rnd-20091011-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28
29 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
30 #include "conf_snd.h"   /* include auto-generated data structure definitions */
31 #include "conf_mus.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED                   (-1)
34 #define IMG_EMPTY                       IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START                  IMG_CHAR_SPACE
38 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
39 #define IMG_CUSTOM_START                IMG_CUSTOM_1
40
41 #define SND_UNDEFINED                   (-1)
42 #define MUS_UNDEFINED                   (-1)
43
44 #define WIN_XSIZE                       672
45 #define WIN_YSIZE                       560
46
47 #define DEFAULT_FULLSCREEN_MODE         "800x600"
48
49 #define SCR_FIELDX                      17
50 #define SCR_FIELDY                      17
51 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
52 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
53 #define MIN_LEV_FIELDX                  3
54 #define MIN_LEV_FIELDY                  3
55 #define STD_LEV_FIELDX                  64
56 #define STD_LEV_FIELDY                  32
57 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
58 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
59
60 #define MIN_SCROLL_DELAY                0
61 #define STD_SCROLL_DELAY                3
62 #define MAX_SCROLL_DELAY                8
63
64 #define SCREENX(a)                      ((a) - scroll_x)
65 #define SCREENY(a)                      ((a) - scroll_y)
66 #define LEVELX(a)                       ((a) + scroll_x)
67 #define LEVELY(a)                       ((a) + scroll_y)
68
69 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
70                                          (y) >= 0 && (y) < (ysize))
71 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
72                                         ((x) >= (xmin) && (x) <= (xmax) && \
73                                          (y) >= (ymin) && (y) <= (ymax))
74
75 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
76 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
77 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
78
79 /* values for configurable properties (custom elem's only, else pre-defined) */
80 /* (never change these values, as they are stored in level files!) */
81 #define EP_DIGGABLE                     0
82 #define EP_COLLECTIBLE_ONLY             1
83 #define EP_DONT_RUN_INTO                2
84 #define EP_DONT_COLLIDE_WITH            3
85 #define EP_DONT_TOUCH                   4
86 #define EP_INDESTRUCTIBLE               5
87 #define EP_SLIPPERY                     6
88 #define EP_CAN_CHANGE                   7
89 #define EP_CAN_MOVE                     8
90 #define EP_CAN_FALL                     9
91 #define EP_CAN_SMASH_PLAYER             10
92 #define EP_CAN_SMASH_ENEMIES            11
93 #define EP_CAN_SMASH_EVERYTHING         12
94 #define EP_EXPLODES_BY_FIRE             13
95 #define EP_EXPLODES_SMASHED             14
96 #define EP_EXPLODES_IMPACT              15
97 #define EP_WALKABLE_OVER                16
98 #define EP_WALKABLE_INSIDE              17
99 #define EP_WALKABLE_UNDER               18
100 #define EP_PASSABLE_OVER                19
101 #define EP_PASSABLE_INSIDE              20
102 #define EP_PASSABLE_UNDER               21
103 #define EP_DROPPABLE                    22
104 #define EP_EXPLODES_1X1_OLD             23
105 #define EP_PUSHABLE                     24
106 #define EP_EXPLODES_CROSS_OLD           25
107 #define EP_PROTECTED                    26
108 #define EP_CAN_MOVE_INTO_ACID           27
109 #define EP_THROWABLE                    28
110 #define EP_CAN_EXPLODE                  29
111 #define EP_GRAVITY_REACHABLE            30
112 #define EP_DONT_GET_HIT_BY              31
113
114 /* values for pre-defined properties */
115 /* (from here on, values can be changed by inserting new values) */
116 #define EP_PLAYER                       32
117 #define EP_CAN_PASS_MAGIC_WALL          33
118 #define EP_CAN_PASS_DC_MAGIC_WALL       34
119 #define EP_SWITCHABLE                   35
120 #define EP_BD_ELEMENT                   36
121 #define EP_SP_ELEMENT                   37
122 #define EP_SB_ELEMENT                   38
123 #define EP_GEM                          39
124 #define EP_FOOD_DARK_YAMYAM             40
125 #define EP_FOOD_PENGUIN                 41
126 #define EP_FOOD_PIG                     42
127 #define EP_HISTORIC_WALL                43
128 #define EP_HISTORIC_SOLID               44
129 #define EP_CLASSIC_ENEMY                45
130 #define EP_BELT                         46
131 #define EP_BELT_ACTIVE                  47
132 #define EP_BELT_SWITCH                  48
133 #define EP_TUBE                         49
134 #define EP_ACID_POOL                    50
135 #define EP_KEYGATE                      51
136 #define EP_AMOEBOID                     52
137 #define EP_AMOEBALIVE                   53
138 #define EP_HAS_EDITOR_CONTENT           54
139 #define EP_CAN_TURN_EACH_MOVE           55
140 #define EP_CAN_GROW                     56
141 #define EP_ACTIVE_BOMB                  57
142 #define EP_INACTIVE                     58
143
144 /* values for special configurable properties (depending on level settings) */
145 #define EP_EM_SLIPPERY_WALL             59
146
147 /* values for special graphics properties (no effect on game engine) */
148 #define EP_GFX_CRUMBLED                 60
149
150 /* values for derived properties (determined from properties above) */
151 #define EP_ACCESSIBLE_OVER              61
152 #define EP_ACCESSIBLE_INSIDE            62
153 #define EP_ACCESSIBLE_UNDER             63
154 #define EP_WALKABLE                     64
155 #define EP_PASSABLE                     65
156 #define EP_ACCESSIBLE                   66
157 #define EP_COLLECTIBLE                  67
158 #define EP_SNAPPABLE                    68
159 #define EP_WALL                         69
160 #define EP_SOLID_FOR_PUSHING            70
161 #define EP_DRAGONFIRE_PROOF             71
162 #define EP_EXPLOSION_PROOF              72
163 #define EP_CAN_SMASH                    73
164 #define EP_EXPLODES_3X3_OLD             74
165 #define EP_CAN_EXPLODE_BY_FIRE          75
166 #define EP_CAN_EXPLODE_SMASHED          76
167 #define EP_CAN_EXPLODE_IMPACT           77
168 #define EP_SP_PORT                      78
169 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
170 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
171 #define EP_COULD_MOVE_INTO_ACID         81
172 #define EP_MAYBE_DONT_COLLIDE_WITH      82
173 #define EP_CAN_BE_CLONED_BY_ANDROID     83
174
175 /* values for internal purpose only (level editor) */
176 #define EP_WALK_TO_OBJECT               84
177 #define EP_DEADLY                       85
178 #define EP_EDITOR_CASCADE               86
179 #define EP_EDITOR_CASCADE_ACTIVE        87
180 #define EP_EDITOR_CASCADE_INACTIVE      88
181
182 /* values for internal purpose only (game engine) */
183 #define EP_HAS_ACTION                   89
184 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
185
186 /* values for internal purpose only (other) */
187 #define EP_OBSOLETE                     91
188
189 #define NUM_ELEMENT_PROPERTIES          92
190
191 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
192 #define EP_BITFIELD_BASE_NR             0
193
194 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
195 #define EP_BITMASK_DEFAULT              0
196
197 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
198 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
199 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
200 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
201                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
202                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
203
204
205 /* values for change events for custom elements (stored in level file) */
206 #define CE_DELAY                        0
207 #define CE_TOUCHED_BY_PLAYER            1
208 #define CE_PRESSED_BY_PLAYER            2
209 #define CE_PUSHED_BY_PLAYER             3
210 #define CE_DROPPED_BY_PLAYER            4
211 #define CE_HITTING_SOMETHING            5
212 #define CE_IMPACT                       6
213 #define CE_SMASHED                      7
214 #define CE_TOUCHING_X                   8
215 #define CE_CHANGE_OF_X                  9
216 #define CE_EXPLOSION_OF_X               10
217 #define CE_PLAYER_TOUCHES_X             11
218 #define CE_PLAYER_PRESSES_X             12
219 #define CE_PLAYER_PUSHES_X              13
220 #define CE_PLAYER_COLLECTS_X            14
221 #define CE_PLAYER_DROPS_X               15
222 #define CE_VALUE_GETS_ZERO              16
223 #define CE_VALUE_GETS_ZERO_OF_X         17
224 #define CE_BY_OTHER_ACTION              18
225 #define CE_BY_DIRECT_ACTION             19
226 #define CE_PLAYER_DIGS_X                20
227 #define CE_ENTERED_BY_PLAYER            21
228 #define CE_LEFT_BY_PLAYER               22
229 #define CE_PLAYER_ENTERS_X              23
230 #define CE_PLAYER_LEAVES_X              24
231 #define CE_SWITCHED                     25
232 #define CE_SWITCH_OF_X                  26
233 #define CE_HIT_BY_SOMETHING             27
234 #define CE_HITTING_X                    28
235 #define CE_HIT_BY_X                     29
236 #define CE_BLOCKED                      30
237 #define CE_SWITCHED_BY_PLAYER           31
238 #define CE_PLAYER_SWITCHES_X            32
239 #define CE_SNAPPED_BY_PLAYER            33
240 #define CE_PLAYER_SNAPS_X               34
241 #define CE_MOVE_OF_X                    35
242 #define CE_DIGGING_X                    36
243 #define CE_CREATION_OF_X                37
244 #define CE_SCORE_GETS_ZERO              38
245 #define CE_SCORE_GETS_ZERO_OF_X         39
246 #define CE_VALUE_CHANGES                40
247 #define CE_VALUE_CHANGES_OF_X           41
248 #define CE_SCORE_CHANGES                42
249 #define CE_SCORE_CHANGES_OF_X           43
250
251 #define NUM_CHANGE_EVENTS               44
252
253 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
254
255 #define CE_BITMASK_DEFAULT              0
256
257 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
258 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
259
260 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
261 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
262
263 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
264 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
265                                          CH_EVENT_VAR(e,c))
266 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
267                                          CH_ANY_EVENT_VAR(e,c))
268
269 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
270                                          CH_EVENT_VAR(e,c) = (v) : 0)
271 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
272                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
273
274 /* values for player bitmasks */
275 #define PLAYER_BITS_NONE                0
276 #define PLAYER_BITS_1                   (1 << 0)
277 #define PLAYER_BITS_2                   (1 << 1)
278 #define PLAYER_BITS_3                   (1 << 2)
279 #define PLAYER_BITS_4                   (1 << 3)
280 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
281                                          PLAYER_BITS_2 | \
282                                          PLAYER_BITS_3 | \
283                                          PLAYER_BITS_4)
284 #define PLAYER_BITS_TRIGGER             (1 << 4)
285 #define PLAYER_BITS_ACTION              (1 << 5)
286
287 /* values for move directions (bits 0 - 3: basic move directions) */
288 #define MV_BIT_PREVIOUS                 4
289 #define MV_BIT_TRIGGER                  5
290 #define MV_BIT_TRIGGER_BACK             6
291 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
292 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
293
294 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
295 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
296 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
297 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
298 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
299
300 /* values for move stepsize */
301 #define STEPSIZE_NOT_MOVING             0
302 #define STEPSIZE_VERY_SLOW              1
303 #define STEPSIZE_SLOW                   2
304 #define STEPSIZE_NORMAL                 4
305 #define STEPSIZE_FAST                   8
306 #define STEPSIZE_VERY_FAST              16
307 #define STEPSIZE_EVEN_FASTER            32
308 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
309 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
310 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
311
312 /* values for change side for custom elements */
313 #define CH_SIDE_NONE                    MV_NONE
314 #define CH_SIDE_LEFT                    MV_LEFT
315 #define CH_SIDE_RIGHT                   MV_RIGHT
316 #define CH_SIDE_TOP                     MV_UP
317 #define CH_SIDE_BOTTOM                  MV_DOWN
318 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
319 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
320 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
321
322 /* values for change player for custom elements */
323 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
324 #define CH_PLAYER_1                     PLAYER_BITS_1
325 #define CH_PLAYER_2                     PLAYER_BITS_2
326 #define CH_PLAYER_3                     PLAYER_BITS_3
327 #define CH_PLAYER_4                     PLAYER_BITS_4
328 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
329
330 /* values for change page for custom elements */
331 #define CH_PAGE_ANY_FILE                (0xff)
332 #define CH_PAGE_ANY                     (0xffffffff)
333
334 /* values for change power for custom elements */
335 #define CP_WHEN_EMPTY                   0
336 #define CP_WHEN_DIGGABLE                1
337 #define CP_WHEN_DESTRUCTIBLE            2
338 #define CP_WHEN_COLLECTIBLE             3
339 #define CP_WHEN_REMOVABLE               4
340 #define CP_WHEN_WALKABLE                5
341
342 /* values for change actions for custom elements (stored in level file) */
343 #define CA_NO_ACTION                    0
344 #define CA_EXIT_PLAYER                  1
345 #define CA_KILL_PLAYER                  2
346 #define CA_MOVE_PLAYER                  3
347 #define CA_RESTART_LEVEL                4
348 #define CA_SHOW_ENVELOPE                5
349 #define CA_SET_LEVEL_TIME               6
350 #define CA_SET_LEVEL_GEMS               7
351 #define CA_SET_LEVEL_SCORE              8
352 #define CA_SET_LEVEL_WIND               9
353 #define CA_SET_PLAYER_GRAVITY           10
354 #define CA_SET_PLAYER_KEYS              11
355 #define CA_SET_PLAYER_SPEED             12
356 #define CA_SET_PLAYER_SHIELD            13
357 #define CA_SET_PLAYER_ARTWORK           14
358 #define CA_SET_CE_SCORE                 15
359 #define CA_SET_CE_VALUE                 16
360 #define CA_SET_ENGINE_SCAN_MODE         17
361 #define CA_SET_PLAYER_INVENTORY         18
362 #define CA_SET_CE_ARTWORK               19
363 #define CA_SET_LEVEL_RANDOM_SEED        20
364
365 #define CA_HEADLINE_LEVEL_ACTIONS       250
366 #define CA_HEADLINE_PLAYER_ACTIONS      251
367 #define CA_HEADLINE_CE_ACTIONS          252
368 #define CA_HEADLINE_ENGINE_ACTIONS      253
369 #define CA_UNDEFINED                    255
370
371 /* values for change action mode for custom elements */
372 #define CA_MODE_UNDEFINED               0
373 #define CA_MODE_SET                     1
374 #define CA_MODE_ADD                     2
375 #define CA_MODE_SUBTRACT                3
376 #define CA_MODE_MULTIPLY                4
377 #define CA_MODE_DIVIDE                  5
378 #define CA_MODE_MODULO                  6
379
380 /* values for change action parameters for custom elements */
381 #define CA_ARG_MIN                      0
382 #define CA_ARG_0                        0
383 #define CA_ARG_1                        1
384 #define CA_ARG_2                        2
385 #define CA_ARG_3                        3
386 #define CA_ARG_4                        4
387 #define CA_ARG_5                        5
388 #define CA_ARG_6                        6
389 #define CA_ARG_7                        7
390 #define CA_ARG_8                        8
391 #define CA_ARG_9                        9
392 #define CA_ARG_10                       10
393 #define CA_ARG_100                      100
394 #define CA_ARG_1000                     1000
395 #define CA_ARG_MAX                      9999
396 #define CA_ARG_PLAYER                   10000
397 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
398 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
399 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
400 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
401 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
402 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
403 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
404 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
405 #define CA_ARG_NUMBER                   11000
406 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
407 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
408 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
409 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
410 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
411 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
412 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
413 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
414 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
415 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
416 #define CA_ARG_ELEMENT                  12000
417 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
418 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
419 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
420 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
421 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
422 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
423 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
424 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
425 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
426 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
427 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
428 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
429 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
430 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
431 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
432 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
433 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
434 #define CA_ARG_SPEED                    13000
435 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
436 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
437 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
438 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
439 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
440 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
441 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
442 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
443 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
444 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
445 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
446 #define CA_ARG_GRAVITY                  14000
447 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
448 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
449 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
450 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
451 #define CA_ARG_DIRECTION                15000
452 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
453 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
454 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
455 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
456 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
457 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
458 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
459 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
460 #define CA_ARG_SHIELD                   16000
461 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
462 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
463 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
464 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
465 #define CA_ARG_SCAN_MODE                17000
466 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
467 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
468 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
469 #define CA_ARG_INVENTORY                18000
470 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
471 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
472 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
473 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
474 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
475 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
476 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
477 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
478 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
479 #define CA_ARG_UNDEFINED                65535
480
481 /* values for custom move patterns (bits 0 - 3: basic move directions) */
482 #define MV_BIT_TOWARDS_PLAYER           4
483 #define MV_BIT_AWAY_FROM_PLAYER         5
484 #define MV_BIT_ALONG_LEFT_SIDE          6
485 #define MV_BIT_ALONG_RIGHT_SIDE         7
486 #define MV_BIT_TURNING_LEFT             8
487 #define MV_BIT_TURNING_RIGHT            9
488 #define MV_BIT_WHEN_PUSHED              10
489 #define MV_BIT_MAZE_RUNNER              11
490 #define MV_BIT_MAZE_HUNTER              12
491 #define MV_BIT_WHEN_DROPPED             13
492 #define MV_BIT_TURNING_LEFT_RIGHT       14
493 #define MV_BIT_TURNING_RIGHT_LEFT       15
494 #define MV_BIT_TURNING_RANDOM           16
495 #define MV_BIT_WIND_DIRECTION           17
496
497 /* values for custom move patterns */
498 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
499 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
500 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
501 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
502 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
503 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
504 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
505 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
506 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
507 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
508 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
509 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
510 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
511 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
512 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
513
514 /* values for initial move direction */
515 #define MV_START_NONE                   (MV_NONE)
516 #define MV_START_AUTOMATIC              (MV_NONE)
517 #define MV_START_LEFT                   (MV_LEFT)
518 #define MV_START_RIGHT                  (MV_RIGHT)
519 #define MV_START_UP                     (MV_UP)
520 #define MV_START_DOWN                   (MV_DOWN)
521 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
522 #define MV_START_PREVIOUS               (MV_PREVIOUS)
523
524 /* values for elements left behind by custom elements */
525 #define LEAVE_TYPE_UNLIMITED            0
526 #define LEAVE_TYPE_LIMITED              1
527
528 /* values for slippery property for custom elements */
529 #define SLIPPERY_ANY_RANDOM             0
530 #define SLIPPERY_ANY_LEFT_RIGHT         1
531 #define SLIPPERY_ANY_RIGHT_LEFT         2
532 #define SLIPPERY_ONLY_LEFT              3
533 #define SLIPPERY_ONLY_RIGHT             4
534
535 /* values for explosion type for custom elements */
536 #define EXPLODES_3X3                    0
537 #define EXPLODES_1X1                    1
538 #define EXPLODES_CROSS                  2
539
540 /* macros for configurable properties */
541 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
542 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
543 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
544 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
545 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
546 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
547 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
548 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
549 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
550 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
551 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
552 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
553 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
554 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
555 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
556 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
557 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
558 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
559 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
560 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
561 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
562 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
563 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
564 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
565 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
566 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
567 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
568 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
569 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
570 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
571 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
572 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
573
574 /* macros for special configurable properties */
575 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
576
577 /* macros for special graphics properties */
578 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
579
580 /* macros for pre-defined properties */
581 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
582 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
583 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
584 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
585 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
586 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
587 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
588 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
589 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
590 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
591 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
592 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
593 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
594 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
595 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
596 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
597 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
598 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
599 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
600 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
601 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
602 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
603 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
604 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
605 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
606 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
607 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
608
609 /* macros for derived properties */
610 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
611 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
612 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
613 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
614 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
615 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
616 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
617 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
618 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
619 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
620 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
621 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
622 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
623 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
624 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
625 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
626 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
627 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
628 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
629                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
630 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
631                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
632 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
633 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
634 #define CAN_BE_CLONED_BY_ANDROID(e)     \
635                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
636
637 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
638 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
639                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
640 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
641                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
642
643 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
644 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
645                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
646
647 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
648
649 /* special macros used in game engine */
650 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
651                                  (e) <= NUM_FILE_ELEMENTS)
652
653 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
654                                  (e) <= NUM_DRAWABLE_ELEMENTS)
655
656 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
657                                  (e) <= NUM_RUNTIME_ELEMENTS)
658
659 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
660                                  (e) <= MAX_NUM_ELEMENTS)
661
662 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
663                                  (e) <= EL_CUSTOM_END)
664
665 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
666                                  (e) <= EL_GROUP_END)
667
668 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
669                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
670
671 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
672                                  (e) <= EL_INTERNAL_END)
673
674 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
675                                  (e) <= EL_ENVELOPE_4)
676
677 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
678                                  (e) <= EL_KEY_4)
679 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
680                                  (e) <= EL_EM_KEY_4)
681 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
682                                  (e) <= EL_EMC_KEY_8)
683 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
684                                  IS_EM_KEY(e) ||                        \
685                                  IS_EMC_KEY(e))
686 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
687 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
688 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
689 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
690                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
691                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
692
693 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
694                                  (e) <= EL_GATE_4)
695 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
696                                  (e) <= EL_EM_GATE_4)
697 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
698                                  (e) <= EL_EMC_GATE_8)
699 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
700 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
701                                  IS_EM_GATE(e) ||                       \
702                                  IS_EMC_GATE(e) ||                      \
703                                  IS_DC_GATE(e))
704 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
705 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
706 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
707 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
708                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
709                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
710
711 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
712                                  (e) <= EL_GATE_4_GRAY)
713 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
714                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
715 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
716                                  (e) <= EL_EM_GATE_4_GRAY)
717 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
718                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
719 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
720                                  (e) <= EL_EMC_GATE_8_GRAY)
721 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
722                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
723 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
724 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
725
726 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
727                                  IS_EM_GATE_GRAY(e) ||                  \
728                                  IS_EMC_GATE_GRAY(e) ||                 \
729                                  IS_DC_GATE_GRAY(e))
730 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
731                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
732                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
733                                  IS_DC_GATE_GRAY_ACTIVE(e))
734 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
735 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
736 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
737 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
738 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
739 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
740 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
741                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
742                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
743
744 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
745
746 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
747                                  (e) <= EL_EMC_WALL_3)
748 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
749                                  (e) == EL_SP_CHIP_LEFT ||              \
750                                  (e) == EL_SP_CHIP_RIGHT ||             \
751                                  (e) == EL_SP_CHIP_TOP ||               \
752                                  (e) == EL_SP_CHIP_BOTTOM)
753 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
754                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
755                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
756                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
757                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
758                                  (e) == EL_SP_HARDWARE_BASE_6)
759
760 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
761                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
762
763 #if 1
764
765 #if 1
766 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
767 #else
768 #define GFX_ELEMENT(e)          (element_info[e].gfx_element ==         \
769                                  (element_info[e].use_gfx_element ?     \
770                                   element_info[e].gfx_element : e)  ?   \
771                                  element_info[e].gfx_element :          \
772                                  element_info[e].gfx_element +          \
773                                  0 * printf("::: %d: %d <-> %d\n",      \
774                                             e,                          \
775                                             element_info[e].gfx_element,      \
776                                             element_info[e].use_gfx_element ? \
777                                             element_info[e].gfx_element : e))
778 #endif
779
780 #else
781 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
782                                  element_info[e].gfx_element : e)
783 #endif
784
785 /* !!! CHECK THIS !!! */
786 #if 1
787 #define TILE_GFX_ELEMENT(x, y)                                          \
788                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
789                     Feld[x][y] != EL_EXPLOSION ?                        \
790                     GfxElement[x][y] : Feld[x][y])
791 #else
792 #define TILE_GFX_ELEMENT(x, y)                                          \
793         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
794                     Feld[x][y] != EL_EXPLOSION ?                        \
795                     GfxElement[x][y] : Feld[x][y])
796 #endif
797
798 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
799 /* (solution: add separate "use sound of element" to level file and editor) */
800 #if 0
801 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
802 #else
803 #define SND_ELEMENT(e)          (e)
804 #endif
805
806 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
807 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
808 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
809
810 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
811         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
812          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
813
814 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
815
816 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
817 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
818
819 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
820 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
821 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
822
823 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
824
825 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
826                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
827                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
828                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
829                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
830                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
831                                  EL_ROCK)
832 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
833                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
834                                  EL_BD_ROCK)
835 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
836                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
837                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
838                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
839                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
840                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
841                                  (e) == EL_PEARL          ? EL_BOMB    :    \
842                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
843                                  EL_ROCK)
844 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
845 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
846 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
847 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
848
849 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
850 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
851
852 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
853                                          IS_PROTECTED(Back[x][y]))
854 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
855 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
856                                          ENEMY_PROTECTED_FIELD(x, y))
857 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
858                                          EXPLOSION_PROTECTED_FIELD(x, y))
859
860 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
861                                  (p)->switch_x == (x) && (p)->switch_y == (y))
862
863 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
864                                  (p)->drop_x == (x) && (p)->drop_y == (y))
865
866 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
867
868 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
869                                  (e) : EL_PLAYER_1)
870
871 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
872
873 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
874 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
875 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
876
877 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
878                                                               ANIM_CE_SCORE |  \
879                                                               ANIM_CE_DELAY))
880 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
881 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
882 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
883 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
884
885 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
886
887 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
888
889 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
890 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
891 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
892                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
893
894 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
895 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
896                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
897                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
898                                  (d) == MV_UP    ? "MV_UP"    :         \
899                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
900
901 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
902 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
903 #define FONT_ACTIVE(f)          (ActiveFont[f])
904
905
906 /* fundamental game speed values */
907 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
908 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
909
910 /* boundaries of arrays etc. */
911 #define MAX_LEVEL_NAME_LEN      32
912 #define MAX_LEVEL_AUTHOR_LEN    32
913 #define MAX_ELEMENT_NAME_LEN    32
914 #define MAX_TAPES_PER_SET       1024
915 #define MAX_SCORE_ENTRIES       100
916 #define MAX_NUM_TITLE_IMAGES    5
917 #define MAX_NUM_TITLE_MESSAGES  5
918
919 #define MAX_NUM_AMOEBA          100
920
921 #define NUM_ENVELOPES           4
922 #define MIN_ENVELOPE_XSIZE      1
923 #define MIN_ENVELOPE_YSIZE      1
924 #define MAX_ENVELOPE_XSIZE      30
925 #define MAX_ENVELOPE_YSIZE      20
926 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
927 #define MIN_CHANGE_PAGES        1
928 #define MAX_CHANGE_PAGES        32
929 #define MIN_ELEMENTS_IN_GROUP   1
930 #define MAX_ELEMENTS_IN_GROUP   16
931 #define MIN_ANDROID_ELEMENTS    1
932 #define MAX_ANDROID_ELEMENTS    16
933
934 /* values for elements with content */
935 #define MIN_ELEMENT_CONTENTS    1
936 #define STD_ELEMENT_CONTENTS    4
937 #define MAX_ELEMENT_CONTENTS    8
938
939 /* values for initial player inventory */
940 #define MIN_INITIAL_INVENTORY_SIZE      1
941 #define MAX_INITIAL_INVENTORY_SIZE      8
942
943 /* often used screen positions */
944 #define SX                      8
945 #define SY                      8
946 #define REAL_SX                 (SX - 2)
947 #define REAL_SY                 (SY - 2)
948 #define DX                      566
949 #define DY                      60
950 #define VX                      DX
951 #define VY                      400
952 #define EX                      DX
953 #define EY                      (VY - 44)
954 #define TILESIZE                32
955 #define TILEX                   TILESIZE
956 #define TILEY                   TILESIZE
957 #define MINI_TILESIZE           (TILESIZE / 2)
958 #define MINI_TILEX              MINI_TILESIZE
959 #define MINI_TILEY              MINI_TILESIZE
960 #define MICRO_TILESIZE          (TILESIZE / 8)
961 #define MICRO_TILEX             MICRO_TILESIZE
962 #define MICRO_TILEY             MICRO_TILESIZE
963 #define MIDPOSX                 (SCR_FIELDX / 2)
964 #define MIDPOSY                 (SCR_FIELDY / 2)
965 #define SXSIZE                  (SCR_FIELDX * TILEX)
966 #define SYSIZE                  (SCR_FIELDY * TILEY)
967 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
968 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
969 #define DXSIZE                  100
970 #define DYSIZE                  280
971 #define VXSIZE                  DXSIZE
972 #define VYSIZE                  100
973 #define EXSIZE                  DXSIZE
974 #define EYSIZE                  (VYSIZE + 44)
975 #define FULL_SXSIZE             (2 + SXSIZE + 2)
976 #define FULL_SYSIZE             (2 + SYSIZE + 2)
977 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
978 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
979 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
980 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
981 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
982 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
983
984 /* values for GfxRedraw */
985 #define GFX_REDRAW_NONE                         (0)
986 #define GFX_REDRAW_TILE                         (1 << 0)
987 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
988 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
989 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
990
991 /* score for elements */
992 #define SC_EMERALD              0
993 #define SC_DIAMOND              1
994 #define SC_BUG                  2
995 #define SC_SPACESHIP            3
996 #define SC_YAMYAM               4
997 #define SC_ROBOT                5
998 #define SC_PACMAN               6
999 #define SC_NUT                  7
1000 #define SC_DYNAMITE             8
1001 #define SC_KEY                  9
1002 #define SC_TIME_BONUS           10
1003 #define SC_CRYSTAL              11
1004 #define SC_PEARL                12
1005 #define SC_SHIELD               13
1006 #define SC_UNKNOWN_14           14
1007 #define SC_UNKNOWN_15           15
1008
1009 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1010
1011
1012 /* "real" level file elements */
1013 #define EL_UNDEFINED                    -1
1014
1015 #define EL_EMPTY_SPACE                  0
1016 #define EL_EMPTY                        EL_EMPTY_SPACE
1017 #define EL_SAND                         1
1018 #define EL_WALL                         2
1019 #define EL_WALL_SLIPPERY                3
1020 #define EL_ROCK                         4
1021 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1022 #define EL_EMERALD                      6
1023 #define EL_EXIT_CLOSED                  7
1024 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1025 #define EL_BUG                          9
1026 #define EL_SPACESHIP                    10
1027 #define EL_YAMYAM                       11
1028 #define EL_ROBOT                        12
1029 #define EL_STEELWALL                    13
1030 #define EL_DIAMOND                      14
1031 #define EL_AMOEBA_DEAD                  15
1032 #define EL_QUICKSAND_EMPTY              16
1033 #define EL_QUICKSAND_FULL               17
1034 #define EL_AMOEBA_DROP                  18
1035 #define EL_BOMB                         19
1036 #define EL_MAGIC_WALL                   20
1037 #define EL_SPEED_PILL                   21
1038 #define EL_ACID                         22
1039 #define EL_AMOEBA_WET                   23
1040 #define EL_AMOEBA_DRY                   24
1041 #define EL_NUT                          25
1042 #define EL_GAME_OF_LIFE                 26
1043 #define EL_BIOMAZE                      27
1044 #define EL_DYNAMITE_ACTIVE              28
1045 #define EL_STONEBLOCK                   29
1046 #define EL_ROBOT_WHEEL                  30
1047 #define EL_ROBOT_WHEEL_ACTIVE           31
1048 #define EL_KEY_1                        32
1049 #define EL_KEY_2                        33
1050 #define EL_KEY_3                        34
1051 #define EL_KEY_4                        35
1052 #define EL_GATE_1                       36
1053 #define EL_GATE_2                       37
1054 #define EL_GATE_3                       38
1055 #define EL_GATE_4                       39
1056 #define EL_GATE_1_GRAY                  40
1057 #define EL_GATE_2_GRAY                  41
1058 #define EL_GATE_3_GRAY                  42
1059 #define EL_GATE_4_GRAY                  43
1060 #define EL_DYNAMITE                     44
1061 #define EL_PACMAN                       45
1062 #define EL_INVISIBLE_WALL               46
1063 #define EL_LAMP                         47
1064 #define EL_LAMP_ACTIVE                  48
1065 #define EL_WALL_EMERALD                 49
1066 #define EL_WALL_DIAMOND                 50
1067 #define EL_AMOEBA_FULL                  51
1068 #define EL_BD_AMOEBA                    52
1069 #define EL_TIME_ORB_FULL                53
1070 #define EL_TIME_ORB_EMPTY               54
1071 #define EL_EXPANDABLE_WALL              55
1072 #define EL_BD_DIAMOND                   56
1073 #define EL_EMERALD_YELLOW               57
1074 #define EL_WALL_BD_DIAMOND              58
1075 #define EL_WALL_EMERALD_YELLOW          59
1076 #define EL_DARK_YAMYAM                  60
1077 #define EL_BD_MAGIC_WALL                61
1078 #define EL_INVISIBLE_STEELWALL          62
1079 #define EL_SOKOBAN_FIELD_PLAYER         63
1080 #define EL_DYNABOMB_INCREASE_NUMBER     64
1081 #define EL_DYNABOMB_INCREASE_SIZE       65
1082 #define EL_DYNABOMB_INCREASE_POWER      66
1083 #define EL_SOKOBAN_OBJECT               67
1084 #define EL_SOKOBAN_FIELD_EMPTY          68
1085 #define EL_SOKOBAN_FIELD_FULL           69
1086 #define EL_BD_BUTTERFLY_RIGHT           70
1087 #define EL_BD_BUTTERFLY_UP              71
1088 #define EL_BD_BUTTERFLY_LEFT            72
1089 #define EL_BD_BUTTERFLY_DOWN            73
1090 #define EL_BD_FIREFLY_RIGHT             74
1091 #define EL_BD_FIREFLY_UP                75
1092 #define EL_BD_FIREFLY_LEFT              76
1093 #define EL_BD_FIREFLY_DOWN              77
1094 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1095 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1096 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1097 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1098 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1099 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1100 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1101 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1102 #define EL_BD_BUTTERFLY                 78
1103 #define EL_BD_FIREFLY                   79
1104 #define EL_PLAYER_1                     80
1105 #define EL_PLAYER_2                     81
1106 #define EL_PLAYER_3                     82
1107 #define EL_PLAYER_4                     83
1108 #define EL_BUG_RIGHT                    84
1109 #define EL_BUG_UP                       85
1110 #define EL_BUG_LEFT                     86
1111 #define EL_BUG_DOWN                     87
1112 #define EL_SPACESHIP_RIGHT              88
1113 #define EL_SPACESHIP_UP                 89
1114 #define EL_SPACESHIP_LEFT               90
1115 #define EL_SPACESHIP_DOWN               91
1116 #define EL_PACMAN_RIGHT                 92
1117 #define EL_PACMAN_UP                    93
1118 #define EL_PACMAN_LEFT                  94
1119 #define EL_PACMAN_DOWN                  95
1120 #define EL_EMERALD_RED                  96
1121 #define EL_EMERALD_PURPLE               97
1122 #define EL_WALL_EMERALD_RED             98
1123 #define EL_WALL_EMERALD_PURPLE          99
1124 #define EL_ACID_POOL_TOPLEFT            100
1125 #define EL_ACID_POOL_TOPRIGHT           101
1126 #define EL_ACID_POOL_BOTTOMLEFT         102
1127 #define EL_ACID_POOL_BOTTOM             103
1128 #define EL_ACID_POOL_BOTTOMRIGHT        104
1129 #define EL_BD_WALL                      105
1130 #define EL_BD_ROCK                      106
1131 #define EL_EXIT_OPEN                    107
1132 #define EL_BLACK_ORB                    108
1133 #define EL_AMOEBA_TO_DIAMOND            109
1134 #define EL_MOLE                         110
1135 #define EL_PENGUIN                      111
1136 #define EL_SATELLITE                    112
1137 #define EL_ARROW_LEFT                   113
1138 #define EL_ARROW_RIGHT                  114
1139 #define EL_ARROW_UP                     115
1140 #define EL_ARROW_DOWN                   116
1141 #define EL_PIG                          117
1142 #define EL_DRAGON                       118
1143
1144 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1145
1146 #define EL_CHAR_START                   120
1147 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1148 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1149
1150 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1151
1152 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1153 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1154
1155 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1156
1157 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1158 #define EL_EXPANDABLE_WALL_VERTICAL     201
1159 #define EL_EXPANDABLE_WALL_ANY          202
1160
1161 #define EL_EM_GATE_1                    203
1162 #define EL_EM_GATE_2                    204
1163 #define EL_EM_GATE_3                    205
1164 #define EL_EM_GATE_4                    206
1165
1166 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1167 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1168 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1169
1170 #define EL_SP_START                     210
1171 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1172 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1173 #define EL_SP_ZONK                      (EL_SP_START + 1)
1174 #define EL_SP_BASE                      (EL_SP_START + 2)
1175 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1176 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1177 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1178 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1179 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1180 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1181 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1182 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1183 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1184 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1185 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1186 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1187 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1188 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1189 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1190 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1191 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1192 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1193 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1194 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1195 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1196 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1197 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1198 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1199 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1200 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1201 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1202 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1203 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1204 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1205 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1206 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1207 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1208 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1209 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1210 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1211 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1212 #define EL_SP_END                       (EL_SP_START + 39)
1213
1214 #define EL_EM_GATE_1_GRAY               250
1215 #define EL_EM_GATE_2_GRAY               251
1216 #define EL_EM_GATE_3_GRAY               252
1217 #define EL_EM_GATE_4_GRAY               253
1218
1219 #define EL_EM_DYNAMITE                  254
1220 #define EL_EM_DYNAMITE_ACTIVE           255
1221
1222 #define EL_PEARL                        256
1223 #define EL_CRYSTAL                      257
1224 #define EL_WALL_PEARL                   258
1225 #define EL_WALL_CRYSTAL                 259
1226 #define EL_DC_GATE_WHITE                260
1227 #define EL_DC_GATE_WHITE_GRAY           261
1228 #define EL_DC_KEY_WHITE                 262
1229 #define EL_SHIELD_NORMAL                263
1230 #define EL_EXTRA_TIME                   264
1231 #define EL_SWITCHGATE_OPEN              265
1232 #define EL_SWITCHGATE_CLOSED            266
1233 #define EL_SWITCHGATE_SWITCH_UP         267
1234 #define EL_SWITCHGATE_SWITCH_DOWN       268
1235
1236 #define EL_UNUSED_269                   269
1237 #define EL_UNUSED_270                   270
1238
1239 #define EL_CONVEYOR_BELT_1_LEFT          271
1240 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1241 #define EL_CONVEYOR_BELT_1_RIGHT         273
1242 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1243 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1244 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1245 #define EL_CONVEYOR_BELT_2_LEFT          277
1246 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1247 #define EL_CONVEYOR_BELT_2_RIGHT         279
1248 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1249 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1250 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1251 #define EL_CONVEYOR_BELT_3_LEFT          283
1252 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1253 #define EL_CONVEYOR_BELT_3_RIGHT         285
1254 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1255 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1256 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1257 #define EL_CONVEYOR_BELT_4_LEFT          289
1258 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1259 #define EL_CONVEYOR_BELT_4_RIGHT         291
1260 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1261 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1262 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1263 #define EL_LANDMINE                     295
1264 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1265 #define EL_LIGHT_SWITCH                 297
1266 #define EL_LIGHT_SWITCH_ACTIVE          298
1267 #define EL_SIGN_EXCLAMATION             299
1268 #define EL_SIGN_RADIOACTIVITY           300
1269 #define EL_SIGN_STOP                    301
1270 #define EL_SIGN_WHEELCHAIR              302
1271 #define EL_SIGN_PARKING                 303
1272 #define EL_SIGN_NO_ENTRY                304
1273 #define EL_SIGN_UNUSED_1                305
1274 #define EL_SIGN_GIVE_WAY                306
1275 #define EL_SIGN_ENTRY_FORBIDDEN         307
1276 #define EL_SIGN_EMERGENCY_EXIT          308
1277 #define EL_SIGN_YIN_YANG                309
1278 #define EL_SIGN_UNUSED_2                310
1279 #define EL_MOLE_LEFT                    311
1280 #define EL_MOLE_RIGHT                   312
1281 #define EL_MOLE_UP                      313
1282 #define EL_MOLE_DOWN                    314
1283 #define EL_STEELWALL_SLIPPERY           315
1284 #define EL_INVISIBLE_SAND               316
1285 #define EL_DX_UNKNOWN_15                317
1286 #define EL_DX_UNKNOWN_42                318
1287
1288 #define EL_UNUSED_319                   319
1289 #define EL_UNUSED_320                   320
1290
1291 #define EL_SHIELD_DEADLY                321
1292 #define EL_TIMEGATE_OPEN                322
1293 #define EL_TIMEGATE_CLOSED              323
1294 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1295 #define EL_TIMEGATE_SWITCH              325
1296
1297 #define EL_BALLOON                      326
1298 #define EL_BALLOON_SWITCH_LEFT          327
1299 #define EL_BALLOON_SWITCH_RIGHT         328
1300 #define EL_BALLOON_SWITCH_UP            329
1301 #define EL_BALLOON_SWITCH_DOWN          330
1302 #define EL_BALLOON_SWITCH_ANY           331
1303
1304 #define EL_EMC_STEELWALL_1              332
1305 #define EL_EMC_STEELWALL_2              333
1306 #define EL_EMC_STEELWALL_3              334
1307 #define EL_EMC_STEELWALL_4              335
1308 #define EL_EMC_WALL_1                   336
1309 #define EL_EMC_WALL_2                   337
1310 #define EL_EMC_WALL_3                   338
1311 #define EL_EMC_WALL_4                   339
1312 #define EL_EMC_WALL_5                   340
1313 #define EL_EMC_WALL_6                   341
1314 #define EL_EMC_WALL_7                   342
1315 #define EL_EMC_WALL_8                   343
1316
1317 #define EL_TUBE_ANY                     344
1318 #define EL_TUBE_VERTICAL                345
1319 #define EL_TUBE_HORIZONTAL              346
1320 #define EL_TUBE_VERTICAL_LEFT           347
1321 #define EL_TUBE_VERTICAL_RIGHT          348
1322 #define EL_TUBE_HORIZONTAL_UP           349
1323 #define EL_TUBE_HORIZONTAL_DOWN         350
1324 #define EL_TUBE_LEFT_UP                 351
1325 #define EL_TUBE_LEFT_DOWN               352
1326 #define EL_TUBE_RIGHT_UP                353
1327 #define EL_TUBE_RIGHT_DOWN              354
1328 #define EL_SPRING                       355
1329 #define EL_TRAP                         356
1330 #define EL_DX_SUPABOMB                  357
1331
1332 #define EL_UNUSED_358                   358
1333 #define EL_UNUSED_359                   359
1334
1335 /* ---------- begin of custom elements section ----------------------------- */
1336 #define EL_CUSTOM_START                 360
1337
1338 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1339
1340 #define NUM_CUSTOM_ELEMENTS             256
1341 #define EL_CUSTOM_END                   615
1342 /* ---------- end of custom elements section ------------------------------- */
1343
1344 #define EL_EM_KEY_1                     616
1345 #define EL_EM_KEY_2                     617
1346 #define EL_EM_KEY_3                     618
1347 #define EL_EM_KEY_4                     619
1348 #define EL_ENVELOPE_1                   620
1349 #define EL_ENVELOPE_2                   621
1350 #define EL_ENVELOPE_3                   622
1351 #define EL_ENVELOPE_4                   623
1352
1353 /* ---------- begin of group elements section ------------------------------ */
1354 #define EL_GROUP_START                  624
1355
1356 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1357
1358 #define NUM_GROUP_ELEMENTS              32
1359 #define EL_GROUP_END                    655
1360 /* ---------- end of custom elements section ------------------------------- */
1361
1362 #define EL_UNKNOWN                      656
1363 #define EL_TRIGGER_ELEMENT              657
1364 #define EL_TRIGGER_PLAYER               658
1365
1366 /* SP style elements */
1367 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1368 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1369 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1370 #define EL_SP_GRAVITY_ON_PORT_UP        662
1371 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1372 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1373 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1374 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1375
1376 /* EMC style elements */
1377 #define EL_BALLOON_SWITCH_NONE          667
1378 #define EL_EMC_GATE_5                   668
1379 #define EL_EMC_GATE_6                   669
1380 #define EL_EMC_GATE_7                   670
1381 #define EL_EMC_GATE_8                   671
1382 #define EL_EMC_GATE_5_GRAY              672
1383 #define EL_EMC_GATE_6_GRAY              673
1384 #define EL_EMC_GATE_7_GRAY              674
1385 #define EL_EMC_GATE_8_GRAY              675
1386 #define EL_EMC_KEY_5                    676
1387 #define EL_EMC_KEY_6                    677
1388 #define EL_EMC_KEY_7                    678
1389 #define EL_EMC_KEY_8                    679
1390 #define EL_EMC_ANDROID                  680
1391 #define EL_EMC_GRASS                    681
1392 #define EL_EMC_MAGIC_BALL               682
1393 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1394 #define EL_EMC_MAGIC_BALL_SWITCH        684
1395 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1396 #define EL_EMC_SPRING_BUMPER            686
1397 #define EL_EMC_PLANT                    687
1398 #define EL_EMC_LENSES                   688
1399 #define EL_EMC_MAGNIFIER                689
1400 #define EL_EMC_WALL_9                   690
1401 #define EL_EMC_WALL_10                  691
1402 #define EL_EMC_WALL_11                  692
1403 #define EL_EMC_WALL_12                  693
1404 #define EL_EMC_WALL_13                  694
1405 #define EL_EMC_WALL_14                  695
1406 #define EL_EMC_WALL_15                  696
1407 #define EL_EMC_WALL_16                  697
1408 #define EL_EMC_WALL_SLIPPERY_1          698
1409 #define EL_EMC_WALL_SLIPPERY_2          699
1410 #define EL_EMC_WALL_SLIPPERY_3          700
1411 #define EL_EMC_WALL_SLIPPERY_4          701
1412 #define EL_EMC_FAKE_GRASS               702
1413 #define EL_EMC_FAKE_ACID                703
1414 #define EL_EMC_DRIPPER                  704
1415
1416 #define EL_TRIGGER_CE_VALUE             705
1417 #define EL_TRIGGER_CE_SCORE             706
1418 #define EL_CURRENT_CE_VALUE             707
1419 #define EL_CURRENT_CE_SCORE             708
1420
1421 #define EL_YAMYAM_LEFT                  709
1422 #define EL_YAMYAM_RIGHT                 710
1423 #define EL_YAMYAM_UP                    711
1424 #define EL_YAMYAM_DOWN                  712
1425
1426 #define EL_BD_EXPANDABLE_WALL           713
1427
1428 #define EL_PREV_CE_8                    714
1429 #define EL_PREV_CE_7                    715
1430 #define EL_PREV_CE_6                    716
1431 #define EL_PREV_CE_5                    717
1432 #define EL_PREV_CE_4                    718
1433 #define EL_PREV_CE_3                    719
1434 #define EL_PREV_CE_2                    720
1435 #define EL_PREV_CE_1                    721
1436 #define EL_SELF                         722
1437 #define EL_NEXT_CE_1                    723
1438 #define EL_NEXT_CE_2                    724
1439 #define EL_NEXT_CE_3                    725
1440 #define EL_NEXT_CE_4                    726
1441 #define EL_NEXT_CE_5                    727
1442 #define EL_NEXT_CE_6                    728
1443 #define EL_NEXT_CE_7                    729
1444 #define EL_NEXT_CE_8                    730
1445 #define EL_ANY_ELEMENT                  731
1446
1447 #define EL_STEEL_CHAR_START             732
1448 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1449 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1450
1451 /* (auto-generated data structure definitions included with normal chars) */
1452
1453 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1454 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1455
1456 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1457
1458 #define EL_SPERMS                       812
1459 #define EL_BULLET                       813
1460 #define EL_HEART                        814
1461 #define EL_CROSS                        815
1462 #define EL_FRANKIE                      816
1463 #define EL_SIGN_SPERMS                  817
1464 #define EL_SIGN_BULLET                  818
1465 #define EL_SIGN_HEART                   819
1466 #define EL_SIGN_CROSS                   820
1467 #define EL_SIGN_FRANKIE                 821
1468
1469 #define EL_STEEL_EXIT_CLOSED            822
1470 #define EL_STEEL_EXIT_OPEN              823
1471
1472 #define EL_DC_STEELWALL_1_LEFT          824
1473 #define EL_DC_STEELWALL_1_RIGHT         825
1474 #define EL_DC_STEELWALL_1_TOP           826
1475 #define EL_DC_STEELWALL_1_BOTTOM        827
1476 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1477 #define EL_DC_STEELWALL_1_VERTICAL      829
1478 #define EL_DC_STEELWALL_1_TOPLEFT       830
1479 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1480 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1481 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1482 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1483 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1484 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1485 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1486
1487 #define EL_DC_STEELWALL_2_LEFT          838
1488 #define EL_DC_STEELWALL_2_RIGHT         839
1489 #define EL_DC_STEELWALL_2_TOP           840
1490 #define EL_DC_STEELWALL_2_BOTTOM        841
1491 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1492 #define EL_DC_STEELWALL_2_VERTICAL      843
1493 #define EL_DC_STEELWALL_2_MIDDLE        844
1494 #define EL_DC_STEELWALL_2_SINGLE        845
1495
1496 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1497 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1498 #define EL_DC_TIMEGATE_SWITCH           848
1499 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1500
1501 #define EL_DC_LANDMINE                  850
1502
1503 #define EL_EXPANDABLE_STEELWALL            851
1504 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1505 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1506 #define EL_EXPANDABLE_STEELWALL_ANY        854
1507
1508 #define EL_EM_EXIT_CLOSED               855
1509 #define EL_EM_EXIT_OPEN                 856
1510 #define EL_EM_STEEL_EXIT_CLOSED         857
1511 #define EL_EM_STEEL_EXIT_OPEN           858
1512
1513 #define EL_DC_GATE_FAKE_GRAY            859
1514
1515 #define EL_DC_MAGIC_WALL                860
1516
1517 #define EL_QUICKSAND_FAST_EMPTY         861
1518 #define EL_QUICKSAND_FAST_FULL          862
1519
1520 #define NUM_FILE_ELEMENTS               863
1521
1522
1523 /* "real" (and therefore drawable) runtime elements */
1524 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1525
1526 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1527 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1528 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1529 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1530 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1531 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1532 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1533 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1534 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1535 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1536 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1537 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1538 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1539 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1540 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1541 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1542 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1543 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1544 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1545 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1546 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1547 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1548 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1549 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1550 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1551 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1552 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1553 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1554 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1555 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1556 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1557 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1558 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1559 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1560 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1561 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1562 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1563 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1564 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1565 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1566 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1567 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1568 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1569 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1570 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1571 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1572 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1573 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1574 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1575 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1576 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1577 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1578 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1579 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1580 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1581 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1582 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1583 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1584 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1585 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1586 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1587 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1588 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1589 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1590 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1591 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1592 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1593 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1594 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1595 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1596 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1597 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1598
1599 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1600
1601 /* "unreal" (and therefore not drawable) runtime elements */
1602 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1603
1604 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1605 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1606 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1607 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1608 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1609 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1610 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1611 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1612 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1613 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1614 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1615 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1616 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1617 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1618 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1619 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1620 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1621 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1622 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1623 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1624 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1625 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1626 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1627 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1628
1629 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1630
1631 /* dummy elements (never used as game elements, only used as graphics) */
1632 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1633
1634 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1635 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1636 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1637 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1638 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1639 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1640 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1641 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1642 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1643 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1644 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1645 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1646 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1647 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1648 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1649 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1650 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1651 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1652 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1653 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1654 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1655 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1656 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1657 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1658 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1659 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1660 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1661 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1662 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1663 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1664 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1665 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1666 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1667
1668 /* internal elements (only used for internal purposes like copying) */
1669 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1670
1671 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1672 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1673 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1674 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1675
1676 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1677 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1678 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1679 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1680 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1681 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1682 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1683 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1684 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1685 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1686 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1687 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1688 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1689 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1690 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1691 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1692 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1693 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1694 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1695 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1696 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1697 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1698 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1699 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1700 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1701 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1702 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1703 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1704 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1705 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1706
1707 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1708 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1709 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1710 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1711
1712 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1713
1714
1715 /* values for graphics/sounds action types */
1716 #define ACTION_DEFAULT                  0
1717 #define ACTION_WAITING                  1
1718 #define ACTION_FALLING                  2
1719 #define ACTION_MOVING                   3
1720 #define ACTION_DIGGING                  4
1721 #define ACTION_SNAPPING                 5
1722 #define ACTION_COLLECTING               6
1723 #define ACTION_DROPPING                 7
1724 #define ACTION_PUSHING                  8
1725 #define ACTION_WALKING                  9
1726 #define ACTION_PASSING                  10
1727 #define ACTION_IMPACT                   11
1728 #define ACTION_BREAKING                 12
1729 #define ACTION_ACTIVATING               13
1730 #define ACTION_DEACTIVATING             14
1731 #define ACTION_OPENING                  15
1732 #define ACTION_CLOSING                  16
1733 #define ACTION_ATTACKING                17
1734 #define ACTION_GROWING                  18
1735 #define ACTION_SHRINKING                19
1736 #define ACTION_ACTIVE                   20
1737 #define ACTION_FILLING                  21
1738 #define ACTION_EMPTYING                 22
1739 #define ACTION_CHANGING                 23
1740 #define ACTION_EXPLODING                24
1741 #define ACTION_BORING                   25
1742 #define ACTION_BORING_1                 26
1743 #define ACTION_BORING_2                 27
1744 #define ACTION_BORING_3                 28
1745 #define ACTION_BORING_4                 29
1746 #define ACTION_BORING_5                 30
1747 #define ACTION_BORING_6                 31
1748 #define ACTION_BORING_7                 32
1749 #define ACTION_BORING_8                 33
1750 #define ACTION_BORING_9                 34
1751 #define ACTION_BORING_10                35
1752 #define ACTION_SLEEPING                 36
1753 #define ACTION_SLEEPING_1               37
1754 #define ACTION_SLEEPING_2               38
1755 #define ACTION_SLEEPING_3               39
1756 #define ACTION_AWAKENING                40
1757 #define ACTION_DYING                    41
1758 #define ACTION_TURNING                  42
1759 #define ACTION_TURNING_FROM_LEFT        43
1760 #define ACTION_TURNING_FROM_RIGHT       44
1761 #define ACTION_TURNING_FROM_UP          45
1762 #define ACTION_TURNING_FROM_DOWN        46
1763 #define ACTION_SMASHED_BY_ROCK          47
1764 #define ACTION_SMASHED_BY_SPRING        48
1765 #define ACTION_EATING                   49
1766 #define ACTION_TWINKLING                50
1767 #define ACTION_SPLASHING                51
1768 #define ACTION_PAGE_1                   52
1769 #define ACTION_PAGE_2                   53
1770 #define ACTION_PAGE_3                   54
1771 #define ACTION_PAGE_4                   55
1772 #define ACTION_PAGE_5                   56
1773 #define ACTION_PAGE_6                   57
1774 #define ACTION_PAGE_7                   58
1775 #define ACTION_PAGE_8                   59
1776 #define ACTION_PAGE_9                   60
1777 #define ACTION_PAGE_10                  61
1778 #define ACTION_PAGE_11                  62
1779 #define ACTION_PAGE_12                  63
1780 #define ACTION_PAGE_13                  64
1781 #define ACTION_PAGE_14                  65
1782 #define ACTION_PAGE_15                  66
1783 #define ACTION_PAGE_16                  67
1784 #define ACTION_PAGE_17                  68
1785 #define ACTION_PAGE_18                  69
1786 #define ACTION_PAGE_19                  70
1787 #define ACTION_PAGE_20                  71
1788 #define ACTION_PAGE_21                  72
1789 #define ACTION_PAGE_22                  73
1790 #define ACTION_PAGE_23                  74
1791 #define ACTION_PAGE_24                  75
1792 #define ACTION_PAGE_25                  76
1793 #define ACTION_PAGE_26                  77
1794 #define ACTION_PAGE_27                  78
1795 #define ACTION_PAGE_28                  79
1796 #define ACTION_PAGE_29                  80
1797 #define ACTION_PAGE_30                  81
1798 #define ACTION_PAGE_31                  82
1799 #define ACTION_PAGE_32                  83
1800 #define ACTION_OTHER                    84
1801
1802 #define NUM_ACTIONS                     85
1803
1804 #define ACTION_BORING_LAST              ACTION_BORING_10
1805 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1806
1807
1808 /* values for special image configuration suffixes (must match game mode) */
1809 #define GFX_SPECIAL_ARG_DEFAULT         0
1810 #define GFX_SPECIAL_ARG_LOADING         1
1811 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1812 #define GFX_SPECIAL_ARG_TITLE           3
1813 #define GFX_SPECIAL_ARG_MAIN            4
1814 #define GFX_SPECIAL_ARG_LEVELS          5
1815 #define GFX_SPECIAL_ARG_SCORES          6
1816 #define GFX_SPECIAL_ARG_EDITOR          7
1817 #define GFX_SPECIAL_ARG_INFO            8
1818 #define GFX_SPECIAL_ARG_SETUP           9
1819 #define GFX_SPECIAL_ARG_PLAYING         10
1820 #define GFX_SPECIAL_ARG_DOOR            11
1821 #define GFX_SPECIAL_ARG_PANEL           12
1822 #define GFX_SPECIAL_ARG_PREVIEW         13
1823 #define GFX_SPECIAL_ARG_CRUMBLED        14
1824
1825 #define NUM_SPECIAL_GFX_ARGS            15
1826
1827 /* these additional definitions are currently only used for draw offsets */
1828 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1829 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1830 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1831 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1832 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1833 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1834 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1835 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1836
1837 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1838
1839 /* these additional definitions are currently only used for draw offsets */
1840 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1841 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1842 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1843 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1844 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1845 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1846 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1847 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       7
1848 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       8
1849 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    9
1850 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      10
1851
1852 #define NUM_SPECIAL_GFX_SETUP_ARGS              11
1853
1854
1855 /* values for image configuration suffixes */
1856 #define GFX_ARG_X                       0
1857 #define GFX_ARG_Y                       1
1858 #define GFX_ARG_XPOS                    2
1859 #define GFX_ARG_YPOS                    3
1860 #define GFX_ARG_WIDTH                   4
1861 #define GFX_ARG_HEIGHT                  5
1862 #define GFX_ARG_VERTICAL                6
1863 #define GFX_ARG_OFFSET                  7
1864 #define GFX_ARG_XOFFSET                 8
1865 #define GFX_ARG_YOFFSET                 9
1866 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1867 #define GFX_ARG_2ND_VERTICAL            11
1868 #define GFX_ARG_2ND_OFFSET              12
1869 #define GFX_ARG_2ND_XOFFSET             13
1870 #define GFX_ARG_2ND_YOFFSET             14
1871 #define GFX_ARG_2ND_SWAP_TILES          15      
1872 #define GFX_ARG_FRAMES                  16
1873 #define GFX_ARG_FRAMES_PER_LINE         17
1874 #define GFX_ARG_START_FRAME             18
1875 #define GFX_ARG_DELAY                   19
1876 #define GFX_ARG_ANIM_MODE               20
1877 #define GFX_ARG_GLOBAL_SYNC             21
1878 #define GFX_ARG_CRUMBLED_LIKE           22
1879 #define GFX_ARG_DIGGABLE_LIKE           23
1880 #define GFX_ARG_BORDER_SIZE             24
1881 #define GFX_ARG_STEP_OFFSET             25
1882 #define GFX_ARG_STEP_DELAY              26
1883 #define GFX_ARG_DIRECTION               27
1884 #define GFX_ARG_POSITION                28
1885 #define GFX_ARG_DRAW_XOFFSET            29
1886 #define GFX_ARG_DRAW_YOFFSET            30
1887 #define GFX_ARG_DRAW_MASKED             31
1888 #define GFX_ARG_ANIM_DELAY_FIXED        32
1889 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1890 #define GFX_ARG_POST_DELAY_FIXED        34
1891 #define GFX_ARG_POST_DELAY_RANDOM       35
1892 #define GFX_ARG_NAME                    36
1893 #define GFX_ARG_SCALE_UP_FACTOR         37
1894 #define GFX_ARG_CLONE_FROM              38
1895 #define GFX_ARG_FADE_MODE               39
1896 #define GFX_ARG_FADE_DELAY              40
1897 #define GFX_ARG_POST_DELAY              41
1898 #define GFX_ARG_AUTO_DELAY              42
1899 #define GFX_ARG_ALIGN                   43
1900 #define GFX_ARG_VALIGN                  44
1901 #define GFX_ARG_SORT_PRIORITY           45
1902
1903 #define NUM_GFX_ARGS                    46
1904
1905
1906 /* values for sound configuration suffixes */
1907 #define SND_ARG_MODE_LOOP               0
1908 #define SND_ARG_VOLUME                  1
1909 #define SND_ARG_PRIORITY                2
1910
1911 #define NUM_SND_ARGS                    3
1912
1913
1914 /* values for music configuration suffixes */
1915 #define MUS_ARG_MODE_LOOP               0
1916
1917 #define NUM_MUS_ARGS                    1
1918
1919
1920 /* values for font configuration (definitions must match those from main.c) */
1921 #define FONT_INITIAL_1                  0
1922 #define FONT_INITIAL_2                  1
1923 #define FONT_INITIAL_3                  2
1924 #define FONT_INITIAL_4                  3
1925 #define FONT_TITLE_1                    4
1926 #define FONT_TITLE_2                    5
1927 #define FONT_MENU_1_ACTIVE              6
1928 #define FONT_MENU_2_ACTIVE              7
1929 #define FONT_MENU_1                     8
1930 #define FONT_MENU_2                     9
1931 #define FONT_TEXT_1_ACTIVE              10
1932 #define FONT_TEXT_2_ACTIVE              11
1933 #define FONT_TEXT_3_ACTIVE              12
1934 #define FONT_TEXT_4_ACTIVE              13
1935 #define FONT_TEXT_1                     14
1936 #define FONT_TEXT_2                     15
1937 #define FONT_TEXT_3                     16
1938 #define FONT_TEXT_4                     17
1939 #define FONT_ENVELOPE_1                 18
1940 #define FONT_ENVELOPE_2                 19
1941 #define FONT_ENVELOPE_3                 20
1942 #define FONT_ENVELOPE_4                 21
1943 #define FONT_INPUT_1_ACTIVE             22
1944 #define FONT_INPUT_2_ACTIVE             23
1945 #define FONT_INPUT_1                    24
1946 #define FONT_INPUT_2                    25
1947 #define FONT_OPTION_OFF                 26
1948 #define FONT_OPTION_ON                  27
1949 #define FONT_VALUE_1                    28
1950 #define FONT_VALUE_2                    29
1951 #define FONT_VALUE_OLD                  30
1952 #define FONT_LEVEL_NUMBER_ACTIVE        31
1953 #define FONT_LEVEL_NUMBER               32
1954 #define FONT_TAPE_RECORDER              33
1955 #define FONT_GAME_INFO                  34
1956 #define FONT_INFO_ELEMENTS              35
1957 #define FONT_INFO_LEVELSET              36
1958
1959 #define NUM_FONTS                       37
1960 #define NUM_INITIAL_FONTS               4
1961
1962 #if 0
1963 #define FONT_ACTIVE(f)                                                    \
1964         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1965          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1966          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1967          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1968          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1969          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1970          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1971          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1972          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1973          (f))
1974 #endif
1975
1976 /* values for game_status (must match special image configuration suffixes) */
1977 #define GAME_MODE_DEFAULT               0
1978 #define GAME_MODE_LOADING               1
1979 #define GAME_MODE_TITLE_INITIAL         2
1980 #define GAME_MODE_TITLE                 3
1981 #define GAME_MODE_MAIN                  4
1982 #define GAME_MODE_LEVELS                5
1983 #define GAME_MODE_SCORES                6
1984 #define GAME_MODE_EDITOR                7
1985 #define GAME_MODE_INFO                  8
1986 #define GAME_MODE_SETUP                 9
1987 #define GAME_MODE_PLAYING               10
1988 #define GAME_MODE_PSEUDO_DOOR           11
1989 #define GAME_MODE_PSEUDO_PANEL          12
1990 #define GAME_MODE_PSEUDO_PREVIEW        13
1991 #define GAME_MODE_PSEUDO_CRUMBLED       14
1992
1993 /* there are no special config file suffixes for these modes */
1994 #define GAME_MODE_PSEUDO_TYPENAME       15
1995 #define GAME_MODE_QUIT                  16
1996
1997 /* special definitions currently only used for custom artwork configuration */
1998 #define MUSIC_PREFIX_BACKGROUND         0
1999 #define NUM_MUSIC_PREFIXES              1
2000 #define MAX_LEVELS                      1000
2001
2002 /* definitions for demo animation lists */
2003 #define HELPANIM_LIST_NEXT              -1
2004 #define HELPANIM_LIST_END               -999
2005
2006
2007 /* program information and versioning definitions */
2008 #define PROGRAM_VERSION_MAJOR           3
2009 #define PROGRAM_VERSION_MINOR           2
2010 #define PROGRAM_VERSION_PATCH           6
2011 #define PROGRAM_VERSION_BUILD           2
2012
2013 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2014 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2015 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2009 by Holger Schemel"
2016 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2017 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2018 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
2019 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
2020
2021 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2022 #undef  PROGRAM_TITLE_STRING
2023 #define PROGRAM_TITLE_STRING            "R'n'D jue"
2024 #undef  PROGRAM_UNIX_DATADIR_STRING
2025 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
2026 #endif
2027
2028 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
2029 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2030 #define FILENAME_PREFIX                 "Rocks"
2031
2032 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
2033 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
2034 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
2035 #define USERDATA_DIRECTORY_DOS          "userdata"
2036
2037 #if defined(PLATFORM_WIN32)
2038 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
2039 #elif defined(PLATFORM_MACOSX)
2040 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
2041 #elif defined(PLATFORM_UNIX)
2042 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
2043 #else
2044 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
2045 #endif
2046
2047 #define X11_ICON_FILENAME               "rocks_icon.xbm"
2048 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
2049 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
2050 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
2051
2052 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2053 ** currently supported/known file version numbers:
2054 **      1.0 (old)
2055 **      1.2 (still in use)
2056 **      1.4 (still in use)
2057 **      2.0 (actual)
2058 */
2059 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2060 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2061 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2062 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2063 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2064
2065 /* file version does not change for every program version, but is changed
2066    when new features are introduced that are incompatible with older file
2067    versions, so that they can be treated accordingly */
2068 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2069
2070 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2071 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2072 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2073 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2074 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2075
2076 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2077                                                       PROGRAM_VERSION_MINOR, \
2078                                                       PROGRAM_VERSION_PATCH, \
2079                                                       PROGRAM_VERSION_BUILD)
2080
2081 /* values for game_emulation */
2082 #define EMU_NONE                        0
2083 #define EMU_BOULDERDASH                 1
2084 #define EMU_SOKOBAN                     2
2085 #define EMU_SUPAPLEX                    3
2086
2087 /* values for level file type identifier */
2088 #define LEVEL_FILE_TYPE_UNKNOWN         0
2089 #define LEVEL_FILE_TYPE_RND             1
2090 #define LEVEL_FILE_TYPE_BD              2
2091 #define LEVEL_FILE_TYPE_EM              3
2092 #define LEVEL_FILE_TYPE_SP              4
2093 #define LEVEL_FILE_TYPE_DX              5
2094 #define LEVEL_FILE_TYPE_SB              6
2095 #define LEVEL_FILE_TYPE_DC              7
2096
2097 #define NUM_LEVEL_FILE_TYPES            8
2098
2099 /* values for game engine type identifier */
2100 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2101 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2102 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2103 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2104
2105 #define NUM_ENGINE_TYPES                4
2106
2107
2108 struct BorderInfo
2109 {
2110   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2111   boolean draw_masked_when_fading;
2112 };
2113
2114 struct MenuMainButtonInfo
2115 {
2116   struct MenuPosInfo name;
2117   struct MenuPosInfo levels;
2118   struct MenuPosInfo scores;
2119   struct MenuPosInfo editor;
2120   struct MenuPosInfo info;
2121   struct MenuPosInfo game;
2122   struct MenuPosInfo setup;
2123   struct MenuPosInfo quit;
2124
2125   struct MenuPosInfo prev_level;
2126   struct MenuPosInfo next_level;
2127 };
2128
2129 struct MenuMainTextInfo
2130 {
2131   struct TextPosInfo name;
2132   struct TextPosInfo levels;
2133   struct TextPosInfo scores;
2134   struct TextPosInfo editor;
2135   struct TextPosInfo info;
2136   struct TextPosInfo game;
2137   struct TextPosInfo setup;
2138   struct TextPosInfo quit;
2139
2140   struct TextPosInfo first_level;
2141   struct TextPosInfo last_level;
2142   struct TextPosInfo level_number;
2143   struct TextPosInfo level_info_1;
2144   struct TextPosInfo level_info_2;
2145   struct TextPosInfo level_name;
2146   struct TextPosInfo level_author;
2147   struct TextPosInfo level_year;
2148   struct TextPosInfo level_imported_from;
2149   struct TextPosInfo level_imported_by;
2150   struct TextPosInfo level_tested_by;
2151   struct TextPosInfo title_1;
2152   struct TextPosInfo title_2;
2153   struct TextPosInfo title_3;
2154 };
2155
2156 struct MenuMainInputInfo
2157 {
2158   struct TextPosInfo name;
2159 };
2160
2161 struct MenuMainInfo
2162 {
2163   struct MenuMainButtonInfo button;
2164   struct MenuMainTextInfo text;
2165   struct MenuMainInputInfo input;
2166 };
2167
2168 struct TitleFadingInfo
2169 {
2170   int fade_mode;
2171   int fade_delay;
2172   int post_delay;
2173   int auto_delay;
2174 };
2175
2176 struct TitleMessageInfo
2177 {
2178   int x, y;
2179   int width, height;
2180   int chars, lines;
2181   int align, valign;
2182   int font;
2183   boolean autowrap;
2184   boolean centered;
2185   boolean parse_comments;
2186   int sort_priority;
2187
2188   int fade_mode;
2189   int fade_delay;
2190   int post_delay;
2191   int auto_delay;
2192 };
2193
2194 struct InitInfo
2195 {
2196   struct MenuPosInfo busy;
2197 };
2198
2199 struct MenuInfo
2200 {
2201   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2202   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2203   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2204   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2205   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2206   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2207
2208   int scrollbar_xoffset;
2209
2210   int list_size[NUM_SPECIAL_GFX_ARGS];
2211
2212   struct TitleFadingInfo enter_menu;
2213   struct TitleFadingInfo leave_menu;
2214   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2215   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2216   struct TitleFadingInfo next_screen;
2217
2218   int sound[NUM_SPECIAL_GFX_ARGS];
2219   int music[NUM_SPECIAL_GFX_ARGS];
2220
2221   struct MenuMainInfo main;
2222 };
2223
2224 struct DoorInfo
2225 {
2226   int width;
2227   int height;
2228   int step_offset;
2229   int step_delay;
2230   int anim_mode;
2231 };
2232
2233 struct PreviewInfo
2234 {
2235   int x, y;
2236   int align, valign;
2237   int xsize, ysize;
2238   int xoffset, yoffset;
2239   int tile_size;
2240   int step_offset;
2241   int step_delay;
2242   int anim_mode;
2243 };
2244
2245 struct HiScore
2246 {
2247   char Name[MAX_PLAYER_NAME_LEN + 1];
2248   int Score;
2249 };
2250
2251 struct Content
2252 {
2253   int e[3][3];
2254 };
2255
2256 struct EnvelopeInfo
2257 {
2258   int xsize;
2259   int ysize;
2260
2261   boolean autowrap;
2262   boolean centered;
2263
2264   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2265 };
2266
2267 struct LevelSetInfo
2268 {
2269   int music[MAX_LEVELS];
2270 };
2271
2272 struct LevelFileInfo
2273 {
2274   int nr;
2275   int type;
2276   boolean packed;
2277   char *basename;
2278   char *filename;
2279 };
2280
2281 struct DateInfo
2282 {
2283   int year;
2284   int month;
2285   int day;
2286 };
2287
2288 struct LevelInfo
2289 {
2290   struct LevelFileInfo file_info;
2291
2292   int game_engine_type;
2293
2294   /* level stored in native format for the alternative native game engines */
2295   struct LevelInfo_EM *native_em_level;
2296   struct LevelInfo_SP *native_sp_level;
2297
2298   int file_version;     /* file format version the level is stored with    */
2299   int game_version;     /* game release version the level was created with */
2300
2301   struct DateInfo creation_date;
2302
2303   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2304   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2305   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2306
2307   int fieldx, fieldy;
2308
2309   int time;                             /* available time (seconds) */
2310   int gems_needed;
2311
2312   char name[MAX_LEVEL_NAME_LEN + 1];
2313   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2314
2315   int random_seed;
2316
2317   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2318
2319   int score[LEVEL_SCORE_ELEMENTS];
2320
2321   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2322   int num_yamyam_contents;
2323
2324   int amoeba_speed;
2325   int amoeba_content;
2326
2327   int game_of_life[4];
2328   int biomaze[4];
2329
2330   int time_magic_wall;
2331   int time_wheel;
2332   int time_light;
2333   int time_timegate;
2334
2335   int shield_normal_time;
2336   int shield_deadly_time;
2337
2338   int extra_time;
2339   int time_orb_time;
2340
2341   int extra_time_score;
2342
2343   int start_element[MAX_PLAYERS];
2344   boolean use_start_element[MAX_PLAYERS];
2345
2346   int artwork_element[MAX_PLAYERS];
2347   boolean use_artwork_element[MAX_PLAYERS];
2348
2349   int explosion_element[MAX_PLAYERS];
2350   boolean use_explosion_element[MAX_PLAYERS];
2351
2352   /* values for the new EMC elements */
2353   int android_move_time;
2354   int android_clone_time;
2355   boolean ball_random;
2356   boolean ball_state_initial;
2357   int ball_time;
2358   int lenses_score;
2359   int magnify_score;
2360   int slurp_score;
2361   int lenses_time;
2362   int magnify_time;
2363   int wind_direction_initial;
2364
2365   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2366   int num_ball_contents;
2367
2368   int num_android_clone_elements;
2369   int android_clone_element[MAX_ANDROID_ELEMENTS];
2370
2371   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2372   int dont_collide_with_bits;   /* bitfield to store property for elements */
2373
2374   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2375   boolean initial_player_gravity[MAX_PLAYERS];
2376
2377   boolean use_initial_inventory[MAX_PLAYERS];
2378   int initial_inventory_size[MAX_PLAYERS];
2379   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2380
2381   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2382   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2383   boolean use_spring_bug;       /* for compatibility with old levels */
2384   boolean use_time_orb_bug;     /* for compatibility with old levels */
2385   boolean instant_relocation;   /* no visual delay when relocating player */
2386   boolean shifted_relocation;   /* no level centering when relocating player */
2387   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2388   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2389
2390   boolean continuous_snapping;  /* repeated snapping without releasing key */
2391   boolean block_snap_field;     /* snapping blocks field to show animation */
2392   boolean block_last_field;     /* player blocks previous field while moving */
2393   boolean sp_block_last_field;  /* player blocks previous field while moving */
2394
2395   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2396   int use_step_counter;         /* count steps instead of seconds for level */
2397
2398   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2399
2400   boolean use_custom_template;  /* use custom properties from template file */
2401
2402   boolean no_valid_file;        /* set when level file missing or invalid */
2403
2404   boolean changed;              /* set when level was changed in the editor */
2405
2406   /* runtime flags to handle bugs in old levels (not stored in level file) */
2407   boolean use_action_after_change_bug;
2408 };
2409
2410 struct GlobalInfo
2411 {
2412   char *autoplay_leveldir;
2413   int autoplay_level[MAX_TAPES_PER_SET];
2414   boolean autoplay_all;
2415
2416   char *convert_leveldir;
2417   int convert_level_nr;
2418
2419   char *create_images_dir;
2420
2421   int num_toons;
2422
2423   float frames_per_second;
2424   boolean fps_slowdown;
2425   int fps_slowdown_factor;
2426
2427   /* global values for fading screens and masking borders */
2428   int border_status;
2429 #if 0
2430   int fading_status;
2431   int fading_type;
2432 #endif
2433 };
2434
2435 struct ElementChangeInfo
2436 {
2437   boolean can_change;           /* use or ignore this change info */
2438
2439   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2440
2441   int trigger_player;           /* player triggering change */
2442   int trigger_side;             /* side triggering change */
2443   int trigger_page;             /* page triggering change */
2444
2445   int target_element;           /* target element after change */
2446
2447   int delay_fixed;              /* added frame delay before changed (fixed) */
2448   int delay_random;             /* added frame delay before changed (random) */
2449   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2450
2451   int initial_trigger_element;  /* initial element triggering change */
2452
2453   struct Content target_content;/* elements for extended change target */
2454   boolean use_target_content;   /* use extended change target */
2455   boolean only_if_complete;     /* only use complete target content */
2456   boolean use_random_replace;   /* use random value for replacing elements */
2457   int random_percentage;        /* random value for replacing elements */
2458   int replace_when;             /* type of elements that can be replaced */
2459
2460   boolean explode;              /* explode instead of change */
2461
2462   boolean has_action;           /* execute action on specified condition */
2463   int action_type;              /* type of action */
2464   int action_mode;              /* mode of action */
2465   int action_arg;               /* parameter of action */
2466   int action_element;           /* element related to action */
2467
2468   /* ---------- internal values used at runtime when playing ---------- */
2469
2470   int trigger_element;          /* element triggering change */
2471
2472   /* functions that are called before, while and after the change of an
2473      element -- currently only used for non-custom elements */
2474   void (*pre_change_function)(int x, int y);
2475   void (*change_function)(int x, int y);
2476   void (*post_change_function)(int x, int y);
2477
2478   short actual_trigger_element; /* element that actually triggered change */
2479   int actual_trigger_side;      /* element side that triggered the change */
2480   int actual_trigger_player;    /* player which actually triggered change */
2481   int actual_trigger_player_bits; /* player bits of triggering players */
2482   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2483   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2484
2485   boolean can_change_or_has_action;     /* can_change | has_action */
2486
2487   /* ---------- internal values used in level editor ---------- */
2488
2489   int direct_action;            /* change triggered by actions on element */
2490   int other_action;             /* change triggered by other element actions */
2491 };
2492
2493 struct ElementGroupInfo
2494 {
2495   int num_elements;                     /* number of elements in this group */
2496   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2497
2498   int choice_mode;              /* how to choose element from group */
2499
2500   /* ---------- internal values used at runtime when playing ---------- */
2501
2502   /* the following is the same as above, but with recursively resolved group
2503      elements (group elements may also contain further group elements!) */
2504   int num_elements_resolved;
2505   short element_resolved[NUM_FILE_ELEMENTS];
2506
2507   int choice_pos;               /* current element choice position */
2508 };
2509
2510 struct ElementNameInfo
2511 {
2512   /* ---------- token and description strings ---------- */
2513
2514   char *token_name;             /* element token used in config files */
2515   char *class_name;             /* element class used in config files */
2516   char *editor_description;     /* pre-defined description for level editor */
2517 };
2518
2519 struct ElementInfo
2520 {
2521   /* ---------- token and description strings ---------- */
2522
2523   char *token_name;             /* element token used in config files */
2524   char *class_name;             /* element class used in config files */
2525   char *editor_description;     /* pre-defined description for level editor */
2526   char *custom_description;     /* alternative description from config file */
2527   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2528
2529   /* ---------- graphic and sound definitions ---------- */
2530
2531   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2532   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2533                                 /* special graphics for left/right/up/down */
2534
2535   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2536   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2537                                 /* crumbled graphics for left/right/up/down */
2538
2539   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2540                                 /* special graphics for certain screens */
2541
2542   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2543
2544   /* ---------- special element property values ---------- */
2545
2546   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2547
2548   boolean use_gfx_element;      /* use custom graphic element */
2549   int gfx_element_initial;      /* initial optional custom graphic element */
2550
2551   int access_direction;         /* accessible from which direction */
2552
2553   int collect_score_initial;    /* initial score value for collecting */
2554   int collect_count_initial;    /* initial count value for collecting */
2555
2556   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2557   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2558   boolean use_last_ce_value;    /* use value from element before change */
2559
2560   int push_delay_fixed;         /* constant delay before pushing */
2561   int push_delay_random;        /* additional random delay before pushing */
2562   int drop_delay_fixed;         /* constant delay after dropping */
2563   int drop_delay_random;        /* additional random delay after dropping */
2564   int move_delay_fixed;         /* constant delay after moving */
2565   int move_delay_random;        /* additional random delay after moving */
2566
2567   int move_pattern;             /* direction movable element moves to */
2568   int move_direction_initial;   /* initial direction element moves to */
2569   int move_stepsize;            /* step size element moves with */
2570
2571   int move_enter_element;       /* element that can be entered (and removed) */
2572   int move_leave_element;       /* element that can be left behind */
2573   int move_leave_type;          /* change (limited) or leave (unlimited) */
2574
2575   int slippery_type;            /* how/where other elements slip away */
2576
2577   struct Content content;       /* new elements after explosion */
2578
2579   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2580   int explosion_delay;          /* duration of explosion of this element */
2581   int ignition_delay;           /* delay for explosion by other explosion */
2582
2583   struct ElementChangeInfo *change_page; /* actual list of change pages */
2584   struct ElementChangeInfo *change;      /* pointer to current change page */
2585
2586   int num_change_pages;         /* actual number of change pages */
2587   int current_change_page;      /* currently edited change page */
2588
2589   struct ElementGroupInfo *group;       /* pointer to element group info */
2590
2591   /* ---------- internal values used at runtime when playing ---------- */
2592
2593   boolean has_change_event[NUM_CHANGE_EVENTS];
2594
2595   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2596   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2597
2598   boolean in_group[NUM_GROUP_ELEMENTS];
2599
2600   int gfx_element;              /* runtime optional custom graphic element */
2601
2602   int collect_score;            /* runtime score value for collecting */
2603
2604   /* count of this element on playfield, calculated after each frame */
2605   int element_count;
2606
2607   /* ---------- internal values used in level editor ---------- */
2608
2609   int access_type;              /* walkable or passable */
2610   int access_layer;             /* accessible over/inside/under */
2611   int access_protected;         /* protection against deadly elements */
2612   int walk_to_action;           /* diggable/collectible/pushable */
2613   int smash_targets;            /* can smash player/enemies/everything */
2614   int deadliness;               /* deadly when running/colliding/touching */
2615
2616   boolean can_explode_by_fire;  /* element explodes by fire */
2617   boolean can_explode_smashed;  /* element explodes when smashed */
2618   boolean can_explode_impact;   /* element explodes on impact */
2619
2620   boolean modified_settings;    /* set for all modified custom elements */
2621 };
2622
2623 struct FontInfo
2624 {
2625   char *token_name;             /* font token used in config files */
2626
2627   int graphic;                  /* default graphic for this font */
2628   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2629                                 /* special graphics for certain screens */
2630   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2631                                 /* internal bitmap ID for special graphics */
2632 };
2633
2634 struct GraphicInfo
2635 {
2636   Bitmap *bitmap;
2637   int src_image_width;          /* scaled bitmap size, but w/o small images */
2638   int src_image_height;         /* scaled bitmap size, but w/o small images */
2639
2640   int src_x, src_y;             /* start position of animation frames */
2641   int width, height;            /* width/height of each animation frame */
2642
2643   int offset_x, offset_y;       /* x/y offset to next animation frame */
2644   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2645
2646   boolean double_movement;      /* animation has second movement tile */
2647   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2648
2649   int anim_frames;
2650   int anim_frames_per_line;
2651   int anim_start_frame;
2652   int anim_delay;               /* important: delay of 1 means "no delay"! */
2653   int anim_mode;
2654
2655   boolean anim_global_sync;
2656
2657   int crumbled_like;            /* element for cloning crumble graphics */
2658   int diggable_like;            /* element for cloning digging graphics */
2659
2660   int border_size;              /* border size for "crumbled" graphics */
2661
2662   int scale_up_factor;          /* optional factor for scaling image up */
2663
2664   int clone_from;               /* graphic for cloning *all* settings */
2665
2666   int anim_delay_fixed;         /* optional delay values for bored and   */
2667   int anim_delay_random;        /* sleeping player animations (animation */
2668   int post_delay_fixed;         /* intervall and following pause before  */
2669   int post_delay_random;        /* next intervall (bored animation only) */
2670
2671   int step_offset;              /* optional step offset of toon animations */
2672   int step_delay;               /* optional step delay of toon animations */
2673
2674   int draw_xoffset;             /* optional offset for drawing font chars */
2675   int draw_yoffset;             /* optional offset for drawing font chars */
2676
2677   int draw_masked;              /* optional setting for drawing envelope gfx */
2678
2679   int fade_mode;                /* optional setting for drawing title screens */
2680   int fade_delay;               /* optional setting for drawing title screens */
2681   int post_delay;               /* optional setting for drawing title screens */
2682   int auto_delay;               /* optional setting for drawing title screens */
2683   int align, valign;            /* optional setting for drawing title screens */
2684   int sort_priority;            /* optional setting for drawing title screens */
2685
2686   boolean use_image_size;       /* use image size as default width and height */
2687
2688 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2689   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2690   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2691 #endif
2692 };
2693
2694 struct SoundInfo
2695 {
2696   boolean loop;
2697   int volume;
2698   int priority;
2699 };
2700
2701 struct MusicInfo
2702 {
2703   boolean loop;
2704 };
2705
2706 struct MusicPrefixInfo
2707 {
2708   char *prefix;
2709   boolean is_loop_music;
2710 };
2711
2712 struct MusicFileInfo
2713 {
2714   char *basename;
2715
2716   char *title_header;
2717   char *artist_header;
2718   char *album_header;
2719   char *year_header;
2720
2721   char *title;
2722   char *artist;
2723   char *album;
2724   char *year;
2725
2726   int music;
2727
2728   boolean is_sound;
2729
2730   struct MusicFileInfo *next;
2731 };
2732
2733 struct ElementActionInfo
2734 {
2735   char *suffix;
2736   int value;
2737   boolean is_loop_sound;
2738 };
2739
2740 struct ElementDirectionInfo
2741 {
2742   char *suffix;
2743   int value;
2744 };
2745
2746 struct SpecialSuffixInfo
2747 {
2748   char *suffix;
2749   int value;
2750 };
2751
2752 struct HelpAnimInfo
2753 {
2754   int element;
2755   int action;
2756   int direction;
2757
2758   int delay;
2759 };
2760
2761
2762 extern Bitmap                  *bitmap_db_cross;
2763 extern Bitmap                  *bitmap_db_field;
2764 extern Bitmap                  *bitmap_db_panel;
2765 extern Bitmap                  *bitmap_db_door;
2766 extern Bitmap                  *bitmap_db_toons;
2767 extern Pixmap                   tile_clipmask[];
2768 extern DrawBuffer              *fieldbuffer;
2769 extern DrawBuffer              *drawto_field;
2770
2771 extern int                      game_status;
2772 extern boolean                  level_editor_test_game;
2773 extern boolean                  network_playing;
2774
2775 #if defined(TARGET_SDL)
2776 extern boolean                  network_server;
2777 extern SDL_Thread              *server_thread;
2778 #endif
2779
2780 extern int                      key_joystick_mapping;
2781
2782 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2783 extern int                      redraw_x1, redraw_y1;
2784
2785 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2786 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2787 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2788 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2789 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2790 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2791 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2792 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2793 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2794 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2795 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2796 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2797 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2798 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2799 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2800 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2801 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2802 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2803 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2804 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2805 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2806 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2807 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2808 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2809 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2810 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2811 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2812
2813 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2814 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2815 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2816 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2817 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2818 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2819
2820 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2821 extern int                      ActiveButton[NUM_IMAGE_FILES];
2822 extern int                      ActiveFont[NUM_FONTS];
2823
2824 extern int                      lev_fieldx, lev_fieldy;
2825 extern int                      scroll_x, scroll_y;
2826
2827 extern int                      FX, FY;
2828 extern int                      ScrollStepSize;
2829 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2830 extern int                      BorderElement;
2831 extern int                      GameFrameDelay;
2832 extern int                      FfwdFrameDelay;
2833 extern int                      BX1, BY1;
2834 extern int                      BX2, BY2;
2835 extern int                      SBX_Left, SBX_Right;
2836 extern int                      SBY_Upper, SBY_Lower;
2837 extern int                      ZX, ZY;
2838 extern int                      ExitX, ExitY;
2839 extern int                      AllPlayersGone;
2840
2841 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2842
2843 extern boolean                  network_player_action_received;
2844
2845 extern int                      graphics_action_mapping[];
2846
2847 extern struct LevelSetInfo      levelset;
2848 extern struct LevelInfo         level, level_template;
2849 extern struct HiScore           highscore[];
2850 extern struct TapeInfo          tape;
2851 extern struct GlobalInfo        global;
2852 extern struct BorderInfo        border;
2853 extern struct TitleFadingInfo   fading;
2854 extern struct TitleFadingInfo   fading_none;
2855 extern struct TitleFadingInfo   title_initial_default;
2856 extern struct TitleFadingInfo   title_default;
2857 extern struct TitleMessageInfo  titlemessage_initial_default;
2858 extern struct TitleMessageInfo  titlemessage_initial[];
2859 extern struct TitleMessageInfo  titlemessage_default;
2860 extern struct TitleMessageInfo  titlemessage[];
2861 extern struct TitleMessageInfo  readme;
2862 extern struct InitInfo          init;
2863 extern struct MenuInfo          menu;
2864 extern struct DoorInfo          door_1, door_2;
2865 extern struct PreviewInfo       preview;
2866 extern struct ElementInfo       element_info[];
2867 extern struct ElementNameInfo   element_name_info[];
2868 extern struct ElementActionInfo element_action_info[];
2869 extern struct ElementDirectionInfo element_direction_info[];
2870 extern struct SpecialSuffixInfo special_suffix_info[];
2871 extern struct TokenIntPtrInfo   image_config_vars[];
2872 extern struct FontInfo          font_info[];
2873 extern struct MusicPrefixInfo   music_prefix_info[];
2874 extern struct GraphicInfo      *graphic_info;
2875 extern struct SoundInfo        *sound_info;
2876 extern struct MusicInfo        *music_info;
2877 extern struct MusicFileInfo    *music_file_info;
2878 extern struct HelpAnimInfo     *helpanim_info;
2879 extern SetupFileHash           *helptext_info;
2880 extern SetupFileHash           *image_config_hash;
2881 extern SetupFileHash           *element_token_hash;
2882 extern SetupFileHash           *graphic_token_hash;
2883 extern SetupFileHash           *font_token_hash;
2884 extern struct ConfigTypeInfo    image_config_suffix[];
2885 extern struct ConfigTypeInfo    sound_config_suffix[];
2886 extern struct ConfigTypeInfo    music_config_suffix[];
2887 extern struct ConfigInfo        image_config[];
2888 extern struct ConfigInfo        sound_config[];
2889 extern struct ConfigInfo        music_config[];
2890 extern struct ConfigInfo        helpanim_config[];
2891 extern struct ConfigInfo        helptext_config[];
2892
2893 #endif  /* MAIN_H */