1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
69 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
70 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
71 #define STD_LEV_FIELDX 64
72 #define STD_LEV_FIELDY 32
73 #define MAX_LEV_FIELDX 128
74 #define MAX_LEV_FIELDY 128
79 #define MIN(a,b) ((a) < (b) ? (a) : (b))
82 #define MAX(a,b) ((a) > (b) ? (a) : (b))
85 #define ABS(a) ((a) < 0 ? -(a) : (a))
88 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
91 #define SCREENX(a) ((a) - scroll_x)
92 #define SCREENY(a) ((a) - scroll_y)
93 #define LEVELX(a) ((a) + scroll_x)
94 #define LEVELY(a) ((a) + scroll_y)
95 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
96 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
97 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
99 #define EP_BIT_AMOEBALIVE (1<<0)
100 #define EP_BIT_AMOEBOID (1<<1)
101 #define EP_BIT_SCHLUESSEL (1<<2)
102 #define EP_BIT_PFORTE (1<<3)
103 #define EP_BIT_SOLID (1<<4)
104 #define EP_BIT_MASSIV (1<<5)
105 #define EP_BIT_SLIPPERY (1<<6)
106 #define EP_BIT_ENEMY (1<<7)
107 #define EP_BIT_MAUER (1<<8)
108 #define EP_BIT_CAN_FALL (1<<9)
109 #define EP_BIT_CAN_SMASH (1<<10)
110 #define EP_BIT_CAN_CHANGE (1<<11)
111 #define EP_BIT_CAN_MOVE (1<<12)
112 #define EP_BIT_COULD_MOVE (1<<13)
113 #define EP_BIT_DONT_TOUCH (1<<14)
114 #define EP_BIT_DONT_GO_TO (1<<15)
115 #define EP_BIT_MAMPF2 (1<<16)
116 #define EP_BIT_CHAR (1<<17)
117 #define EP_BIT_BD_ELEMENT (1<<18)
118 #define EP_BIT_SB_ELEMENT (1<<19)
119 #define EP_BIT_GEM (1<<20)
120 #define EP_BIT_INACTIVE (1<<21)
121 #define EP_BIT_EXPLOSIVE (1<<22)
122 #define EP_BIT_MAMPF3 (1<<23)
123 #define EP_BIT_PUSHABLE (1<<24)
124 #define EP_BIT_PLAYER (1<<25)
125 #define EP_BIT_HAS_CONTENT (1<<26)
127 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
128 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
129 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
130 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
131 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
132 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
133 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
134 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
135 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
136 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
137 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
138 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
139 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
140 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
141 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
142 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
143 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
144 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
145 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
146 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
147 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
148 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
149 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
150 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
151 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
152 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
153 #define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
155 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
157 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
158 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
160 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
161 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
163 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
164 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
165 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
166 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
167 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
169 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
171 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
172 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
173 #define TIMESIZE (TimeLeft * 100 / level.time)
174 #define TAPE_IS_EMPTY(x) ((x).length == 0)
175 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
177 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
179 /* Pixmaps with Xpm or X11 Bitmap files */
184 #define PIX_BIGFONT 4
185 #define PIX_SMALLFONT 5
186 /* Pixmaps without them */
187 #define PIX_DB_BACK 6
188 #define PIX_DB_DOOR 7
189 #define PIX_DB_FIELD 8
191 #define NUM_PICTURES 6
192 #define NUM_PIXMAPS 9
194 /* boundaries of arrays etc. */
195 #define MAX_NAMELEN (10+1)
196 #define MAX_LEVNAMLEN 32
197 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
198 #define MAX_LEVDIR_ENTRIES 100
199 #define MAX_SCORE_ENTRIES 100
200 #define MAX_ELEMENTS 512
201 #define MAX_NUM_AMOEBA 100
203 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
205 /* fundamental game speed values */
206 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
207 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
208 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
209 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
213 char Name[MAX_NAMELEN];
222 char *base_directory;
223 char *level_directory;
229 struct SetupJoystickInfo
232 int xleft, xmiddle, xright;
233 int yupper, ymiddle, ylower;
238 struct SetupKeyboardInfo
248 struct SetupInputInfo
250 boolean use_joystick;
251 struct SetupJoystickInfo joy;
252 struct SetupKeyboardInfo key;
262 boolean sound_simple;
264 boolean double_buffering;
265 boolean direct_draw; /* !double_buffering (redundant!) */
266 boolean scroll_delay;
267 boolean soft_scrolling;
273 struct SetupInputInfo input[MAX_PLAYERS];
280 struct SetupFileList *next;
285 boolean present; /* player present in level playfield */
286 boolean connected; /* player connected (locally or via network) */
287 boolean active; /* player (present && connected) */
289 int index_nr, client_nr, element_nr;
291 byte action; /* action from local input device */
292 byte effective_action; /* action aknowledged from network server
293 or summarized over all configured input
294 devices when in single player mode */
296 int joystick_fd; /* file descriptor of player's joystick */
298 int jx,jy, last_jx,last_jy;
299 int MovDir, MovPos, GfxPos;
303 boolean gone, LevelSolved, GameOver;
306 unsigned long move_delay;
309 unsigned long push_delay;
310 unsigned long push_delay_value;
312 int frame_reset_delay;
314 unsigned long actual_frame_counter;
317 int gems_still_needed;
318 int sokobanfields_still_needed;
319 int lights_still_needed;
320 int friends_still_needed;
323 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
332 char name[MAX_LEVNAMLEN];
333 int score[LEVEL_SCORE_ELEMENTS];
334 int mampfer_inhalt[8][3][3];
347 boolean user_defined;
354 unsigned long random_seed;
356 unsigned long counter;
357 unsigned long length;
358 unsigned long length_seconds;
359 unsigned int delay_played;
360 boolean pause_before_death;
361 boolean recording, playing, pausing;
362 boolean fast_forward;
364 boolean player_participates[MAX_PLAYERS];
367 byte action[MAX_PLAYERS];
372 extern Display *display;
373 extern Visual *visual;
375 extern Window window;
376 extern GC gc, clip_gc[], tile_clip_gc;
378 extern Pixmap clipmask[], tile_clipmask[];
380 #ifdef USE_XPM_LIBRARY
381 extern XpmAttributes xpm_att[];
384 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
385 extern Colormap cmap;
387 extern int sound_pipe[2];
388 extern int sound_device;
389 extern char *sound_device_name;
390 extern int joystick_device;
391 extern char *joystick_device_name[];
393 extern char *program_name;
395 extern int game_status;
396 extern boolean level_editor_test_game;
397 extern boolean network_playing;
398 extern int button_status;
399 extern boolean motion_status;
400 extern int key_joystick_mapping;
401 extern int global_joystick_status, joystick_status;
402 extern int sound_status;
403 extern boolean sound_loops_allowed;
405 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
406 extern int redraw_x1, redraw_y1;
407 extern int redraw_mask;
408 extern int redraw_tiles;
410 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
411 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
412 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
413 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
414 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
415 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
416 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
417 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
418 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
419 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
420 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
421 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
422 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
423 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
425 extern int level_nr, leveldir_nr, num_leveldirs;
426 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
428 extern int FX,FY, ScrollStepSize;
429 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
430 extern int GameFrameDelay;
431 extern int FfwdFrameDelay;
432 extern int MoveSpeed;
433 extern int BX1,BY1, BX2,BY2;
434 extern int ZX,ZY, ExitX,ExitY;
435 extern int AllPlayersGone;
436 extern int FrameCounter, TimeFrames, TimeLeft;
437 extern int MampferMax, MampferNr, SiebAktiv;
439 extern boolean network_player_action_received;
441 extern struct LevelDirInfo leveldir[];
442 extern struct LevelInfo level;
443 extern struct PlayerInfo stored_player[], *local_player;
444 extern struct HiScore highscore[];
445 extern struct TapeInfo tape;
446 extern struct SoundInfo Sound[];
447 extern struct JoystickInfo joystick[];
448 extern struct OptionInfo options;
449 extern struct SetupInfo setup;
450 extern struct SetupFileList *setup_list;
451 extern struct SetupFileList *level_setup_list;
453 extern char *sound_name[];
454 extern int background_loop[];
455 extern int num_bg_loops;
458 /* often used screen positions */
461 #define REAL_SX (SX-2)
462 #define REAL_SY (SY-2)
471 #define MINI_TILEX (TILEX/2)
472 #define MINI_TILEY (TILEY/2)
473 #define MICRO_TILEX (TILEX/8)
474 #define MICRO_TILEY (TILEY/8)
475 #define MIDPOSX (SCR_FIELDX/2)
476 #define MIDPOSY (SCR_FIELDY/2)
477 #define SXSIZE (SCR_FIELDX*TILEX)
478 #define SYSIZE (SCR_FIELDY*TILEY)
479 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
480 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
483 #define VXSIZE DXSIZE
485 #define EXSIZE DXSIZE
486 #define EYSIZE (VXSIZE + 44)
487 #define FULL_SXSIZE (2+SXSIZE+2)
488 #define FULL_SYSIZE (2+SYSIZE+2)
489 #define MICROLEV_XPOS (SX+4*32+16)
490 #define MICROLEV_YPOS (SX+12*32)
491 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
492 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
493 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
494 #define FONT1_XSIZE 32
495 #define FONT1_YSIZE 32
496 #define FONT2_XSIZE 14
497 #define FONT2_YSIZE 14
498 #define FONT3_XSIZE 11
499 #define FONT3_YSIZE 14
500 #define FONT4_XSIZE 16
501 #define FONT4_YSIZE 16
503 #define GFX_STARTX SX
504 #define GFX_STARTY SY
505 #define MINI_GFX_STARTX SX
506 #define MINI_GFX_STARTY 424
507 #define MICRO_GFX_STARTX SX
508 #define MICRO_GFX_STARTY 536
509 #define GFX_PER_LINE 16
510 #define MINI_GFX_PER_LINE 32
511 #define MICRO_GFX_PER_LINE 128
512 #define HEROES_PER_LINE 16
513 #define FONT_CHARS_PER_LINE 16
514 #define FONT_LINES_PER_FONT 4
517 ** 0 - 255: real elements, stored in level file
518 ** 256 - 511: flag elements, only used at runtime
520 /* "real" level elements */
521 #define EL_LEERRAUM 0
522 #define EL_ERDREICH 1
523 #define EL_MAUERWERK 2
524 #define EL_FELSBODEN 3
525 #define EL_FELSBROCKEN 4
526 #define EL_SCHLUESSEL 5
527 #define EL_EDELSTEIN 6
528 #define EL_AUSGANG_ZU 7
529 #define EL_SPIELFIGUR 8
531 #define EL_FLIEGER 10
532 #define EL_MAMPFER 11
535 #define EL_DIAMANT 14
536 #define EL_AMOEBE_TOT 15
537 #define EL_MORAST_LEER 16
538 #define EL_MORAST_VOLL 17
539 #define EL_TROPFEN 18
541 #define EL_SIEB_LEER 20
542 #define EL_SIEB_VOLL 21
543 #define EL_SALZSAEURE 22
544 #define EL_AMOEBE_NASS 23
545 #define EL_AMOEBE_NORM 24
546 #define EL_KOKOSNUSS 25
548 #define EL_LIFE_ASYNC 27
549 #define EL_DYNAMIT 28
550 #define EL_BADEWANNE 29
551 #define EL_ABLENK_AUS 30
552 #define EL_ABLENK_EIN 31
553 #define EL_SCHLUESSEL1 32
554 #define EL_SCHLUESSEL2 33
555 #define EL_SCHLUESSEL3 34
556 #define EL_SCHLUESSEL4 35
557 #define EL_PFORTE1 36
558 #define EL_PFORTE2 37
559 #define EL_PFORTE3 38
560 #define EL_PFORTE4 39
561 #define EL_PFORTE1X 40
562 #define EL_PFORTE2X 41
563 #define EL_PFORTE3X 42
564 #define EL_PFORTE4X 43
565 #define EL_DYNAMIT_AUS 44
567 #define EL_UNSICHTBAR 46
568 #define EL_BIRNE_AUS 47
569 #define EL_BIRNE_EIN 48
570 #define EL_ERZ_EDEL 49
571 #define EL_ERZ_DIAM 50
572 #define EL_AMOEBE_VOLL 51
573 #define EL_AMOEBE_BD 52
574 #define EL_ZEIT_VOLL 53
575 #define EL_ZEIT_LEER 54
576 #define EL_MAUER_LEBT 55
577 #define EL_EDELSTEIN_BD 56
578 #define EL_EDELSTEIN_GELB 57
579 #define EL_ERZ_EDEL_BD 58
580 #define EL_ERZ_EDEL_GELB 59
581 #define EL_MAMPFER2 60
582 #define EL_SIEB2_LEER 61
583 #define EL_SIEB2_VOLL 62
584 #define EL_DYNABOMB 63
585 #define EL_DYNABOMB_NR 64
586 #define EL_DYNABOMB_SZ 65
587 #define EL_DYNABOMB_XL 66
588 #define EL_SOKOBAN_OBJEKT 67
589 #define EL_SOKOBAN_FELD_LEER 68
590 #define EL_SOKOBAN_FELD_VOLL 69
591 #define EL_BUTTERFLY_R 70
592 #define EL_BUTTERFLY_O 71
593 #define EL_BUTTERFLY_L 72
594 #define EL_BUTTERFLY_U 73
595 #define EL_FIREFLY_R 74
596 #define EL_FIREFLY_O 75
597 #define EL_FIREFLY_L 76
598 #define EL_FIREFLY_U 77
599 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
600 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
601 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
602 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
603 #define EL_FIREFLY_1 EL_FIREFLY_L
604 #define EL_FIREFLY_2 EL_FIREFLY_U
605 #define EL_FIREFLY_3 EL_FIREFLY_R
606 #define EL_FIREFLY_4 EL_FIREFLY_O
607 #define EL_BUTTERFLY 78
608 #define EL_FIREFLY 79
609 #define EL_SPIELER1 80
610 #define EL_SPIELER2 81
611 #define EL_SPIELER3 82
612 #define EL_SPIELER4 83
613 #define EL_KAEFER_R 84
614 #define EL_KAEFER_O 85
615 #define EL_KAEFER_L 86
616 #define EL_KAEFER_U 87
617 #define EL_FLIEGER_R 88
618 #define EL_FLIEGER_O 89
619 #define EL_FLIEGER_L 90
620 #define EL_FLIEGER_U 91
621 #define EL_PACMAN_R 92
622 #define EL_PACMAN_O 93
623 #define EL_PACMAN_L 94
624 #define EL_PACMAN_U 95
625 #define EL_EDELSTEIN_ROT 96
626 #define EL_EDELSTEIN_LILA 97
627 #define EL_ERZ_EDEL_ROT 98
628 #define EL_ERZ_EDEL_LILA 99
629 #define EL_BADEWANNE1 100
630 #define EL_BADEWANNE2 101
631 #define EL_BADEWANNE3 102
632 #define EL_BADEWANNE4 103
633 #define EL_BADEWANNE5 104
634 #define EL_SIEB_TOT 105
635 #define EL_AUSGANG_ACT 106
636 #define EL_AUSGANG_AUF 107
637 #define EL_SIEB2_TOT 108
638 #define EL_AMOEBA2DIAM 109
639 #define EL_MAULWURF 110
640 #define EL_PINGUIN 111
642 #define EL_PFEIL_L 113
643 #define EL_PFEIL_R 114
644 #define EL_PFEIL_O 115
645 #define EL_PFEIL_U 116
646 #define EL_SCHWEIN 117
647 #define EL_DRACHE 118
649 #define EL_UNUSED_119 119
651 #define EL_CHAR_START 120
652 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
653 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
654 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
655 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
656 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
657 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
658 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
659 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
660 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
661 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
662 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
663 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
664 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
665 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
666 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
667 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
668 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
669 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
670 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
671 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
672 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
673 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
674 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
675 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
676 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
677 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
678 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
679 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
680 #define EL_CHAR_END (EL_CHAR_START+79)
682 #define EL_MAUER_X 200
683 #define EL_MAUER_Y 201
684 #define EL_MAUER_XY 202
686 #define EL_UNUSED_200 203
688 #define EL_UNUSED_255 255
690 /* "unreal" runtime elements */
691 #define EL_BLOCKED 300
692 #define EL_EXPLODING 301
693 #define EL_CRACKINGNUT 302
694 #define EL_BLURB_LEFT 303
695 #define EL_BLURB_RIGHT 304
696 #define EL_AMOEBING 305
697 #define EL_MAUERND 306
698 #define EL_BURNING 307
699 #define EL_PLAYER_IS_LEAVING 308
702 ** 0 - 255: graphics from "RocksScreen"
703 ** 256 - 511: graphics from "RocksFont"
704 ** 512 - 767: graphics from "RocksHeroes"
707 #define GFX_START_ROCKSSCREEN 0
708 #define GFX_END_ROCKSSCREEN 255
709 #define GFX_START_ROCKSFONT 256
710 #define GFX_END_ROCKSFONT 511
711 #define GFX_START_ROCKSHEROES 512
712 #define GFX_END_ROCKSHEROES 767
714 #define NUM_TILES 768
716 /* graphics from "RocksScreen" */
718 #define GFX_LEERRAUM (-1)
719 #define GFX_ERDREICH 0
720 #define GFX_ERDENRAND 1
721 #define GFX_MORAST_LEER 2
722 #define GFX_MORAST_VOLL 3
724 #define GFX_MAUERWERK 5
725 #define GFX_FELSBODEN 6
726 #define GFX_EDELSTEIN 8
727 #define GFX_DIAMANT 10
728 #define GFX_FELSBROCKEN 12
730 #define GFX_BADEWANNE1 16
731 #define GFX_SALZSAEURE 17
732 #define GFX_BADEWANNE2 18
733 #define GFX_UNSICHTBAR 19
734 #define GFX_SCHLUESSEL1 20
735 #define GFX_SCHLUESSEL2 21
736 #define GFX_SCHLUESSEL3 22
737 #define GFX_SCHLUESSEL4 23
739 #define GFX_LIFE_ASYNC 25
740 #define GFX_BADEWANNE 26
742 #define GFX_KOKOSNUSS 28
743 #define GFX_CRACKINGNUT 29
745 #define GFX_BADEWANNE3 32
746 #define GFX_BADEWANNE4 33
747 #define GFX_BADEWANNE5 34
748 #define GFX_SMILEY 35
749 #define GFX_PFORTE1 36
750 #define GFX_PFORTE2 37
751 #define GFX_PFORTE3 38
752 #define GFX_PFORTE4 39
753 #define GFX_PFORTE1X 40
754 #define GFX_PFORTE2X 41
755 #define GFX_PFORTE3X 42
756 #define GFX_PFORTE4X 43
758 #define GFX_DYNAMIT_AUS 48
759 #define GFX_DYNAMIT 49
760 #define GFX_FLIEGER 56
761 #define GFX_FLIEGER_R 56
762 #define GFX_FLIEGER_O 57
763 #define GFX_FLIEGER_L 58
764 #define GFX_FLIEGER_U 59
766 #define GFX_EXPLOSION 64
767 #define GFX_KAEFER 72
768 #define GFX_KAEFER_R 72
769 #define GFX_KAEFER_O 73
770 #define GFX_KAEFER_L 74
771 #define GFX_KAEFER_U 75
773 #define GFX_MAMPFER 80
775 #define GFX_PACMAN 88
776 #define GFX_PACMAN_R 88
777 #define GFX_PACMAN_O 89
778 #define GFX_PACMAN_L 90
779 #define GFX_PACMAN_U 91
781 #define GFX_ABLENK 96
782 #define GFX_ABLENK_EIN GFX_ABLENK
783 #define GFX_ABLENK_AUS GFX_ABLENK
784 #define GFX_AMOEBE_NASS 100
785 #define GFX_TROPFEN 101
786 #define GFX_AMOEBING GFX_TROPFEN
787 #define GFX_AMOEBE_LEBT 104
788 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
789 #define GFX_AMOEBE_TOT 108
790 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
792 #define GFX_BIRNE_AUS 112
793 #define GFX_BIRNE_EIN 113
794 #define GFX_ZEIT_VOLL 114
795 #define GFX_ZEIT_LEER 115
796 #define GFX_SPIELER1 116
797 #define GFX_SPIELER2 117
798 #define GFX_SPIELER3 118
799 #define GFX_SPIELER4 119
800 #define GFX_AMOEBE_VOLL 120
801 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
802 #define GFX_SOKOBAN_OBJEKT 121
803 #define GFX_SOKOBAN_FELD_LEER 122
804 #define GFX_SOKOBAN_FELD_VOLL 123
805 #define GFX_GEBLUBBER 124
807 #define GFX_SIEB_LEER 128
808 #define GFX_SIEB_VOLL GFX_SIEB_LEER
809 #define GFX_SIEB_TOT GFX_SIEB_LEER
810 #define GFX_ERZ_EDEL 132
811 #define GFX_ERZ_DIAM 133
812 #define GFX_ERZ_EDEL_ROT 134
813 #define GFX_ERZ_EDEL_LILA 135
814 #define GFX_ERZ_EDEL_GELB 136
815 #define GFX_ERZ_EDEL_BD 137
816 #define GFX_EDELSTEIN_GELB 138
817 #define GFX_KUGEL_ROT 140
818 #define GFX_KUGEL_BLAU 141
819 #define GFX_KUGEL_GELB 142
820 #define GFX_KUGEL_GRAU 143
822 #define GFX_PINGUIN 144
823 #define GFX_MAULWURF 145
824 #define GFX_SCHWEIN 146
825 #define GFX_DRACHE 147
826 #define GFX_MAUER_XY 148
827 #define GFX_MAUER_X 149
828 #define GFX_MAUER_Y 150
829 #define GFX_EDELSTEIN_ROT 152
830 #define GFX_EDELSTEIN_LILA 154
831 #define GFX_DYNABOMB_XL 156
832 #define GFX_SONDE 159
834 #define GFX_EDELSTEIN_BD 163
835 #define GFX_MAUER_RIGHT 165
836 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
837 #define GFX_MAUER_R 167
838 #define GFX_MAUER_LEFT 168
839 #define GFX_MAUER_L1 GFX_MAUER_LEFT
840 #define GFX_MAUER_L 170
841 #define GFX_MAUER_LEBT 171
842 #define GFX_SIEB2_LEER 172
843 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
844 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
846 #define GFX_AUSGANG_ZU 176
847 #define GFX_AUSGANG_ACT 177
848 #define GFX_AUSGANG_AUF 180
849 #define GFX_MAMPFER2 184
850 #define GFX_DYNABOMB 188
851 #define GFX_DYNABOMB_NR 188
852 #define GFX_DYNABOMB_SZ 191
854 #define GFX_PFEIL_L 192
855 #define GFX_PFEIL_R 193
856 #define GFX_PFEIL_O 194
857 #define GFX_PFEIL_U 195
858 #define GFX_BUTTERFLY 196
859 #define GFX_FIREFLY 198
860 #define GFX_BUTTERFLY_R 200
861 #define GFX_BUTTERFLY_O 201
862 #define GFX_BUTTERFLY_L 202
863 #define GFX_BUTTERFLY_U 203
864 #define GFX_FIREFLY_R 204
865 #define GFX_FIREFLY_O 205
866 #define GFX_FIREFLY_L 206
867 #define GFX_FIREFLY_U 207
869 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
870 #define GFX_SPIELFIGUR GFX_SPIELER1
873 /* graphics from "RocksHeroes" */
875 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
876 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
877 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
878 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
879 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
880 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
881 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
882 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
883 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
884 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
885 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
886 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
887 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
888 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
889 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
890 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
891 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
892 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
893 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
894 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
895 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
896 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
897 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
898 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
899 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
900 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
902 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
903 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
904 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
905 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
906 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
907 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
908 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
909 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
910 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
911 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
912 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
913 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
914 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
915 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
916 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
917 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
918 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
919 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
920 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
921 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
922 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
923 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
924 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
925 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
926 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
928 /* graphics from "RocksFont" */
929 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
930 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
931 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
932 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
933 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
934 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
935 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
936 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
937 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
938 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
939 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
940 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
941 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
942 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
943 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
944 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
945 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
946 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
947 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
948 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
949 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
950 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
951 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
952 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
953 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
954 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
955 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
956 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
957 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
958 #define GFX_CHAR_END (GFX_CHAR_START+79)
960 /* the names of the sounds */
961 #define SND_ALCHEMY 0
963 #define SND_ANTIGRAV 2
969 #define SND_CZARDASZ 8
973 #define SND_HALLOFFAME 12
976 #define SND_KABUMM 15
978 #define SND_KLAPPER 17
981 #define SND_KLUMPF 20
985 #define SND_LACHEN 24
988 #define SND_NETWORK 27
990 #define SND_OEFFNEN 29
996 #define SND_RHYTHMLOOP 35
997 #define SND_ROAAAR 36
1000 #define SND_SCHLOPP 39
1001 #define SND_SCHLURF 40
1002 #define SND_SCHRFF 41
1003 #define SND_SCHWIRR 42
1005 #define SND_SLURP 44
1006 #define SND_SPROING 45
1007 #define SND_TWILIGHT 46
1008 #define SND_TYGER 47
1009 #define SND_VOYAGER 48
1010 #define SND_WARNTON 49
1011 #define SND_WHOOSH 50
1012 #define SND_ZISCH 51
1014 #define NUM_SOUNDS 52
1016 /* default input keys */
1017 #define KEY_UNDEFINDED XK_VoidSymbol
1018 #define DEFAULT_KEY_LEFT XK_Left
1019 #define DEFAULT_KEY_RIGHT XK_Right
1020 #define DEFAULT_KEY_UP XK_Up
1021 #define DEFAULT_KEY_DOWN XK_Down
1022 #define DEFAULT_KEY_SNAP XK_Shift_L
1023 #define DEFAULT_KEY_BOMB XK_Shift_R
1024 #define DEFAULT_KEY_OKAY XK_Return
1025 #define DEFAULT_KEY_CANCEL XK_Escape
1027 /* directions for moving */
1028 #define MV_NO_MOVING 0
1029 #define MV_LEFT (1<<0)
1030 #define MV_RIGHT (1<<1)
1031 #define MV_UP (1<<2)
1032 #define MV_DOWN (1<<3)
1042 #define FC_SPECIAL1 4
1043 #define FC_SPECIAL2 5
1045 /* values for game_status */
1050 #define HELPSCREEN 4
1051 #define CHOOSELEVEL 5
1053 #define HALLOFFAME 7
1055 #define SETUPINPUT 9
1056 #define CALIBRATION 10
1059 #define GAME_DIR "."
1062 #define BASE_PATH GAME_DIR
1064 #define GRAPHICS_DIRECTORY "graphics"
1065 #define SOUNDS_DIRECTORY "sounds"
1066 #define LEVELS_DIRECTORY "levels"
1067 #define TAPES_DIRECTORY "tapes"
1068 #define SCORES_DIRECTORY "scores"
1070 #define VERSION_STRING "1.2.0"
1071 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1072 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1073 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1075 /* default name for empty highscore entry */
1076 #define EMPTY_PLAYER_NAME "no name"
1078 /* values for button_status */
1079 #define MB_NOT_PRESSED FALSE
1080 #define MB_RELEASED FALSE
1081 #define MB_PRESSED TRUE
1082 #define MB_MENU_CHOICE FALSE
1083 #define MB_MENU_MARK TRUE
1084 #define MB_MENU_INITIALIZE (-1)
1094 /* values for redraw_mask */
1095 #define REDRAW_ALL (1L << 0)
1096 #define REDRAW_FIELD (1L << 1)
1097 #define REDRAW_TILES (1L << 2)
1098 #define REDRAW_DOOR_1 (1L << 3)
1099 #define REDRAW_VIDEO_1 (1L << 4)
1100 #define REDRAW_VIDEO_2 (1L << 5)
1101 #define REDRAW_VIDEO_3 (1L << 6)
1102 #define REDRAW_MICROLEV (1L << 7)
1103 #define REDRAW_FROM_BACKBUFFER (1L << 8)
1104 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1105 #define REDRAW_DOOR_3 (1L << 9)
1106 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2 | REDRAW_DOOR_3)
1107 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1108 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1110 /* areas in pixmap PIX_DOOR */
1111 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1112 PAGEX1: 1. buffer for DOOR_1
1113 PAGEX2: 2. buffer for DOOR_1
1114 PAGEX3: buffer for animations
1117 #define DOOR_GFX_PAGESIZE DXSIZE
1118 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1119 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1120 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1121 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1122 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1123 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1124 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1125 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1126 #define DOOR_GFX_PAGEY1 0
1127 #define DOOR_GFX_PAGEY2 DYSIZE
1129 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1130 #define ANIM_NORMAL 0
1131 #define ANIM_OSCILLATE 1
1132 #define ANIM_REVERSE 2