rnd-20030402-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_INDESTRUCTIBLE   (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103 #define EP_BIT_CAN_BE_CRUMBLED  (1 << 5)
104
105 #define EP_BITMASK_DEFAULT      0
106
107 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
108 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
109 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
110 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
111 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
112 #define IS_INDESTRUCTIBLE(e)    (Properties1[e] & EP_BIT_INDESTRUCTIBLE)
113 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
114 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
115 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
116 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
117 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
118 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
119 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
120 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
121 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
122 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
123 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
124 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
125 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
126 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
127 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
128 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
129 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
130 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
131 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
132 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
133 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
134 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
135 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
136 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
137 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
138 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
139
140 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
141 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
142 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
143 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
144 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
145 #define CAN_BE_CRUMBLED(e)      (Properties2[e] & EP_BIT_CAN_BE_CRUMBLED)
146
147 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
148                                  (e) <= EL_CUSTOM_END)
149
150 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
151
152 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
153 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
154
155 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
156 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
157 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
158
159 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
160                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
161                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
162                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
163                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
164                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
165                                  EL_ROCK)
166 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
167                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
168                                  EL_BD_ROCK)
169 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
170 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
171 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
172 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
173
174 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
175 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
176 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
177 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
178                                  PROTECTED_FIELD(x, y))
179
180 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
181
182 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
183 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
184 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
185
186 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
187 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
188 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
189 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
190
191 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
192
193
194 #if 0
195
196 /* Bitmaps with graphic file */
197 #define PIX_BACK                0
198 #define PIX_DOOR                1
199 #define PIX_TOONS               2
200 #define PIX_FONT_BIG            3
201 #define PIX_FONT_SMALL          4
202 #define PIX_FONT_MEDIUM         5
203 #define PIX_FONT_EM             6
204 /* Bitmaps without graphic file */
205 #define PIX_DB_DOOR             7
206 #define PIX_DB_FIELD            8
207
208 #define NUM_PICTURES            7
209 #define NUM_BITMAPS             9
210
211 #else
212
213 /* Bitmaps with graphic file */
214 #define PIX_BACK                0
215 #define PIX_ELEMENTS            1
216 #define PIX_DOOR                2
217 #define PIX_HEROES              3
218 #define PIX_TOONS               4
219 #define PIX_SP                  5
220 #define PIX_DC                  6
221 #define PIX_MORE                7
222 #define PIX_FONT_BIG            8
223 #define PIX_FONT_SMALL          9
224 #define PIX_FONT_MEDIUM         10
225 #define PIX_FONT_EM             11
226 /* Bitmaps without graphic file */
227 #define PIX_DB_DOOR             12
228 #define PIX_DB_FIELD            13
229
230 #define NUM_PICTURES            12
231 #define NUM_BITMAPS             14
232
233 #endif
234
235 /* boundaries of arrays etc. */
236 #define MAX_LEVEL_NAME_LEN      32
237 #define MAX_LEVEL_AUTHOR_LEN    32
238 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
239 #define MAX_SCORE_ENTRIES       100
240 #if 0
241 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
242 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
243 #endif
244 #define MAX_NUM_AMOEBA          100
245
246 /* values for elements with content */
247 #define MIN_ELEMENT_CONTENTS    1
248 #define STD_ELEMENT_CONTENTS    4
249 #define MAX_ELEMENT_CONTENTS    8
250
251 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
252
253 /* fundamental game speed values */
254 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
255 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
256 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
257 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
258 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
259
260 /* often used screen positions */
261 #define SX                      8
262 #define SY                      8
263 #define REAL_SX                 (SX - 2)
264 #define REAL_SY                 (SY - 2)
265 #define DX                      566
266 #define DY                      60
267 #define VX                      DX
268 #define VY                      400
269 #define EX                      DX
270 #define EY                      (VY - 44)
271 #define TILEX                   32
272 #define TILEY                   32
273 #define MINI_TILEX              (TILEX / 2)
274 #define MINI_TILEY              (TILEY / 2)
275 #define MICRO_TILEX             (TILEX / 8)
276 #define MICRO_TILEY             (TILEY / 8)
277 #define MIDPOSX                 (SCR_FIELDX / 2)
278 #define MIDPOSY                 (SCR_FIELDY / 2)
279 #define SXSIZE                  (SCR_FIELDX * TILEX)
280 #define SYSIZE                  (SCR_FIELDY * TILEY)
281 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
282 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
283 #define DXSIZE                  100
284 #define DYSIZE                  280
285 #define VXSIZE                  DXSIZE
286 #define VYSIZE                  100
287 #define EXSIZE                  DXSIZE
288 #define EYSIZE                  (VYSIZE + 44)
289 #define FULL_SXSIZE             (2 + SXSIZE + 2)
290 #define FULL_SYSIZE             (2 + SYSIZE + 2)
291 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
292 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
293 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
294 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
295 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
296
297
298 /* "real" level file elements */
299 #define EL_UNDEFINED                    -1
300
301 #define EL_EMPTY_SPACE                  0
302 #define EL_EMPTY                        EL_EMPTY_SPACE
303 #define EL_SAND                         1
304 #define EL_WALL                         2
305 #define EL_WALL_CRUMBLED                3
306 #define EL_ROCK                         4
307 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
308 #define EL_EMERALD                      6
309 #define EL_EXIT_CLOSED                  7
310 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
311 #define EL_BUG                          9
312 #define EL_SPACESHIP                    10
313 #define EL_YAMYAM                       11
314 #define EL_ROBOT                        12
315 #define EL_STEELWALL                    13
316 #define EL_DIAMOND                      14
317 #define EL_AMOEBA_DEAD                  15
318 #define EL_QUICKSAND_EMPTY              16
319 #define EL_QUICKSAND_FULL               17
320 #define EL_AMOEBA_DROP                  18
321 #define EL_BOMB                         19
322 #define EL_MAGIC_WALL                   20
323 #define EL_SPEED_PILL                   21
324 #define EL_ACID                         22
325 #define EL_AMOEBA_WET                   23
326 #define EL_AMOEBA_DRY                   24
327 #define EL_NUT                          25
328 #define EL_GAME_OF_LIFE                 26
329 #define EL_BIOMAZE                      27
330 #define EL_DYNAMITE_ACTIVE              28
331 #define EL_STONEBLOCK                   29
332 #define EL_ROBOT_WHEEL                  30
333 #define EL_ROBOT_WHEEL_ACTIVE           31
334 #define EL_KEY_1                        32
335 #define EL_KEY_2                        33
336 #define EL_KEY_3                        34
337 #define EL_KEY_4                        35
338 #define EL_GATE_1                       36
339 #define EL_GATE_2                       37
340 #define EL_GATE_3                       38
341 #define EL_GATE_4                       39
342 #define EL_GATE_1_GRAY                  40
343 #define EL_GATE_2_GRAY                  41
344 #define EL_GATE_3_GRAY                  42
345 #define EL_GATE_4_GRAY                  43
346 #define EL_DYNAMITE                     44
347 #define EL_PACMAN                       45
348 #define EL_INVISIBLE_WALL               46
349 #define EL_LAMP                         47
350 #define EL_LAMP_ACTIVE                  48
351 #define EL_WALL_EMERALD                 49
352 #define EL_WALL_DIAMOND                 50
353 #define EL_AMOEBA_FULL                  51
354 #define EL_BD_AMOEBA                    52
355 #define EL_TIME_ORB_FULL                53
356 #define EL_TIME_ORB_EMPTY               54
357 #define EL_EXPANDABLE_WALL              55
358 #define EL_BD_DIAMOND                   56
359 #define EL_EMERALD_YELLOW               57
360 #define EL_WALL_BD_DIAMOND              58
361 #define EL_WALL_EMERALD_YELLOW          59
362 #define EL_DARK_YAMYAM                  60
363 #define EL_BD_MAGIC_WALL                61
364 #define EL_INVISIBLE_STEELWALL          62
365
366 #define EL_UNUSED_63                    63
367
368 #define EL_DYNABOMB_INCREASE_NUMBER     64
369 #define EL_DYNABOMB_INCREASE_SIZE       65
370 #define EL_DYNABOMB_INCREASE_POWER      66
371 #define EL_SOKOBAN_OBJECT               67
372 #define EL_SOKOBAN_FIELD_EMPTY          68
373 #define EL_SOKOBAN_FIELD_FULL           69
374 #define EL_BD_BUTTERFLY_RIGHT           70
375 #define EL_BD_BUTTERFLY_UP              71
376 #define EL_BD_BUTTERFLY_LEFT            72
377 #define EL_BD_BUTTERFLY_DOWN            73
378 #define EL_BD_FIREFLY_RIGHT             74
379 #define EL_BD_FIREFLY_UP                75
380 #define EL_BD_FIREFLY_LEFT              76
381 #define EL_BD_FIREFLY_DOWN              77
382 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
383 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
384 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
385 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
386 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
387 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
388 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
389 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
390 #define EL_BD_BUTTERFLY                 78
391 #define EL_BD_FIREFLY                   79
392 #define EL_PLAYER_1                     80
393 #define EL_PLAYER_2                     81
394 #define EL_PLAYER_3                     82
395 #define EL_PLAYER_4                     83
396 #define EL_BUG_RIGHT                    84
397 #define EL_BUG_UP                       85
398 #define EL_BUG_LEFT                     86
399 #define EL_BUG_DOWN                     87
400 #define EL_SPACESHIP_RIGHT              88
401 #define EL_SPACESHIP_UP                 89
402 #define EL_SPACESHIP_LEFT               90
403 #define EL_SPACESHIP_DOWN               91
404 #define EL_PACMAN_RIGHT                 92
405 #define EL_PACMAN_UP                    93
406 #define EL_PACMAN_LEFT                  94
407 #define EL_PACMAN_DOWN                  95
408 #define EL_EMERALD_RED                  96
409 #define EL_EMERALD_PURPLE               97
410 #define EL_WALL_EMERALD_RED             98
411 #define EL_WALL_EMERALD_PURPLE          99
412 #define EL_ACID_POOL_TOPLEFT            100
413 #define EL_ACID_POOL_TOPRIGHT           101
414 #define EL_ACID_POOL_BOTTOMLEFT         102
415 #define EL_ACID_POOL_BOTTOM             103
416 #define EL_ACID_POOL_BOTTOMRIGHT        104
417 #define EL_BD_WALL                      105
418 #define EL_BD_ROCK                      106
419 #define EL_EXIT_OPEN                    107
420 #define EL_BLACK_ORB                    108
421 #define EL_AMOEBA_TO_DIAMOND            109
422 #define EL_MOLE                         110
423 #define EL_PENGUIN                      111
424 #define EL_SATELLITE                    112
425 #define EL_ARROW_LEFT                   113
426 #define EL_ARROW_RIGHT                  114
427 #define EL_ARROW_UP                     115
428 #define EL_ARROW_DOWN                   116
429 #define EL_PIG                          117
430 #define EL_DRAGON                       118
431
432 #define EL_EM_KEY_1_FILE                119
433
434 #define EL_CHAR_START                   120
435 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
436 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
437
438 #include "conf_chr.h"   /* include auto-generated data structure definitions */
439
440 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
441 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
442
443 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
444                                          (x) == 'Ö' ? EL_CHAR_OE         : \
445                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
446                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
447                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
448                                          (x) == '°' ? EL_CHAR_DEGREE     : \
449                                          (x) == '´' ? EL_CHAR_TM         : \
450                                          (x) == '|' ? EL_CHAR_CURSOR     : \
451                                          EL_CHAR_A + (x) - 'A')
452
453 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
454 #define EL_EXPANDABLE_WALL_VERTICAL     201
455 #define EL_EXPANDABLE_WALL_ANY          202
456
457 #define EL_EM_GATE_1                    203
458 #define EL_EM_GATE_2                    204
459 #define EL_EM_GATE_3                    205
460 #define EL_EM_GATE_4                    206
461
462 #define EL_EM_KEY_2_FILE                        207
463 #define EL_EM_KEY_3_FILE                        208
464 #define EL_EM_KEY_4_FILE                        209
465
466 #define EL_SP_START                     210
467 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
468 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
469 #define EL_SP_ZONK                      (EL_SP_START + 1)
470 #define EL_SP_BASE                      (EL_SP_START + 2)
471 #define EL_SP_MURPHY                    (EL_SP_START + 3)
472 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
473 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
474 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
475 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
476 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
477 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
478 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
479 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
480 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
481 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
482 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
483 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
484 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
485 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
486 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
487 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
488 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
489 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
490 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
491 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
492 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
493 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
494 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
495 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
496 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
497 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
498 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
499 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
500 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
501 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
502 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
503 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
504 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
505 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
506 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
507 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
508 #define EL_SP_END                       (EL_SP_START + 39)
509
510 #define EL_EM_GATE_1_GRAY               250
511 #define EL_EM_GATE_2_GRAY               251
512 #define EL_EM_GATE_3_GRAY               252
513 #define EL_EM_GATE_4_GRAY               253
514
515 #define EL_UNUSED_254                   254
516 #define EL_UNUSED_255                   255
517
518 #define EL_PEARL                        256
519 #define EL_CRYSTAL                      257
520 #define EL_WALL_PEARL                   258
521 #define EL_WALL_CRYSTAL                 259
522 #define EL_DOOR_WHITE                   260
523 #define EL_DOOR_WHITE_GRAY              261
524 #define EL_KEY_WHITE                    262
525 #define EL_SHIELD_NORMAL                263
526 #define EL_EXTRA_TIME                   264
527 #define EL_SWITCHGATE_OPEN              265
528 #define EL_SWITCHGATE_CLOSED            266
529 #define EL_SWITCHGATE_SWITCH_UP         267
530 #define EL_SWITCHGATE_SWITCH_DOWN       268
531
532 #define EL_UNUSED_269                   269
533 #define EL_UNUSED_270                   270
534
535 #define EL_CONVEYOR_BELT_1_LEFT          271
536 #define EL_CONVEYOR_BELT_1_MIDDLE        272
537 #define EL_CONVEYOR_BELT_1_RIGHT         273
538 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
539 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
540 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
541 #define EL_CONVEYOR_BELT_2_LEFT          277
542 #define EL_CONVEYOR_BELT_2_MIDDLE        278
543 #define EL_CONVEYOR_BELT_2_RIGHT         279
544 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
545 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
546 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
547 #define EL_CONVEYOR_BELT_3_LEFT          283
548 #define EL_CONVEYOR_BELT_3_MIDDLE        284
549 #define EL_CONVEYOR_BELT_3_RIGHT         285
550 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
551 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
552 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
553 #define EL_CONVEYOR_BELT_4_LEFT          289
554 #define EL_CONVEYOR_BELT_4_MIDDLE        290
555 #define EL_CONVEYOR_BELT_4_RIGHT         291
556 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
557 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
558 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
559 #define EL_LANDMINE                     295
560 #define EL_ENVELOPE                     296
561 #define EL_LIGHT_SWITCH                 297
562 #define EL_LIGHT_SWITCH_ACTIVE          298
563 #define EL_SIGN_EXCLAMATION             299
564 #define EL_SIGN_RADIOACTIVITY           300
565 #define EL_SIGN_STOP                    301
566 #define EL_SIGN_WHEELCHAIR              302
567 #define EL_SIGN_PARKING                 303
568 #define EL_SIGN_ONEWAY                  304
569 #define EL_SIGN_HEART                   305
570 #define EL_SIGN_TRIANGLE                306
571 #define EL_SIGN_ROUND                   307
572 #define EL_SIGN_EXIT                    308
573 #define EL_SIGN_YINYANG                 309
574 #define EL_SIGN_OTHER                   310
575 #define EL_MOLE_LEFT                    311
576 #define EL_MOLE_RIGHT                   312
577 #define EL_MOLE_UP                      313
578 #define EL_MOLE_DOWN                    314
579 #define EL_STEELWALL_SLANTED            315
580 #define EL_INVISIBLE_SAND               316
581 #define EL_DX_UNKNOWN_15                317
582 #define EL_DX_UNKNOWN_42                318
583
584 #define EL_UNUSED_319                   319
585 #define EL_UNUSED_320                   320
586
587 #define EL_SHIELD_DEADLY                321
588 #define EL_TIMEGATE_OPEN                322
589 #define EL_TIMEGATE_CLOSED              323
590 #define EL_TIMEGATE_SWITCH_ACTIVE       324
591 #define EL_TIMEGATE_SWITCH              325
592
593 #define EL_BALLOON                      326
594 #define EL_BALLOON_SWITCH_LEFT          327
595 #define EL_BALLOON_SWITCH_RIGHT         328
596 #define EL_BALLOON_SWITCH_UP            329
597 #define EL_BALLOON_SWITCH_DOWN          330
598 #define EL_BALLOON_SWITCH_ANY           331
599
600 #define EL_EMC_STEELWALL_1              332
601 #define EL_EMC_STEELWALL_2              333
602 #define EL_EMC_STEELWALL_3              334
603 #define EL_EMC_STEELWALL_4              335
604 #define EL_EMC_WALL_1                   336
605 #define EL_EMC_WALL_2                   337
606 #define EL_EMC_WALL_3                   338
607 #define EL_EMC_WALL_4                   339
608 #define EL_EMC_WALL_5                   340
609 #define EL_EMC_WALL_6                   341
610 #define EL_EMC_WALL_7                   342
611 #define EL_EMC_WALL_8                   343
612
613 #define EL_TUBE_ANY                     344
614 #define EL_TUBE_VERTICAL                345
615 #define EL_TUBE_HORIZONTAL              346
616 #define EL_TUBE_VERTICAL_LEFT           347
617 #define EL_TUBE_VERTICAL_RIGHT          348
618 #define EL_TUBE_HORIZONTAL_UP           349
619 #define EL_TUBE_HORIZONTAL_DOWN         350
620 #define EL_TUBE_LEFT_UP                 351
621 #define EL_TUBE_LEFT_DOWN               352
622 #define EL_TUBE_RIGHT_UP                353
623 #define EL_TUBE_RIGHT_DOWN              354
624 #define EL_SPRING                       355
625 #define EL_TRAP                         356
626 #define EL_DX_SUPABOMB                  357
627
628 #define EL_UNUSED_358                   358
629 #define EL_UNUSED_359                   359
630
631 #define EL_CUSTOM_START                 360
632
633 #include "conf_cus.h"   /* include auto-generated data structure definitions */
634
635 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
636
637 #define NUM_CUSTOM_ELEMENTS             128
638 #define NUM_FILE_ELEMENTS               488
639
640
641 /* "real" (and therefore drawable) runtime elements */
642 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
643
644 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
645 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
646 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
647 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
648 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
649 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
650 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
651 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
652 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
653 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
654 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
655 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
656 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
657 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
658 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
659 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
660 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
661 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
662 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
663 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
664 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
665 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
666 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
667 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
668 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
669 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
670 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
671 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
672 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
673 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
674 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
675 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
676 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
677 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
678 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
679 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
680 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
681 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
682 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
683 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
684 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
685 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
686 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
687 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
688 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
689 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
690
691 /* "unreal" (and therefore not drawable) runtime elements */
692 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
693
694 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
695 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
696 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
697 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
698 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
699 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
700 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
701 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
702 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
703 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
704 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
705 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
706 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
707
708 /* dummy elements (never used as game elements, only used as graphics) */
709 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
710
711 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
712 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
713 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
714 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
715 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
716 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
717 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
718 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
719 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
720 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
721 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
722 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
723 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
724 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
725 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
726 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
727
728 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
729
730
731 /* values for graphics/sounds action types */
732 #define ACTION_DEFAULT                          0
733 #define ACTION_WAITING                          1
734 #define ACTION_FALLING                          2
735 #define ACTION_MOVING                           3
736 #define ACTION_DIGGING                          4
737 #define ACTION_SNAPPING                         5
738 #define ACTION_COLLECTING                       6
739 #define ACTION_DROPPING                         7
740 #define ACTION_PUSHING                          8
741 #define ACTION_PASSING                          9
742 #define ACTION_IMPACT                           10
743 #define ACTION_BREAKING                         11
744 #define ACTION_ACTIVATING                       12
745 #define ACTION_DEACTIVATING                     13
746 #define ACTION_OPENING                          14
747 #define ACTION_CLOSING                          15
748 #define ACTION_ATTACKING                        16
749 #define ACTION_GROWING                          17
750 #define ACTION_SHRINKING                        18
751 #define ACTION_ACTIVE                           19
752 #define ACTION_FILLING                          20
753 #define ACTION_EMPTYING                         21
754 #define ACTION_CHANGING                         22
755 #define ACTION_EXPLODING                        23
756 #define ACTION_DYING                            24
757 #define ACTION_OTHER                            25
758
759 #define NUM_ACTIONS                             26
760
761 /* values for special image configuration suffixes */
762 #define GFX_SPECIAL_ARG_MAIN                    0
763 #define GFX_SPECIAL_ARG_LEVELS                  1
764 #define GFX_SPECIAL_ARG_SCORES                  2
765 #define GFX_SPECIAL_ARG_EDITOR                  3
766 #define GFX_SPECIAL_ARG_INFO                    4
767 #define GFX_SPECIAL_ARG_SETUP                   5
768 #define GFX_SPECIAL_ARG_DOOR                    6
769 #define GFX_SPECIAL_ARG_PREVIEW                 7
770
771 #define NUM_SPECIAL_GFX_ARGS                    8
772
773
774 /* values for image configuration suffixes */
775 #define GFX_ARG_X                               0
776 #define GFX_ARG_Y                               1
777 #define GFX_ARG_XPOS                            2
778 #define GFX_ARG_YPOS                            3
779 #define GFX_ARG_WIDTH                           4
780 #define GFX_ARG_HEIGHT                          5
781 #define GFX_ARG_OFFSET                          6
782 #define GFX_ARG_VERTICAL                        7
783 #define GFX_ARG_XOFFSET                         8
784 #define GFX_ARG_YOFFSET                         9
785 #define GFX_ARG_FRAMES                          10
786 #define GFX_ARG_FRAMES_PER_LINE                 11
787 #define GFX_ARG_START_FRAME                     12
788 #define GFX_ARG_DELAY                           13
789 #define GFX_ARG_ANIM_MODE                       14
790 #define GFX_ARG_GLOBAL_SYNC                     15
791 #define GFX_ARG_STEP_OFFSET                     16
792 #define GFX_ARG_STEP_DELAY                      17
793 #define GFX_ARG_DIRECTION                       18
794 #define GFX_ARG_POSITION                        19
795 #define GFX_ARG_DRAW_XOFFSET                    20
796 #define GFX_ARG_DRAW_YOFFSET                    21
797 #define GFX_ARG_FORMAT                          22
798 #define GFX_ARG_NAME                            23
799
800 #define NUM_GFX_ARGS                            24
801
802
803 /* values for sound configuration suffixes */
804 #define SND_ARG_MODE_LOOP                       0
805
806 #define NUM_SND_ARGS                            1
807
808
809 /* values for font configuration */
810
811 #define FONT_INITIAL_1                          0
812 #define FONT_INITIAL_2                          1
813 #define FONT_INITIAL_3                          2
814 #define FONT_INITIAL_4                          3
815 #define FONT_TITLE_1                            4
816 #define FONT_TITLE_2                            5
817 #define FONT_MENU_1                             6
818 #define FONT_MENU_2                             7
819 #define FONT_TEXT_1                             8
820 #define FONT_TEXT_2                             9
821 #define FONT_TEXT_3                             10
822 #define FONT_TEXT_4                             11
823 #define FONT_INPUT                              12
824 #define FONT_INPUT_ACTIVE                       13
825 #define FONT_OPTION_OFF                         14
826 #define FONT_OPTION_ON                          15
827 #define FONT_VALUE_1                            16
828 #define FONT_VALUE_2                            17
829 #define FONT_VALUE_OLD                          18
830 #define FONT_TAPE_RECORDER                      19
831 #define FONT_LEVEL_NUMBER                       20
832
833 #define NUM_FONTS                               21
834 #define NUM_INITIAL_FONTS                       4
835
836
837 /* values for game_status */
838 #define EXITGAME                0
839 #define MAINMENU                1
840 #define PLAYING                 2
841 #define LEVELED                 3
842 #define HELPSCREEN              4
843 #define CHOOSELEVEL             5
844 #define TYPENAME                6
845 #define HALLOFFAME              7
846 #define SETUP                   8
847 #define PSEUDO_PREVIEW          9
848 #define PSEUDO_DOOR             10
849
850 #define PROGRAM_VERSION_MAJOR   2
851 #define PROGRAM_VERSION_MINOR   2
852 #define PROGRAM_VERSION_PATCH   0
853 #define PROGRAM_VERSION_STRING  "2.2.0rc4"
854
855 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
856 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
857 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
858 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
859 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
860 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
861 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
862 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
863 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
864 #define FILENAME_PREFIX         "Rocks"
865
866 #if defined(PLATFORM_UNIX)
867 #define USERDATA_DIRECTORY      ".rocksndiamonds"
868 #elif defined(PLATFORM_WIN32)
869 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
870 #else
871 #define USERDATA_DIRECTORY      "userdata"
872 #endif
873
874 #define X11_ICON_FILENAME       "rocks_icon.xbm"
875 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
876 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
877
878 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
879 ** currently supported/known file version numbers:
880 **      1.0 (old)
881 **      1.2 (still in use)
882 **      1.4 (still in use)
883 **      2.0 (actual)
884 */
885 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
886 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
887 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
888 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
889
890 /* file version does not change for every program version, but is changed
891    when new features are introduced that are incompatible with older file
892    versions, so that they can be treated accordingly */
893 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
894
895 #define GAME_VERSION_1_0        FILE_VERSION_1_0
896 #define GAME_VERSION_1_2        FILE_VERSION_1_2
897 #define GAME_VERSION_1_4        FILE_VERSION_1_4
898 #define GAME_VERSION_2_0        FILE_VERSION_2_0
899
900 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
901                                               PROGRAM_VERSION_MINOR, \
902                                               PROGRAM_VERSION_PATCH)
903
904 /* values for game_emulation */
905 #define EMU_NONE                0
906 #define EMU_BOULDERDASH         1
907 #define EMU_SOKOBAN             2
908 #define EMU_SUPAPLEX            3
909
910 struct HiScore
911 {
912   char Name[MAX_PLAYER_NAME_LEN + 1];
913   int Score;
914 };
915
916 struct PlayerInfo
917 {
918   boolean present;              /* player present in level playfield */
919   boolean connected;            /* player connected (locally or via network) */
920   boolean active;               /* player (present && connected) */
921
922   int index_nr, client_nr, element_nr;
923
924   byte action;                  /* action from local input device */
925   byte effective_action;        /* action acknowledged from network server
926                                    or summarized over all configured input
927                                    devices when in single player mode */
928   byte programmed_action;       /* action forced by game itself (like moving
929                                    through doors); overrides other actions */
930
931   int jx,jy, last_jx,last_jy;
932   int MovDir, MovPos, GfxDir, GfxPos;
933   int Frame, StepFrame;
934
935   int GfxAction;
936
937   boolean use_murphy_graphic;
938   boolean use_disk_red_graphic;
939
940   boolean Pushing;
941   boolean Switching;
942   boolean LevelSolved, GameOver;
943   boolean snapped;
944
945   int last_move_dir;
946   boolean is_moving;
947   boolean is_waiting;
948   boolean is_digging;
949   boolean is_collecting;
950
951   unsigned long move_delay;
952   int move_delay_value;
953
954   unsigned long push_delay;
955   unsigned long push_delay_value;
956
957   unsigned long actual_frame_counter;
958
959   int score;
960   int gems_still_needed;
961   int sokobanfields_still_needed;
962   int lights_still_needed;
963   int friends_still_needed;
964   int key[4];
965   int dynamite;
966   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
967   int shield_normal_time_left;
968   int shield_deadly_time_left;
969 };
970
971 struct LevelInfo
972 {
973   int file_version;     /* file format version the level is stored with    */
974   int game_version;     /* game release version the level was created with */
975
976   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
977   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
978   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
979
980   int fieldx;
981   int fieldy;
982   int time;
983   int gems_needed;
984   char name[MAX_LEVEL_NAME_LEN + 1];
985   char author[MAX_LEVEL_AUTHOR_LEN + 1];
986   int score[LEVEL_SCORE_ELEMENTS];
987   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
988   int num_yam_contents;
989   int amoeba_speed;
990   int amoeba_content;
991   int time_magic_wall;
992   int time_wheel;
993   int time_light;
994   int time_timegate;
995   boolean double_speed;
996   boolean gravity;
997   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
998
999   boolean no_level_file;
1000 };
1001
1002 struct TapeInfo
1003 {
1004   int file_version;     /* file format version the tape is stored with    */
1005   int game_version;     /* game release version the tape was created with */
1006   int engine_version;   /* game engine version the tape was recorded with */
1007
1008   char *level_identifier;
1009   int level_nr;
1010   unsigned long random_seed;
1011   unsigned long date;
1012   unsigned long counter;
1013   unsigned long length;
1014   unsigned long length_seconds;
1015   unsigned int delay_played;
1016   boolean pause_before_death;
1017   boolean recording, playing, pausing;
1018   boolean fast_forward;
1019   boolean index_search;
1020   boolean auto_play;
1021   boolean auto_play_level_solved;
1022   boolean quick_resume;
1023   boolean single_step;
1024   boolean changed;
1025   boolean player_participates[MAX_PLAYERS];
1026   int num_participating_players;
1027
1028   struct
1029   {
1030     byte action[MAX_PLAYERS];
1031     byte delay;
1032   } pos[MAX_TAPELEN];
1033 };
1034
1035 struct GameInfo
1036 {
1037   /* constant within running game */
1038   int engine_version;
1039   int emulation;
1040   int initial_move_delay;
1041   int initial_move_delay_value;
1042
1043   /* variable within running game */
1044   int yam_content_nr;
1045   boolean magic_wall_active;
1046   int magic_wall_time_left;
1047   int light_time_left;
1048   int timegate_time_left;
1049   int belt_dir[4];
1050   int belt_dir_nr[4];
1051   int switchgate_pos;
1052   int balloon_dir;
1053   boolean explosions_delayed;
1054 };
1055
1056 struct GlobalInfo
1057 {
1058   char *autoplay_leveldir;
1059   int autoplay_level_nr;
1060
1061   int num_toons;
1062
1063   int menu_draw_xoffset;
1064   int menu_draw_yoffset;
1065   int menu_draw_xoffset_MAIN;
1066   int menu_draw_yoffset_MAIN;
1067
1068   int door_step_offset;
1069   int door_step_delay;
1070
1071   float frames_per_second;
1072   boolean fps_slowdown;
1073   int fps_slowdown_factor;
1074 };
1075
1076 struct ElementInfo
1077 {
1078   char *token_name;             /* element token used in config files */
1079   char *class_name;             /* element class used in config files */
1080   char *editor_description;     /* short description for level editor */
1081   char *custom_description;     /* custom description for level editor */
1082
1083   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1084   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1085                                 /* special graphics for left/right/up/down */
1086   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1087                                 /* special graphics for certain screens */
1088
1089   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1090 };
1091
1092 struct FontInfo
1093 {
1094   char *token_name;             /* font token used in config files */
1095
1096   int graphic;                  /* default graphic for this font */
1097   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1098                                 /* special graphics for certain screens */
1099   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1100                                 /* internal bitmap ID for special graphics */
1101 };
1102
1103 struct GraphicInfo
1104 {
1105   Bitmap *bitmap;
1106   int src_x, src_y;             /* start position of animation frames */
1107   int width, height;            /* width/height of each animation frame */
1108   int offset_x, offset_y;       /* x/y offset to next animation frame */
1109   int anim_frames;
1110   int anim_start_frame;
1111   int anim_delay;               /* important: delay of 1 means "no delay"! */
1112   int anim_mode;
1113   boolean anim_global_sync;
1114
1115   int step_offset;              /* optional step offset of toon animations */
1116   int step_delay;               /* optional step delay of toon animations */
1117
1118   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1119
1120 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1121   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1122   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1123 #endif
1124 };
1125
1126 struct SoundInfo
1127 {
1128   boolean loop;
1129 };
1130
1131 struct ElementActionInfo
1132 {
1133   char *suffix;
1134   int value;
1135   boolean is_loop_sound;
1136 };
1137
1138 struct ElementDirectionInfo
1139 {
1140   char *suffix;
1141   int value;
1142 };
1143
1144 struct SpecialSuffixInfo
1145 {
1146   char *suffix;
1147   int value;
1148 };
1149
1150
1151 #if 0
1152 extern GC                       tile_clip_gc;
1153 extern Bitmap                  *pix[];
1154 #endif
1155 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1156 extern Pixmap                   tile_clipmask[];
1157 extern DrawBuffer             *fieldbuffer;
1158 extern DrawBuffer             *drawto_field;
1159
1160 extern int                      game_status;
1161 extern boolean                  level_editor_test_game;
1162 extern boolean                  network_playing;
1163
1164 extern int                      key_joystick_mapping;
1165
1166 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1167 extern int                      redraw_x1, redraw_y1;
1168
1169 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1170 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1171 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1172 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1173 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1174 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1175 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1176 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1177 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1178 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1179 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1180 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1181 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1182 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1183 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1184
1185 extern unsigned long            Properties1[MAX_NUM_ELEMENTS];
1186 extern unsigned long            Properties2[MAX_NUM_ELEMENTS];
1187
1188 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1189 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1190 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1191 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1192
1193 extern int                      lev_fieldx, lev_fieldy;
1194 extern int                      scroll_x, scroll_y;
1195
1196 extern int                      FX, FY;
1197 extern int                      ScrollStepSize;
1198 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1199 extern int                      BorderElement;
1200 extern int                      GameFrameDelay;
1201 extern int                      FfwdFrameDelay;
1202 extern int                      BX1, BY1;
1203 extern int                      BX2, BY2;
1204 extern int                      SBX_Left, SBX_Right;
1205 extern int                      SBY_Upper, SBY_Lower;
1206 extern int                      ZX, ZY;
1207 extern int                      ExitX, ExitY;
1208 extern int                      AllPlayersGone;
1209
1210 extern int                      TimeFrames, TimePlayed, TimeLeft;
1211 extern boolean                  SiebAktiv;
1212 extern int                      SiebCount;
1213
1214 extern boolean                  network_player_action_received;
1215
1216 extern int                      graphics_action_mapping[];
1217
1218 extern struct LevelInfo         level;
1219 extern struct PlayerInfo        stored_player[], *local_player;
1220 extern struct HiScore           highscore[];
1221 extern struct TapeInfo          tape;
1222 extern struct GameInfo          game;
1223 extern struct GlobalInfo        global;
1224 extern struct ElementInfo       element_info[];
1225 extern struct ElementActionInfo element_action_info[];
1226 extern struct ElementDirectionInfo element_direction_info[];
1227 extern struct SpecialSuffixInfo special_suffix_info[];
1228 extern struct FontInfo          font_info[];
1229 extern struct GraphicInfo      *graphic_info;
1230 extern struct SoundInfo        *sound_info;
1231 extern struct ConfigInfo        image_config[], sound_config[];
1232 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1233
1234 #endif  /* MAIN_H */