rnd-20030125-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"
31 #include "conf_snd.h"
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_MASSIVE          (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103
104 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e)           (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
136
137 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
142
143 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
144
145 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
146 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
147
148 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
149 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
150 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
151
152 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
153                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
154                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
155                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
156                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
157                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
158                                  EL_ROCK)
159 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
160                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
161                                  EL_BD_ROCK)
162 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
163 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
164 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
165 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
166
167 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
168 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
169 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
170 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
171                                  PROTECTED_FIELD(x, y))
172
173 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
174
175 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
176 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
177 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
178
179 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
180 #define IS_NEW_FRAME(f, g)      ((f) % ANIM_DELAY(g) == 0)
181
182 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
183
184
185 #if 0
186
187 /* Bitmaps with graphic file */
188 #define PIX_BACK                0
189 #define PIX_DOOR                1
190 #define PIX_TOONS               2
191 #define PIX_FONT_BIG            3
192 #define PIX_FONT_SMALL          4
193 #define PIX_FONT_MEDIUM         5
194 #define PIX_FONT_EM             6
195 /* Bitmaps without graphic file */
196 #define PIX_DB_DOOR             7
197 #define PIX_DB_FIELD            8
198
199 #define NUM_PICTURES            7
200 #define NUM_BITMAPS             9
201
202 #else
203
204 /* Bitmaps with graphic file */
205 #define PIX_BACK                0
206 #define PIX_ELEMENTS            1
207 #define PIX_DOOR                2
208 #define PIX_HEROES              3
209 #define PIX_TOONS               4
210 #define PIX_SP                  5
211 #define PIX_DC                  6
212 #define PIX_MORE                7
213 #define PIX_FONT_BIG            8
214 #define PIX_FONT_SMALL          9
215 #define PIX_FONT_MEDIUM         10
216 #define PIX_FONT_EM             11
217 /* Bitmaps without graphic file */
218 #define PIX_DB_DOOR             12
219 #define PIX_DB_FIELD            13
220
221 #define NUM_PICTURES            12
222 #define NUM_BITMAPS             14
223
224 #endif
225
226 /* boundaries of arrays etc. */
227 #define MAX_LEVEL_NAME_LEN      32
228 #define MAX_LEVEL_AUTHOR_LEN    32
229 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
230 #define MAX_SCORE_ENTRIES       100
231 #if 0
232 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
233 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
234 #endif
235 #define MAX_NUM_AMOEBA          100
236
237 /* values for elements with content */
238 #define MIN_ELEMENT_CONTENTS    1
239 #define STD_ELEMENT_CONTENTS    4
240 #define MAX_ELEMENT_CONTENTS    8
241
242 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
243
244 /* fundamental game speed values */
245 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
246 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
247 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
248 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
249 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
250
251 /* often used screen positions */
252 #define SX                      8
253 #define SY                      8
254 #define REAL_SX                 (SX - 2)
255 #define REAL_SY                 (SY - 2)
256 #define DX                      566
257 #define DY                      60
258 #define VX                      DX
259 #define VY                      400
260 #define EX                      DX
261 #define EY                      (VY - 44)
262 #define TILEX                   32
263 #define TILEY                   32
264 #define MINI_TILEX              (TILEX / 2)
265 #define MINI_TILEY              (TILEY / 2)
266 #define MICRO_TILEX             (TILEX / 8)
267 #define MICRO_TILEY             (TILEY / 8)
268 #define MIDPOSX                 (SCR_FIELDX / 2)
269 #define MIDPOSY                 (SCR_FIELDY / 2)
270 #define SXSIZE                  (SCR_FIELDX * TILEX)
271 #define SYSIZE                  (SCR_FIELDY * TILEY)
272 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
273 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
274 #define DXSIZE                  100
275 #define DYSIZE                  280
276 #define VXSIZE                  DXSIZE
277 #define VYSIZE                  100
278 #define EXSIZE                  DXSIZE
279 #define EYSIZE                  (VYSIZE + 44)
280 #define FULL_SXSIZE             (2 + SXSIZE + 2)
281 #define FULL_SYSIZE             (2 + SYSIZE + 2)
282 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
283 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
284 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
285 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
286 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
287
288
289 /* "real" level file elements */
290 #define EL_UNDEFINED                    -1
291
292 #define EL_EMPTY_SPACE                  0
293 #define EL_EMPTY                        EL_EMPTY_SPACE
294 #define EL_SAND                         1
295 #define EL_WALL                         2
296 #define EL_WALL_CRUMBLED                3
297 #define EL_ROCK                         4
298 #define EL_KEY_OBSOLETE                 5  /* obsolete; mapped to EL_KEY1 */
299 #define EL_EMERALD                      6
300 #define EL_EXIT_CLOSED                  7
301 #define EL_PLAYER_OBSOLETE              8  /* obsolete; mapped to EL_PLAYER1 */
302 #define EL_BUG                          9
303 #define EL_SPACESHIP                    10
304 #define EL_YAMYAM                       11
305 #define EL_ROBOT                        12
306 #define EL_STEELWALL                    13
307 #define EL_DIAMOND                      14
308 #define EL_AMOEBA_DEAD                  15
309 #define EL_QUICKSAND_EMPTY              16
310 #define EL_QUICKSAND_FULL               17
311 #define EL_AMOEBA_DROP                  18
312 #define EL_BOMB                         19
313 #define EL_MAGIC_WALL                   20
314 #define EL_SPEED_PILL                   21
315 #define EL_ACID                         22
316 #define EL_AMOEBA_WET                   23
317 #define EL_AMOEBA_DRY                   24
318 #define EL_NUT                          25
319 #define EL_GAMEOFLIFE                   26
320 #define EL_BIOMAZE                      27
321 #define EL_DYNAMITE_ACTIVE              28
322 #define EL_STONEBLOCK                   29
323 #define EL_ROBOT_WHEEL                  30
324 #define EL_ROBOT_WHEEL_ACTIVE           31
325 #define EL_KEY1                         32
326 #define EL_KEY2                         33
327 #define EL_KEY3                         34
328 #define EL_KEY4                         35
329 #define EL_GATE1                        36
330 #define EL_GATE2                        37
331 #define EL_GATE3                        38
332 #define EL_GATE4                        39
333 #define EL_GATE1_GRAY                   40
334 #define EL_GATE2_GRAY                   41
335 #define EL_GATE3_GRAY                   42
336 #define EL_GATE4_GRAY                   43
337 #define EL_DYNAMITE                     44
338 #define EL_PACMAN                       45
339 #define EL_INVISIBLE_WALL               46
340 #define EL_LAMP                         47
341 #define EL_LAMP_ACTIVE                  48
342 #define EL_WALL_EMERALD                 49
343 #define EL_WALL_DIAMOND                 50
344 #define EL_AMOEBA_FULL                  51
345 #define EL_BD_AMOEBA                    52
346 #define EL_TIME_ORB_FULL                53
347 #define EL_TIME_ORB_EMPTY               54
348 #define EL_WALL_GROWING                 55
349 #define EL_BD_DIAMOND                   56
350 #define EL_EMERALD_YELLOW               57
351 #define EL_WALL_BD_DIAMOND              58
352 #define EL_WALL_EMERALD_YELLOW          59
353 #define EL_DARK_YAMYAM                  60
354 #define EL_BD_MAGIC_WALL                61
355 #define EL_INVISIBLE_STEELWALL          62
356
357 #define EL_UNUSED_63                    63
358
359 #define EL_DYNABOMB_NR                  64
360 #define EL_DYNABOMB_SZ                  65
361 #define EL_DYNABOMB_XL                  66
362 #define EL_SOKOBAN_OBJECT               67
363 #define EL_SOKOBAN_FIELD_EMPTY          68
364 #define EL_SOKOBAN_FIELD_FULL           69
365 #define EL_BD_BUTTERFLY_RIGHT           70
366 #define EL_BD_BUTTERFLY_UP              71
367 #define EL_BD_BUTTERFLY_LEFT            72
368 #define EL_BD_BUTTERFLY_DOWN            73
369 #define EL_BD_FIREFLY_RIGHT             74
370 #define EL_BD_FIREFLY_UP                75
371 #define EL_BD_FIREFLY_LEFT              76
372 #define EL_BD_FIREFLY_DOWN              77
373 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
374 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
375 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
376 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
377 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
378 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
379 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
380 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
381 #define EL_BD_BUTTERFLY                 78
382 #define EL_BD_FIREFLY                   79
383 #define EL_PLAYER1                      80
384 #define EL_PLAYER2                      81
385 #define EL_PLAYER3                      82
386 #define EL_PLAYER4                      83
387 #define EL_BUG_RIGHT                    84
388 #define EL_BUG_UP                       85
389 #define EL_BUG_LEFT                     86
390 #define EL_BUG_DOWN                     87
391 #define EL_SPACESHIP_RIGHT              88
392 #define EL_SPACESHIP_UP                 89
393 #define EL_SPACESHIP_LEFT               90
394 #define EL_SPACESHIP_DOWN               91
395 #define EL_PACMAN_RIGHT                 92
396 #define EL_PACMAN_UP                    93
397 #define EL_PACMAN_LEFT                  94
398 #define EL_PACMAN_DOWN                  95
399 #define EL_EMERALD_RED                  96
400 #define EL_EMERALD_PURPLE               97
401 #define EL_WALL_EMERALD_RED             98
402 #define EL_WALL_EMERALD_PURPLE          99
403 #define EL_ACIDPOOL_TOPLEFT             100
404 #define EL_ACIDPOOL_TOPRIGHT            101
405 #define EL_ACIDPOOL_BOTTOMLEFT          102
406 #define EL_ACIDPOOL_BOTTOM              103
407 #define EL_ACIDPOOL_BOTTOMRIGHT         104
408 #define EL_BD_WALL                      105
409 #define EL_BD_ROCK                      106
410 #define EL_EXIT_OPEN                    107
411 #define EL_BLACK_ORB                    108
412 #define EL_AMOEBA_TO_DIAMOND            109
413 #define EL_MOLE                         110
414 #define EL_PENGUIN                      111
415 #define EL_SATELLITE                    112
416 #define EL_ARROW_BLUE_LEFT              113
417 #define EL_ARROW_BLUE_RIGHT             114
418 #define EL_ARROW_BLUE_UP                115
419 #define EL_ARROW_BLUE_DOWN              116
420 #define EL_PIG                          117
421 #define EL_DRAGON                       118
422
423 #define EL_EM_KEY1_FILE                 119
424
425 #define EL_CHAR_START                   120
426 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
427 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
428 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0 + 33)
429 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0 + 34)
430 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0 + 35)
431 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0 + 36)
432 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0 + 37)
433 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0 + 38)
434 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0 + 39)
435 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0 + 40)
436 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0 + 41)
437 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0 + 42)
438 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0 + 43)
439 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0 + 44)
440 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0 + 45)
441 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0 + 46)
442 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0 + 47)
443 #define EL_CHAR_0                       (EL_CHAR_ASCII0 + 48)
444 #define EL_CHAR_9                       (EL_CHAR_ASCII0 + 57)
445 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0 + 58)
446 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0 + 59)
447 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0 + 60)
448 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0 + 61)
449 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0 + 62)
450 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0 + 63)
451 #define EL_CHAR_AT                      (EL_CHAR_ASCII0 + 64)
452 #define EL_CHAR_A                       (EL_CHAR_ASCII0 + 65)
453 #define EL_CHAR_Z                       (EL_CHAR_ASCII0 + 90)
454 #define EL_CHAR_AE                      (EL_CHAR_ASCII0 + 91)
455 #define EL_CHAR_OE                      (EL_CHAR_ASCII0 + 92)
456 #define EL_CHAR_UE                      (EL_CHAR_ASCII0 + 93)
457 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0 + 94)
458 #define EL_CHAR_UNDERSCORE              (EL_CHAR_ASCII0 + 95)
459 #define EL_CHAR_EMPTY                   (EL_CHAR_ASCII0 + 96)
460 #define EL_CHAR_DEGREE                  (EL_CHAR_ASCII0 + 97)
461 #define EL_CHAR_TM                      (EL_CHAR_ASCII0 + 98)
462 #define EL_CHAR_CURSOR                  (EL_CHAR_ASCII0 + 99)
463 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
464 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
465
466 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
467                                          (x) == 'Ö' ? EL_CHAR_OE         : \
468                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
469                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
470                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
471                                          (x) == '°' ? EL_CHAR_DEGREE     : \
472                                          (x) == '´' ? EL_CHAR_TM         : \
473                                          (x) == '|' ? EL_CHAR_CURSOR     : \
474                                          EL_CHAR_A + (x) - 'A')
475
476 #define EL_WALL_GROWING_X               200
477 #define EL_WALL_GROWING_Y               201
478 #define EL_WALL_GROWING_XY              202
479
480 #define EL_EM_GATE1                     203
481 #define EL_EM_GATE2                     204
482 #define EL_EM_GATE3                     205
483 #define EL_EM_GATE4                     206
484
485 #define EL_EM_KEY2_FILE                 207
486 #define EL_EM_KEY3_FILE                 208
487 #define EL_EM_KEY4_FILE                 209
488
489 #define EL_SP_START                     210
490 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
491 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
492 #define EL_SP_ZONK                      (EL_SP_START + 1)
493 #define EL_SP_BASE                      (EL_SP_START + 2)
494 #define EL_SP_MURPHY                    (EL_SP_START + 3)
495 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
496 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
497 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
498 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
499 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
500 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
501 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
502 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
503 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
504 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
505 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
506 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
507 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
508 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
509 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
510 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
511 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
512 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
513 #define EL_SP_PORT_X                    (EL_SP_START + 22)
514 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
515 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
516 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
517 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
518 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
519 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
520 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
521 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
522 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
523 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
524 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
525 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
526 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
527 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
528 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
529 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
530 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
531 #define EL_SP_END                       (EL_SP_START + 39)
532
533 #define EL_EM_GATE1_GRAY                250
534 #define EL_EM_GATE2_GRAY                251
535 #define EL_EM_GATE3_GRAY                252
536 #define EL_EM_GATE4_GRAY                253
537
538 #define EL_UNUSED_254                   254
539 #define EL_UNUSED_255                   255
540
541 #define EL_PEARL                        256
542 #define EL_CRYSTAL                      257
543 #define EL_WALL_PEARL                   258
544 #define EL_WALL_CRYSTAL                 259
545 #define EL_DOOR_WHITE                   260
546 #define EL_DOOR_WHITE_GRAY              261
547 #define EL_KEY_WHITE                    262
548 #define EL_SHIELD_NORMAL                263
549 #define EL_EXTRA_TIME                   264
550 #define EL_SWITCHGATE_OPEN              265
551 #define EL_SWITCHGATE_CLOSED            266
552 #define EL_SWITCHGATE_SWITCH_UP         267
553 #define EL_SWITCHGATE_SWITCH_DOWN       268
554
555 #define EL_UNUSED_269                   269
556 #define EL_UNUSED_270                   270
557
558 #define EL_CONVEYOR_BELT1_LEFT          271
559 #define EL_CONVEYOR_BELT1_MIDDLE        272
560 #define EL_CONVEYOR_BELT1_RIGHT         273
561 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
562 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
563 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
564 #define EL_CONVEYOR_BELT2_LEFT          277
565 #define EL_CONVEYOR_BELT2_MIDDLE        278
566 #define EL_CONVEYOR_BELT2_RIGHT         279
567 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
568 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
569 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
570 #define EL_CONVEYOR_BELT3_LEFT          283
571 #define EL_CONVEYOR_BELT3_MIDDLE        284
572 #define EL_CONVEYOR_BELT3_RIGHT         285
573 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
574 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
575 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
576 #define EL_CONVEYOR_BELT4_LEFT          289
577 #define EL_CONVEYOR_BELT4_MIDDLE        290
578 #define EL_CONVEYOR_BELT4_RIGHT         291
579 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
580 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
581 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
582 #define EL_LANDMINE                     295
583 #define EL_ENVELOPE                     296
584 #define EL_LIGHT_SWITCH                 297
585 #define EL_LIGHT_SWITCH_ACTIVE          298
586 #define EL_SIGN_EXCLAMATION             299
587 #define EL_SIGN_RADIOACTIVITY           300
588 #define EL_SIGN_STOP                    301
589 #define EL_SIGN_WHEELCHAIR              302
590 #define EL_SIGN_PARKING                 303
591 #define EL_SIGN_ONEWAY                  304
592 #define EL_SIGN_HEART                   305
593 #define EL_SIGN_TRIANGLE                306
594 #define EL_SIGN_ROUND                   307
595 #define EL_SIGN_EXIT                    308
596 #define EL_SIGN_YINYANG                 309
597 #define EL_SIGN_OTHER                   310
598 #define EL_MOLE_LEFT                    311
599 #define EL_MOLE_RIGHT                   312
600 #define EL_MOLE_UP                      313
601 #define EL_MOLE_DOWN                    314
602 #define EL_STEELWALL_SLANTED            315
603 #define EL_INVISIBLE_SAND               316
604 #define EL_DX_UNKNOWN_15                317
605 #define EL_DX_UNKNOWN_42                318
606
607 #define EL_UNUSED_319                   319
608 #define EL_UNUSED_320                   320
609
610 #define EL_SHIELD_DEADLY                321
611 #define EL_TIMEGATE_OPEN                322
612 #define EL_TIMEGATE_CLOSED              323
613 #define EL_TIMEGATE_SWITCH_ACTIVE       324
614 #define EL_TIMEGATE_SWITCH              325
615
616 #define EL_BALLOON                      326
617 #define EL_BALLOON_SEND_LEFT            327
618 #define EL_BALLOON_SEND_RIGHT           328
619 #define EL_BALLOON_SEND_UP              329
620 #define EL_BALLOON_SEND_DOWN            330
621 #define EL_BALLOON_SEND_ANY_DIRECTION   331
622
623 #define EL_EMC_STEELWALL1               332
624 #define EL_EMC_STEELWALL2               333
625 #define EL_EMC_STEELWALL3               334
626 #define EL_EMC_STEELWALL4               335
627 #define EL_EMC_WALL_PILLAR_UPPER        336
628 #define EL_EMC_WALL_PILLAR_MIDDLE       337
629 #define EL_EMC_WALL_PILLAR_LOWER        338
630 #define EL_EMC_WALL4                    339
631 #define EL_EMC_WALL5                    340
632 #define EL_EMC_WALL6                    341
633 #define EL_EMC_WALL7                    342
634 #define EL_EMC_WALL8                    343
635
636 #define EL_TUBE_ALL                     344
637 #define EL_TUBE_VERTICAL                345
638 #define EL_TUBE_HORIZONTAL              346
639 #define EL_TUBE_VERTICAL_LEFT           347
640 #define EL_TUBE_VERTICAL_RIGHT          348
641 #define EL_TUBE_HORIZONTAL_UP           349
642 #define EL_TUBE_HORIZONTAL_DOWN         350
643 #define EL_TUBE_LEFT_UP                 351
644 #define EL_TUBE_LEFT_DOWN               352
645 #define EL_TUBE_RIGHT_UP                353
646 #define EL_TUBE_RIGHT_DOWN              354
647 #define EL_SPRING                       355
648 #define EL_TRAP                         356
649 #define EL_DX_SUPABOMB                  357
650
651 #define EL_UNUSED_358                   358
652 #define EL_UNUSED_359                   359
653
654 #define EL_CUSTOM_START                 360
655 #define EL_CUSTOM_1                     (EL_CUSTOM_START + 0)
656 #define EL_CUSTOM_128                   (EL_CUSTOM_START + 127)
657 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
658
659 #define NUM_FILE_ELEMENTS               488
660
661
662 /* "real" (and therefore drawable) runtime elements */
663 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
664
665 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 0)
666 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 1)
667 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 2)
668 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 3)
669 #define EL_DYNABOMB_PLAYER1_ACTIVE      (EL_FIRST_RUNTIME_REAL + 4)
670 #define EL_DYNABOMB_PLAYER2_ACTIVE      (EL_FIRST_RUNTIME_REAL + 5)
671 #define EL_DYNABOMB_PLAYER3_ACTIVE      (EL_FIRST_RUNTIME_REAL + 6)
672 #define EL_DYNABOMB_PLAYER4_ACTIVE      (EL_FIRST_RUNTIME_REAL + 7)
673 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 8)
674 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 9)
675 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 10)
676 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 11)
677 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 12)
678 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 13)
679 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
680 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
681 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
682 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
683 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
684 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
685 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
686 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
687 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
688 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
689 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
690 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
691 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 26)
692 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
693 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 28)
694 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 29)
695 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
696 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
697 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
698 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
699 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
700 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 35)
701 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
702 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
703 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
704 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
705 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
706 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
707 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
708 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
709 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
710
711 /* "unreal" (and therefore not drawable) runtime elements */
712 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
713
714 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
715 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
716 #define EL_NUT_CRACKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
717 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
718 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
719 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
720 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
721 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
722 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
723 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
724 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
725 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
726 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
727
728 /* dummy (not drawable) runtime elements (internal use only) */
729 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
730
731 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
732 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
733 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
734 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
735 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
736 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
737 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
738 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
739 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
740 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
741 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
742 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
743 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
744 #define EL_BD_AMOEBA_PART1                      (EL_FIRST_DUMMY + 13)
745 #define EL_BD_AMOEBA_PART2                      (EL_FIRST_DUMMY + 14)
746 #define EL_BD_AMOEBA_PART3                      (EL_FIRST_DUMMY + 15)
747 #define EL_BD_AMOEBA_PART4                      (EL_FIRST_DUMMY + 16)
748 #define EL_AMOEBA_WET_PART1                     (EL_FIRST_DUMMY + 17)
749 #define EL_AMOEBA_WET_PART2                     (EL_FIRST_DUMMY + 18)
750 #define EL_AMOEBA_WET_PART3                     (EL_FIRST_DUMMY + 19)
751 #define EL_AMOEBA_WET_PART4                     (EL_FIRST_DUMMY + 20)
752 #define EL_AMOEBA_DRY_PART1                     (EL_FIRST_DUMMY + 21)
753 #define EL_AMOEBA_DRY_PART2                     (EL_FIRST_DUMMY + 22)
754 #define EL_AMOEBA_DRY_PART3                     (EL_FIRST_DUMMY + 23)
755 #define EL_AMOEBA_DRY_PART4                     (EL_FIRST_DUMMY + 24)
756 #define EL_AMOEBA_FULL_PART1                    (EL_FIRST_DUMMY + 25)
757 #define EL_AMOEBA_FULL_PART2                    (EL_FIRST_DUMMY + 26)
758 #define EL_AMOEBA_FULL_PART3                    (EL_FIRST_DUMMY + 27)
759 #define EL_AMOEBA_FULL_PART4                    (EL_FIRST_DUMMY + 28)
760 #define EL_AMOEBA_DEAD_PART1                    (EL_FIRST_DUMMY + 29)
761 #define EL_AMOEBA_DEAD_PART2                    (EL_FIRST_DUMMY + 30)
762 #define EL_AMOEBA_DEAD_PART3                    (EL_FIRST_DUMMY + 31)
763 #define EL_AMOEBA_DEAD_PART4                    (EL_FIRST_DUMMY + 32)
764 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 33)
765 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 34)
766 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 35)
767 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 36)
768 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 37)
769 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 38)
770 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 39)
771
772 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 40)
773
774
775 /* values for graphics/sounds action types */
776 #define ACTION_DEFAULT                          0
777 #define ACTION_WAITING                          1
778 #define ACTION_FALLING                          2
779 #define ACTION_MOVING                           3
780 #define ACTION_DIGGING                          4
781 #define ACTION_SNAPPING                         5
782 #define ACTION_COLLECTING                       6
783 #define ACTION_PUSHING                          7
784 #define ACTION_PASSING                          8
785 #define ACTION_IMPACT                           9
786 #define ACTION_CRACKING                         10
787 #define ACTION_BREAKING                         11
788 #define ACTION_ACTIVATING                       12
789 #define ACTION_OPENING                          13
790 #define ACTION_CLOSING                          14
791 #define ACTION_EATING                           15
792 #define ACTION_ATTACKING                        16
793 #define ACTION_GROWING                          17
794 #define ACTION_SHRINKING                        18
795 #define ACTION_ACTIVE                           19
796 #define ACTION_OTHER                            20
797
798 #define NUM_ACTIONS                             21
799
800
801 /* values for image configuration suffixes */
802 #define GFX_ARG_XPOS                            0
803 #define GFX_ARG_YPOS                            1
804 #define GFX_ARG_OFFSET                          2
805 #define GFX_ARG_VERTICAL                        3
806 #define GFX_ARG_XOFFSET                         4
807 #define GFX_ARG_YOFFSET                         5
808 #define GFX_ARG_FRAMES                          6
809 #define GFX_ARG_START_FRAME                     7
810 #define GFX_ARG_DELAY                           8
811 #define GFX_ARG_MODE_LOOP                       9
812 #define GFX_ARG_MODE_LINEAR                     10
813 #define GFX_ARG_MODE_PINGPONG                   11
814 #define GFX_ARG_MODE_PINGPONG2                  12
815 #define GFX_ARG_MODE_RANDOM                     13
816 #define GFX_ARG_MODE_REVERSE                    14
817 #define GFX_ARG_GLOBAL_SYNC                     15
818
819 #define NUM_GFX_ARGS                            16
820
821
822 /* values for sound configuration suffixes */
823 #define SND_ARG_MODE_LOOP                       0
824
825 #define NUM_SND_ARGS                            1
826
827
828 /* values for game_status */
829 #define EXITGAME                0
830 #define MAINMENU                1
831 #define PLAYING                 2
832 #define LEVELED                 3
833 #define HELPSCREEN              4
834 #define CHOOSELEVEL             5
835 #define TYPENAME                6
836 #define HALLOFFAME              7
837 #define SETUP                   8
838
839 #define PROGRAM_VERSION_MAJOR   2
840 #define PROGRAM_VERSION_MINOR   2
841 #define PROGRAM_VERSION_PATCH   0
842 #define PROGRAM_VERSION_STRING  "2.2.0rc3"
843
844 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
845 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
846 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
847 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
848 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
849 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
850 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
851 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
852 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
853 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
854 #define FILENAME_PREFIX         "Rocks"
855
856 #define X11_ICON_FILENAME       "rocks_icon.xbm"
857 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
858 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
859
860 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
861 ** currently supported/known file version numbers:
862 **      1.0 (old)
863 **      1.2 (still in use)
864 **      1.4 (still in use)
865 **      2.0 (actual)
866 */
867 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
868 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
869 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
870 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
871
872 /* file version does not change for every program version, but is changed
873    when new features are introduced that are incompatible with older file
874    versions, so that they can be treated accordingly */
875 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
876
877 #define GAME_VERSION_1_0        FILE_VERSION_1_0
878 #define GAME_VERSION_1_2        FILE_VERSION_1_2
879 #define GAME_VERSION_1_4        FILE_VERSION_1_4
880 #define GAME_VERSION_2_0        FILE_VERSION_2_0
881
882 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
883                                               PROGRAM_VERSION_MINOR, \
884                                               PROGRAM_VERSION_PATCH)
885
886 /* values for game_emulation */
887 #define EMU_NONE                0
888 #define EMU_BOULDERDASH         1
889 #define EMU_SOKOBAN             2
890 #define EMU_SUPAPLEX            3
891
892 struct HiScore
893 {
894   char Name[MAX_PLAYER_NAME_LEN + 1];
895   int Score;
896 };
897
898 struct PlayerInfo
899 {
900   boolean present;              /* player present in level playfield */
901   boolean connected;            /* player connected (locally or via network) */
902   boolean active;               /* player (present && connected) */
903
904   int index_nr, client_nr, element_nr;
905
906   byte action;                  /* action from local input device */
907   byte effective_action;        /* action acknowledged from network server
908                                    or summarized over all configured input
909                                    devices when in single player mode */
910   byte programmed_action;       /* action forced by game itself (like moving
911                                    through doors); overrides other actions */
912
913   int jx,jy, last_jx,last_jy;
914   int MovDir, MovPos, GfxPos;
915   int Frame;
916
917   boolean Pushing;
918   boolean Switching;
919   boolean LevelSolved, GameOver;
920   boolean snapped;
921
922   int last_move_dir;
923   int is_moving;
924
925   unsigned long move_delay;
926   int move_delay_value;
927
928   unsigned long push_delay;
929   unsigned long push_delay_value;
930
931   int frame_reset_delay;
932
933   unsigned long actual_frame_counter;
934
935   int score;
936   int gems_still_needed;
937   int sokobanfields_still_needed;
938   int lights_still_needed;
939   int friends_still_needed;
940   int key[4];
941   int dynamite;
942   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
943   int shield_normal_time_left;
944   int shield_deadly_time_left;
945 };
946
947 struct LevelInfo
948 {
949   int file_version;     /* file format version the level is stored with    */
950   int game_version;     /* game release version the level was created with */
951
952   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
953   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
954   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
955
956   int fieldx;
957   int fieldy;
958   int time;
959   int gems_needed;
960   char name[MAX_LEVEL_NAME_LEN + 1];
961   char author[MAX_LEVEL_AUTHOR_LEN + 1];
962   int score[LEVEL_SCORE_ELEMENTS];
963   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
964   int num_yam_contents;
965   int amoeba_speed;
966   int amoeba_content;
967   int time_magic_wall;
968   int time_wheel;
969   int time_light;
970   int time_timegate;
971   boolean double_speed;
972   boolean gravity;
973   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
974
975   boolean no_level_file;
976 };
977
978 struct TapeInfo
979 {
980   int file_version;     /* file format version the tape is stored with    */
981   int game_version;     /* game release version the tape was created with */
982   int engine_version;   /* game engine version the tape was recorded with */
983
984   int level_nr;
985   unsigned long random_seed;
986   unsigned long date;
987   unsigned long counter;
988   unsigned long length;
989   unsigned long length_seconds;
990   unsigned int delay_played;
991   boolean pause_before_death;
992   boolean recording, playing, pausing;
993   boolean fast_forward;
994   boolean index_search;
995   boolean auto_play;
996   boolean auto_play_level_solved;
997   boolean quick_resume;
998   boolean single_step;
999   boolean changed;
1000   boolean player_participates[MAX_PLAYERS];
1001   int num_participating_players;
1002
1003   struct
1004   {
1005     byte action[MAX_PLAYERS];
1006     byte delay;
1007   } pos[MAX_TAPELEN];
1008 };
1009
1010 struct GameInfo
1011 {
1012   /* constant within running game */
1013   int engine_version;
1014   int emulation;
1015   int initial_move_delay;
1016   int initial_move_delay_value;
1017
1018   /* variable within running game */
1019   int yam_content_nr;
1020   boolean magic_wall_active;
1021   int magic_wall_time_left;
1022   int light_time_left;
1023   int timegate_time_left;
1024   int belt_dir[4];
1025   int belt_dir_nr[4];
1026   int switchgate_pos;
1027   int balloon_dir;
1028   boolean explosions_delayed;
1029 };
1030
1031 struct GlobalInfo
1032 {
1033   char *autoplay_leveldir;
1034   int autoplay_level_nr;
1035
1036   float frames_per_second;
1037   boolean fps_slowdown;
1038   int fps_slowdown_factor;
1039 };
1040
1041 struct ElementInfo
1042 {
1043   char *token_name;             /* element token prefix used in config files */
1044   char *sound_class_name;       /* classification for custom sound effects */
1045   char *editor_description;     /* short description for level editor */
1046   char *custom_description;     /* custom description for level editor */
1047
1048   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1049                                 /* special graphics for left/right/up/down */
1050   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1051
1052   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1053 };
1054
1055 struct GraphicInfo
1056 {
1057   Bitmap *bitmap;
1058   int src_x, src_y;             /* derived from (tile sized) .xpos/.ypos */
1059   int offset_x, offset_y;       /* x/y offset to next animation frame */
1060   int anim_frames;
1061   int anim_start_frame;
1062   int anim_delay;               /* important: delay of 1 means "no delay"! */
1063   int anim_mode;
1064   boolean anim_global_sync;
1065
1066 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1067   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1068   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1069 #endif
1070 };
1071
1072 struct SoundInfo
1073 {
1074   boolean loop;
1075 };
1076
1077 struct ElementActionInfo
1078 {
1079   char *suffix;
1080   int value;
1081   boolean is_loop_sound;
1082 };
1083
1084 struct ElementDirectionInfo
1085 {
1086   char *suffix;
1087   int value;
1088 };
1089
1090
1091 #if 0
1092 extern GC                       tile_clip_gc;
1093 extern Bitmap                  *pix[];
1094 #endif
1095 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1096 extern Pixmap                   tile_clipmask[];
1097 extern DrawBuffer             *fieldbuffer;
1098 extern DrawBuffer             *drawto_field;
1099
1100 extern int                      game_status;
1101 extern boolean                  level_editor_test_game;
1102 extern boolean                  network_playing;
1103
1104 extern int                      key_joystick_mapping;
1105
1106 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1107 extern int                      redraw_x1, redraw_y1;
1108
1109 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1110 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1111 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1112 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1113 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1114 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1115 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1116 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1117 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1118 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1119 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1120 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1121 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1122 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1123 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1124
1125 extern unsigned long            Properties1[MAX_NUM_ELEMENTS];
1126 extern unsigned long            Properties2[MAX_NUM_ELEMENTS];
1127
1128 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1129 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1130 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1131
1132 extern int                      lev_fieldx, lev_fieldy;
1133 extern int                      scroll_x, scroll_y;
1134
1135 extern int                      FX, FY;
1136 extern int                      ScrollStepSize;
1137 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1138 extern int                      BorderElement;
1139 extern int                      GameFrameDelay;
1140 extern int                      FfwdFrameDelay;
1141 extern int                      BX1, BY1;
1142 extern int                      BX2, BY2;
1143 extern int                      SBX_Left, SBX_Right;
1144 extern int                      SBY_Upper, SBY_Lower;
1145 extern int                      ZX, ZY;
1146 extern int                      ExitX, ExitY;
1147 extern int                      AllPlayersGone;
1148
1149 extern int                      TimeFrames, TimePlayed, TimeLeft;
1150 extern boolean                  SiebAktiv;
1151 extern int                      SiebCount;
1152
1153 extern boolean                  network_player_action_received;
1154
1155 extern int                      graphics_action_mapping[];
1156
1157 extern struct LevelInfo         level;
1158 extern struct PlayerInfo        stored_player[], *local_player;
1159 extern struct HiScore           highscore[];
1160 extern struct TapeInfo          tape;
1161 extern struct GameInfo          game;
1162 extern struct GlobalInfo        global;
1163 extern struct ElementInfo       element_info[];
1164 extern struct ElementActionInfo element_action_info[];
1165 extern struct ElementDirectionInfo element_direction_info[];
1166 extern struct GraphicInfo      *graphic_info;
1167 extern struct SoundInfo        *sound_info;
1168 extern struct ConfigInfo        image_config[], sound_config[];
1169 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1170
1171 #endif  /* MAIN_H */