rnd-20060225-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START                IMG_CUSTOM_1
38
39 #define SND_UNDEFINED                   (-1)
40 #define MUS_UNDEFINED                   (-1)
41
42 #define WIN_XSIZE                       672
43 #define WIN_YSIZE                       560
44
45 #define SCR_FIELDX                      17
46 #define SCR_FIELDY                      17
47 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX                  3
50 #define MIN_LEV_FIELDY                  3
51 #define STD_LEV_FIELDX                  64
52 #define STD_LEV_FIELDY                  32
53 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
54 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
55
56 #define SCREENX(a)                      ((a) - scroll_x)
57 #define SCREENY(a)                      ((a) - scroll_y)
58 #define LEVELX(a)                       ((a) + scroll_x)
59 #define LEVELY(a)                       ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE                     0
66 #define EP_COLLECTIBLE_ONLY             1
67 #define EP_DONT_RUN_INTO                2
68 #define EP_DONT_COLLIDE_WITH            3
69 #define EP_DONT_TOUCH                   4
70 #define EP_INDESTRUCTIBLE               5
71 #define EP_SLIPPERY                     6
72 #define EP_CAN_CHANGE                   7
73 #define EP_CAN_MOVE                     8
74 #define EP_CAN_FALL                     9
75 #define EP_CAN_SMASH_PLAYER             10
76 #define EP_CAN_SMASH_ENEMIES            11
77 #define EP_CAN_SMASH_EVERYTHING         12
78 #define EP_EXPLODES_BY_FIRE             13
79 #define EP_EXPLODES_SMASHED             14
80 #define EP_EXPLODES_IMPACT              15
81 #define EP_WALKABLE_OVER                16
82 #define EP_WALKABLE_INSIDE              17
83 #define EP_WALKABLE_UNDER               18
84 #define EP_PASSABLE_OVER                19
85 #define EP_PASSABLE_INSIDE              20
86 #define EP_PASSABLE_UNDER               21
87 #define EP_DROPPABLE                    22
88 #define EP_EXPLODES_1X1_OLD             23
89 #define EP_PUSHABLE                     24
90 #define EP_EXPLODES_CROSS_OLD           25
91 #define EP_PROTECTED                    26
92 #define EP_CAN_MOVE_INTO_ACID           27
93 #define EP_THROWABLE                    28
94 #define EP_CAN_EXPLODE                  29
95 #define EP_GRAVITY_REACHABLE            30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER                       32
99 #define EP_CAN_PASS_MAGIC_WALL          33
100 #define EP_SWITCHABLE                   34
101 #define EP_BD_ELEMENT                   35
102 #define EP_SP_ELEMENT                   36
103 #define EP_SB_ELEMENT                   37
104 #define EP_GEM                          38
105 #define EP_FOOD_DARK_YAMYAM             39
106 #define EP_FOOD_PENGUIN                 40
107 #define EP_FOOD_PIG                     41
108 #define EP_HISTORIC_WALL                42
109 #define EP_HISTORIC_SOLID               43
110 #define EP_CLASSIC_ENEMY                44
111 #define EP_BELT                         45
112 #define EP_BELT_ACTIVE                  46
113 #define EP_BELT_SWITCH                  47
114 #define EP_TUBE                         48
115 #define EP_KEYGATE                      49
116 #define EP_AMOEBOID                     50
117 #define EP_AMOEBALIVE                   51
118 #define EP_HAS_EDITOR_CONTENT           52
119 #define EP_CAN_TURN_EACH_MOVE           53
120 #define EP_CAN_GROW                     54
121 #define EP_ACTIVE_BOMB                  55
122 #define EP_INACTIVE                     56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL             57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED                 58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER              59
132 #define EP_ACCESSIBLE_INSIDE            60
133 #define EP_ACCESSIBLE_UNDER             61
134 #define EP_WALKABLE                     62
135 #define EP_PASSABLE                     63
136 #define EP_ACCESSIBLE                   64
137 #define EP_COLLECTIBLE                  65
138 #define EP_SNAPPABLE                    66
139 #define EP_WALL                         67
140 #define EP_SOLID_FOR_PUSHING            68
141 #define EP_DRAGONFIRE_PROOF             69
142 #define EP_EXPLOSION_PROOF              70
143 #define EP_CAN_SMASH                    71
144 #define EP_EXPLODES_3X3_OLD             72
145 #define EP_CAN_EXPLODE_BY_FIRE          73
146 #define EP_CAN_EXPLODE_SMASHED          74
147 #define EP_CAN_EXPLODE_IMPACT           75
148 #define EP_SP_PORT                      76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153 #define EP_CAN_BE_CLONED_BY_ANDROID     81
154
155 /* values for internal purpose only (level editor) */
156 #define EP_WALK_TO_OBJECT               82
157 #define EP_DEADLY                       83
158 #define EP_EDITOR_CASCADE               84
159 #define EP_EDITOR_CASCADE_ACTIVE        85
160 #define EP_EDITOR_CASCADE_INACTIVE      86
161
162 /* values for internal purpose only (game engine) */
163 #define EP_HAS_ACTION                   87
164 #define EP_CAN_CHANGE_OR_HAS_ACTION     88
165
166 #define NUM_ELEMENT_PROPERTIES          89
167
168 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
169 #define EP_BITFIELD_BASE                0
170
171 #define EP_BITMASK_DEFAULT              0
172
173 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
174 #if 1
175 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
176 #else
177 #define PROPERTY_VAR(e,p)               (Properties[e][(p) / 32])
178 #endif
179 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
180 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
181                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
182                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
183
184
185 /* values for change events for custom elements (stored in level file) */
186 #define CE_DELAY                        0
187 #define CE_TOUCHED_BY_PLAYER            1
188 #define CE_PRESSED_BY_PLAYER            2
189 #define CE_PUSHED_BY_PLAYER             3
190 #define CE_DROPPED_BY_PLAYER            4
191 #define CE_HITTING_SOMETHING            5
192 #define CE_IMPACT                       6
193 #define CE_SMASHED                      7
194 #define CE_TOUCHING_X                   8
195 #define CE_CHANGE_OF_X                  9
196 #define CE_EXPLOSION_OF_X               10
197 #define CE_PLAYER_TOUCHES_X             11
198 #define CE_PLAYER_PRESSES_X             12
199 #define CE_PLAYER_PUSHES_X              13
200 #define CE_PLAYER_COLLECTS_X            14
201 #define CE_PLAYER_DROPS_X               15
202 #define CE_VALUE_GETS_ZERO              16
203 #define CE_VALUE_GETS_ZERO_OF_X         17
204 #define CE_BY_OTHER_ACTION              18
205 #define CE_BY_DIRECT_ACTION             19
206 #define CE_PLAYER_DIGS_X                20
207 #define CE_ENTERED_BY_PLAYER            21
208 #define CE_LEFT_BY_PLAYER               22
209 #define CE_PLAYER_ENTERS_X              23
210 #define CE_PLAYER_LEAVES_X              24
211 #define CE_SWITCHED                     25
212 #define CE_SWITCH_OF_X                  26
213 #define CE_HIT_BY_SOMETHING             27
214 #define CE_HITTING_X                    28
215 #define CE_HIT_BY_X                     29
216 #define CE_BLOCKED                      30
217 #define CE_SWITCHED_BY_PLAYER           31
218 #define CE_PLAYER_SWITCHES_X            32
219 #define CE_SNAPPED_BY_PLAYER            33
220 #define CE_PLAYER_SNAPS_X               34
221 #define CE_MOVE_OF_X                    35
222 #define CE_DIGGING_X                    36
223 #define CE_CREATION_OF_X                37
224
225 #define NUM_CHANGE_EVENTS               38
226
227 #define CE_BITMASK_DEFAULT              0
228
229 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
230 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
231
232 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
233 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
234                                          CH_EVENT_VAR(e,c))
235 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
236                                          CH_ANY_EVENT_VAR(e,c))
237
238 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
239                                          CH_EVENT_VAR(e,c) = (v) : 0)
240 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
241                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
242
243 /* values for player bitmasks */
244 #define PLAYER_BITS_NONE                0
245 #define PLAYER_BITS_1                   (1 << 0)
246 #define PLAYER_BITS_2                   (1 << 1)
247 #define PLAYER_BITS_3                   (1 << 2)
248 #define PLAYER_BITS_4                   (1 << 3)
249 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
250                                          PLAYER_BITS_2 | \
251                                          PLAYER_BITS_3 | \
252                                          PLAYER_BITS_4)
253 #define PLAYER_BITS_TRIGGER             (1 << 4)
254
255 /* values for move directions (bits 0 - 3: basic move directions) */
256 #define MV_BIT_PREVIOUS                 4
257 #define MV_BIT_TRIGGER                  5
258 #define MV_BIT_TRIGGER_BACK             6
259 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
260 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
261
262 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
263 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
264 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
265 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
266 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
267
268 /* values for move stepsize */
269 #define STEPSIZE_NOT_MOVING             0
270 #define STEPSIZE_VERY_SLOW              1
271 #define STEPSIZE_SLOW                   2
272 #define STEPSIZE_NORMAL                 4
273 #define STEPSIZE_FAST                   8
274 #define STEPSIZE_VERY_FAST              16
275 #define STEPSIZE_EVEN_FASTER            32
276 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
277 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
278 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
279
280 /* values for change side for custom elements */
281 #define CH_SIDE_NONE                    MV_NONE
282 #define CH_SIDE_LEFT                    MV_LEFT
283 #define CH_SIDE_RIGHT                   MV_RIGHT
284 #define CH_SIDE_TOP                     MV_UP
285 #define CH_SIDE_BOTTOM                  MV_DOWN
286 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
287 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
288 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
289
290 /* values for change player for custom elements */
291 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
292 #define CH_PLAYER_1                     PLAYER_BITS_1
293 #define CH_PLAYER_2                     PLAYER_BITS_2
294 #define CH_PLAYER_3                     PLAYER_BITS_3
295 #define CH_PLAYER_4                     PLAYER_BITS_4
296 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
297
298 /* values for change page for custom elements */
299 #define CH_PAGE_ANY_FILE                (0xff)
300 #define CH_PAGE_ANY                     (0xffffffff)
301
302 /* values for change power for custom elements */
303 #define CP_WHEN_EMPTY                   0
304 #define CP_WHEN_DIGGABLE                1
305 #define CP_WHEN_DESTRUCTIBLE            2
306 #define CP_WHEN_COLLECTIBLE             3
307 #define CP_WHEN_REMOVABLE               4
308 #define CP_WHEN_WALKABLE                5
309
310 /* values for change actions for custom elements */
311 #define CA_NO_ACTION                    0
312 #define CA_EXIT_PLAYER                  1
313 #define CA_KILL_PLAYER                  2
314 #define CA_MOVE_PLAYER                  3
315 #define CA_RESTART_LEVEL                4
316 #define CA_SHOW_ENVELOPE                5
317 #define CA_SET_LEVEL_TIME               6
318 #define CA_SET_LEVEL_GEMS               7
319 #define CA_SET_LEVEL_SCORE              8
320 #define CA_SET_LEVEL_WIND               9
321 #define CA_SET_LEVEL_GRAVITY            10
322 #define CA_SET_PLAYER_KEYS              11
323 #define CA_SET_PLAYER_SPEED             12
324 #define CA_SET_PLAYER_SHIELD            13
325 #define CA_SET_PLAYER_ARTWORK           14
326 #define CA_SET_CE_SCORE                 15
327 #define CA_SET_CE_VALUE                 16
328 #define CA_SET_ENGINE_SCAN_MODE         17
329
330 #define CA_HEADLINE_LEVEL_ACTIONS       250
331 #define CA_HEADLINE_PLAYER_ACTIONS      251
332 #define CA_HEADLINE_CE_ACTIONS          252
333 #define CA_HEADLINE_ENGINE_ACTIONS      253
334 #define CA_UNDEFINED                    255
335
336 /* values for change action mode for custom elements */
337 #define CA_MODE_UNDEFINED               0
338 #define CA_MODE_SET                     1
339 #define CA_MODE_ADD                     2
340 #define CA_MODE_SUBTRACT                3
341 #define CA_MODE_MULTIPLY                4
342 #define CA_MODE_DIVIDE                  5
343 #define CA_MODE_MODULO                  6
344
345 /* values for change action parameters for custom elements */
346 #define CA_ARG_MIN                      0
347 #define CA_ARG_0                        0
348 #define CA_ARG_1                        1
349 #define CA_ARG_2                        2
350 #define CA_ARG_3                        3
351 #define CA_ARG_4                        4
352 #define CA_ARG_5                        5
353 #define CA_ARG_6                        6
354 #define CA_ARG_7                        7
355 #define CA_ARG_8                        8
356 #define CA_ARG_9                        9
357 #define CA_ARG_10                       10
358 #define CA_ARG_100                      100
359 #define CA_ARG_1000                     1000
360 #define CA_ARG_MAX                      9999
361 #define CA_ARG_PLAYER                   10000
362 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
363 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
364 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
365 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
366 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
367 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
368 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
369 #define CA_ARG_NUMBER                   11000
370 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
371 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
372 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
373 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
374 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
375 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
376 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
377 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
378 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
379 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
380 #define CA_ARG_ELEMENT                  12000
381 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
382 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
383 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
384 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 998)
385 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
386 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
387 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
388 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
389 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
390 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 999)
391 #define CA_ARG_SPEED                    13000
392 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
393 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
394 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
395 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
396 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
397 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
398 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
399 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
400 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
401 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
402 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
403 #define CA_ARG_GRAVITY                  14000
404 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
405 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
406 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
407 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
408 #define CA_ARG_DIRECTION                15000
409 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
410 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
411 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
412 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
413 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
414 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
415 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
416 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
417 #define CA_ARG_SHIELD                   16000
418 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
419 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
420 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
421 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
422 #define CA_ARG_SCAN_MODE                17000
423 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
424 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
425 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
426 #define CA_ARG_UNDEFINED                65535
427
428 /* values for custom move patterns (bits 0 - 3: basic move directions) */
429 #define MV_BIT_TOWARDS_PLAYER           4
430 #define MV_BIT_AWAY_FROM_PLAYER         5
431 #define MV_BIT_ALONG_LEFT_SIDE          6
432 #define MV_BIT_ALONG_RIGHT_SIDE         7
433 #define MV_BIT_TURNING_LEFT             8
434 #define MV_BIT_TURNING_RIGHT            9
435 #define MV_BIT_WHEN_PUSHED              10
436 #define MV_BIT_MAZE_RUNNER              11
437 #define MV_BIT_MAZE_HUNTER              12
438 #define MV_BIT_WHEN_DROPPED             13
439 #define MV_BIT_TURNING_LEFT_RIGHT       14
440 #define MV_BIT_TURNING_RIGHT_LEFT       15
441 #define MV_BIT_TURNING_RANDOM           16
442 #define MV_BIT_WIND_DIRECTION           17
443
444 /* values for custom move patterns */
445 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
446 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
447 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
448 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
449 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
450 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
451 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
452 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
453 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
454 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
455 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
456 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
457 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
458 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
459 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
460
461 /* values for initial move direction */
462 #define MV_START_NONE                   (MV_NONE)
463 #define MV_START_AUTOMATIC              (MV_NONE)
464 #define MV_START_LEFT                   (MV_LEFT)
465 #define MV_START_RIGHT                  (MV_RIGHT)
466 #define MV_START_UP                     (MV_UP)
467 #define MV_START_DOWN                   (MV_DOWN)
468 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
469 #define MV_START_PREVIOUS               (MV_PREVIOUS)
470
471 /* values for elements left behind by custom elements */
472 #define LEAVE_TYPE_UNLIMITED            0
473 #define LEAVE_TYPE_LIMITED              1
474
475 /* values for slippery property for custom elements */
476 #define SLIPPERY_ANY_RANDOM             0
477 #define SLIPPERY_ANY_LEFT_RIGHT         1
478 #define SLIPPERY_ANY_RIGHT_LEFT         2
479 #define SLIPPERY_ONLY_LEFT              3
480 #define SLIPPERY_ONLY_RIGHT             4
481
482 /* values for explosion type for custom elements */
483 #define EXPLODES_3X3                    0
484 #define EXPLODES_1X1                    1
485 #define EXPLODES_CROSS                  2
486
487 /* macros for configurable properties */
488 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
489 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
490 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
491 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
492 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
493 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
494 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
495 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
496 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
497 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
498 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
499 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
500 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
501 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
502 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
503 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
504 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
505 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
506 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
507 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
508 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
509 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
510 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
511 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
512 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
513 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
514 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
515 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
516 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
517 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
518 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
519
520 /* macros for special configurable properties */
521 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
522
523 /* macros for special graphics properties */
524 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
525
526 /* macros for pre-defined properties */
527 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
528 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
529 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
530 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
531 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
532 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
533 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
534 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
535 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
536 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
537 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
538 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
539 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
540 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
541 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
542 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
543 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
544 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
545 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
546 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
547 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
548 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
549 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
550 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
551 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
552
553 /* macros for derived properties */
554 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
555 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
556 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
557 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
558 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
559 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
560 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
561 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
562 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
563 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
564 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
565 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
566 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
567 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
568 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
569 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
570 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
571 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
572 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
573                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
574 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
575                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
576 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
577 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
578 #define CAN_BE_CLONED_BY_ANDROID(e)     \
579                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
580
581 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
582 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
583                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
584 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
585                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
586
587 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
588 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
589                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
590
591 /* special macros used in game engine */
592 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
593                                  (e) <= EL_CUSTOM_END)
594
595 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
596                                  (e) <= EL_GROUP_END)
597
598 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
599                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
600
601 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
602                                  (e) <= EL_INTERNAL_END)
603
604 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
605                                  (e) <= EL_ENVELOPE_4)
606
607 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
608                                  (e) <= EL_KEY_4)
609 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
610                                  (e) <= EL_EM_KEY_4)
611 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
612                                  (e) <= EL_EMC_KEY_8)
613 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
614                                  IS_EM_KEY(e) ||                        \
615                                  IS_EMC_KEY(e))
616 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
617 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
618 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
619 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
620                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
621                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
622
623 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
624                                  (e) <= EL_GATE_4)
625 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
626                                  (e) <= EL_EM_GATE_4)
627 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
628                                  (e) <= EL_EMC_GATE_8)
629 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
630                                  IS_EM_GATE(e) ||                       \
631                                  IS_EMC_GATE(e))
632 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
633 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
634 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
635 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
636                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
637                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
638
639 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
640                                  (e) <= EL_GATE_4_GRAY)
641 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
642                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
643 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
644                                  (e) <= EL_EM_GATE_4_GRAY)
645 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
646                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
647 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
648                                  (e) <= EL_EMC_GATE_8_GRAY)
649 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
650                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
651 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
652                                  IS_EM_GATE_GRAY(e) ||                  \
653                                  IS_EMC_GATE_GRAY(e))
654 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
655                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
656                                  IS_EMC_GATE_GRAY_ACTIVE(e))
657 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
658 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
659 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
660 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
661 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
662 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
663 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
664                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
665                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
666
667 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
668                                  element_info[e].gfx_element : e)
669
670 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
671 /* (solution: add separate "use sound of element" to level file and editor) */
672 #if 0
673 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
674 #else
675 #define SND_ELEMENT(e)          (e)
676 #endif
677
678 #if 1
679 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
680 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
681 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
682
683 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
684         (IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
685 #endif
686
687 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
688
689 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
690 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
691
692 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
693 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
694 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
695
696 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
697
698 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
699                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
700                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
701                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
702                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
703                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
704                                  EL_ROCK)
705 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
706                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
707                                  EL_BD_ROCK)
708 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
709 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
710 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
711 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
712
713 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
714 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
715
716 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
717                                          IS_PROTECTED(Back[x][y]))
718 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
719 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
720                                          ENEMY_PROTECTED_FIELD(x, y))
721 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
722                                          EXPLOSION_PROTECTED_FIELD(x, y))
723
724 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
725                                  (p)->switch_x == (x) && (p)->switch_y == (y))
726
727 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
728                                  (p)->drop_x == (x) && (p)->drop_y == (y))
729
730 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
731
732 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
733                                  (e) : EL_PLAYER_1)
734
735 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
736
737 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
738 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
739 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
740
741 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
742 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
743 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
744 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
745
746 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
747
748 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
749 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
750 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
751                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
752
753 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
754
755 /* fundamental game speed values */
756 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
757 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
758 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
759 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
760 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
761 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
762
763 /* boundaries of arrays etc. */
764 #define MAX_LEVEL_NAME_LEN      32
765 #define MAX_LEVEL_AUTHOR_LEN    32
766 #define MAX_ELEMENT_NAME_LEN    32
767 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
768 #define MAX_TAPES_PER_SET       1024
769 #define MAX_SCORE_ENTRIES       100
770 #define MAX_NUM_AMOEBA          100
771 #define MAX_INVENTORY_SIZE      1000
772 #define STD_NUM_KEYS            4
773 #define MAX_NUM_KEYS            8
774 #define NUM_BELTS               4
775 #define NUM_BELT_PARTS          3
776 #define MIN_ENVELOPE_XSIZE      1
777 #define MIN_ENVELOPE_YSIZE      1
778 #define MAX_ENVELOPE_XSIZE      30
779 #define MAX_ENVELOPE_YSIZE      20
780 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
781 #define MIN_CHANGE_PAGES        1
782 #define MAX_CHANGE_PAGES        32
783 #define MIN_ELEMENTS_IN_GROUP   1
784 #define MAX_ELEMENTS_IN_GROUP   16
785 #define MIN_ANDROID_ELEMENTS    1
786 #define MAX_ANDROID_ELEMENTS    16
787
788 /* values for elements with content */
789 #define MIN_ELEMENT_CONTENTS    1
790 #define STD_ELEMENT_CONTENTS    4
791 #define MAX_ELEMENT_CONTENTS    8
792
793 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
794
795 /* often used screen positions */
796 #define SX                      8
797 #define SY                      8
798 #define REAL_SX                 (SX - 2)
799 #define REAL_SY                 (SY - 2)
800 #define DX                      566
801 #define DY                      60
802 #define VX                      DX
803 #define VY                      400
804 #define EX                      DX
805 #define EY                      (VY - 44)
806 #define TILESIZE                32
807 #define TILEX                   TILESIZE
808 #define TILEY                   TILESIZE
809 #define MINI_TILESIZE           (TILESIZE / 2)
810 #define MINI_TILEX              MINI_TILESIZE
811 #define MINI_TILEY              MINI_TILESIZE
812 #define MICRO_TILESIZE          (TILESIZE / 8)
813 #define MICRO_TILEX             MICRO_TILESIZE
814 #define MICRO_TILEY             MICRO_TILESIZE
815 #define MIDPOSX                 (SCR_FIELDX / 2)
816 #define MIDPOSY                 (SCR_FIELDY / 2)
817 #define SXSIZE                  (SCR_FIELDX * TILEX)
818 #define SYSIZE                  (SCR_FIELDY * TILEY)
819 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
820 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
821 #define DXSIZE                  100
822 #define DYSIZE                  280
823 #define VXSIZE                  DXSIZE
824 #define VYSIZE                  100
825 #define EXSIZE                  DXSIZE
826 #define EYSIZE                  (VYSIZE + 44)
827 #define FULL_SXSIZE             (2 + SXSIZE + 2)
828 #define FULL_SYSIZE             (2 + SYSIZE + 2)
829 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
830 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
831 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
832 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
833 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
834 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
835
836
837 /* score for elements */
838 #define SC_EMERALD              0
839 #define SC_DIAMOND              1
840 #define SC_BUG                  2
841 #define SC_SPACESHIP            3
842 #define SC_YAMYAM               4
843 #define SC_ROBOT                5
844 #define SC_PACMAN               6
845 #define SC_NUT                  7
846 #define SC_DYNAMITE             8
847 #define SC_KEY                  9
848 #define SC_TIME_BONUS           10
849 #define SC_CRYSTAL              11
850 #define SC_PEARL                12
851 #define SC_SHIELD               13
852
853
854 /* "real" level file elements */
855 #define EL_UNDEFINED                    -1
856
857 #define EL_EMPTY_SPACE                  0
858 #define EL_EMPTY                        EL_EMPTY_SPACE
859 #define EL_SAND                         1
860 #define EL_WALL                         2
861 #define EL_WALL_SLIPPERY                3
862 #define EL_ROCK                         4
863 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
864 #define EL_EMERALD                      6
865 #define EL_EXIT_CLOSED                  7
866 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
867 #define EL_BUG                          9
868 #define EL_SPACESHIP                    10
869 #define EL_YAMYAM                       11
870 #define EL_ROBOT                        12
871 #define EL_STEELWALL                    13
872 #define EL_DIAMOND                      14
873 #define EL_AMOEBA_DEAD                  15
874 #define EL_QUICKSAND_EMPTY              16
875 #define EL_QUICKSAND_FULL               17
876 #define EL_AMOEBA_DROP                  18
877 #define EL_BOMB                         19
878 #define EL_MAGIC_WALL                   20
879 #define EL_SPEED_PILL                   21
880 #define EL_ACID                         22
881 #define EL_AMOEBA_WET                   23
882 #define EL_AMOEBA_DRY                   24
883 #define EL_NUT                          25
884 #define EL_GAME_OF_LIFE                 26
885 #define EL_BIOMAZE                      27
886 #define EL_DYNAMITE_ACTIVE              28
887 #define EL_STONEBLOCK                   29
888 #define EL_ROBOT_WHEEL                  30
889 #define EL_ROBOT_WHEEL_ACTIVE           31
890 #define EL_KEY_1                        32
891 #define EL_KEY_2                        33
892 #define EL_KEY_3                        34
893 #define EL_KEY_4                        35
894 #define EL_GATE_1                       36
895 #define EL_GATE_2                       37
896 #define EL_GATE_3                       38
897 #define EL_GATE_4                       39
898 #define EL_GATE_1_GRAY                  40
899 #define EL_GATE_2_GRAY                  41
900 #define EL_GATE_3_GRAY                  42
901 #define EL_GATE_4_GRAY                  43
902 #define EL_DYNAMITE                     44
903 #define EL_PACMAN                       45
904 #define EL_INVISIBLE_WALL               46
905 #define EL_LAMP                         47
906 #define EL_LAMP_ACTIVE                  48
907 #define EL_WALL_EMERALD                 49
908 #define EL_WALL_DIAMOND                 50
909 #define EL_AMOEBA_FULL                  51
910 #define EL_BD_AMOEBA                    52
911 #define EL_TIME_ORB_FULL                53
912 #define EL_TIME_ORB_EMPTY               54
913 #define EL_EXPANDABLE_WALL              55
914 #define EL_BD_DIAMOND                   56
915 #define EL_EMERALD_YELLOW               57
916 #define EL_WALL_BD_DIAMOND              58
917 #define EL_WALL_EMERALD_YELLOW          59
918 #define EL_DARK_YAMYAM                  60
919 #define EL_BD_MAGIC_WALL                61
920 #define EL_INVISIBLE_STEELWALL          62
921 #define EL_SOKOBAN_FIELD_PLAYER         63
922 #define EL_DYNABOMB_INCREASE_NUMBER     64
923 #define EL_DYNABOMB_INCREASE_SIZE       65
924 #define EL_DYNABOMB_INCREASE_POWER      66
925 #define EL_SOKOBAN_OBJECT               67
926 #define EL_SOKOBAN_FIELD_EMPTY          68
927 #define EL_SOKOBAN_FIELD_FULL           69
928 #define EL_BD_BUTTERFLY_RIGHT           70
929 #define EL_BD_BUTTERFLY_UP              71
930 #define EL_BD_BUTTERFLY_LEFT            72
931 #define EL_BD_BUTTERFLY_DOWN            73
932 #define EL_BD_FIREFLY_RIGHT             74
933 #define EL_BD_FIREFLY_UP                75
934 #define EL_BD_FIREFLY_LEFT              76
935 #define EL_BD_FIREFLY_DOWN              77
936 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
937 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
938 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
939 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
940 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
941 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
942 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
943 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
944 #define EL_BD_BUTTERFLY                 78
945 #define EL_BD_FIREFLY                   79
946 #define EL_PLAYER_1                     80
947 #define EL_PLAYER_2                     81
948 #define EL_PLAYER_3                     82
949 #define EL_PLAYER_4                     83
950 #define EL_BUG_RIGHT                    84
951 #define EL_BUG_UP                       85
952 #define EL_BUG_LEFT                     86
953 #define EL_BUG_DOWN                     87
954 #define EL_SPACESHIP_RIGHT              88
955 #define EL_SPACESHIP_UP                 89
956 #define EL_SPACESHIP_LEFT               90
957 #define EL_SPACESHIP_DOWN               91
958 #define EL_PACMAN_RIGHT                 92
959 #define EL_PACMAN_UP                    93
960 #define EL_PACMAN_LEFT                  94
961 #define EL_PACMAN_DOWN                  95
962 #define EL_EMERALD_RED                  96
963 #define EL_EMERALD_PURPLE               97
964 #define EL_WALL_EMERALD_RED             98
965 #define EL_WALL_EMERALD_PURPLE          99
966 #define EL_ACID_POOL_TOPLEFT            100
967 #define EL_ACID_POOL_TOPRIGHT           101
968 #define EL_ACID_POOL_BOTTOMLEFT         102
969 #define EL_ACID_POOL_BOTTOM             103
970 #define EL_ACID_POOL_BOTTOMRIGHT        104
971 #define EL_BD_WALL                      105
972 #define EL_BD_ROCK                      106
973 #define EL_EXIT_OPEN                    107
974 #define EL_BLACK_ORB                    108
975 #define EL_AMOEBA_TO_DIAMOND            109
976 #define EL_MOLE                         110
977 #define EL_PENGUIN                      111
978 #define EL_SATELLITE                    112
979 #define EL_ARROW_LEFT                   113
980 #define EL_ARROW_RIGHT                  114
981 #define EL_ARROW_UP                     115
982 #define EL_ARROW_DOWN                   116
983 #define EL_PIG                          117
984 #define EL_DRAGON                       118
985
986 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
987
988 #define EL_CHAR_START                   120
989 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
990 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
991
992 #include "conf_chr.h"   /* include auto-generated data structure definitions */
993
994 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
995 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
996
997 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
998
999 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1000 #define EL_EXPANDABLE_WALL_VERTICAL     201
1001 #define EL_EXPANDABLE_WALL_ANY          202
1002
1003 #define EL_EM_GATE_1                    203
1004 #define EL_EM_GATE_2                    204
1005 #define EL_EM_GATE_3                    205
1006 #define EL_EM_GATE_4                    206
1007
1008 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1009 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1010 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1011
1012 #define EL_SP_START                     210
1013 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1014 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1015 #define EL_SP_ZONK                      (EL_SP_START + 1)
1016 #define EL_SP_BASE                      (EL_SP_START + 2)
1017 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1018 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1019 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1020 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1021 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1022 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1023 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1024 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1025 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1026 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1027 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1028 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1029 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1030 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1031 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1032 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1033 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1034 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1035 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1036 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1037 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1038 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1039 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1040 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1041 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1042 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1043 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1044 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1045 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1046 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1047 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1048 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1049 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1050 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1051 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1052 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1053 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1054 #define EL_SP_END                       (EL_SP_START + 39)
1055
1056 #define EL_EM_GATE_1_GRAY               250
1057 #define EL_EM_GATE_2_GRAY               251
1058 #define EL_EM_GATE_3_GRAY               252
1059 #define EL_EM_GATE_4_GRAY               253
1060
1061 #define EL_EM_DYNAMITE                  254
1062 #define EL_EM_DYNAMITE_ACTIVE           255
1063
1064 #define EL_PEARL                        256
1065 #define EL_CRYSTAL                      257
1066 #define EL_WALL_PEARL                   258
1067 #define EL_WALL_CRYSTAL                 259
1068 #define EL_DOOR_WHITE                   260
1069 #define EL_DOOR_WHITE_GRAY              261
1070 #define EL_KEY_WHITE                    262
1071 #define EL_SHIELD_NORMAL                263
1072 #define EL_EXTRA_TIME                   264
1073 #define EL_SWITCHGATE_OPEN              265
1074 #define EL_SWITCHGATE_CLOSED            266
1075 #define EL_SWITCHGATE_SWITCH_UP         267
1076 #define EL_SWITCHGATE_SWITCH_DOWN       268
1077
1078 #define EL_UNUSED_269                   269
1079 #define EL_UNUSED_270                   270
1080
1081 #define EL_CONVEYOR_BELT_1_LEFT          271
1082 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1083 #define EL_CONVEYOR_BELT_1_RIGHT         273
1084 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1085 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1086 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1087 #define EL_CONVEYOR_BELT_2_LEFT          277
1088 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1089 #define EL_CONVEYOR_BELT_2_RIGHT         279
1090 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1091 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1092 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1093 #define EL_CONVEYOR_BELT_3_LEFT          283
1094 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1095 #define EL_CONVEYOR_BELT_3_RIGHT         285
1096 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1097 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1098 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1099 #define EL_CONVEYOR_BELT_4_LEFT          289
1100 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1101 #define EL_CONVEYOR_BELT_4_RIGHT         291
1102 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1103 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1104 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1105 #define EL_LANDMINE                     295
1106 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1107 #define EL_LIGHT_SWITCH                 297
1108 #define EL_LIGHT_SWITCH_ACTIVE          298
1109 #define EL_SIGN_EXCLAMATION             299
1110 #define EL_SIGN_RADIOACTIVITY           300
1111 #define EL_SIGN_STOP                    301
1112 #define EL_SIGN_WHEELCHAIR              302
1113 #define EL_SIGN_PARKING                 303
1114 #define EL_SIGN_ONEWAY                  304
1115 #define EL_SIGN_HEART                   305
1116 #define EL_SIGN_TRIANGLE                306
1117 #define EL_SIGN_ROUND                   307
1118 #define EL_SIGN_EXIT                    308
1119 #define EL_SIGN_YINYANG                 309
1120 #define EL_SIGN_OTHER                   310
1121 #define EL_MOLE_LEFT                    311
1122 #define EL_MOLE_RIGHT                   312
1123 #define EL_MOLE_UP                      313
1124 #define EL_MOLE_DOWN                    314
1125 #define EL_STEELWALL_SLIPPERY           315
1126 #define EL_INVISIBLE_SAND               316
1127 #define EL_DX_UNKNOWN_15                317
1128 #define EL_DX_UNKNOWN_42                318
1129
1130 #define EL_UNUSED_319                   319
1131 #define EL_UNUSED_320                   320
1132
1133 #define EL_SHIELD_DEADLY                321
1134 #define EL_TIMEGATE_OPEN                322
1135 #define EL_TIMEGATE_CLOSED              323
1136 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1137 #define EL_TIMEGATE_SWITCH              325
1138
1139 #define EL_BALLOON                      326
1140 #define EL_BALLOON_SWITCH_LEFT          327
1141 #define EL_BALLOON_SWITCH_RIGHT         328
1142 #define EL_BALLOON_SWITCH_UP            329
1143 #define EL_BALLOON_SWITCH_DOWN          330
1144 #define EL_BALLOON_SWITCH_ANY           331
1145
1146 #define EL_EMC_STEELWALL_1              332
1147 #define EL_EMC_STEELWALL_2              333
1148 #define EL_EMC_STEELWALL_3              334
1149 #define EL_EMC_STEELWALL_4              335
1150 #define EL_EMC_WALL_1                   336
1151 #define EL_EMC_WALL_2                   337
1152 #define EL_EMC_WALL_3                   338
1153 #define EL_EMC_WALL_4                   339
1154 #define EL_EMC_WALL_5                   340
1155 #define EL_EMC_WALL_6                   341
1156 #define EL_EMC_WALL_7                   342
1157 #define EL_EMC_WALL_8                   343
1158
1159 #define EL_TUBE_ANY                     344
1160 #define EL_TUBE_VERTICAL                345
1161 #define EL_TUBE_HORIZONTAL              346
1162 #define EL_TUBE_VERTICAL_LEFT           347
1163 #define EL_TUBE_VERTICAL_RIGHT          348
1164 #define EL_TUBE_HORIZONTAL_UP           349
1165 #define EL_TUBE_HORIZONTAL_DOWN         350
1166 #define EL_TUBE_LEFT_UP                 351
1167 #define EL_TUBE_LEFT_DOWN               352
1168 #define EL_TUBE_RIGHT_UP                353
1169 #define EL_TUBE_RIGHT_DOWN              354
1170 #define EL_SPRING                       355
1171 #define EL_TRAP                         356
1172 #define EL_DX_SUPABOMB                  357
1173
1174 #define EL_UNUSED_358                   358
1175 #define EL_UNUSED_359                   359
1176
1177 /* ---------- begin of custom elements section ----------------------------- */
1178 #define EL_CUSTOM_START                 360
1179
1180 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1181
1182 #define NUM_CUSTOM_ELEMENTS             256
1183 #define EL_CUSTOM_END                   615
1184 /* ---------- end of custom elements section ------------------------------- */
1185
1186 #define EL_EM_KEY_1                     616
1187 #define EL_EM_KEY_2                     617
1188 #define EL_EM_KEY_3                     618
1189 #define EL_EM_KEY_4                     619
1190 #define EL_ENVELOPE_1                   620
1191 #define EL_ENVELOPE_2                   621
1192 #define EL_ENVELOPE_3                   622
1193 #define EL_ENVELOPE_4                   623
1194
1195 /* ---------- begin of group elements section ------------------------------ */
1196 #define EL_GROUP_START                  624
1197
1198 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1199
1200 #define NUM_GROUP_ELEMENTS              32
1201 #define EL_GROUP_END                    655
1202 /* ---------- end of custom elements section ------------------------------- */
1203
1204 #define EL_UNKNOWN                      656
1205 #define EL_TRIGGER_ELEMENT              657
1206 #define EL_TRIGGER_PLAYER               658
1207
1208 /* SP style elements */
1209 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1210 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1211 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1212 #define EL_SP_GRAVITY_ON_PORT_UP        662
1213 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1214 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1215 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1216 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1217
1218 /* EMC style elements */
1219 #define EL_BALLOON_SWITCH_NONE          667
1220 #define EL_EMC_GATE_5                   668
1221 #define EL_EMC_GATE_6                   669
1222 #define EL_EMC_GATE_7                   670
1223 #define EL_EMC_GATE_8                   671
1224 #define EL_EMC_GATE_5_GRAY              672
1225 #define EL_EMC_GATE_6_GRAY              673
1226 #define EL_EMC_GATE_7_GRAY              674
1227 #define EL_EMC_GATE_8_GRAY              675
1228 #define EL_EMC_KEY_5                    676
1229 #define EL_EMC_KEY_6                    677
1230 #define EL_EMC_KEY_7                    678
1231 #define EL_EMC_KEY_8                    679
1232 #define EL_EMC_ANDROID                  680
1233 #define EL_EMC_GRASS                    681
1234 #define EL_EMC_MAGIC_BALL               682
1235 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1236 #define EL_EMC_MAGIC_BALL_SWITCH        684
1237 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1238 #define EL_EMC_SPRING_BUMPER            686
1239 #define EL_EMC_PLANT                    687
1240 #define EL_EMC_LENSES                   688
1241 #define EL_EMC_MAGNIFIER                689
1242 #define EL_EMC_WALL_9                   690
1243 #define EL_EMC_WALL_10                  691
1244 #define EL_EMC_WALL_11                  692
1245 #define EL_EMC_WALL_12                  693
1246 #define EL_EMC_WALL_13                  694
1247 #define EL_EMC_WALL_14                  695
1248 #define EL_EMC_WALL_15                  696
1249 #define EL_EMC_WALL_16                  697
1250 #define EL_EMC_WALL_SLIPPERY_1          698
1251 #define EL_EMC_WALL_SLIPPERY_2          699
1252 #define EL_EMC_WALL_SLIPPERY_3          700
1253 #define EL_EMC_WALL_SLIPPERY_4          701
1254 #define EL_EMC_FAKE_GRASS               702
1255 #define EL_EMC_FAKE_ACID                703
1256 #define EL_EMC_DRIPPER                  704
1257
1258 #define EL_TRIGGER_CE_VALUE             705
1259
1260 #define NUM_FILE_ELEMENTS               706
1261
1262
1263 /* "real" (and therefore drawable) runtime elements */
1264 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1265
1266 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1267 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1268 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1269 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1270 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1271 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1272 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1273 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1274 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1275 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1276 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1277 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1278 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1279 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1280 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1281 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1282 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1283 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1284 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1285 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1286 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1287 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1288 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1289 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1290 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1291 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1292 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1293 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1294 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1295 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1296 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1297 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1298 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1299 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1300 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1301 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1302 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1303 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1304 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1305 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1306 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1307 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1308 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1309 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1310 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1311 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 45)
1312 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 46)
1313 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 47)
1314 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 48)
1315 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 49)
1316 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 50)
1317 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 51)
1318 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 52)
1319 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 53)
1320 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 54)
1321 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 55)
1322 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 56)
1323 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 57)
1324 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1325 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 59)
1326
1327 /* "unreal" (and therefore not drawable) runtime elements */
1328 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 60)
1329
1330 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1331 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1332 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1333 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1334 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1335 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1336 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1337 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1338 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1339 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1340 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1341 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1342 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1343 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1344 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1345 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1346 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1347 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1348 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1349 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 19)
1350 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 20)
1351
1352 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 21)
1353
1354 /* dummy elements (never used as game elements, only used as graphics) */
1355 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1356
1357 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1358 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1359 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1360 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1361 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1362 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1363 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1364 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1365 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1366 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1367 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1368 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1369 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1370 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1371 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1372 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1373 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1374 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1375 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1376 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1377 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1378 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1379 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1380 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1381 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1382
1383 /* internal elements (only used for internal purposes like copying) */
1384 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1385
1386 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1387 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1388 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1389 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1390
1391 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1392 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1393 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1394 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1395 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1396 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1397 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1398 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1399 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1400 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1401 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1402 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1403 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1404 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1405 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1406 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1407 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1408 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1409 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 22)
1410 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 23)
1411 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 24)
1412 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1413 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 26)
1414 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 27)
1415 #define EL_INTERNAL_CASCADE_GENERIC             (EL_FIRST_INTERNAL + 28)
1416 #define EL_INTERNAL_CASCADE_GENERIC_ACTIVE      (EL_FIRST_INTERNAL + 29)
1417 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 30)
1418 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 31)
1419
1420 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1421 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1422 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1423 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 31)
1424
1425 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 32)
1426
1427
1428 /* values for graphics/sounds action types */
1429 #define ACTION_DEFAULT                  0
1430 #define ACTION_WAITING                  1
1431 #define ACTION_FALLING                  2
1432 #define ACTION_MOVING                   3
1433 #define ACTION_DIGGING                  4
1434 #define ACTION_SNAPPING                 5
1435 #define ACTION_COLLECTING               6
1436 #define ACTION_DROPPING                 7
1437 #define ACTION_PUSHING                  8
1438 #define ACTION_WALKING                  9
1439 #define ACTION_PASSING                  10
1440 #define ACTION_IMPACT                   11
1441 #define ACTION_BREAKING                 12
1442 #define ACTION_ACTIVATING               13
1443 #define ACTION_DEACTIVATING             14
1444 #define ACTION_OPENING                  15
1445 #define ACTION_CLOSING                  16
1446 #define ACTION_ATTACKING                17
1447 #define ACTION_GROWING                  18
1448 #define ACTION_SHRINKING                19
1449 #define ACTION_ACTIVE                   20
1450 #define ACTION_FILLING                  21
1451 #define ACTION_EMPTYING                 22
1452 #define ACTION_CHANGING                 23
1453 #define ACTION_EXPLODING                24
1454 #define ACTION_BORING                   25
1455 #define ACTION_BORING_1                 26
1456 #define ACTION_BORING_2                 27
1457 #define ACTION_BORING_3                 28
1458 #define ACTION_BORING_4                 29
1459 #define ACTION_BORING_5                 30
1460 #define ACTION_BORING_6                 31
1461 #define ACTION_BORING_7                 32
1462 #define ACTION_BORING_8                 33
1463 #define ACTION_BORING_9                 34
1464 #define ACTION_BORING_10                35
1465 #define ACTION_SLEEPING                 36
1466 #define ACTION_SLEEPING_1               37
1467 #define ACTION_SLEEPING_2               38
1468 #define ACTION_SLEEPING_3               39
1469 #define ACTION_AWAKENING                40
1470 #define ACTION_DYING                    41
1471 #define ACTION_TURNING                  42
1472 #define ACTION_TURNING_FROM_LEFT        43
1473 #define ACTION_TURNING_FROM_RIGHT       44
1474 #define ACTION_TURNING_FROM_UP          45
1475 #define ACTION_TURNING_FROM_DOWN        46
1476 #define ACTION_SMASHED_BY_ROCK          47
1477 #define ACTION_SMASHED_BY_SPRING        48
1478 #define ACTION_EATING                   49
1479 #define ACTION_TWINKLING                50
1480 #define ACTION_SPLASHING                51
1481 #define ACTION_PAGE_1                   52
1482 #define ACTION_PAGE_2                   53
1483 #define ACTION_PAGE_3                   54
1484 #define ACTION_PAGE_4                   55
1485 #define ACTION_PAGE_5                   56
1486 #define ACTION_PAGE_6                   57
1487 #define ACTION_PAGE_7                   58
1488 #define ACTION_PAGE_8                   59
1489 #define ACTION_PAGE_9                   60
1490 #define ACTION_PAGE_10                  61
1491 #define ACTION_PAGE_11                  62
1492 #define ACTION_PAGE_12                  63
1493 #define ACTION_PAGE_13                  64
1494 #define ACTION_PAGE_14                  65
1495 #define ACTION_PAGE_15                  66
1496 #define ACTION_PAGE_16                  67
1497 #define ACTION_PAGE_17                  68
1498 #define ACTION_PAGE_18                  69
1499 #define ACTION_PAGE_19                  70
1500 #define ACTION_PAGE_20                  71
1501 #define ACTION_PAGE_21                  72
1502 #define ACTION_PAGE_22                  73
1503 #define ACTION_PAGE_23                  74
1504 #define ACTION_PAGE_24                  75
1505 #define ACTION_PAGE_25                  76
1506 #define ACTION_PAGE_26                  77
1507 #define ACTION_PAGE_27                  78
1508 #define ACTION_PAGE_28                  79
1509 #define ACTION_PAGE_29                  80
1510 #define ACTION_PAGE_30                  81
1511 #define ACTION_PAGE_31                  82
1512 #define ACTION_PAGE_32                  83
1513 #define ACTION_OTHER                    84
1514
1515 #define NUM_ACTIONS                     85
1516
1517 #define ACTION_BORING_LAST              ACTION_BORING_10
1518 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1519
1520
1521 /* values for special image configuration suffixes (must match game mode) */
1522 #define GFX_SPECIAL_ARG_DEFAULT         0
1523 #define GFX_SPECIAL_ARG_MAIN            1
1524 #define GFX_SPECIAL_ARG_LEVELS          2
1525 #define GFX_SPECIAL_ARG_SCORES          3
1526 #define GFX_SPECIAL_ARG_EDITOR          4
1527 #define GFX_SPECIAL_ARG_INFO            5
1528 #define GFX_SPECIAL_ARG_SETUP           6
1529 #define GFX_SPECIAL_ARG_PLAYING         7
1530 #define GFX_SPECIAL_ARG_DOOR            8
1531 #define GFX_SPECIAL_ARG_PREVIEW         9
1532 #define GFX_SPECIAL_ARG_CRUMBLED        10
1533
1534 #define NUM_SPECIAL_GFX_ARGS            11
1535
1536
1537 /* values for image configuration suffixes */
1538 #define GFX_ARG_X                       0
1539 #define GFX_ARG_Y                       1
1540 #define GFX_ARG_XPOS                    2
1541 #define GFX_ARG_YPOS                    3
1542 #define GFX_ARG_WIDTH                   4
1543 #define GFX_ARG_HEIGHT                  5
1544 #define GFX_ARG_VERTICAL                6
1545 #define GFX_ARG_OFFSET                  7
1546 #define GFX_ARG_XOFFSET                 8
1547 #define GFX_ARG_YOFFSET                 9
1548 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1549 #define GFX_ARG_2ND_VERTICAL            11
1550 #define GFX_ARG_2ND_OFFSET              12
1551 #define GFX_ARG_2ND_XOFFSET             13
1552 #define GFX_ARG_2ND_YOFFSET             14
1553 #define GFX_ARG_2ND_SWAP_TILES          15      
1554 #define GFX_ARG_FRAMES                  16
1555 #define GFX_ARG_FRAMES_PER_LINE         17
1556 #define GFX_ARG_START_FRAME             18
1557 #define GFX_ARG_DELAY                   19
1558 #define GFX_ARG_ANIM_MODE               20
1559 #define GFX_ARG_GLOBAL_SYNC             21
1560 #define GFX_ARG_CRUMBLED_LIKE           22
1561 #define GFX_ARG_DIGGABLE_LIKE           23
1562 #define GFX_ARG_BORDER_SIZE             24
1563 #define GFX_ARG_STEP_OFFSET             25
1564 #define GFX_ARG_STEP_DELAY              26
1565 #define GFX_ARG_DIRECTION               27
1566 #define GFX_ARG_POSITION                28
1567 #define GFX_ARG_DRAW_XOFFSET            29
1568 #define GFX_ARG_DRAW_YOFFSET            30
1569 #define GFX_ARG_DRAW_MASKED             31
1570 #define GFX_ARG_ANIM_DELAY_FIXED        32
1571 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1572 #define GFX_ARG_POST_DELAY_FIXED        34
1573 #define GFX_ARG_POST_DELAY_RANDOM       35
1574 #define GFX_ARG_NAME                    36
1575 #define GFX_ARG_SCALE_UP_FACTOR         37
1576 #define GFX_ARG_CLONE_FROM              38
1577
1578 #define NUM_GFX_ARGS                    39
1579
1580
1581 /* values for sound configuration suffixes */
1582 #define SND_ARG_MODE_LOOP               0
1583 #define SND_ARG_VOLUME                  1
1584 #define SND_ARG_PRIORITY                2
1585
1586 #define NUM_SND_ARGS                    3
1587
1588
1589 /* values for music configuration suffixes */
1590 #define MUS_ARG_MODE_LOOP               0
1591
1592 #define NUM_MUS_ARGS                    1
1593
1594
1595 /* values for font configuration */
1596 #define FONT_INITIAL_1                  0
1597 #define FONT_INITIAL_2                  1
1598 #define FONT_INITIAL_3                  2
1599 #define FONT_INITIAL_4                  3
1600 #define FONT_TITLE_1                    4
1601 #define FONT_TITLE_2                    5
1602 #define FONT_MENU_1                     6
1603 #define FONT_MENU_2                     7
1604 #define FONT_TEXT_1_ACTIVE              8
1605 #define FONT_TEXT_2_ACTIVE              9
1606 #define FONT_TEXT_3_ACTIVE              10
1607 #define FONT_TEXT_4_ACTIVE              11
1608 #define FONT_TEXT_1                     12
1609 #define FONT_TEXT_2                     13
1610 #define FONT_TEXT_3                     14
1611 #define FONT_TEXT_4                     15
1612 #define FONT_ENVELOPE_1                 16
1613 #define FONT_ENVELOPE_2                 17
1614 #define FONT_ENVELOPE_3                 18
1615 #define FONT_ENVELOPE_4                 19
1616 #define FONT_INPUT_1_ACTIVE             20
1617 #define FONT_INPUT_2_ACTIVE             21
1618 #define FONT_INPUT_1                    22
1619 #define FONT_INPUT_2                    23
1620 #define FONT_OPTION_OFF                 24
1621 #define FONT_OPTION_ON                  25
1622 #define FONT_VALUE_1                    26
1623 #define FONT_VALUE_2                    27
1624 #define FONT_VALUE_OLD                  28
1625 #define FONT_LEVEL_NUMBER               29
1626 #define FONT_TAPE_RECORDER              30
1627 #define FONT_GAME_INFO                  31
1628
1629 #define NUM_FONTS                       32
1630 #define NUM_INITIAL_FONTS               4
1631
1632 /* values for game_status (must match special image configuration suffixes) */
1633 #define GAME_MODE_DEFAULT               0
1634 #define GAME_MODE_MAIN                  1
1635 #define GAME_MODE_LEVELS                2
1636 #define GAME_MODE_SCORES                3
1637 #define GAME_MODE_EDITOR                4
1638 #define GAME_MODE_INFO                  5
1639 #define GAME_MODE_SETUP                 6
1640 #define GAME_MODE_PLAYING               7
1641 #define GAME_MODE_PSEUDO_DOOR           8
1642 #define GAME_MODE_PSEUDO_PREVIEW        9
1643 #define GAME_MODE_PSEUDO_CRUMBLED       10
1644
1645 /* there are no special config file suffixes for these modes */
1646 #define GAME_MODE_PSEUDO_TYPENAME       11
1647 #define GAME_MODE_QUIT                  12
1648
1649 /* special definitions currently only used for custom artwork configuration */
1650 #define MUSIC_PREFIX_BACKGROUND         0
1651 #define NUM_MUSIC_PREFIXES              1
1652 #define MAX_LEVELS                      1000
1653
1654 /* definitions for demo animation lists */
1655 #define HELPANIM_LIST_NEXT              -1
1656 #define HELPANIM_LIST_END               -999
1657
1658
1659 /* program information and versioning definitions */
1660 #define PROGRAM_VERSION_MAJOR           3
1661 #define PROGRAM_VERSION_MINOR           2
1662 #define PROGRAM_VERSION_PATCH           0
1663 #define PROGRAM_VERSION_BUILD           7
1664
1665 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1666 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1667 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2006 by Holger Schemel"
1668
1669 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1670 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1671 #define FILENAME_PREFIX                 "Rocks"
1672
1673 #if defined(PLATFORM_UNIX)
1674 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1675 #elif defined(PLATFORM_WIN32)
1676 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1677 #else
1678 #define USERDATA_DIRECTORY              "userdata"
1679 #endif
1680
1681 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1682 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1683 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1684
1685 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1686 ** currently supported/known file version numbers:
1687 **      1.0 (old)
1688 **      1.2 (still in use)
1689 **      1.4 (still in use)
1690 **      2.0 (actual)
1691 */
1692 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1693 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1694 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1695 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1696
1697 /* file version does not change for every program version, but is changed
1698    when new features are introduced that are incompatible with older file
1699    versions, so that they can be treated accordingly */
1700 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1701
1702 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1703 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1704 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1705 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1706
1707 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1708                                                       PROGRAM_VERSION_MINOR, \
1709                                                       PROGRAM_VERSION_PATCH, \
1710                                                       PROGRAM_VERSION_BUILD)
1711
1712 /* values for game_emulation */
1713 #define EMU_NONE                        0
1714 #define EMU_BOULDERDASH                 1
1715 #define EMU_SOKOBAN                     2
1716 #define EMU_SUPAPLEX                    3
1717
1718 /* values for level file type identifier */
1719 #define LEVEL_FILE_TYPE_UNKNOWN         0
1720 #define LEVEL_FILE_TYPE_RND             1
1721 #define LEVEL_FILE_TYPE_BD              2
1722 #define LEVEL_FILE_TYPE_EM              3
1723 #define LEVEL_FILE_TYPE_SP              4
1724 #define LEVEL_FILE_TYPE_DX              5
1725 #define LEVEL_FILE_TYPE_SB              6
1726 #define LEVEL_FILE_TYPE_DC              7
1727
1728 #define NUM_LEVEL_FILE_TYPES            8
1729
1730 /* values for game engine type identifier */
1731 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1732 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1733 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1734
1735 #define NUM_ENGINE_TYPES                3
1736
1737
1738 struct MenuInfo
1739 {
1740   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1741   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1742
1743   int scrollbar_xoffset;
1744
1745   int list_size[NUM_SPECIAL_GFX_ARGS];
1746
1747   int sound[NUM_SPECIAL_GFX_ARGS];
1748   int music[NUM_SPECIAL_GFX_ARGS];
1749 };
1750
1751 struct DoorInfo
1752 {
1753   int width;
1754   int height;
1755   int step_offset;
1756   int step_delay;
1757   int anim_mode;
1758 };
1759
1760 struct HiScore
1761 {
1762   char Name[MAX_PLAYER_NAME_LEN + 1];
1763   int Score;
1764 };
1765
1766 struct Content
1767 {
1768   int e[3][3];
1769 };
1770
1771 struct PlayerInfo
1772 {
1773   boolean present;              /* player present in level playfield */
1774   boolean connected;            /* player connected (locally or via network) */
1775   boolean active;               /* player present and connected */
1776
1777   int index_nr;                 /* player number (0 to 3) */
1778   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1779   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1780   int client_nr;                /* network client identifier */
1781
1782   byte action;                  /* action from local input device */
1783   byte effective_action;        /* action acknowledged from network server
1784                                    or summarized over all configured input
1785                                    devices when in single player mode */
1786   byte programmed_action;       /* action forced by game itself (like moving
1787                                    through doors); overrides other actions */
1788
1789   int jx, jy, last_jx, last_jy;
1790   int MovDir, MovPos, GfxDir, GfxPos;
1791   int Frame, StepFrame;
1792
1793   int GfxAction;
1794
1795   boolean use_murphy;
1796   int artwork_element;
1797
1798   boolean block_last_field;
1799   int block_delay_adjustment;   /* needed for different engine versions */
1800
1801   boolean can_fall_into_acid;
1802
1803   boolean LevelSolved, GameOver;
1804
1805   int last_move_dir;
1806
1807   boolean is_waiting;
1808   boolean is_moving;
1809   boolean is_auto_moving;
1810   boolean is_digging;
1811   boolean is_snapping;
1812   boolean is_collecting;
1813   boolean is_pushing;
1814   boolean is_switching;
1815   boolean is_dropping;
1816
1817   boolean is_bored;
1818   boolean is_sleeping;
1819
1820   boolean cannot_move;
1821
1822   int frame_counter_bored;
1823   int frame_counter_sleeping;
1824
1825   int anim_delay_counter;
1826   int post_delay_counter;
1827
1828   int action_waiting, last_action_waiting;
1829   int special_action_bored;
1830   int special_action_sleeping;
1831
1832   int num_special_action_bored;
1833   int num_special_action_sleeping;
1834
1835   int switch_x, switch_y;
1836   int drop_x, drop_y;
1837
1838   int show_envelope;
1839
1840   int move_delay;
1841   int move_delay_value;
1842   int move_delay_value_next;
1843   int move_delay_reset_counter;
1844
1845   int push_delay;
1846   int push_delay_value;
1847
1848   unsigned long actual_frame_counter;
1849
1850   int drop_delay;
1851
1852   int step_counter;
1853
1854   int score;
1855   int gems_still_needed;
1856   int sokobanfields_still_needed;
1857   int lights_still_needed;
1858   int friends_still_needed;
1859   int key[MAX_NUM_KEYS];
1860   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1861   int shield_normal_time_left;
1862   int shield_deadly_time_left;
1863
1864   int inventory_element[MAX_INVENTORY_SIZE];
1865   int inventory_infinite_element;
1866   int inventory_size;
1867 };
1868
1869 struct LevelSetInfo
1870 {
1871   int music[MAX_LEVELS];
1872 };
1873
1874 struct LevelFileInfo
1875 {
1876   int nr;
1877   int type;
1878   boolean packed;
1879   char *basename;
1880   char *filename;
1881 };
1882
1883 struct LevelInfo
1884 {
1885   struct LevelFileInfo file_info;
1886
1887   int game_engine_type;
1888
1889   /* level stored in native format for the alternative native game engines */
1890   struct LevelInfo_EM *native_em_level;
1891
1892   int file_version;     /* file format version the level is stored with    */
1893   int game_version;     /* game release version the level was created with */
1894
1895   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1896   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1897   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1898
1899   int fieldx, fieldy;
1900
1901   int time;                             /* available time (seconds) */
1902   int gems_needed;
1903
1904   char name[MAX_LEVEL_NAME_LEN + 1];
1905   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1906
1907   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1908   int envelope_xsize[4], envelope_ysize[4];
1909
1910   int score[LEVEL_SCORE_ELEMENTS];
1911
1912   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
1913   int num_yamyam_contents;
1914
1915   int amoeba_speed;
1916   int amoeba_content;
1917
1918   int game_of_life[4];
1919   int biomaze[4];
1920
1921   int time_magic_wall;
1922   int time_wheel;
1923   int time_light;
1924   int time_timegate;
1925
1926   int shield_normal_time;
1927   int shield_deadly_time;
1928
1929   int extra_time;
1930   int time_orb_time;
1931
1932   int extra_time_score;
1933
1934   int start_element[MAX_PLAYERS];
1935   boolean use_start_element[MAX_PLAYERS];
1936
1937   int artwork_element[MAX_PLAYERS];
1938   boolean use_artwork_element[MAX_PLAYERS];
1939
1940   int explosion_element[MAX_PLAYERS];
1941   boolean use_explosion_element[MAX_PLAYERS];
1942
1943 #if 1
1944   /* values for the new EMC elements */
1945   int android_move_time;
1946   int android_clone_time;
1947   boolean ball_random;
1948   boolean ball_state_initial;
1949   int ball_time;
1950   int lenses_score;
1951   int magnify_score;
1952   int slurp_score;
1953   int lenses_time;
1954   int magnify_time;
1955   int wind_direction_initial;
1956
1957   struct Content ball_content[MAX_ELEMENT_CONTENTS];
1958   int num_ball_contents;
1959
1960 #if 0
1961   boolean android_array[16];
1962 #endif
1963   int num_android_clone_elements;
1964   int android_clone_element[MAX_ANDROID_ELEMENTS];
1965 #endif
1966
1967   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1968   int dont_collide_with_bits;   /* bitfield to store property for elements */
1969
1970   int initial_player_stepsize;  /* initial player speed */
1971
1972   boolean initial_gravity;
1973   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1974   boolean use_spring_bug;       /* for compatibility with old levels */
1975   boolean use_time_orb_bug;     /* for compatibility with old levels */
1976   boolean instant_relocation;   /* no visual delay when relocating player */
1977   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1978   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1979
1980   boolean block_snap_field;     /* snapping blocks field to show animation */
1981   boolean block_last_field;     /* player blocks previous field while moving */
1982   boolean sp_block_last_field;  /* player blocks previous field while moving */
1983
1984   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1985   int use_step_counter;         /* count steps instead of seconds for level */
1986
1987   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1988
1989   boolean use_custom_template;  /* use custom properties from template file */
1990
1991   boolean no_valid_file;        /* set when level file missing or invalid */
1992
1993   boolean changed;              /* set when level was changed in the editor */
1994 };
1995
1996 struct TapeInfo
1997 {
1998   int file_version;     /* file format version the tape is stored with    */
1999   int game_version;     /* game release version the tape was created with */
2000   int engine_version;   /* game engine version the tape was recorded with */
2001
2002   char *level_identifier;
2003   int level_nr;
2004   unsigned long random_seed;
2005   unsigned long date;
2006   unsigned long counter;
2007   unsigned long length;
2008   unsigned long length_seconds;
2009   unsigned int delay_played;
2010   boolean pause_before_death;
2011   boolean recording, playing, pausing;
2012   boolean fast_forward;
2013   boolean warp_forward;
2014   boolean deactivate_display;
2015   boolean auto_play;
2016   boolean auto_play_level_solved;
2017   boolean quick_resume;
2018   boolean single_step;
2019   boolean changed;
2020   boolean player_participates[MAX_PLAYERS];
2021   int num_participating_players;
2022
2023   struct
2024   {
2025     byte action[MAX_PLAYERS];
2026     byte delay;
2027   } pos[MAX_TAPE_LEN];
2028
2029   boolean no_valid_file;        /* set when tape file missing or invalid */
2030 };
2031
2032 struct GameInfo
2033 {
2034   /* values for engine initialization */
2035   int default_push_delay_fixed;
2036   int default_push_delay_random;
2037
2038   /* constant within running game */
2039   int engine_version;
2040   int emulation;
2041   int initial_move_delay;
2042   int initial_move_delay_value;
2043   int initial_push_delay_value;
2044
2045   /* flags to handle bugs in and changes between different engine versions */
2046   /* (for the latest engine version, these flags should always be "FALSE") */
2047   boolean use_change_when_pushing_bug;
2048   boolean use_block_last_field_bug;
2049   boolean max_num_changes_per_frame;
2050   boolean use_reverse_scan_direction;
2051
2052   /* variable within running game */
2053   int yamyam_content_nr;
2054   boolean magic_wall_active;
2055   int magic_wall_time_left;
2056   int light_time_left;
2057   int timegate_time_left;
2058   int belt_dir[4];
2059   int belt_dir_nr[4];
2060   int switchgate_pos;
2061   int wind_direction;
2062   boolean gravity;
2063   boolean explosions_delayed;
2064   boolean envelope_active;
2065
2066 #if 1
2067   /* values for the new EMC elements */
2068   int lenses_time_left;
2069   int magnify_time_left;
2070   boolean ball_state;
2071   int ball_content_nr;
2072 #endif
2073
2074   /* values for player idle animation (no effect on engine) */
2075   int player_boring_delay_fixed;
2076   int player_boring_delay_random;
2077   int player_sleeping_delay_fixed;
2078   int player_sleeping_delay_random;
2079
2080   /* values for special game initialization control */
2081   boolean restart_level;
2082
2083   /* values for special game control */
2084   int centered_player_nr;
2085   int centered_player_nr_next;
2086 };
2087
2088 struct GlobalInfo
2089 {
2090   char *autoplay_leveldir;
2091   int autoplay_level[MAX_TAPES_PER_SET];
2092   boolean autoplay_all;
2093
2094   char *convert_leveldir;
2095   int convert_level_nr;
2096
2097   int num_toons;
2098
2099   float frames_per_second;
2100   boolean fps_slowdown;
2101   int fps_slowdown_factor;
2102 };
2103
2104 struct ElementChangeInfo
2105 {
2106   boolean can_change;           /* use or ignore this change info */
2107
2108   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2109
2110   int trigger_player;           /* player triggering change */
2111   int trigger_side;             /* side triggering change */
2112   int trigger_page;             /* page triggering change */
2113
2114   int target_element;           /* target element after change */
2115
2116   int delay_fixed;              /* added frame delay before changed (fixed) */
2117   int delay_random;             /* added frame delay before changed (random) */
2118   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2119
2120   int trigger_element;          /* element triggering change */
2121
2122   struct Content target_content;/* elements for extended change target */
2123   boolean use_target_content;   /* use extended change target */
2124   boolean only_if_complete;     /* only use complete target content */
2125   boolean use_random_replace;   /* use random value for replacing elements */
2126   int random_percentage;        /* random value for replacing elements */
2127   int replace_when;             /* type of elements that can be replaced */
2128
2129   boolean explode;              /* explode instead of change */
2130
2131   boolean has_action;           /* execute action on specified condition */
2132   int action_type;              /* type of action */
2133   int action_mode;              /* mode of action */
2134   int action_arg;               /* parameter of action */
2135
2136   /* ---------- internal values used at runtime when playing ---------- */
2137
2138   /* functions that are called before, while and after the change of an
2139      element -- currently only used for non-custom elements */
2140   void (*pre_change_function)(int x, int y);
2141   void (*change_function)(int x, int y);
2142   void (*post_change_function)(int x, int y);
2143
2144   short actual_trigger_element; /* element that actually triggered change */
2145   int actual_trigger_side;      /* element side that triggered the change */
2146   int actual_trigger_player;    /* player which actually triggered change */
2147   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2148
2149   boolean can_change_or_has_action;     /* can_change | has_action */
2150
2151   /* ---------- internal values used in level editor ---------- */
2152
2153   int direct_action;            /* change triggered by actions on element */
2154   int other_action;             /* change triggered by other element actions */
2155 };
2156
2157 struct ElementGroupInfo
2158 {
2159   int num_elements;                     /* number of elements in this group */
2160   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2161
2162   int choice_mode;              /* how to choose element from group */
2163
2164   /* ---------- internal values used at runtime when playing ---------- */
2165
2166   /* the following is the same as above, but with recursively resolved group
2167      elements (group elements may also contain further group elements!) */
2168   int num_elements_resolved;
2169   short element_resolved[NUM_FILE_ELEMENTS];
2170
2171   int choice_pos;               /* current element choice position */
2172 };
2173
2174 struct ElementNameInfo
2175 {
2176   /* ---------- token and description strings ---------- */
2177
2178   char *token_name;             /* element token used in config files */
2179   char *class_name;             /* element class used in config files */
2180   char *editor_description;     /* pre-defined description for level editor */
2181 };
2182
2183 struct ElementInfo
2184 {
2185   /* ---------- token and description strings ---------- */
2186
2187   char *token_name;             /* element token used in config files */
2188   char *class_name;             /* element class used in config files */
2189   char *editor_description;     /* pre-defined description for level editor */
2190   char *custom_description;     /* alternative description from config file */
2191   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2192
2193   /* ---------- graphic and sound definitions ---------- */
2194
2195   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2196   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2197                                 /* special graphics for left/right/up/down */
2198
2199   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2200   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2201                                 /* crumbled graphics for left/right/up/down */
2202
2203   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2204                                 /* special graphics for certain screens */
2205
2206   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2207
2208   /* ---------- special element property values ---------- */
2209
2210   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2211
2212   boolean use_gfx_element;      /* use custom graphic element */
2213   int gfx_element;              /* optional custom graphic element */
2214
2215   int access_direction;         /* accessible from which direction */
2216
2217   int collect_score_initial;    /* initial score value for collecting */
2218   int collect_count_initial;    /* initial count value for collecting */
2219
2220   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2221   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2222   boolean use_last_ce_value;    /* use value from element before change */
2223
2224   int push_delay_fixed;         /* constant delay before pushing */
2225   int push_delay_random;        /* additional random delay before pushing */
2226   int drop_delay_fixed;         /* constant delay after dropping */
2227   int drop_delay_random;        /* additional random delay after dropping */
2228   int move_delay_fixed;         /* constant delay after moving */
2229   int move_delay_random;        /* additional random delay after moving */
2230
2231   int move_pattern;             /* direction movable element moves to */
2232   int move_direction_initial;   /* initial direction element moves to */
2233   int move_stepsize;            /* step size element moves with */
2234
2235   int move_enter_element;       /* element that can be entered (and removed) */
2236   int move_leave_element;       /* element that can be left behind */
2237   int move_leave_type;          /* change (limited) or leave (unlimited) */
2238
2239   int slippery_type;            /* how/where other elements slip away */
2240
2241   struct Content content;       /* new elements after explosion */
2242
2243   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2244   int explosion_delay;          /* duration of explosion of this element */
2245   int ignition_delay;           /* delay for explosion by other explosion */
2246
2247   struct ElementChangeInfo *change_page; /* actual list of change pages */
2248   struct ElementChangeInfo *change;      /* pointer to current change page */
2249
2250   int num_change_pages;         /* actual number of change pages */
2251   int current_change_page;      /* currently edited change page */
2252
2253   struct ElementGroupInfo *group;       /* pointer to element group info */
2254
2255   /* ---------- internal values used at runtime when playing ---------- */
2256
2257   boolean has_change_event[NUM_CHANGE_EVENTS];
2258
2259   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2260   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2261
2262   boolean in_group[NUM_GROUP_ELEMENTS];
2263
2264   int collect_score;            /* runtime score value for collecting */
2265
2266   /* ---------- internal values used in level editor ---------- */
2267
2268   int access_type;              /* walkable or passable */
2269   int access_layer;             /* accessible over/inside/under */
2270   int access_protected;         /* protection against deadly elements */
2271   int walk_to_action;           /* diggable/collectible/pushable */
2272   int smash_targets;            /* can smash player/enemies/everything */
2273   int deadliness;               /* deadly when running/colliding/touching */
2274
2275   boolean can_explode_by_fire;  /* element explodes by fire */
2276   boolean can_explode_smashed;  /* element explodes when smashed */
2277   boolean can_explode_impact;   /* element explodes on impact */
2278
2279   boolean modified_settings;    /* set for all modified custom elements */
2280 };
2281
2282 struct FontInfo
2283 {
2284   char *token_name;             /* font token used in config files */
2285
2286   int graphic;                  /* default graphic for this font */
2287   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2288                                 /* special graphics for certain screens */
2289   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2290                                 /* internal bitmap ID for special graphics */
2291 };
2292
2293 struct GraphicInfo
2294 {
2295   Bitmap *bitmap;
2296   int src_image_width;          /* scaled bitmap size, but w/o small images */
2297   int src_image_height;         /* scaled bitmap size, but w/o small images */
2298
2299   int src_x, src_y;             /* start position of animation frames */
2300   int width, height;            /* width/height of each animation frame */
2301   int offset_x, offset_y;       /* x/y offset to next animation frame */
2302   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2303   boolean double_movement;      /* animation has second movement tile */
2304   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2305   int anim_frames;
2306   int anim_frames_per_line;
2307   int anim_start_frame;
2308   int anim_delay;               /* important: delay of 1 means "no delay"! */
2309   int anim_mode;
2310   boolean anim_global_sync;
2311   int crumbled_like;            /* element for cloning crumble graphics */
2312   int diggable_like;            /* element for cloning digging graphics */
2313   int border_size;              /* border size for "crumbled" graphics */
2314   int scale_up_factor;          /* optional factor for scaling image up */
2315   int clone_from;               /* graphic for cloning *all* settings */
2316
2317   int anim_delay_fixed;         /* optional delay values for bored and   */
2318   int anim_delay_random;        /* sleeping player animations (animation */
2319   int post_delay_fixed;         /* intervall and following pause before  */
2320   int post_delay_random;        /* next intervall (bored animation only) */
2321
2322   int step_offset;              /* optional step offset of toon animations */
2323   int step_delay;               /* optional step delay of toon animations */
2324
2325   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2326
2327   int draw_masked;              /* optional setting for drawing envelope gfx */
2328
2329 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2330   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2331   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2332 #endif
2333 };
2334
2335 struct SoundInfo
2336 {
2337   boolean loop;
2338   int volume;
2339   int priority;
2340 };
2341
2342 struct MusicInfo
2343 {
2344   boolean loop;
2345 };
2346
2347 struct MusicPrefixInfo
2348 {
2349   char *prefix;
2350   boolean is_loop_music;
2351 };
2352
2353 struct MusicFileInfo
2354 {
2355   char *basename;
2356
2357   char *title_header;
2358   char *artist_header;
2359   char *album_header;
2360   char *year_header;
2361
2362   char *title;
2363   char *artist;
2364   char *album;
2365   char *year;
2366
2367   int music;
2368
2369   boolean is_sound;
2370
2371   struct MusicFileInfo *next;
2372 };
2373
2374 struct ElementActionInfo
2375 {
2376   char *suffix;
2377   int value;
2378   boolean is_loop_sound;
2379 };
2380
2381 struct ElementDirectionInfo
2382 {
2383   char *suffix;
2384   int value;
2385 };
2386
2387 struct SpecialSuffixInfo
2388 {
2389   char *suffix;
2390   int value;
2391 };
2392
2393 struct HelpAnimInfo
2394 {
2395   int element;
2396   int action;
2397   int direction;
2398
2399   int delay;
2400 };
2401
2402
2403 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2404 extern Pixmap                   tile_clipmask[];
2405 extern DrawBuffer             *fieldbuffer;
2406 extern DrawBuffer             *drawto_field;
2407
2408 extern int                      game_status;
2409 extern boolean                  level_editor_test_game;
2410 extern boolean                  network_playing;
2411
2412 #if defined(TARGET_SDL)
2413 extern boolean                  network_server;
2414 extern SDL_Thread              *server_thread;
2415 #endif
2416
2417 extern int                      key_joystick_mapping;
2418
2419 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2420 extern int                      redraw_x1, redraw_y1;
2421
2422 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2423 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2424 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2425 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2426 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2427 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2428 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2429 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2430 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2431 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2432 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2433 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2434 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2435 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2436 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2437 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2438 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2439 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2440 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2441 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2442 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2443 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2444 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2445 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2446 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2447 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2448
2449 #if 0
2450 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2451 #endif
2452
2453 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2454 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2455 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2456 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2457 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2458
2459 extern int                      lev_fieldx, lev_fieldy;
2460 extern int                      scroll_x, scroll_y;
2461
2462 extern int                      FX, FY;
2463 extern int                      ScrollStepSize;
2464 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2465 extern int                      BorderElement;
2466 extern int                      GameFrameDelay;
2467 extern int                      FfwdFrameDelay;
2468 extern int                      BX1, BY1;
2469 extern int                      BX2, BY2;
2470 extern int                      SBX_Left, SBX_Right;
2471 extern int                      SBY_Upper, SBY_Lower;
2472 extern int                      ZX, ZY;
2473 extern int                      ExitX, ExitY;
2474 extern int                      AllPlayersGone;
2475
2476 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2477 extern boolean                  SiebAktiv;
2478 extern int                      SiebCount;
2479
2480 extern boolean                  network_player_action_received;
2481
2482 extern int                      graphics_action_mapping[];
2483
2484 extern struct LevelSetInfo      levelset;
2485 extern struct LevelInfo         level, level_template;
2486 extern struct PlayerInfo        stored_player[], *local_player;
2487 extern struct HiScore           highscore[];
2488 extern struct TapeInfo          tape;
2489 extern struct GameInfo          game;
2490 extern struct GlobalInfo        global;
2491 extern struct MenuInfo          menu;
2492 extern struct DoorInfo          door_1, door_2;
2493 extern struct ElementInfo       element_info[];
2494 extern struct ElementNameInfo   element_name_info[];
2495 extern struct ElementActionInfo element_action_info[];
2496 extern struct ElementDirectionInfo element_direction_info[];
2497 extern struct SpecialSuffixInfo special_suffix_info[];
2498 extern struct TokenIntPtrInfo   image_config_vars[];
2499 extern struct FontInfo          font_info[];
2500 extern struct MusicPrefixInfo   music_prefix_info[];
2501 extern struct GraphicInfo      *graphic_info;
2502 extern struct SoundInfo        *sound_info;
2503 extern struct MusicInfo        *music_info;
2504 extern struct MusicFileInfo    *music_file_info;
2505 extern struct HelpAnimInfo     *helpanim_info;
2506 extern SetupFileHash           *helptext_info;
2507 extern struct ConfigTypeInfo    image_config_suffix[];
2508 extern struct ConfigTypeInfo    sound_config_suffix[];
2509 extern struct ConfigTypeInfo    music_config_suffix[];
2510 extern struct ConfigInfo        image_config[];
2511 extern struct ConfigInfo        sound_config[];
2512 extern struct ConfigInfo        music_config[];
2513 extern struct ConfigInfo        helpanim_config[];
2514 extern struct ConfigInfo        helptext_config[];
2515
2516 #endif  /* MAIN_H */