rnd-20040203-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90
91 /* values for pre-defined properties */
92 #define EP_PLAYER               32
93 #define EP_CAN_PASS_MAGIC_WALL  33
94 #define EP_SWITCHABLE           34
95 #define EP_BD_ELEMENT           35
96 #define EP_SP_ELEMENT           36
97 #define EP_SB_ELEMENT           37
98 #define EP_GEM                  38
99 #define EP_FOOD_DARK_YAMYAM     39
100 #define EP_FOOD_PENGUIN         40
101 #define EP_FOOD_PIG             41
102 #define EP_HISTORIC_WALL        42
103 #define EP_HISTORIC_SOLID       43
104 #define EP_CLASSIC_ENEMY        44
105 #define EP_BELT                 45
106 #define EP_BELT_ACTIVE          46
107 #define EP_BELT_SWITCH          47
108 #define EP_TUBE                 48
109 #define EP_KEYGATE              49
110 #define EP_AMOEBOID             50
111 #define EP_AMOEBALIVE           51
112 #define EP_HAS_CONTENT          52
113 #define EP_ACTIVE_BOMB          53
114 #define EP_INACTIVE             54
115
116 /* values for special configurable properties (depending on level settings) */
117 #define EP_EM_SLIPPERY_WALL     55
118
119 /* values for special graphics properties (no effect on game engine) */
120 #define EP_GFX_CRUMBLED         56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138 #define EP_SP_PORT              72
139
140 /* values for internal purpose only (level editor) */
141 #define EP_EXPLODE_RESULT       73
142 #define EP_WALK_TO_OBJECT       74
143 #define EP_DEADLY               75
144
145 #define NUM_ELEMENT_PROPERTIES  76
146
147 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
148 #define EP_BITFIELD_BASE        0
149
150 #define EP_BITMASK_DEFAULT      0
151
152 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
153 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
154 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
155 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
156                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
157                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
158
159
160 /* values for change events for custom elements (stored in level file) */
161 #define CE_DELAY                0
162 #define CE_TOUCHED_BY_PLAYER    1
163 #define CE_PRESSED_BY_PLAYER    2
164 #define CE_PUSHED_BY_PLAYER     3
165 #define CE_DROPPED_BY_PLAYER    4
166 #define CE_HITTING_SOMETHING    5
167 #define CE_IMPACT               6
168 #define CE_SMASHED              7
169 #define CE_OTHER_IS_TOUCHING    8
170 #define CE_OTHER_IS_CHANGING    9
171 #define CE_OTHER_IS_EXPLODING   10
172 #define CE_OTHER_GETS_TOUCHED   11
173 #define CE_OTHER_GETS_PRESSED   12
174 #define CE_OTHER_GETS_PUSHED    13
175 #define CE_OTHER_GETS_COLLECTED 14
176 #define CE_OTHER_GETS_DROPPED   15
177 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
178 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
179 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
180 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
181 #define CE_OTHER_GETS_DIGGED    20
182 #define CE_ENTERED_BY_PLAYER    21
183 #define CE_LEFT_BY_PLAYER       22
184 #define CE_OTHER_GETS_ENTERED   23
185 #define CE_OTHER_GETS_LEFT      24
186 #define CE_SWITCHED             25
187 #define CE_OTHER_IS_SWITCHING   26
188 #define CE_HIT_BY_SOMETHING     27
189 #define CE_OTHER_IS_HITTING     28
190 #define CE_OTHER_GETS_HIT       29
191
192 #define NUM_CHANGE_EVENTS       30
193
194 #define CE_BITMASK_DEFAULT      0
195
196 #define CH_EVENT_BIT(c)         (1 << (c))
197 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
198 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
199
200 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
201                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
202 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
203                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
204 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
205                                  ((v) ?                                   \
206                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
207                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
208
209 /* values for change sides for custom elements */
210 #define CH_SIDE_NONE            MV_NO_MOVING
211 #define CH_SIDE_LEFT            MV_LEFT
212 #define CH_SIDE_RIGHT           MV_RIGHT
213 #define CH_SIDE_TOP             MV_UP
214 #define CH_SIDE_BOTTOM          MV_DOWN
215 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
216 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
217 #define CH_SIDE_ANY             MV_ANY_DIRECTION
218
219 /* values for change power for custom elements */
220 #define CP_NON_DESTRUCTIVE      0
221 #define CP_HALF_DESTRUCTIVE     1
222 #define CP_FULL_DESTRUCTIVE     2
223
224 /* values for special move patterns (bits 0-3: basic move directions) */
225 #define MV_BIT_TOWARDS_PLAYER   4
226 #define MV_BIT_AWAY_FROM_PLAYER 5
227 #define MV_BIT_ALONG_LEFT_SIDE  6
228 #define MV_BIT_ALONG_RIGHT_SIDE 7
229 #define MV_BIT_TURNING_LEFT     8
230 #define MV_BIT_TURNING_RIGHT    9
231 #define MV_BIT_WHEN_PUSHED      10
232 #define MV_BIT_MAZE_RUNNER      11
233 #define MV_BIT_MAZE_HUNTER      12
234 #define MV_BIT_WHEN_DROPPED     13
235 #define MV_BIT_TURNING_LEFT_RIGHT 14
236 #define MV_BIT_TURNING_RIGHT_LEFT 15
237 #define MV_BIT_TURNING_RANDOM   16
238 #define MV_BIT_PREVIOUS         17
239
240 /* values for special move patterns for custom elements */
241 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
242 #define MV_VERTICAL             (MV_UP | MV_DOWN)
243 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
244 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
245 #define MV_RANDOM               (MV_ALL_DIRECTIONS)
246 #define MV_AUTOMATIC            (MV_NO_MOVING)
247 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
248 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
249 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
250 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
251 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
252 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
253 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
254 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
255 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
256 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
257 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
258 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
259 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
260 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
261 #define MV_PREVIOUS             (1 << MV_BIT_PREVIOUS)
262
263 /* values for elements left behind by custom elements */
264 #define LEAVE_TYPE_UNLIMITED    0
265 #define LEAVE_TYPE_LIMITED      1
266
267 /* values for slippery property for custom elements */
268 #define SLIPPERY_ANY_RANDOM     0
269 #define SLIPPERY_ANY_LEFT_RIGHT 1
270 #define SLIPPERY_ANY_RIGHT_LEFT 2
271 #define SLIPPERY_ONLY_LEFT      3
272 #define SLIPPERY_ONLY_RIGHT     4
273
274 /* macros for configurable properties */
275 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
276 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
277 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
278 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
279 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
280 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
281 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
282 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
283 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
284 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
285 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
286 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
287 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
288 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
289 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
290 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
291 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
292 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
293 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
294 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
295 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
296 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
297 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
298 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
299 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
300 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
301
302 /* macros for special configurable properties */
303 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
304
305 /* macros for special graphics properties */
306 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
307
308 /* macros for pre-defined properties */
309 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
310 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
311 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
312 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
313 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
314 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
315 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
316 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
317 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
318 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
319 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
320 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
321 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
322 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
323 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
324 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
325 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
326 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
327 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
328 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
329 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
330 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
331 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
332
333 /* macros for derived properties */
334 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
335 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
336 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
337 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
338 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
339 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
340 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
341 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
342 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
343 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
344 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
345 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
346 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
347 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
348 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
349 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
350
351 /* special macros used in game engine */
352 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
353                                  (e) <= EL_CUSTOM_END)
354
355 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
356                                  (e) <= EL_GROUP_END)
357
358 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
359                                  (e) <= EL_ENVELOPE_4)
360
361 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
362                                  element_info[e].gfx_element : e)
363
364 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
365
366 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
367 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
368
369 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
370 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
371 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
372
373 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
374                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
375                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
376                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
377                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
378                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
379                                  EL_ROCK)
380 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
381                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
382                                  EL_BD_ROCK)
383 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
384 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
385 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
386 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
387
388 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
389 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
390 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
391                                  IS_INDESTRUCTIBLE(Feld[x][y]))
392 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
393                                  PROTECTED_FIELD(x, y))
394
395 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
396                                  (p)->switch_x == (x) && (p)->switch_y == (y))
397
398 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
399
400 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
401 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
402 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
403
404 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
405 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
406 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
407 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
408
409 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
410
411
412 /* fundamental game speed values */
413 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
414 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
415 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
416 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
417 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
418 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
419
420 /* boundaries of arrays etc. */
421 #define MAX_LEVEL_NAME_LEN      32
422 #define MAX_LEVEL_AUTHOR_LEN    32
423 #define MAX_ELEMENT_NAME_LEN    32
424 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
425 #define MAX_SCORE_ENTRIES       100
426 #define MAX_NUM_AMOEBA          100
427 #define MAX_INVENTORY_SIZE      1000
428 #define MIN_ENVELOPE_XSIZE      1
429 #define MIN_ENVELOPE_YSIZE      1
430 #define MAX_ENVELOPE_XSIZE      30
431 #define MAX_ENVELOPE_YSIZE      20
432 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
433 #define MIN_CHANGE_PAGES        1
434 #define MAX_CHANGE_PAGES        16
435 #define MIN_ELEMENTS_IN_GROUP   1
436 #define MAX_ELEMENTS_IN_GROUP   16
437
438 /* values for elements with content */
439 #define MIN_ELEMENT_CONTENTS    1
440 #define STD_ELEMENT_CONTENTS    4
441 #define MAX_ELEMENT_CONTENTS    8
442
443 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
444
445 /* often used screen positions */
446 #define SX                      8
447 #define SY                      8
448 #define REAL_SX                 (SX - 2)
449 #define REAL_SY                 (SY - 2)
450 #define DX                      566
451 #define DY                      60
452 #define VX                      DX
453 #define VY                      400
454 #define EX                      DX
455 #define EY                      (VY - 44)
456 #define TILEX                   32
457 #define TILEY                   32
458 #define MINI_TILEX              (TILEX / 2)
459 #define MINI_TILEY              (TILEY / 2)
460 #define MICRO_TILEX             (TILEX / 8)
461 #define MICRO_TILEY             (TILEY / 8)
462 #define MIDPOSX                 (SCR_FIELDX / 2)
463 #define MIDPOSY                 (SCR_FIELDY / 2)
464 #define SXSIZE                  (SCR_FIELDX * TILEX)
465 #define SYSIZE                  (SCR_FIELDY * TILEY)
466 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
467 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
468 #define DXSIZE                  100
469 #define DYSIZE                  280
470 #define VXSIZE                  DXSIZE
471 #define VYSIZE                  100
472 #define EXSIZE                  DXSIZE
473 #define EYSIZE                  (VYSIZE + 44)
474 #define FULL_SXSIZE             (2 + SXSIZE + 2)
475 #define FULL_SYSIZE             (2 + SYSIZE + 2)
476 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
477 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
478 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
479 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
480 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
481
482
483 /* score for elements */
484 #define SC_EMERALD              0
485 #define SC_DIAMOND              1
486 #define SC_BUG                  2
487 #define SC_SPACESHIP            3
488 #define SC_YAMYAM               4
489 #define SC_ROBOT                5
490 #define SC_PACMAN               6
491 #define SC_NUT                  7
492 #define SC_DYNAMITE             8
493 #define SC_KEY                  9
494 #define SC_TIME_BONUS           10
495 #define SC_CRYSTAL              11
496 #define SC_PEARL                12
497 #define SC_SHIELD               13
498
499
500 /* "real" level file elements */
501 #define EL_UNDEFINED                    -1
502
503 #define EL_EMPTY_SPACE                  0
504 #define EL_EMPTY                        EL_EMPTY_SPACE
505 #define EL_SAND                         1
506 #define EL_WALL                         2
507 #define EL_WALL_SLIPPERY                3
508 #define EL_ROCK                         4
509 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
510 #define EL_EMERALD                      6
511 #define EL_EXIT_CLOSED                  7
512 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
513 #define EL_BUG                          9
514 #define EL_SPACESHIP                    10
515 #define EL_YAMYAM                       11
516 #define EL_ROBOT                        12
517 #define EL_STEELWALL                    13
518 #define EL_DIAMOND                      14
519 #define EL_AMOEBA_DEAD                  15
520 #define EL_QUICKSAND_EMPTY              16
521 #define EL_QUICKSAND_FULL               17
522 #define EL_AMOEBA_DROP                  18
523 #define EL_BOMB                         19
524 #define EL_MAGIC_WALL                   20
525 #define EL_SPEED_PILL                   21
526 #define EL_ACID                         22
527 #define EL_AMOEBA_WET                   23
528 #define EL_AMOEBA_DRY                   24
529 #define EL_NUT                          25
530 #define EL_GAME_OF_LIFE                 26
531 #define EL_BIOMAZE                      27
532 #define EL_DYNAMITE_ACTIVE              28
533 #define EL_STONEBLOCK                   29
534 #define EL_ROBOT_WHEEL                  30
535 #define EL_ROBOT_WHEEL_ACTIVE           31
536 #define EL_KEY_1                        32
537 #define EL_KEY_2                        33
538 #define EL_KEY_3                        34
539 #define EL_KEY_4                        35
540 #define EL_GATE_1                       36
541 #define EL_GATE_2                       37
542 #define EL_GATE_3                       38
543 #define EL_GATE_4                       39
544 #define EL_GATE_1_GRAY                  40
545 #define EL_GATE_2_GRAY                  41
546 #define EL_GATE_3_GRAY                  42
547 #define EL_GATE_4_GRAY                  43
548 #define EL_DYNAMITE                     44
549 #define EL_PACMAN                       45
550 #define EL_INVISIBLE_WALL               46
551 #define EL_LAMP                         47
552 #define EL_LAMP_ACTIVE                  48
553 #define EL_WALL_EMERALD                 49
554 #define EL_WALL_DIAMOND                 50
555 #define EL_AMOEBA_FULL                  51
556 #define EL_BD_AMOEBA                    52
557 #define EL_TIME_ORB_FULL                53
558 #define EL_TIME_ORB_EMPTY               54
559 #define EL_EXPANDABLE_WALL              55
560 #define EL_BD_DIAMOND                   56
561 #define EL_EMERALD_YELLOW               57
562 #define EL_WALL_BD_DIAMOND              58
563 #define EL_WALL_EMERALD_YELLOW          59
564 #define EL_DARK_YAMYAM                  60
565 #define EL_BD_MAGIC_WALL                61
566 #define EL_INVISIBLE_STEELWALL          62
567 #define EL_SOKOBAN_FIELD_PLAYER         63
568 #define EL_DYNABOMB_INCREASE_NUMBER     64
569 #define EL_DYNABOMB_INCREASE_SIZE       65
570 #define EL_DYNABOMB_INCREASE_POWER      66
571 #define EL_SOKOBAN_OBJECT               67
572 #define EL_SOKOBAN_FIELD_EMPTY          68
573 #define EL_SOKOBAN_FIELD_FULL           69
574 #define EL_BD_BUTTERFLY_RIGHT           70
575 #define EL_BD_BUTTERFLY_UP              71
576 #define EL_BD_BUTTERFLY_LEFT            72
577 #define EL_BD_BUTTERFLY_DOWN            73
578 #define EL_BD_FIREFLY_RIGHT             74
579 #define EL_BD_FIREFLY_UP                75
580 #define EL_BD_FIREFLY_LEFT              76
581 #define EL_BD_FIREFLY_DOWN              77
582 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
583 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
584 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
585 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
586 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
587 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
588 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
589 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
590 #define EL_BD_BUTTERFLY                 78
591 #define EL_BD_FIREFLY                   79
592 #define EL_PLAYER_1                     80
593 #define EL_PLAYER_2                     81
594 #define EL_PLAYER_3                     82
595 #define EL_PLAYER_4                     83
596 #define EL_BUG_RIGHT                    84
597 #define EL_BUG_UP                       85
598 #define EL_BUG_LEFT                     86
599 #define EL_BUG_DOWN                     87
600 #define EL_SPACESHIP_RIGHT              88
601 #define EL_SPACESHIP_UP                 89
602 #define EL_SPACESHIP_LEFT               90
603 #define EL_SPACESHIP_DOWN               91
604 #define EL_PACMAN_RIGHT                 92
605 #define EL_PACMAN_UP                    93
606 #define EL_PACMAN_LEFT                  94
607 #define EL_PACMAN_DOWN                  95
608 #define EL_EMERALD_RED                  96
609 #define EL_EMERALD_PURPLE               97
610 #define EL_WALL_EMERALD_RED             98
611 #define EL_WALL_EMERALD_PURPLE          99
612 #define EL_ACID_POOL_TOPLEFT            100
613 #define EL_ACID_POOL_TOPRIGHT           101
614 #define EL_ACID_POOL_BOTTOMLEFT         102
615 #define EL_ACID_POOL_BOTTOM             103
616 #define EL_ACID_POOL_BOTTOMRIGHT        104
617 #define EL_BD_WALL                      105
618 #define EL_BD_ROCK                      106
619 #define EL_EXIT_OPEN                    107
620 #define EL_BLACK_ORB                    108
621 #define EL_AMOEBA_TO_DIAMOND            109
622 #define EL_MOLE                         110
623 #define EL_PENGUIN                      111
624 #define EL_SATELLITE                    112
625 #define EL_ARROW_LEFT                   113
626 #define EL_ARROW_RIGHT                  114
627 #define EL_ARROW_UP                     115
628 #define EL_ARROW_DOWN                   116
629 #define EL_PIG                          117
630 #define EL_DRAGON                       118
631
632 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
633
634 #define EL_CHAR_START                   120
635 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
636 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
637
638 #include "conf_chr.h"   /* include auto-generated data structure definitions */
639
640 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
641 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
642
643 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
644
645 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
646 #define EL_EXPANDABLE_WALL_VERTICAL     201
647 #define EL_EXPANDABLE_WALL_ANY          202
648
649 #define EL_EM_GATE_1                    203
650 #define EL_EM_GATE_2                    204
651 #define EL_EM_GATE_3                    205
652 #define EL_EM_GATE_4                    206
653
654 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
655 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
656 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
657
658 #define EL_SP_START                     210
659 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
660 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
661 #define EL_SP_ZONK                      (EL_SP_START + 1)
662 #define EL_SP_BASE                      (EL_SP_START + 2)
663 #define EL_SP_MURPHY                    (EL_SP_START + 3)
664 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
665 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
666 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
667 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
668 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
669 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
670 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
671 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
672 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
673 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
674 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
675 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
676 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
677 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
678 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
679 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
680 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
681 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
682 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
683 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
684 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
685 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
686 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
687 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
688 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
689 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
690 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
691 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
692 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
693 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
694 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
695 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
696 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
697 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
698 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
699 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
700 #define EL_SP_END                       (EL_SP_START + 39)
701
702 #define EL_EM_GATE_1_GRAY               250
703 #define EL_EM_GATE_2_GRAY               251
704 #define EL_EM_GATE_3_GRAY               252
705 #define EL_EM_GATE_4_GRAY               253
706
707 #define EL_UNUSED_254                   254
708 #define EL_UNUSED_255                   255
709
710 #define EL_PEARL                        256
711 #define EL_CRYSTAL                      257
712 #define EL_WALL_PEARL                   258
713 #define EL_WALL_CRYSTAL                 259
714 #define EL_DOOR_WHITE                   260
715 #define EL_DOOR_WHITE_GRAY              261
716 #define EL_KEY_WHITE                    262
717 #define EL_SHIELD_NORMAL                263
718 #define EL_EXTRA_TIME                   264
719 #define EL_SWITCHGATE_OPEN              265
720 #define EL_SWITCHGATE_CLOSED            266
721 #define EL_SWITCHGATE_SWITCH_UP         267
722 #define EL_SWITCHGATE_SWITCH_DOWN       268
723
724 #define EL_UNUSED_269                   269
725 #define EL_UNUSED_270                   270
726
727 #define EL_CONVEYOR_BELT_1_LEFT          271
728 #define EL_CONVEYOR_BELT_1_MIDDLE        272
729 #define EL_CONVEYOR_BELT_1_RIGHT         273
730 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
731 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
732 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
733 #define EL_CONVEYOR_BELT_2_LEFT          277
734 #define EL_CONVEYOR_BELT_2_MIDDLE        278
735 #define EL_CONVEYOR_BELT_2_RIGHT         279
736 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
737 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
738 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
739 #define EL_CONVEYOR_BELT_3_LEFT          283
740 #define EL_CONVEYOR_BELT_3_MIDDLE        284
741 #define EL_CONVEYOR_BELT_3_RIGHT         285
742 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
743 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
744 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
745 #define EL_CONVEYOR_BELT_4_LEFT          289
746 #define EL_CONVEYOR_BELT_4_MIDDLE        290
747 #define EL_CONVEYOR_BELT_4_RIGHT         291
748 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
749 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
750 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
751 #define EL_LANDMINE                     295
752 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
753 #define EL_LIGHT_SWITCH                 297
754 #define EL_LIGHT_SWITCH_ACTIVE          298
755 #define EL_SIGN_EXCLAMATION             299
756 #define EL_SIGN_RADIOACTIVITY           300
757 #define EL_SIGN_STOP                    301
758 #define EL_SIGN_WHEELCHAIR              302
759 #define EL_SIGN_PARKING                 303
760 #define EL_SIGN_ONEWAY                  304
761 #define EL_SIGN_HEART                   305
762 #define EL_SIGN_TRIANGLE                306
763 #define EL_SIGN_ROUND                   307
764 #define EL_SIGN_EXIT                    308
765 #define EL_SIGN_YINYANG                 309
766 #define EL_SIGN_OTHER                   310
767 #define EL_MOLE_LEFT                    311
768 #define EL_MOLE_RIGHT                   312
769 #define EL_MOLE_UP                      313
770 #define EL_MOLE_DOWN                    314
771 #define EL_STEELWALL_SLIPPERY           315
772 #define EL_INVISIBLE_SAND               316
773 #define EL_DX_UNKNOWN_15                317
774 #define EL_DX_UNKNOWN_42                318
775
776 #define EL_UNUSED_319                   319
777 #define EL_UNUSED_320                   320
778
779 #define EL_SHIELD_DEADLY                321
780 #define EL_TIMEGATE_OPEN                322
781 #define EL_TIMEGATE_CLOSED              323
782 #define EL_TIMEGATE_SWITCH_ACTIVE       324
783 #define EL_TIMEGATE_SWITCH              325
784
785 #define EL_BALLOON                      326
786 #define EL_BALLOON_SWITCH_LEFT          327
787 #define EL_BALLOON_SWITCH_RIGHT         328
788 #define EL_BALLOON_SWITCH_UP            329
789 #define EL_BALLOON_SWITCH_DOWN          330
790 #define EL_BALLOON_SWITCH_ANY           331
791
792 #define EL_EMC_STEELWALL_1              332
793 #define EL_EMC_STEELWALL_2              333
794 #define EL_EMC_STEELWALL_3              334
795 #define EL_EMC_STEELWALL_4              335
796 #define EL_EMC_WALL_1                   336
797 #define EL_EMC_WALL_2                   337
798 #define EL_EMC_WALL_3                   338
799 #define EL_EMC_WALL_4                   339
800 #define EL_EMC_WALL_5                   340
801 #define EL_EMC_WALL_6                   341
802 #define EL_EMC_WALL_7                   342
803 #define EL_EMC_WALL_8                   343
804
805 #define EL_TUBE_ANY                     344
806 #define EL_TUBE_VERTICAL                345
807 #define EL_TUBE_HORIZONTAL              346
808 #define EL_TUBE_VERTICAL_LEFT           347
809 #define EL_TUBE_VERTICAL_RIGHT          348
810 #define EL_TUBE_HORIZONTAL_UP           349
811 #define EL_TUBE_HORIZONTAL_DOWN         350
812 #define EL_TUBE_LEFT_UP                 351
813 #define EL_TUBE_LEFT_DOWN               352
814 #define EL_TUBE_RIGHT_UP                353
815 #define EL_TUBE_RIGHT_DOWN              354
816 #define EL_SPRING                       355
817 #define EL_TRAP                         356
818 #define EL_DX_SUPABOMB                  357
819
820 #define EL_UNUSED_358                   358
821 #define EL_UNUSED_359                   359
822
823 /* ---------- begin of custom elements section ----------------------------- */
824 #define EL_CUSTOM_START                 360
825
826 #include "conf_cus.h"   /* include auto-generated data structure definitions */
827
828 #define NUM_CUSTOM_ELEMENTS             256
829 #define EL_CUSTOM_END                   615
830 /* ---------- end of custom elements section ------------------------------- */
831
832 #define EL_EM_KEY_1                     616
833 #define EL_EM_KEY_2                     617
834 #define EL_EM_KEY_3                     618
835 #define EL_EM_KEY_4                     619
836 #define EL_ENVELOPE_1                   620
837 #define EL_ENVELOPE_2                   621
838 #define EL_ENVELOPE_3                   622
839 #define EL_ENVELOPE_4                   623
840
841 /* ---------- begin of group elements section ------------------------------ */
842 #define EL_GROUP_START                  624
843
844 #include "conf_grp.h"   /* include auto-generated data structure definitions */
845
846 #define NUM_GROUP_ELEMENTS              32
847 #define EL_GROUP_END                    655
848 /* ---------- end of custom elements section ------------------------------- */
849
850 #define EL_UNKNOWN                      656
851
852 #define NUM_FILE_ELEMENTS               657
853
854
855 /* "real" (and therefore drawable) runtime elements */
856 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
857
858 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
859 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
860 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
861 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
862 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
863 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
864 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
865 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
866 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
867 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
868 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
869 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
870 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
871 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
872 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
873 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
874 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
875 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
876 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
877 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
878 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
879 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
880 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
881 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
882 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
883 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
884 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
885 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
886 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
887 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
888 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
889 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
890 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
891 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
892 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
893 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
894 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
895 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
896 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
897 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
898 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
899 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
900 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
901 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
902 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
903
904 /* "unreal" (and therefore not drawable) runtime elements */
905 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
906
907 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
908 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
909 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
910 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
911 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
912 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
913 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
914 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
915 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
916 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
917 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
918 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
919 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
920 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
921 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
922 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
923 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
924 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
925
926 /* dummy elements (never used as game elements, only used as graphics) */
927 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
928
929 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
930 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
931 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
932 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
933 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
934 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
935 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
936 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
937 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
938 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
939 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
940 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
941 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
942 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
943 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
944 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
945 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
946 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
947 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
948 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
949 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
950 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
951 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
952 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
953 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
954
955 /* internal elements (only used for internal purposes like copying) */
956 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
957
958 #define EL_INTERNAL_EDITOR                      (EL_FIRST_INTERNAL + 0)
959 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 1)
960
961 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 2)
962
963
964 /* values for graphics/sounds action types */
965 #define ACTION_DEFAULT                          0
966 #define ACTION_WAITING                          1
967 #define ACTION_FALLING                          2
968 #define ACTION_MOVING                           3
969 #define ACTION_DIGGING                          4
970 #define ACTION_SNAPPING                         5
971 #define ACTION_COLLECTING                       6
972 #define ACTION_DROPPING                         7
973 #define ACTION_PUSHING                          8
974 #define ACTION_WALKING                          9
975 #define ACTION_PASSING                          10
976 #define ACTION_IMPACT                           11
977 #define ACTION_BREAKING                         12
978 #define ACTION_ACTIVATING                       13
979 #define ACTION_DEACTIVATING                     14
980 #define ACTION_OPENING                          15
981 #define ACTION_CLOSING                          16
982 #define ACTION_ATTACKING                        17
983 #define ACTION_GROWING                          18
984 #define ACTION_SHRINKING                        19
985 #define ACTION_ACTIVE                           20
986 #define ACTION_FILLING                          21
987 #define ACTION_EMPTYING                         22
988 #define ACTION_CHANGING                         23
989 #define ACTION_EXPLODING                        24
990 #define ACTION_BORING                           25
991 #define ACTION_BORING_1                         26
992 #define ACTION_BORING_2                         27
993 #define ACTION_BORING_3                         28
994 #define ACTION_BORING_4                         29
995 #define ACTION_BORING_5                         30
996 #define ACTION_BORING_6                         31
997 #define ACTION_BORING_7                         32
998 #define ACTION_BORING_8                         33
999 #define ACTION_BORING_9                         34
1000 #define ACTION_BORING_10                        35
1001 #define ACTION_SLEEPING                         36
1002 #define ACTION_SLEEPING_1                       37
1003 #define ACTION_SLEEPING_2                       38
1004 #define ACTION_SLEEPING_3                       39
1005 #define ACTION_AWAKENING                        40
1006 #define ACTION_DYING                            41
1007 #define ACTION_TURNING                          42
1008 #define ACTION_TURNING_FROM_LEFT                43
1009 #define ACTION_TURNING_FROM_RIGHT               44
1010 #define ACTION_TURNING_FROM_UP                  45
1011 #define ACTION_TURNING_FROM_DOWN                46
1012 #define ACTION_OTHER                            47
1013
1014 #define NUM_ACTIONS                             48
1015
1016 #define ACTION_BORING_LAST                      ACTION_BORING_10
1017 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1018
1019
1020 /* values for special image configuration suffixes (must match game mode) */
1021 #define GFX_SPECIAL_ARG_DEFAULT                 0
1022 #define GFX_SPECIAL_ARG_MAIN                    1
1023 #define GFX_SPECIAL_ARG_LEVELS                  2
1024 #define GFX_SPECIAL_ARG_SCORES                  3
1025 #define GFX_SPECIAL_ARG_EDITOR                  4
1026 #define GFX_SPECIAL_ARG_INFO                    5
1027 #define GFX_SPECIAL_ARG_SETUP                   6
1028 #define GFX_SPECIAL_ARG_PLAYING                 7
1029 #define GFX_SPECIAL_ARG_DOOR                    8
1030 #define GFX_SPECIAL_ARG_PREVIEW                 9
1031 #define GFX_SPECIAL_ARG_CRUMBLED                10
1032
1033 #define NUM_SPECIAL_GFX_ARGS                    11
1034
1035
1036 /* values for image configuration suffixes */
1037 #define GFX_ARG_X                               0
1038 #define GFX_ARG_Y                               1
1039 #define GFX_ARG_XPOS                            2
1040 #define GFX_ARG_YPOS                            3
1041 #define GFX_ARG_WIDTH                           4
1042 #define GFX_ARG_HEIGHT                          5
1043 #define GFX_ARG_OFFSET                          6
1044 #define GFX_ARG_VERTICAL                        7
1045 #define GFX_ARG_XOFFSET                         8
1046 #define GFX_ARG_YOFFSET                         9
1047 #define GFX_ARG_FRAMES                          10
1048 #define GFX_ARG_FRAMES_PER_LINE                 11
1049 #define GFX_ARG_START_FRAME                     12
1050 #define GFX_ARG_DELAY                           13
1051 #define GFX_ARG_ANIM_MODE                       14
1052 #define GFX_ARG_GLOBAL_SYNC                     15
1053 #define GFX_ARG_CRUMBLED_LIKE                   16
1054 #define GFX_ARG_DIGGABLE_LIKE                   17
1055 #define GFX_ARG_BORDER_SIZE                     18
1056 #define GFX_ARG_STEP_OFFSET                     19
1057 #define GFX_ARG_STEP_DELAY                      20
1058 #define GFX_ARG_DIRECTION                       21
1059 #define GFX_ARG_POSITION                        22
1060 #define GFX_ARG_DRAW_XOFFSET                    23
1061 #define GFX_ARG_DRAW_YOFFSET                    24
1062 #define GFX_ARG_DRAW_MASKED                     25
1063 #define GFX_ARG_ANIM_DELAY_FIXED                26
1064 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1065 #define GFX_ARG_POST_DELAY_FIXED                28
1066 #define GFX_ARG_POST_DELAY_RANDOM               29
1067 #define GFX_ARG_NAME                            30
1068
1069 #define NUM_GFX_ARGS                            31
1070
1071
1072 /* values for sound configuration suffixes */
1073 #define SND_ARG_MODE_LOOP                       0
1074
1075 #define NUM_SND_ARGS                            1
1076
1077
1078 /* values for music configuration suffixes */
1079 #define MUS_ARG_MODE_LOOP                       0
1080
1081 #define NUM_MUS_ARGS                            1
1082
1083
1084 /* values for font configuration */
1085 #define FONT_INITIAL_1                          0
1086 #define FONT_INITIAL_2                          1
1087 #define FONT_INITIAL_3                          2
1088 #define FONT_INITIAL_4                          3
1089 #define FONT_TITLE_1                            4
1090 #define FONT_TITLE_2                            5
1091 #define FONT_MENU_1                             6
1092 #define FONT_MENU_2                             7
1093 #define FONT_TEXT_1_ACTIVE                      8
1094 #define FONT_TEXT_2_ACTIVE                      9
1095 #define FONT_TEXT_3_ACTIVE                      10
1096 #define FONT_TEXT_4_ACTIVE                      11
1097 #define FONT_TEXT_1                             12
1098 #define FONT_TEXT_2                             13
1099 #define FONT_TEXT_3                             14
1100 #define FONT_TEXT_4                             15
1101 #define FONT_ENVELOPE_1                         16
1102 #define FONT_ENVELOPE_2                         17
1103 #define FONT_ENVELOPE_3                         18
1104 #define FONT_ENVELOPE_4                         19
1105 #define FONT_INPUT_1_ACTIVE                     20
1106 #define FONT_INPUT_2_ACTIVE                     21
1107 #define FONT_INPUT_1                            22
1108 #define FONT_INPUT_2                            23
1109 #define FONT_OPTION_OFF                         24
1110 #define FONT_OPTION_ON                          25
1111 #define FONT_VALUE_1                            26
1112 #define FONT_VALUE_2                            27
1113 #define FONT_VALUE_OLD                          28
1114 #define FONT_LEVEL_NUMBER                       29
1115 #define FONT_TAPE_RECORDER                      30
1116 #define FONT_GAME_INFO                          31
1117
1118 #define NUM_FONTS                               32
1119 #define NUM_INITIAL_FONTS                       4
1120
1121 /* values for game_status (must match special image configuration suffixes) */
1122 #define GAME_MODE_DEFAULT                       0
1123 #define GAME_MODE_MAIN                          1
1124 #define GAME_MODE_LEVELS                        2
1125 #define GAME_MODE_SCORES                        3
1126 #define GAME_MODE_EDITOR                        4
1127 #define GAME_MODE_INFO                          5
1128 #define GAME_MODE_SETUP                         6
1129 #define GAME_MODE_PLAYING                       7
1130 #define GAME_MODE_PSEUDO_DOOR                   8
1131 #define GAME_MODE_PSEUDO_PREVIEW                9
1132 #define GAME_MODE_PSEUDO_CRUMBLED               10
1133
1134 /* there are no special config file suffixes for these modes */
1135 #define GAME_MODE_PSEUDO_TYPENAME               11
1136 #define GAME_MODE_QUIT                          12
1137
1138 /* special definitions currently only used for custom artwork configuration */
1139 #define MUSIC_PREFIX_BACKGROUND                 0
1140 #define NUM_MUSIC_PREFIXES                      1
1141 #define MAX_LEVELS                              1000
1142
1143 /* definitions for demo animation lists */
1144 #define HELPANIM_LIST_NEXT                      -1
1145 #define HELPANIM_LIST_END                       -999
1146
1147
1148 /* program information and versioning definitions */
1149
1150 #define PROGRAM_VERSION_MAJOR   3
1151 #define PROGRAM_VERSION_MINOR   0
1152 #define PROGRAM_VERSION_PATCH   9
1153 #define PROGRAM_VERSION_BUILD   0
1154
1155 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1156 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1157 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1158
1159 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1160 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1161 #define FILENAME_PREFIX         "Rocks"
1162
1163 #if defined(PLATFORM_UNIX)
1164 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1165 #elif defined(PLATFORM_WIN32)
1166 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1167 #else
1168 #define USERDATA_DIRECTORY      "userdata"
1169 #endif
1170
1171 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1172 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1173 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1174
1175 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1176 ** currently supported/known file version numbers:
1177 **      1.0 (old)
1178 **      1.2 (still in use)
1179 **      1.4 (still in use)
1180 **      2.0 (actual)
1181 */
1182 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1183 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1184 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1185 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1186
1187 /* file version does not change for every program version, but is changed
1188    when new features are introduced that are incompatible with older file
1189    versions, so that they can be treated accordingly */
1190 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1191
1192 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1193 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1194 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1195 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1196
1197 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1198                                               PROGRAM_VERSION_MINOR, \
1199                                               PROGRAM_VERSION_PATCH, \
1200                                               PROGRAM_VERSION_BUILD)
1201
1202 /* values for game_emulation */
1203 #define EMU_NONE                0
1204 #define EMU_BOULDERDASH         1
1205 #define EMU_SOKOBAN             2
1206 #define EMU_SUPAPLEX            3
1207
1208 struct MenuInfo
1209 {
1210   int draw_xoffset_default;
1211   int draw_yoffset_default;
1212   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1213   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1214
1215   int scrollbar_xoffset;
1216
1217   int list_size_default;
1218   int list_size[NUM_SPECIAL_GFX_ARGS];
1219
1220   int sound[NUM_SPECIAL_GFX_ARGS];
1221   int music[NUM_SPECIAL_GFX_ARGS];
1222 };
1223
1224 struct DoorInfo
1225 {
1226   int step_offset;
1227   int step_delay;
1228   int anim_mode;
1229 };
1230
1231 struct HiScore
1232 {
1233   char Name[MAX_PLAYER_NAME_LEN + 1];
1234   int Score;
1235 };
1236
1237 struct PlayerInfo
1238 {
1239   boolean present;              /* player present in level playfield */
1240   boolean connected;            /* player connected (locally or via network) */
1241   boolean active;               /* player present and connected */
1242
1243   int index_nr, client_nr, element_nr;
1244
1245   byte action;                  /* action from local input device */
1246   byte effective_action;        /* action acknowledged from network server
1247                                    or summarized over all configured input
1248                                    devices when in single player mode */
1249   byte programmed_action;       /* action forced by game itself (like moving
1250                                    through doors); overrides other actions */
1251
1252   int jx, jy, last_jx, last_jy;
1253   int MovDir, MovPos, GfxDir, GfxPos;
1254   int Frame, StepFrame;
1255
1256   int GfxAction;
1257
1258   boolean use_murphy_graphic;
1259
1260   boolean block_last_field;
1261
1262   boolean LevelSolved, GameOver;
1263
1264   int last_move_dir;
1265
1266   boolean is_waiting;
1267   boolean is_moving;
1268   boolean is_digging;
1269   boolean is_snapping;
1270   boolean is_collecting;
1271   boolean is_pushing;
1272   boolean is_switching;
1273   boolean is_dropping;
1274
1275   boolean is_bored;
1276   boolean is_sleeping;
1277
1278   int frame_counter_bored;
1279   int frame_counter_sleeping;
1280
1281   int anim_delay_counter;
1282   int post_delay_counter;
1283
1284   int action_waiting, last_action_waiting;
1285   int special_action_bored;
1286   int special_action_sleeping;
1287
1288   int num_special_action_bored;
1289   int num_special_action_sleeping;
1290
1291   int switch_x, switch_y;
1292
1293   int show_envelope;
1294
1295   unsigned long move_delay;
1296   int move_delay_value;
1297
1298   int move_delay_reset_counter;
1299
1300   unsigned long push_delay;
1301   unsigned long push_delay_value;
1302
1303   unsigned long actual_frame_counter;
1304
1305   int drop_delay;
1306
1307   int step_counter;
1308
1309   int score;
1310   int gems_still_needed;
1311   int sokobanfields_still_needed;
1312   int lights_still_needed;
1313   int friends_still_needed;
1314   int key[4];
1315   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1316   int shield_normal_time_left;
1317   int shield_deadly_time_left;
1318
1319   int inventory_element[MAX_INVENTORY_SIZE];
1320   int inventory_size;
1321 };
1322
1323 struct LevelSetInfo
1324 {
1325   int music[MAX_LEVELS];
1326 };
1327
1328 struct LevelFileInfo
1329 {
1330   int nr;
1331   int type;
1332   boolean packed;
1333   char *basename;
1334   char *filename;
1335 };
1336
1337 struct LevelInfo
1338 {
1339   int file_version;     /* file format version the level is stored with    */
1340   int game_version;     /* game release version the level was created with */
1341
1342   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1343   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1344   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1345
1346   int fieldx, fieldy;
1347   int time;
1348   int gems_needed;
1349   char name[MAX_LEVEL_NAME_LEN + 1];
1350   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1351   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1352   int envelope_xsize[4], envelope_ysize[4];
1353   int score[LEVEL_SCORE_ELEMENTS];
1354   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1355   int num_yamyam_contents;
1356   int amoeba_speed;
1357   int amoeba_content;
1358   int time_magic_wall;
1359   int time_wheel;
1360   int time_light;
1361   int time_timegate;
1362   boolean double_speed;
1363   boolean initial_gravity;
1364   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1365   boolean block_last_field;     /* player blocks previous field while moving */
1366   boolean sp_block_last_field;  /* player blocks previous field while moving */
1367
1368   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1369
1370   boolean use_custom_template;  /* use custom properties from template file */
1371
1372   boolean no_level_file;        /* set for currently undefined levels */
1373 };
1374
1375 struct TapeInfo
1376 {
1377   int file_version;     /* file format version the tape is stored with    */
1378   int game_version;     /* game release version the tape was created with */
1379   int engine_version;   /* game engine version the tape was recorded with */
1380
1381   char *level_identifier;
1382   int level_nr;
1383   unsigned long random_seed;
1384   unsigned long date;
1385   unsigned long counter;
1386   unsigned long length;
1387   unsigned long length_seconds;
1388   unsigned int delay_played;
1389   boolean pause_before_death;
1390   boolean recording, playing, pausing;
1391   boolean fast_forward;
1392   boolean index_search;
1393   boolean auto_play;
1394   boolean auto_play_level_solved;
1395   boolean quick_resume;
1396   boolean single_step;
1397   boolean changed;
1398   boolean player_participates[MAX_PLAYERS];
1399   int num_participating_players;
1400
1401   struct
1402   {
1403     byte action[MAX_PLAYERS];
1404     byte delay;
1405   } pos[MAX_TAPELEN];
1406 };
1407
1408 struct GameInfo
1409 {
1410   /* values for engine initialization */
1411   int default_push_delay_fixed;
1412   int default_push_delay_random;
1413
1414   /* constant within running game */
1415   int engine_version;
1416   int emulation;
1417   int initial_move_delay;
1418   int initial_move_delay_value;
1419   int initial_push_delay_value;
1420
1421   /* variable within running game */
1422   int yamyam_content_nr;
1423   boolean magic_wall_active;
1424   int magic_wall_time_left;
1425   int light_time_left;
1426   int timegate_time_left;
1427   int belt_dir[4];
1428   int belt_dir_nr[4];
1429   int switchgate_pos;
1430   int balloon_dir;
1431   boolean gravity;
1432   boolean explosions_delayed;
1433   boolean envelope_active;
1434
1435   /* values for player idle animation (no effect on engine) */
1436   int player_boring_delay_fixed;
1437   int player_boring_delay_random;
1438   int player_sleeping_delay_fixed;
1439   int player_sleeping_delay_random;
1440 };
1441
1442 struct GlobalInfo
1443 {
1444   char *autoplay_leveldir;
1445   int autoplay_level_nr;
1446
1447   int num_toons;
1448
1449   float frames_per_second;
1450   boolean fps_slowdown;
1451   int fps_slowdown_factor;
1452 };
1453
1454 struct ElementChangeInfo
1455 {
1456   boolean can_change;           /* use or ignore this change info */
1457
1458   unsigned long events;         /* change events */
1459   int sides;                    /* change sides */
1460
1461   short target_element;         /* target element after change */
1462
1463   int delay_fixed;              /* added frame delay before changed (fixed) */
1464   int delay_random;             /* added frame delay before changed (random) */
1465   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1466
1467   short trigger_element;        /* custom element triggering change */
1468
1469   int content[3][3];            /* new elements after extended change */
1470   boolean use_content;          /* use extended change content */
1471   boolean only_complete;        /* only use complete content */
1472   boolean use_random_change;    /* use random value for setting content */
1473   int random;                   /* random value for setting content */
1474   int power;                    /* power of extended change */
1475
1476   boolean explode;              /* explode instead of change */
1477
1478   /* functions that are called before, while and after the change of an
1479      element -- currently only used for non-custom elements */
1480   void (*pre_change_function)(int x, int y);
1481   void (*change_function)(int x, int y);
1482   void (*post_change_function)(int x, int y);
1483
1484   /* ---------- internal values used in level editor ---------- */
1485
1486   int direct_action;            /* change triggered by actions on element */
1487   int other_action;             /* change triggered by other element actions */
1488 };
1489
1490 struct ElementGroupInfo
1491 {
1492   int num_elements;                     /* number of elements in this group */
1493   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1494
1495   int choice_mode;              /* how to choose element from group */
1496
1497   /* ---------- internal values used at runtime when playing ---------- */
1498
1499   /* the following is the same as above, but with recursively resolved group
1500      elements (group elements may also contain further group elements!) */
1501   int num_elements_resolved;
1502   short element_resolved[NUM_FILE_ELEMENTS];
1503
1504   int choice_pos;               /* current element choice position */
1505 };
1506
1507 struct ElementInfo
1508 {
1509   /* ---------- token and description strings ---------- */
1510
1511   char *token_name;             /* element token used in config files */
1512   char *class_name;             /* element class used in config files */
1513   char *editor_description;     /* pre-defined description for level editor */
1514   char *custom_description;     /* alternative description from config file */
1515   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1516
1517   /* ---------- graphic and sound definitions ---------- */
1518
1519   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1520   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1521                                 /* special graphics for left/right/up/down */
1522
1523   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1524   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1525                                 /* crumbled graphics for left/right/up/down */
1526
1527   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1528                                 /* special graphics for certain screens */
1529
1530   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1531
1532   /* ---------- special element property values ---------- */
1533
1534   boolean use_gfx_element;      /* use custom graphic element */
1535   short gfx_element;            /* optional custom graphic element */
1536
1537   int collect_score;            /* score value for collecting */
1538   int collect_count;            /* count value for collecting */
1539
1540   int push_delay_fixed;         /* constant frame delay for pushing */
1541   int push_delay_random;        /* additional random frame delay for pushing */
1542   int move_delay_fixed;         /* constant frame delay for moving */
1543   int move_delay_random;        /* additional random frame delay for moving */
1544
1545   int move_pattern;             /* direction movable element moves to */
1546   int move_direction_initial;   /* initial direction element moves to */
1547   int move_stepsize;            /* step size element moves with */
1548   int move_enter_element;       /* element that can be entered (and removed) */
1549   int move_leave_element;       /* element that can be left behind */
1550   int move_leave_type;          /* change (limited) or leave (unlimited) */
1551
1552   int slippery_type;            /* how/where other elements slip away */
1553
1554   int content[3][3];            /* new elements after explosion */
1555
1556   struct ElementChangeInfo *change_page; /* actual list of change pages */
1557   struct ElementChangeInfo *change;      /* pointer to current change page */
1558
1559   int num_change_pages;         /* actual number of change pages */
1560   int current_change_page;      /* currently edited change page */
1561
1562   struct ElementGroupInfo *group;       /* pointer to element group info */
1563
1564   /* ---------- internal values used at runtime when playing ---------- */
1565
1566   unsigned long change_events;  /* bitfield for combined change events */
1567
1568   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1569   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1570
1571   boolean in_group[NUM_GROUP_ELEMENTS];
1572
1573   boolean can_leave_element;    /* element can leave other element behind */
1574   boolean can_leave_element_last;
1575
1576   /* ---------- internal values used in level editor ---------- */
1577
1578   int access_type;              /* walkable or passable */
1579   int access_layer;             /* accessible over/inside/under */
1580   int walk_to_action;           /* diggable/collectible/pushable */
1581   int smash_targets;            /* can smash player/enemies/everything */
1582   int deadliness;               /* deadly when running/colliding/touching */
1583   int consistency;              /* indestructible/can explode */
1584
1585   boolean can_explode_by_fire;  /* element explodes by fire */
1586   boolean can_explode_smashed;  /* element explodes when smashed */
1587   boolean can_explode_impact;   /* element explodes on impact */
1588
1589   boolean modified_settings;    /* set for all modified custom elements */
1590 };
1591
1592 struct FontInfo
1593 {
1594   char *token_name;             /* font token used in config files */
1595
1596   int graphic;                  /* default graphic for this font */
1597   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1598                                 /* special graphics for certain screens */
1599   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1600                                 /* internal bitmap ID for special graphics */
1601 };
1602
1603 struct GraphicInfo
1604 {
1605   Bitmap *bitmap;
1606   int src_x, src_y;             /* start position of animation frames */
1607   int width, height;            /* width/height of each animation frame */
1608   int offset_x, offset_y;       /* x/y offset to next animation frame */
1609   int anim_frames;
1610   int anim_frames_per_line;
1611   int anim_start_frame;
1612   int anim_delay;               /* important: delay of 1 means "no delay"! */
1613   int anim_mode;
1614   boolean anim_global_sync;
1615   int crumbled_like;            /* element for cloning crumble graphics */
1616   int diggable_like;            /* element for cloning digging graphics */
1617   int border_size;              /* border size for "crumbled" graphics */
1618
1619   int anim_delay_fixed;         /* optional delay values for bored and   */
1620   int anim_delay_random;        /* sleeping player animations (animation */
1621   int post_delay_fixed;         /* intervall and following pause before  */
1622   int post_delay_random;        /* next intervall (bored animation only) */
1623
1624   int step_offset;              /* optional step offset of toon animations */
1625   int step_delay;               /* optional step delay of toon animations */
1626
1627   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1628
1629   int draw_masked;              /* optional setting for drawing envelope gfx */
1630
1631 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1632   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1633   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1634 #endif
1635 };
1636
1637 struct SoundInfo
1638 {
1639   boolean loop;
1640 };
1641
1642 struct MusicInfo
1643 {
1644   boolean loop;
1645 };
1646
1647 struct MusicPrefixInfo
1648 {
1649   char *prefix;
1650   boolean is_loop_music;
1651 };
1652
1653 struct MusicFileInfo
1654 {
1655   char *basename;
1656
1657   char *title_header;
1658   char *artist_header;
1659   char *album_header;
1660   char *year_header;
1661
1662   char *title;
1663   char *artist;
1664   char *album;
1665   char *year;
1666
1667   int music;
1668
1669   boolean is_sound;
1670
1671   struct MusicFileInfo *next;
1672 };
1673
1674 struct ElementActionInfo
1675 {
1676   char *suffix;
1677   int value;
1678   boolean is_loop_sound;
1679 };
1680
1681 struct ElementDirectionInfo
1682 {
1683   char *suffix;
1684   int value;
1685 };
1686
1687 struct SpecialSuffixInfo
1688 {
1689   char *suffix;
1690   int value;
1691 };
1692
1693 struct HelpAnimInfo
1694 {
1695   int element;
1696   int action;
1697   int direction;
1698
1699   int delay;
1700 };
1701
1702
1703 #if 0
1704 extern GC                       tile_clip_gc;
1705 extern Bitmap                  *pix[];
1706 #endif
1707 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1708 extern Pixmap                   tile_clipmask[];
1709 extern DrawBuffer             *fieldbuffer;
1710 extern DrawBuffer             *drawto_field;
1711
1712 extern int                      game_status;
1713 extern boolean                  level_editor_test_game;
1714 extern boolean                  network_playing;
1715
1716 extern int                      key_joystick_mapping;
1717
1718 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1719 extern int                      redraw_x1, redraw_y1;
1720
1721 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1722 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1723 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1724 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1725 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1726 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1727 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1728 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1729 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1730 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1731 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1732 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1733 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1734 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1735 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1736 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1737 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1738 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1739 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1740 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1741 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1742 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1743 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1744
1745 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1746
1747 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1748 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1749 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1750 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1751 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1752
1753 extern int                      lev_fieldx, lev_fieldy;
1754 extern int                      scroll_x, scroll_y;
1755
1756 extern int                      FX, FY;
1757 extern int                      ScrollStepSize;
1758 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1759 extern int                      BorderElement;
1760 extern int                      GameFrameDelay;
1761 extern int                      FfwdFrameDelay;
1762 extern int                      BX1, BY1;
1763 extern int                      BX2, BY2;
1764 extern int                      SBX_Left, SBX_Right;
1765 extern int                      SBY_Upper, SBY_Lower;
1766 extern int                      ZX, ZY;
1767 extern int                      ExitX, ExitY;
1768 extern int                      AllPlayersGone;
1769
1770 extern int                      TimeFrames, TimePlayed, TimeLeft;
1771 extern boolean                  SiebAktiv;
1772 extern int                      SiebCount;
1773
1774 extern boolean                  network_player_action_received;
1775
1776 extern int                      graphics_action_mapping[];
1777
1778 extern struct LevelSetInfo      levelset;
1779 extern struct LevelInfo         level, level_template;
1780 extern struct PlayerInfo        stored_player[], *local_player;
1781 extern struct HiScore           highscore[];
1782 extern struct TapeInfo          tape;
1783 extern struct GameInfo          game;
1784 extern struct GlobalInfo        global;
1785 extern struct MenuInfo          menu;
1786 extern struct DoorInfo          door_1, door_2;
1787 extern struct ElementInfo       element_info[];
1788 extern struct ElementActionInfo element_action_info[];
1789 extern struct ElementDirectionInfo element_direction_info[];
1790 extern struct SpecialSuffixInfo special_suffix_info[];
1791 extern struct TokenIntPtrInfo   image_config_vars[];
1792 extern struct FontInfo          font_info[];
1793 extern struct MusicPrefixInfo   music_prefix_info[];
1794 extern struct GraphicInfo      *graphic_info;
1795 extern struct SoundInfo        *sound_info;
1796 extern struct MusicInfo        *music_info;
1797 extern struct MusicFileInfo    *music_file_info;
1798 extern struct HelpAnimInfo     *helpanim_info;
1799 extern SetupFileHash           *helptext_info;
1800 extern struct ConfigInfo        image_config[];
1801 extern struct ConfigInfo        sound_config[];
1802 extern struct ConfigInfo        music_config[];
1803 extern struct ConfigInfo        image_config_suffix[];
1804 extern struct ConfigInfo        sound_config_suffix[];
1805 extern struct ConfigInfo        music_config_suffix[];
1806 extern struct ConfigInfo        helpanim_config[];
1807 extern struct ConfigInfo        helptext_config[];
1808
1809 #endif  /* MAIN_H */