rnd-20040117-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90
91 /* values for pre-defined properties */
92 #define EP_PLAYER               32
93 #define EP_CAN_PASS_MAGIC_WALL  33
94 #define EP_SWITCHABLE           34
95 #define EP_BD_ELEMENT           35
96 #define EP_SP_ELEMENT           36
97 #define EP_SB_ELEMENT           37
98 #define EP_GEM                  38
99 #define EP_FOOD_DARK_YAMYAM     39
100 #define EP_FOOD_PENGUIN         40
101 #define EP_FOOD_PIG             41
102 #define EP_HISTORIC_WALL        42
103 #define EP_HISTORIC_SOLID       43
104 #define EP_CLASSIC_ENEMY        44
105 #define EP_BELT                 45
106 #define EP_BELT_ACTIVE          46
107 #define EP_BELT_SWITCH          47
108 #define EP_TUBE                 48
109 #define EP_KEYGATE              49
110 #define EP_AMOEBOID             50
111 #define EP_AMOEBALIVE           51
112 #define EP_HAS_CONTENT          52
113 #define EP_ACTIVE_BOMB          53
114 #define EP_INACTIVE             54
115
116 /* values for special configurable properties (depending on level settings) */
117 #define EP_EM_SLIPPERY_WALL     55
118
119 /* values for special graphics properties (no effect on game engine) */
120 #define EP_GFX_CRUMBLED         56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_HITTING_SOMETHING    5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_OTHER_IS_TOUCHING    8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
178 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
179 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
180 #define CE_OTHER_GETS_DIGGED    20
181 #define CE_ENTERED_BY_PLAYER    21
182 #define CE_LEFT_BY_PLAYER       22
183 #define CE_OTHER_GETS_ENTERED   23
184 #define CE_OTHER_GETS_LEFT      24
185 #define CE_SWITCHED             25
186 #define CE_OTHER_IS_SWITCHING   26
187 #define CE_HIT_BY_SOMETHING     27
188 #define CE_OTHER_IS_HITTING     28
189 #define CE_OTHER_GETS_HIT       29
190
191 #define NUM_CHANGE_EVENTS       30
192
193 #define CE_BITMASK_DEFAULT      0
194
195 #define CH_EVENT_BIT(c)         (1 << (c))
196 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
197 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
198
199 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
200                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
201 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
202                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
203 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
204                                  ((v) ?                                   \
205                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
206                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
207
208 /* values for change sides for custom elements */
209 #define CH_SIDE_NONE            MV_NO_MOVING
210 #define CH_SIDE_LEFT            MV_LEFT
211 #define CH_SIDE_RIGHT           MV_RIGHT
212 #define CH_SIDE_TOP             MV_UP
213 #define CH_SIDE_BOTTOM          MV_DOWN
214 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
215 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
216 #define CH_SIDE_ANY             MV_ANY_DIRECTION
217
218 /* values for change power for custom elements */
219 #define CP_NON_DESTRUCTIVE      0
220 #define CP_HALF_DESTRUCTIVE     1
221 #define CP_FULL_DESTRUCTIVE     2
222
223 /* values for special move patterns (bits 0-3: basic move directions) */
224 #define MV_BIT_TOWARDS_PLAYER   4
225 #define MV_BIT_AWAY_FROM_PLAYER 5
226 #define MV_BIT_ALONG_LEFT_SIDE  6
227 #define MV_BIT_ALONG_RIGHT_SIDE 7
228 #define MV_BIT_TURNING_LEFT     8
229 #define MV_BIT_TURNING_RIGHT    9
230 #define MV_BIT_WHEN_PUSHED      10
231 #define MV_BIT_MAZE_RUNNER      11
232 #define MV_BIT_MAZE_HUNTER      12
233 #define MV_BIT_WHEN_DROPPED     13
234 #define MV_BIT_TURNING_LEFT_RIGHT 14
235 #define MV_BIT_TURNING_RIGHT_LEFT 15
236 #define MV_BIT_TURNING_RANDOM   16
237
238 /* values for special move patterns for custom elements */
239 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
240 #define MV_VERTICAL             (MV_UP | MV_DOWN)
241 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
242 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
243 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
244 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
245 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
246 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
247 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
248 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
249 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
250 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
251 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
252 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
253 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
254 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
255 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
256 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
257
258 /* values for slippery property for custom elements */
259 #define SLIPPERY_ANY_RANDOM     0
260 #define SLIPPERY_ANY_LEFT_RIGHT 1
261 #define SLIPPERY_ANY_RIGHT_LEFT 2
262 #define SLIPPERY_ONLY_LEFT      3
263 #define SLIPPERY_ONLY_RIGHT     4
264
265 /* macros for configurable properties */
266 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
267 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
268 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
269 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
270 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
271 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
272 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
273 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
274 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
275 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
276 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
277 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
278 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
279 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
280 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
281 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
282 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
283 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
284 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
285 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
286 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
287 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
288 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
289 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
290 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
291 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
292
293 /* macros for special configurable properties */
294 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
295
296 /* macros for special graphics properties */
297 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
298
299 /* macros for pre-defined properties */
300 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
301 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
302 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
303 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
304 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
305 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
306 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
307 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
308 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
309 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
310 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
311 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
312 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
313 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
314 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
315 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
316 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
317 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
318 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
319 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
320 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
321 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
322 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
323
324 /* macros for derived properties */
325 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
326 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
327 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
328 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
329 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
330 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
331 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
332 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
333 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
334 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
335 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
336 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
337 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
338 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
339 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
340
341 /* special macros used in game engine */
342 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
343                                  (e) <= EL_CUSTOM_END)
344
345 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
346                                  (e) <= EL_GROUP_END)
347
348 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
349                                  (e) <= EL_ENVELOPE_4)
350
351 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
352                                  element_info[e].gfx_element : e)
353
354 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
355
356 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
357 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
358
359 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
360 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
361 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
362
363 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
364                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
365                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
366                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
367                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
368                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
369                                  EL_ROCK)
370 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
371                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
372                                  EL_BD_ROCK)
373 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
374 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
375 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
376 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
377
378 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
379 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
380 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
381                                  IS_INDESTRUCTIBLE(Feld[x][y]))
382 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
383                                  PROTECTED_FIELD(x, y))
384
385 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
386                                  (p)->switch_x == (x) && (p)->switch_y == (y))
387
388 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
389
390 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
391 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
392 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
393
394 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
395 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
396 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
397 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
398
399 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
400
401
402 /* fundamental game speed values */
403 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
404 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
405 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
406 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
407 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
408
409 /* boundaries of arrays etc. */
410 #define MAX_LEVEL_NAME_LEN      32
411 #define MAX_LEVEL_AUTHOR_LEN    32
412 #define MAX_ELEMENT_NAME_LEN    32
413 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
414 #define MAX_SCORE_ENTRIES       100
415 #define MAX_NUM_AMOEBA          100
416 #define MAX_INVENTORY_SIZE      1000
417 #define MIN_ENVELOPE_XSIZE      1
418 #define MIN_ENVELOPE_YSIZE      1
419 #define MAX_ENVELOPE_XSIZE      30
420 #define MAX_ENVELOPE_YSIZE      20
421 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
422 #define MIN_CHANGE_PAGES        1
423 #define MAX_CHANGE_PAGES        16
424 #define MIN_ELEMENTS_IN_GROUP   1
425 #define MAX_ELEMENTS_IN_GROUP   16
426
427 /* values for elements with content */
428 #define MIN_ELEMENT_CONTENTS    1
429 #define STD_ELEMENT_CONTENTS    4
430 #define MAX_ELEMENT_CONTENTS    8
431
432 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
433
434 /* often used screen positions */
435 #define SX                      8
436 #define SY                      8
437 #define REAL_SX                 (SX - 2)
438 #define REAL_SY                 (SY - 2)
439 #define DX                      566
440 #define DY                      60
441 #define VX                      DX
442 #define VY                      400
443 #define EX                      DX
444 #define EY                      (VY - 44)
445 #define TILEX                   32
446 #define TILEY                   32
447 #define MINI_TILEX              (TILEX / 2)
448 #define MINI_TILEY              (TILEY / 2)
449 #define MICRO_TILEX             (TILEX / 8)
450 #define MICRO_TILEY             (TILEY / 8)
451 #define MIDPOSX                 (SCR_FIELDX / 2)
452 #define MIDPOSY                 (SCR_FIELDY / 2)
453 #define SXSIZE                  (SCR_FIELDX * TILEX)
454 #define SYSIZE                  (SCR_FIELDY * TILEY)
455 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
456 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
457 #define DXSIZE                  100
458 #define DYSIZE                  280
459 #define VXSIZE                  DXSIZE
460 #define VYSIZE                  100
461 #define EXSIZE                  DXSIZE
462 #define EYSIZE                  (VYSIZE + 44)
463 #define FULL_SXSIZE             (2 + SXSIZE + 2)
464 #define FULL_SYSIZE             (2 + SYSIZE + 2)
465 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
466 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
467 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
468 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
469 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
470
471
472 /* score for elements */
473 #define SC_EMERALD              0
474 #define SC_DIAMOND              1
475 #define SC_BUG                  2
476 #define SC_SPACESHIP            3
477 #define SC_YAMYAM               4
478 #define SC_ROBOT                5
479 #define SC_PACMAN               6
480 #define SC_NUT                  7
481 #define SC_DYNAMITE             8
482 #define SC_KEY                  9
483 #define SC_TIME_BONUS           10
484 #define SC_CRYSTAL              11
485 #define SC_PEARL                12
486 #define SC_SHIELD               13
487
488
489 /* "real" level file elements */
490 #define EL_UNDEFINED                    -1
491
492 #define EL_EMPTY_SPACE                  0
493 #define EL_EMPTY                        EL_EMPTY_SPACE
494 #define EL_SAND                         1
495 #define EL_WALL                         2
496 #define EL_WALL_SLIPPERY                3
497 #define EL_ROCK                         4
498 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
499 #define EL_EMERALD                      6
500 #define EL_EXIT_CLOSED                  7
501 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
502 #define EL_BUG                          9
503 #define EL_SPACESHIP                    10
504 #define EL_YAMYAM                       11
505 #define EL_ROBOT                        12
506 #define EL_STEELWALL                    13
507 #define EL_DIAMOND                      14
508 #define EL_AMOEBA_DEAD                  15
509 #define EL_QUICKSAND_EMPTY              16
510 #define EL_QUICKSAND_FULL               17
511 #define EL_AMOEBA_DROP                  18
512 #define EL_BOMB                         19
513 #define EL_MAGIC_WALL                   20
514 #define EL_SPEED_PILL                   21
515 #define EL_ACID                         22
516 #define EL_AMOEBA_WET                   23
517 #define EL_AMOEBA_DRY                   24
518 #define EL_NUT                          25
519 #define EL_GAME_OF_LIFE                 26
520 #define EL_BIOMAZE                      27
521 #define EL_DYNAMITE_ACTIVE              28
522 #define EL_STONEBLOCK                   29
523 #define EL_ROBOT_WHEEL                  30
524 #define EL_ROBOT_WHEEL_ACTIVE           31
525 #define EL_KEY_1                        32
526 #define EL_KEY_2                        33
527 #define EL_KEY_3                        34
528 #define EL_KEY_4                        35
529 #define EL_GATE_1                       36
530 #define EL_GATE_2                       37
531 #define EL_GATE_3                       38
532 #define EL_GATE_4                       39
533 #define EL_GATE_1_GRAY                  40
534 #define EL_GATE_2_GRAY                  41
535 #define EL_GATE_3_GRAY                  42
536 #define EL_GATE_4_GRAY                  43
537 #define EL_DYNAMITE                     44
538 #define EL_PACMAN                       45
539 #define EL_INVISIBLE_WALL               46
540 #define EL_LAMP                         47
541 #define EL_LAMP_ACTIVE                  48
542 #define EL_WALL_EMERALD                 49
543 #define EL_WALL_DIAMOND                 50
544 #define EL_AMOEBA_FULL                  51
545 #define EL_BD_AMOEBA                    52
546 #define EL_TIME_ORB_FULL                53
547 #define EL_TIME_ORB_EMPTY               54
548 #define EL_EXPANDABLE_WALL              55
549 #define EL_BD_DIAMOND                   56
550 #define EL_EMERALD_YELLOW               57
551 #define EL_WALL_BD_DIAMOND              58
552 #define EL_WALL_EMERALD_YELLOW          59
553 #define EL_DARK_YAMYAM                  60
554 #define EL_BD_MAGIC_WALL                61
555 #define EL_INVISIBLE_STEELWALL          62
556 #define EL_SOKOBAN_FIELD_PLAYER         63
557 #define EL_DYNABOMB_INCREASE_NUMBER     64
558 #define EL_DYNABOMB_INCREASE_SIZE       65
559 #define EL_DYNABOMB_INCREASE_POWER      66
560 #define EL_SOKOBAN_OBJECT               67
561 #define EL_SOKOBAN_FIELD_EMPTY          68
562 #define EL_SOKOBAN_FIELD_FULL           69
563 #define EL_BD_BUTTERFLY_RIGHT           70
564 #define EL_BD_BUTTERFLY_UP              71
565 #define EL_BD_BUTTERFLY_LEFT            72
566 #define EL_BD_BUTTERFLY_DOWN            73
567 #define EL_BD_FIREFLY_RIGHT             74
568 #define EL_BD_FIREFLY_UP                75
569 #define EL_BD_FIREFLY_LEFT              76
570 #define EL_BD_FIREFLY_DOWN              77
571 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
572 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
573 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
574 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
575 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
576 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
577 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
578 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
579 #define EL_BD_BUTTERFLY                 78
580 #define EL_BD_FIREFLY                   79
581 #define EL_PLAYER_1                     80
582 #define EL_PLAYER_2                     81
583 #define EL_PLAYER_3                     82
584 #define EL_PLAYER_4                     83
585 #define EL_BUG_RIGHT                    84
586 #define EL_BUG_UP                       85
587 #define EL_BUG_LEFT                     86
588 #define EL_BUG_DOWN                     87
589 #define EL_SPACESHIP_RIGHT              88
590 #define EL_SPACESHIP_UP                 89
591 #define EL_SPACESHIP_LEFT               90
592 #define EL_SPACESHIP_DOWN               91
593 #define EL_PACMAN_RIGHT                 92
594 #define EL_PACMAN_UP                    93
595 #define EL_PACMAN_LEFT                  94
596 #define EL_PACMAN_DOWN                  95
597 #define EL_EMERALD_RED                  96
598 #define EL_EMERALD_PURPLE               97
599 #define EL_WALL_EMERALD_RED             98
600 #define EL_WALL_EMERALD_PURPLE          99
601 #define EL_ACID_POOL_TOPLEFT            100
602 #define EL_ACID_POOL_TOPRIGHT           101
603 #define EL_ACID_POOL_BOTTOMLEFT         102
604 #define EL_ACID_POOL_BOTTOM             103
605 #define EL_ACID_POOL_BOTTOMRIGHT        104
606 #define EL_BD_WALL                      105
607 #define EL_BD_ROCK                      106
608 #define EL_EXIT_OPEN                    107
609 #define EL_BLACK_ORB                    108
610 #define EL_AMOEBA_TO_DIAMOND            109
611 #define EL_MOLE                         110
612 #define EL_PENGUIN                      111
613 #define EL_SATELLITE                    112
614 #define EL_ARROW_LEFT                   113
615 #define EL_ARROW_RIGHT                  114
616 #define EL_ARROW_UP                     115
617 #define EL_ARROW_DOWN                   116
618 #define EL_PIG                          117
619 #define EL_DRAGON                       118
620
621 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
622
623 #define EL_CHAR_START                   120
624 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
625 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
626
627 #include "conf_chr.h"   /* include auto-generated data structure definitions */
628
629 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
630 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
631
632 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
633
634 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
635 #define EL_EXPANDABLE_WALL_VERTICAL     201
636 #define EL_EXPANDABLE_WALL_ANY          202
637
638 #define EL_EM_GATE_1                    203
639 #define EL_EM_GATE_2                    204
640 #define EL_EM_GATE_3                    205
641 #define EL_EM_GATE_4                    206
642
643 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
644 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
645 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
646
647 #define EL_SP_START                     210
648 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
649 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
650 #define EL_SP_ZONK                      (EL_SP_START + 1)
651 #define EL_SP_BASE                      (EL_SP_START + 2)
652 #define EL_SP_MURPHY                    (EL_SP_START + 3)
653 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
654 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
655 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
656 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
657 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
658 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
659 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
660 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
661 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
662 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
663 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
664 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
665 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
666 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
667 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
668 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
669 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
670 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
671 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
672 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
673 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
674 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
675 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
676 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
677 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
678 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
679 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
680 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
681 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
682 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
683 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
684 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
685 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
686 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
687 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
688 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
689 #define EL_SP_END                       (EL_SP_START + 39)
690
691 #define EL_EM_GATE_1_GRAY               250
692 #define EL_EM_GATE_2_GRAY               251
693 #define EL_EM_GATE_3_GRAY               252
694 #define EL_EM_GATE_4_GRAY               253
695
696 #define EL_UNUSED_254                   254
697 #define EL_UNUSED_255                   255
698
699 #define EL_PEARL                        256
700 #define EL_CRYSTAL                      257
701 #define EL_WALL_PEARL                   258
702 #define EL_WALL_CRYSTAL                 259
703 #define EL_DOOR_WHITE                   260
704 #define EL_DOOR_WHITE_GRAY              261
705 #define EL_KEY_WHITE                    262
706 #define EL_SHIELD_NORMAL                263
707 #define EL_EXTRA_TIME                   264
708 #define EL_SWITCHGATE_OPEN              265
709 #define EL_SWITCHGATE_CLOSED            266
710 #define EL_SWITCHGATE_SWITCH_UP         267
711 #define EL_SWITCHGATE_SWITCH_DOWN       268
712
713 #define EL_UNUSED_269                   269
714 #define EL_UNUSED_270                   270
715
716 #define EL_CONVEYOR_BELT_1_LEFT          271
717 #define EL_CONVEYOR_BELT_1_MIDDLE        272
718 #define EL_CONVEYOR_BELT_1_RIGHT         273
719 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
720 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
721 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
722 #define EL_CONVEYOR_BELT_2_LEFT          277
723 #define EL_CONVEYOR_BELT_2_MIDDLE        278
724 #define EL_CONVEYOR_BELT_2_RIGHT         279
725 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
726 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
727 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
728 #define EL_CONVEYOR_BELT_3_LEFT          283
729 #define EL_CONVEYOR_BELT_3_MIDDLE        284
730 #define EL_CONVEYOR_BELT_3_RIGHT         285
731 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
732 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
733 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
734 #define EL_CONVEYOR_BELT_4_LEFT          289
735 #define EL_CONVEYOR_BELT_4_MIDDLE        290
736 #define EL_CONVEYOR_BELT_4_RIGHT         291
737 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
738 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
739 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
740 #define EL_LANDMINE                     295
741 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
742 #define EL_LIGHT_SWITCH                 297
743 #define EL_LIGHT_SWITCH_ACTIVE          298
744 #define EL_SIGN_EXCLAMATION             299
745 #define EL_SIGN_RADIOACTIVITY           300
746 #define EL_SIGN_STOP                    301
747 #define EL_SIGN_WHEELCHAIR              302
748 #define EL_SIGN_PARKING                 303
749 #define EL_SIGN_ONEWAY                  304
750 #define EL_SIGN_HEART                   305
751 #define EL_SIGN_TRIANGLE                306
752 #define EL_SIGN_ROUND                   307
753 #define EL_SIGN_EXIT                    308
754 #define EL_SIGN_YINYANG                 309
755 #define EL_SIGN_OTHER                   310
756 #define EL_MOLE_LEFT                    311
757 #define EL_MOLE_RIGHT                   312
758 #define EL_MOLE_UP                      313
759 #define EL_MOLE_DOWN                    314
760 #define EL_STEELWALL_SLIPPERY           315
761 #define EL_INVISIBLE_SAND               316
762 #define EL_DX_UNKNOWN_15                317
763 #define EL_DX_UNKNOWN_42                318
764
765 #define EL_UNUSED_319                   319
766 #define EL_UNUSED_320                   320
767
768 #define EL_SHIELD_DEADLY                321
769 #define EL_TIMEGATE_OPEN                322
770 #define EL_TIMEGATE_CLOSED              323
771 #define EL_TIMEGATE_SWITCH_ACTIVE       324
772 #define EL_TIMEGATE_SWITCH              325
773
774 #define EL_BALLOON                      326
775 #define EL_BALLOON_SWITCH_LEFT          327
776 #define EL_BALLOON_SWITCH_RIGHT         328
777 #define EL_BALLOON_SWITCH_UP            329
778 #define EL_BALLOON_SWITCH_DOWN          330
779 #define EL_BALLOON_SWITCH_ANY           331
780
781 #define EL_EMC_STEELWALL_1              332
782 #define EL_EMC_STEELWALL_2              333
783 #define EL_EMC_STEELWALL_3              334
784 #define EL_EMC_STEELWALL_4              335
785 #define EL_EMC_WALL_1                   336
786 #define EL_EMC_WALL_2                   337
787 #define EL_EMC_WALL_3                   338
788 #define EL_EMC_WALL_4                   339
789 #define EL_EMC_WALL_5                   340
790 #define EL_EMC_WALL_6                   341
791 #define EL_EMC_WALL_7                   342
792 #define EL_EMC_WALL_8                   343
793
794 #define EL_TUBE_ANY                     344
795 #define EL_TUBE_VERTICAL                345
796 #define EL_TUBE_HORIZONTAL              346
797 #define EL_TUBE_VERTICAL_LEFT           347
798 #define EL_TUBE_VERTICAL_RIGHT          348
799 #define EL_TUBE_HORIZONTAL_UP           349
800 #define EL_TUBE_HORIZONTAL_DOWN         350
801 #define EL_TUBE_LEFT_UP                 351
802 #define EL_TUBE_LEFT_DOWN               352
803 #define EL_TUBE_RIGHT_UP                353
804 #define EL_TUBE_RIGHT_DOWN              354
805 #define EL_SPRING                       355
806 #define EL_TRAP                         356
807 #define EL_DX_SUPABOMB                  357
808
809 #define EL_UNUSED_358                   358
810 #define EL_UNUSED_359                   359
811
812 /* ---------- begin of custom elements section ----------------------------- */
813 #define EL_CUSTOM_START                 360
814
815 #include "conf_cus.h"   /* include auto-generated data structure definitions */
816
817 #define NUM_CUSTOM_ELEMENTS             256
818 #define EL_CUSTOM_END                   615
819 /* ---------- end of custom elements section ------------------------------- */
820
821 #define EL_EM_KEY_1                     616
822 #define EL_EM_KEY_2                     617
823 #define EL_EM_KEY_3                     618
824 #define EL_EM_KEY_4                     619
825 #define EL_ENVELOPE_1                   620
826 #define EL_ENVELOPE_2                   621
827 #define EL_ENVELOPE_3                   622
828 #define EL_ENVELOPE_4                   623
829
830 /* ---------- begin of group elements section ------------------------------ */
831 #define EL_GROUP_START                  624
832
833 #include "conf_grp.h"   /* include auto-generated data structure definitions */
834
835 #define NUM_GROUP_ELEMENTS              32
836 #define EL_GROUP_END                    655
837 /* ---------- end of custom elements section ------------------------------- */
838
839 #define NUM_FILE_ELEMENTS               656
840
841
842 /* "real" (and therefore drawable) runtime elements */
843 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
844
845 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
846 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
847 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
848 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
849 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
850 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
851 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
852 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
853 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
854 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
855 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
856 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
857 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
858 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
859 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
860 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
861 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
862 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
863 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
864 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
865 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
866 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
867 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
868 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
869 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
870 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
871 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
872 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
873 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
874 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
875 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
876 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
877 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
878 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
879 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
880 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
881 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
882 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
883 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
884 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
885 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
886 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
887 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
888 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
889 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
890
891 /* "unreal" (and therefore not drawable) runtime elements */
892 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
893
894 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
895 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
896 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
897 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
898 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
899 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
900 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
901 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
902 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
903 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
904 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
905 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
906 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
907 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
908
909 /* dummy elements (never used as game elements, only used as graphics) */
910 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
911
912 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
913 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
914 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
915 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
916 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
917 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
918 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
919 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
920 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
921 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
922 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
923 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
924 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
925 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
926 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
927 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
928 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
929 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
930 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
931 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
932 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
933 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
934 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
935 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
936 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
937
938 /* internal elements (only used for internal purposes like copying) */
939 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
940
941 #define EL_INTERNAL_EDITOR                      (EL_FIRST_INTERNAL + 0)
942 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 1)
943
944 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 2)
945
946
947 /* values for graphics/sounds action types */
948 #define ACTION_DEFAULT                          0
949 #define ACTION_WAITING                          1
950 #define ACTION_FALLING                          2
951 #define ACTION_MOVING                           3
952 #define ACTION_DIGGING                          4
953 #define ACTION_SNAPPING                         5
954 #define ACTION_COLLECTING                       6
955 #define ACTION_DROPPING                         7
956 #define ACTION_PUSHING                          8
957 #define ACTION_WALKING                          9
958 #define ACTION_PASSING                          10
959 #define ACTION_IMPACT                           11
960 #define ACTION_BREAKING                         12
961 #define ACTION_ACTIVATING                       13
962 #define ACTION_DEACTIVATING                     14
963 #define ACTION_OPENING                          15
964 #define ACTION_CLOSING                          16
965 #define ACTION_ATTACKING                        17
966 #define ACTION_GROWING                          18
967 #define ACTION_SHRINKING                        19
968 #define ACTION_ACTIVE                           20
969 #define ACTION_FILLING                          21
970 #define ACTION_EMPTYING                         22
971 #define ACTION_CHANGING                         23
972 #define ACTION_EXPLODING                        24
973 #define ACTION_BORING                           25
974 #define ACTION_BORING_1                         26
975 #define ACTION_BORING_2                         27
976 #define ACTION_BORING_3                         28
977 #define ACTION_BORING_4                         29
978 #define ACTION_BORING_5                         30
979 #define ACTION_BORING_6                         31
980 #define ACTION_BORING_7                         32
981 #define ACTION_BORING_8                         33
982 #define ACTION_BORING_9                         34
983 #define ACTION_BORING_10                        35
984 #define ACTION_SLEEPING                         36
985 #define ACTION_SLEEPING_1                       37
986 #define ACTION_SLEEPING_2                       38
987 #define ACTION_SLEEPING_3                       39
988 #define ACTION_AWAKENING                        40
989 #define ACTION_DYING                            41
990 #define ACTION_TURNING                          42
991 #define ACTION_TURNING_FROM_LEFT                43
992 #define ACTION_TURNING_FROM_RIGHT               44
993 #define ACTION_TURNING_FROM_UP                  45
994 #define ACTION_TURNING_FROM_DOWN                46
995 #define ACTION_OTHER                            47
996
997 #define NUM_ACTIONS                             48
998
999 #define ACTION_BORING_LAST                      ACTION_BORING_10
1000 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1001
1002
1003 /* values for special image configuration suffixes (must match game mode) */
1004 #define GFX_SPECIAL_ARG_DEFAULT                 0
1005 #define GFX_SPECIAL_ARG_MAIN                    1
1006 #define GFX_SPECIAL_ARG_LEVELS                  2
1007 #define GFX_SPECIAL_ARG_SCORES                  3
1008 #define GFX_SPECIAL_ARG_EDITOR                  4
1009 #define GFX_SPECIAL_ARG_INFO                    5
1010 #define GFX_SPECIAL_ARG_SETUP                   6
1011 #define GFX_SPECIAL_ARG_PLAYING                 7
1012 #define GFX_SPECIAL_ARG_DOOR                    8
1013 #define GFX_SPECIAL_ARG_PREVIEW                 9
1014 #define GFX_SPECIAL_ARG_CRUMBLED                10
1015
1016 #define NUM_SPECIAL_GFX_ARGS                    11
1017
1018
1019 /* values for image configuration suffixes */
1020 #define GFX_ARG_X                               0
1021 #define GFX_ARG_Y                               1
1022 #define GFX_ARG_XPOS                            2
1023 #define GFX_ARG_YPOS                            3
1024 #define GFX_ARG_WIDTH                           4
1025 #define GFX_ARG_HEIGHT                          5
1026 #define GFX_ARG_OFFSET                          6
1027 #define GFX_ARG_VERTICAL                        7
1028 #define GFX_ARG_XOFFSET                         8
1029 #define GFX_ARG_YOFFSET                         9
1030 #define GFX_ARG_FRAMES                          10
1031 #define GFX_ARG_FRAMES_PER_LINE                 11
1032 #define GFX_ARG_START_FRAME                     12
1033 #define GFX_ARG_DELAY                           13
1034 #define GFX_ARG_ANIM_MODE                       14
1035 #define GFX_ARG_GLOBAL_SYNC                     15
1036 #define GFX_ARG_CRUMBLED_LIKE                   16
1037 #define GFX_ARG_DIGGABLE_LIKE                   17
1038 #define GFX_ARG_BORDER_SIZE                     18
1039 #define GFX_ARG_STEP_OFFSET                     19
1040 #define GFX_ARG_STEP_DELAY                      20
1041 #define GFX_ARG_DIRECTION                       21
1042 #define GFX_ARG_POSITION                        22
1043 #define GFX_ARG_DRAW_XOFFSET                    23
1044 #define GFX_ARG_DRAW_YOFFSET                    24
1045 #define GFX_ARG_DRAW_MASKED                     25
1046 #define GFX_ARG_ANIM_DELAY_FIXED                26
1047 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1048 #define GFX_ARG_POST_DELAY_FIXED                28
1049 #define GFX_ARG_POST_DELAY_RANDOM               29
1050 #define GFX_ARG_NAME                            30
1051
1052 #define NUM_GFX_ARGS                            31
1053
1054
1055 /* values for sound configuration suffixes */
1056 #define SND_ARG_MODE_LOOP                       0
1057
1058 #define NUM_SND_ARGS                            1
1059
1060
1061 /* values for music configuration suffixes */
1062 #define MUS_ARG_MODE_LOOP                       0
1063
1064 #define NUM_MUS_ARGS                            1
1065
1066
1067 /* values for font configuration */
1068 #define FONT_INITIAL_1                          0
1069 #define FONT_INITIAL_2                          1
1070 #define FONT_INITIAL_3                          2
1071 #define FONT_INITIAL_4                          3
1072 #define FONT_TITLE_1                            4
1073 #define FONT_TITLE_2                            5
1074 #define FONT_MENU_1                             6
1075 #define FONT_MENU_2                             7
1076 #define FONT_TEXT_1_ACTIVE                      8
1077 #define FONT_TEXT_2_ACTIVE                      9
1078 #define FONT_TEXT_3_ACTIVE                      10
1079 #define FONT_TEXT_4_ACTIVE                      11
1080 #define FONT_TEXT_1                             12
1081 #define FONT_TEXT_2                             13
1082 #define FONT_TEXT_3                             14
1083 #define FONT_TEXT_4                             15
1084 #define FONT_ENVELOPE_1                         16
1085 #define FONT_ENVELOPE_2                         17
1086 #define FONT_ENVELOPE_3                         18
1087 #define FONT_ENVELOPE_4                         19
1088 #define FONT_INPUT_1_ACTIVE                     20
1089 #define FONT_INPUT_2_ACTIVE                     21
1090 #define FONT_INPUT_1                            22
1091 #define FONT_INPUT_2                            23
1092 #define FONT_OPTION_OFF                         24
1093 #define FONT_OPTION_ON                          25
1094 #define FONT_VALUE_1                            26
1095 #define FONT_VALUE_2                            27
1096 #define FONT_VALUE_OLD                          28
1097 #define FONT_LEVEL_NUMBER                       29
1098 #define FONT_TAPE_RECORDER                      30
1099 #define FONT_GAME_INFO                          31
1100
1101 #define NUM_FONTS                               32
1102 #define NUM_INITIAL_FONTS                       4
1103
1104 /* values for game_status (must match special image configuration suffixes) */
1105 #define GAME_MODE_DEFAULT                       0
1106 #define GAME_MODE_MAIN                          1
1107 #define GAME_MODE_LEVELS                        2
1108 #define GAME_MODE_SCORES                        3
1109 #define GAME_MODE_EDITOR                        4
1110 #define GAME_MODE_INFO                          5
1111 #define GAME_MODE_SETUP                         6
1112 #define GAME_MODE_PLAYING                       7
1113 #define GAME_MODE_PSEUDO_DOOR                   8
1114 #define GAME_MODE_PSEUDO_PREVIEW                9
1115 #define GAME_MODE_PSEUDO_CRUMBLED               10
1116
1117 /* there are no special config file suffixes for these modes */
1118 #define GAME_MODE_PSEUDO_TYPENAME               11
1119 #define GAME_MODE_QUIT                          12
1120
1121 /* special definitions currently only used for custom artwork configuration */
1122 #define MUSIC_PREFIX_BACKGROUND                 0
1123 #define NUM_MUSIC_PREFIXES                      1
1124 #define MAX_LEVELS                              1000
1125
1126 /* definitions for demo animation lists */
1127 #define HELPANIM_LIST_NEXT                      -1
1128 #define HELPANIM_LIST_END                       -999
1129
1130
1131 /* program information and versioning definitions */
1132
1133 #define PROGRAM_VERSION_MAJOR   3
1134 #define PROGRAM_VERSION_MINOR   0
1135 #define PROGRAM_VERSION_PATCH   9
1136 #define PROGRAM_VERSION_BUILD   0
1137
1138 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1139 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1140 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1141
1142 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1143 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1144 #define FILENAME_PREFIX         "Rocks"
1145
1146 #if defined(PLATFORM_UNIX)
1147 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1148 #elif defined(PLATFORM_WIN32)
1149 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1150 #else
1151 #define USERDATA_DIRECTORY      "userdata"
1152 #endif
1153
1154 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1155 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1156 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1157
1158 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1159 ** currently supported/known file version numbers:
1160 **      1.0 (old)
1161 **      1.2 (still in use)
1162 **      1.4 (still in use)
1163 **      2.0 (actual)
1164 */
1165 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1166 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1167 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1168 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1169
1170 /* file version does not change for every program version, but is changed
1171    when new features are introduced that are incompatible with older file
1172    versions, so that they can be treated accordingly */
1173 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1174
1175 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1176 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1177 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1178 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1179
1180 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1181                                               PROGRAM_VERSION_MINOR, \
1182                                               PROGRAM_VERSION_PATCH, \
1183                                               PROGRAM_VERSION_BUILD)
1184
1185 /* values for game_emulation */
1186 #define EMU_NONE                0
1187 #define EMU_BOULDERDASH         1
1188 #define EMU_SOKOBAN             2
1189 #define EMU_SUPAPLEX            3
1190
1191 struct MenuInfo
1192 {
1193   int draw_xoffset_default;
1194   int draw_yoffset_default;
1195   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1196   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1197
1198   int scrollbar_xoffset;
1199
1200   int list_size_default;
1201   int list_size[NUM_SPECIAL_GFX_ARGS];
1202
1203   int sound[NUM_SPECIAL_GFX_ARGS];
1204   int music[NUM_SPECIAL_GFX_ARGS];
1205 };
1206
1207 struct DoorInfo
1208 {
1209   int step_offset;
1210   int step_delay;
1211   int anim_mode;
1212 };
1213
1214 struct HiScore
1215 {
1216   char Name[MAX_PLAYER_NAME_LEN + 1];
1217   int Score;
1218 };
1219
1220 struct PlayerInfo
1221 {
1222   boolean present;              /* player present in level playfield */
1223   boolean connected;            /* player connected (locally or via network) */
1224   boolean active;               /* player present and connected */
1225
1226   int index_nr, client_nr, element_nr;
1227
1228   byte action;                  /* action from local input device */
1229   byte effective_action;        /* action acknowledged from network server
1230                                    or summarized over all configured input
1231                                    devices when in single player mode */
1232   byte programmed_action;       /* action forced by game itself (like moving
1233                                    through doors); overrides other actions */
1234
1235   int jx, jy, last_jx, last_jy;
1236   int MovDir, MovPos, GfxDir, GfxPos;
1237   int Frame, StepFrame;
1238
1239   int GfxAction;
1240
1241   boolean use_murphy_graphic;
1242
1243   boolean LevelSolved, GameOver;
1244
1245   int last_move_dir;
1246
1247   boolean is_waiting;
1248   boolean is_moving;
1249   boolean is_digging;
1250   boolean is_snapping;
1251   boolean is_collecting;
1252   boolean is_pushing;
1253   boolean is_switching;
1254   boolean is_dropping;
1255
1256   boolean is_bored;
1257   boolean is_sleeping;
1258
1259   int frame_counter_bored;
1260   int frame_counter_sleeping;
1261
1262   int anim_delay_counter;
1263   int post_delay_counter;
1264
1265   int action_waiting, last_action_waiting;
1266   int special_action_bored;
1267   int special_action_sleeping;
1268
1269   int num_special_action_bored;
1270   int num_special_action_sleeping;
1271
1272   int switch_x, switch_y;
1273
1274   int show_envelope;
1275
1276   unsigned long move_delay;
1277   int move_delay_value;
1278
1279   int move_delay_reset_counter;
1280
1281   unsigned long push_delay;
1282   unsigned long push_delay_value;
1283
1284   unsigned long actual_frame_counter;
1285
1286   int drop_delay;
1287
1288   int step_counter;
1289
1290   int score;
1291   int gems_still_needed;
1292   int sokobanfields_still_needed;
1293   int lights_still_needed;
1294   int friends_still_needed;
1295   int key[4];
1296   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1297   int shield_normal_time_left;
1298   int shield_deadly_time_left;
1299
1300   int inventory_element[MAX_INVENTORY_SIZE];
1301   int inventory_size;
1302 };
1303
1304 struct LevelSetInfo
1305 {
1306   int music[MAX_LEVELS];
1307 };
1308
1309 struct LevelFileInfo
1310 {
1311   int nr;
1312   int type;
1313   char *filename;
1314 };
1315
1316 struct LevelInfo
1317 {
1318   int file_version;     /* file format version the level is stored with    */
1319   int game_version;     /* game release version the level was created with */
1320
1321   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1322   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1323   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1324
1325   int fieldx, fieldy;
1326   int time;
1327   int gems_needed;
1328   char name[MAX_LEVEL_NAME_LEN + 1];
1329   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1330   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1331   int envelope_xsize[4], envelope_ysize[4];
1332   int score[LEVEL_SCORE_ELEMENTS];
1333   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1334   int num_yamyam_contents;
1335   int amoeba_speed;
1336   int amoeba_content;
1337   int time_magic_wall;
1338   int time_wheel;
1339   int time_light;
1340   int time_timegate;
1341   boolean double_speed;
1342   boolean initial_gravity;
1343   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1344
1345   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1346
1347   boolean use_custom_template;  /* use custom properties from template file */
1348
1349   boolean no_level_file;        /* set for currently undefined levels */
1350 };
1351
1352 struct TapeInfo
1353 {
1354   int file_version;     /* file format version the tape is stored with    */
1355   int game_version;     /* game release version the tape was created with */
1356   int engine_version;   /* game engine version the tape was recorded with */
1357
1358   char *level_identifier;
1359   int level_nr;
1360   unsigned long random_seed;
1361   unsigned long date;
1362   unsigned long counter;
1363   unsigned long length;
1364   unsigned long length_seconds;
1365   unsigned int delay_played;
1366   boolean pause_before_death;
1367   boolean recording, playing, pausing;
1368   boolean fast_forward;
1369   boolean index_search;
1370   boolean auto_play;
1371   boolean auto_play_level_solved;
1372   boolean quick_resume;
1373   boolean single_step;
1374   boolean changed;
1375   boolean player_participates[MAX_PLAYERS];
1376   int num_participating_players;
1377
1378   struct
1379   {
1380     byte action[MAX_PLAYERS];
1381     byte delay;
1382   } pos[MAX_TAPELEN];
1383 };
1384
1385 struct GameInfo
1386 {
1387   /* values for engine initialization */
1388   int default_push_delay_fixed;
1389   int default_push_delay_random;
1390
1391   /* constant within running game */
1392   int engine_version;
1393   int emulation;
1394   int initial_move_delay;
1395   int initial_move_delay_value;
1396   int initial_push_delay_value;
1397
1398   /* variable within running game */
1399   int yamyam_content_nr;
1400   boolean magic_wall_active;
1401   int magic_wall_time_left;
1402   int light_time_left;
1403   int timegate_time_left;
1404   int belt_dir[4];
1405   int belt_dir_nr[4];
1406   int switchgate_pos;
1407   int balloon_dir;
1408   boolean gravity;
1409   boolean explosions_delayed;
1410   boolean envelope_active;
1411
1412   /* values for player idle animation (no effect on engine) */
1413   int player_boring_delay_fixed;
1414   int player_boring_delay_random;
1415   int player_sleeping_delay_fixed;
1416   int player_sleeping_delay_random;
1417 };
1418
1419 struct GlobalInfo
1420 {
1421   char *autoplay_leveldir;
1422   int autoplay_level_nr;
1423
1424   int num_toons;
1425
1426   float frames_per_second;
1427   boolean fps_slowdown;
1428   int fps_slowdown_factor;
1429 };
1430
1431 struct ElementChangeInfo
1432 {
1433   boolean can_change;           /* use or ignore this change info */
1434
1435   unsigned long events;         /* change events */
1436   int sides;                    /* change sides */
1437
1438   short target_element;         /* target element after change */
1439
1440   int delay_fixed;              /* added frame delay before changed (fixed) */
1441   int delay_random;             /* added frame delay before changed (random) */
1442   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1443
1444   short trigger_element;        /* custom element triggering change */
1445
1446   int content[3][3];            /* new elements after extended change */
1447   boolean use_content;          /* use extended change content */
1448   boolean only_complete;        /* only use complete content */
1449   boolean use_random_change;    /* use random value for setting content */
1450   int random;                   /* random value for setting content */
1451   int power;                    /* power of extended change */
1452
1453   boolean explode;              /* explode instead of change */
1454
1455   /* functions that are called before, while and after the change of an
1456      element -- currently only used for non-custom elements */
1457   void (*pre_change_function)(int x, int y);
1458   void (*change_function)(int x, int y);
1459   void (*post_change_function)(int x, int y);
1460
1461   /* ---------- internal values used in level editor ---------- */
1462
1463   int direct_action;            /* change triggered by actions on element */
1464   int other_action;             /* change triggered by other element actions */
1465 };
1466
1467 struct ElementGroupInfo
1468 {
1469   int num_elements;                     /* number of elements in this group */
1470   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1471
1472   /* ---------- internal values used at runtime when playing ---------- */
1473
1474   /* the following is the same as above, but with recursively resolved group
1475      elements (group elements may also contain further group elements!) */
1476   int num_elements_resolved;
1477   short element_resolved[NUM_FILE_ELEMENTS];
1478 };
1479
1480 struct ElementInfo
1481 {
1482   /* ---------- token and description strings ---------- */
1483
1484   char *token_name;             /* element token used in config files */
1485   char *class_name;             /* element class used in config files */
1486   char *editor_description;     /* pre-defined description for level editor */
1487   char *custom_description;     /* alternative description from config file */
1488   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1489
1490   /* ---------- graphic and sound definitions ---------- */
1491
1492   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1493   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1494                                 /* special graphics for left/right/up/down */
1495
1496   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1497   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1498                                 /* crumbled graphics for left/right/up/down */
1499
1500   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1501                                 /* special graphics for certain screens */
1502
1503   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1504
1505   /* ---------- special element property values ---------- */
1506
1507   boolean use_gfx_element;      /* use custom graphic element */
1508   short gfx_element;            /* optional custom graphic element */
1509
1510   int collect_score;            /* score value for collecting */
1511   int collect_count;            /* count value for collecting */
1512
1513   int push_delay_fixed;         /* constant frame delay for pushing */
1514   int push_delay_random;        /* additional random frame delay for pushing */
1515   int move_delay_fixed;         /* constant frame delay for moving */
1516   int move_delay_random;        /* additional random frame delay for moving */
1517
1518   int move_pattern;             /* direction movable element moves to */
1519   int move_direction_initial;   /* initial direction element moves to */
1520   int move_stepsize;            /* step size element moves with */
1521   int move_enter_element;       /* element that can be entered (and removed) */
1522   int move_leave_element;       /* element that can be left behind */
1523
1524   int slippery_type;            /* how/where other elements slip away */
1525
1526   int content[3][3];            /* new elements after explosion */
1527
1528   struct ElementChangeInfo *change_page; /* actual list of change pages */
1529   struct ElementChangeInfo *change;      /* pointer to current change page */
1530
1531   int num_change_pages;         /* actual number of change pages */
1532   int current_change_page;      /* currently edited change page */
1533
1534   struct ElementGroupInfo *group;       /* pointer to element group info */
1535
1536   /* ---------- internal values used at runtime when playing ---------- */
1537
1538   unsigned long change_events;  /* bitfield for combined change events */
1539
1540   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1541   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1542
1543   boolean in_group[NUM_GROUP_ELEMENTS];
1544
1545   /* ---------- internal values used in level editor ---------- */
1546
1547   int access_type;              /* walkable or passable */
1548   int access_layer;             /* accessible over/inside/under */
1549   int walk_to_action;           /* diggable/collectible/pushable */
1550   int smash_targets;            /* can smash player/enemies/everything */
1551   int deadliness;               /* deadly when running/colliding/touching */
1552   int consistency;              /* indestructible/can explode */
1553
1554   boolean can_explode_by_fire;  /* element explodes by fire */
1555   boolean can_explode_smashed;  /* element explodes when smashed */
1556   boolean can_explode_impact;   /* element explodes on impact */
1557
1558   boolean modified_settings;    /* set for all modified custom elements */
1559 };
1560
1561 struct FontInfo
1562 {
1563   char *token_name;             /* font token used in config files */
1564
1565   int graphic;                  /* default graphic for this font */
1566   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1567                                 /* special graphics for certain screens */
1568   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1569                                 /* internal bitmap ID for special graphics */
1570 };
1571
1572 struct GraphicInfo
1573 {
1574   Bitmap *bitmap;
1575   int src_x, src_y;             /* start position of animation frames */
1576   int width, height;            /* width/height of each animation frame */
1577   int offset_x, offset_y;       /* x/y offset to next animation frame */
1578   int anim_frames;
1579   int anim_frames_per_line;
1580   int anim_start_frame;
1581   int anim_delay;               /* important: delay of 1 means "no delay"! */
1582   int anim_mode;
1583   boolean anim_global_sync;
1584   int crumbled_like;            /* element for cloning crumble graphics */
1585   int diggable_like;            /* element for cloning digging graphics */
1586   int border_size;              /* border size for "crumbled" graphics */
1587
1588   int anim_delay_fixed;         /* optional delay values for bored and   */
1589   int anim_delay_random;        /* sleeping player animations (animation */
1590   int post_delay_fixed;         /* intervall and following pause before  */
1591   int post_delay_random;        /* next intervall (bored animation only) */
1592
1593   int step_offset;              /* optional step offset of toon animations */
1594   int step_delay;               /* optional step delay of toon animations */
1595
1596   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1597
1598   int draw_masked;              /* optional setting for drawing envelope gfx */
1599
1600 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1601   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1602   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1603 #endif
1604 };
1605
1606 struct SoundInfo
1607 {
1608   boolean loop;
1609 };
1610
1611 struct MusicInfo
1612 {
1613   boolean loop;
1614 };
1615
1616 struct MusicPrefixInfo
1617 {
1618   char *prefix;
1619   boolean is_loop_music;
1620 };
1621
1622 struct MusicFileInfo
1623 {
1624   char *basename;
1625
1626   char *title_header;
1627   char *artist_header;
1628   char *album_header;
1629   char *year_header;
1630
1631   char *title;
1632   char *artist;
1633   char *album;
1634   char *year;
1635
1636   int music;
1637
1638   boolean is_sound;
1639
1640   struct MusicFileInfo *next;
1641 };
1642
1643 struct ElementActionInfo
1644 {
1645   char *suffix;
1646   int value;
1647   boolean is_loop_sound;
1648 };
1649
1650 struct ElementDirectionInfo
1651 {
1652   char *suffix;
1653   int value;
1654 };
1655
1656 struct SpecialSuffixInfo
1657 {
1658   char *suffix;
1659   int value;
1660 };
1661
1662 struct HelpAnimInfo
1663 {
1664   int element;
1665   int action;
1666   int direction;
1667
1668   int delay;
1669 };
1670
1671
1672 #if 0
1673 extern GC                       tile_clip_gc;
1674 extern Bitmap                  *pix[];
1675 #endif
1676 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1677 extern Pixmap                   tile_clipmask[];
1678 extern DrawBuffer             *fieldbuffer;
1679 extern DrawBuffer             *drawto_field;
1680
1681 extern int                      game_status;
1682 extern boolean                  level_editor_test_game;
1683 extern boolean                  network_playing;
1684
1685 extern int                      key_joystick_mapping;
1686
1687 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1688 extern int                      redraw_x1, redraw_y1;
1689
1690 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1691 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1692 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1693 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1694 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1695 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1696 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1697 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1698 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1699 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1700 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1701 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1702 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1703 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1704 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1705 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1706 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1707 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1708 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1709 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1710 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1711 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1712 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1713
1714 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1715
1716 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1717 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1718 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1719 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1720 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1721
1722 extern int                      lev_fieldx, lev_fieldy;
1723 extern int                      scroll_x, scroll_y;
1724
1725 extern int                      FX, FY;
1726 extern int                      ScrollStepSize;
1727 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1728 extern int                      BorderElement;
1729 extern int                      GameFrameDelay;
1730 extern int                      FfwdFrameDelay;
1731 extern int                      BX1, BY1;
1732 extern int                      BX2, BY2;
1733 extern int                      SBX_Left, SBX_Right;
1734 extern int                      SBY_Upper, SBY_Lower;
1735 extern int                      ZX, ZY;
1736 extern int                      ExitX, ExitY;
1737 extern int                      AllPlayersGone;
1738
1739 extern int                      TimeFrames, TimePlayed, TimeLeft;
1740 extern boolean                  SiebAktiv;
1741 extern int                      SiebCount;
1742
1743 extern boolean                  network_player_action_received;
1744
1745 extern int                      graphics_action_mapping[];
1746
1747 extern struct LevelSetInfo      levelset;
1748 extern struct LevelInfo         level, level_template;
1749 extern struct PlayerInfo        stored_player[], *local_player;
1750 extern struct HiScore           highscore[];
1751 extern struct TapeInfo          tape;
1752 extern struct GameInfo          game;
1753 extern struct GlobalInfo        global;
1754 extern struct MenuInfo          menu;
1755 extern struct DoorInfo          door_1, door_2;
1756 extern struct ElementInfo       element_info[];
1757 extern struct ElementActionInfo element_action_info[];
1758 extern struct ElementDirectionInfo element_direction_info[];
1759 extern struct SpecialSuffixInfo special_suffix_info[];
1760 extern struct TokenIntPtrInfo   image_config_vars[];
1761 extern struct FontInfo          font_info[];
1762 extern struct MusicPrefixInfo   music_prefix_info[];
1763 extern struct GraphicInfo      *graphic_info;
1764 extern struct SoundInfo        *sound_info;
1765 extern struct MusicInfo        *music_info;
1766 extern struct MusicFileInfo    *music_file_info;
1767 extern struct HelpAnimInfo     *helpanim_info;
1768 extern SetupFileHash           *helptext_info;
1769 extern struct ConfigInfo        image_config[];
1770 extern struct ConfigInfo        sound_config[];
1771 extern struct ConfigInfo        music_config[];
1772 extern struct ConfigInfo        image_config_suffix[];
1773 extern struct ConfigInfo        sound_config_suffix[];
1774 extern struct ConfigInfo        music_config_suffix[];
1775 extern struct ConfigInfo        helpanim_config[];
1776 extern struct ConfigInfo        helptext_config[];
1777
1778 #endif  /* MAIN_H */