rnd-20040217-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90 #define EP_PROTECTED            26
91
92 /* values for pre-defined properties */
93 #define EP_PLAYER               32
94 #define EP_CAN_PASS_MAGIC_WALL  33
95 #define EP_SWITCHABLE           34
96 #define EP_BD_ELEMENT           35
97 #define EP_SP_ELEMENT           36
98 #define EP_SB_ELEMENT           37
99 #define EP_GEM                  38
100 #define EP_FOOD_DARK_YAMYAM     39
101 #define EP_FOOD_PENGUIN         40
102 #define EP_FOOD_PIG             41
103 #define EP_HISTORIC_WALL        42
104 #define EP_HISTORIC_SOLID       43
105 #define EP_CLASSIC_ENEMY        44
106 #define EP_BELT                 45
107 #define EP_BELT_ACTIVE          46
108 #define EP_BELT_SWITCH          47
109 #define EP_TUBE                 48
110 #define EP_KEYGATE              49
111 #define EP_AMOEBOID             50
112 #define EP_AMOEBALIVE           51
113 #define EP_HAS_CONTENT          52
114 #define EP_ACTIVE_BOMB          53
115 #define EP_INACTIVE             54
116
117 /* values for special configurable properties (depending on level settings) */
118 #define EP_EM_SLIPPERY_WALL     55
119
120 /* values for special graphics properties (no effect on game engine) */
121 #define EP_GFX_CRUMBLED         56
122
123 /* values for derived properties (determined from properties above) */
124 #define EP_ACCESSIBLE_OVER      57
125 #define EP_ACCESSIBLE_INSIDE    58
126 #define EP_ACCESSIBLE_UNDER     59
127 #define EP_WALKABLE             60
128 #define EP_PASSABLE             61
129 #define EP_ACCESSIBLE           62
130 #define EP_COLLECTIBLE          63
131 #define EP_SNAPPABLE            64
132 #define EP_WALL                 65
133 #define EP_SOLID_FOR_PUSHING    66
134 #define EP_DRAGONFIRE_PROOF     67
135 #define EP_EXPLOSION_PROOF      68
136 #define EP_CAN_SMASH            69
137 #define EP_CAN_EXPLODE          70
138 #define EP_CAN_EXPLODE_3X3      71
139 #define EP_SP_PORT              72
140 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 73
141 #define EP_CAN_EXPLODE_BY_EXPLOSION  74
142
143 /* values for internal purpose only (level editor) */
144 #define EP_EXPLODE_RESULT       75
145 #define EP_WALK_TO_OBJECT       76
146 #define EP_DEADLY               77
147
148 #define NUM_ELEMENT_PROPERTIES  78
149
150 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
151 #define EP_BITFIELD_BASE        0
152
153 #define EP_BITMASK_DEFAULT      0
154
155 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
156 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
157 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
158 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
159                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
160                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
161
162
163 /* values for change events for custom elements (stored in level file) */
164 #define CE_DELAY                0
165 #define CE_TOUCHED_BY_PLAYER    1
166 #define CE_PRESSED_BY_PLAYER    2
167 #define CE_PUSHED_BY_PLAYER     3
168 #define CE_DROPPED_BY_PLAYER    4
169 #define CE_HITTING_SOMETHING    5
170 #define CE_IMPACT               6
171 #define CE_SMASHED              7
172 #define CE_OTHER_IS_TOUCHING    8
173 #define CE_OTHER_IS_CHANGING    9
174 #define CE_OTHER_IS_EXPLODING   10
175 #define CE_OTHER_GETS_TOUCHED   11
176 #define CE_OTHER_GETS_PRESSED   12
177 #define CE_OTHER_GETS_PUSHED    13
178 #define CE_OTHER_GETS_COLLECTED 14
179 #define CE_OTHER_GETS_DROPPED   15
180 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
181 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
182 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
183 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
184 #define CE_OTHER_GETS_DIGGED    20
185 #define CE_ENTERED_BY_PLAYER    21
186 #define CE_LEFT_BY_PLAYER       22
187 #define CE_OTHER_GETS_ENTERED   23
188 #define CE_OTHER_GETS_LEFT      24
189 #define CE_SWITCHED             25
190 #define CE_OTHER_IS_SWITCHING   26
191 #define CE_HIT_BY_SOMETHING     27
192 #define CE_OTHER_IS_HITTING     28
193 #define CE_OTHER_GETS_HIT       29
194
195 #define NUM_CHANGE_EVENTS       30
196
197 #define CE_BITMASK_DEFAULT      0
198
199 #define CH_EVENT_BIT(c)         (1 << (c))
200 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
201 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
202
203 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
204                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
205 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
206                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
207 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
208                                  ((v) ?                                   \
209                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
210                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
211
212 /* values for change sides for custom elements */
213 #define CH_SIDE_NONE            MV_NO_MOVING
214 #define CH_SIDE_LEFT            MV_LEFT
215 #define CH_SIDE_RIGHT           MV_RIGHT
216 #define CH_SIDE_TOP             MV_UP
217 #define CH_SIDE_BOTTOM          MV_DOWN
218 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
219 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
220 #define CH_SIDE_ANY             MV_ANY_DIRECTION
221
222 /* values for change power for custom elements */
223 #define CP_NON_DESTRUCTIVE      0
224 #define CP_HALF_DESTRUCTIVE     1
225 #define CP_FULL_DESTRUCTIVE     2
226
227 /* values for custom move patterns (bits 0 - 3: basic move directions) */
228 #define MV_BIT_TOWARDS_PLAYER   4
229 #define MV_BIT_AWAY_FROM_PLAYER 5
230 #define MV_BIT_ALONG_LEFT_SIDE  6
231 #define MV_BIT_ALONG_RIGHT_SIDE 7
232 #define MV_BIT_TURNING_LEFT     8
233 #define MV_BIT_TURNING_RIGHT    9
234 #define MV_BIT_WHEN_PUSHED      10
235 #define MV_BIT_MAZE_RUNNER      11
236 #define MV_BIT_MAZE_HUNTER      12
237 #define MV_BIT_WHEN_DROPPED     13
238 #define MV_BIT_TURNING_LEFT_RIGHT 14
239 #define MV_BIT_TURNING_RIGHT_LEFT 15
240 #define MV_BIT_TURNING_RANDOM   16
241
242 /* values for custom move patterns */
243 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
244 #define MV_VERTICAL             (MV_UP | MV_DOWN)
245 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
246 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
247 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
248 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
249 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
250 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
251 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
252 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
253 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
254 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
255 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
256 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
257 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
258 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
259 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
260 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
261
262 /* values for initial move direction (bits 0 - 3: basic move directions) */
263 #define MV_START_BIT_PREVIOUS   4
264
265 /* values for initial move direction */
266 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
267 #define MV_START_LEFT           (MV_LEFT)
268 #define MV_START_RIGHT          (MV_RIGHT)
269 #define MV_START_UP             (MV_UP)
270 #define MV_START_DOWN           (MV_DOWN)
271 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
272 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
273
274 /* values for elements left behind by custom elements */
275 #define LEAVE_TYPE_UNLIMITED    0
276 #define LEAVE_TYPE_LIMITED      1
277
278 /* values for slippery property for custom elements */
279 #define SLIPPERY_ANY_RANDOM     0
280 #define SLIPPERY_ANY_LEFT_RIGHT 1
281 #define SLIPPERY_ANY_RIGHT_LEFT 2
282 #define SLIPPERY_ONLY_LEFT      3
283 #define SLIPPERY_ONLY_RIGHT     4
284
285 /* macros for configurable properties */
286 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
287 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
288 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
289 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
290 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
291 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
292 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
293 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
294 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
295 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
296 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
297 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
298 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
299 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
300 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
301 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
302 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
303 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
304 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
305 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
306 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
307 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
308 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
309 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
310 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
311 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
312 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
313
314 /* macros for special configurable properties */
315 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
316
317 /* macros for special graphics properties */
318 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
319
320 /* macros for pre-defined properties */
321 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
322 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
323 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
324 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
325 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
326 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
327 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
328 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
329 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
330 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
331 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
332 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
333 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
334 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
335 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
336 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
337 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
338 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
339 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
340 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
341 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
342 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
343 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
344
345 /* macros for derived properties */
346 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
347 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
348 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
349 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
350 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
351 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
352 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
353 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
354 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
355 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
356 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
357 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
358 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
359 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
360 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
361 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
362 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
363                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
364 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
365                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
366
367 /* special macros used in game engine */
368 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
369                                  (e) <= EL_CUSTOM_END)
370
371 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
372                                  (e) <= EL_GROUP_END)
373
374 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
375                                  (e) <= EL_ENVELOPE_4)
376
377 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
378                                  element_info[e].gfx_element : e)
379
380 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
381
382 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
383 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
384
385 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
386 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
387 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
388
389 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
390                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
391                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
392                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
393                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
394                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
395                                  EL_ROCK)
396 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
397                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
398                                  EL_BD_ROCK)
399 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
400 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
401 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
402 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
403
404 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
405 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
406
407 #if 1
408
409 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
410                                          IS_PROTECTED(Back[x][y]))
411 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
412 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
413                                          ENEMY_PROTECTED_FIELD(x, y))
414 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
415                                          EXPLOSION_PROTECTED_FIELD(x, y))
416
417 #else
418
419 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
420                                  IS_INDESTRUCTIBLE(Feld[x][y]))
421 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
422                                  PROTECTED_FIELD(x, y))
423 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
424                                  PROTECTED_FIELD(x, y))
425 #endif
426
427 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
428                                  (p)->switch_x == (x) && (p)->switch_y == (y))
429
430 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
431
432 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
433 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
434 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
435
436 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
437 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
438 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
439 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
440
441 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
442
443
444 /* fundamental game speed values */
445 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
446 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
447 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
448 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
449 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
450 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
451
452 /* boundaries of arrays etc. */
453 #define MAX_LEVEL_NAME_LEN      32
454 #define MAX_LEVEL_AUTHOR_LEN    32
455 #define MAX_ELEMENT_NAME_LEN    32
456 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
457 #define MAX_SCORE_ENTRIES       100
458 #define MAX_NUM_AMOEBA          100
459 #define MAX_INVENTORY_SIZE      1000
460 #define MIN_ENVELOPE_XSIZE      1
461 #define MIN_ENVELOPE_YSIZE      1
462 #define MAX_ENVELOPE_XSIZE      30
463 #define MAX_ENVELOPE_YSIZE      20
464 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
465 #define MIN_CHANGE_PAGES        1
466 #define MAX_CHANGE_PAGES        32
467 #define MIN_ELEMENTS_IN_GROUP   1
468 #define MAX_ELEMENTS_IN_GROUP   16
469
470 /* values for elements with content */
471 #define MIN_ELEMENT_CONTENTS    1
472 #define STD_ELEMENT_CONTENTS    4
473 #define MAX_ELEMENT_CONTENTS    8
474
475 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
476
477 /* often used screen positions */
478 #define SX                      8
479 #define SY                      8
480 #define REAL_SX                 (SX - 2)
481 #define REAL_SY                 (SY - 2)
482 #define DX                      566
483 #define DY                      60
484 #define VX                      DX
485 #define VY                      400
486 #define EX                      DX
487 #define EY                      (VY - 44)
488 #define TILEX                   32
489 #define TILEY                   32
490 #define MINI_TILEX              (TILEX / 2)
491 #define MINI_TILEY              (TILEY / 2)
492 #define MICRO_TILEX             (TILEX / 8)
493 #define MICRO_TILEY             (TILEY / 8)
494 #define MIDPOSX                 (SCR_FIELDX / 2)
495 #define MIDPOSY                 (SCR_FIELDY / 2)
496 #define SXSIZE                  (SCR_FIELDX * TILEX)
497 #define SYSIZE                  (SCR_FIELDY * TILEY)
498 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
499 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
500 #define DXSIZE                  100
501 #define DYSIZE                  280
502 #define VXSIZE                  DXSIZE
503 #define VYSIZE                  100
504 #define EXSIZE                  DXSIZE
505 #define EYSIZE                  (VYSIZE + 44)
506 #define FULL_SXSIZE             (2 + SXSIZE + 2)
507 #define FULL_SYSIZE             (2 + SYSIZE + 2)
508 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
509 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
510 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
511 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
512 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
513
514
515 /* score for elements */
516 #define SC_EMERALD              0
517 #define SC_DIAMOND              1
518 #define SC_BUG                  2
519 #define SC_SPACESHIP            3
520 #define SC_YAMYAM               4
521 #define SC_ROBOT                5
522 #define SC_PACMAN               6
523 #define SC_NUT                  7
524 #define SC_DYNAMITE             8
525 #define SC_KEY                  9
526 #define SC_TIME_BONUS           10
527 #define SC_CRYSTAL              11
528 #define SC_PEARL                12
529 #define SC_SHIELD               13
530
531
532 /* "real" level file elements */
533 #define EL_UNDEFINED                    -1
534
535 #define EL_EMPTY_SPACE                  0
536 #define EL_EMPTY                        EL_EMPTY_SPACE
537 #define EL_SAND                         1
538 #define EL_WALL                         2
539 #define EL_WALL_SLIPPERY                3
540 #define EL_ROCK                         4
541 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
542 #define EL_EMERALD                      6
543 #define EL_EXIT_CLOSED                  7
544 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
545 #define EL_BUG                          9
546 #define EL_SPACESHIP                    10
547 #define EL_YAMYAM                       11
548 #define EL_ROBOT                        12
549 #define EL_STEELWALL                    13
550 #define EL_DIAMOND                      14
551 #define EL_AMOEBA_DEAD                  15
552 #define EL_QUICKSAND_EMPTY              16
553 #define EL_QUICKSAND_FULL               17
554 #define EL_AMOEBA_DROP                  18
555 #define EL_BOMB                         19
556 #define EL_MAGIC_WALL                   20
557 #define EL_SPEED_PILL                   21
558 #define EL_ACID                         22
559 #define EL_AMOEBA_WET                   23
560 #define EL_AMOEBA_DRY                   24
561 #define EL_NUT                          25
562 #define EL_GAME_OF_LIFE                 26
563 #define EL_BIOMAZE                      27
564 #define EL_DYNAMITE_ACTIVE              28
565 #define EL_STONEBLOCK                   29
566 #define EL_ROBOT_WHEEL                  30
567 #define EL_ROBOT_WHEEL_ACTIVE           31
568 #define EL_KEY_1                        32
569 #define EL_KEY_2                        33
570 #define EL_KEY_3                        34
571 #define EL_KEY_4                        35
572 #define EL_GATE_1                       36
573 #define EL_GATE_2                       37
574 #define EL_GATE_3                       38
575 #define EL_GATE_4                       39
576 #define EL_GATE_1_GRAY                  40
577 #define EL_GATE_2_GRAY                  41
578 #define EL_GATE_3_GRAY                  42
579 #define EL_GATE_4_GRAY                  43
580 #define EL_DYNAMITE                     44
581 #define EL_PACMAN                       45
582 #define EL_INVISIBLE_WALL               46
583 #define EL_LAMP                         47
584 #define EL_LAMP_ACTIVE                  48
585 #define EL_WALL_EMERALD                 49
586 #define EL_WALL_DIAMOND                 50
587 #define EL_AMOEBA_FULL                  51
588 #define EL_BD_AMOEBA                    52
589 #define EL_TIME_ORB_FULL                53
590 #define EL_TIME_ORB_EMPTY               54
591 #define EL_EXPANDABLE_WALL              55
592 #define EL_BD_DIAMOND                   56
593 #define EL_EMERALD_YELLOW               57
594 #define EL_WALL_BD_DIAMOND              58
595 #define EL_WALL_EMERALD_YELLOW          59
596 #define EL_DARK_YAMYAM                  60
597 #define EL_BD_MAGIC_WALL                61
598 #define EL_INVISIBLE_STEELWALL          62
599 #define EL_SOKOBAN_FIELD_PLAYER         63
600 #define EL_DYNABOMB_INCREASE_NUMBER     64
601 #define EL_DYNABOMB_INCREASE_SIZE       65
602 #define EL_DYNABOMB_INCREASE_POWER      66
603 #define EL_SOKOBAN_OBJECT               67
604 #define EL_SOKOBAN_FIELD_EMPTY          68
605 #define EL_SOKOBAN_FIELD_FULL           69
606 #define EL_BD_BUTTERFLY_RIGHT           70
607 #define EL_BD_BUTTERFLY_UP              71
608 #define EL_BD_BUTTERFLY_LEFT            72
609 #define EL_BD_BUTTERFLY_DOWN            73
610 #define EL_BD_FIREFLY_RIGHT             74
611 #define EL_BD_FIREFLY_UP                75
612 #define EL_BD_FIREFLY_LEFT              76
613 #define EL_BD_FIREFLY_DOWN              77
614 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
615 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
616 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
617 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
618 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
619 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
620 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
621 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
622 #define EL_BD_BUTTERFLY                 78
623 #define EL_BD_FIREFLY                   79
624 #define EL_PLAYER_1                     80
625 #define EL_PLAYER_2                     81
626 #define EL_PLAYER_3                     82
627 #define EL_PLAYER_4                     83
628 #define EL_BUG_RIGHT                    84
629 #define EL_BUG_UP                       85
630 #define EL_BUG_LEFT                     86
631 #define EL_BUG_DOWN                     87
632 #define EL_SPACESHIP_RIGHT              88
633 #define EL_SPACESHIP_UP                 89
634 #define EL_SPACESHIP_LEFT               90
635 #define EL_SPACESHIP_DOWN               91
636 #define EL_PACMAN_RIGHT                 92
637 #define EL_PACMAN_UP                    93
638 #define EL_PACMAN_LEFT                  94
639 #define EL_PACMAN_DOWN                  95
640 #define EL_EMERALD_RED                  96
641 #define EL_EMERALD_PURPLE               97
642 #define EL_WALL_EMERALD_RED             98
643 #define EL_WALL_EMERALD_PURPLE          99
644 #define EL_ACID_POOL_TOPLEFT            100
645 #define EL_ACID_POOL_TOPRIGHT           101
646 #define EL_ACID_POOL_BOTTOMLEFT         102
647 #define EL_ACID_POOL_BOTTOM             103
648 #define EL_ACID_POOL_BOTTOMRIGHT        104
649 #define EL_BD_WALL                      105
650 #define EL_BD_ROCK                      106
651 #define EL_EXIT_OPEN                    107
652 #define EL_BLACK_ORB                    108
653 #define EL_AMOEBA_TO_DIAMOND            109
654 #define EL_MOLE                         110
655 #define EL_PENGUIN                      111
656 #define EL_SATELLITE                    112
657 #define EL_ARROW_LEFT                   113
658 #define EL_ARROW_RIGHT                  114
659 #define EL_ARROW_UP                     115
660 #define EL_ARROW_DOWN                   116
661 #define EL_PIG                          117
662 #define EL_DRAGON                       118
663
664 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
665
666 #define EL_CHAR_START                   120
667 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
668 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
669
670 #include "conf_chr.h"   /* include auto-generated data structure definitions */
671
672 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
673 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
674
675 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
676
677 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
678 #define EL_EXPANDABLE_WALL_VERTICAL     201
679 #define EL_EXPANDABLE_WALL_ANY          202
680
681 #define EL_EM_GATE_1                    203
682 #define EL_EM_GATE_2                    204
683 #define EL_EM_GATE_3                    205
684 #define EL_EM_GATE_4                    206
685
686 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
687 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
688 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
689
690 #define EL_SP_START                     210
691 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
692 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
693 #define EL_SP_ZONK                      (EL_SP_START + 1)
694 #define EL_SP_BASE                      (EL_SP_START + 2)
695 #define EL_SP_MURPHY                    (EL_SP_START + 3)
696 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
697 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
698 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
699 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
700 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
701 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
702 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
703 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
704 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
705 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
706 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
707 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
708 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
709 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
710 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
711 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
712 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
713 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
714 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
715 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
716 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
717 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
718 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
719 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
720 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
721 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
722 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
723 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
724 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
725 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
726 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
727 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
728 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
729 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
730 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
731 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
732 #define EL_SP_END                       (EL_SP_START + 39)
733
734 #define EL_EM_GATE_1_GRAY               250
735 #define EL_EM_GATE_2_GRAY               251
736 #define EL_EM_GATE_3_GRAY               252
737 #define EL_EM_GATE_4_GRAY               253
738
739 #define EL_UNUSED_254                   254
740 #define EL_UNUSED_255                   255
741
742 #define EL_PEARL                        256
743 #define EL_CRYSTAL                      257
744 #define EL_WALL_PEARL                   258
745 #define EL_WALL_CRYSTAL                 259
746 #define EL_DOOR_WHITE                   260
747 #define EL_DOOR_WHITE_GRAY              261
748 #define EL_KEY_WHITE                    262
749 #define EL_SHIELD_NORMAL                263
750 #define EL_EXTRA_TIME                   264
751 #define EL_SWITCHGATE_OPEN              265
752 #define EL_SWITCHGATE_CLOSED            266
753 #define EL_SWITCHGATE_SWITCH_UP         267
754 #define EL_SWITCHGATE_SWITCH_DOWN       268
755
756 #define EL_UNUSED_269                   269
757 #define EL_UNUSED_270                   270
758
759 #define EL_CONVEYOR_BELT_1_LEFT          271
760 #define EL_CONVEYOR_BELT_1_MIDDLE        272
761 #define EL_CONVEYOR_BELT_1_RIGHT         273
762 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
763 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
764 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
765 #define EL_CONVEYOR_BELT_2_LEFT          277
766 #define EL_CONVEYOR_BELT_2_MIDDLE        278
767 #define EL_CONVEYOR_BELT_2_RIGHT         279
768 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
769 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
770 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
771 #define EL_CONVEYOR_BELT_3_LEFT          283
772 #define EL_CONVEYOR_BELT_3_MIDDLE        284
773 #define EL_CONVEYOR_BELT_3_RIGHT         285
774 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
775 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
776 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
777 #define EL_CONVEYOR_BELT_4_LEFT          289
778 #define EL_CONVEYOR_BELT_4_MIDDLE        290
779 #define EL_CONVEYOR_BELT_4_RIGHT         291
780 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
781 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
782 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
783 #define EL_LANDMINE                     295
784 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
785 #define EL_LIGHT_SWITCH                 297
786 #define EL_LIGHT_SWITCH_ACTIVE          298
787 #define EL_SIGN_EXCLAMATION             299
788 #define EL_SIGN_RADIOACTIVITY           300
789 #define EL_SIGN_STOP                    301
790 #define EL_SIGN_WHEELCHAIR              302
791 #define EL_SIGN_PARKING                 303
792 #define EL_SIGN_ONEWAY                  304
793 #define EL_SIGN_HEART                   305
794 #define EL_SIGN_TRIANGLE                306
795 #define EL_SIGN_ROUND                   307
796 #define EL_SIGN_EXIT                    308
797 #define EL_SIGN_YINYANG                 309
798 #define EL_SIGN_OTHER                   310
799 #define EL_MOLE_LEFT                    311
800 #define EL_MOLE_RIGHT                   312
801 #define EL_MOLE_UP                      313
802 #define EL_MOLE_DOWN                    314
803 #define EL_STEELWALL_SLIPPERY           315
804 #define EL_INVISIBLE_SAND               316
805 #define EL_DX_UNKNOWN_15                317
806 #define EL_DX_UNKNOWN_42                318
807
808 #define EL_UNUSED_319                   319
809 #define EL_UNUSED_320                   320
810
811 #define EL_SHIELD_DEADLY                321
812 #define EL_TIMEGATE_OPEN                322
813 #define EL_TIMEGATE_CLOSED              323
814 #define EL_TIMEGATE_SWITCH_ACTIVE       324
815 #define EL_TIMEGATE_SWITCH              325
816
817 #define EL_BALLOON                      326
818 #define EL_BALLOON_SWITCH_LEFT          327
819 #define EL_BALLOON_SWITCH_RIGHT         328
820 #define EL_BALLOON_SWITCH_UP            329
821 #define EL_BALLOON_SWITCH_DOWN          330
822 #define EL_BALLOON_SWITCH_ANY           331
823
824 #define EL_EMC_STEELWALL_1              332
825 #define EL_EMC_STEELWALL_2              333
826 #define EL_EMC_STEELWALL_3              334
827 #define EL_EMC_STEELWALL_4              335
828 #define EL_EMC_WALL_1                   336
829 #define EL_EMC_WALL_2                   337
830 #define EL_EMC_WALL_3                   338
831 #define EL_EMC_WALL_4                   339
832 #define EL_EMC_WALL_5                   340
833 #define EL_EMC_WALL_6                   341
834 #define EL_EMC_WALL_7                   342
835 #define EL_EMC_WALL_8                   343
836
837 #define EL_TUBE_ANY                     344
838 #define EL_TUBE_VERTICAL                345
839 #define EL_TUBE_HORIZONTAL              346
840 #define EL_TUBE_VERTICAL_LEFT           347
841 #define EL_TUBE_VERTICAL_RIGHT          348
842 #define EL_TUBE_HORIZONTAL_UP           349
843 #define EL_TUBE_HORIZONTAL_DOWN         350
844 #define EL_TUBE_LEFT_UP                 351
845 #define EL_TUBE_LEFT_DOWN               352
846 #define EL_TUBE_RIGHT_UP                353
847 #define EL_TUBE_RIGHT_DOWN              354
848 #define EL_SPRING                       355
849 #define EL_TRAP                         356
850 #define EL_DX_SUPABOMB                  357
851
852 #define EL_UNUSED_358                   358
853 #define EL_UNUSED_359                   359
854
855 /* ---------- begin of custom elements section ----------------------------- */
856 #define EL_CUSTOM_START                 360
857
858 #include "conf_cus.h"   /* include auto-generated data structure definitions */
859
860 #define NUM_CUSTOM_ELEMENTS             256
861 #define EL_CUSTOM_END                   615
862 /* ---------- end of custom elements section ------------------------------- */
863
864 #define EL_EM_KEY_1                     616
865 #define EL_EM_KEY_2                     617
866 #define EL_EM_KEY_3                     618
867 #define EL_EM_KEY_4                     619
868 #define EL_ENVELOPE_1                   620
869 #define EL_ENVELOPE_2                   621
870 #define EL_ENVELOPE_3                   622
871 #define EL_ENVELOPE_4                   623
872
873 /* ---------- begin of group elements section ------------------------------ */
874 #define EL_GROUP_START                  624
875
876 #include "conf_grp.h"   /* include auto-generated data structure definitions */
877
878 #define NUM_GROUP_ELEMENTS              32
879 #define EL_GROUP_END                    655
880 /* ---------- end of custom elements section ------------------------------- */
881
882 #define EL_UNKNOWN                      656
883
884 #define NUM_FILE_ELEMENTS               657
885
886
887 /* "real" (and therefore drawable) runtime elements */
888 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
889
890 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
891 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
892 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
893 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
894 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
895 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
896 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
897 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
898 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
899 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
900 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
901 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
902 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
903 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
904 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
905 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
906 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
907 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
908 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
909 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
910 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
911 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
912 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
913 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
914 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
915 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
916 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
917 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
918 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
919 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
920 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
921 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
922 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
923 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
924 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
925 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
926 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
927 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
928 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
929 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
930 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
931 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
932 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
933 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
934 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
935
936 /* "unreal" (and therefore not drawable) runtime elements */
937 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
938
939 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
940 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
941 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
942 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
943 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
944 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
945 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
946 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
947 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
948 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
949 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
950 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
951 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
952 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
953 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
954 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
955 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
956 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
957
958 /* dummy elements (never used as game elements, only used as graphics) */
959 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
960
961 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
962 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
963 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
964 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
965 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
966 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
967 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
968 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
969 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
970 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
971 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
972 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
973 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
974 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
975 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
976 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
977 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
978 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
979 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
980 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
981 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
982 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
983 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
984 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
985 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
986
987 /* internal elements (only used for internal purposes like copying) */
988 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
989
990 #define EL_INTERNAL_EDITOR                      (EL_FIRST_INTERNAL + 0)
991 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 1)
992
993 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 2)
994
995
996 /* values for graphics/sounds action types */
997 #define ACTION_DEFAULT                          0
998 #define ACTION_WAITING                          1
999 #define ACTION_FALLING                          2
1000 #define ACTION_MOVING                           3
1001 #define ACTION_DIGGING                          4
1002 #define ACTION_SNAPPING                         5
1003 #define ACTION_COLLECTING                       6
1004 #define ACTION_DROPPING                         7
1005 #define ACTION_PUSHING                          8
1006 #define ACTION_WALKING                          9
1007 #define ACTION_PASSING                          10
1008 #define ACTION_IMPACT                           11
1009 #define ACTION_BREAKING                         12
1010 #define ACTION_ACTIVATING                       13
1011 #define ACTION_DEACTIVATING                     14
1012 #define ACTION_OPENING                          15
1013 #define ACTION_CLOSING                          16
1014 #define ACTION_ATTACKING                        17
1015 #define ACTION_GROWING                          18
1016 #define ACTION_SHRINKING                        19
1017 #define ACTION_ACTIVE                           20
1018 #define ACTION_FILLING                          21
1019 #define ACTION_EMPTYING                         22
1020 #define ACTION_CHANGING                         23
1021 #define ACTION_EXPLODING                        24
1022 #define ACTION_BORING                           25
1023 #define ACTION_BORING_1                         26
1024 #define ACTION_BORING_2                         27
1025 #define ACTION_BORING_3                         28
1026 #define ACTION_BORING_4                         29
1027 #define ACTION_BORING_5                         30
1028 #define ACTION_BORING_6                         31
1029 #define ACTION_BORING_7                         32
1030 #define ACTION_BORING_8                         33
1031 #define ACTION_BORING_9                         34
1032 #define ACTION_BORING_10                        35
1033 #define ACTION_SLEEPING                         36
1034 #define ACTION_SLEEPING_1                       37
1035 #define ACTION_SLEEPING_2                       38
1036 #define ACTION_SLEEPING_3                       39
1037 #define ACTION_AWAKENING                        40
1038 #define ACTION_DYING                            41
1039 #define ACTION_TURNING                          42
1040 #define ACTION_TURNING_FROM_LEFT                43
1041 #define ACTION_TURNING_FROM_RIGHT               44
1042 #define ACTION_TURNING_FROM_UP                  45
1043 #define ACTION_TURNING_FROM_DOWN                46
1044 #define ACTION_OTHER                            47
1045
1046 #define NUM_ACTIONS                             48
1047
1048 #define ACTION_BORING_LAST                      ACTION_BORING_10
1049 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1050
1051
1052 /* values for special image configuration suffixes (must match game mode) */
1053 #define GFX_SPECIAL_ARG_DEFAULT                 0
1054 #define GFX_SPECIAL_ARG_MAIN                    1
1055 #define GFX_SPECIAL_ARG_LEVELS                  2
1056 #define GFX_SPECIAL_ARG_SCORES                  3
1057 #define GFX_SPECIAL_ARG_EDITOR                  4
1058 #define GFX_SPECIAL_ARG_INFO                    5
1059 #define GFX_SPECIAL_ARG_SETUP                   6
1060 #define GFX_SPECIAL_ARG_PLAYING                 7
1061 #define GFX_SPECIAL_ARG_DOOR                    8
1062 #define GFX_SPECIAL_ARG_PREVIEW                 9
1063 #define GFX_SPECIAL_ARG_CRUMBLED                10
1064
1065 #define NUM_SPECIAL_GFX_ARGS                    11
1066
1067
1068 /* values for image configuration suffixes */
1069 #define GFX_ARG_X                               0
1070 #define GFX_ARG_Y                               1
1071 #define GFX_ARG_XPOS                            2
1072 #define GFX_ARG_YPOS                            3
1073 #define GFX_ARG_WIDTH                           4
1074 #define GFX_ARG_HEIGHT                          5
1075 #define GFX_ARG_OFFSET                          6
1076 #define GFX_ARG_VERTICAL                        7
1077 #define GFX_ARG_XOFFSET                         8
1078 #define GFX_ARG_YOFFSET                         9
1079 #define GFX_ARG_FRAMES                          10
1080 #define GFX_ARG_FRAMES_PER_LINE                 11
1081 #define GFX_ARG_START_FRAME                     12
1082 #define GFX_ARG_DELAY                           13
1083 #define GFX_ARG_ANIM_MODE                       14
1084 #define GFX_ARG_GLOBAL_SYNC                     15
1085 #define GFX_ARG_CRUMBLED_LIKE                   16
1086 #define GFX_ARG_DIGGABLE_LIKE                   17
1087 #define GFX_ARG_BORDER_SIZE                     18
1088 #define GFX_ARG_STEP_OFFSET                     19
1089 #define GFX_ARG_STEP_DELAY                      20
1090 #define GFX_ARG_DIRECTION                       21
1091 #define GFX_ARG_POSITION                        22
1092 #define GFX_ARG_DRAW_XOFFSET                    23
1093 #define GFX_ARG_DRAW_YOFFSET                    24
1094 #define GFX_ARG_DRAW_MASKED                     25
1095 #define GFX_ARG_ANIM_DELAY_FIXED                26
1096 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1097 #define GFX_ARG_POST_DELAY_FIXED                28
1098 #define GFX_ARG_POST_DELAY_RANDOM               29
1099 #define GFX_ARG_NAME                            30
1100
1101 #define NUM_GFX_ARGS                            31
1102
1103
1104 /* values for sound configuration suffixes */
1105 #define SND_ARG_MODE_LOOP                       0
1106
1107 #define NUM_SND_ARGS                            1
1108
1109
1110 /* values for music configuration suffixes */
1111 #define MUS_ARG_MODE_LOOP                       0
1112
1113 #define NUM_MUS_ARGS                            1
1114
1115
1116 /* values for font configuration */
1117 #define FONT_INITIAL_1                          0
1118 #define FONT_INITIAL_2                          1
1119 #define FONT_INITIAL_3                          2
1120 #define FONT_INITIAL_4                          3
1121 #define FONT_TITLE_1                            4
1122 #define FONT_TITLE_2                            5
1123 #define FONT_MENU_1                             6
1124 #define FONT_MENU_2                             7
1125 #define FONT_TEXT_1_ACTIVE                      8
1126 #define FONT_TEXT_2_ACTIVE                      9
1127 #define FONT_TEXT_3_ACTIVE                      10
1128 #define FONT_TEXT_4_ACTIVE                      11
1129 #define FONT_TEXT_1                             12
1130 #define FONT_TEXT_2                             13
1131 #define FONT_TEXT_3                             14
1132 #define FONT_TEXT_4                             15
1133 #define FONT_ENVELOPE_1                         16
1134 #define FONT_ENVELOPE_2                         17
1135 #define FONT_ENVELOPE_3                         18
1136 #define FONT_ENVELOPE_4                         19
1137 #define FONT_INPUT_1_ACTIVE                     20
1138 #define FONT_INPUT_2_ACTIVE                     21
1139 #define FONT_INPUT_1                            22
1140 #define FONT_INPUT_2                            23
1141 #define FONT_OPTION_OFF                         24
1142 #define FONT_OPTION_ON                          25
1143 #define FONT_VALUE_1                            26
1144 #define FONT_VALUE_2                            27
1145 #define FONT_VALUE_OLD                          28
1146 #define FONT_LEVEL_NUMBER                       29
1147 #define FONT_TAPE_RECORDER                      30
1148 #define FONT_GAME_INFO                          31
1149
1150 #define NUM_FONTS                               32
1151 #define NUM_INITIAL_FONTS                       4
1152
1153 /* values for game_status (must match special image configuration suffixes) */
1154 #define GAME_MODE_DEFAULT                       0
1155 #define GAME_MODE_MAIN                          1
1156 #define GAME_MODE_LEVELS                        2
1157 #define GAME_MODE_SCORES                        3
1158 #define GAME_MODE_EDITOR                        4
1159 #define GAME_MODE_INFO                          5
1160 #define GAME_MODE_SETUP                         6
1161 #define GAME_MODE_PLAYING                       7
1162 #define GAME_MODE_PSEUDO_DOOR                   8
1163 #define GAME_MODE_PSEUDO_PREVIEW                9
1164 #define GAME_MODE_PSEUDO_CRUMBLED               10
1165
1166 /* there are no special config file suffixes for these modes */
1167 #define GAME_MODE_PSEUDO_TYPENAME               11
1168 #define GAME_MODE_QUIT                          12
1169
1170 /* special definitions currently only used for custom artwork configuration */
1171 #define MUSIC_PREFIX_BACKGROUND                 0
1172 #define NUM_MUSIC_PREFIXES                      1
1173 #define MAX_LEVELS                              1000
1174
1175 /* definitions for demo animation lists */
1176 #define HELPANIM_LIST_NEXT                      -1
1177 #define HELPANIM_LIST_END                       -999
1178
1179
1180 /* program information and versioning definitions */
1181
1182 #define PROGRAM_VERSION_MAJOR   3
1183 #define PROGRAM_VERSION_MINOR   0
1184 #define PROGRAM_VERSION_PATCH   9
1185 #define PROGRAM_VERSION_BUILD   0
1186
1187 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1188 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1189 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1190
1191 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1192 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1193 #define FILENAME_PREFIX         "Rocks"
1194
1195 #if defined(PLATFORM_UNIX)
1196 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1197 #elif defined(PLATFORM_WIN32)
1198 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1199 #else
1200 #define USERDATA_DIRECTORY      "userdata"
1201 #endif
1202
1203 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1204 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1205 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1206
1207 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1208 ** currently supported/known file version numbers:
1209 **      1.0 (old)
1210 **      1.2 (still in use)
1211 **      1.4 (still in use)
1212 **      2.0 (actual)
1213 */
1214 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1215 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1216 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1217 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1218
1219 /* file version does not change for every program version, but is changed
1220    when new features are introduced that are incompatible with older file
1221    versions, so that they can be treated accordingly */
1222 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1223
1224 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1225 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1226 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1227 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1228
1229 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1230                                               PROGRAM_VERSION_MINOR, \
1231                                               PROGRAM_VERSION_PATCH, \
1232                                               PROGRAM_VERSION_BUILD)
1233
1234 /* values for game_emulation */
1235 #define EMU_NONE                0
1236 #define EMU_BOULDERDASH         1
1237 #define EMU_SOKOBAN             2
1238 #define EMU_SUPAPLEX            3
1239
1240 struct MenuInfo
1241 {
1242   int draw_xoffset_default;
1243   int draw_yoffset_default;
1244   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1245   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1246
1247   int scrollbar_xoffset;
1248
1249   int list_size_default;
1250   int list_size[NUM_SPECIAL_GFX_ARGS];
1251
1252   int sound[NUM_SPECIAL_GFX_ARGS];
1253   int music[NUM_SPECIAL_GFX_ARGS];
1254 };
1255
1256 struct DoorInfo
1257 {
1258   int step_offset;
1259   int step_delay;
1260   int anim_mode;
1261 };
1262
1263 struct HiScore
1264 {
1265   char Name[MAX_PLAYER_NAME_LEN + 1];
1266   int Score;
1267 };
1268
1269 struct PlayerInfo
1270 {
1271   boolean present;              /* player present in level playfield */
1272   boolean connected;            /* player connected (locally or via network) */
1273   boolean active;               /* player present and connected */
1274
1275   int index_nr, client_nr, element_nr;
1276
1277   byte action;                  /* action from local input device */
1278   byte effective_action;        /* action acknowledged from network server
1279                                    or summarized over all configured input
1280                                    devices when in single player mode */
1281   byte programmed_action;       /* action forced by game itself (like moving
1282                                    through doors); overrides other actions */
1283
1284   int jx, jy, last_jx, last_jy;
1285   int MovDir, MovPos, GfxDir, GfxPos;
1286   int Frame, StepFrame;
1287
1288   int GfxAction;
1289
1290   boolean use_murphy_graphic;
1291
1292   boolean block_last_field;
1293
1294   boolean LevelSolved, GameOver;
1295
1296   int last_move_dir;
1297
1298   boolean is_waiting;
1299   boolean is_moving;
1300   boolean is_digging;
1301   boolean is_snapping;
1302   boolean is_collecting;
1303   boolean is_pushing;
1304   boolean is_switching;
1305   boolean is_dropping;
1306
1307   boolean is_bored;
1308   boolean is_sleeping;
1309
1310   int frame_counter_bored;
1311   int frame_counter_sleeping;
1312
1313   int anim_delay_counter;
1314   int post_delay_counter;
1315
1316   int action_waiting, last_action_waiting;
1317   int special_action_bored;
1318   int special_action_sleeping;
1319
1320   int num_special_action_bored;
1321   int num_special_action_sleeping;
1322
1323   int switch_x, switch_y;
1324
1325   int show_envelope;
1326
1327   unsigned long move_delay;
1328   int move_delay_value;
1329
1330   int move_delay_reset_counter;
1331
1332   unsigned long push_delay;
1333   unsigned long push_delay_value;
1334
1335   unsigned long actual_frame_counter;
1336
1337   int drop_delay;
1338
1339   int step_counter;
1340
1341   int score;
1342   int gems_still_needed;
1343   int sokobanfields_still_needed;
1344   int lights_still_needed;
1345   int friends_still_needed;
1346   int key[4];
1347   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1348   int shield_normal_time_left;
1349   int shield_deadly_time_left;
1350
1351   int inventory_element[MAX_INVENTORY_SIZE];
1352   int inventory_size;
1353 };
1354
1355 struct LevelSetInfo
1356 {
1357   int music[MAX_LEVELS];
1358 };
1359
1360 struct LevelFileInfo
1361 {
1362   int nr;
1363   int type;
1364   boolean packed;
1365   char *basename;
1366   char *filename;
1367 };
1368
1369 struct LevelInfo
1370 {
1371   int file_version;     /* file format version the level is stored with    */
1372   int game_version;     /* game release version the level was created with */
1373
1374   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1375   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1376   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1377
1378   int fieldx, fieldy;
1379   int time;
1380   int gems_needed;
1381   char name[MAX_LEVEL_NAME_LEN + 1];
1382   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1383   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1384   int envelope_xsize[4], envelope_ysize[4];
1385   int score[LEVEL_SCORE_ELEMENTS];
1386   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1387   int num_yamyam_contents;
1388   int amoeba_speed;
1389   int amoeba_content;
1390   int time_magic_wall;
1391   int time_wheel;
1392   int time_light;
1393   int time_timegate;
1394   boolean double_speed;
1395   boolean initial_gravity;
1396   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1397   boolean block_last_field;     /* player blocks previous field while moving */
1398   boolean sp_block_last_field;  /* player blocks previous field while moving */
1399
1400   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1401
1402   boolean use_custom_template;  /* use custom properties from template file */
1403
1404   boolean no_level_file;        /* set for currently undefined levels */
1405 };
1406
1407 struct TapeInfo
1408 {
1409   int file_version;     /* file format version the tape is stored with    */
1410   int game_version;     /* game release version the tape was created with */
1411   int engine_version;   /* game engine version the tape was recorded with */
1412
1413   char *level_identifier;
1414   int level_nr;
1415   unsigned long random_seed;
1416   unsigned long date;
1417   unsigned long counter;
1418   unsigned long length;
1419   unsigned long length_seconds;
1420   unsigned int delay_played;
1421   boolean pause_before_death;
1422   boolean recording, playing, pausing;
1423   boolean fast_forward;
1424   boolean index_search;
1425   boolean auto_play;
1426   boolean auto_play_level_solved;
1427   boolean quick_resume;
1428   boolean single_step;
1429   boolean changed;
1430   boolean player_participates[MAX_PLAYERS];
1431   int num_participating_players;
1432
1433   struct
1434   {
1435     byte action[MAX_PLAYERS];
1436     byte delay;
1437   } pos[MAX_TAPELEN];
1438 };
1439
1440 struct GameInfo
1441 {
1442   /* values for engine initialization */
1443   int default_push_delay_fixed;
1444   int default_push_delay_random;
1445
1446   /* constant within running game */
1447   int engine_version;
1448   int emulation;
1449   int initial_move_delay;
1450   int initial_move_delay_value;
1451   int initial_push_delay_value;
1452
1453   /* variable within running game */
1454   int yamyam_content_nr;
1455   boolean magic_wall_active;
1456   int magic_wall_time_left;
1457   int light_time_left;
1458   int timegate_time_left;
1459   int belt_dir[4];
1460   int belt_dir_nr[4];
1461   int switchgate_pos;
1462   int balloon_dir;
1463   boolean gravity;
1464   boolean explosions_delayed;
1465   boolean envelope_active;
1466
1467   /* values for player idle animation (no effect on engine) */
1468   int player_boring_delay_fixed;
1469   int player_boring_delay_random;
1470   int player_sleeping_delay_fixed;
1471   int player_sleeping_delay_random;
1472 };
1473
1474 struct GlobalInfo
1475 {
1476   char *autoplay_leveldir;
1477   int autoplay_level_nr;
1478
1479   int num_toons;
1480
1481   float frames_per_second;
1482   boolean fps_slowdown;
1483   int fps_slowdown_factor;
1484 };
1485
1486 struct ElementChangeInfo
1487 {
1488   boolean can_change;           /* use or ignore this change info */
1489
1490   unsigned long events;         /* change events */
1491   int sides;                    /* change sides */
1492
1493   short target_element;         /* target element after change */
1494
1495   int delay_fixed;              /* added frame delay before changed (fixed) */
1496   int delay_random;             /* added frame delay before changed (random) */
1497   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1498
1499   short trigger_element;        /* custom element triggering change */
1500
1501   int content[3][3];            /* new elements after extended change */
1502   boolean use_content;          /* use extended change content */
1503   boolean only_complete;        /* only use complete content */
1504   boolean use_random_change;    /* use random value for setting content */
1505   int random;                   /* random value for setting content */
1506   int power;                    /* power of extended change */
1507
1508   boolean explode;              /* explode instead of change */
1509
1510   /* functions that are called before, while and after the change of an
1511      element -- currently only used for non-custom elements */
1512   void (*pre_change_function)(int x, int y);
1513   void (*change_function)(int x, int y);
1514   void (*post_change_function)(int x, int y);
1515
1516   /* ---------- internal values used in level editor ---------- */
1517
1518   int direct_action;            /* change triggered by actions on element */
1519   int other_action;             /* change triggered by other element actions */
1520 };
1521
1522 struct ElementGroupInfo
1523 {
1524   int num_elements;                     /* number of elements in this group */
1525   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1526
1527   int choice_mode;              /* how to choose element from group */
1528
1529   /* ---------- internal values used at runtime when playing ---------- */
1530
1531   /* the following is the same as above, but with recursively resolved group
1532      elements (group elements may also contain further group elements!) */
1533   int num_elements_resolved;
1534   short element_resolved[NUM_FILE_ELEMENTS];
1535
1536   int choice_pos;               /* current element choice position */
1537 };
1538
1539 struct ElementInfo
1540 {
1541   /* ---------- token and description strings ---------- */
1542
1543   char *token_name;             /* element token used in config files */
1544   char *class_name;             /* element class used in config files */
1545   char *editor_description;     /* pre-defined description for level editor */
1546   char *custom_description;     /* alternative description from config file */
1547   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1548
1549   /* ---------- graphic and sound definitions ---------- */
1550
1551   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1552   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1553                                 /* special graphics for left/right/up/down */
1554
1555   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1556   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1557                                 /* crumbled graphics for left/right/up/down */
1558
1559   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1560                                 /* special graphics for certain screens */
1561
1562   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1563
1564   /* ---------- special element property values ---------- */
1565
1566   boolean use_gfx_element;      /* use custom graphic element */
1567   short gfx_element;            /* optional custom graphic element */
1568
1569   int access_direction;         /* accessible from which direction */
1570
1571   int collect_score;            /* score value for collecting */
1572   int collect_count;            /* count value for collecting */
1573
1574   int push_delay_fixed;         /* constant frame delay for pushing */
1575   int push_delay_random;        /* additional random frame delay for pushing */
1576   int move_delay_fixed;         /* constant frame delay for moving */
1577   int move_delay_random;        /* additional random frame delay for moving */
1578
1579   int move_pattern;             /* direction movable element moves to */
1580   int move_direction_initial;   /* initial direction element moves to */
1581   int move_stepsize;            /* step size element moves with */
1582   int move_enter_element;       /* element that can be entered (and removed) */
1583   int move_leave_element;       /* element that can be left behind */
1584   int move_leave_type;          /* change (limited) or leave (unlimited) */
1585
1586   int slippery_type;            /* how/where other elements slip away */
1587
1588   int content[3][3];            /* new elements after explosion */
1589
1590   int explosion_delay;          /* duration of explosion of this element */
1591   int ignition_delay;           /* delay for explosion by other explosion */
1592
1593   struct ElementChangeInfo *change_page; /* actual list of change pages */
1594   struct ElementChangeInfo *change;      /* pointer to current change page */
1595
1596   int num_change_pages;         /* actual number of change pages */
1597   int current_change_page;      /* currently edited change page */
1598
1599   struct ElementGroupInfo *group;       /* pointer to element group info */
1600
1601   /* ---------- internal values used at runtime when playing ---------- */
1602
1603   unsigned long change_events;  /* bitfield for combined change events */
1604
1605   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1606   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1607
1608   boolean in_group[NUM_GROUP_ELEMENTS];
1609
1610   boolean can_leave_element;    /* element can leave other element behind */
1611   boolean can_leave_element_last;
1612
1613   /* ---------- internal values used in level editor ---------- */
1614
1615   int access_type;              /* walkable or passable */
1616   int access_layer;             /* accessible over/inside/under */
1617   int access_protected;         /* protection against deadly elements */
1618   int walk_to_action;           /* diggable/collectible/pushable */
1619   int smash_targets;            /* can smash player/enemies/everything */
1620   int deadliness;               /* deadly when running/colliding/touching */
1621   int consistency;              /* indestructible/can explode */
1622
1623   boolean can_explode_by_fire;  /* element explodes by fire */
1624   boolean can_explode_smashed;  /* element explodes when smashed */
1625   boolean can_explode_impact;   /* element explodes on impact */
1626
1627   boolean modified_settings;    /* set for all modified custom elements */
1628 };
1629
1630 struct FontInfo
1631 {
1632   char *token_name;             /* font token used in config files */
1633
1634   int graphic;                  /* default graphic for this font */
1635   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1636                                 /* special graphics for certain screens */
1637   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1638                                 /* internal bitmap ID for special graphics */
1639 };
1640
1641 struct GraphicInfo
1642 {
1643   Bitmap *bitmap;
1644   int src_x, src_y;             /* start position of animation frames */
1645   int width, height;            /* width/height of each animation frame */
1646   int offset_x, offset_y;       /* x/y offset to next animation frame */
1647   int anim_frames;
1648   int anim_frames_per_line;
1649   int anim_start_frame;
1650   int anim_delay;               /* important: delay of 1 means "no delay"! */
1651   int anim_mode;
1652   boolean anim_global_sync;
1653   int crumbled_like;            /* element for cloning crumble graphics */
1654   int diggable_like;            /* element for cloning digging graphics */
1655   int border_size;              /* border size for "crumbled" graphics */
1656
1657   int anim_delay_fixed;         /* optional delay values for bored and   */
1658   int anim_delay_random;        /* sleeping player animations (animation */
1659   int post_delay_fixed;         /* intervall and following pause before  */
1660   int post_delay_random;        /* next intervall (bored animation only) */
1661
1662   int step_offset;              /* optional step offset of toon animations */
1663   int step_delay;               /* optional step delay of toon animations */
1664
1665   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1666
1667   int draw_masked;              /* optional setting for drawing envelope gfx */
1668
1669 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1670   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1671   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1672 #endif
1673 };
1674
1675 struct SoundInfo
1676 {
1677   boolean loop;
1678 };
1679
1680 struct MusicInfo
1681 {
1682   boolean loop;
1683 };
1684
1685 struct MusicPrefixInfo
1686 {
1687   char *prefix;
1688   boolean is_loop_music;
1689 };
1690
1691 struct MusicFileInfo
1692 {
1693   char *basename;
1694
1695   char *title_header;
1696   char *artist_header;
1697   char *album_header;
1698   char *year_header;
1699
1700   char *title;
1701   char *artist;
1702   char *album;
1703   char *year;
1704
1705   int music;
1706
1707   boolean is_sound;
1708
1709   struct MusicFileInfo *next;
1710 };
1711
1712 struct ElementActionInfo
1713 {
1714   char *suffix;
1715   int value;
1716   boolean is_loop_sound;
1717 };
1718
1719 struct ElementDirectionInfo
1720 {
1721   char *suffix;
1722   int value;
1723 };
1724
1725 struct SpecialSuffixInfo
1726 {
1727   char *suffix;
1728   int value;
1729 };
1730
1731 struct HelpAnimInfo
1732 {
1733   int element;
1734   int action;
1735   int direction;
1736
1737   int delay;
1738 };
1739
1740
1741 #if 0
1742 extern GC                       tile_clip_gc;
1743 extern Bitmap                  *pix[];
1744 #endif
1745 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1746 extern Pixmap                   tile_clipmask[];
1747 extern DrawBuffer             *fieldbuffer;
1748 extern DrawBuffer             *drawto_field;
1749
1750 extern int                      game_status;
1751 extern boolean                  level_editor_test_game;
1752 extern boolean                  network_playing;
1753
1754 extern int                      key_joystick_mapping;
1755
1756 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1757 extern int                      redraw_x1, redraw_y1;
1758
1759 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1760 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1761 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1762 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1763 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1764 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1765 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1766 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1767 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1768 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1769 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1770 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1771 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1772 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1773 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1774 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1775 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1776 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1777 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1778 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1779 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1780 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1781 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1782 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1783
1784 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1785
1786 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1787 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1788 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1789 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1790 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1791
1792 extern int                      lev_fieldx, lev_fieldy;
1793 extern int                      scroll_x, scroll_y;
1794
1795 extern int                      FX, FY;
1796 extern int                      ScrollStepSize;
1797 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1798 extern int                      BorderElement;
1799 extern int                      GameFrameDelay;
1800 extern int                      FfwdFrameDelay;
1801 extern int                      BX1, BY1;
1802 extern int                      BX2, BY2;
1803 extern int                      SBX_Left, SBX_Right;
1804 extern int                      SBY_Upper, SBY_Lower;
1805 extern int                      ZX, ZY;
1806 extern int                      ExitX, ExitY;
1807 extern int                      AllPlayersGone;
1808
1809 extern int                      TimeFrames, TimePlayed, TimeLeft;
1810 extern boolean                  SiebAktiv;
1811 extern int                      SiebCount;
1812
1813 extern boolean                  network_player_action_received;
1814
1815 extern int                      graphics_action_mapping[];
1816
1817 extern struct LevelSetInfo      levelset;
1818 extern struct LevelInfo         level, level_template;
1819 extern struct PlayerInfo        stored_player[], *local_player;
1820 extern struct HiScore           highscore[];
1821 extern struct TapeInfo          tape;
1822 extern struct GameInfo          game;
1823 extern struct GlobalInfo        global;
1824 extern struct MenuInfo          menu;
1825 extern struct DoorInfo          door_1, door_2;
1826 extern struct ElementInfo       element_info[];
1827 extern struct ElementActionInfo element_action_info[];
1828 extern struct ElementDirectionInfo element_direction_info[];
1829 extern struct SpecialSuffixInfo special_suffix_info[];
1830 extern struct TokenIntPtrInfo   image_config_vars[];
1831 extern struct FontInfo          font_info[];
1832 extern struct MusicPrefixInfo   music_prefix_info[];
1833 extern struct GraphicInfo      *graphic_info;
1834 extern struct SoundInfo        *sound_info;
1835 extern struct MusicInfo        *music_info;
1836 extern struct MusicFileInfo    *music_file_info;
1837 extern struct HelpAnimInfo     *helpanim_info;
1838 extern SetupFileHash           *helptext_info;
1839 extern struct ConfigInfo        image_config[];
1840 extern struct ConfigInfo        sound_config[];
1841 extern struct ConfigInfo        music_config[];
1842 extern struct ConfigInfo        image_config_suffix[];
1843 extern struct ConfigInfo        sound_config_suffix[];
1844 extern struct ConfigInfo        music_config_suffix[];
1845 extern struct ConfigInfo        helpanim_config[];
1846 extern struct ConfigInfo        helptext_config[];
1847
1848 #endif  /* MAIN_H */