rnd-20020921-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #define WIN_XSIZE       672
31 #define WIN_YSIZE       560
32
33 #define SCR_FIELDX      17
34 #define SCR_FIELDY      17
35 #define MAX_BUF_XSIZE   (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE   (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX  3
38 #define MIN_LEV_FIELDY  3
39 #define STD_LEV_FIELDX  64
40 #define STD_LEV_FIELDY  32
41 #define MAX_LEV_FIELDX  128
42 #define MAX_LEV_FIELDY  128
43
44 #define SCREENX(a)      ((a) - scroll_x)
45 #define SCREENY(a)      ((a) - scroll_y)
46 #define LEVELX(a)       ((a) + scroll_x)
47 #define LEVELY(a)       ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
51
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE       (1 << 0)
54 #define EP_BIT_AMOEBOID         (1 << 1)
55 #define EP_BIT_SCHLUESSEL       (1 << 2)
56 #define EP_BIT_PFORTE           (1 << 3)
57 #define EP_BIT_SOLID            (1 << 4)
58 #define EP_BIT_MASSIVE          (1 << 5)
59 #define EP_BIT_SLIPPERY         (1 << 6)
60 #define EP_BIT_ENEMY            (1 << 7)
61 #define EP_BIT_MAUER            (1 << 8)
62 #define EP_BIT_CAN_FALL         (1 << 9)
63 #define EP_BIT_CAN_SMASH        (1 << 10)
64 #define EP_BIT_CAN_CHANGE       (1 << 11)
65 #define EP_BIT_CAN_MOVE         (1 << 12)
66 #define EP_BIT_COULD_MOVE       (1 << 13)
67 #define EP_BIT_DONT_TOUCH       (1 << 14)
68 #define EP_BIT_DONT_GO_TO       (1 << 15)
69 #define EP_BIT_MAMPF2           (1 << 16)
70 #define EP_BIT_CHAR             (1 << 17)
71 #define EP_BIT_BD_ELEMENT       (1 << 18)
72 #define EP_BIT_SB_ELEMENT       (1 << 19)
73 #define EP_BIT_GEM              (1 << 20)
74 #define EP_BIT_INACTIVE         (1 << 21)
75 #define EP_BIT_EXPLOSIVE        (1 << 22)
76 #define EP_BIT_MAMPF3           (1 << 23)
77 #define EP_BIT_PUSHABLE         (1 << 24)
78 #define EP_BIT_PLAYER           (1 << 25)
79 #define EP_BIT_HAS_CONTENT      (1 << 26)
80 #define EP_BIT_EATABLE          (1 << 27)
81 #define EP_BIT_SP_ELEMENT       (1 << 28)
82 #define EP_BIT_QUICK_GATE       (1 << 29)
83 #define EP_BIT_OVER_PLAYER      (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
85
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT             (1 << 0)
88 #define EP_BIT_BELT_SWITCH      (1 << 1)
89 #define EP_BIT_TUBE             (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
91
92 #define IS_AMOEBALIVE(e)        (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e)          (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e)        (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e)            (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e)             (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e)           (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e)          (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e)             (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e)             (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e)            (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e)           (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e)           (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e)              (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e)               (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e)          (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e)         (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e)          (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e)          (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e)           (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e)        (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e)       (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e)              (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e)       (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e)              (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e)  (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
128
129 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
130
131 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
133
134 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
137
138 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
139                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
140                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
141                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
142                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
143                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
144                                  EL_ROCK)
145 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
146                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
147                                  EL_BD_ROCK)
148 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
151 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
152
153 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
154 #define SHIELD_ON(p)            ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
157                                  PROTECTED_FIELD(x, y))
158
159 /* Bitmaps with graphic file */
160 #define PIX_BACK                0
161 #define PIX_ELEMENTS            1
162 #define PIX_DOOR                2
163 #define PIX_HEROES              3
164 #define PIX_TOONS               4
165 #define PIX_SP                  5
166 #define PIX_DC                  6
167 #define PIX_MORE                7
168 #define PIX_FONT_BIG            8
169 #define PIX_FONT_SMALL          9
170 #define PIX_FONT_MEDIUM         10
171 #define PIX_FONT_EM             11
172 /* Bitmaps without graphic file */
173 #define PIX_DB_DOOR             12
174 #define PIX_DB_FIELD            13
175
176 #define NUM_PICTURES            12
177 #define NUM_BITMAPS             14
178
179 /* boundaries of arrays etc. */
180 #define MAX_LEVEL_NAME_LEN      32
181 #define MAX_LEVEL_AUTHOR_LEN    32
182 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
183 #define MAX_SCORE_ENTRIES       100
184 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
185 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
186 #define MAX_NUM_AMOEBA          100
187
188 /* values for elements with content */
189 #define MIN_ELEMENT_CONTENTS    1
190 #define STD_ELEMENT_CONTENTS    4
191 #define MAX_ELEMENT_CONTENTS    8
192
193 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
194
195 /* fundamental game speed values */
196 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
197 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
198 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
199 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
200 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
201
202 /* often used screen positions */
203 #define SX                      8
204 #define SY                      8
205 #define REAL_SX                 (SX - 2)
206 #define REAL_SY                 (SY - 2)
207 #define DX                      566
208 #define DY                      60
209 #define VX                      DX
210 #define VY                      400
211 #define EX                      DX
212 #define EY                      (VY - 44)
213 #define TILEX                   32
214 #define TILEY                   32
215 #define MINI_TILEX              (TILEX / 2)
216 #define MINI_TILEY              (TILEY / 2)
217 #define MICRO_TILEX             (TILEX / 8)
218 #define MICRO_TILEY             (TILEY / 8)
219 #define MIDPOSX                 (SCR_FIELDX / 2)
220 #define MIDPOSY                 (SCR_FIELDY / 2)
221 #define SXSIZE                  (SCR_FIELDX * TILEX)
222 #define SYSIZE                  (SCR_FIELDY * TILEY)
223 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
224 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
225 #define DXSIZE                  100
226 #define DYSIZE                  280
227 #define VXSIZE                  DXSIZE
228 #define VYSIZE                  100
229 #define EXSIZE                  DXSIZE
230 #define EYSIZE                  (VXSIZE + 44)
231 #define FULL_SXSIZE             (2 + SXSIZE + 2)
232 #define FULL_SYSIZE             (2 + SYSIZE + 2)
233 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
234 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
235 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
236 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
237 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
238
239 #define MINI_GFX_STARTX         0
240 #define MINI_GFX_STARTY         448
241 #define MICRO_GFX_STARTX        384
242 #define MICRO_GFX_STARTY        448
243 #define GFX_PER_LINE            16
244 #define MINI_GFX_PER_LINE       16
245 #define MICRO_GFX_PER_LINE      16
246
247 #define MINI_FONT_STARTX        0
248 #define MINI_FONT_STARTY        128
249 #define MICRO_FONT_STARTX       408
250 #define MICRO_FONT_STARTY       128
251
252 #define HEROES_PER_LINE         16
253
254 #define MINI_SP_STARTX          0
255 #define MINI_SP_STARTY          512
256 #define MICRO_SP_STARTX         384
257 #define MICRO_SP_STARTY         512
258 #define SP_PER_LINE             16
259 #define MINI_SP_PER_LINE        16
260 #define MICRO_SP_PER_LINE       16
261
262 #define MINI_DC_STARTX          0
263 #define MINI_DC_STARTY          512
264 #define MICRO_DC_STARTX         384
265 #define MICRO_DC_STARTY         512
266 #define DC_PER_LINE             16
267 #define MINI_DC_PER_LINE        16
268 #define MICRO_DC_PER_LINE       16
269
270 #define MINI_MORE_STARTX        0
271 #define MINI_MORE_STARTY        256
272 #define MICRO_MORE_STARTX       384
273 #define MICRO_MORE_STARTY       256
274 #define MORE_PER_LINE           16
275 #define MINI_MORE_PER_LINE      16
276 #define MICRO_MORE_PER_LINE     16
277
278 /* game elements:
279 **        0 <= element < xxx: real elements, stored in level file
280 **      xxx <= element < yyy: flag elements, only used at runtime
281 */
282 /* "real" level elements */
283 #define EL_EMPTY_SPACE                  0
284 #define EL_EMPTY                        EL_EMPTY_SPACE
285 #define EL_SAND                         1
286 #define EL_WALL                         2
287 #define EL_WALL_CRUMBLED                3
288 #define EL_ROCK                         4
289 #define EL_KEY                          5
290 #define EL_EMERALD                      6
291 #define EL_EXIT_CLOSED                  7
292 #define EL_PLAYER                       8
293 #define EL_BUG                          9
294 #define EL_SPACESHIP                    10
295 #define EL_YAMYAM                       11
296 #define EL_ROBOT                        12
297 #define EL_STEELWALL                    13
298 #define EL_DIAMOND                      14
299 #define EL_AMOEBA_DEAD                  15
300 #define EL_QUICKSAND_EMPTY              16
301 #define EL_QUICKSAND_FULL               17
302 #define EL_AMOEBA_DROP                  18
303 #define EL_BOMB                         19
304 #define EL_MAGIC_WALL                   20
305 #define EL_SPEED_PILL                   21
306 #define EL_ACID                         22
307 #define EL_AMOEBA_WET                   23
308 #define EL_AMOEBA_DRY                   24
309 #define EL_NUT                          25
310 #define EL_GAMEOFLIFE                   26
311 #define EL_BIOMAZE                      27
312 #define EL_DYNAMITE_ACTIVE              28
313 #define EL_STONEBLOCK                   29
314 #define EL_ROBOT_WHEEL                  30
315 #define EL_ROBOT_WHEEL_ACTIVE           31
316 #define EL_KEY1                         32
317 #define EL_KEY2                         33
318 #define EL_KEY3                         34
319 #define EL_KEY4                         35
320 #define EL_GATE1                        36
321 #define EL_GATE2                        37
322 #define EL_GATE3                        38
323 #define EL_GATE4                        39
324 #define EL_GATE1_GRAY                   40
325 #define EL_GATE2_GRAY                   41
326 #define EL_GATE3_GRAY                   42
327 #define EL_GATE4_GRAY                   43
328 #define EL_DYNAMITE                     44
329 #define EL_PACMAN                       45
330 #define EL_INVISIBLE_WALL               46
331 #define EL_LAMP                         47
332 #define EL_LAMP_ACTIVE                  48
333 #define EL_WALL_EMERALD                 49
334 #define EL_WALL_DIAMOND                 50
335 #define EL_AMOEBA_FULL                  51
336 #define EL_BD_AMOEBA                    52
337 #define EL_TIME_ORB_FULL                53
338 #define EL_TIME_ORB_EMPTY               54
339 #define EL_WALL_GROWING                 55
340 #define EL_BD_DIAMOND                   56
341 #define EL_EMERALD_YELLOW               57
342 #define EL_WALL_BD_DIAMOND              58
343 #define EL_WALL_EMERALD_YELLOW          59
344 #define EL_DARK_YAMYAM                  60
345 #define EL_MAGIC_WALL_BD_OFF            61
346 #define EL_INVISIBLE_STEELWALL          62
347
348 #define EL_UNUSED_63                    63
349
350 #define EL_DYNABOMB_NR                  64
351 #define EL_DYNABOMB_SZ                  65
352 #define EL_DYNABOMB_XL                  66
353 #define EL_SOKOBAN_OBJEKT               67
354 #define EL_SOKOBAN_FELD_LEER            68
355 #define EL_SOKOBAN_FELD_VOLL            69
356 #define EL_BUTTERFLY_RIGHT              70
357 #define EL_BUTTERFLY_UP                 71
358 #define EL_BUTTERFLY_LEFT               72
359 #define EL_BUTTERFLY_DOWN               73
360 #define EL_FIREFLY_RIGHT                74
361 #define EL_FIREFLY_UP                   75
362 #define EL_FIREFLY_LEFT                 76
363 #define EL_FIREFLY_DOWN                 77
364 #define EL_BUTTERFLY_1                  EL_BUTTERFLY_DOWN
365 #define EL_BUTTERFLY_2                  EL_BUTTERFLY_LEFT
366 #define EL_BUTTERFLY_3                  EL_BUTTERFLY_UP
367 #define EL_BUTTERFLY_4                  EL_BUTTERFLY_RIGHT
368 #define EL_FIREFLY_1                    EL_FIREFLY_LEFT
369 #define EL_FIREFLY_2                    EL_FIREFLY_DOWN
370 #define EL_FIREFLY_3                    EL_FIREFLY_RIGHT
371 #define EL_FIREFLY_4                    EL_FIREFLY_UP
372 #define EL_BUTTERFLY                    78
373 #define EL_FIREFLY                      79
374 #define EL_PLAYER1                      80
375 #define EL_PLAYER2                      81
376 #define EL_PLAYER3                      82
377 #define EL_PLAYER4                      83
378 #define EL_BUG_RIGHT                    84
379 #define EL_BUG_UP                       85
380 #define EL_BUG_LEFT                     86
381 #define EL_BUG_DOWN                     87
382 #define EL_SPACESHIP_RIGHT              88
383 #define EL_SPACESHIP_UP                 89
384 #define EL_SPACESHIP_LEFT               90
385 #define EL_SPACESHIP_DOWN               91
386 #define EL_PACMAN_RIGHT                 92
387 #define EL_PACMAN_UP                    93
388 #define EL_PACMAN_LEFT                  94
389 #define EL_PACMAN_DOWN                  95
390 #define EL_EMERALD_RED                  96
391 #define EL_EMERALD_PURPLE               97
392 #define EL_WALL_EMERALD_RED             98
393 #define EL_WALL_EMERALD_PURPLE          99
394 #define EL_ACIDPOOL_TOPLEFT             100
395 #define EL_ACIDPOOL_TOPRIGHT            101
396 #define EL_ACIDPOOL_BOTTOMLEFT          102
397 #define EL_ACIDPOOL_BOTTOM              103
398 #define EL_ACIDPOOL_BOTTOMRIGHT         104
399 #define EL_BD_WALL                      105
400 #define EL_BD_ROCK                      106
401 #define EL_EXIT_OPEN                    107
402 #define EL_BLACK_ORB                    108
403 #define EL_AMOEBA_TO_DIAMOND            109
404 #define EL_MOLE                         110
405 #define EL_PENGUIN                      111
406 #define EL_SATELLITE                    112
407 #define EL_ARROW_LEFT                   113
408 #define EL_ARROW_RIGHT                  114
409 #define EL_ARROW_UP                     115
410 #define EL_ARROW_DOWN                   116
411 #define EL_PIG                          117
412 #define EL_DRAGON                       118
413
414 #define EL_EM_KEY1_FILE                 119
415
416 #define EL_CHAR_START                   120
417 #define EL_CHAR_ASCII0                  (EL_CHAR_START-32)
418 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0+33)
419 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0+34)
420 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0+35)
421 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0+36)
422 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0+37)
423 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0+38)
424 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0+39)
425 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0+40)
426 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0+41)
427 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0+42)
428 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0+43)
429 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0+44)
430 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0+45)
431 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0+46)
432 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0+47)
433 #define EL_CHAR_0                       (EL_CHAR_ASCII0+48)
434 #define EL_CHAR_9                       (EL_CHAR_ASCII0+57)
435 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0+58)
436 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0+59)
437 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0+60)
438 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0+61)
439 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0+62)
440 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0+63)
441 #define EL_CHAR_AT                      (EL_CHAR_ASCII0+64)
442 #define EL_CHAR_A                       (EL_CHAR_ASCII0+65)
443 #define EL_CHAR_Z                       (EL_CHAR_ASCII0+90)
444 #define EL_CHAR_AE                      (EL_CHAR_ASCII0+91)
445 #define EL_CHAR_OE                      (EL_CHAR_ASCII0+92)
446 #define EL_CHAR_UE                      (EL_CHAR_ASCII0+93)
447 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0+94)
448 #define EL_CHAR_END                     (EL_CHAR_START+79)
449
450 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE : \
451                                          (x) == 'Ö' ? EL_CHAR_OE : \
452                                          (x) == 'Ãœ' ? EL_CHAR_UE : \
453                                          EL_CHAR_A + (x) - 'A')
454
455 #define EL_WALL_GROWING_X               200
456 #define EL_WALL_GROWING_Y               201
457 #define EL_WALL_GROWING_XY              202
458
459 #define EL_EM_GATE1                     203
460 #define EL_EM_GATE2                     204
461 #define EL_EM_GATE3                     205
462 #define EL_EM_GATE4                     206
463
464 #define EL_EM_KEY2_FILE                 207
465 #define EL_EM_KEY3_FILE                 208
466 #define EL_EM_KEY4_FILE                 209
467
468 #define EL_SP_START                     210
469 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
470 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
471 #define EL_SP_ZONK                      (EL_SP_START + 1)
472 #define EL_SP_BASE                      (EL_SP_START + 2)
473 #define EL_SP_MURPHY                    (EL_SP_START + 3)
474 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
475 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
476 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
477 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
478 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
479 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
480 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
481 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
482 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
483 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
484 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
485 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
486 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
487 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
488 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
489 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
490 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
491 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
492 #define EL_SP_PORT_X                    (EL_SP_START + 22)
493 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
494 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
495 #define EL_SP_BUG                       (EL_SP_START + 25)
496 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
497 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
498 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
499 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
500 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
501 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
502 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
503 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
504 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
505 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
506 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
507 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
508 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
509 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
510 #define EL_SP_END                       (EL_SP_START + 39)
511
512 #define EL_EM_GATE1_GRAY                250
513 #define EL_EM_GATE2_GRAY                251
514 #define EL_EM_GATE3_GRAY                252
515 #define EL_EM_GATE4_GRAY                253
516
517 #define EL_UNUSED_254                   254
518 #define EL_UNUSED_255                   255
519
520 #define EL_PEARL                        256
521 #define EL_CRYSTAL                      257
522 #define EL_WALL_PEARL                   258
523 #define EL_WALL_CRYSTAL                 259
524 #define EL_DOOR_WHITE                   260
525 #define EL_DOOR_WHITE_GRAY              261
526 #define EL_KEY_WHITE                    262
527 #define EL_SHIELD_NORMAL                263
528 #define EL_EXTRA_TIME                   264
529 #define EL_SWITCHGATE_OPEN              265
530 #define EL_SWITCHGATE_CLOSED            266
531 #define EL_SWITCHGATE_SWITCH_UP         267
532 #define EL_SWITCHGATE_SWITCH_DOWN       268
533
534 #define EL_UNUSED_269                   269
535 #define EL_UNUSED_270                   270
536
537 #define EL_CONVEYOR_BELT1_LEFT          271
538 #define EL_CONVEYOR_BELT1_MIDDLE        272
539 #define EL_CONVEYOR_BELT1_RIGHT         273
540 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
541 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
542 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
543 #define EL_CONVEYOR_BELT2_LEFT          277
544 #define EL_CONVEYOR_BELT2_MIDDLE        278
545 #define EL_CONVEYOR_BELT2_RIGHT         279
546 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
547 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
548 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
549 #define EL_CONVEYOR_BELT3_LEFT          283
550 #define EL_CONVEYOR_BELT3_MIDDLE        284
551 #define EL_CONVEYOR_BELT3_RIGHT         285
552 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
553 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
554 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
555 #define EL_CONVEYOR_BELT4_LEFT          289
556 #define EL_CONVEYOR_BELT4_MIDDLE        290
557 #define EL_CONVEYOR_BELT4_RIGHT         291
558 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
559 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
560 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
561 #define EL_LANDMINE                     295
562 #define EL_ENVELOPE                     296
563 #define EL_LIGHT_SWITCH                 297
564 #define EL_LIGHT_SWITCH_ACTIVE          298
565 #define EL_SIGN_EXCLAMATION             299
566 #define EL_SIGN_RADIOACTIVITY           300
567 #define EL_SIGN_STOP                    301
568 #define EL_SIGN_WHEELCHAIR              302
569 #define EL_SIGN_PARKING                 303
570 #define EL_SIGN_ONEWAY                  304
571 #define EL_SIGN_HEART                   305
572 #define EL_SIGN_TRIANGLE                306
573 #define EL_SIGN_ROUND                   307
574 #define EL_SIGN_EXIT                    308
575 #define EL_SIGN_YINYANG                 309
576 #define EL_SIGN_OTHER                   310
577 #define EL_MOLE_LEFT                    311
578 #define EL_MOLE_RIGHT                   312
579 #define EL_MOLE_UP                      313
580 #define EL_MOLE_DOWN                    314
581 #define EL_STEELWALL_SLANTED            315
582 #define EL_SAND_INVISIBLE               316
583 #define EL_DX_UNKNOWN_15                317
584 #define EL_DX_UNKNOWN_42                318
585
586 #define EL_UNUSED_319                   319
587 #define EL_UNUSED_320                   320
588
589 #define EL_SHIELD_ACTIVE                321
590 #define EL_TIMEGATE_OPEN                322
591 #define EL_TIMEGATE_CLOSED              323
592 #define EL_TIMEGATE_SWITCH_ON           324
593 #define EL_TIMEGATE_SWITCH_OFF          325
594
595 #define EL_BALLOON                      326
596 #define EL_BALLOON_SEND_LEFT            327
597 #define EL_BALLOON_SEND_RIGHT           328
598 #define EL_BALLOON_SEND_UP              329
599 #define EL_BALLOON_SEND_DOWN            330
600 #define EL_BALLOON_SEND_ANY             331
601
602 #define EL_EMC_STEELWALL1               332
603 #define EL_EMC_STEELWALL2               333
604 #define EL_EMC_STEELWALL3               334
605 #define EL_EMC_STEELWALL4               335
606 #define EL_EMC_WALL_PILLAR_UPPER        336
607 #define EL_EMC_WALL_PILLAR_MIDDLE       337
608 #define EL_EMC_WALL_PILLAR_LOWER        338
609 #define EL_EMC_WALL4                    339
610 #define EL_EMC_WALL5                    340
611 #define EL_EMC_WALL6                    341
612 #define EL_EMC_WALL7                    342
613 #define EL_EMC_WALL8                    343
614
615 #define EL_TUBE_CROSS                   344
616 #define EL_TUBE_VERTICAL                345
617 #define EL_TUBE_HORIZONTAL              346
618 #define EL_TUBE_VERT_LEFT               347
619 #define EL_TUBE_VERT_RIGHT              348
620 #define EL_TUBE_HORIZ_UP                349
621 #define EL_TUBE_HORIZ_DOWN              350
622 #define EL_TUBE_LEFT_UP                 351
623 #define EL_TUBE_LEFT_DOWN               352
624 #define EL_TUBE_RIGHT_UP                353
625 #define EL_TUBE_RIGHT_DOWN              354
626 #define EL_SPRING                       355
627 #define EL_TRAP_INACTIVE                356
628 #define EL_DX_SUPABOMB                  357
629
630 #define NUM_FILE_ELEMENTS               358
631
632
633 /* "real" (and therefore drawable) runtime elements */
634 #define EL_FIRST_RUNTIME                NUM_FILE_ELEMENTS
635
636 #define EL_MAGIC_WALL_EMPTY             (EL_FIRST_RUNTIME + 0)
637 #define EL_MAGIC_WALL_BD_EMPTY          (EL_FIRST_RUNTIME + 1)
638 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME + 2)
639 #define EL_MAGIC_WALL_BD_FULL           (EL_FIRST_RUNTIME + 3)
640 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME + 4)
641 #define EL_MAGIC_WALL_BD_DEAD           (EL_FIRST_RUNTIME + 5)
642 #define EL_AUSGANG_ACT                  (EL_FIRST_RUNTIME + 6)
643 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME + 7)
644 #define EL_SP_BUG_ACTIVE                (EL_FIRST_RUNTIME + 8)
645 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME + 9)
646 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME + 10)
647 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME + 11)
648 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME + 12)
649 #define EL_DYNABOMB_ACTIVE_1            (EL_FIRST_RUNTIME + 13)
650 #define EL_DYNABOMB_ACTIVE_2            (EL_FIRST_RUNTIME + 14)
651 #define EL_DYNABOMB_ACTIVE_3            (EL_FIRST_RUNTIME + 15)
652 #define EL_DYNABOMB_ACTIVE_4            (EL_FIRST_RUNTIME + 16)
653 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME + 17)
654 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME + 18)
655 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME + 19)
656 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME + 20)
657 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME + 21)
658 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME + 22)
659 #define EL_SPRING_MOVING                (EL_FIRST_RUNTIME + 23)
660 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME + 24)
661 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME + 25)
662 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME + 26)
663 #define EL_MAGIC_WALL_BD_EMPTYING       (EL_FIRST_RUNTIME + 27)
664 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME + 28)
665 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME + 29)
666
667 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME + 30)
668
669 /* "unreal" (and therefore not drawable) runtime elements */
670 #define EL_FIRST_RUNTIME_UNREAL         NUM_RUNTIME_ELEMENTS
671
672 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
673 #define EL_EXPLODING                    (EL_FIRST_RUNTIME_UNREAL + 1)
674 #define EL_CRACKINGNUT                  (EL_FIRST_RUNTIME_UNREAL + 2)
675 #define EL_BLURB_LEFT                   (EL_FIRST_RUNTIME_UNREAL + 3)
676 #define EL_BLURB_RIGHT                  (EL_FIRST_RUNTIME_UNREAL + 4)
677 #define EL_AMOEBING                     (EL_FIRST_RUNTIME_UNREAL + 5)
678 #define EL_DEAMOEBING                   (EL_FIRST_RUNTIME_UNREAL + 6)
679 #define EL_MAUERND                      (EL_FIRST_RUNTIME_UNREAL + 7)
680 #define EL_BURNING                      (EL_FIRST_RUNTIME_UNREAL + 8)
681 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
682 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
683 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
684 #define EL_MAGIC_WALL_BD_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
685
686 #define MAX_NUM_ELEMENTS                (EL_FIRST_RUNTIME_UNREAL + 13)
687
688
689 /* game graphics:
690 **        0 -  255: graphics from "RocksElements"
691 **      256 -  511: graphics from "RocksFont"
692 **      512 -  767: graphics from "RocksHeroes"
693 **      768 - 1023: graphics from "RocksSP"
694 **     1024 - 1279: graphics from "RocksDC"
695 **     1280 - 1535: graphics from "RocksMore"
696 */
697
698 #define GFX_START_ROCKSELEMENTS         0
699 #define GFX_END_ROCKSELEMENTS           255
700 #define GFX_START_ROCKSFONT             256
701 #define GFX_END_ROCKSFONT               511
702 #define GFX_START_ROCKSHEROES           512
703 #define GFX_END_ROCKSHEROES             767
704 #define GFX_START_ROCKSSP               768
705 #define GFX_END_ROCKSSP                 1023
706 #define GFX_START_ROCKSDC               1024
707 #define GFX_END_ROCKSDC                 1279
708 #define GFX_START_ROCKSMORE             1280
709 #define GFX_END_ROCKSMORE               1535
710
711 #define NUM_TILES                       1536    /* see above: MAX_GRAPHICS */
712
713 /* graphics from "RocksScreen" */
714 /* Zeile 0 (0) */
715 #define GFX_LEERRAUM                    (-1)
716 #define GFX_ERDREICH                    0
717 #define GFX_ERDENRAND                   1
718 #define GFX_MORAST_LEER                 2
719 #define GFX_MORAST_VOLL                 3
720 #define GFX_BETON                       4
721 #define GFX_MAUERWERK                   5
722 #define GFX_FELSBODEN                   6
723 #define GFX_EDELSTEIN                   8
724 #define GFX_DIAMANT                     10
725 #define GFX_FELSBROCKEN                 12
726 /* Zeile 1 (16) */
727 #define GFX_BADEWANNE1                  16
728 #define GFX_SALZSAEURE                  17
729 #define GFX_BADEWANNE2                  18
730
731 /*
732 #define GFX_UNSICHTBAR                  19
733 */
734
735 #define GFX_SCHLUESSEL1                 20
736 #define GFX_SCHLUESSEL2                 21
737 #define GFX_SCHLUESSEL3                 22
738 #define GFX_SCHLUESSEL4                 23
739 #define GFX_LIFE                        24
740 #define GFX_LIFE_ASYNC                  25
741 #define GFX_BADEWANNE                   26
742 #define GFX_BOMBE                       27
743 #define GFX_KOKOSNUSS                   28
744 #define GFX_CRACKINGNUT                 29
745 /* Zeile 2 (32) */
746 #define GFX_BADEWANNE3                  32
747 #define GFX_BADEWANNE4                  33
748 #define GFX_BADEWANNE5                  34
749 #define GFX_SMILEY                      35
750 #define GFX_PFORTE1                     36
751 #define GFX_PFORTE2                     37
752 #define GFX_PFORTE3                     38
753 #define GFX_PFORTE4                     39
754 #define GFX_PFORTE1X                    40
755 #define GFX_PFORTE2X                    41
756 #define GFX_PFORTE3X                    42
757 #define GFX_PFORTE4X                    43
758 /* Zeile 3 (48) */
759 #define GFX_DYNAMIT_AUS                 48
760 #define GFX_DYNAMIT                     49
761 #define GFX_FLIEGER                     56
762 #define GFX_FLIEGER_RIGHT               56
763 #define GFX_FLIEGER_UP                  58
764 #define GFX_FLIEGER_LEFT                60
765 #define GFX_FLIEGER_DOWN                62
766 /* Zeile 4 (64) */
767 #define GFX_EXPLOSION                   64
768 #define GFX_KAEFER                      72
769 #define GFX_KAEFER_RIGHT                72
770 #define GFX_KAEFER_UP                   74
771 #define GFX_KAEFER_LEFT                 76
772 #define GFX_KAEFER_DOWN                 78
773 /* Zeile 5 (80) */
774 #define GFX_MAMPFER                     80
775 #define GFX_ROBOT                       84
776 #define GFX_PACMAN                      88
777 #define GFX_PACMAN_RIGHT                88
778 #define GFX_PACMAN_UP                   90
779 #define GFX_PACMAN_LEFT                 92
780 #define GFX_PACMAN_DOWN                 94
781 /* Zeile 6 (96) */
782 #define GFX_ABLENK                      96
783 #define GFX_ABLENK_EIN                  GFX_ABLENK
784 #define GFX_ABLENK_AUS                  GFX_ABLENK
785 #define GFX_AMOEBE_NASS                 100
786 #define GFX_TROPFEN                     101
787 #define GFX_AMOEBING                    GFX_TROPFEN
788 #define GFX_AMOEBE_LEBT                 104
789 #define GFX_AMOEBE_NORM                 GFX_AMOEBE_LEBT
790 #define GFX_AMOEBE_TOT                  108
791 #define GFX_AMOEBA2DIAM                 GFX_AMOEBE_TOT
792 /* Zeile 7 (112) */
793 #define GFX_BIRNE_AUS                   112
794 #define GFX_BIRNE_EIN                   113
795 #define GFX_ZEIT_VOLL                   114
796 #define GFX_ZEIT_LEER                   115
797 #define GFX_SPIELER1                    116
798 #define GFX_SPIELER2                    117
799 #define GFX_SPIELER3                    118
800 #define GFX_SPIELER4                    119
801 #define GFX_AMOEBE_VOLL                 120
802 #define GFX_AMOEBE_BD                   GFX_AMOEBE_VOLL
803 #define GFX_SOKOBAN_OBJEKT              121
804 #define GFX_SOKOBAN_FELD_LEER           122
805 #define GFX_SOKOBAN_FELD_VOLL           123
806 #define GFX_GEBLUBBER                   124
807 /* Zeile 8 (128) */
808 #define GFX_MAGIC_WALL_OFF              128
809 #define GFX_MAGIC_WALL_EMPTY            GFX_MAGIC_WALL_OFF
810 #define GFX_MAGIC_WALL_FULL             GFX_MAGIC_WALL_OFF
811 #define GFX_MAGIC_WALL_DEAD             GFX_MAGIC_WALL_OFF
812 #define GFX_ERZ_EDEL                    132
813 #define GFX_ERZ_DIAM                    133
814 #define GFX_ERZ_EDEL_ROT                134
815 #define GFX_ERZ_EDEL_LILA               135
816 #define GFX_ERZ_EDEL_GELB               136
817 #define GFX_ERZ_EDEL_BD                 137
818 #define GFX_EDELSTEIN_GELB              138
819 #define GFX_KUGEL_ROT                   140
820 #define GFX_KUGEL_BLAU                  141
821 #define GFX_KUGEL_GELB                  142
822 #define GFX_KUGEL_GRAU                  143
823 /* Zeile 9 (144) */
824 #define GFX_PINGUIN                     144
825 #define GFX_MOLE                        145
826 #define GFX_SCHWEIN                     146
827 #define GFX_DRACHE                      147
828 #define GFX_MAUER_XY                    148
829 #define GFX_MAUER_X                     149
830 #define GFX_MAUER_Y                     150
831 #define GFX_EDELSTEIN_ROT               152
832 #define GFX_EDELSTEIN_LILA              154
833 #define GFX_DYNABOMB_XL                 156
834 #define GFX_BLACK_ORB                   157
835 #define GFX_SPEED_PILL                  158
836 #define GFX_SONDE                       159
837 /* Zeile 10 (160) */
838 #define GFX_EDELSTEIN_BD                163
839 #define GFX_MAUER_RIGHT                 165
840 #define GFX_MAUER_R1                    GFX_MAUER_RIGHT
841 #define GFX_MAUER_R                     167
842 #define GFX_MAUER_LEFT                  168
843 #define GFX_MAUER_L1                    GFX_MAUER_LEFT
844 #define GFX_MAUER_L                     170
845 #define GFX_MAUER_LEBT                  171
846 #define GFX_MAGIC_WALL_BD_OFF           172
847 #define GFX_MAGIC_WALL_BD_EMPTY         GFX_MAGIC_WALL_BD_OFF
848 #define GFX_MAGIC_WALL_BD_FULL          GFX_MAGIC_WALL_BD_OFF
849 #define GFX_MAGIC_WALL_BD_DEAD          GFX_MAGIC_WALL_BD_OFF
850 /* Zeile 11 (176) */
851 #define GFX_AUSGANG_ZU                  176
852 #define GFX_AUSGANG_ACT                 177
853 #define GFX_AUSGANG_AUF                 180
854 #define GFX_MAMPFER2                    184
855 #define GFX_DYNABOMB                    188
856 #define GFX_DYNABOMB_NR                 188
857 #define GFX_DYNABOMB_SZ                 191
858 /* Zeile 12 (192) */
859 #define GFX_PFEIL_LEFT                  192
860 #define GFX_PFEIL_RIGHT                 193
861 #define GFX_PFEIL_UP                    194
862 #define GFX_PFEIL_DOWN                  195
863 #define GFX_BUTTERFLY                   196
864 #define GFX_FIREFLY                     198
865 #define GFX_BUTTERFLY_RIGHT             200
866 #define GFX_BUTTERFLY_UP                201
867 #define GFX_BUTTERFLY_LEFT              202
868 #define GFX_BUTTERFLY_DOWN              203
869 #define GFX_FIREFLY_RIGHT               204
870 #define GFX_FIREFLY_UP                  205
871 #define GFX_FIREFLY_LEFT                206
872 #define GFX_FIREFLY_DOWN                207
873
874 /* only available as size MINI_TILE */
875 #define GFX_VSTEEL_UPPER_LEFT           208
876 #define GFX_VSTEEL_UPPER_RIGHT          209
877 #define GFX_VSTEEL_LOWER_LEFT           210
878 #define GFX_VSTEEL_LOWER_RIGHT          211
879 #define GFX_VSTEEL_HORIZONTAL           212
880 #define GFX_VSTEEL_VERTICAL             213
881 #define GFX_ISTEEL_UPPER_LEFT           214
882 #define GFX_ISTEEL_UPPER_RIGHT          215
883 #define GFX_ISTEEL_LOWER_LEFT           216
884 #define GFX_ISTEEL_LOWER_RIGHT          217
885 #define GFX_ISTEEL_HORIZONTAL           218
886 #define GFX_ISTEEL_VERTICAL             219
887
888 /* elements with graphics borrowed from other elements */
889 #define GFX_SCHLUESSEL                  GFX_SCHLUESSEL1
890 #define GFX_SPIELFIGUR                  GFX_SPIELER1
891
892 /* graphics from "RocksHeroes" */
893 #define GFX_SPIELER1_DOWN       (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
894 #define GFX_SPIELER1_UP         (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
895 #define GFX_SPIELER1_LEFT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
896 #define GFX_SPIELER1_RIGHT      (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
897 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
898 #define GFX_SPIELER1_PUSH_LEFT  (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
899 #define GFX_SPIELER2_DOWN       (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
900 #define GFX_SPIELER2_UP         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
901 #define GFX_SPIELER2_LEFT       (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
902 #define GFX_SPIELER2_RIGHT      (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
903 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
904 #define GFX_SPIELER2_PUSH_LEFT  (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
905 #define GFX_SPIELER3_DOWN       (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
906 #define GFX_SPIELER3_UP         (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
907 #define GFX_SPIELER3_LEFT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
908 #define GFX_SPIELER3_RIGHT      (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
909 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
910 #define GFX_SPIELER3_PUSH_LEFT  (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
911 #define GFX_SPIELER4_DOWN       (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
912 #define GFX_SPIELER4_UP         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
913 #define GFX_SPIELER4_LEFT       (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
914 #define GFX_SPIELER4_RIGHT      (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
915 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
916 #define GFX_SPIELER4_PUSH_LEFT  (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
917 #define GFX_MAUER_DOWN          (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
918 #define GFX_MAUER_UP            (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
919 #define GFX2_SHIELD_PASSIVE     (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
920 #define GFX2_SHIELD_ACTIVE      (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
921
922 #define GFX_SONDE_START         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
923 #define GFX_SCHWEIN_DOWN        (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
924 #define GFX_SCHWEIN_UP          (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
925 #define GFX_SCHWEIN_LEFT        (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
926 #define GFX_SCHWEIN_RIGHT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
927 #define GFX_DRACHE_DOWN         (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
928 #define GFX_DRACHE_UP           (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
929 #define GFX_DRACHE_LEFT         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
930 #define GFX_DRACHE_RIGHT        (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
931 /*
932 #define GFX_MOLE_DOWN           (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
933 #define GFX_MOLE_UP             (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
934 #define GFX_MOLE_LEFT           (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
935 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
936 */
937 #define GFX_PINGUIN_DOWN        (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
938 #define GFX_PINGUIN_UP          (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
939 #define GFX_PINGUIN_LEFT        (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
940 #define GFX_PINGUIN_RIGHT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
941 #define GFX_BLURB_LEFT          (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
942 #define GFX_BLURB_RIGHT         (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
943 #define GFX_FUNKELN_BLAU        (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
944 #define GFX_FUNKELN_WEISS       (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
945 #define GFX_FLAMMEN_LEFT        (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
946 #define GFX_FLAMMEN_RIGHT       (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
947 #define GFX_FLAMMEN_UP          (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
948 #define GFX_FLAMMEN_DOWN        (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
949
950 /* graphics from "RocksSP" */
951 #define GFX_SP_EMPTY            (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  0)
952 /*
953 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  1)
954 */
955 #define GFX_SP_BASE             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  2)
956 #define GFX_SP_MURPHY           (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
957 #define GFX_SP_INFOTRON         (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  4)
958 #define GFX_SP_CHIP_SINGLE      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  5)
959 #define GFX_SP_HARD_GRAY        (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  6)
960 #define GFX_SP_EXIT             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  7)
961 #define GFX_SP_DISK_ORANGE      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  0)
962 #define GFX_SP_PORT1_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  1)
963 #define GFX_SP_PORT1_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  2)
964 #define GFX_SP_PORT1_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  3)
965 #define GFX_SP_PORT1_UP         (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  4)
966 #define GFX_SP_PORT2_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  5)
967 #define GFX_SP_PORT2_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  6)
968 #define GFX_SP_PORT2_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  7)
969 #define GFX_SP_PORT2_UP         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  0)
970 #define GFX_SP_SNIKSNAK         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  1)
971 #define GFX_SP_DISK_YELLOW      (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  2)
972 #define GFX_SP_TERMINAL         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  3)
973 #define GFX_SP_DISK_RED         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  4)
974 #define GFX_SP_PORT_Y           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  5)
975 #define GFX_SP_PORT_X           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  6)
976 #define GFX_SP_PORT_XY          (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  7)
977 #define GFX_SP_ELECTRON         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  0)
978 #define GFX_SP_BUG              (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  1)
979 #define GFX_SP_CHIP_LEFT        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  2)
980 #define GFX_SP_CHIP_RIGHT       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  3)
981 #define GFX_SP_HARD_BASE1       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  4)
982 #define GFX_SP_HARD_GREEN       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  5)
983 #define GFX_SP_HARD_BLUE        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  6)
984 #define GFX_SP_HARD_RED         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  7)
985 #define GFX_SP_HARD_YELLOW      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  0)
986 #define GFX_SP_HARD_BASE2       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  1)
987 #define GFX_SP_HARD_BASE3       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  2)
988 #define GFX_SP_HARD_BASE4       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  3)
989 #define GFX_SP_HARD_BASE5       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  4)
990 #define GFX_SP_HARD_BASE6       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  5)
991 #define GFX_SP_CHIP_UPPER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  6)
992 #define GFX_SP_CHIP_LOWER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  7)
993
994 #define GFX_INVISIBLE_STEEL_ON  (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  1)
995 #define GFX_SAND_INVISIBLE_ON   (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  2)
996 #define GFX_INVISIBLE_STEEL     (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  3)
997 #define GFX_UNSICHTBAR_ON       (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  5)
998 #define GFX_SAND_INVISIBLE      (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  6)
999 #define GFX_UNSICHTBAR          (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  7)
1000
1001 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  0)
1002
1003 #define GFX_EM_KEY_1            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  4)
1004 #define GFX_EM_KEY_2            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  5)
1005 #define GFX_EM_KEY_3            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  6)
1006 #define GFX_EM_KEY_4            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  7)
1007 #define GFX_EM_GATE_1           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  0)
1008 #define GFX_EM_GATE_2           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  1)
1009 #define GFX_EM_GATE_3           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  2)
1010 #define GFX_EM_GATE_4           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  3)
1011 #define GFX_EM_GATE_1X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  4)
1012 #define GFX_EM_GATE_2X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  5)
1013 #define GFX_EM_GATE_3X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  6)
1014 #define GFX_EM_GATE_4X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  7)
1015
1016 #define GFX_MURPHY_GO_LEFT      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  8)
1017 #define GFX_MURPHY_ANY_LEFT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  9)
1018 #define GFX_MURPHY_GO_RIGHT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 11)
1019 #define GFX_MURPHY_ANY_RIGHT    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 12)
1020 #define GFX_MURPHY_SNAP_UP      (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 14)
1021 #define GFX_MURPHY_SNAP_DOWN    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 15)
1022 #define GFX_MURPHY_SNAP_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  8)
1023 #define GFX_MURPHY_SNAP_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  9)
1024 #define GFX_MURPHY_PUSH_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 10)
1025 #define GFX_MURPHY_PUSH_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 11)
1026
1027 #define GFX_SP_BUG_WARNING      (GFX_START_ROCKSSP +  2 * SP_PER_LINE + 15)
1028 #define GFX_SP_EXPLODE_EMPTY    (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  8)
1029 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  8)
1030 #define GFX_SP_BUG_ACTIVE       (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  8)
1031 #define GFX_SP_SNIKSNAK_LEFT    (GFX_START_ROCKSSP +  8 * SP_PER_LINE +  8)
1032 #define GFX_SP_SNIKSNAK_RIGHT   (GFX_START_ROCKSSP +  8 * SP_PER_LINE + 12)
1033 #define GFX_SP_SNIKSNAK_UP      (GFX_START_ROCKSSP +  9 * SP_PER_LINE +  8)
1034 #define GFX_SP_SNIKSNAK_DOWN    (GFX_START_ROCKSSP +  9 * SP_PER_LINE + 12)
1035
1036 #define GFX2_SP_ELECTRON        (GFX_START_ROCKSSP + 10 * SP_PER_LINE +  8)
1037 #define GFX2_SP_TERMINAL        (GFX_START_ROCKSSP + 11 * SP_PER_LINE +  8)
1038 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE +  8)
1039
1040 #define GFX_SP_MURPHY_CLONE     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1041
1042 /* graphics from "RocksDC" */
1043 #define GFX_BELT1_MIDDLE        (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  0)
1044 #define GFX_BELT1_LEFT          (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  0)
1045 #define GFX_BELT1_RIGHT         (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  0)
1046 #define GFX_BELT2_MIDDLE        (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  0)
1047 #define GFX_BELT2_LEFT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  0)
1048 #define GFX_BELT2_RIGHT         (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  0)
1049 #define GFX_BELT3_MIDDLE        (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  0)
1050 #define GFX_BELT3_LEFT          (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  0)
1051 #define GFX_BELT3_RIGHT         (GFX_START_ROCKSDC +  8 * DC_PER_LINE +  0)
1052 #define GFX_BELT4_MIDDLE        (GFX_START_ROCKSDC +  9 * DC_PER_LINE +  0)
1053 #define GFX_BELT4_LEFT          (GFX_START_ROCKSDC + 10 * DC_PER_LINE +  0)
1054 #define GFX_BELT4_RIGHT         (GFX_START_ROCKSDC + 11 * DC_PER_LINE +  0)
1055 #define GFX_BELT1_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  0)
1056 #define GFX_BELT2_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  1)
1057 #define GFX_BELT3_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  2)
1058 #define GFX_BELT4_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  3)
1059 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  0)
1060 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  1)
1061 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  2)
1062 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  3)
1063 #define GFX_BELT1_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  0)
1064 #define GFX_BELT2_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  1)
1065 #define GFX_BELT3_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
1066 #define GFX_BELT4_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
1067
1068 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  4)
1069 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  5)
1070 #define GFX_LIGHT_SWITCH_OFF    (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  6)
1071 #define GFX_LIGHT_SWITCH_ON     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  7)
1072 #define GFX_TIMEGATE_SWITCH     (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  0)
1073
1074 #define GFX_ENVELOPE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  4)
1075 #define GFX_SIGN_EXCLAMATION    (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  5)
1076 #define GFX_SIGN_STOP           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  6)
1077 #define GFX_LANDMINE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  7)
1078 #define GFX_STEEL_SLANTED       (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  5)
1079
1080 #define GFX_EXTRA_TIME          (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  8)
1081 #define GFX_SHIELD_ACTIVE       (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  8)
1082 #define GFX_SHIELD_PASSIVE      (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  8)
1083 #define GFX_MOLE_DOWN           (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  8)
1084 #define GFX_MOLE_UP             (GFX_START_ROCKSDC +  3 * DC_PER_LINE + 12)
1085 #define GFX_MOLE_LEFT           (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  8)
1086 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE + 12)
1087 #define GFX_SWITCHGATE_CLOSED   (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  8)
1088 #define GFX_SWITCHGATE_OPEN     (GFX_START_ROCKSDC +  5 * DC_PER_LINE + 12)
1089 #define GFX_TIMEGATE_CLOSED     (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  8)
1090 #define GFX_TIMEGATE_OPEN       (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 12)
1091 #define GFX_BALLOON_SEND_LEFT   (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  8)
1092 #define GFX_BALLOON_SEND_RIGHT  (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  9)
1093 #define GFX_BALLOON_SEND_UP     (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 10)
1094 #define GFX_BALLOON_SEND_DOWN   (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 11)
1095 #define GFX_BALLOON             (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 12)
1096 #define GFX_BALLOON_SEND_ANY    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 15)
1097
1098 #define GFX_EMC_STEEL_WALL_1    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1099 #define GFX_EMC_STEEL_WALL_2    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1100 #define GFX_EMC_STEEL_WALL_3    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1101 #define GFX_EMC_STEEL_WALL_4    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1102 #define GFX_EMC_WALL_1          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 13)
1103 #define GFX_EMC_WALL_2          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 14)
1104 #define GFX_EMC_WALL_3          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 15)
1105 #define GFX_EMC_WALL_4          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1106 #define GFX_EMC_WALL_5          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 15)
1107 #define GFX_EMC_WALL_6          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 14)
1108 #define GFX_EMC_WALL_7          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 15)
1109 #define GFX_EMC_WALL_8          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1110
1111 /* graphics from "RocksMore" */
1112 #define GFX_ARROW_BLUE_LEFT     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  0)
1113 #define GFX_ARROW_BLUE_RIGHT    (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  1)
1114 #define GFX_ARROW_BLUE_UP       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  2)
1115 #define GFX_ARROW_BLUE_DOWN     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  3)
1116 #define GFX_ARROW_RED_LEFT      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  0)
1117 #define GFX_ARROW_RED_RIGHT     (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  1)
1118 #define GFX_ARROW_RED_UP        (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  2)
1119 #define GFX_ARROW_RED_DOWN      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  3)
1120 #define GFX_SCROLLBAR_BLUE      (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  0)
1121 #define GFX_SCROLLBAR_RED       (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  1)
1122 #define GFX_PEARL               (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  0)
1123 #define GFX_CRYSTAL             (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  1)
1124 #define GFX_WALL_PEARL          (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  2)
1125 #define GFX_WALL_CRYSTAL        (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  3)
1126 #define GFX_PEARL_BREAKING      (GFX_START_ROCKSMORE +  4 * MORE_PER_LINE +  0)
1127 #define GFX_SPRING              (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  0)
1128 #define GFX_TUBE_RIGHT_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  1)
1129 #define GFX_TUBE_HORIZ_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  2)
1130 #define GFX_TUBE_LEFT_DOWN      (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  3)
1131 #define GFX_TUBE_HORIZONTAL     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  0)
1132 #define GFX_TUBE_VERT_RIGHT     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  1)
1133 #define GFX_TUBE_CROSS          (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  2)
1134 #define GFX_TUBE_VERT_LEFT      (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  3)
1135 #define GFX_TUBE_VERTICAL       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  0)
1136 #define GFX_TUBE_RIGHT_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  1)
1137 #define GFX_TUBE_HORIZ_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  2)
1138 #define GFX_TUBE_LEFT_UP        (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  3)
1139
1140 #define GFX_TRAP_INACTIVE       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  4)
1141 #define GFX_TRAP_ACTIVE         (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  7)
1142 #define GFX_BD_WALL             (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  4)
1143 #define GFX_BD_ROCK             (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  4)
1144 #define GFX_DX_SUPABOMB         (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  7)
1145
1146 /* graphics from "RocksFont" */
1147 #define GFX_CHAR_START          (GFX_START_ROCKSFONT)
1148 #define GFX_CHAR_ASCII0         (GFX_CHAR_START - 32)
1149 #define GFX_CHAR_AUSRUF         (GFX_CHAR_ASCII0 + 33)
1150 #define GFX_CHAR_ZOLL           (GFX_CHAR_ASCII0 + 34)
1151 #define GFX_CHAR_DOLLAR         (GFX_CHAR_ASCII0 + 36)
1152 #define GFX_CHAR_PROZ           (GFX_CHAR_ASCII0 + 37)
1153 #define GFX_CHAR_APOSTR         (GFX_CHAR_ASCII0 + 39)
1154 #define GFX_CHAR_KLAMM1         (GFX_CHAR_ASCII0 + 40)
1155 #define GFX_CHAR_KLAMM2         (GFX_CHAR_ASCII0 + 41)
1156 #define GFX_CHAR_PLUS           (GFX_CHAR_ASCII0 + 43)
1157 #define GFX_CHAR_KOMMA          (GFX_CHAR_ASCII0 + 44)
1158 #define GFX_CHAR_MINUS          (GFX_CHAR_ASCII0 + 45)
1159 #define GFX_CHAR_PUNKT          (GFX_CHAR_ASCII0 + 46)
1160 #define GFX_CHAR_SLASH          (GFX_CHAR_ASCII0 + 47)
1161 #define GFX_CHAR_0              (GFX_CHAR_ASCII0 + 48)
1162 #define GFX_CHAR_9              (GFX_CHAR_ASCII0 + 57)
1163 #define GFX_CHAR_DOPPEL         (GFX_CHAR_ASCII0 + 58)
1164 #define GFX_CHAR_SEMIKL         (GFX_CHAR_ASCII0 + 59)
1165 #define GFX_CHAR_LT             (GFX_CHAR_ASCII0 + 60)
1166 #define GFX_CHAR_GLEICH         (GFX_CHAR_ASCII0 + 61)
1167 #define GFX_CHAR_GT             (GFX_CHAR_ASCII0 + 62)
1168 #define GFX_CHAR_FRAGE          (GFX_CHAR_ASCII0 + 63)
1169 #define GFX_CHAR_AT             (GFX_CHAR_ASCII0 + 64)
1170 #define GFX_CHAR_A              (GFX_CHAR_ASCII0 + 65)
1171 #define GFX_CHAR_Z              (GFX_CHAR_ASCII0 + 90)
1172 #define GFX_CHAR_AE             (GFX_CHAR_ASCII0 + 91)
1173 #define GFX_CHAR_OE             (GFX_CHAR_ASCII0 + 92)
1174 #define GFX_CHAR_UE             (GFX_CHAR_ASCII0 + 93)
1175 #define GFX_CHAR_COPY           (GFX_CHAR_ASCII0 + 94)
1176 #define GFX_CHAR_END            (GFX_CHAR_START + 79)
1177
1178 /* new elements which still have no graphic */
1179 #define GFX_DOOR_WHITE          GFX_CHAR_FRAGE
1180 #define GFX_DOOR_WHITE_GRAY     GFX_CHAR_FRAGE
1181 #define GFX_KEY_WHITE           GFX_CHAR_FRAGE
1182 #define GFX_SIGN_RADIOACTIVITY  GFX_CHAR_FRAGE
1183 #define GFX_SIGN_WHEELCHAIR     GFX_CHAR_FRAGE
1184 #define GFX_SIGN_PARKING        GFX_CHAR_FRAGE
1185 #define GFX_SIGN_ONEWAY         GFX_CHAR_FRAGE
1186 #define GFX_SIGN_HEART          GFX_CHAR_FRAGE
1187 #define GFX_SIGN_TRIANGLE       GFX_CHAR_FRAGE
1188 #define GFX_SIGN_ROUND          GFX_CHAR_FRAGE
1189 #define GFX_SIGN_EXIT           GFX_CHAR_FRAGE
1190 #define GFX_SIGN_YINYANG        GFX_CHAR_FRAGE
1191 #define GFX_SIGN_OTHER          GFX_CHAR_FRAGE
1192 #define GFX_DX_UNKNOWN_15       GFX_CHAR_FRAGE
1193 #define GFX_DX_UNKNOWN_42       GFX_CHAR_FRAGE
1194
1195
1196 /* the names of the sounds */
1197 #define SND_AMOEBE              0
1198 #define SND_ANTIGRAV            1
1199 #define SND_AUTSCH              2
1200 #define SND_BLURB               3
1201 #define SND_BONG                4
1202 #define SND_BUING               5
1203 #define SND_DENG                6
1204 #define SND_FUEL                7
1205 #define SND_GONG                8
1206 #define SND_HALLOFFAME          9
1207 #define SND_HOLZ                10
1208 #define SND_HUI                 11
1209 #define SND_KABUMM              12
1210 #define SND_KINK                13
1211 #define SND_KLAPPER             14
1212 #define SND_KLING               15
1213 #define SND_KLOPF               16
1214 #define SND_KLUMPF              17
1215 #define SND_KNACK               18
1216 #define SND_KNURK               19
1217 #define SND_KRACH               20
1218 #define SND_LACHEN              21
1219 #define SND_LASER               22
1220 #define SND_MIEP                23
1221 #define SND_NJAM                24
1222 #define SND_OEFFNEN             25
1223 #define SND_PLING               26
1224 #define SND_PONG                27
1225 #define SND_PUSCH               28
1226 #define SND_QUIEK               29
1227 #define SND_QUIRK               30
1228 #define SND_RHYTHMLOOP          31
1229 #define SND_ROAAAR              32
1230 #define SND_ROEHR               33
1231 #define SND_RUMMS               34
1232 #define SND_SCHLOPP             35
1233 #define SND_SCHLURF             36
1234 #define SND_SCHRFF              37
1235 #define SND_SCHWIRR             38
1236 #define SND_SIRR                39
1237 #define SND_SLURP               40
1238 #define SND_SPROING             41
1239 #define SND_WARNTON             42
1240 #define SND_WHOOSH              43
1241 #define SND_ZISCH               44
1242 #define SND_SP_BASE             45
1243 #define SND_SP_INFOTRON         46
1244 #define SND_SP_ZONKDOWN         47
1245 #define SND_SP_ZONKPUSH         48
1246 #define SND_SP_BUG              49
1247 #define SND_SP_BOOM             50
1248 #define SND_SP_BOOOM            51
1249 #define SND_SP_EXIT             52
1250 #define SND_EMPTY               53
1251 #define SND_GATE                54
1252
1253 #define NUM_SOUNDS              55
1254
1255
1256 /* values for animation action types */
1257 #define GFX_ACTION_UNKNOWN              0
1258 #define GFX_ACTION_DEFAULT              1
1259 #define GFX_ACTION_WAITING              2
1260 #define GFX_ACTION_FALLING              3
1261 #define GFX_ACTION_MOVING               4
1262 #define GFX_ACTION_DIGGING              5
1263 #define GFX_ACTION_COLLECTING           6
1264 #define GFX_ACTION_PUSHING              7
1265 #define GFX_ACTION_PASSING              8
1266 #define GFX_ACTION_IMPACT               9
1267 #define GFX_ACTION_CRACKING             10
1268 #define GFX_ACTION_ACTIVATING           11
1269 #define GFX_ACTION_ACTIVE               12
1270 #define GFX_ACTION_OTHER                13
1271
1272 #define NUM_GFX_ACTIONS                 14
1273 #define NUM_GFX_ACTIONS_MAPPED          7
1274
1275
1276 /* values for image configuration suffixes */
1277 #define GFX_ARG_XPOS                            0
1278 #define GFX_ARG_YPOS                            1
1279 #define GFX_ARG_FRAMES                          2
1280 #define GFX_ARG_DELAY                           3
1281 #define GFX_ARG_PINGPONG                        4
1282 #define GFX_ARG_PINGPONG2                       5
1283 #define GFX_ARG_REVERSE                         6
1284 #define GFX_ARG_GLOBAL_SYNC                     7
1285 #define GFX_ARG_VERTICAL                        8
1286
1287 /* values for image configuration */
1288 #define IMG_EMPTY_SPACE                         0
1289 #define IMG_SAND                                1
1290 #define IMG_SAND_CRUMBLED                       2
1291 #define IMG_QUICKSAND_EMPTY                     3
1292 #define IMG_QUICKSAND_FULL                      4
1293 #define IMG_QUICKSAND_SLIPPING                  5
1294 #define IMG_STEELWALL                           6
1295 #define IMG_WALL                                7
1296 #define IMG_WALL_CRUMBLED                       8
1297 #define IMG_EMERALD                             9
1298 #define IMG_EMERALD_FALLING                     10
1299 #define IMG_DIAMOND                             11
1300 #define IMG_DIAMOND_FALLING                     12
1301 #define IMG_ROCK                                13
1302 #define IMG_ROCK_FALLING                        14
1303 #define IMG_ROCK_PUSHING                        15
1304 #define IMG_ACIDPOOL_TOPLEFT                    16
1305 #define IMG_ACIDPOOL_TOPRIGHT                   17
1306 #define IMG_ACIDPOOL_BOTTOMLEFT                 18
1307 #define IMG_ACIDPOOL_BOTTOM                     19
1308 #define IMG_ACIDPOOL_BOTTOMRIGHT                20
1309 #define IMG_ACID                                21
1310 #define IMG_KEY1                                22
1311 #define IMG_KEY2                                23
1312 #define IMG_KEY3                                24
1313 #define IMG_KEY4                                25
1314 #define IMG_GAMEOFLIFE                          26
1315 #define IMG_BIOMAZE                             27
1316 #define IMG_BOMB                                28
1317 #define IMG_NUT                                 29
1318 #define IMG_NUT_CRACKING                        30
1319 #define IMG_GATE1                               31
1320 #define IMG_GATE2                               32
1321 #define IMG_GATE3                               33
1322 #define IMG_GATE4                               34
1323 #define IMG_GATE1_GRAY                          35
1324 #define IMG_GATE2_GRAY                          36
1325 #define IMG_GATE3_GRAY                          37
1326 #define IMG_GATE4_GRAY                          38
1327 #define IMG_DYNAMITE                            39
1328 #define IMG_DYNAMITE_ACTICE                     40
1329 #define IMG_SPACESHIP_RIGHT                     41
1330 #define IMG_SPACESHIP_UP                        42
1331 #define IMG_SPACESHIP_LEFT                      43
1332 #define IMG_SPACESHIP_DOWN                      44
1333 #define IMG_BUG_RIGHT                           45
1334 #define IMG_BUG_UP                              46
1335 #define IMG_BUG_LEFT                            47
1336 #define IMG_BUG_DOWN                            48
1337 #define IMG_PACMAN_RIGHT                        49
1338 #define IMG_PACMAN_UP                           50
1339 #define IMG_PACMAN_LEFT                         51
1340 #define IMG_PACMAN_DOWN                         52
1341 #define IMG_EXPLOSION                           53
1342 #define IMG_YAMYAM                              54
1343 #define IMG_YAMYAM_MOVING                       55
1344 #define IMG_ROBOT                               56
1345 #define IMG_ROBOT_WHEEL                         57
1346 #define IMG_ROBOT_WHEEL_ACTIVE                  58
1347 #define IMG_AMOEBA_DROP                         59
1348 #define IMG_AMOEBA_CREATING                     60
1349 #define IMG_AMOEBA1                             61
1350 #define IMG_AMOEBA2                             62
1351 #define IMG_AMOEBA3                             63
1352 #define IMG_AMOEBA4                             64
1353 #define IMG_AMOEBA_DEAD1                        65
1354 #define IMG_AMOEBA_DEAD2                        66
1355 #define IMG_AMOEBA_DEAD3                        67
1356 #define IMG_AMOEBA_DEAD4                        68
1357 #define IMG_LAMP                                69
1358 #define IMG_LAMP_ACTIVE                         70
1359 #define IMG_TIME_ORB_FULL                       71
1360 #define IMG_TIME_ORB_EMPTY                      72
1361 #define IMG_BD_AMOEBA                           73
1362 #define IMG_SOKOBAN_OBJECT                      74
1363 #define IMG_SOKOBAN_FIELD_EMPTY                 75
1364 #define IMG_SOKOBAN_FIELD_FULL                  76
1365 #define IMG_MAGIC_WALL                          77
1366 #define IMG_MAGIC_WALL_ACTIVE                   78
1367 #define IMG_BD_MAGIC_WALL                       79
1368 #define IMG_BD_MAGIC_WALL_ACTIVE                80
1369 #define IMG_WALL_EMERALD                        81
1370 #define IMG_WALL_DIAMOND                        82
1371 #define IMG_WALL_EMERALD_RED                    83
1372 #define IMG_WALL_EMERALD_PURPLE                 84
1373 #define IMG_WALL_EMERALD_YELLOW                 85
1374 #define IMG_WALL_BD_DIAMOND                     86
1375 #define IMG_EMERALD_RED                         87
1376 #define IMG_EMERALD_RED_FALLING                 88
1377 #define IMG_EMERALD_PURPLE                      89
1378 #define IMG_EMERALD_PURPLE_FALLING              90
1379 #define IMG_EMERALD_YELLOW                      91
1380 #define IMG_EMERALD_YELLOW_FALLING              92
1381 #define IMG_WALL_GROWING_XY                     93
1382 #define IMG_WALL_GROWING_X                      94
1383 #define IMG_WALL_GROWING_Y                      95
1384 #define IMG_DYNABOMB_XL                         96
1385 #define IMG_BLACK_ORB                           97
1386 #define IMG_SPEED_PILL                          98
1387 #define IMG_BD_DIAMOND                          99
1388 #define IMG_BD_DIAMOND_FALLING                  100
1389 #define IMG_WALL_GROWING_RIGHT                  101
1390 #define IMG_WALL_GROWING_LEFT                   102
1391 #define IMG_EXIT_CLOSED                         103
1392 #define IMG_EXIT_OPENING                        104
1393 #define IMG_EXIT_OPEN                           105
1394 #define IMG_DARK_YAMYAM                         106
1395 #define IMG_DYNABOMB_ACTICE                     107
1396 #define IMG_DYNABOMB_NR                         108
1397 #define IMG_DYNABOMB_SZ                         109
1398 #define IMG_ARROW_LEFT                          110
1399 #define IMG_ARROW_RIGHT                         111
1400 #define IMG_ARROW_UP                            112
1401 #define IMG_ARROW_DOWN                          113
1402 #define IMG_BD_BUTTERFLY                        114
1403 #define IMG_BD_BUTTERFLY_MOVING                 115
1404 #define IMG_BD_BUTTERFLY_RIGHT                  116
1405 #define IMG_BD_BUTTERFLY_UP                     117
1406 #define IMG_BD_BUTTERFLY_LEFT                   118
1407 #define IMG_BD_BUTTERFLY_DOWN                   119
1408 #define IMG_BD_FIREFLY                          120
1409 #define IMG_BD_FIREFLY_MOVING                   121
1410 #define IMG_BD_FIREFLY_RIGHT                    122
1411 #define IMG_BD_FIREFLY_UP                       123
1412 #define IMG_BD_FIREFLY_LEFT                     124
1413 #define IMG_BD_FIREFLY_DOWN                     125
1414 #define IMG_STEELWALL_TOPLEFT                   126
1415 #define IMG_STEELWALL_TOPRIGHT                  127
1416 #define IMG_STEELWALL_BOTTOMLEFT                128
1417 #define IMG_STEELWALL_BOTTOMRIGHT               129
1418 #define IMG_STEELWALL_HORIZONTAL                130
1419 #define IMG_INVISIBLE_STEELWALL_TOPLEFT         131
1420 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT        132
1421 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT      133
1422 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT     134
1423 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL      135
1424 #define IMG_PLAYER1_DOWN                        136
1425 #define IMG_PLAYER1_DOWN_MOVING                 137
1426 #define IMG_PLAYER1_DOWN_DIGGING                138
1427 #define IMG_PLAYER1_UP                          139
1428 #define IMG_PLAYER1_UP_MOVING                   140
1429 #define IMG_PLAYER1_UP_DIGGING                  141
1430 #define IMG_PLAYER1_LEFT                        142
1431 #define IMG_PLAYER1_LEFT_MOVING                 143
1432 #define IMG_PLAYER1_LEFT_DIGGING                144
1433 #define IMG_PLAYER1_LEFT_PUSHING                145
1434 #define IMG_PLAYER1_RIGHT                       146
1435 #define IMG_PLAYER1_RIGHT_MOVING                147
1436 #define IMG_PLAYER1_RIGHT_DIGGING               148
1437 #define IMG_PLAYER1_RIGHT_PUSHING               149
1438 #define IMG_PLAYER2_DOWN                        150
1439 #define IMG_PLAYER2_DOWN_MOVING                 151
1440 #define IMG_PLAYER2_DOWN_DIGGING                152
1441 #define IMG_PLAYER2_UP                          153
1442 #define IMG_PLAYER2_UP_MOVING                   154
1443 #define IMG_PLAYER2_UP_DIGGING                  155
1444 #define IMG_PLAYER2_LEFT                        156
1445 #define IMG_PLAYER2_LEFT_MOVING                 157
1446 #define IMG_PLAYER2_LEFT_DIGGING                158
1447 #define IMG_PLAYER2_LEFT_PUSHING                159
1448 #define IMG_PLAYER2_RIGHT                       160
1449 #define IMG_PLAYER2_RIGHT_MOVING                161
1450 #define IMG_PLAYER2_RIGHT_DIGGING               162
1451 #define IMG_PLAYER2_RIGHT_PUSHING               163
1452 #define IMG_PLAYER3_DOWN                        164
1453 #define IMG_PLAYER3_DOWN_MOVING                 165
1454 #define IMG_PLAYER3_DOWN_DIGGING                166
1455 #define IMG_PLAYER3_UP                          167
1456 #define IMG_PLAYER3_UP_MOVING                   168
1457 #define IMG_PLAYER3_UP_DIGGING                  169
1458 #define IMG_PLAYER3_LEFT                        170
1459 #define IMG_PLAYER3_LEFT_MOVING                 171
1460 #define IMG_PLAYER3_LEFT_DIGGING                172
1461 #define IMG_PLAYER3_LEFT_PUSHING                173
1462 #define IMG_PLAYER3_RIGHT                       174
1463 #define IMG_PLAYER3_RIGHT_MOVING                175
1464 #define IMG_PLAYER3_RIGHT_DIGGING               176
1465 #define IMG_PLAYER3_RIGHT_PUSHING               177
1466 #define IMG_PLAYER4_DOWN                        178
1467 #define IMG_PLAYER4_DOWN_MOVING                 179
1468 #define IMG_PLAYER4_DOWN_DIGGING                180
1469 #define IMG_PLAYER4_UP                          181
1470 #define IMG_PLAYER4_UP_MOVING                   182
1471 #define IMG_PLAYER4_UP_DIGGING                  183
1472 #define IMG_PLAYER4_LEFT                        184
1473 #define IMG_PLAYER4_LEFT_MOVING                 185
1474 #define IMG_PLAYER4_LEFT_DIGGING                186
1475 #define IMG_PLAYER4_LEFT_PUSHING                187
1476 #define IMG_PLAYER4_RIGHT                       188
1477 #define IMG_PLAYER4_RIGHT_MOVING                189
1478 #define IMG_PLAYER4_RIGHT_DIGGING               190
1479 #define IMG_PLAYER4_RIGHT_PUSHING               191
1480 #define IMG_WALL_GROWING_DOWN                   192
1481 #define IMG_WALL_GROWING_UP                     193
1482 #define IMG_SHIELD_NORMAL_ACTIVE                194
1483 #define IMG_SHIELD_DEADLY_ACTIVE                195
1484 #define IMG_PIG_DOWN                            196
1485 #define IMG_PIG_DOWN_MOVING                     197
1486 #define IMG_PIG_DOWN_EATING                     198
1487 #define IMG_PIG_UP                              199
1488 #define IMG_PIG_UP_MOVING                       200
1489 #define IMG_PIG_UP_EATING                       201
1490 #define IMG_PIG_LEFT                            202
1491 #define IMG_PIG_LEFT_MOVING                     203
1492 #define IMG_PIG_LEFT_EATING                     204
1493 #define IMG_PIG_RIGHT                           205
1494 #define IMG_PIG_RIGHT_MOVING                    206
1495 #define IMG_PIG_RIGHT_EATING                    207
1496 #define IMG_DRAGON_DOWN                         208
1497 #define IMG_DRAGON_DOWN_MOVING                  209
1498 #define IMG_DRAGON_DOWN_ATTACKING               210
1499 #define IMG_DRAGON_UP                           211
1500 #define IMG_DRAGON_UP_MOVING                    212
1501 #define IMG_DRAGON_UP_ATTACKING                 213
1502 #define IMG_DRAGON_LEFT                         214
1503 #define IMG_DRAGON_LEFT_MOVING                  215
1504 #define IMG_DRAGON_LEFT_ATTACKING               216
1505 #define IMG_DRAGON_RIGHT                        217
1506 #define IMG_DRAGON_RIGHT_MOVING                 218
1507 #define IMG_DRAGON_RIGHT_ATTACKING              219
1508 #define IMG_MOLE_DOWN                           220
1509 #define IMG_MOLE_DOWN_MOVING                    221
1510 #define IMG_MOLE_DOWN_DIGGING                   222
1511 #define IMG_MOLE_UP                             223
1512 #define IMG_MOLE_UP_MOVING                      224
1513 #define IMG_MOLE_UP_DIGGING                     225
1514 #define IMG_MOLE_LEFT                           226
1515 #define IMG_MOLE_LEFT_MOVING                    227
1516 #define IMG_MOLE_LEFT_DIGGING                   228
1517 #define IMG_MOLE_RIGHT                          229
1518 #define IMG_MOLE_RIGHT_MOVING                   230
1519 #define IMG_MOLE_RIGHT_DIGGING                  231
1520 #define IMG_PENGUIN_DOWN                        232
1521 #define IMG_PENGUIN_DOWN_MOVING                 233
1522 #define IMG_PENGUIN_UP                          234
1523 #define IMG_PENGUIN_UP_MOVING                   235
1524 #define IMG_PENGUIN_LEFT                        236
1525 #define IMG_PENGUIN_LEFT_MOVING                 237
1526 #define IMG_PENGUIN_RIGHT                       238
1527 #define IMG_PENGUIN_RIGHT_MOVING                239
1528 #define IMG_SATELLITE                           240
1529 #define IMG_SATELLITE_MOVING                    241
1530 #define IMG_ACID_SPLASHING_LEFT                 242
1531 #define IMG_ACID_SPLASHING_RIGHT                243
1532 #define IMG_SPARK_BLUE                          244
1533 #define IMG_SPARK_WHITE                         245
1534 #define IMG_FLAMES_LEFT1                        246
1535 #define IMG_FLAMES_LEFT2                        247
1536 #define IMG_FLAMES_LEFT3                        248
1537 #define IMG_FLAMES_RIGHT1                       249
1538 #define IMG_FLAMES_RIGHT2                       250
1539 #define IMG_FLAMES_RIGHT3                       251
1540 #define IMG_FLAMES_UP1                          252
1541 #define IMG_FLAMES_UP2                          253
1542 #define IMG_FLAMES_UP3                          254
1543 #define IMG_FLAMES_DOWN1                        255
1544 #define IMG_FLAMES_DOWN2                        256
1545 #define IMG_FLAMES_DOWN3                        257
1546 #define IMG_SP_EMPTY_SPACE                      258
1547 #define IMG_SP_ZONK                             259
1548 #define IMG_SP_ZONK_FALLING                     260
1549 #define IMG_SP_ZONK_PUSHING                     261
1550 #define IMG_SP_BASE                             262
1551 #define IMG_SP_MURPHY                           263
1552 #define IMG_SP_MURPHY_LEFT                      264
1553 #define IMG_SP_MURPHY_LEFT_MOVING               265
1554 #define IMG_SP_MURPHY_LEFT_DIGGING              266
1555 #define IMG_SP_MURPHY_LEFT_PUSHING              267
1556 #define IMG_SP_MURPHY_LEFT_SNAPPING             268
1557 #define IMG_SP_MURPHY_RIGHT                     269
1558 #define IMG_SP_MURPHY_RIGHT_MOVING              270
1559 #define IMG_SP_MURPHY_RIGHT_DIGGING             271
1560 #define IMG_SP_MURPHY_RIGHT_PUSHING             272
1561 #define IMG_SP_MURPHY_RIGHT_SNAPPING            273
1562 #define IMG_SP_MURPHY_UP                        274
1563 #define IMG_SP_MURPHY_UP_SNAPPING               275
1564 #define IMG_SP_MURPHY_DOWN                      276
1565 #define IMG_SP_MURPHY_DOWN_SNAPPING             277
1566 #define IMG_SP_MURPHY_CLONE                     278
1567 #define IMG_SP_INFOTRON                         279
1568 #define IMG_SP_INFOTRON_FALLING                 280
1569 #define IMG_SP_CHIP_SINGLE                      281
1570 #define IMG_SP_CHIP_LEFT                        282
1571 #define IMG_SP_CHIP_RIGHT                       283
1572 #define IMG_SP_CHIP_UPPER                       284
1573 #define IMG_SP_CHIP_LOWER                       285
1574 #define IMG_SP_HARD_GRAY                        286
1575 #define IMG_SP_HARD_GREEN                       287
1576 #define IMG_SP_HARD_BLUE                        288
1577 #define IMG_SP_HARD_RED                         289
1578 #define IMG_SP_HARD_YELLOW                      290
1579 #define IMG_SP_EXIT_CLOSED                      291
1580 #define IMG_SP_EXIT_OPEN                        292
1581 #define IMG_SP_DISK_ORANGE                      293
1582 #define IMG_SP_DISK_ORANGE_FALLING              294
1583 #define IMG_SP_DISK_ORANGE_PUSHING              295
1584 #define IMG_SP_DISK_YELLOW                      296
1585 #define IMG_SP_DISK_YELLOW_PUSHING              297
1586 #define IMG_SP_DISK_RED                         298
1587 #define IMG_SP_DISK_RED_COLLECTING              299
1588 #define IMG_SP_PORT1_RIGHT                      300
1589 #define IMG_SP_PORT1_DOWN                       301
1590 #define IMG_SP_PORT1_LEFT                       302
1591 #define IMG_SP_PORT1_UP                         303
1592 #define IMG_SP_PORT2_RIGHT                      304
1593 #define IMG_SP_PORT2_DOWN                       305
1594 #define IMG_SP_PORT2_LEFT                       306
1595 #define IMG_SP_PORT2_UP                         307
1596 #define IMG_SP_PORT_X                           308
1597 #define IMG_SP_PORT_Y                           309
1598 #define IMG_SP_PORT_XY                          310
1599 #define IMG_SP_SNIKSNAK                         311
1600 #define IMG_SP_SNIKSNAK_LEFT                    312
1601 #define IMG_SP_SNIKSNAK_RIGHT                   313
1602 #define IMG_SP_SNIKSNAK_UP                      314
1603 #define IMG_SP_SNIKSNAK_DOWN                    315
1604 #define IMG_SP_ELECTRON                         316
1605 #define IMG_SP_TERMINAL                         317
1606 #define IMG_SP_TERMINAL_ACTIVE                  318
1607 #define IMG_SP_BUGGY_BASE                       319
1608 #define IMG_SP_BUGGY_BASE_ACTIVATING            320
1609 #define IMG_SP_HARD_BASE1                       321
1610 #define IMG_SP_HARD_BASE2                       322
1611 #define IMG_SP_HARD_BASE3                       323
1612 #define IMG_SP_HARD_BASE4                       324
1613 #define IMG_SP_HARD_BASE5                       325
1614 #define IMG_SP_HARD_BASE6                       326
1615 #define IMG_INVISIBLE_STEELWALL                 327
1616 #define IMG_INVISIBLE_STEELWALL_ACTIVE          328
1617 #define IMG_INVISIBLE_SAND                      329
1618 #define IMG_INVISIBLE_SAND_ACTIVE               330
1619 #define IMG_INVISIBLE_WALL                      331
1620 #define IMG_INVISIBLE_WALL_ACTIVE               332
1621 #define IMG_EM_KEY1                             333
1622 #define IMG_EM_KEY2                             334
1623 #define IMG_EM_KEY3                             335
1624 #define IMG_EM_KEY4                             336
1625 #define IMG_EM_GATE1                            337
1626 #define IMG_EM_GATE2                            338
1627 #define IMG_EM_GATE3                            339
1628 #define IMG_EM_GATE4                            340
1629 #define IMG_EM_GATE1_GRAY                       341
1630 #define IMG_EM_GATE2_GRAY                       342
1631 #define IMG_EM_GATE3_GRAY                       343
1632 #define IMG_EM_GATE4_GRAY                       344
1633 #define IMG_SP_EXPLOSION                        345
1634 #define IMG_SP_EXPLOSION_INFOTRON               346
1635 #define IMG_CONVEYOR_BELT1_MIDDLE               347
1636 #define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE        348
1637 #define IMG_CONVEYOR_BELT1_LEFT                 349
1638 #define IMG_CONVEYOR_BELT1_LEFT_ACTIVE          350
1639 #define IMG_CONVEYOR_BELT1_RIGHT                351
1640 #define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE         352
1641 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT          353
1642 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE        354
1643 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT         355
1644 #define IMG_CONVEYOR_BELT2_MIDDLE               356
1645 #define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE        357
1646 #define IMG_CONVEYOR_BELT2_LEFT                 358
1647 #define IMG_CONVEYOR_BELT2_LEFT_ACTIVE          359
1648 #define IMG_CONVEYOR_BELT2_RIGHT                360
1649 #define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE         361
1650 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT          362
1651 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE        363
1652 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT         364
1653 #define IMG_CONVEYOR_BELT3_MIDDLE               365
1654 #define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE        366
1655 #define IMG_CONVEYOR_BELT3_LEFT                 367
1656 #define IMG_CONVEYOR_BELT3_LEFT_ACTIVE          368
1657 #define IMG_CONVEYOR_BELT3_RIGHT                369
1658 #define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE         370
1659 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT          371
1660 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE        372
1661 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT         373
1662 #define IMG_CONVEYOR_BELT4_MIDDLE               374
1663 #define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE        375
1664 #define IMG_CONVEYOR_BELT4_LEFT                 376
1665 #define IMG_CONVEYOR_BELT4_LEFT_ACTIVE          377
1666 #define IMG_CONVEYOR_BELT4_RIGHT                378
1667 #define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE         379
1668 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT          380
1669 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE        381
1670 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT         382
1671 #define IMG_SWITCHGATE_SWITCH_UP                383
1672 #define IMG_SWITCHGATE_SWITCH_DOWN              384
1673 #define IMG_LIGHT_SWITCH                        385
1674 #define IMG_LIGHT_SWITCH_ACTIVE                 386
1675 #define IMG_TIMEGATE_WHEEL                      387
1676 #define IMG_TIMEGATE_WHEEL_ACTIVE               388
1677 #define IMG_ENVELOPE                            389
1678 #define IMG_SIGN_EXCLAMATION                    390
1679 #define IMG_SIGN_STOP                           391
1680 #define IMG_LANDMINE                            392
1681 #define IMG_STEELWALL_SLANTED                   393
1682 #define IMG_EXTRA_TIME                          394
1683 #define IMG_SHIELD_DEADLY                       395
1684 #define IMG_SHIELD_NORMAL                       396
1685 #define IMG_SWITCHGATE_CLOSED                   397
1686 #define IMG_SWITCHGATE_OPENING                  398
1687 #define IMG_SWITCHGATE_OPEN                     399
1688 #define IMG_SWITCHGATE_CLOSING                  400
1689 #define IMG_TIMEGATE_CLOSED                     401
1690 #define IMG_TIMEGATE_OPENING                    402
1691 #define IMG_TIMEGATE_OPEN                       403
1692 #define IMG_TIMEGATE_CLOSING                    404
1693 #define IMG_BALLOON                             405
1694 #define IMG_BALLOON_MOVING                      406
1695 #define IMG_BALLOON_WINDROSE_LEFT               407
1696 #define IMG_BALLOON_WINDROSE_RIGHT              408
1697 #define IMG_BALLOON_WINDROSE_UP                 409
1698 #define IMG_BALLOON_WINDROSE_DOWN               410
1699 #define IMG_BALLOON_WINDROSE_ALL                411
1700 #define IMG_EMC_STEELWALL1                      412
1701 #define IMG_EMC_STEELWALL2                      413
1702 #define IMG_EMC_STEELWALL3                      414
1703 #define IMG_EMC_STEELWALL4                      415
1704 #define IMG_EMC_WALL_PILLAR_UPPER               416
1705 #define IMG_EMC_WALL_PILLAR_MIDDLE              417
1706 #define IMG_EMC_WALL_PILLAR_LOWER               418
1707 #define IMG_EMC_WALL4                           419
1708 #define IMG_EMC_WALL5                           420
1709 #define IMG_EMC_WALL6                           421
1710 #define IMG_EMC_WALL7                           422
1711 #define IMG_EMC_WALL8                           423
1712 #define IMG_ARROW_BLUE_LEFT                     424
1713 #define IMG_ARROW_BLUE_RIGHT                    425
1714 #define IMG_ARROW_BLUE_UP                       426
1715 #define IMG_ARROW_BLUE_DOWN                     427
1716 #define IMG_ARROW_RED_LEFT                      428
1717 #define IMG_ARROW_RED_RIGHT                     429
1718 #define IMG_ARROW_RED_UP                        430
1719 #define IMG_ARROW_RED_DOWN                      431
1720 #define IMG_SCROLLBAR_BLUE                      432
1721 #define IMG_SCROLLBAR_RED                       433
1722 #define IMG_SCROLLBAR_GREEN                     434
1723 #define IMG_SCROLLBAR_YELLOW                    435
1724 #define IMG_PEARL                               436
1725 #define IMG_PEARL_BREAKING                      437
1726 #define IMG_CRYSTAL                             438
1727 #define IMG_WALL_PEARL                          439
1728 #define IMG_WALL_CRYSTAL                        440
1729 #define IMG_SPRING                              441
1730 #define IMG_TUBE_RIGHT_DOWN                     442
1731 #define IMG_TUBE_HORIZONTAL_DOWN                443
1732 #define IMG_TUBE_LEFT_DOWN                      444
1733 #define IMG_TUBE_HORIZONTAL                     445
1734 #define IMG_TUBE_VERTICAL_RIGHT                 446
1735 #define IMG_TUBE_ALL                            447
1736 #define IMG_TUBE_VERTICAL_LEFT                  448
1737 #define IMG_TUBE_VERTICAL                       449
1738 #define IMG_TUBE_RIGHT_UP                       450
1739 #define IMG_TUBE_HORIZONTAL_UP                  451
1740 #define IMG_TUBE_LEFT_UP                        452
1741 #define IMG_TRAP_INACTIVE                       453
1742 #define IMG_TRAP_ACTIVE                         454
1743 #define IMG_TRAP_ACTIVATING                     455
1744 #define IMG_BD_WALL                             456
1745 #define IMG_BD_ROCK                             457
1746 #define IMG_BD_ROCK_FALLING                     458
1747 #define IMG_BD_ROCK_PUSHING                     459
1748 #define IMG_DX_BOMB                             460
1749
1750 #define NUM_IMAGE_FILES                         461
1751
1752
1753 /* values for sound configuration suffixes */
1754 /* (currently none) */
1755
1756 /* values for sound configuration */
1757 #define SND_BD_EMPTY_SPACE_DIGGING              0
1758 #define SND_BD_SAND_DIGGING                     1
1759 #define SND_BD_DIAMOND_COLLECTING               2
1760 #define SND_BD_DIAMOND_IMPACT                   3
1761 #define SND_BD_ROCK_PUSHING                     4
1762 #define SND_BD_ROCK_IMPACT                      5
1763 #define SND_BD_MAGIC_WALL_ACTIVATING            6
1764 #define SND_BD_MAGIC_WALL_ACTIVE                7
1765 #define SND_BD_MAGIC_WALL_CHANGING              8
1766 #define SND_BD_AMOEBA_WAITING                   9
1767 #define SND_BD_AMOEBA_CREATING                  10
1768 #define SND_BD_AMOEBA_TURNING_TO_GEM            11
1769 #define SND_BD_AMOEBA_TURNING_TO_ROCK           12
1770 #define SND_BD_BUTTERFLY_MOVING                 13
1771 #define SND_BD_BUTTERFLY_WAITING                14
1772 #define SND_BD_FIREFLY_MOVING                   15
1773 #define SND_BD_FIREFLY_WAITING                  16
1774 #define SND_BD_EXIT_PASSING                     17
1775 #define SND_SP_EMPTY_SPACE_DIGGING              18
1776 #define SND_SP_BASE_DIGGING                     19
1777 #define SND_SP_BUGGY_BASE_DIGGING               20
1778 #define SND_SP_BUGGY_BASE_ACTIVATING            21
1779 #define SND_SP_INFOTRON_COLLECTING              22
1780 #define SND_SP_INFOTRON_IMPACT                  23
1781 #define SND_SP_ZONK_PUSHING                     24
1782 #define SND_SP_ZONK_IMPACT                      25
1783 #define SND_SP_DISK_RED_COLLECTING              26
1784 #define SND_SP_DISK_ORANGE_PUSHING              27
1785 #define SND_SP_DISK_YELLOW_PUSHING              28
1786 #define SND_SP_PORT_PASSING                     29
1787 #define SND_SP_EXIT_PASSING                     30
1788 #define SND_SP_EXIT_OPENING                     31
1789 #define SND_SP_ELEMENT_EXPLODING                32
1790 #define SND_SP_SNIKSNAK_MOVING                  33
1791 #define SND_SP_SNIKSNAK_WAITING                 34
1792 #define SND_SP_ELECTRON_MOVING                  35
1793 #define SND_SP_ELECTRON_WAITING                 36
1794 #define SND_SP_TERMINAL_ACTIVATING              37
1795 #define SND_SP_TERMINAL_ACTIVE                  38
1796 #define SND_SOKOBAN_OBJECT_PUSHING              39
1797 #define SND_SOKOBAN_FIELD_FILLING               40
1798 #define SND_SOKOBAN_FIELD_EMPTYING              41
1799 #define SND_SOKOBAN_GAME_SOLVING                42
1800 #define SND_EMPTY_SPACE_DIGGING                 43
1801 #define SND_SAND_DIGGING                        44
1802 #define SND_EMERALD_COLLECTING                  45
1803 #define SND_EMERALD_IMPACT                      46
1804 #define SND_DIAMOND_COLLECTING                  47
1805 #define SND_DIAMOND_IMPACT                      48
1806 #define SND_DIAMOND_BREAKING                    49
1807 #define SND_ROCK_PUSHING                        50
1808 #define SND_ROCK_IMPACT                         51
1809 #define SND_BOMB_PUSHING                        52
1810 #define SND_NUT_PUSHING                         53
1811 #define SND_NUT_CRACKING                        54
1812 #define SND_NUT_IMPACT                          55
1813 #define SND_DYNAMITE_COLLECTING                 56
1814 #define SND_DYNAMITE_DROPPING                   57
1815 #define SND_DYNAMITE_ACTIVE                     58
1816 #define SND_KEY_COLLECTING                      59
1817 #define SND_GATE_PASSING                        60
1818 #define SND_BUG_MOVING                          61
1819 #define SND_BUG_WAITING                         62
1820 #define SND_SPACESHIP_MOVING                    63
1821 #define SND_SPACESHIP_WAITING                   64
1822 #define SND_YAMYAM_MOVING                       65
1823 #define SND_YAMYAM_WAITING                      66
1824 #define SND_YAMYAM_EATING                       67
1825 #define SND_ROBOT_STEPPING                      68
1826 #define SND_ROBOT_WAITING                       69
1827 #define SND_ROBOT_WHEEL_ACTIVATING              70
1828 #define SND_ROBOT_WHEEL_ACTIVE                  71
1829 #define SND_MAGIC_WALL_ACTIVATING               72
1830 #define SND_MAGIC_WALL_ACTIVE                   73
1831 #define SND_MAGIC_WALL_CHANGING                 74
1832 #define SND_AMOEBA_WAITING                      75
1833 #define SND_AMOEBA_CREATING                     76
1834 #define SND_AMOEBA_DROP_CREATING                77
1835 #define SND_ACID_SPLASHING                      78
1836 #define SND_QUICKSAND_FILLING                   79
1837 #define SND_QUICKSAND_SLIPPING                  80
1838 #define SND_QUICKSAND_EMPTYING                  81
1839 #define SND_EXIT_OPENING                        82
1840 #define SND_EXIT_PASSING                        83
1841 #define SND_BALLOON_MOVING                      84
1842 #define SND_BALLOON_WAITING                     85
1843 #define SND_BALLOON_PUSHING                     86
1844 #define SND_BALLOON_SWITCH_ACTIVATING           87
1845 #define SND_SPRING_MOVING                       88
1846 #define SND_SPRING_PUSHING                      89
1847 #define SND_SPRING_IMPACT                       90
1848 #define SND_WALL_GROWING                        91
1849 #define SND_PEARL_COLLECTING                    92
1850 #define SND_PEARL_BREAKING                      93
1851 #define SND_PEARL_IMPACT                        94
1852 #define SND_CRYSTAL_COLLECTING                  95
1853 #define SND_CRYSTAL_IMPACT                      96
1854 #define SND_ENVELOPE_COLLECTING                 97
1855 #define SND_SAND_INVISIBLE_DIGGING              98
1856 #define SND_SHIELD_NORMAL_COLLECTING            99
1857 #define SND_SHIELD_NORMAL_ACTIVE                100
1858 #define SND_SHIELD_DEADLY_COLLECTING            101
1859 #define SND_SHIELD_DEADLY_ACTIVE                102
1860 #define SND_EXTRA_TIME_COLLECTING               103
1861 #define SND_MOLE_MOVING                         104
1862 #define SND_MOLE_WAITING                        105
1863 #define SND_MOLE_EATING                         106
1864 #define SND_SWITCHGATE_SWITCH_ACTIVATING        107
1865 #define SND_SWITCHGATE_OPENING                  108
1866 #define SND_SWITCHGATE_CLOSING                  109
1867 #define SND_SWITCHGATE_PASSING                  110
1868 #define SND_TIMEGATE_WHEEL_ACTIVATING           111
1869 #define SND_TIMEGATE_WHEEL_ACTIVE               112
1870 #define SND_TIMEGATE_OPENING                    113
1871 #define SND_TIMEGATE_CLOSING                    114
1872 #define SND_TIMEGATE_PASSING                    115
1873 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING     116
1874 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING   117
1875 #define SND_CONVEYOR_BELT_ACTIVE                118
1876 #define SND_LIGHT_SWITCH_ACTIVATING             119
1877 #define SND_LIGHT_SWITCH_DEACTIVATING           120
1878 #define SND_DX_BOMB_PUSHING                     121
1879 #define SND_TRAP_INACTIVE_DIGGING               122
1880 #define SND_TRAP_ACTIVATING                     123
1881 #define SND_TUBE_PASSING                        124
1882 #define SND_AMOEBA_TURNING_TO_GEM               125
1883 #define SND_AMOEBA_TURNING_TO_ROCK              126
1884 #define SND_SPEED_PILL_COLLECTING               127
1885 #define SND_DYNABOMB_NR_COLLECTING              128
1886 #define SND_DYNABOMB_SZ_COLLECTING              129
1887 #define SND_DYNABOMB_XL_COLLECTING              130
1888 #define SND_DYNABOMB_DROPPING                   131
1889 #define SND_DYNABOMB_ACTIVE                     132
1890 #define SND_SATELLITE_MOVING                    133
1891 #define SND_SATELLITE_WAITING                   134
1892 #define SND_SATELLITE_PUSHING                   135
1893 #define SND_LAMP_ACTIVATING                     136
1894 #define SND_LAMP_DEACTIVATING                   137
1895 #define SND_TIME_ORB_FULL_COLLECTING            138
1896 #define SND_TIME_ORB_FULL_IMPACT                139
1897 #define SND_TIME_ORB_EMPTY_PUSHING              140
1898 #define SND_TIME_ORB_EMPTY_IMPACT               141
1899 #define SND_GAMEOFLIFE_WAITING                  142
1900 #define SND_GAMEOFLIFE_CREATING                 143
1901 #define SND_BIOMAZE_WAITING                     144
1902 #define SND_BIOMAZE_CREATING                    145
1903 #define SND_PACMAN_MOVING                       146
1904 #define SND_PACMAN_WAITING                      147
1905 #define SND_PACMAN_EATING                       148
1906 #define SND_DARK_YAMYAM_MOVING                  149
1907 #define SND_DARK_YAMYAM_WAITING                 150
1908 #define SND_DARK_YAMYAM_EATING                  151
1909 #define SND_PENGUIN_MOVING                      152
1910 #define SND_PENGUIN_WAITING                     153
1911 #define SND_PENGUIN_PASSING_EXIT                154
1912 #define SND_PIG_MOVING                          155
1913 #define SND_PIG_WAITING                         156
1914 #define SND_PIG_EATING                          157
1915 #define SND_DRAGON_MOVING                       158
1916 #define SND_DRAGON_WAITING                      159
1917 #define SND_DRAGON_ATTACKING                    160
1918 #define SND_PLAYER_DYING                        161
1919 #define SND_ELEMENT_EXPLODING                   162
1920 #define SND_GAME_STARTING                       163
1921 #define SND_GAME_RUNNING_OUT_OF_TIME            164
1922 #define SND_GAME_LEVELTIME_BONUS                165
1923 #define SND_GAME_LOSING                         166
1924 #define SND_GAME_WINNING                        167
1925 #define SND_MENU_DOOR_OPENING                   168
1926 #define SND_MENU_DOOR_CLOSING                   169
1927 #define SND_MENU_HALL_OF_FAME                   170
1928 #define SND_MENU_INFO_SCREEN                    171
1929
1930 #define NUM_SOUND_FILES                         172
1931
1932
1933 /* values for game_status */
1934 #define EXITGAME                0
1935 #define MAINMENU                1
1936 #define PLAYING                 2
1937 #define LEVELED                 3
1938 #define HELPSCREEN              4
1939 #define CHOOSELEVEL             5
1940 #define TYPENAME                6
1941 #define HALLOFFAME              7
1942 #define SETUP                   8
1943
1944 #define PROGRAM_VERSION_MAJOR   2
1945 #define PROGRAM_VERSION_MINOR   1
1946 #define PROGRAM_VERSION_PATCH   2
1947 #define PROGRAM_VERSION_STRING  "2.1.2"
1948
1949 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1950 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1951 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2002 by"
1952 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1953 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
1954 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1955 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1956 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1957 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
1958 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1959 #define FILENAME_PREFIX         "Rocks"
1960
1961 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1962 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1963 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1964
1965 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1966 ** currently supported/known file version numbers:
1967 **      1.0 (old)
1968 **      1.2 (still in use)
1969 **      1.4 (still in use)
1970 **      2.0 (actual)
1971 */
1972 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
1973 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
1974 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
1975 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
1976
1977 /* file version does not change for every program version, but is changed
1978    when new features are introduced that are incompatible with older file
1979    versions, so that they can be treated accordingly */
1980 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1981
1982 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1983 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1984 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1985 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1986
1987 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1988                                               PROGRAM_VERSION_MINOR, \
1989                                               PROGRAM_VERSION_PATCH)
1990
1991 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1992 #define ANIM_NORMAL             0
1993 #define ANIM_REVERSE            (1 << 0)
1994 #define ANIM_PINGPONG           (1 << 1)
1995 #define ANIM_PINGPONG2          (1 << 2)
1996
1997 /* values for game_emulation */
1998 #define EMU_NONE                0
1999 #define EMU_BOULDERDASH         1
2000 #define EMU_SOKOBAN             2
2001 #define EMU_SUPAPLEX            3
2002
2003 struct HiScore
2004 {
2005   char Name[MAX_PLAYER_NAME_LEN + 1];
2006   int Score;
2007 };
2008
2009 struct PlayerInfo
2010 {
2011   boolean present;              /* player present in level playfield */
2012   boolean connected;            /* player connected (locally or via network) */
2013   boolean active;               /* player (present && connected) */
2014
2015   int index_nr, client_nr, element_nr;
2016
2017   byte action;                  /* action from local input device */
2018   byte effective_action;        /* action acknowledged from network server
2019                                    or summarized over all configured input
2020                                    devices when in single player mode */
2021   byte programmed_action;       /* action forced by game itself (like moving
2022                                    through doors); overrides other actions */
2023
2024   int jx,jy, last_jx,last_jy;
2025   int MovDir, MovPos, GfxPos;
2026   int Frame;
2027
2028   boolean Pushing;
2029   boolean Switching;
2030   boolean LevelSolved, GameOver;
2031   boolean snapped;
2032
2033   int last_move_dir;
2034   int is_moving;
2035
2036   unsigned long move_delay;
2037   int move_delay_value;
2038
2039   unsigned long push_delay;
2040   unsigned long push_delay_value;
2041
2042   int frame_reset_delay;
2043
2044   unsigned long actual_frame_counter;
2045
2046   int score;
2047   int gems_still_needed;
2048   int sokobanfields_still_needed;
2049   int lights_still_needed;
2050   int friends_still_needed;
2051   int key[4];
2052   int dynamite;
2053   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
2054   int shield_passive_time_left;
2055   int shield_active_time_left;
2056 };
2057
2058 struct LevelInfo
2059 {
2060   int file_version;     /* file format version the level is stored with    */
2061   int game_version;     /* game release version the level was created with */
2062
2063   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2064   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2065   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2066
2067   int fieldx;
2068   int fieldy;
2069   int time;
2070   int gems_needed;
2071   char name[MAX_LEVEL_NAME_LEN + 1];
2072   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2073   int score[LEVEL_SCORE_ELEMENTS];
2074   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
2075   int num_yam_contents;
2076   int amoeba_speed;
2077   int amoeba_content;
2078   int time_magic_wall;
2079   int time_wheel;
2080   int time_light;
2081   int time_timegate;
2082   boolean double_speed;
2083   boolean gravity;
2084   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2085 };
2086
2087 struct TapeInfo
2088 {
2089   int file_version;     /* file format version the tape is stored with    */
2090   int game_version;     /* game release version the tape was created with */
2091   int engine_version;   /* game engine version the tape was recorded with */
2092
2093   int level_nr;
2094   unsigned long random_seed;
2095   unsigned long date;
2096   unsigned long counter;
2097   unsigned long length;
2098   unsigned long length_seconds;
2099   unsigned int delay_played;
2100   boolean pause_before_death;
2101   boolean recording, playing, pausing;
2102   boolean fast_forward;
2103   boolean index_search;
2104   boolean quick_resume;
2105   boolean single_step;
2106   boolean changed;
2107   boolean player_participates[MAX_PLAYERS];
2108   int num_participating_players;
2109
2110   struct
2111   {
2112     byte action[MAX_PLAYERS];
2113     byte delay;
2114   } pos[MAX_TAPELEN];
2115 };
2116
2117 struct GameInfo
2118 {
2119   /* constant within running game */
2120   int engine_version;
2121   int emulation;
2122   int initial_move_delay;
2123   int initial_move_delay_value;
2124
2125   /* variable within running game */
2126   int yam_content_nr;
2127   boolean magic_wall_active;
2128   int magic_wall_time_left;
2129   int light_time_left;
2130   int timegate_time_left;
2131   int belt_dir[4];
2132   int belt_dir_nr[4];
2133   int switchgate_pos;
2134   int balloon_dir;
2135   boolean explosions_delayed;
2136 };
2137
2138 struct GlobalInfo
2139 {
2140   float frames_per_second;
2141   boolean fps_slowdown;
2142   int fps_slowdown_factor;
2143 };
2144
2145 struct ElementInfo
2146 {
2147   char *sound_class_name;       /* classification for custom sound effects */
2148   char *editor_description;     /* short description for level editor */
2149
2150   int graphic[NUM_GFX_ACTIONS_MAPPED];
2151
2152                                 /* special graphics for left/right/up/down */
2153   int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
2154   boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
2155 };
2156
2157 struct GraphicInfo
2158 {
2159   Bitmap *bitmap;
2160   int src_x, src_y;
2161 };
2162
2163 struct NewGraphicInfo
2164 {
2165   Bitmap *bitmap;
2166   int src_x, src_y;
2167   int anim_frames;
2168   int anim_delay;
2169   int anim_mode;
2170   boolean anim_global_sync;
2171   boolean anim_vertical;
2172 };
2173
2174 extern GC               tile_clip_gc;
2175 extern Bitmap          *pix[];
2176 extern Pixmap           tile_clipmask[];
2177 extern DrawBuffer      *fieldbuffer;
2178 extern DrawBuffer      *drawto_field;
2179
2180 extern int              game_status;
2181 extern boolean          level_editor_test_game;
2182 extern boolean          network_playing;
2183
2184 extern int              key_joystick_mapping;
2185
2186 extern boolean          redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2187 extern int              redraw_x1, redraw_y1;
2188
2189 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2190 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2191 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2192 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2193 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2194 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2195 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2196 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2197 extern short            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2198 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2199 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2200 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2201 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
2202 extern short            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2203 extern unsigned long    Elementeigenschaften1[MAX_ELEMENTS];
2204 extern unsigned long    Elementeigenschaften2[MAX_ELEMENTS];
2205
2206 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
2207
2208 extern int              FX,FY, ScrollStepSize;
2209 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2210 extern int              BorderElement;
2211 extern int              GameFrameDelay;
2212 extern int              FfwdFrameDelay;
2213 extern int              BX1,BY1, BX2,BY2;
2214 extern int              SBX_Left, SBX_Right;
2215 extern int              SBY_Upper, SBY_Lower;
2216 extern int              ZX,ZY, ExitX,ExitY;
2217 extern int              AllPlayersGone;
2218
2219 extern int              TimeFrames, TimePlayed, TimeLeft;
2220 extern boolean          SiebAktiv;
2221 extern int              SiebCount;
2222
2223 extern boolean          network_player_action_received;
2224
2225 extern struct LevelInfo         level;
2226 extern struct PlayerInfo        stored_player[], *local_player;
2227 extern struct HiScore           highscore[];
2228 extern struct TapeInfo          tape;
2229 extern struct GameInfo          game;
2230 extern struct GlobalInfo        global;
2231 extern struct ElementInfo       element_info[];
2232 extern struct GraphicInfo       graphic_info[];
2233 extern struct NewGraphicInfo    new_graphic_info[];
2234 extern struct ConfigInfo        image_config[], sound_config[];
2235 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
2236 extern struct FileInfo         *image_files, *sound_files;
2237
2238 #endif  /* MAIN_H */