rnd-20051227-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START                IMG_CUSTOM_1
38
39 #define SND_UNDEFINED                   (-1)
40 #define MUS_UNDEFINED                   (-1)
41
42 #define WIN_XSIZE                       672
43 #define WIN_YSIZE                       560
44
45 #define SCR_FIELDX                      17
46 #define SCR_FIELDY                      17
47 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX                  3
50 #define MIN_LEV_FIELDY                  3
51 #define STD_LEV_FIELDX                  64
52 #define STD_LEV_FIELDY                  32
53 #define MAX_LEV_FIELDX                  128
54 #define MAX_LEV_FIELDY                  128
55
56 #define SCREENX(a)                      ((a) - scroll_x)
57 #define SCREENY(a)                      ((a) - scroll_y)
58 #define LEVELX(a)                       ((a) + scroll_x)
59 #define LEVELY(a)                       ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE                     0
66 #define EP_COLLECTIBLE_ONLY             1
67 #define EP_DONT_RUN_INTO                2
68 #define EP_DONT_COLLIDE_WITH            3
69 #define EP_DONT_TOUCH                   4
70 #define EP_INDESTRUCTIBLE               5
71 #define EP_SLIPPERY                     6
72 #define EP_CAN_CHANGE                   7
73 #define EP_CAN_MOVE                     8
74 #define EP_CAN_FALL                     9
75 #define EP_CAN_SMASH_PLAYER             10
76 #define EP_CAN_SMASH_ENEMIES            11
77 #define EP_CAN_SMASH_EVERYTHING         12
78 #define EP_EXPLODES_BY_FIRE             13
79 #define EP_EXPLODES_SMASHED             14
80 #define EP_EXPLODES_IMPACT              15
81 #define EP_WALKABLE_OVER                16
82 #define EP_WALKABLE_INSIDE              17
83 #define EP_WALKABLE_UNDER               18
84 #define EP_PASSABLE_OVER                19
85 #define EP_PASSABLE_INSIDE              20
86 #define EP_PASSABLE_UNDER               21
87 #define EP_DROPPABLE                    22
88 #define EP_EXPLODES_1X1_OLD             23
89 #define EP_PUSHABLE                     24
90 #define EP_EXPLODES_CROSS_OLD           25
91 #define EP_PROTECTED                    26
92 #define EP_CAN_MOVE_INTO_ACID           27
93 #define EP_THROWABLE                    28
94 #define EP_CAN_EXPLODE                  29
95 #define EP_GRAVITY_REACHABLE            30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER                       32
99 #define EP_CAN_PASS_MAGIC_WALL          33
100 #define EP_SWITCHABLE                   34
101 #define EP_BD_ELEMENT                   35
102 #define EP_SP_ELEMENT                   36
103 #define EP_SB_ELEMENT                   37
104 #define EP_GEM                          38
105 #define EP_FOOD_DARK_YAMYAM             39
106 #define EP_FOOD_PENGUIN                 40
107 #define EP_FOOD_PIG                     41
108 #define EP_HISTORIC_WALL                42
109 #define EP_HISTORIC_SOLID               43
110 #define EP_CLASSIC_ENEMY                44
111 #define EP_BELT                         45
112 #define EP_BELT_ACTIVE                  46
113 #define EP_BELT_SWITCH                  47
114 #define EP_TUBE                         48
115 #define EP_KEYGATE                      49
116 #define EP_AMOEBOID                     50
117 #define EP_AMOEBALIVE                   51
118 #define EP_HAS_CONTENT                  52
119 #define EP_CAN_TURN_EACH_MOVE           53
120 #define EP_CAN_GROW                     54
121 #define EP_ACTIVE_BOMB                  55
122 #define EP_INACTIVE                     56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL             57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED                 58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER              59
132 #define EP_ACCESSIBLE_INSIDE            60
133 #define EP_ACCESSIBLE_UNDER             61
134 #define EP_WALKABLE                     62
135 #define EP_PASSABLE                     63
136 #define EP_ACCESSIBLE                   64
137 #define EP_COLLECTIBLE                  65
138 #define EP_SNAPPABLE                    66
139 #define EP_WALL                         67
140 #define EP_SOLID_FOR_PUSHING            68
141 #define EP_DRAGONFIRE_PROOF             69
142 #define EP_EXPLOSION_PROOF              70
143 #define EP_CAN_SMASH                    71
144 #define EP_EXPLODES_3X3_OLD             72
145 #define EP_CAN_EXPLODE_BY_FIRE          73
146 #define EP_CAN_EXPLODE_SMASHED          74
147 #define EP_CAN_EXPLODE_IMPACT           75
148 #define EP_SP_PORT                      76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT               81
156 #define EP_DEADLY                       82
157
158 /* values for internal purpose only (game engine) */
159 #define EP_HAS_ACTION                   83
160 #define EP_CAN_CHANGE_OR_HAS_ACTION     84
161
162 #define NUM_ELEMENT_PROPERTIES          85
163
164 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
165 #define EP_BITFIELD_BASE                0
166
167 #define EP_BITMASK_DEFAULT              0
168
169 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
170 #define PROPERTY_VAR(e,p)               (Properties[e][(p) / 32])
171 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
172 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
173                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
174                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
175
176
177 /* values for change events for custom elements (stored in level file) */
178 #define CE_DELAY                        0
179 #define CE_TOUCHED_BY_PLAYER            1
180 #define CE_PRESSED_BY_PLAYER            2
181 #define CE_PUSHED_BY_PLAYER             3
182 #define CE_DROPPED_BY_PLAYER            4
183 #define CE_HITTING_SOMETHING            5
184 #define CE_IMPACT                       6
185 #define CE_SMASHED                      7
186 #define CE_TOUCHING_X                   8
187 #define CE_CHANGE_OF_X                  9
188 #define CE_EXPLOSION_OF_X               10
189 #define CE_PLAYER_TOUCHES_X             11
190 #define CE_PLAYER_PRESSES_X             12
191 #define CE_PLAYER_PUSHES_X              13
192 #define CE_PLAYER_COLLECTS_X            14
193 #define CE_PLAYER_DROPS_X               15
194 #define CE_VALUE_GETS_ZERO              16
195 #define CE_VALUE_GETS_ZERO_OF_X         17
196 #define CE_BY_OTHER_ACTION              18
197 #define CE_BY_DIRECT_ACTION             19
198 #define CE_PLAYER_DIGS_X                20
199 #define CE_ENTERED_BY_PLAYER            21
200 #define CE_LEFT_BY_PLAYER               22
201 #define CE_PLAYER_ENTERS_X              23
202 #define CE_PLAYER_LEAVES_X              24
203 #define CE_SWITCHED                     25
204 #define CE_SWITCH_OF_X                  26
205 #define CE_HIT_BY_SOMETHING             27
206 #define CE_HITTING_X                    28
207 #define CE_HIT_BY_X                     29
208 #define CE_BLOCKED                      30
209
210 #define NUM_CHANGE_EVENTS               31
211
212 #define CE_BITMASK_DEFAULT              0
213
214 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
215 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
216
217 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
218 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
219                                          CH_EVENT_VAR(e,c))
220 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
221                                          CH_ANY_EVENT_VAR(e,c))
222
223 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
224                                          CH_EVENT_VAR(e,c) = (v) : 0)
225 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
226                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
227
228 /* values for player bitmasks */
229 #define PLAYER_BITS_NONE                0
230 #define PLAYER_BITS_1                   (1 << 0)
231 #define PLAYER_BITS_2                   (1 << 1)
232 #define PLAYER_BITS_3                   (1 << 2)
233 #define PLAYER_BITS_4                   (1 << 3)
234 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
235                                          PLAYER_BITS_2 | \
236                                          PLAYER_BITS_3 | \
237                                          PLAYER_BITS_4)
238 #define PLAYER_BITS_TRIGGER             (1 << 4)
239
240 /* values for move directions (bits 0 - 3: basic move directions) */
241 #define MV_BIT_PREVIOUS                 4
242 #define MV_BIT_TRIGGER                  5
243 #define MV_BIT_TRIGGER_BACK             6
244
245 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
246 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
247 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
248
249 /* values for change side for custom elements */
250 #define CH_SIDE_NONE                    MV_NONE
251 #define CH_SIDE_LEFT                    MV_LEFT
252 #define CH_SIDE_RIGHT                   MV_RIGHT
253 #define CH_SIDE_TOP                     MV_UP
254 #define CH_SIDE_BOTTOM                  MV_DOWN
255 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
256 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
257 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
258
259 /* values for change player for custom elements */
260 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
261 #define CH_PLAYER_1                     PLAYER_BITS_1
262 #define CH_PLAYER_2                     PLAYER_BITS_2
263 #define CH_PLAYER_3                     PLAYER_BITS_3
264 #define CH_PLAYER_4                     PLAYER_BITS_4
265 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
266
267 /* values for change page for custom elements */
268 #define CH_PAGE_ANY_FILE                (0xff)
269 #define CH_PAGE_ANY                     (0xffffffff)
270
271 /* values for change power for custom elements */
272 #define CP_WHEN_EMPTY                   0
273 #define CP_WHEN_DIGGABLE                1
274 #define CP_WHEN_DESTRUCTIBLE            2
275 #define CP_WHEN_COLLECTIBLE             3
276 #define CP_WHEN_REMOVABLE               4
277 #define CP_WHEN_WALKABLE                5
278
279 /* values for change actions for custom elements */
280 #define CA_NO_ACTION                    0
281 #define CA_EXIT_PLAYER                  1
282 #define CA_KILL_PLAYER                  2
283 #define CA_MOVE_PLAYER                  3
284 #define CA_RESTART_LEVEL                4
285 #define CA_SHOW_ENVELOPE                5
286 #define CA_SET_LEVEL_TIME               6
287 #define CA_SET_LEVEL_GEMS               7
288 #define CA_SET_LEVEL_SCORE              8
289 #define CA_SET_LEVEL_WIND               9
290 #define CA_SET_LEVEL_GRAVITY            10
291 #define CA_SET_PLAYER_KEYS              11
292 #define CA_SET_PLAYER_SPEED             12
293 #define CA_SET_PLAYER_SHIELD            13
294 #define CA_SET_PLAYER_ARTWORK           14
295 #define CA_SET_CE_SCORE                 15
296 #define CA_SET_CE_VALUE                 16
297
298 #define CA_HEADLINE_LEVEL_ACTIONS       250
299 #define CA_HEADLINE_PLAYER_ACTIONS      251
300 #define CA_HEADLINE_CE_ACTIONS          252
301 #define CA_UNDEFINED                    255
302
303 /* values for change action mode for custom elements */
304 #define CA_MODE_UNDEFINED               0
305 #define CA_MODE_SET                     1
306 #define CA_MODE_ADD                     2
307 #define CA_MODE_SUBTRACT                3
308 #define CA_MODE_MULTIPLY                4
309 #define CA_MODE_DIVIDE                  5
310 #define CA_MODE_MODULO                  6
311
312 /* values for change action parameters for custom elements */
313 #define CA_ARG_MIN                      0
314 #define CA_ARG_0                        0
315 #define CA_ARG_1                        1
316 #define CA_ARG_2                        2
317 #define CA_ARG_3                        3
318 #define CA_ARG_4                        4
319 #define CA_ARG_5                        5
320 #define CA_ARG_6                        6
321 #define CA_ARG_7                        7
322 #define CA_ARG_8                        8
323 #define CA_ARG_9                        9
324 #define CA_ARG_10                       10
325 #define CA_ARG_100                      100
326 #define CA_ARG_1000                     1000
327 #define CA_ARG_MAX                      9999
328 #define CA_ARG_PLAYER                   10000
329 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
330 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
331 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
332 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
333 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
334 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
335 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
336 #define CA_ARG_NUMBER                   11000
337 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
338 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
339 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
340 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
341 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
342 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
343 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
344 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
345 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
346 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
347 #define CA_ARG_ELEMENT                  12000
348 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 0)
349 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 1)
350 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 999)
351 #define CA_ARG_SPEED                    13000
352 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + 0)
353 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + 1)
354 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + 2)
355 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + 4)
356 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + 8)
357 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + 16)
358 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + 32)
359 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + 50)
360 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + 200)
361 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + 100)
362 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
363 #define CA_ARG_GRAVITY                  14000
364 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
365 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
366 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
367 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
368 #define CA_ARG_DIRECTION                15000
369 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
370 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
371 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
372 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
373 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
374 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
375 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
376 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
377 #define CA_ARG_SHIELD                   16000
378 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
379 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
380 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
381 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
382 #define CA_ARG_UNDEFINED                19999
383
384 /* values for custom move patterns (bits 0 - 3: basic move directions) */
385 #define MV_BIT_TOWARDS_PLAYER           4
386 #define MV_BIT_AWAY_FROM_PLAYER         5
387 #define MV_BIT_ALONG_LEFT_SIDE          6
388 #define MV_BIT_ALONG_RIGHT_SIDE         7
389 #define MV_BIT_TURNING_LEFT             8
390 #define MV_BIT_TURNING_RIGHT            9
391 #define MV_BIT_WHEN_PUSHED              10
392 #define MV_BIT_MAZE_RUNNER              11
393 #define MV_BIT_MAZE_HUNTER              12
394 #define MV_BIT_WHEN_DROPPED             13
395 #define MV_BIT_TURNING_LEFT_RIGHT       14
396 #define MV_BIT_TURNING_RIGHT_LEFT       15
397 #define MV_BIT_TURNING_RANDOM           16
398 #define MV_BIT_WIND_DIRECTION           17
399
400 /* values for custom move patterns */
401 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
402 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
403 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
404 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
405 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
406 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
407 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
408 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
409 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
410 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
411 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
412 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
413 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
414 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
415 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
416
417 /* values for initial move direction */
418 #define MV_START_NONE                   (MV_NONE)
419 #define MV_START_AUTOMATIC              (MV_NONE)
420 #define MV_START_LEFT                   (MV_LEFT)
421 #define MV_START_RIGHT                  (MV_RIGHT)
422 #define MV_START_UP                     (MV_UP)
423 #define MV_START_DOWN                   (MV_DOWN)
424 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
425 #define MV_START_PREVIOUS               (MV_PREVIOUS)
426
427 /* values for elements left behind by custom elements */
428 #define LEAVE_TYPE_UNLIMITED            0
429 #define LEAVE_TYPE_LIMITED              1
430
431 /* values for slippery property for custom elements */
432 #define SLIPPERY_ANY_RANDOM             0
433 #define SLIPPERY_ANY_LEFT_RIGHT         1
434 #define SLIPPERY_ANY_RIGHT_LEFT         2
435 #define SLIPPERY_ONLY_LEFT              3
436 #define SLIPPERY_ONLY_RIGHT             4
437
438 /* values for explosion type for custom elements */
439 #define EXPLODES_3X3                    0
440 #define EXPLODES_1X1                    1
441 #define EXPLODES_CROSS                  2
442
443 /* macros for configurable properties */
444 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
445 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
446 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
447 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
448 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
449 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
450 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
451 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
452 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
453 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
454 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
455 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
456 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
457 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
458 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
459 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
460 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
461 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
462 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
463 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
464 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
465 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
466 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
467 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
468 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
469 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
470 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
471 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
472 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
473 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
474 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
475
476 /* macros for special configurable properties */
477 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
478
479 /* macros for special graphics properties */
480 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
481
482 /* macros for pre-defined properties */
483 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
484 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
485 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
486 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
487 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
488 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
489 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
490 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
491 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
492 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
493 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
494 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
495 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
496 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
497 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
498 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
499 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
500 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
501 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
502 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
503 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
504 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
505 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
506 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
507 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
508
509 /* macros for derived properties */
510 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
511 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
512 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
513 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
514 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
515 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
516 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
517 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
518 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
519 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
520 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
521 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
522 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
523 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
524 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
525 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
526 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
527 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
528 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
529                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
530 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
531                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
532 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
533 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
534 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
535 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
536                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
537
538 /* special macros used in game engine */
539 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
540                                  (e) <= EL_CUSTOM_END)
541
542 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
543                                  (e) <= EL_GROUP_END)
544
545 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
546                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
547
548 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
549                                  (e) <= EL_INTERNAL_END)
550
551 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
552                                  (e) <= EL_ENVELOPE_4)
553
554 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
555                                  (e) <= EL_KEY_4)
556 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
557                                  (e) <= EL_EM_KEY_4)
558 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
559                                  (e) <= EL_EMC_KEY_8)
560 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
561                                  IS_EM_KEY(e) ||                        \
562                                  IS_EMC_KEY(e))
563 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
564 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
565 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
566 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
567                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
568                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
569
570 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
571                                  (e) <= EL_GATE_4)
572 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
573                                  (e) <= EL_EM_GATE_4)
574 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
575                                  (e) <= EL_EMC_GATE_8)
576 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
577                                  IS_EM_GATE(e) ||                       \
578                                  IS_EMC_GATE(e))
579 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
580 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
581 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
582 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
583                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
584                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
585
586 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
587                                  (e) <= EL_GATE_4_GRAY)
588 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
589                                  (e) <= EL_EM_GATE_4_GRAY)
590 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
591                                  (e) <= EL_EMC_GATE_8_GRAY)
592 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
593                                  IS_EM_GATE_GRAY(e) ||                  \
594                                  IS_EMC_GATE_GRAY(e))
595 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
596 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
597 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
598 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
599                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
600                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
601
602 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
603                                  element_info[e].gfx_element : e)
604
605 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
606 /* (solution: add separate "use sound of element" to level file and editor) */
607 #if 0
608 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
609 #else
610 #define SND_ELEMENT(e)          (e)
611 #endif
612
613 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
614
615 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
616 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
617
618 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
619 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
620 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
621
622 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
623                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
624                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
625                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
626                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
627                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
628                                  EL_ROCK)
629 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
630                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
631                                  EL_BD_ROCK)
632 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
633 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
634 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
635 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
636
637 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
638 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
639
640 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
641                                          IS_PROTECTED(Back[x][y]))
642 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
643 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
644                                          ENEMY_PROTECTED_FIELD(x, y))
645 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
646                                          EXPLOSION_PROTECTED_FIELD(x, y))
647
648 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
649                                  (p)->switch_x == (x) && (p)->switch_y == (y))
650
651 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
652                                  (p)->drop_x == (x) && (p)->drop_y == (y))
653
654 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
655
656 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
657                                  (e) : EL_PLAYER_1)
658
659 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
660
661 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
662 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
663 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
664
665 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
666 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
667 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
668 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
669
670 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
671
672
673 /* fundamental game speed values */
674 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
675 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
676 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
677 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
678 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
679 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
680
681 /* boundaries of arrays etc. */
682 #define MAX_LEVEL_NAME_LEN      32
683 #define MAX_LEVEL_AUTHOR_LEN    32
684 #define MAX_ELEMENT_NAME_LEN    32
685 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
686 #define MAX_TAPES_PER_SET       1024
687 #define MAX_SCORE_ENTRIES       100
688 #define MAX_NUM_AMOEBA          100
689 #define MAX_INVENTORY_SIZE      1000
690 #define STD_NUM_KEYS            4
691 #define MAX_NUM_KEYS            8
692 #define NUM_BELTS               4
693 #define NUM_BELT_PARTS          3
694 #define MIN_ENVELOPE_XSIZE      1
695 #define MIN_ENVELOPE_YSIZE      1
696 #define MAX_ENVELOPE_XSIZE      30
697 #define MAX_ENVELOPE_YSIZE      20
698 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
699 #define MIN_CHANGE_PAGES        1
700 #define MAX_CHANGE_PAGES        32
701 #define MIN_ELEMENTS_IN_GROUP   1
702 #define MAX_ELEMENTS_IN_GROUP   16
703
704 /* values for elements with content */
705 #define MIN_ELEMENT_CONTENTS    1
706 #define STD_ELEMENT_CONTENTS    4
707 #define MAX_ELEMENT_CONTENTS    8
708
709 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
710
711 /* often used screen positions */
712 #define SX                      8
713 #define SY                      8
714 #define REAL_SX                 (SX - 2)
715 #define REAL_SY                 (SY - 2)
716 #define DX                      566
717 #define DY                      60
718 #define VX                      DX
719 #define VY                      400
720 #define EX                      DX
721 #define EY                      (VY - 44)
722 #define TILESIZE                32
723 #define TILEX                   TILESIZE
724 #define TILEY                   TILESIZE
725 #define MINI_TILESIZE           (TILESIZE / 2)
726 #define MINI_TILEX              MINI_TILESIZE
727 #define MINI_TILEY              MINI_TILESIZE
728 #define MICRO_TILESIZE          (TILESIZE / 8)
729 #define MICRO_TILEX             MICRO_TILESIZE
730 #define MICRO_TILEY             MICRO_TILESIZE
731 #define MIDPOSX                 (SCR_FIELDX / 2)
732 #define MIDPOSY                 (SCR_FIELDY / 2)
733 #define SXSIZE                  (SCR_FIELDX * TILEX)
734 #define SYSIZE                  (SCR_FIELDY * TILEY)
735 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
736 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
737 #define DXSIZE                  100
738 #define DYSIZE                  280
739 #define VXSIZE                  DXSIZE
740 #define VYSIZE                  100
741 #define EXSIZE                  DXSIZE
742 #define EYSIZE                  (VYSIZE + 44)
743 #define FULL_SXSIZE             (2 + SXSIZE + 2)
744 #define FULL_SYSIZE             (2 + SYSIZE + 2)
745 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
746 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
747 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
748 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
749 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
750 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
751
752
753 /* score for elements */
754 #define SC_EMERALD              0
755 #define SC_DIAMOND              1
756 #define SC_BUG                  2
757 #define SC_SPACESHIP            3
758 #define SC_YAMYAM               4
759 #define SC_ROBOT                5
760 #define SC_PACMAN               6
761 #define SC_NUT                  7
762 #define SC_DYNAMITE             8
763 #define SC_KEY                  9
764 #define SC_TIME_BONUS           10
765 #define SC_CRYSTAL              11
766 #define SC_PEARL                12
767 #define SC_SHIELD               13
768
769
770 /* "real" level file elements */
771 #define EL_UNDEFINED                    -1
772
773 #define EL_EMPTY_SPACE                  0
774 #define EL_EMPTY                        EL_EMPTY_SPACE
775 #define EL_SAND                         1
776 #define EL_WALL                         2
777 #define EL_WALL_SLIPPERY                3
778 #define EL_ROCK                         4
779 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
780 #define EL_EMERALD                      6
781 #define EL_EXIT_CLOSED                  7
782 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
783 #define EL_BUG                          9
784 #define EL_SPACESHIP                    10
785 #define EL_YAMYAM                       11
786 #define EL_ROBOT                        12
787 #define EL_STEELWALL                    13
788 #define EL_DIAMOND                      14
789 #define EL_AMOEBA_DEAD                  15
790 #define EL_QUICKSAND_EMPTY              16
791 #define EL_QUICKSAND_FULL               17
792 #define EL_AMOEBA_DROP                  18
793 #define EL_BOMB                         19
794 #define EL_MAGIC_WALL                   20
795 #define EL_SPEED_PILL                   21
796 #define EL_ACID                         22
797 #define EL_AMOEBA_WET                   23
798 #define EL_AMOEBA_DRY                   24
799 #define EL_NUT                          25
800 #define EL_GAME_OF_LIFE                 26
801 #define EL_BIOMAZE                      27
802 #define EL_DYNAMITE_ACTIVE              28
803 #define EL_STONEBLOCK                   29
804 #define EL_ROBOT_WHEEL                  30
805 #define EL_ROBOT_WHEEL_ACTIVE           31
806 #define EL_KEY_1                        32
807 #define EL_KEY_2                        33
808 #define EL_KEY_3                        34
809 #define EL_KEY_4                        35
810 #define EL_GATE_1                       36
811 #define EL_GATE_2                       37
812 #define EL_GATE_3                       38
813 #define EL_GATE_4                       39
814 #define EL_GATE_1_GRAY                  40
815 #define EL_GATE_2_GRAY                  41
816 #define EL_GATE_3_GRAY                  42
817 #define EL_GATE_4_GRAY                  43
818 #define EL_DYNAMITE                     44
819 #define EL_PACMAN                       45
820 #define EL_INVISIBLE_WALL               46
821 #define EL_LAMP                         47
822 #define EL_LAMP_ACTIVE                  48
823 #define EL_WALL_EMERALD                 49
824 #define EL_WALL_DIAMOND                 50
825 #define EL_AMOEBA_FULL                  51
826 #define EL_BD_AMOEBA                    52
827 #define EL_TIME_ORB_FULL                53
828 #define EL_TIME_ORB_EMPTY               54
829 #define EL_EXPANDABLE_WALL              55
830 #define EL_BD_DIAMOND                   56
831 #define EL_EMERALD_YELLOW               57
832 #define EL_WALL_BD_DIAMOND              58
833 #define EL_WALL_EMERALD_YELLOW          59
834 #define EL_DARK_YAMYAM                  60
835 #define EL_BD_MAGIC_WALL                61
836 #define EL_INVISIBLE_STEELWALL          62
837 #define EL_SOKOBAN_FIELD_PLAYER         63
838 #define EL_DYNABOMB_INCREASE_NUMBER     64
839 #define EL_DYNABOMB_INCREASE_SIZE       65
840 #define EL_DYNABOMB_INCREASE_POWER      66
841 #define EL_SOKOBAN_OBJECT               67
842 #define EL_SOKOBAN_FIELD_EMPTY          68
843 #define EL_SOKOBAN_FIELD_FULL           69
844 #define EL_BD_BUTTERFLY_RIGHT           70
845 #define EL_BD_BUTTERFLY_UP              71
846 #define EL_BD_BUTTERFLY_LEFT            72
847 #define EL_BD_BUTTERFLY_DOWN            73
848 #define EL_BD_FIREFLY_RIGHT             74
849 #define EL_BD_FIREFLY_UP                75
850 #define EL_BD_FIREFLY_LEFT              76
851 #define EL_BD_FIREFLY_DOWN              77
852 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
853 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
854 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
855 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
856 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
857 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
858 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
859 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
860 #define EL_BD_BUTTERFLY                 78
861 #define EL_BD_FIREFLY                   79
862 #define EL_PLAYER_1                     80
863 #define EL_PLAYER_2                     81
864 #define EL_PLAYER_3                     82
865 #define EL_PLAYER_4                     83
866 #define EL_BUG_RIGHT                    84
867 #define EL_BUG_UP                       85
868 #define EL_BUG_LEFT                     86
869 #define EL_BUG_DOWN                     87
870 #define EL_SPACESHIP_RIGHT              88
871 #define EL_SPACESHIP_UP                 89
872 #define EL_SPACESHIP_LEFT               90
873 #define EL_SPACESHIP_DOWN               91
874 #define EL_PACMAN_RIGHT                 92
875 #define EL_PACMAN_UP                    93
876 #define EL_PACMAN_LEFT                  94
877 #define EL_PACMAN_DOWN                  95
878 #define EL_EMERALD_RED                  96
879 #define EL_EMERALD_PURPLE               97
880 #define EL_WALL_EMERALD_RED             98
881 #define EL_WALL_EMERALD_PURPLE          99
882 #define EL_ACID_POOL_TOPLEFT            100
883 #define EL_ACID_POOL_TOPRIGHT           101
884 #define EL_ACID_POOL_BOTTOMLEFT         102
885 #define EL_ACID_POOL_BOTTOM             103
886 #define EL_ACID_POOL_BOTTOMRIGHT        104
887 #define EL_BD_WALL                      105
888 #define EL_BD_ROCK                      106
889 #define EL_EXIT_OPEN                    107
890 #define EL_BLACK_ORB                    108
891 #define EL_AMOEBA_TO_DIAMOND            109
892 #define EL_MOLE                         110
893 #define EL_PENGUIN                      111
894 #define EL_SATELLITE                    112
895 #define EL_ARROW_LEFT                   113
896 #define EL_ARROW_RIGHT                  114
897 #define EL_ARROW_UP                     115
898 #define EL_ARROW_DOWN                   116
899 #define EL_PIG                          117
900 #define EL_DRAGON                       118
901
902 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
903
904 #define EL_CHAR_START                   120
905 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
906 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
907
908 #include "conf_chr.h"   /* include auto-generated data structure definitions */
909
910 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
911 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
912
913 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
914
915 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
916 #define EL_EXPANDABLE_WALL_VERTICAL     201
917 #define EL_EXPANDABLE_WALL_ANY          202
918
919 #define EL_EM_GATE_1                    203
920 #define EL_EM_GATE_2                    204
921 #define EL_EM_GATE_3                    205
922 #define EL_EM_GATE_4                    206
923
924 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
925 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
926 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
927
928 #define EL_SP_START                     210
929 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
930 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
931 #define EL_SP_ZONK                      (EL_SP_START + 1)
932 #define EL_SP_BASE                      (EL_SP_START + 2)
933 #define EL_SP_MURPHY                    (EL_SP_START + 3)
934 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
935 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
936 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
937 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
938 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
939 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
940 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
941 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
942 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
943 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
944 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
945 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
946 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
947 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
948 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
949 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
950 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
951 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
952 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
953 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
954 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
955 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
956 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
957 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
958 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
959 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
960 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
961 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
962 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
963 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
964 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
965 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
966 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
967 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
968 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
969 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
970 #define EL_SP_END                       (EL_SP_START + 39)
971
972 #define EL_EM_GATE_1_GRAY               250
973 #define EL_EM_GATE_2_GRAY               251
974 #define EL_EM_GATE_3_GRAY               252
975 #define EL_EM_GATE_4_GRAY               253
976
977 #define EL_UNUSED_254                   254
978 #define EL_UNUSED_255                   255
979
980 #define EL_PEARL                        256
981 #define EL_CRYSTAL                      257
982 #define EL_WALL_PEARL                   258
983 #define EL_WALL_CRYSTAL                 259
984 #define EL_DOOR_WHITE                   260
985 #define EL_DOOR_WHITE_GRAY              261
986 #define EL_KEY_WHITE                    262
987 #define EL_SHIELD_NORMAL                263
988 #define EL_EXTRA_TIME                   264
989 #define EL_SWITCHGATE_OPEN              265
990 #define EL_SWITCHGATE_CLOSED            266
991 #define EL_SWITCHGATE_SWITCH_UP         267
992 #define EL_SWITCHGATE_SWITCH_DOWN       268
993
994 #define EL_UNUSED_269                   269
995 #define EL_UNUSED_270                   270
996
997 #define EL_CONVEYOR_BELT_1_LEFT          271
998 #define EL_CONVEYOR_BELT_1_MIDDLE        272
999 #define EL_CONVEYOR_BELT_1_RIGHT         273
1000 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1001 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1002 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1003 #define EL_CONVEYOR_BELT_2_LEFT          277
1004 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1005 #define EL_CONVEYOR_BELT_2_RIGHT         279
1006 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1007 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1008 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1009 #define EL_CONVEYOR_BELT_3_LEFT          283
1010 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1011 #define EL_CONVEYOR_BELT_3_RIGHT         285
1012 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1013 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1014 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1015 #define EL_CONVEYOR_BELT_4_LEFT          289
1016 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1017 #define EL_CONVEYOR_BELT_4_RIGHT         291
1018 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1019 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1020 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1021 #define EL_LANDMINE                     295
1022 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1023 #define EL_LIGHT_SWITCH                 297
1024 #define EL_LIGHT_SWITCH_ACTIVE          298
1025 #define EL_SIGN_EXCLAMATION             299
1026 #define EL_SIGN_RADIOACTIVITY           300
1027 #define EL_SIGN_STOP                    301
1028 #define EL_SIGN_WHEELCHAIR              302
1029 #define EL_SIGN_PARKING                 303
1030 #define EL_SIGN_ONEWAY                  304
1031 #define EL_SIGN_HEART                   305
1032 #define EL_SIGN_TRIANGLE                306
1033 #define EL_SIGN_ROUND                   307
1034 #define EL_SIGN_EXIT                    308
1035 #define EL_SIGN_YINYANG                 309
1036 #define EL_SIGN_OTHER                   310
1037 #define EL_MOLE_LEFT                    311
1038 #define EL_MOLE_RIGHT                   312
1039 #define EL_MOLE_UP                      313
1040 #define EL_MOLE_DOWN                    314
1041 #define EL_STEELWALL_SLIPPERY           315
1042 #define EL_INVISIBLE_SAND               316
1043 #define EL_DX_UNKNOWN_15                317
1044 #define EL_DX_UNKNOWN_42                318
1045
1046 #define EL_UNUSED_319                   319
1047 #define EL_UNUSED_320                   320
1048
1049 #define EL_SHIELD_DEADLY                321
1050 #define EL_TIMEGATE_OPEN                322
1051 #define EL_TIMEGATE_CLOSED              323
1052 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1053 #define EL_TIMEGATE_SWITCH              325
1054
1055 #define EL_BALLOON                      326
1056 #define EL_BALLOON_SWITCH_LEFT          327
1057 #define EL_BALLOON_SWITCH_RIGHT         328
1058 #define EL_BALLOON_SWITCH_UP            329
1059 #define EL_BALLOON_SWITCH_DOWN          330
1060 #define EL_BALLOON_SWITCH_ANY           331
1061
1062 #define EL_EMC_STEELWALL_1              332
1063 #define EL_EMC_STEELWALL_2              333
1064 #define EL_EMC_STEELWALL_3              334
1065 #define EL_EMC_STEELWALL_4              335
1066 #define EL_EMC_WALL_1                   336
1067 #define EL_EMC_WALL_2                   337
1068 #define EL_EMC_WALL_3                   338
1069 #define EL_EMC_WALL_4                   339
1070 #define EL_EMC_WALL_5                   340
1071 #define EL_EMC_WALL_6                   341
1072 #define EL_EMC_WALL_7                   342
1073 #define EL_EMC_WALL_8                   343
1074
1075 #define EL_TUBE_ANY                     344
1076 #define EL_TUBE_VERTICAL                345
1077 #define EL_TUBE_HORIZONTAL              346
1078 #define EL_TUBE_VERTICAL_LEFT           347
1079 #define EL_TUBE_VERTICAL_RIGHT          348
1080 #define EL_TUBE_HORIZONTAL_UP           349
1081 #define EL_TUBE_HORIZONTAL_DOWN         350
1082 #define EL_TUBE_LEFT_UP                 351
1083 #define EL_TUBE_LEFT_DOWN               352
1084 #define EL_TUBE_RIGHT_UP                353
1085 #define EL_TUBE_RIGHT_DOWN              354
1086 #define EL_SPRING                       355
1087 #define EL_TRAP                         356
1088 #define EL_DX_SUPABOMB                  357
1089
1090 #define EL_UNUSED_358                   358
1091 #define EL_UNUSED_359                   359
1092
1093 /* ---------- begin of custom elements section ----------------------------- */
1094 #define EL_CUSTOM_START                 360
1095
1096 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1097
1098 #define NUM_CUSTOM_ELEMENTS             256
1099 #define EL_CUSTOM_END                   615
1100 /* ---------- end of custom elements section ------------------------------- */
1101
1102 #define EL_EM_KEY_1                     616
1103 #define EL_EM_KEY_2                     617
1104 #define EL_EM_KEY_3                     618
1105 #define EL_EM_KEY_4                     619
1106 #define EL_ENVELOPE_1                   620
1107 #define EL_ENVELOPE_2                   621
1108 #define EL_ENVELOPE_3                   622
1109 #define EL_ENVELOPE_4                   623
1110
1111 /* ---------- begin of group elements section ------------------------------ */
1112 #define EL_GROUP_START                  624
1113
1114 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1115
1116 #define NUM_GROUP_ELEMENTS              32
1117 #define EL_GROUP_END                    655
1118 /* ---------- end of custom elements section ------------------------------- */
1119
1120 #define EL_UNKNOWN                      656
1121 #define EL_TRIGGER_ELEMENT              657
1122 #define EL_TRIGGER_PLAYER               658
1123
1124 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1125 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1126 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1127 #define EL_SP_GRAVITY_ON_PORT_UP        662
1128 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1129 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1130 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1131 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1132
1133
1134 /* the following EMC style elements are currently not implemented in R'n'D */
1135 #define EL_BALLOON_SWITCH_NONE          667
1136 #define EL_EMC_GATE_5                   668
1137 #define EL_EMC_GATE_6                   669
1138 #define EL_EMC_GATE_7                   670
1139 #define EL_EMC_GATE_8                   671
1140 #define EL_EMC_GATE_5_GRAY              672
1141 #define EL_EMC_GATE_6_GRAY              673
1142 #define EL_EMC_GATE_7_GRAY              674
1143 #define EL_EMC_GATE_8_GRAY              675
1144 #define EL_EMC_KEY_5                    676
1145 #define EL_EMC_KEY_6                    677
1146 #define EL_EMC_KEY_7                    678
1147 #define EL_EMC_KEY_8                    679
1148 #define EL_EMC_ANDROID                  680
1149 #define EL_EMC_GRASS                    681
1150 #define EL_EMC_MAGIC_BALL               682
1151 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1152 #define EL_EMC_MAGIC_BALL_SWITCH        684
1153 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1154 #define EL_EMC_SPRING_BUMPER            686
1155 #define EL_EMC_PLANT                    687
1156 #define EL_EMC_LENSES                   688
1157 #define EL_EMC_MAGNIFIER                689
1158 #define EL_EMC_WALL_9                   690
1159 #define EL_EMC_WALL_10                  691
1160 #define EL_EMC_WALL_11                  692
1161 #define EL_EMC_WALL_12                  693
1162 #define EL_EMC_WALL_13                  694
1163 #define EL_EMC_WALL_14                  695
1164 #define EL_EMC_WALL_15                  696
1165 #define EL_EMC_WALL_16                  697
1166 #define EL_EMC_WALL_SLIPPERY_1          698
1167 #define EL_EMC_WALL_SLIPPERY_2          699
1168 #define EL_EMC_WALL_SLIPPERY_3          700
1169 #define EL_EMC_WALL_SLIPPERY_4          701
1170 #define EL_EMC_FAKE_GRASS               702
1171 #define EL_EMC_FAKE_ACID                703
1172 #define EL_EMC_DRIPPER                  704
1173
1174 #define NUM_FILE_ELEMENTS               705
1175
1176
1177 /* "real" (and therefore drawable) runtime elements */
1178 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1179
1180 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1181 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1182 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1183 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1184 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1185 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1186 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1187 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1188 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1189 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1190 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1191 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1192 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1193 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1194 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1195 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1196 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1197 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1198 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1199 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1200 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1201 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1202 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1203 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1204 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1205 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1206 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1207 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1208 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1209 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1210 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1211 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1212 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1213 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1214 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1215 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1216 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1217 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1218 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1219 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1220 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1221 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1222 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1223 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1224 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1225
1226 /* "unreal" (and therefore not drawable) runtime elements */
1227 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
1228
1229 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1230 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1231 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1232 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1233 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1234 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1235 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1236 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1237 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1238 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1239 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1240 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1241 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1242 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1243 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1244 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1245 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1246 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1247 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1248
1249 /* dummy elements (never used as game elements, only used as graphics) */
1250 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 19)
1251
1252 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1253 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1254 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1255 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1256 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1257 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1258 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1259 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1260 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1261 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1262 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1263 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1264 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1265 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1266 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1267 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1268 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1269 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1270 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1271 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1272 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1273 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1274 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1275 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1276 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1277
1278 /* internal elements (only used for internal purposes like copying) */
1279 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1280
1281 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1282 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1283 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1284 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1285
1286 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1287 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1288 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1289 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 3)
1290
1291 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 4)
1292
1293
1294 /* values for graphics/sounds action types */
1295 #define ACTION_DEFAULT                  0
1296 #define ACTION_WAITING                  1
1297 #define ACTION_FALLING                  2
1298 #define ACTION_MOVING                   3
1299 #define ACTION_DIGGING                  4
1300 #define ACTION_SNAPPING                 5
1301 #define ACTION_COLLECTING               6
1302 #define ACTION_DROPPING                 7
1303 #define ACTION_PUSHING                  8
1304 #define ACTION_WALKING                  9
1305 #define ACTION_PASSING                  10
1306 #define ACTION_IMPACT                   11
1307 #define ACTION_BREAKING                 12
1308 #define ACTION_ACTIVATING               13
1309 #define ACTION_DEACTIVATING             14
1310 #define ACTION_OPENING                  15
1311 #define ACTION_CLOSING                  16
1312 #define ACTION_ATTACKING                17
1313 #define ACTION_GROWING                  18
1314 #define ACTION_SHRINKING                19
1315 #define ACTION_ACTIVE                   20
1316 #define ACTION_FILLING                  21
1317 #define ACTION_EMPTYING                 22
1318 #define ACTION_CHANGING                 23
1319 #define ACTION_EXPLODING                24
1320 #define ACTION_BORING                   25
1321 #define ACTION_BORING_1                 26
1322 #define ACTION_BORING_2                 27
1323 #define ACTION_BORING_3                 28
1324 #define ACTION_BORING_4                 29
1325 #define ACTION_BORING_5                 30
1326 #define ACTION_BORING_6                 31
1327 #define ACTION_BORING_7                 32
1328 #define ACTION_BORING_8                 33
1329 #define ACTION_BORING_9                 34
1330 #define ACTION_BORING_10                35
1331 #define ACTION_SLEEPING                 36
1332 #define ACTION_SLEEPING_1               37
1333 #define ACTION_SLEEPING_2               38
1334 #define ACTION_SLEEPING_3               39
1335 #define ACTION_AWAKENING                40
1336 #define ACTION_DYING                    41
1337 #define ACTION_TURNING                  42
1338 #define ACTION_TURNING_FROM_LEFT        43
1339 #define ACTION_TURNING_FROM_RIGHT       44
1340 #define ACTION_TURNING_FROM_UP          45
1341 #define ACTION_TURNING_FROM_DOWN        46
1342 #define ACTION_SMASHED_BY_ROCK          47
1343 #define ACTION_SMASHED_BY_SPRING        48
1344 #define ACTION_SLURPED_BY_SPRING        49
1345 #define ACTION_TWINKLING                50
1346 #define ACTION_SPLASHING                51
1347 #define ACTION_PAGE_1                   52
1348 #define ACTION_PAGE_2                   53
1349 #define ACTION_PAGE_3                   54
1350 #define ACTION_PAGE_4                   55
1351 #define ACTION_PAGE_5                   56
1352 #define ACTION_PAGE_6                   57
1353 #define ACTION_PAGE_7                   58
1354 #define ACTION_PAGE_8                   59
1355 #define ACTION_PAGE_9                   60
1356 #define ACTION_PAGE_10                  61
1357 #define ACTION_PAGE_11                  62
1358 #define ACTION_PAGE_12                  63
1359 #define ACTION_PAGE_13                  64
1360 #define ACTION_PAGE_14                  65
1361 #define ACTION_PAGE_15                  66
1362 #define ACTION_PAGE_16                  67
1363 #define ACTION_PAGE_17                  68
1364 #define ACTION_PAGE_18                  69
1365 #define ACTION_PAGE_19                  70
1366 #define ACTION_PAGE_20                  71
1367 #define ACTION_PAGE_21                  72
1368 #define ACTION_PAGE_22                  73
1369 #define ACTION_PAGE_23                  74
1370 #define ACTION_PAGE_24                  75
1371 #define ACTION_PAGE_25                  76
1372 #define ACTION_PAGE_26                  77
1373 #define ACTION_PAGE_27                  78
1374 #define ACTION_PAGE_28                  79
1375 #define ACTION_PAGE_29                  80
1376 #define ACTION_PAGE_30                  81
1377 #define ACTION_PAGE_31                  82
1378 #define ACTION_PAGE_32                  83
1379 #define ACTION_OTHER                    84
1380
1381 #define NUM_ACTIONS                     85
1382
1383 #define ACTION_BORING_LAST              ACTION_BORING_10
1384 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1385
1386
1387 /* values for special image configuration suffixes (must match game mode) */
1388 #define GFX_SPECIAL_ARG_DEFAULT         0
1389 #define GFX_SPECIAL_ARG_MAIN            1
1390 #define GFX_SPECIAL_ARG_LEVELS          2
1391 #define GFX_SPECIAL_ARG_SCORES          3
1392 #define GFX_SPECIAL_ARG_EDITOR          4
1393 #define GFX_SPECIAL_ARG_INFO            5
1394 #define GFX_SPECIAL_ARG_SETUP           6
1395 #define GFX_SPECIAL_ARG_PLAYING         7
1396 #define GFX_SPECIAL_ARG_DOOR            8
1397 #define GFX_SPECIAL_ARG_PREVIEW         9
1398 #define GFX_SPECIAL_ARG_CRUMBLED        10
1399
1400 #define NUM_SPECIAL_GFX_ARGS            11
1401
1402
1403 /* values for image configuration suffixes */
1404 #define GFX_ARG_X                       0
1405 #define GFX_ARG_Y                       1
1406 #define GFX_ARG_XPOS                    2
1407 #define GFX_ARG_YPOS                    3
1408 #define GFX_ARG_WIDTH                   4
1409 #define GFX_ARG_HEIGHT                  5
1410 #define GFX_ARG_VERTICAL                6
1411 #define GFX_ARG_OFFSET                  7
1412 #define GFX_ARG_XOFFSET                 8
1413 #define GFX_ARG_YOFFSET                 9
1414 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1415 #define GFX_ARG_2ND_VERTICAL            11
1416 #define GFX_ARG_2ND_OFFSET              12
1417 #define GFX_ARG_2ND_XOFFSET             13
1418 #define GFX_ARG_2ND_YOFFSET             14
1419 #define GFX_ARG_2ND_SWAP_TILES          15      
1420 #define GFX_ARG_FRAMES                  16
1421 #define GFX_ARG_FRAMES_PER_LINE         17
1422 #define GFX_ARG_START_FRAME             18
1423 #define GFX_ARG_DELAY                   19
1424 #define GFX_ARG_ANIM_MODE               20
1425 #define GFX_ARG_GLOBAL_SYNC             21
1426 #define GFX_ARG_CRUMBLED_LIKE           22
1427 #define GFX_ARG_DIGGABLE_LIKE           23
1428 #define GFX_ARG_BORDER_SIZE             24
1429 #define GFX_ARG_STEP_OFFSET             25
1430 #define GFX_ARG_STEP_DELAY              26
1431 #define GFX_ARG_DIRECTION               27
1432 #define GFX_ARG_POSITION                28
1433 #define GFX_ARG_DRAW_XOFFSET            29
1434 #define GFX_ARG_DRAW_YOFFSET            30
1435 #define GFX_ARG_DRAW_MASKED             31
1436 #define GFX_ARG_ANIM_DELAY_FIXED        32
1437 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1438 #define GFX_ARG_POST_DELAY_FIXED        34
1439 #define GFX_ARG_POST_DELAY_RANDOM       35
1440 #define GFX_ARG_NAME                    36
1441 #define GFX_ARG_SCALE_UP_FACTOR         37
1442 #define GFX_ARG_CLONE_FROM              38
1443
1444 #define NUM_GFX_ARGS                    39
1445
1446
1447 /* values for sound configuration suffixes */
1448 #define SND_ARG_MODE_LOOP               0
1449 #define SND_ARG_VOLUME                  1
1450 #define SND_ARG_PRIORITY                2
1451
1452 #define NUM_SND_ARGS                    3
1453
1454
1455 /* values for music configuration suffixes */
1456 #define MUS_ARG_MODE_LOOP               0
1457
1458 #define NUM_MUS_ARGS                    1
1459
1460
1461 /* values for font configuration */
1462 #define FONT_INITIAL_1                  0
1463 #define FONT_INITIAL_2                  1
1464 #define FONT_INITIAL_3                  2
1465 #define FONT_INITIAL_4                  3
1466 #define FONT_TITLE_1                    4
1467 #define FONT_TITLE_2                    5
1468 #define FONT_MENU_1                     6
1469 #define FONT_MENU_2                     7
1470 #define FONT_TEXT_1_ACTIVE              8
1471 #define FONT_TEXT_2_ACTIVE              9
1472 #define FONT_TEXT_3_ACTIVE              10
1473 #define FONT_TEXT_4_ACTIVE              11
1474 #define FONT_TEXT_1                     12
1475 #define FONT_TEXT_2                     13
1476 #define FONT_TEXT_3                     14
1477 #define FONT_TEXT_4                     15
1478 #define FONT_ENVELOPE_1                 16
1479 #define FONT_ENVELOPE_2                 17
1480 #define FONT_ENVELOPE_3                 18
1481 #define FONT_ENVELOPE_4                 19
1482 #define FONT_INPUT_1_ACTIVE             20
1483 #define FONT_INPUT_2_ACTIVE             21
1484 #define FONT_INPUT_1                    22
1485 #define FONT_INPUT_2                    23
1486 #define FONT_OPTION_OFF                 24
1487 #define FONT_OPTION_ON                  25
1488 #define FONT_VALUE_1                    26
1489 #define FONT_VALUE_2                    27
1490 #define FONT_VALUE_OLD                  28
1491 #define FONT_LEVEL_NUMBER               29
1492 #define FONT_TAPE_RECORDER              30
1493 #define FONT_GAME_INFO                  31
1494
1495 #define NUM_FONTS                       32
1496 #define NUM_INITIAL_FONTS               4
1497
1498 /* values for game_status (must match special image configuration suffixes) */
1499 #define GAME_MODE_DEFAULT               0
1500 #define GAME_MODE_MAIN                  1
1501 #define GAME_MODE_LEVELS                2
1502 #define GAME_MODE_SCORES                3
1503 #define GAME_MODE_EDITOR                4
1504 #define GAME_MODE_INFO                  5
1505 #define GAME_MODE_SETUP                 6
1506 #define GAME_MODE_PLAYING               7
1507 #define GAME_MODE_PSEUDO_DOOR           8
1508 #define GAME_MODE_PSEUDO_PREVIEW        9
1509 #define GAME_MODE_PSEUDO_CRUMBLED       10
1510
1511 /* there are no special config file suffixes for these modes */
1512 #define GAME_MODE_PSEUDO_TYPENAME       11
1513 #define GAME_MODE_QUIT                  12
1514
1515 /* special definitions currently only used for custom artwork configuration */
1516 #define MUSIC_PREFIX_BACKGROUND         0
1517 #define NUM_MUSIC_PREFIXES              1
1518 #define MAX_LEVELS                      1000
1519
1520 /* definitions for demo animation lists */
1521 #define HELPANIM_LIST_NEXT              -1
1522 #define HELPANIM_LIST_END               -999
1523
1524
1525 /* program information and versioning definitions */
1526
1527 #define RELEASE_3_1_2                   FALSE
1528
1529 #if RELEASE_3_1_2
1530 #define PROGRAM_VERSION_MAJOR           3
1531 #define PROGRAM_VERSION_MINOR           1
1532 #define PROGRAM_VERSION_PATCH           2
1533 #define PROGRAM_VERSION_BUILD           0
1534 #else
1535 /* !!! make sure that packaging script can find unique version number !!! */
1536 #define PROGRAM_VERSION_MAJOR           3
1537 #define PROGRAM_VERSION_MINOR           2
1538 #define PROGRAM_VERSION_PATCH           0
1539 #define PROGRAM_VERSION_BUILD           5
1540 #endif
1541
1542 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1543 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1544 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2005 by Holger Schemel"
1545
1546 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1547 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1548 #define FILENAME_PREFIX                 "Rocks"
1549
1550 #if defined(PLATFORM_UNIX)
1551 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1552 #elif defined(PLATFORM_WIN32)
1553 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1554 #else
1555 #define USERDATA_DIRECTORY              "userdata"
1556 #endif
1557
1558 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1559 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1560 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1561
1562 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1563 ** currently supported/known file version numbers:
1564 **      1.0 (old)
1565 **      1.2 (still in use)
1566 **      1.4 (still in use)
1567 **      2.0 (actual)
1568 */
1569 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1570 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1571 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1572 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1573
1574 /* file version does not change for every program version, but is changed
1575    when new features are introduced that are incompatible with older file
1576    versions, so that they can be treated accordingly */
1577 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1578
1579 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1580 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1581 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1582 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1583
1584 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1585                                                       PROGRAM_VERSION_MINOR, \
1586                                                       PROGRAM_VERSION_PATCH, \
1587                                                       PROGRAM_VERSION_BUILD)
1588
1589 /* values for game_emulation */
1590 #define EMU_NONE                        0
1591 #define EMU_BOULDERDASH                 1
1592 #define EMU_SOKOBAN                     2
1593 #define EMU_SUPAPLEX                    3
1594
1595 /* values for level file type identifier */
1596 #define LEVEL_FILE_TYPE_UNKNOWN         0
1597 #define LEVEL_FILE_TYPE_RND             1
1598 #define LEVEL_FILE_TYPE_BD              2
1599 #define LEVEL_FILE_TYPE_EM              3
1600 #define LEVEL_FILE_TYPE_SP              4
1601 #define LEVEL_FILE_TYPE_DX              5
1602 #define LEVEL_FILE_TYPE_SB              6
1603 #define LEVEL_FILE_TYPE_DC              7
1604
1605 #define NUM_LEVEL_FILE_TYPES            8
1606
1607 /* values for game engine type identifier */
1608 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1609 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1610 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1611
1612 #define NUM_ENGINE_TYPES                3
1613
1614
1615 struct MenuInfo
1616 {
1617   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1618   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1619
1620   int scrollbar_xoffset;
1621
1622   int list_size[NUM_SPECIAL_GFX_ARGS];
1623
1624   int sound[NUM_SPECIAL_GFX_ARGS];
1625   int music[NUM_SPECIAL_GFX_ARGS];
1626 };
1627
1628 struct DoorInfo
1629 {
1630   int step_offset;
1631   int step_delay;
1632   int anim_mode;
1633 };
1634
1635 struct HiScore
1636 {
1637   char Name[MAX_PLAYER_NAME_LEN + 1];
1638   int Score;
1639 };
1640
1641 struct Content
1642 {
1643   int e[3][3];
1644 };
1645
1646 struct PlayerInfo
1647 {
1648   boolean present;              /* player present in level playfield */
1649   boolean connected;            /* player connected (locally or via network) */
1650   boolean active;               /* player present and connected */
1651
1652   int index_nr;                 /* player number (0 to 3) */
1653   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1654   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1655   int client_nr;                /* network client identifier */
1656
1657   byte action;                  /* action from local input device */
1658   byte effective_action;        /* action acknowledged from network server
1659                                    or summarized over all configured input
1660                                    devices when in single player mode */
1661   byte programmed_action;       /* action forced by game itself (like moving
1662                                    through doors); overrides other actions */
1663
1664   int jx, jy, last_jx, last_jy;
1665   int MovDir, MovPos, GfxDir, GfxPos;
1666   int Frame, StepFrame;
1667
1668   int GfxAction;
1669
1670   boolean use_murphy_graphic;
1671
1672   boolean block_last_field;
1673   int block_delay_adjustment;   /* needed for different engine versions */
1674
1675   boolean can_fall_into_acid;
1676
1677   boolean LevelSolved, GameOver;
1678
1679   int last_move_dir;
1680
1681   boolean is_waiting;
1682   boolean is_moving;
1683   boolean is_auto_moving;
1684   boolean is_digging;
1685   boolean is_snapping;
1686   boolean is_collecting;
1687   boolean is_pushing;
1688   boolean is_switching;
1689   boolean is_dropping;
1690
1691   boolean is_bored;
1692   boolean is_sleeping;
1693
1694   boolean cannot_move;
1695
1696   int frame_counter_bored;
1697   int frame_counter_sleeping;
1698
1699   int anim_delay_counter;
1700   int post_delay_counter;
1701
1702   int action_waiting, last_action_waiting;
1703   int special_action_bored;
1704   int special_action_sleeping;
1705
1706   int num_special_action_bored;
1707   int num_special_action_sleeping;
1708
1709   int switch_x, switch_y;
1710   int drop_x, drop_y;
1711
1712   int show_envelope;
1713
1714   int move_delay;
1715   int move_delay_value;
1716   int move_delay_value_next;
1717   int move_delay_reset_counter;
1718
1719   int push_delay;
1720   int push_delay_value;
1721
1722   unsigned long actual_frame_counter;
1723
1724   int drop_delay;
1725
1726   int step_counter;
1727
1728   int score;
1729   int gems_still_needed;
1730   int sokobanfields_still_needed;
1731   int lights_still_needed;
1732   int friends_still_needed;
1733   int key[MAX_NUM_KEYS];
1734   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1735   int shield_normal_time_left;
1736   int shield_deadly_time_left;
1737
1738   int inventory_element[MAX_INVENTORY_SIZE];
1739   int inventory_infinite_element;
1740   int inventory_size;
1741 };
1742
1743 struct LevelSetInfo
1744 {
1745   int music[MAX_LEVELS];
1746 };
1747
1748 struct LevelFileInfo
1749 {
1750   int nr;
1751   int type;
1752   boolean packed;
1753   char *basename;
1754   char *filename;
1755 };
1756
1757 struct LevelInfo
1758 {
1759   struct LevelFileInfo file_info;
1760
1761   int game_engine_type;
1762
1763   /* level stored in native format for the alternative native game engines */
1764   struct LevelInfo_EM *native_em_level;
1765
1766   int file_version;     /* file format version the level is stored with    */
1767   int game_version;     /* game release version the level was created with */
1768
1769   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1770   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1771   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1772
1773   int fieldx, fieldy;
1774
1775   int time;                             /* available time (seconds) */
1776   int gems_needed;
1777
1778   char name[MAX_LEVEL_NAME_LEN + 1];
1779   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1780
1781   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1782   int envelope_xsize[4], envelope_ysize[4];
1783
1784   int score[LEVEL_SCORE_ELEMENTS];
1785
1786   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
1787   int num_yamyam_contents;
1788
1789   int amoeba_speed;
1790   int amoeba_content;
1791
1792   int game_of_life[4];
1793   int biomaze[4];
1794
1795   int time_magic_wall;
1796   int time_wheel;
1797   int time_light;
1798   int time_timegate;
1799
1800   int shield_normal_time;
1801   int shield_deadly_time;
1802
1803   int extra_time;
1804   int time_orb_time;
1805
1806   int extra_time_score;
1807
1808   int start_element[MAX_PLAYERS];
1809   boolean use_start_element[MAX_PLAYERS];
1810
1811 #if 1
1812   /* values for the new EMC elements */
1813   int android_move_time;
1814   int android_clone_time;
1815   boolean ball_random;
1816   boolean ball_state_initial;
1817   int ball_time;
1818   int lenses_score;
1819   int magnify_score;
1820   int slurp_score;
1821   int lenses_time;
1822   int magnify_time;
1823   int wind_direction_initial;
1824   struct Content ball_content[MAX_ELEMENT_CONTENTS];
1825   boolean android_array[16];
1826 #endif
1827
1828   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1829   int dont_collide_with_bits;   /* bitfield to store property for elements */
1830
1831   boolean double_speed;
1832   boolean initial_gravity;
1833   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1834   boolean use_spring_bug;       /* for compatibility with old levels */
1835   boolean use_time_orb_bug;     /* for compatibility with old levels */
1836   boolean instant_relocation;   /* no visual delay when relocating player */
1837   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1838   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1839
1840   boolean block_snap_field;     /* snapping blocks field to show animation */
1841   boolean block_last_field;     /* player blocks previous field while moving */
1842   boolean sp_block_last_field;  /* player blocks previous field while moving */
1843
1844   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1845   int use_step_counter;         /* count steps instead of seconds for level */
1846
1847   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1848
1849   boolean use_custom_template;  /* use custom properties from template file */
1850
1851   boolean no_valid_file;        /* set when level file missing or invalid */
1852
1853   boolean changed;              /* set when level was changed in the editor */
1854 };
1855
1856 struct TapeInfo
1857 {
1858   int file_version;     /* file format version the tape is stored with    */
1859   int game_version;     /* game release version the tape was created with */
1860   int engine_version;   /* game engine version the tape was recorded with */
1861
1862   char *level_identifier;
1863   int level_nr;
1864   unsigned long random_seed;
1865   unsigned long date;
1866   unsigned long counter;
1867   unsigned long length;
1868   unsigned long length_seconds;
1869   unsigned int delay_played;
1870   boolean pause_before_death;
1871   boolean recording, playing, pausing;
1872   boolean fast_forward;
1873   boolean warp_forward;
1874   boolean deactivate_display;
1875   boolean auto_play;
1876   boolean auto_play_level_solved;
1877   boolean quick_resume;
1878   boolean single_step;
1879   boolean changed;
1880   boolean player_participates[MAX_PLAYERS];
1881   int num_participating_players;
1882
1883   struct
1884   {
1885     byte action[MAX_PLAYERS];
1886     byte delay;
1887   } pos[MAX_TAPE_LEN];
1888
1889   boolean no_valid_file;        /* set when tape file missing or invalid */
1890 };
1891
1892 struct GameInfo
1893 {
1894   /* values for engine initialization */
1895   int default_push_delay_fixed;
1896   int default_push_delay_random;
1897
1898   /* constant within running game */
1899   int engine_version;
1900   int emulation;
1901   int initial_move_delay;
1902   int initial_move_delay_value;
1903   int initial_push_delay_value;
1904
1905   /* flags to handle bugs in and changes between different engine versions */
1906   /* (for the latest engine version, these flags should always be "FALSE") */
1907   boolean use_change_when_pushing_bug;
1908   boolean use_block_last_field_bug;
1909
1910   /* variable within running game */
1911   int yamyam_content_nr;
1912   boolean magic_wall_active;
1913   int magic_wall_time_left;
1914   int light_time_left;
1915   int timegate_time_left;
1916   int belt_dir[4];
1917   int belt_dir_nr[4];
1918   int switchgate_pos;
1919   int wind_direction;
1920   boolean gravity;
1921   boolean explosions_delayed;
1922   boolean envelope_active;
1923
1924   /* values for player idle animation (no effect on engine) */
1925   int player_boring_delay_fixed;
1926   int player_boring_delay_random;
1927   int player_sleeping_delay_fixed;
1928   int player_sleeping_delay_random;
1929
1930   /* values for special game initialization control */
1931   boolean restart_level;
1932 };
1933
1934 struct GlobalInfo
1935 {
1936   char *autoplay_leveldir;
1937   int autoplay_level[MAX_TAPES_PER_SET];
1938   boolean autoplay_all;
1939
1940   char *convert_leveldir;
1941   int convert_level_nr;
1942
1943   int num_toons;
1944
1945   float frames_per_second;
1946   boolean fps_slowdown;
1947   int fps_slowdown_factor;
1948 };
1949
1950 struct ElementChangeInfo
1951 {
1952   boolean can_change;           /* use or ignore this change info */
1953
1954   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
1955
1956   int trigger_player;           /* player triggering change */
1957   int trigger_side;             /* side triggering change */
1958   int trigger_page;             /* page triggering change */
1959
1960   int target_element;           /* target element after change */
1961
1962   int delay_fixed;              /* added frame delay before changed (fixed) */
1963   int delay_random;             /* added frame delay before changed (random) */
1964   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1965
1966   int trigger_element;          /* element triggering change */
1967
1968   struct Content target_content;/* elements for extended change target */
1969   boolean use_target_content;   /* use extended change target */
1970   boolean only_if_complete;     /* only use complete target content */
1971   boolean use_random_replace;   /* use random value for replacing elements */
1972   int random_percentage;        /* random value for replacing elements */
1973   int replace_when;             /* type of elements that can be replaced */
1974
1975   boolean explode;              /* explode instead of change */
1976
1977   boolean has_action;           /* execute action on specified condition */
1978   int action_type;              /* type of action */
1979   int action_mode;              /* mode of action */
1980   int action_arg;               /* parameter of action */
1981
1982   /* ---------- internal values used at runtime when playing ---------- */
1983
1984   /* functions that are called before, while and after the change of an
1985      element -- currently only used for non-custom elements */
1986   void (*pre_change_function)(int x, int y);
1987   void (*change_function)(int x, int y);
1988   void (*post_change_function)(int x, int y);
1989
1990   short actual_trigger_element; /* element that actually triggered change */
1991   int actual_trigger_side;      /* element side that triggered the change */
1992   int actual_trigger_player;    /* player which actually triggered change */
1993   int actual_trigger_ce_value;  /* CE value of element that triggered change */
1994
1995   boolean can_change_or_has_action;     /* can_change | has_action */
1996
1997   /* ---------- internal values used in level editor ---------- */
1998
1999   int direct_action;            /* change triggered by actions on element */
2000   int other_action;             /* change triggered by other element actions */
2001 };
2002
2003 struct ElementGroupInfo
2004 {
2005   int num_elements;                     /* number of elements in this group */
2006   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2007
2008   int choice_mode;              /* how to choose element from group */
2009
2010   /* ---------- internal values used at runtime when playing ---------- */
2011
2012   /* the following is the same as above, but with recursively resolved group
2013      elements (group elements may also contain further group elements!) */
2014   int num_elements_resolved;
2015   short element_resolved[NUM_FILE_ELEMENTS];
2016
2017   int choice_pos;               /* current element choice position */
2018 };
2019
2020 struct ElementNameInfo
2021 {
2022   /* ---------- token and description strings ---------- */
2023
2024   char *token_name;             /* element token used in config files */
2025   char *class_name;             /* element class used in config files */
2026   char *editor_description;     /* pre-defined description for level editor */
2027 };
2028
2029 struct ElementInfo
2030 {
2031   /* ---------- token and description strings ---------- */
2032
2033   char *token_name;             /* element token used in config files */
2034   char *class_name;             /* element class used in config files */
2035   char *editor_description;     /* pre-defined description for level editor */
2036   char *custom_description;     /* alternative description from config file */
2037   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2038
2039   /* ---------- graphic and sound definitions ---------- */
2040
2041   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2042   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
2043                                 /* special graphics for left/right/up/down */
2044
2045   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2046   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
2047                                 /* crumbled graphics for left/right/up/down */
2048
2049   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2050                                 /* special graphics for certain screens */
2051
2052   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2053
2054   /* ---------- special element property values ---------- */
2055
2056   boolean use_gfx_element;      /* use custom graphic element */
2057   int gfx_element;              /* optional custom graphic element */
2058
2059   int access_direction;         /* accessible from which direction */
2060
2061   int collect_score_initial;    /* initial score value for collecting */
2062   int collect_count_initial;    /* initial count value for collecting */
2063
2064   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2065   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2066   boolean use_last_ce_value;    /* use value from element before change */
2067
2068   int push_delay_fixed;         /* constant delay before pushing */
2069   int push_delay_random;        /* additional random delay before pushing */
2070   int drop_delay_fixed;         /* constant delay after dropping */
2071   int drop_delay_random;        /* additional random delay after dropping */
2072   int move_delay_fixed;         /* constant delay after moving */
2073   int move_delay_random;        /* additional random delay after moving */
2074
2075   int move_pattern;             /* direction movable element moves to */
2076   int move_direction_initial;   /* initial direction element moves to */
2077   int move_stepsize;            /* step size element moves with */
2078
2079   int move_enter_element;       /* element that can be entered (and removed) */
2080   int move_leave_element;       /* element that can be left behind */
2081   int move_leave_type;          /* change (limited) or leave (unlimited) */
2082
2083   int slippery_type;            /* how/where other elements slip away */
2084
2085   struct Content content;       /* new elements after explosion */
2086
2087   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2088   int explosion_delay;          /* duration of explosion of this element */
2089   int ignition_delay;           /* delay for explosion by other explosion */
2090
2091   struct ElementChangeInfo *change_page; /* actual list of change pages */
2092   struct ElementChangeInfo *change;      /* pointer to current change page */
2093
2094   int num_change_pages;         /* actual number of change pages */
2095   int current_change_page;      /* currently edited change page */
2096
2097   struct ElementGroupInfo *group;       /* pointer to element group info */
2098
2099   /* ---------- internal values used at runtime when playing ---------- */
2100
2101   boolean has_change_event[NUM_CHANGE_EVENTS];
2102
2103   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2104   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2105
2106   boolean in_group[NUM_GROUP_ELEMENTS];
2107
2108   int collect_score;            /* runtime score value for collecting */
2109
2110   /* ---------- internal values used in level editor ---------- */
2111
2112   int access_type;              /* walkable or passable */
2113   int access_layer;             /* accessible over/inside/under */
2114   int access_protected;         /* protection against deadly elements */
2115   int walk_to_action;           /* diggable/collectible/pushable */
2116   int smash_targets;            /* can smash player/enemies/everything */
2117   int deadliness;               /* deadly when running/colliding/touching */
2118
2119   boolean can_explode_by_fire;  /* element explodes by fire */
2120   boolean can_explode_smashed;  /* element explodes when smashed */
2121   boolean can_explode_impact;   /* element explodes on impact */
2122
2123   boolean modified_settings;    /* set for all modified custom elements */
2124 };
2125
2126 struct FontInfo
2127 {
2128   char *token_name;             /* font token used in config files */
2129
2130   int graphic;                  /* default graphic for this font */
2131   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2132                                 /* special graphics for certain screens */
2133   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2134                                 /* internal bitmap ID for special graphics */
2135 };
2136
2137 struct GraphicInfo
2138 {
2139   Bitmap *bitmap;
2140   int src_image_width;          /* scaled bitmap size, but w/o small images */
2141   int src_image_height;         /* scaled bitmap size, but w/o small images */
2142
2143   int src_x, src_y;             /* start position of animation frames */
2144   int width, height;            /* width/height of each animation frame */
2145   int offset_x, offset_y;       /* x/y offset to next animation frame */
2146   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2147   boolean double_movement;      /* animation has second movement tile */
2148   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2149   int anim_frames;
2150   int anim_frames_per_line;
2151   int anim_start_frame;
2152   int anim_delay;               /* important: delay of 1 means "no delay"! */
2153   int anim_mode;
2154   boolean anim_global_sync;
2155   int crumbled_like;            /* element for cloning crumble graphics */
2156   int diggable_like;            /* element for cloning digging graphics */
2157   int border_size;              /* border size for "crumbled" graphics */
2158   int scale_up_factor;          /* optional factor for scaling image up */
2159   int clone_from;               /* graphic for cloning *all* settings */
2160
2161   int anim_delay_fixed;         /* optional delay values for bored and   */
2162   int anim_delay_random;        /* sleeping player animations (animation */
2163   int post_delay_fixed;         /* intervall and following pause before  */
2164   int post_delay_random;        /* next intervall (bored animation only) */
2165
2166   int step_offset;              /* optional step offset of toon animations */
2167   int step_delay;               /* optional step delay of toon animations */
2168
2169   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2170
2171   int draw_masked;              /* optional setting for drawing envelope gfx */
2172
2173 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2174   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2175   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2176 #endif
2177 };
2178
2179 struct SoundInfo
2180 {
2181   boolean loop;
2182   int volume;
2183   int priority;
2184 };
2185
2186 struct MusicInfo
2187 {
2188   boolean loop;
2189 };
2190
2191 struct MusicPrefixInfo
2192 {
2193   char *prefix;
2194   boolean is_loop_music;
2195 };
2196
2197 struct MusicFileInfo
2198 {
2199   char *basename;
2200
2201   char *title_header;
2202   char *artist_header;
2203   char *album_header;
2204   char *year_header;
2205
2206   char *title;
2207   char *artist;
2208   char *album;
2209   char *year;
2210
2211   int music;
2212
2213   boolean is_sound;
2214
2215   struct MusicFileInfo *next;
2216 };
2217
2218 struct ElementActionInfo
2219 {
2220   char *suffix;
2221   int value;
2222   boolean is_loop_sound;
2223 };
2224
2225 struct ElementDirectionInfo
2226 {
2227   char *suffix;
2228   int value;
2229 };
2230
2231 struct SpecialSuffixInfo
2232 {
2233   char *suffix;
2234   int value;
2235 };
2236
2237 struct HelpAnimInfo
2238 {
2239   int element;
2240   int action;
2241   int direction;
2242
2243   int delay;
2244 };
2245
2246
2247 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2248 extern Pixmap                   tile_clipmask[];
2249 extern DrawBuffer             *fieldbuffer;
2250 extern DrawBuffer             *drawto_field;
2251
2252 extern int                      game_status;
2253 extern boolean                  level_editor_test_game;
2254 extern boolean                  network_playing;
2255
2256 #if defined(TARGET_SDL)
2257 extern boolean                  network_server;
2258 extern SDL_Thread              *server_thread;
2259 #endif
2260
2261 extern int                      key_joystick_mapping;
2262
2263 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2264 extern int                      redraw_x1, redraw_y1;
2265
2266 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2267 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2268 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2269 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2270 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2271 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2272 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2273 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2274 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2275 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2276 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2277 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2278 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2279 extern boolean                  Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2280 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2281 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2282 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2283 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2284 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2285 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2286 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2287 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2288 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2289 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2290 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2291 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2292
2293 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2294
2295 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2296 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2297 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2298 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2299 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2300
2301 extern int                      lev_fieldx, lev_fieldy;
2302 extern int                      scroll_x, scroll_y;
2303
2304 extern int                      FX, FY;
2305 extern int                      ScrollStepSize;
2306 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2307 extern int                      BorderElement;
2308 extern int                      GameFrameDelay;
2309 extern int                      FfwdFrameDelay;
2310 extern int                      BX1, BY1;
2311 extern int                      BX2, BY2;
2312 extern int                      SBX_Left, SBX_Right;
2313 extern int                      SBY_Upper, SBY_Lower;
2314 extern int                      ZX, ZY;
2315 extern int                      ExitX, ExitY;
2316 extern int                      AllPlayersGone;
2317
2318 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2319 extern boolean                  SiebAktiv;
2320 extern int                      SiebCount;
2321
2322 extern boolean                  network_player_action_received;
2323
2324 extern int                      graphics_action_mapping[];
2325
2326 extern struct LevelSetInfo      levelset;
2327 extern struct LevelInfo         level, level_template;
2328 extern struct PlayerInfo        stored_player[], *local_player;
2329 extern struct HiScore           highscore[];
2330 extern struct TapeInfo          tape;
2331 extern struct GameInfo          game;
2332 extern struct GlobalInfo        global;
2333 extern struct MenuInfo          menu;
2334 extern struct DoorInfo          door_1, door_2;
2335 extern struct ElementInfo       element_info[];
2336 extern struct ElementNameInfo   element_name_info[];
2337 extern struct ElementActionInfo element_action_info[];
2338 extern struct ElementDirectionInfo element_direction_info[];
2339 extern struct SpecialSuffixInfo special_suffix_info[];
2340 extern struct TokenIntPtrInfo   image_config_vars[];
2341 extern struct FontInfo          font_info[];
2342 extern struct MusicPrefixInfo   music_prefix_info[];
2343 extern struct GraphicInfo      *graphic_info;
2344 extern struct SoundInfo        *sound_info;
2345 extern struct MusicInfo        *music_info;
2346 extern struct MusicFileInfo    *music_file_info;
2347 extern struct HelpAnimInfo     *helpanim_info;
2348 extern SetupFileHash           *helptext_info;
2349 extern struct ConfigTypeInfo    image_config_suffix[];
2350 extern struct ConfigTypeInfo    sound_config_suffix[];
2351 extern struct ConfigTypeInfo    music_config_suffix[];
2352 extern struct ConfigInfo        image_config[];
2353 extern struct ConfigInfo        sound_config[];
2354 extern struct ConfigInfo        music_config[];
2355 extern struct ConfigInfo        helpanim_config[];
2356 extern struct ConfigInfo        helptext_config[];
2357
2358 #endif  /* MAIN_H */