #define IMG_SP_MURPHY_LEFT_SNAPPING             261
1751 #define IMG_SP_MURPHY_RIGHT                     262
1752 #define IMG_SP_MURPHY_RIGHT_MOVING              263
1753 #define IMG_SP_MURPHY_RIGHT_DIGGING             264
1754 #define IMG_SP_MURPHY_RIGHT_PUSHING             265
1755 #define IMG_SP_MURPHY_RIGHT_SNAPPING            266
1756 #define IMG_SP_MURPHY_UP                        267
1757 #define IMG_SP_MURPHY_UP_SNAPPING               268
1758 #define IMG_SP_MURPHY_DOWN                      269
1759 #define IMG_SP_MURPHY_DOWN_SNAPPING             270
1760 #define IMG_SP_MURPHY_CLONE                     271
1761 #define IMG_SP_INFOTRON                         272
1762 #define IMG_SP_INFOTRON_FALLING                 273
1763 #define IMG_SP_CHIP_SINGLE                      274
1764 #define IMG_SP_CHIP_LEFT                        275
1765 #define IMG_SP_CHIP_RIGHT                       276
1766 #define IMG_SP_CHIP_UPPER                       277
1767 #define IMG_SP_CHIP_LOWER                       278
1768 #define IMG_SP_HARD_GRAY                        279
1769 #define IMG_SP_HARD_GREEN                       280
1770 #define IMG_SP_HARD_BLUE                        281
1771 #define IMG_SP_HARD_RED                         282
1772 #define IMG_SP_HARD_YELLOW                      283
1773 #define IMG_SP_EXIT_CLOSED                      284
1774 #define IMG_SP_EXIT_OPEN                        285
1775 #define IMG_SP_DISK_ORANGE                      286
1776 #define IMG_SP_DISK_ORANGE_FALLING              287
1777 #define IMG_SP_DISK_ORANGE_PUSHING              288
1778 #define IMG_SP_DISK_YELLOW                      289
1779 #define IMG_SP_DISK_YELLOW_PUSHING              290
1780 #define IMG_SP_DISK_RED                         291
1781 #define IMG_SP_DISK_RED_COLLECTING              292
1782 #define IMG_SP_PORT1_RIGHT                      293
1783 #define IMG_SP_PORT1_DOWN                       294
1784 #define IMG_SP_PORT1_LEFT                       295
1785 #define IMG_SP_PORT1_UP                         296
1786 #define IMG_SP_PORT2_RIGHT                      297
1787 #define IMG_SP_PORT2_DOWN                       298
1788 #define IMG_SP_PORT2_LEFT                       299
1789 #define IMG_SP_PORT2_UP                         300
1790 #define IMG_SP_PORT_X                           301
1791 #define IMG_SP_PORT_Y                           302
1792 #define IMG_SP_PORT_XY                          303
1793 #define IMG_SP_SNIKSNAK                         304
1794 #define IMG_SP_SNIKSNAK_LEFT                    305
1795 #define IMG_SP_SNIKSNAK_LEFT_MOVING             306
1796 #define IMG_SP_SNIKSNAK_RIGHT                   307
1797 #define IMG_SP_SNIKSNAK_RIGHT_MOVING            308
1798 #define IMG_SP_SNIKSNAK_UP                      309
1799 #define IMG_SP_SNIKSNAK_UP_MOVING               310
1800 #define IMG_SP_SNIKSNAK_DOWN                    311
1801 #define IMG_SP_SNIKSNAK_DOWN_MOVING             312
1802 #define IMG_SP_ELECTRON                         313
1803 #define IMG_SP_ELECTRON_MOVING                  314
1804 #define IMG_SP_TERMINAL                         315
1805 #define IMG_SP_TERMINAL_RUNNING                 316
1806 #define IMG_SP_TERMINAL_ACTIVE                  317
1807 #define IMG_SP_TERMINAL_ACTIVE_RUNNING          318
1808 #define IMG_SP_BUGGY_BASE                       319
1809 #define IMG_SP_BUGGY_BASE_ACTIVATING            320
1810 #define IMG_SP_HARD_BASE1                       321
1811 #define IMG_SP_HARD_BASE2                       322
1812 #define IMG_SP_HARD_BASE3                       323
1813 #define IMG_SP_HARD_BASE4                       324
1814 #define IMG_SP_HARD_BASE5                       325
1815 #define IMG_SP_HARD_BASE6                       326
1816 #define IMG_INVISIBLE_STEELWALL                 327
1817 #define IMG_INVISIBLE_STEELWALL_ON              328
1818 #define IMG_INVISIBLE_SAND                      329
1819 #define IMG_INVISIBLE_SAND_ON                   330
1820 #define IMG_INVISIBLE_WALL                      331
1821 #define IMG_INVISIBLE_WALL_ON                   332
1822 #define IMG_EM_KEY1                             333
1823 #define IMG_EM_KEY2                             334
1824 #define IMG_EM_KEY3                             335
1825 #define IMG_EM_KEY4                             336
1826 #define IMG_EM_GATE1                            337
1827 #define IMG_EM_GATE2                            338
1828 #define IMG_EM_GATE3                            339
1829 #define IMG_EM_GATE4                            340
1830 #define IMG_EM_GATE1_GRAY                       341
1831 #define IMG_EM_GATE2_GRAY                       342
1832 #define IMG_EM_GATE3_GRAY                       343
1833 #define IMG_EM_GATE4_GRAY                       344
1834 #define IMG_SP_EXPLOSION                        345
1835 #define IMG_SP_EXPLOSION_INFOTRON               346
1836 #define IMG_CONVEYOR_BELT1_MIDDLE               347
1837 #define IMG_CONVEYOR_BELT1_MIDDLE_RUNNING       348
1838 #define IMG_CONVEYOR_BELT1_LEFT                 349
1839 #define IMG_CONVEYOR_BELT1_LEFT_RUNNING         350
1840 #define IMG_CONVEYOR_BELT1_RIGHT                351
1841 #define IMG_CONVEYOR_BELT1_RIGHT_RUNNING        352
1842 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT          353
1843 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE        354
1844 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT         355
1845 #define IMG_CONVEYOR_BELT2_MIDDLE               356
1846 #define IMG_CONVEYOR_BELT2_MIDDLE_RUNNING       357
1847 #define IMG_CONVEYOR_BELT2_LEFT                 358
1848 #define IMG_CONVEYOR_BELT2_LEFT_RUNNING         359
1849 #define IMG_CONVEYOR_BELT2_RIGHT                360
1850 #define IMG_CONVEYOR_BELT2_RIGHT_RUNNING        361
1851 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT          362
1852 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE        363
1853 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT         364
1854 #define IMG_CONVEYOR_BELT3_MIDDLE               365
1855 #define IMG_CONVEYOR_BELT3_MIDDLE_RUNNING       366
1856 #define IMG_CONVEYOR_BELT3_LEFT                 367
1857 #define IMG_CONVEYOR_BELT3_LEFT_RUNNING         368
1858 #define IMG_CONVEYOR_BELT3_RIGHT                369
1859 #define IMG_CONVEYOR_BELT3_RIGHT_RUNNING        370
1860 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT          371
1861 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE        372
1862 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT         373
1863 #define IMG_CONVEYOR_BELT4_MIDDLE               374
1864 #define IMG_CONVEYOR_BELT4_MIDDLE_RUNNING       375
1865 #define IMG_CONVEYOR_BELT4_LEFT                 376
1866 #define IMG_CONVEYOR_BELT4_LEFT_RUNNING         377
1867 #define IMG_CONVEYOR_BELT4_RIGHT                378
1868 #define IMG_CONVEYOR_BELT4_RIGHT_RUNNING        379
1869 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT          380
1870 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE        381
1871 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT         382
1872 #define IMG_SWITCHGATE_SWITCH_UP                383
1873 #define IMG_SWITCHGATE_SWITCH_DOWN              384
1874 #define IMG_LIGHT_SWITCH_OFF                    385
1875 #define IMG_LIGHT_SWITCH_ON                     386
1876 #define IMG_TIMEGATE_WHEEL                      387
1877 #define IMG_TIMEGATE_WHEEL_RUNNING              388
1878 #define IMG_ENVELOPE                            389
1879 #define IMG_SIGN_EXCLAMATION                    390
1880 #define IMG_SIGN_STOP                           391
1881 #define IMG_LANDMINE                            392
1882 #define IMG_STEELWALL_SLANTED                   393
1883 #define IMG_EXTRA_TIME                          394
1884 #define IMG_SHIELD_ACTIVE                       395
1885 #define IMG_SHIELD_PASSIVE                      396
1886 #define IMG_SWITCHGATE_CLOSED                   397
1887 #define IMG_SWITCHGATE_OPENING                  398
1888 #define IMG_SWITCHGATE_OPEN                     399
1889 #define IMG_SWITCHGATE_CLOSING                  400
1890 #define IMG_TIMEGATE_CLOSED                     401
1891 #define IMG_TIMEGATE_OPENING                    402
1892 #define IMG_TIMEGATE_OPEN                       403
1893 #define IMG_TIMEGATE_CLOSING                    404
1894 #define IMG_BALLOON                             405
1895 #define IMG_BALLOON_MOVING                      406
1896 #define IMG_BALLOON_WINDROSE_LEFT               407
1897 #define IMG_BALLOON_WINDROSE_RIGHT              408
1898 #define IMG_BALLOON_WINDROSE_UP                 409
1899 #define IMG_BALLOON_WINDROSE_DOWN               410
1900 #define IMG_BALLOON_WINDROSE_ALL                411
1901 #define IMG_EMC_STEELWALL1                      412
1902 #define IMG_EMC_STEELWALL2                      413
1903 #define IMG_EMC_STEELWALL3                      414
1904 #define IMG_EMC_STEELWALL4                      415
1905 #define IMG_EMC_WALL_PILLAR_UPPER               416
1906 #define IMG_EMC_WALL_PILLAR_MIDDLE              417
1907 #define IMG_EMC_WALL_PILLAR_LOWER               418
1908 #define IMG_EMC_WALL4                           419
1909 #define IMG_EMC_WALL5                           420
1910 #define IMG_EMC_WALL6                           421
1911 #define IMG_EMC_WALL7                           422
1912 #define IMG_EMC_WALL8                           423
1913 #define IMG_ARROW_BLUE_LEFT                     424
1914 #define IMG_ARROW_BLUE_RIGHT                    425
1915 #define IMG_ARROW_BLUE_UP                       426
1916 #define IMG_ARROW_BLUE_DOWN                     427
1917 #define IMG_ARROW_RED_LEFT                      428
1918 #define IMG_ARROW_RED_RIGHT                     429
1919 #define IMG_ARROW_RED_UP                        430
1920 #define IMG_ARROW_RED_DOWN                      431
1921 #define IMG_SCROLLBAR_BLUE                      432
1922 #define IMG_SCROLLBAR_RED                       433
1923 #define IMG_SCROLLBAR_GREEN                     434
1924 #define IMG_SCROLLBAR_YELLOW                    435
1925 #define IMG_PEARL                               436
1926 #define IMG_PEARL_BREAKING                      437
1927 #define IMG_CRYSTAL                             438
1928 #define IMG_WALL_PEARL                          439
1929 #define IMG_WALL_CRYSTAL                        440
1930 #define IMG_SPRING                              441
1931 #define IMG_TUBE_RIGHT_DOWN                     442
1932 #define IMG_TUBE_HORIZONTAL_DOWN                443
1933 #define IMG_TUBE_LEFT_DOWN                      444
1934 #define IMG_TUBE_HORIZONTAL                     445
1935 #define IMG_TUBE_VERTICAL_RIGHT                 446
1936 #define IMG_TUBE_ALL                            447
1937 #define IMG_TUBE_VERTICAL_LEFT                  448
1938 #define IMG_TUBE_VERTICAL                       449
1939 #define IMG_TUBE_RIGHT_UP                       450
1940 #define IMG_TUBE_HORIZONTAL_UP                  451
1941 #define IMG_TUBE_LEFT_UP                        452
1942 #define IMG_TRAP_INACTIVE                       453
1943 #define IMG_TRAP_ACTIVE                         454
1944 #define IMG_TRAP_ACTIVATING                     455
1945 #define IMG_BD_WALL                             456
1946 #define IMG_BD_ROCK                             457
1947 #define IMG_BD_ROCK_FALLING                     458
1948 #define IMG_BD_ROCK_PUSHING                     459
1949 #define IMG_DX_BOMB                             460
1950
1951 #define NUM_IMAGE_FILES                         461
1952
1953 /* values for sound configuration suffixes */
1954 /* (currently none) */
1955
1956 /* values for sound configuration */
1957 #define SND_BD_EMPTY_SPACE_DIGGING              0
1958 #define SND_BD_SAND_DIGGING                     1
1959 #define SND_BD_DIAMOND_COLLECTING               2
1960 #define SND_BD_DIAMOND_IMPACT                   3
1961 #define SND_BD_ROCK_PUSHING                     4
1962 #define SND_BD_ROCK_IMPACT                      5
1963 #define SND_BD_MAGIC_WALL_ACTIVATING            6
1964 #define SND_BD_MAGIC_WALL_CHANGING              7
1965 #define SND_BD_MAGIC_WALL_RUNNING               8
1966 #define SND_BD_AMOEBA_WAITING                   9
1967 #define SND_BD_AMOEBA_CREATING                  10
1968 #define SND_BD_AMOEBA_TURNING_TO_GEM            11
1969 #define SND_BD_AMOEBA_TURNING_TO_ROCK           12
1970 #define SND_BD_BUTTERFLY_MOVING                 13
1971 #define SND_BD_BUTTERFLY_WAITING                14
1972 #define SND_BD_FIREFLY_MOVING                   15
1973 #define SND_BD_FIREFLY_WAITING                  16
1974 #define SND_BD_EXIT_ENTERING                    17
1975 #define SND_SP_EMPTY_SPACE_DIGGING              18
1976 #define SND_SP_BASE_DIGGING                     19
1977 #define SND_SP_BUGGY_BASE_DIGGING               20
1978 #define SND_SP_BUGGY_BASE_ACTIVATING            21
1979 #define SND_SP_INFOTRON_COLLECTING              22
1980 #define SND_SP_INFOTRON_IMPACT                  23
1981 #define SND_SP_ZONK_PUSHING                     24
1982 #define SND_SP_ZONK_IMPACT                      25
1983 #define SND_SP_DISK_RED_COLLECTING              26
1984 #define SND_SP_DISK_ORANGE_PUSHING              27
1985 #define SND_SP_DISK_YELLOW_PUSHING              28
1986 #define SND_SP_PORT_PASSING                     29
1987 #define SND_SP_EXIT_ENTERING                    30
1988 #define SND_SP_ELEMENT_EXPLODING                31
1989 #define SND_SP_SNIKSNAK_MOVING                  32
1990 #define SND_SP_SNIKSNAK_WAITING                 33
1991 #define SND_SP_ELECTRON_MOVING                  34
1992 #define SND_SP_ELECTRON_WAITING                 35
1993 #define SND_SP_TERMINAL_ACTIVATING              36
1994 #define SND_SOKOBAN_OBJECT_PUSHING              37
1995 #define SND_SOKOBAN_FIELD_FILLING               38
1996 #define SND_SOKOBAN_FIELD_CLEARING              39
1997 #define SND_SOKOBAN_GAME_SOLVING                40
1998 #define SND_EMPTY_SPACE_DIGGING                 41
1999 #define SND_SAND_DIGGING                        42
2000 #define SND_EMERALD_COLLECTING                  43
2001 #define SND_EMERALD_IMPACT                      44
2002 #define SND_DIAMOND_COLLECTING                  45
2003 #define SND_DIAMOND_IMPACT                      46
2004 #define SND_DIAMOND_BREAKING                    47
2005 #define SND_ROCK_PUSHING                        48
2006 #define SND_ROCK_IMPACT                         49
2007 #define SND_BOMB_PUSHING                        50
2008 #define SND_NUT_PUSHING                         51
2009 #define SND_NUT_CRACKING                        52
2010 #define SND_NUT_IMPACT                          53
2011 #define SND_DYNAMITE_COLLECTING                 54
2012 #define SND_DYNAMITE_PLACING                    55
2013 #define SND_DYNAMITE_BURNING                    56
2014 #define SND_KEY_COLLECTING                      57
2015 #define SND_GATE_PASSING                        58
2016 #define SND_BUG_MOVING                          59
2017 #define SND_BUG_WAITING                         60
2018 #define SND_SPACESHIP_MOVING                    61
2019 #define SND_SPACESHIP_WAITING                   62
2020 #define SND_YAMYAM_MOVING                       63
2021 #define SND_YAMYAM_WAITING                      64
2022 #define SND_YAMYAM_EATING_DIAMOND               65
2023 #define SND_ROBOT_STEPPING                      66
2024 #define SND_ROBOT_WAITING                       67
2025 #define SND_ROBOT_WHEEL_ACTIVATING              68
2026 #define SND_ROBOT_WHEEL_RUNNING                 69
2027 #define SND_MAGIC_WALL_ACTIVATING               70
2028 #define SND_MAGIC_WALL_CHANGING                 71
2029 #define SND_MAGIC_WALL_RUNNING                  72
2030 #define SND_AMOEBA_WAITING                      73
2031 #define SND_AMOEBA_CREATING                     74
2032 #define SND_AMOEBA_DROPPING                     75
2033 #define SND_ACID_SPLASHING                      76
2034 #define SND_QUICKSAND_FILLING                   77
2035 #define SND_QUICKSAND_SLIPPING_THROUGH          78
2036 #define SND_QUICKSAND_EMPTYING                  79
2037 #define SND_EXIT_OPENING                        80
2038 #define SND_EXIT_ENTERING                       81
2039 #define SND_BALLOON_MOVING                      82
2040 #define SND_BALLOON_WAITING                     83
2041 #define SND_BALLOON_PUSHING                     84
2042 #define SND_BALLOON_SWITCH_ACTIVATING           85
2043 #define SND_SPRING_MOVING                       86
2044 #define SND_SPRING_PUSHING                      87
2045 #define SND_SPRING_IMPACT                       88
2046 #define SND_WALL_GROWING                        89
2047 #define SND_PEARL_COLLECTING                    90
2048 #define SND_PEARL_BREAKING                      91
2049 #define SND_PEARL_IMPACT                        92
2050 #define SND_CRYSTAL_COLLECTING                  93
2051 #define SND_CRYSTAL_IMPACT                      94
2052 #define SND_ENVELOPE_COLLECTING                 95
2053 #define SND_SAND_INVISIBLE_DIGGING              96
2054 #define SND_SHIELD_PASSIVE_COLLECTING           97
2055 #define SND_SHIELD_PASSIVE_ACTIVATED            98
2056 #define SND_SHIELD_ACTIVE_COLLECTING            99
2057 #define SND_SHIELD_ACTIVE_ACTIVATED             100
2058 #define SND_EXTRA_TIME_COLLECTING               101
2059 #define SND_MOLE_MOVING                         102
2060 #define SND_MOLE_WAITING                        103
2061 #define SND_MOLE_EATING_AMOEBA                  104
2062 #define SND_SWITCHGATE_SWITCH_ACTIVATING        105
2063 #define SND_SWITCHGATE_OPENING                  106
2064 #define SND_SWITCHGATE_CLOSING                  107
2065 #define SND_SWITCHGATE_PASSING                  108
2066 #define SND_TIMEGATE_WHEEL_ACTIVATING           109
2067 #define SND_TIMEGATE_WHEEL_RUNNING              110
2068 #define SND_TIMEGATE_OPENING                    111
2069 #define SND_TIMEGATE_CLOSING                    112
2070 #define SND_TIMEGATE_PASSING                    113
2071 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING     114
2072 #define SND_CONVEYOR_BELT_RUNNING               115
2073 #define SND_LIGHT_SWITCH_ACTIVATING             116
2074 #define SND_LIGHT_SWITCH_DEACTIVATING           117
2075 #define SND_DX_BOMB_PUSHING                     118
2076 #define SND_TRAP_INACTIVE_DIGGING               119
2077 #define SND_TRAP_ACTIVATING                     120
2078 #define SND_TUBE_PASSING                        121
2079 #define SND_AMOEBA_TURNING_TO_GEM               122
2080 #define SND_AMOEBA_TURNING_TO_ROCK              123
2081 #define SND_SPEED_PILL_COLLECTING               124
2082 #define SND_DYNABOMB_NR_COLLECTING              125
2083 #define SND_DYNABOMB_SZ_COLLECTING              126
2084 #define SND_DYNABOMB_XL_COLLECTING              127
2085 #define SND_DYNABOMB_PLACING                    128
2086 #define SND_DYNABOMB_BURNING                    129
2087 #define SND_SATELLITE_MOVING                    130
2088 #define SND_SATELLITE_WAITING                   131
2089 #define SND_SATELLITE_PUSHING                   132
2090 #define SND_LAMP_ACTIVATING                     133
2091 #define SND_LAMP_DEACTIVATING                   134
2092 #define SND_TIME_ORB_FULL_COLLECTING            135
2093 #define SND_TIME_ORB_FULL_IMPACT                136
2094 #define SND_TIME_ORB_EMPTY_PUSHING              137
2095 #define SND_TIME_ORB_EMPTY_IMPACT               138
2096 #define SND_GAMEOFLIFE_WAITING                  139
2097 #define SND_GAMEOFLIFE_CREATING                 140
2098 #define SND_BIOMAZE_WAITING                     141
2099 #define SND_BIOMAZE_CREATING                    142
2100 #define SND_PACMAN_MOVING                       143
2101 #define SND_PACMAN_WAITING                      144
2102 #define SND_PACMAN_EATING_AMOEBA                145
2103 #define SND_DARK_YAMYAM_MOVING                  146
2104 #define SND_DARK_YAMYAM_WAITING                 147
2105 #define SND_DARK_YAMYAM_EATING_ANY              148
2106 #define SND_PENGUIN_MOVING                      149
2107 #define SND_PENGUIN_WAITING                     150
2108 #define SND_PENGUIN_ENTERING_EXIT               151
2109 #define SND_PIG_MOVING                          152
2110 #define SND_PIG_WAITING                         153
2111 #define SND_PIG_EATING_GEM                      154
2112 #define SND_DRAGON_MOVING                       155
2113 #define SND_DRAGON_WAITING                      156
2114 #define SND_DRAGON_ATTACKING                    157
2115 #define SND_PLAYER_DYING                        158
2116 #define SND_ELEMENT_EXPLODING                   159
2117 #define SND_GAME_STARTING                       160
2118 #define SND_GAME_RUNNING_OUT_OF_TIME            161
2119 #define SND_GAME_LEVELTIME_BONUS                162
2120 #define SND_GAME_LOSING                         163
2121 #define SND_GAME_WINNING                        164
2122 #define SND_MENU_DOOR_OPENING                   165
2123 #define SND_MENU_DOOR_CLOSING                   166
2124 #define SND_MENU_HALL_OF_FAME                   167
2125 #define SND_MENU_INFO_SCREEN                    168
2126
2127 #define NUM_SOUND_FILES                         169
2128
2129
2130 /* values for game_status */
2131 #define EXITGAME                0
2132 #define MAINMENU                1
2133 #define PLAYING                 2
2134 #define LEVELED                 3
2135 #define HELPSCREEN              4
2136 #define CHOOSELEVEL             5
2137 #define TYPENAME                6
2138 #define HALLOFFAME              7
2139 #define SETUP                   8
2140
2141 #define PROGRAM_VERSION_MAJOR   2
2142 #define PROGRAM_VERSION_MINOR   1
2143 #define PROGRAM_VERSION_PATCH   2
2144 #define PROGRAM_VERSION_STRING  "2.1.2"
2145
2146 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
2147 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
2148 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2002 by"
2149 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2150 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
2151 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2152 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2153 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
2154 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2155 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
2156 #define FILENAME_PREFIX         "Rocks"
2157
2158 #define X11_ICON_FILENAME       "rocks_icon.xbm"
2159 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
2160 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
2161
2162 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2163 ** currently supported/known file version numbers:
2164 **      1.0 (old)
2165 **      1.2 (still in use)
2166 **      1.4 (still in use)
2167 **      2.0 (actual)
2168 */
2169 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
2170 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
2171 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
2172 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
2173
2174 /* file version does not change for every program version, but is changed
2175    when new features are introduced that are incompatible with older file
2176    versions, so that they can be treated accordingly */
2177 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
2178
2179 #define GAME_VERSION_1_0        FILE_VERSION_1_0
2180 #define GAME_VERSION_1_2        FILE_VERSION_1_2
2181 #define GAME_VERSION_1_4        FILE_VERSION_1_4
2182 #define GAME_VERSION_2_0        FILE_VERSION_2_0
2183
2184 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2185                                               PROGRAM_VERSION_MINOR, \
2186                                               PROGRAM_VERSION_PATCH)
2187
2188 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2189 #define ANIM_NORMAL             0
2190 #define ANIM_PINGPONG           1
2191 #define ANIM_REVERSE            2
2192
2193 /* values for game_emulation */
2194 #define EMU_NONE                0
2195 #define EMU_BOULDERDASH         1
2196 #define EMU_SOKOBAN             2
2197 #define EMU_SUPAPLEX            3
2198
2199 #endif  /* MAIN_H */