1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE (1 << 0)
65 #define EP_BIT_AMOEBOID (1 << 1)
66 #define EP_BIT_SCHLUESSEL (1 << 2)
67 #define EP_BIT_PFORTE (1 << 3)
68 #define EP_BIT_SOLID (1 << 4)
69 #define EP_BIT_MASSIVE (1 << 5)
70 #define EP_BIT_SLIPPERY (1 << 6)
71 #define EP_BIT_ENEMY (1 << 7)
72 #define EP_BIT_MAUER (1 << 8)
73 #define EP_BIT_CAN_FALL (1 << 9)
74 #define EP_BIT_CAN_SMASH (1 << 10)
75 #define EP_BIT_CAN_CHANGE (1 << 11)
76 #define EP_BIT_CAN_MOVE (1 << 12)
77 #define EP_BIT_COULD_MOVE (1 << 13)
78 #define EP_BIT_DONT_TOUCH (1 << 14)
79 #define EP_BIT_DONT_GO_TO (1 << 15)
80 #define EP_BIT_MAMPF2 (1 << 16)
81 #define EP_BIT_CHAR (1 << 17)
82 #define EP_BIT_BD_ELEMENT (1 << 18)
83 #define EP_BIT_SB_ELEMENT (1 << 19)
84 #define EP_BIT_GEM (1 << 20)
85 #define EP_BIT_INACTIVE (1 << 21)
86 #define EP_BIT_EXPLOSIVE (1 << 22)
87 #define EP_BIT_MAMPF3 (1 << 23)
88 #define EP_BIT_PUSHABLE (1 << 24)
89 #define EP_BIT_PLAYER (1 << 25)
90 #define EP_BIT_HAS_CONTENT (1 << 26)
91 #define EP_BIT_EATABLE (1 << 27)
92 #define EP_BIT_SP_ELEMENT (1 << 28)
93 #define EP_BIT_QUICK_GATE (1 << 29)
94 #define EP_BIT_OVER_PLAYER (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB (1 << 31)
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT (1 << 0)
99 #define EP_BIT_BELT_ACTIVE (1 << 1)
100 #define EP_BIT_BELT_SWITCH (1 << 2)
101 #define EP_BIT_TUBE (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
104 #define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e) (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
137 #define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
143 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
144 (e) <= EL_CUSTOM_END)
146 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
148 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
149 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
151 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
152 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
153 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
155 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
156 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
157 (e) == EL_EMERALD ? EL_DIAMOND : \
158 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
159 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
160 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
162 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
163 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
165 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
166 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
167 #define TAPE_IS_EMPTY(x) ((x).length == 0)
168 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
170 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
171 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
172 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
173 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
174 PROTECTED_FIELD(x, y))
176 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
178 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
179 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
180 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
182 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
183 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
184 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
185 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
187 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
192 /* Bitmaps with graphic file */
196 #define PIX_FONT_BIG 3
197 #define PIX_FONT_SMALL 4
198 #define PIX_FONT_MEDIUM 5
199 #define PIX_FONT_EM 6
200 /* Bitmaps without graphic file */
201 #define PIX_DB_DOOR 7
202 #define PIX_DB_FIELD 8
204 #define NUM_PICTURES 7
205 #define NUM_BITMAPS 9
209 /* Bitmaps with graphic file */
211 #define PIX_ELEMENTS 1
218 #define PIX_FONT_BIG 8
219 #define PIX_FONT_SMALL 9
220 #define PIX_FONT_MEDIUM 10
221 #define PIX_FONT_EM 11
222 /* Bitmaps without graphic file */
223 #define PIX_DB_DOOR 12
224 #define PIX_DB_FIELD 13
226 #define NUM_PICTURES 12
227 #define NUM_BITMAPS 14
231 /* boundaries of arrays etc. */
232 #define MAX_LEVEL_NAME_LEN 32
233 #define MAX_LEVEL_AUTHOR_LEN 32
234 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
235 #define MAX_SCORE_ENTRIES 100
237 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
238 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
240 #define MAX_NUM_AMOEBA 100
242 /* values for elements with content */
243 #define MIN_ELEMENT_CONTENTS 1
244 #define STD_ELEMENT_CONTENTS 4
245 #define MAX_ELEMENT_CONTENTS 8
247 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
249 /* fundamental game speed values */
250 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
251 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
252 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
253 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
254 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
256 /* often used screen positions */
259 #define REAL_SX (SX - 2)
260 #define REAL_SY (SY - 2)
269 #define MINI_TILEX (TILEX / 2)
270 #define MINI_TILEY (TILEY / 2)
271 #define MICRO_TILEX (TILEX / 8)
272 #define MICRO_TILEY (TILEY / 8)
273 #define MIDPOSX (SCR_FIELDX / 2)
274 #define MIDPOSY (SCR_FIELDY / 2)
275 #define SXSIZE (SCR_FIELDX * TILEX)
276 #define SYSIZE (SCR_FIELDY * TILEY)
277 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
278 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
281 #define VXSIZE DXSIZE
283 #define EXSIZE DXSIZE
284 #define EYSIZE (VYSIZE + 44)
285 #define FULL_SXSIZE (2 + SXSIZE + 2)
286 #define FULL_SYSIZE (2 + SYSIZE + 2)
287 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
288 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
289 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
290 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
291 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
294 /* "real" level file elements */
295 #define EL_UNDEFINED -1
297 #define EL_EMPTY_SPACE 0
298 #define EL_EMPTY EL_EMPTY_SPACE
301 #define EL_WALL_CRUMBLED 3
303 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
305 #define EL_EXIT_CLOSED 7
306 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
308 #define EL_SPACESHIP 10
311 #define EL_STEELWALL 13
312 #define EL_DIAMOND 14
313 #define EL_AMOEBA_DEAD 15
314 #define EL_QUICKSAND_EMPTY 16
315 #define EL_QUICKSAND_FULL 17
316 #define EL_AMOEBA_DROP 18
318 #define EL_MAGIC_WALL 20
319 #define EL_SPEED_PILL 21
321 #define EL_AMOEBA_WET 23
322 #define EL_AMOEBA_DRY 24
324 #define EL_GAMEOFLIFE 26
325 #define EL_BIOMAZE 27
326 #define EL_DYNAMITE_ACTIVE 28
327 #define EL_STONEBLOCK 29
328 #define EL_ROBOT_WHEEL 30
329 #define EL_ROBOT_WHEEL_ACTIVE 31
338 #define EL_GATE1_GRAY 40
339 #define EL_GATE2_GRAY 41
340 #define EL_GATE3_GRAY 42
341 #define EL_GATE4_GRAY 43
342 #define EL_DYNAMITE 44
344 #define EL_INVISIBLE_WALL 46
346 #define EL_LAMP_ACTIVE 48
347 #define EL_WALL_EMERALD 49
348 #define EL_WALL_DIAMOND 50
349 #define EL_AMOEBA_FULL 51
350 #define EL_BD_AMOEBA 52
351 #define EL_TIME_ORB_FULL 53
352 #define EL_TIME_ORB_EMPTY 54
353 #define EL_WALL_GROWING 55
354 #define EL_BD_DIAMOND 56
355 #define EL_EMERALD_YELLOW 57
356 #define EL_WALL_BD_DIAMOND 58
357 #define EL_WALL_EMERALD_YELLOW 59
358 #define EL_DARK_YAMYAM 60
359 #define EL_BD_MAGIC_WALL 61
360 #define EL_INVISIBLE_STEELWALL 62
362 #define EL_UNUSED_63 63
364 #define EL_DYNABOMB_NR 64
365 #define EL_DYNABOMB_SZ 65
366 #define EL_DYNABOMB_XL 66
367 #define EL_SOKOBAN_OBJECT 67
368 #define EL_SOKOBAN_FIELD_EMPTY 68
369 #define EL_SOKOBAN_FIELD_FULL 69
370 #define EL_BD_BUTTERFLY_RIGHT 70
371 #define EL_BD_BUTTERFLY_UP 71
372 #define EL_BD_BUTTERFLY_LEFT 72
373 #define EL_BD_BUTTERFLY_DOWN 73
374 #define EL_BD_FIREFLY_RIGHT 74
375 #define EL_BD_FIREFLY_UP 75
376 #define EL_BD_FIREFLY_LEFT 76
377 #define EL_BD_FIREFLY_DOWN 77
378 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
379 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
380 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
381 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
382 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
383 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
384 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
385 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
386 #define EL_BD_BUTTERFLY 78
387 #define EL_BD_FIREFLY 79
388 #define EL_PLAYER1 80
389 #define EL_PLAYER2 81
390 #define EL_PLAYER3 82
391 #define EL_PLAYER4 83
392 #define EL_BUG_RIGHT 84
394 #define EL_BUG_LEFT 86
395 #define EL_BUG_DOWN 87
396 #define EL_SPACESHIP_RIGHT 88
397 #define EL_SPACESHIP_UP 89
398 #define EL_SPACESHIP_LEFT 90
399 #define EL_SPACESHIP_DOWN 91
400 #define EL_PACMAN_RIGHT 92
401 #define EL_PACMAN_UP 93
402 #define EL_PACMAN_LEFT 94
403 #define EL_PACMAN_DOWN 95
404 #define EL_EMERALD_RED 96
405 #define EL_EMERALD_PURPLE 97
406 #define EL_WALL_EMERALD_RED 98
407 #define EL_WALL_EMERALD_PURPLE 99
408 #define EL_ACIDPOOL_TOPLEFT 100
409 #define EL_ACIDPOOL_TOPRIGHT 101
410 #define EL_ACIDPOOL_BOTTOMLEFT 102
411 #define EL_ACIDPOOL_BOTTOM 103
412 #define EL_ACIDPOOL_BOTTOMRIGHT 104
413 #define EL_BD_WALL 105
414 #define EL_BD_ROCK 106
415 #define EL_EXIT_OPEN 107
416 #define EL_BLACK_ORB 108
417 #define EL_AMOEBA_TO_DIAMOND 109
419 #define EL_PENGUIN 111
420 #define EL_SATELLITE 112
421 #define EL_ARROW_BLUE_LEFT 113
422 #define EL_ARROW_BLUE_RIGHT 114
423 #define EL_ARROW_BLUE_UP 115
424 #define EL_ARROW_BLUE_DOWN 116
426 #define EL_DRAGON 118
428 #define EL_EM_KEY1_FILE 119
430 #define EL_CHAR_START 120
431 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
432 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
433 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0 + 33)
434 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0 + 34)
435 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0 + 35)
436 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
437 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0 + 37)
438 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
439 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0 + 39)
440 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0 + 40)
441 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0 + 41)
442 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0 + 42)
443 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
444 #define EL_CHAR_COMMA (EL_CHAR_ASCII0 + 44)
445 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
446 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0 + 46)
447 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
448 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
449 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
450 #define EL_CHAR_COLON (EL_CHAR_ASCII0 + 58)
451 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0 + 59)
452 #define EL_CHAR_LESS (EL_CHAR_ASCII0 + 60)
453 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0 + 61)
454 #define EL_CHAR_GREATER (EL_CHAR_ASCII0 + 62)
455 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0 + 63)
456 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
457 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
458 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
459 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
460 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
461 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
462 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0 + 94)
463 #define EL_CHAR_UNDERSCORE (EL_CHAR_ASCII0 + 95)
464 #define EL_CHAR_EMPTY (EL_CHAR_ASCII0 + 96)
465 #define EL_CHAR_DEGREE (EL_CHAR_ASCII0 + 97)
466 #define EL_CHAR_TM (EL_CHAR_ASCII0 + 98)
467 #define EL_CHAR_CURSOR (EL_CHAR_ASCII0 + 99)
468 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
469 #define EL_CHAR_END (EL_CHAR_START + 79)
471 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
472 (x) == 'Ö' ? EL_CHAR_OE : \
473 (x) == 'Ü' ? EL_CHAR_UE : \
474 (x) == '^' ? EL_CHAR_COPYRIGHT : \
475 (x) == '_' ? EL_CHAR_UNDERSCORE : \
476 (x) == '°' ? EL_CHAR_DEGREE : \
477 (x) == '´' ? EL_CHAR_TM : \
478 (x) == '|' ? EL_CHAR_CURSOR : \
479 EL_CHAR_A + (x) - 'A')
481 #define EL_WALL_GROWING_X 200
482 #define EL_WALL_GROWING_Y 201
483 #define EL_WALL_GROWING_XY 202
485 #define EL_EM_GATE1 203
486 #define EL_EM_GATE2 204
487 #define EL_EM_GATE3 205
488 #define EL_EM_GATE4 206
490 #define EL_EM_KEY2_FILE 207
491 #define EL_EM_KEY3_FILE 208
492 #define EL_EM_KEY4_FILE 209
494 #define EL_SP_START 210
495 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
496 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
497 #define EL_SP_ZONK (EL_SP_START + 1)
498 #define EL_SP_BASE (EL_SP_START + 2)
499 #define EL_SP_MURPHY (EL_SP_START + 3)
500 #define EL_SP_INFOTRON (EL_SP_START + 4)
501 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
502 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
503 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
504 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
505 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
506 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
507 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
508 #define EL_SP_PORT1_UP (EL_SP_START + 12)
509 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
510 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
511 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
512 #define EL_SP_PORT2_UP (EL_SP_START + 16)
513 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
514 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
515 #define EL_SP_TERMINAL (EL_SP_START + 19)
516 #define EL_SP_DISK_RED (EL_SP_START + 20)
517 #define EL_SP_PORT_Y (EL_SP_START + 21)
518 #define EL_SP_PORT_X (EL_SP_START + 22)
519 #define EL_SP_PORT_XY (EL_SP_START + 23)
520 #define EL_SP_ELECTRON (EL_SP_START + 24)
521 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
522 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
523 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
524 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
525 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
526 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
527 #define EL_SP_HARD_RED (EL_SP_START + 31)
528 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
529 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
530 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
531 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
532 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
533 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
534 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
535 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
536 #define EL_SP_END (EL_SP_START + 39)
538 #define EL_EM_GATE1_GRAY 250
539 #define EL_EM_GATE2_GRAY 251
540 #define EL_EM_GATE3_GRAY 252
541 #define EL_EM_GATE4_GRAY 253
543 #define EL_UNUSED_254 254
544 #define EL_UNUSED_255 255
547 #define EL_CRYSTAL 257
548 #define EL_WALL_PEARL 258
549 #define EL_WALL_CRYSTAL 259
550 #define EL_DOOR_WHITE 260
551 #define EL_DOOR_WHITE_GRAY 261
552 #define EL_KEY_WHITE 262
553 #define EL_SHIELD_NORMAL 263
554 #define EL_EXTRA_TIME 264
555 #define EL_SWITCHGATE_OPEN 265
556 #define EL_SWITCHGATE_CLOSED 266
557 #define EL_SWITCHGATE_SWITCH_UP 267
558 #define EL_SWITCHGATE_SWITCH_DOWN 268
560 #define EL_UNUSED_269 269
561 #define EL_UNUSED_270 270
563 #define EL_CONVEYOR_BELT1_LEFT 271
564 #define EL_CONVEYOR_BELT1_MIDDLE 272
565 #define EL_CONVEYOR_BELT1_RIGHT 273
566 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
567 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
568 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
569 #define EL_CONVEYOR_BELT2_LEFT 277
570 #define EL_CONVEYOR_BELT2_MIDDLE 278
571 #define EL_CONVEYOR_BELT2_RIGHT 279
572 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
573 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
574 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
575 #define EL_CONVEYOR_BELT3_LEFT 283
576 #define EL_CONVEYOR_BELT3_MIDDLE 284
577 #define EL_CONVEYOR_BELT3_RIGHT 285
578 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
579 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
580 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
581 #define EL_CONVEYOR_BELT4_LEFT 289
582 #define EL_CONVEYOR_BELT4_MIDDLE 290
583 #define EL_CONVEYOR_BELT4_RIGHT 291
584 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
585 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
586 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
587 #define EL_LANDMINE 295
588 #define EL_ENVELOPE 296
589 #define EL_LIGHT_SWITCH 297
590 #define EL_LIGHT_SWITCH_ACTIVE 298
591 #define EL_SIGN_EXCLAMATION 299
592 #define EL_SIGN_RADIOACTIVITY 300
593 #define EL_SIGN_STOP 301
594 #define EL_SIGN_WHEELCHAIR 302
595 #define EL_SIGN_PARKING 303
596 #define EL_SIGN_ONEWAY 304
597 #define EL_SIGN_HEART 305
598 #define EL_SIGN_TRIANGLE 306
599 #define EL_SIGN_ROUND 307
600 #define EL_SIGN_EXIT 308
601 #define EL_SIGN_YINYANG 309
602 #define EL_SIGN_OTHER 310
603 #define EL_MOLE_LEFT 311
604 #define EL_MOLE_RIGHT 312
605 #define EL_MOLE_UP 313
606 #define EL_MOLE_DOWN 314
607 #define EL_STEELWALL_SLANTED 315
608 #define EL_INVISIBLE_SAND 316
609 #define EL_DX_UNKNOWN_15 317
610 #define EL_DX_UNKNOWN_42 318
612 #define EL_UNUSED_319 319
613 #define EL_UNUSED_320 320
615 #define EL_SHIELD_DEADLY 321
616 #define EL_TIMEGATE_OPEN 322
617 #define EL_TIMEGATE_CLOSED 323
618 #define EL_TIMEGATE_SWITCH_ACTIVE 324
619 #define EL_TIMEGATE_SWITCH 325
621 #define EL_BALLOON 326
622 #define EL_BALLOON_SEND_LEFT 327
623 #define EL_BALLOON_SEND_RIGHT 328
624 #define EL_BALLOON_SEND_UP 329
625 #define EL_BALLOON_SEND_DOWN 330
626 #define EL_BALLOON_SEND_ANY_DIRECTION 331
628 #define EL_EMC_STEELWALL1 332
629 #define EL_EMC_STEELWALL2 333
630 #define EL_EMC_STEELWALL3 334
631 #define EL_EMC_STEELWALL4 335
632 #define EL_EMC_WALL_PILLAR_UPPER 336
633 #define EL_EMC_WALL_PILLAR_MIDDLE 337
634 #define EL_EMC_WALL_PILLAR_LOWER 338
635 #define EL_EMC_WALL4 339
636 #define EL_EMC_WALL5 340
637 #define EL_EMC_WALL6 341
638 #define EL_EMC_WALL7 342
639 #define EL_EMC_WALL8 343
641 #define EL_TUBE_ALL 344
642 #define EL_TUBE_VERTICAL 345
643 #define EL_TUBE_HORIZONTAL 346
644 #define EL_TUBE_VERTICAL_LEFT 347
645 #define EL_TUBE_VERTICAL_RIGHT 348
646 #define EL_TUBE_HORIZONTAL_UP 349
647 #define EL_TUBE_HORIZONTAL_DOWN 350
648 #define EL_TUBE_LEFT_UP 351
649 #define EL_TUBE_LEFT_DOWN 352
650 #define EL_TUBE_RIGHT_UP 353
651 #define EL_TUBE_RIGHT_DOWN 354
652 #define EL_SPRING 355
654 #define EL_DX_SUPABOMB 357
656 #define EL_UNUSED_358 358
657 #define EL_UNUSED_359 359
659 #define EL_CUSTOM_START 360
660 #define EL_CUSTOM_1 (EL_CUSTOM_START + 0)
661 #define EL_CUSTOM_128 (EL_CUSTOM_START + 127)
662 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
664 #define NUM_CUSTOM_ELEMENTS 128
665 #define NUM_FILE_ELEMENTS 488
668 /* "real" (and therefore drawable) runtime elements */
669 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
671 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
672 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
673 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
674 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
675 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
676 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
677 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
678 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
679 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
680 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
681 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
682 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
683 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
684 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
685 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
686 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
687 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
688 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
689 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
690 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
691 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
692 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
693 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
694 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
695 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
696 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
697 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
698 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
699 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
700 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
701 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
702 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
703 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
704 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
705 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
706 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
707 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
708 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
709 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
710 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
711 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
712 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
713 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
714 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
715 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
717 /* "unreal" (and therefore not drawable) runtime elements */
718 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
720 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
721 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
722 #define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2)
723 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
724 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
725 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
726 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
727 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
728 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
729 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
730 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
731 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
732 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
734 /* dummy elements (never used as game elements, only used as graphics) */
735 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
737 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
738 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
739 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
740 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
741 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
742 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
743 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
744 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
745 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
746 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
747 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
748 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
749 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
750 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
751 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
752 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
753 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 16)
754 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 17)
755 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 18)
756 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 19)
758 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 20)
761 /* values for graphics/sounds action types */
762 #define ACTION_DEFAULT 0
763 #define ACTION_WAITING 1
764 #define ACTION_FALLING 2
765 #define ACTION_MOVING 3
766 #define ACTION_DIGGING 4
767 #define ACTION_SNAPPING 5
768 #define ACTION_COLLECTING 6
769 #define ACTION_PUSHING 7
770 #define ACTION_PASSING 8
771 #define ACTION_IMPACT 9
772 #define ACTION_CRACKING 10
773 #define ACTION_BREAKING 11
774 #define ACTION_ACTIVATING 12
775 #define ACTION_OPENING 13
776 #define ACTION_CLOSING 14
777 #define ACTION_EATING 15
778 #define ACTION_ATTACKING 16
779 #define ACTION_GROWING 17
780 #define ACTION_SHRINKING 18
781 #define ACTION_ACTIVE 19
782 #define ACTION_OTHER 20
784 #define NUM_ACTIONS 21
786 /* values for special image configuration suffixes */
787 #define GFX_SPECIAL_ARG_EDITOR 0
788 #define GFX_SPECIAL_ARG_PREVIEW 1
790 #define NUM_SPECIAL_GFX_ARGS 2
793 /* values for image configuration suffixes */
794 #define GFX_ARG_XPOS 0
795 #define GFX_ARG_YPOS 1
796 #define GFX_ARG_OFFSET 2
797 #define GFX_ARG_VERTICAL 3
798 #define GFX_ARG_XOFFSET 4
799 #define GFX_ARG_YOFFSET 5
800 #define GFX_ARG_FRAMES 6
801 #define GFX_ARG_START_FRAME 7
802 #define GFX_ARG_DELAY 8
803 #define GFX_ARG_MODE_LOOP 9
804 #define GFX_ARG_MODE_LINEAR 10
805 #define GFX_ARG_MODE_PINGPONG 11
806 #define GFX_ARG_MODE_PINGPONG2 12
807 #define GFX_ARG_MODE_RANDOM 13
808 #define GFX_ARG_MODE_REVERSE 14
809 #define GFX_ARG_GLOBAL_SYNC 15
811 #define NUM_GFX_ARGS 16
814 /* values for sound configuration suffixes */
815 #define SND_ARG_MODE_LOOP 0
817 #define NUM_SND_ARGS 1
820 /* values for game_status */
826 #define CHOOSELEVEL 5
831 #define PROGRAM_VERSION_MAJOR 2
832 #define PROGRAM_VERSION_MINOR 2
833 #define PROGRAM_VERSION_PATCH 0
834 #define PROGRAM_VERSION_STRING "2.2.0rc3"
836 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
837 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
838 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
839 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
840 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
841 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
842 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
843 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
844 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
845 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
846 #define FILENAME_PREFIX "Rocks"
848 #define X11_ICON_FILENAME "rocks_icon.xbm"
849 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
850 #define MSDOS_POINTER_FILENAME "mouse.pcx"
852 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
853 ** currently supported/known file version numbers:
855 ** 1.2 (still in use)
856 ** 1.4 (still in use)
859 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
860 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
861 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
862 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
864 /* file version does not change for every program version, but is changed
865 when new features are introduced that are incompatible with older file
866 versions, so that they can be treated accordingly */
867 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
869 #define GAME_VERSION_1_0 FILE_VERSION_1_0
870 #define GAME_VERSION_1_2 FILE_VERSION_1_2
871 #define GAME_VERSION_1_4 FILE_VERSION_1_4
872 #define GAME_VERSION_2_0 FILE_VERSION_2_0
874 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
875 PROGRAM_VERSION_MINOR, \
876 PROGRAM_VERSION_PATCH)
878 /* values for game_emulation */
880 #define EMU_BOULDERDASH 1
881 #define EMU_SOKOBAN 2
882 #define EMU_SUPAPLEX 3
886 char Name[MAX_PLAYER_NAME_LEN + 1];
892 boolean present; /* player present in level playfield */
893 boolean connected; /* player connected (locally or via network) */
894 boolean active; /* player (present && connected) */
896 int index_nr, client_nr, element_nr;
898 byte action; /* action from local input device */
899 byte effective_action; /* action acknowledged from network server
900 or summarized over all configured input
901 devices when in single player mode */
902 byte programmed_action; /* action forced by game itself (like moving
903 through doors); overrides other actions */
905 int jx,jy, last_jx,last_jy;
906 int MovDir, MovPos, GfxPos;
911 boolean LevelSolved, GameOver;
917 unsigned long move_delay;
918 int move_delay_value;
920 unsigned long push_delay;
921 unsigned long push_delay_value;
923 int frame_reset_delay;
925 unsigned long actual_frame_counter;
928 int gems_still_needed;
929 int sokobanfields_still_needed;
930 int lights_still_needed;
931 int friends_still_needed;
934 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
935 int shield_normal_time_left;
936 int shield_deadly_time_left;
941 int file_version; /* file format version the level is stored with */
942 int game_version; /* game release version the level was created with */
944 boolean encoding_16bit_field; /* level contains 16-bit elements */
945 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
946 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
952 char name[MAX_LEVEL_NAME_LEN + 1];
953 char author[MAX_LEVEL_AUTHOR_LEN + 1];
954 int score[LEVEL_SCORE_ELEMENTS];
955 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
956 int num_yam_contents;
963 boolean double_speed;
965 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
967 boolean no_level_file;
972 int file_version; /* file format version the tape is stored with */
973 int game_version; /* game release version the tape was created with */
974 int engine_version; /* game engine version the tape was recorded with */
977 unsigned long random_seed;
979 unsigned long counter;
980 unsigned long length;
981 unsigned long length_seconds;
982 unsigned int delay_played;
983 boolean pause_before_death;
984 boolean recording, playing, pausing;
985 boolean fast_forward;
986 boolean index_search;
988 boolean auto_play_level_solved;
989 boolean quick_resume;
992 boolean player_participates[MAX_PLAYERS];
993 int num_participating_players;
997 byte action[MAX_PLAYERS];
1004 /* constant within running game */
1007 int initial_move_delay;
1008 int initial_move_delay_value;
1010 /* variable within running game */
1012 boolean magic_wall_active;
1013 int magic_wall_time_left;
1014 int light_time_left;
1015 int timegate_time_left;
1020 boolean explosions_delayed;
1025 char *autoplay_leveldir;
1026 int autoplay_level_nr;
1028 float frames_per_second;
1029 boolean fps_slowdown;
1030 int fps_slowdown_factor;
1035 char *token_name; /* element token prefix used in config files */
1036 char *sound_class_name; /* classification for custom sound effects */
1037 char *editor_description; /* short description for level editor */
1038 char *custom_description; /* custom description for level editor */
1040 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1041 /* special graphics for left/right/up/down */
1042 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1044 int editor_graphic; /* graphic displayed in level editor */
1045 int preview_graphic; /* graphic displayed in level preview */
1047 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1053 int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
1054 int offset_x, offset_y; /* x/y offset to next animation frame */
1056 int anim_start_frame;
1057 int anim_delay; /* important: delay of 1 means "no delay"! */
1059 boolean anim_global_sync;
1061 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1062 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1063 GC clip_gc; /* single-graphic-only clip gc for X11 */
1072 struct ElementActionInfo
1076 boolean is_loop_sound;
1079 struct ElementDirectionInfo
1085 struct SpecialSuffixInfo
1093 extern GC tile_clip_gc;
1094 extern Bitmap *pix[];
1096 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1097 extern Pixmap tile_clipmask[];
1098 extern DrawBuffer *fieldbuffer;
1099 extern DrawBuffer *drawto_field;
1101 extern int game_status;
1102 extern boolean level_editor_test_game;
1103 extern boolean network_playing;
1105 extern int key_joystick_mapping;
1107 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1108 extern int redraw_x1, redraw_y1;
1110 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1111 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1112 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1113 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1114 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1115 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1116 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1117 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1118 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1119 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1120 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1121 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1122 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1123 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1124 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1126 extern unsigned long Properties1[MAX_NUM_ELEMENTS];
1127 extern unsigned long Properties2[MAX_NUM_ELEMENTS];
1129 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1130 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1131 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1133 extern int lev_fieldx, lev_fieldy;
1134 extern int scroll_x, scroll_y;
1137 extern int ScrollStepSize;
1138 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1139 extern int BorderElement;
1140 extern int GameFrameDelay;
1141 extern int FfwdFrameDelay;
1142 extern int BX1, BY1;
1143 extern int BX2, BY2;
1144 extern int SBX_Left, SBX_Right;
1145 extern int SBY_Upper, SBY_Lower;
1147 extern int ExitX, ExitY;
1148 extern int AllPlayersGone;
1150 extern int TimeFrames, TimePlayed, TimeLeft;
1151 extern boolean SiebAktiv;
1152 extern int SiebCount;
1154 extern boolean network_player_action_received;
1156 extern int graphics_action_mapping[];
1158 extern struct LevelInfo level;
1159 extern struct PlayerInfo stored_player[], *local_player;
1160 extern struct HiScore highscore[];
1161 extern struct TapeInfo tape;
1162 extern struct GameInfo game;
1163 extern struct GlobalInfo global;
1164 extern struct ElementInfo element_info[];
1165 extern struct ElementActionInfo element_action_info[];
1166 extern struct ElementDirectionInfo element_direction_info[];
1167 extern struct SpecialSuffixInfo special_suffix_info[];
1168 extern struct GraphicInfo *graphic_info;
1169 extern struct SoundInfo *sound_info;
1170 extern struct ConfigInfo image_config[], sound_config[];
1171 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];