rnd-20020921-4-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #define WIN_XSIZE       672
31 #define WIN_YSIZE       560
32
33 #define SCR_FIELDX      17
34 #define SCR_FIELDY      17
35 #define MAX_BUF_XSIZE   (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE   (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX  3
38 #define MIN_LEV_FIELDY  3
39 #define STD_LEV_FIELDX  64
40 #define STD_LEV_FIELDY  32
41 #define MAX_LEV_FIELDX  128
42 #define MAX_LEV_FIELDY  128
43
44 #define SCREENX(a)      ((a) - scroll_x)
45 #define SCREENY(a)      ((a) - scroll_y)
46 #define LEVELX(a)       ((a) + scroll_x)
47 #define LEVELY(a)       ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
51
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE       (1 << 0)
54 #define EP_BIT_AMOEBOID         (1 << 1)
55 #define EP_BIT_SCHLUESSEL       (1 << 2)
56 #define EP_BIT_PFORTE           (1 << 3)
57 #define EP_BIT_SOLID            (1 << 4)
58 #define EP_BIT_MASSIVE          (1 << 5)
59 #define EP_BIT_SLIPPERY         (1 << 6)
60 #define EP_BIT_ENEMY            (1 << 7)
61 #define EP_BIT_MAUER            (1 << 8)
62 #define EP_BIT_CAN_FALL         (1 << 9)
63 #define EP_BIT_CAN_SMASH        (1 << 10)
64 #define EP_BIT_CAN_CHANGE       (1 << 11)
65 #define EP_BIT_CAN_MOVE         (1 << 12)
66 #define EP_BIT_COULD_MOVE       (1 << 13)
67 #define EP_BIT_DONT_TOUCH       (1 << 14)
68 #define EP_BIT_DONT_GO_TO       (1 << 15)
69 #define EP_BIT_MAMPF2           (1 << 16)
70 #define EP_BIT_CHAR             (1 << 17)
71 #define EP_BIT_BD_ELEMENT       (1 << 18)
72 #define EP_BIT_SB_ELEMENT       (1 << 19)
73 #define EP_BIT_GEM              (1 << 20)
74 #define EP_BIT_INACTIVE         (1 << 21)
75 #define EP_BIT_EXPLOSIVE        (1 << 22)
76 #define EP_BIT_MAMPF3           (1 << 23)
77 #define EP_BIT_PUSHABLE         (1 << 24)
78 #define EP_BIT_PLAYER           (1 << 25)
79 #define EP_BIT_HAS_CONTENT      (1 << 26)
80 #define EP_BIT_EATABLE          (1 << 27)
81 #define EP_BIT_SP_ELEMENT       (1 << 28)
82 #define EP_BIT_QUICK_GATE       (1 << 29)
83 #define EP_BIT_OVER_PLAYER      (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
85
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT             (1 << 0)
88 #define EP_BIT_BELT_ACTIVE      (1 << 1)
89 #define EP_BIT_BELT_SWITCH      (1 << 2)
90 #define EP_BIT_TUBE             (1 << 3)
91 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
92
93 #define IS_AMOEBALIVE(e)        (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
94 #define IS_AMOEBOID(e)          (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
95 #define IS_SCHLUESSEL(e)        (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
96 #define IS_PFORTE(e)            (Elementeigenschaften1[e] & EP_BIT_PFORTE)
97 #define IS_SOLID(e)             (Elementeigenschaften1[e] & EP_BIT_SOLID)
98 #define IS_MASSIVE(e)           (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
99 #define IS_SLIPPERY(e)          (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
100 #define IS_ENEMY(e)             (Elementeigenschaften1[e] & EP_BIT_ENEMY)
101 #define IS_MAUER(e)             (Elementeigenschaften1[e] & EP_BIT_MAUER)
102 #define CAN_FALL(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
103 #define CAN_SMASH(e)            (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
104 #define CAN_CHANGE(e)           (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
105 #define CAN_MOVE(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
106 #define COULD_MOVE(e)           (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
107 #define DONT_TOUCH(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
108 #define DONT_GO_TO(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
109 #define IS_MAMPF2(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
110 #define IS_CHAR(e)              (Elementeigenschaften1[e] & EP_BIT_CHAR)
111 #define IS_BD_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
112 #define IS_SB_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
113 #define IS_GEM(e)               (Elementeigenschaften1[e] & EP_BIT_GEM)
114 #define IS_INACTIVE(e)          (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
115 #define IS_EXPLOSIVE(e)         (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
116 #define IS_MAMPF3(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
117 #define IS_PUSHABLE(e)          (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
118 #define ELEM_IS_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_PLAYER)
119 #define HAS_CONTENT(e)          (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
120 #define IS_EATABLE(e)           (Elementeigenschaften1[e] & EP_BIT_EATABLE)
121 #define IS_SP_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
122 #define IS_QUICK_GATE(e)        (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
123 #define IS_OVER_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
124 #define IS_ACTIVE_BOMB(e)       (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
125
126 #define IS_BELT(e)              (Elementeigenschaften2[e] & EP_BIT_BELT)
127 #define IS_BELT_ACTIVE(e)       (Elementeigenschaften2[e] & EP_BIT_BELT_ACTIVE)
128 #define IS_BELT_SWITCH(e)       (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
129 #define IS_TUBE(e)              (Elementeigenschaften2[e] & EP_BIT_TUBE)
130 #define IS_EM_SLIPPERY_WALL(e)  (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
131
132 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
133
134 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
135 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
136
137 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
138 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
139 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
140
141 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
142                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
143                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
144                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
145                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
146                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
147                                  EL_ROCK)
148 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
149                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
150                                  EL_BD_ROCK)
151 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
152 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
153 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
154 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
155
156 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
157 #define SHIELD_ON(p)            ((p)->shield_passive_time_left > 0)
158 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
159 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
160                                  PROTECTED_FIELD(x, y))
161
162 /* Bitmaps with graphic file */
163 #define PIX_BACK                0
164 #define PIX_ELEMENTS            1
165 #define PIX_DOOR                2
166 #define PIX_HEROES              3
167 #define PIX_TOONS               4
168 #define PIX_SP                  5
169 #define PIX_DC                  6
170 #define PIX_MORE                7
171 #define PIX_FONT_BIG            8
172 #define PIX_FONT_SMALL          9
173 #define PIX_FONT_MEDIUM         10
174 #define PIX_FONT_EM             11
175 /* Bitmaps without graphic file */
176 #define PIX_DB_DOOR             12
177 #define PIX_DB_FIELD            13
178
179 #define NUM_PICTURES            12
180 #define NUM_BITMAPS             14
181
182 /* boundaries of arrays etc. */
183 #define MAX_LEVEL_NAME_LEN      32
184 #define MAX_LEVEL_AUTHOR_LEN    32
185 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
186 #define MAX_SCORE_ENTRIES       100
187 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
188 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
189 #define MAX_NUM_AMOEBA          100
190
191 /* values for elements with content */
192 #define MIN_ELEMENT_CONTENTS    1
193 #define STD_ELEMENT_CONTENTS    4
194 #define MAX_ELEMENT_CONTENTS    8
195
196 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
197
198 /* fundamental game speed values */
199 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
200 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
201 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
202 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
203 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
204
205 /* often used screen positions */
206 #define SX                      8
207 #define SY                      8
208 #define REAL_SX                 (SX - 2)
209 #define REAL_SY                 (SY - 2)
210 #define DX                      566
211 #define DY                      60
212 #define VX                      DX
213 #define VY                      400
214 #define EX                      DX
215 #define EY                      (VY - 44)
216 #define TILEX                   32
217 #define TILEY                   32
218 #define MINI_TILEX              (TILEX / 2)
219 #define MINI_TILEY              (TILEY / 2)
220 #define MICRO_TILEX             (TILEX / 8)
221 #define MICRO_TILEY             (TILEY / 8)
222 #define MIDPOSX                 (SCR_FIELDX / 2)
223 #define MIDPOSY                 (SCR_FIELDY / 2)
224 #define SXSIZE                  (SCR_FIELDX * TILEX)
225 #define SYSIZE                  (SCR_FIELDY * TILEY)
226 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
227 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
228 #define DXSIZE                  100
229 #define DYSIZE                  280
230 #define VXSIZE                  DXSIZE
231 #define VYSIZE                  100
232 #define EXSIZE                  DXSIZE
233 #define EYSIZE                  (VXSIZE + 44)
234 #define FULL_SXSIZE             (2 + SXSIZE + 2)
235 #define FULL_SYSIZE             (2 + SYSIZE + 2)
236 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
237 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
238 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
239 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
240 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
241
242 #define MINI_GFX_STARTX         0
243 #define MINI_GFX_STARTY         448
244 #define MICRO_GFX_STARTX        384
245 #define MICRO_GFX_STARTY        448
246 #define GFX_PER_LINE            16
247 #define MINI_GFX_PER_LINE       16
248 #define MICRO_GFX_PER_LINE      16
249
250 #define MINI_FONT_STARTX        0
251 #define MINI_FONT_STARTY        128
252 #define MICRO_FONT_STARTX       408
253 #define MICRO_FONT_STARTY       128
254
255 #define HEROES_PER_LINE         16
256
257 #define MINI_SP_STARTX          0
258 #define MINI_SP_STARTY          512
259 #define MICRO_SP_STARTX         384
260 #define MICRO_SP_STARTY         512
261 #define SP_PER_LINE             16
262 #define MINI_SP_PER_LINE        16
263 #define MICRO_SP_PER_LINE       16
264
265 #define MINI_DC_STARTX          0
266 #define MINI_DC_STARTY          512
267 #define MICRO_DC_STARTX         384
268 #define MICRO_DC_STARTY         512
269 #define DC_PER_LINE             16
270 #define MINI_DC_PER_LINE        16
271 #define MICRO_DC_PER_LINE       16
272
273 #define MINI_MORE_STARTX        0
274 #define MINI_MORE_STARTY        256
275 #define MICRO_MORE_STARTX       384
276 #define MICRO_MORE_STARTY       256
277 #define MORE_PER_LINE           16
278 #define MINI_MORE_PER_LINE      16
279 #define MICRO_MORE_PER_LINE     16
280
281 /* game elements:
282 **        0 <= element < xxx: real elements, stored in level file
283 **      xxx <= element < yyy: flag elements, only used at runtime
284 */
285 /* "real" level elements */
286 #define EL_EMPTY_SPACE                  0
287 #define EL_EMPTY                        EL_EMPTY_SPACE
288 #define EL_SAND                         1
289 #define EL_WALL                         2
290 #define EL_WALL_CRUMBLED                3
291 #define EL_ROCK                         4
292
293 #define EL_UNUSED_5                     5
294
295 #define EL_EMERALD                      6
296 #define EL_EXIT_CLOSED                  7
297 #define EL_PLAYER                       8
298 #define EL_BUG                          9
299 #define EL_SPACESHIP                    10
300 #define EL_YAMYAM                       11
301 #define EL_ROBOT                        12
302 #define EL_STEELWALL                    13
303 #define EL_DIAMOND                      14
304 #define EL_AMOEBA_DEAD                  15
305 #define EL_QUICKSAND_EMPTY              16
306 #define EL_QUICKSAND_FULL               17
307 #define EL_AMOEBA_DROP                  18
308 #define EL_BOMB                         19
309 #define EL_MAGIC_WALL                   20
310 #define EL_SPEED_PILL                   21
311 #define EL_ACID                         22
312 #define EL_AMOEBA_WET                   23
313 #define EL_AMOEBA_DRY                   24
314 #define EL_NUT                          25
315 #define EL_GAMEOFLIFE                   26
316 #define EL_BIOMAZE                      27
317 #define EL_DYNAMITE_ACTIVE              28
318 #define EL_STONEBLOCK                   29
319 #define EL_ROBOT_WHEEL                  30
320 #define EL_ROBOT_WHEEL_ACTIVE           31
321 #define EL_KEY1                         32
322 #define EL_KEY2                         33
323 #define EL_KEY3                         34
324 #define EL_KEY4                         35
325 #define EL_GATE1                        36
326 #define EL_GATE2                        37
327 #define EL_GATE3                        38
328 #define EL_GATE4                        39
329 #define EL_GATE1_GRAY                   40
330 #define EL_GATE2_GRAY                   41
331 #define EL_GATE3_GRAY                   42
332 #define EL_GATE4_GRAY                   43
333 #define EL_DYNAMITE                     44
334 #define EL_PACMAN                       45
335 #define EL_INVISIBLE_WALL               46
336 #define EL_LAMP                         47
337 #define EL_LAMP_ACTIVE                  48
338 #define EL_WALL_EMERALD                 49
339 #define EL_WALL_DIAMOND                 50
340 #define EL_AMOEBA_FULL                  51
341 #define EL_BD_AMOEBA                    52
342 #define EL_TIME_ORB_FULL                53
343 #define EL_TIME_ORB_EMPTY               54
344 #define EL_WALL_GROWING                 55
345 #define EL_BD_DIAMOND                   56
346 #define EL_EMERALD_YELLOW               57
347 #define EL_WALL_BD_DIAMOND              58
348 #define EL_WALL_EMERALD_YELLOW          59
349 #define EL_DARK_YAMYAM                  60
350 #define EL_BD_MAGIC_WALL                61
351 #define EL_INVISIBLE_STEELWALL          62
352
353 #define EL_UNUSED_63                    63
354
355 #define EL_DYNABOMB_NR                  64
356 #define EL_DYNABOMB_SZ                  65
357 #define EL_DYNABOMB_XL                  66
358 #define EL_SOKOBAN_OBJECT               67
359 #define EL_SOKOBAN_FIELD_EMPTY          68
360 #define EL_SOKOBAN_FIELD_FULL           69
361 #define EL_BD_BUTTERFLY_RIGHT           70
362 #define EL_BD_BUTTERFLY_UP              71
363 #define EL_BD_BUTTERFLY_LEFT            72
364 #define EL_BD_BUTTERFLY_DOWN            73
365 #define EL_BD_FIREFLY_RIGHT             74
366 #define EL_BD_FIREFLY_UP                75
367 #define EL_BD_FIREFLY_LEFT              76
368 #define EL_BD_FIREFLY_DOWN              77
369 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
370 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
371 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
372 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
373 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
374 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
375 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
376 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
377 #define EL_BD_BUTTERFLY                 78
378 #define EL_BD_FIREFLY                   79
379 #define EL_PLAYER1                      80
380 #define EL_PLAYER2                      81
381 #define EL_PLAYER3                      82
382 #define EL_PLAYER4                      83
383 #define EL_BUG_RIGHT                    84
384 #define EL_BUG_UP                       85
385 #define EL_BUG_LEFT                     86
386 #define EL_BUG_DOWN                     87
387 #define EL_SPACESHIP_RIGHT              88
388 #define EL_SPACESHIP_UP                 89
389 #define EL_SPACESHIP_LEFT               90
390 #define EL_SPACESHIP_DOWN               91
391 #define EL_PACMAN_RIGHT                 92
392 #define EL_PACMAN_UP                    93
393 #define EL_PACMAN_LEFT                  94
394 #define EL_PACMAN_DOWN                  95
395 #define EL_EMERALD_RED                  96
396 #define EL_EMERALD_PURPLE               97
397 #define EL_WALL_EMERALD_RED             98
398 #define EL_WALL_EMERALD_PURPLE          99
399 #define EL_ACIDPOOL_TOPLEFT             100
400 #define EL_ACIDPOOL_TOPRIGHT            101
401 #define EL_ACIDPOOL_BOTTOMLEFT          102
402 #define EL_ACIDPOOL_BOTTOM              103
403 #define EL_ACIDPOOL_BOTTOMRIGHT         104
404 #define EL_BD_WALL                      105
405 #define EL_BD_ROCK                      106
406 #define EL_EXIT_OPEN                    107
407 #define EL_BLACK_ORB                    108
408 #define EL_AMOEBA_TO_DIAMOND            109
409 #define EL_MOLE                         110
410 #define EL_PENGUIN                      111
411 #define EL_SATELLITE                    112
412 #define EL_ARROW_BLUE_LEFT              113
413 #define EL_ARROW_BLUE_RIGHT             114
414 #define EL_ARROW_BLUE_UP                115
415 #define EL_ARROW_BLUE_DOWN              116
416 #define EL_PIG                          117
417 #define EL_DRAGON                       118
418
419 #define EL_EM_KEY1_FILE                 119
420
421 #define EL_CHAR_START                   120
422 #define EL_CHAR_ASCII0                  (EL_CHAR_START-32)
423 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0+33)
424 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0+34)
425 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0+35)
426 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0+36)
427 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0+37)
428 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0+38)
429 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0+39)
430 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0+40)
431 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0+41)
432 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0+42)
433 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0+43)
434 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0+44)
435 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0+45)
436 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0+46)
437 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0+47)
438 #define EL_CHAR_0                       (EL_CHAR_ASCII0+48)
439 #define EL_CHAR_9                       (EL_CHAR_ASCII0+57)
440 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0+58)
441 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0+59)
442 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0+60)
443 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0+61)
444 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0+62)
445 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0+63)
446 #define EL_CHAR_AT                      (EL_CHAR_ASCII0+64)
447 #define EL_CHAR_A                       (EL_CHAR_ASCII0+65)
448 #define EL_CHAR_Z                       (EL_CHAR_ASCII0+90)
449 #define EL_CHAR_AE                      (EL_CHAR_ASCII0+91)
450 #define EL_CHAR_OE                      (EL_CHAR_ASCII0+92)
451 #define EL_CHAR_UE                      (EL_CHAR_ASCII0+93)
452 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0+94)
453 #define EL_CHAR_END                     (EL_CHAR_START+79)
454
455 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE : \
456                                          (x) == 'Ö' ? EL_CHAR_OE : \
457                                          (x) == 'Ãœ' ? EL_CHAR_UE : \
458                                          EL_CHAR_A + (x) - 'A')
459
460 #define EL_WALL_GROWING_X               200
461 #define EL_WALL_GROWING_Y               201
462 #define EL_WALL_GROWING_XY              202
463
464 #define EL_EM_GATE1                     203
465 #define EL_EM_GATE2                     204
466 #define EL_EM_GATE3                     205
467 #define EL_EM_GATE4                     206
468
469 #define EL_EM_KEY2_FILE                 207
470 #define EL_EM_KEY3_FILE                 208
471 #define EL_EM_KEY4_FILE                 209
472
473 #define EL_SP_START                     210
474 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
475 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
476 #define EL_SP_ZONK                      (EL_SP_START + 1)
477 #define EL_SP_BASE                      (EL_SP_START + 2)
478 #define EL_SP_MURPHY                    (EL_SP_START + 3)
479 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
480 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
481 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
482 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
483 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
484 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
485 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
486 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
487 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
488 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
489 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
490 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
491 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
492 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
493 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
494 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
495 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
496 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
497 #define EL_SP_PORT_X                    (EL_SP_START + 22)
498 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
499 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
500 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
501 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
502 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
503 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
504 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
505 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
506 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
507 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
508 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
509 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
510 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
511 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
512 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
513 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
514 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
515 #define EL_SP_END                       (EL_SP_START + 39)
516
517 #define EL_EM_GATE1_GRAY                250
518 #define EL_EM_GATE2_GRAY                251
519 #define EL_EM_GATE3_GRAY                252
520 #define EL_EM_GATE4_GRAY                253
521
522 #define EL_UNUSED_254                   254
523 #define EL_UNUSED_255                   255
524
525 #define EL_PEARL                        256
526 #define EL_CRYSTAL                      257
527 #define EL_WALL_PEARL                   258
528 #define EL_WALL_CRYSTAL                 259
529 #define EL_DOOR_WHITE                   260
530 #define EL_DOOR_WHITE_GRAY              261
531 #define EL_KEY_WHITE                    262
532 #define EL_SHIELD_NORMAL                263
533 #define EL_EXTRA_TIME                   264
534 #define EL_SWITCHGATE_OPEN              265
535 #define EL_SWITCHGATE_CLOSED            266
536 #define EL_SWITCHGATE_SWITCH_UP         267
537 #define EL_SWITCHGATE_SWITCH_DOWN       268
538
539 #define EL_UNUSED_269                   269
540 #define EL_UNUSED_270                   270
541
542 #define EL_CONVEYOR_BELT1_LEFT          271
543 #define EL_CONVEYOR_BELT1_MIDDLE        272
544 #define EL_CONVEYOR_BELT1_RIGHT         273
545 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
546 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
547 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
548 #define EL_CONVEYOR_BELT2_LEFT          277
549 #define EL_CONVEYOR_BELT2_MIDDLE        278
550 #define EL_CONVEYOR_BELT2_RIGHT         279
551 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
552 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
553 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
554 #define EL_CONVEYOR_BELT3_LEFT          283
555 #define EL_CONVEYOR_BELT3_MIDDLE        284
556 #define EL_CONVEYOR_BELT3_RIGHT         285
557 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
558 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
559 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
560 #define EL_CONVEYOR_BELT4_LEFT          289
561 #define EL_CONVEYOR_BELT4_MIDDLE        290
562 #define EL_CONVEYOR_BELT4_RIGHT         291
563 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
564 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
565 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
566 #define EL_LANDMINE                     295
567 #define EL_ENVELOPE                     296
568 #define EL_LIGHT_SWITCH                 297
569 #define EL_LIGHT_SWITCH_ACTIVE          298
570 #define EL_SIGN_EXCLAMATION             299
571 #define EL_SIGN_RADIOACTIVITY           300
572 #define EL_SIGN_STOP                    301
573 #define EL_SIGN_WHEELCHAIR              302
574 #define EL_SIGN_PARKING                 303
575 #define EL_SIGN_ONEWAY                  304
576 #define EL_SIGN_HEART                   305
577 #define EL_SIGN_TRIANGLE                306
578 #define EL_SIGN_ROUND                   307
579 #define EL_SIGN_EXIT                    308
580 #define EL_SIGN_YINYANG                 309
581 #define EL_SIGN_OTHER                   310
582 #define EL_MOLE_LEFT                    311
583 #define EL_MOLE_RIGHT                   312
584 #define EL_MOLE_UP                      313
585 #define EL_MOLE_DOWN                    314
586 #define EL_STEELWALL_SLANTED            315
587 #define EL_INVISIBLE_SAND               316
588 #define EL_DX_UNKNOWN_15                317
589 #define EL_DX_UNKNOWN_42                318
590
591 #define EL_UNUSED_319                   319
592 #define EL_UNUSED_320                   320
593
594 #define EL_SHIELD_DEADLY                321
595 #define EL_TIMEGATE_OPEN                322
596 #define EL_TIMEGATE_CLOSED              323
597 #define EL_TIMEGATE_SWITCH_ACTIVE       324
598 #define EL_TIMEGATE_SWITCH              325
599
600 #define EL_BALLOON                      326
601 #define EL_BALLOON_SEND_LEFT            327
602 #define EL_BALLOON_SEND_RIGHT           328
603 #define EL_BALLOON_SEND_UP              329
604 #define EL_BALLOON_SEND_DOWN            330
605 #define EL_BALLOON_SEND_ANY_DIRECTION   331
606
607 #define EL_EMC_STEELWALL1               332
608 #define EL_EMC_STEELWALL2               333
609 #define EL_EMC_STEELWALL3               334
610 #define EL_EMC_STEELWALL4               335
611 #define EL_EMC_WALL_PILLAR_UPPER        336
612 #define EL_EMC_WALL_PILLAR_MIDDLE       337
613 #define EL_EMC_WALL_PILLAR_LOWER        338
614 #define EL_EMC_WALL4                    339
615 #define EL_EMC_WALL5                    340
616 #define EL_EMC_WALL6                    341
617 #define EL_EMC_WALL7                    342
618 #define EL_EMC_WALL8                    343
619
620 #define EL_TUBE_ALL                     344
621 #define EL_TUBE_VERTICAL                345
622 #define EL_TUBE_HORIZONTAL              346
623 #define EL_TUBE_VERTICAL_LEFT           347
624 #define EL_TUBE_VERTICAL_RIGHT          348
625 #define EL_TUBE_HORIZONTAL_UP           349
626 #define EL_TUBE_HORIZONTAL_DOWN         350
627 #define EL_TUBE_LEFT_UP                 351
628 #define EL_TUBE_LEFT_DOWN               352
629 #define EL_TUBE_RIGHT_UP                353
630 #define EL_TUBE_RIGHT_DOWN              354
631 #define EL_SPRING                       355
632 #define EL_TRAP                         356
633 #define EL_DX_SUPABOMB                  357
634
635 #define NUM_FILE_ELEMENTS               358
636
637
638 /* "real" (and therefore drawable) runtime elements */
639 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
640
641 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 0)
642 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 1)
643 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 2)
644 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 3)
645 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 4)
646 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 5)
647 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 6)
648 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 7)
649 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 8)
650 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 9)
651 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 10)
652 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 11)
653 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 12)
654 #define EL_DYNABOMB_ACTIVE_1            (EL_FIRST_RUNTIME_REAL + 13)
655 #define EL_DYNABOMB_ACTIVE_2            (EL_FIRST_RUNTIME_REAL + 14)
656 #define EL_DYNABOMB_ACTIVE_3            (EL_FIRST_RUNTIME_REAL + 15)
657 #define EL_DYNABOMB_ACTIVE_4            (EL_FIRST_RUNTIME_REAL + 16)
658 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 17)
659 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 18)
660 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 19)
661 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 20)
662 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 21)
663 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 22)
664 #define EL_SPRING_MOVING                (EL_FIRST_RUNTIME_REAL + 23)
665 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 24)
666 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 25)
667 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 26)
668 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 27)
669 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 28)
670 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 29)
671 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 30)
672 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 31)
673 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 32)
674 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 33)
675 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
676 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 35)
677 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 36)
678 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
679 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 38)
680 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 39)
681 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
682 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 41)
683 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 42)
684 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
685 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 44)
686
687 /* "unreal" (and therefore not drawable) runtime elements */
688 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
689
690 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
691 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
692 #define EL_CRACKINGNUT                  (EL_FIRST_RUNTIME_UNREAL + 2)
693 #define EL_ACID_SPLASHING_LEFT          (EL_FIRST_RUNTIME_UNREAL + 3)
694 #define EL_ACID_SPLASHING_RIGHT         (EL_FIRST_RUNTIME_UNREAL + 4)
695 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
696 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
697 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
698 #define EL_DRAGON_FIRE                  (EL_FIRST_RUNTIME_UNREAL + 8)
699 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
700 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
701 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
702 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
703
704 /* dummy (not drawable) runtime elements (internal use only) */
705 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
706
707 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
708 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
709 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
710 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
711 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
712 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
713 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
714 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
715 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
716 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
717 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
718 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
719 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
720 #define EL_BD_AMOEBA_PART1                      (EL_FIRST_DUMMY + 13)
721 #define EL_BD_AMOEBA_PART2                      (EL_FIRST_DUMMY + 14)
722 #define EL_BD_AMOEBA_PART3                      (EL_FIRST_DUMMY + 15)
723 #define EL_BD_AMOEBA_PART4                      (EL_FIRST_DUMMY + 16)
724 #define EL_AMOEBA_PART1                         (EL_FIRST_DUMMY + 17)
725 #define EL_AMOEBA_PART2                         (EL_FIRST_DUMMY + 18)
726 #define EL_AMOEBA_PART3                         (EL_FIRST_DUMMY + 19)
727 #define EL_AMOEBA_PART4                         (EL_FIRST_DUMMY + 20)
728 #define EL_AMOEBA_DEAD_PART1                    (EL_FIRST_DUMMY + 21)
729 #define EL_AMOEBA_DEAD_PART2                    (EL_FIRST_DUMMY + 22)
730 #define EL_AMOEBA_DEAD_PART3                    (EL_FIRST_DUMMY + 23)
731 #define EL_AMOEBA_DEAD_PART4                    (EL_FIRST_DUMMY + 24)
732 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 25)
733 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 26)
734 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 27)
735 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 28)
736 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 29)
737 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 30)
738 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 31)
739
740 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 32)
741
742
743 /* game graphics:
744 **        0 -  255: graphics from "RocksElements"
745 **      256 -  511: graphics from "RocksFont"
746 **      512 -  767: graphics from "RocksHeroes"
747 **      768 - 1023: graphics from "RocksSP"
748 **     1024 - 1279: graphics from "RocksDC"
749 **     1280 - 1535: graphics from "RocksMore"
750 */
751
752 #define GFX_START_ROCKSELEMENTS         0
753 #define GFX_END_ROCKSELEMENTS           255
754 #define GFX_START_ROCKSFONT             256
755 #define GFX_END_ROCKSFONT               511
756 #define GFX_START_ROCKSHEROES           512
757 #define GFX_END_ROCKSHEROES             767
758 #define GFX_START_ROCKSSP               768
759 #define GFX_END_ROCKSSP                 1023
760 #define GFX_START_ROCKSDC               1024
761 #define GFX_END_ROCKSDC                 1279
762 #define GFX_START_ROCKSMORE             1280
763 #define GFX_END_ROCKSMORE               1535
764
765 #define NUM_TILES                       1536    /* see above: MAX_GRAPHICS */
766
767 /* graphics from "RocksScreen" */
768 /* Zeile 0 (0) */
769 #define GFX_LEERRAUM                    (-1)
770 #define GFX_ERDREICH                    0
771 #define GFX_ERDENRAND                   1
772 #define GFX_MORAST_LEER                 2
773 #define GFX_MORAST_VOLL                 3
774 #define GFX_BETON                       4
775 #define GFX_MAUERWERK                   5
776 #define GFX_FELSBODEN                   6
777 #define GFX_EDELSTEIN                   8
778 #define GFX_DIAMANT                     10
779 #define GFX_FELSBROCKEN                 12
780 /* Zeile 1 (16) */
781 #define GFX_BADEWANNE1                  16
782 #define GFX_SALZSAEURE                  17
783 #define GFX_BADEWANNE2                  18
784
785 /*
786 #define GFX_UNSICHTBAR                  19
787 */
788
789 #define GFX_SCHLUESSEL1                 20
790 #define GFX_SCHLUESSEL2                 21
791 #define GFX_SCHLUESSEL3                 22
792 #define GFX_SCHLUESSEL4                 23
793 #define GFX_LIFE                        24
794 #define GFX_LIFE_ASYNC                  25
795 #define GFX_BADEWANNE                   26
796 #define GFX_BOMBE                       27
797 #define GFX_KOKOSNUSS                   28
798 #define GFX_CRACKINGNUT                 29
799 /* Zeile 2 (32) */
800 #define GFX_BADEWANNE3                  32
801 #define GFX_BADEWANNE4                  33
802 #define GFX_BADEWANNE5                  34
803 #define GFX_SMILEY                      35
804 #define GFX_PFORTE1                     36
805 #define GFX_PFORTE2                     37
806 #define GFX_PFORTE3                     38
807 #define GFX_PFORTE4                     39
808 #define GFX_PFORTE1X                    40
809 #define GFX_PFORTE2X                    41
810 #define GFX_PFORTE3X                    42
811 #define GFX_PFORTE4X                    43
812 /* Zeile 3 (48) */
813 #define GFX_DYNAMIT_AUS                 48
814 #define GFX_DYNAMIT                     49
815 #define GFX_FLIEGER                     56
816 #define GFX_FLIEGER_RIGHT               56
817 #define GFX_FLIEGER_UP                  58
818 #define GFX_FLIEGER_LEFT                60
819 #define GFX_FLIEGER_DOWN                62
820 /* Zeile 4 (64) */
821 #define GFX_EXPLOSION                   64
822 #define GFX_KAEFER                      72
823 #define GFX_KAEFER_RIGHT                72
824 #define GFX_KAEFER_UP                   74
825 #define GFX_KAEFER_LEFT                 76
826 #define GFX_KAEFER_DOWN                 78
827 /* Zeile 5 (80) */
828 #define GFX_MAMPFER                     80
829 #define GFX_ROBOT                       84
830 #define GFX_PACMAN                      88
831 #define GFX_PACMAN_RIGHT                88
832 #define GFX_PACMAN_UP                   90
833 #define GFX_PACMAN_LEFT                 92
834 #define GFX_PACMAN_DOWN                 94
835 /* Zeile 6 (96) */
836 #define GFX_ABLENK                      96
837 #define GFX_ABLENK_EIN                  GFX_ABLENK
838 #define GFX_ABLENK_AUS                  GFX_ABLENK
839 #define GFX_AMOEBE_NASS                 100
840 #define GFX_TROPFEN                     101
841 #define GFX_AMOEBING                    GFX_TROPFEN
842 #define GFX_AMOEBE_LEBT                 104
843 #define GFX_AMOEBE_NORM                 GFX_AMOEBE_LEBT
844 #define GFX_AMOEBE_TOT                  108
845 #define GFX_AMOEBA2DIAM                 GFX_AMOEBE_TOT
846 /* Zeile 7 (112) */
847 #define GFX_BIRNE_AUS                   112
848 #define GFX_BIRNE_EIN                   113
849 #define GFX_ZEIT_VOLL                   114
850 #define GFX_ZEIT_LEER                   115
851 #define GFX_SPIELER1                    116
852 #define GFX_SPIELER2                    117
853 #define GFX_SPIELER3                    118
854 #define GFX_SPIELER4                    119
855 #define GFX_AMOEBE_VOLL                 120
856 #define GFX_AMOEBE_BD                   GFX_AMOEBE_VOLL
857 #define GFX_SOKOBAN_OBJEKT              121
858 #define GFX_SOKOBAN_FELD_LEER           122
859 #define GFX_SOKOBAN_FELD_VOLL           123
860 #define GFX_GEBLUBBER                   124
861 /* Zeile 8 (128) */
862 #define GFX_MAGIC_WALL_OFF              128
863 #define GFX_MAGIC_WALL_EMPTY            GFX_MAGIC_WALL_OFF
864 #define GFX_MAGIC_WALL_FULL             GFX_MAGIC_WALL_OFF
865 #define GFX_MAGIC_WALL_DEAD             GFX_MAGIC_WALL_OFF
866 #define GFX_ERZ_EDEL                    132
867 #define GFX_ERZ_DIAM                    133
868 #define GFX_ERZ_EDEL_ROT                134
869 #define GFX_ERZ_EDEL_LILA               135
870 #define GFX_ERZ_EDEL_GELB               136
871 #define GFX_ERZ_EDEL_BD                 137
872 #define GFX_EDELSTEIN_GELB              138
873 #define GFX_KUGEL_ROT                   140
874 #define GFX_KUGEL_BLAU                  141
875 #define GFX_KUGEL_GELB                  142
876 #define GFX_KUGEL_GRAU                  143
877 /* Zeile 9 (144) */
878 #define GFX_PINGUIN                     144
879 #define GFX_MOLE                        145
880 #define GFX_SCHWEIN                     146
881 #define GFX_DRACHE                      147
882 #define GFX_MAUER_XY                    148
883 #define GFX_MAUER_X                     149
884 #define GFX_MAUER_Y                     150
885 #define GFX_EDELSTEIN_ROT               152
886 #define GFX_EDELSTEIN_LILA              154
887 #define GFX_DYNABOMB_XL                 156
888 #define GFX_BLACK_ORB                   157
889 #define GFX_SPEED_PILL                  158
890 #define GFX_SONDE                       159
891 /* Zeile 10 (160) */
892 #define GFX_EDELSTEIN_BD                163
893 #define GFX_MAUER_RIGHT                 165
894 #define GFX_MAUER_R1                    GFX_MAUER_RIGHT
895 #define GFX_MAUER_R                     167
896 #define GFX_MAUER_LEFT                  168
897 #define GFX_MAUER_L1                    GFX_MAUER_LEFT
898 #define GFX_MAUER_L                     170
899 #define GFX_MAUER_LEBT                  171
900 #define GFX_MAGIC_WALL_BD_OFF           172
901 #define GFX_MAGIC_WALL_BD_EMPTY         GFX_MAGIC_WALL_BD_OFF
902 #define GFX_MAGIC_WALL_BD_FULL          GFX_MAGIC_WALL_BD_OFF
903 #define GFX_MAGIC_WALL_BD_DEAD          GFX_MAGIC_WALL_BD_OFF
904 /* Zeile 11 (176) */
905 #define GFX_AUSGANG_ZU                  176
906 #define GFX_AUSGANG_ACT                 177
907 #define GFX_AUSGANG_AUF                 180
908 #define GFX_MAMPFER2                    184
909 #define GFX_DYNABOMB                    188
910 #define GFX_DYNABOMB_NR                 188
911 #define GFX_DYNABOMB_SZ                 191
912 /* Zeile 12 (192) */
913 #define GFX_PFEIL_LEFT                  192
914 #define GFX_PFEIL_RIGHT                 193
915 #define GFX_PFEIL_UP                    194
916 #define GFX_PFEIL_DOWN                  195
917 #define GFX_BUTTERFLY                   196
918 #define GFX_FIREFLY                     198
919 #define GFX_BUTTERFLY_RIGHT             200
920 #define GFX_BUTTERFLY_UP                201
921 #define GFX_BUTTERFLY_LEFT              202
922 #define GFX_BUTTERFLY_DOWN              203
923 #define GFX_FIREFLY_RIGHT               204
924 #define GFX_FIREFLY_UP                  205
925 #define GFX_FIREFLY_LEFT                206
926 #define GFX_FIREFLY_DOWN                207
927
928 /* only available as size MINI_TILE */
929 #define GFX_VSTEEL_UPPER_LEFT           208
930 #define GFX_VSTEEL_UPPER_RIGHT          209
931 #define GFX_VSTEEL_LOWER_LEFT           210
932 #define GFX_VSTEEL_LOWER_RIGHT          211
933 #define GFX_VSTEEL_HORIZONTAL           212
934 #define GFX_VSTEEL_VERTICAL             213
935 #define GFX_ISTEEL_UPPER_LEFT           214
936 #define GFX_ISTEEL_UPPER_RIGHT          215
937 #define GFX_ISTEEL_LOWER_LEFT           216
938 #define GFX_ISTEEL_LOWER_RIGHT          217
939 #define GFX_ISTEEL_HORIZONTAL           218
940 #define GFX_ISTEEL_VERTICAL             219
941
942 /* elements with graphics borrowed from other elements */
943 #define GFX_SCHLUESSEL                  GFX_SCHLUESSEL1
944 #define GFX_SPIELFIGUR                  GFX_SPIELER1
945
946 /* graphics from "RocksHeroes" */
947 #define GFX_SPIELER1_DOWN       (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
948 #define GFX_SPIELER1_UP         (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
949 #define GFX_SPIELER1_LEFT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
950 #define GFX_SPIELER1_RIGHT      (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
951 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
952 #define GFX_SPIELER1_PUSH_LEFT  (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
953 #define GFX_SPIELER2_DOWN       (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
954 #define GFX_SPIELER2_UP         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
955 #define GFX_SPIELER2_LEFT       (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
956 #define GFX_SPIELER2_RIGHT      (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
957 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
958 #define GFX_SPIELER2_PUSH_LEFT  (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
959 #define GFX_SPIELER3_DOWN       (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
960 #define GFX_SPIELER3_UP         (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
961 #define GFX_SPIELER3_LEFT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
962 #define GFX_SPIELER3_RIGHT      (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
963 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
964 #define GFX_SPIELER3_PUSH_LEFT  (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
965 #define GFX_SPIELER4_DOWN       (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
966 #define GFX_SPIELER4_UP         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
967 #define GFX_SPIELER4_LEFT       (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
968 #define GFX_SPIELER4_RIGHT      (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
969 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
970 #define GFX_SPIELER4_PUSH_LEFT  (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
971 #define GFX_MAUER_DOWN          (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
972 #define GFX_MAUER_UP            (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
973 #define GFX2_SHIELD_PASSIVE     (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
974 #define GFX2_SHIELD_ACTIVE      (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
975
976 #define GFX_SONDE_START         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
977 #define GFX_SCHWEIN_DOWN        (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
978 #define GFX_SCHWEIN_UP          (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
979 #define GFX_SCHWEIN_LEFT        (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
980 #define GFX_SCHWEIN_RIGHT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
981 #define GFX_DRACHE_DOWN         (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
982 #define GFX_DRACHE_UP           (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
983 #define GFX_DRACHE_LEFT         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
984 #define GFX_DRACHE_RIGHT        (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
985 /*
986 #define GFX_MOLE_DOWN           (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
987 #define GFX_MOLE_UP             (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
988 #define GFX_MOLE_LEFT           (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
989 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
990 */
991 #define GFX_PINGUIN_DOWN        (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
992 #define GFX_PINGUIN_UP          (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
993 #define GFX_PINGUIN_LEFT        (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
994 #define GFX_PINGUIN_RIGHT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
995 #define GFX_BLURB_LEFT          (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
996 #define GFX_BLURB_RIGHT         (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
997 #define GFX_FUNKELN_BLAU        (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
998 #define GFX_FUNKELN_WEISS       (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
999 #define GFX_FLAMMEN_LEFT        (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1000 #define GFX_FLAMMEN_RIGHT       (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1001 #define GFX_FLAMMEN_UP          (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1002 #define GFX_FLAMMEN_DOWN        (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1003
1004 /* graphics from "RocksSP" */
1005 #define GFX_SP_EMPTY            (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  0)
1006 /*
1007 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  1)
1008 */
1009 #define GFX_SP_BASE             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  2)
1010 #define GFX_SP_MURPHY           (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1011 #define GFX_SP_INFOTRON         (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  4)
1012 #define GFX_SP_CHIP_SINGLE      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  5)
1013 #define GFX_SP_HARD_GRAY        (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  6)
1014 #define GFX_SP_EXIT             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  7)
1015 #define GFX_SP_DISK_ORANGE      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  0)
1016 #define GFX_SP_PORT1_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  1)
1017 #define GFX_SP_PORT1_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  2)
1018 #define GFX_SP_PORT1_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  3)
1019 #define GFX_SP_PORT1_UP         (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  4)
1020 #define GFX_SP_PORT2_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  5)
1021 #define GFX_SP_PORT2_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  6)
1022 #define GFX_SP_PORT2_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  7)
1023 #define GFX_SP_PORT2_UP         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  0)
1024 #define GFX_SP_SNIKSNAK         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  1)
1025 #define GFX_SP_DISK_YELLOW      (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  2)
1026 #define GFX_SP_TERMINAL         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  3)
1027 #define GFX_SP_DISK_RED         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  4)
1028 #define GFX_SP_PORT_Y           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  5)
1029 #define GFX_SP_PORT_X           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  6)
1030 #define GFX_SP_PORT_XY          (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  7)
1031 #define GFX_SP_ELECTRON         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  0)
1032 #define GFX_SP_BUG              (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  1)
1033 #define GFX_SP_CHIP_LEFT        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  2)
1034 #define GFX_SP_CHIP_RIGHT       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  3)
1035 #define GFX_SP_HARD_BASE1       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  4)
1036 #define GFX_SP_HARD_GREEN       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  5)
1037 #define GFX_SP_HARD_BLUE        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  6)
1038 #define GFX_SP_HARD_RED         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  7)
1039 #define GFX_SP_HARD_YELLOW      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  0)
1040 #define GFX_SP_HARD_BASE2       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  1)
1041 #define GFX_SP_HARD_BASE3       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  2)
1042 #define GFX_SP_HARD_BASE4       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  3)
1043 #define GFX_SP_HARD_BASE5       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  4)
1044 #define GFX_SP_HARD_BASE6       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  5)
1045 #define GFX_SP_CHIP_UPPER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  6)
1046 #define GFX_SP_CHIP_LOWER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  7)
1047
1048 #define GFX_INVISIBLE_STEEL_ON  (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  1)
1049 #define GFX_SAND_INVISIBLE_ON   (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  2)
1050 #define GFX_INVISIBLE_STEEL     (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  3)
1051 #define GFX_UNSICHTBAR_ON       (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  5)
1052 #define GFX_SAND_INVISIBLE      (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  6)
1053 #define GFX_UNSICHTBAR          (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  7)
1054
1055 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  0)
1056
1057 #define GFX_EM_KEY_1            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  4)
1058 #define GFX_EM_KEY_2            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  5)
1059 #define GFX_EM_KEY_3            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  6)
1060 #define GFX_EM_KEY_4            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  7)
1061 #define GFX_EM_GATE_1           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  0)
1062 #define GFX_EM_GATE_2           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  1)
1063 #define GFX_EM_GATE_3           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  2)
1064 #define GFX_EM_GATE_4           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  3)
1065 #define GFX_EM_GATE_1X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  4)
1066 #define GFX_EM_GATE_2X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  5)
1067 #define GFX_EM_GATE_3X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  6)
1068 #define GFX_EM_GATE_4X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  7)
1069
1070 #define GFX_MURPHY_GO_LEFT      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  8)
1071 #define GFX_MURPHY_ANY_LEFT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  9)
1072 #define GFX_MURPHY_GO_RIGHT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 11)
1073 #define GFX_MURPHY_ANY_RIGHT    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 12)
1074 #define GFX_MURPHY_SNAP_UP      (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 14)
1075 #define GFX_MURPHY_SNAP_DOWN    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 15)
1076 #define GFX_MURPHY_SNAP_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  8)
1077 #define GFX_MURPHY_SNAP_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  9)
1078 #define GFX_MURPHY_PUSH_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 10)
1079 #define GFX_MURPHY_PUSH_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 11)
1080
1081 #define GFX_SP_BUG_WARNING      (GFX_START_ROCKSSP +  2 * SP_PER_LINE + 15)
1082 #define GFX_SP_EXPLODE_EMPTY    (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  8)
1083 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  8)
1084 #define GFX_SP_BUG_ACTIVE       (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  8)
1085 #define GFX_SP_SNIKSNAK_LEFT    (GFX_START_ROCKSSP +  8 * SP_PER_LINE +  8)
1086 #define GFX_SP_SNIKSNAK_RIGHT   (GFX_START_ROCKSSP +  8 * SP_PER_LINE + 12)
1087 #define GFX_SP_SNIKSNAK_UP      (GFX_START_ROCKSSP +  9 * SP_PER_LINE +  8)
1088 #define GFX_SP_SNIKSNAK_DOWN    (GFX_START_ROCKSSP +  9 * SP_PER_LINE + 12)
1089
1090 #define GFX2_SP_ELECTRON        (GFX_START_ROCKSSP + 10 * SP_PER_LINE +  8)
1091 #define GFX2_SP_TERMINAL        (GFX_START_ROCKSSP + 11 * SP_PER_LINE +  8)
1092 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE +  8)
1093
1094 #define GFX_SP_MURPHY_CLONE     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1095
1096 /* graphics from "RocksDC" */
1097 #define GFX_BELT1_MIDDLE        (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  0)
1098 #define GFX_BELT1_LEFT          (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  0)
1099 #define GFX_BELT1_RIGHT         (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  0)
1100 #define GFX_BELT2_MIDDLE        (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  0)
1101 #define GFX_BELT2_LEFT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  0)
1102 #define GFX_BELT2_RIGHT         (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  0)
1103 #define GFX_BELT3_MIDDLE        (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  0)
1104 #define GFX_BELT3_LEFT          (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  0)
1105 #define GFX_BELT3_RIGHT         (GFX_START_ROCKSDC +  8 * DC_PER_LINE +  0)
1106 #define GFX_BELT4_MIDDLE        (GFX_START_ROCKSDC +  9 * DC_PER_LINE +  0)
1107 #define GFX_BELT4_LEFT          (GFX_START_ROCKSDC + 10 * DC_PER_LINE +  0)
1108 #define GFX_BELT4_RIGHT         (GFX_START_ROCKSDC + 11 * DC_PER_LINE +  0)
1109 #define GFX_BELT1_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  0)
1110 #define GFX_BELT2_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  1)
1111 #define GFX_BELT3_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  2)
1112 #define GFX_BELT4_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  3)
1113 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  0)
1114 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  1)
1115 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  2)
1116 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  3)
1117 #define GFX_BELT1_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  0)
1118 #define GFX_BELT2_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  1)
1119 #define GFX_BELT3_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
1120 #define GFX_BELT4_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
1121
1122 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  4)
1123 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  5)
1124 #define GFX_LIGHT_SWITCH_OFF    (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  6)
1125 #define GFX_LIGHT_SWITCH_ON     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  7)
1126 #define GFX_TIMEGATE_SWITCH     (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  0)
1127
1128 #define GFX_ENVELOPE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  4)
1129 #define GFX_SIGN_EXCLAMATION    (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  5)
1130 #define GFX_SIGN_STOP           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  6)
1131 #define GFX_LANDMINE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  7)
1132 #define GFX_STEEL_SLANTED       (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  5)
1133
1134 #define GFX_EXTRA_TIME          (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  8)
1135 #define GFX_SHIELD_ACTIVE       (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  8)
1136 #define GFX_SHIELD_PASSIVE      (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  8)
1137 #define GFX_MOLE_DOWN           (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  8)
1138 #define GFX_MOLE_UP             (GFX_START_ROCKSDC +  3 * DC_PER_LINE + 12)
1139 #define GFX_MOLE_LEFT           (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  8)
1140 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE + 12)
1141 #define GFX_SWITCHGATE_CLOSED   (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  8)
1142 #define GFX_SWITCHGATE_OPEN     (GFX_START_ROCKSDC +  5 * DC_PER_LINE + 12)
1143 #define GFX_TIMEGATE_CLOSED     (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  8)
1144 #define GFX_TIMEGATE_OPEN       (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 12)
1145 #define GFX_BALLOON_SEND_LEFT   (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  8)
1146 #define GFX_BALLOON_SEND_RIGHT  (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  9)
1147 #define GFX_BALLOON_SEND_UP     (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 10)
1148 #define GFX_BALLOON_SEND_DOWN   (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 11)
1149 #define GFX_BALLOON             (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 12)
1150 #define GFX_BALLOON_SEND_ANY    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 15)
1151
1152 #define GFX_EMC_STEEL_WALL_1    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1153 #define GFX_EMC_STEEL_WALL_2    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1154 #define GFX_EMC_STEEL_WALL_3    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1155 #define GFX_EMC_STEEL_WALL_4    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1156 #define GFX_EMC_WALL_1          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 13)
1157 #define GFX_EMC_WALL_2          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 14)
1158 #define GFX_EMC_WALL_3          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 15)
1159 #define GFX_EMC_WALL_4          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1160 #define GFX_EMC_WALL_5          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 15)
1161 #define GFX_EMC_WALL_6          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 14)
1162 #define GFX_EMC_WALL_7          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 15)
1163 #define GFX_EMC_WALL_8          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1164
1165 /* graphics from "RocksMore" */
1166 #define GFX_ARROW_BLUE_LEFT     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  0)
1167 #define GFX_ARROW_BLUE_RIGHT    (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  1)
1168 #define GFX_ARROW_BLUE_UP       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  2)
1169 #define GFX_ARROW_BLUE_DOWN     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  3)
1170 #define GFX_ARROW_RED_LEFT      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  0)
1171 #define GFX_ARROW_RED_RIGHT     (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  1)
1172 #define GFX_ARROW_RED_UP        (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  2)
1173 #define GFX_ARROW_RED_DOWN      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  3)
1174 #define GFX_SCROLLBAR_BLUE      (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  0)
1175 #define GFX_SCROLLBAR_RED       (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  1)
1176 #define GFX_PEARL               (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  0)
1177 #define GFX_CRYSTAL             (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  1)
1178 #define GFX_WALL_PEARL          (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  2)
1179 #define GFX_WALL_CRYSTAL        (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  3)
1180 #define GFX_PEARL_BREAKING      (GFX_START_ROCKSMORE +  4 * MORE_PER_LINE +  0)
1181 #define GFX_SPRING              (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  0)
1182 #define GFX_TUBE_RIGHT_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  1)
1183 #define GFX_TUBE_HORIZ_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  2)
1184 #define GFX_TUBE_LEFT_DOWN      (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  3)
1185 #define GFX_TUBE_HORIZONTAL     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  0)
1186 #define GFX_TUBE_VERT_RIGHT     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  1)
1187 #define GFX_TUBE_CROSS          (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  2)
1188 #define GFX_TUBE_VERT_LEFT      (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  3)
1189 #define GFX_TUBE_VERTICAL       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  0)
1190 #define GFX_TUBE_RIGHT_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  1)
1191 #define GFX_TUBE_HORIZ_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  2)
1192 #define GFX_TUBE_LEFT_UP        (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  3)
1193
1194 #define GFX_TRAP_INACTIVE       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  4)
1195 #define GFX_TRAP_ACTIVE         (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  7)
1196 #define GFX_BD_WALL             (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  4)
1197 #define GFX_BD_ROCK             (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  4)
1198 #define GFX_DX_SUPABOMB         (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  7)
1199
1200 /* graphics from "RocksFont" */
1201 #define GFX_CHAR_START          (GFX_START_ROCKSFONT)
1202 #define GFX_CHAR_ASCII0         (GFX_CHAR_START - 32)
1203 #define GFX_CHAR_AUSRUF         (GFX_CHAR_ASCII0 + 33)
1204 #define GFX_CHAR_ZOLL           (GFX_CHAR_ASCII0 + 34)
1205 #define GFX_CHAR_DOLLAR         (GFX_CHAR_ASCII0 + 36)
1206 #define GFX_CHAR_PROZ           (GFX_CHAR_ASCII0 + 37)
1207 #define GFX_CHAR_APOSTR         (GFX_CHAR_ASCII0 + 39)
1208 #define GFX_CHAR_KLAMM1         (GFX_CHAR_ASCII0 + 40)
1209 #define GFX_CHAR_KLAMM2         (GFX_CHAR_ASCII0 + 41)
1210 #define GFX_CHAR_PLUS           (GFX_CHAR_ASCII0 + 43)
1211 #define GFX_CHAR_KOMMA          (GFX_CHAR_ASCII0 + 44)
1212 #define GFX_CHAR_MINUS          (GFX_CHAR_ASCII0 + 45)
1213 #define GFX_CHAR_PUNKT          (GFX_CHAR_ASCII0 + 46)
1214 #define GFX_CHAR_SLASH          (GFX_CHAR_ASCII0 + 47)
1215 #define GFX_CHAR_0              (GFX_CHAR_ASCII0 + 48)
1216 #define GFX_CHAR_9              (GFX_CHAR_ASCII0 + 57)
1217 #define GFX_CHAR_DOPPEL         (GFX_CHAR_ASCII0 + 58)
1218 #define GFX_CHAR_SEMIKL         (GFX_CHAR_ASCII0 + 59)
1219 #define GFX_CHAR_LT             (GFX_CHAR_ASCII0 + 60)
1220 #define GFX_CHAR_GLEICH         (GFX_CHAR_ASCII0 + 61)
1221 #define GFX_CHAR_GT             (GFX_CHAR_ASCII0 + 62)
1222 #define GFX_CHAR_FRAGE          (GFX_CHAR_ASCII0 + 63)
1223 #define GFX_CHAR_AT             (GFX_CHAR_ASCII0 + 64)
1224 #define GFX_CHAR_A              (GFX_CHAR_ASCII0 + 65)
1225 #define GFX_CHAR_Z              (GFX_CHAR_ASCII0 + 90)
1226 #define GFX_CHAR_AE             (GFX_CHAR_ASCII0 + 91)
1227 #define GFX_CHAR_OE             (GFX_CHAR_ASCII0 + 92)
1228 #define GFX_CHAR_UE             (GFX_CHAR_ASCII0 + 93)
1229 #define GFX_CHAR_COPY           (GFX_CHAR_ASCII0 + 94)
1230 #define GFX_CHAR_END            (GFX_CHAR_START + 79)
1231
1232 /* new elements which still have no graphic */
1233 #define GFX_DOOR_WHITE          GFX_CHAR_FRAGE
1234 #define GFX_DOOR_WHITE_GRAY     GFX_CHAR_FRAGE
1235 #define GFX_KEY_WHITE           GFX_CHAR_FRAGE
1236 #define GFX_SIGN_RADIOACTIVITY  GFX_CHAR_FRAGE
1237 #define GFX_SIGN_WHEELCHAIR     GFX_CHAR_FRAGE
1238 #define GFX_SIGN_PARKING        GFX_CHAR_FRAGE
1239 #define GFX_SIGN_ONEWAY         GFX_CHAR_FRAGE
1240 #define GFX_SIGN_HEART          GFX_CHAR_FRAGE
1241 #define GFX_SIGN_TRIANGLE       GFX_CHAR_FRAGE
1242 #define GFX_SIGN_ROUND          GFX_CHAR_FRAGE
1243 #define GFX_SIGN_EXIT           GFX_CHAR_FRAGE
1244 #define GFX_SIGN_YINYANG        GFX_CHAR_FRAGE
1245 #define GFX_SIGN_OTHER          GFX_CHAR_FRAGE
1246 #define GFX_DX_UNKNOWN_15       GFX_CHAR_FRAGE
1247 #define GFX_DX_UNKNOWN_42       GFX_CHAR_FRAGE
1248
1249
1250 /* the names of the sounds */
1251 #define SND_AMOEBE              0
1252 #define SND_ANTIGRAV            1
1253 #define SND_AUTSCH              2
1254 #define SND_BLURB               3
1255 #define SND_BONG                4
1256 #define SND_BUING               5
1257 #define SND_DENG                6
1258 #define SND_FUEL                7
1259 #define SND_GONG                8
1260 #define SND_HALLOFFAME          9
1261 #define SND_HOLZ                10
1262 #define SND_HUI                 11
1263 #define SND_KABUMM              12
1264 #define SND_KINK                13
1265 #define SND_KLAPPER             14
1266 #define SND_KLING               15
1267 #define SND_KLOPF               16
1268 #define SND_KLUMPF              17
1269 #define SND_KNACK               18
1270 #define SND_KNURK               19
1271 #define SND_KRACH               20
1272 #define SND_LACHEN              21
1273 #define SND_LASER               22
1274 #define SND_MIEP                23
1275 #define SND_NJAM                24
1276 #define SND_OEFFNEN             25
1277 #define SND_PLING               26
1278 #define SND_PONG                27
1279 #define SND_PUSCH               28
1280 #define SND_QUIEK               29
1281 #define SND_QUIRK               30
1282 #define SND_RHYTHMLOOP          31
1283 #define SND_ROAAAR              32
1284 #define SND_ROEHR               33
1285 #define SND_RUMMS               34
1286 #define SND_SCHLOPP             35
1287 #define SND_SCHLURF             36
1288 #define SND_SCHRFF              37
1289 #define SND_SCHWIRR             38
1290 #define SND_SIRR                39
1291 #define SND_SLURP               40
1292 #define SND_SPROING             41
1293 #define SND_WARNTON             42
1294 #define SND_WHOOSH              43
1295 #define SND_ZISCH               44
1296 #define SND_SP_BASE             45
1297 #define SND_SP_INFOTRON         46
1298 #define SND_SP_ZONKDOWN         47
1299 #define SND_SP_ZONKPUSH         48
1300 #define SND_SP_BUG              49
1301 #define SND_SP_BOOM             50
1302 #define SND_SP_BOOOM            51
1303 #define SND_SP_EXIT             52
1304 #define SND_EMPTY               53
1305 #define SND_GATE                54
1306
1307 #define NUM_SOUNDS              55
1308
1309
1310 /* values for animation action types */
1311 #define GFX_ACTION_UNKNOWN              0
1312 #define GFX_ACTION_DEFAULT              1
1313 #define GFX_ACTION_WAITING              2
1314 #define GFX_ACTION_FALLING              3
1315 #define GFX_ACTION_MOVING               4
1316 #define GFX_ACTION_DIGGING              5
1317 #define GFX_ACTION_COLLECTING           6
1318 #define GFX_ACTION_PUSHING              7
1319 #define GFX_ACTION_PASSING              8
1320 #define GFX_ACTION_IMPACT               9
1321 #define GFX_ACTION_CRACKING             10
1322 #define GFX_ACTION_ACTIVATING           11
1323 #define GFX_ACTION_EATING               12
1324 #define GFX_ACTION_OTHER                13
1325
1326 #define NUM_GFX_ACTIONS                 14
1327 #define NUM_GFX_ACTIONS_MAPPED          7
1328
1329
1330 /* values for image configuration suffixes */
1331 #define GFX_ARG_XPOS                            0
1332 #define GFX_ARG_YPOS                            1
1333 #define GFX_ARG_FRAMES                          2
1334 #define GFX_ARG_DELAY                           3
1335 #define GFX_ARG_PINGPONG                        4
1336 #define GFX_ARG_PINGPONG2                       5
1337 #define GFX_ARG_REVERSE                         6
1338 #define GFX_ARG_GLOBAL_SYNC                     7
1339 #define GFX_ARG_VERTICAL                        8
1340
1341 /* values for image configuration */
1342 #define IMG_EMPTY_SPACE                         0
1343 #define IMG_SAND                                1
1344 #define IMG_SAND_CRUMBLED                       2
1345 #define IMG_QUICKSAND_EMPTY                     3
1346 #define IMG_QUICKSAND_FILLING                   4
1347 #define IMG_QUICKSAND_FULL                      5
1348 #define IMG_QUICKSAND_EMPTYING                  6
1349 #define IMG_STEELWALL                           7
1350 #define IMG_WALL                                8
1351 #define IMG_WALL_CRUMBLED                       9
1352 #define IMG_EMERALD                             10
1353 #define IMG_EMERALD_FALLING                     11
1354 #define IMG_DIAMOND                             12
1355 #define IMG_DIAMOND_FALLING                     13
1356 #define IMG_ROCK                                14
1357 #define IMG_ROCK_FALLING                        15
1358 #define IMG_ROCK_PUSHING                        16
1359 #define IMG_ACIDPOOL_TOPLEFT                    17
1360 #define IMG_ACIDPOOL_TOPRIGHT                   18
1361 #define IMG_ACIDPOOL_BOTTOMLEFT                 19
1362 #define IMG_ACIDPOOL_BOTTOM                     20
1363 #define IMG_ACIDPOOL_BOTTOMRIGHT                21
1364 #define IMG_ACID                                22
1365 #define IMG_KEY1                                23
1366 #define IMG_KEY2                                24
1367 #define IMG_KEY3                                25
1368 #define IMG_KEY4                                26
1369 #define IMG_GAMEOFLIFE                          27
1370 #define IMG_BIOMAZE                             28
1371 #define IMG_BOMB                                29
1372 #define IMG_NUT                                 30
1373 #define IMG_NUT_CRACKING                        31
1374 #define IMG_GATE1                               32
1375 #define IMG_GATE2                               33
1376 #define IMG_GATE3                               34
1377 #define IMG_GATE4                               35
1378 #define IMG_GATE1_GRAY                          36
1379 #define IMG_GATE2_GRAY                          37
1380 #define IMG_GATE3_GRAY                          38
1381 #define IMG_GATE4_GRAY                          39
1382 #define IMG_DYNAMITE                            40
1383 #define IMG_DYNAMITE_ACTIVE                     41
1384 #define IMG_SPACESHIP_RIGHT                     42
1385 #define IMG_SPACESHIP_UP                        43
1386 #define IMG_SPACESHIP_LEFT                      44
1387 #define IMG_SPACESHIP_DOWN                      45
1388 #define IMG_BUG_RIGHT                           46
1389 #define IMG_BUG_UP                              47
1390 #define IMG_BUG_LEFT                            48
1391 #define IMG_BUG_DOWN                            49
1392 #define IMG_PACMAN_RIGHT                        50
1393 #define IMG_PACMAN_UP                           51
1394 #define IMG_PACMAN_LEFT                         52
1395 #define IMG_PACMAN_DOWN                         53
1396 #define IMG_EXPLOSION                           54
1397 #define IMG_YAMYAM                              55
1398 #define IMG_YAMYAM_MOVING                       56
1399 #define IMG_ROBOT                               57
1400 #define IMG_ROBOT_WHEEL                         58
1401 #define IMG_ROBOT_WHEEL_ACTIVE                  59
1402 #define IMG_AMOEBA_DROP                         60
1403 #define IMG_AMOEBA_CREATING                     61
1404 #define IMG_AMOEBA_PART1                        62
1405 #define IMG_AMOEBA_PART2                        63
1406 #define IMG_AMOEBA_PART3                        64
1407 #define IMG_AMOEBA_PART4                        65
1408 #define IMG_AMOEBA_DEAD_PART1                   66
1409 #define IMG_AMOEBA_DEAD_PART2                   67
1410 #define IMG_AMOEBA_DEAD_PART3                   68
1411 #define IMG_AMOEBA_DEAD_PART4                   69
1412 #define IMG_LAMP                                70
1413 #define IMG_LAMP_ACTIVE                         71
1414 #define IMG_TIME_ORB_FULL                       72
1415 #define IMG_TIME_ORB_EMPTY                      73
1416 #define IMG_BD_AMOEBA                           74
1417 #define IMG_BD_AMOEBA_PART1                     75
1418 #define IMG_BD_AMOEBA_PART2                     76
1419 #define IMG_BD_AMOEBA_PART3                     77
1420 #define IMG_BD_AMOEBA_PART4                     78
1421 #define IMG_SOKOBAN_OBJECT                      79
1422 #define IMG_SOKOBAN_FIELD_EMPTY                 80
1423 #define IMG_SOKOBAN_FIELD_FULL                  81
1424 #define IMG_MAGIC_WALL                          82
1425 #define IMG_MAGIC_WALL_ACTIVE                   83
1426 #define IMG_MAGIC_WALL_FILLING                  84
1427 #define IMG_MAGIC_WALL_FULL                     85
1428 #define IMG_MAGIC_WALL_EMPTYING                 86
1429 #define IMG_MAGIC_WALL_DEAD                     87
1430 #define IMG_BD_MAGIC_WALL                       88
1431 #define IMG_BD_MAGIC_WALL_ACTIVE                89
1432 #define IMG_BD_MAGIC_WALL_FILLING               90
1433 #define IMG_BD_MAGIC_WALL_FULL                  91
1434 #define IMG_BD_MAGIC_WALL_EMPTYING              92
1435 #define IMG_BD_MAGIC_WALL_DEAD                  93
1436 #define IMG_WALL_EMERALD                        94
1437 #define IMG_WALL_DIAMOND                        95
1438 #define IMG_WALL_EMERALD_RED                    96
1439 #define IMG_WALL_EMERALD_PURPLE                 97
1440 #define IMG_WALL_EMERALD_YELLOW                 98
1441 #define IMG_WALL_BD_DIAMOND                     99
1442 #define IMG_EMERALD_RED                         100
1443 #define IMG_EMERALD_RED_FALLING                 101
1444 #define IMG_EMERALD_PURPLE                      102
1445 #define IMG_EMERALD_PURPLE_FALLING              103
1446 #define IMG_EMERALD_YELLOW                      104
1447 #define IMG_EMERALD_YELLOW_FALLING              105
1448 #define IMG_WALL_GROWING_XY                     106
1449 #define IMG_WALL_GROWING_X                      107
1450 #define IMG_WALL_GROWING_Y                      108
1451 #define IMG_DYNABOMB_XL                         109
1452 #define IMG_BLACK_ORB                           110
1453 #define IMG_SPEED_PILL                          111
1454 #define IMG_BD_DIAMOND                          112
1455 #define IMG_BD_DIAMOND_FALLING                  113
1456 #define IMG_WALL_GROWING_RIGHT                  114
1457 #define IMG_WALL_GROWING_LEFT                   115
1458 #define IMG_EXIT_CLOSED                         116
1459 #define IMG_EXIT_OPENING                        117
1460 #define IMG_EXIT_OPEN                           118
1461 #define IMG_DARK_YAMYAM                         119
1462 #define IMG_DYNABOMB_ACTIVE                     120
1463 #define IMG_DYNABOMB_NR                         121
1464 #define IMG_DYNABOMB_SZ                         122
1465 #define IMG_BD_BUTTERFLY                        123
1466 #define IMG_BD_BUTTERFLY_MOVING                 124
1467 #define IMG_BD_BUTTERFLY_RIGHT                  125
1468 #define IMG_BD_BUTTERFLY_UP                     126
1469 #define IMG_BD_BUTTERFLY_LEFT                   127
1470 #define IMG_BD_BUTTERFLY_DOWN                   128
1471 #define IMG_BD_FIREFLY                          129
1472 #define IMG_BD_FIREFLY_MOVING                   130
1473 #define IMG_BD_FIREFLY_RIGHT                    131
1474 #define IMG_BD_FIREFLY_UP                       132
1475 #define IMG_BD_FIREFLY_LEFT                     133
1476 #define IMG_BD_FIREFLY_DOWN                     134
1477 #define IMG_STEELWALL_TOPLEFT                   135
1478 #define IMG_STEELWALL_TOPRIGHT                  136
1479 #define IMG_STEELWALL_BOTTOMLEFT                137
1480 #define IMG_STEELWALL_BOTTOMRIGHT               138
1481 #define IMG_STEELWALL_HORIZONTAL                139
1482 #define IMG_STEELWALL_VERTICAL                  140
1483 #define IMG_INVISIBLE_STEELWALL_TOPLEFT         141
1484 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT        142
1485 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT      143
1486 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT     144
1487 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL      145
1488 #define IMG_INVISIBLE_STEELWALL_VERTICAL        146
1489 #define IMG_PLAYER1                             147
1490 #define IMG_PLAYER1_DOWN                        148
1491 #define IMG_PLAYER1_DOWN_MOVING                 149
1492 #define IMG_PLAYER1_DOWN_DIGGING                150
1493 #define IMG_PLAYER1_UP                          151
1494 #define IMG_PLAYER1_UP_MOVING                   152
1495 #define IMG_PLAYER1_UP_DIGGING                  153
1496 #define IMG_PLAYER1_LEFT                        154
1497 #define IMG_PLAYER1_LEFT_MOVING                 155
1498 #define IMG_PLAYER1_LEFT_DIGGING                156
1499 #define IMG_PLAYER1_LEFT_PUSHING                157
1500 #define IMG_PLAYER1_RIGHT                       158
1501 #define IMG_PLAYER1_RIGHT_MOVING                159
1502 #define IMG_PLAYER1_RIGHT_DIGGING               160
1503 #define IMG_PLAYER1_RIGHT_PUSHING               161
1504 #define IMG_PLAYER2                             162
1505 #define IMG_PLAYER2_DOWN                        163
1506 #define IMG_PLAYER2_DOWN_MOVING                 164
1507 #define IMG_PLAYER2_DOWN_DIGGING                165
1508 #define IMG_PLAYER2_UP                          166
1509 #define IMG_PLAYER2_UP_MOVING                   167
1510 #define IMG_PLAYER2_UP_DIGGING                  168
1511 #define IMG_PLAYER2_LEFT                        169
1512 #define IMG_PLAYER2_LEFT_MOVING                 170
1513 #define IMG_PLAYER2_LEFT_DIGGING                171
1514 #define IMG_PLAYER2_LEFT_PUSHING                172
1515 #define IMG_PLAYER2_RIGHT                       173
1516 #define IMG_PLAYER2_RIGHT_MOVING                174
1517 #define IMG_PLAYER2_RIGHT_DIGGING               175
1518 #define IMG_PLAYER2_RIGHT_PUSHING               176
1519 #define IMG_PLAYER3                             177
1520 #define IMG_PLAYER3_DOWN                        178
1521 #define IMG_PLAYER3_DOWN_MOVING                 179
1522 #define IMG_PLAYER3_DOWN_DIGGING                180
1523 #define IMG_PLAYER3_UP                          181
1524 #define IMG_PLAYER3_UP_MOVING                   182
1525 #define IMG_PLAYER3_UP_DIGGING                  183
1526 #define IMG_PLAYER3_LEFT                        184
1527 #define IMG_PLAYER3_LEFT_MOVING                 185
1528 #define IMG_PLAYER3_LEFT_DIGGING                186
1529 #define IMG_PLAYER3_LEFT_PUSHING                187
1530 #define IMG_PLAYER3_RIGHT                       188
1531 #define IMG_PLAYER3_RIGHT_MOVING                189
1532 #define IMG_PLAYER3_RIGHT_DIGGING               190
1533 #define IMG_PLAYER3_RIGHT_PUSHING               191
1534 #define IMG_PLAYER4                             192
1535 #define IMG_PLAYER4_DOWN                        193
1536 #define IMG_PLAYER4_DOWN_MOVING                 194
1537 #define IMG_PLAYER4_DOWN_DIGGING                195
1538 #define IMG_PLAYER4_UP                          196
1539 #define IMG_PLAYER4_UP_MOVING                   197
1540 #define IMG_PLAYER4_UP_DIGGING                  198
1541 #define IMG_PLAYER4_LEFT                        199
1542 #define IMG_PLAYER4_LEFT_MOVING                 200
1543 #define IMG_PLAYER4_LEFT_DIGGING                201
1544 #define IMG_PLAYER4_LEFT_PUSHING                202
1545 #define IMG_PLAYER4_RIGHT                       203
1546 #define IMG_PLAYER4_RIGHT_MOVING                204
1547 #define IMG_PLAYER4_RIGHT_DIGGING               205
1548 #define IMG_PLAYER4_RIGHT_PUSHING               206
1549 #define IMG_WALL_GROWING_DOWN                   207
1550 #define IMG_WALL_GROWING_UP                     208
1551 #define IMG_SHIELD_NORMAL_ACTIVE                209
1552 #define IMG_SHIELD_DEADLY_ACTIVE                210
1553 #define IMG_PIG_DOWN                            211
1554 #define IMG_PIG_DOWN_MOVING                     212
1555 #define IMG_PIG_DOWN_EATING                     213
1556 #define IMG_PIG_UP                              214
1557 #define IMG_PIG_UP_MOVING                       215
1558 #define IMG_PIG_UP_EATING                       216
1559 #define IMG_PIG_LEFT                            217
1560 #define IMG_PIG_LEFT_MOVING                     218
1561 #define IMG_PIG_LEFT_EATING                     219
1562 #define IMG_PIG_RIGHT                           220
1563 #define IMG_PIG_RIGHT_MOVING                    221
1564 #define IMG_PIG_RIGHT_EATING                    222
1565 #define IMG_DRAGON_DOWN                         223
1566 #define IMG_DRAGON_DOWN_MOVING                  224
1567 #define IMG_DRAGON_DOWN_ATTACKING               225
1568 #define IMG_DRAGON_UP                           226
1569 #define IMG_DRAGON_UP_MOVING                    227
1570 #define IMG_DRAGON_UP_ATTACKING                 228
1571 #define IMG_DRAGON_LEFT                         229
1572 #define IMG_DRAGON_LEFT_MOVING                  230
1573 #define IMG_DRAGON_LEFT_ATTACKING               231
1574 #define IMG_DRAGON_RIGHT                        232
1575 #define IMG_DRAGON_RIGHT_MOVING                 233
1576 #define IMG_DRAGON_RIGHT_ATTACKING              234
1577 #define IMG_MOLE_DOWN                           235
1578 #define IMG_MOLE_DOWN_MOVING                    236
1579 #define IMG_MOLE_DOWN_DIGGING                   237
1580 #define IMG_MOLE_UP                             238
1581 #define IMG_MOLE_UP_MOVING                      239
1582 #define IMG_MOLE_UP_DIGGING                     240
1583 #define IMG_MOLE_LEFT                           241
1584 #define IMG_MOLE_LEFT_MOVING                    242
1585 #define IMG_MOLE_LEFT_DIGGING                   243
1586 #define IMG_MOLE_RIGHT                          244
1587 #define IMG_MOLE_RIGHT_MOVING                   245
1588 #define IMG_MOLE_RIGHT_DIGGING                  246
1589 #define IMG_PENGUIN_DOWN                        247
1590 #define IMG_PENGUIN_DOWN_MOVING                 248
1591 #define IMG_PENGUIN_UP                          249
1592 #define IMG_PENGUIN_UP_MOVING                   250
1593 #define IMG_PENGUIN_LEFT                        251
1594 #define IMG_PENGUIN_LEFT_MOVING                 252
1595 #define IMG_PENGUIN_RIGHT                       253
1596 #define IMG_PENGUIN_RIGHT_MOVING                254
1597 #define IMG_SATELLITE                           255
1598 #define IMG_SATELLITE_MOVING                    256
1599 #define IMG_ACID_SPLASHING_LEFT                 257
1600 #define IMG_ACID_SPLASHING_RIGHT                258
1601 #define IMG_TWINKLE_BLUE                        259
1602 #define IMG_TWINKLE_WHITE                       260
1603 #define IMG_DRAGON_FIRE_LEFT1                   261
1604 #define IMG_DRAGON_FIRE_LEFT2                   262
1605 #define IMG_DRAGON_FIRE_LEFT3                   263
1606 #define IMG_DRAGON_FIRE_RIGHT1                  264
1607 #define IMG_DRAGON_FIRE_RIGHT2                  265
1608 #define IMG_DRAGON_FIRE_RIGHT3                  266
1609 #define IMG_DRAGON_FIRE_UP1                     267
1610 #define IMG_DRAGON_FIRE_UP2                     268
1611 #define IMG_DRAGON_FIRE_UP3                     269
1612 #define IMG_DRAGON_FIRE_DOWN1                   270
1613 #define IMG_DRAGON_FIRE_DOWN2                   271
1614 #define IMG_DRAGON_FIRE_DOWN3                   272
1615 #define IMG_SP_EMPTY_SPACE                      273
1616 #define IMG_SP_ZONK                             274
1617 #define IMG_SP_ZONK_FALLING                     275
1618 #define IMG_SP_ZONK_PUSHING                     276
1619 #define IMG_SP_BASE                             277
1620 #define IMG_SP_MURPHY                           278
1621 #define IMG_SP_MURPHY_LEFT                      279
1622 #define IMG_SP_MURPHY_LEFT_MOVING               280
1623 #define IMG_SP_MURPHY_LEFT_DIGGING              281
1624 #define IMG_SP_MURPHY_LEFT_PUSHING              282
1625 #define IMG_SP_MURPHY_LEFT_SNAPPING             283
1626 #define IMG_SP_MURPHY_RIGHT                     284
1627 #define IMG_SP_MURPHY_RIGHT_MOVING              285
1628 #define IMG_SP_MURPHY_RIGHT_DIGGING             286
1629 #define IMG_SP_MURPHY_RIGHT_PUSHING             287
1630 #define IMG_SP_MURPHY_RIGHT_SNAPPING            288
1631 #define IMG_SP_MURPHY_UP                        289
1632 #define IMG_SP_MURPHY_UP_SNAPPING               290
1633 #define IMG_SP_MURPHY_DOWN                      291
1634 #define IMG_SP_MURPHY_DOWN_SNAPPING             292
1635 #define IMG_SP_MURPHY_CLONE                     293
1636 #define IMG_SP_INFOTRON                         294
1637 #define IMG_SP_INFOTRON_FALLING                 295
1638 #define IMG_SP_CHIP_SINGLE                      296
1639 #define IMG_SP_CHIP_LEFT                        297
1640 #define IMG_SP_CHIP_RIGHT                       298
1641 #define IMG_SP_CHIP_UPPER                       299
1642 #define IMG_SP_CHIP_LOWER                       300
1643 #define IMG_SP_HARD_GRAY                        301
1644 #define IMG_SP_HARD_GREEN                       302
1645 #define IMG_SP_HARD_BLUE                        303
1646 #define IMG_SP_HARD_RED                         304
1647 #define IMG_SP_HARD_YELLOW                      305
1648 #define IMG_SP_EXIT_CLOSED                      306
1649 #define IMG_SP_EXIT_OPEN                        307
1650 #define IMG_SP_DISK_ORANGE                      308
1651 #define IMG_SP_DISK_ORANGE_FALLING              309
1652 #define IMG_SP_DISK_ORANGE_PUSHING              310
1653 #define IMG_SP_DISK_YELLOW                      311
1654 #define IMG_SP_DISK_YELLOW_PUSHING              312
1655 #define IMG_SP_DISK_RED                         313
1656 #define IMG_SP_DISK_RED_COLLECTING              314
1657 #define IMG_SP_PORT1_RIGHT                      315
1658 #define IMG_SP_PORT1_DOWN                       316
1659 #define IMG_SP_PORT1_LEFT                       317
1660 #define IMG_SP_PORT1_UP                         318
1661 #define IMG_SP_PORT2_RIGHT                      319
1662 #define IMG_SP_PORT2_DOWN                       320
1663 #define IMG_SP_PORT2_LEFT                       321
1664 #define IMG_SP_PORT2_UP                         322
1665 #define IMG_SP_PORT_X                           323
1666 #define IMG_SP_PORT_Y                           324
1667 #define IMG_SP_PORT_XY                          325
1668 #define IMG_SP_SNIKSNAK                         326
1669 #define IMG_SP_SNIKSNAK_LEFT                    327
1670 #define IMG_SP_SNIKSNAK_RIGHT                   328
1671 #define IMG_SP_SNIKSNAK_UP                      329
1672 #define IMG_SP_SNIKSNAK_DOWN                    330
1673 #define IMG_SP_ELECTRON                         331
1674 #define IMG_SP_TERMINAL                         332
1675 #define IMG_SP_TERMINAL_ACTIVE                  333
1676 #define IMG_SP_BUGGY_BASE                       334
1677 #define IMG_SP_BUGGY_BASE_ACTIVE                335
1678 #define IMG_SP_HARD_BASE1                       336
1679 #define IMG_SP_HARD_BASE2                       337
1680 #define IMG_SP_HARD_BASE3                       338
1681 #define IMG_SP_HARD_BASE4                       339
1682 #define IMG_SP_HARD_BASE5                       340
1683 #define IMG_SP_HARD_BASE6                       341
1684 #define IMG_INVISIBLE_STEELWALL                 342
1685 #define IMG_INVISIBLE_STEELWALL_ACTIVE          343
1686 #define IMG_INVISIBLE_SAND                      344
1687 #define IMG_INVISIBLE_SAND_ACTIVE               345
1688 #define IMG_INVISIBLE_WALL                      346
1689 #define IMG_INVISIBLE_WALL_ACTIVE               347
1690 #define IMG_EM_KEY1                             348
1691 #define IMG_EM_KEY2                             349
1692 #define IMG_EM_KEY3                             350
1693 #define IMG_EM_KEY4                             351
1694 #define IMG_EM_GATE1                            352
1695 #define IMG_EM_GATE2                            353
1696 #define IMG_EM_GATE3                            354
1697 #define IMG_EM_GATE4                            355
1698 #define IMG_EM_GATE1_GRAY                       356
1699 #define IMG_EM_GATE2_GRAY                       357
1700 #define IMG_EM_GATE3_GRAY                       358
1701 #define IMG_EM_GATE4_GRAY                       359
1702 #define IMG_SP_EXPLOSION                        360
1703 #define IMG_SP_EXPLOSION_INFOTRON               361
1704 #define IMG_CONVEYOR_BELT1_MIDDLE               362
1705 #define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE        363
1706 #define IMG_CONVEYOR_BELT1_LEFT                 364
1707 #define IMG_CONVEYOR_BELT1_LEFT_ACTIVE          365
1708 #define IMG_CONVEYOR_BELT1_RIGHT                366
1709 #define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE         367
1710 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT          368
1711 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE        369
1712 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT         370
1713 #define IMG_CONVEYOR_BELT2_MIDDLE               371
1714 #define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE        372
1715 #define IMG_CONVEYOR_BELT2_LEFT                 373
1716 #define IMG_CONVEYOR_BELT2_LEFT_ACTIVE          374
1717 #define IMG_CONVEYOR_BELT2_RIGHT                375
1718 #define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE         376
1719 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT          377
1720 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE        378
1721 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT         379
1722 #define IMG_CONVEYOR_BELT3_MIDDLE               380
1723 #define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE        381
1724 #define IMG_CONVEYOR_BELT3_LEFT                 382
1725 #define IMG_CONVEYOR_BELT3_LEFT_ACTIVE          383
1726 #define IMG_CONVEYOR_BELT3_RIGHT                384
1727 #define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE         385
1728 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT          386
1729 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE        387
1730 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT         388
1731 #define IMG_CONVEYOR_BELT4_MIDDLE               389
1732 #define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE        390
1733 #define IMG_CONVEYOR_BELT4_LEFT                 391
1734 #define IMG_CONVEYOR_BELT4_LEFT_ACTIVE          392
1735 #define IMG_CONVEYOR_BELT4_RIGHT                393
1736 #define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE         394
1737 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT          395
1738 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE        396
1739 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT         397
1740 #define IMG_SWITCHGATE_SWITCH_UP                398
1741 #define IMG_SWITCHGATE_SWITCH_DOWN              399
1742 #define IMG_LIGHT_SWITCH                        400
1743 #define IMG_LIGHT_SWITCH_ACTIVE                 401
1744 #define IMG_TIMEGATE_SWITCH                     402
1745 #define IMG_TIMEGATE_SWITCH_ACTIVE              403
1746 #define IMG_ENVELOPE                            404
1747 #define IMG_SIGN_EXCLAMATION                    405
1748 #define IMG_SIGN_STOP                           406
1749 #define IMG_LANDMINE                            407
1750 #define IMG_STEELWALL_SLANTED                   408
1751 #define IMG_EXTRA_TIME                          409
1752 #define IMG_SHIELD_DEADLY                       410
1753 #define IMG_SHIELD_NORMAL                       411
1754 #define IMG_SWITCHGATE_CLOSED                   412
1755 #define IMG_SWITCHGATE_OPENING                  413
1756 #define IMG_SWITCHGATE_OPEN                     414
1757 #define IMG_SWITCHGATE_CLOSING                  415
1758 #define IMG_TIMEGATE_CLOSED                     416
1759 #define IMG_TIMEGATE_OPENING                    417
1760 #define IMG_TIMEGATE_OPEN                       418
1761 #define IMG_TIMEGATE_CLOSING                    419
1762 #define IMG_BALLOON                             420
1763 #define IMG_BALLOON_MOVING                      421
1764 #define IMG_BALLOON_SEND_LEFT                   422
1765 #define IMG_BALLOON_SEND_RIGHT                  423
1766 #define IMG_BALLOON_SEND_UP                     424
1767 #define IMG_BALLOON_SEND_DOWN                   425
1768 #define IMG_BALLOON_SEND_ANY_DIRECTION          426
1769 #define IMG_EMC_STEELWALL1                      427
1770 #define IMG_EMC_STEELWALL2                      428
1771 #define IMG_EMC_STEELWALL3                      429
1772 #define IMG_EMC_STEELWALL4                      430
1773 #define IMG_EMC_WALL_PILLAR_UPPER               431
1774 #define IMG_EMC_WALL_PILLAR_MIDDLE              432
1775 #define IMG_EMC_WALL_PILLAR_LOWER               433
1776 #define IMG_EMC_WALL4                           434
1777 #define IMG_EMC_WALL5                           435
1778 #define IMG_EMC_WALL6                           436
1779 #define IMG_EMC_WALL7                           437
1780 #define IMG_EMC_WALL8                           438
1781 #define IMG_ARROW_BLUE_LEFT                     439
1782 #define IMG_ARROW_BLUE_RIGHT                    440
1783 #define IMG_ARROW_BLUE_UP                       441
1784 #define IMG_ARROW_BLUE_DOWN                     442
1785 #define IMG_ARROW_RED_LEFT                      443
1786 #define IMG_ARROW_RED_RIGHT                     444
1787 #define IMG_ARROW_RED_UP                        445
1788 #define IMG_ARROW_RED_DOWN                      446
1789 #define IMG_SCROLLBAR_BLUE                      447
1790 #define IMG_SCROLLBAR_RED                       448
1791 #define IMG_SCROLLBAR_GREEN                     449
1792 #define IMG_SCROLLBAR_YELLOW                    450
1793 #define IMG_PEARL                               451
1794 #define IMG_PEARL_BREAKING                      452
1795 #define IMG_CRYSTAL                             453
1796 #define IMG_WALL_PEARL                          454
1797 #define IMG_WALL_CRYSTAL                        455
1798 #define IMG_SPRING                              456
1799 #define IMG_TUBE_RIGHT_DOWN                     457
1800 #define IMG_TUBE_HORIZONTAL_DOWN                458
1801 #define IMG_TUBE_LEFT_DOWN                      459
1802 #define IMG_TUBE_HORIZONTAL                     460
1803 #define IMG_TUBE_VERTICAL_RIGHT                 461
1804 #define IMG_TUBE_ALL                            462
1805 #define IMG_TUBE_VERTICAL_LEFT                  463
1806 #define IMG_TUBE_VERTICAL                       464
1807 #define IMG_TUBE_RIGHT_UP                       465
1808 #define IMG_TUBE_HORIZONTAL_UP                  466
1809 #define IMG_TUBE_LEFT_UP                        467
1810 #define IMG_TRAP                                468
1811 #define IMG_TRAP_ACTIVE                         469
1812 #define IMG_BD_WALL                             470
1813 #define IMG_BD_ROCK                             471
1814 #define IMG_BD_ROCK_FALLING                     472
1815 #define IMG_BD_ROCK_PUSHING                     473
1816 #define IMG_DX_SUPABOMB                         474
1817
1818 #define NUM_IMAGE_FILES                         475
1819
1820
1821 /* values for sound configuration suffixes */
1822 /* (currently none) */
1823
1824 /* values for sound configuration */
1825 #define SND_BD_EMPTY_SPACE_DIGGING              0
1826 #define SND_BD_SAND_DIGGING                     1
1827 #define SND_BD_DIAMOND_COLLECTING               2
1828 #define SND_BD_DIAMOND_IMPACT                   3
1829 #define SND_BD_ROCK_PUSHING                     4
1830 #define SND_BD_ROCK_IMPACT                      5
1831 #define SND_BD_MAGIC_WALL_ACTIVATING            6
1832 #define SND_BD_MAGIC_WALL_ACTIVE                7
1833 #define SND_BD_MAGIC_WALL_CHANGING              8
1834 #define SND_BD_AMOEBA_WAITING                   9
1835 #define SND_BD_AMOEBA_CREATING                  10
1836 #define SND_BD_AMOEBA_TURNING_TO_GEM            11
1837 #define SND_BD_AMOEBA_TURNING_TO_ROCK           12
1838 #define SND_BD_BUTTERFLY_MOVING                 13
1839 #define SND_BD_BUTTERFLY_WAITING                14
1840 #define SND_BD_FIREFLY_MOVING                   15
1841 #define SND_BD_FIREFLY_WAITING                  16
1842 #define SND_BD_EXIT_PASSING                     17
1843 #define SND_SP_EMPTY_SPACE_DIGGING              18
1844 #define SND_SP_BASE_DIGGING                     19
1845 #define SND_SP_BUGGY_BASE_DIGGING               20
1846 #define SND_SP_BUGGY_BASE_ACTIVE                21
1847 #define SND_SP_INFOTRON_COLLECTING              22
1848 #define SND_SP_INFOTRON_IMPACT                  23
1849 #define SND_SP_ZONK_PUSHING                     24
1850 #define SND_SP_ZONK_IMPACT                      25
1851 #define SND_SP_DISK_RED_COLLECTING              26
1852 #define SND_SP_DISK_ORANGE_PUSHING              27
1853 #define SND_SP_DISK_YELLOW_PUSHING              28
1854 #define SND_SP_PORT_PASSING                     29
1855 #define SND_SP_EXIT_PASSING                     30
1856 #define SND_SP_EXIT_OPENING                     31
1857 #define SND_SP_ELEMENT_EXPLODING                32
1858 #define SND_SP_SNIKSNAK_MOVING                  33
1859 #define SND_SP_SNIKSNAK_WAITING                 34
1860 #define SND_SP_ELECTRON_MOVING                  35
1861 #define SND_SP_ELECTRON_WAITING                 36
1862 #define SND_SP_TERMINAL_ACTIVATING              37
1863 #define SND_SP_TERMINAL_ACTIVE                  38
1864 #define SND_SOKOBAN_OBJECT_PUSHING              39
1865 #define SND_SOKOBAN_FIELD_FILLING               40
1866 #define SND_SOKOBAN_FIELD_EMPTYING              41
1867 #define SND_SOKOBAN_GAME_SOLVING                42
1868 #define SND_EMPTY_SPACE_DIGGING                 43
1869 #define SND_SAND_DIGGING                        44
1870 #define SND_EMERALD_COLLECTING                  45
1871 #define SND_EMERALD_IMPACT                      46
1872 #define SND_DIAMOND_COLLECTING                  47
1873 #define SND_DIAMOND_IMPACT                      48
1874 #define SND_DIAMOND_BREAKING                    49
1875 #define SND_ROCK_PUSHING                        50
1876 #define SND_ROCK_IMPACT                         51
1877 #define SND_BOMB_PUSHING                        52
1878 #define SND_NUT_PUSHING                         53
1879 #define SND_NUT_CRACKING                        54
1880 #define SND_NUT_IMPACT                          55
1881 #define SND_DYNAMITE_COLLECTING                 56
1882 #define SND_DYNAMITE_DROPPING                   57
1883 #define SND_DYNAMITE_ACTIVE                     58
1884 #define SND_KEY_COLLECTING                      59
1885 #define SND_GATE_PASSING                        60
1886 #define SND_BUG_MOVING                          61
1887 #define SND_BUG_WAITING                         62
1888 #define SND_SPACESHIP_MOVING                    63
1889 #define SND_SPACESHIP_WAITING                   64
1890 #define SND_YAMYAM_MOVING                       65
1891 #define SND_YAMYAM_WAITING                      66
1892 #define SND_YAMYAM_EATING                       67
1893 #define SND_ROBOT_STEPPING                      68
1894 #define SND_ROBOT_WAITING                       69
1895 #define SND_ROBOT_WHEEL_ACTIVATING              70
1896 #define SND_ROBOT_WHEEL_ACTIVE                  71
1897 #define SND_MAGIC_WALL_ACTIVATING               72
1898 #define SND_MAGIC_WALL_ACTIVE                   73
1899 #define SND_MAGIC_WALL_CHANGING                 74
1900 #define SND_AMOEBA_WAITING                      75
1901 #define SND_AMOEBA_CREATING                     76
1902 #define SND_AMOEBA_DROP_CREATING                77
1903 #define SND_ACID_SPLASHING                      78
1904 #define SND_QUICKSAND_FILLING                   79
1905 #define SND_QUICKSAND_SLIPPING                  80
1906 #define SND_QUICKSAND_EMPTYING                  81
1907 #define SND_EXIT_OPENING                        82
1908 #define SND_EXIT_PASSING                        83
1909 #define SND_BALLOON_MOVING                      84
1910 #define SND_BALLOON_WAITING                     85
1911 #define SND_BALLOON_PUSHING                     86
1912 #define SND_BALLOON_SWITCH_ACTIVATING           87
1913 #define SND_SPRING_MOVING                       88
1914 #define SND_SPRING_PUSHING                      89
1915 #define SND_SPRING_IMPACT                       90
1916 #define SND_WALL_GROWING                        91
1917 #define SND_PEARL_COLLECTING                    92
1918 #define SND_PEARL_BREAKING                      93
1919 #define SND_PEARL_IMPACT                        94
1920 #define SND_CRYSTAL_COLLECTING                  95
1921 #define SND_CRYSTAL_IMPACT                      96
1922 #define SND_ENVELOPE_COLLECTING                 97
1923 #define SND_SAND_INVISIBLE_DIGGING              98
1924 #define SND_SHIELD_NORMAL_COLLECTING            99
1925 #define SND_SHIELD_NORMAL_ACTIVE                100
1926 #define SND_SHIELD_DEADLY_COLLECTING            101
1927 #define SND_SHIELD_DEADLY_ACTIVE                102
1928 #define SND_EXTRA_TIME_COLLECTING               103
1929 #define SND_MOLE_MOVING                         104
1930 #define SND_MOLE_WAITING                        105
1931 #define SND_MOLE_EATING                         106
1932 #define SND_SWITCHGATE_SWITCH_ACTIVATING        107
1933 #define SND_SWITCHGATE_OPENING                  108
1934 #define SND_SWITCHGATE_CLOSING                  109
1935 #define SND_SWITCHGATE_PASSING                  110
1936 #define SND_TIMEGATE_SWITCH_ACTIVATING          111
1937 #define SND_TIMEGATE_SWITCH_ACTIVE              112
1938 #define SND_TIMEGATE_OPENING                    113
1939 #define SND_TIMEGATE_CLOSING                    114
1940 #define SND_TIMEGATE_PASSING                    115
1941 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING     116
1942 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING   117
1943 #define SND_CONVEYOR_BELT_ACTIVE                118
1944 #define SND_LIGHT_SWITCH_ACTIVATING             119
1945 #define SND_LIGHT_SWITCH_DEACTIVATING           120
1946 #define SND_DX_BOMB_PUSHING                     121
1947 #define SND_TRAP_INACTIVE_DIGGING               122
1948 #define SND_TRAP_ACTIVATING                     123
1949 #define SND_TUBE_PASSING                        124
1950 #define SND_AMOEBA_TURNING_TO_GEM               125
1951 #define SND_AMOEBA_TURNING_TO_ROCK              126
1952 #define SND_SPEED_PILL_COLLECTING               127
1953 #define SND_DYNABOMB_NR_COLLECTING              128
1954 #define SND_DYNABOMB_SZ_COLLECTING              129
1955 #define SND_DYNABOMB_XL_COLLECTING              130
1956 #define SND_DYNABOMB_DROPPING                   131
1957 #define SND_DYNABOMB_ACTIVE                     132
1958 #define SND_SATELLITE_MOVING                    133
1959 #define SND_SATELLITE_WAITING                   134
1960 #define SND_SATELLITE_PUSHING                   135
1961 #define SND_LAMP_ACTIVATING                     136
1962 #define SND_LAMP_DEACTIVATING                   137
1963 #define SND_TIME_ORB_FULL_COLLECTING            138
1964 #define SND_TIME_ORB_FULL_IMPACT                139
1965 #define SND_TIME_ORB_EMPTY_PUSHING              140
1966 #define SND_TIME_ORB_EMPTY_IMPACT               141
1967 #define SND_GAMEOFLIFE_WAITING                  142
1968 #define SND_GAMEOFLIFE_CREATING                 143
1969 #define SND_BIOMAZE_WAITING                     144
1970 #define SND_BIOMAZE_CREATING                    145
1971 #define SND_PACMAN_MOVING                       146
1972 #define SND_PACMAN_WAITING                      147
1973 #define SND_PACMAN_EATING                       148
1974 #define SND_DARK_YAMYAM_MOVING                  149
1975 #define SND_DARK_YAMYAM_WAITING                 150
1976 #define SND_DARK_YAMYAM_EATING                  151
1977 #define SND_PENGUIN_MOVING                      152
1978 #define SND_PENGUIN_WAITING                     153
1979 #define SND_PENGUIN_PASSING_EXIT                154
1980 #define SND_PIG_MOVING                          155
1981 #define SND_PIG_WAITING                         156
1982 #define SND_PIG_EATING                          157
1983 #define SND_DRAGON_MOVING                       158
1984 #define SND_DRAGON_WAITING                      159
1985 #define SND_DRAGON_ATTACKING                    160
1986 #define SND_PLAYER_DYING                        161
1987 #define SND_ELEMENT_EXPLODING                   162
1988 #define SND_GAME_STARTING                       163
1989 #define SND_GAME_RUNNING_OUT_OF_TIME            164
1990 #define SND_GAME_LEVELTIME_BONUS                165
1991 #define SND_GAME_LOSING                         166
1992 #define SND_GAME_WINNING                        167
1993 #define SND_MENU_DOOR_OPENING                   168
1994 #define SND_MENU_DOOR_CLOSING                   169
1995 #define SND_MENU_HALL_OF_FAME                   170
1996 #define SND_MENU_INFO_SCREEN                    171
1997
1998 #define NUM_SOUND_FILES                         172
1999
2000
2001 /* values for game_status */
2002 #define EXITGAME                0
2003 #define MAINMENU                1
2004 #define PLAYING                 2
2005 #define LEVELED                 3
2006 #define HELPSCREEN              4
2007 #define CHOOSELEVEL             5
2008 #define TYPENAME                6
2009 #define HALLOFFAME              7
2010 #define SETUP                   8
2011
2012 #define PROGRAM_VERSION_MAJOR   2
2013 #define PROGRAM_VERSION_MINOR   1
2014 #define PROGRAM_VERSION_PATCH   2
2015 #define PROGRAM_VERSION_STRING  "2.1.2"
2016
2017 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
2018 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
2019 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2002 by"
2020 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2021 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
2022 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2023 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2024 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
2025 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2026 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
2027 #define FILENAME_PREFIX         "Rocks"
2028
2029 #define X11_ICON_FILENAME       "rocks_icon.xbm"
2030 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
2031 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
2032
2033 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2034 ** currently supported/known file version numbers:
2035 **      1.0 (old)
2036 **      1.2 (still in use)
2037 **      1.4 (still in use)
2038 **      2.0 (actual)
2039 */
2040 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
2041 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
2042 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
2043 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
2044
2045 /* file version does not change for every program version, but is changed
2046    when new features are introduced that are incompatible with older file
2047    versions, so that they can be treated accordingly */
2048 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
2049
2050 #define GAME_VERSION_1_0        FILE_VERSION_1_0
2051 #define GAME_VERSION_1_2        FILE_VERSION_1_2
2052 #define GAME_VERSION_1_4        FILE_VERSION_1_4
2053 #define GAME_VERSION_2_0        FILE_VERSION_2_0
2054
2055 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2056                                               PROGRAM_VERSION_MINOR, \
2057                                               PROGRAM_VERSION_PATCH)
2058
2059 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2060 #define ANIM_NORMAL             0
2061 #define ANIM_REVERSE            (1 << 0)
2062 #define ANIM_PINGPONG           (1 << 1)
2063 #define ANIM_PINGPONG2          (1 << 2)
2064
2065 /* values for game_emulation */
2066 #define EMU_NONE                0
2067 #define EMU_BOULDERDASH         1
2068 #define EMU_SOKOBAN             2
2069 #define EMU_SUPAPLEX            3
2070
2071 struct HiScore
2072 {
2073   char Name[MAX_PLAYER_NAME_LEN + 1];
2074   int Score;
2075 };
2076
2077 struct PlayerInfo
2078 {
2079   boolean present;              /* player present in level playfield */
2080   boolean connected;            /* player connected (locally or via network) */
2081   boolean active;               /* player (present && connected) */
2082
2083   int index_nr, client_nr, element_nr;
2084
2085   byte action;                  /* action from local input device */
2086   byte effective_action;        /* action acknowledged from network server
2087                                    or summarized over all configured input
2088                                    devices when in single player mode */
2089   byte programmed_action;       /* action forced by game itself (like moving
2090                                    through doors); overrides other actions */
2091
2092   int jx,jy, last_jx,last_jy;
2093   int MovDir, MovPos, GfxPos;
2094   int Frame;
2095
2096   boolean Pushing;
2097   boolean Switching;
2098   boolean LevelSolved, GameOver;
2099   boolean snapped;
2100
2101   int last_move_dir;
2102   int is_moving;
2103
2104   unsigned long move_delay;
2105   int move_delay_value;
2106
2107   unsigned long push_delay;
2108   unsigned long push_delay_value;
2109
2110   int frame_reset_delay;
2111
2112   unsigned long actual_frame_counter;
2113
2114   int score;
2115   int gems_still_needed;
2116   int sokobanfields_still_needed;
2117   int lights_still_needed;
2118   int friends_still_needed;
2119   int key[4];
2120   int dynamite;
2121   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
2122   int shield_passive_time_left;
2123   int shield_active_time_left;
2124 };
2125
2126 struct LevelInfo
2127 {
2128   int file_version;     /* file format version the level is stored with    */
2129   int game_version;     /* game release version the level was created with */
2130
2131   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2132   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2133   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2134
2135   int fieldx;
2136   int fieldy;
2137   int time;
2138   int gems_needed;
2139   char name[MAX_LEVEL_NAME_LEN + 1];
2140   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2141   int score[LEVEL_SCORE_ELEMENTS];
2142   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
2143   int num_yam_contents;
2144   int amoeba_speed;
2145   int amoeba_content;
2146   int time_magic_wall;
2147   int time_wheel;
2148   int time_light;
2149   int time_timegate;
2150   boolean double_speed;
2151   boolean gravity;
2152   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2153 };
2154
2155 struct TapeInfo
2156 {
2157   int file_version;     /* file format version the tape is stored with    */
2158   int game_version;     /* game release version the tape was created with */
2159   int engine_version;   /* game engine version the tape was recorded with */
2160
2161   int level_nr;
2162   unsigned long random_seed;
2163   unsigned long date;
2164   unsigned long counter;
2165   unsigned long length;
2166   unsigned long length_seconds;
2167   unsigned int delay_played;
2168   boolean pause_before_death;
2169   boolean recording, playing, pausing;
2170   boolean fast_forward;
2171   boolean index_search;
2172   boolean quick_resume;
2173   boolean single_step;
2174   boolean changed;
2175   boolean player_participates[MAX_PLAYERS];
2176   int num_participating_players;
2177
2178   struct
2179   {
2180     byte action[MAX_PLAYERS];
2181     byte delay;
2182   } pos[MAX_TAPELEN];
2183 };
2184
2185 struct GameInfo
2186 {
2187   /* constant within running game */
2188   int engine_version;
2189   int emulation;
2190   int initial_move_delay;
2191   int initial_move_delay_value;
2192
2193   /* variable within running game */
2194   int yam_content_nr;
2195   boolean magic_wall_active;
2196   int magic_wall_time_left;
2197   int light_time_left;
2198   int timegate_time_left;
2199   int belt_dir[4];
2200   int belt_dir_nr[4];
2201   int switchgate_pos;
2202   int balloon_dir;
2203   boolean explosions_delayed;
2204 };
2205
2206 struct GlobalInfo
2207 {
2208   float frames_per_second;
2209   boolean fps_slowdown;
2210   int fps_slowdown_factor;
2211 };
2212
2213 struct ElementInfo
2214 {
2215   char *sound_class_name;       /* classification for custom sound effects */
2216   char *editor_description;     /* short description for level editor */
2217
2218   int graphic[NUM_GFX_ACTIONS_MAPPED];
2219
2220                                 /* special graphics for left/right/up/down */
2221   int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
2222   boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
2223 };
2224
2225 struct GraphicInfo
2226 {
2227   Bitmap *bitmap;
2228   int src_x, src_y;
2229 };
2230
2231 struct NewGraphicInfo
2232 {
2233   Bitmap *bitmap;
2234   int src_x, src_y;
2235   int anim_frames;
2236   int anim_delay;
2237   int anim_mode;
2238   boolean anim_global_sync;
2239   boolean anim_vertical;
2240 };
2241
2242 extern GC               tile_clip_gc;
2243 extern Bitmap          *pix[];
2244 extern Pixmap           tile_clipmask[];
2245 extern DrawBuffer      *fieldbuffer;
2246 extern DrawBuffer      *drawto_field;
2247
2248 extern int              game_status;
2249 extern boolean          level_editor_test_game;
2250 extern boolean          network_playing;
2251
2252 extern int              key_joystick_mapping;
2253
2254 extern boolean          redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2255 extern int              redraw_x1, redraw_y1;
2256
2257 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2258 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2259 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2260 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2261 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2262 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2263 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2264 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2265 extern short            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2266 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2267 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2268 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2269 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
2270 extern short            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2271 extern unsigned long    Elementeigenschaften1[MAX_ELEMENTS];
2272 extern unsigned long    Elementeigenschaften2[MAX_ELEMENTS];
2273
2274 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
2275
2276 extern int              FX,FY, ScrollStepSize;
2277 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2278 extern int              BorderElement;
2279 extern int              GameFrameDelay;
2280 extern int              FfwdFrameDelay;
2281 extern int              BX1,BY1, BX2,BY2;
2282 extern int              SBX_Left, SBX_Right;
2283 extern int              SBY_Upper, SBY_Lower;
2284 extern int              ZX,ZY, ExitX,ExitY;
2285 extern int              AllPlayersGone;
2286
2287 extern int              TimeFrames, TimePlayed, TimeLeft;
2288 extern boolean          SiebAktiv;
2289 extern int              SiebCount;
2290
2291 extern boolean          network_player_action_received;
2292
2293 extern struct LevelInfo         level;
2294 extern struct PlayerInfo        stored_player[], *local_player;
2295 extern struct HiScore           highscore[];
2296 extern struct TapeInfo          tape;
2297 extern struct GameInfo          game;
2298 extern struct GlobalInfo        global;
2299 extern struct ElementInfo       element_info[];
2300 extern struct GraphicInfo       graphic_info[];
2301 extern struct NewGraphicInfo    new_graphic_info[];
2302 extern struct ConfigInfo        image_config[], sound_config[];
2303 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
2304 extern struct FileInfo         *image_files, *sound_files;
2305
2306 #endif  /* MAIN_H */