rnd-20030423-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for base properties (storable) */
64 #define EP_AMOEBALIVE           0
65 #define EP_AMOEBOID             1
66 #define EP_CAN_BE_CRUMBLED      2
67 #define EP_KEYGATE              3
68 #define EP_HISTORIC_SOLID       4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_ENEMY                7
72 #define EP_HISTORIC_WALL        8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_CAN_CHANGE           11
76 #define EP_CAN_MOVE             12
77 #define EP_COULD_MOVE           13
78 #define EP_DONT_TOUCH           14
79 #define EP_DONT_GO_TO           15
80 #define EP_FOOD_DARK_YAMYAM     16
81 #define EP_EM_SLIPPERY_WALL     17
82 #define EP_BD_ELEMENT           18
83 #define EP_SB_ELEMENT           19
84 #define EP_GEM                  20
85 #define EP_INACTIVE             21
86 #define EP_EXPLOSIVE            22
87 #define EP_FOOD_PENGUIN         23
88 #define EP_PUSHABLE             24
89 #define EP_PLAYER               25
90 #define EP_WALKABLE_OVER        26
91 #define EP_WALKABLE_INSIDE      27
92 #define EP_WALKABLE_UNDER       28
93 #define EP_PASSABLE_OVER        29
94 #define EP_PASSABLE_INSIDE      30
95 #define EP_PASSABLE_UNDER       31
96
97 /* values for runtime properties (non-storable) */
98 #define EP_ACCESSIBLE_OVER      32
99 #define EP_ACCESSIBLE_INSIDE    33
100 #define EP_ACCESSIBLE_UNDER     34
101 #define EP_WALKABLE             35
102 #define EP_PASSABLE             36
103 #define EP_ACCESSIBLE           37
104 #define EP_DIGGABLE             38
105 #define EP_COLLECTIBLE          39
106 #define EP_ACTIVE_BOMB          40
107 #define EP_BELT                 41
108 #define EP_BELT_ACTIVE          42
109 #define EP_BELT_SWITCH          43
110 #define EP_SP_ELEMENT           44
111 #define EP_HAS_CONTENT          45
112 #define EP_TUBE                 46
113 #define EP_WALL                 47
114
115 #define NUM_ELEMENT_PROPERTIES  48
116
117 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
118 #define EP_BITFIELD_BASE        0
119
120 #define EP_BITMASK_DEFAULT      0
121
122 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
123 #define PROPERTY_VAR(e, p)      (Properties[e][(p) / 32])
124 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
125 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
126                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
127                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
128
129 /* macros for base properties */
130 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
131 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
132 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
133 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
134 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
135 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
136 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
137 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
138 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
139 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
140 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
141 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
142 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
143 #define COULD_MOVE(e)           HAS_PROPERTY(e, EP_COULD_MOVE)
144 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
145 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
146 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
147 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
148 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
149 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
150 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
151 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
152 #define IS_EXPLOSIVE(e)         HAS_PROPERTY(e, EP_EXPLOSIVE)
153 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
154 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
155 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
156 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
157 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
158 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
159 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
160 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
161 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
162
163 /* macros for runtime properties */
164 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
165 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
166 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
167 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
168 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
169 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
170 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
171 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
172 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
173 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
174 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
175 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
176 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
177 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
178 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
179 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
180
181 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
182                                  (e) <= EL_CUSTOM_END)
183
184 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
185
186 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
187 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
188
189 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
190 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
191 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
192
193 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
194                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
195                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
196                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
197                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
198                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
199                                  EL_ROCK)
200 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
201                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
202                                  EL_BD_ROCK)
203 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
204 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
205 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
206 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
207
208 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
209 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
210 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
211                                  IS_INDESTRUCTIBLE(Feld[x][y]))
212 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
213                                  PROTECTED_FIELD(x, y))
214
215 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
216
217 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
218 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
219 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
220
221 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
222 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
223 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
224 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
225
226 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
227
228
229 #if 0
230
231 /* Bitmaps with graphic file */
232 #define PIX_BACK                0
233 #define PIX_DOOR                1
234 #define PIX_TOONS               2
235 #define PIX_FONT_BIG            3
236 #define PIX_FONT_SMALL          4
237 #define PIX_FONT_MEDIUM         5
238 #define PIX_FONT_EM             6
239 /* Bitmaps without graphic file */
240 #define PIX_DB_DOOR             7
241 #define PIX_DB_FIELD            8
242
243 #define NUM_PICTURES            7
244 #define NUM_BITMAPS             9
245
246 #else
247
248 /* Bitmaps with graphic file */
249 #define PIX_BACK                0
250 #define PIX_ELEMENTS            1
251 #define PIX_DOOR                2
252 #define PIX_HEROES              3
253 #define PIX_TOONS               4
254 #define PIX_SP                  5
255 #define PIX_DC                  6
256 #define PIX_MORE                7
257 #define PIX_FONT_BIG            8
258 #define PIX_FONT_SMALL          9
259 #define PIX_FONT_MEDIUM         10
260 #define PIX_FONT_EM             11
261 /* Bitmaps without graphic file */
262 #define PIX_DB_DOOR             12
263 #define PIX_DB_FIELD            13
264
265 #define NUM_PICTURES            12
266 #define NUM_BITMAPS             14
267
268 #endif
269
270 /* boundaries of arrays etc. */
271 #define MAX_LEVEL_NAME_LEN      32
272 #define MAX_LEVEL_AUTHOR_LEN    32
273 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
274 #define MAX_SCORE_ENTRIES       100
275 #if 0
276 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
277 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
278 #endif
279 #define MAX_NUM_AMOEBA          100
280
281 /* values for elements with content */
282 #define MIN_ELEMENT_CONTENTS    1
283 #define STD_ELEMENT_CONTENTS    4
284 #define MAX_ELEMENT_CONTENTS    8
285
286 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
287
288 /* fundamental game speed values */
289 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
290 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
291 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
292 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
293 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
294
295 /* often used screen positions */
296 #define SX                      8
297 #define SY                      8
298 #define REAL_SX                 (SX - 2)
299 #define REAL_SY                 (SY - 2)
300 #define DX                      566
301 #define DY                      60
302 #define VX                      DX
303 #define VY                      400
304 #define EX                      DX
305 #define EY                      (VY - 44)
306 #define TILEX                   32
307 #define TILEY                   32
308 #define MINI_TILEX              (TILEX / 2)
309 #define MINI_TILEY              (TILEY / 2)
310 #define MICRO_TILEX             (TILEX / 8)
311 #define MICRO_TILEY             (TILEY / 8)
312 #define MIDPOSX                 (SCR_FIELDX / 2)
313 #define MIDPOSY                 (SCR_FIELDY / 2)
314 #define SXSIZE                  (SCR_FIELDX * TILEX)
315 #define SYSIZE                  (SCR_FIELDY * TILEY)
316 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
317 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
318 #define DXSIZE                  100
319 #define DYSIZE                  280
320 #define VXSIZE                  DXSIZE
321 #define VYSIZE                  100
322 #define EXSIZE                  DXSIZE
323 #define EYSIZE                  (VYSIZE + 44)
324 #define FULL_SXSIZE             (2 + SXSIZE + 2)
325 #define FULL_SYSIZE             (2 + SYSIZE + 2)
326 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
327 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
328 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
329 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
330 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
331
332
333 /* "real" level file elements */
334 #define EL_UNDEFINED                    -1
335
336 #define EL_EMPTY_SPACE                  0
337 #define EL_EMPTY                        EL_EMPTY_SPACE
338 #define EL_SAND                         1
339 #define EL_WALL                         2
340 #define EL_WALL_CRUMBLED                3
341 #define EL_ROCK                         4
342 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
343 #define EL_EMERALD                      6
344 #define EL_EXIT_CLOSED                  7
345 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
346 #define EL_BUG                          9
347 #define EL_SPACESHIP                    10
348 #define EL_YAMYAM                       11
349 #define EL_ROBOT                        12
350 #define EL_STEELWALL                    13
351 #define EL_DIAMOND                      14
352 #define EL_AMOEBA_DEAD                  15
353 #define EL_QUICKSAND_EMPTY              16
354 #define EL_QUICKSAND_FULL               17
355 #define EL_AMOEBA_DROP                  18
356 #define EL_BOMB                         19
357 #define EL_MAGIC_WALL                   20
358 #define EL_SPEED_PILL                   21
359 #define EL_ACID                         22
360 #define EL_AMOEBA_WET                   23
361 #define EL_AMOEBA_DRY                   24
362 #define EL_NUT                          25
363 #define EL_GAME_OF_LIFE                 26
364 #define EL_BIOMAZE                      27
365 #define EL_DYNAMITE_ACTIVE              28
366 #define EL_STONEBLOCK                   29
367 #define EL_ROBOT_WHEEL                  30
368 #define EL_ROBOT_WHEEL_ACTIVE           31
369 #define EL_KEY_1                        32
370 #define EL_KEY_2                        33
371 #define EL_KEY_3                        34
372 #define EL_KEY_4                        35
373 #define EL_GATE_1                       36
374 #define EL_GATE_2                       37
375 #define EL_GATE_3                       38
376 #define EL_GATE_4                       39
377 #define EL_GATE_1_GRAY                  40
378 #define EL_GATE_2_GRAY                  41
379 #define EL_GATE_3_GRAY                  42
380 #define EL_GATE_4_GRAY                  43
381 #define EL_DYNAMITE                     44
382 #define EL_PACMAN                       45
383 #define EL_INVISIBLE_WALL               46
384 #define EL_LAMP                         47
385 #define EL_LAMP_ACTIVE                  48
386 #define EL_WALL_EMERALD                 49
387 #define EL_WALL_DIAMOND                 50
388 #define EL_AMOEBA_FULL                  51
389 #define EL_BD_AMOEBA                    52
390 #define EL_TIME_ORB_FULL                53
391 #define EL_TIME_ORB_EMPTY               54
392 #define EL_EXPANDABLE_WALL              55
393 #define EL_BD_DIAMOND                   56
394 #define EL_EMERALD_YELLOW               57
395 #define EL_WALL_BD_DIAMOND              58
396 #define EL_WALL_EMERALD_YELLOW          59
397 #define EL_DARK_YAMYAM                  60
398 #define EL_BD_MAGIC_WALL                61
399 #define EL_INVISIBLE_STEELWALL          62
400
401 #define EL_UNUSED_63                    63
402
403 #define EL_DYNABOMB_INCREASE_NUMBER     64
404 #define EL_DYNABOMB_INCREASE_SIZE       65
405 #define EL_DYNABOMB_INCREASE_POWER      66
406 #define EL_SOKOBAN_OBJECT               67
407 #define EL_SOKOBAN_FIELD_EMPTY          68
408 #define EL_SOKOBAN_FIELD_FULL           69
409 #define EL_BD_BUTTERFLY_RIGHT           70
410 #define EL_BD_BUTTERFLY_UP              71
411 #define EL_BD_BUTTERFLY_LEFT            72
412 #define EL_BD_BUTTERFLY_DOWN            73
413 #define EL_BD_FIREFLY_RIGHT             74
414 #define EL_BD_FIREFLY_UP                75
415 #define EL_BD_FIREFLY_LEFT              76
416 #define EL_BD_FIREFLY_DOWN              77
417 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
418 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
419 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
420 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
421 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
422 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
423 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
424 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
425 #define EL_BD_BUTTERFLY                 78
426 #define EL_BD_FIREFLY                   79
427 #define EL_PLAYER_1                     80
428 #define EL_PLAYER_2                     81
429 #define EL_PLAYER_3                     82
430 #define EL_PLAYER_4                     83
431 #define EL_BUG_RIGHT                    84
432 #define EL_BUG_UP                       85
433 #define EL_BUG_LEFT                     86
434 #define EL_BUG_DOWN                     87
435 #define EL_SPACESHIP_RIGHT              88
436 #define EL_SPACESHIP_UP                 89
437 #define EL_SPACESHIP_LEFT               90
438 #define EL_SPACESHIP_DOWN               91
439 #define EL_PACMAN_RIGHT                 92
440 #define EL_PACMAN_UP                    93
441 #define EL_PACMAN_LEFT                  94
442 #define EL_PACMAN_DOWN                  95
443 #define EL_EMERALD_RED                  96
444 #define EL_EMERALD_PURPLE               97
445 #define EL_WALL_EMERALD_RED             98
446 #define EL_WALL_EMERALD_PURPLE          99
447 #define EL_ACID_POOL_TOPLEFT            100
448 #define EL_ACID_POOL_TOPRIGHT           101
449 #define EL_ACID_POOL_BOTTOMLEFT         102
450 #define EL_ACID_POOL_BOTTOM             103
451 #define EL_ACID_POOL_BOTTOMRIGHT        104
452 #define EL_BD_WALL                      105
453 #define EL_BD_ROCK                      106
454 #define EL_EXIT_OPEN                    107
455 #define EL_BLACK_ORB                    108
456 #define EL_AMOEBA_TO_DIAMOND            109
457 #define EL_MOLE                         110
458 #define EL_PENGUIN                      111
459 #define EL_SATELLITE                    112
460 #define EL_ARROW_LEFT                   113
461 #define EL_ARROW_RIGHT                  114
462 #define EL_ARROW_UP                     115
463 #define EL_ARROW_DOWN                   116
464 #define EL_PIG                          117
465 #define EL_DRAGON                       118
466
467 #define EL_EM_KEY_1_FILE                119
468
469 #define EL_CHAR_START                   120
470 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
471 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
472
473 #include "conf_chr.h"   /* include auto-generated data structure definitions */
474
475 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
476 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
477
478 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
479
480 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
481 #define EL_EXPANDABLE_WALL_VERTICAL     201
482 #define EL_EXPANDABLE_WALL_ANY          202
483
484 #define EL_EM_GATE_1                    203
485 #define EL_EM_GATE_2                    204
486 #define EL_EM_GATE_3                    205
487 #define EL_EM_GATE_4                    206
488
489 #define EL_EM_KEY_2_FILE                        207
490 #define EL_EM_KEY_3_FILE                        208
491 #define EL_EM_KEY_4_FILE                        209
492
493 #define EL_SP_START                     210
494 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
495 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
496 #define EL_SP_ZONK                      (EL_SP_START + 1)
497 #define EL_SP_BASE                      (EL_SP_START + 2)
498 #define EL_SP_MURPHY                    (EL_SP_START + 3)
499 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
500 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
501 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
502 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
503 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
504 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
505 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
506 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
507 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
508 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
509 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
510 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
511 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
512 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
513 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
514 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
515 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
516 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
517 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
518 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
519 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
520 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
521 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
522 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
523 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
524 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
525 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
526 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
527 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
528 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
529 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
530 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
531 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
532 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
533 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
534 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
535 #define EL_SP_END                       (EL_SP_START + 39)
536
537 #define EL_EM_GATE_1_GRAY               250
538 #define EL_EM_GATE_2_GRAY               251
539 #define EL_EM_GATE_3_GRAY               252
540 #define EL_EM_GATE_4_GRAY               253
541
542 #define EL_UNUSED_254                   254
543 #define EL_UNUSED_255                   255
544
545 #define EL_PEARL                        256
546 #define EL_CRYSTAL                      257
547 #define EL_WALL_PEARL                   258
548 #define EL_WALL_CRYSTAL                 259
549 #define EL_DOOR_WHITE                   260
550 #define EL_DOOR_WHITE_GRAY              261
551 #define EL_KEY_WHITE                    262
552 #define EL_SHIELD_NORMAL                263
553 #define EL_EXTRA_TIME                   264
554 #define EL_SWITCHGATE_OPEN              265
555 #define EL_SWITCHGATE_CLOSED            266
556 #define EL_SWITCHGATE_SWITCH_UP         267
557 #define EL_SWITCHGATE_SWITCH_DOWN       268
558
559 #define EL_UNUSED_269                   269
560 #define EL_UNUSED_270                   270
561
562 #define EL_CONVEYOR_BELT_1_LEFT          271
563 #define EL_CONVEYOR_BELT_1_MIDDLE        272
564 #define EL_CONVEYOR_BELT_1_RIGHT         273
565 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
566 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
567 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
568 #define EL_CONVEYOR_BELT_2_LEFT          277
569 #define EL_CONVEYOR_BELT_2_MIDDLE        278
570 #define EL_CONVEYOR_BELT_2_RIGHT         279
571 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
572 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
573 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
574 #define EL_CONVEYOR_BELT_3_LEFT          283
575 #define EL_CONVEYOR_BELT_3_MIDDLE        284
576 #define EL_CONVEYOR_BELT_3_RIGHT         285
577 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
578 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
579 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
580 #define EL_CONVEYOR_BELT_4_LEFT          289
581 #define EL_CONVEYOR_BELT_4_MIDDLE        290
582 #define EL_CONVEYOR_BELT_4_RIGHT         291
583 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
584 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
585 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
586 #define EL_LANDMINE                     295
587 #define EL_ENVELOPE                     296
588 #define EL_LIGHT_SWITCH                 297
589 #define EL_LIGHT_SWITCH_ACTIVE          298
590 #define EL_SIGN_EXCLAMATION             299
591 #define EL_SIGN_RADIOACTIVITY           300
592 #define EL_SIGN_STOP                    301
593 #define EL_SIGN_WHEELCHAIR              302
594 #define EL_SIGN_PARKING                 303
595 #define EL_SIGN_ONEWAY                  304
596 #define EL_SIGN_HEART                   305
597 #define EL_SIGN_TRIANGLE                306
598 #define EL_SIGN_ROUND                   307
599 #define EL_SIGN_EXIT                    308
600 #define EL_SIGN_YINYANG                 309
601 #define EL_SIGN_OTHER                   310
602 #define EL_MOLE_LEFT                    311
603 #define EL_MOLE_RIGHT                   312
604 #define EL_MOLE_UP                      313
605 #define EL_MOLE_DOWN                    314
606 #define EL_STEELWALL_SLANTED            315
607 #define EL_INVISIBLE_SAND               316
608 #define EL_DX_UNKNOWN_15                317
609 #define EL_DX_UNKNOWN_42                318
610
611 #define EL_UNUSED_319                   319
612 #define EL_UNUSED_320                   320
613
614 #define EL_SHIELD_DEADLY                321
615 #define EL_TIMEGATE_OPEN                322
616 #define EL_TIMEGATE_CLOSED              323
617 #define EL_TIMEGATE_SWITCH_ACTIVE       324
618 #define EL_TIMEGATE_SWITCH              325
619
620 #define EL_BALLOON                      326
621 #define EL_BALLOON_SWITCH_LEFT          327
622 #define EL_BALLOON_SWITCH_RIGHT         328
623 #define EL_BALLOON_SWITCH_UP            329
624 #define EL_BALLOON_SWITCH_DOWN          330
625 #define EL_BALLOON_SWITCH_ANY           331
626
627 #define EL_EMC_STEELWALL_1              332
628 #define EL_EMC_STEELWALL_2              333
629 #define EL_EMC_STEELWALL_3              334
630 #define EL_EMC_STEELWALL_4              335
631 #define EL_EMC_WALL_1                   336
632 #define EL_EMC_WALL_2                   337
633 #define EL_EMC_WALL_3                   338
634 #define EL_EMC_WALL_4                   339
635 #define EL_EMC_WALL_5                   340
636 #define EL_EMC_WALL_6                   341
637 #define EL_EMC_WALL_7                   342
638 #define EL_EMC_WALL_8                   343
639
640 #define EL_TUBE_ANY                     344
641 #define EL_TUBE_VERTICAL                345
642 #define EL_TUBE_HORIZONTAL              346
643 #define EL_TUBE_VERTICAL_LEFT           347
644 #define EL_TUBE_VERTICAL_RIGHT          348
645 #define EL_TUBE_HORIZONTAL_UP           349
646 #define EL_TUBE_HORIZONTAL_DOWN         350
647 #define EL_TUBE_LEFT_UP                 351
648 #define EL_TUBE_LEFT_DOWN               352
649 #define EL_TUBE_RIGHT_UP                353
650 #define EL_TUBE_RIGHT_DOWN              354
651 #define EL_SPRING                       355
652 #define EL_TRAP                         356
653 #define EL_DX_SUPABOMB                  357
654
655 #define EL_UNUSED_358                   358
656 #define EL_UNUSED_359                   359
657
658 #define EL_CUSTOM_START                 360
659
660 #include "conf_cus.h"   /* include auto-generated data structure definitions */
661
662 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
663
664 #define NUM_CUSTOM_ELEMENTS             128
665 #define NUM_FILE_ELEMENTS               488
666
667
668 /* "real" (and therefore drawable) runtime elements */
669 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
670
671 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
672 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
673 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
674 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
675 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
676 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
677 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
678 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
679 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
680 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
681 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
682 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
683 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
684 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
685 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
686 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
687 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
688 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
689 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
690 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
691 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
692 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
693 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
694 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
695 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
696 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
697 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
698 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
699 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
700 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
701 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
702 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
703 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
704 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
705 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
706 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
707 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
708 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
709 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
710 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
711 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
712 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
713 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
714 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
715 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
716 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
717
718 /* "unreal" (and therefore not drawable) runtime elements */
719 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
720
721 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
722 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
723 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
724 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
725 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
726 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
727 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
728 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
729 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
730 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
731 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
732 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
733 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
734
735 /* dummy elements (never used as game elements, only used as graphics) */
736 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
737
738 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
739 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
740 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
741 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
742 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
743 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
744 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
745 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
746 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
747 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
748 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
749 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
750 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
751 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
752 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
753 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
754
755 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
756
757
758 /* values for graphics/sounds action types */
759 #define ACTION_DEFAULT                          0
760 #define ACTION_WAITING                          1
761 #define ACTION_FALLING                          2
762 #define ACTION_MOVING                           3
763 #define ACTION_DIGGING                          4
764 #define ACTION_SNAPPING                         5
765 #define ACTION_COLLECTING                       6
766 #define ACTION_DROPPING                         7
767 #define ACTION_PUSHING                          8
768 #define ACTION_PASSING                          9
769 #define ACTION_IMPACT                           10
770 #define ACTION_BREAKING                         11
771 #define ACTION_ACTIVATING                       12
772 #define ACTION_DEACTIVATING                     13
773 #define ACTION_OPENING                          14
774 #define ACTION_CLOSING                          15
775 #define ACTION_ATTACKING                        16
776 #define ACTION_GROWING                          17
777 #define ACTION_SHRINKING                        18
778 #define ACTION_ACTIVE                           19
779 #define ACTION_FILLING                          20
780 #define ACTION_EMPTYING                         21
781 #define ACTION_CHANGING                         22
782 #define ACTION_EXPLODING                        23
783 #define ACTION_DYING                            24
784 #define ACTION_OTHER                            25
785
786 #define NUM_ACTIONS                             26
787
788 /* values for special image configuration suffixes */
789 #define GFX_SPECIAL_ARG_MAIN                    0
790 #define GFX_SPECIAL_ARG_LEVELS                  1
791 #define GFX_SPECIAL_ARG_SCORES                  2
792 #define GFX_SPECIAL_ARG_EDITOR                  3
793 #define GFX_SPECIAL_ARG_INFO                    4
794 #define GFX_SPECIAL_ARG_SETUP                   5
795 #define GFX_SPECIAL_ARG_DOOR                    6
796 #define GFX_SPECIAL_ARG_PREVIEW                 7
797
798 #define NUM_SPECIAL_GFX_ARGS                    8
799
800
801 /* values for image configuration suffixes */
802 #define GFX_ARG_X                               0
803 #define GFX_ARG_Y                               1
804 #define GFX_ARG_XPOS                            2
805 #define GFX_ARG_YPOS                            3
806 #define GFX_ARG_WIDTH                           4
807 #define GFX_ARG_HEIGHT                          5
808 #define GFX_ARG_OFFSET                          6
809 #define GFX_ARG_VERTICAL                        7
810 #define GFX_ARG_XOFFSET                         8
811 #define GFX_ARG_YOFFSET                         9
812 #define GFX_ARG_FRAMES                          10
813 #define GFX_ARG_FRAMES_PER_LINE                 11
814 #define GFX_ARG_START_FRAME                     12
815 #define GFX_ARG_DELAY                           13
816 #define GFX_ARG_ANIM_MODE                       14
817 #define GFX_ARG_GLOBAL_SYNC                     15
818 #define GFX_ARG_STEP_OFFSET                     16
819 #define GFX_ARG_STEP_DELAY                      17
820 #define GFX_ARG_DIRECTION                       18
821 #define GFX_ARG_POSITION                        19
822 #define GFX_ARG_DRAW_XOFFSET                    20
823 #define GFX_ARG_DRAW_YOFFSET                    21
824 #define GFX_ARG_NAME                            22
825
826 #define NUM_GFX_ARGS                            23
827
828
829 /* values for sound configuration suffixes */
830 #define SND_ARG_MODE_LOOP                       0
831
832 #define NUM_SND_ARGS                            1
833
834
835 /* values for font configuration */
836
837 #define FONT_INITIAL_1                          0
838 #define FONT_INITIAL_2                          1
839 #define FONT_INITIAL_3                          2
840 #define FONT_INITIAL_4                          3
841 #define FONT_TITLE_1                            4
842 #define FONT_TITLE_2                            5
843 #define FONT_MENU_1                             6
844 #define FONT_MENU_2                             7
845 #define FONT_TEXT_1                             8
846 #define FONT_TEXT_2                             9
847 #define FONT_TEXT_3                             10
848 #define FONT_TEXT_4                             11
849 #define FONT_INPUT_1_ACTIVE                     12
850 #define FONT_INPUT_1                            13
851 #define FONT_INPUT_2_ACTIVE                     14
852 #define FONT_INPUT_2                            15
853 #define FONT_OPTION_OFF                         16
854 #define FONT_OPTION_ON                          17
855 #define FONT_VALUE_1                            18
856 #define FONT_VALUE_2                            19
857 #define FONT_VALUE_OLD                          20
858 #define FONT_LEVEL_NUMBER                       21
859 #define FONT_TAPE_RECORDER                      22
860 #define FONT_GAME_INFO                          23
861
862 #define NUM_FONTS                               24
863 #define NUM_INITIAL_FONTS                       4
864
865 /* values for game_status */
866 #define EXITGAME                0
867 #define MAINMENU                1
868 #define PLAYING                 2
869 #define LEVELED                 3
870 #define HELPSCREEN              4
871 #define CHOOSELEVEL             5
872 #define TYPENAME                6
873 #define HALLOFFAME              7
874 #define SETUP                   8
875 #define PSEUDO_PREVIEW          9
876 #define PSEUDO_DOOR             10
877
878 #define PROGRAM_VERSION_MAJOR   2
879 #define PROGRAM_VERSION_MINOR   2
880 #define PROGRAM_VERSION_PATCH   0
881 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
882
883 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
884 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
885 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
886 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
887 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
888 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
889 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
890 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
891 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
892 #define FILENAME_PREFIX         "Rocks"
893
894 #if defined(PLATFORM_UNIX)
895 #define USERDATA_DIRECTORY      ".rocksndiamonds"
896 #elif defined(PLATFORM_WIN32)
897 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
898 #else
899 #define USERDATA_DIRECTORY      "userdata"
900 #endif
901
902 #define X11_ICON_FILENAME       "rocks_icon.xbm"
903 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
904 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
905
906 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
907 ** currently supported/known file version numbers:
908 **      1.0 (old)
909 **      1.2 (still in use)
910 **      1.4 (still in use)
911 **      2.0 (actual)
912 */
913 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
914 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
915 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
916 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
917
918 /* file version does not change for every program version, but is changed
919    when new features are introduced that are incompatible with older file
920    versions, so that they can be treated accordingly */
921 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
922
923 #define GAME_VERSION_1_0        FILE_VERSION_1_0
924 #define GAME_VERSION_1_2        FILE_VERSION_1_2
925 #define GAME_VERSION_1_4        FILE_VERSION_1_4
926 #define GAME_VERSION_2_0        FILE_VERSION_2_0
927
928 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
929                                               PROGRAM_VERSION_MINOR, \
930                                               PROGRAM_VERSION_PATCH)
931
932 /* values for game_emulation */
933 #define EMU_NONE                0
934 #define EMU_BOULDERDASH         1
935 #define EMU_SOKOBAN             2
936 #define EMU_SUPAPLEX            3
937
938 struct HiScore
939 {
940   char Name[MAX_PLAYER_NAME_LEN + 1];
941   int Score;
942 };
943
944 struct PlayerInfo
945 {
946   boolean present;              /* player present in level playfield */
947   boolean connected;            /* player connected (locally or via network) */
948   boolean active;               /* player (present && connected) */
949
950   int index_nr, client_nr, element_nr;
951
952   byte action;                  /* action from local input device */
953   byte effective_action;        /* action acknowledged from network server
954                                    or summarized over all configured input
955                                    devices when in single player mode */
956   byte programmed_action;       /* action forced by game itself (like moving
957                                    through doors); overrides other actions */
958
959   int jx,jy, last_jx,last_jy;
960   int MovDir, MovPos, GfxDir, GfxPos;
961   int Frame, StepFrame;
962
963   int GfxAction;
964
965   boolean use_murphy_graphic;
966   boolean use_disk_red_graphic;
967
968   boolean Pushing;
969   boolean Switching;
970   boolean LevelSolved, GameOver;
971   boolean snapped;
972
973   int last_move_dir;
974   boolean is_moving;
975   boolean is_waiting;
976   boolean is_digging;
977   boolean is_collecting;
978
979   unsigned long move_delay;
980   int move_delay_value;
981
982   unsigned long push_delay;
983   unsigned long push_delay_value;
984
985   unsigned long actual_frame_counter;
986
987   int score;
988   int gems_still_needed;
989   int sokobanfields_still_needed;
990   int lights_still_needed;
991   int friends_still_needed;
992   int key[4];
993   int dynamite;
994   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
995   int shield_normal_time_left;
996   int shield_deadly_time_left;
997 };
998
999 struct LevelInfo
1000 {
1001   int file_version;     /* file format version the level is stored with    */
1002   int game_version;     /* game release version the level was created with */
1003
1004   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1005   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1006   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1007
1008   int fieldx;
1009   int fieldy;
1010   int time;
1011   int gems_needed;
1012   char name[MAX_LEVEL_NAME_LEN + 1];
1013   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1014   int score[LEVEL_SCORE_ELEMENTS];
1015   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1016   int num_yam_contents;
1017   int amoeba_speed;
1018   int amoeba_content;
1019   int time_magic_wall;
1020   int time_wheel;
1021   int time_light;
1022   int time_timegate;
1023   boolean double_speed;
1024   boolean gravity;
1025   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1026
1027   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1028
1029   boolean no_level_file;
1030 };
1031
1032 struct TapeInfo
1033 {
1034   int file_version;     /* file format version the tape is stored with    */
1035   int game_version;     /* game release version the tape was created with */
1036   int engine_version;   /* game engine version the tape was recorded with */
1037
1038   char *level_identifier;
1039   int level_nr;
1040   unsigned long random_seed;
1041   unsigned long date;
1042   unsigned long counter;
1043   unsigned long length;
1044   unsigned long length_seconds;
1045   unsigned int delay_played;
1046   boolean pause_before_death;
1047   boolean recording, playing, pausing;
1048   boolean fast_forward;
1049   boolean index_search;
1050   boolean auto_play;
1051   boolean auto_play_level_solved;
1052   boolean quick_resume;
1053   boolean single_step;
1054   boolean changed;
1055   boolean player_participates[MAX_PLAYERS];
1056   int num_participating_players;
1057
1058   struct
1059   {
1060     byte action[MAX_PLAYERS];
1061     byte delay;
1062   } pos[MAX_TAPELEN];
1063 };
1064
1065 struct GameInfo
1066 {
1067   /* constant within running game */
1068   int engine_version;
1069   int emulation;
1070   int initial_move_delay;
1071   int initial_move_delay_value;
1072
1073   /* variable within running game */
1074   int yam_content_nr;
1075   boolean magic_wall_active;
1076   int magic_wall_time_left;
1077   int light_time_left;
1078   int timegate_time_left;
1079   int belt_dir[4];
1080   int belt_dir_nr[4];
1081   int switchgate_pos;
1082   int balloon_dir;
1083   boolean explosions_delayed;
1084 };
1085
1086 struct GlobalInfo
1087 {
1088   char *autoplay_leveldir;
1089   int autoplay_level_nr;
1090
1091   int num_toons;
1092
1093   int menu_draw_xoffset;
1094   int menu_draw_yoffset;
1095   int menu_draw_xoffset_MAIN;
1096   int menu_draw_yoffset_MAIN;
1097
1098   int door_step_offset;
1099   int door_step_delay;
1100
1101   float frames_per_second;
1102   boolean fps_slowdown;
1103   int fps_slowdown_factor;
1104 };
1105
1106 struct ElementInfo
1107 {
1108   char *token_name;             /* element token used in config files */
1109   char *class_name;             /* element class used in config files */
1110   char *editor_description;     /* short description for level editor */
1111   char *custom_description;     /* custom description for level editor */
1112
1113   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1114   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1115                                 /* special graphics for left/right/up/down */
1116   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1117                                 /* special graphics for certain screens */
1118
1119   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1120 };
1121
1122 struct FontInfo
1123 {
1124   char *token_name;             /* font token used in config files */
1125
1126   int graphic;                  /* default graphic for this font */
1127   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1128                                 /* special graphics for certain screens */
1129   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1130                                 /* internal bitmap ID for special graphics */
1131 };
1132
1133 struct GraphicInfo
1134 {
1135   Bitmap *bitmap;
1136   int src_x, src_y;             /* start position of animation frames */
1137   int width, height;            /* width/height of each animation frame */
1138   int offset_x, offset_y;       /* x/y offset to next animation frame */
1139   int anim_frames;
1140   int anim_frames_per_line;
1141   int anim_start_frame;
1142   int anim_delay;               /* important: delay of 1 means "no delay"! */
1143   int anim_mode;
1144   boolean anim_global_sync;
1145
1146   int step_offset;              /* optional step offset of toon animations */
1147   int step_delay;               /* optional step delay of toon animations */
1148
1149   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1150
1151 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1152   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1153   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1154 #endif
1155 };
1156
1157 struct SoundInfo
1158 {
1159   boolean loop;
1160 };
1161
1162 struct ElementActionInfo
1163 {
1164   char *suffix;
1165   int value;
1166   boolean is_loop_sound;
1167 };
1168
1169 struct ElementDirectionInfo
1170 {
1171   char *suffix;
1172   int value;
1173 };
1174
1175 struct SpecialSuffixInfo
1176 {
1177   char *suffix;
1178   int value;
1179 };
1180
1181
1182 #if 0
1183 extern GC                       tile_clip_gc;
1184 extern Bitmap                  *pix[];
1185 #endif
1186 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1187 extern Pixmap                   tile_clipmask[];
1188 extern DrawBuffer             *fieldbuffer;
1189 extern DrawBuffer             *drawto_field;
1190
1191 extern int                      game_status;
1192 extern boolean                  level_editor_test_game;
1193 extern boolean                  network_playing;
1194
1195 extern int                      key_joystick_mapping;
1196
1197 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1198 extern int                      redraw_x1, redraw_y1;
1199
1200 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1201 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1202 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1203 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1204 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1205 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1206 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1207 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1208 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1209 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1210 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1211 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1212 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1213 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1214 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1215 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1216
1217 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1218
1219 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1220 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1221 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1222 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1223
1224 extern int                      lev_fieldx, lev_fieldy;
1225 extern int                      scroll_x, scroll_y;
1226
1227 extern int                      FX, FY;
1228 extern int                      ScrollStepSize;
1229 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1230 extern int                      BorderElement;
1231 extern int                      GameFrameDelay;
1232 extern int                      FfwdFrameDelay;
1233 extern int                      BX1, BY1;
1234 extern int                      BX2, BY2;
1235 extern int                      SBX_Left, SBX_Right;
1236 extern int                      SBY_Upper, SBY_Lower;
1237 extern int                      ZX, ZY;
1238 extern int                      ExitX, ExitY;
1239 extern int                      AllPlayersGone;
1240
1241 extern int                      TimeFrames, TimePlayed, TimeLeft;
1242 extern boolean                  SiebAktiv;
1243 extern int                      SiebCount;
1244
1245 extern boolean                  network_player_action_received;
1246
1247 extern int                      graphics_action_mapping[];
1248
1249 extern struct LevelInfo         level;
1250 extern struct PlayerInfo        stored_player[], *local_player;
1251 extern struct HiScore           highscore[];
1252 extern struct TapeInfo          tape;
1253 extern struct GameInfo          game;
1254 extern struct GlobalInfo        global;
1255 extern struct ElementInfo       element_info[];
1256 extern struct ElementActionInfo element_action_info[];
1257 extern struct ElementDirectionInfo element_direction_info[];
1258 extern struct SpecialSuffixInfo special_suffix_info[];
1259 extern struct FontInfo          font_info[];
1260 extern struct GraphicInfo      *graphic_info;
1261 extern struct SoundInfo        *sound_info;
1262 extern struct ConfigInfo        image_config[], sound_config[];
1263 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1264
1265 #endif  /* MAIN_H */