rnd-20040323-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_CROSS    25
90 #define EP_PROTECTED            26
91 #define EP_CAN_MOVE_INTO_ACID   27
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               32
95 #define EP_CAN_PASS_MAGIC_WALL  33
96 #define EP_SWITCHABLE           34
97 #define EP_BD_ELEMENT           35
98 #define EP_SP_ELEMENT           36
99 #define EP_SB_ELEMENT           37
100 #define EP_GEM                  38
101 #define EP_FOOD_DARK_YAMYAM     39
102 #define EP_FOOD_PENGUIN         40
103 #define EP_FOOD_PIG             41
104 #define EP_HISTORIC_WALL        42
105 #define EP_HISTORIC_SOLID       43
106 #define EP_CLASSIC_ENEMY        44
107 #define EP_BELT                 45
108 #define EP_BELT_ACTIVE          46
109 #define EP_BELT_SWITCH          47
110 #define EP_TUBE                 48
111 #define EP_KEYGATE              49
112 #define EP_AMOEBOID             50
113 #define EP_AMOEBALIVE           51
114 #define EP_HAS_CONTENT          52
115 #define EP_CAN_TURN_EACH_MOVE   53
116 #define EP_ACTIVE_BOMB          54
117 #define EP_INACTIVE             55
118
119 /* values for special configurable properties (depending on level settings) */
120 #define EP_EM_SLIPPERY_WALL     56
121
122 /* values for special graphics properties (no effect on game engine) */
123 #define EP_GFX_CRUMBLED         57
124
125 /* values for derived properties (determined from properties above) */
126 #define EP_ACCESSIBLE_OVER      58
127 #define EP_ACCESSIBLE_INSIDE    59
128 #define EP_ACCESSIBLE_UNDER     60
129 #define EP_WALKABLE             61
130 #define EP_PASSABLE             62
131 #define EP_ACCESSIBLE           63
132 #define EP_COLLECTIBLE          64
133 #define EP_SNAPPABLE            65
134 #define EP_WALL                 66
135 #define EP_SOLID_FOR_PUSHING    67
136 #define EP_DRAGONFIRE_PROOF     68
137 #define EP_EXPLOSION_PROOF      69
138 #define EP_CAN_SMASH            70
139 #define EP_CAN_EXPLODE          71
140 #define EP_CAN_EXPLODE_3X3      72
141 #define EP_SP_PORT              73
142 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    74
143 #define EP_CAN_EXPLODE_BY_EXPLOSION     75
144 #define EP_COULD_MOVE_INTO_ACID         76
145 #define EP_MAYBE_DONT_COLLIDE_WITH      77
146
147 /* values for internal purpose only (level editor) */
148 #define EP_EXPLODE_RESULT       78
149 #define EP_WALK_TO_OBJECT       79
150 #define EP_DEADLY               80
151
152 #define NUM_ELEMENT_PROPERTIES  81
153
154 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
155 #define EP_BITFIELD_BASE        0
156
157 #define EP_BITMASK_DEFAULT      0
158
159 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
160 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
161 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
162 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
163                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
164                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
165
166
167 /* values for change events for custom elements (stored in level file) */
168 #define CE_DELAY                0
169 #define CE_TOUCHED_BY_PLAYER    1
170 #define CE_PRESSED_BY_PLAYER    2
171 #define CE_PUSHED_BY_PLAYER     3
172 #define CE_DROPPED_BY_PLAYER    4
173 #define CE_HITTING_SOMETHING    5
174 #define CE_IMPACT               6
175 #define CE_SMASHED              7
176 #define CE_OTHER_IS_TOUCHING    8
177 #define CE_OTHER_IS_CHANGING    9
178 #define CE_OTHER_IS_EXPLODING   10
179 #define CE_OTHER_GETS_TOUCHED   11
180 #define CE_OTHER_GETS_PRESSED   12
181 #define CE_OTHER_GETS_PUSHED    13
182 #define CE_OTHER_GETS_COLLECTED 14
183 #define CE_OTHER_GETS_DROPPED   15
184 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
185 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
186 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
187 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
188 #define CE_OTHER_GETS_DIGGED    20
189 #define CE_ENTERED_BY_PLAYER    21
190 #define CE_LEFT_BY_PLAYER       22
191 #define CE_OTHER_GETS_ENTERED   23
192 #define CE_OTHER_GETS_LEFT      24
193 #define CE_SWITCHED             25
194 #define CE_OTHER_IS_SWITCHING   26
195 #define CE_HIT_BY_SOMETHING     27
196 #define CE_OTHER_IS_HITTING     28
197 #define CE_OTHER_GETS_HIT       29
198
199 #define NUM_CHANGE_EVENTS       30
200
201 #define CE_BITMASK_DEFAULT      0
202
203 #define CH_EVENT_BIT(c)         (1 << (c))
204 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
205 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
206
207 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
208                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
209 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
210                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
211 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
212                                  ((v) ?                                   \
213                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
214                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
215
216 /* values for change side for custom elements */
217 #define CH_SIDE_NONE            MV_NO_MOVING
218 #define CH_SIDE_LEFT            MV_LEFT
219 #define CH_SIDE_RIGHT           MV_RIGHT
220 #define CH_SIDE_TOP             MV_UP
221 #define CH_SIDE_BOTTOM          MV_DOWN
222 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
223 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
224 #define CH_SIDE_ANY             MV_ANY_DIRECTION
225
226 /* values for change player for custom elements */
227 #define CH_PLAYER_NONE          0
228 #define CH_PLAYER_1             (1 << 0)
229 #define CH_PLAYER_2             (1 << 1)
230 #define CH_PLAYER_3             (1 << 2)
231 #define CH_PLAYER_4             (1 << 3)
232 #define CH_PLAYER_ANY           (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
233                                  CH_PLAYER_4)
234
235 /* values for change page for custom elements */
236 #define CH_PAGE_ANY_FILE        (0xff)
237 #define CH_PAGE_ANY             (0xffffffff)
238
239 /* values for change power for custom elements */
240 #define CP_WHEN_EMPTY           0
241 #define CP_WHEN_DIGGABLE        1
242 #define CP_WHEN_DESTRUCTIBLE    2
243
244 /* values for custom move patterns (bits 0 - 3: basic move directions) */
245 #define MV_BIT_TOWARDS_PLAYER   4
246 #define MV_BIT_AWAY_FROM_PLAYER 5
247 #define MV_BIT_ALONG_LEFT_SIDE  6
248 #define MV_BIT_ALONG_RIGHT_SIDE 7
249 #define MV_BIT_TURNING_LEFT     8
250 #define MV_BIT_TURNING_RIGHT    9
251 #define MV_BIT_WHEN_PUSHED      10
252 #define MV_BIT_MAZE_RUNNER      11
253 #define MV_BIT_MAZE_HUNTER      12
254 #define MV_BIT_WHEN_DROPPED     13
255 #define MV_BIT_TURNING_LEFT_RIGHT 14
256 #define MV_BIT_TURNING_RIGHT_LEFT 15
257 #define MV_BIT_TURNING_RANDOM   16
258
259 /* values for custom move patterns */
260 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
261 #define MV_VERTICAL             (MV_UP   | MV_DOWN)
262 #define MV_ALL_DIRECTIONS       (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
263 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
264 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
265 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
266 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
267 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
268 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
269 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
270 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
271 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
272 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
273 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
274 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
275 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
276 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
277 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
278
279 /* values for initial move direction (bits 0 - 3: basic move directions) */
280 #define MV_START_BIT_PREVIOUS   4
281
282 /* values for initial move direction */
283 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
284 #define MV_START_LEFT           (MV_LEFT)
285 #define MV_START_RIGHT          (MV_RIGHT)
286 #define MV_START_UP             (MV_UP)
287 #define MV_START_DOWN           (MV_DOWN)
288 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
289 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
290
291 /* values for elements left behind by custom elements */
292 #define LEAVE_TYPE_UNLIMITED    0
293 #define LEAVE_TYPE_LIMITED      1
294
295 /* values for slippery property for custom elements */
296 #define SLIPPERY_ANY_RANDOM     0
297 #define SLIPPERY_ANY_LEFT_RIGHT 1
298 #define SLIPPERY_ANY_RIGHT_LEFT 2
299 #define SLIPPERY_ONLY_LEFT      3
300 #define SLIPPERY_ONLY_RIGHT     4
301
302 /* macros for configurable properties */
303 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
304 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
305 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
306 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
307 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
308 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
309 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
310 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
311 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
312 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
313 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
314 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
315 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
316 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
317 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
318 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
319 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
320 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
321 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
322 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
323 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
324 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
325 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
326 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
327 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
328 #define CAN_EXPLODE_CROSS(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_CROSS)
329 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
330 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
331
332 /* macros for special configurable properties */
333 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
334
335 /* macros for special graphics properties */
336 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
337
338 /* macros for pre-defined properties */
339 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
340 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
341 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
342 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
343 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
344 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
345 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
346 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
347 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
348 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
349 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
350 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
351 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
352 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
353 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
354 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
355 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
356 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
357 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
358 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
359 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
360 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
361 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
362 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
363
364 /* macros for derived properties */
365 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
366 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
367 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
368 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
369 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
370 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
371 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
372 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
373 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
374 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
375 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
376 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
377 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
378 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
379 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
380 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
381 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
382                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
383 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
384                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
385 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
386 #define MAYBE_DONT_COLLIDE_WITH(e)  HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
387
388 /* special macros used in game engine */
389 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
390                                  (e) <= EL_CUSTOM_END)
391
392 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
393                                  (e) <= EL_GROUP_END)
394
395 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
396                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
397
398 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
399                                  (e) <= EL_INTERNAL_END)
400
401 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
402                                  (e) <= EL_ENVELOPE_4)
403
404 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
405                                  element_info[e].gfx_element : e)
406
407 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
408
409 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
410 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
411
412 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
413 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
414 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
415
416 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
417                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
418                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
419                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
420                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
421                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
422                                  EL_ROCK)
423 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
424                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
425                                  EL_BD_ROCK)
426 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
427 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
428 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
429 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
430
431 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
432 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
433
434 #if 1
435
436 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
437                                          IS_PROTECTED(Back[x][y]))
438 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
439 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
440                                          ENEMY_PROTECTED_FIELD(x, y))
441 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
442                                          EXPLOSION_PROTECTED_FIELD(x, y))
443
444 #else
445
446 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
447                                  IS_INDESTRUCTIBLE(Feld[x][y]))
448 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
449                                  PROTECTED_FIELD(x, y))
450 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
451                                  PROTECTED_FIELD(x, y))
452 #endif
453
454 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
455                                  (p)->switch_x == (x) && (p)->switch_y == (y))
456
457 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
458
459 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
460 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
461 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
462
463 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
464 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
465 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
466 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
467
468 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
469
470
471 /* fundamental game speed values */
472 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
473 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
474 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
475 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
476 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
477 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
478
479 /* boundaries of arrays etc. */
480 #define MAX_LEVEL_NAME_LEN      32
481 #define MAX_LEVEL_AUTHOR_LEN    32
482 #define MAX_ELEMENT_NAME_LEN    32
483 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
484 #define MAX_SCORE_ENTRIES       100
485 #define MAX_NUM_AMOEBA          100
486 #define MAX_INVENTORY_SIZE      1000
487 #define MAX_KEYS                4
488 #define NUM_BELTS               4
489 #define NUM_BELT_PARTS          3
490 #define MIN_ENVELOPE_XSIZE      1
491 #define MIN_ENVELOPE_YSIZE      1
492 #define MAX_ENVELOPE_XSIZE      30
493 #define MAX_ENVELOPE_YSIZE      20
494 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
495 #define MIN_CHANGE_PAGES        1
496 #define MAX_CHANGE_PAGES        32
497 #define MIN_ELEMENTS_IN_GROUP   1
498 #define MAX_ELEMENTS_IN_GROUP   16
499
500 /* values for elements with content */
501 #define MIN_ELEMENT_CONTENTS    1
502 #define STD_ELEMENT_CONTENTS    4
503 #define MAX_ELEMENT_CONTENTS    8
504
505 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
506
507 /* often used screen positions */
508 #define SX                      8
509 #define SY                      8
510 #define REAL_SX                 (SX - 2)
511 #define REAL_SY                 (SY - 2)
512 #define DX                      566
513 #define DY                      60
514 #define VX                      DX
515 #define VY                      400
516 #define EX                      DX
517 #define EY                      (VY - 44)
518 #define TILEX                   32
519 #define TILEY                   32
520 #define MINI_TILEX              (TILEX / 2)
521 #define MINI_TILEY              (TILEY / 2)
522 #define MICRO_TILEX             (TILEX / 8)
523 #define MICRO_TILEY             (TILEY / 8)
524 #define MIDPOSX                 (SCR_FIELDX / 2)
525 #define MIDPOSY                 (SCR_FIELDY / 2)
526 #define SXSIZE                  (SCR_FIELDX * TILEX)
527 #define SYSIZE                  (SCR_FIELDY * TILEY)
528 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
529 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
530 #define DXSIZE                  100
531 #define DYSIZE                  280
532 #define VXSIZE                  DXSIZE
533 #define VYSIZE                  100
534 #define EXSIZE                  DXSIZE
535 #define EYSIZE                  (VYSIZE + 44)
536 #define FULL_SXSIZE             (2 + SXSIZE + 2)
537 #define FULL_SYSIZE             (2 + SYSIZE + 2)
538 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
539 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
540 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
541 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
542 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
543
544
545 /* score for elements */
546 #define SC_EMERALD              0
547 #define SC_DIAMOND              1
548 #define SC_BUG                  2
549 #define SC_SPACESHIP            3
550 #define SC_YAMYAM               4
551 #define SC_ROBOT                5
552 #define SC_PACMAN               6
553 #define SC_NUT                  7
554 #define SC_DYNAMITE             8
555 #define SC_KEY                  9
556 #define SC_TIME_BONUS           10
557 #define SC_CRYSTAL              11
558 #define SC_PEARL                12
559 #define SC_SHIELD               13
560
561
562 /* "real" level file elements */
563 #define EL_UNDEFINED                    -1
564
565 #define EL_EMPTY_SPACE                  0
566 #define EL_EMPTY                        EL_EMPTY_SPACE
567 #define EL_SAND                         1
568 #define EL_WALL                         2
569 #define EL_WALL_SLIPPERY                3
570 #define EL_ROCK                         4
571 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
572 #define EL_EMERALD                      6
573 #define EL_EXIT_CLOSED                  7
574 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
575 #define EL_BUG                          9
576 #define EL_SPACESHIP                    10
577 #define EL_YAMYAM                       11
578 #define EL_ROBOT                        12
579 #define EL_STEELWALL                    13
580 #define EL_DIAMOND                      14
581 #define EL_AMOEBA_DEAD                  15
582 #define EL_QUICKSAND_EMPTY              16
583 #define EL_QUICKSAND_FULL               17
584 #define EL_AMOEBA_DROP                  18
585 #define EL_BOMB                         19
586 #define EL_MAGIC_WALL                   20
587 #define EL_SPEED_PILL                   21
588 #define EL_ACID                         22
589 #define EL_AMOEBA_WET                   23
590 #define EL_AMOEBA_DRY                   24
591 #define EL_NUT                          25
592 #define EL_GAME_OF_LIFE                 26
593 #define EL_BIOMAZE                      27
594 #define EL_DYNAMITE_ACTIVE              28
595 #define EL_STONEBLOCK                   29
596 #define EL_ROBOT_WHEEL                  30
597 #define EL_ROBOT_WHEEL_ACTIVE           31
598 #define EL_KEY_1                        32
599 #define EL_KEY_2                        33
600 #define EL_KEY_3                        34
601 #define EL_KEY_4                        35
602 #define EL_GATE_1                       36
603 #define EL_GATE_2                       37
604 #define EL_GATE_3                       38
605 #define EL_GATE_4                       39
606 #define EL_GATE_1_GRAY                  40
607 #define EL_GATE_2_GRAY                  41
608 #define EL_GATE_3_GRAY                  42
609 #define EL_GATE_4_GRAY                  43
610 #define EL_DYNAMITE                     44
611 #define EL_PACMAN                       45
612 #define EL_INVISIBLE_WALL               46
613 #define EL_LAMP                         47
614 #define EL_LAMP_ACTIVE                  48
615 #define EL_WALL_EMERALD                 49
616 #define EL_WALL_DIAMOND                 50
617 #define EL_AMOEBA_FULL                  51
618 #define EL_BD_AMOEBA                    52
619 #define EL_TIME_ORB_FULL                53
620 #define EL_TIME_ORB_EMPTY               54
621 #define EL_EXPANDABLE_WALL              55
622 #define EL_BD_DIAMOND                   56
623 #define EL_EMERALD_YELLOW               57
624 #define EL_WALL_BD_DIAMOND              58
625 #define EL_WALL_EMERALD_YELLOW          59
626 #define EL_DARK_YAMYAM                  60
627 #define EL_BD_MAGIC_WALL                61
628 #define EL_INVISIBLE_STEELWALL          62
629 #define EL_SOKOBAN_FIELD_PLAYER         63
630 #define EL_DYNABOMB_INCREASE_NUMBER     64
631 #define EL_DYNABOMB_INCREASE_SIZE       65
632 #define EL_DYNABOMB_INCREASE_POWER      66
633 #define EL_SOKOBAN_OBJECT               67
634 #define EL_SOKOBAN_FIELD_EMPTY          68
635 #define EL_SOKOBAN_FIELD_FULL           69
636 #define EL_BD_BUTTERFLY_RIGHT           70
637 #define EL_BD_BUTTERFLY_UP              71
638 #define EL_BD_BUTTERFLY_LEFT            72
639 #define EL_BD_BUTTERFLY_DOWN            73
640 #define EL_BD_FIREFLY_RIGHT             74
641 #define EL_BD_FIREFLY_UP                75
642 #define EL_BD_FIREFLY_LEFT              76
643 #define EL_BD_FIREFLY_DOWN              77
644 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
645 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
646 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
647 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
648 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
649 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
650 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
651 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
652 #define EL_BD_BUTTERFLY                 78
653 #define EL_BD_FIREFLY                   79
654 #define EL_PLAYER_1                     80
655 #define EL_PLAYER_2                     81
656 #define EL_PLAYER_3                     82
657 #define EL_PLAYER_4                     83
658 #define EL_BUG_RIGHT                    84
659 #define EL_BUG_UP                       85
660 #define EL_BUG_LEFT                     86
661 #define EL_BUG_DOWN                     87
662 #define EL_SPACESHIP_RIGHT              88
663 #define EL_SPACESHIP_UP                 89
664 #define EL_SPACESHIP_LEFT               90
665 #define EL_SPACESHIP_DOWN               91
666 #define EL_PACMAN_RIGHT                 92
667 #define EL_PACMAN_UP                    93
668 #define EL_PACMAN_LEFT                  94
669 #define EL_PACMAN_DOWN                  95
670 #define EL_EMERALD_RED                  96
671 #define EL_EMERALD_PURPLE               97
672 #define EL_WALL_EMERALD_RED             98
673 #define EL_WALL_EMERALD_PURPLE          99
674 #define EL_ACID_POOL_TOPLEFT            100
675 #define EL_ACID_POOL_TOPRIGHT           101
676 #define EL_ACID_POOL_BOTTOMLEFT         102
677 #define EL_ACID_POOL_BOTTOM             103
678 #define EL_ACID_POOL_BOTTOMRIGHT        104
679 #define EL_BD_WALL                      105
680 #define EL_BD_ROCK                      106
681 #define EL_EXIT_OPEN                    107
682 #define EL_BLACK_ORB                    108
683 #define EL_AMOEBA_TO_DIAMOND            109
684 #define EL_MOLE                         110
685 #define EL_PENGUIN                      111
686 #define EL_SATELLITE                    112
687 #define EL_ARROW_LEFT                   113
688 #define EL_ARROW_RIGHT                  114
689 #define EL_ARROW_UP                     115
690 #define EL_ARROW_DOWN                   116
691 #define EL_PIG                          117
692 #define EL_DRAGON                       118
693
694 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
695
696 #define EL_CHAR_START                   120
697 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
698 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
699
700 #include "conf_chr.h"   /* include auto-generated data structure definitions */
701
702 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
703 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
704
705 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
706
707 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
708 #define EL_EXPANDABLE_WALL_VERTICAL     201
709 #define EL_EXPANDABLE_WALL_ANY          202
710
711 #define EL_EM_GATE_1                    203
712 #define EL_EM_GATE_2                    204
713 #define EL_EM_GATE_3                    205
714 #define EL_EM_GATE_4                    206
715
716 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
717 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
718 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
719
720 #define EL_SP_START                     210
721 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
722 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
723 #define EL_SP_ZONK                      (EL_SP_START + 1)
724 #define EL_SP_BASE                      (EL_SP_START + 2)
725 #define EL_SP_MURPHY                    (EL_SP_START + 3)
726 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
727 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
728 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
729 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
730 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
731 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
732 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
733 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
734 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
735 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
736 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
737 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
738 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
739 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
740 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
741 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
742 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
743 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
744 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
745 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
746 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
747 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
748 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
749 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
750 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
751 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
752 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
753 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
754 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
755 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
756 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
757 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
758 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
759 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
760 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
761 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
762 #define EL_SP_END                       (EL_SP_START + 39)
763
764 #define EL_EM_GATE_1_GRAY               250
765 #define EL_EM_GATE_2_GRAY               251
766 #define EL_EM_GATE_3_GRAY               252
767 #define EL_EM_GATE_4_GRAY               253
768
769 #define EL_UNUSED_254                   254
770 #define EL_UNUSED_255                   255
771
772 #define EL_PEARL                        256
773 #define EL_CRYSTAL                      257
774 #define EL_WALL_PEARL                   258
775 #define EL_WALL_CRYSTAL                 259
776 #define EL_DOOR_WHITE                   260
777 #define EL_DOOR_WHITE_GRAY              261
778 #define EL_KEY_WHITE                    262
779 #define EL_SHIELD_NORMAL                263
780 #define EL_EXTRA_TIME                   264
781 #define EL_SWITCHGATE_OPEN              265
782 #define EL_SWITCHGATE_CLOSED            266
783 #define EL_SWITCHGATE_SWITCH_UP         267
784 #define EL_SWITCHGATE_SWITCH_DOWN       268
785
786 #define EL_UNUSED_269                   269
787 #define EL_UNUSED_270                   270
788
789 #define EL_CONVEYOR_BELT_1_LEFT          271
790 #define EL_CONVEYOR_BELT_1_MIDDLE        272
791 #define EL_CONVEYOR_BELT_1_RIGHT         273
792 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
793 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
794 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
795 #define EL_CONVEYOR_BELT_2_LEFT          277
796 #define EL_CONVEYOR_BELT_2_MIDDLE        278
797 #define EL_CONVEYOR_BELT_2_RIGHT         279
798 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
799 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
800 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
801 #define EL_CONVEYOR_BELT_3_LEFT          283
802 #define EL_CONVEYOR_BELT_3_MIDDLE        284
803 #define EL_CONVEYOR_BELT_3_RIGHT         285
804 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
805 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
806 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
807 #define EL_CONVEYOR_BELT_4_LEFT          289
808 #define EL_CONVEYOR_BELT_4_MIDDLE        290
809 #define EL_CONVEYOR_BELT_4_RIGHT         291
810 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
811 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
812 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
813 #define EL_LANDMINE                     295
814 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
815 #define EL_LIGHT_SWITCH                 297
816 #define EL_LIGHT_SWITCH_ACTIVE          298
817 #define EL_SIGN_EXCLAMATION             299
818 #define EL_SIGN_RADIOACTIVITY           300
819 #define EL_SIGN_STOP                    301
820 #define EL_SIGN_WHEELCHAIR              302
821 #define EL_SIGN_PARKING                 303
822 #define EL_SIGN_ONEWAY                  304
823 #define EL_SIGN_HEART                   305
824 #define EL_SIGN_TRIANGLE                306
825 #define EL_SIGN_ROUND                   307
826 #define EL_SIGN_EXIT                    308
827 #define EL_SIGN_YINYANG                 309
828 #define EL_SIGN_OTHER                   310
829 #define EL_MOLE_LEFT                    311
830 #define EL_MOLE_RIGHT                   312
831 #define EL_MOLE_UP                      313
832 #define EL_MOLE_DOWN                    314
833 #define EL_STEELWALL_SLIPPERY           315
834 #define EL_INVISIBLE_SAND               316
835 #define EL_DX_UNKNOWN_15                317
836 #define EL_DX_UNKNOWN_42                318
837
838 #define EL_UNUSED_319                   319
839 #define EL_UNUSED_320                   320
840
841 #define EL_SHIELD_DEADLY                321
842 #define EL_TIMEGATE_OPEN                322
843 #define EL_TIMEGATE_CLOSED              323
844 #define EL_TIMEGATE_SWITCH_ACTIVE       324
845 #define EL_TIMEGATE_SWITCH              325
846
847 #define EL_BALLOON                      326
848 #define EL_BALLOON_SWITCH_LEFT          327
849 #define EL_BALLOON_SWITCH_RIGHT         328
850 #define EL_BALLOON_SWITCH_UP            329
851 #define EL_BALLOON_SWITCH_DOWN          330
852 #define EL_BALLOON_SWITCH_ANY           331
853
854 #define EL_EMC_STEELWALL_1              332
855 #define EL_EMC_STEELWALL_2              333
856 #define EL_EMC_STEELWALL_3              334
857 #define EL_EMC_STEELWALL_4              335
858 #define EL_EMC_WALL_1                   336
859 #define EL_EMC_WALL_2                   337
860 #define EL_EMC_WALL_3                   338
861 #define EL_EMC_WALL_4                   339
862 #define EL_EMC_WALL_5                   340
863 #define EL_EMC_WALL_6                   341
864 #define EL_EMC_WALL_7                   342
865 #define EL_EMC_WALL_8                   343
866
867 #define EL_TUBE_ANY                     344
868 #define EL_TUBE_VERTICAL                345
869 #define EL_TUBE_HORIZONTAL              346
870 #define EL_TUBE_VERTICAL_LEFT           347
871 #define EL_TUBE_VERTICAL_RIGHT          348
872 #define EL_TUBE_HORIZONTAL_UP           349
873 #define EL_TUBE_HORIZONTAL_DOWN         350
874 #define EL_TUBE_LEFT_UP                 351
875 #define EL_TUBE_LEFT_DOWN               352
876 #define EL_TUBE_RIGHT_UP                353
877 #define EL_TUBE_RIGHT_DOWN              354
878 #define EL_SPRING                       355
879 #define EL_TRAP                         356
880 #define EL_DX_SUPABOMB                  357
881
882 #define EL_UNUSED_358                   358
883 #define EL_UNUSED_359                   359
884
885 /* ---------- begin of custom elements section ----------------------------- */
886 #define EL_CUSTOM_START                 360
887
888 #include "conf_cus.h"   /* include auto-generated data structure definitions */
889
890 #define NUM_CUSTOM_ELEMENTS             256
891 #define EL_CUSTOM_END                   615
892 /* ---------- end of custom elements section ------------------------------- */
893
894 #define EL_EM_KEY_1                     616
895 #define EL_EM_KEY_2                     617
896 #define EL_EM_KEY_3                     618
897 #define EL_EM_KEY_4                     619
898 #define EL_ENVELOPE_1                   620
899 #define EL_ENVELOPE_2                   621
900 #define EL_ENVELOPE_3                   622
901 #define EL_ENVELOPE_4                   623
902
903 /* ---------- begin of group elements section ------------------------------ */
904 #define EL_GROUP_START                  624
905
906 #include "conf_grp.h"   /* include auto-generated data structure definitions */
907
908 #define NUM_GROUP_ELEMENTS              32
909 #define EL_GROUP_END                    655
910 /* ---------- end of custom elements section ------------------------------- */
911
912 #define EL_UNKNOWN                      656
913 #define EL_TRIGGER_ELEMENT              657
914 #define EL_TRIGGER_PLAYER               658
915
916 #define NUM_FILE_ELEMENTS               659
917
918
919 /* "real" (and therefore drawable) runtime elements */
920 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
921
922 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
923 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
924 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
925 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
926 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
927 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
928 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
929 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
930 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
931 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
932 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
933 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
934 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
935 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
936 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
937 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
938 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
939 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
940 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
941 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
942 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
943 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
944 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
945 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
946 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
947 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
948 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
949 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
950 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
951 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
952 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
953 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
954 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
955 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
956 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
957 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
958 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
959 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
960 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
961 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
962 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
963 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
964 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
965 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
966 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
967
968 /* "unreal" (and therefore not drawable) runtime elements */
969 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
970
971 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
972 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
973 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
974 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
975 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
976 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
977 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
978 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
979 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
980 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
981 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
982 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
983 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
984 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
985 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
986 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
987 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
988 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
989
990 /* dummy elements (never used as game elements, only used as graphics) */
991 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
992
993 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
994 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
995 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
996 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
997 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
998 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
999 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
1000 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
1001 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
1002 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
1003 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
1004 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
1005 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
1006 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
1007 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
1008 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
1009 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
1010 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
1011 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
1012 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
1013 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
1014 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
1015 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
1016 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
1017 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
1018
1019 /* internal elements (only used for internal purposes like copying) */
1020 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
1021
1022 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
1023 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
1024 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
1025 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
1026
1027 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
1028 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
1029 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
1030 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 3)
1031
1032 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 4)
1033
1034
1035 /* values for graphics/sounds action types */
1036 #define ACTION_DEFAULT                          0
1037 #define ACTION_WAITING                          1
1038 #define ACTION_FALLING                          2
1039 #define ACTION_MOVING                           3
1040 #define ACTION_DIGGING                          4
1041 #define ACTION_SNAPPING                         5
1042 #define ACTION_COLLECTING                       6
1043 #define ACTION_DROPPING                         7
1044 #define ACTION_PUSHING                          8
1045 #define ACTION_WALKING                          9
1046 #define ACTION_PASSING                          10
1047 #define ACTION_IMPACT                           11
1048 #define ACTION_BREAKING                         12
1049 #define ACTION_ACTIVATING                       13
1050 #define ACTION_DEACTIVATING                     14
1051 #define ACTION_OPENING                          15
1052 #define ACTION_CLOSING                          16
1053 #define ACTION_ATTACKING                        17
1054 #define ACTION_GROWING                          18
1055 #define ACTION_SHRINKING                        19
1056 #define ACTION_ACTIVE                           20
1057 #define ACTION_FILLING                          21
1058 #define ACTION_EMPTYING                         22
1059 #define ACTION_CHANGING                         23
1060 #define ACTION_EXPLODING                        24
1061 #define ACTION_BORING                           25
1062 #define ACTION_BORING_1                         26
1063 #define ACTION_BORING_2                         27
1064 #define ACTION_BORING_3                         28
1065 #define ACTION_BORING_4                         29
1066 #define ACTION_BORING_5                         30
1067 #define ACTION_BORING_6                         31
1068 #define ACTION_BORING_7                         32
1069 #define ACTION_BORING_8                         33
1070 #define ACTION_BORING_9                         34
1071 #define ACTION_BORING_10                        35
1072 #define ACTION_SLEEPING                         36
1073 #define ACTION_SLEEPING_1                       37
1074 #define ACTION_SLEEPING_2                       38
1075 #define ACTION_SLEEPING_3                       39
1076 #define ACTION_AWAKENING                        40
1077 #define ACTION_DYING                            41
1078 #define ACTION_TURNING                          42
1079 #define ACTION_TURNING_FROM_LEFT                43
1080 #define ACTION_TURNING_FROM_RIGHT               44
1081 #define ACTION_TURNING_FROM_UP                  45
1082 #define ACTION_TURNING_FROM_DOWN                46
1083 #define ACTION_OTHER                            47
1084
1085 #define NUM_ACTIONS                             48
1086
1087 #define ACTION_BORING_LAST                      ACTION_BORING_10
1088 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1089
1090
1091 /* values for special image configuration suffixes (must match game mode) */
1092 #define GFX_SPECIAL_ARG_DEFAULT                 0
1093 #define GFX_SPECIAL_ARG_MAIN                    1
1094 #define GFX_SPECIAL_ARG_LEVELS                  2
1095 #define GFX_SPECIAL_ARG_SCORES                  3
1096 #define GFX_SPECIAL_ARG_EDITOR                  4
1097 #define GFX_SPECIAL_ARG_INFO                    5
1098 #define GFX_SPECIAL_ARG_SETUP                   6
1099 #define GFX_SPECIAL_ARG_PLAYING                 7
1100 #define GFX_SPECIAL_ARG_DOOR                    8
1101 #define GFX_SPECIAL_ARG_PREVIEW                 9
1102 #define GFX_SPECIAL_ARG_CRUMBLED                10
1103
1104 #define NUM_SPECIAL_GFX_ARGS                    11
1105
1106
1107 /* values for image configuration suffixes */
1108 #define GFX_ARG_X                               0
1109 #define GFX_ARG_Y                               1
1110 #define GFX_ARG_XPOS                            2
1111 #define GFX_ARG_YPOS                            3
1112 #define GFX_ARG_WIDTH                           4
1113 #define GFX_ARG_HEIGHT                          5
1114 #define GFX_ARG_OFFSET                          6
1115 #define GFX_ARG_VERTICAL                        7
1116 #define GFX_ARG_XOFFSET                         8
1117 #define GFX_ARG_YOFFSET                         9
1118 #define GFX_ARG_FRAMES                          10
1119 #define GFX_ARG_FRAMES_PER_LINE                 11
1120 #define GFX_ARG_START_FRAME                     12
1121 #define GFX_ARG_DELAY                           13
1122 #define GFX_ARG_ANIM_MODE                       14
1123 #define GFX_ARG_GLOBAL_SYNC                     15
1124 #define GFX_ARG_CRUMBLED_LIKE                   16
1125 #define GFX_ARG_DIGGABLE_LIKE                   17
1126 #define GFX_ARG_BORDER_SIZE                     18
1127 #define GFX_ARG_STEP_OFFSET                     19
1128 #define GFX_ARG_STEP_DELAY                      20
1129 #define GFX_ARG_DIRECTION                       21
1130 #define GFX_ARG_POSITION                        22
1131 #define GFX_ARG_DRAW_XOFFSET                    23
1132 #define GFX_ARG_DRAW_YOFFSET                    24
1133 #define GFX_ARG_DRAW_MASKED                     25
1134 #define GFX_ARG_ANIM_DELAY_FIXED                26
1135 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1136 #define GFX_ARG_POST_DELAY_FIXED                28
1137 #define GFX_ARG_POST_DELAY_RANDOM               29
1138 #define GFX_ARG_NAME                            30
1139
1140 #define NUM_GFX_ARGS                            31
1141
1142
1143 /* values for sound configuration suffixes */
1144 #define SND_ARG_MODE_LOOP                       0
1145
1146 #define NUM_SND_ARGS                            1
1147
1148
1149 /* values for music configuration suffixes */
1150 #define MUS_ARG_MODE_LOOP                       0
1151
1152 #define NUM_MUS_ARGS                            1
1153
1154
1155 /* values for font configuration */
1156 #define FONT_INITIAL_1                          0
1157 #define FONT_INITIAL_2                          1
1158 #define FONT_INITIAL_3                          2
1159 #define FONT_INITIAL_4                          3
1160 #define FONT_TITLE_1                            4
1161 #define FONT_TITLE_2                            5
1162 #define FONT_MENU_1                             6
1163 #define FONT_MENU_2                             7
1164 #define FONT_TEXT_1_ACTIVE                      8
1165 #define FONT_TEXT_2_ACTIVE                      9
1166 #define FONT_TEXT_3_ACTIVE                      10
1167 #define FONT_TEXT_4_ACTIVE                      11
1168 #define FONT_TEXT_1                             12
1169 #define FONT_TEXT_2                             13
1170 #define FONT_TEXT_3                             14
1171 #define FONT_TEXT_4                             15
1172 #define FONT_ENVELOPE_1                         16
1173 #define FONT_ENVELOPE_2                         17
1174 #define FONT_ENVELOPE_3                         18
1175 #define FONT_ENVELOPE_4                         19
1176 #define FONT_INPUT_1_ACTIVE                     20
1177 #define FONT_INPUT_2_ACTIVE                     21
1178 #define FONT_INPUT_1                            22
1179 #define FONT_INPUT_2                            23
1180 #define FONT_OPTION_OFF                         24
1181 #define FONT_OPTION_ON                          25
1182 #define FONT_VALUE_1                            26
1183 #define FONT_VALUE_2                            27
1184 #define FONT_VALUE_OLD                          28
1185 #define FONT_LEVEL_NUMBER                       29
1186 #define FONT_TAPE_RECORDER                      30
1187 #define FONT_GAME_INFO                          31
1188
1189 #define NUM_FONTS                               32
1190 #define NUM_INITIAL_FONTS                       4
1191
1192 /* values for game_status (must match special image configuration suffixes) */
1193 #define GAME_MODE_DEFAULT                       0
1194 #define GAME_MODE_MAIN                          1
1195 #define GAME_MODE_LEVELS                        2
1196 #define GAME_MODE_SCORES                        3
1197 #define GAME_MODE_EDITOR                        4
1198 #define GAME_MODE_INFO                          5
1199 #define GAME_MODE_SETUP                         6
1200 #define GAME_MODE_PLAYING                       7
1201 #define GAME_MODE_PSEUDO_DOOR                   8
1202 #define GAME_MODE_PSEUDO_PREVIEW                9
1203 #define GAME_MODE_PSEUDO_CRUMBLED               10
1204
1205 /* there are no special config file suffixes for these modes */
1206 #define GAME_MODE_PSEUDO_TYPENAME               11
1207 #define GAME_MODE_QUIT                          12
1208
1209 /* special definitions currently only used for custom artwork configuration */
1210 #define MUSIC_PREFIX_BACKGROUND                 0
1211 #define NUM_MUSIC_PREFIXES                      1
1212 #define MAX_LEVELS                              1000
1213
1214 /* definitions for demo animation lists */
1215 #define HELPANIM_LIST_NEXT                      -1
1216 #define HELPANIM_LIST_END                       -999
1217
1218
1219 /* program information and versioning definitions */
1220
1221 #define PROGRAM_VERSION_MAJOR   3
1222 #define PROGRAM_VERSION_MINOR   1
1223 #define PROGRAM_VERSION_PATCH   0
1224 #define PROGRAM_VERSION_BUILD   2
1225
1226 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1227 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1228 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1229
1230 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1231 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1232 #define FILENAME_PREFIX         "Rocks"
1233
1234 #if defined(PLATFORM_UNIX)
1235 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1236 #elif defined(PLATFORM_WIN32)
1237 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1238 #else
1239 #define USERDATA_DIRECTORY      "userdata"
1240 #endif
1241
1242 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1243 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1244 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1245
1246 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1247 ** currently supported/known file version numbers:
1248 **      1.0 (old)
1249 **      1.2 (still in use)
1250 **      1.4 (still in use)
1251 **      2.0 (actual)
1252 */
1253 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1254 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1255 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1256 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1257
1258 /* file version does not change for every program version, but is changed
1259    when new features are introduced that are incompatible with older file
1260    versions, so that they can be treated accordingly */
1261 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1262
1263 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1264 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1265 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1266 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1267
1268 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1269                                               PROGRAM_VERSION_MINOR, \
1270                                               PROGRAM_VERSION_PATCH, \
1271                                               PROGRAM_VERSION_BUILD)
1272
1273 /* values for game_emulation */
1274 #define EMU_NONE                0
1275 #define EMU_BOULDERDASH         1
1276 #define EMU_SOKOBAN             2
1277 #define EMU_SUPAPLEX            3
1278
1279 struct MenuInfo
1280 {
1281   int draw_xoffset_default;
1282   int draw_yoffset_default;
1283   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1284   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1285
1286   int scrollbar_xoffset;
1287
1288   int list_size_default;
1289   int list_size[NUM_SPECIAL_GFX_ARGS];
1290
1291   int sound[NUM_SPECIAL_GFX_ARGS];
1292   int music[NUM_SPECIAL_GFX_ARGS];
1293 };
1294
1295 struct DoorInfo
1296 {
1297   int step_offset;
1298   int step_delay;
1299   int anim_mode;
1300 };
1301
1302 struct HiScore
1303 {
1304   char Name[MAX_PLAYER_NAME_LEN + 1];
1305   int Score;
1306 };
1307
1308 struct PlayerInfo
1309 {
1310   boolean present;              /* player present in level playfield */
1311   boolean connected;            /* player connected (locally or via network) */
1312   boolean active;               /* player present and connected */
1313
1314   int index_nr;                 /* player number (0 to 3) */
1315   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1316   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1317   int client_nr;                /* network client identifier */
1318
1319   byte action;                  /* action from local input device */
1320   byte effective_action;        /* action acknowledged from network server
1321                                    or summarized over all configured input
1322                                    devices when in single player mode */
1323   byte programmed_action;       /* action forced by game itself (like moving
1324                                    through doors); overrides other actions */
1325
1326   int jx, jy, last_jx, last_jy;
1327   int MovDir, MovPos, GfxDir, GfxPos;
1328   int Frame, StepFrame;
1329
1330   int GfxAction;
1331
1332   boolean use_murphy_graphic;
1333
1334   boolean block_last_field;
1335   boolean can_fall_into_acid;
1336
1337   boolean LevelSolved, GameOver;
1338
1339   int last_move_dir;
1340
1341   boolean is_waiting;
1342   boolean is_moving;
1343   boolean is_digging;
1344   boolean is_snapping;
1345   boolean is_collecting;
1346   boolean is_pushing;
1347   boolean is_switching;
1348   boolean is_dropping;
1349
1350   boolean is_bored;
1351   boolean is_sleeping;
1352
1353   int frame_counter_bored;
1354   int frame_counter_sleeping;
1355
1356   int anim_delay_counter;
1357   int post_delay_counter;
1358
1359   int action_waiting, last_action_waiting;
1360   int special_action_bored;
1361   int special_action_sleeping;
1362
1363   int num_special_action_bored;
1364   int num_special_action_sleeping;
1365
1366   int switch_x, switch_y;
1367
1368   int show_envelope;
1369
1370   unsigned long move_delay;
1371   int move_delay_value;
1372
1373   int move_delay_reset_counter;
1374
1375   unsigned long push_delay;
1376   unsigned long push_delay_value;
1377
1378   unsigned long actual_frame_counter;
1379
1380   int drop_delay;
1381
1382   int step_counter;
1383
1384   int score;
1385   int gems_still_needed;
1386   int sokobanfields_still_needed;
1387   int lights_still_needed;
1388   int friends_still_needed;
1389   int key[4];
1390   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1391   int shield_normal_time_left;
1392   int shield_deadly_time_left;
1393
1394   int inventory_element[MAX_INVENTORY_SIZE];
1395   int inventory_infinite_element;
1396   int inventory_size;
1397 };
1398
1399 struct LevelSetInfo
1400 {
1401   int music[MAX_LEVELS];
1402 };
1403
1404 struct LevelFileInfo
1405 {
1406   int nr;
1407   int type;
1408   boolean packed;
1409   char *basename;
1410   char *filename;
1411 };
1412
1413 struct LevelInfo
1414 {
1415   int file_version;     /* file format version the level is stored with    */
1416   int game_version;     /* game release version the level was created with */
1417
1418   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1419   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1420   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1421
1422   int fieldx, fieldy;
1423
1424   int time;
1425   int gems_needed;
1426
1427   char name[MAX_LEVEL_NAME_LEN + 1];
1428   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1429
1430   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1431   int envelope_xsize[4], envelope_ysize[4];
1432
1433   int score[LEVEL_SCORE_ELEMENTS];
1434
1435   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1436   int num_yamyam_contents;
1437
1438   int amoeba_speed;
1439   int amoeba_content;
1440
1441   int time_magic_wall;
1442   int time_wheel;
1443   int time_light;
1444   int time_timegate;
1445
1446   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1447   int dont_collide_with_bits;   /* bitfield to store property for elements */
1448
1449   boolean double_speed;
1450   boolean initial_gravity;
1451   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1452   boolean block_last_field;     /* player blocks previous field while moving */
1453   boolean sp_block_last_field;  /* player blocks previous field while moving */
1454   boolean use_spring_bug;       /* for compatibility with old levels */
1455   boolean instant_relocation;   /* no visual delay when relocating player */
1456
1457   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1458   int use_step_counter;         /* count steps instead of seconds for level */
1459
1460   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1461
1462   boolean use_custom_template;  /* use custom properties from template file */
1463
1464   boolean no_valid_file;        /* set when level file missing or invalid */
1465 };
1466
1467 struct TapeInfo
1468 {
1469   int file_version;     /* file format version the tape is stored with    */
1470   int game_version;     /* game release version the tape was created with */
1471   int engine_version;   /* game engine version the tape was recorded with */
1472
1473   char *level_identifier;
1474   int level_nr;
1475   unsigned long random_seed;
1476   unsigned long date;
1477   unsigned long counter;
1478   unsigned long length;
1479   unsigned long length_seconds;
1480   unsigned int delay_played;
1481   boolean pause_before_death;
1482   boolean recording, playing, pausing;
1483   boolean fast_forward;
1484   boolean warp_forward;
1485   boolean deactivate_display;
1486   boolean auto_play;
1487   boolean auto_play_level_solved;
1488   boolean quick_resume;
1489   boolean single_step;
1490   boolean changed;
1491   boolean player_participates[MAX_PLAYERS];
1492   int num_participating_players;
1493
1494   struct
1495   {
1496     byte action[MAX_PLAYERS];
1497     byte delay;
1498   } pos[MAX_TAPELEN];
1499
1500   boolean no_valid_file;        /* set when tape file missing or invalid */
1501 };
1502
1503 struct GameInfo
1504 {
1505   /* values for engine initialization */
1506   int default_push_delay_fixed;
1507   int default_push_delay_random;
1508
1509   /* constant within running game */
1510   int engine_version;
1511   int emulation;
1512   int initial_move_delay;
1513   int initial_move_delay_value;
1514   int initial_push_delay_value;
1515
1516   /* variable within running game */
1517   int yamyam_content_nr;
1518   boolean magic_wall_active;
1519   int magic_wall_time_left;
1520   int light_time_left;
1521   int timegate_time_left;
1522   int belt_dir[4];
1523   int belt_dir_nr[4];
1524   int switchgate_pos;
1525   int balloon_dir;
1526   boolean gravity;
1527   boolean explosions_delayed;
1528   boolean envelope_active;
1529
1530   /* values for player idle animation (no effect on engine) */
1531   int player_boring_delay_fixed;
1532   int player_boring_delay_random;
1533   int player_sleeping_delay_fixed;
1534   int player_sleeping_delay_random;
1535 };
1536
1537 struct GlobalInfo
1538 {
1539   char *autoplay_leveldir;
1540   int autoplay_level_nr;
1541
1542   int num_toons;
1543
1544   float frames_per_second;
1545   boolean fps_slowdown;
1546   int fps_slowdown_factor;
1547 };
1548
1549 struct ElementChangeInfo
1550 {
1551   boolean can_change;           /* use or ignore this change info */
1552
1553   unsigned long events;         /* change events */
1554
1555   int trigger_player;           /* player triggering change */
1556   int trigger_side;             /* side triggering change */
1557   int trigger_page;             /* page triggering change */
1558
1559   short target_element;         /* target element after change */
1560
1561   int delay_fixed;              /* added frame delay before changed (fixed) */
1562   int delay_random;             /* added frame delay before changed (random) */
1563   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1564
1565   short trigger_element;        /* element triggering change */
1566
1567   int target_content[3][3];     /* elements for extended change target */
1568   boolean use_target_content;   /* use extended change target */
1569   boolean only_if_complete;     /* only use complete target content */
1570   boolean use_random_replace;   /* use random value for replacing elements */
1571   int random_percentage;        /* random value for replacing elements */
1572   int replace_when;             /* type of elements that can be replaced */
1573
1574   boolean explode;              /* explode instead of change */
1575
1576   /* ---------- internal values used at runtime when playing ---------- */
1577
1578   /* functions that are called before, while and after the change of an
1579      element -- currently only used for non-custom elements */
1580   void (*pre_change_function)(int x, int y);
1581   void (*change_function)(int x, int y);
1582   void (*post_change_function)(int x, int y);
1583
1584   short actual_trigger_element; /* element that actually triggered change */
1585   int actual_trigger_player;    /* player which actually triggered change */
1586
1587   /* ---------- internal values used in level editor ---------- */
1588
1589   int direct_action;            /* change triggered by actions on element */
1590   int other_action;             /* change triggered by other element actions */
1591 };
1592
1593 struct ElementGroupInfo
1594 {
1595   int num_elements;                     /* number of elements in this group */
1596   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1597
1598   int choice_mode;              /* how to choose element from group */
1599
1600   /* ---------- internal values used at runtime when playing ---------- */
1601
1602   /* the following is the same as above, but with recursively resolved group
1603      elements (group elements may also contain further group elements!) */
1604   int num_elements_resolved;
1605   short element_resolved[NUM_FILE_ELEMENTS];
1606
1607   int choice_pos;               /* current element choice position */
1608 };
1609
1610 struct ElementInfo
1611 {
1612   /* ---------- token and description strings ---------- */
1613
1614   char *token_name;             /* element token used in config files */
1615   char *class_name;             /* element class used in config files */
1616   char *editor_description;     /* pre-defined description for level editor */
1617   char *custom_description;     /* alternative description from config file */
1618   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1619
1620   /* ---------- graphic and sound definitions ---------- */
1621
1622   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1623   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1624                                 /* special graphics for left/right/up/down */
1625
1626   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1627   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1628                                 /* crumbled graphics for left/right/up/down */
1629
1630   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1631                                 /* special graphics for certain screens */
1632
1633   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1634
1635   /* ---------- special element property values ---------- */
1636
1637   boolean use_gfx_element;      /* use custom graphic element */
1638   short gfx_element;            /* optional custom graphic element */
1639
1640   int access_direction;         /* accessible from which direction */
1641
1642   int collect_score;            /* score value for collecting */
1643   int collect_count;            /* count value for collecting */
1644
1645   int push_delay_fixed;         /* constant delay before pushing */
1646   int push_delay_random;        /* additional random delay before pushing */
1647   int drop_delay_fixed;         /* constant delay after dropping */
1648   int drop_delay_random;        /* additional random delay after dropping */
1649   int move_delay_fixed;         /* constant delay after moving */
1650   int move_delay_random;        /* additional random delay after moving */
1651
1652   int move_pattern;             /* direction movable element moves to */
1653   int move_direction_initial;   /* initial direction element moves to */
1654   int move_stepsize;            /* step size element moves with */
1655   int move_enter_element;       /* element that can be entered (and removed) */
1656   int move_leave_element;       /* element that can be left behind */
1657   int move_leave_type;          /* change (limited) or leave (unlimited) */
1658
1659   int slippery_type;            /* how/where other elements slip away */
1660
1661   int content[3][3];            /* new elements after explosion */
1662
1663   int explosion_delay;          /* duration of explosion of this element */
1664   int ignition_delay;           /* delay for explosion by other explosion */
1665
1666   struct ElementChangeInfo *change_page; /* actual list of change pages */
1667   struct ElementChangeInfo *change;      /* pointer to current change page */
1668
1669   int num_change_pages;         /* actual number of change pages */
1670   int current_change_page;      /* currently edited change page */
1671
1672   struct ElementGroupInfo *group;       /* pointer to element group info */
1673
1674   /* ---------- internal values used at runtime when playing ---------- */
1675
1676   unsigned long change_events;  /* bitfield for combined change events */
1677
1678   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1679   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1680
1681   boolean in_group[NUM_GROUP_ELEMENTS];
1682
1683 #if 0
1684   boolean can_leave_element;    /* element can leave other element behind */
1685   boolean can_leave_element_last;
1686 #endif
1687
1688   /* ---------- internal values used in level editor ---------- */
1689
1690   int access_type;              /* walkable or passable */
1691   int access_layer;             /* accessible over/inside/under */
1692   int access_protected;         /* protection against deadly elements */
1693   int walk_to_action;           /* diggable/collectible/pushable */
1694   int smash_targets;            /* can smash player/enemies/everything */
1695   int deadliness;               /* deadly when running/colliding/touching */
1696   int consistency;              /* indestructible/can explode */
1697
1698   boolean can_explode_by_fire;  /* element explodes by fire */
1699   boolean can_explode_smashed;  /* element explodes when smashed */
1700   boolean can_explode_impact;   /* element explodes on impact */
1701
1702   boolean modified_settings;    /* set for all modified custom elements */
1703 };
1704
1705 struct FontInfo
1706 {
1707   char *token_name;             /* font token used in config files */
1708
1709   int graphic;                  /* default graphic for this font */
1710   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1711                                 /* special graphics for certain screens */
1712   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1713                                 /* internal bitmap ID for special graphics */
1714 };
1715
1716 struct GraphicInfo
1717 {
1718   Bitmap *bitmap;
1719   int src_x, src_y;             /* start position of animation frames */
1720   int width, height;            /* width/height of each animation frame */
1721   int offset_x, offset_y;       /* x/y offset to next animation frame */
1722   int anim_frames;
1723   int anim_frames_per_line;
1724   int anim_start_frame;
1725   int anim_delay;               /* important: delay of 1 means "no delay"! */
1726   int anim_mode;
1727   boolean anim_global_sync;
1728   int crumbled_like;            /* element for cloning crumble graphics */
1729   int diggable_like;            /* element for cloning digging graphics */
1730   int border_size;              /* border size for "crumbled" graphics */
1731
1732   int anim_delay_fixed;         /* optional delay values for bored and   */
1733   int anim_delay_random;        /* sleeping player animations (animation */
1734   int post_delay_fixed;         /* intervall and following pause before  */
1735   int post_delay_random;        /* next intervall (bored animation only) */
1736
1737   int step_offset;              /* optional step offset of toon animations */
1738   int step_delay;               /* optional step delay of toon animations */
1739
1740   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1741
1742   int draw_masked;              /* optional setting for drawing envelope gfx */
1743
1744 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1745   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1746   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1747 #endif
1748 };
1749
1750 struct SoundInfo
1751 {
1752   boolean loop;
1753 };
1754
1755 struct MusicInfo
1756 {
1757   boolean loop;
1758 };
1759
1760 struct MusicPrefixInfo
1761 {
1762   char *prefix;
1763   boolean is_loop_music;
1764 };
1765
1766 struct MusicFileInfo
1767 {
1768   char *basename;
1769
1770   char *title_header;
1771   char *artist_header;
1772   char *album_header;
1773   char *year_header;
1774
1775   char *title;
1776   char *artist;
1777   char *album;
1778   char *year;
1779
1780   int music;
1781
1782   boolean is_sound;
1783
1784   struct MusicFileInfo *next;
1785 };
1786
1787 struct ElementActionInfo
1788 {
1789   char *suffix;
1790   int value;
1791   boolean is_loop_sound;
1792 };
1793
1794 struct ElementDirectionInfo
1795 {
1796   char *suffix;
1797   int value;
1798 };
1799
1800 struct SpecialSuffixInfo
1801 {
1802   char *suffix;
1803   int value;
1804 };
1805
1806 struct HelpAnimInfo
1807 {
1808   int element;
1809   int action;
1810   int direction;
1811
1812   int delay;
1813 };
1814
1815
1816 #if 0
1817 extern GC                       tile_clip_gc;
1818 extern Bitmap                  *pix[];
1819 #endif
1820 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1821 extern Pixmap                   tile_clipmask[];
1822 extern DrawBuffer             *fieldbuffer;
1823 extern DrawBuffer             *drawto_field;
1824
1825 extern int                      game_status;
1826 extern boolean                  level_editor_test_game;
1827 extern boolean                  network_playing;
1828
1829 extern int                      key_joystick_mapping;
1830
1831 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1832 extern int                      redraw_x1, redraw_y1;
1833
1834 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1835 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1836 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1837 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1838 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1839 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1840 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1841 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1842 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1843 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1844 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1845 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1846 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1847 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1848 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1849 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1850 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1851 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1852 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1853 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1854 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1855 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1856 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1857 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1858
1859 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1860
1861 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1862 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1863 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1864 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1865 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1866
1867 extern int                      lev_fieldx, lev_fieldy;
1868 extern int                      scroll_x, scroll_y;
1869
1870 extern int                      FX, FY;
1871 extern int                      ScrollStepSize;
1872 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1873 extern int                      BorderElement;
1874 extern int                      GameFrameDelay;
1875 extern int                      FfwdFrameDelay;
1876 extern int                      BX1, BY1;
1877 extern int                      BX2, BY2;
1878 extern int                      SBX_Left, SBX_Right;
1879 extern int                      SBY_Upper, SBY_Lower;
1880 extern int                      ZX, ZY;
1881 extern int                      ExitX, ExitY;
1882 extern int                      AllPlayersGone;
1883
1884 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
1885 extern boolean                  SiebAktiv;
1886 extern int                      SiebCount;
1887
1888 extern boolean                  network_player_action_received;
1889
1890 extern int                      graphics_action_mapping[];
1891
1892 extern struct LevelSetInfo      levelset;
1893 extern struct LevelInfo         level, level_template;
1894 extern struct PlayerInfo        stored_player[], *local_player;
1895 extern struct HiScore           highscore[];
1896 extern struct TapeInfo          tape;
1897 extern struct GameInfo          game;
1898 extern struct GlobalInfo        global;
1899 extern struct MenuInfo          menu;
1900 extern struct DoorInfo          door_1, door_2;
1901 extern struct ElementInfo       element_info[];
1902 extern struct ElementActionInfo element_action_info[];
1903 extern struct ElementDirectionInfo element_direction_info[];
1904 extern struct SpecialSuffixInfo special_suffix_info[];
1905 extern struct TokenIntPtrInfo   image_config_vars[];
1906 extern struct FontInfo          font_info[];
1907 extern struct MusicPrefixInfo   music_prefix_info[];
1908 extern struct GraphicInfo      *graphic_info;
1909 extern struct SoundInfo        *sound_info;
1910 extern struct MusicInfo        *music_info;
1911 extern struct MusicFileInfo    *music_file_info;
1912 extern struct HelpAnimInfo     *helpanim_info;
1913 extern SetupFileHash           *helptext_info;
1914 extern struct ConfigInfo        image_config[];
1915 extern struct ConfigInfo        sound_config[];
1916 extern struct ConfigInfo        music_config[];
1917 extern struct ConfigInfo        image_config_suffix[];
1918 extern struct ConfigInfo        sound_config_suffix[];
1919 extern struct ConfigInfo        music_config_suffix[];
1920 extern struct ConfigInfo        helpanim_config[];
1921 extern struct ConfigInfo        helptext_config[];
1922
1923 #endif  /* MAIN_H */