rnd-20051125-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED           (-1)
33 #define IMG_EMPTY               IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40 #define MUS_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_EXPLODES_BY_FIRE     13
79 #define EP_EXPLODES_SMASHED     14
80 #define EP_EXPLODES_IMPACT      15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_EXPLODES_1X1_OLD     23
89 #define EP_PUSHABLE             24
90 #define EP_EXPLODES_CROSS_OLD   25
91 #define EP_PROTECTED            26
92 #define EP_CAN_MOVE_INTO_ACID   27
93 #define EP_THROWABLE            28
94 #define EP_CAN_EXPLODE          29
95 #define EP_GRAVITY_REACHABLE    30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               32
99 #define EP_CAN_PASS_MAGIC_WALL  33
100 #define EP_SWITCHABLE           34
101 #define EP_BD_ELEMENT           35
102 #define EP_SP_ELEMENT           36
103 #define EP_SB_ELEMENT           37
104 #define EP_GEM                  38
105 #define EP_FOOD_DARK_YAMYAM     39
106 #define EP_FOOD_PENGUIN         40
107 #define EP_FOOD_PIG             41
108 #define EP_HISTORIC_WALL        42
109 #define EP_HISTORIC_SOLID       43
110 #define EP_CLASSIC_ENEMY        44
111 #define EP_BELT                 45
112 #define EP_BELT_ACTIVE          46
113 #define EP_BELT_SWITCH          47
114 #define EP_TUBE                 48
115 #define EP_KEYGATE              49
116 #define EP_AMOEBOID             50
117 #define EP_AMOEBALIVE           51
118 #define EP_HAS_CONTENT          52
119 #define EP_CAN_TURN_EACH_MOVE   53
120 #define EP_CAN_GROW             54
121 #define EP_ACTIVE_BOMB          55
122 #define EP_INACTIVE             56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL     57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED         58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER      59
132 #define EP_ACCESSIBLE_INSIDE    60
133 #define EP_ACCESSIBLE_UNDER     61
134 #define EP_WALKABLE             62
135 #define EP_PASSABLE             63
136 #define EP_ACCESSIBLE           64
137 #define EP_COLLECTIBLE          65
138 #define EP_SNAPPABLE            66
139 #define EP_WALL                 67
140 #define EP_SOLID_FOR_PUSHING    68
141 #define EP_DRAGONFIRE_PROOF     69
142 #define EP_EXPLOSION_PROOF      70
143 #define EP_CAN_SMASH            71
144 #define EP_EXPLODES_3X3_OLD     72
145 #define EP_CAN_EXPLODE_BY_FIRE  73
146 #define EP_CAN_EXPLODE_SMASHED  74
147 #define EP_CAN_EXPLODE_IMPACT   75
148 #define EP_SP_PORT              76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT       81
156 #define EP_DEADLY               82
157
158 /* values for internal purpose only (game engine) */
159 #define EP_HAS_ACTION           83
160 #define EP_CAN_CHANGE_OR_HAS_ACTION     84
161
162 #define NUM_ELEMENT_PROPERTIES  85
163
164 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
165 #define EP_BITFIELD_BASE        0
166
167 #define EP_BITMASK_DEFAULT      0
168
169 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
170 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
171 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
172 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
173                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
174                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
175
176
177 /* values for change events for custom elements (stored in level file) */
178 #define CE_DELAY                0
179 #define CE_TOUCHED_BY_PLAYER    1
180 #define CE_PRESSED_BY_PLAYER    2
181 #define CE_PUSHED_BY_PLAYER     3
182 #define CE_DROPPED_BY_PLAYER    4
183 #define CE_HITTING_SOMETHING    5
184 #define CE_IMPACT               6
185 #define CE_SMASHED              7
186 #define CE_TOUCHING_X           8
187 #define CE_CHANGE_OF_X          9
188 #define CE_EXPLOSION_OF_X       10
189 #define CE_PLAYER_TOUCHES_X     11
190 #define CE_PLAYER_PRESSES_X     12
191 #define CE_PLAYER_PUSHES_X      13
192 #define CE_PLAYER_COLLECTS_X    14
193 #define CE_PLAYER_DROPS_X       15
194
195 #if 1
196 #define CE_COUNT_AT_ZERO        16
197 #define CE_COUNT_AT_ZERO_OF_X   17
198 #else
199 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
200 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
201 #endif
202
203 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
204 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
205 #define CE_PLAYER_DIGS_X        20
206 #define CE_ENTERED_BY_PLAYER    21
207 #define CE_LEFT_BY_PLAYER       22
208 #define CE_PLAYER_ENTERS_X      23
209 #define CE_PLAYER_LEAVES_X      24
210 #define CE_SWITCHED             25
211 #define CE_SWITCH_OF_X          26
212 #define CE_HIT_BY_SOMETHING     27
213 #define CE_HITTING_X            28
214 #define CE_HIT_BY_X             29
215 #define CE_BLOCKED              30
216
217 #define NUM_CHANGE_EVENTS       31
218
219 #define CE_BITMASK_DEFAULT      0
220
221 #if 1
222
223 #define CH_EVENT_VAR(e,c)       (element_info[e].change->has_event[c])
224 #define CH_ANY_EVENT_VAR(e,c)   (element_info[e].has_change_event[c])
225
226 #define PAGE_HAS_CHANGE_EVENT(p,c)  ((p)->has_event[c])
227 #define HAS_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&            \
228                                      CH_EVENT_VAR(e,c))
229 #define HAS_ANY_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&            \
230                                      CH_ANY_EVENT_VAR(e,c))
231
232 #define SET_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?             \
233                                      CH_EVENT_VAR(e,c) = (v) : 0)
234 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?             \
235                                      CH_ANY_EVENT_VAR(e,c) = (v) : 0)
236
237 #else
238
239 #define CH_EVENT_BIT(c)         (1 << (c))
240 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
241 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
242
243 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
244                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
245 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
246                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
247 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
248                                  ((v) ?                                   \
249                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
250                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
251 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?               \
252                                ((v) ?                                     \
253                                 (CH_ANY_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
254                                 (CH_ANY_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
255 #endif
256
257 /* values for player bitmasks */
258 #define PLAYER_BITS_NONE        0
259 #define PLAYER_BITS_1           (1 << 0)
260 #define PLAYER_BITS_2           (1 << 1)
261 #define PLAYER_BITS_3           (1 << 2)
262 #define PLAYER_BITS_4           (1 << 3)
263 #define PLAYER_BITS_ANY         (PLAYER_BITS_1 | \
264                                  PLAYER_BITS_2 | \
265                                  PLAYER_BITS_3 | \
266                                  PLAYER_BITS_4)
267 #define PLAYER_BITS_TRIGGER     (1 << 4)
268
269 /* values for change side for custom elements */
270 #define CH_SIDE_NONE            MV_NO_MOVING
271 #define CH_SIDE_LEFT            MV_LEFT
272 #define CH_SIDE_RIGHT           MV_RIGHT
273 #define CH_SIDE_TOP             MV_UP
274 #define CH_SIDE_BOTTOM          MV_DOWN
275 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
276 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
277 #define CH_SIDE_ANY             MV_ANY_DIRECTION
278
279 /* values for change player for custom elements */
280 #define CH_PLAYER_NONE          PLAYER_BITS_NONE
281 #define CH_PLAYER_1             PLAYER_BITS_1
282 #define CH_PLAYER_2             PLAYER_BITS_2
283 #define CH_PLAYER_3             PLAYER_BITS_3
284 #define CH_PLAYER_4             PLAYER_BITS_4
285 #define CH_PLAYER_ANY           PLAYER_BITS_ANY
286
287 /* values for change page for custom elements */
288 #define CH_PAGE_ANY_FILE        (0xff)
289 #define CH_PAGE_ANY             (0xffffffff)
290
291 /* values for change power for custom elements */
292 #define CP_WHEN_EMPTY           0
293 #define CP_WHEN_DIGGABLE        1
294 #define CP_WHEN_DESTRUCTIBLE    2
295 #define CP_WHEN_COLLECTIBLE     3
296 #define CP_WHEN_REMOVABLE       4
297 #define CP_WHEN_WALKABLE        5
298
299 /* values for change actions for custom elements */
300 #define CA_NO_ACTION            0
301 #define CA_EXIT_PLAYER          1
302 #define CA_KILL_PLAYER          2
303 #define CA_RESTART_LEVEL        3
304 #define CA_SHOW_ENVELOPE        4
305 #define CA_ADD_KEY              5
306 #define CA_DEL_KEY              6
307 #define CA_SET_PLAYER_SPEED     7
308 #define CA_SET_GEMS             8
309 #define CA_SET_TIME             9
310 #define CA_SET_SCORE            10
311 #define CA_SET_CE_SCORE         11
312 #define CA_SET_CE_COUNT         12
313 #define CA_SET_DYNABOMB_NUMBER  13
314 #define CA_SET_DYNABOMB_SIZE    14
315 #define CA_SET_DYNABOMB_POWER   15
316 #define CA_TOGGLE_PLAYER_GRAVITY  16
317 #define CA_ENABLE_PLAYER_GRAVITY  17
318 #define CA_DISABLE_PLAYER_GRAVITY 18
319
320 /* values for change action mode for custom elements */
321 #define CA_MODE_UNDEFINED       0
322 #define CA_MODE_ADD             1
323 #define CA_MODE_SUBTRACT        2
324 #define CA_MODE_MULTIPLY        3
325 #define CA_MODE_DIVIDE          4
326 #define CA_MODE_SET             5
327
328 /* values for change action parameters for custom elements */
329 #define CA_ARG_MIN              0
330 #define CA_ARG_0                0
331 #define CA_ARG_1                1
332 #define CA_ARG_2                2
333 #define CA_ARG_3                3
334 #define CA_ARG_4                4
335 #define CA_ARG_5                5
336 #define CA_ARG_10               10
337 #define CA_ARG_100              100
338 #define CA_ARG_1000             1000
339 #define CA_ARG_MAX              9999
340 #define CA_ARG_PLAYER           10000
341 #define CA_ARG_PLAYER_HEADLINE  (CA_ARG_PLAYER + 0)
342 #define CA_ARG_PLAYER_1         (CA_ARG_PLAYER + PLAYER_BITS_1)
343 #define CA_ARG_PLAYER_2         (CA_ARG_PLAYER + PLAYER_BITS_2)
344 #define CA_ARG_PLAYER_3         (CA_ARG_PLAYER + PLAYER_BITS_3)
345 #define CA_ARG_PLAYER_4         (CA_ARG_PLAYER + PLAYER_BITS_4)
346 #define CA_ARG_PLAYER_ANY       (CA_ARG_PLAYER + PLAYER_BITS_ANY)
347 #define CA_ARG_PLAYER_TRIGGER   (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
348 #define CA_ARG_NUMBER           20000
349 #define CA_ARG_NUMBER_HEADLINE  (CA_ARG_NUMBER + 0)
350 #define CA_ARG_NUMBER_MIN       (CA_ARG_NUMBER + 1)
351 #define CA_ARG_NUMBER_MAX       (CA_ARG_NUMBER + 2)
352 #define CA_ARG_NUMBER_NORMAL    (CA_ARG_NUMBER + 3)
353 #define CA_ARG_NUMBER_RESET     (CA_ARG_NUMBER + 4)
354 #define CA_ARG_NUMBER_CE_SCORE  (CA_ARG_NUMBER + 5)
355 #define CA_ARG_NUMBER_CE_COUNT  (CA_ARG_NUMBER + 6)
356 #define CA_ARG_NUMBER_CE_DELAY  (CA_ARG_NUMBER + 7)
357 #define CA_ARG_ELEMENT          30000
358 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 0)
359 #define CA_ARG_ELEMENT_TARGET   (CA_ARG_ELEMENT + 1)
360 #define CA_ARG_ELEMENT_TRIGGER  (CA_ARG_ELEMENT + 2)
361 #define CA_ARG_UNDEFINED        30999
362
363 /* values for custom move patterns (bits 0 - 3: basic move directions) */
364 #define MV_BIT_TOWARDS_PLAYER   4
365 #define MV_BIT_AWAY_FROM_PLAYER 5
366 #define MV_BIT_ALONG_LEFT_SIDE  6
367 #define MV_BIT_ALONG_RIGHT_SIDE 7
368 #define MV_BIT_TURNING_LEFT     8
369 #define MV_BIT_TURNING_RIGHT    9
370 #define MV_BIT_WHEN_PUSHED      10
371 #define MV_BIT_MAZE_RUNNER      11
372 #define MV_BIT_MAZE_HUNTER      12
373 #define MV_BIT_WHEN_DROPPED     13
374 #define MV_BIT_TURNING_LEFT_RIGHT 14
375 #define MV_BIT_TURNING_RIGHT_LEFT 15
376 #define MV_BIT_TURNING_RANDOM   16
377
378 /* values for custom move patterns */
379 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
380 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
381 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
382 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
383 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
384 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
385 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
386 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
387 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
388 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
389 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
390 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
391 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
392 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
393
394 /* values for initial move direction (bits 0 - 3: basic move directions) */
395 #define MV_START_BIT_PREVIOUS   4
396
397 /* values for initial move direction */
398 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
399 #define MV_START_LEFT           (MV_LEFT)
400 #define MV_START_RIGHT          (MV_RIGHT)
401 #define MV_START_UP             (MV_UP)
402 #define MV_START_DOWN           (MV_DOWN)
403 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
404 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
405
406 /* values for elements left behind by custom elements */
407 #define LEAVE_TYPE_UNLIMITED    0
408 #define LEAVE_TYPE_LIMITED      1
409
410 /* values for slippery property for custom elements */
411 #define SLIPPERY_ANY_RANDOM     0
412 #define SLIPPERY_ANY_LEFT_RIGHT 1
413 #define SLIPPERY_ANY_RIGHT_LEFT 2
414 #define SLIPPERY_ONLY_LEFT      3
415 #define SLIPPERY_ONLY_RIGHT     4
416
417 /* values for explosion type for custom elements */
418 #define EXPLODES_3X3            0
419 #define EXPLODES_1X1            1
420 #define EXPLODES_CROSS          2
421
422 /* macros for configurable properties */
423 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
424 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
425 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
426 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
427 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
428 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
429 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
430 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
431 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
432 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
433 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
434 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
435 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
436 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
437 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
438 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
439 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
440 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
441 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
442 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
443 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
444 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
445 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
446 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
447 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
448 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
449 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
450 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
451 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
452 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
453 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
454
455 /* macros for special configurable properties */
456 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
457
458 /* macros for special graphics properties */
459 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
460
461 /* macros for pre-defined properties */
462 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
463 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
464 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
465 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
466 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
467 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
468 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
469 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
470 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
471 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
472 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
473 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
474 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
475 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
476 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
477 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
478 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
479 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
480 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
481 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
482 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
483 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
484 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
485 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
486 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
487
488 /* macros for derived properties */
489 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
490 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
491 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
492 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
493 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
494 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
495 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
496 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
497 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
498 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
499 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
500 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
501 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
502 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
503 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
504 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
505 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
506 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
507 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
508                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
509 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
510                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
511 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
512 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
513 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
514 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
515                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
516
517 /* special macros used in game engine */
518 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
519                                  (e) <= EL_CUSTOM_END)
520
521 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
522                                  (e) <= EL_GROUP_END)
523
524 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
525                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
526
527 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
528                                  (e) <= EL_INTERNAL_END)
529
530 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
531                                  (e) <= EL_ENVELOPE_4)
532
533 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
534                                  (e) <= EL_KEY_4)
535 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
536                                  (e) <= EL_EM_KEY_4)
537 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
538                                  (e) <= EL_EMC_KEY_8)
539 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
540                                  IS_EM_KEY(e) ||                        \
541                                  IS_EMC_KEY(e))
542 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
543 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
544 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
545 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
546                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
547                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
548
549 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
550                                  (e) <= EL_GATE_4)
551 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
552                                  (e) <= EL_EM_GATE_4)
553 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
554                                  (e) <= EL_EMC_GATE_8)
555 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
556                                  IS_EM_GATE(e) ||                       \
557                                  IS_EMC_GATE(e))
558 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
559 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
560 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
561 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
562                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
563                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
564
565 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
566                                  (e) <= EL_GATE_4_GRAY)
567 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
568                                  (e) <= EL_EM_GATE_4_GRAY)
569 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
570                                  (e) <= EL_EMC_GATE_8_GRAY)
571 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
572                                  IS_EM_GATE_GRAY(e) ||                  \
573                                  IS_EMC_GATE_GRAY(e))
574 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
575 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
576 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
577 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
578                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
579                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
580
581 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
582                                  element_info[e].gfx_element : e)
583
584 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
585 /* (solution: add separate "use sound of element" to level file and editor) */
586 #if 0
587 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
588 #else
589 #define SND_ELEMENT(e)          (e)
590 #endif
591
592 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
593
594 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
595 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
596
597 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
598 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
599 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
600
601 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
602                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
603                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
604                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
605                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
606                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
607                                  EL_ROCK)
608 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
609                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
610                                  EL_BD_ROCK)
611 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
612 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
613 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
614 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
615
616 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
617 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
618
619 #if 1
620
621 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
622                                          IS_PROTECTED(Back[x][y]))
623 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
624 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
625                                          ENEMY_PROTECTED_FIELD(x, y))
626 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
627                                          EXPLOSION_PROTECTED_FIELD(x, y))
628
629 #else
630
631 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
632                                  IS_INDESTRUCTIBLE(Feld[x][y]))
633 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
634                                  PROTECTED_FIELD(x, y))
635 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
636                                  PROTECTED_FIELD(x, y))
637 #endif
638
639 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
640                                  (p)->switch_x == (x) && (p)->switch_y == (y))
641
642 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
643                                  (p)->drop_x == (x) && (p)->drop_y == (y))
644
645 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
646
647 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
648 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
649 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
650
651 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
652 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
653 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
654 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
655
656 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
657
658
659 /* fundamental game speed values */
660 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
661 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
662 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
663 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
664 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
665 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
666
667 /* boundaries of arrays etc. */
668 #define MAX_LEVEL_NAME_LEN      32
669 #define MAX_LEVEL_AUTHOR_LEN    32
670 #define MAX_ELEMENT_NAME_LEN    32
671 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
672 #define MAX_TAPES_PER_SET       1024
673 #define MAX_SCORE_ENTRIES       100
674 #define MAX_NUM_AMOEBA          100
675 #define MAX_INVENTORY_SIZE      1000
676 #define STD_NUM_KEYS            4
677 #define MAX_NUM_KEYS            8
678 #define NUM_BELTS               4
679 #define NUM_BELT_PARTS          3
680 #define MIN_ENVELOPE_XSIZE      1
681 #define MIN_ENVELOPE_YSIZE      1
682 #define MAX_ENVELOPE_XSIZE      30
683 #define MAX_ENVELOPE_YSIZE      20
684 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
685 #define MIN_CHANGE_PAGES        1
686 #define MAX_CHANGE_PAGES        32
687 #define MIN_ELEMENTS_IN_GROUP   1
688 #define MAX_ELEMENTS_IN_GROUP   16
689
690 /* values for elements with content */
691 #define MIN_ELEMENT_CONTENTS    1
692 #define STD_ELEMENT_CONTENTS    4
693 #define MAX_ELEMENT_CONTENTS    8
694 #define NUM_MAGIC_BALL_CONTENTS 8
695
696 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
697
698 /* often used screen positions */
699 #define SX                      8
700 #define SY                      8
701 #define REAL_SX                 (SX - 2)
702 #define REAL_SY                 (SY - 2)
703 #define DX                      566
704 #define DY                      60
705 #define VX                      DX
706 #define VY                      400
707 #define EX                      DX
708 #define EY                      (VY - 44)
709 #define TILESIZE                32
710 #define TILEX                   TILESIZE
711 #define TILEY                   TILESIZE
712 #define MINI_TILESIZE           (TILESIZE / 2)
713 #define MINI_TILEX              MINI_TILESIZE
714 #define MINI_TILEY              MINI_TILESIZE
715 #define MICRO_TILESIZE          (TILESIZE / 8)
716 #define MICRO_TILEX             MICRO_TILESIZE
717 #define MICRO_TILEY             MICRO_TILESIZE
718 #define MIDPOSX                 (SCR_FIELDX / 2)
719 #define MIDPOSY                 (SCR_FIELDY / 2)
720 #define SXSIZE                  (SCR_FIELDX * TILEX)
721 #define SYSIZE                  (SCR_FIELDY * TILEY)
722 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
723 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
724 #define DXSIZE                  100
725 #define DYSIZE                  280
726 #define VXSIZE                  DXSIZE
727 #define VYSIZE                  100
728 #define EXSIZE                  DXSIZE
729 #define EYSIZE                  (VYSIZE + 44)
730 #define FULL_SXSIZE             (2 + SXSIZE + 2)
731 #define FULL_SYSIZE             (2 + SYSIZE + 2)
732 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
733 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
734 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
735 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
736 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
737 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
738
739
740 /* score for elements */
741 #define SC_EMERALD              0
742 #define SC_DIAMOND              1
743 #define SC_BUG                  2
744 #define SC_SPACESHIP            3
745 #define SC_YAMYAM               4
746 #define SC_ROBOT                5
747 #define SC_PACMAN               6
748 #define SC_NUT                  7
749 #define SC_DYNAMITE             8
750 #define SC_KEY                  9
751 #define SC_TIME_BONUS           10
752 #define SC_CRYSTAL              11
753 #define SC_PEARL                12
754 #define SC_SHIELD               13
755
756
757 /* "real" level file elements */
758 #define EL_UNDEFINED                    -1
759
760 #define EL_EMPTY_SPACE                  0
761 #define EL_EMPTY                        EL_EMPTY_SPACE
762 #define EL_SAND                         1
763 #define EL_WALL                         2
764 #define EL_WALL_SLIPPERY                3
765 #define EL_ROCK                         4
766 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
767 #define EL_EMERALD                      6
768 #define EL_EXIT_CLOSED                  7
769 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
770 #define EL_BUG                          9
771 #define EL_SPACESHIP                    10
772 #define EL_YAMYAM                       11
773 #define EL_ROBOT                        12
774 #define EL_STEELWALL                    13
775 #define EL_DIAMOND                      14
776 #define EL_AMOEBA_DEAD                  15
777 #define EL_QUICKSAND_EMPTY              16
778 #define EL_QUICKSAND_FULL               17
779 #define EL_AMOEBA_DROP                  18
780 #define EL_BOMB                         19
781 #define EL_MAGIC_WALL                   20
782 #define EL_SPEED_PILL                   21
783 #define EL_ACID                         22
784 #define EL_AMOEBA_WET                   23
785 #define EL_AMOEBA_DRY                   24
786 #define EL_NUT                          25
787 #define EL_GAME_OF_LIFE                 26
788 #define EL_BIOMAZE                      27
789 #define EL_DYNAMITE_ACTIVE              28
790 #define EL_STONEBLOCK                   29
791 #define EL_ROBOT_WHEEL                  30
792 #define EL_ROBOT_WHEEL_ACTIVE           31
793 #define EL_KEY_1                        32
794 #define EL_KEY_2                        33
795 #define EL_KEY_3                        34
796 #define EL_KEY_4                        35
797 #define EL_GATE_1                       36
798 #define EL_GATE_2                       37
799 #define EL_GATE_3                       38
800 #define EL_GATE_4                       39
801 #define EL_GATE_1_GRAY                  40
802 #define EL_GATE_2_GRAY                  41
803 #define EL_GATE_3_GRAY                  42
804 #define EL_GATE_4_GRAY                  43
805 #define EL_DYNAMITE                     44
806 #define EL_PACMAN                       45
807 #define EL_INVISIBLE_WALL               46
808 #define EL_LAMP                         47
809 #define EL_LAMP_ACTIVE                  48
810 #define EL_WALL_EMERALD                 49
811 #define EL_WALL_DIAMOND                 50
812 #define EL_AMOEBA_FULL                  51
813 #define EL_BD_AMOEBA                    52
814 #define EL_TIME_ORB_FULL                53
815 #define EL_TIME_ORB_EMPTY               54
816 #define EL_EXPANDABLE_WALL              55
817 #define EL_BD_DIAMOND                   56
818 #define EL_EMERALD_YELLOW               57
819 #define EL_WALL_BD_DIAMOND              58
820 #define EL_WALL_EMERALD_YELLOW          59
821 #define EL_DARK_YAMYAM                  60
822 #define EL_BD_MAGIC_WALL                61
823 #define EL_INVISIBLE_STEELWALL          62
824 #define EL_SOKOBAN_FIELD_PLAYER         63
825 #define EL_DYNABOMB_INCREASE_NUMBER     64
826 #define EL_DYNABOMB_INCREASE_SIZE       65
827 #define EL_DYNABOMB_INCREASE_POWER      66
828 #define EL_SOKOBAN_OBJECT               67
829 #define EL_SOKOBAN_FIELD_EMPTY          68
830 #define EL_SOKOBAN_FIELD_FULL           69
831 #define EL_BD_BUTTERFLY_RIGHT           70
832 #define EL_BD_BUTTERFLY_UP              71
833 #define EL_BD_BUTTERFLY_LEFT            72
834 #define EL_BD_BUTTERFLY_DOWN            73
835 #define EL_BD_FIREFLY_RIGHT             74
836 #define EL_BD_FIREFLY_UP                75
837 #define EL_BD_FIREFLY_LEFT              76
838 #define EL_BD_FIREFLY_DOWN              77
839 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
840 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
841 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
842 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
843 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
844 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
845 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
846 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
847 #define EL_BD_BUTTERFLY                 78
848 #define EL_BD_FIREFLY                   79
849 #define EL_PLAYER_1                     80
850 #define EL_PLAYER_2                     81
851 #define EL_PLAYER_3                     82
852 #define EL_PLAYER_4                     83
853 #define EL_BUG_RIGHT                    84
854 #define EL_BUG_UP                       85
855 #define EL_BUG_LEFT                     86
856 #define EL_BUG_DOWN                     87
857 #define EL_SPACESHIP_RIGHT              88
858 #define EL_SPACESHIP_UP                 89
859 #define EL_SPACESHIP_LEFT               90
860 #define EL_SPACESHIP_DOWN               91
861 #define EL_PACMAN_RIGHT                 92
862 #define EL_PACMAN_UP                    93
863 #define EL_PACMAN_LEFT                  94
864 #define EL_PACMAN_DOWN                  95
865 #define EL_EMERALD_RED                  96
866 #define EL_EMERALD_PURPLE               97
867 #define EL_WALL_EMERALD_RED             98
868 #define EL_WALL_EMERALD_PURPLE          99
869 #define EL_ACID_POOL_TOPLEFT            100
870 #define EL_ACID_POOL_TOPRIGHT           101
871 #define EL_ACID_POOL_BOTTOMLEFT         102
872 #define EL_ACID_POOL_BOTTOM             103
873 #define EL_ACID_POOL_BOTTOMRIGHT        104
874 #define EL_BD_WALL                      105
875 #define EL_BD_ROCK                      106
876 #define EL_EXIT_OPEN                    107
877 #define EL_BLACK_ORB                    108
878 #define EL_AMOEBA_TO_DIAMOND            109
879 #define EL_MOLE                         110
880 #define EL_PENGUIN                      111
881 #define EL_SATELLITE                    112
882 #define EL_ARROW_LEFT                   113
883 #define EL_ARROW_RIGHT                  114
884 #define EL_ARROW_UP                     115
885 #define EL_ARROW_DOWN                   116
886 #define EL_PIG                          117
887 #define EL_DRAGON                       118
888
889 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
890
891 #define EL_CHAR_START                   120
892 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
893 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
894
895 #include "conf_chr.h"   /* include auto-generated data structure definitions */
896
897 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
898 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
899
900 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
901
902 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
903 #define EL_EXPANDABLE_WALL_VERTICAL     201
904 #define EL_EXPANDABLE_WALL_ANY          202
905
906 #define EL_EM_GATE_1                    203
907 #define EL_EM_GATE_2                    204
908 #define EL_EM_GATE_3                    205
909 #define EL_EM_GATE_4                    206
910
911 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
912 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
913 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
914
915 #define EL_SP_START                     210
916 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
917 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
918 #define EL_SP_ZONK                      (EL_SP_START + 1)
919 #define EL_SP_BASE                      (EL_SP_START + 2)
920 #define EL_SP_MURPHY                    (EL_SP_START + 3)
921 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
922 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
923 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
924 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
925 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
926 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
927 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
928 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
929 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
930 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
931 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
932 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
933 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
934 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
935 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
936 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
937 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
938 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
939 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
940 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
941 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
942 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
943 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
944 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
945 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
946 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
947 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
948 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
949 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
950 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
951 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
952 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
953 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
954 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
955 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
956 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
957 #define EL_SP_END                       (EL_SP_START + 39)
958
959 #define EL_EM_GATE_1_GRAY               250
960 #define EL_EM_GATE_2_GRAY               251
961 #define EL_EM_GATE_3_GRAY               252
962 #define EL_EM_GATE_4_GRAY               253
963
964 #define EL_UNUSED_254                   254
965 #define EL_UNUSED_255                   255
966
967 #define EL_PEARL                        256
968 #define EL_CRYSTAL                      257
969 #define EL_WALL_PEARL                   258
970 #define EL_WALL_CRYSTAL                 259
971 #define EL_DOOR_WHITE                   260
972 #define EL_DOOR_WHITE_GRAY              261
973 #define EL_KEY_WHITE                    262
974 #define EL_SHIELD_NORMAL                263
975 #define EL_EXTRA_TIME                   264
976 #define EL_SWITCHGATE_OPEN              265
977 #define EL_SWITCHGATE_CLOSED            266
978 #define EL_SWITCHGATE_SWITCH_UP         267
979 #define EL_SWITCHGATE_SWITCH_DOWN       268
980
981 #define EL_UNUSED_269                   269
982 #define EL_UNUSED_270                   270
983
984 #define EL_CONVEYOR_BELT_1_LEFT          271
985 #define EL_CONVEYOR_BELT_1_MIDDLE        272
986 #define EL_CONVEYOR_BELT_1_RIGHT         273
987 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
988 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
989 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
990 #define EL_CONVEYOR_BELT_2_LEFT          277
991 #define EL_CONVEYOR_BELT_2_MIDDLE        278
992 #define EL_CONVEYOR_BELT_2_RIGHT         279
993 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
994 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
995 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
996 #define EL_CONVEYOR_BELT_3_LEFT          283
997 #define EL_CONVEYOR_BELT_3_MIDDLE        284
998 #define EL_CONVEYOR_BELT_3_RIGHT         285
999 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1000 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1001 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1002 #define EL_CONVEYOR_BELT_4_LEFT          289
1003 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1004 #define EL_CONVEYOR_BELT_4_RIGHT         291
1005 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1006 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1007 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1008 #define EL_LANDMINE                     295
1009 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1010 #define EL_LIGHT_SWITCH                 297
1011 #define EL_LIGHT_SWITCH_ACTIVE          298
1012 #define EL_SIGN_EXCLAMATION             299
1013 #define EL_SIGN_RADIOACTIVITY           300
1014 #define EL_SIGN_STOP                    301
1015 #define EL_SIGN_WHEELCHAIR              302
1016 #define EL_SIGN_PARKING                 303
1017 #define EL_SIGN_ONEWAY                  304
1018 #define EL_SIGN_HEART                   305
1019 #define EL_SIGN_TRIANGLE                306
1020 #define EL_SIGN_ROUND                   307
1021 #define EL_SIGN_EXIT                    308
1022 #define EL_SIGN_YINYANG                 309
1023 #define EL_SIGN_OTHER                   310
1024 #define EL_MOLE_LEFT                    311
1025 #define EL_MOLE_RIGHT                   312
1026 #define EL_MOLE_UP                      313
1027 #define EL_MOLE_DOWN                    314
1028 #define EL_STEELWALL_SLIPPERY           315
1029 #define EL_INVISIBLE_SAND               316
1030 #define EL_DX_UNKNOWN_15                317
1031 #define EL_DX_UNKNOWN_42                318
1032
1033 #define EL_UNUSED_319                   319
1034 #define EL_UNUSED_320                   320
1035
1036 #define EL_SHIELD_DEADLY                321
1037 #define EL_TIMEGATE_OPEN                322
1038 #define EL_TIMEGATE_CLOSED              323
1039 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1040 #define EL_TIMEGATE_SWITCH              325
1041
1042 #define EL_BALLOON                      326
1043 #define EL_BALLOON_SWITCH_LEFT          327
1044 #define EL_BALLOON_SWITCH_RIGHT         328
1045 #define EL_BALLOON_SWITCH_UP            329
1046 #define EL_BALLOON_SWITCH_DOWN          330
1047 #define EL_BALLOON_SWITCH_ANY           331
1048
1049 #define EL_EMC_STEELWALL_1              332
1050 #define EL_EMC_STEELWALL_2              333
1051 #define EL_EMC_STEELWALL_3              334
1052 #define EL_EMC_STEELWALL_4              335
1053 #define EL_EMC_WALL_1                   336
1054 #define EL_EMC_WALL_2                   337
1055 #define EL_EMC_WALL_3                   338
1056 #define EL_EMC_WALL_4                   339
1057 #define EL_EMC_WALL_5                   340
1058 #define EL_EMC_WALL_6                   341
1059 #define EL_EMC_WALL_7                   342
1060 #define EL_EMC_WALL_8                   343
1061
1062 #define EL_TUBE_ANY                     344
1063 #define EL_TUBE_VERTICAL                345
1064 #define EL_TUBE_HORIZONTAL              346
1065 #define EL_TUBE_VERTICAL_LEFT           347
1066 #define EL_TUBE_VERTICAL_RIGHT          348
1067 #define EL_TUBE_HORIZONTAL_UP           349
1068 #define EL_TUBE_HORIZONTAL_DOWN         350
1069 #define EL_TUBE_LEFT_UP                 351
1070 #define EL_TUBE_LEFT_DOWN               352
1071 #define EL_TUBE_RIGHT_UP                353
1072 #define EL_TUBE_RIGHT_DOWN              354
1073 #define EL_SPRING                       355
1074 #define EL_TRAP                         356
1075 #define EL_DX_SUPABOMB                  357
1076
1077 #define EL_UNUSED_358                   358
1078 #define EL_UNUSED_359                   359
1079
1080 /* ---------- begin of custom elements section ----------------------------- */
1081 #define EL_CUSTOM_START                 360
1082
1083 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1084
1085 #define NUM_CUSTOM_ELEMENTS             256
1086 #define EL_CUSTOM_END                   615
1087 /* ---------- end of custom elements section ------------------------------- */
1088
1089 #define EL_EM_KEY_1                     616
1090 #define EL_EM_KEY_2                     617
1091 #define EL_EM_KEY_3                     618
1092 #define EL_EM_KEY_4                     619
1093 #define EL_ENVELOPE_1                   620
1094 #define EL_ENVELOPE_2                   621
1095 #define EL_ENVELOPE_3                   622
1096 #define EL_ENVELOPE_4                   623
1097
1098 /* ---------- begin of group elements section ------------------------------ */
1099 #define EL_GROUP_START                  624
1100
1101 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1102
1103 #define NUM_GROUP_ELEMENTS              32
1104 #define EL_GROUP_END                    655
1105 /* ---------- end of custom elements section ------------------------------- */
1106
1107 #define EL_UNKNOWN                      656
1108 #define EL_TRIGGER_ELEMENT              657
1109 #define EL_TRIGGER_PLAYER               658
1110
1111 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1112 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1113 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1114 #define EL_SP_GRAVITY_ON_PORT_UP        662
1115 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1116 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1117 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1118 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1119
1120
1121 /* the following EMC style elements are currently not implemented in R'n'D */
1122 #define EL_BALLOON_SWITCH_NONE          667
1123 #define EL_EMC_GATE_5                   668
1124 #define EL_EMC_GATE_6                   669
1125 #define EL_EMC_GATE_7                   670
1126 #define EL_EMC_GATE_8                   671
1127 #define EL_EMC_GATE_5_GRAY              672
1128 #define EL_EMC_GATE_6_GRAY              673
1129 #define EL_EMC_GATE_7_GRAY              674
1130 #define EL_EMC_GATE_8_GRAY              675
1131 #define EL_EMC_KEY_5                    676
1132 #define EL_EMC_KEY_6                    677
1133 #define EL_EMC_KEY_7                    678
1134 #define EL_EMC_KEY_8                    679
1135 #define EL_EMC_ANDROID                  680
1136 #define EL_EMC_GRASS                    681
1137 #define EL_EMC_MAGIC_BALL               682
1138 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1139 #define EL_EMC_MAGIC_BALL_SWITCH        684
1140 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1141 #define EL_EMC_SPRING_BUMPER            686
1142 #define EL_EMC_PLANT                    687
1143 #define EL_EMC_LENSES                   688
1144 #define EL_EMC_MAGNIFIER                689
1145 #define EL_EMC_WALL_9                   690
1146 #define EL_EMC_WALL_10                  691
1147 #define EL_EMC_WALL_11                  692
1148 #define EL_EMC_WALL_12                  693
1149 #define EL_EMC_WALL_13                  694
1150 #define EL_EMC_WALL_14                  695
1151 #define EL_EMC_WALL_15                  696
1152 #define EL_EMC_WALL_16                  697
1153 #define EL_EMC_WALL_SLIPPERY_1          698
1154 #define EL_EMC_WALL_SLIPPERY_2          699
1155 #define EL_EMC_WALL_SLIPPERY_3          700
1156 #define EL_EMC_WALL_SLIPPERY_4          701
1157 #define EL_EMC_FAKE_GRASS               702
1158 #define EL_EMC_FAKE_ACID                703
1159 #define EL_EMC_DRIPPER                  704
1160
1161 #define NUM_FILE_ELEMENTS               705
1162
1163
1164 /* "real" (and therefore drawable) runtime elements */
1165 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1166
1167 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1168 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1169 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1170 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1171 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1172 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1173 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1174 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1175 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1176 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1177 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1178 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1179 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1180 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1181 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1182 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1183 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1184 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1185 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1186 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1187 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1188 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1189 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1190 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1191 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1192 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1193 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1194 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1195 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1196 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1197 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1198 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1199 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1200 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1201 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1202 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1203 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1204 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1205 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1206 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1207 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1208 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1209 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1210 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1211 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1212
1213 /* "unreal" (and therefore not drawable) runtime elements */
1214 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
1215
1216 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1217 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1218 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1219 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1220 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1221 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1222 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1223 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1224 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1225 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1226 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1227 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1228 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1229 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1230 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1231 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1232 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1233 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1234
1235 /* dummy elements (never used as game elements, only used as graphics) */
1236 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1237
1238 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1239 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1240 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1241 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1242 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1243 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1244 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1245 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1246 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1247 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1248 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1249 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1250 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1251 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1252 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1253 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1254 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1255 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1256 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1257 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1258 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1259 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1260 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1261 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1262 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1263
1264 /* internal elements (only used for internal purposes like copying) */
1265 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1266
1267 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1268 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1269 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1270 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1271
1272 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1273 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1274 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1275 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 3)
1276
1277 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 4)
1278
1279
1280 /* values for graphics/sounds action types */
1281 #define ACTION_DEFAULT                  0
1282 #define ACTION_WAITING                  1
1283 #define ACTION_FALLING                  2
1284 #define ACTION_MOVING                   3
1285 #define ACTION_DIGGING                  4
1286 #define ACTION_SNAPPING                 5
1287 #define ACTION_COLLECTING               6
1288 #define ACTION_DROPPING                 7
1289 #define ACTION_PUSHING                  8
1290 #define ACTION_WALKING                  9
1291 #define ACTION_PASSING                  10
1292 #define ACTION_IMPACT                   11
1293 #define ACTION_BREAKING                 12
1294 #define ACTION_ACTIVATING               13
1295 #define ACTION_DEACTIVATING             14
1296 #define ACTION_OPENING                  15
1297 #define ACTION_CLOSING                  16
1298 #define ACTION_ATTACKING                17
1299 #define ACTION_GROWING                  18
1300 #define ACTION_SHRINKING                19
1301 #define ACTION_ACTIVE                   20
1302 #define ACTION_FILLING                  21
1303 #define ACTION_EMPTYING                 22
1304 #define ACTION_CHANGING                 23
1305 #define ACTION_EXPLODING                24
1306 #define ACTION_BORING                   25
1307 #define ACTION_BORING_1                 26
1308 #define ACTION_BORING_2                 27
1309 #define ACTION_BORING_3                 28
1310 #define ACTION_BORING_4                 29
1311 #define ACTION_BORING_5                 30
1312 #define ACTION_BORING_6                 31
1313 #define ACTION_BORING_7                 32
1314 #define ACTION_BORING_8                 33
1315 #define ACTION_BORING_9                 34
1316 #define ACTION_BORING_10                35
1317 #define ACTION_SLEEPING                 36
1318 #define ACTION_SLEEPING_1               37
1319 #define ACTION_SLEEPING_2               38
1320 #define ACTION_SLEEPING_3               39
1321 #define ACTION_AWAKENING                40
1322 #define ACTION_DYING                    41
1323 #define ACTION_TURNING                  42
1324 #define ACTION_TURNING_FROM_LEFT        43
1325 #define ACTION_TURNING_FROM_RIGHT       44
1326 #define ACTION_TURNING_FROM_UP          45
1327 #define ACTION_TURNING_FROM_DOWN        46
1328 #define ACTION_SMASHED_BY_ROCK          47
1329 #define ACTION_SMASHED_BY_SPRING        48
1330 #define ACTION_SLURPED_BY_SPRING        49
1331 #define ACTION_TWINKLING                50
1332 #define ACTION_SPLASHING                51
1333 #define ACTION_OTHER                    52
1334
1335 #define NUM_ACTIONS                     53
1336
1337 #define ACTION_BORING_LAST              ACTION_BORING_10
1338 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1339
1340
1341 /* values for special image configuration suffixes (must match game mode) */
1342 #define GFX_SPECIAL_ARG_DEFAULT         0
1343 #define GFX_SPECIAL_ARG_MAIN            1
1344 #define GFX_SPECIAL_ARG_LEVELS          2
1345 #define GFX_SPECIAL_ARG_SCORES          3
1346 #define GFX_SPECIAL_ARG_EDITOR          4
1347 #define GFX_SPECIAL_ARG_INFO            5
1348 #define GFX_SPECIAL_ARG_SETUP           6
1349 #define GFX_SPECIAL_ARG_PLAYING         7
1350 #define GFX_SPECIAL_ARG_DOOR            8
1351 #define GFX_SPECIAL_ARG_PREVIEW         9
1352 #define GFX_SPECIAL_ARG_CRUMBLED        10
1353
1354 #define NUM_SPECIAL_GFX_ARGS            11
1355
1356
1357 /* values for image configuration suffixes */
1358 #define GFX_ARG_X                       0
1359 #define GFX_ARG_Y                       1
1360 #define GFX_ARG_XPOS                    2
1361 #define GFX_ARG_YPOS                    3
1362 #define GFX_ARG_WIDTH                   4
1363 #define GFX_ARG_HEIGHT                  5
1364 #define GFX_ARG_VERTICAL                6
1365 #define GFX_ARG_OFFSET                  7
1366 #define GFX_ARG_XOFFSET                 8
1367 #define GFX_ARG_YOFFSET                 9
1368 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1369 #define GFX_ARG_2ND_VERTICAL            11
1370 #define GFX_ARG_2ND_OFFSET              12
1371 #define GFX_ARG_2ND_XOFFSET             13
1372 #define GFX_ARG_2ND_YOFFSET             14
1373 #define GFX_ARG_2ND_SWAP_TILES          15      
1374 #define GFX_ARG_FRAMES                  16
1375 #define GFX_ARG_FRAMES_PER_LINE         17
1376 #define GFX_ARG_START_FRAME             18
1377 #define GFX_ARG_DELAY                   19
1378 #define GFX_ARG_ANIM_MODE               20
1379 #define GFX_ARG_GLOBAL_SYNC             21
1380 #define GFX_ARG_CRUMBLED_LIKE           22
1381 #define GFX_ARG_DIGGABLE_LIKE           23
1382 #define GFX_ARG_BORDER_SIZE             24
1383 #define GFX_ARG_STEP_OFFSET             25
1384 #define GFX_ARG_STEP_DELAY              26
1385 #define GFX_ARG_DIRECTION               27
1386 #define GFX_ARG_POSITION                28
1387 #define GFX_ARG_DRAW_XOFFSET            29
1388 #define GFX_ARG_DRAW_YOFFSET            30
1389 #define GFX_ARG_DRAW_MASKED             31
1390 #define GFX_ARG_ANIM_DELAY_FIXED        32
1391 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1392 #define GFX_ARG_POST_DELAY_FIXED        34
1393 #define GFX_ARG_POST_DELAY_RANDOM       35
1394 #define GFX_ARG_NAME                    36
1395 #define GFX_ARG_SCALE_UP_FACTOR         37
1396
1397 #define NUM_GFX_ARGS                    38
1398
1399
1400 /* values for sound configuration suffixes */
1401 #define SND_ARG_MODE_LOOP               0
1402 #define SND_ARG_VOLUME                  1
1403 #define SND_ARG_PRIORITY                2
1404
1405 #define NUM_SND_ARGS                    3
1406
1407
1408 /* values for music configuration suffixes */
1409 #define MUS_ARG_MODE_LOOP               0
1410
1411 #define NUM_MUS_ARGS                    1
1412
1413
1414 /* values for font configuration */
1415 #define FONT_INITIAL_1                  0
1416 #define FONT_INITIAL_2                  1
1417 #define FONT_INITIAL_3                  2
1418 #define FONT_INITIAL_4                  3
1419 #define FONT_TITLE_1                    4
1420 #define FONT_TITLE_2                    5
1421 #define FONT_MENU_1                     6
1422 #define FONT_MENU_2                     7
1423 #define FONT_TEXT_1_ACTIVE              8
1424 #define FONT_TEXT_2_ACTIVE              9
1425 #define FONT_TEXT_3_ACTIVE              10
1426 #define FONT_TEXT_4_ACTIVE              11
1427 #define FONT_TEXT_1                     12
1428 #define FONT_TEXT_2                     13
1429 #define FONT_TEXT_3                     14
1430 #define FONT_TEXT_4                     15
1431 #define FONT_ENVELOPE_1                 16
1432 #define FONT_ENVELOPE_2                 17
1433 #define FONT_ENVELOPE_3                 18
1434 #define FONT_ENVELOPE_4                 19
1435 #define FONT_INPUT_1_ACTIVE             20
1436 #define FONT_INPUT_2_ACTIVE             21
1437 #define FONT_INPUT_1                    22
1438 #define FONT_INPUT_2                    23
1439 #define FONT_OPTION_OFF                 24
1440 #define FONT_OPTION_ON                  25
1441 #define FONT_VALUE_1                    26
1442 #define FONT_VALUE_2                    27
1443 #define FONT_VALUE_OLD                  28
1444 #define FONT_LEVEL_NUMBER               29
1445 #define FONT_TAPE_RECORDER              30
1446 #define FONT_GAME_INFO                  31
1447
1448 #define NUM_FONTS                       32
1449 #define NUM_INITIAL_FONTS               4
1450
1451 /* values for game_status (must match special image configuration suffixes) */
1452 #define GAME_MODE_DEFAULT               0
1453 #define GAME_MODE_MAIN                  1
1454 #define GAME_MODE_LEVELS                2
1455 #define GAME_MODE_SCORES                3
1456 #define GAME_MODE_EDITOR                4
1457 #define GAME_MODE_INFO                  5
1458 #define GAME_MODE_SETUP                 6
1459 #define GAME_MODE_PLAYING               7
1460 #define GAME_MODE_PSEUDO_DOOR           8
1461 #define GAME_MODE_PSEUDO_PREVIEW        9
1462 #define GAME_MODE_PSEUDO_CRUMBLED       10
1463
1464 /* there are no special config file suffixes for these modes */
1465 #define GAME_MODE_PSEUDO_TYPENAME       11
1466 #define GAME_MODE_QUIT                  12
1467
1468 /* special definitions currently only used for custom artwork configuration */
1469 #define MUSIC_PREFIX_BACKGROUND         0
1470 #define NUM_MUSIC_PREFIXES              1
1471 #define MAX_LEVELS                      1000
1472
1473 /* definitions for demo animation lists */
1474 #define HELPANIM_LIST_NEXT              -1
1475 #define HELPANIM_LIST_END               -999
1476
1477
1478 /* program information and versioning definitions */
1479
1480 #define RELEASE_311                     FALSE
1481
1482 #if RELEASE_311
1483 #define PROGRAM_VERSION_MAJOR           3
1484 #define PROGRAM_VERSION_MINOR           1
1485 #define PROGRAM_VERSION_PATCH           2
1486 #define PROGRAM_VERSION_BUILD           0
1487 #else
1488 /* !!! make sure that packaging script can find unique version number !!! */
1489 #define PROGRAM_VERSION_MAJOR           3
1490 #define PROGRAM_VERSION_MINOR           2
1491 #define PROGRAM_VERSION_PATCH           0
1492 #define PROGRAM_VERSION_BUILD           3
1493 #endif
1494
1495 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1496 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1497 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2005 by Holger Schemel"
1498
1499 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1500 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1501 #define FILENAME_PREFIX                 "Rocks"
1502
1503 #if defined(PLATFORM_UNIX)
1504 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1505 #elif defined(PLATFORM_WIN32)
1506 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1507 #else
1508 #define USERDATA_DIRECTORY              "userdata"
1509 #endif
1510
1511 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1512 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1513 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1514
1515 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1516 ** currently supported/known file version numbers:
1517 **      1.0 (old)
1518 **      1.2 (still in use)
1519 **      1.4 (still in use)
1520 **      2.0 (actual)
1521 */
1522 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1523 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1524 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1525 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1526
1527 /* file version does not change for every program version, but is changed
1528    when new features are introduced that are incompatible with older file
1529    versions, so that they can be treated accordingly */
1530 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1531
1532 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1533 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1534 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1535 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1536
1537 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1538                                                       PROGRAM_VERSION_MINOR, \
1539                                                       PROGRAM_VERSION_PATCH, \
1540                                                       PROGRAM_VERSION_BUILD)
1541
1542 /* values for game_emulation */
1543 #define EMU_NONE                        0
1544 #define EMU_BOULDERDASH                 1
1545 #define EMU_SOKOBAN                     2
1546 #define EMU_SUPAPLEX                    3
1547
1548 /* values for level file type identifier */
1549 #define LEVEL_FILE_TYPE_UNKNOWN         0
1550 #define LEVEL_FILE_TYPE_RND             1
1551 #define LEVEL_FILE_TYPE_BD              2
1552 #define LEVEL_FILE_TYPE_EM              3
1553 #define LEVEL_FILE_TYPE_SP              4
1554 #define LEVEL_FILE_TYPE_DX              5
1555 #define LEVEL_FILE_TYPE_SB              6
1556 #define LEVEL_FILE_TYPE_DC              7
1557
1558 #define NUM_LEVEL_FILE_TYPES            8
1559
1560 /* values for game engine type identifier */
1561 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1562 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1563 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1564
1565 #define NUM_ENGINE_TYPES                3
1566
1567
1568 struct MenuInfo
1569 {
1570   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1571   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1572
1573   int scrollbar_xoffset;
1574
1575   int list_size[NUM_SPECIAL_GFX_ARGS];
1576
1577   int sound[NUM_SPECIAL_GFX_ARGS];
1578   int music[NUM_SPECIAL_GFX_ARGS];
1579 };
1580
1581 struct DoorInfo
1582 {
1583   int step_offset;
1584   int step_delay;
1585   int anim_mode;
1586 };
1587
1588 struct HiScore
1589 {
1590   char Name[MAX_PLAYER_NAME_LEN + 1];
1591   int Score;
1592 };
1593
1594 struct PlayerInfo
1595 {
1596   boolean present;              /* player present in level playfield */
1597   boolean connected;            /* player connected (locally or via network) */
1598   boolean active;               /* player present and connected */
1599
1600   int index_nr;                 /* player number (0 to 3) */
1601   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1602   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1603   int client_nr;                /* network client identifier */
1604
1605   byte action;                  /* action from local input device */
1606   byte effective_action;        /* action acknowledged from network server
1607                                    or summarized over all configured input
1608                                    devices when in single player mode */
1609   byte programmed_action;       /* action forced by game itself (like moving
1610                                    through doors); overrides other actions */
1611
1612   int jx, jy, last_jx, last_jy;
1613   int MovDir, MovPos, GfxDir, GfxPos;
1614   int Frame, StepFrame;
1615
1616   int GfxAction;
1617
1618   boolean use_murphy_graphic;
1619
1620   boolean block_last_field;
1621   int block_delay_adjustment;   /* needed for different engine versions */
1622
1623   boolean can_fall_into_acid;
1624
1625   boolean LevelSolved, GameOver;
1626
1627   int last_move_dir;
1628
1629   boolean is_waiting;
1630   boolean is_moving;
1631   boolean is_auto_moving;
1632   boolean is_digging;
1633   boolean is_snapping;
1634   boolean is_collecting;
1635   boolean is_pushing;
1636   boolean is_switching;
1637   boolean is_dropping;
1638
1639   boolean is_bored;
1640   boolean is_sleeping;
1641
1642   int frame_counter_bored;
1643   int frame_counter_sleeping;
1644
1645   int anim_delay_counter;
1646   int post_delay_counter;
1647
1648   int action_waiting, last_action_waiting;
1649   int special_action_bored;
1650   int special_action_sleeping;
1651
1652   int num_special_action_bored;
1653   int num_special_action_sleeping;
1654
1655   int switch_x, switch_y;
1656   int drop_x, drop_y;
1657
1658   int show_envelope;
1659
1660 #if 1   /* USE_NEW_MOVE_DELAY */
1661   int move_delay;
1662   int move_delay_value;
1663 #else
1664   unsigned long move_delay;
1665   int move_delay_value;
1666 #endif
1667
1668   int move_delay_reset_counter;
1669
1670 #if 1   /* USE_NEW_PUSH_DELAY */
1671   int push_delay;
1672   int push_delay_value;
1673 #else
1674   unsigned long push_delay;
1675   unsigned long push_delay_value;
1676 #endif
1677
1678   unsigned long actual_frame_counter;
1679
1680   int drop_delay;
1681
1682   int step_counter;
1683
1684   int score;
1685   int gems_still_needed;
1686   int sokobanfields_still_needed;
1687   int lights_still_needed;
1688   int friends_still_needed;
1689   int key[MAX_NUM_KEYS];
1690   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1691   int shield_normal_time_left;
1692   int shield_deadly_time_left;
1693
1694   int inventory_element[MAX_INVENTORY_SIZE];
1695   int inventory_infinite_element;
1696   int inventory_size;
1697 };
1698
1699 struct LevelSetInfo
1700 {
1701   int music[MAX_LEVELS];
1702 };
1703
1704 struct LevelFileInfo
1705 {
1706   int nr;
1707   int type;
1708   boolean packed;
1709   char *basename;
1710   char *filename;
1711 };
1712
1713 struct LevelInfo
1714 {
1715   struct LevelFileInfo file_info;
1716
1717   int game_engine_type;
1718
1719   /* level stored in native format for the alternative native game engines */
1720   struct LevelInfo_EM *native_em_level;
1721
1722   int file_version;     /* file format version the level is stored with    */
1723   int game_version;     /* game release version the level was created with */
1724
1725   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1726   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1727   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1728
1729   int fieldx, fieldy;
1730
1731   int time;                             /* available time (seconds) */
1732   int gems_needed;
1733
1734   char name[MAX_LEVEL_NAME_LEN + 1];
1735   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1736
1737   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1738   int envelope_xsize[4], envelope_ysize[4];
1739
1740   int score[LEVEL_SCORE_ELEMENTS];
1741
1742   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1743   int num_yamyam_contents;
1744
1745   int amoeba_speed;
1746   int amoeba_content;
1747
1748   int time_magic_wall;
1749   int time_wheel;
1750   int time_light;
1751   int time_timegate;
1752
1753   /* values for the new EMC elements */
1754   int android_move_time;
1755   int android_clone_time;
1756   boolean ball_random;
1757   boolean ball_state_initial;
1758   int ball_time;
1759   int lenses_score;
1760   int magnify_score;
1761   int slurp_score;
1762   int lenses_time;
1763   int magnify_time;
1764   int wind_direction_initial;
1765   int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
1766   boolean android_array[16];
1767
1768   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1769   int dont_collide_with_bits;   /* bitfield to store property for elements */
1770
1771   boolean double_speed;
1772   boolean initial_gravity;
1773   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1774   boolean use_spring_bug;       /* for compatibility with old levels */
1775   boolean instant_relocation;   /* no visual delay when relocating player */
1776   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1777   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1778
1779   boolean block_last_field;     /* player blocks previous field while moving */
1780   boolean sp_block_last_field;  /* player blocks previous field while moving */
1781
1782 #if 0   /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
1783   int block_delay;              /* delay for blocking previous field */
1784   int sp_block_delay;           /* delay for blocking previous field */
1785 #endif
1786
1787   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1788   int use_step_counter;         /* count steps instead of seconds for level */
1789
1790   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1791
1792   boolean use_custom_template;  /* use custom properties from template file */
1793
1794   boolean no_valid_file;        /* set when level file missing or invalid */
1795
1796   boolean changed;              /* set when level was changed in the editor */
1797 };
1798
1799 struct TapeInfo
1800 {
1801   int file_version;     /* file format version the tape is stored with    */
1802   int game_version;     /* game release version the tape was created with */
1803   int engine_version;   /* game engine version the tape was recorded with */
1804
1805   char *level_identifier;
1806   int level_nr;
1807   unsigned long random_seed;
1808   unsigned long date;
1809   unsigned long counter;
1810   unsigned long length;
1811   unsigned long length_seconds;
1812   unsigned int delay_played;
1813   boolean pause_before_death;
1814   boolean recording, playing, pausing;
1815   boolean fast_forward;
1816   boolean warp_forward;
1817   boolean deactivate_display;
1818   boolean auto_play;
1819   boolean auto_play_level_solved;
1820   boolean quick_resume;
1821   boolean single_step;
1822   boolean changed;
1823   boolean player_participates[MAX_PLAYERS];
1824   int num_participating_players;
1825
1826   struct
1827   {
1828     byte action[MAX_PLAYERS];
1829     byte delay;
1830   } pos[MAX_TAPE_LEN];
1831
1832   boolean no_valid_file;        /* set when tape file missing or invalid */
1833 };
1834
1835 struct GameInfo
1836 {
1837   /* values for engine initialization */
1838   int default_push_delay_fixed;
1839   int default_push_delay_random;
1840
1841   /* constant within running game */
1842   int engine_version;
1843   int emulation;
1844   int initial_move_delay;
1845   int initial_move_delay_value;
1846   int initial_push_delay_value;
1847
1848   /* flags to handle bugs in and changes between different engine versions */
1849   /* (for the latest engine version, these flags should always be "FALSE") */
1850   boolean use_change_when_pushing_bug;
1851   boolean use_block_last_field_bug;
1852
1853   /* variable within running game */
1854   int yamyam_content_nr;
1855   boolean magic_wall_active;
1856   int magic_wall_time_left;
1857   int light_time_left;
1858   int timegate_time_left;
1859   int belt_dir[4];
1860   int belt_dir_nr[4];
1861   int switchgate_pos;
1862   int balloon_dir;
1863   boolean gravity;
1864   boolean explosions_delayed;
1865   boolean envelope_active;
1866
1867   /* values for player idle animation (no effect on engine) */
1868   int player_boring_delay_fixed;
1869   int player_boring_delay_random;
1870   int player_sleeping_delay_fixed;
1871   int player_sleeping_delay_random;
1872
1873   /* values for special game initialization control */
1874   boolean restart_level;
1875 };
1876
1877 struct GlobalInfo
1878 {
1879   char *autoplay_leveldir;
1880   int autoplay_level[MAX_TAPES_PER_SET];
1881   boolean autoplay_all;
1882
1883   char *convert_leveldir;
1884   int convert_level_nr;
1885
1886   int num_toons;
1887
1888   float frames_per_second;
1889   boolean fps_slowdown;
1890   int fps_slowdown_factor;
1891 };
1892
1893 struct ElementChangeInfo
1894 {
1895   boolean can_change;           /* use or ignore this change info */
1896
1897 #if 1
1898   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
1899 #else
1900   unsigned long events;         /* change events */
1901 #endif
1902
1903   int trigger_player;           /* player triggering change */
1904   int trigger_side;             /* side triggering change */
1905   int trigger_page;             /* page triggering change */
1906
1907   short target_element;         /* target element after change */
1908
1909   int delay_fixed;              /* added frame delay before changed (fixed) */
1910   int delay_random;             /* added frame delay before changed (random) */
1911   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1912
1913   short trigger_element;        /* element triggering change */
1914
1915   int target_content[3][3];     /* elements for extended change target */
1916   boolean use_target_content;   /* use extended change target */
1917   boolean only_if_complete;     /* only use complete target content */
1918   boolean use_random_replace;   /* use random value for replacing elements */
1919   int random_percentage;        /* random value for replacing elements */
1920   int replace_when;             /* type of elements that can be replaced */
1921
1922   boolean explode;              /* explode instead of change */
1923
1924   boolean has_action;           /* execute action on specified condition */
1925   int action_type;              /* type of action */
1926   int action_mode;              /* mode of action */
1927   int action_arg;               /* parameter of action */
1928
1929   /* ---------- internal values used at runtime when playing ---------- */
1930
1931   /* functions that are called before, while and after the change of an
1932      element -- currently only used for non-custom elements */
1933   void (*pre_change_function)(int x, int y);
1934   void (*change_function)(int x, int y);
1935   void (*post_change_function)(int x, int y);
1936
1937   short actual_trigger_element; /* element that actually triggered change */
1938   int actual_trigger_player;    /* player which actually triggered change */
1939
1940   boolean can_change_or_has_action;     /* can_change | has_action */
1941
1942   /* ---------- internal values used in level editor ---------- */
1943
1944   int direct_action;            /* change triggered by actions on element */
1945   int other_action;             /* change triggered by other element actions */
1946 };
1947
1948 struct ElementGroupInfo
1949 {
1950   int num_elements;                     /* number of elements in this group */
1951   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1952
1953   int choice_mode;              /* how to choose element from group */
1954
1955   /* ---------- internal values used at runtime when playing ---------- */
1956
1957   /* the following is the same as above, but with recursively resolved group
1958      elements (group elements may also contain further group elements!) */
1959   int num_elements_resolved;
1960   short element_resolved[NUM_FILE_ELEMENTS];
1961
1962   int choice_pos;               /* current element choice position */
1963 };
1964
1965 struct ElementNameInfo
1966 {
1967   /* ---------- token and description strings ---------- */
1968
1969   char *token_name;             /* element token used in config files */
1970   char *class_name;             /* element class used in config files */
1971   char *editor_description;     /* pre-defined description for level editor */
1972 };
1973
1974 struct ElementInfo
1975 {
1976   /* ---------- token and description strings ---------- */
1977
1978   char *token_name;             /* element token used in config files */
1979   char *class_name;             /* element class used in config files */
1980   char *editor_description;     /* pre-defined description for level editor */
1981   char *custom_description;     /* alternative description from config file */
1982   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1983
1984   /* ---------- graphic and sound definitions ---------- */
1985
1986   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1987   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1988                                 /* special graphics for left/right/up/down */
1989
1990   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1991   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1992                                 /* crumbled graphics for left/right/up/down */
1993
1994   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1995                                 /* special graphics for certain screens */
1996
1997   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1998
1999   /* ---------- special element property values ---------- */
2000
2001   boolean use_gfx_element;      /* use custom graphic element */
2002   short gfx_element;            /* optional custom graphic element */
2003
2004   int access_direction;         /* accessible from which direction */
2005
2006   int collect_score;            /* score value for collecting */
2007   int collect_count;            /* count value for collecting */
2008
2009   int push_delay_fixed;         /* constant delay before pushing */
2010   int push_delay_random;        /* additional random delay before pushing */
2011   int drop_delay_fixed;         /* constant delay after dropping */
2012   int drop_delay_random;        /* additional random delay after dropping */
2013   int move_delay_fixed;         /* constant delay after moving */
2014   int move_delay_random;        /* additional random delay after moving */
2015
2016   int move_pattern;             /* direction movable element moves to */
2017   int move_direction_initial;   /* initial direction element moves to */
2018   int move_stepsize;            /* step size element moves with */
2019
2020   int move_enter_element;       /* element that can be entered (and removed) */
2021   int move_leave_element;       /* element that can be left behind */
2022   int move_leave_type;          /* change (limited) or leave (unlimited) */
2023
2024   int slippery_type;            /* how/where other elements slip away */
2025
2026   int content[3][3];            /* new elements after explosion */
2027
2028   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2029   int explosion_delay;          /* duration of explosion of this element */
2030   int ignition_delay;           /* delay for explosion by other explosion */
2031
2032   int counter_initial;          /* initial value of generic CE counter */
2033
2034   struct ElementChangeInfo *change_page; /* actual list of change pages */
2035   struct ElementChangeInfo *change;      /* pointer to current change page */
2036
2037   int num_change_pages;         /* actual number of change pages */
2038   int current_change_page;      /* currently edited change page */
2039
2040   struct ElementGroupInfo *group;       /* pointer to element group info */
2041
2042   /* ---------- internal values used at runtime when playing ---------- */
2043
2044 #if 1
2045   boolean has_change_event[NUM_CHANGE_EVENTS];
2046 #else
2047   unsigned long change_events;  /* bitfield for combined change events */
2048 #endif
2049
2050   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2051   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2052
2053   boolean in_group[NUM_GROUP_ELEMENTS];
2054
2055 #if 0
2056   boolean can_leave_element;    /* element can leave other element behind */
2057   boolean can_leave_element_last;
2058 #endif
2059
2060   int counter;                  /* current value of generic CE counter */
2061
2062   /* ---------- internal values used in level editor ---------- */
2063
2064   int access_type;              /* walkable or passable */
2065   int access_layer;             /* accessible over/inside/under */
2066   int access_protected;         /* protection against deadly elements */
2067   int walk_to_action;           /* diggable/collectible/pushable */
2068   int smash_targets;            /* can smash player/enemies/everything */
2069   int deadliness;               /* deadly when running/colliding/touching */
2070
2071   boolean can_explode_by_fire;  /* element explodes by fire */
2072   boolean can_explode_smashed;  /* element explodes when smashed */
2073   boolean can_explode_impact;   /* element explodes on impact */
2074
2075   boolean modified_settings;    /* set for all modified custom elements */
2076 };
2077
2078 struct FontInfo
2079 {
2080   char *token_name;             /* font token used in config files */
2081
2082   int graphic;                  /* default graphic for this font */
2083   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2084                                 /* special graphics for certain screens */
2085   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2086                                 /* internal bitmap ID for special graphics */
2087 };
2088
2089 struct GraphicInfo
2090 {
2091   Bitmap *bitmap;
2092   int src_x, src_y;             /* start position of animation frames */
2093   int width, height;            /* width/height of each animation frame */
2094   int offset_x, offset_y;       /* x/y offset to next animation frame */
2095   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2096   boolean double_movement;      /* animation has second movement tile */
2097   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2098   int anim_frames;
2099   int anim_frames_per_line;
2100   int anim_start_frame;
2101   int anim_delay;               /* important: delay of 1 means "no delay"! */
2102   int anim_mode;
2103   boolean anim_global_sync;
2104   int crumbled_like;            /* element for cloning crumble graphics */
2105   int diggable_like;            /* element for cloning digging graphics */
2106   int border_size;              /* border size for "crumbled" graphics */
2107   int scale_up_factor;          /* optional factor for scaling image up */
2108
2109   int anim_delay_fixed;         /* optional delay values for bored and   */
2110   int anim_delay_random;        /* sleeping player animations (animation */
2111   int post_delay_fixed;         /* intervall and following pause before  */
2112   int post_delay_random;        /* next intervall (bored animation only) */
2113
2114   int step_offset;              /* optional step offset of toon animations */
2115   int step_delay;               /* optional step delay of toon animations */
2116
2117   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2118
2119   int draw_masked;              /* optional setting for drawing envelope gfx */
2120
2121 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2122   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2123   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2124 #endif
2125 };
2126
2127 struct SoundInfo
2128 {
2129   boolean loop;
2130   int volume;
2131   int priority;
2132 };
2133
2134 struct MusicInfo
2135 {
2136   boolean loop;
2137 };
2138
2139 struct MusicPrefixInfo
2140 {
2141   char *prefix;
2142   boolean is_loop_music;
2143 };
2144
2145 struct MusicFileInfo
2146 {
2147   char *basename;
2148
2149   char *title_header;
2150   char *artist_header;
2151   char *album_header;
2152   char *year_header;
2153
2154   char *title;
2155   char *artist;
2156   char *album;
2157   char *year;
2158
2159   int music;
2160
2161   boolean is_sound;
2162
2163   struct MusicFileInfo *next;
2164 };
2165
2166 struct ElementActionInfo
2167 {
2168   char *suffix;
2169   int value;
2170   boolean is_loop_sound;
2171 };
2172
2173 struct ElementDirectionInfo
2174 {
2175   char *suffix;
2176   int value;
2177 };
2178
2179 struct SpecialSuffixInfo
2180 {
2181   char *suffix;
2182   int value;
2183 };
2184
2185 struct HelpAnimInfo
2186 {
2187   int element;
2188   int action;
2189   int direction;
2190
2191   int delay;
2192 };
2193
2194
2195 #if 0
2196 extern GC                       tile_clip_gc;
2197 extern Bitmap                  *pix[];
2198 #endif
2199 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2200 extern Pixmap                   tile_clipmask[];
2201 extern DrawBuffer             *fieldbuffer;
2202 extern DrawBuffer             *drawto_field;
2203
2204 extern int                      game_status;
2205 extern boolean                  level_editor_test_game;
2206 extern boolean                  network_playing;
2207
2208 #if defined(TARGET_SDL)
2209 extern boolean                  network_server;
2210 extern SDL_Thread              *server_thread;
2211 #endif
2212
2213 extern int                      key_joystick_mapping;
2214
2215 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2216 extern int                      redraw_x1, redraw_y1;
2217
2218 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2219 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2220 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2221 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2222 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2223 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2224 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2225 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2226 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2227 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2228 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2229 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2230 extern boolean                  Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2231 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2232 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2233 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2234 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2235 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2236 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2237 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2238 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2239 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2240 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2241 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2242 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2243
2244 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2245
2246 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2247 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2248 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2249 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2250 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2251
2252 extern int                      lev_fieldx, lev_fieldy;
2253 extern int                      scroll_x, scroll_y;
2254
2255 extern int                      FX, FY;
2256 extern int                      ScrollStepSize;
2257 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2258 extern int                      BorderElement;
2259 extern int                      GameFrameDelay;
2260 extern int                      FfwdFrameDelay;
2261 extern int                      BX1, BY1;
2262 extern int                      BX2, BY2;
2263 extern int                      SBX_Left, SBX_Right;
2264 extern int                      SBY_Upper, SBY_Lower;
2265 extern int                      ZX, ZY;
2266 extern int                      ExitX, ExitY;
2267 extern int                      AllPlayersGone;
2268
2269 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2270 extern boolean                  SiebAktiv;
2271 extern int                      SiebCount;
2272
2273 extern boolean                  network_player_action_received;
2274
2275 extern int                      graphics_action_mapping[];
2276
2277 extern struct LevelSetInfo      levelset;
2278 extern struct LevelInfo         level, level_template;
2279 extern struct PlayerInfo        stored_player[], *local_player;
2280 extern struct HiScore           highscore[];
2281 extern struct TapeInfo          tape;
2282 extern struct GameInfo          game;
2283 extern struct GlobalInfo        global;
2284 extern struct MenuInfo          menu;
2285 extern struct DoorInfo          door_1, door_2;
2286 extern struct ElementInfo       element_info[];
2287 extern struct ElementNameInfo   element_name_info[];
2288 extern struct ElementActionInfo element_action_info[];
2289 extern struct ElementDirectionInfo element_direction_info[];
2290 extern struct SpecialSuffixInfo special_suffix_info[];
2291 extern struct TokenIntPtrInfo   image_config_vars[];
2292 extern struct FontInfo          font_info[];
2293 extern struct MusicPrefixInfo   music_prefix_info[];
2294 extern struct GraphicInfo      *graphic_info;
2295 extern struct SoundInfo        *sound_info;
2296 extern struct MusicInfo        *music_info;
2297 extern struct MusicFileInfo    *music_file_info;
2298 extern struct HelpAnimInfo     *helpanim_info;
2299 extern SetupFileHash           *helptext_info;
2300 extern struct ConfigTypeInfo    image_config_suffix[];
2301 extern struct ConfigTypeInfo    sound_config_suffix[];
2302 extern struct ConfigTypeInfo    music_config_suffix[];
2303 extern struct ConfigInfo        image_config[];
2304 extern struct ConfigInfo        sound_config[];
2305 extern struct ConfigInfo        music_config[];
2306 extern struct ConfigInfo        helpanim_config[];
2307 extern struct ConfigInfo        helptext_config[];
2308
2309 #endif  /* MAIN_H */