rnd-20030203-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"
31 #include "conf_snd.h"
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_MASSIVE          (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103
104 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e)           (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
136
137 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
142
143 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
144                                  (e) <= EL_CUSTOM_END)
145
146 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
147
148 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
149 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
150
151 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
152 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
153 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
154
155 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
156                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
157                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
158                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
159                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
160                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
161                                  EL_ROCK)
162 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
163                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
164                                  EL_BD_ROCK)
165 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
166 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
167 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
168 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
169
170 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
171 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
172 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
173 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
174                                  PROTECTED_FIELD(x, y))
175
176 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
177
178 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
179 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
180 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
181
182 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
183 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
184 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
185 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
186
187 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
188
189
190 #if 0
191
192 /* Bitmaps with graphic file */
193 #define PIX_BACK                0
194 #define PIX_DOOR                1
195 #define PIX_TOONS               2
196 #define PIX_FONT_BIG            3
197 #define PIX_FONT_SMALL          4
198 #define PIX_FONT_MEDIUM         5
199 #define PIX_FONT_EM             6
200 /* Bitmaps without graphic file */
201 #define PIX_DB_DOOR             7
202 #define PIX_DB_FIELD            8
203
204 #define NUM_PICTURES            7
205 #define NUM_BITMAPS             9
206
207 #else
208
209 /* Bitmaps with graphic file */
210 #define PIX_BACK                0
211 #define PIX_ELEMENTS            1
212 #define PIX_DOOR                2
213 #define PIX_HEROES              3
214 #define PIX_TOONS               4
215 #define PIX_SP                  5
216 #define PIX_DC                  6
217 #define PIX_MORE                7
218 #define PIX_FONT_BIG            8
219 #define PIX_FONT_SMALL          9
220 #define PIX_FONT_MEDIUM         10
221 #define PIX_FONT_EM             11
222 /* Bitmaps without graphic file */
223 #define PIX_DB_DOOR             12
224 #define PIX_DB_FIELD            13
225
226 #define NUM_PICTURES            12
227 #define NUM_BITMAPS             14
228
229 #endif
230
231 /* boundaries of arrays etc. */
232 #define MAX_LEVEL_NAME_LEN      32
233 #define MAX_LEVEL_AUTHOR_LEN    32
234 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
235 #define MAX_SCORE_ENTRIES       100
236 #if 0
237 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
238 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
239 #endif
240 #define MAX_NUM_AMOEBA          100
241
242 /* values for elements with content */
243 #define MIN_ELEMENT_CONTENTS    1
244 #define STD_ELEMENT_CONTENTS    4
245 #define MAX_ELEMENT_CONTENTS    8
246
247 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
248
249 /* fundamental game speed values */
250 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
251 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
252 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
253 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
254 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
255
256 /* often used screen positions */
257 #define SX                      8
258 #define SY                      8
259 #define REAL_SX                 (SX - 2)
260 #define REAL_SY                 (SY - 2)
261 #define DX                      566
262 #define DY                      60
263 #define VX                      DX
264 #define VY                      400
265 #define EX                      DX
266 #define EY                      (VY - 44)
267 #define TILEX                   32
268 #define TILEY                   32
269 #define MINI_TILEX              (TILEX / 2)
270 #define MINI_TILEY              (TILEY / 2)
271 #define MICRO_TILEX             (TILEX / 8)
272 #define MICRO_TILEY             (TILEY / 8)
273 #define MIDPOSX                 (SCR_FIELDX / 2)
274 #define MIDPOSY                 (SCR_FIELDY / 2)
275 #define SXSIZE                  (SCR_FIELDX * TILEX)
276 #define SYSIZE                  (SCR_FIELDY * TILEY)
277 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
278 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
279 #define DXSIZE                  100
280 #define DYSIZE                  280
281 #define VXSIZE                  DXSIZE
282 #define VYSIZE                  100
283 #define EXSIZE                  DXSIZE
284 #define EYSIZE                  (VYSIZE + 44)
285 #define FULL_SXSIZE             (2 + SXSIZE + 2)
286 #define FULL_SYSIZE             (2 + SYSIZE + 2)
287 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
288 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
289 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
290 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
291 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
292
293
294 /* "real" level file elements */
295 #define EL_UNDEFINED                    -1
296
297 #define EL_EMPTY_SPACE                  0
298 #define EL_EMPTY                        EL_EMPTY_SPACE
299 #define EL_SAND                         1
300 #define EL_WALL                         2
301 #define EL_WALL_CRUMBLED                3
302 #define EL_ROCK                         4
303 #define EL_KEY_OBSOLETE                 5  /* obsolete; mapped to EL_KEY1 */
304 #define EL_EMERALD                      6
305 #define EL_EXIT_CLOSED                  7
306 #define EL_PLAYER_OBSOLETE              8  /* obsolete; mapped to EL_PLAYER1 */
307 #define EL_BUG                          9
308 #define EL_SPACESHIP                    10
309 #define EL_YAMYAM                       11
310 #define EL_ROBOT                        12
311 #define EL_STEELWALL                    13
312 #define EL_DIAMOND                      14
313 #define EL_AMOEBA_DEAD                  15
314 #define EL_QUICKSAND_EMPTY              16
315 #define EL_QUICKSAND_FULL               17
316 #define EL_AMOEBA_DROP                  18
317 #define EL_BOMB                         19
318 #define EL_MAGIC_WALL                   20
319 #define EL_SPEED_PILL                   21
320 #define EL_ACID                         22
321 #define EL_AMOEBA_WET                   23
322 #define EL_AMOEBA_DRY                   24
323 #define EL_NUT                          25
324 #define EL_GAMEOFLIFE                   26
325 #define EL_BIOMAZE                      27
326 #define EL_DYNAMITE_ACTIVE              28
327 #define EL_STONEBLOCK                   29
328 #define EL_ROBOT_WHEEL                  30
329 #define EL_ROBOT_WHEEL_ACTIVE           31
330 #define EL_KEY1                         32
331 #define EL_KEY2                         33
332 #define EL_KEY3                         34
333 #define EL_KEY4                         35
334 #define EL_GATE1                        36
335 #define EL_GATE2                        37
336 #define EL_GATE3                        38
337 #define EL_GATE4                        39
338 #define EL_GATE1_GRAY                   40
339 #define EL_GATE2_GRAY                   41
340 #define EL_GATE3_GRAY                   42
341 #define EL_GATE4_GRAY                   43
342 #define EL_DYNAMITE                     44
343 #define EL_PACMAN                       45
344 #define EL_INVISIBLE_WALL               46
345 #define EL_LAMP                         47
346 #define EL_LAMP_ACTIVE                  48
347 #define EL_WALL_EMERALD                 49
348 #define EL_WALL_DIAMOND                 50
349 #define EL_AMOEBA_FULL                  51
350 #define EL_BD_AMOEBA                    52
351 #define EL_TIME_ORB_FULL                53
352 #define EL_TIME_ORB_EMPTY               54
353 #define EL_WALL_GROWING                 55
354 #define EL_BD_DIAMOND                   56
355 #define EL_EMERALD_YELLOW               57
356 #define EL_WALL_BD_DIAMOND              58
357 #define EL_WALL_EMERALD_YELLOW          59
358 #define EL_DARK_YAMYAM                  60
359 #define EL_BD_MAGIC_WALL                61
360 #define EL_INVISIBLE_STEELWALL          62
361
362 #define EL_UNUSED_63                    63
363
364 #define EL_DYNABOMB_NR                  64
365 #define EL_DYNABOMB_SZ                  65
366 #define EL_DYNABOMB_XL                  66
367 #define EL_SOKOBAN_OBJECT               67
368 #define EL_SOKOBAN_FIELD_EMPTY          68
369 #define EL_SOKOBAN_FIELD_FULL           69
370 #define EL_BD_BUTTERFLY_RIGHT           70
371 #define EL_BD_BUTTERFLY_UP              71
372 #define EL_BD_BUTTERFLY_LEFT            72
373 #define EL_BD_BUTTERFLY_DOWN            73
374 #define EL_BD_FIREFLY_RIGHT             74
375 #define EL_BD_FIREFLY_UP                75
376 #define EL_BD_FIREFLY_LEFT              76
377 #define EL_BD_FIREFLY_DOWN              77
378 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
379 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
380 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
381 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
382 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
383 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
384 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
385 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
386 #define EL_BD_BUTTERFLY                 78
387 #define EL_BD_FIREFLY                   79
388 #define EL_PLAYER1                      80
389 #define EL_PLAYER2                      81
390 #define EL_PLAYER3                      82
391 #define EL_PLAYER4                      83
392 #define EL_BUG_RIGHT                    84
393 #define EL_BUG_UP                       85
394 #define EL_BUG_LEFT                     86
395 #define EL_BUG_DOWN                     87
396 #define EL_SPACESHIP_RIGHT              88
397 #define EL_SPACESHIP_UP                 89
398 #define EL_SPACESHIP_LEFT               90
399 #define EL_SPACESHIP_DOWN               91
400 #define EL_PACMAN_RIGHT                 92
401 #define EL_PACMAN_UP                    93
402 #define EL_PACMAN_LEFT                  94
403 #define EL_PACMAN_DOWN                  95
404 #define EL_EMERALD_RED                  96
405 #define EL_EMERALD_PURPLE               97
406 #define EL_WALL_EMERALD_RED             98
407 #define EL_WALL_EMERALD_PURPLE          99
408 #define EL_ACIDPOOL_TOPLEFT             100
409 #define EL_ACIDPOOL_TOPRIGHT            101
410 #define EL_ACIDPOOL_BOTTOMLEFT          102
411 #define EL_ACIDPOOL_BOTTOM              103
412 #define EL_ACIDPOOL_BOTTOMRIGHT         104
413 #define EL_BD_WALL                      105
414 #define EL_BD_ROCK                      106
415 #define EL_EXIT_OPEN                    107
416 #define EL_BLACK_ORB                    108
417 #define EL_AMOEBA_TO_DIAMOND            109
418 #define EL_MOLE                         110
419 #define EL_PENGUIN                      111
420 #define EL_SATELLITE                    112
421 #define EL_ARROW_BLUE_LEFT              113
422 #define EL_ARROW_BLUE_RIGHT             114
423 #define EL_ARROW_BLUE_UP                115
424 #define EL_ARROW_BLUE_DOWN              116
425 #define EL_PIG                          117
426 #define EL_DRAGON                       118
427
428 #define EL_EM_KEY1_FILE                 119
429
430 #define EL_CHAR_START                   120
431 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
432 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
433 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0 + 33)
434 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0 + 34)
435 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0 + 35)
436 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0 + 36)
437 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0 + 37)
438 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0 + 38)
439 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0 + 39)
440 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0 + 40)
441 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0 + 41)
442 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0 + 42)
443 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0 + 43)
444 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0 + 44)
445 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0 + 45)
446 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0 + 46)
447 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0 + 47)
448 #define EL_CHAR_0                       (EL_CHAR_ASCII0 + 48)
449 #define EL_CHAR_9                       (EL_CHAR_ASCII0 + 57)
450 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0 + 58)
451 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0 + 59)
452 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0 + 60)
453 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0 + 61)
454 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0 + 62)
455 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0 + 63)
456 #define EL_CHAR_AT                      (EL_CHAR_ASCII0 + 64)
457 #define EL_CHAR_A                       (EL_CHAR_ASCII0 + 65)
458 #define EL_CHAR_Z                       (EL_CHAR_ASCII0 + 90)
459 #define EL_CHAR_AE                      (EL_CHAR_ASCII0 + 91)
460 #define EL_CHAR_OE                      (EL_CHAR_ASCII0 + 92)
461 #define EL_CHAR_UE                      (EL_CHAR_ASCII0 + 93)
462 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0 + 94)
463 #define EL_CHAR_UNDERSCORE              (EL_CHAR_ASCII0 + 95)
464 #define EL_CHAR_EMPTY                   (EL_CHAR_ASCII0 + 96)
465 #define EL_CHAR_DEGREE                  (EL_CHAR_ASCII0 + 97)
466 #define EL_CHAR_TM                      (EL_CHAR_ASCII0 + 98)
467 #define EL_CHAR_CURSOR                  (EL_CHAR_ASCII0 + 99)
468 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
469 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
470
471 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
472                                          (x) == 'Ö' ? EL_CHAR_OE         : \
473                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
474                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
475                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
476                                          (x) == '°' ? EL_CHAR_DEGREE     : \
477                                          (x) == '´' ? EL_CHAR_TM         : \
478                                          (x) == '|' ? EL_CHAR_CURSOR     : \
479                                          EL_CHAR_A + (x) - 'A')
480
481 #define EL_WALL_GROWING_X               200
482 #define EL_WALL_GROWING_Y               201
483 #define EL_WALL_GROWING_XY              202
484
485 #define EL_EM_GATE1                     203
486 #define EL_EM_GATE2                     204
487 #define EL_EM_GATE3                     205
488 #define EL_EM_GATE4                     206
489
490 #define EL_EM_KEY2_FILE                 207
491 #define EL_EM_KEY3_FILE                 208
492 #define EL_EM_KEY4_FILE                 209
493
494 #define EL_SP_START                     210
495 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
496 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
497 #define EL_SP_ZONK                      (EL_SP_START + 1)
498 #define EL_SP_BASE                      (EL_SP_START + 2)
499 #define EL_SP_MURPHY                    (EL_SP_START + 3)
500 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
501 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
502 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
503 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
504 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
505 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
506 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
507 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
508 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
509 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
510 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
511 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
512 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
513 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
514 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
515 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
516 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
517 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
518 #define EL_SP_PORT_X                    (EL_SP_START + 22)
519 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
520 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
521 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
522 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
523 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
524 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
525 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
526 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
527 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
528 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
529 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
530 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
531 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
532 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
533 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
534 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
535 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
536 #define EL_SP_END                       (EL_SP_START + 39)
537
538 #define EL_EM_GATE1_GRAY                250
539 #define EL_EM_GATE2_GRAY                251
540 #define EL_EM_GATE3_GRAY                252
541 #define EL_EM_GATE4_GRAY                253
542
543 #define EL_UNUSED_254                   254
544 #define EL_UNUSED_255                   255
545
546 #define EL_PEARL                        256
547 #define EL_CRYSTAL                      257
548 #define EL_WALL_PEARL                   258
549 #define EL_WALL_CRYSTAL                 259
550 #define EL_DOOR_WHITE                   260
551 #define EL_DOOR_WHITE_GRAY              261
552 #define EL_KEY_WHITE                    262
553 #define EL_SHIELD_NORMAL                263
554 #define EL_EXTRA_TIME                   264
555 #define EL_SWITCHGATE_OPEN              265
556 #define EL_SWITCHGATE_CLOSED            266
557 #define EL_SWITCHGATE_SWITCH_UP         267
558 #define EL_SWITCHGATE_SWITCH_DOWN       268
559
560 #define EL_UNUSED_269                   269
561 #define EL_UNUSED_270                   270
562
563 #define EL_CONVEYOR_BELT1_LEFT          271
564 #define EL_CONVEYOR_BELT1_MIDDLE        272
565 #define EL_CONVEYOR_BELT1_RIGHT         273
566 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
567 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
568 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
569 #define EL_CONVEYOR_BELT2_LEFT          277
570 #define EL_CONVEYOR_BELT2_MIDDLE        278
571 #define EL_CONVEYOR_BELT2_RIGHT         279
572 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
573 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
574 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
575 #define EL_CONVEYOR_BELT3_LEFT          283
576 #define EL_CONVEYOR_BELT3_MIDDLE        284
577 #define EL_CONVEYOR_BELT3_RIGHT         285
578 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
579 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
580 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
581 #define EL_CONVEYOR_BELT4_LEFT          289
582 #define EL_CONVEYOR_BELT4_MIDDLE        290
583 #define EL_CONVEYOR_BELT4_RIGHT         291
584 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
585 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
586 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
587 #define EL_LANDMINE                     295
588 #define EL_ENVELOPE                     296
589 #define EL_LIGHT_SWITCH                 297
590 #define EL_LIGHT_SWITCH_ACTIVE          298
591 #define EL_SIGN_EXCLAMATION             299
592 #define EL_SIGN_RADIOACTIVITY           300
593 #define EL_SIGN_STOP                    301
594 #define EL_SIGN_WHEELCHAIR              302
595 #define EL_SIGN_PARKING                 303
596 #define EL_SIGN_ONEWAY                  304
597 #define EL_SIGN_HEART                   305
598 #define EL_SIGN_TRIANGLE                306
599 #define EL_SIGN_ROUND                   307
600 #define EL_SIGN_EXIT                    308
601 #define EL_SIGN_YINYANG                 309
602 #define EL_SIGN_OTHER                   310
603 #define EL_MOLE_LEFT                    311
604 #define EL_MOLE_RIGHT                   312
605 #define EL_MOLE_UP                      313
606 #define EL_MOLE_DOWN                    314
607 #define EL_STEELWALL_SLANTED            315
608 #define EL_INVISIBLE_SAND               316
609 #define EL_DX_UNKNOWN_15                317
610 #define EL_DX_UNKNOWN_42                318
611
612 #define EL_UNUSED_319                   319
613 #define EL_UNUSED_320                   320
614
615 #define EL_SHIELD_DEADLY                321
616 #define EL_TIMEGATE_OPEN                322
617 #define EL_TIMEGATE_CLOSED              323
618 #define EL_TIMEGATE_SWITCH_ACTIVE       324
619 #define EL_TIMEGATE_SWITCH              325
620
621 #define EL_BALLOON                      326
622 #define EL_BALLOON_SEND_LEFT            327
623 #define EL_BALLOON_SEND_RIGHT           328
624 #define EL_BALLOON_SEND_UP              329
625 #define EL_BALLOON_SEND_DOWN            330
626 #define EL_BALLOON_SEND_ANY_DIRECTION   331
627
628 #define EL_EMC_STEELWALL1               332
629 #define EL_EMC_STEELWALL2               333
630 #define EL_EMC_STEELWALL3               334
631 #define EL_EMC_STEELWALL4               335
632 #define EL_EMC_WALL_PILLAR_UPPER        336
633 #define EL_EMC_WALL_PILLAR_MIDDLE       337
634 #define EL_EMC_WALL_PILLAR_LOWER        338
635 #define EL_EMC_WALL4                    339
636 #define EL_EMC_WALL5                    340
637 #define EL_EMC_WALL6                    341
638 #define EL_EMC_WALL7                    342
639 #define EL_EMC_WALL8                    343
640
641 #define EL_TUBE_ALL                     344
642 #define EL_TUBE_VERTICAL                345
643 #define EL_TUBE_HORIZONTAL              346
644 #define EL_TUBE_VERTICAL_LEFT           347
645 #define EL_TUBE_VERTICAL_RIGHT          348
646 #define EL_TUBE_HORIZONTAL_UP           349
647 #define EL_TUBE_HORIZONTAL_DOWN         350
648 #define EL_TUBE_LEFT_UP                 351
649 #define EL_TUBE_LEFT_DOWN               352
650 #define EL_TUBE_RIGHT_UP                353
651 #define EL_TUBE_RIGHT_DOWN              354
652 #define EL_SPRING                       355
653 #define EL_TRAP                         356
654 #define EL_DX_SUPABOMB                  357
655
656 #define EL_UNUSED_358                   358
657 #define EL_UNUSED_359                   359
658
659 #define EL_CUSTOM_START                 360
660 #define EL_CUSTOM_1                     (EL_CUSTOM_START + 0)
661 #define EL_CUSTOM_128                   (EL_CUSTOM_START + 127)
662 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
663
664 #define NUM_CUSTOM_ELEMENTS             128
665 #define NUM_FILE_ELEMENTS               488
666
667
668 /* "real" (and therefore drawable) runtime elements */
669 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
670
671 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 0)
672 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 1)
673 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 2)
674 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 3)
675 #define EL_DYNABOMB_PLAYER1_ACTIVE      (EL_FIRST_RUNTIME_REAL + 4)
676 #define EL_DYNABOMB_PLAYER2_ACTIVE      (EL_FIRST_RUNTIME_REAL + 5)
677 #define EL_DYNABOMB_PLAYER3_ACTIVE      (EL_FIRST_RUNTIME_REAL + 6)
678 #define EL_DYNABOMB_PLAYER4_ACTIVE      (EL_FIRST_RUNTIME_REAL + 7)
679 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 8)
680 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 9)
681 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 10)
682 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 11)
683 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 12)
684 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 13)
685 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
686 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
687 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
688 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
689 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
690 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
691 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
692 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
693 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
694 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
695 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
696 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
697 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 26)
698 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
699 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 28)
700 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 29)
701 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
702 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
703 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
704 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
705 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
706 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 35)
707 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
708 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
709 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
710 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
711 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
712 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
713 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
714 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
715 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
716
717 /* "unreal" (and therefore not drawable) runtime elements */
718 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
719
720 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
721 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
722 #define EL_NUT_CRACKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
723 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
724 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
725 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
726 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
727 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
728 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
729 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
730 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
731 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
732 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
733
734 /* dummy elements (never used as game elements, only used as graphics) */
735 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
736
737 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
738 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
739 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
740 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
741 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
742 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
743 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
744 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
745 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
746 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
747 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
748 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
749 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
750 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
751 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
752 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
753 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 16)
754 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 17)
755 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 18)
756 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 19)
757
758 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 20)
759
760
761 /* values for graphics/sounds action types */
762 #define ACTION_DEFAULT                          0
763 #define ACTION_WAITING                          1
764 #define ACTION_FALLING                          2
765 #define ACTION_MOVING                           3
766 #define ACTION_DIGGING                          4
767 #define ACTION_SNAPPING                         5
768 #define ACTION_COLLECTING                       6
769 #define ACTION_PUSHING                          7
770 #define ACTION_PASSING                          8
771 #define ACTION_IMPACT                           9
772 #define ACTION_CRACKING                         10
773 #define ACTION_BREAKING                         11
774 #define ACTION_ACTIVATING                       12
775 #define ACTION_OPENING                          13
776 #define ACTION_CLOSING                          14
777 #define ACTION_EATING                           15
778 #define ACTION_ATTACKING                        16
779 #define ACTION_GROWING                          17
780 #define ACTION_SHRINKING                        18
781 #define ACTION_ACTIVE                           19
782 #define ACTION_OTHER                            20
783
784 #define NUM_ACTIONS                             21
785
786 /* values for special image configuration suffixes */
787 #define GFX_SPECIAL_ARG_EDITOR                  0
788 #define GFX_SPECIAL_ARG_PREVIEW                 1
789
790 #define NUM_SPECIAL_GFX_ARGS                    2
791
792
793 /* values for image configuration suffixes */
794 #define GFX_ARG_XPOS                            0
795 #define GFX_ARG_YPOS                            1
796 #define GFX_ARG_OFFSET                          2
797 #define GFX_ARG_VERTICAL                        3
798 #define GFX_ARG_XOFFSET                         4
799 #define GFX_ARG_YOFFSET                         5
800 #define GFX_ARG_FRAMES                          6
801 #define GFX_ARG_START_FRAME                     7
802 #define GFX_ARG_DELAY                           8
803 #define GFX_ARG_MODE_LOOP                       9
804 #define GFX_ARG_MODE_LINEAR                     10
805 #define GFX_ARG_MODE_PINGPONG                   11
806 #define GFX_ARG_MODE_PINGPONG2                  12
807 #define GFX_ARG_MODE_RANDOM                     13
808 #define GFX_ARG_MODE_REVERSE                    14
809 #define GFX_ARG_GLOBAL_SYNC                     15
810
811 #define NUM_GFX_ARGS                            16
812
813
814 /* values for sound configuration suffixes */
815 #define SND_ARG_MODE_LOOP                       0
816
817 #define NUM_SND_ARGS                            1
818
819
820 /* values for game_status */
821 #define EXITGAME                0
822 #define MAINMENU                1
823 #define PLAYING                 2
824 #define LEVELED                 3
825 #define HELPSCREEN              4
826 #define CHOOSELEVEL             5
827 #define TYPENAME                6
828 #define HALLOFFAME              7
829 #define SETUP                   8
830
831 #define PROGRAM_VERSION_MAJOR   2
832 #define PROGRAM_VERSION_MINOR   2
833 #define PROGRAM_VERSION_PATCH   0
834 #define PROGRAM_VERSION_STRING  "2.2.0rc3"
835
836 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
837 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
838 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
839 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
840 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
841 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
842 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
843 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
844 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
845 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
846 #define FILENAME_PREFIX         "Rocks"
847
848 #define X11_ICON_FILENAME       "rocks_icon.xbm"
849 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
850 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
851
852 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
853 ** currently supported/known file version numbers:
854 **      1.0 (old)
855 **      1.2 (still in use)
856 **      1.4 (still in use)
857 **      2.0 (actual)
858 */
859 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
860 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
861 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
862 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
863
864 /* file version does not change for every program version, but is changed
865    when new features are introduced that are incompatible with older file
866    versions, so that they can be treated accordingly */
867 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
868
869 #define GAME_VERSION_1_0        FILE_VERSION_1_0
870 #define GAME_VERSION_1_2        FILE_VERSION_1_2
871 #define GAME_VERSION_1_4        FILE_VERSION_1_4
872 #define GAME_VERSION_2_0        FILE_VERSION_2_0
873
874 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
875                                               PROGRAM_VERSION_MINOR, \
876                                               PROGRAM_VERSION_PATCH)
877
878 /* values for game_emulation */
879 #define EMU_NONE                0
880 #define EMU_BOULDERDASH         1
881 #define EMU_SOKOBAN             2
882 #define EMU_SUPAPLEX            3
883
884 struct HiScore
885 {
886   char Name[MAX_PLAYER_NAME_LEN + 1];
887   int Score;
888 };
889
890 struct PlayerInfo
891 {
892   boolean present;              /* player present in level playfield */
893   boolean connected;            /* player connected (locally or via network) */
894   boolean active;               /* player (present && connected) */
895
896   int index_nr, client_nr, element_nr;
897
898   byte action;                  /* action from local input device */
899   byte effective_action;        /* action acknowledged from network server
900                                    or summarized over all configured input
901                                    devices when in single player mode */
902   byte programmed_action;       /* action forced by game itself (like moving
903                                    through doors); overrides other actions */
904
905   int jx,jy, last_jx,last_jy;
906   int MovDir, MovPos, GfxPos;
907   int Frame;
908
909   boolean Pushing;
910   boolean Switching;
911   boolean LevelSolved, GameOver;
912   boolean snapped;
913
914   int last_move_dir;
915   int is_moving;
916
917   unsigned long move_delay;
918   int move_delay_value;
919
920   unsigned long push_delay;
921   unsigned long push_delay_value;
922
923   int frame_reset_delay;
924
925   unsigned long actual_frame_counter;
926
927   int score;
928   int gems_still_needed;
929   int sokobanfields_still_needed;
930   int lights_still_needed;
931   int friends_still_needed;
932   int key[4];
933   int dynamite;
934   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
935   int shield_normal_time_left;
936   int shield_deadly_time_left;
937 };
938
939 struct LevelInfo
940 {
941   int file_version;     /* file format version the level is stored with    */
942   int game_version;     /* game release version the level was created with */
943
944   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
945   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
946   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
947
948   int fieldx;
949   int fieldy;
950   int time;
951   int gems_needed;
952   char name[MAX_LEVEL_NAME_LEN + 1];
953   char author[MAX_LEVEL_AUTHOR_LEN + 1];
954   int score[LEVEL_SCORE_ELEMENTS];
955   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
956   int num_yam_contents;
957   int amoeba_speed;
958   int amoeba_content;
959   int time_magic_wall;
960   int time_wheel;
961   int time_light;
962   int time_timegate;
963   boolean double_speed;
964   boolean gravity;
965   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
966
967   boolean no_level_file;
968 };
969
970 struct TapeInfo
971 {
972   int file_version;     /* file format version the tape is stored with    */
973   int game_version;     /* game release version the tape was created with */
974   int engine_version;   /* game engine version the tape was recorded with */
975
976   int level_nr;
977   unsigned long random_seed;
978   unsigned long date;
979   unsigned long counter;
980   unsigned long length;
981   unsigned long length_seconds;
982   unsigned int delay_played;
983   boolean pause_before_death;
984   boolean recording, playing, pausing;
985   boolean fast_forward;
986   boolean index_search;
987   boolean auto_play;
988   boolean auto_play_level_solved;
989   boolean quick_resume;
990   boolean single_step;
991   boolean changed;
992   boolean player_participates[MAX_PLAYERS];
993   int num_participating_players;
994
995   struct
996   {
997     byte action[MAX_PLAYERS];
998     byte delay;
999   } pos[MAX_TAPELEN];
1000 };
1001
1002 struct GameInfo
1003 {
1004   /* constant within running game */
1005   int engine_version;
1006   int emulation;
1007   int initial_move_delay;
1008   int initial_move_delay_value;
1009
1010   /* variable within running game */
1011   int yam_content_nr;
1012   boolean magic_wall_active;
1013   int magic_wall_time_left;
1014   int light_time_left;
1015   int timegate_time_left;
1016   int belt_dir[4];
1017   int belt_dir_nr[4];
1018   int switchgate_pos;
1019   int balloon_dir;
1020   boolean explosions_delayed;
1021 };
1022
1023 struct GlobalInfo
1024 {
1025   char *autoplay_leveldir;
1026   int autoplay_level_nr;
1027
1028   float frames_per_second;
1029   boolean fps_slowdown;
1030   int fps_slowdown_factor;
1031 };
1032
1033 struct ElementInfo
1034 {
1035   char *token_name;             /* element token prefix used in config files */
1036   char *sound_class_name;       /* classification for custom sound effects */
1037   char *editor_description;     /* short description for level editor */
1038   char *custom_description;     /* custom description for level editor */
1039
1040   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1041                                 /* special graphics for left/right/up/down */
1042   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1043
1044   int editor_graphic;           /* graphic displayed in level editor */
1045   int preview_graphic;          /* graphic displayed in level preview */
1046
1047   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1048 };
1049
1050 struct GraphicInfo
1051 {
1052   Bitmap *bitmap;
1053   int src_x, src_y;             /* derived from (tile sized) .xpos/.ypos */
1054   int offset_x, offset_y;       /* x/y offset to next animation frame */
1055   int anim_frames;
1056   int anim_start_frame;
1057   int anim_delay;               /* important: delay of 1 means "no delay"! */
1058   int anim_mode;
1059   boolean anim_global_sync;
1060
1061 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1062   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1063   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1064 #endif
1065 };
1066
1067 struct SoundInfo
1068 {
1069   boolean loop;
1070 };
1071
1072 struct ElementActionInfo
1073 {
1074   char *suffix;
1075   int value;
1076   boolean is_loop_sound;
1077 };
1078
1079 struct ElementDirectionInfo
1080 {
1081   char *suffix;
1082   int value;
1083 };
1084
1085 struct SpecialSuffixInfo
1086 {
1087   char *suffix;
1088   int value;
1089 };
1090
1091
1092 #if 0
1093 extern GC                       tile_clip_gc;
1094 extern Bitmap                  *pix[];
1095 #endif
1096 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1097 extern Pixmap                   tile_clipmask[];
1098 extern DrawBuffer             *fieldbuffer;
1099 extern DrawBuffer             *drawto_field;
1100
1101 extern int                      game_status;
1102 extern boolean                  level_editor_test_game;
1103 extern boolean                  network_playing;
1104
1105 extern int                      key_joystick_mapping;
1106
1107 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1108 extern int                      redraw_x1, redraw_y1;
1109
1110 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1111 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1112 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1113 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1114 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1115 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1116 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1117 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1118 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1119 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1120 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1121 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1122 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1123 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1124 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1125
1126 extern unsigned long            Properties1[MAX_NUM_ELEMENTS];
1127 extern unsigned long            Properties2[MAX_NUM_ELEMENTS];
1128
1129 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1130 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1131 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1132
1133 extern int                      lev_fieldx, lev_fieldy;
1134 extern int                      scroll_x, scroll_y;
1135
1136 extern int                      FX, FY;
1137 extern int                      ScrollStepSize;
1138 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1139 extern int                      BorderElement;
1140 extern int                      GameFrameDelay;
1141 extern int                      FfwdFrameDelay;
1142 extern int                      BX1, BY1;
1143 extern int                      BX2, BY2;
1144 extern int                      SBX_Left, SBX_Right;
1145 extern int                      SBY_Upper, SBY_Lower;
1146 extern int                      ZX, ZY;
1147 extern int                      ExitX, ExitY;
1148 extern int                      AllPlayersGone;
1149
1150 extern int                      TimeFrames, TimePlayed, TimeLeft;
1151 extern boolean                  SiebAktiv;
1152 extern int                      SiebCount;
1153
1154 extern boolean                  network_player_action_received;
1155
1156 extern int                      graphics_action_mapping[];
1157
1158 extern struct LevelInfo         level;
1159 extern struct PlayerInfo        stored_player[], *local_player;
1160 extern struct HiScore           highscore[];
1161 extern struct TapeInfo          tape;
1162 extern struct GameInfo          game;
1163 extern struct GlobalInfo        global;
1164 extern struct ElementInfo       element_info[];
1165 extern struct ElementActionInfo element_action_info[];
1166 extern struct ElementDirectionInfo element_direction_info[];
1167 extern struct SpecialSuffixInfo special_suffix_info[];
1168 extern struct GraphicInfo      *graphic_info;
1169 extern struct SoundInfo        *sound_info;
1170 extern struct ConfigInfo        image_config[], sound_config[];
1171 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1172
1173 #endif  /* MAIN_H */