rnd-20040410-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_CROSS    25
90 #define EP_PROTECTED            26
91 #define EP_CAN_MOVE_INTO_ACID   27
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               32
95 #define EP_CAN_PASS_MAGIC_WALL  33
96 #define EP_SWITCHABLE           34
97 #define EP_BD_ELEMENT           35
98 #define EP_SP_ELEMENT           36
99 #define EP_SB_ELEMENT           37
100 #define EP_GEM                  38
101 #define EP_FOOD_DARK_YAMYAM     39
102 #define EP_FOOD_PENGUIN         40
103 #define EP_FOOD_PIG             41
104 #define EP_HISTORIC_WALL        42
105 #define EP_HISTORIC_SOLID       43
106 #define EP_CLASSIC_ENEMY        44
107 #define EP_BELT                 45
108 #define EP_BELT_ACTIVE          46
109 #define EP_BELT_SWITCH          47
110 #define EP_TUBE                 48
111 #define EP_KEYGATE              49
112 #define EP_AMOEBOID             50
113 #define EP_AMOEBALIVE           51
114 #define EP_HAS_CONTENT          52
115 #define EP_CAN_TURN_EACH_MOVE   53
116 #define EP_CAN_GROW             54
117 #define EP_ACTIVE_BOMB          55
118 #define EP_INACTIVE             56
119
120 /* values for special configurable properties (depending on level settings) */
121 #define EP_EM_SLIPPERY_WALL     57
122
123 /* values for special graphics properties (no effect on game engine) */
124 #define EP_GFX_CRUMBLED         58
125
126 /* values for derived properties (determined from properties above) */
127 #define EP_ACCESSIBLE_OVER      59
128 #define EP_ACCESSIBLE_INSIDE    60
129 #define EP_ACCESSIBLE_UNDER     61
130 #define EP_WALKABLE             62
131 #define EP_PASSABLE             63
132 #define EP_ACCESSIBLE           64
133 #define EP_COLLECTIBLE          65
134 #define EP_SNAPPABLE            66
135 #define EP_WALL                 67
136 #define EP_SOLID_FOR_PUSHING    68
137 #define EP_DRAGONFIRE_PROOF     69
138 #define EP_EXPLOSION_PROOF      70
139 #define EP_CAN_SMASH            71
140 #define EP_CAN_EXPLODE          72
141 #define EP_CAN_EXPLODE_3X3      73
142 #define EP_SP_PORT              74
143 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    75
144 #define EP_CAN_EXPLODE_BY_EXPLOSION     76
145 #define EP_COULD_MOVE_INTO_ACID         77
146 #define EP_MAYBE_DONT_COLLIDE_WITH      78
147
148 /* values for internal purpose only (level editor) */
149 #define EP_EXPLODE_RESULT       79
150 #define EP_WALK_TO_OBJECT       80
151 #define EP_DEADLY               81
152
153 #define NUM_ELEMENT_PROPERTIES  82
154
155 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
156 #define EP_BITFIELD_BASE        0
157
158 #define EP_BITMASK_DEFAULT      0
159
160 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
161 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
162 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
163 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
164                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
165                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
166
167
168 /* values for change events for custom elements (stored in level file) */
169 #define CE_DELAY                0
170 #define CE_TOUCHED_BY_PLAYER    1
171 #define CE_PRESSED_BY_PLAYER    2
172 #define CE_PUSHED_BY_PLAYER     3
173 #define CE_DROPPED_BY_PLAYER    4
174 #define CE_HITTING_SOMETHING    5
175 #define CE_IMPACT               6
176 #define CE_SMASHED              7
177 #define CE_OTHER_IS_TOUCHING    8
178 #define CE_OTHER_IS_CHANGING    9
179 #define CE_OTHER_IS_EXPLODING   10
180 #define CE_OTHER_GETS_TOUCHED   11
181 #define CE_OTHER_GETS_PRESSED   12
182 #define CE_OTHER_GETS_PUSHED    13
183 #define CE_OTHER_GETS_COLLECTED 14
184 #define CE_OTHER_GETS_DROPPED   15
185 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
186 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
187 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
188 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
189 #define CE_OTHER_GETS_DIGGED    20
190 #define CE_ENTERED_BY_PLAYER    21
191 #define CE_LEFT_BY_PLAYER       22
192 #define CE_OTHER_GETS_ENTERED   23
193 #define CE_OTHER_GETS_LEFT      24
194 #define CE_SWITCHED             25
195 #define CE_OTHER_IS_SWITCHING   26
196 #define CE_HIT_BY_SOMETHING     27
197 #define CE_OTHER_IS_HITTING     28
198 #define CE_OTHER_GETS_HIT       29
199 #define CE_BLOCKED              30
200
201 #define NUM_CHANGE_EVENTS       31
202
203 #define CE_BITMASK_DEFAULT      0
204
205 #define CH_EVENT_BIT(c)         (1 << (c))
206 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
207 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
208
209 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
210                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
211 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
212                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
213 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
214                                  ((v) ?                                   \
215                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
216                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
217
218 /* values for change side for custom elements */
219 #define CH_SIDE_NONE            MV_NO_MOVING
220 #define CH_SIDE_LEFT            MV_LEFT
221 #define CH_SIDE_RIGHT           MV_RIGHT
222 #define CH_SIDE_TOP             MV_UP
223 #define CH_SIDE_BOTTOM          MV_DOWN
224 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
225 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
226 #define CH_SIDE_ANY             MV_ANY_DIRECTION
227
228 /* values for change player for custom elements */
229 #define CH_PLAYER_NONE          0
230 #define CH_PLAYER_1             (1 << 0)
231 #define CH_PLAYER_2             (1 << 1)
232 #define CH_PLAYER_3             (1 << 2)
233 #define CH_PLAYER_4             (1 << 3)
234 #define CH_PLAYER_ANY           (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
235                                  CH_PLAYER_4)
236
237 /* values for change page for custom elements */
238 #define CH_PAGE_ANY_FILE        (0xff)
239 #define CH_PAGE_ANY             (0xffffffff)
240
241 /* values for change power for custom elements */
242 #define CP_WHEN_EMPTY           0
243 #define CP_WHEN_DIGGABLE        1
244 #define CP_WHEN_DESTRUCTIBLE    2
245
246 /* values for custom move patterns (bits 0 - 3: basic move directions) */
247 #define MV_BIT_TOWARDS_PLAYER   4
248 #define MV_BIT_AWAY_FROM_PLAYER 5
249 #define MV_BIT_ALONG_LEFT_SIDE  6
250 #define MV_BIT_ALONG_RIGHT_SIDE 7
251 #define MV_BIT_TURNING_LEFT     8
252 #define MV_BIT_TURNING_RIGHT    9
253 #define MV_BIT_WHEN_PUSHED      10
254 #define MV_BIT_MAZE_RUNNER      11
255 #define MV_BIT_MAZE_HUNTER      12
256 #define MV_BIT_WHEN_DROPPED     13
257 #define MV_BIT_TURNING_LEFT_RIGHT 14
258 #define MV_BIT_TURNING_RIGHT_LEFT 15
259 #define MV_BIT_TURNING_RANDOM   16
260
261 /* values for custom move patterns */
262 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
263 #define MV_VERTICAL             (MV_UP   | MV_DOWN)
264 #define MV_ALL_DIRECTIONS       (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
265 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
266 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
267 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
268 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
269 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
270 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
271 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
272 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
273 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
274 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
275 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
276 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
277 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
278 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
279 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
280
281 /* values for initial move direction (bits 0 - 3: basic move directions) */
282 #define MV_START_BIT_PREVIOUS   4
283
284 /* values for initial move direction */
285 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
286 #define MV_START_LEFT           (MV_LEFT)
287 #define MV_START_RIGHT          (MV_RIGHT)
288 #define MV_START_UP             (MV_UP)
289 #define MV_START_DOWN           (MV_DOWN)
290 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
291 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
292
293 /* values for elements left behind by custom elements */
294 #define LEAVE_TYPE_UNLIMITED    0
295 #define LEAVE_TYPE_LIMITED      1
296
297 /* values for slippery property for custom elements */
298 #define SLIPPERY_ANY_RANDOM     0
299 #define SLIPPERY_ANY_LEFT_RIGHT 1
300 #define SLIPPERY_ANY_RIGHT_LEFT 2
301 #define SLIPPERY_ONLY_LEFT      3
302 #define SLIPPERY_ONLY_RIGHT     4
303
304 /* macros for configurable properties */
305 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
306 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
307 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
308 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
309 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
310 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
311 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
312 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
313 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
314 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
315 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
316 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
317 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
318 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
319 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
320 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
321 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
322 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
323 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
324 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
325 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
326 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
327 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
328 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
329 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
330 #define CAN_EXPLODE_CROSS(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_CROSS)
331 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
332 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
333
334 /* macros for special configurable properties */
335 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
336
337 /* macros for special graphics properties */
338 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
339
340 /* macros for pre-defined properties */
341 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
342 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
343 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
344 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
345 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
346 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
347 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
348 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
349 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
350 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
351 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
352 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
353 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
354 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
355 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
356 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
357 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
358 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
359 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
360 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
361 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
362 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
363 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
364 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
365 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
366
367 /* macros for derived properties */
368 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
369 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
370 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
371 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
372 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
373 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
374 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
375 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
376 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
377 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
378 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
379 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
380 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
381 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
382 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
383 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
384 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
385                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
386 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
387                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
388 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
389 #define MAYBE_DONT_COLLIDE_WITH(e)  HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
390
391 /* special macros used in game engine */
392 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
393                                  (e) <= EL_CUSTOM_END)
394
395 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
396                                  (e) <= EL_GROUP_END)
397
398 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
399                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
400
401 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
402                                  (e) <= EL_INTERNAL_END)
403
404 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
405                                  (e) <= EL_ENVELOPE_4)
406
407 #define IS_GATE(e)              ((e) >= EL_GATE_1 &&                    \
408                                  (e) <= EL_GATE_4)
409
410 #define IS_GATE_GRAY(e)         ((e) >= EL_GATE_1_GRAY &&               \
411                                  (e) <= EL_GATE_4_GRAY)
412
413 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
414                                  (e) <= EL_EM_GATE_4)
415
416 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
417                                  (e) <= EL_EM_GATE_4_GRAY)
418
419 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
420                                  element_info[e].gfx_element : e)
421
422 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
423
424 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
425 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
426
427 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
428 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
429 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
430
431 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
432                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
433                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
434                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
435                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
436                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
437                                  EL_ROCK)
438 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
439                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
440                                  EL_BD_ROCK)
441 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
442 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
443 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
444 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
445
446 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
447 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
448
449 #if 1
450
451 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
452                                          IS_PROTECTED(Back[x][y]))
453 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
454 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
455                                          ENEMY_PROTECTED_FIELD(x, y))
456 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
457                                          EXPLOSION_PROTECTED_FIELD(x, y))
458
459 #else
460
461 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
462                                  IS_INDESTRUCTIBLE(Feld[x][y]))
463 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
464                                  PROTECTED_FIELD(x, y))
465 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
466                                  PROTECTED_FIELD(x, y))
467 #endif
468
469 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
470                                  (p)->switch_x == (x) && (p)->switch_y == (y))
471
472 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
473
474 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
475 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
476 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
477
478 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
479 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
480 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
481 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
482
483 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
484
485
486 /* fundamental game speed values */
487 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
488 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
489 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
490 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
491 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
492 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
493
494 /* boundaries of arrays etc. */
495 #define MAX_LEVEL_NAME_LEN      32
496 #define MAX_LEVEL_AUTHOR_LEN    32
497 #define MAX_ELEMENT_NAME_LEN    32
498 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
499 #define MAX_SCORE_ENTRIES       100
500 #define MAX_NUM_AMOEBA          100
501 #define MAX_INVENTORY_SIZE      1000
502 #define MAX_KEYS                4
503 #define NUM_BELTS               4
504 #define NUM_BELT_PARTS          3
505 #define MIN_ENVELOPE_XSIZE      1
506 #define MIN_ENVELOPE_YSIZE      1
507 #define MAX_ENVELOPE_XSIZE      30
508 #define MAX_ENVELOPE_YSIZE      20
509 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
510 #define MIN_CHANGE_PAGES        1
511 #define MAX_CHANGE_PAGES        32
512 #define MIN_ELEMENTS_IN_GROUP   1
513 #define MAX_ELEMENTS_IN_GROUP   16
514
515 /* values for elements with content */
516 #define MIN_ELEMENT_CONTENTS    1
517 #define STD_ELEMENT_CONTENTS    4
518 #define MAX_ELEMENT_CONTENTS    8
519
520 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
521
522 /* often used screen positions */
523 #define SX                      8
524 #define SY                      8
525 #define REAL_SX                 (SX - 2)
526 #define REAL_SY                 (SY - 2)
527 #define DX                      566
528 #define DY                      60
529 #define VX                      DX
530 #define VY                      400
531 #define EX                      DX
532 #define EY                      (VY - 44)
533 #define TILEX                   32
534 #define TILEY                   32
535 #define MINI_TILEX              (TILEX / 2)
536 #define MINI_TILEY              (TILEY / 2)
537 #define MICRO_TILEX             (TILEX / 8)
538 #define MICRO_TILEY             (TILEY / 8)
539 #define MIDPOSX                 (SCR_FIELDX / 2)
540 #define MIDPOSY                 (SCR_FIELDY / 2)
541 #define SXSIZE                  (SCR_FIELDX * TILEX)
542 #define SYSIZE                  (SCR_FIELDY * TILEY)
543 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
544 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
545 #define DXSIZE                  100
546 #define DYSIZE                  280
547 #define VXSIZE                  DXSIZE
548 #define VYSIZE                  100
549 #define EXSIZE                  DXSIZE
550 #define EYSIZE                  (VYSIZE + 44)
551 #define FULL_SXSIZE             (2 + SXSIZE + 2)
552 #define FULL_SYSIZE             (2 + SYSIZE + 2)
553 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
554 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
555 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
556 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
557 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
558
559
560 /* score for elements */
561 #define SC_EMERALD              0
562 #define SC_DIAMOND              1
563 #define SC_BUG                  2
564 #define SC_SPACESHIP            3
565 #define SC_YAMYAM               4
566 #define SC_ROBOT                5
567 #define SC_PACMAN               6
568 #define SC_NUT                  7
569 #define SC_DYNAMITE             8
570 #define SC_KEY                  9
571 #define SC_TIME_BONUS           10
572 #define SC_CRYSTAL              11
573 #define SC_PEARL                12
574 #define SC_SHIELD               13
575
576
577 /* "real" level file elements */
578 #define EL_UNDEFINED                    -1
579
580 #define EL_EMPTY_SPACE                  0
581 #define EL_EMPTY                        EL_EMPTY_SPACE
582 #define EL_SAND                         1
583 #define EL_WALL                         2
584 #define EL_WALL_SLIPPERY                3
585 #define EL_ROCK                         4
586 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
587 #define EL_EMERALD                      6
588 #define EL_EXIT_CLOSED                  7
589 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
590 #define EL_BUG                          9
591 #define EL_SPACESHIP                    10
592 #define EL_YAMYAM                       11
593 #define EL_ROBOT                        12
594 #define EL_STEELWALL                    13
595 #define EL_DIAMOND                      14
596 #define EL_AMOEBA_DEAD                  15
597 #define EL_QUICKSAND_EMPTY              16
598 #define EL_QUICKSAND_FULL               17
599 #define EL_AMOEBA_DROP                  18
600 #define EL_BOMB                         19
601 #define EL_MAGIC_WALL                   20
602 #define EL_SPEED_PILL                   21
603 #define EL_ACID                         22
604 #define EL_AMOEBA_WET                   23
605 #define EL_AMOEBA_DRY                   24
606 #define EL_NUT                          25
607 #define EL_GAME_OF_LIFE                 26
608 #define EL_BIOMAZE                      27
609 #define EL_DYNAMITE_ACTIVE              28
610 #define EL_STONEBLOCK                   29
611 #define EL_ROBOT_WHEEL                  30
612 #define EL_ROBOT_WHEEL_ACTIVE           31
613 #define EL_KEY_1                        32
614 #define EL_KEY_2                        33
615 #define EL_KEY_3                        34
616 #define EL_KEY_4                        35
617 #define EL_GATE_1                       36
618 #define EL_GATE_2                       37
619 #define EL_GATE_3                       38
620 #define EL_GATE_4                       39
621 #define EL_GATE_1_GRAY                  40
622 #define EL_GATE_2_GRAY                  41
623 #define EL_GATE_3_GRAY                  42
624 #define EL_GATE_4_GRAY                  43
625 #define EL_DYNAMITE                     44
626 #define EL_PACMAN                       45
627 #define EL_INVISIBLE_WALL               46
628 #define EL_LAMP                         47
629 #define EL_LAMP_ACTIVE                  48
630 #define EL_WALL_EMERALD                 49
631 #define EL_WALL_DIAMOND                 50
632 #define EL_AMOEBA_FULL                  51
633 #define EL_BD_AMOEBA                    52
634 #define EL_TIME_ORB_FULL                53
635 #define EL_TIME_ORB_EMPTY               54
636 #define EL_EXPANDABLE_WALL              55
637 #define EL_BD_DIAMOND                   56
638 #define EL_EMERALD_YELLOW               57
639 #define EL_WALL_BD_DIAMOND              58
640 #define EL_WALL_EMERALD_YELLOW          59
641 #define EL_DARK_YAMYAM                  60
642 #define EL_BD_MAGIC_WALL                61
643 #define EL_INVISIBLE_STEELWALL          62
644 #define EL_SOKOBAN_FIELD_PLAYER         63
645 #define EL_DYNABOMB_INCREASE_NUMBER     64
646 #define EL_DYNABOMB_INCREASE_SIZE       65
647 #define EL_DYNABOMB_INCREASE_POWER      66
648 #define EL_SOKOBAN_OBJECT               67
649 #define EL_SOKOBAN_FIELD_EMPTY          68
650 #define EL_SOKOBAN_FIELD_FULL           69
651 #define EL_BD_BUTTERFLY_RIGHT           70
652 #define EL_BD_BUTTERFLY_UP              71
653 #define EL_BD_BUTTERFLY_LEFT            72
654 #define EL_BD_BUTTERFLY_DOWN            73
655 #define EL_BD_FIREFLY_RIGHT             74
656 #define EL_BD_FIREFLY_UP                75
657 #define EL_BD_FIREFLY_LEFT              76
658 #define EL_BD_FIREFLY_DOWN              77
659 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
660 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
661 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
662 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
663 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
664 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
665 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
666 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
667 #define EL_BD_BUTTERFLY                 78
668 #define EL_BD_FIREFLY                   79
669 #define EL_PLAYER_1                     80
670 #define EL_PLAYER_2                     81
671 #define EL_PLAYER_3                     82
672 #define EL_PLAYER_4                     83
673 #define EL_BUG_RIGHT                    84
674 #define EL_BUG_UP                       85
675 #define EL_BUG_LEFT                     86
676 #define EL_BUG_DOWN                     87
677 #define EL_SPACESHIP_RIGHT              88
678 #define EL_SPACESHIP_UP                 89
679 #define EL_SPACESHIP_LEFT               90
680 #define EL_SPACESHIP_DOWN               91
681 #define EL_PACMAN_RIGHT                 92
682 #define EL_PACMAN_UP                    93
683 #define EL_PACMAN_LEFT                  94
684 #define EL_PACMAN_DOWN                  95
685 #define EL_EMERALD_RED                  96
686 #define EL_EMERALD_PURPLE               97
687 #define EL_WALL_EMERALD_RED             98
688 #define EL_WALL_EMERALD_PURPLE          99
689 #define EL_ACID_POOL_TOPLEFT            100
690 #define EL_ACID_POOL_TOPRIGHT           101
691 #define EL_ACID_POOL_BOTTOMLEFT         102
692 #define EL_ACID_POOL_BOTTOM             103
693 #define EL_ACID_POOL_BOTTOMRIGHT        104
694 #define EL_BD_WALL                      105
695 #define EL_BD_ROCK                      106
696 #define EL_EXIT_OPEN                    107
697 #define EL_BLACK_ORB                    108
698 #define EL_AMOEBA_TO_DIAMOND            109
699 #define EL_MOLE                         110
700 #define EL_PENGUIN                      111
701 #define EL_SATELLITE                    112
702 #define EL_ARROW_LEFT                   113
703 #define EL_ARROW_RIGHT                  114
704 #define EL_ARROW_UP                     115
705 #define EL_ARROW_DOWN                   116
706 #define EL_PIG                          117
707 #define EL_DRAGON                       118
708
709 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
710
711 #define EL_CHAR_START                   120
712 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
713 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
714
715 #include "conf_chr.h"   /* include auto-generated data structure definitions */
716
717 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
718 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
719
720 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
721
722 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
723 #define EL_EXPANDABLE_WALL_VERTICAL     201
724 #define EL_EXPANDABLE_WALL_ANY          202
725
726 #define EL_EM_GATE_1                    203
727 #define EL_EM_GATE_2                    204
728 #define EL_EM_GATE_3                    205
729 #define EL_EM_GATE_4                    206
730
731 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
732 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
733 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
734
735 #define EL_SP_START                     210
736 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
737 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
738 #define EL_SP_ZONK                      (EL_SP_START + 1)
739 #define EL_SP_BASE                      (EL_SP_START + 2)
740 #define EL_SP_MURPHY                    (EL_SP_START + 3)
741 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
742 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
743 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
744 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
745 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
746 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
747 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
748 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
749 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
750 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
751 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
752 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
753 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
754 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
755 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
756 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
757 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
758 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
759 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
760 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
761 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
762 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
763 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
764 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
765 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
766 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
767 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
768 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
769 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
770 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
771 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
772 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
773 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
774 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
775 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
776 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
777 #define EL_SP_END                       (EL_SP_START + 39)
778
779 #define EL_EM_GATE_1_GRAY               250
780 #define EL_EM_GATE_2_GRAY               251
781 #define EL_EM_GATE_3_GRAY               252
782 #define EL_EM_GATE_4_GRAY               253
783
784 #define EL_UNUSED_254                   254
785 #define EL_UNUSED_255                   255
786
787 #define EL_PEARL                        256
788 #define EL_CRYSTAL                      257
789 #define EL_WALL_PEARL                   258
790 #define EL_WALL_CRYSTAL                 259
791 #define EL_DOOR_WHITE                   260
792 #define EL_DOOR_WHITE_GRAY              261
793 #define EL_KEY_WHITE                    262
794 #define EL_SHIELD_NORMAL                263
795 #define EL_EXTRA_TIME                   264
796 #define EL_SWITCHGATE_OPEN              265
797 #define EL_SWITCHGATE_CLOSED            266
798 #define EL_SWITCHGATE_SWITCH_UP         267
799 #define EL_SWITCHGATE_SWITCH_DOWN       268
800
801 #define EL_UNUSED_269                   269
802 #define EL_UNUSED_270                   270
803
804 #define EL_CONVEYOR_BELT_1_LEFT          271
805 #define EL_CONVEYOR_BELT_1_MIDDLE        272
806 #define EL_CONVEYOR_BELT_1_RIGHT         273
807 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
808 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
809 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
810 #define EL_CONVEYOR_BELT_2_LEFT          277
811 #define EL_CONVEYOR_BELT_2_MIDDLE        278
812 #define EL_CONVEYOR_BELT_2_RIGHT         279
813 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
814 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
815 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
816 #define EL_CONVEYOR_BELT_3_LEFT          283
817 #define EL_CONVEYOR_BELT_3_MIDDLE        284
818 #define EL_CONVEYOR_BELT_3_RIGHT         285
819 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
820 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
821 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
822 #define EL_CONVEYOR_BELT_4_LEFT          289
823 #define EL_CONVEYOR_BELT_4_MIDDLE        290
824 #define EL_CONVEYOR_BELT_4_RIGHT         291
825 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
826 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
827 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
828 #define EL_LANDMINE                     295
829 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
830 #define EL_LIGHT_SWITCH                 297
831 #define EL_LIGHT_SWITCH_ACTIVE          298
832 #define EL_SIGN_EXCLAMATION             299
833 #define EL_SIGN_RADIOACTIVITY           300
834 #define EL_SIGN_STOP                    301
835 #define EL_SIGN_WHEELCHAIR              302
836 #define EL_SIGN_PARKING                 303
837 #define EL_SIGN_ONEWAY                  304
838 #define EL_SIGN_HEART                   305
839 #define EL_SIGN_TRIANGLE                306
840 #define EL_SIGN_ROUND                   307
841 #define EL_SIGN_EXIT                    308
842 #define EL_SIGN_YINYANG                 309
843 #define EL_SIGN_OTHER                   310
844 #define EL_MOLE_LEFT                    311
845 #define EL_MOLE_RIGHT                   312
846 #define EL_MOLE_UP                      313
847 #define EL_MOLE_DOWN                    314
848 #define EL_STEELWALL_SLIPPERY           315
849 #define EL_INVISIBLE_SAND               316
850 #define EL_DX_UNKNOWN_15                317
851 #define EL_DX_UNKNOWN_42                318
852
853 #define EL_UNUSED_319                   319
854 #define EL_UNUSED_320                   320
855
856 #define EL_SHIELD_DEADLY                321
857 #define EL_TIMEGATE_OPEN                322
858 #define EL_TIMEGATE_CLOSED              323
859 #define EL_TIMEGATE_SWITCH_ACTIVE       324
860 #define EL_TIMEGATE_SWITCH              325
861
862 #define EL_BALLOON                      326
863 #define EL_BALLOON_SWITCH_LEFT          327
864 #define EL_BALLOON_SWITCH_RIGHT         328
865 #define EL_BALLOON_SWITCH_UP            329
866 #define EL_BALLOON_SWITCH_DOWN          330
867 #define EL_BALLOON_SWITCH_ANY           331
868
869 #define EL_EMC_STEELWALL_1              332
870 #define EL_EMC_STEELWALL_2              333
871 #define EL_EMC_STEELWALL_3              334
872 #define EL_EMC_STEELWALL_4              335
873 #define EL_EMC_WALL_1                   336
874 #define EL_EMC_WALL_2                   337
875 #define EL_EMC_WALL_3                   338
876 #define EL_EMC_WALL_4                   339
877 #define EL_EMC_WALL_5                   340
878 #define EL_EMC_WALL_6                   341
879 #define EL_EMC_WALL_7                   342
880 #define EL_EMC_WALL_8                   343
881
882 #define EL_TUBE_ANY                     344
883 #define EL_TUBE_VERTICAL                345
884 #define EL_TUBE_HORIZONTAL              346
885 #define EL_TUBE_VERTICAL_LEFT           347
886 #define EL_TUBE_VERTICAL_RIGHT          348
887 #define EL_TUBE_HORIZONTAL_UP           349
888 #define EL_TUBE_HORIZONTAL_DOWN         350
889 #define EL_TUBE_LEFT_UP                 351
890 #define EL_TUBE_LEFT_DOWN               352
891 #define EL_TUBE_RIGHT_UP                353
892 #define EL_TUBE_RIGHT_DOWN              354
893 #define EL_SPRING                       355
894 #define EL_TRAP                         356
895 #define EL_DX_SUPABOMB                  357
896
897 #define EL_UNUSED_358                   358
898 #define EL_UNUSED_359                   359
899
900 /* ---------- begin of custom elements section ----------------------------- */
901 #define EL_CUSTOM_START                 360
902
903 #include "conf_cus.h"   /* include auto-generated data structure definitions */
904
905 #define NUM_CUSTOM_ELEMENTS             256
906 #define EL_CUSTOM_END                   615
907 /* ---------- end of custom elements section ------------------------------- */
908
909 #define EL_EM_KEY_1                     616
910 #define EL_EM_KEY_2                     617
911 #define EL_EM_KEY_3                     618
912 #define EL_EM_KEY_4                     619
913 #define EL_ENVELOPE_1                   620
914 #define EL_ENVELOPE_2                   621
915 #define EL_ENVELOPE_3                   622
916 #define EL_ENVELOPE_4                   623
917
918 /* ---------- begin of group elements section ------------------------------ */
919 #define EL_GROUP_START                  624
920
921 #include "conf_grp.h"   /* include auto-generated data structure definitions */
922
923 #define NUM_GROUP_ELEMENTS              32
924 #define EL_GROUP_END                    655
925 /* ---------- end of custom elements section ------------------------------- */
926
927 #define EL_UNKNOWN                      656
928 #define EL_TRIGGER_ELEMENT              657
929 #define EL_TRIGGER_PLAYER               658
930
931 #define NUM_FILE_ELEMENTS               659
932
933
934 /* "real" (and therefore drawable) runtime elements */
935 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
936
937 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
938 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
939 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
940 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
941 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
942 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
943 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
944 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
945 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
946 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
947 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
948 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
949 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
950 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
951 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
952 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
953 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
954 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
955 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
956 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
957 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
958 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
959 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
960 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
961 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
962 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
963 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
964 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
965 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
966 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
967 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
968 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
969 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
970 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
971 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
972 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
973 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
974 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
975 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
976 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
977 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
978 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
979 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
980 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
981 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
982
983 /* "unreal" (and therefore not drawable) runtime elements */
984 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
985
986 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
987 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
988 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
989 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
990 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
991 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
992 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
993 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
994 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
995 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
996 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
997 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
998 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
999 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1000 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1001 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1002 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1003 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1004
1005 /* dummy elements (never used as game elements, only used as graphics) */
1006 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1007
1008 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
1009 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
1010 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
1011 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
1012 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
1013 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
1014 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
1015 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
1016 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
1017 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
1018 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
1019 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
1020 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
1021 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
1022 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
1023 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
1024 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
1025 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
1026 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
1027 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
1028 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
1029 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
1030 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
1031 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
1032 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
1033
1034 /* internal elements (only used for internal purposes like copying) */
1035 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
1036
1037 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
1038 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
1039 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
1040 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
1041
1042 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
1043 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
1044 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
1045 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 3)
1046
1047 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 4)
1048
1049
1050 /* values for graphics/sounds action types */
1051 #define ACTION_DEFAULT                          0
1052 #define ACTION_WAITING                          1
1053 #define ACTION_FALLING                          2
1054 #define ACTION_MOVING                           3
1055 #define ACTION_DIGGING                          4
1056 #define ACTION_SNAPPING                         5
1057 #define ACTION_COLLECTING                       6
1058 #define ACTION_DROPPING                         7
1059 #define ACTION_PUSHING                          8
1060 #define ACTION_WALKING                          9
1061 #define ACTION_PASSING                          10
1062 #define ACTION_IMPACT                           11
1063 #define ACTION_BREAKING                         12
1064 #define ACTION_ACTIVATING                       13
1065 #define ACTION_DEACTIVATING                     14
1066 #define ACTION_OPENING                          15
1067 #define ACTION_CLOSING                          16
1068 #define ACTION_ATTACKING                        17
1069 #define ACTION_GROWING                          18
1070 #define ACTION_SHRINKING                        19
1071 #define ACTION_ACTIVE                           20
1072 #define ACTION_FILLING                          21
1073 #define ACTION_EMPTYING                         22
1074 #define ACTION_CHANGING                         23
1075 #define ACTION_EXPLODING                        24
1076 #define ACTION_BORING                           25
1077 #define ACTION_BORING_1                         26
1078 #define ACTION_BORING_2                         27
1079 #define ACTION_BORING_3                         28
1080 #define ACTION_BORING_4                         29
1081 #define ACTION_BORING_5                         30
1082 #define ACTION_BORING_6                         31
1083 #define ACTION_BORING_7                         32
1084 #define ACTION_BORING_8                         33
1085 #define ACTION_BORING_9                         34
1086 #define ACTION_BORING_10                        35
1087 #define ACTION_SLEEPING                         36
1088 #define ACTION_SLEEPING_1                       37
1089 #define ACTION_SLEEPING_2                       38
1090 #define ACTION_SLEEPING_3                       39
1091 #define ACTION_AWAKENING                        40
1092 #define ACTION_DYING                            41
1093 #define ACTION_TURNING                          42
1094 #define ACTION_TURNING_FROM_LEFT                43
1095 #define ACTION_TURNING_FROM_RIGHT               44
1096 #define ACTION_TURNING_FROM_UP                  45
1097 #define ACTION_TURNING_FROM_DOWN                46
1098 #define ACTION_OTHER                            47
1099
1100 #define NUM_ACTIONS                             48
1101
1102 #define ACTION_BORING_LAST                      ACTION_BORING_10
1103 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1104
1105
1106 /* values for special image configuration suffixes (must match game mode) */
1107 #define GFX_SPECIAL_ARG_DEFAULT                 0
1108 #define GFX_SPECIAL_ARG_MAIN                    1
1109 #define GFX_SPECIAL_ARG_LEVELS                  2
1110 #define GFX_SPECIAL_ARG_SCORES                  3
1111 #define GFX_SPECIAL_ARG_EDITOR                  4
1112 #define GFX_SPECIAL_ARG_INFO                    5
1113 #define GFX_SPECIAL_ARG_SETUP                   6
1114 #define GFX_SPECIAL_ARG_PLAYING                 7
1115 #define GFX_SPECIAL_ARG_DOOR                    8
1116 #define GFX_SPECIAL_ARG_PREVIEW                 9
1117 #define GFX_SPECIAL_ARG_CRUMBLED                10
1118
1119 #define NUM_SPECIAL_GFX_ARGS                    11
1120
1121
1122 /* values for image configuration suffixes */
1123 #define GFX_ARG_X                               0
1124 #define GFX_ARG_Y                               1
1125 #define GFX_ARG_XPOS                            2
1126 #define GFX_ARG_YPOS                            3
1127 #define GFX_ARG_WIDTH                           4
1128 #define GFX_ARG_HEIGHT                          5
1129 #define GFX_ARG_OFFSET                          6
1130 #define GFX_ARG_VERTICAL                        7
1131 #define GFX_ARG_XOFFSET                         8
1132 #define GFX_ARG_YOFFSET                         9
1133 #define GFX_ARG_FRAMES                          10
1134 #define GFX_ARG_FRAMES_PER_LINE                 11
1135 #define GFX_ARG_START_FRAME                     12
1136 #define GFX_ARG_DELAY                           13
1137 #define GFX_ARG_ANIM_MODE                       14
1138 #define GFX_ARG_GLOBAL_SYNC                     15
1139 #define GFX_ARG_CRUMBLED_LIKE                   16
1140 #define GFX_ARG_DIGGABLE_LIKE                   17
1141 #define GFX_ARG_BORDER_SIZE                     18
1142 #define GFX_ARG_STEP_OFFSET                     19
1143 #define GFX_ARG_STEP_DELAY                      20
1144 #define GFX_ARG_DIRECTION                       21
1145 #define GFX_ARG_POSITION                        22
1146 #define GFX_ARG_DRAW_XOFFSET                    23
1147 #define GFX_ARG_DRAW_YOFFSET                    24
1148 #define GFX_ARG_DRAW_MASKED                     25
1149 #define GFX_ARG_ANIM_DELAY_FIXED                26
1150 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1151 #define GFX_ARG_POST_DELAY_FIXED                28
1152 #define GFX_ARG_POST_DELAY_RANDOM               29
1153 #define GFX_ARG_NAME                            30
1154
1155 #define NUM_GFX_ARGS                            31
1156
1157
1158 /* values for sound configuration suffixes */
1159 #define SND_ARG_MODE_LOOP                       0
1160
1161 #define NUM_SND_ARGS                            1
1162
1163
1164 /* values for music configuration suffixes */
1165 #define MUS_ARG_MODE_LOOP                       0
1166
1167 #define NUM_MUS_ARGS                            1
1168
1169
1170 /* values for font configuration */
1171 #define FONT_INITIAL_1                          0
1172 #define FONT_INITIAL_2                          1
1173 #define FONT_INITIAL_3                          2
1174 #define FONT_INITIAL_4                          3
1175 #define FONT_TITLE_1                            4
1176 #define FONT_TITLE_2                            5
1177 #define FONT_MENU_1                             6
1178 #define FONT_MENU_2                             7
1179 #define FONT_TEXT_1_ACTIVE                      8
1180 #define FONT_TEXT_2_ACTIVE                      9
1181 #define FONT_TEXT_3_ACTIVE                      10
1182 #define FONT_TEXT_4_ACTIVE                      11
1183 #define FONT_TEXT_1                             12
1184 #define FONT_TEXT_2                             13
1185 #define FONT_TEXT_3                             14
1186 #define FONT_TEXT_4                             15
1187 #define FONT_ENVELOPE_1                         16
1188 #define FONT_ENVELOPE_2                         17
1189 #define FONT_ENVELOPE_3                         18
1190 #define FONT_ENVELOPE_4                         19
1191 #define FONT_INPUT_1_ACTIVE                     20
1192 #define FONT_INPUT_2_ACTIVE                     21
1193 #define FONT_INPUT_1                            22
1194 #define FONT_INPUT_2                            23
1195 #define FONT_OPTION_OFF                         24
1196 #define FONT_OPTION_ON                          25
1197 #define FONT_VALUE_1                            26
1198 #define FONT_VALUE_2                            27
1199 #define FONT_VALUE_OLD                          28
1200 #define FONT_LEVEL_NUMBER                       29
1201 #define FONT_TAPE_RECORDER                      30
1202 #define FONT_GAME_INFO                          31
1203
1204 #define NUM_FONTS                               32
1205 #define NUM_INITIAL_FONTS                       4
1206
1207 /* values for game_status (must match special image configuration suffixes) */
1208 #define GAME_MODE_DEFAULT                       0
1209 #define GAME_MODE_MAIN                          1
1210 #define GAME_MODE_LEVELS                        2
1211 #define GAME_MODE_SCORES                        3
1212 #define GAME_MODE_EDITOR                        4
1213 #define GAME_MODE_INFO                          5
1214 #define GAME_MODE_SETUP                         6
1215 #define GAME_MODE_PLAYING                       7
1216 #define GAME_MODE_PSEUDO_DOOR                   8
1217 #define GAME_MODE_PSEUDO_PREVIEW                9
1218 #define GAME_MODE_PSEUDO_CRUMBLED               10
1219
1220 /* there are no special config file suffixes for these modes */
1221 #define GAME_MODE_PSEUDO_TYPENAME               11
1222 #define GAME_MODE_QUIT                          12
1223
1224 /* special definitions currently only used for custom artwork configuration */
1225 #define MUSIC_PREFIX_BACKGROUND                 0
1226 #define NUM_MUSIC_PREFIXES                      1
1227 #define MAX_LEVELS                              1000
1228
1229 /* definitions for demo animation lists */
1230 #define HELPANIM_LIST_NEXT                      -1
1231 #define HELPANIM_LIST_END                       -999
1232
1233
1234 /* program information and versioning definitions */
1235
1236 #define PROGRAM_VERSION_MAJOR   3
1237 #define PROGRAM_VERSION_MINOR   1
1238 #define PROGRAM_VERSION_PATCH   0
1239 #define PROGRAM_VERSION_BUILD   2
1240
1241 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1242 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1243 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1244
1245 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1246 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1247 #define FILENAME_PREFIX         "Rocks"
1248
1249 #if defined(PLATFORM_UNIX)
1250 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1251 #elif defined(PLATFORM_WIN32)
1252 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1253 #else
1254 #define USERDATA_DIRECTORY      "userdata"
1255 #endif
1256
1257 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1258 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1259 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1260
1261 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1262 ** currently supported/known file version numbers:
1263 **      1.0 (old)
1264 **      1.2 (still in use)
1265 **      1.4 (still in use)
1266 **      2.0 (actual)
1267 */
1268 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1269 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1270 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1271 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1272
1273 /* file version does not change for every program version, but is changed
1274    when new features are introduced that are incompatible with older file
1275    versions, so that they can be treated accordingly */
1276 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1277
1278 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1279 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1280 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1281 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1282
1283 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1284                                               PROGRAM_VERSION_MINOR, \
1285                                               PROGRAM_VERSION_PATCH, \
1286                                               PROGRAM_VERSION_BUILD)
1287
1288 /* values for game_emulation */
1289 #define EMU_NONE                0
1290 #define EMU_BOULDERDASH         1
1291 #define EMU_SOKOBAN             2
1292 #define EMU_SUPAPLEX            3
1293
1294 struct MenuInfo
1295 {
1296   int draw_xoffset_default;
1297   int draw_yoffset_default;
1298   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1299   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1300
1301   int scrollbar_xoffset;
1302
1303   int list_size_default;
1304   int list_size[NUM_SPECIAL_GFX_ARGS];
1305
1306   int sound[NUM_SPECIAL_GFX_ARGS];
1307   int music[NUM_SPECIAL_GFX_ARGS];
1308 };
1309
1310 struct DoorInfo
1311 {
1312   int step_offset;
1313   int step_delay;
1314   int anim_mode;
1315 };
1316
1317 struct HiScore
1318 {
1319   char Name[MAX_PLAYER_NAME_LEN + 1];
1320   int Score;
1321 };
1322
1323 struct PlayerInfo
1324 {
1325   boolean present;              /* player present in level playfield */
1326   boolean connected;            /* player connected (locally or via network) */
1327   boolean active;               /* player present and connected */
1328
1329   int index_nr;                 /* player number (0 to 3) */
1330   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1331   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1332   int client_nr;                /* network client identifier */
1333
1334   byte action;                  /* action from local input device */
1335   byte effective_action;        /* action acknowledged from network server
1336                                    or summarized over all configured input
1337                                    devices when in single player mode */
1338   byte programmed_action;       /* action forced by game itself (like moving
1339                                    through doors); overrides other actions */
1340
1341   int jx, jy, last_jx, last_jy;
1342   int MovDir, MovPos, GfxDir, GfxPos;
1343   int Frame, StepFrame;
1344
1345   int GfxAction;
1346
1347   boolean use_murphy_graphic;
1348
1349   boolean block_last_field;
1350   boolean can_fall_into_acid;
1351
1352   boolean LevelSolved, GameOver;
1353
1354   int last_move_dir;
1355
1356   boolean is_waiting;
1357   boolean is_moving;
1358   boolean is_auto_moving;
1359   boolean is_digging;
1360   boolean is_snapping;
1361   boolean is_collecting;
1362   boolean is_pushing;
1363   boolean is_switching;
1364   boolean is_dropping;
1365
1366   boolean is_bored;
1367   boolean is_sleeping;
1368
1369   int frame_counter_bored;
1370   int frame_counter_sleeping;
1371
1372   int anim_delay_counter;
1373   int post_delay_counter;
1374
1375   int action_waiting, last_action_waiting;
1376   int special_action_bored;
1377   int special_action_sleeping;
1378
1379   int num_special_action_bored;
1380   int num_special_action_sleeping;
1381
1382   int switch_x, switch_y;
1383
1384   int show_envelope;
1385
1386   unsigned long move_delay;
1387   int move_delay_value;
1388
1389   int move_delay_reset_counter;
1390
1391   unsigned long push_delay;
1392   unsigned long push_delay_value;
1393
1394   unsigned long actual_frame_counter;
1395
1396   int drop_delay;
1397
1398   int step_counter;
1399
1400   int score;
1401   int gems_still_needed;
1402   int sokobanfields_still_needed;
1403   int lights_still_needed;
1404   int friends_still_needed;
1405   int key[4];
1406   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1407   int shield_normal_time_left;
1408   int shield_deadly_time_left;
1409
1410   int inventory_element[MAX_INVENTORY_SIZE];
1411   int inventory_infinite_element;
1412   int inventory_size;
1413 };
1414
1415 struct LevelSetInfo
1416 {
1417   int music[MAX_LEVELS];
1418 };
1419
1420 struct LevelFileInfo
1421 {
1422   int nr;
1423   int type;
1424   boolean packed;
1425   char *basename;
1426   char *filename;
1427 };
1428
1429 struct LevelInfo
1430 {
1431   int file_version;     /* file format version the level is stored with    */
1432   int game_version;     /* game release version the level was created with */
1433
1434   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1435   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1436   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1437
1438   int fieldx, fieldy;
1439
1440   int time;
1441   int gems_needed;
1442
1443   char name[MAX_LEVEL_NAME_LEN + 1];
1444   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1445
1446   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1447   int envelope_xsize[4], envelope_ysize[4];
1448
1449   int score[LEVEL_SCORE_ELEMENTS];
1450
1451   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1452   int num_yamyam_contents;
1453
1454   int amoeba_speed;
1455   int amoeba_content;
1456
1457   int time_magic_wall;
1458   int time_wheel;
1459   int time_light;
1460   int time_timegate;
1461
1462   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1463   int dont_collide_with_bits;   /* bitfield to store property for elements */
1464
1465   boolean double_speed;
1466   boolean initial_gravity;
1467   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1468   boolean block_last_field;     /* player blocks previous field while moving */
1469   boolean sp_block_last_field;  /* player blocks previous field while moving */
1470   boolean use_spring_bug;       /* for compatibility with old levels */
1471   boolean instant_relocation;   /* no visual delay when relocating player */
1472   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1473   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1474
1475   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1476   int use_step_counter;         /* count steps instead of seconds for level */
1477
1478   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1479
1480   boolean use_custom_template;  /* use custom properties from template file */
1481
1482   boolean no_valid_file;        /* set when level file missing or invalid */
1483 };
1484
1485 struct TapeInfo
1486 {
1487   int file_version;     /* file format version the tape is stored with    */
1488   int game_version;     /* game release version the tape was created with */
1489   int engine_version;   /* game engine version the tape was recorded with */
1490
1491   char *level_identifier;
1492   int level_nr;
1493   unsigned long random_seed;
1494   unsigned long date;
1495   unsigned long counter;
1496   unsigned long length;
1497   unsigned long length_seconds;
1498   unsigned int delay_played;
1499   boolean pause_before_death;
1500   boolean recording, playing, pausing;
1501   boolean fast_forward;
1502   boolean warp_forward;
1503   boolean deactivate_display;
1504   boolean auto_play;
1505   boolean auto_play_level_solved;
1506   boolean quick_resume;
1507   boolean single_step;
1508   boolean changed;
1509   boolean player_participates[MAX_PLAYERS];
1510   int num_participating_players;
1511
1512   struct
1513   {
1514     byte action[MAX_PLAYERS];
1515     byte delay;
1516   } pos[MAX_TAPELEN];
1517
1518   boolean no_valid_file;        /* set when tape file missing or invalid */
1519 };
1520
1521 struct GameInfo
1522 {
1523   /* values for engine initialization */
1524   int default_push_delay_fixed;
1525   int default_push_delay_random;
1526
1527   /* constant within running game */
1528   int engine_version;
1529   int emulation;
1530   int initial_move_delay;
1531   int initial_move_delay_value;
1532   int initial_push_delay_value;
1533
1534   /* variable within running game */
1535   int yamyam_content_nr;
1536   boolean magic_wall_active;
1537   int magic_wall_time_left;
1538   int light_time_left;
1539   int timegate_time_left;
1540   int belt_dir[4];
1541   int belt_dir_nr[4];
1542   int switchgate_pos;
1543   int balloon_dir;
1544   boolean gravity;
1545   boolean explosions_delayed;
1546   boolean envelope_active;
1547
1548   /* values for player idle animation (no effect on engine) */
1549   int player_boring_delay_fixed;
1550   int player_boring_delay_random;
1551   int player_sleeping_delay_fixed;
1552   int player_sleeping_delay_random;
1553 };
1554
1555 struct GlobalInfo
1556 {
1557   char *autoplay_leveldir;
1558   int autoplay_level_nr;
1559
1560   int num_toons;
1561
1562   float frames_per_second;
1563   boolean fps_slowdown;
1564   int fps_slowdown_factor;
1565 };
1566
1567 struct ElementChangeInfo
1568 {
1569   boolean can_change;           /* use or ignore this change info */
1570
1571   unsigned long events;         /* change events */
1572
1573   int trigger_player;           /* player triggering change */
1574   int trigger_side;             /* side triggering change */
1575   int trigger_page;             /* page triggering change */
1576
1577   short target_element;         /* target element after change */
1578
1579   int delay_fixed;              /* added frame delay before changed (fixed) */
1580   int delay_random;             /* added frame delay before changed (random) */
1581   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1582
1583   short trigger_element;        /* element triggering change */
1584
1585   int target_content[3][3];     /* elements for extended change target */
1586   boolean use_target_content;   /* use extended change target */
1587   boolean only_if_complete;     /* only use complete target content */
1588   boolean use_random_replace;   /* use random value for replacing elements */
1589   int random_percentage;        /* random value for replacing elements */
1590   int replace_when;             /* type of elements that can be replaced */
1591
1592   boolean explode;              /* explode instead of change */
1593
1594   /* ---------- internal values used at runtime when playing ---------- */
1595
1596   /* functions that are called before, while and after the change of an
1597      element -- currently only used for non-custom elements */
1598   void (*pre_change_function)(int x, int y);
1599   void (*change_function)(int x, int y);
1600   void (*post_change_function)(int x, int y);
1601
1602   short actual_trigger_element; /* element that actually triggered change */
1603   int actual_trigger_player;    /* player which actually triggered change */
1604
1605   /* ---------- internal values used in level editor ---------- */
1606
1607   int direct_action;            /* change triggered by actions on element */
1608   int other_action;             /* change triggered by other element actions */
1609 };
1610
1611 struct ElementGroupInfo
1612 {
1613   int num_elements;                     /* number of elements in this group */
1614   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1615
1616   int choice_mode;              /* how to choose element from group */
1617
1618   /* ---------- internal values used at runtime when playing ---------- */
1619
1620   /* the following is the same as above, but with recursively resolved group
1621      elements (group elements may also contain further group elements!) */
1622   int num_elements_resolved;
1623   short element_resolved[NUM_FILE_ELEMENTS];
1624
1625   int choice_pos;               /* current element choice position */
1626 };
1627
1628 struct ElementInfo
1629 {
1630   /* ---------- token and description strings ---------- */
1631
1632   char *token_name;             /* element token used in config files */
1633   char *class_name;             /* element class used in config files */
1634   char *editor_description;     /* pre-defined description for level editor */
1635   char *custom_description;     /* alternative description from config file */
1636   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1637
1638   /* ---------- graphic and sound definitions ---------- */
1639
1640   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1641   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1642                                 /* special graphics for left/right/up/down */
1643
1644   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1645   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1646                                 /* crumbled graphics for left/right/up/down */
1647
1648   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1649                                 /* special graphics for certain screens */
1650
1651   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1652
1653   /* ---------- special element property values ---------- */
1654
1655   boolean use_gfx_element;      /* use custom graphic element */
1656   short gfx_element;            /* optional custom graphic element */
1657
1658   int access_direction;         /* accessible from which direction */
1659
1660   int collect_score;            /* score value for collecting */
1661   int collect_count;            /* count value for collecting */
1662
1663   int push_delay_fixed;         /* constant delay before pushing */
1664   int push_delay_random;        /* additional random delay before pushing */
1665   int drop_delay_fixed;         /* constant delay after dropping */
1666   int drop_delay_random;        /* additional random delay after dropping */
1667   int move_delay_fixed;         /* constant delay after moving */
1668   int move_delay_random;        /* additional random delay after moving */
1669
1670   int move_pattern;             /* direction movable element moves to */
1671   int move_direction_initial;   /* initial direction element moves to */
1672   int move_stepsize;            /* step size element moves with */
1673   int move_enter_element;       /* element that can be entered (and removed) */
1674   int move_leave_element;       /* element that can be left behind */
1675   int move_leave_type;          /* change (limited) or leave (unlimited) */
1676
1677   int slippery_type;            /* how/where other elements slip away */
1678
1679   int content[3][3];            /* new elements after explosion */
1680
1681   int explosion_delay;          /* duration of explosion of this element */
1682   int ignition_delay;           /* delay for explosion by other explosion */
1683
1684   struct ElementChangeInfo *change_page; /* actual list of change pages */
1685   struct ElementChangeInfo *change;      /* pointer to current change page */
1686
1687   int num_change_pages;         /* actual number of change pages */
1688   int current_change_page;      /* currently edited change page */
1689
1690   struct ElementGroupInfo *group;       /* pointer to element group info */
1691
1692   /* ---------- internal values used at runtime when playing ---------- */
1693
1694   unsigned long change_events;  /* bitfield for combined change events */
1695
1696   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1697   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1698
1699   boolean in_group[NUM_GROUP_ELEMENTS];
1700
1701 #if 0
1702   boolean can_leave_element;    /* element can leave other element behind */
1703   boolean can_leave_element_last;
1704 #endif
1705
1706   /* ---------- internal values used in level editor ---------- */
1707
1708   int access_type;              /* walkable or passable */
1709   int access_layer;             /* accessible over/inside/under */
1710   int access_protected;         /* protection against deadly elements */
1711   int walk_to_action;           /* diggable/collectible/pushable */
1712   int smash_targets;            /* can smash player/enemies/everything */
1713   int deadliness;               /* deadly when running/colliding/touching */
1714   int consistency;              /* indestructible/can explode */
1715
1716   boolean can_explode_by_fire;  /* element explodes by fire */
1717   boolean can_explode_smashed;  /* element explodes when smashed */
1718   boolean can_explode_impact;   /* element explodes on impact */
1719
1720   boolean modified_settings;    /* set for all modified custom elements */
1721 };
1722
1723 struct FontInfo
1724 {
1725   char *token_name;             /* font token used in config files */
1726
1727   int graphic;                  /* default graphic for this font */
1728   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1729                                 /* special graphics for certain screens */
1730   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1731                                 /* internal bitmap ID for special graphics */
1732 };
1733
1734 struct GraphicInfo
1735 {
1736   Bitmap *bitmap;
1737   int src_x, src_y;             /* start position of animation frames */
1738   int width, height;            /* width/height of each animation frame */
1739   int offset_x, offset_y;       /* x/y offset to next animation frame */
1740   int anim_frames;
1741   int anim_frames_per_line;
1742   int anim_start_frame;
1743   int anim_delay;               /* important: delay of 1 means "no delay"! */
1744   int anim_mode;
1745   boolean anim_global_sync;
1746   int crumbled_like;            /* element for cloning crumble graphics */
1747   int diggable_like;            /* element for cloning digging graphics */
1748   int border_size;              /* border size for "crumbled" graphics */
1749
1750   int anim_delay_fixed;         /* optional delay values for bored and   */
1751   int anim_delay_random;        /* sleeping player animations (animation */
1752   int post_delay_fixed;         /* intervall and following pause before  */
1753   int post_delay_random;        /* next intervall (bored animation only) */
1754
1755   int step_offset;              /* optional step offset of toon animations */
1756   int step_delay;               /* optional step delay of toon animations */
1757
1758   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1759
1760   int draw_masked;              /* optional setting for drawing envelope gfx */
1761
1762 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1763   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1764   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1765 #endif
1766 };
1767
1768 struct SoundInfo
1769 {
1770   boolean loop;
1771 };
1772
1773 struct MusicInfo
1774 {
1775   boolean loop;
1776 };
1777
1778 struct MusicPrefixInfo
1779 {
1780   char *prefix;
1781   boolean is_loop_music;
1782 };
1783
1784 struct MusicFileInfo
1785 {
1786   char *basename;
1787
1788   char *title_header;
1789   char *artist_header;
1790   char *album_header;
1791   char *year_header;
1792
1793   char *title;
1794   char *artist;
1795   char *album;
1796   char *year;
1797
1798   int music;
1799
1800   boolean is_sound;
1801
1802   struct MusicFileInfo *next;
1803 };
1804
1805 struct ElementActionInfo
1806 {
1807   char *suffix;
1808   int value;
1809   boolean is_loop_sound;
1810 };
1811
1812 struct ElementDirectionInfo
1813 {
1814   char *suffix;
1815   int value;
1816 };
1817
1818 struct SpecialSuffixInfo
1819 {
1820   char *suffix;
1821   int value;
1822 };
1823
1824 struct HelpAnimInfo
1825 {
1826   int element;
1827   int action;
1828   int direction;
1829
1830   int delay;
1831 };
1832
1833
1834 #if 0
1835 extern GC                       tile_clip_gc;
1836 extern Bitmap                  *pix[];
1837 #endif
1838 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1839 extern Pixmap                   tile_clipmask[];
1840 extern DrawBuffer             *fieldbuffer;
1841 extern DrawBuffer             *drawto_field;
1842
1843 extern int                      game_status;
1844 extern boolean                  level_editor_test_game;
1845 extern boolean                  network_playing;
1846
1847 extern int                      key_joystick_mapping;
1848
1849 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1850 extern int                      redraw_x1, redraw_y1;
1851
1852 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1853 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1854 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1855 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1856 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1857 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1858 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1859 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1860 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1861 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1862 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1863 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1864 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1865 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1866 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1867 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1868 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1869 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1870 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1871 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1872 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1873 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1874 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1875 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1876
1877 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1878
1879 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1880 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1881 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1882 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1883 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1884
1885 extern int                      lev_fieldx, lev_fieldy;
1886 extern int                      scroll_x, scroll_y;
1887
1888 extern int                      FX, FY;
1889 extern int                      ScrollStepSize;
1890 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1891 extern int                      BorderElement;
1892 extern int                      GameFrameDelay;
1893 extern int                      FfwdFrameDelay;
1894 extern int                      BX1, BY1;
1895 extern int                      BX2, BY2;
1896 extern int                      SBX_Left, SBX_Right;
1897 extern int                      SBY_Upper, SBY_Lower;
1898 extern int                      ZX, ZY;
1899 extern int                      ExitX, ExitY;
1900 extern int                      AllPlayersGone;
1901
1902 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
1903 extern boolean                  SiebAktiv;
1904 extern int                      SiebCount;
1905
1906 extern boolean                  network_player_action_received;
1907
1908 extern int                      graphics_action_mapping[];
1909
1910 extern struct LevelSetInfo      levelset;
1911 extern struct LevelInfo         level, level_template;
1912 extern struct PlayerInfo        stored_player[], *local_player;
1913 extern struct HiScore           highscore[];
1914 extern struct TapeInfo          tape;
1915 extern struct GameInfo          game;
1916 extern struct GlobalInfo        global;
1917 extern struct MenuInfo          menu;
1918 extern struct DoorInfo          door_1, door_2;
1919 extern struct ElementInfo       element_info[];
1920 extern struct ElementActionInfo element_action_info[];
1921 extern struct ElementDirectionInfo element_direction_info[];
1922 extern struct SpecialSuffixInfo special_suffix_info[];
1923 extern struct TokenIntPtrInfo   image_config_vars[];
1924 extern struct FontInfo          font_info[];
1925 extern struct MusicPrefixInfo   music_prefix_info[];
1926 extern struct GraphicInfo      *graphic_info;
1927 extern struct SoundInfo        *sound_info;
1928 extern struct MusicInfo        *music_info;
1929 extern struct MusicFileInfo    *music_file_info;
1930 extern struct HelpAnimInfo     *helpanim_info;
1931 extern SetupFileHash           *helptext_info;
1932 extern struct ConfigInfo        image_config[];
1933 extern struct ConfigInfo        sound_config[];
1934 extern struct ConfigInfo        music_config[];
1935 extern struct ConfigInfo        image_config_suffix[];
1936 extern struct ConfigInfo        sound_config_suffix[];
1937 extern struct ConfigInfo        music_config_suffix[];
1938 extern struct ConfigInfo        helpanim_config[];
1939 extern struct ConfigInfo        helptext_config[];
1940
1941 #endif  /* MAIN_H */