rnd-20030210-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_MASSIVE          (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103
104 #define EP_BITMASK_DEFAULT      0
105
106 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
107 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
108 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
109 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
110 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
111 #define IS_MASSIVE(e)           (Properties1[e] & EP_BIT_MASSIVE)
112 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
113 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
114 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
115 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
116 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
117 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
118 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
119 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
120 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
121 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
122 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
123 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
124 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
125 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
126 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
127 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
128 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
129 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
130 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
131 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
132 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
133 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
134 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
135 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
136 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
137 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
138
139 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
140 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
141 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
142 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
143 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
144
145 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
146                                  (e) <= EL_CUSTOM_END)
147
148 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
149
150 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
151 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
152
153 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
154 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
155 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
156
157 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
158                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
159                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
160                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
161                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
162                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
163                                  EL_ROCK)
164 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
165                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
166                                  EL_BD_ROCK)
167 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
168 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
169 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
170 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
171
172 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
173 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
174 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
175 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
176                                  PROTECTED_FIELD(x, y))
177
178 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
179
180 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
181 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
182 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
183
184 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
185 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
186 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
187 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
188
189 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
190
191
192 #if 0
193
194 /* Bitmaps with graphic file */
195 #define PIX_BACK                0
196 #define PIX_DOOR                1
197 #define PIX_TOONS               2
198 #define PIX_FONT_BIG            3
199 #define PIX_FONT_SMALL          4
200 #define PIX_FONT_MEDIUM         5
201 #define PIX_FONT_EM             6
202 /* Bitmaps without graphic file */
203 #define PIX_DB_DOOR             7
204 #define PIX_DB_FIELD            8
205
206 #define NUM_PICTURES            7
207 #define NUM_BITMAPS             9
208
209 #else
210
211 /* Bitmaps with graphic file */
212 #define PIX_BACK                0
213 #define PIX_ELEMENTS            1
214 #define PIX_DOOR                2
215 #define PIX_HEROES              3
216 #define PIX_TOONS               4
217 #define PIX_SP                  5
218 #define PIX_DC                  6
219 #define PIX_MORE                7
220 #define PIX_FONT_BIG            8
221 #define PIX_FONT_SMALL          9
222 #define PIX_FONT_MEDIUM         10
223 #define PIX_FONT_EM             11
224 /* Bitmaps without graphic file */
225 #define PIX_DB_DOOR             12
226 #define PIX_DB_FIELD            13
227
228 #define NUM_PICTURES            12
229 #define NUM_BITMAPS             14
230
231 #endif
232
233 /* boundaries of arrays etc. */
234 #define MAX_LEVEL_NAME_LEN      32
235 #define MAX_LEVEL_AUTHOR_LEN    32
236 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
237 #define MAX_SCORE_ENTRIES       100
238 #if 0
239 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
240 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
241 #endif
242 #define MAX_NUM_AMOEBA          100
243
244 /* values for elements with content */
245 #define MIN_ELEMENT_CONTENTS    1
246 #define STD_ELEMENT_CONTENTS    4
247 #define MAX_ELEMENT_CONTENTS    8
248
249 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
250
251 /* fundamental game speed values */
252 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
253 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
254 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
255 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
256 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
257
258 /* often used screen positions */
259 #define SX                      8
260 #define SY                      8
261 #define REAL_SX                 (SX - 2)
262 #define REAL_SY                 (SY - 2)
263 #define DX                      566
264 #define DY                      60
265 #define VX                      DX
266 #define VY                      400
267 #define EX                      DX
268 #define EY                      (VY - 44)
269 #define TILEX                   32
270 #define TILEY                   32
271 #define MINI_TILEX              (TILEX / 2)
272 #define MINI_TILEY              (TILEY / 2)
273 #define MICRO_TILEX             (TILEX / 8)
274 #define MICRO_TILEY             (TILEY / 8)
275 #define MIDPOSX                 (SCR_FIELDX / 2)
276 #define MIDPOSY                 (SCR_FIELDY / 2)
277 #define SXSIZE                  (SCR_FIELDX * TILEX)
278 #define SYSIZE                  (SCR_FIELDY * TILEY)
279 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
280 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
281 #define DXSIZE                  100
282 #define DYSIZE                  280
283 #define VXSIZE                  DXSIZE
284 #define VYSIZE                  100
285 #define EXSIZE                  DXSIZE
286 #define EYSIZE                  (VYSIZE + 44)
287 #define FULL_SXSIZE             (2 + SXSIZE + 2)
288 #define FULL_SYSIZE             (2 + SYSIZE + 2)
289 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
290 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
291 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
292 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
293 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
294
295
296 /* "real" level file elements */
297 #define EL_UNDEFINED                    -1
298
299 #define EL_EMPTY_SPACE                  0
300 #define EL_EMPTY                        EL_EMPTY_SPACE
301 #define EL_SAND                         1
302 #define EL_WALL                         2
303 #define EL_WALL_CRUMBLED                3
304 #define EL_ROCK                         4
305 #define EL_KEY_OBSOLETE                 5  /* obsolete; mapped to EL_KEY1 */
306 #define EL_EMERALD                      6
307 #define EL_EXIT_CLOSED                  7
308 #define EL_PLAYER_OBSOLETE              8  /* obsolete; mapped to EL_PLAYER1 */
309 #define EL_BUG                          9
310 #define EL_SPACESHIP                    10
311 #define EL_YAMYAM                       11
312 #define EL_ROBOT                        12
313 #define EL_STEELWALL                    13
314 #define EL_DIAMOND                      14
315 #define EL_AMOEBA_DEAD                  15
316 #define EL_QUICKSAND_EMPTY              16
317 #define EL_QUICKSAND_FULL               17
318 #define EL_AMOEBA_DROP                  18
319 #define EL_BOMB                         19
320 #define EL_MAGIC_WALL                   20
321 #define EL_SPEED_PILL                   21
322 #define EL_ACID                         22
323 #define EL_AMOEBA_WET                   23
324 #define EL_AMOEBA_DRY                   24
325 #define EL_NUT                          25
326 #define EL_GAMEOFLIFE                   26
327 #define EL_BIOMAZE                      27
328 #define EL_DYNAMITE_ACTIVE              28
329 #define EL_STONEBLOCK                   29
330 #define EL_ROBOT_WHEEL                  30
331 #define EL_ROBOT_WHEEL_ACTIVE           31
332 #define EL_KEY1                         32
333 #define EL_KEY2                         33
334 #define EL_KEY3                         34
335 #define EL_KEY4                         35
336 #define EL_GATE1                        36
337 #define EL_GATE2                        37
338 #define EL_GATE3                        38
339 #define EL_GATE4                        39
340 #define EL_GATE1_GRAY                   40
341 #define EL_GATE2_GRAY                   41
342 #define EL_GATE3_GRAY                   42
343 #define EL_GATE4_GRAY                   43
344 #define EL_DYNAMITE                     44
345 #define EL_PACMAN                       45
346 #define EL_INVISIBLE_WALL               46
347 #define EL_LAMP                         47
348 #define EL_LAMP_ACTIVE                  48
349 #define EL_WALL_EMERALD                 49
350 #define EL_WALL_DIAMOND                 50
351 #define EL_AMOEBA_FULL                  51
352 #define EL_BD_AMOEBA                    52
353 #define EL_TIME_ORB_FULL                53
354 #define EL_TIME_ORB_EMPTY               54
355 #define EL_WALL_GROWING                 55
356 #define EL_BD_DIAMOND                   56
357 #define EL_EMERALD_YELLOW               57
358 #define EL_WALL_BD_DIAMOND              58
359 #define EL_WALL_EMERALD_YELLOW          59
360 #define EL_DARK_YAMYAM                  60
361 #define EL_BD_MAGIC_WALL                61
362 #define EL_INVISIBLE_STEELWALL          62
363
364 #define EL_UNUSED_63                    63
365
366 #define EL_DYNABOMB_NR                  64
367 #define EL_DYNABOMB_SZ                  65
368 #define EL_DYNABOMB_XL                  66
369 #define EL_SOKOBAN_OBJECT               67
370 #define EL_SOKOBAN_FIELD_EMPTY          68
371 #define EL_SOKOBAN_FIELD_FULL           69
372 #define EL_BD_BUTTERFLY_RIGHT           70
373 #define EL_BD_BUTTERFLY_UP              71
374 #define EL_BD_BUTTERFLY_LEFT            72
375 #define EL_BD_BUTTERFLY_DOWN            73
376 #define EL_BD_FIREFLY_RIGHT             74
377 #define EL_BD_FIREFLY_UP                75
378 #define EL_BD_FIREFLY_LEFT              76
379 #define EL_BD_FIREFLY_DOWN              77
380 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
381 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
382 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
383 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
384 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
385 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
386 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
387 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
388 #define EL_BD_BUTTERFLY                 78
389 #define EL_BD_FIREFLY                   79
390 #define EL_PLAYER1                      80
391 #define EL_PLAYER2                      81
392 #define EL_PLAYER3                      82
393 #define EL_PLAYER4                      83
394 #define EL_BUG_RIGHT                    84
395 #define EL_BUG_UP                       85
396 #define EL_BUG_LEFT                     86
397 #define EL_BUG_DOWN                     87
398 #define EL_SPACESHIP_RIGHT              88
399 #define EL_SPACESHIP_UP                 89
400 #define EL_SPACESHIP_LEFT               90
401 #define EL_SPACESHIP_DOWN               91
402 #define EL_PACMAN_RIGHT                 92
403 #define EL_PACMAN_UP                    93
404 #define EL_PACMAN_LEFT                  94
405 #define EL_PACMAN_DOWN                  95
406 #define EL_EMERALD_RED                  96
407 #define EL_EMERALD_PURPLE               97
408 #define EL_WALL_EMERALD_RED             98
409 #define EL_WALL_EMERALD_PURPLE          99
410 #define EL_ACIDPOOL_TOPLEFT             100
411 #define EL_ACIDPOOL_TOPRIGHT            101
412 #define EL_ACIDPOOL_BOTTOMLEFT          102
413 #define EL_ACIDPOOL_BOTTOM              103
414 #define EL_ACIDPOOL_BOTTOMRIGHT         104
415 #define EL_BD_WALL                      105
416 #define EL_BD_ROCK                      106
417 #define EL_EXIT_OPEN                    107
418 #define EL_BLACK_ORB                    108
419 #define EL_AMOEBA_TO_DIAMOND            109
420 #define EL_MOLE                         110
421 #define EL_PENGUIN                      111
422 #define EL_SATELLITE                    112
423 #define EL_ARROW_BLUE_LEFT              113
424 #define EL_ARROW_BLUE_RIGHT             114
425 #define EL_ARROW_BLUE_UP                115
426 #define EL_ARROW_BLUE_DOWN              116
427 #define EL_PIG                          117
428 #define EL_DRAGON                       118
429
430 #define EL_EM_KEY1_FILE                 119
431
432 #define EL_CHAR_START                   120
433 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
434 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
435
436 #include "conf_chr.h"   /* include auto-generated data structure definitions */
437
438 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
439 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
440
441 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
442                                          (x) == 'Ö' ? EL_CHAR_OE         : \
443                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
444                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
445                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
446                                          (x) == '°' ? EL_CHAR_DEGREE     : \
447                                          (x) == '´' ? EL_CHAR_TM         : \
448                                          (x) == '|' ? EL_CHAR_CURSOR     : \
449                                          EL_CHAR_A + (x) - 'A')
450
451 #define EL_WALL_GROWING_X               200
452 #define EL_WALL_GROWING_Y               201
453 #define EL_WALL_GROWING_XY              202
454
455 #define EL_EM_GATE1                     203
456 #define EL_EM_GATE2                     204
457 #define EL_EM_GATE3                     205
458 #define EL_EM_GATE4                     206
459
460 #define EL_EM_KEY2_FILE                 207
461 #define EL_EM_KEY3_FILE                 208
462 #define EL_EM_KEY4_FILE                 209
463
464 #define EL_SP_START                     210
465 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
466 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
467 #define EL_SP_ZONK                      (EL_SP_START + 1)
468 #define EL_SP_BASE                      (EL_SP_START + 2)
469 #define EL_SP_MURPHY                    (EL_SP_START + 3)
470 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
471 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
472 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
473 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
474 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
475 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
476 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
477 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
478 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
479 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
480 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
481 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
482 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
483 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
484 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
485 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
486 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
487 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
488 #define EL_SP_PORT_X                    (EL_SP_START + 22)
489 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
490 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
491 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
492 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
493 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
494 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
495 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
496 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
497 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
498 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
499 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
500 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
501 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
502 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
503 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
504 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
505 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
506 #define EL_SP_END                       (EL_SP_START + 39)
507
508 #define EL_EM_GATE1_GRAY                250
509 #define EL_EM_GATE2_GRAY                251
510 #define EL_EM_GATE3_GRAY                252
511 #define EL_EM_GATE4_GRAY                253
512
513 #define EL_UNUSED_254                   254
514 #define EL_UNUSED_255                   255
515
516 #define EL_PEARL                        256
517 #define EL_CRYSTAL                      257
518 #define EL_WALL_PEARL                   258
519 #define EL_WALL_CRYSTAL                 259
520 #define EL_DOOR_WHITE                   260
521 #define EL_DOOR_WHITE_GRAY              261
522 #define EL_KEY_WHITE                    262
523 #define EL_SHIELD_NORMAL                263
524 #define EL_EXTRA_TIME                   264
525 #define EL_SWITCHGATE_OPEN              265
526 #define EL_SWITCHGATE_CLOSED            266
527 #define EL_SWITCHGATE_SWITCH_UP         267
528 #define EL_SWITCHGATE_SWITCH_DOWN       268
529
530 #define EL_UNUSED_269                   269
531 #define EL_UNUSED_270                   270
532
533 #define EL_CONVEYOR_BELT1_LEFT          271
534 #define EL_CONVEYOR_BELT1_MIDDLE        272
535 #define EL_CONVEYOR_BELT1_RIGHT         273
536 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
537 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
538 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
539 #define EL_CONVEYOR_BELT2_LEFT          277
540 #define EL_CONVEYOR_BELT2_MIDDLE        278
541 #define EL_CONVEYOR_BELT2_RIGHT         279
542 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
543 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
544 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
545 #define EL_CONVEYOR_BELT3_LEFT          283
546 #define EL_CONVEYOR_BELT3_MIDDLE        284
547 #define EL_CONVEYOR_BELT3_RIGHT         285
548 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
549 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
550 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
551 #define EL_CONVEYOR_BELT4_LEFT          289
552 #define EL_CONVEYOR_BELT4_MIDDLE        290
553 #define EL_CONVEYOR_BELT4_RIGHT         291
554 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
555 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
556 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
557 #define EL_LANDMINE                     295
558 #define EL_ENVELOPE                     296
559 #define EL_LIGHT_SWITCH                 297
560 #define EL_LIGHT_SWITCH_ACTIVE          298
561 #define EL_SIGN_EXCLAMATION             299
562 #define EL_SIGN_RADIOACTIVITY           300
563 #define EL_SIGN_STOP                    301
564 #define EL_SIGN_WHEELCHAIR              302
565 #define EL_SIGN_PARKING                 303
566 #define EL_SIGN_ONEWAY                  304
567 #define EL_SIGN_HEART                   305
568 #define EL_SIGN_TRIANGLE                306
569 #define EL_SIGN_ROUND                   307
570 #define EL_SIGN_EXIT                    308
571 #define EL_SIGN_YINYANG                 309
572 #define EL_SIGN_OTHER                   310
573 #define EL_MOLE_LEFT                    311
574 #define EL_MOLE_RIGHT                   312
575 #define EL_MOLE_UP                      313
576 #define EL_MOLE_DOWN                    314
577 #define EL_STEELWALL_SLANTED            315
578 #define EL_INVISIBLE_SAND               316
579 #define EL_DX_UNKNOWN_15                317
580 #define EL_DX_UNKNOWN_42                318
581
582 #define EL_UNUSED_319                   319
583 #define EL_UNUSED_320                   320
584
585 #define EL_SHIELD_DEADLY                321
586 #define EL_TIMEGATE_OPEN                322
587 #define EL_TIMEGATE_CLOSED              323
588 #define EL_TIMEGATE_SWITCH_ACTIVE       324
589 #define EL_TIMEGATE_SWITCH              325
590
591 #define EL_BALLOON                      326
592 #define EL_BALLOON_SEND_LEFT            327
593 #define EL_BALLOON_SEND_RIGHT           328
594 #define EL_BALLOON_SEND_UP              329
595 #define EL_BALLOON_SEND_DOWN            330
596 #define EL_BALLOON_SEND_ANY_DIRECTION   331
597
598 #define EL_EMC_STEELWALL1               332
599 #define EL_EMC_STEELWALL2               333
600 #define EL_EMC_STEELWALL3               334
601 #define EL_EMC_STEELWALL4               335
602 #define EL_EMC_WALL_PILLAR_UPPER        336
603 #define EL_EMC_WALL_PILLAR_MIDDLE       337
604 #define EL_EMC_WALL_PILLAR_LOWER        338
605 #define EL_EMC_WALL4                    339
606 #define EL_EMC_WALL5                    340
607 #define EL_EMC_WALL6                    341
608 #define EL_EMC_WALL7                    342
609 #define EL_EMC_WALL8                    343
610
611 #define EL_TUBE_ALL                     344
612 #define EL_TUBE_VERTICAL                345
613 #define EL_TUBE_HORIZONTAL              346
614 #define EL_TUBE_VERTICAL_LEFT           347
615 #define EL_TUBE_VERTICAL_RIGHT          348
616 #define EL_TUBE_HORIZONTAL_UP           349
617 #define EL_TUBE_HORIZONTAL_DOWN         350
618 #define EL_TUBE_LEFT_UP                 351
619 #define EL_TUBE_LEFT_DOWN               352
620 #define EL_TUBE_RIGHT_UP                353
621 #define EL_TUBE_RIGHT_DOWN              354
622 #define EL_SPRING                       355
623 #define EL_TRAP                         356
624 #define EL_DX_SUPABOMB                  357
625
626 #define EL_UNUSED_358                   358
627 #define EL_UNUSED_359                   359
628
629 #define EL_CUSTOM_START                 360
630
631 #include "conf_cus.h"   /* include auto-generated data structure definitions */
632
633 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
634
635 #define NUM_CUSTOM_ELEMENTS             128
636 #define NUM_FILE_ELEMENTS               488
637
638
639 /* "real" (and therefore drawable) runtime elements */
640 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
641
642 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 0)
643 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 1)
644 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 2)
645 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 3)
646 #define EL_DYNABOMB_PLAYER1_ACTIVE      (EL_FIRST_RUNTIME_REAL + 4)
647 #define EL_DYNABOMB_PLAYER2_ACTIVE      (EL_FIRST_RUNTIME_REAL + 5)
648 #define EL_DYNABOMB_PLAYER3_ACTIVE      (EL_FIRST_RUNTIME_REAL + 6)
649 #define EL_DYNABOMB_PLAYER4_ACTIVE      (EL_FIRST_RUNTIME_REAL + 7)
650 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 8)
651 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 9)
652 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 10)
653 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 11)
654 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 12)
655 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 13)
656 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
657 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
658 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
659 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
660 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
661 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
662 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
663 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
664 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
665 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
666 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
667 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
668 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 26)
669 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
670 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 28)
671 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 29)
672 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
673 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
674 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
675 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
676 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
677 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 35)
678 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
679 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
680 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
681 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
682 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
683 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
684 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
685 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
686 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
687
688 /* "unreal" (and therefore not drawable) runtime elements */
689 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
690
691 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
692 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
693 #define EL_NUT_CRACKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
694 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
695 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
696 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
697 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
698 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
699 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
700 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
701 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
702 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
703 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
704
705 /* dummy elements (never used as game elements, only used as graphics) */
706 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
707
708 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
709 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
710 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
711 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
712 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
713 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
714 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
715 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
716 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
717 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
718 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
719 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
720 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
721 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
722 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
723 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
724 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 16)
725 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 17)
726 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 18)
727 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 19)
728
729 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 20)
730
731
732 /* values for graphics/sounds action types */
733 #define ACTION_DEFAULT                          0
734 #define ACTION_WAITING                          1
735 #define ACTION_FALLING                          2
736 #define ACTION_MOVING                           3
737 #define ACTION_DIGGING                          4
738 #define ACTION_SNAPPING                         5
739 #define ACTION_COLLECTING                       6
740 #define ACTION_PUSHING                          7
741 #define ACTION_PASSING                          8
742 #define ACTION_IMPACT                           9
743 #define ACTION_CRACKING                         10
744 #define ACTION_BREAKING                         11
745 #define ACTION_ACTIVATING                       12
746 #define ACTION_OPENING                          13
747 #define ACTION_CLOSING                          14
748 #define ACTION_EATING                           15
749 #define ACTION_ATTACKING                        16
750 #define ACTION_GROWING                          17
751 #define ACTION_SHRINKING                        18
752 #define ACTION_ACTIVE                           19
753 #define ACTION_OTHER                            20
754
755 #define NUM_ACTIONS                             21
756
757 /* values for special image configuration suffixes */
758 #define GFX_SPECIAL_ARG_EDITOR                  0
759 #define GFX_SPECIAL_ARG_PREVIEW                 1
760
761 #define NUM_SPECIAL_GFX_ARGS                    2
762
763
764 /* values for image configuration suffixes */
765 #define GFX_ARG_X                               0
766 #define GFX_ARG_Y                               1
767 #define GFX_ARG_XPOS                            2
768 #define GFX_ARG_YPOS                            3
769 #define GFX_ARG_WIDTH                           4
770 #define GFX_ARG_HEIGHT                          5
771 #define GFX_ARG_OFFSET                          6
772 #define GFX_ARG_VERTICAL                        7
773 #define GFX_ARG_XOFFSET                         8
774 #define GFX_ARG_YOFFSET                         9
775 #define GFX_ARG_FRAMES                          10
776 #define GFX_ARG_START_FRAME                     11
777 #define GFX_ARG_DELAY                           12
778 #define GFX_ARG_MODE_LOOP                       13
779 #define GFX_ARG_MODE_LINEAR                     14
780 #define GFX_ARG_MODE_PINGPONG                   15
781 #define GFX_ARG_MODE_PINGPONG2                  16
782 #define GFX_ARG_MODE_RANDOM                     17
783 #define GFX_ARG_MODE_REVERSE                    18
784 #define GFX_ARG_GLOBAL_SYNC                     19
785 #define GFX_ARG_STEP_OFFSET                     20
786 #define GFX_ARG_STEP_DELAY                      21
787 #define GFX_ARG_DIRECTION                       22
788 #define GFX_ARG_POSITION                        23
789 #define GFX_ARG_NAME                            24
790
791 #define NUM_GFX_ARGS                            25
792
793
794 /* values for sound configuration suffixes */
795 #define SND_ARG_MODE_LOOP                       0
796
797 #define NUM_SND_ARGS                            1
798
799
800 /* values for game_status */
801 #define EXITGAME                0
802 #define MAINMENU                1
803 #define PLAYING                 2
804 #define LEVELED                 3
805 #define HELPSCREEN              4
806 #define CHOOSELEVEL             5
807 #define TYPENAME                6
808 #define HALLOFFAME              7
809 #define SETUP                   8
810
811 #define PROGRAM_VERSION_MAJOR   2
812 #define PROGRAM_VERSION_MINOR   2
813 #define PROGRAM_VERSION_PATCH   0
814 #define PROGRAM_VERSION_STRING  "2.2.0rc3"
815
816 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
817 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
818 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
819 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
820 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
821 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
822 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
823 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
824 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
825 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
826 #define FILENAME_PREFIX         "Rocks"
827
828 #define X11_ICON_FILENAME       "rocks_icon.xbm"
829 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
830 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
831
832 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
833 ** currently supported/known file version numbers:
834 **      1.0 (old)
835 **      1.2 (still in use)
836 **      1.4 (still in use)
837 **      2.0 (actual)
838 */
839 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
840 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
841 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
842 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
843
844 /* file version does not change for every program version, but is changed
845    when new features are introduced that are incompatible with older file
846    versions, so that they can be treated accordingly */
847 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
848
849 #define GAME_VERSION_1_0        FILE_VERSION_1_0
850 #define GAME_VERSION_1_2        FILE_VERSION_1_2
851 #define GAME_VERSION_1_4        FILE_VERSION_1_4
852 #define GAME_VERSION_2_0        FILE_VERSION_2_0
853
854 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
855                                               PROGRAM_VERSION_MINOR, \
856                                               PROGRAM_VERSION_PATCH)
857
858 /* values for game_emulation */
859 #define EMU_NONE                0
860 #define EMU_BOULDERDASH         1
861 #define EMU_SOKOBAN             2
862 #define EMU_SUPAPLEX            3
863
864 struct HiScore
865 {
866   char Name[MAX_PLAYER_NAME_LEN + 1];
867   int Score;
868 };
869
870 struct PlayerInfo
871 {
872   boolean present;              /* player present in level playfield */
873   boolean connected;            /* player connected (locally or via network) */
874   boolean active;               /* player (present && connected) */
875
876   int index_nr, client_nr, element_nr;
877
878   byte action;                  /* action from local input device */
879   byte effective_action;        /* action acknowledged from network server
880                                    or summarized over all configured input
881                                    devices when in single player mode */
882   byte programmed_action;       /* action forced by game itself (like moving
883                                    through doors); overrides other actions */
884
885   int jx,jy, last_jx,last_jy;
886   int MovDir, MovPos, GfxPos;
887   int Frame;
888
889   boolean Pushing;
890   boolean Switching;
891   boolean LevelSolved, GameOver;
892   boolean snapped;
893
894   int last_move_dir;
895   int is_moving;
896
897   unsigned long move_delay;
898   int move_delay_value;
899
900   unsigned long push_delay;
901   unsigned long push_delay_value;
902
903   int frame_reset_delay;
904
905   unsigned long actual_frame_counter;
906
907   int score;
908   int gems_still_needed;
909   int sokobanfields_still_needed;
910   int lights_still_needed;
911   int friends_still_needed;
912   int key[4];
913   int dynamite;
914   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
915   int shield_normal_time_left;
916   int shield_deadly_time_left;
917 };
918
919 struct LevelInfo
920 {
921   int file_version;     /* file format version the level is stored with    */
922   int game_version;     /* game release version the level was created with */
923
924   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
925   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
926   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
927
928   int fieldx;
929   int fieldy;
930   int time;
931   int gems_needed;
932   char name[MAX_LEVEL_NAME_LEN + 1];
933   char author[MAX_LEVEL_AUTHOR_LEN + 1];
934   int score[LEVEL_SCORE_ELEMENTS];
935   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
936   int num_yam_contents;
937   int amoeba_speed;
938   int amoeba_content;
939   int time_magic_wall;
940   int time_wheel;
941   int time_light;
942   int time_timegate;
943   boolean double_speed;
944   boolean gravity;
945   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
946
947   boolean no_level_file;
948 };
949
950 struct TapeInfo
951 {
952   int file_version;     /* file format version the tape is stored with    */
953   int game_version;     /* game release version the tape was created with */
954   int engine_version;   /* game engine version the tape was recorded with */
955
956   int level_nr;
957   unsigned long random_seed;
958   unsigned long date;
959   unsigned long counter;
960   unsigned long length;
961   unsigned long length_seconds;
962   unsigned int delay_played;
963   boolean pause_before_death;
964   boolean recording, playing, pausing;
965   boolean fast_forward;
966   boolean index_search;
967   boolean auto_play;
968   boolean auto_play_level_solved;
969   boolean quick_resume;
970   boolean single_step;
971   boolean changed;
972   boolean player_participates[MAX_PLAYERS];
973   int num_participating_players;
974
975   struct
976   {
977     byte action[MAX_PLAYERS];
978     byte delay;
979   } pos[MAX_TAPELEN];
980 };
981
982 struct GameInfo
983 {
984   /* constant within running game */
985   int engine_version;
986   int emulation;
987   int initial_move_delay;
988   int initial_move_delay_value;
989
990   /* variable within running game */
991   int yam_content_nr;
992   boolean magic_wall_active;
993   int magic_wall_time_left;
994   int light_time_left;
995   int timegate_time_left;
996   int belt_dir[4];
997   int belt_dir_nr[4];
998   int switchgate_pos;
999   int balloon_dir;
1000   boolean explosions_delayed;
1001 };
1002
1003 struct GlobalInfo
1004 {
1005   char *autoplay_leveldir;
1006   int autoplay_level_nr;
1007
1008   int num_toons;
1009
1010   float frames_per_second;
1011   boolean fps_slowdown;
1012   int fps_slowdown_factor;
1013 };
1014
1015 struct ElementInfo
1016 {
1017   char *token_name;             /* element token prefix used in config files */
1018   char *sound_class_name;       /* classification for custom sound effects */
1019   char *editor_description;     /* short description for level editor */
1020   char *custom_description;     /* custom description for level editor */
1021
1022   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1023                                 /* special graphics for left/right/up/down */
1024   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1025
1026   int editor_graphic;           /* graphic displayed in level editor */
1027   int preview_graphic;          /* graphic displayed in level preview */
1028
1029   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1030 };
1031
1032 struct GraphicInfo
1033 {
1034   Bitmap *bitmap;
1035   int src_x, src_y;             /* start position of animation frames */
1036   int width, height;            /* width/height of each animation frame */
1037   int offset_x, offset_y;       /* x/y offset to next animation frame */
1038   int anim_frames;
1039   int anim_start_frame;
1040   int anim_delay;               /* important: delay of 1 means "no delay"! */
1041   int anim_mode;
1042   boolean anim_global_sync;
1043   int step_offset;              /* optional step offset of toon animations */
1044   int step_delay;               /* optional step delay of toon animations */
1045
1046 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1047   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1048   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1049 #endif
1050 };
1051
1052 struct SoundInfo
1053 {
1054   boolean loop;
1055 };
1056
1057 struct ElementActionInfo
1058 {
1059   char *suffix;
1060   int value;
1061   boolean is_loop_sound;
1062 };
1063
1064 struct ElementDirectionInfo
1065 {
1066   char *suffix;
1067   int value;
1068 };
1069
1070 struct SpecialSuffixInfo
1071 {
1072   char *suffix;
1073   int value;
1074 };
1075
1076
1077 #if 0
1078 extern GC                       tile_clip_gc;
1079 extern Bitmap                  *pix[];
1080 #endif
1081 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1082 extern Pixmap                   tile_clipmask[];
1083 extern DrawBuffer             *fieldbuffer;
1084 extern DrawBuffer             *drawto_field;
1085
1086 extern int                      game_status;
1087 extern boolean                  level_editor_test_game;
1088 extern boolean                  network_playing;
1089
1090 extern int                      key_joystick_mapping;
1091
1092 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1093 extern int                      redraw_x1, redraw_y1;
1094
1095 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1096 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1097 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1098 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1099 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1100 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1101 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1102 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1103 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1104 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1105 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1106 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1107 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1108 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1109 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1110
1111 extern unsigned long            Properties1[MAX_NUM_ELEMENTS];
1112 extern unsigned long            Properties2[MAX_NUM_ELEMENTS];
1113
1114 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1115 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1116 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1117
1118 extern int                      lev_fieldx, lev_fieldy;
1119 extern int                      scroll_x, scroll_y;
1120
1121 extern int                      FX, FY;
1122 extern int                      ScrollStepSize;
1123 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1124 extern int                      BorderElement;
1125 extern int                      GameFrameDelay;
1126 extern int                      FfwdFrameDelay;
1127 extern int                      BX1, BY1;
1128 extern int                      BX2, BY2;
1129 extern int                      SBX_Left, SBX_Right;
1130 extern int                      SBY_Upper, SBY_Lower;
1131 extern int                      ZX, ZY;
1132 extern int                      ExitX, ExitY;
1133 extern int                      AllPlayersGone;
1134
1135 extern int                      TimeFrames, TimePlayed, TimeLeft;
1136 extern boolean                  SiebAktiv;
1137 extern int                      SiebCount;
1138
1139 extern boolean                  network_player_action_received;
1140
1141 extern int                      graphics_action_mapping[];
1142
1143 extern struct LevelInfo         level;
1144 extern struct PlayerInfo        stored_player[], *local_player;
1145 extern struct HiScore           highscore[];
1146 extern struct TapeInfo          tape;
1147 extern struct GameInfo          game;
1148 extern struct GlobalInfo        global;
1149 extern struct ElementInfo       element_info[];
1150 extern struct ElementActionInfo element_action_info[];
1151 extern struct ElementDirectionInfo element_direction_info[];
1152 extern struct SpecialSuffixInfo special_suffix_info[];
1153 extern struct GraphicInfo      *graphic_info;
1154 extern struct SoundInfo        *sound_info;
1155 extern struct ConfigInfo        image_config[], sound_config[];
1156 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1157
1158 #endif  /* MAIN_H */