rnd-20040114-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90
91 /* values for pre-defined properties */
92 #define EP_PLAYER               32
93 #define EP_CAN_PASS_MAGIC_WALL  33
94 #define EP_SWITCHABLE           34
95 #define EP_BD_ELEMENT           35
96 #define EP_SP_ELEMENT           36
97 #define EP_SB_ELEMENT           37
98 #define EP_GEM                  38
99 #define EP_FOOD_DARK_YAMYAM     39
100 #define EP_FOOD_PENGUIN         40
101 #define EP_FOOD_PIG             41
102 #define EP_HISTORIC_WALL        42
103 #define EP_HISTORIC_SOLID       43
104 #define EP_CLASSIC_ENEMY        44
105 #define EP_BELT                 45
106 #define EP_BELT_ACTIVE          46
107 #define EP_BELT_SWITCH          47
108 #define EP_TUBE                 48
109 #define EP_KEYGATE              49
110 #define EP_AMOEBOID             50
111 #define EP_AMOEBALIVE           51
112 #define EP_HAS_CONTENT          52
113 #define EP_ACTIVE_BOMB          53
114 #define EP_INACTIVE             54
115
116 /* values for special configurable properties (depending on level settings) */
117 #define EP_EM_SLIPPERY_WALL     55
118
119 /* values for special graphics properties (no effect on game engine) */
120 #define EP_GFX_CRUMBLED         56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_HITTING_SOMETHING    5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_OTHER_IS_TOUCHING    8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
178 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
179 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
180 #define CE_OTHER_GETS_DIGGED    20
181 #define CE_ENTERED_BY_PLAYER    21
182 #define CE_LEFT_BY_PLAYER       22
183 #define CE_OTHER_GETS_ENTERED   23
184 #define CE_OTHER_GETS_LEFT      24
185 #define CE_SWITCHED             25
186 #define CE_OTHER_IS_SWITCHING   26
187 #define CE_HIT_BY_SOMETHING     27
188 #define CE_OTHER_IS_HITTING     28
189 #define CE_OTHER_GETS_HIT       29
190
191 #define NUM_CHANGE_EVENTS       30
192
193 #define CE_BITMASK_DEFAULT      0
194
195 #define CH_EVENT_BIT(c)         (1 << (c))
196 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
197 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
198
199 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
200                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
201 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
202                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
203 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
204                                  ((v) ?                                   \
205                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
206                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
207
208 /* values for change sides for custom elements */
209 #define CH_SIDE_NONE            MV_NO_MOVING
210 #define CH_SIDE_LEFT            MV_LEFT
211 #define CH_SIDE_RIGHT           MV_RIGHT
212 #define CH_SIDE_TOP             MV_UP
213 #define CH_SIDE_BOTTOM          MV_DOWN
214 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
215 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
216 #define CH_SIDE_ANY             MV_ANY_DIRECTION
217
218 /* values for change power for custom elements */
219 #define CP_NON_DESTRUCTIVE      0
220 #define CP_HALF_DESTRUCTIVE     1
221 #define CP_FULL_DESTRUCTIVE     2
222
223 /* values for special move patterns (bits 0-3: basic move directions) */
224 #define MV_BIT_TOWARDS_PLAYER   4
225 #define MV_BIT_AWAY_FROM_PLAYER 5
226 #define MV_BIT_ALONG_LEFT_SIDE  6
227 #define MV_BIT_ALONG_RIGHT_SIDE 7
228 #define MV_BIT_TURNING_LEFT     8
229 #define MV_BIT_TURNING_RIGHT    9
230 #define MV_BIT_WHEN_PUSHED      10
231 #define MV_BIT_MAZE_RUNNER      11
232 #define MV_BIT_MAZE_HUNTER      12
233 #define MV_BIT_WHEN_DROPPED     13
234 #define MV_BIT_TURNING_LEFT_RIGHT 14
235 #define MV_BIT_TURNING_RIGHT_LEFT 15
236 #define MV_BIT_TURNING_RANDOM   16
237
238 /* values for special move patterns for custom elements */
239 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
240 #define MV_VERTICAL             (MV_UP | MV_DOWN)
241 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
242 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
243 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
244 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
245 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
246 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
247 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
248 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
249 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
250 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
251 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
252 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
253 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
254 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
255 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
256 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
257
258 /* values for slippery property for custom elements */
259 #define SLIPPERY_ANY_RANDOM     0
260 #define SLIPPERY_ANY_LEFT_RIGHT 1
261 #define SLIPPERY_ANY_RIGHT_LEFT 2
262 #define SLIPPERY_ONLY_LEFT      3
263 #define SLIPPERY_ONLY_RIGHT     4
264
265 /* macros for configurable properties */
266 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
267 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
268 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
269 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
270 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
271 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
272 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
273 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
274 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
275 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
276 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
277 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
278 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
279 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
280 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
281 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
282 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
283 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
284 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
285 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
286 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
287 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
288 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
289 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
290 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
291 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
292
293 /* macros for special configurable properties */
294 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
295
296 /* macros for special graphics properties */
297 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
298
299 /* macros for pre-defined properties */
300 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
301 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
302 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
303 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
304 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
305 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
306 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
307 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
308 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
309 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
310 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
311 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
312 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
313 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
314 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
315 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
316 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
317 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
318 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
319 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
320 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
321 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
322 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
323
324 /* macros for derived properties */
325 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
326 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
327 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
328 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
329 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
330 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
331 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
332 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
333 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
334 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
335 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
336 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
337 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
338 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
339 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
340
341 /* special macros used in game engine */
342 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
343                                  (e) <= EL_CUSTOM_END)
344
345 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
346                                  (e) <= EL_GROUP_END)
347
348 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
349                                  (e) <= EL_ENVELOPE_4)
350
351 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
352                                  element_info[e].gfx_element : e)
353
354 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
355
356 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
357 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
358
359 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
360 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
361 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
362
363 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
364                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
365                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
366                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
367                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
368                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
369                                  EL_ROCK)
370 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
371                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
372                                  EL_BD_ROCK)
373 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
374 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
375 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
376 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
377
378 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
379 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
380 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
381                                  IS_INDESTRUCTIBLE(Feld[x][y]))
382 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
383                                  PROTECTED_FIELD(x, y))
384
385 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
386                                  (p)->switch_x == (x) && (p)->switch_y == (y))
387
388 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
389
390 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
391 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
392 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
393
394 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
395 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
396 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
397 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
398
399 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
400
401
402 /* fundamental game speed values */
403 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
404 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
405 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
406 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
407 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
408
409 /* boundaries of arrays etc. */
410 #define MAX_LEVEL_NAME_LEN      32
411 #define MAX_LEVEL_AUTHOR_LEN    32
412 #define MAX_ELEMENT_NAME_LEN    32
413 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
414 #define MAX_SCORE_ENTRIES       100
415 #define MAX_NUM_AMOEBA          100
416 #define MAX_INVENTORY_SIZE      1000
417 #define MIN_ENVELOPE_XSIZE      1
418 #define MIN_ENVELOPE_YSIZE      1
419 #define MAX_ENVELOPE_XSIZE      30
420 #define MAX_ENVELOPE_YSIZE      20
421 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
422 #define MIN_CHANGE_PAGES        1
423 #define MAX_CHANGE_PAGES        16
424 #define MIN_ELEMENTS_IN_GROUP   1
425 #define MAX_ELEMENTS_IN_GROUP   16
426
427 /* values for elements with content */
428 #define MIN_ELEMENT_CONTENTS    1
429 #define STD_ELEMENT_CONTENTS    4
430 #define MAX_ELEMENT_CONTENTS    8
431
432 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
433
434 /* often used screen positions */
435 #define SX                      8
436 #define SY                      8
437 #define REAL_SX                 (SX - 2)
438 #define REAL_SY                 (SY - 2)
439 #define DX                      566
440 #define DY                      60
441 #define VX                      DX
442 #define VY                      400
443 #define EX                      DX
444 #define EY                      (VY - 44)
445 #define TILEX                   32
446 #define TILEY                   32
447 #define MINI_TILEX              (TILEX / 2)
448 #define MINI_TILEY              (TILEY / 2)
449 #define MICRO_TILEX             (TILEX / 8)
450 #define MICRO_TILEY             (TILEY / 8)
451 #define MIDPOSX                 (SCR_FIELDX / 2)
452 #define MIDPOSY                 (SCR_FIELDY / 2)
453 #define SXSIZE                  (SCR_FIELDX * TILEX)
454 #define SYSIZE                  (SCR_FIELDY * TILEY)
455 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
456 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
457 #define DXSIZE                  100
458 #define DYSIZE                  280
459 #define VXSIZE                  DXSIZE
460 #define VYSIZE                  100
461 #define EXSIZE                  DXSIZE
462 #define EYSIZE                  (VYSIZE + 44)
463 #define FULL_SXSIZE             (2 + SXSIZE + 2)
464 #define FULL_SYSIZE             (2 + SYSIZE + 2)
465 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
466 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
467 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
468 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
469 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
470
471
472 /* score for elements */
473 #define SC_EMERALD              0
474 #define SC_DIAMOND              1
475 #define SC_BUG                  2
476 #define SC_SPACESHIP            3
477 #define SC_YAMYAM               4
478 #define SC_ROBOT                5
479 #define SC_PACMAN               6
480 #define SC_NUT                  7
481 #define SC_DYNAMITE             8
482 #define SC_KEY                  9
483 #define SC_TIME_BONUS           10
484 #define SC_CRYSTAL              11
485 #define SC_PEARL                12
486 #define SC_SHIELD               13
487
488
489 /* "real" level file elements */
490 #define EL_UNDEFINED                    -1
491
492 #define EL_EMPTY_SPACE                  0
493 #define EL_EMPTY                        EL_EMPTY_SPACE
494 #define EL_SAND                         1
495 #define EL_WALL                         2
496 #define EL_WALL_SLIPPERY                3
497 #define EL_ROCK                         4
498 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
499 #define EL_EMERALD                      6
500 #define EL_EXIT_CLOSED                  7
501 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
502 #define EL_BUG                          9
503 #define EL_SPACESHIP                    10
504 #define EL_YAMYAM                       11
505 #define EL_ROBOT                        12
506 #define EL_STEELWALL                    13
507 #define EL_DIAMOND                      14
508 #define EL_AMOEBA_DEAD                  15
509 #define EL_QUICKSAND_EMPTY              16
510 #define EL_QUICKSAND_FULL               17
511 #define EL_AMOEBA_DROP                  18
512 #define EL_BOMB                         19
513 #define EL_MAGIC_WALL                   20
514 #define EL_SPEED_PILL                   21
515 #define EL_ACID                         22
516 #define EL_AMOEBA_WET                   23
517 #define EL_AMOEBA_DRY                   24
518 #define EL_NUT                          25
519 #define EL_GAME_OF_LIFE                 26
520 #define EL_BIOMAZE                      27
521 #define EL_DYNAMITE_ACTIVE              28
522 #define EL_STONEBLOCK                   29
523 #define EL_ROBOT_WHEEL                  30
524 #define EL_ROBOT_WHEEL_ACTIVE           31
525 #define EL_KEY_1                        32
526 #define EL_KEY_2                        33
527 #define EL_KEY_3                        34
528 #define EL_KEY_4                        35
529 #define EL_GATE_1                       36
530 #define EL_GATE_2                       37
531 #define EL_GATE_3                       38
532 #define EL_GATE_4                       39
533 #define EL_GATE_1_GRAY                  40
534 #define EL_GATE_2_GRAY                  41
535 #define EL_GATE_3_GRAY                  42
536 #define EL_GATE_4_GRAY                  43
537 #define EL_DYNAMITE                     44
538 #define EL_PACMAN                       45
539 #define EL_INVISIBLE_WALL               46
540 #define EL_LAMP                         47
541 #define EL_LAMP_ACTIVE                  48
542 #define EL_WALL_EMERALD                 49
543 #define EL_WALL_DIAMOND                 50
544 #define EL_AMOEBA_FULL                  51
545 #define EL_BD_AMOEBA                    52
546 #define EL_TIME_ORB_FULL                53
547 #define EL_TIME_ORB_EMPTY               54
548 #define EL_EXPANDABLE_WALL              55
549 #define EL_BD_DIAMOND                   56
550 #define EL_EMERALD_YELLOW               57
551 #define EL_WALL_BD_DIAMOND              58
552 #define EL_WALL_EMERALD_YELLOW          59
553 #define EL_DARK_YAMYAM                  60
554 #define EL_BD_MAGIC_WALL                61
555 #define EL_INVISIBLE_STEELWALL          62
556
557 #define EL_UNUSED_63                    63
558
559 #define EL_DYNABOMB_INCREASE_NUMBER     64
560 #define EL_DYNABOMB_INCREASE_SIZE       65
561 #define EL_DYNABOMB_INCREASE_POWER      66
562 #define EL_SOKOBAN_OBJECT               67
563 #define EL_SOKOBAN_FIELD_EMPTY          68
564 #define EL_SOKOBAN_FIELD_FULL           69
565 #define EL_BD_BUTTERFLY_RIGHT           70
566 #define EL_BD_BUTTERFLY_UP              71
567 #define EL_BD_BUTTERFLY_LEFT            72
568 #define EL_BD_BUTTERFLY_DOWN            73
569 #define EL_BD_FIREFLY_RIGHT             74
570 #define EL_BD_FIREFLY_UP                75
571 #define EL_BD_FIREFLY_LEFT              76
572 #define EL_BD_FIREFLY_DOWN              77
573 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
574 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
575 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
576 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
577 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
578 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
579 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
580 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
581 #define EL_BD_BUTTERFLY                 78
582 #define EL_BD_FIREFLY                   79
583 #define EL_PLAYER_1                     80
584 #define EL_PLAYER_2                     81
585 #define EL_PLAYER_3                     82
586 #define EL_PLAYER_4                     83
587 #define EL_BUG_RIGHT                    84
588 #define EL_BUG_UP                       85
589 #define EL_BUG_LEFT                     86
590 #define EL_BUG_DOWN                     87
591 #define EL_SPACESHIP_RIGHT              88
592 #define EL_SPACESHIP_UP                 89
593 #define EL_SPACESHIP_LEFT               90
594 #define EL_SPACESHIP_DOWN               91
595 #define EL_PACMAN_RIGHT                 92
596 #define EL_PACMAN_UP                    93
597 #define EL_PACMAN_LEFT                  94
598 #define EL_PACMAN_DOWN                  95
599 #define EL_EMERALD_RED                  96
600 #define EL_EMERALD_PURPLE               97
601 #define EL_WALL_EMERALD_RED             98
602 #define EL_WALL_EMERALD_PURPLE          99
603 #define EL_ACID_POOL_TOPLEFT            100
604 #define EL_ACID_POOL_TOPRIGHT           101
605 #define EL_ACID_POOL_BOTTOMLEFT         102
606 #define EL_ACID_POOL_BOTTOM             103
607 #define EL_ACID_POOL_BOTTOMRIGHT        104
608 #define EL_BD_WALL                      105
609 #define EL_BD_ROCK                      106
610 #define EL_EXIT_OPEN                    107
611 #define EL_BLACK_ORB                    108
612 #define EL_AMOEBA_TO_DIAMOND            109
613 #define EL_MOLE                         110
614 #define EL_PENGUIN                      111
615 #define EL_SATELLITE                    112
616 #define EL_ARROW_LEFT                   113
617 #define EL_ARROW_RIGHT                  114
618 #define EL_ARROW_UP                     115
619 #define EL_ARROW_DOWN                   116
620 #define EL_PIG                          117
621 #define EL_DRAGON                       118
622
623 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
624
625 #define EL_CHAR_START                   120
626 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
627 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
628
629 #include "conf_chr.h"   /* include auto-generated data structure definitions */
630
631 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
632 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
633
634 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
635
636 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
637 #define EL_EXPANDABLE_WALL_VERTICAL     201
638 #define EL_EXPANDABLE_WALL_ANY          202
639
640 #define EL_EM_GATE_1                    203
641 #define EL_EM_GATE_2                    204
642 #define EL_EM_GATE_3                    205
643 #define EL_EM_GATE_4                    206
644
645 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
646 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
647 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
648
649 #define EL_SP_START                     210
650 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
651 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
652 #define EL_SP_ZONK                      (EL_SP_START + 1)
653 #define EL_SP_BASE                      (EL_SP_START + 2)
654 #define EL_SP_MURPHY                    (EL_SP_START + 3)
655 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
656 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
657 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
658 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
659 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
660 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
661 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
662 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
663 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
664 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
665 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
666 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
667 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
668 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
669 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
670 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
671 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
672 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
673 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
674 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
675 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
676 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
677 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
678 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
679 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
680 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
681 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
682 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
683 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
684 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
685 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
686 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
687 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
688 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
689 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
690 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
691 #define EL_SP_END                       (EL_SP_START + 39)
692
693 #define EL_EM_GATE_1_GRAY               250
694 #define EL_EM_GATE_2_GRAY               251
695 #define EL_EM_GATE_3_GRAY               252
696 #define EL_EM_GATE_4_GRAY               253
697
698 #define EL_UNUSED_254                   254
699 #define EL_UNUSED_255                   255
700
701 #define EL_PEARL                        256
702 #define EL_CRYSTAL                      257
703 #define EL_WALL_PEARL                   258
704 #define EL_WALL_CRYSTAL                 259
705 #define EL_DOOR_WHITE                   260
706 #define EL_DOOR_WHITE_GRAY              261
707 #define EL_KEY_WHITE                    262
708 #define EL_SHIELD_NORMAL                263
709 #define EL_EXTRA_TIME                   264
710 #define EL_SWITCHGATE_OPEN              265
711 #define EL_SWITCHGATE_CLOSED            266
712 #define EL_SWITCHGATE_SWITCH_UP         267
713 #define EL_SWITCHGATE_SWITCH_DOWN       268
714
715 #define EL_UNUSED_269                   269
716 #define EL_UNUSED_270                   270
717
718 #define EL_CONVEYOR_BELT_1_LEFT          271
719 #define EL_CONVEYOR_BELT_1_MIDDLE        272
720 #define EL_CONVEYOR_BELT_1_RIGHT         273
721 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
722 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
723 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
724 #define EL_CONVEYOR_BELT_2_LEFT          277
725 #define EL_CONVEYOR_BELT_2_MIDDLE        278
726 #define EL_CONVEYOR_BELT_2_RIGHT         279
727 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
728 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
729 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
730 #define EL_CONVEYOR_BELT_3_LEFT          283
731 #define EL_CONVEYOR_BELT_3_MIDDLE        284
732 #define EL_CONVEYOR_BELT_3_RIGHT         285
733 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
734 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
735 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
736 #define EL_CONVEYOR_BELT_4_LEFT          289
737 #define EL_CONVEYOR_BELT_4_MIDDLE        290
738 #define EL_CONVEYOR_BELT_4_RIGHT         291
739 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
740 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
741 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
742 #define EL_LANDMINE                     295
743 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
744 #define EL_LIGHT_SWITCH                 297
745 #define EL_LIGHT_SWITCH_ACTIVE          298
746 #define EL_SIGN_EXCLAMATION             299
747 #define EL_SIGN_RADIOACTIVITY           300
748 #define EL_SIGN_STOP                    301
749 #define EL_SIGN_WHEELCHAIR              302
750 #define EL_SIGN_PARKING                 303
751 #define EL_SIGN_ONEWAY                  304
752 #define EL_SIGN_HEART                   305
753 #define EL_SIGN_TRIANGLE                306
754 #define EL_SIGN_ROUND                   307
755 #define EL_SIGN_EXIT                    308
756 #define EL_SIGN_YINYANG                 309
757 #define EL_SIGN_OTHER                   310
758 #define EL_MOLE_LEFT                    311
759 #define EL_MOLE_RIGHT                   312
760 #define EL_MOLE_UP                      313
761 #define EL_MOLE_DOWN                    314
762 #define EL_STEELWALL_SLIPPERY           315
763 #define EL_INVISIBLE_SAND               316
764 #define EL_DX_UNKNOWN_15                317
765 #define EL_DX_UNKNOWN_42                318
766
767 #define EL_UNUSED_319                   319
768 #define EL_UNUSED_320                   320
769
770 #define EL_SHIELD_DEADLY                321
771 #define EL_TIMEGATE_OPEN                322
772 #define EL_TIMEGATE_CLOSED              323
773 #define EL_TIMEGATE_SWITCH_ACTIVE       324
774 #define EL_TIMEGATE_SWITCH              325
775
776 #define EL_BALLOON                      326
777 #define EL_BALLOON_SWITCH_LEFT          327
778 #define EL_BALLOON_SWITCH_RIGHT         328
779 #define EL_BALLOON_SWITCH_UP            329
780 #define EL_BALLOON_SWITCH_DOWN          330
781 #define EL_BALLOON_SWITCH_ANY           331
782
783 #define EL_EMC_STEELWALL_1              332
784 #define EL_EMC_STEELWALL_2              333
785 #define EL_EMC_STEELWALL_3              334
786 #define EL_EMC_STEELWALL_4              335
787 #define EL_EMC_WALL_1                   336
788 #define EL_EMC_WALL_2                   337
789 #define EL_EMC_WALL_3                   338
790 #define EL_EMC_WALL_4                   339
791 #define EL_EMC_WALL_5                   340
792 #define EL_EMC_WALL_6                   341
793 #define EL_EMC_WALL_7                   342
794 #define EL_EMC_WALL_8                   343
795
796 #define EL_TUBE_ANY                     344
797 #define EL_TUBE_VERTICAL                345
798 #define EL_TUBE_HORIZONTAL              346
799 #define EL_TUBE_VERTICAL_LEFT           347
800 #define EL_TUBE_VERTICAL_RIGHT          348
801 #define EL_TUBE_HORIZONTAL_UP           349
802 #define EL_TUBE_HORIZONTAL_DOWN         350
803 #define EL_TUBE_LEFT_UP                 351
804 #define EL_TUBE_LEFT_DOWN               352
805 #define EL_TUBE_RIGHT_UP                353
806 #define EL_TUBE_RIGHT_DOWN              354
807 #define EL_SPRING                       355
808 #define EL_TRAP                         356
809 #define EL_DX_SUPABOMB                  357
810
811 #define EL_UNUSED_358                   358
812 #define EL_UNUSED_359                   359
813
814 /* ---------- begin of custom elements section ----------------------------- */
815 #define EL_CUSTOM_START                 360
816
817 #include "conf_cus.h"   /* include auto-generated data structure definitions */
818
819 #define NUM_CUSTOM_ELEMENTS             256
820 #define EL_CUSTOM_END                   615
821 /* ---------- end of custom elements section ------------------------------- */
822
823 #define EL_EM_KEY_1                     616
824 #define EL_EM_KEY_2                     617
825 #define EL_EM_KEY_3                     618
826 #define EL_EM_KEY_4                     619
827 #define EL_ENVELOPE_1                   620
828 #define EL_ENVELOPE_2                   621
829 #define EL_ENVELOPE_3                   622
830 #define EL_ENVELOPE_4                   623
831
832 /* ---------- begin of group elements section ------------------------------ */
833 #define EL_GROUP_START                  624
834
835 #include "conf_grp.h"   /* include auto-generated data structure definitions */
836
837 #define NUM_GROUP_ELEMENTS              32
838 #define EL_GROUP_END                    655
839 /* ---------- end of custom elements section ------------------------------- */
840
841 #define NUM_FILE_ELEMENTS               656
842
843
844 /* "real" (and therefore drawable) runtime elements */
845 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
846
847 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
848 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
849 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
850 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
851 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
852 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
853 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
854 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
855 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
856 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
857 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
858 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
859 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
860 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
861 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
862 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
863 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
864 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
865 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
866 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
867 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
868 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
869 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
870 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
871 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
872 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
873 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
874 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
875 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
876 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
877 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
878 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
879 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
880 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
881 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
882 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
883 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
884 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
885 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
886 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
887 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
888 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
889 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
890 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
891 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
892
893 /* "unreal" (and therefore not drawable) runtime elements */
894 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
895
896 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
897 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
898 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
899 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
900 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
901 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
902 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
903 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
904 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
905 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
906 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
907 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
908 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
909 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
910
911 /* dummy elements (never used as game elements, only used as graphics) */
912 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
913
914 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
915 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
916 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
917 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
918 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
919 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
920 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
921 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
922 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
923 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
924 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
925 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
926 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
927 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
928 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
929 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
930 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
931 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
932 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
933 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
934 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
935 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
936 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
937 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
938 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
939 #define EL_DUMMY                                (EL_FIRST_DUMMY + 25)
940
941 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 26)
942
943
944 /* values for graphics/sounds action types */
945 #define ACTION_DEFAULT                          0
946 #define ACTION_WAITING                          1
947 #define ACTION_FALLING                          2
948 #define ACTION_MOVING                           3
949 #define ACTION_DIGGING                          4
950 #define ACTION_SNAPPING                         5
951 #define ACTION_COLLECTING                       6
952 #define ACTION_DROPPING                         7
953 #define ACTION_PUSHING                          8
954 #define ACTION_WALKING                          9
955 #define ACTION_PASSING                          10
956 #define ACTION_IMPACT                           11
957 #define ACTION_BREAKING                         12
958 #define ACTION_ACTIVATING                       13
959 #define ACTION_DEACTIVATING                     14
960 #define ACTION_OPENING                          15
961 #define ACTION_CLOSING                          16
962 #define ACTION_ATTACKING                        17
963 #define ACTION_GROWING                          18
964 #define ACTION_SHRINKING                        19
965 #define ACTION_ACTIVE                           20
966 #define ACTION_FILLING                          21
967 #define ACTION_EMPTYING                         22
968 #define ACTION_CHANGING                         23
969 #define ACTION_EXPLODING                        24
970 #define ACTION_BORING                           25
971 #define ACTION_BORING_1                         26
972 #define ACTION_BORING_2                         27
973 #define ACTION_BORING_3                         28
974 #define ACTION_BORING_4                         29
975 #define ACTION_BORING_5                         30
976 #define ACTION_BORING_6                         31
977 #define ACTION_BORING_7                         32
978 #define ACTION_BORING_8                         33
979 #define ACTION_BORING_9                         34
980 #define ACTION_BORING_10                        35
981 #define ACTION_SLEEPING                         36
982 #define ACTION_SLEEPING_1                       37
983 #define ACTION_SLEEPING_2                       38
984 #define ACTION_SLEEPING_3                       39
985 #define ACTION_AWAKENING                        40
986 #define ACTION_DYING                            41
987 #define ACTION_TURNING                          42
988 #define ACTION_TURNING_FROM_LEFT                43
989 #define ACTION_TURNING_FROM_RIGHT               44
990 #define ACTION_TURNING_FROM_UP                  45
991 #define ACTION_TURNING_FROM_DOWN                46
992 #define ACTION_OTHER                            47
993
994 #define NUM_ACTIONS                             48
995
996 #define ACTION_BORING_LAST                      ACTION_BORING_10
997 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
998
999
1000 /* values for special image configuration suffixes (must match game mode) */
1001 #define GFX_SPECIAL_ARG_DEFAULT                 0
1002 #define GFX_SPECIAL_ARG_MAIN                    1
1003 #define GFX_SPECIAL_ARG_LEVELS                  2
1004 #define GFX_SPECIAL_ARG_SCORES                  3
1005 #define GFX_SPECIAL_ARG_EDITOR                  4
1006 #define GFX_SPECIAL_ARG_INFO                    5
1007 #define GFX_SPECIAL_ARG_SETUP                   6
1008 #define GFX_SPECIAL_ARG_PLAYING                 7
1009 #define GFX_SPECIAL_ARG_DOOR                    8
1010 #define GFX_SPECIAL_ARG_PREVIEW                 9
1011 #define GFX_SPECIAL_ARG_CRUMBLED                10
1012
1013 #define NUM_SPECIAL_GFX_ARGS                    11
1014
1015
1016 /* values for image configuration suffixes */
1017 #define GFX_ARG_X                               0
1018 #define GFX_ARG_Y                               1
1019 #define GFX_ARG_XPOS                            2
1020 #define GFX_ARG_YPOS                            3
1021 #define GFX_ARG_WIDTH                           4
1022 #define GFX_ARG_HEIGHT                          5
1023 #define GFX_ARG_OFFSET                          6
1024 #define GFX_ARG_VERTICAL                        7
1025 #define GFX_ARG_XOFFSET                         8
1026 #define GFX_ARG_YOFFSET                         9
1027 #define GFX_ARG_FRAMES                          10
1028 #define GFX_ARG_FRAMES_PER_LINE                 11
1029 #define GFX_ARG_START_FRAME                     12
1030 #define GFX_ARG_DELAY                           13
1031 #define GFX_ARG_ANIM_MODE                       14
1032 #define GFX_ARG_GLOBAL_SYNC                     15
1033 #define GFX_ARG_CRUMBLED_LIKE                   16
1034 #define GFX_ARG_DIGGABLE_LIKE                   17
1035 #define GFX_ARG_BORDER_SIZE                     18
1036 #define GFX_ARG_STEP_OFFSET                     19
1037 #define GFX_ARG_STEP_DELAY                      20
1038 #define GFX_ARG_DIRECTION                       21
1039 #define GFX_ARG_POSITION                        22
1040 #define GFX_ARG_DRAW_XOFFSET                    23
1041 #define GFX_ARG_DRAW_YOFFSET                    24
1042 #define GFX_ARG_DRAW_MASKED                     25
1043 #define GFX_ARG_ANIM_DELAY_FIXED                26
1044 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1045 #define GFX_ARG_POST_DELAY_FIXED                28
1046 #define GFX_ARG_POST_DELAY_RANDOM               29
1047 #define GFX_ARG_NAME                            30
1048
1049 #define NUM_GFX_ARGS                            31
1050
1051
1052 /* values for sound configuration suffixes */
1053 #define SND_ARG_MODE_LOOP                       0
1054
1055 #define NUM_SND_ARGS                            1
1056
1057
1058 /* values for music configuration suffixes */
1059 #define MUS_ARG_MODE_LOOP                       0
1060
1061 #define NUM_MUS_ARGS                            1
1062
1063
1064 /* values for font configuration */
1065 #define FONT_INITIAL_1                          0
1066 #define FONT_INITIAL_2                          1
1067 #define FONT_INITIAL_3                          2
1068 #define FONT_INITIAL_4                          3
1069 #define FONT_TITLE_1                            4
1070 #define FONT_TITLE_2                            5
1071 #define FONT_MENU_1                             6
1072 #define FONT_MENU_2                             7
1073 #define FONT_TEXT_1_ACTIVE                      8
1074 #define FONT_TEXT_2_ACTIVE                      9
1075 #define FONT_TEXT_3_ACTIVE                      10
1076 #define FONT_TEXT_4_ACTIVE                      11
1077 #define FONT_TEXT_1                             12
1078 #define FONT_TEXT_2                             13
1079 #define FONT_TEXT_3                             14
1080 #define FONT_TEXT_4                             15
1081 #define FONT_ENVELOPE_1                         16
1082 #define FONT_ENVELOPE_2                         17
1083 #define FONT_ENVELOPE_3                         18
1084 #define FONT_ENVELOPE_4                         19
1085 #define FONT_INPUT_1_ACTIVE                     20
1086 #define FONT_INPUT_2_ACTIVE                     21
1087 #define FONT_INPUT_1                            22
1088 #define FONT_INPUT_2                            23
1089 #define FONT_OPTION_OFF                         24
1090 #define FONT_OPTION_ON                          25
1091 #define FONT_VALUE_1                            26
1092 #define FONT_VALUE_2                            27
1093 #define FONT_VALUE_OLD                          28
1094 #define FONT_LEVEL_NUMBER                       29
1095 #define FONT_TAPE_RECORDER                      30
1096 #define FONT_GAME_INFO                          31
1097
1098 #define NUM_FONTS                               32
1099 #define NUM_INITIAL_FONTS                       4
1100
1101 /* values for game_status (must match special image configuration suffixes) */
1102 #define GAME_MODE_DEFAULT                       0
1103 #define GAME_MODE_MAIN                          1
1104 #define GAME_MODE_LEVELS                        2
1105 #define GAME_MODE_SCORES                        3
1106 #define GAME_MODE_EDITOR                        4
1107 #define GAME_MODE_INFO                          5
1108 #define GAME_MODE_SETUP                         6
1109 #define GAME_MODE_PLAYING                       7
1110 #define GAME_MODE_PSEUDO_DOOR                   8
1111 #define GAME_MODE_PSEUDO_PREVIEW                9
1112 #define GAME_MODE_PSEUDO_CRUMBLED               10
1113
1114 /* there are no special config file suffixes for these modes */
1115 #define GAME_MODE_PSEUDO_TYPENAME               11
1116 #define GAME_MODE_QUIT                          12
1117
1118 /* special definitions currently only used for custom artwork configuration */
1119 #define MUSIC_PREFIX_BACKGROUND                 0
1120 #define NUM_MUSIC_PREFIXES                      1
1121 #define MAX_LEVELS                              1000
1122
1123 /* definitions for demo animation lists */
1124 #define HELPANIM_LIST_NEXT                      -1
1125 #define HELPANIM_LIST_END                       -999
1126
1127
1128 /* program information and versioning definitions */
1129
1130 #define PROGRAM_VERSION_MAJOR   3
1131 #define PROGRAM_VERSION_MINOR   0
1132 #define PROGRAM_VERSION_PATCH   9
1133 #define PROGRAM_VERSION_BUILD   0
1134
1135 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1136 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1137 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1138
1139 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1140 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1141 #define FILENAME_PREFIX         "Rocks"
1142
1143 #if defined(PLATFORM_UNIX)
1144 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1145 #elif defined(PLATFORM_WIN32)
1146 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1147 #else
1148 #define USERDATA_DIRECTORY      "userdata"
1149 #endif
1150
1151 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1152 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1153 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1154
1155 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1156 ** currently supported/known file version numbers:
1157 **      1.0 (old)
1158 **      1.2 (still in use)
1159 **      1.4 (still in use)
1160 **      2.0 (actual)
1161 */
1162 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1163 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1164 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1165 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1166
1167 /* file version does not change for every program version, but is changed
1168    when new features are introduced that are incompatible with older file
1169    versions, so that they can be treated accordingly */
1170 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1171
1172 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1173 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1174 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1175 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1176
1177 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1178                                               PROGRAM_VERSION_MINOR, \
1179                                               PROGRAM_VERSION_PATCH, \
1180                                               PROGRAM_VERSION_BUILD)
1181
1182 /* values for game_emulation */
1183 #define EMU_NONE                0
1184 #define EMU_BOULDERDASH         1
1185 #define EMU_SOKOBAN             2
1186 #define EMU_SUPAPLEX            3
1187
1188 struct MenuInfo
1189 {
1190   int draw_xoffset_default;
1191   int draw_yoffset_default;
1192   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1193   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1194
1195   int scrollbar_xoffset;
1196
1197   int list_size_default;
1198   int list_size[NUM_SPECIAL_GFX_ARGS];
1199
1200   int sound[NUM_SPECIAL_GFX_ARGS];
1201   int music[NUM_SPECIAL_GFX_ARGS];
1202 };
1203
1204 struct DoorInfo
1205 {
1206   int step_offset;
1207   int step_delay;
1208   int anim_mode;
1209 };
1210
1211 struct HiScore
1212 {
1213   char Name[MAX_PLAYER_NAME_LEN + 1];
1214   int Score;
1215 };
1216
1217 struct PlayerInfo
1218 {
1219   boolean present;              /* player present in level playfield */
1220   boolean connected;            /* player connected (locally or via network) */
1221   boolean active;               /* player present and connected */
1222
1223   int index_nr, client_nr, element_nr;
1224
1225   byte action;                  /* action from local input device */
1226   byte effective_action;        /* action acknowledged from network server
1227                                    or summarized over all configured input
1228                                    devices when in single player mode */
1229   byte programmed_action;       /* action forced by game itself (like moving
1230                                    through doors); overrides other actions */
1231
1232   int jx, jy, last_jx, last_jy;
1233   int MovDir, MovPos, GfxDir, GfxPos;
1234   int Frame, StepFrame;
1235
1236   int GfxAction;
1237
1238   boolean use_murphy_graphic;
1239
1240   boolean LevelSolved, GameOver;
1241
1242   int last_move_dir;
1243
1244   boolean is_waiting;
1245   boolean is_moving;
1246   boolean is_digging;
1247   boolean is_snapping;
1248   boolean is_collecting;
1249   boolean is_pushing;
1250   boolean is_switching;
1251   boolean is_dropping;
1252
1253   boolean is_bored;
1254   boolean is_sleeping;
1255
1256   int frame_counter_bored;
1257   int frame_counter_sleeping;
1258
1259   int anim_delay_counter;
1260   int post_delay_counter;
1261
1262   int action_waiting, last_action_waiting;
1263   int special_action_bored;
1264   int special_action_sleeping;
1265
1266   int num_special_action_bored;
1267   int num_special_action_sleeping;
1268
1269   int switch_x, switch_y;
1270
1271   int show_envelope;
1272
1273   unsigned long move_delay;
1274   int move_delay_value;
1275
1276   int move_delay_reset_counter;
1277
1278   unsigned long push_delay;
1279   unsigned long push_delay_value;
1280
1281   unsigned long actual_frame_counter;
1282
1283   int drop_delay;
1284
1285   int step_counter;
1286
1287   int score;
1288   int gems_still_needed;
1289   int sokobanfields_still_needed;
1290   int lights_still_needed;
1291   int friends_still_needed;
1292   int key[4];
1293   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1294   int shield_normal_time_left;
1295   int shield_deadly_time_left;
1296
1297   int inventory_element[MAX_INVENTORY_SIZE];
1298   int inventory_size;
1299 };
1300
1301 struct LevelSetInfo
1302 {
1303   int music[MAX_LEVELS];
1304 };
1305
1306 struct LevelFileInfo
1307 {
1308   int nr;
1309   int type;
1310   char *filename;
1311 };
1312
1313 struct LevelInfo
1314 {
1315   int file_version;     /* file format version the level is stored with    */
1316   int game_version;     /* game release version the level was created with */
1317
1318   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1319   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1320   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1321
1322   int fieldx, fieldy;
1323   int time;
1324   int gems_needed;
1325   char name[MAX_LEVEL_NAME_LEN + 1];
1326   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1327   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1328   int envelope_xsize[4], envelope_ysize[4];
1329   int score[LEVEL_SCORE_ELEMENTS];
1330   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1331   int num_yamyam_contents;
1332   int amoeba_speed;
1333   int amoeba_content;
1334   int time_magic_wall;
1335   int time_wheel;
1336   int time_light;
1337   int time_timegate;
1338   boolean double_speed;
1339   boolean initial_gravity;
1340   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1341
1342   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1343
1344   boolean use_custom_template;  /* use custom properties from template file */
1345
1346   boolean no_level_file;        /* set for currently undefined levels */
1347 };
1348
1349 struct TapeInfo
1350 {
1351   int file_version;     /* file format version the tape is stored with    */
1352   int game_version;     /* game release version the tape was created with */
1353   int engine_version;   /* game engine version the tape was recorded with */
1354
1355   char *level_identifier;
1356   int level_nr;
1357   unsigned long random_seed;
1358   unsigned long date;
1359   unsigned long counter;
1360   unsigned long length;
1361   unsigned long length_seconds;
1362   unsigned int delay_played;
1363   boolean pause_before_death;
1364   boolean recording, playing, pausing;
1365   boolean fast_forward;
1366   boolean index_search;
1367   boolean auto_play;
1368   boolean auto_play_level_solved;
1369   boolean quick_resume;
1370   boolean single_step;
1371   boolean changed;
1372   boolean player_participates[MAX_PLAYERS];
1373   int num_participating_players;
1374
1375   struct
1376   {
1377     byte action[MAX_PLAYERS];
1378     byte delay;
1379   } pos[MAX_TAPELEN];
1380 };
1381
1382 struct GameInfo
1383 {
1384   /* values for engine initialization */
1385   int default_push_delay_fixed;
1386   int default_push_delay_random;
1387
1388   /* constant within running game */
1389   int engine_version;
1390   int emulation;
1391   int initial_move_delay;
1392   int initial_move_delay_value;
1393   int initial_push_delay_value;
1394
1395   /* variable within running game */
1396   int yamyam_content_nr;
1397   boolean magic_wall_active;
1398   int magic_wall_time_left;
1399   int light_time_left;
1400   int timegate_time_left;
1401   int belt_dir[4];
1402   int belt_dir_nr[4];
1403   int switchgate_pos;
1404   int balloon_dir;
1405   boolean gravity;
1406   boolean explosions_delayed;
1407   boolean envelope_active;
1408
1409   /* values for player idle animation (no effect on engine) */
1410   int player_boring_delay_fixed;
1411   int player_boring_delay_random;
1412   int player_sleeping_delay_fixed;
1413   int player_sleeping_delay_random;
1414 };
1415
1416 struct GlobalInfo
1417 {
1418   char *autoplay_leveldir;
1419   int autoplay_level_nr;
1420
1421   int num_toons;
1422
1423   float frames_per_second;
1424   boolean fps_slowdown;
1425   int fps_slowdown_factor;
1426 };
1427
1428 struct ElementChangeInfo
1429 {
1430   boolean can_change;           /* use or ignore this change info */
1431
1432   unsigned long events;         /* change events */
1433   int sides;                    /* change sides */
1434
1435   short target_element;         /* target element after change */
1436
1437   int delay_fixed;              /* added frame delay before changed (fixed) */
1438   int delay_random;             /* added frame delay before changed (random) */
1439   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1440
1441   short trigger_element;        /* custom element triggering change */
1442
1443   int content[3][3];            /* new elements after extended change */
1444   boolean use_content;          /* use extended change content */
1445   boolean only_complete;        /* only use complete content */
1446   boolean use_random_change;    /* use random value for setting content */
1447   int random;                   /* random value for setting content */
1448   int power;                    /* power of extended change */
1449
1450   boolean explode;              /* explode instead of change */
1451
1452   /* functions that are called before, while and after the change of an
1453      element -- currently only used for non-custom elements */
1454   void (*pre_change_function)(int x, int y);
1455   void (*change_function)(int x, int y);
1456   void (*post_change_function)(int x, int y);
1457
1458   /* ---------- internal values used in level editor ---------- */
1459
1460   int direct_action;            /* change triggered by actions on element */
1461   int other_action;             /* change triggered by other element actions */
1462 };
1463
1464 struct ElementGroupInfo
1465 {
1466   int num_elements;                     /* number of elements in this group */
1467   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1468
1469   /* the following is the same as above, but with recursively resolved group
1470      elements (group elements may also contain further group elements!) */
1471   int num_elements_resolved;
1472   short element_resolved[NUM_FILE_ELEMENTS];
1473 };
1474
1475 struct ElementInfo
1476 {
1477   /* ---------- token and description strings ---------- */
1478
1479   char *token_name;             /* element token used in config files */
1480   char *class_name;             /* element class used in config files */
1481   char *editor_description;     /* pre-defined description for level editor */
1482   char *custom_description;     /* alternative description from config file */
1483   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1484
1485   /* ---------- graphic and sound definitions ---------- */
1486
1487   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1488   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1489                                 /* special graphics for left/right/up/down */
1490
1491   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1492   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1493                                 /* crumbled graphics for left/right/up/down */
1494
1495   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1496                                 /* special graphics for certain screens */
1497
1498   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1499
1500   /* ---------- special element property values ---------- */
1501
1502   boolean use_gfx_element;      /* use custom graphic element */
1503   short gfx_element;            /* optional custom graphic element */
1504
1505   int collect_score;            /* score value for collecting */
1506   int collect_count;            /* count value for collecting */
1507
1508   int push_delay_fixed;         /* constant frame delay for pushing */
1509   int push_delay_random;        /* additional random frame delay for pushing */
1510   int move_delay_fixed;         /* constant frame delay for moving */
1511   int move_delay_random;        /* additional random frame delay for moving */
1512
1513   int move_pattern;             /* direction movable element moves to */
1514   int move_direction_initial;   /* initial direction element moves to */
1515   int move_stepsize;            /* step size element moves with */
1516   int move_enter_element;       /* element that can be entered (and removed) */
1517   int move_leave_element;       /* element that can be left behind */
1518
1519   int slippery_type;            /* how/where other elements slip away */
1520
1521   int content[3][3];            /* new elements after explosion */
1522
1523   struct ElementChangeInfo *change_page; /* actual list of change pages */
1524   struct ElementChangeInfo *change;      /* pointer to current change page */
1525
1526   int num_change_pages;         /* actual number of change pages */
1527   int current_change_page;      /* currently edited change page */
1528
1529   struct ElementGroupInfo *group;       /* pointer to element group info */
1530
1531   /* ---------- internal values used at runtime when playing ---------- */
1532
1533   unsigned long change_events;  /* bitfield for combined change events */
1534
1535   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1536   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1537
1538   boolean in_group[NUM_GROUP_ELEMENTS];
1539
1540   /* ---------- internal values used in level editor ---------- */
1541
1542   int access_type;              /* walkable or passable */
1543   int access_layer;             /* accessible over/inside/under */
1544   int walk_to_action;           /* diggable/collectible/pushable */
1545   int smash_targets;            /* can smash player/enemies/everything */
1546   int deadliness;               /* deadly when running/colliding/touching */
1547   int consistency;              /* indestructible/can explode */
1548
1549   boolean can_explode_by_fire;  /* element explodes by fire */
1550   boolean can_explode_smashed;  /* element explodes when smashed */
1551   boolean can_explode_impact;   /* element explodes on impact */
1552
1553   boolean modified_settings;    /* set for all modified custom elements */
1554 };
1555
1556 struct FontInfo
1557 {
1558   char *token_name;             /* font token used in config files */
1559
1560   int graphic;                  /* default graphic for this font */
1561   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1562                                 /* special graphics for certain screens */
1563   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1564                                 /* internal bitmap ID for special graphics */
1565 };
1566
1567 struct GraphicInfo
1568 {
1569   Bitmap *bitmap;
1570   int src_x, src_y;             /* start position of animation frames */
1571   int width, height;            /* width/height of each animation frame */
1572   int offset_x, offset_y;       /* x/y offset to next animation frame */
1573   int anim_frames;
1574   int anim_frames_per_line;
1575   int anim_start_frame;
1576   int anim_delay;               /* important: delay of 1 means "no delay"! */
1577   int anim_mode;
1578   boolean anim_global_sync;
1579   int crumbled_like;            /* element for cloning crumble graphics */
1580   int diggable_like;            /* element for cloning digging graphics */
1581   int border_size;              /* border size for "crumbled" graphics */
1582
1583   int anim_delay_fixed;         /* optional delay values for bored and   */
1584   int anim_delay_random;        /* sleeping player animations (animation */
1585   int post_delay_fixed;         /* intervall and following pause before  */
1586   int post_delay_random;        /* next intervall (bored animation only) */
1587
1588   int step_offset;              /* optional step offset of toon animations */
1589   int step_delay;               /* optional step delay of toon animations */
1590
1591   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1592
1593   int draw_masked;              /* optional setting for drawing envelope gfx */
1594
1595 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1596   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1597   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1598 #endif
1599 };
1600
1601 struct SoundInfo
1602 {
1603   boolean loop;
1604 };
1605
1606 struct MusicInfo
1607 {
1608   boolean loop;
1609 };
1610
1611 struct MusicPrefixInfo
1612 {
1613   char *prefix;
1614   boolean is_loop_music;
1615 };
1616
1617 struct MusicFileInfo
1618 {
1619   char *basename;
1620
1621   char *title_header;
1622   char *artist_header;
1623   char *album_header;
1624   char *year_header;
1625
1626   char *title;
1627   char *artist;
1628   char *album;
1629   char *year;
1630
1631   int music;
1632
1633   boolean is_sound;
1634
1635   struct MusicFileInfo *next;
1636 };
1637
1638 struct ElementActionInfo
1639 {
1640   char *suffix;
1641   int value;
1642   boolean is_loop_sound;
1643 };
1644
1645 struct ElementDirectionInfo
1646 {
1647   char *suffix;
1648   int value;
1649 };
1650
1651 struct SpecialSuffixInfo
1652 {
1653   char *suffix;
1654   int value;
1655 };
1656
1657 struct HelpAnimInfo
1658 {
1659   int element;
1660   int action;
1661   int direction;
1662
1663   int delay;
1664 };
1665
1666
1667 #if 0
1668 extern GC                       tile_clip_gc;
1669 extern Bitmap                  *pix[];
1670 #endif
1671 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1672 extern Pixmap                   tile_clipmask[];
1673 extern DrawBuffer             *fieldbuffer;
1674 extern DrawBuffer             *drawto_field;
1675
1676 extern int                      game_status;
1677 extern boolean                  level_editor_test_game;
1678 extern boolean                  network_playing;
1679
1680 extern int                      key_joystick_mapping;
1681
1682 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1683 extern int                      redraw_x1, redraw_y1;
1684
1685 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1686 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1687 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1688 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1689 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1690 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1691 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1692 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1693 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1694 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1695 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1696 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1697 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1698 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1699 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1700 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1701 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1702 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1703 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1704 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1705 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1706 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1707 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1708
1709 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1710
1711 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1712 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1713 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1714 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1715 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1716
1717 extern int                      lev_fieldx, lev_fieldy;
1718 extern int                      scroll_x, scroll_y;
1719
1720 extern int                      FX, FY;
1721 extern int                      ScrollStepSize;
1722 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1723 extern int                      BorderElement;
1724 extern int                      GameFrameDelay;
1725 extern int                      FfwdFrameDelay;
1726 extern int                      BX1, BY1;
1727 extern int                      BX2, BY2;
1728 extern int                      SBX_Left, SBX_Right;
1729 extern int                      SBY_Upper, SBY_Lower;
1730 extern int                      ZX, ZY;
1731 extern int                      ExitX, ExitY;
1732 extern int                      AllPlayersGone;
1733
1734 extern int                      TimeFrames, TimePlayed, TimeLeft;
1735 extern boolean                  SiebAktiv;
1736 extern int                      SiebCount;
1737
1738 extern boolean                  network_player_action_received;
1739
1740 extern int                      graphics_action_mapping[];
1741
1742 extern struct LevelSetInfo      levelset;
1743 extern struct LevelInfo         level, level_template;
1744 extern struct PlayerInfo        stored_player[], *local_player;
1745 extern struct HiScore           highscore[];
1746 extern struct TapeInfo          tape;
1747 extern struct GameInfo          game;
1748 extern struct GlobalInfo        global;
1749 extern struct MenuInfo          menu;
1750 extern struct DoorInfo          door_1, door_2;
1751 extern struct ElementInfo       element_info[];
1752 extern struct ElementActionInfo element_action_info[];
1753 extern struct ElementDirectionInfo element_direction_info[];
1754 extern struct SpecialSuffixInfo special_suffix_info[];
1755 extern struct TokenIntPtrInfo   image_config_vars[];
1756 extern struct FontInfo          font_info[];
1757 extern struct MusicPrefixInfo   music_prefix_info[];
1758 extern struct GraphicInfo      *graphic_info;
1759 extern struct SoundInfo        *sound_info;
1760 extern struct MusicInfo        *music_info;
1761 extern struct MusicFileInfo    *music_file_info;
1762 extern struct HelpAnimInfo     *helpanim_info;
1763 extern SetupFileHash           *helptext_info;
1764 extern struct ConfigInfo        image_config[];
1765 extern struct ConfigInfo        sound_config[];
1766 extern struct ConfigInfo        music_config[];
1767 extern struct ConfigInfo        image_config_suffix[];
1768 extern struct ConfigInfo        sound_config_suffix[];
1769 extern struct ConfigInfo        music_config_suffix[];
1770 extern struct ConfigInfo        helpanim_config[];
1771 extern struct ConfigInfo        helptext_config[];
1772
1773 #endif  /* MAIN_H */