rnd-20051208-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED           (-1)
33 #define IMG_EMPTY               IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40 #define MUS_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_EXPLODES_BY_FIRE     13
79 #define EP_EXPLODES_SMASHED     14
80 #define EP_EXPLODES_IMPACT      15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_EXPLODES_1X1_OLD     23
89 #define EP_PUSHABLE             24
90 #define EP_EXPLODES_CROSS_OLD   25
91 #define EP_PROTECTED            26
92 #define EP_CAN_MOVE_INTO_ACID   27
93 #define EP_THROWABLE            28
94 #define EP_CAN_EXPLODE          29
95 #define EP_GRAVITY_REACHABLE    30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               32
99 #define EP_CAN_PASS_MAGIC_WALL  33
100 #define EP_SWITCHABLE           34
101 #define EP_BD_ELEMENT           35
102 #define EP_SP_ELEMENT           36
103 #define EP_SB_ELEMENT           37
104 #define EP_GEM                  38
105 #define EP_FOOD_DARK_YAMYAM     39
106 #define EP_FOOD_PENGUIN         40
107 #define EP_FOOD_PIG             41
108 #define EP_HISTORIC_WALL        42
109 #define EP_HISTORIC_SOLID       43
110 #define EP_CLASSIC_ENEMY        44
111 #define EP_BELT                 45
112 #define EP_BELT_ACTIVE          46
113 #define EP_BELT_SWITCH          47
114 #define EP_TUBE                 48
115 #define EP_KEYGATE              49
116 #define EP_AMOEBOID             50
117 #define EP_AMOEBALIVE           51
118 #define EP_HAS_CONTENT          52
119 #define EP_CAN_TURN_EACH_MOVE   53
120 #define EP_CAN_GROW             54
121 #define EP_ACTIVE_BOMB          55
122 #define EP_INACTIVE             56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL     57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED         58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER      59
132 #define EP_ACCESSIBLE_INSIDE    60
133 #define EP_ACCESSIBLE_UNDER     61
134 #define EP_WALKABLE             62
135 #define EP_PASSABLE             63
136 #define EP_ACCESSIBLE           64
137 #define EP_COLLECTIBLE          65
138 #define EP_SNAPPABLE            66
139 #define EP_WALL                 67
140 #define EP_SOLID_FOR_PUSHING    68
141 #define EP_DRAGONFIRE_PROOF     69
142 #define EP_EXPLOSION_PROOF      70
143 #define EP_CAN_SMASH            71
144 #define EP_EXPLODES_3X3_OLD     72
145 #define EP_CAN_EXPLODE_BY_FIRE  73
146 #define EP_CAN_EXPLODE_SMASHED  74
147 #define EP_CAN_EXPLODE_IMPACT   75
148 #define EP_SP_PORT              76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT       81
156 #define EP_DEADLY               82
157
158 /* values for internal purpose only (game engine) */
159 #define EP_HAS_ACTION           83
160 #define EP_CAN_CHANGE_OR_HAS_ACTION     84
161
162 #define NUM_ELEMENT_PROPERTIES  85
163
164 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
165 #define EP_BITFIELD_BASE        0
166
167 #define EP_BITMASK_DEFAULT      0
168
169 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
170 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
171 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
172 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
173                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
174                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
175
176
177 /* values for change events for custom elements (stored in level file) */
178 #define CE_DELAY                0
179 #define CE_TOUCHED_BY_PLAYER    1
180 #define CE_PRESSED_BY_PLAYER    2
181 #define CE_PUSHED_BY_PLAYER     3
182 #define CE_DROPPED_BY_PLAYER    4
183 #define CE_HITTING_SOMETHING    5
184 #define CE_IMPACT               6
185 #define CE_SMASHED              7
186 #define CE_TOUCHING_X           8
187 #define CE_CHANGE_OF_X          9
188 #define CE_EXPLOSION_OF_X       10
189 #define CE_PLAYER_TOUCHES_X     11
190 #define CE_PLAYER_PRESSES_X     12
191 #define CE_PLAYER_PUSHES_X      13
192 #define CE_PLAYER_COLLECTS_X    14
193 #define CE_PLAYER_DROPS_X       15
194 #define CE_COUNT_AT_ZERO        16
195 #define CE_COUNT_AT_ZERO_OF_X   17
196 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
197 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
198 #define CE_PLAYER_DIGS_X        20
199 #define CE_ENTERED_BY_PLAYER    21
200 #define CE_LEFT_BY_PLAYER       22
201 #define CE_PLAYER_ENTERS_X      23
202 #define CE_PLAYER_LEAVES_X      24
203 #define CE_SWITCHED             25
204 #define CE_SWITCH_OF_X          26
205 #define CE_HIT_BY_SOMETHING     27
206 #define CE_HITTING_X            28
207 #define CE_HIT_BY_X             29
208 #define CE_BLOCKED              30
209
210 #define NUM_CHANGE_EVENTS       31
211
212 #define CE_BITMASK_DEFAULT      0
213
214 #define CH_EVENT_VAR(e,c)       (element_info[e].change->has_event[c])
215 #define CH_ANY_EVENT_VAR(e,c)   (element_info[e].has_change_event[c])
216
217 #define PAGE_HAS_CHANGE_EVENT(p,c)  ((p)->has_event[c])
218 #define HAS_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&            \
219                                      CH_EVENT_VAR(e,c))
220 #define HAS_ANY_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&            \
221                                      CH_ANY_EVENT_VAR(e,c))
222
223 #define SET_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?             \
224                                      CH_EVENT_VAR(e,c) = (v) : 0)
225 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?             \
226                                      CH_ANY_EVENT_VAR(e,c) = (v) : 0)
227
228 /* values for player bitmasks */
229 #define PLAYER_BITS_NONE        0
230 #define PLAYER_BITS_1           (1 << 0)
231 #define PLAYER_BITS_2           (1 << 1)
232 #define PLAYER_BITS_3           (1 << 2)
233 #define PLAYER_BITS_4           (1 << 3)
234 #define PLAYER_BITS_ANY         (PLAYER_BITS_1 | \
235                                  PLAYER_BITS_2 | \
236                                  PLAYER_BITS_3 | \
237                                  PLAYER_BITS_4)
238 #define PLAYER_BITS_TRIGGER     (1 << 4)
239
240 /* values for change side for custom elements */
241 #define CH_SIDE_NONE            MV_NO_MOVING
242 #define CH_SIDE_LEFT            MV_LEFT
243 #define CH_SIDE_RIGHT           MV_RIGHT
244 #define CH_SIDE_TOP             MV_UP
245 #define CH_SIDE_BOTTOM          MV_DOWN
246 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
247 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
248 #define CH_SIDE_ANY             MV_ANY_DIRECTION
249
250 /* values for change player for custom elements */
251 #define CH_PLAYER_NONE          PLAYER_BITS_NONE
252 #define CH_PLAYER_1             PLAYER_BITS_1
253 #define CH_PLAYER_2             PLAYER_BITS_2
254 #define CH_PLAYER_3             PLAYER_BITS_3
255 #define CH_PLAYER_4             PLAYER_BITS_4
256 #define CH_PLAYER_ANY           PLAYER_BITS_ANY
257
258 /* values for change page for custom elements */
259 #define CH_PAGE_ANY_FILE        (0xff)
260 #define CH_PAGE_ANY             (0xffffffff)
261
262 /* values for change power for custom elements */
263 #define CP_WHEN_EMPTY           0
264 #define CP_WHEN_DIGGABLE        1
265 #define CP_WHEN_DESTRUCTIBLE    2
266 #define CP_WHEN_COLLECTIBLE     3
267 #define CP_WHEN_REMOVABLE       4
268 #define CP_WHEN_WALKABLE        5
269
270 /* values for change actions for custom elements */
271 #define CA_NO_ACTION            0
272 #define CA_EXIT_PLAYER          1
273 #define CA_KILL_PLAYER          2
274 #define CA_RESTART_LEVEL        3
275 #define CA_SHOW_ENVELOPE        4
276 #define CA_ADD_KEY              5
277 #define CA_DEL_KEY              6
278 #define CA_SET_PLAYER_SPEED     7
279 #define CA_SET_GEMS             8
280 #define CA_SET_TIME             9
281 #define CA_SET_SCORE            10
282 #define CA_SET_CE_SCORE         11
283 #define CA_SET_CE_COUNT         12
284 #define CA_SET_DYNABOMB_NUMBER  13
285 #define CA_SET_DYNABOMB_SIZE    14
286 #define CA_SET_DYNABOMB_POWER   15
287 #define CA_TOGGLE_PLAYER_GRAVITY  16
288 #define CA_ENABLE_PLAYER_GRAVITY  17
289 #define CA_DISABLE_PLAYER_GRAVITY 18
290
291 /* values for change action mode for custom elements */
292 #define CA_MODE_UNDEFINED       0
293 #define CA_MODE_SET             1
294 #define CA_MODE_ADD             2
295 #define CA_MODE_SUBTRACT        3
296 #define CA_MODE_MULTIPLY        4
297 #define CA_MODE_DIVIDE          5
298 #define CA_MODE_MODULO          6
299
300 /* values for change action parameters for custom elements */
301 #define CA_ARG_MIN              0
302 #define CA_ARG_0                0
303 #define CA_ARG_1                1
304 #define CA_ARG_2                2
305 #define CA_ARG_3                3
306 #define CA_ARG_4                4
307 #define CA_ARG_5                5
308 #define CA_ARG_10               10
309 #define CA_ARG_100              100
310 #define CA_ARG_1000             1000
311 #define CA_ARG_MAX              9999
312 #define CA_ARG_PLAYER           10000
313 #define CA_ARG_PLAYER_HEADLINE  (CA_ARG_PLAYER + 0)
314 #define CA_ARG_PLAYER_1         (CA_ARG_PLAYER + PLAYER_BITS_1)
315 #define CA_ARG_PLAYER_2         (CA_ARG_PLAYER + PLAYER_BITS_2)
316 #define CA_ARG_PLAYER_3         (CA_ARG_PLAYER + PLAYER_BITS_3)
317 #define CA_ARG_PLAYER_4         (CA_ARG_PLAYER + PLAYER_BITS_4)
318 #define CA_ARG_PLAYER_ANY       (CA_ARG_PLAYER + PLAYER_BITS_ANY)
319 #define CA_ARG_PLAYER_TRIGGER   (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
320 #define CA_ARG_NUMBER           20000
321 #define CA_ARG_NUMBER_HEADLINE  (CA_ARG_NUMBER + 0)
322 #define CA_ARG_NUMBER_MIN       (CA_ARG_NUMBER + 1)
323 #define CA_ARG_NUMBER_MAX       (CA_ARG_NUMBER + 2)
324 #define CA_ARG_NUMBER_NORMAL    (CA_ARG_NUMBER + 3)
325 #define CA_ARG_NUMBER_RESET     (CA_ARG_NUMBER + 4)
326 #define CA_ARG_NUMBER_CE_SCORE  (CA_ARG_NUMBER + 5)
327 #define CA_ARG_NUMBER_CE_COUNT  (CA_ARG_NUMBER + 6)
328 #define CA_ARG_NUMBER_CE_DELAY  (CA_ARG_NUMBER + 7)
329 #define CA_ARG_ELEMENT          30000
330 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 0)
331 #define CA_ARG_ELEMENT_TARGET   (CA_ARG_ELEMENT + 1)
332 #define CA_ARG_ELEMENT_TRIGGER  (CA_ARG_ELEMENT + 2)
333 #define CA_ARG_UNDEFINED        30999
334
335 /* values for custom move patterns (bits 0 - 3: basic move directions) */
336 #define MV_BIT_TOWARDS_PLAYER   4
337 #define MV_BIT_AWAY_FROM_PLAYER 5
338 #define MV_BIT_ALONG_LEFT_SIDE  6
339 #define MV_BIT_ALONG_RIGHT_SIDE 7
340 #define MV_BIT_TURNING_LEFT     8
341 #define MV_BIT_TURNING_RIGHT    9
342 #define MV_BIT_WHEN_PUSHED      10
343 #define MV_BIT_MAZE_RUNNER      11
344 #define MV_BIT_MAZE_HUNTER      12
345 #define MV_BIT_WHEN_DROPPED     13
346 #define MV_BIT_TURNING_LEFT_RIGHT 14
347 #define MV_BIT_TURNING_RIGHT_LEFT 15
348 #define MV_BIT_TURNING_RANDOM   16
349
350 /* values for custom move patterns */
351 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
352 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
353 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
354 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
355 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
356 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
357 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
358 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
359 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
360 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
361 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
362 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
363 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
364 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
365
366 /* values for initial move direction (bits 0 - 3: basic move directions) */
367 #define MV_START_BIT_PREVIOUS   4
368
369 /* values for initial move direction */
370 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
371 #define MV_START_LEFT           (MV_LEFT)
372 #define MV_START_RIGHT          (MV_RIGHT)
373 #define MV_START_UP             (MV_UP)
374 #define MV_START_DOWN           (MV_DOWN)
375 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
376 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
377
378 /* values for elements left behind by custom elements */
379 #define LEAVE_TYPE_UNLIMITED    0
380 #define LEAVE_TYPE_LIMITED      1
381
382 /* values for slippery property for custom elements */
383 #define SLIPPERY_ANY_RANDOM     0
384 #define SLIPPERY_ANY_LEFT_RIGHT 1
385 #define SLIPPERY_ANY_RIGHT_LEFT 2
386 #define SLIPPERY_ONLY_LEFT      3
387 #define SLIPPERY_ONLY_RIGHT     4
388
389 /* values for explosion type for custom elements */
390 #define EXPLODES_3X3            0
391 #define EXPLODES_1X1            1
392 #define EXPLODES_CROSS          2
393
394 /* macros for configurable properties */
395 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
396 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
397 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
398 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
399 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
400 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
401 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
402 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
403 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
404 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
405 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
406 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
407 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
408 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
409 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
410 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
411 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
412 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
413 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
414 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
415 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
416 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
417 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
418 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
419 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
420 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
421 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
422 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
423 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
424 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
425 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
426
427 /* macros for special configurable properties */
428 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
429
430 /* macros for special graphics properties */
431 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
432
433 /* macros for pre-defined properties */
434 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
435 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
436 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
437 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
438 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
439 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
440 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
441 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
442 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
443 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
444 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
445 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
446 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
447 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
448 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
449 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
450 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
451 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
452 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
453 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
454 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
455 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
456 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
457 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
458 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
459
460 /* macros for derived properties */
461 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
462 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
463 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
464 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
465 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
466 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
467 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
468 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
469 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
470 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
471 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
472 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
473 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
474 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
475 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
476 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
477 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
478 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
479 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
480                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
481 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
482                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
483 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
484 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
485 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
486 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
487                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
488
489 /* special macros used in game engine */
490 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
491                                  (e) <= EL_CUSTOM_END)
492
493 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
494                                  (e) <= EL_GROUP_END)
495
496 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
497                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
498
499 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
500                                  (e) <= EL_INTERNAL_END)
501
502 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
503                                  (e) <= EL_ENVELOPE_4)
504
505 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
506                                  (e) <= EL_KEY_4)
507 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
508                                  (e) <= EL_EM_KEY_4)
509 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
510                                  (e) <= EL_EMC_KEY_8)
511 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
512                                  IS_EM_KEY(e) ||                        \
513                                  IS_EMC_KEY(e))
514 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
515 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
516 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
517 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
518                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
519                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
520
521 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
522                                  (e) <= EL_GATE_4)
523 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
524                                  (e) <= EL_EM_GATE_4)
525 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
526                                  (e) <= EL_EMC_GATE_8)
527 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
528                                  IS_EM_GATE(e) ||                       \
529                                  IS_EMC_GATE(e))
530 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
531 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
532 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
533 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
534                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
535                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
536
537 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
538                                  (e) <= EL_GATE_4_GRAY)
539 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
540                                  (e) <= EL_EM_GATE_4_GRAY)
541 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
542                                  (e) <= EL_EMC_GATE_8_GRAY)
543 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
544                                  IS_EM_GATE_GRAY(e) ||                  \
545                                  IS_EMC_GATE_GRAY(e))
546 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
547 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
548 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
549 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
550                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
551                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
552
553 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
554                                  element_info[e].gfx_element : e)
555
556 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
557 /* (solution: add separate "use sound of element" to level file and editor) */
558 #if 0
559 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
560 #else
561 #define SND_ELEMENT(e)          (e)
562 #endif
563
564 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
565
566 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
567 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
568
569 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
570 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
571 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
572
573 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
574                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
575                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
576                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
577                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
578                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
579                                  EL_ROCK)
580 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
581                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
582                                  EL_BD_ROCK)
583 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
584 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
585 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
586 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
587
588 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
589 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
590
591 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
592                                          IS_PROTECTED(Back[x][y]))
593 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
594 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
595                                          ENEMY_PROTECTED_FIELD(x, y))
596 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
597                                          EXPLOSION_PROTECTED_FIELD(x, y))
598
599 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
600                                  (p)->switch_x == (x) && (p)->switch_y == (y))
601
602 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
603                                  (p)->drop_x == (x) && (p)->drop_y == (y))
604
605 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
606
607 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
608 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
609 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
610
611 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
612 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
613 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
614 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
615
616 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
617
618
619 /* fundamental game speed values */
620 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
621 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
622 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
623 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
624 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
625 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
626
627 /* boundaries of arrays etc. */
628 #define MAX_LEVEL_NAME_LEN      32
629 #define MAX_LEVEL_AUTHOR_LEN    32
630 #define MAX_ELEMENT_NAME_LEN    32
631 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
632 #define MAX_TAPES_PER_SET       1024
633 #define MAX_SCORE_ENTRIES       100
634 #define MAX_NUM_AMOEBA          100
635 #define MAX_INVENTORY_SIZE      1000
636 #define STD_NUM_KEYS            4
637 #define MAX_NUM_KEYS            8
638 #define NUM_BELTS               4
639 #define NUM_BELT_PARTS          3
640 #define MIN_ENVELOPE_XSIZE      1
641 #define MIN_ENVELOPE_YSIZE      1
642 #define MAX_ENVELOPE_XSIZE      30
643 #define MAX_ENVELOPE_YSIZE      20
644 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
645 #define MIN_CHANGE_PAGES        1
646 #define MAX_CHANGE_PAGES        32
647 #define MIN_ELEMENTS_IN_GROUP   1
648 #define MAX_ELEMENTS_IN_GROUP   16
649
650 /* values for elements with content */
651 #define MIN_ELEMENT_CONTENTS    1
652 #define STD_ELEMENT_CONTENTS    4
653 #define MAX_ELEMENT_CONTENTS    8
654 #define NUM_MAGIC_BALL_CONTENTS 8
655
656 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
657
658 /* often used screen positions */
659 #define SX                      8
660 #define SY                      8
661 #define REAL_SX                 (SX - 2)
662 #define REAL_SY                 (SY - 2)
663 #define DX                      566
664 #define DY                      60
665 #define VX                      DX
666 #define VY                      400
667 #define EX                      DX
668 #define EY                      (VY - 44)
669 #define TILESIZE                32
670 #define TILEX                   TILESIZE
671 #define TILEY                   TILESIZE
672 #define MINI_TILESIZE           (TILESIZE / 2)
673 #define MINI_TILEX              MINI_TILESIZE
674 #define MINI_TILEY              MINI_TILESIZE
675 #define MICRO_TILESIZE          (TILESIZE / 8)
676 #define MICRO_TILEX             MICRO_TILESIZE
677 #define MICRO_TILEY             MICRO_TILESIZE
678 #define MIDPOSX                 (SCR_FIELDX / 2)
679 #define MIDPOSY                 (SCR_FIELDY / 2)
680 #define SXSIZE                  (SCR_FIELDX * TILEX)
681 #define SYSIZE                  (SCR_FIELDY * TILEY)
682 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
683 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
684 #define DXSIZE                  100
685 #define DYSIZE                  280
686 #define VXSIZE                  DXSIZE
687 #define VYSIZE                  100
688 #define EXSIZE                  DXSIZE
689 #define EYSIZE                  (VYSIZE + 44)
690 #define FULL_SXSIZE             (2 + SXSIZE + 2)
691 #define FULL_SYSIZE             (2 + SYSIZE + 2)
692 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
693 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
694 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
695 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
696 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
697 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
698
699
700 /* score for elements */
701 #define SC_EMERALD              0
702 #define SC_DIAMOND              1
703 #define SC_BUG                  2
704 #define SC_SPACESHIP            3
705 #define SC_YAMYAM               4
706 #define SC_ROBOT                5
707 #define SC_PACMAN               6
708 #define SC_NUT                  7
709 #define SC_DYNAMITE             8
710 #define SC_KEY                  9
711 #define SC_TIME_BONUS           10
712 #define SC_CRYSTAL              11
713 #define SC_PEARL                12
714 #define SC_SHIELD               13
715
716
717 /* "real" level file elements */
718 #define EL_UNDEFINED                    -1
719
720 #define EL_EMPTY_SPACE                  0
721 #define EL_EMPTY                        EL_EMPTY_SPACE
722 #define EL_SAND                         1
723 #define EL_WALL                         2
724 #define EL_WALL_SLIPPERY                3
725 #define EL_ROCK                         4
726 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
727 #define EL_EMERALD                      6
728 #define EL_EXIT_CLOSED                  7
729 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
730 #define EL_BUG                          9
731 #define EL_SPACESHIP                    10
732 #define EL_YAMYAM                       11
733 #define EL_ROBOT                        12
734 #define EL_STEELWALL                    13
735 #define EL_DIAMOND                      14
736 #define EL_AMOEBA_DEAD                  15
737 #define EL_QUICKSAND_EMPTY              16
738 #define EL_QUICKSAND_FULL               17
739 #define EL_AMOEBA_DROP                  18
740 #define EL_BOMB                         19
741 #define EL_MAGIC_WALL                   20
742 #define EL_SPEED_PILL                   21
743 #define EL_ACID                         22
744 #define EL_AMOEBA_WET                   23
745 #define EL_AMOEBA_DRY                   24
746 #define EL_NUT                          25
747 #define EL_GAME_OF_LIFE                 26
748 #define EL_BIOMAZE                      27
749 #define EL_DYNAMITE_ACTIVE              28
750 #define EL_STONEBLOCK                   29
751 #define EL_ROBOT_WHEEL                  30
752 #define EL_ROBOT_WHEEL_ACTIVE           31
753 #define EL_KEY_1                        32
754 #define EL_KEY_2                        33
755 #define EL_KEY_3                        34
756 #define EL_KEY_4                        35
757 #define EL_GATE_1                       36
758 #define EL_GATE_2                       37
759 #define EL_GATE_3                       38
760 #define EL_GATE_4                       39
761 #define EL_GATE_1_GRAY                  40
762 #define EL_GATE_2_GRAY                  41
763 #define EL_GATE_3_GRAY                  42
764 #define EL_GATE_4_GRAY                  43
765 #define EL_DYNAMITE                     44
766 #define EL_PACMAN                       45
767 #define EL_INVISIBLE_WALL               46
768 #define EL_LAMP                         47
769 #define EL_LAMP_ACTIVE                  48
770 #define EL_WALL_EMERALD                 49
771 #define EL_WALL_DIAMOND                 50
772 #define EL_AMOEBA_FULL                  51
773 #define EL_BD_AMOEBA                    52
774 #define EL_TIME_ORB_FULL                53
775 #define EL_TIME_ORB_EMPTY               54
776 #define EL_EXPANDABLE_WALL              55
777 #define EL_BD_DIAMOND                   56
778 #define EL_EMERALD_YELLOW               57
779 #define EL_WALL_BD_DIAMOND              58
780 #define EL_WALL_EMERALD_YELLOW          59
781 #define EL_DARK_YAMYAM                  60
782 #define EL_BD_MAGIC_WALL                61
783 #define EL_INVISIBLE_STEELWALL          62
784 #define EL_SOKOBAN_FIELD_PLAYER         63
785 #define EL_DYNABOMB_INCREASE_NUMBER     64
786 #define EL_DYNABOMB_INCREASE_SIZE       65
787 #define EL_DYNABOMB_INCREASE_POWER      66
788 #define EL_SOKOBAN_OBJECT               67
789 #define EL_SOKOBAN_FIELD_EMPTY          68
790 #define EL_SOKOBAN_FIELD_FULL           69
791 #define EL_BD_BUTTERFLY_RIGHT           70
792 #define EL_BD_BUTTERFLY_UP              71
793 #define EL_BD_BUTTERFLY_LEFT            72
794 #define EL_BD_BUTTERFLY_DOWN            73
795 #define EL_BD_FIREFLY_RIGHT             74
796 #define EL_BD_FIREFLY_UP                75
797 #define EL_BD_FIREFLY_LEFT              76
798 #define EL_BD_FIREFLY_DOWN              77
799 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
800 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
801 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
802 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
803 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
804 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
805 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
806 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
807 #define EL_BD_BUTTERFLY                 78
808 #define EL_BD_FIREFLY                   79
809 #define EL_PLAYER_1                     80
810 #define EL_PLAYER_2                     81
811 #define EL_PLAYER_3                     82
812 #define EL_PLAYER_4                     83
813 #define EL_BUG_RIGHT                    84
814 #define EL_BUG_UP                       85
815 #define EL_BUG_LEFT                     86
816 #define EL_BUG_DOWN                     87
817 #define EL_SPACESHIP_RIGHT              88
818 #define EL_SPACESHIP_UP                 89
819 #define EL_SPACESHIP_LEFT               90
820 #define EL_SPACESHIP_DOWN               91
821 #define EL_PACMAN_RIGHT                 92
822 #define EL_PACMAN_UP                    93
823 #define EL_PACMAN_LEFT                  94
824 #define EL_PACMAN_DOWN                  95
825 #define EL_EMERALD_RED                  96
826 #define EL_EMERALD_PURPLE               97
827 #define EL_WALL_EMERALD_RED             98
828 #define EL_WALL_EMERALD_PURPLE          99
829 #define EL_ACID_POOL_TOPLEFT            100
830 #define EL_ACID_POOL_TOPRIGHT           101
831 #define EL_ACID_POOL_BOTTOMLEFT         102
832 #define EL_ACID_POOL_BOTTOM             103
833 #define EL_ACID_POOL_BOTTOMRIGHT        104
834 #define EL_BD_WALL                      105
835 #define EL_BD_ROCK                      106
836 #define EL_EXIT_OPEN                    107
837 #define EL_BLACK_ORB                    108
838 #define EL_AMOEBA_TO_DIAMOND            109
839 #define EL_MOLE                         110
840 #define EL_PENGUIN                      111
841 #define EL_SATELLITE                    112
842 #define EL_ARROW_LEFT                   113
843 #define EL_ARROW_RIGHT                  114
844 #define EL_ARROW_UP                     115
845 #define EL_ARROW_DOWN                   116
846 #define EL_PIG                          117
847 #define EL_DRAGON                       118
848
849 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
850
851 #define EL_CHAR_START                   120
852 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
853 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
854
855 #include "conf_chr.h"   /* include auto-generated data structure definitions */
856
857 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
858 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
859
860 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
861
862 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
863 #define EL_EXPANDABLE_WALL_VERTICAL     201
864 #define EL_EXPANDABLE_WALL_ANY          202
865
866 #define EL_EM_GATE_1                    203
867 #define EL_EM_GATE_2                    204
868 #define EL_EM_GATE_3                    205
869 #define EL_EM_GATE_4                    206
870
871 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
872 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
873 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
874
875 #define EL_SP_START                     210
876 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
877 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
878 #define EL_SP_ZONK                      (EL_SP_START + 1)
879 #define EL_SP_BASE                      (EL_SP_START + 2)
880 #define EL_SP_MURPHY                    (EL_SP_START + 3)
881 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
882 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
883 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
884 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
885 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
886 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
887 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
888 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
889 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
890 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
891 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
892 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
893 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
894 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
895 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
896 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
897 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
898 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
899 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
900 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
901 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
902 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
903 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
904 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
905 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
906 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
907 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
908 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
909 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
910 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
911 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
912 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
913 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
914 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
915 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
916 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
917 #define EL_SP_END                       (EL_SP_START + 39)
918
919 #define EL_EM_GATE_1_GRAY               250
920 #define EL_EM_GATE_2_GRAY               251
921 #define EL_EM_GATE_3_GRAY               252
922 #define EL_EM_GATE_4_GRAY               253
923
924 #define EL_UNUSED_254                   254
925 #define EL_UNUSED_255                   255
926
927 #define EL_PEARL                        256
928 #define EL_CRYSTAL                      257
929 #define EL_WALL_PEARL                   258
930 #define EL_WALL_CRYSTAL                 259
931 #define EL_DOOR_WHITE                   260
932 #define EL_DOOR_WHITE_GRAY              261
933 #define EL_KEY_WHITE                    262
934 #define EL_SHIELD_NORMAL                263
935 #define EL_EXTRA_TIME                   264
936 #define EL_SWITCHGATE_OPEN              265
937 #define EL_SWITCHGATE_CLOSED            266
938 #define EL_SWITCHGATE_SWITCH_UP         267
939 #define EL_SWITCHGATE_SWITCH_DOWN       268
940
941 #define EL_UNUSED_269                   269
942 #define EL_UNUSED_270                   270
943
944 #define EL_CONVEYOR_BELT_1_LEFT          271
945 #define EL_CONVEYOR_BELT_1_MIDDLE        272
946 #define EL_CONVEYOR_BELT_1_RIGHT         273
947 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
948 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
949 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
950 #define EL_CONVEYOR_BELT_2_LEFT          277
951 #define EL_CONVEYOR_BELT_2_MIDDLE        278
952 #define EL_CONVEYOR_BELT_2_RIGHT         279
953 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
954 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
955 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
956 #define EL_CONVEYOR_BELT_3_LEFT          283
957 #define EL_CONVEYOR_BELT_3_MIDDLE        284
958 #define EL_CONVEYOR_BELT_3_RIGHT         285
959 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
960 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
961 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
962 #define EL_CONVEYOR_BELT_4_LEFT          289
963 #define EL_CONVEYOR_BELT_4_MIDDLE        290
964 #define EL_CONVEYOR_BELT_4_RIGHT         291
965 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
966 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
967 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
968 #define EL_LANDMINE                     295
969 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
970 #define EL_LIGHT_SWITCH                 297
971 #define EL_LIGHT_SWITCH_ACTIVE          298
972 #define EL_SIGN_EXCLAMATION             299
973 #define EL_SIGN_RADIOACTIVITY           300
974 #define EL_SIGN_STOP                    301
975 #define EL_SIGN_WHEELCHAIR              302
976 #define EL_SIGN_PARKING                 303
977 #define EL_SIGN_ONEWAY                  304
978 #define EL_SIGN_HEART                   305
979 #define EL_SIGN_TRIANGLE                306
980 #define EL_SIGN_ROUND                   307
981 #define EL_SIGN_EXIT                    308
982 #define EL_SIGN_YINYANG                 309
983 #define EL_SIGN_OTHER                   310
984 #define EL_MOLE_LEFT                    311
985 #define EL_MOLE_RIGHT                   312
986 #define EL_MOLE_UP                      313
987 #define EL_MOLE_DOWN                    314
988 #define EL_STEELWALL_SLIPPERY           315
989 #define EL_INVISIBLE_SAND               316
990 #define EL_DX_UNKNOWN_15                317
991 #define EL_DX_UNKNOWN_42                318
992
993 #define EL_UNUSED_319                   319
994 #define EL_UNUSED_320                   320
995
996 #define EL_SHIELD_DEADLY                321
997 #define EL_TIMEGATE_OPEN                322
998 #define EL_TIMEGATE_CLOSED              323
999 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1000 #define EL_TIMEGATE_SWITCH              325
1001
1002 #define EL_BALLOON                      326
1003 #define EL_BALLOON_SWITCH_LEFT          327
1004 #define EL_BALLOON_SWITCH_RIGHT         328
1005 #define EL_BALLOON_SWITCH_UP            329
1006 #define EL_BALLOON_SWITCH_DOWN          330
1007 #define EL_BALLOON_SWITCH_ANY           331
1008
1009 #define EL_EMC_STEELWALL_1              332
1010 #define EL_EMC_STEELWALL_2              333
1011 #define EL_EMC_STEELWALL_3              334
1012 #define EL_EMC_STEELWALL_4              335
1013 #define EL_EMC_WALL_1                   336
1014 #define EL_EMC_WALL_2                   337
1015 #define EL_EMC_WALL_3                   338
1016 #define EL_EMC_WALL_4                   339
1017 #define EL_EMC_WALL_5                   340
1018 #define EL_EMC_WALL_6                   341
1019 #define EL_EMC_WALL_7                   342
1020 #define EL_EMC_WALL_8                   343
1021
1022 #define EL_TUBE_ANY                     344
1023 #define EL_TUBE_VERTICAL                345
1024 #define EL_TUBE_HORIZONTAL              346
1025 #define EL_TUBE_VERTICAL_LEFT           347
1026 #define EL_TUBE_VERTICAL_RIGHT          348
1027 #define EL_TUBE_HORIZONTAL_UP           349
1028 #define EL_TUBE_HORIZONTAL_DOWN         350
1029 #define EL_TUBE_LEFT_UP                 351
1030 #define EL_TUBE_LEFT_DOWN               352
1031 #define EL_TUBE_RIGHT_UP                353
1032 #define EL_TUBE_RIGHT_DOWN              354
1033 #define EL_SPRING                       355
1034 #define EL_TRAP                         356
1035 #define EL_DX_SUPABOMB                  357
1036
1037 #define EL_UNUSED_358                   358
1038 #define EL_UNUSED_359                   359
1039
1040 /* ---------- begin of custom elements section ----------------------------- */
1041 #define EL_CUSTOM_START                 360
1042
1043 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1044
1045 #define NUM_CUSTOM_ELEMENTS             256
1046 #define EL_CUSTOM_END                   615
1047 /* ---------- end of custom elements section ------------------------------- */
1048
1049 #define EL_EM_KEY_1                     616
1050 #define EL_EM_KEY_2                     617
1051 #define EL_EM_KEY_3                     618
1052 #define EL_EM_KEY_4                     619
1053 #define EL_ENVELOPE_1                   620
1054 #define EL_ENVELOPE_2                   621
1055 #define EL_ENVELOPE_3                   622
1056 #define EL_ENVELOPE_4                   623
1057
1058 /* ---------- begin of group elements section ------------------------------ */
1059 #define EL_GROUP_START                  624
1060
1061 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1062
1063 #define NUM_GROUP_ELEMENTS              32
1064 #define EL_GROUP_END                    655
1065 /* ---------- end of custom elements section ------------------------------- */
1066
1067 #define EL_UNKNOWN                      656
1068 #define EL_TRIGGER_ELEMENT              657
1069 #define EL_TRIGGER_PLAYER               658
1070
1071 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1072 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1073 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1074 #define EL_SP_GRAVITY_ON_PORT_UP        662
1075 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1076 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1077 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1078 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1079
1080
1081 /* the following EMC style elements are currently not implemented in R'n'D */
1082 #define EL_BALLOON_SWITCH_NONE          667
1083 #define EL_EMC_GATE_5                   668
1084 #define EL_EMC_GATE_6                   669
1085 #define EL_EMC_GATE_7                   670
1086 #define EL_EMC_GATE_8                   671
1087 #define EL_EMC_GATE_5_GRAY              672
1088 #define EL_EMC_GATE_6_GRAY              673
1089 #define EL_EMC_GATE_7_GRAY              674
1090 #define EL_EMC_GATE_8_GRAY              675
1091 #define EL_EMC_KEY_5                    676
1092 #define EL_EMC_KEY_6                    677
1093 #define EL_EMC_KEY_7                    678
1094 #define EL_EMC_KEY_8                    679
1095 #define EL_EMC_ANDROID                  680
1096 #define EL_EMC_GRASS                    681
1097 #define EL_EMC_MAGIC_BALL               682
1098 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1099 #define EL_EMC_MAGIC_BALL_SWITCH        684
1100 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1101 #define EL_EMC_SPRING_BUMPER            686
1102 #define EL_EMC_PLANT                    687
1103 #define EL_EMC_LENSES                   688
1104 #define EL_EMC_MAGNIFIER                689
1105 #define EL_EMC_WALL_9                   690
1106 #define EL_EMC_WALL_10                  691
1107 #define EL_EMC_WALL_11                  692
1108 #define EL_EMC_WALL_12                  693
1109 #define EL_EMC_WALL_13                  694
1110 #define EL_EMC_WALL_14                  695
1111 #define EL_EMC_WALL_15                  696
1112 #define EL_EMC_WALL_16                  697
1113 #define EL_EMC_WALL_SLIPPERY_1          698
1114 #define EL_EMC_WALL_SLIPPERY_2          699
1115 #define EL_EMC_WALL_SLIPPERY_3          700
1116 #define EL_EMC_WALL_SLIPPERY_4          701
1117 #define EL_EMC_FAKE_GRASS               702
1118 #define EL_EMC_FAKE_ACID                703
1119 #define EL_EMC_DRIPPER                  704
1120
1121 #define NUM_FILE_ELEMENTS               705
1122
1123
1124 /* "real" (and therefore drawable) runtime elements */
1125 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1126
1127 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1128 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1129 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1130 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1131 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1132 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1133 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1134 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1135 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1136 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1137 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1138 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1139 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1140 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1141 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1142 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1143 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1144 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1145 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1146 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1147 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1148 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1149 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1150 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1151 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1152 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1153 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1154 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1155 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1156 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1157 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1158 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1159 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1160 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1161 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1162 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1163 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1164 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1165 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1166 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1167 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1168 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1169 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1170 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1171 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1172
1173 /* "unreal" (and therefore not drawable) runtime elements */
1174 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
1175
1176 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1177 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1178 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1179 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1180 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1181 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1182 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1183 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1184 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1185 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1186 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1187 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1188 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1189 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1190 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1191 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1192 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1193 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1194
1195 /* dummy elements (never used as game elements, only used as graphics) */
1196 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1197
1198 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1199 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1200 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1201 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1202 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1203 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1204 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1205 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1206 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1207 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1208 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1209 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1210 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1211 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1212 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1213 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1214 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1215 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1216 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1217 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1218 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1219 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1220 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1221 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1222 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1223
1224 /* internal elements (only used for internal purposes like copying) */
1225 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1226
1227 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1228 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1229 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1230 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1231
1232 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1233 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1234 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1235 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 3)
1236
1237 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 4)
1238
1239
1240 /* values for graphics/sounds action types */
1241 #define ACTION_DEFAULT                  0
1242 #define ACTION_WAITING                  1
1243 #define ACTION_FALLING                  2
1244 #define ACTION_MOVING                   3
1245 #define ACTION_DIGGING                  4
1246 #define ACTION_SNAPPING                 5
1247 #define ACTION_COLLECTING               6
1248 #define ACTION_DROPPING                 7
1249 #define ACTION_PUSHING                  8
1250 #define ACTION_WALKING                  9
1251 #define ACTION_PASSING                  10
1252 #define ACTION_IMPACT                   11
1253 #define ACTION_BREAKING                 12
1254 #define ACTION_ACTIVATING               13
1255 #define ACTION_DEACTIVATING             14
1256 #define ACTION_OPENING                  15
1257 #define ACTION_CLOSING                  16
1258 #define ACTION_ATTACKING                17
1259 #define ACTION_GROWING                  18
1260 #define ACTION_SHRINKING                19
1261 #define ACTION_ACTIVE                   20
1262 #define ACTION_FILLING                  21
1263 #define ACTION_EMPTYING                 22
1264 #define ACTION_CHANGING                 23
1265 #define ACTION_EXPLODING                24
1266 #define ACTION_BORING                   25
1267 #define ACTION_BORING_1                 26
1268 #define ACTION_BORING_2                 27
1269 #define ACTION_BORING_3                 28
1270 #define ACTION_BORING_4                 29
1271 #define ACTION_BORING_5                 30
1272 #define ACTION_BORING_6                 31
1273 #define ACTION_BORING_7                 32
1274 #define ACTION_BORING_8                 33
1275 #define ACTION_BORING_9                 34
1276 #define ACTION_BORING_10                35
1277 #define ACTION_SLEEPING                 36
1278 #define ACTION_SLEEPING_1               37
1279 #define ACTION_SLEEPING_2               38
1280 #define ACTION_SLEEPING_3               39
1281 #define ACTION_AWAKENING                40
1282 #define ACTION_DYING                    41
1283 #define ACTION_TURNING                  42
1284 #define ACTION_TURNING_FROM_LEFT        43
1285 #define ACTION_TURNING_FROM_RIGHT       44
1286 #define ACTION_TURNING_FROM_UP          45
1287 #define ACTION_TURNING_FROM_DOWN        46
1288 #define ACTION_SMASHED_BY_ROCK          47
1289 #define ACTION_SMASHED_BY_SPRING        48
1290 #define ACTION_SLURPED_BY_SPRING        49
1291 #define ACTION_TWINKLING                50
1292 #define ACTION_SPLASHING                51
1293 #define ACTION_OTHER                    52
1294
1295 #define NUM_ACTIONS                     53
1296
1297 #define ACTION_BORING_LAST              ACTION_BORING_10
1298 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1299
1300
1301 /* values for special image configuration suffixes (must match game mode) */
1302 #define GFX_SPECIAL_ARG_DEFAULT         0
1303 #define GFX_SPECIAL_ARG_MAIN            1
1304 #define GFX_SPECIAL_ARG_LEVELS          2
1305 #define GFX_SPECIAL_ARG_SCORES          3
1306 #define GFX_SPECIAL_ARG_EDITOR          4
1307 #define GFX_SPECIAL_ARG_INFO            5
1308 #define GFX_SPECIAL_ARG_SETUP           6
1309 #define GFX_SPECIAL_ARG_PLAYING         7
1310 #define GFX_SPECIAL_ARG_DOOR            8
1311 #define GFX_SPECIAL_ARG_PREVIEW         9
1312 #define GFX_SPECIAL_ARG_CRUMBLED        10
1313
1314 #define NUM_SPECIAL_GFX_ARGS            11
1315
1316
1317 /* values for image configuration suffixes */
1318 #define GFX_ARG_X                       0
1319 #define GFX_ARG_Y                       1
1320 #define GFX_ARG_XPOS                    2
1321 #define GFX_ARG_YPOS                    3
1322 #define GFX_ARG_WIDTH                   4
1323 #define GFX_ARG_HEIGHT                  5
1324 #define GFX_ARG_VERTICAL                6
1325 #define GFX_ARG_OFFSET                  7
1326 #define GFX_ARG_XOFFSET                 8
1327 #define GFX_ARG_YOFFSET                 9
1328 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1329 #define GFX_ARG_2ND_VERTICAL            11
1330 #define GFX_ARG_2ND_OFFSET              12
1331 #define GFX_ARG_2ND_XOFFSET             13
1332 #define GFX_ARG_2ND_YOFFSET             14
1333 #define GFX_ARG_2ND_SWAP_TILES          15      
1334 #define GFX_ARG_FRAMES                  16
1335 #define GFX_ARG_FRAMES_PER_LINE         17
1336 #define GFX_ARG_START_FRAME             18
1337 #define GFX_ARG_DELAY                   19
1338 #define GFX_ARG_ANIM_MODE               20
1339 #define GFX_ARG_GLOBAL_SYNC             21
1340 #define GFX_ARG_CRUMBLED_LIKE           22
1341 #define GFX_ARG_DIGGABLE_LIKE           23
1342 #define GFX_ARG_BORDER_SIZE             24
1343 #define GFX_ARG_STEP_OFFSET             25
1344 #define GFX_ARG_STEP_DELAY              26
1345 #define GFX_ARG_DIRECTION               27
1346 #define GFX_ARG_POSITION                28
1347 #define GFX_ARG_DRAW_XOFFSET            29
1348 #define GFX_ARG_DRAW_YOFFSET            30
1349 #define GFX_ARG_DRAW_MASKED             31
1350 #define GFX_ARG_ANIM_DELAY_FIXED        32
1351 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1352 #define GFX_ARG_POST_DELAY_FIXED        34
1353 #define GFX_ARG_POST_DELAY_RANDOM       35
1354 #define GFX_ARG_NAME                    36
1355 #define GFX_ARG_SCALE_UP_FACTOR         37
1356
1357 #define NUM_GFX_ARGS                    38
1358
1359
1360 /* values for sound configuration suffixes */
1361 #define SND_ARG_MODE_LOOP               0
1362 #define SND_ARG_VOLUME                  1
1363 #define SND_ARG_PRIORITY                2
1364
1365 #define NUM_SND_ARGS                    3
1366
1367
1368 /* values for music configuration suffixes */
1369 #define MUS_ARG_MODE_LOOP               0
1370
1371 #define NUM_MUS_ARGS                    1
1372
1373
1374 /* values for font configuration */
1375 #define FONT_INITIAL_1                  0
1376 #define FONT_INITIAL_2                  1
1377 #define FONT_INITIAL_3                  2
1378 #define FONT_INITIAL_4                  3
1379 #define FONT_TITLE_1                    4
1380 #define FONT_TITLE_2                    5
1381 #define FONT_MENU_1                     6
1382 #define FONT_MENU_2                     7
1383 #define FONT_TEXT_1_ACTIVE              8
1384 #define FONT_TEXT_2_ACTIVE              9
1385 #define FONT_TEXT_3_ACTIVE              10
1386 #define FONT_TEXT_4_ACTIVE              11
1387 #define FONT_TEXT_1                     12
1388 #define FONT_TEXT_2                     13
1389 #define FONT_TEXT_3                     14
1390 #define FONT_TEXT_4                     15
1391 #define FONT_ENVELOPE_1                 16
1392 #define FONT_ENVELOPE_2                 17
1393 #define FONT_ENVELOPE_3                 18
1394 #define FONT_ENVELOPE_4                 19
1395 #define FONT_INPUT_1_ACTIVE             20
1396 #define FONT_INPUT_2_ACTIVE             21
1397 #define FONT_INPUT_1                    22
1398 #define FONT_INPUT_2                    23
1399 #define FONT_OPTION_OFF                 24
1400 #define FONT_OPTION_ON                  25
1401 #define FONT_VALUE_1                    26
1402 #define FONT_VALUE_2                    27
1403 #define FONT_VALUE_OLD                  28
1404 #define FONT_LEVEL_NUMBER               29
1405 #define FONT_TAPE_RECORDER              30
1406 #define FONT_GAME_INFO                  31
1407
1408 #define NUM_FONTS                       32
1409 #define NUM_INITIAL_FONTS               4
1410
1411 /* values for game_status (must match special image configuration suffixes) */
1412 #define GAME_MODE_DEFAULT               0
1413 #define GAME_MODE_MAIN                  1
1414 #define GAME_MODE_LEVELS                2
1415 #define GAME_MODE_SCORES                3
1416 #define GAME_MODE_EDITOR                4
1417 #define GAME_MODE_INFO                  5
1418 #define GAME_MODE_SETUP                 6
1419 #define GAME_MODE_PLAYING               7
1420 #define GAME_MODE_PSEUDO_DOOR           8
1421 #define GAME_MODE_PSEUDO_PREVIEW        9
1422 #define GAME_MODE_PSEUDO_CRUMBLED       10
1423
1424 /* there are no special config file suffixes for these modes */
1425 #define GAME_MODE_PSEUDO_TYPENAME       11
1426 #define GAME_MODE_QUIT                  12
1427
1428 /* special definitions currently only used for custom artwork configuration */
1429 #define MUSIC_PREFIX_BACKGROUND         0
1430 #define NUM_MUSIC_PREFIXES              1
1431 #define MAX_LEVELS                      1000
1432
1433 /* definitions for demo animation lists */
1434 #define HELPANIM_LIST_NEXT              -1
1435 #define HELPANIM_LIST_END               -999
1436
1437
1438 /* program information and versioning definitions */
1439
1440 #define RELEASE_311                     FALSE
1441
1442 #if RELEASE_311
1443 #define PROGRAM_VERSION_MAJOR           3
1444 #define PROGRAM_VERSION_MINOR           1
1445 #define PROGRAM_VERSION_PATCH           2
1446 #define PROGRAM_VERSION_BUILD           0
1447 #else
1448 /* !!! make sure that packaging script can find unique version number !!! */
1449 #define PROGRAM_VERSION_MAJOR           3
1450 #define PROGRAM_VERSION_MINOR           2
1451 #define PROGRAM_VERSION_PATCH           0
1452 #define PROGRAM_VERSION_BUILD           3
1453 #endif
1454
1455 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1456 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1457 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2005 by Holger Schemel"
1458
1459 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1460 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1461 #define FILENAME_PREFIX                 "Rocks"
1462
1463 #if defined(PLATFORM_UNIX)
1464 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1465 #elif defined(PLATFORM_WIN32)
1466 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1467 #else
1468 #define USERDATA_DIRECTORY              "userdata"
1469 #endif
1470
1471 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1472 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1473 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1474
1475 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1476 ** currently supported/known file version numbers:
1477 **      1.0 (old)
1478 **      1.2 (still in use)
1479 **      1.4 (still in use)
1480 **      2.0 (actual)
1481 */
1482 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1483 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1484 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1485 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1486
1487 /* file version does not change for every program version, but is changed
1488    when new features are introduced that are incompatible with older file
1489    versions, so that they can be treated accordingly */
1490 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1491
1492 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1493 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1494 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1495 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1496
1497 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1498                                                       PROGRAM_VERSION_MINOR, \
1499                                                       PROGRAM_VERSION_PATCH, \
1500                                                       PROGRAM_VERSION_BUILD)
1501
1502 /* values for game_emulation */
1503 #define EMU_NONE                        0
1504 #define EMU_BOULDERDASH                 1
1505 #define EMU_SOKOBAN                     2
1506 #define EMU_SUPAPLEX                    3
1507
1508 /* values for level file type identifier */
1509 #define LEVEL_FILE_TYPE_UNKNOWN         0
1510 #define LEVEL_FILE_TYPE_RND             1
1511 #define LEVEL_FILE_TYPE_BD              2
1512 #define LEVEL_FILE_TYPE_EM              3
1513 #define LEVEL_FILE_TYPE_SP              4
1514 #define LEVEL_FILE_TYPE_DX              5
1515 #define LEVEL_FILE_TYPE_SB              6
1516 #define LEVEL_FILE_TYPE_DC              7
1517
1518 #define NUM_LEVEL_FILE_TYPES            8
1519
1520 /* values for game engine type identifier */
1521 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1522 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1523 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1524
1525 #define NUM_ENGINE_TYPES                3
1526
1527
1528 struct MenuInfo
1529 {
1530   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1531   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1532
1533   int scrollbar_xoffset;
1534
1535   int list_size[NUM_SPECIAL_GFX_ARGS];
1536
1537   int sound[NUM_SPECIAL_GFX_ARGS];
1538   int music[NUM_SPECIAL_GFX_ARGS];
1539 };
1540
1541 struct DoorInfo
1542 {
1543   int step_offset;
1544   int step_delay;
1545   int anim_mode;
1546 };
1547
1548 struct HiScore
1549 {
1550   char Name[MAX_PLAYER_NAME_LEN + 1];
1551   int Score;
1552 };
1553
1554 struct PlayerInfo
1555 {
1556   boolean present;              /* player present in level playfield */
1557   boolean connected;            /* player connected (locally or via network) */
1558   boolean active;               /* player present and connected */
1559
1560   int index_nr;                 /* player number (0 to 3) */
1561   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1562   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1563   int client_nr;                /* network client identifier */
1564
1565   byte action;                  /* action from local input device */
1566   byte effective_action;        /* action acknowledged from network server
1567                                    or summarized over all configured input
1568                                    devices when in single player mode */
1569   byte programmed_action;       /* action forced by game itself (like moving
1570                                    through doors); overrides other actions */
1571
1572   int jx, jy, last_jx, last_jy;
1573   int MovDir, MovPos, GfxDir, GfxPos;
1574   int Frame, StepFrame;
1575
1576   int GfxAction;
1577
1578   boolean use_murphy_graphic;
1579
1580   boolean block_last_field;
1581   int block_delay_adjustment;   /* needed for different engine versions */
1582
1583   boolean can_fall_into_acid;
1584
1585   boolean LevelSolved, GameOver;
1586
1587   int last_move_dir;
1588
1589   boolean is_waiting;
1590   boolean is_moving;
1591   boolean is_auto_moving;
1592   boolean is_digging;
1593   boolean is_snapping;
1594   boolean is_collecting;
1595   boolean is_pushing;
1596   boolean is_switching;
1597   boolean is_dropping;
1598
1599   boolean is_bored;
1600   boolean is_sleeping;
1601
1602   int frame_counter_bored;
1603   int frame_counter_sleeping;
1604
1605   int anim_delay_counter;
1606   int post_delay_counter;
1607
1608   int action_waiting, last_action_waiting;
1609   int special_action_bored;
1610   int special_action_sleeping;
1611
1612   int num_special_action_bored;
1613   int num_special_action_sleeping;
1614
1615   int switch_x, switch_y;
1616   int drop_x, drop_y;
1617
1618   int show_envelope;
1619
1620   int move_delay;
1621   int move_delay_value;
1622   int move_delay_reset_counter;
1623
1624   int push_delay;
1625   int push_delay_value;
1626
1627   unsigned long actual_frame_counter;
1628
1629   int drop_delay;
1630
1631   int step_counter;
1632
1633   int score;
1634   int gems_still_needed;
1635   int sokobanfields_still_needed;
1636   int lights_still_needed;
1637   int friends_still_needed;
1638   int key[MAX_NUM_KEYS];
1639   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1640   int shield_normal_time_left;
1641   int shield_deadly_time_left;
1642
1643   int inventory_element[MAX_INVENTORY_SIZE];
1644   int inventory_infinite_element;
1645   int inventory_size;
1646 };
1647
1648 struct LevelSetInfo
1649 {
1650   int music[MAX_LEVELS];
1651 };
1652
1653 struct LevelFileInfo
1654 {
1655   int nr;
1656   int type;
1657   boolean packed;
1658   char *basename;
1659   char *filename;
1660 };
1661
1662 struct LevelInfo
1663 {
1664   struct LevelFileInfo file_info;
1665
1666   int game_engine_type;
1667
1668   /* level stored in native format for the alternative native game engines */
1669   struct LevelInfo_EM *native_em_level;
1670
1671   int file_version;     /* file format version the level is stored with    */
1672   int game_version;     /* game release version the level was created with */
1673
1674   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1675   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1676   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1677
1678   int fieldx, fieldy;
1679
1680   int time;                             /* available time (seconds) */
1681   int gems_needed;
1682
1683   char name[MAX_LEVEL_NAME_LEN + 1];
1684   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1685
1686   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1687   int envelope_xsize[4], envelope_ysize[4];
1688
1689   int score[LEVEL_SCORE_ELEMENTS];
1690
1691   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1692   int num_yamyam_contents;
1693
1694   int amoeba_speed;
1695   int amoeba_content;
1696
1697   int time_magic_wall;
1698   int time_wheel;
1699   int time_light;
1700   int time_timegate;
1701
1702   /* values for the new EMC elements */
1703   int android_move_time;
1704   int android_clone_time;
1705   boolean ball_random;
1706   boolean ball_state_initial;
1707   int ball_time;
1708   int lenses_score;
1709   int magnify_score;
1710   int slurp_score;
1711   int lenses_time;
1712   int magnify_time;
1713   int wind_direction_initial;
1714   int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
1715   boolean android_array[16];
1716
1717   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1718   int dont_collide_with_bits;   /* bitfield to store property for elements */
1719
1720   boolean double_speed;
1721   boolean initial_gravity;
1722   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1723   boolean use_spring_bug;       /* for compatibility with old levels */
1724   boolean instant_relocation;   /* no visual delay when relocating player */
1725   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1726   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1727
1728   boolean block_last_field;     /* player blocks previous field while moving */
1729   boolean sp_block_last_field;  /* player blocks previous field while moving */
1730
1731   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1732   int use_step_counter;         /* count steps instead of seconds for level */
1733
1734   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1735
1736   boolean use_custom_template;  /* use custom properties from template file */
1737
1738   boolean no_valid_file;        /* set when level file missing or invalid */
1739
1740   boolean changed;              /* set when level was changed in the editor */
1741 };
1742
1743 struct TapeInfo
1744 {
1745   int file_version;     /* file format version the tape is stored with    */
1746   int game_version;     /* game release version the tape was created with */
1747   int engine_version;   /* game engine version the tape was recorded with */
1748
1749   char *level_identifier;
1750   int level_nr;
1751   unsigned long random_seed;
1752   unsigned long date;
1753   unsigned long counter;
1754   unsigned long length;
1755   unsigned long length_seconds;
1756   unsigned int delay_played;
1757   boolean pause_before_death;
1758   boolean recording, playing, pausing;
1759   boolean fast_forward;
1760   boolean warp_forward;
1761   boolean deactivate_display;
1762   boolean auto_play;
1763   boolean auto_play_level_solved;
1764   boolean quick_resume;
1765   boolean single_step;
1766   boolean changed;
1767   boolean player_participates[MAX_PLAYERS];
1768   int num_participating_players;
1769
1770   struct
1771   {
1772     byte action[MAX_PLAYERS];
1773     byte delay;
1774   } pos[MAX_TAPE_LEN];
1775
1776   boolean no_valid_file;        /* set when tape file missing or invalid */
1777 };
1778
1779 struct GameInfo
1780 {
1781   /* values for engine initialization */
1782   int default_push_delay_fixed;
1783   int default_push_delay_random;
1784
1785   /* constant within running game */
1786   int engine_version;
1787   int emulation;
1788   int initial_move_delay;
1789   int initial_move_delay_value;
1790   int initial_push_delay_value;
1791
1792   /* flags to handle bugs in and changes between different engine versions */
1793   /* (for the latest engine version, these flags should always be "FALSE") */
1794   boolean use_change_when_pushing_bug;
1795   boolean use_block_last_field_bug;
1796
1797   /* variable within running game */
1798   int yamyam_content_nr;
1799   boolean magic_wall_active;
1800   int magic_wall_time_left;
1801   int light_time_left;
1802   int timegate_time_left;
1803   int belt_dir[4];
1804   int belt_dir_nr[4];
1805   int switchgate_pos;
1806   int balloon_dir;
1807   boolean gravity;
1808   boolean explosions_delayed;
1809   boolean envelope_active;
1810
1811   /* values for player idle animation (no effect on engine) */
1812   int player_boring_delay_fixed;
1813   int player_boring_delay_random;
1814   int player_sleeping_delay_fixed;
1815   int player_sleeping_delay_random;
1816
1817   /* values for special game initialization control */
1818   boolean restart_level;
1819 };
1820
1821 struct GlobalInfo
1822 {
1823   char *autoplay_leveldir;
1824   int autoplay_level[MAX_TAPES_PER_SET];
1825   boolean autoplay_all;
1826
1827   char *convert_leveldir;
1828   int convert_level_nr;
1829
1830   int num_toons;
1831
1832   float frames_per_second;
1833   boolean fps_slowdown;
1834   int fps_slowdown_factor;
1835 };
1836
1837 struct ElementChangeInfo
1838 {
1839   boolean can_change;           /* use or ignore this change info */
1840
1841   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
1842
1843   int trigger_player;           /* player triggering change */
1844   int trigger_side;             /* side triggering change */
1845   int trigger_page;             /* page triggering change */
1846
1847   short target_element;         /* target element after change */
1848
1849   int delay_fixed;              /* added frame delay before changed (fixed) */
1850   int delay_random;             /* added frame delay before changed (random) */
1851   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1852
1853   short trigger_element;        /* element triggering change */
1854
1855   int target_content[3][3];     /* elements for extended change target */
1856   boolean use_target_content;   /* use extended change target */
1857   boolean only_if_complete;     /* only use complete target content */
1858   boolean use_random_replace;   /* use random value for replacing elements */
1859   int random_percentage;        /* random value for replacing elements */
1860   int replace_when;             /* type of elements that can be replaced */
1861
1862   boolean explode;              /* explode instead of change */
1863
1864   boolean has_action;           /* execute action on specified condition */
1865   int action_type;              /* type of action */
1866   int action_mode;              /* mode of action */
1867   int action_arg;               /* parameter of action */
1868
1869   /* ---------- internal values used at runtime when playing ---------- */
1870
1871   /* functions that are called before, while and after the change of an
1872      element -- currently only used for non-custom elements */
1873   void (*pre_change_function)(int x, int y);
1874   void (*change_function)(int x, int y);
1875   void (*post_change_function)(int x, int y);
1876
1877   short actual_trigger_element; /* element that actually triggered change */
1878   int actual_trigger_player;    /* player which actually triggered change */
1879
1880   boolean can_change_or_has_action;     /* can_change | has_action */
1881
1882   /* ---------- internal values used in level editor ---------- */
1883
1884   int direct_action;            /* change triggered by actions on element */
1885   int other_action;             /* change triggered by other element actions */
1886 };
1887
1888 struct ElementGroupInfo
1889 {
1890   int num_elements;                     /* number of elements in this group */
1891   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1892
1893   int choice_mode;              /* how to choose element from group */
1894
1895   /* ---------- internal values used at runtime when playing ---------- */
1896
1897   /* the following is the same as above, but with recursively resolved group
1898      elements (group elements may also contain further group elements!) */
1899   int num_elements_resolved;
1900   short element_resolved[NUM_FILE_ELEMENTS];
1901
1902   int choice_pos;               /* current element choice position */
1903 };
1904
1905 struct ElementNameInfo
1906 {
1907   /* ---------- token and description strings ---------- */
1908
1909   char *token_name;             /* element token used in config files */
1910   char *class_name;             /* element class used in config files */
1911   char *editor_description;     /* pre-defined description for level editor */
1912 };
1913
1914 struct ElementInfo
1915 {
1916   /* ---------- token and description strings ---------- */
1917
1918   char *token_name;             /* element token used in config files */
1919   char *class_name;             /* element class used in config files */
1920   char *editor_description;     /* pre-defined description for level editor */
1921   char *custom_description;     /* alternative description from config file */
1922   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1923
1924   /* ---------- graphic and sound definitions ---------- */
1925
1926   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1927   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1928                                 /* special graphics for left/right/up/down */
1929
1930   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1931   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1932                                 /* crumbled graphics for left/right/up/down */
1933
1934   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1935                                 /* special graphics for certain screens */
1936
1937   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1938
1939   /* ---------- special element property values ---------- */
1940
1941   boolean use_gfx_element;      /* use custom graphic element */
1942   short gfx_element;            /* optional custom graphic element */
1943
1944   int access_direction;         /* accessible from which direction */
1945
1946   int collect_score_initial;    /* initial score value for collecting */
1947   int collect_count_initial;    /* initial count value for collecting */
1948
1949   int push_delay_fixed;         /* constant delay before pushing */
1950   int push_delay_random;        /* additional random delay before pushing */
1951   int drop_delay_fixed;         /* constant delay after dropping */
1952   int drop_delay_random;        /* additional random delay after dropping */
1953   int move_delay_fixed;         /* constant delay after moving */
1954   int move_delay_random;        /* additional random delay after moving */
1955
1956   int move_pattern;             /* direction movable element moves to */
1957   int move_direction_initial;   /* initial direction element moves to */
1958   int move_stepsize;            /* step size element moves with */
1959
1960   int move_enter_element;       /* element that can be entered (and removed) */
1961   int move_leave_element;       /* element that can be left behind */
1962   int move_leave_type;          /* change (limited) or leave (unlimited) */
1963
1964   int slippery_type;            /* how/where other elements slip away */
1965
1966   int content[3][3];            /* new elements after explosion */
1967
1968   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
1969   int explosion_delay;          /* duration of explosion of this element */
1970   int ignition_delay;           /* delay for explosion by other explosion */
1971
1972   struct ElementChangeInfo *change_page; /* actual list of change pages */
1973   struct ElementChangeInfo *change;      /* pointer to current change page */
1974
1975   int num_change_pages;         /* actual number of change pages */
1976   int current_change_page;      /* currently edited change page */
1977
1978   struct ElementGroupInfo *group;       /* pointer to element group info */
1979
1980   /* ---------- internal values used at runtime when playing ---------- */
1981
1982   boolean has_change_event[NUM_CHANGE_EVENTS];
1983
1984   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1985   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1986
1987   boolean in_group[NUM_GROUP_ELEMENTS];
1988
1989   int collect_score;            /* runtime score value for collecting */
1990
1991   /* ---------- internal values used in level editor ---------- */
1992
1993   int access_type;              /* walkable or passable */
1994   int access_layer;             /* accessible over/inside/under */
1995   int access_protected;         /* protection against deadly elements */
1996   int walk_to_action;           /* diggable/collectible/pushable */
1997   int smash_targets;            /* can smash player/enemies/everything */
1998   int deadliness;               /* deadly when running/colliding/touching */
1999
2000   boolean can_explode_by_fire;  /* element explodes by fire */
2001   boolean can_explode_smashed;  /* element explodes when smashed */
2002   boolean can_explode_impact;   /* element explodes on impact */
2003
2004   boolean modified_settings;    /* set for all modified custom elements */
2005 };
2006
2007 struct FontInfo
2008 {
2009   char *token_name;             /* font token used in config files */
2010
2011   int graphic;                  /* default graphic for this font */
2012   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2013                                 /* special graphics for certain screens */
2014   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2015                                 /* internal bitmap ID for special graphics */
2016 };
2017
2018 struct GraphicInfo
2019 {
2020   Bitmap *bitmap;
2021   int src_x, src_y;             /* start position of animation frames */
2022   int width, height;            /* width/height of each animation frame */
2023   int offset_x, offset_y;       /* x/y offset to next animation frame */
2024   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2025   boolean double_movement;      /* animation has second movement tile */
2026   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2027   int anim_frames;
2028   int anim_frames_per_line;
2029   int anim_start_frame;
2030   int anim_delay;               /* important: delay of 1 means "no delay"! */
2031   int anim_mode;
2032   boolean anim_global_sync;
2033   int crumbled_like;            /* element for cloning crumble graphics */
2034   int diggable_like;            /* element for cloning digging graphics */
2035   int border_size;              /* border size for "crumbled" graphics */
2036   int scale_up_factor;          /* optional factor for scaling image up */
2037
2038   int anim_delay_fixed;         /* optional delay values for bored and   */
2039   int anim_delay_random;        /* sleeping player animations (animation */
2040   int post_delay_fixed;         /* intervall and following pause before  */
2041   int post_delay_random;        /* next intervall (bored animation only) */
2042
2043   int step_offset;              /* optional step offset of toon animations */
2044   int step_delay;               /* optional step delay of toon animations */
2045
2046   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2047
2048   int draw_masked;              /* optional setting for drawing envelope gfx */
2049
2050 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2051   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2052   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2053 #endif
2054 };
2055
2056 struct SoundInfo
2057 {
2058   boolean loop;
2059   int volume;
2060   int priority;
2061 };
2062
2063 struct MusicInfo
2064 {
2065   boolean loop;
2066 };
2067
2068 struct MusicPrefixInfo
2069 {
2070   char *prefix;
2071   boolean is_loop_music;
2072 };
2073
2074 struct MusicFileInfo
2075 {
2076   char *basename;
2077
2078   char *title_header;
2079   char *artist_header;
2080   char *album_header;
2081   char *year_header;
2082
2083   char *title;
2084   char *artist;
2085   char *album;
2086   char *year;
2087
2088   int music;
2089
2090   boolean is_sound;
2091
2092   struct MusicFileInfo *next;
2093 };
2094
2095 struct ElementActionInfo
2096 {
2097   char *suffix;
2098   int value;
2099   boolean is_loop_sound;
2100 };
2101
2102 struct ElementDirectionInfo
2103 {
2104   char *suffix;
2105   int value;
2106 };
2107
2108 struct SpecialSuffixInfo
2109 {
2110   char *suffix;
2111   int value;
2112 };
2113
2114 struct HelpAnimInfo
2115 {
2116   int element;
2117   int action;
2118   int direction;
2119
2120   int delay;
2121 };
2122
2123
2124 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2125 extern Pixmap                   tile_clipmask[];
2126 extern DrawBuffer             *fieldbuffer;
2127 extern DrawBuffer             *drawto_field;
2128
2129 extern int                      game_status;
2130 extern boolean                  level_editor_test_game;
2131 extern boolean                  network_playing;
2132
2133 #if defined(TARGET_SDL)
2134 extern boolean                  network_server;
2135 extern SDL_Thread              *server_thread;
2136 #endif
2137
2138 extern int                      key_joystick_mapping;
2139
2140 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2141 extern int                      redraw_x1, redraw_y1;
2142
2143 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2144 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2145 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2146 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2147 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2148 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2149 extern short                    Count[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2150 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2151 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2152 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2153 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2154 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2155 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2156 extern boolean                  Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2157 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2158 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2159 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2160 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2161 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2162 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2163 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2164 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2165 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2166 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2167 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2168 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2169
2170 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2171
2172 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2173 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2174 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2175 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2176 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2177
2178 extern int                      lev_fieldx, lev_fieldy;
2179 extern int                      scroll_x, scroll_y;
2180
2181 extern int                      FX, FY;
2182 extern int                      ScrollStepSize;
2183 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2184 extern int                      BorderElement;
2185 extern int                      GameFrameDelay;
2186 extern int                      FfwdFrameDelay;
2187 extern int                      BX1, BY1;
2188 extern int                      BX2, BY2;
2189 extern int                      SBX_Left, SBX_Right;
2190 extern int                      SBY_Upper, SBY_Lower;
2191 extern int                      ZX, ZY;
2192 extern int                      ExitX, ExitY;
2193 extern int                      AllPlayersGone;
2194
2195 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2196 extern boolean                  SiebAktiv;
2197 extern int                      SiebCount;
2198
2199 extern boolean                  network_player_action_received;
2200
2201 extern int                      graphics_action_mapping[];
2202
2203 extern struct LevelSetInfo      levelset;
2204 extern struct LevelInfo         level, level_template;
2205 extern struct PlayerInfo        stored_player[], *local_player;
2206 extern struct HiScore           highscore[];
2207 extern struct TapeInfo          tape;
2208 extern struct GameInfo          game;
2209 extern struct GlobalInfo        global;
2210 extern struct MenuInfo          menu;
2211 extern struct DoorInfo          door_1, door_2;
2212 extern struct ElementInfo       element_info[];
2213 extern struct ElementNameInfo   element_name_info[];
2214 extern struct ElementActionInfo element_action_info[];
2215 extern struct ElementDirectionInfo element_direction_info[];
2216 extern struct SpecialSuffixInfo special_suffix_info[];
2217 extern struct TokenIntPtrInfo   image_config_vars[];
2218 extern struct FontInfo          font_info[];
2219 extern struct MusicPrefixInfo   music_prefix_info[];
2220 extern struct GraphicInfo      *graphic_info;
2221 extern struct SoundInfo        *sound_info;
2222 extern struct MusicInfo        *music_info;
2223 extern struct MusicFileInfo    *music_file_info;
2224 extern struct HelpAnimInfo     *helpanim_info;
2225 extern SetupFileHash           *helptext_info;
2226 extern struct ConfigTypeInfo    image_config_suffix[];
2227 extern struct ConfigTypeInfo    sound_config_suffix[];
2228 extern struct ConfigTypeInfo    music_config_suffix[];
2229 extern struct ConfigInfo        image_config[];
2230 extern struct ConfigInfo        sound_config[];
2231 extern struct ConfigInfo        music_config[];
2232 extern struct ConfigInfo        helpanim_config[];
2233 extern struct ConfigInfo        helptext_config[];
2234
2235 #endif  /* MAIN_H */