rnd-20030419-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for base properties (storable) */
64 #define EP_AMOEBALIVE           0
65 #define EP_AMOEBOID             1
66 #define EP_CAN_BE_CRUMBLED      2
67 #define EP_PFORTE               3
68 #define EP_SOLID                4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_ENEMY                7
72 #define EP_MAUER                8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_CAN_CHANGE           11
76 #define EP_CAN_MOVE             12
77 #define EP_COULD_MOVE           13
78 #define EP_DONT_TOUCH           14
79 #define EP_DONT_GO_TO           15
80 #define EP_FOOD_DARK_YAMYAM     16
81 #define EP_EM_SLIPPERY_WALL     17
82 #define EP_BD_ELEMENT           18
83 #define EP_SB_ELEMENT           19
84 #define EP_GEM                  20
85 #define EP_INACTIVE             21
86 #define EP_EXPLOSIVE            22
87 #define EP_FOOD_PENGUIN         23
88 #define EP_PUSHABLE             24
89 #define EP_PLAYER               25
90 #define EP_WALKABLE_OVER        26
91 #define EP_WALKABLE_INSIDE      27
92 #define EP_WALKABLE_UNDER       28
93 #define EP_PASSABLE_OVER        29
94 #define EP_PASSABLE_INSIDE      30
95 #define EP_PASSABLE_UNDER       31
96
97 /* values for runtime properties (non-storable) */
98 #define EP_ACCESSIBLE_OVER      32
99 #define EP_ACCESSIBLE_INSIDE    33
100 #define EP_ACCESSIBLE_UNDER     34
101 #define EP_WALKABLE             35
102 #define EP_PASSABLE             36
103 #define EP_ACCESSIBLE           37
104 #define EP_DIGGABLE             38
105 #define EP_COLLECTIBLE          39
106 #define EP_ACTIVE_BOMB          40
107 #define EP_BELT                 41
108 #define EP_BELT_ACTIVE          42
109 #define EP_BELT_SWITCH          43
110 #define EP_SP_ELEMENT           44
111 #define EP_HAS_CONTENT          45
112 #define EP_TUBE                 46
113
114 #define NUM_ELEMENT_PROPERTIES  47
115
116 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
117 #define EP_BITFIELD_BASE        0
118
119 #define EP_BITMASK_DEFAULT      0
120
121 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
122 #define PROPERTY_VAR(e, p)      (Properties[e][(p) / 32])
123 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
124 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
125                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
126                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
127
128 /* macros for base properties */
129 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
130 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
131 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
132 #define IS_PFORTE(e)            HAS_PROPERTY(e, EP_PFORTE)
133 #define IS_SOLID(e)             HAS_PROPERTY(e, EP_SOLID)
134 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
135 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
136 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
137 #define IS_MAUER(e)             HAS_PROPERTY(e, EP_MAUER)
138 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
139 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
140 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
141 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
142 #define COULD_MOVE(e)           HAS_PROPERTY(e, EP_COULD_MOVE)
143 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
144 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
145 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
146 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
147 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
148 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
149 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
150 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
151 #define IS_EXPLOSIVE(e)         HAS_PROPERTY(e, EP_EXPLOSIVE)
152 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
153 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
154 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
155 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
156 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
157 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
158 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
159 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
160 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
161
162 /* macros for runtime properties */
163 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
164 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
165 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
166 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
167 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
168 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
169 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
170 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
171 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
172 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
173 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
174 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
175 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
176 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
177 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
178
179 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
180                                  (e) <= EL_CUSTOM_END)
181
182 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
183
184 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
185 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
186
187 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
188 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
189 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
190
191 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
192                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
193                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
194                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
195                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
196                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
197                                  EL_ROCK)
198 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
199                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
200                                  EL_BD_ROCK)
201 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
202 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
203 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
204 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
205
206 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
207 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
208 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
209                                  IS_INDESTRUCTIBLE(Feld[x][y]))
210 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
211                                  PROTECTED_FIELD(x, y))
212
213 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
214
215 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
216 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
217 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
218
219 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
220 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
221 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
222 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
223
224 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
225
226
227 #if 0
228
229 /* Bitmaps with graphic file */
230 #define PIX_BACK                0
231 #define PIX_DOOR                1
232 #define PIX_TOONS               2
233 #define PIX_FONT_BIG            3
234 #define PIX_FONT_SMALL          4
235 #define PIX_FONT_MEDIUM         5
236 #define PIX_FONT_EM             6
237 /* Bitmaps without graphic file */
238 #define PIX_DB_DOOR             7
239 #define PIX_DB_FIELD            8
240
241 #define NUM_PICTURES            7
242 #define NUM_BITMAPS             9
243
244 #else
245
246 /* Bitmaps with graphic file */
247 #define PIX_BACK                0
248 #define PIX_ELEMENTS            1
249 #define PIX_DOOR                2
250 #define PIX_HEROES              3
251 #define PIX_TOONS               4
252 #define PIX_SP                  5
253 #define PIX_DC                  6
254 #define PIX_MORE                7
255 #define PIX_FONT_BIG            8
256 #define PIX_FONT_SMALL          9
257 #define PIX_FONT_MEDIUM         10
258 #define PIX_FONT_EM             11
259 /* Bitmaps without graphic file */
260 #define PIX_DB_DOOR             12
261 #define PIX_DB_FIELD            13
262
263 #define NUM_PICTURES            12
264 #define NUM_BITMAPS             14
265
266 #endif
267
268 /* boundaries of arrays etc. */
269 #define MAX_LEVEL_NAME_LEN      32
270 #define MAX_LEVEL_AUTHOR_LEN    32
271 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
272 #define MAX_SCORE_ENTRIES       100
273 #if 0
274 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
275 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
276 #endif
277 #define MAX_NUM_AMOEBA          100
278
279 /* values for elements with content */
280 #define MIN_ELEMENT_CONTENTS    1
281 #define STD_ELEMENT_CONTENTS    4
282 #define MAX_ELEMENT_CONTENTS    8
283
284 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
285
286 /* fundamental game speed values */
287 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
288 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
289 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
290 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
291 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
292
293 /* often used screen positions */
294 #define SX                      8
295 #define SY                      8
296 #define REAL_SX                 (SX - 2)
297 #define REAL_SY                 (SY - 2)
298 #define DX                      566
299 #define DY                      60
300 #define VX                      DX
301 #define VY                      400
302 #define EX                      DX
303 #define EY                      (VY - 44)
304 #define TILEX                   32
305 #define TILEY                   32
306 #define MINI_TILEX              (TILEX / 2)
307 #define MINI_TILEY              (TILEY / 2)
308 #define MICRO_TILEX             (TILEX / 8)
309 #define MICRO_TILEY             (TILEY / 8)
310 #define MIDPOSX                 (SCR_FIELDX / 2)
311 #define MIDPOSY                 (SCR_FIELDY / 2)
312 #define SXSIZE                  (SCR_FIELDX * TILEX)
313 #define SYSIZE                  (SCR_FIELDY * TILEY)
314 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
315 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
316 #define DXSIZE                  100
317 #define DYSIZE                  280
318 #define VXSIZE                  DXSIZE
319 #define VYSIZE                  100
320 #define EXSIZE                  DXSIZE
321 #define EYSIZE                  (VYSIZE + 44)
322 #define FULL_SXSIZE             (2 + SXSIZE + 2)
323 #define FULL_SYSIZE             (2 + SYSIZE + 2)
324 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
325 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
326 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
327 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
328 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
329
330
331 /* "real" level file elements */
332 #define EL_UNDEFINED                    -1
333
334 #define EL_EMPTY_SPACE                  0
335 #define EL_EMPTY                        EL_EMPTY_SPACE
336 #define EL_SAND                         1
337 #define EL_WALL                         2
338 #define EL_WALL_CRUMBLED                3
339 #define EL_ROCK                         4
340 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
341 #define EL_EMERALD                      6
342 #define EL_EXIT_CLOSED                  7
343 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
344 #define EL_BUG                          9
345 #define EL_SPACESHIP                    10
346 #define EL_YAMYAM                       11
347 #define EL_ROBOT                        12
348 #define EL_STEELWALL                    13
349 #define EL_DIAMOND                      14
350 #define EL_AMOEBA_DEAD                  15
351 #define EL_QUICKSAND_EMPTY              16
352 #define EL_QUICKSAND_FULL               17
353 #define EL_AMOEBA_DROP                  18
354 #define EL_BOMB                         19
355 #define EL_MAGIC_WALL                   20
356 #define EL_SPEED_PILL                   21
357 #define EL_ACID                         22
358 #define EL_AMOEBA_WET                   23
359 #define EL_AMOEBA_DRY                   24
360 #define EL_NUT                          25
361 #define EL_GAME_OF_LIFE                 26
362 #define EL_BIOMAZE                      27
363 #define EL_DYNAMITE_ACTIVE              28
364 #define EL_STONEBLOCK                   29
365 #define EL_ROBOT_WHEEL                  30
366 #define EL_ROBOT_WHEEL_ACTIVE           31
367 #define EL_KEY_1                        32
368 #define EL_KEY_2                        33
369 #define EL_KEY_3                        34
370 #define EL_KEY_4                        35
371 #define EL_GATE_1                       36
372 #define EL_GATE_2                       37
373 #define EL_GATE_3                       38
374 #define EL_GATE_4                       39
375 #define EL_GATE_1_GRAY                  40
376 #define EL_GATE_2_GRAY                  41
377 #define EL_GATE_3_GRAY                  42
378 #define EL_GATE_4_GRAY                  43
379 #define EL_DYNAMITE                     44
380 #define EL_PACMAN                       45
381 #define EL_INVISIBLE_WALL               46
382 #define EL_LAMP                         47
383 #define EL_LAMP_ACTIVE                  48
384 #define EL_WALL_EMERALD                 49
385 #define EL_WALL_DIAMOND                 50
386 #define EL_AMOEBA_FULL                  51
387 #define EL_BD_AMOEBA                    52
388 #define EL_TIME_ORB_FULL                53
389 #define EL_TIME_ORB_EMPTY               54
390 #define EL_EXPANDABLE_WALL              55
391 #define EL_BD_DIAMOND                   56
392 #define EL_EMERALD_YELLOW               57
393 #define EL_WALL_BD_DIAMOND              58
394 #define EL_WALL_EMERALD_YELLOW          59
395 #define EL_DARK_YAMYAM                  60
396 #define EL_BD_MAGIC_WALL                61
397 #define EL_INVISIBLE_STEELWALL          62
398
399 #define EL_UNUSED_63                    63
400
401 #define EL_DYNABOMB_INCREASE_NUMBER     64
402 #define EL_DYNABOMB_INCREASE_SIZE       65
403 #define EL_DYNABOMB_INCREASE_POWER      66
404 #define EL_SOKOBAN_OBJECT               67
405 #define EL_SOKOBAN_FIELD_EMPTY          68
406 #define EL_SOKOBAN_FIELD_FULL           69
407 #define EL_BD_BUTTERFLY_RIGHT           70
408 #define EL_BD_BUTTERFLY_UP              71
409 #define EL_BD_BUTTERFLY_LEFT            72
410 #define EL_BD_BUTTERFLY_DOWN            73
411 #define EL_BD_FIREFLY_RIGHT             74
412 #define EL_BD_FIREFLY_UP                75
413 #define EL_BD_FIREFLY_LEFT              76
414 #define EL_BD_FIREFLY_DOWN              77
415 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
416 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
417 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
418 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
419 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
420 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
421 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
422 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
423 #define EL_BD_BUTTERFLY                 78
424 #define EL_BD_FIREFLY                   79
425 #define EL_PLAYER_1                     80
426 #define EL_PLAYER_2                     81
427 #define EL_PLAYER_3                     82
428 #define EL_PLAYER_4                     83
429 #define EL_BUG_RIGHT                    84
430 #define EL_BUG_UP                       85
431 #define EL_BUG_LEFT                     86
432 #define EL_BUG_DOWN                     87
433 #define EL_SPACESHIP_RIGHT              88
434 #define EL_SPACESHIP_UP                 89
435 #define EL_SPACESHIP_LEFT               90
436 #define EL_SPACESHIP_DOWN               91
437 #define EL_PACMAN_RIGHT                 92
438 #define EL_PACMAN_UP                    93
439 #define EL_PACMAN_LEFT                  94
440 #define EL_PACMAN_DOWN                  95
441 #define EL_EMERALD_RED                  96
442 #define EL_EMERALD_PURPLE               97
443 #define EL_WALL_EMERALD_RED             98
444 #define EL_WALL_EMERALD_PURPLE          99
445 #define EL_ACID_POOL_TOPLEFT            100
446 #define EL_ACID_POOL_TOPRIGHT           101
447 #define EL_ACID_POOL_BOTTOMLEFT         102
448 #define EL_ACID_POOL_BOTTOM             103
449 #define EL_ACID_POOL_BOTTOMRIGHT        104
450 #define EL_BD_WALL                      105
451 #define EL_BD_ROCK                      106
452 #define EL_EXIT_OPEN                    107
453 #define EL_BLACK_ORB                    108
454 #define EL_AMOEBA_TO_DIAMOND            109
455 #define EL_MOLE                         110
456 #define EL_PENGUIN                      111
457 #define EL_SATELLITE                    112
458 #define EL_ARROW_LEFT                   113
459 #define EL_ARROW_RIGHT                  114
460 #define EL_ARROW_UP                     115
461 #define EL_ARROW_DOWN                   116
462 #define EL_PIG                          117
463 #define EL_DRAGON                       118
464
465 #define EL_EM_KEY_1_FILE                119
466
467 #define EL_CHAR_START                   120
468 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
469 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
470
471 #include "conf_chr.h"   /* include auto-generated data structure definitions */
472
473 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
474 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
475
476 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
477
478 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
479 #define EL_EXPANDABLE_WALL_VERTICAL     201
480 #define EL_EXPANDABLE_WALL_ANY          202
481
482 #define EL_EM_GATE_1                    203
483 #define EL_EM_GATE_2                    204
484 #define EL_EM_GATE_3                    205
485 #define EL_EM_GATE_4                    206
486
487 #define EL_EM_KEY_2_FILE                        207
488 #define EL_EM_KEY_3_FILE                        208
489 #define EL_EM_KEY_4_FILE                        209
490
491 #define EL_SP_START                     210
492 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
493 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
494 #define EL_SP_ZONK                      (EL_SP_START + 1)
495 #define EL_SP_BASE                      (EL_SP_START + 2)
496 #define EL_SP_MURPHY                    (EL_SP_START + 3)
497 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
498 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
499 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
500 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
501 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
502 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
503 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
504 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
505 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
506 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
507 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
508 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
509 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
510 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
511 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
512 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
513 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
514 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
515 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
516 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
517 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
518 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
519 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
520 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
521 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
522 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
523 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
524 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
525 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
526 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
527 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
528 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
529 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
530 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
531 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
532 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
533 #define EL_SP_END                       (EL_SP_START + 39)
534
535 #define EL_EM_GATE_1_GRAY               250
536 #define EL_EM_GATE_2_GRAY               251
537 #define EL_EM_GATE_3_GRAY               252
538 #define EL_EM_GATE_4_GRAY               253
539
540 #define EL_UNUSED_254                   254
541 #define EL_UNUSED_255                   255
542
543 #define EL_PEARL                        256
544 #define EL_CRYSTAL                      257
545 #define EL_WALL_PEARL                   258
546 #define EL_WALL_CRYSTAL                 259
547 #define EL_DOOR_WHITE                   260
548 #define EL_DOOR_WHITE_GRAY              261
549 #define EL_KEY_WHITE                    262
550 #define EL_SHIELD_NORMAL                263
551 #define EL_EXTRA_TIME                   264
552 #define EL_SWITCHGATE_OPEN              265
553 #define EL_SWITCHGATE_CLOSED            266
554 #define EL_SWITCHGATE_SWITCH_UP         267
555 #define EL_SWITCHGATE_SWITCH_DOWN       268
556
557 #define EL_UNUSED_269                   269
558 #define EL_UNUSED_270                   270
559
560 #define EL_CONVEYOR_BELT_1_LEFT          271
561 #define EL_CONVEYOR_BELT_1_MIDDLE        272
562 #define EL_CONVEYOR_BELT_1_RIGHT         273
563 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
564 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
565 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
566 #define EL_CONVEYOR_BELT_2_LEFT          277
567 #define EL_CONVEYOR_BELT_2_MIDDLE        278
568 #define EL_CONVEYOR_BELT_2_RIGHT         279
569 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
570 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
571 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
572 #define EL_CONVEYOR_BELT_3_LEFT          283
573 #define EL_CONVEYOR_BELT_3_MIDDLE        284
574 #define EL_CONVEYOR_BELT_3_RIGHT         285
575 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
576 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
577 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
578 #define EL_CONVEYOR_BELT_4_LEFT          289
579 #define EL_CONVEYOR_BELT_4_MIDDLE        290
580 #define EL_CONVEYOR_BELT_4_RIGHT         291
581 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
582 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
583 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
584 #define EL_LANDMINE                     295
585 #define EL_ENVELOPE                     296
586 #define EL_LIGHT_SWITCH                 297
587 #define EL_LIGHT_SWITCH_ACTIVE          298
588 #define EL_SIGN_EXCLAMATION             299
589 #define EL_SIGN_RADIOACTIVITY           300
590 #define EL_SIGN_STOP                    301
591 #define EL_SIGN_WHEELCHAIR              302
592 #define EL_SIGN_PARKING                 303
593 #define EL_SIGN_ONEWAY                  304
594 #define EL_SIGN_HEART                   305
595 #define EL_SIGN_TRIANGLE                306
596 #define EL_SIGN_ROUND                   307
597 #define EL_SIGN_EXIT                    308
598 #define EL_SIGN_YINYANG                 309
599 #define EL_SIGN_OTHER                   310
600 #define EL_MOLE_LEFT                    311
601 #define EL_MOLE_RIGHT                   312
602 #define EL_MOLE_UP                      313
603 #define EL_MOLE_DOWN                    314
604 #define EL_STEELWALL_SLANTED            315
605 #define EL_INVISIBLE_SAND               316
606 #define EL_DX_UNKNOWN_15                317
607 #define EL_DX_UNKNOWN_42                318
608
609 #define EL_UNUSED_319                   319
610 #define EL_UNUSED_320                   320
611
612 #define EL_SHIELD_DEADLY                321
613 #define EL_TIMEGATE_OPEN                322
614 #define EL_TIMEGATE_CLOSED              323
615 #define EL_TIMEGATE_SWITCH_ACTIVE       324
616 #define EL_TIMEGATE_SWITCH              325
617
618 #define EL_BALLOON                      326
619 #define EL_BALLOON_SWITCH_LEFT          327
620 #define EL_BALLOON_SWITCH_RIGHT         328
621 #define EL_BALLOON_SWITCH_UP            329
622 #define EL_BALLOON_SWITCH_DOWN          330
623 #define EL_BALLOON_SWITCH_ANY           331
624
625 #define EL_EMC_STEELWALL_1              332
626 #define EL_EMC_STEELWALL_2              333
627 #define EL_EMC_STEELWALL_3              334
628 #define EL_EMC_STEELWALL_4              335
629 #define EL_EMC_WALL_1                   336
630 #define EL_EMC_WALL_2                   337
631 #define EL_EMC_WALL_3                   338
632 #define EL_EMC_WALL_4                   339
633 #define EL_EMC_WALL_5                   340
634 #define EL_EMC_WALL_6                   341
635 #define EL_EMC_WALL_7                   342
636 #define EL_EMC_WALL_8                   343
637
638 #define EL_TUBE_ANY                     344
639 #define EL_TUBE_VERTICAL                345
640 #define EL_TUBE_HORIZONTAL              346
641 #define EL_TUBE_VERTICAL_LEFT           347
642 #define EL_TUBE_VERTICAL_RIGHT          348
643 #define EL_TUBE_HORIZONTAL_UP           349
644 #define EL_TUBE_HORIZONTAL_DOWN         350
645 #define EL_TUBE_LEFT_UP                 351
646 #define EL_TUBE_LEFT_DOWN               352
647 #define EL_TUBE_RIGHT_UP                353
648 #define EL_TUBE_RIGHT_DOWN              354
649 #define EL_SPRING                       355
650 #define EL_TRAP                         356
651 #define EL_DX_SUPABOMB                  357
652
653 #define EL_UNUSED_358                   358
654 #define EL_UNUSED_359                   359
655
656 #define EL_CUSTOM_START                 360
657
658 #include "conf_cus.h"   /* include auto-generated data structure definitions */
659
660 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
661
662 #define NUM_CUSTOM_ELEMENTS             128
663 #define NUM_FILE_ELEMENTS               488
664
665
666 /* "real" (and therefore drawable) runtime elements */
667 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
668
669 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
670 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
671 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
672 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
673 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
674 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
675 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
676 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
677 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
678 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
679 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
680 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
681 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
682 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
683 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
684 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
685 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
686 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
687 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
688 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
689 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
690 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
691 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
692 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
693 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
694 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
695 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
696 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
697 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
698 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
699 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
700 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
701 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
702 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
703 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
704 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
705 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
706 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
707 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
708 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
709 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
710 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
711 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
712 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
713 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
714 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
715
716 /* "unreal" (and therefore not drawable) runtime elements */
717 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
718
719 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
720 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
721 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
722 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
723 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
724 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
725 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
726 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
727 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
728 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
729 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
730 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
731 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
732
733 /* dummy elements (never used as game elements, only used as graphics) */
734 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
735
736 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
737 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
738 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
739 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
740 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
741 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
742 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
743 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
744 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
745 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
746 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
747 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
748 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
749 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
750 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
751 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
752
753 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
754
755
756 /* values for graphics/sounds action types */
757 #define ACTION_DEFAULT                          0
758 #define ACTION_WAITING                          1
759 #define ACTION_FALLING                          2
760 #define ACTION_MOVING                           3
761 #define ACTION_DIGGING                          4
762 #define ACTION_SNAPPING                         5
763 #define ACTION_COLLECTING                       6
764 #define ACTION_DROPPING                         7
765 #define ACTION_PUSHING                          8
766 #define ACTION_PASSING                          9
767 #define ACTION_IMPACT                           10
768 #define ACTION_BREAKING                         11
769 #define ACTION_ACTIVATING                       12
770 #define ACTION_DEACTIVATING                     13
771 #define ACTION_OPENING                          14
772 #define ACTION_CLOSING                          15
773 #define ACTION_ATTACKING                        16
774 #define ACTION_GROWING                          17
775 #define ACTION_SHRINKING                        18
776 #define ACTION_ACTIVE                           19
777 #define ACTION_FILLING                          20
778 #define ACTION_EMPTYING                         21
779 #define ACTION_CHANGING                         22
780 #define ACTION_EXPLODING                        23
781 #define ACTION_DYING                            24
782 #define ACTION_OTHER                            25
783
784 #define NUM_ACTIONS                             26
785
786 /* values for special image configuration suffixes */
787 #define GFX_SPECIAL_ARG_MAIN                    0
788 #define GFX_SPECIAL_ARG_LEVELS                  1
789 #define GFX_SPECIAL_ARG_SCORES                  2
790 #define GFX_SPECIAL_ARG_EDITOR                  3
791 #define GFX_SPECIAL_ARG_INFO                    4
792 #define GFX_SPECIAL_ARG_SETUP                   5
793 #define GFX_SPECIAL_ARG_DOOR                    6
794 #define GFX_SPECIAL_ARG_PREVIEW                 7
795
796 #define NUM_SPECIAL_GFX_ARGS                    8
797
798
799 /* values for image configuration suffixes */
800 #define GFX_ARG_X                               0
801 #define GFX_ARG_Y                               1
802 #define GFX_ARG_XPOS                            2
803 #define GFX_ARG_YPOS                            3
804 #define GFX_ARG_WIDTH                           4
805 #define GFX_ARG_HEIGHT                          5
806 #define GFX_ARG_OFFSET                          6
807 #define GFX_ARG_VERTICAL                        7
808 #define GFX_ARG_XOFFSET                         8
809 #define GFX_ARG_YOFFSET                         9
810 #define GFX_ARG_FRAMES                          10
811 #define GFX_ARG_FRAMES_PER_LINE                 11
812 #define GFX_ARG_START_FRAME                     12
813 #define GFX_ARG_DELAY                           13
814 #define GFX_ARG_ANIM_MODE                       14
815 #define GFX_ARG_GLOBAL_SYNC                     15
816 #define GFX_ARG_STEP_OFFSET                     16
817 #define GFX_ARG_STEP_DELAY                      17
818 #define GFX_ARG_DIRECTION                       18
819 #define GFX_ARG_POSITION                        19
820 #define GFX_ARG_DRAW_XOFFSET                    20
821 #define GFX_ARG_DRAW_YOFFSET                    21
822 #define GFX_ARG_NAME                            22
823
824 #define NUM_GFX_ARGS                            23
825
826
827 /* values for sound configuration suffixes */
828 #define SND_ARG_MODE_LOOP                       0
829
830 #define NUM_SND_ARGS                            1
831
832
833 /* values for font configuration */
834
835 #define FONT_INITIAL_1                          0
836 #define FONT_INITIAL_2                          1
837 #define FONT_INITIAL_3                          2
838 #define FONT_INITIAL_4                          3
839 #define FONT_TITLE_1                            4
840 #define FONT_TITLE_2                            5
841 #define FONT_MENU_1                             6
842 #define FONT_MENU_2                             7
843 #define FONT_TEXT_1                             8
844 #define FONT_TEXT_2                             9
845 #define FONT_TEXT_3                             10
846 #define FONT_TEXT_4                             11
847 #define FONT_INPUT_1                            12
848 #define FONT_INPUT_1_ACTIVE                     13
849 #define FONT_INPUT_2                            14
850 #define FONT_INPUT_2_ACTIVE                     15
851 #define FONT_OPTION_OFF                         16
852 #define FONT_OPTION_ON                          17
853 #define FONT_VALUE_1                            18
854 #define FONT_VALUE_2                            19
855 #define FONT_VALUE_OLD                          20
856 #define FONT_LEVEL_NUMBER                       21
857 #define FONT_TAPE_RECORDER                      22
858 #define FONT_GAME_INFO                          23
859
860 #define NUM_FONTS                               24
861 #define NUM_INITIAL_FONTS                       4
862
863 /* values for game_status */
864 #define EXITGAME                0
865 #define MAINMENU                1
866 #define PLAYING                 2
867 #define LEVELED                 3
868 #define HELPSCREEN              4
869 #define CHOOSELEVEL             5
870 #define TYPENAME                6
871 #define HALLOFFAME              7
872 #define SETUP                   8
873 #define PSEUDO_PREVIEW          9
874 #define PSEUDO_DOOR             10
875
876 #define PROGRAM_VERSION_MAJOR   2
877 #define PROGRAM_VERSION_MINOR   2
878 #define PROGRAM_VERSION_PATCH   0
879 #define PROGRAM_VERSION_STRING  "2.2.0rc4"
880
881 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
882 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
883 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
884 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
885 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
886 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
887 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
888 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
889 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
890 #define FILENAME_PREFIX         "Rocks"
891
892 #if defined(PLATFORM_UNIX)
893 #define USERDATA_DIRECTORY      ".rocksndiamonds"
894 #elif defined(PLATFORM_WIN32)
895 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
896 #else
897 #define USERDATA_DIRECTORY      "userdata"
898 #endif
899
900 #define X11_ICON_FILENAME       "rocks_icon.xbm"
901 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
902 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
903
904 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
905 ** currently supported/known file version numbers:
906 **      1.0 (old)
907 **      1.2 (still in use)
908 **      1.4 (still in use)
909 **      2.0 (actual)
910 */
911 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
912 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
913 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
914 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
915
916 /* file version does not change for every program version, but is changed
917    when new features are introduced that are incompatible with older file
918    versions, so that they can be treated accordingly */
919 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
920
921 #define GAME_VERSION_1_0        FILE_VERSION_1_0
922 #define GAME_VERSION_1_2        FILE_VERSION_1_2
923 #define GAME_VERSION_1_4        FILE_VERSION_1_4
924 #define GAME_VERSION_2_0        FILE_VERSION_2_0
925
926 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
927                                               PROGRAM_VERSION_MINOR, \
928                                               PROGRAM_VERSION_PATCH)
929
930 /* values for game_emulation */
931 #define EMU_NONE                0
932 #define EMU_BOULDERDASH         1
933 #define EMU_SOKOBAN             2
934 #define EMU_SUPAPLEX            3
935
936 struct HiScore
937 {
938   char Name[MAX_PLAYER_NAME_LEN + 1];
939   int Score;
940 };
941
942 struct PlayerInfo
943 {
944   boolean present;              /* player present in level playfield */
945   boolean connected;            /* player connected (locally or via network) */
946   boolean active;               /* player (present && connected) */
947
948   int index_nr, client_nr, element_nr;
949
950   byte action;                  /* action from local input device */
951   byte effective_action;        /* action acknowledged from network server
952                                    or summarized over all configured input
953                                    devices when in single player mode */
954   byte programmed_action;       /* action forced by game itself (like moving
955                                    through doors); overrides other actions */
956
957   int jx,jy, last_jx,last_jy;
958   int MovDir, MovPos, GfxDir, GfxPos;
959   int Frame, StepFrame;
960
961   int GfxAction;
962
963   boolean use_murphy_graphic;
964   boolean use_disk_red_graphic;
965
966   boolean Pushing;
967   boolean Switching;
968   boolean LevelSolved, GameOver;
969   boolean snapped;
970
971   int last_move_dir;
972   boolean is_moving;
973   boolean is_waiting;
974   boolean is_digging;
975   boolean is_collecting;
976
977   unsigned long move_delay;
978   int move_delay_value;
979
980   unsigned long push_delay;
981   unsigned long push_delay_value;
982
983   unsigned long actual_frame_counter;
984
985   int score;
986   int gems_still_needed;
987   int sokobanfields_still_needed;
988   int lights_still_needed;
989   int friends_still_needed;
990   int key[4];
991   int dynamite;
992   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
993   int shield_normal_time_left;
994   int shield_deadly_time_left;
995 };
996
997 struct LevelInfo
998 {
999   int file_version;     /* file format version the level is stored with    */
1000   int game_version;     /* game release version the level was created with */
1001
1002   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1003   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1004   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1005
1006   int fieldx;
1007   int fieldy;
1008   int time;
1009   int gems_needed;
1010   char name[MAX_LEVEL_NAME_LEN + 1];
1011   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1012   int score[LEVEL_SCORE_ELEMENTS];
1013   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1014   int num_yam_contents;
1015   int amoeba_speed;
1016   int amoeba_content;
1017   int time_magic_wall;
1018   int time_wheel;
1019   int time_light;
1020   int time_timegate;
1021   boolean double_speed;
1022   boolean gravity;
1023   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1024
1025   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1026
1027   boolean no_level_file;
1028 };
1029
1030 struct TapeInfo
1031 {
1032   int file_version;     /* file format version the tape is stored with    */
1033   int game_version;     /* game release version the tape was created with */
1034   int engine_version;   /* game engine version the tape was recorded with */
1035
1036   char *level_identifier;
1037   int level_nr;
1038   unsigned long random_seed;
1039   unsigned long date;
1040   unsigned long counter;
1041   unsigned long length;
1042   unsigned long length_seconds;
1043   unsigned int delay_played;
1044   boolean pause_before_death;
1045   boolean recording, playing, pausing;
1046   boolean fast_forward;
1047   boolean index_search;
1048   boolean auto_play;
1049   boolean auto_play_level_solved;
1050   boolean quick_resume;
1051   boolean single_step;
1052   boolean changed;
1053   boolean player_participates[MAX_PLAYERS];
1054   int num_participating_players;
1055
1056   struct
1057   {
1058     byte action[MAX_PLAYERS];
1059     byte delay;
1060   } pos[MAX_TAPELEN];
1061 };
1062
1063 struct GameInfo
1064 {
1065   /* constant within running game */
1066   int engine_version;
1067   int emulation;
1068   int initial_move_delay;
1069   int initial_move_delay_value;
1070
1071   /* variable within running game */
1072   int yam_content_nr;
1073   boolean magic_wall_active;
1074   int magic_wall_time_left;
1075   int light_time_left;
1076   int timegate_time_left;
1077   int belt_dir[4];
1078   int belt_dir_nr[4];
1079   int switchgate_pos;
1080   int balloon_dir;
1081   boolean explosions_delayed;
1082 };
1083
1084 struct GlobalInfo
1085 {
1086   char *autoplay_leveldir;
1087   int autoplay_level_nr;
1088
1089   int num_toons;
1090
1091   int menu_draw_xoffset;
1092   int menu_draw_yoffset;
1093   int menu_draw_xoffset_MAIN;
1094   int menu_draw_yoffset_MAIN;
1095
1096   int door_step_offset;
1097   int door_step_delay;
1098
1099   float frames_per_second;
1100   boolean fps_slowdown;
1101   int fps_slowdown_factor;
1102 };
1103
1104 struct ElementInfo
1105 {
1106   char *token_name;             /* element token used in config files */
1107   char *class_name;             /* element class used in config files */
1108   char *editor_description;     /* short description for level editor */
1109   char *custom_description;     /* custom description for level editor */
1110
1111   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1112   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1113                                 /* special graphics for left/right/up/down */
1114   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1115                                 /* special graphics for certain screens */
1116
1117   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1118 };
1119
1120 struct FontInfo
1121 {
1122   char *token_name;             /* font token used in config files */
1123
1124   int graphic;                  /* default graphic for this font */
1125   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1126                                 /* special graphics for certain screens */
1127   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1128                                 /* internal bitmap ID for special graphics */
1129 };
1130
1131 struct GraphicInfo
1132 {
1133   Bitmap *bitmap;
1134   int src_x, src_y;             /* start position of animation frames */
1135   int width, height;            /* width/height of each animation frame */
1136   int offset_x, offset_y;       /* x/y offset to next animation frame */
1137   int anim_frames;
1138   int anim_frames_per_line;
1139   int anim_start_frame;
1140   int anim_delay;               /* important: delay of 1 means "no delay"! */
1141   int anim_mode;
1142   boolean anim_global_sync;
1143
1144   int step_offset;              /* optional step offset of toon animations */
1145   int step_delay;               /* optional step delay of toon animations */
1146
1147   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1148
1149 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1150   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1151   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1152 #endif
1153 };
1154
1155 struct SoundInfo
1156 {
1157   boolean loop;
1158 };
1159
1160 struct ElementActionInfo
1161 {
1162   char *suffix;
1163   int value;
1164   boolean is_loop_sound;
1165 };
1166
1167 struct ElementDirectionInfo
1168 {
1169   char *suffix;
1170   int value;
1171 };
1172
1173 struct SpecialSuffixInfo
1174 {
1175   char *suffix;
1176   int value;
1177 };
1178
1179
1180 #if 0
1181 extern GC                       tile_clip_gc;
1182 extern Bitmap                  *pix[];
1183 #endif
1184 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1185 extern Pixmap                   tile_clipmask[];
1186 extern DrawBuffer             *fieldbuffer;
1187 extern DrawBuffer             *drawto_field;
1188
1189 extern int                      game_status;
1190 extern boolean                  level_editor_test_game;
1191 extern boolean                  network_playing;
1192
1193 extern int                      key_joystick_mapping;
1194
1195 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1196 extern int                      redraw_x1, redraw_y1;
1197
1198 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1199 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1200 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1201 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1202 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1203 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1204 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1205 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1206 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1207 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1208 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1209 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1210 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1211 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1212 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1213 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1214
1215 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1216
1217 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1218 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1219 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1220 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1221
1222 extern int                      lev_fieldx, lev_fieldy;
1223 extern int                      scroll_x, scroll_y;
1224
1225 extern int                      FX, FY;
1226 extern int                      ScrollStepSize;
1227 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1228 extern int                      BorderElement;
1229 extern int                      GameFrameDelay;
1230 extern int                      FfwdFrameDelay;
1231 extern int                      BX1, BY1;
1232 extern int                      BX2, BY2;
1233 extern int                      SBX_Left, SBX_Right;
1234 extern int                      SBY_Upper, SBY_Lower;
1235 extern int                      ZX, ZY;
1236 extern int                      ExitX, ExitY;
1237 extern int                      AllPlayersGone;
1238
1239 extern int                      TimeFrames, TimePlayed, TimeLeft;
1240 extern boolean                  SiebAktiv;
1241 extern int                      SiebCount;
1242
1243 extern boolean                  network_player_action_received;
1244
1245 extern int                      graphics_action_mapping[];
1246
1247 extern struct LevelInfo         level;
1248 extern struct PlayerInfo        stored_player[], *local_player;
1249 extern struct HiScore           highscore[];
1250 extern struct TapeInfo          tape;
1251 extern struct GameInfo          game;
1252 extern struct GlobalInfo        global;
1253 extern struct ElementInfo       element_info[];
1254 extern struct ElementActionInfo element_action_info[];
1255 extern struct ElementDirectionInfo element_direction_info[];
1256 extern struct SpecialSuffixInfo special_suffix_info[];
1257 extern struct FontInfo          font_info[];
1258 extern struct GraphicInfo      *graphic_info;
1259 extern struct SoundInfo        *sound_info;
1260 extern struct ConfigInfo        image_config[], sound_config[];
1261 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1262
1263 #endif  /* MAIN_H */