rnd-20030502-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_UNUSED_2             2
67 #define EP_UNUSED_3             3
68 #define EP_UNUSED_4             4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_UNUSED_7             7
72 #define EP_UNUSED_8             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_WALKABLE_OVER        11
76 #define EP_WALKABLE_INSIDE      12
77 #define EP_WALKABLE_UNDER       13
78 #define EP_PASSABLE_OVER        14
79 #define EP_PASSABLE_INSIDE      15
80 #define EP_PASSABLE_UNDER       16
81 #define EP_CHANGEABLE           17
82 #define EP_UNUSED_18            18
83 #define EP_UNUSED_19            19
84 #define EP_UNUSED_20            20
85 #define EP_UNUSED_21            21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               26
95 #define EP_CAN_BE_CRUMBLED      27
96 #define EP_CAN_MOVE             28
97 #define EP_CAN_PASS_MAGIC_WALL  29
98 #define EP_SWITCHABLE           30
99 #define EP_DONT_TOUCH           31
100 #define EP_ENEMY                32
101 #define EP_DONT_GO_TO           33
102 #define EP_CAN_EXPLODE          34
103 #define EP_BD_ELEMENT           35
104 #define EP_SP_ELEMENT           36
105 #define EP_SB_ELEMENT           37
106 #define EP_GEM                  38
107 #define EP_FOOD_DARK_YAMYAM     39
108 #define EP_FOOD_PENGUIN         40
109 #define EP_FOOD_PIG             41
110 #define EP_HISTORIC_WALL        42
111 #define EP_HISTORIC_SOLID       43
112 #define EP_BELT                 44
113 #define EP_BELT_ACTIVE          45
114 #define EP_BELT_SWITCH          46
115 #define EP_TUBE                 47
116 #define EP_KEYGATE              48
117 #define EP_AMOEBOID             49
118 #define EP_AMOEBALIVE           50
119 #define EP_HAS_CONTENT          51
120 #define EP_ACTIVE_BOMB          52
121 #define EP_INACTIVE             53
122
123 /* values for derived properties (determined from properties above) */
124 #define EP_ACCESSIBLE_OVER      54
125 #define EP_ACCESSIBLE_INSIDE    55
126 #define EP_ACCESSIBLE_UNDER     56
127 #define EP_WALKABLE             57
128 #define EP_PASSABLE             58
129 #define EP_ACCESSIBLE           59
130 #define EP_SNAPPABLE            60
131 #define EP_WALL                 61
132 #define EP_SOLID_FOR_PUSHING    62
133 #define EP_DRAGONFIRE_PROOF     63
134 #define EP_EXPLOSION_PROOF      64
135
136 #define NUM_ELEMENT_PROPERTIES  65
137
138 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
139 #define EP_BITFIELD_BASE        0
140
141 #define EP_BITMASK_DEFAULT      0
142
143 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
144 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
145 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
146 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
147                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
148                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
149
150
151 /* values for change events for custom elements */
152 #define CE_DELAY_FIXED          0
153 #define CE_DELAY_RANDOM         1
154
155 #define NUM_CHANGE_EVENTS       2
156
157 #define CE_BITMASK_DEFAULT      0
158
159 #define CUSTOM_ELEMENT_INFO(e)  (level.custom_element[(e) - EL_CUSTOM_START])
160
161 #define CH_EVENT_BIT(c)         (1 << (c))
162 #define CH_EVENT_VAR(e)         (CUSTOM_ELEMENT_INFO(e).change.events)
163
164 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
165                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
166 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
167                                  ((v) ?                                   \
168                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
169                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
170
171
172 /* macros for configurable properties */
173 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
174 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
175 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
176 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
177 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
178 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
179 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
180 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
181 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
182 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
183 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
184 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
185 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
186 #define IS_CHANGEABLE(e)        HAS_PROPERTY(e, EP_CHANGEABLE)
187
188 /* macros for special configurable properties */
189 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
190
191 /* macros for pre-defined properties */
192 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
193 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
194 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
195 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
196 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
197 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
198 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
199 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
200 #define IS_CAN_EXPLODE(e)       HAS_PROPERTY(e, EP_CAN_EXPLODE)
201 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
202 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
203 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
204 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
205 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
206 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
207 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
208 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
209 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
210 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
211 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
212 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
213 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
214 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
215 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
216 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
217 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
218 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
219 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
220
221 /* macros for derived properties */
222 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
223 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
224 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
225 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
226 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
227 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
228 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
229 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
230 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
231 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
232 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
233
234 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
235                                  (e) <= EL_CUSTOM_END)
236
237 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
238
239 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
240 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
241
242 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
243 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
244 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
245
246 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
247                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
248                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
249                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
250                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
251                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
252                                  EL_ROCK)
253 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
254                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
255                                  EL_BD_ROCK)
256 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
257 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
258 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
259 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
260
261 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
262 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
263 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
264                                  IS_INDESTRUCTIBLE(Feld[x][y]))
265 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
266                                  PROTECTED_FIELD(x, y))
267
268 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
269
270 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
271 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
272 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
273
274 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
275 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
276 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
277 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
278
279 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
280
281
282 #if 0
283
284 /* Bitmaps with graphic file */
285 #define PIX_BACK                0
286 #define PIX_DOOR                1
287 #define PIX_TOONS               2
288 #define PIX_FONT_BIG            3
289 #define PIX_FONT_SMALL          4
290 #define PIX_FONT_MEDIUM         5
291 #define PIX_FONT_EM             6
292 /* Bitmaps without graphic file */
293 #define PIX_DB_DOOR             7
294 #define PIX_DB_FIELD            8
295
296 #define NUM_PICTURES            7
297 #define NUM_BITMAPS             9
298
299 #else
300
301 /* Bitmaps with graphic file */
302 #define PIX_BACK                0
303 #define PIX_ELEMENTS            1
304 #define PIX_DOOR                2
305 #define PIX_HEROES              3
306 #define PIX_TOONS               4
307 #define PIX_SP                  5
308 #define PIX_DC                  6
309 #define PIX_MORE                7
310 #define PIX_FONT_BIG            8
311 #define PIX_FONT_SMALL          9
312 #define PIX_FONT_MEDIUM         10
313 #define PIX_FONT_EM             11
314 /* Bitmaps without graphic file */
315 #define PIX_DB_DOOR             12
316 #define PIX_DB_FIELD            13
317
318 #define NUM_PICTURES            12
319 #define NUM_BITMAPS             14
320
321 #endif
322
323 /* boundaries of arrays etc. */
324 #define MAX_LEVEL_NAME_LEN      32
325 #define MAX_LEVEL_AUTHOR_LEN    32
326 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
327 #define MAX_SCORE_ENTRIES       100
328 #if 0
329 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
330 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
331 #endif
332 #define MAX_NUM_AMOEBA          100
333
334 /* values for elements with content */
335 #define MIN_ELEMENT_CONTENTS    1
336 #define STD_ELEMENT_CONTENTS    4
337 #define MAX_ELEMENT_CONTENTS    8
338
339 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
340
341 /* fundamental game speed values */
342 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
343 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
344 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
345 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
346 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
347
348 /* often used screen positions */
349 #define SX                      8
350 #define SY                      8
351 #define REAL_SX                 (SX - 2)
352 #define REAL_SY                 (SY - 2)
353 #define DX                      566
354 #define DY                      60
355 #define VX                      DX
356 #define VY                      400
357 #define EX                      DX
358 #define EY                      (VY - 44)
359 #define TILEX                   32
360 #define TILEY                   32
361 #define MINI_TILEX              (TILEX / 2)
362 #define MINI_TILEY              (TILEY / 2)
363 #define MICRO_TILEX             (TILEX / 8)
364 #define MICRO_TILEY             (TILEY / 8)
365 #define MIDPOSX                 (SCR_FIELDX / 2)
366 #define MIDPOSY                 (SCR_FIELDY / 2)
367 #define SXSIZE                  (SCR_FIELDX * TILEX)
368 #define SYSIZE                  (SCR_FIELDY * TILEY)
369 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
370 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
371 #define DXSIZE                  100
372 #define DYSIZE                  280
373 #define VXSIZE                  DXSIZE
374 #define VYSIZE                  100
375 #define EXSIZE                  DXSIZE
376 #define EYSIZE                  (VYSIZE + 44)
377 #define FULL_SXSIZE             (2 + SXSIZE + 2)
378 #define FULL_SYSIZE             (2 + SYSIZE + 2)
379 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
380 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
381 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
382 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
383 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
384
385
386 /* "real" level file elements */
387 #define EL_UNDEFINED                    -1
388
389 #define EL_EMPTY_SPACE                  0
390 #define EL_EMPTY                        EL_EMPTY_SPACE
391 #define EL_SAND                         1
392 #define EL_WALL                         2
393 #define EL_WALL_CRUMBLED                3
394 #define EL_ROCK                         4
395 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
396 #define EL_EMERALD                      6
397 #define EL_EXIT_CLOSED                  7
398 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
399 #define EL_BUG                          9
400 #define EL_SPACESHIP                    10
401 #define EL_YAMYAM                       11
402 #define EL_ROBOT                        12
403 #define EL_STEELWALL                    13
404 #define EL_DIAMOND                      14
405 #define EL_AMOEBA_DEAD                  15
406 #define EL_QUICKSAND_EMPTY              16
407 #define EL_QUICKSAND_FULL               17
408 #define EL_AMOEBA_DROP                  18
409 #define EL_BOMB                         19
410 #define EL_MAGIC_WALL                   20
411 #define EL_SPEED_PILL                   21
412 #define EL_ACID                         22
413 #define EL_AMOEBA_WET                   23
414 #define EL_AMOEBA_DRY                   24
415 #define EL_NUT                          25
416 #define EL_GAME_OF_LIFE                 26
417 #define EL_BIOMAZE                      27
418 #define EL_DYNAMITE_ACTIVE              28
419 #define EL_STONEBLOCK                   29
420 #define EL_ROBOT_WHEEL                  30
421 #define EL_ROBOT_WHEEL_ACTIVE           31
422 #define EL_KEY_1                        32
423 #define EL_KEY_2                        33
424 #define EL_KEY_3                        34
425 #define EL_KEY_4                        35
426 #define EL_GATE_1                       36
427 #define EL_GATE_2                       37
428 #define EL_GATE_3                       38
429 #define EL_GATE_4                       39
430 #define EL_GATE_1_GRAY                  40
431 #define EL_GATE_2_GRAY                  41
432 #define EL_GATE_3_GRAY                  42
433 #define EL_GATE_4_GRAY                  43
434 #define EL_DYNAMITE                     44
435 #define EL_PACMAN                       45
436 #define EL_INVISIBLE_WALL               46
437 #define EL_LAMP                         47
438 #define EL_LAMP_ACTIVE                  48
439 #define EL_WALL_EMERALD                 49
440 #define EL_WALL_DIAMOND                 50
441 #define EL_AMOEBA_FULL                  51
442 #define EL_BD_AMOEBA                    52
443 #define EL_TIME_ORB_FULL                53
444 #define EL_TIME_ORB_EMPTY               54
445 #define EL_EXPANDABLE_WALL              55
446 #define EL_BD_DIAMOND                   56
447 #define EL_EMERALD_YELLOW               57
448 #define EL_WALL_BD_DIAMOND              58
449 #define EL_WALL_EMERALD_YELLOW          59
450 #define EL_DARK_YAMYAM                  60
451 #define EL_BD_MAGIC_WALL                61
452 #define EL_INVISIBLE_STEELWALL          62
453
454 #define EL_UNUSED_63                    63
455
456 #define EL_DYNABOMB_INCREASE_NUMBER     64
457 #define EL_DYNABOMB_INCREASE_SIZE       65
458 #define EL_DYNABOMB_INCREASE_POWER      66
459 #define EL_SOKOBAN_OBJECT               67
460 #define EL_SOKOBAN_FIELD_EMPTY          68
461 #define EL_SOKOBAN_FIELD_FULL           69
462 #define EL_BD_BUTTERFLY_RIGHT           70
463 #define EL_BD_BUTTERFLY_UP              71
464 #define EL_BD_BUTTERFLY_LEFT            72
465 #define EL_BD_BUTTERFLY_DOWN            73
466 #define EL_BD_FIREFLY_RIGHT             74
467 #define EL_BD_FIREFLY_UP                75
468 #define EL_BD_FIREFLY_LEFT              76
469 #define EL_BD_FIREFLY_DOWN              77
470 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
471 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
472 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
473 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
474 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
475 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
476 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
477 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
478 #define EL_BD_BUTTERFLY                 78
479 #define EL_BD_FIREFLY                   79
480 #define EL_PLAYER_1                     80
481 #define EL_PLAYER_2                     81
482 #define EL_PLAYER_3                     82
483 #define EL_PLAYER_4                     83
484 #define EL_BUG_RIGHT                    84
485 #define EL_BUG_UP                       85
486 #define EL_BUG_LEFT                     86
487 #define EL_BUG_DOWN                     87
488 #define EL_SPACESHIP_RIGHT              88
489 #define EL_SPACESHIP_UP                 89
490 #define EL_SPACESHIP_LEFT               90
491 #define EL_SPACESHIP_DOWN               91
492 #define EL_PACMAN_RIGHT                 92
493 #define EL_PACMAN_UP                    93
494 #define EL_PACMAN_LEFT                  94
495 #define EL_PACMAN_DOWN                  95
496 #define EL_EMERALD_RED                  96
497 #define EL_EMERALD_PURPLE               97
498 #define EL_WALL_EMERALD_RED             98
499 #define EL_WALL_EMERALD_PURPLE          99
500 #define EL_ACID_POOL_TOPLEFT            100
501 #define EL_ACID_POOL_TOPRIGHT           101
502 #define EL_ACID_POOL_BOTTOMLEFT         102
503 #define EL_ACID_POOL_BOTTOM             103
504 #define EL_ACID_POOL_BOTTOMRIGHT        104
505 #define EL_BD_WALL                      105
506 #define EL_BD_ROCK                      106
507 #define EL_EXIT_OPEN                    107
508 #define EL_BLACK_ORB                    108
509 #define EL_AMOEBA_TO_DIAMOND            109
510 #define EL_MOLE                         110
511 #define EL_PENGUIN                      111
512 #define EL_SATELLITE                    112
513 #define EL_ARROW_LEFT                   113
514 #define EL_ARROW_RIGHT                  114
515 #define EL_ARROW_UP                     115
516 #define EL_ARROW_DOWN                   116
517 #define EL_PIG                          117
518 #define EL_DRAGON                       118
519
520 #define EL_EM_KEY_1_FILE                119
521
522 #define EL_CHAR_START                   120
523 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
524 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
525
526 #include "conf_chr.h"   /* include auto-generated data structure definitions */
527
528 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
529 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
530
531 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
532
533 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
534 #define EL_EXPANDABLE_WALL_VERTICAL     201
535 #define EL_EXPANDABLE_WALL_ANY          202
536
537 #define EL_EM_GATE_1                    203
538 #define EL_EM_GATE_2                    204
539 #define EL_EM_GATE_3                    205
540 #define EL_EM_GATE_4                    206
541
542 #define EL_EM_KEY_2_FILE                        207
543 #define EL_EM_KEY_3_FILE                        208
544 #define EL_EM_KEY_4_FILE                        209
545
546 #define EL_SP_START                     210
547 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
548 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
549 #define EL_SP_ZONK                      (EL_SP_START + 1)
550 #define EL_SP_BASE                      (EL_SP_START + 2)
551 #define EL_SP_MURPHY                    (EL_SP_START + 3)
552 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
553 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
554 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
555 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
556 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
557 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
558 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
559 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
560 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
561 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
562 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
563 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
564 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
565 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
566 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
567 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
568 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
569 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
570 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
571 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
572 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
573 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
574 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
575 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
576 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
577 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
578 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
579 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
580 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
581 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
582 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
583 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
584 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
585 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
586 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
587 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
588 #define EL_SP_END                       (EL_SP_START + 39)
589
590 #define EL_EM_GATE_1_GRAY               250
591 #define EL_EM_GATE_2_GRAY               251
592 #define EL_EM_GATE_3_GRAY               252
593 #define EL_EM_GATE_4_GRAY               253
594
595 #define EL_UNUSED_254                   254
596 #define EL_UNUSED_255                   255
597
598 #define EL_PEARL                        256
599 #define EL_CRYSTAL                      257
600 #define EL_WALL_PEARL                   258
601 #define EL_WALL_CRYSTAL                 259
602 #define EL_DOOR_WHITE                   260
603 #define EL_DOOR_WHITE_GRAY              261
604 #define EL_KEY_WHITE                    262
605 #define EL_SHIELD_NORMAL                263
606 #define EL_EXTRA_TIME                   264
607 #define EL_SWITCHGATE_OPEN              265
608 #define EL_SWITCHGATE_CLOSED            266
609 #define EL_SWITCHGATE_SWITCH_UP         267
610 #define EL_SWITCHGATE_SWITCH_DOWN       268
611
612 #define EL_UNUSED_269                   269
613 #define EL_UNUSED_270                   270
614
615 #define EL_CONVEYOR_BELT_1_LEFT          271
616 #define EL_CONVEYOR_BELT_1_MIDDLE        272
617 #define EL_CONVEYOR_BELT_1_RIGHT         273
618 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
619 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
620 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
621 #define EL_CONVEYOR_BELT_2_LEFT          277
622 #define EL_CONVEYOR_BELT_2_MIDDLE        278
623 #define EL_CONVEYOR_BELT_2_RIGHT         279
624 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
625 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
626 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
627 #define EL_CONVEYOR_BELT_3_LEFT          283
628 #define EL_CONVEYOR_BELT_3_MIDDLE        284
629 #define EL_CONVEYOR_BELT_3_RIGHT         285
630 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
631 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
632 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
633 #define EL_CONVEYOR_BELT_4_LEFT          289
634 #define EL_CONVEYOR_BELT_4_MIDDLE        290
635 #define EL_CONVEYOR_BELT_4_RIGHT         291
636 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
637 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
638 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
639 #define EL_LANDMINE                     295
640 #define EL_ENVELOPE                     296
641 #define EL_LIGHT_SWITCH                 297
642 #define EL_LIGHT_SWITCH_ACTIVE          298
643 #define EL_SIGN_EXCLAMATION             299
644 #define EL_SIGN_RADIOACTIVITY           300
645 #define EL_SIGN_STOP                    301
646 #define EL_SIGN_WHEELCHAIR              302
647 #define EL_SIGN_PARKING                 303
648 #define EL_SIGN_ONEWAY                  304
649 #define EL_SIGN_HEART                   305
650 #define EL_SIGN_TRIANGLE                306
651 #define EL_SIGN_ROUND                   307
652 #define EL_SIGN_EXIT                    308
653 #define EL_SIGN_YINYANG                 309
654 #define EL_SIGN_OTHER                   310
655 #define EL_MOLE_LEFT                    311
656 #define EL_MOLE_RIGHT                   312
657 #define EL_MOLE_UP                      313
658 #define EL_MOLE_DOWN                    314
659 #define EL_STEELWALL_SLANTED            315
660 #define EL_INVISIBLE_SAND               316
661 #define EL_DX_UNKNOWN_15                317
662 #define EL_DX_UNKNOWN_42                318
663
664 #define EL_UNUSED_319                   319
665 #define EL_UNUSED_320                   320
666
667 #define EL_SHIELD_DEADLY                321
668 #define EL_TIMEGATE_OPEN                322
669 #define EL_TIMEGATE_CLOSED              323
670 #define EL_TIMEGATE_SWITCH_ACTIVE       324
671 #define EL_TIMEGATE_SWITCH              325
672
673 #define EL_BALLOON                      326
674 #define EL_BALLOON_SWITCH_LEFT          327
675 #define EL_BALLOON_SWITCH_RIGHT         328
676 #define EL_BALLOON_SWITCH_UP            329
677 #define EL_BALLOON_SWITCH_DOWN          330
678 #define EL_BALLOON_SWITCH_ANY           331
679
680 #define EL_EMC_STEELWALL_1              332
681 #define EL_EMC_STEELWALL_2              333
682 #define EL_EMC_STEELWALL_3              334
683 #define EL_EMC_STEELWALL_4              335
684 #define EL_EMC_WALL_1                   336
685 #define EL_EMC_WALL_2                   337
686 #define EL_EMC_WALL_3                   338
687 #define EL_EMC_WALL_4                   339
688 #define EL_EMC_WALL_5                   340
689 #define EL_EMC_WALL_6                   341
690 #define EL_EMC_WALL_7                   342
691 #define EL_EMC_WALL_8                   343
692
693 #define EL_TUBE_ANY                     344
694 #define EL_TUBE_VERTICAL                345
695 #define EL_TUBE_HORIZONTAL              346
696 #define EL_TUBE_VERTICAL_LEFT           347
697 #define EL_TUBE_VERTICAL_RIGHT          348
698 #define EL_TUBE_HORIZONTAL_UP           349
699 #define EL_TUBE_HORIZONTAL_DOWN         350
700 #define EL_TUBE_LEFT_UP                 351
701 #define EL_TUBE_LEFT_DOWN               352
702 #define EL_TUBE_RIGHT_UP                353
703 #define EL_TUBE_RIGHT_DOWN              354
704 #define EL_SPRING                       355
705 #define EL_TRAP                         356
706 #define EL_DX_SUPABOMB                  357
707
708 #define EL_UNUSED_358                   358
709 #define EL_UNUSED_359                   359
710
711 #define EL_CUSTOM_START                 360
712
713 #include "conf_cus.h"   /* include auto-generated data structure definitions */
714
715 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
716
717 #define NUM_CUSTOM_ELEMENTS             128
718 #define NUM_FILE_ELEMENTS               488
719
720
721 /* "real" (and therefore drawable) runtime elements */
722 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
723
724 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
725 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
726 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
727 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
728 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
729 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
730 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
731 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
732 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
733 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
734 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
735 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
736 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
737 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
738 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
739 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
740 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
741 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
742 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
743 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
744 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
745 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
746 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
747 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
748 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
749 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
750 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
751 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
752 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
753 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
754 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
755 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
756 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
757 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
758 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
759 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
760 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
761 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
762 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
763 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
764 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
765 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
766 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
767 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
768 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
769 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
770
771 /* "unreal" (and therefore not drawable) runtime elements */
772 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
773
774 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
775 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
776 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
777 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
778 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
779 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
780 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
781 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
782 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
783 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
784 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
785 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
786 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
787
788 /* dummy elements (never used as game elements, only used as graphics) */
789 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
790
791 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
792 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
793 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
794 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
795 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
796 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
797 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
798 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
799 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
800 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
801 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
802 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
803 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
804 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
805 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
806 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
807
808 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
809
810
811 /* values for graphics/sounds action types */
812 #define ACTION_DEFAULT                          0
813 #define ACTION_WAITING                          1
814 #define ACTION_FALLING                          2
815 #define ACTION_MOVING                           3
816 #define ACTION_DIGGING                          4
817 #define ACTION_SNAPPING                         5
818 #define ACTION_COLLECTING                       6
819 #define ACTION_DROPPING                         7
820 #define ACTION_PUSHING                          8
821 #define ACTION_PASSING                          9
822 #define ACTION_IMPACT                           10
823 #define ACTION_BREAKING                         11
824 #define ACTION_ACTIVATING                       12
825 #define ACTION_DEACTIVATING                     13
826 #define ACTION_OPENING                          14
827 #define ACTION_CLOSING                          15
828 #define ACTION_ATTACKING                        16
829 #define ACTION_GROWING                          17
830 #define ACTION_SHRINKING                        18
831 #define ACTION_ACTIVE                           19
832 #define ACTION_FILLING                          20
833 #define ACTION_EMPTYING                         21
834 #define ACTION_CHANGING                         22
835 #define ACTION_EXPLODING                        23
836 #define ACTION_DYING                            24
837 #define ACTION_OTHER                            25
838
839 #define NUM_ACTIONS                             26
840
841 /* values for special image configuration suffixes (must match game mode) */
842 #define GFX_SPECIAL_ARG_MAIN                    0
843 #define GFX_SPECIAL_ARG_LEVELS                  1
844 #define GFX_SPECIAL_ARG_SCORES                  2
845 #define GFX_SPECIAL_ARG_EDITOR                  3
846 #define GFX_SPECIAL_ARG_INFO                    4
847 #define GFX_SPECIAL_ARG_SETUP                   5
848 #define GFX_SPECIAL_ARG_DOOR                    6
849 #define GFX_SPECIAL_ARG_PREVIEW                 7
850
851 #define NUM_SPECIAL_GFX_ARGS                    8
852
853
854 /* values for image configuration suffixes */
855 #define GFX_ARG_X                               0
856 #define GFX_ARG_Y                               1
857 #define GFX_ARG_XPOS                            2
858 #define GFX_ARG_YPOS                            3
859 #define GFX_ARG_WIDTH                           4
860 #define GFX_ARG_HEIGHT                          5
861 #define GFX_ARG_OFFSET                          6
862 #define GFX_ARG_VERTICAL                        7
863 #define GFX_ARG_XOFFSET                         8
864 #define GFX_ARG_YOFFSET                         9
865 #define GFX_ARG_FRAMES                          10
866 #define GFX_ARG_FRAMES_PER_LINE                 11
867 #define GFX_ARG_START_FRAME                     12
868 #define GFX_ARG_DELAY                           13
869 #define GFX_ARG_ANIM_MODE                       14
870 #define GFX_ARG_GLOBAL_SYNC                     15
871 #define GFX_ARG_STEP_OFFSET                     16
872 #define GFX_ARG_STEP_DELAY                      17
873 #define GFX_ARG_DIRECTION                       18
874 #define GFX_ARG_POSITION                        19
875 #define GFX_ARG_DRAW_XOFFSET                    20
876 #define GFX_ARG_DRAW_YOFFSET                    21
877 #define GFX_ARG_NAME                            22
878
879 #define NUM_GFX_ARGS                            23
880
881
882 /* values for sound configuration suffixes */
883 #define SND_ARG_MODE_LOOP                       0
884
885 #define NUM_SND_ARGS                            1
886
887
888 /* values for font configuration */
889
890 #define FONT_INITIAL_1                          0
891 #define FONT_INITIAL_2                          1
892 #define FONT_INITIAL_3                          2
893 #define FONT_INITIAL_4                          3
894 #define FONT_TITLE_1                            4
895 #define FONT_TITLE_2                            5
896 #define FONT_MENU_1                             6
897 #define FONT_MENU_2                             7
898 #define FONT_TEXT_1_ACTIVE                      8
899 #define FONT_TEXT_2_ACTIVE                      9
900 #define FONT_TEXT_3_ACTIVE                      10
901 #define FONT_TEXT_4_ACTIVE                      11
902 #define FONT_TEXT_1                             12
903 #define FONT_TEXT_2                             13
904 #define FONT_TEXT_3                             14
905 #define FONT_TEXT_4                             15
906 #define FONT_INPUT_1_ACTIVE                     16
907 #define FONT_INPUT_2_ACTIVE                     17
908 #define FONT_INPUT_1                            18
909 #define FONT_INPUT_2                            19
910 #define FONT_OPTION_OFF                         20
911 #define FONT_OPTION_ON                          21
912 #define FONT_VALUE_1                            22
913 #define FONT_VALUE_2                            23
914 #define FONT_VALUE_OLD                          24
915 #define FONT_LEVEL_NUMBER                       25
916 #define FONT_TAPE_RECORDER                      26
917 #define FONT_GAME_INFO                          27
918
919 #define NUM_FONTS                               28
920 #define NUM_INITIAL_FONTS                       4
921
922 /* values for game_status (must match special image configuration suffixes) */
923 #define GAME_MODE_MAIN                          0
924 #define GAME_MODE_LEVELS                        1
925 #define GAME_MODE_SCORES                        2
926 #define GAME_MODE_EDITOR                        3
927 #define GAME_MODE_INFO                          4
928 #define GAME_MODE_SETUP                         5
929 #define GAME_MODE_PSEUDO_DOOR                   6
930 #define GAME_MODE_PSEUDO_PREVIEW                7
931
932 /* there are no special config file suffixes for these modes */
933 #define GAME_MODE_PLAYING                       8
934 #define GAME_MODE_PSEUDO_TYPENAME               9
935 #define GAME_MODE_QUIT                          10
936
937 #define PROGRAM_VERSION_MAJOR   2
938 #define PROGRAM_VERSION_MINOR   2
939 #define PROGRAM_VERSION_PATCH   0
940 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
941
942 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
943 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
944 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
945 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
946 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
947 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
948 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
949 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
950 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
951 #define FILENAME_PREFIX         "Rocks"
952
953 #if defined(PLATFORM_UNIX)
954 #define USERDATA_DIRECTORY      ".rocksndiamonds"
955 #elif defined(PLATFORM_WIN32)
956 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
957 #else
958 #define USERDATA_DIRECTORY      "userdata"
959 #endif
960
961 #define X11_ICON_FILENAME       "rocks_icon.xbm"
962 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
963 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
964
965 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
966 ** currently supported/known file version numbers:
967 **      1.0 (old)
968 **      1.2 (still in use)
969 **      1.4 (still in use)
970 **      2.0 (actual)
971 */
972 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
973 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
974 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
975 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
976
977 /* file version does not change for every program version, but is changed
978    when new features are introduced that are incompatible with older file
979    versions, so that they can be treated accordingly */
980 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
981
982 #define GAME_VERSION_1_0        FILE_VERSION_1_0
983 #define GAME_VERSION_1_2        FILE_VERSION_1_2
984 #define GAME_VERSION_1_4        FILE_VERSION_1_4
985 #define GAME_VERSION_2_0        FILE_VERSION_2_0
986
987 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
988                                               PROGRAM_VERSION_MINOR, \
989                                               PROGRAM_VERSION_PATCH)
990
991 /* values for game_emulation */
992 #define EMU_NONE                0
993 #define EMU_BOULDERDASH         1
994 #define EMU_SOKOBAN             2
995 #define EMU_SUPAPLEX            3
996
997 struct HiScore
998 {
999   char Name[MAX_PLAYER_NAME_LEN + 1];
1000   int Score;
1001 };
1002
1003 struct PlayerInfo
1004 {
1005   boolean present;              /* player present in level playfield */
1006   boolean connected;            /* player connected (locally or via network) */
1007   boolean active;               /* player (present && connected) */
1008
1009   int index_nr, client_nr, element_nr;
1010
1011   byte action;                  /* action from local input device */
1012   byte effective_action;        /* action acknowledged from network server
1013                                    or summarized over all configured input
1014                                    devices when in single player mode */
1015   byte programmed_action;       /* action forced by game itself (like moving
1016                                    through doors); overrides other actions */
1017
1018   int jx,jy, last_jx,last_jy;
1019   int MovDir, MovPos, GfxDir, GfxPos;
1020   int Frame, StepFrame;
1021
1022   int GfxAction;
1023
1024   boolean use_murphy_graphic;
1025   boolean use_disk_red_graphic;
1026
1027   boolean Pushing;
1028   boolean Switching;
1029   boolean LevelSolved, GameOver;
1030   boolean snapped;
1031
1032   int last_move_dir;
1033   boolean is_moving;
1034   boolean is_waiting;
1035   boolean is_digging;
1036   boolean is_collecting;
1037
1038   unsigned long move_delay;
1039   int move_delay_value;
1040
1041   unsigned long push_delay;
1042   unsigned long push_delay_value;
1043
1044   unsigned long actual_frame_counter;
1045
1046   int score;
1047   int gems_still_needed;
1048   int sokobanfields_still_needed;
1049   int lights_still_needed;
1050   int friends_still_needed;
1051   int key[4];
1052   int dynamite;
1053   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1054   int shield_normal_time_left;
1055   int shield_deadly_time_left;
1056 };
1057
1058 struct CustomElementChangeInfo
1059 {
1060   unsigned long events; /* bitfield for change events */
1061
1062   short successor;      /* new custom element after change */
1063
1064   int delay_fixed;      /* added frame delay before changed (fixed) */
1065   int delay_random;     /* added frame delay before changed (random) */
1066 };
1067
1068 struct CustomElementInfo
1069 {
1070   struct CustomElementChangeInfo change;
1071 };
1072
1073 struct LevelInfo
1074 {
1075   int file_version;     /* file format version the level is stored with    */
1076   int game_version;     /* game release version the level was created with */
1077
1078   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1079   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1080   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1081
1082   int fieldx;
1083   int fieldy;
1084   int time;
1085   int gems_needed;
1086   char name[MAX_LEVEL_NAME_LEN + 1];
1087   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1088   int score[LEVEL_SCORE_ELEMENTS];
1089   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1090   int num_yam_contents;
1091   int amoeba_speed;
1092   int amoeba_content;
1093   int time_magic_wall;
1094   int time_wheel;
1095   int time_light;
1096   int time_timegate;
1097   boolean double_speed;
1098   boolean gravity;
1099   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1100
1101   struct CustomElementInfo custom_element[NUM_CUSTOM_ELEMENTS];
1102
1103   boolean no_level_file;
1104 };
1105
1106 struct TapeInfo
1107 {
1108   int file_version;     /* file format version the tape is stored with    */
1109   int game_version;     /* game release version the tape was created with */
1110   int engine_version;   /* game engine version the tape was recorded with */
1111
1112   char *level_identifier;
1113   int level_nr;
1114   unsigned long random_seed;
1115   unsigned long date;
1116   unsigned long counter;
1117   unsigned long length;
1118   unsigned long length_seconds;
1119   unsigned int delay_played;
1120   boolean pause_before_death;
1121   boolean recording, playing, pausing;
1122   boolean fast_forward;
1123   boolean index_search;
1124   boolean auto_play;
1125   boolean auto_play_level_solved;
1126   boolean quick_resume;
1127   boolean single_step;
1128   boolean changed;
1129   boolean player_participates[MAX_PLAYERS];
1130   int num_participating_players;
1131
1132   struct
1133   {
1134     byte action[MAX_PLAYERS];
1135     byte delay;
1136   } pos[MAX_TAPELEN];
1137 };
1138
1139 struct GameInfo
1140 {
1141   /* constant within running game */
1142   int engine_version;
1143   int emulation;
1144   int initial_move_delay;
1145   int initial_move_delay_value;
1146
1147   /* variable within running game */
1148   int yam_content_nr;
1149   boolean magic_wall_active;
1150   int magic_wall_time_left;
1151   int light_time_left;
1152   int timegate_time_left;
1153   int belt_dir[4];
1154   int belt_dir_nr[4];
1155   int switchgate_pos;
1156   int balloon_dir;
1157   boolean explosions_delayed;
1158 };
1159
1160 struct GlobalInfo
1161 {
1162   char *autoplay_leveldir;
1163   int autoplay_level_nr;
1164
1165   int num_toons;
1166
1167   float frames_per_second;
1168   boolean fps_slowdown;
1169   int fps_slowdown_factor;
1170 };
1171
1172 struct MenuInfo
1173 {
1174   int draw_xoffset_default;
1175   int draw_yoffset_default;
1176   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1177   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1178 };
1179
1180 struct DoorInfo
1181 {
1182   int step_offset;
1183   int step_delay;
1184 };
1185
1186 struct ElementInfo
1187 {
1188   char *token_name;             /* element token used in config files */
1189   char *class_name;             /* element class used in config files */
1190   char *editor_description;     /* short description for level editor */
1191   char *custom_description;     /* custom description for level editor */
1192
1193   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1194   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1195                                 /* special graphics for left/right/up/down */
1196   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1197                                 /* special graphics for certain screens */
1198
1199   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1200 };
1201
1202 struct FontInfo
1203 {
1204   char *token_name;             /* font token used in config files */
1205
1206   int graphic;                  /* default graphic for this font */
1207   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1208                                 /* special graphics for certain screens */
1209   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1210                                 /* internal bitmap ID for special graphics */
1211 };
1212
1213 struct GraphicInfo
1214 {
1215   Bitmap *bitmap;
1216   int src_x, src_y;             /* start position of animation frames */
1217   int width, height;            /* width/height of each animation frame */
1218   int offset_x, offset_y;       /* x/y offset to next animation frame */
1219   int anim_frames;
1220   int anim_frames_per_line;
1221   int anim_start_frame;
1222   int anim_delay;               /* important: delay of 1 means "no delay"! */
1223   int anim_mode;
1224   boolean anim_global_sync;
1225
1226   int step_offset;              /* optional step offset of toon animations */
1227   int step_delay;               /* optional step delay of toon animations */
1228
1229   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1230
1231 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1232   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1233   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1234 #endif
1235 };
1236
1237 struct SoundInfo
1238 {
1239   boolean loop;
1240 };
1241
1242 struct ElementActionInfo
1243 {
1244   char *suffix;
1245   int value;
1246   boolean is_loop_sound;
1247 };
1248
1249 struct ElementDirectionInfo
1250 {
1251   char *suffix;
1252   int value;
1253 };
1254
1255 struct SpecialSuffixInfo
1256 {
1257   char *suffix;
1258   int value;
1259 };
1260
1261
1262 #if 0
1263 extern GC                       tile_clip_gc;
1264 extern Bitmap                  *pix[];
1265 #endif
1266 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1267 extern Pixmap                   tile_clipmask[];
1268 extern DrawBuffer             *fieldbuffer;
1269 extern DrawBuffer             *drawto_field;
1270
1271 extern int                      game_status;
1272 extern boolean                  level_editor_test_game;
1273 extern boolean                  network_playing;
1274
1275 extern int                      key_joystick_mapping;
1276
1277 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1278 extern int                      redraw_x1, redraw_y1;
1279
1280 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1281 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1282 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1283 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1284 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1285 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1286 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1287 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1288 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1289 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1290 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1291 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1292 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1293 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1294 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1295 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1296
1297 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1298
1299 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1300 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1301 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1302 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1303
1304 extern int                      lev_fieldx, lev_fieldy;
1305 extern int                      scroll_x, scroll_y;
1306
1307 extern int                      FX, FY;
1308 extern int                      ScrollStepSize;
1309 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1310 extern int                      BorderElement;
1311 extern int                      GameFrameDelay;
1312 extern int                      FfwdFrameDelay;
1313 extern int                      BX1, BY1;
1314 extern int                      BX2, BY2;
1315 extern int                      SBX_Left, SBX_Right;
1316 extern int                      SBY_Upper, SBY_Lower;
1317 extern int                      ZX, ZY;
1318 extern int                      ExitX, ExitY;
1319 extern int                      AllPlayersGone;
1320
1321 extern int                      TimeFrames, TimePlayed, TimeLeft;
1322 extern boolean                  SiebAktiv;
1323 extern int                      SiebCount;
1324
1325 extern boolean                  network_player_action_received;
1326
1327 extern int                      graphics_action_mapping[];
1328
1329 extern struct LevelInfo         level;
1330 extern struct PlayerInfo        stored_player[], *local_player;
1331 extern struct HiScore           highscore[];
1332 extern struct TapeInfo          tape;
1333 extern struct GameInfo          game;
1334 extern struct GlobalInfo        global;
1335 extern struct MenuInfo          menu;
1336 extern struct DoorInfo          door;
1337 extern struct ElementInfo       element_info[];
1338 extern struct ElementActionInfo element_action_info[];
1339 extern struct ElementDirectionInfo element_direction_info[];
1340 extern struct SpecialSuffixInfo special_suffix_info[];
1341 extern struct TokenIntPtrInfo   image_config_vars[];
1342 extern struct FontInfo          font_info[];
1343 extern struct GraphicInfo      *graphic_info;
1344 extern struct SoundInfo        *sound_info;
1345 extern struct ConfigInfo        image_config[], sound_config[];
1346 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1347
1348 #endif  /* MAIN_H */