rnd-20040129-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90
91 /* values for pre-defined properties */
92 #define EP_PLAYER               32
93 #define EP_CAN_PASS_MAGIC_WALL  33
94 #define EP_SWITCHABLE           34
95 #define EP_BD_ELEMENT           35
96 #define EP_SP_ELEMENT           36
97 #define EP_SB_ELEMENT           37
98 #define EP_GEM                  38
99 #define EP_FOOD_DARK_YAMYAM     39
100 #define EP_FOOD_PENGUIN         40
101 #define EP_FOOD_PIG             41
102 #define EP_HISTORIC_WALL        42
103 #define EP_HISTORIC_SOLID       43
104 #define EP_CLASSIC_ENEMY        44
105 #define EP_BELT                 45
106 #define EP_BELT_ACTIVE          46
107 #define EP_BELT_SWITCH          47
108 #define EP_TUBE                 48
109 #define EP_KEYGATE              49
110 #define EP_AMOEBOID             50
111 #define EP_AMOEBALIVE           51
112 #define EP_HAS_CONTENT          52
113 #define EP_ACTIVE_BOMB          53
114 #define EP_INACTIVE             54
115
116 /* values for special configurable properties (depending on level settings) */
117 #define EP_EM_SLIPPERY_WALL     55
118
119 /* values for special graphics properties (no effect on game engine) */
120 #define EP_GFX_CRUMBLED         56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138 #define EP_SP_PORT              72
139
140 /* values for internal purpose only (level editor) */
141 #define EP_EXPLODE_RESULT       73
142 #define EP_WALK_TO_OBJECT       74
143 #define EP_DEADLY               75
144
145 #define NUM_ELEMENT_PROPERTIES  76
146
147 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
148 #define EP_BITFIELD_BASE        0
149
150 #define EP_BITMASK_DEFAULT      0
151
152 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
153 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
154 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
155 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
156                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
157                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
158
159
160 /* values for change events for custom elements (stored in level file) */
161 #define CE_DELAY                0
162 #define CE_TOUCHED_BY_PLAYER    1
163 #define CE_PRESSED_BY_PLAYER    2
164 #define CE_PUSHED_BY_PLAYER     3
165 #define CE_DROPPED_BY_PLAYER    4
166 #define CE_HITTING_SOMETHING    5
167 #define CE_IMPACT               6
168 #define CE_SMASHED              7
169 #define CE_OTHER_IS_TOUCHING    8
170 #define CE_OTHER_IS_CHANGING    9
171 #define CE_OTHER_IS_EXPLODING   10
172 #define CE_OTHER_GETS_TOUCHED   11
173 #define CE_OTHER_GETS_PRESSED   12
174 #define CE_OTHER_GETS_PUSHED    13
175 #define CE_OTHER_GETS_COLLECTED 14
176 #define CE_OTHER_GETS_DROPPED   15
177 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
178 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
179 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
180 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
181 #define CE_OTHER_GETS_DIGGED    20
182 #define CE_ENTERED_BY_PLAYER    21
183 #define CE_LEFT_BY_PLAYER       22
184 #define CE_OTHER_GETS_ENTERED   23
185 #define CE_OTHER_GETS_LEFT      24
186 #define CE_SWITCHED             25
187 #define CE_OTHER_IS_SWITCHING   26
188 #define CE_HIT_BY_SOMETHING     27
189 #define CE_OTHER_IS_HITTING     28
190 #define CE_OTHER_GETS_HIT       29
191
192 #define NUM_CHANGE_EVENTS       30
193
194 #define CE_BITMASK_DEFAULT      0
195
196 #define CH_EVENT_BIT(c)         (1 << (c))
197 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
198 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
199
200 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
201                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
202 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
203                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
204 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
205                                  ((v) ?                                   \
206                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
207                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
208
209 /* values for change sides for custom elements */
210 #define CH_SIDE_NONE            MV_NO_MOVING
211 #define CH_SIDE_LEFT            MV_LEFT
212 #define CH_SIDE_RIGHT           MV_RIGHT
213 #define CH_SIDE_TOP             MV_UP
214 #define CH_SIDE_BOTTOM          MV_DOWN
215 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
216 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
217 #define CH_SIDE_ANY             MV_ANY_DIRECTION
218
219 /* values for change power for custom elements */
220 #define CP_NON_DESTRUCTIVE      0
221 #define CP_HALF_DESTRUCTIVE     1
222 #define CP_FULL_DESTRUCTIVE     2
223
224 /* values for special move patterns (bits 0-3: basic move directions) */
225 #define MV_BIT_TOWARDS_PLAYER   4
226 #define MV_BIT_AWAY_FROM_PLAYER 5
227 #define MV_BIT_ALONG_LEFT_SIDE  6
228 #define MV_BIT_ALONG_RIGHT_SIDE 7
229 #define MV_BIT_TURNING_LEFT     8
230 #define MV_BIT_TURNING_RIGHT    9
231 #define MV_BIT_WHEN_PUSHED      10
232 #define MV_BIT_MAZE_RUNNER      11
233 #define MV_BIT_MAZE_HUNTER      12
234 #define MV_BIT_WHEN_DROPPED     13
235 #define MV_BIT_TURNING_LEFT_RIGHT 14
236 #define MV_BIT_TURNING_RIGHT_LEFT 15
237 #define MV_BIT_TURNING_RANDOM   16
238 #define MV_BIT_PREVIOUS         17
239
240 /* values for special move patterns for custom elements */
241 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
242 #define MV_VERTICAL             (MV_UP | MV_DOWN)
243 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
244 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
245 #define MV_RANDOM               (MV_ALL_DIRECTIONS)
246 #define MV_AUTOMATIC            (MV_NO_MOVING)
247 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
248 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
249 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
250 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
251 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
252 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
253 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
254 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
255 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
256 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
257 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
258 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
259 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
260 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
261 #define MV_PREVIOUS             (1 << MV_BIT_PREVIOUS)
262
263 /* values for elements left behind by custom elements */
264 #define LEAVE_TYPE_UNLIMITED    0
265 #define LEAVE_TYPE_LIMITED      1
266
267 /* values for slippery property for custom elements */
268 #define SLIPPERY_ANY_RANDOM     0
269 #define SLIPPERY_ANY_LEFT_RIGHT 1
270 #define SLIPPERY_ANY_RIGHT_LEFT 2
271 #define SLIPPERY_ONLY_LEFT      3
272 #define SLIPPERY_ONLY_RIGHT     4
273
274 /* macros for configurable properties */
275 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
276 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
277 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
278 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
279 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
280 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
281 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
282 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
283 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
284 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
285 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
286 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
287 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
288 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
289 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
290 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
291 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
292 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
293 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
294 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
295 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
296 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
297 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
298 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
299 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
300 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
301
302 /* macros for special configurable properties */
303 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
304
305 /* macros for special graphics properties */
306 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
307
308 /* macros for pre-defined properties */
309 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
310 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
311 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
312 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
313 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
314 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
315 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
316 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
317 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
318 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
319 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
320 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
321 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
322 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
323 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
324 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
325 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
326 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
327 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
328 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
329 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
330 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
331 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
332
333 /* macros for derived properties */
334 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
335 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
336 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
337 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
338 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
339 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
340 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
341 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
342 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
343 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
344 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
345 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
346 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
347 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
348 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
349 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
350
351 /* special macros used in game engine */
352 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
353                                  (e) <= EL_CUSTOM_END)
354
355 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
356                                  (e) <= EL_GROUP_END)
357
358 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
359                                  (e) <= EL_ENVELOPE_4)
360
361 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
362                                  element_info[e].gfx_element : e)
363
364 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
365
366 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
367 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
368
369 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
370 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
371 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
372
373 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
374                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
375                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
376                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
377                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
378                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
379                                  EL_ROCK)
380 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
381                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
382                                  EL_BD_ROCK)
383 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
384 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
385 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
386 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
387
388 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
389 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
390 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
391                                  IS_INDESTRUCTIBLE(Feld[x][y]))
392 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
393                                  PROTECTED_FIELD(x, y))
394
395 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
396                                  (p)->switch_x == (x) && (p)->switch_y == (y))
397
398 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
399
400 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
401 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
402 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
403
404 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
405 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
406 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
407 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
408
409 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
410
411
412 /* fundamental game speed values */
413 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
414 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
415 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
416 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
417 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
418
419 /* boundaries of arrays etc. */
420 #define MAX_LEVEL_NAME_LEN      32
421 #define MAX_LEVEL_AUTHOR_LEN    32
422 #define MAX_ELEMENT_NAME_LEN    32
423 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
424 #define MAX_SCORE_ENTRIES       100
425 #define MAX_NUM_AMOEBA          100
426 #define MAX_INVENTORY_SIZE      1000
427 #define MIN_ENVELOPE_XSIZE      1
428 #define MIN_ENVELOPE_YSIZE      1
429 #define MAX_ENVELOPE_XSIZE      30
430 #define MAX_ENVELOPE_YSIZE      20
431 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
432 #define MIN_CHANGE_PAGES        1
433 #define MAX_CHANGE_PAGES        16
434 #define MIN_ELEMENTS_IN_GROUP   1
435 #define MAX_ELEMENTS_IN_GROUP   16
436
437 /* values for elements with content */
438 #define MIN_ELEMENT_CONTENTS    1
439 #define STD_ELEMENT_CONTENTS    4
440 #define MAX_ELEMENT_CONTENTS    8
441
442 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
443
444 /* often used screen positions */
445 #define SX                      8
446 #define SY                      8
447 #define REAL_SX                 (SX - 2)
448 #define REAL_SY                 (SY - 2)
449 #define DX                      566
450 #define DY                      60
451 #define VX                      DX
452 #define VY                      400
453 #define EX                      DX
454 #define EY                      (VY - 44)
455 #define TILEX                   32
456 #define TILEY                   32
457 #define MINI_TILEX              (TILEX / 2)
458 #define MINI_TILEY              (TILEY / 2)
459 #define MICRO_TILEX             (TILEX / 8)
460 #define MICRO_TILEY             (TILEY / 8)
461 #define MIDPOSX                 (SCR_FIELDX / 2)
462 #define MIDPOSY                 (SCR_FIELDY / 2)
463 #define SXSIZE                  (SCR_FIELDX * TILEX)
464 #define SYSIZE                  (SCR_FIELDY * TILEY)
465 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
466 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
467 #define DXSIZE                  100
468 #define DYSIZE                  280
469 #define VXSIZE                  DXSIZE
470 #define VYSIZE                  100
471 #define EXSIZE                  DXSIZE
472 #define EYSIZE                  (VYSIZE + 44)
473 #define FULL_SXSIZE             (2 + SXSIZE + 2)
474 #define FULL_SYSIZE             (2 + SYSIZE + 2)
475 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
476 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
477 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
478 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
479 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
480
481
482 /* score for elements */
483 #define SC_EMERALD              0
484 #define SC_DIAMOND              1
485 #define SC_BUG                  2
486 #define SC_SPACESHIP            3
487 #define SC_YAMYAM               4
488 #define SC_ROBOT                5
489 #define SC_PACMAN               6
490 #define SC_NUT                  7
491 #define SC_DYNAMITE             8
492 #define SC_KEY                  9
493 #define SC_TIME_BONUS           10
494 #define SC_CRYSTAL              11
495 #define SC_PEARL                12
496 #define SC_SHIELD               13
497
498
499 /* "real" level file elements */
500 #define EL_UNDEFINED                    -1
501
502 #define EL_EMPTY_SPACE                  0
503 #define EL_EMPTY                        EL_EMPTY_SPACE
504 #define EL_SAND                         1
505 #define EL_WALL                         2
506 #define EL_WALL_SLIPPERY                3
507 #define EL_ROCK                         4
508 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
509 #define EL_EMERALD                      6
510 #define EL_EXIT_CLOSED                  7
511 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
512 #define EL_BUG                          9
513 #define EL_SPACESHIP                    10
514 #define EL_YAMYAM                       11
515 #define EL_ROBOT                        12
516 #define EL_STEELWALL                    13
517 #define EL_DIAMOND                      14
518 #define EL_AMOEBA_DEAD                  15
519 #define EL_QUICKSAND_EMPTY              16
520 #define EL_QUICKSAND_FULL               17
521 #define EL_AMOEBA_DROP                  18
522 #define EL_BOMB                         19
523 #define EL_MAGIC_WALL                   20
524 #define EL_SPEED_PILL                   21
525 #define EL_ACID                         22
526 #define EL_AMOEBA_WET                   23
527 #define EL_AMOEBA_DRY                   24
528 #define EL_NUT                          25
529 #define EL_GAME_OF_LIFE                 26
530 #define EL_BIOMAZE                      27
531 #define EL_DYNAMITE_ACTIVE              28
532 #define EL_STONEBLOCK                   29
533 #define EL_ROBOT_WHEEL                  30
534 #define EL_ROBOT_WHEEL_ACTIVE           31
535 #define EL_KEY_1                        32
536 #define EL_KEY_2                        33
537 #define EL_KEY_3                        34
538 #define EL_KEY_4                        35
539 #define EL_GATE_1                       36
540 #define EL_GATE_2                       37
541 #define EL_GATE_3                       38
542 #define EL_GATE_4                       39
543 #define EL_GATE_1_GRAY                  40
544 #define EL_GATE_2_GRAY                  41
545 #define EL_GATE_3_GRAY                  42
546 #define EL_GATE_4_GRAY                  43
547 #define EL_DYNAMITE                     44
548 #define EL_PACMAN                       45
549 #define EL_INVISIBLE_WALL               46
550 #define EL_LAMP                         47
551 #define EL_LAMP_ACTIVE                  48
552 #define EL_WALL_EMERALD                 49
553 #define EL_WALL_DIAMOND                 50
554 #define EL_AMOEBA_FULL                  51
555 #define EL_BD_AMOEBA                    52
556 #define EL_TIME_ORB_FULL                53
557 #define EL_TIME_ORB_EMPTY               54
558 #define EL_EXPANDABLE_WALL              55
559 #define EL_BD_DIAMOND                   56
560 #define EL_EMERALD_YELLOW               57
561 #define EL_WALL_BD_DIAMOND              58
562 #define EL_WALL_EMERALD_YELLOW          59
563 #define EL_DARK_YAMYAM                  60
564 #define EL_BD_MAGIC_WALL                61
565 #define EL_INVISIBLE_STEELWALL          62
566 #define EL_SOKOBAN_FIELD_PLAYER         63
567 #define EL_DYNABOMB_INCREASE_NUMBER     64
568 #define EL_DYNABOMB_INCREASE_SIZE       65
569 #define EL_DYNABOMB_INCREASE_POWER      66
570 #define EL_SOKOBAN_OBJECT               67
571 #define EL_SOKOBAN_FIELD_EMPTY          68
572 #define EL_SOKOBAN_FIELD_FULL           69
573 #define EL_BD_BUTTERFLY_RIGHT           70
574 #define EL_BD_BUTTERFLY_UP              71
575 #define EL_BD_BUTTERFLY_LEFT            72
576 #define EL_BD_BUTTERFLY_DOWN            73
577 #define EL_BD_FIREFLY_RIGHT             74
578 #define EL_BD_FIREFLY_UP                75
579 #define EL_BD_FIREFLY_LEFT              76
580 #define EL_BD_FIREFLY_DOWN              77
581 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
582 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
583 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
584 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
585 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
586 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
587 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
588 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
589 #define EL_BD_BUTTERFLY                 78
590 #define EL_BD_FIREFLY                   79
591 #define EL_PLAYER_1                     80
592 #define EL_PLAYER_2                     81
593 #define EL_PLAYER_3                     82
594 #define EL_PLAYER_4                     83
595 #define EL_BUG_RIGHT                    84
596 #define EL_BUG_UP                       85
597 #define EL_BUG_LEFT                     86
598 #define EL_BUG_DOWN                     87
599 #define EL_SPACESHIP_RIGHT              88
600 #define EL_SPACESHIP_UP                 89
601 #define EL_SPACESHIP_LEFT               90
602 #define EL_SPACESHIP_DOWN               91
603 #define EL_PACMAN_RIGHT                 92
604 #define EL_PACMAN_UP                    93
605 #define EL_PACMAN_LEFT                  94
606 #define EL_PACMAN_DOWN                  95
607 #define EL_EMERALD_RED                  96
608 #define EL_EMERALD_PURPLE               97
609 #define EL_WALL_EMERALD_RED             98
610 #define EL_WALL_EMERALD_PURPLE          99
611 #define EL_ACID_POOL_TOPLEFT            100
612 #define EL_ACID_POOL_TOPRIGHT           101
613 #define EL_ACID_POOL_BOTTOMLEFT         102
614 #define EL_ACID_POOL_BOTTOM             103
615 #define EL_ACID_POOL_BOTTOMRIGHT        104
616 #define EL_BD_WALL                      105
617 #define EL_BD_ROCK                      106
618 #define EL_EXIT_OPEN                    107
619 #define EL_BLACK_ORB                    108
620 #define EL_AMOEBA_TO_DIAMOND            109
621 #define EL_MOLE                         110
622 #define EL_PENGUIN                      111
623 #define EL_SATELLITE                    112
624 #define EL_ARROW_LEFT                   113
625 #define EL_ARROW_RIGHT                  114
626 #define EL_ARROW_UP                     115
627 #define EL_ARROW_DOWN                   116
628 #define EL_PIG                          117
629 #define EL_DRAGON                       118
630
631 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
632
633 #define EL_CHAR_START                   120
634 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
635 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
636
637 #include "conf_chr.h"   /* include auto-generated data structure definitions */
638
639 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
640 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
641
642 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
643
644 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
645 #define EL_EXPANDABLE_WALL_VERTICAL     201
646 #define EL_EXPANDABLE_WALL_ANY          202
647
648 #define EL_EM_GATE_1                    203
649 #define EL_EM_GATE_2                    204
650 #define EL_EM_GATE_3                    205
651 #define EL_EM_GATE_4                    206
652
653 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
654 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
655 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
656
657 #define EL_SP_START                     210
658 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
659 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
660 #define EL_SP_ZONK                      (EL_SP_START + 1)
661 #define EL_SP_BASE                      (EL_SP_START + 2)
662 #define EL_SP_MURPHY                    (EL_SP_START + 3)
663 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
664 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
665 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
666 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
667 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
668 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
669 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
670 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
671 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
672 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
673 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
674 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
675 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
676 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
677 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
678 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
679 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
680 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
681 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
682 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
683 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
684 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
685 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
686 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
687 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
688 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
689 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
690 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
691 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
692 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
693 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
694 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
695 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
696 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
697 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
698 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
699 #define EL_SP_END                       (EL_SP_START + 39)
700
701 #define EL_EM_GATE_1_GRAY               250
702 #define EL_EM_GATE_2_GRAY               251
703 #define EL_EM_GATE_3_GRAY               252
704 #define EL_EM_GATE_4_GRAY               253
705
706 #define EL_UNUSED_254                   254
707 #define EL_UNUSED_255                   255
708
709 #define EL_PEARL                        256
710 #define EL_CRYSTAL                      257
711 #define EL_WALL_PEARL                   258
712 #define EL_WALL_CRYSTAL                 259
713 #define EL_DOOR_WHITE                   260
714 #define EL_DOOR_WHITE_GRAY              261
715 #define EL_KEY_WHITE                    262
716 #define EL_SHIELD_NORMAL                263
717 #define EL_EXTRA_TIME                   264
718 #define EL_SWITCHGATE_OPEN              265
719 #define EL_SWITCHGATE_CLOSED            266
720 #define EL_SWITCHGATE_SWITCH_UP         267
721 #define EL_SWITCHGATE_SWITCH_DOWN       268
722
723 #define EL_UNUSED_269                   269
724 #define EL_UNUSED_270                   270
725
726 #define EL_CONVEYOR_BELT_1_LEFT          271
727 #define EL_CONVEYOR_BELT_1_MIDDLE        272
728 #define EL_CONVEYOR_BELT_1_RIGHT         273
729 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
730 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
731 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
732 #define EL_CONVEYOR_BELT_2_LEFT          277
733 #define EL_CONVEYOR_BELT_2_MIDDLE        278
734 #define EL_CONVEYOR_BELT_2_RIGHT         279
735 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
736 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
737 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
738 #define EL_CONVEYOR_BELT_3_LEFT          283
739 #define EL_CONVEYOR_BELT_3_MIDDLE        284
740 #define EL_CONVEYOR_BELT_3_RIGHT         285
741 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
742 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
743 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
744 #define EL_CONVEYOR_BELT_4_LEFT          289
745 #define EL_CONVEYOR_BELT_4_MIDDLE        290
746 #define EL_CONVEYOR_BELT_4_RIGHT         291
747 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
748 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
749 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
750 #define EL_LANDMINE                     295
751 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
752 #define EL_LIGHT_SWITCH                 297
753 #define EL_LIGHT_SWITCH_ACTIVE          298
754 #define EL_SIGN_EXCLAMATION             299
755 #define EL_SIGN_RADIOACTIVITY           300
756 #define EL_SIGN_STOP                    301
757 #define EL_SIGN_WHEELCHAIR              302
758 #define EL_SIGN_PARKING                 303
759 #define EL_SIGN_ONEWAY                  304
760 #define EL_SIGN_HEART                   305
761 #define EL_SIGN_TRIANGLE                306
762 #define EL_SIGN_ROUND                   307
763 #define EL_SIGN_EXIT                    308
764 #define EL_SIGN_YINYANG                 309
765 #define EL_SIGN_OTHER                   310
766 #define EL_MOLE_LEFT                    311
767 #define EL_MOLE_RIGHT                   312
768 #define EL_MOLE_UP                      313
769 #define EL_MOLE_DOWN                    314
770 #define EL_STEELWALL_SLIPPERY           315
771 #define EL_INVISIBLE_SAND               316
772 #define EL_DX_UNKNOWN_15                317
773 #define EL_DX_UNKNOWN_42                318
774
775 #define EL_UNUSED_319                   319
776 #define EL_UNUSED_320                   320
777
778 #define EL_SHIELD_DEADLY                321
779 #define EL_TIMEGATE_OPEN                322
780 #define EL_TIMEGATE_CLOSED              323
781 #define EL_TIMEGATE_SWITCH_ACTIVE       324
782 #define EL_TIMEGATE_SWITCH              325
783
784 #define EL_BALLOON                      326
785 #define EL_BALLOON_SWITCH_LEFT          327
786 #define EL_BALLOON_SWITCH_RIGHT         328
787 #define EL_BALLOON_SWITCH_UP            329
788 #define EL_BALLOON_SWITCH_DOWN          330
789 #define EL_BALLOON_SWITCH_ANY           331
790
791 #define EL_EMC_STEELWALL_1              332
792 #define EL_EMC_STEELWALL_2              333
793 #define EL_EMC_STEELWALL_3              334
794 #define EL_EMC_STEELWALL_4              335
795 #define EL_EMC_WALL_1                   336
796 #define EL_EMC_WALL_2                   337
797 #define EL_EMC_WALL_3                   338
798 #define EL_EMC_WALL_4                   339
799 #define EL_EMC_WALL_5                   340
800 #define EL_EMC_WALL_6                   341
801 #define EL_EMC_WALL_7                   342
802 #define EL_EMC_WALL_8                   343
803
804 #define EL_TUBE_ANY                     344
805 #define EL_TUBE_VERTICAL                345
806 #define EL_TUBE_HORIZONTAL              346
807 #define EL_TUBE_VERTICAL_LEFT           347
808 #define EL_TUBE_VERTICAL_RIGHT          348
809 #define EL_TUBE_HORIZONTAL_UP           349
810 #define EL_TUBE_HORIZONTAL_DOWN         350
811 #define EL_TUBE_LEFT_UP                 351
812 #define EL_TUBE_LEFT_DOWN               352
813 #define EL_TUBE_RIGHT_UP                353
814 #define EL_TUBE_RIGHT_DOWN              354
815 #define EL_SPRING                       355
816 #define EL_TRAP                         356
817 #define EL_DX_SUPABOMB                  357
818
819 #define EL_UNUSED_358                   358
820 #define EL_UNUSED_359                   359
821
822 /* ---------- begin of custom elements section ----------------------------- */
823 #define EL_CUSTOM_START                 360
824
825 #include "conf_cus.h"   /* include auto-generated data structure definitions */
826
827 #define NUM_CUSTOM_ELEMENTS             256
828 #define EL_CUSTOM_END                   615
829 /* ---------- end of custom elements section ------------------------------- */
830
831 #define EL_EM_KEY_1                     616
832 #define EL_EM_KEY_2                     617
833 #define EL_EM_KEY_3                     618
834 #define EL_EM_KEY_4                     619
835 #define EL_ENVELOPE_1                   620
836 #define EL_ENVELOPE_2                   621
837 #define EL_ENVELOPE_3                   622
838 #define EL_ENVELOPE_4                   623
839
840 /* ---------- begin of group elements section ------------------------------ */
841 #define EL_GROUP_START                  624
842
843 #include "conf_grp.h"   /* include auto-generated data structure definitions */
844
845 #define NUM_GROUP_ELEMENTS              32
846 #define EL_GROUP_END                    655
847 /* ---------- end of custom elements section ------------------------------- */
848
849 #define NUM_FILE_ELEMENTS               656
850
851
852 /* "real" (and therefore drawable) runtime elements */
853 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
854
855 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
856 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
857 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
858 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
859 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
860 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
861 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
862 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
863 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
864 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
865 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
866 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
867 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
868 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
869 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
870 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
871 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
872 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
873 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
874 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
875 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
876 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
877 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
878 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
879 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
880 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
881 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
882 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
883 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
884 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
885 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
886 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
887 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
888 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
889 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
890 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
891 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
892 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
893 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
894 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
895 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
896 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
897 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
898 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
899 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
900
901 /* "unreal" (and therefore not drawable) runtime elements */
902 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
903
904 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
905 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
906 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
907 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
908 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
909 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
910 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
911 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
912 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
913 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
914 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
915 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
916 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
917 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
918 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
919 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
920 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
921 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
922
923 /* dummy elements (never used as game elements, only used as graphics) */
924 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
925
926 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
927 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
928 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
929 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
930 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
931 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
932 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
933 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
934 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
935 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
936 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
937 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
938 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
939 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
940 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
941 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
942 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
943 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
944 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
945 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
946 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
947 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
948 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
949 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
950 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
951
952 /* internal elements (only used for internal purposes like copying) */
953 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
954
955 #define EL_INTERNAL_EDITOR                      (EL_FIRST_INTERNAL + 0)
956 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 1)
957
958 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 2)
959
960
961 /* values for graphics/sounds action types */
962 #define ACTION_DEFAULT                          0
963 #define ACTION_WAITING                          1
964 #define ACTION_FALLING                          2
965 #define ACTION_MOVING                           3
966 #define ACTION_DIGGING                          4
967 #define ACTION_SNAPPING                         5
968 #define ACTION_COLLECTING                       6
969 #define ACTION_DROPPING                         7
970 #define ACTION_PUSHING                          8
971 #define ACTION_WALKING                          9
972 #define ACTION_PASSING                          10
973 #define ACTION_IMPACT                           11
974 #define ACTION_BREAKING                         12
975 #define ACTION_ACTIVATING                       13
976 #define ACTION_DEACTIVATING                     14
977 #define ACTION_OPENING                          15
978 #define ACTION_CLOSING                          16
979 #define ACTION_ATTACKING                        17
980 #define ACTION_GROWING                          18
981 #define ACTION_SHRINKING                        19
982 #define ACTION_ACTIVE                           20
983 #define ACTION_FILLING                          21
984 #define ACTION_EMPTYING                         22
985 #define ACTION_CHANGING                         23
986 #define ACTION_EXPLODING                        24
987 #define ACTION_BORING                           25
988 #define ACTION_BORING_1                         26
989 #define ACTION_BORING_2                         27
990 #define ACTION_BORING_3                         28
991 #define ACTION_BORING_4                         29
992 #define ACTION_BORING_5                         30
993 #define ACTION_BORING_6                         31
994 #define ACTION_BORING_7                         32
995 #define ACTION_BORING_8                         33
996 #define ACTION_BORING_9                         34
997 #define ACTION_BORING_10                        35
998 #define ACTION_SLEEPING                         36
999 #define ACTION_SLEEPING_1                       37
1000 #define ACTION_SLEEPING_2                       38
1001 #define ACTION_SLEEPING_3                       39
1002 #define ACTION_AWAKENING                        40
1003 #define ACTION_DYING                            41
1004 #define ACTION_TURNING                          42
1005 #define ACTION_TURNING_FROM_LEFT                43
1006 #define ACTION_TURNING_FROM_RIGHT               44
1007 #define ACTION_TURNING_FROM_UP                  45
1008 #define ACTION_TURNING_FROM_DOWN                46
1009 #define ACTION_OTHER                            47
1010
1011 #define NUM_ACTIONS                             48
1012
1013 #define ACTION_BORING_LAST                      ACTION_BORING_10
1014 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1015
1016
1017 /* values for special image configuration suffixes (must match game mode) */
1018 #define GFX_SPECIAL_ARG_DEFAULT                 0
1019 #define GFX_SPECIAL_ARG_MAIN                    1
1020 #define GFX_SPECIAL_ARG_LEVELS                  2
1021 #define GFX_SPECIAL_ARG_SCORES                  3
1022 #define GFX_SPECIAL_ARG_EDITOR                  4
1023 #define GFX_SPECIAL_ARG_INFO                    5
1024 #define GFX_SPECIAL_ARG_SETUP                   6
1025 #define GFX_SPECIAL_ARG_PLAYING                 7
1026 #define GFX_SPECIAL_ARG_DOOR                    8
1027 #define GFX_SPECIAL_ARG_PREVIEW                 9
1028 #define GFX_SPECIAL_ARG_CRUMBLED                10
1029
1030 #define NUM_SPECIAL_GFX_ARGS                    11
1031
1032
1033 /* values for image configuration suffixes */
1034 #define GFX_ARG_X                               0
1035 #define GFX_ARG_Y                               1
1036 #define GFX_ARG_XPOS                            2
1037 #define GFX_ARG_YPOS                            3
1038 #define GFX_ARG_WIDTH                           4
1039 #define GFX_ARG_HEIGHT                          5
1040 #define GFX_ARG_OFFSET                          6
1041 #define GFX_ARG_VERTICAL                        7
1042 #define GFX_ARG_XOFFSET                         8
1043 #define GFX_ARG_YOFFSET                         9
1044 #define GFX_ARG_FRAMES                          10
1045 #define GFX_ARG_FRAMES_PER_LINE                 11
1046 #define GFX_ARG_START_FRAME                     12
1047 #define GFX_ARG_DELAY                           13
1048 #define GFX_ARG_ANIM_MODE                       14
1049 #define GFX_ARG_GLOBAL_SYNC                     15
1050 #define GFX_ARG_CRUMBLED_LIKE                   16
1051 #define GFX_ARG_DIGGABLE_LIKE                   17
1052 #define GFX_ARG_BORDER_SIZE                     18
1053 #define GFX_ARG_STEP_OFFSET                     19
1054 #define GFX_ARG_STEP_DELAY                      20
1055 #define GFX_ARG_DIRECTION                       21
1056 #define GFX_ARG_POSITION                        22
1057 #define GFX_ARG_DRAW_XOFFSET                    23
1058 #define GFX_ARG_DRAW_YOFFSET                    24
1059 #define GFX_ARG_DRAW_MASKED                     25
1060 #define GFX_ARG_ANIM_DELAY_FIXED                26
1061 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1062 #define GFX_ARG_POST_DELAY_FIXED                28
1063 #define GFX_ARG_POST_DELAY_RANDOM               29
1064 #define GFX_ARG_NAME                            30
1065
1066 #define NUM_GFX_ARGS                            31
1067
1068
1069 /* values for sound configuration suffixes */
1070 #define SND_ARG_MODE_LOOP                       0
1071
1072 #define NUM_SND_ARGS                            1
1073
1074
1075 /* values for music configuration suffixes */
1076 #define MUS_ARG_MODE_LOOP                       0
1077
1078 #define NUM_MUS_ARGS                            1
1079
1080
1081 /* values for font configuration */
1082 #define FONT_INITIAL_1                          0
1083 #define FONT_INITIAL_2                          1
1084 #define FONT_INITIAL_3                          2
1085 #define FONT_INITIAL_4                          3
1086 #define FONT_TITLE_1                            4
1087 #define FONT_TITLE_2                            5
1088 #define FONT_MENU_1                             6
1089 #define FONT_MENU_2                             7
1090 #define FONT_TEXT_1_ACTIVE                      8
1091 #define FONT_TEXT_2_ACTIVE                      9
1092 #define FONT_TEXT_3_ACTIVE                      10
1093 #define FONT_TEXT_4_ACTIVE                      11
1094 #define FONT_TEXT_1                             12
1095 #define FONT_TEXT_2                             13
1096 #define FONT_TEXT_3                             14
1097 #define FONT_TEXT_4                             15
1098 #define FONT_ENVELOPE_1                         16
1099 #define FONT_ENVELOPE_2                         17
1100 #define FONT_ENVELOPE_3                         18
1101 #define FONT_ENVELOPE_4                         19
1102 #define FONT_INPUT_1_ACTIVE                     20
1103 #define FONT_INPUT_2_ACTIVE                     21
1104 #define FONT_INPUT_1                            22
1105 #define FONT_INPUT_2                            23
1106 #define FONT_OPTION_OFF                         24
1107 #define FONT_OPTION_ON                          25
1108 #define FONT_VALUE_1                            26
1109 #define FONT_VALUE_2                            27
1110 #define FONT_VALUE_OLD                          28
1111 #define FONT_LEVEL_NUMBER                       29
1112 #define FONT_TAPE_RECORDER                      30
1113 #define FONT_GAME_INFO                          31
1114
1115 #define NUM_FONTS                               32
1116 #define NUM_INITIAL_FONTS                       4
1117
1118 /* values for game_status (must match special image configuration suffixes) */
1119 #define GAME_MODE_DEFAULT                       0
1120 #define GAME_MODE_MAIN                          1
1121 #define GAME_MODE_LEVELS                        2
1122 #define GAME_MODE_SCORES                        3
1123 #define GAME_MODE_EDITOR                        4
1124 #define GAME_MODE_INFO                          5
1125 #define GAME_MODE_SETUP                         6
1126 #define GAME_MODE_PLAYING                       7
1127 #define GAME_MODE_PSEUDO_DOOR                   8
1128 #define GAME_MODE_PSEUDO_PREVIEW                9
1129 #define GAME_MODE_PSEUDO_CRUMBLED               10
1130
1131 /* there are no special config file suffixes for these modes */
1132 #define GAME_MODE_PSEUDO_TYPENAME               11
1133 #define GAME_MODE_QUIT                          12
1134
1135 /* special definitions currently only used for custom artwork configuration */
1136 #define MUSIC_PREFIX_BACKGROUND                 0
1137 #define NUM_MUSIC_PREFIXES                      1
1138 #define MAX_LEVELS                              1000
1139
1140 /* definitions for demo animation lists */
1141 #define HELPANIM_LIST_NEXT                      -1
1142 #define HELPANIM_LIST_END                       -999
1143
1144
1145 /* program information and versioning definitions */
1146
1147 #define PROGRAM_VERSION_MAJOR   3
1148 #define PROGRAM_VERSION_MINOR   0
1149 #define PROGRAM_VERSION_PATCH   9
1150 #define PROGRAM_VERSION_BUILD   0
1151
1152 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1153 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1154 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1155
1156 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1157 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1158 #define FILENAME_PREFIX         "Rocks"
1159
1160 #if defined(PLATFORM_UNIX)
1161 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1162 #elif defined(PLATFORM_WIN32)
1163 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1164 #else
1165 #define USERDATA_DIRECTORY      "userdata"
1166 #endif
1167
1168 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1169 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1170 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1171
1172 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1173 ** currently supported/known file version numbers:
1174 **      1.0 (old)
1175 **      1.2 (still in use)
1176 **      1.4 (still in use)
1177 **      2.0 (actual)
1178 */
1179 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1180 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1181 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1182 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1183
1184 /* file version does not change for every program version, but is changed
1185    when new features are introduced that are incompatible with older file
1186    versions, so that they can be treated accordingly */
1187 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1188
1189 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1190 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1191 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1192 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1193
1194 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1195                                               PROGRAM_VERSION_MINOR, \
1196                                               PROGRAM_VERSION_PATCH, \
1197                                               PROGRAM_VERSION_BUILD)
1198
1199 /* values for game_emulation */
1200 #define EMU_NONE                0
1201 #define EMU_BOULDERDASH         1
1202 #define EMU_SOKOBAN             2
1203 #define EMU_SUPAPLEX            3
1204
1205 struct MenuInfo
1206 {
1207   int draw_xoffset_default;
1208   int draw_yoffset_default;
1209   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1210   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1211
1212   int scrollbar_xoffset;
1213
1214   int list_size_default;
1215   int list_size[NUM_SPECIAL_GFX_ARGS];
1216
1217   int sound[NUM_SPECIAL_GFX_ARGS];
1218   int music[NUM_SPECIAL_GFX_ARGS];
1219 };
1220
1221 struct DoorInfo
1222 {
1223   int step_offset;
1224   int step_delay;
1225   int anim_mode;
1226 };
1227
1228 struct HiScore
1229 {
1230   char Name[MAX_PLAYER_NAME_LEN + 1];
1231   int Score;
1232 };
1233
1234 struct PlayerInfo
1235 {
1236   boolean present;              /* player present in level playfield */
1237   boolean connected;            /* player connected (locally or via network) */
1238   boolean active;               /* player present and connected */
1239
1240   int index_nr, client_nr, element_nr;
1241
1242   byte action;                  /* action from local input device */
1243   byte effective_action;        /* action acknowledged from network server
1244                                    or summarized over all configured input
1245                                    devices when in single player mode */
1246   byte programmed_action;       /* action forced by game itself (like moving
1247                                    through doors); overrides other actions */
1248
1249   int jx, jy, last_jx, last_jy;
1250   int MovDir, MovPos, GfxDir, GfxPos;
1251   int Frame, StepFrame;
1252
1253   int GfxAction;
1254
1255   boolean use_murphy_graphic;
1256
1257   boolean LevelSolved, GameOver;
1258
1259   int last_move_dir;
1260
1261   boolean is_waiting;
1262   boolean is_moving;
1263   boolean is_digging;
1264   boolean is_snapping;
1265   boolean is_collecting;
1266   boolean is_pushing;
1267   boolean is_switching;
1268   boolean is_dropping;
1269
1270   boolean is_bored;
1271   boolean is_sleeping;
1272
1273   int frame_counter_bored;
1274   int frame_counter_sleeping;
1275
1276   int anim_delay_counter;
1277   int post_delay_counter;
1278
1279   int action_waiting, last_action_waiting;
1280   int special_action_bored;
1281   int special_action_sleeping;
1282
1283   int num_special_action_bored;
1284   int num_special_action_sleeping;
1285
1286   int switch_x, switch_y;
1287
1288   int show_envelope;
1289
1290   unsigned long move_delay;
1291   int move_delay_value;
1292
1293   int move_delay_reset_counter;
1294
1295   unsigned long push_delay;
1296   unsigned long push_delay_value;
1297
1298   unsigned long actual_frame_counter;
1299
1300   int drop_delay;
1301
1302   int step_counter;
1303
1304   int score;
1305   int gems_still_needed;
1306   int sokobanfields_still_needed;
1307   int lights_still_needed;
1308   int friends_still_needed;
1309   int key[4];
1310   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1311   int shield_normal_time_left;
1312   int shield_deadly_time_left;
1313
1314   int inventory_element[MAX_INVENTORY_SIZE];
1315   int inventory_size;
1316 };
1317
1318 struct LevelSetInfo
1319 {
1320   int music[MAX_LEVELS];
1321 };
1322
1323 struct LevelFileInfo
1324 {
1325   int nr;
1326   int type;
1327   boolean packed;
1328   char *basename;
1329   char *filename;
1330 };
1331
1332 struct LevelInfo
1333 {
1334   int file_version;     /* file format version the level is stored with    */
1335   int game_version;     /* game release version the level was created with */
1336
1337   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1338   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1339   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1340
1341   int fieldx, fieldy;
1342   int time;
1343   int gems_needed;
1344   char name[MAX_LEVEL_NAME_LEN + 1];
1345   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1346   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1347   int envelope_xsize[4], envelope_ysize[4];
1348   int score[LEVEL_SCORE_ELEMENTS];
1349   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1350   int num_yamyam_contents;
1351   int amoeba_speed;
1352   int amoeba_content;
1353   int time_magic_wall;
1354   int time_wheel;
1355   int time_light;
1356   int time_timegate;
1357   boolean double_speed;
1358   boolean initial_gravity;
1359   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1360
1361   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1362
1363   boolean use_custom_template;  /* use custom properties from template file */
1364
1365   boolean no_level_file;        /* set for currently undefined levels */
1366 };
1367
1368 struct TapeInfo
1369 {
1370   int file_version;     /* file format version the tape is stored with    */
1371   int game_version;     /* game release version the tape was created with */
1372   int engine_version;   /* game engine version the tape was recorded with */
1373
1374   char *level_identifier;
1375   int level_nr;
1376   unsigned long random_seed;
1377   unsigned long date;
1378   unsigned long counter;
1379   unsigned long length;
1380   unsigned long length_seconds;
1381   unsigned int delay_played;
1382   boolean pause_before_death;
1383   boolean recording, playing, pausing;
1384   boolean fast_forward;
1385   boolean index_search;
1386   boolean auto_play;
1387   boolean auto_play_level_solved;
1388   boolean quick_resume;
1389   boolean single_step;
1390   boolean changed;
1391   boolean player_participates[MAX_PLAYERS];
1392   int num_participating_players;
1393
1394   struct
1395   {
1396     byte action[MAX_PLAYERS];
1397     byte delay;
1398   } pos[MAX_TAPELEN];
1399 };
1400
1401 struct GameInfo
1402 {
1403   /* values for engine initialization */
1404   int default_push_delay_fixed;
1405   int default_push_delay_random;
1406
1407   /* constant within running game */
1408   int engine_version;
1409   int emulation;
1410   int initial_move_delay;
1411   int initial_move_delay_value;
1412   int initial_push_delay_value;
1413
1414   /* variable within running game */
1415   int yamyam_content_nr;
1416   boolean magic_wall_active;
1417   int magic_wall_time_left;
1418   int light_time_left;
1419   int timegate_time_left;
1420   int belt_dir[4];
1421   int belt_dir_nr[4];
1422   int switchgate_pos;
1423   int balloon_dir;
1424   boolean gravity;
1425   boolean explosions_delayed;
1426   boolean envelope_active;
1427
1428   /* values for player idle animation (no effect on engine) */
1429   int player_boring_delay_fixed;
1430   int player_boring_delay_random;
1431   int player_sleeping_delay_fixed;
1432   int player_sleeping_delay_random;
1433 };
1434
1435 struct GlobalInfo
1436 {
1437   char *autoplay_leveldir;
1438   int autoplay_level_nr;
1439
1440   int num_toons;
1441
1442   float frames_per_second;
1443   boolean fps_slowdown;
1444   int fps_slowdown_factor;
1445 };
1446
1447 struct ElementChangeInfo
1448 {
1449   boolean can_change;           /* use or ignore this change info */
1450
1451   unsigned long events;         /* change events */
1452   int sides;                    /* change sides */
1453
1454   short target_element;         /* target element after change */
1455
1456   int delay_fixed;              /* added frame delay before changed (fixed) */
1457   int delay_random;             /* added frame delay before changed (random) */
1458   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1459
1460   short trigger_element;        /* custom element triggering change */
1461
1462   int content[3][3];            /* new elements after extended change */
1463   boolean use_content;          /* use extended change content */
1464   boolean only_complete;        /* only use complete content */
1465   boolean use_random_change;    /* use random value for setting content */
1466   int random;                   /* random value for setting content */
1467   int power;                    /* power of extended change */
1468
1469   boolean explode;              /* explode instead of change */
1470
1471   /* functions that are called before, while and after the change of an
1472      element -- currently only used for non-custom elements */
1473   void (*pre_change_function)(int x, int y);
1474   void (*change_function)(int x, int y);
1475   void (*post_change_function)(int x, int y);
1476
1477   /* ---------- internal values used in level editor ---------- */
1478
1479   int direct_action;            /* change triggered by actions on element */
1480   int other_action;             /* change triggered by other element actions */
1481 };
1482
1483 struct ElementGroupInfo
1484 {
1485   int num_elements;                     /* number of elements in this group */
1486   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1487
1488   int choice_mode;              /* how to choose element from group */
1489
1490   /* ---------- internal values used at runtime when playing ---------- */
1491
1492   /* the following is the same as above, but with recursively resolved group
1493      elements (group elements may also contain further group elements!) */
1494   int num_elements_resolved;
1495   short element_resolved[NUM_FILE_ELEMENTS];
1496
1497   int choice_pos;               /* current element choice position */
1498 };
1499
1500 struct ElementInfo
1501 {
1502   /* ---------- token and description strings ---------- */
1503
1504   char *token_name;             /* element token used in config files */
1505   char *class_name;             /* element class used in config files */
1506   char *editor_description;     /* pre-defined description for level editor */
1507   char *custom_description;     /* alternative description from config file */
1508   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1509
1510   /* ---------- graphic and sound definitions ---------- */
1511
1512   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1513   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1514                                 /* special graphics for left/right/up/down */
1515
1516   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1517   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1518                                 /* crumbled graphics for left/right/up/down */
1519
1520   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1521                                 /* special graphics for certain screens */
1522
1523   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1524
1525   /* ---------- special element property values ---------- */
1526
1527   boolean use_gfx_element;      /* use custom graphic element */
1528   short gfx_element;            /* optional custom graphic element */
1529
1530   int collect_score;            /* score value for collecting */
1531   int collect_count;            /* count value for collecting */
1532
1533   int push_delay_fixed;         /* constant frame delay for pushing */
1534   int push_delay_random;        /* additional random frame delay for pushing */
1535   int move_delay_fixed;         /* constant frame delay for moving */
1536   int move_delay_random;        /* additional random frame delay for moving */
1537
1538   int move_pattern;             /* direction movable element moves to */
1539   int move_direction_initial;   /* initial direction element moves to */
1540   int move_stepsize;            /* step size element moves with */
1541   int move_enter_element;       /* element that can be entered (and removed) */
1542   int move_leave_element;       /* element that can be left behind */
1543   int move_leave_type;          /* change (limited) or leave (unlimited) */
1544
1545   int slippery_type;            /* how/where other elements slip away */
1546
1547   int content[3][3];            /* new elements after explosion */
1548
1549   struct ElementChangeInfo *change_page; /* actual list of change pages */
1550   struct ElementChangeInfo *change;      /* pointer to current change page */
1551
1552   int num_change_pages;         /* actual number of change pages */
1553   int current_change_page;      /* currently edited change page */
1554
1555   struct ElementGroupInfo *group;       /* pointer to element group info */
1556
1557   /* ---------- internal values used at runtime when playing ---------- */
1558
1559   unsigned long change_events;  /* bitfield for combined change events */
1560
1561   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1562   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1563
1564   boolean in_group[NUM_GROUP_ELEMENTS];
1565
1566   boolean can_leave_element;    /* element can leave other element behind */
1567   boolean can_leave_element_last;
1568
1569   /* ---------- internal values used in level editor ---------- */
1570
1571   int access_type;              /* walkable or passable */
1572   int access_layer;             /* accessible over/inside/under */
1573   int walk_to_action;           /* diggable/collectible/pushable */
1574   int smash_targets;            /* can smash player/enemies/everything */
1575   int deadliness;               /* deadly when running/colliding/touching */
1576   int consistency;              /* indestructible/can explode */
1577
1578   boolean can_explode_by_fire;  /* element explodes by fire */
1579   boolean can_explode_smashed;  /* element explodes when smashed */
1580   boolean can_explode_impact;   /* element explodes on impact */
1581
1582   boolean modified_settings;    /* set for all modified custom elements */
1583 };
1584
1585 struct FontInfo
1586 {
1587   char *token_name;             /* font token used in config files */
1588
1589   int graphic;                  /* default graphic for this font */
1590   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1591                                 /* special graphics for certain screens */
1592   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1593                                 /* internal bitmap ID for special graphics */
1594 };
1595
1596 struct GraphicInfo
1597 {
1598   Bitmap *bitmap;
1599   int src_x, src_y;             /* start position of animation frames */
1600   int width, height;            /* width/height of each animation frame */
1601   int offset_x, offset_y;       /* x/y offset to next animation frame */
1602   int anim_frames;
1603   int anim_frames_per_line;
1604   int anim_start_frame;
1605   int anim_delay;               /* important: delay of 1 means "no delay"! */
1606   int anim_mode;
1607   boolean anim_global_sync;
1608   int crumbled_like;            /* element for cloning crumble graphics */
1609   int diggable_like;            /* element for cloning digging graphics */
1610   int border_size;              /* border size for "crumbled" graphics */
1611
1612   int anim_delay_fixed;         /* optional delay values for bored and   */
1613   int anim_delay_random;        /* sleeping player animations (animation */
1614   int post_delay_fixed;         /* intervall and following pause before  */
1615   int post_delay_random;        /* next intervall (bored animation only) */
1616
1617   int step_offset;              /* optional step offset of toon animations */
1618   int step_delay;               /* optional step delay of toon animations */
1619
1620   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1621
1622   int draw_masked;              /* optional setting for drawing envelope gfx */
1623
1624 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1625   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1626   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1627 #endif
1628 };
1629
1630 struct SoundInfo
1631 {
1632   boolean loop;
1633 };
1634
1635 struct MusicInfo
1636 {
1637   boolean loop;
1638 };
1639
1640 struct MusicPrefixInfo
1641 {
1642   char *prefix;
1643   boolean is_loop_music;
1644 };
1645
1646 struct MusicFileInfo
1647 {
1648   char *basename;
1649
1650   char *title_header;
1651   char *artist_header;
1652   char *album_header;
1653   char *year_header;
1654
1655   char *title;
1656   char *artist;
1657   char *album;
1658   char *year;
1659
1660   int music;
1661
1662   boolean is_sound;
1663
1664   struct MusicFileInfo *next;
1665 };
1666
1667 struct ElementActionInfo
1668 {
1669   char *suffix;
1670   int value;
1671   boolean is_loop_sound;
1672 };
1673
1674 struct ElementDirectionInfo
1675 {
1676   char *suffix;
1677   int value;
1678 };
1679
1680 struct SpecialSuffixInfo
1681 {
1682   char *suffix;
1683   int value;
1684 };
1685
1686 struct HelpAnimInfo
1687 {
1688   int element;
1689   int action;
1690   int direction;
1691
1692   int delay;
1693 };
1694
1695
1696 #if 0
1697 extern GC                       tile_clip_gc;
1698 extern Bitmap                  *pix[];
1699 #endif
1700 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1701 extern Pixmap                   tile_clipmask[];
1702 extern DrawBuffer             *fieldbuffer;
1703 extern DrawBuffer             *drawto_field;
1704
1705 extern int                      game_status;
1706 extern boolean                  level_editor_test_game;
1707 extern boolean                  network_playing;
1708
1709 extern int                      key_joystick_mapping;
1710
1711 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1712 extern int                      redraw_x1, redraw_y1;
1713
1714 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1715 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1716 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1717 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1718 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1719 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1720 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1721 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1722 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1723 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1724 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1725 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1726 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1727 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1728 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1729 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1730 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1731 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1732 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1733 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1734 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1735 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1736 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1737
1738 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1739
1740 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1741 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1742 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1743 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1744 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1745
1746 extern int                      lev_fieldx, lev_fieldy;
1747 extern int                      scroll_x, scroll_y;
1748
1749 extern int                      FX, FY;
1750 extern int                      ScrollStepSize;
1751 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1752 extern int                      BorderElement;
1753 extern int                      GameFrameDelay;
1754 extern int                      FfwdFrameDelay;
1755 extern int                      BX1, BY1;
1756 extern int                      BX2, BY2;
1757 extern int                      SBX_Left, SBX_Right;
1758 extern int                      SBY_Upper, SBY_Lower;
1759 extern int                      ZX, ZY;
1760 extern int                      ExitX, ExitY;
1761 extern int                      AllPlayersGone;
1762
1763 extern int                      TimeFrames, TimePlayed, TimeLeft;
1764 extern boolean                  SiebAktiv;
1765 extern int                      SiebCount;
1766
1767 extern boolean                  network_player_action_received;
1768
1769 extern int                      graphics_action_mapping[];
1770
1771 extern struct LevelSetInfo      levelset;
1772 extern struct LevelInfo         level, level_template;
1773 extern struct PlayerInfo        stored_player[], *local_player;
1774 extern struct HiScore           highscore[];
1775 extern struct TapeInfo          tape;
1776 extern struct GameInfo          game;
1777 extern struct GlobalInfo        global;
1778 extern struct MenuInfo          menu;
1779 extern struct DoorInfo          door_1, door_2;
1780 extern struct ElementInfo       element_info[];
1781 extern struct ElementActionInfo element_action_info[];
1782 extern struct ElementDirectionInfo element_direction_info[];
1783 extern struct SpecialSuffixInfo special_suffix_info[];
1784 extern struct TokenIntPtrInfo   image_config_vars[];
1785 extern struct FontInfo          font_info[];
1786 extern struct MusicPrefixInfo   music_prefix_info[];
1787 extern struct GraphicInfo      *graphic_info;
1788 extern struct SoundInfo        *sound_info;
1789 extern struct MusicInfo        *music_info;
1790 extern struct MusicFileInfo    *music_file_info;
1791 extern struct HelpAnimInfo     *helpanim_info;
1792 extern SetupFileHash           *helptext_info;
1793 extern struct ConfigInfo        image_config[];
1794 extern struct ConfigInfo        sound_config[];
1795 extern struct ConfigInfo        music_config[];
1796 extern struct ConfigInfo        image_config_suffix[];
1797 extern struct ConfigInfo        sound_config_suffix[];
1798 extern struct ConfigInfo        music_config_suffix[];
1799 extern struct ConfigInfo        helpanim_config[];
1800 extern struct ConfigInfo        helptext_config[];
1801
1802 #endif  /* MAIN_H */