rnd-20030423-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for base properties (storable) */
64 #define EP_AMOEBALIVE           0
65 #define EP_AMOEBOID             1
66 #define EP_CAN_BE_CRUMBLED      2
67 #define EP_KEYGATE              3
68 #define EP_HISTORIC_SOLID       4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_ENEMY                7
72 #define EP_HISTORIC_WALL        8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_CAN_CHANGE           11
76 #define EP_CAN_MOVE             12
77 #define EP_COULD_MOVE           13
78 #define EP_DONT_TOUCH           14
79 #define EP_DONT_GO_TO           15
80 #define EP_FOOD_DARK_YAMYAM     16
81 #define EP_EM_SLIPPERY_WALL     17
82 #define EP_BD_ELEMENT           18
83 #define EP_SB_ELEMENT           19
84 #define EP_GEM                  20
85 #define EP_INACTIVE             21
86 #define EP_EXPLOSIVE            22
87 #define EP_FOOD_PENGUIN         23
88 #define EP_PUSHABLE             24
89 #define EP_PLAYER               25
90 #define EP_WALKABLE_OVER        26
91 #define EP_WALKABLE_INSIDE      27
92 #define EP_WALKABLE_UNDER       28
93 #define EP_PASSABLE_OVER        29
94 #define EP_PASSABLE_INSIDE      30
95 #define EP_PASSABLE_UNDER       31
96
97 /* values for runtime properties (non-storable) */
98 #define EP_ACCESSIBLE_OVER      32
99 #define EP_ACCESSIBLE_INSIDE    33
100 #define EP_ACCESSIBLE_UNDER     34
101 #define EP_WALKABLE             35
102 #define EP_PASSABLE             36
103 #define EP_ACCESSIBLE           37
104 #define EP_DIGGABLE             38
105 #define EP_COLLECTIBLE          39
106 #define EP_ACTIVE_BOMB          40
107 #define EP_BELT                 41
108 #define EP_BELT_ACTIVE          42
109 #define EP_BELT_SWITCH          43
110 #define EP_SP_ELEMENT           44
111 #define EP_HAS_CONTENT          45
112 #define EP_TUBE                 46
113 #define EP_WALL                 47
114 #define EP_SOLID                48
115 #define EP_DRAGONFIRE_PROOF     49
116 #define EP_EXPLOSION_PROOF      50
117
118 #define NUM_ELEMENT_PROPERTIES  51
119
120 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
121 #define EP_BITFIELD_BASE        0
122
123 #define EP_BITMASK_DEFAULT      0
124
125 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
126 #define PROPERTY_VAR(e, p)      (Properties[e][(p) / 32])
127 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
128 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
129                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
130                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
131
132 /* macros for base properties */
133 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
134 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
135 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
136 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
137 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
138 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
139 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
140 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
141 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
142 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
143 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
144 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
145 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
146 #define COULD_MOVE(e)           HAS_PROPERTY(e, EP_COULD_MOVE)
147 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
148 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
149 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
150 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
151 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
152 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
153 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
154 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
155 #define IS_EXPLOSIVE(e)         HAS_PROPERTY(e, EP_EXPLOSIVE)
156 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
157 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
158 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
159 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
160 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
161 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
162 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
163 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
164 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
165
166 /* macros for runtime properties */
167 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
168 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
169 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
170 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
171 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
172 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
173 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
174 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
175 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
176 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
177 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
178 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
179 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
180 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
181 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
182 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
183 #define IS_SOLID(e)             HAS_PROPERTY(e, EP_SOLID)
184 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
185 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
186
187 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
188                                  (e) <= EL_CUSTOM_END)
189
190 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
191
192 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
193 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
194
195 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
196 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
197 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
198
199 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
200                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
201                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
202                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
203                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
204                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
205                                  EL_ROCK)
206 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
207                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
208                                  EL_BD_ROCK)
209 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
210 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
211 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
212 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
213
214 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
215 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
216 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
217                                  IS_INDESTRUCTIBLE(Feld[x][y]))
218 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
219                                  PROTECTED_FIELD(x, y))
220
221 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
222
223 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
224 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
225 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
226
227 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
228 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
229 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
230 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
231
232 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
233
234
235 #if 0
236
237 /* Bitmaps with graphic file */
238 #define PIX_BACK                0
239 #define PIX_DOOR                1
240 #define PIX_TOONS               2
241 #define PIX_FONT_BIG            3
242 #define PIX_FONT_SMALL          4
243 #define PIX_FONT_MEDIUM         5
244 #define PIX_FONT_EM             6
245 /* Bitmaps without graphic file */
246 #define PIX_DB_DOOR             7
247 #define PIX_DB_FIELD            8
248
249 #define NUM_PICTURES            7
250 #define NUM_BITMAPS             9
251
252 #else
253
254 /* Bitmaps with graphic file */
255 #define PIX_BACK                0
256 #define PIX_ELEMENTS            1
257 #define PIX_DOOR                2
258 #define PIX_HEROES              3
259 #define PIX_TOONS               4
260 #define PIX_SP                  5
261 #define PIX_DC                  6
262 #define PIX_MORE                7
263 #define PIX_FONT_BIG            8
264 #define PIX_FONT_SMALL          9
265 #define PIX_FONT_MEDIUM         10
266 #define PIX_FONT_EM             11
267 /* Bitmaps without graphic file */
268 #define PIX_DB_DOOR             12
269 #define PIX_DB_FIELD            13
270
271 #define NUM_PICTURES            12
272 #define NUM_BITMAPS             14
273
274 #endif
275
276 /* boundaries of arrays etc. */
277 #define MAX_LEVEL_NAME_LEN      32
278 #define MAX_LEVEL_AUTHOR_LEN    32
279 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
280 #define MAX_SCORE_ENTRIES       100
281 #if 0
282 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
283 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
284 #endif
285 #define MAX_NUM_AMOEBA          100
286
287 /* values for elements with content */
288 #define MIN_ELEMENT_CONTENTS    1
289 #define STD_ELEMENT_CONTENTS    4
290 #define MAX_ELEMENT_CONTENTS    8
291
292 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
293
294 /* fundamental game speed values */
295 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
296 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
297 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
298 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
299 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
300
301 /* often used screen positions */
302 #define SX                      8
303 #define SY                      8
304 #define REAL_SX                 (SX - 2)
305 #define REAL_SY                 (SY - 2)
306 #define DX                      566
307 #define DY                      60
308 #define VX                      DX
309 #define VY                      400
310 #define EX                      DX
311 #define EY                      (VY - 44)
312 #define TILEX                   32
313 #define TILEY                   32
314 #define MINI_TILEX              (TILEX / 2)
315 #define MINI_TILEY              (TILEY / 2)
316 #define MICRO_TILEX             (TILEX / 8)
317 #define MICRO_TILEY             (TILEY / 8)
318 #define MIDPOSX                 (SCR_FIELDX / 2)
319 #define MIDPOSY                 (SCR_FIELDY / 2)
320 #define SXSIZE                  (SCR_FIELDX * TILEX)
321 #define SYSIZE                  (SCR_FIELDY * TILEY)
322 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
323 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
324 #define DXSIZE                  100
325 #define DYSIZE                  280
326 #define VXSIZE                  DXSIZE
327 #define VYSIZE                  100
328 #define EXSIZE                  DXSIZE
329 #define EYSIZE                  (VYSIZE + 44)
330 #define FULL_SXSIZE             (2 + SXSIZE + 2)
331 #define FULL_SYSIZE             (2 + SYSIZE + 2)
332 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
333 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
334 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
335 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
336 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
337
338
339 /* "real" level file elements */
340 #define EL_UNDEFINED                    -1
341
342 #define EL_EMPTY_SPACE                  0
343 #define EL_EMPTY                        EL_EMPTY_SPACE
344 #define EL_SAND                         1
345 #define EL_WALL                         2
346 #define EL_WALL_CRUMBLED                3
347 #define EL_ROCK                         4
348 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
349 #define EL_EMERALD                      6
350 #define EL_EXIT_CLOSED                  7
351 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
352 #define EL_BUG                          9
353 #define EL_SPACESHIP                    10
354 #define EL_YAMYAM                       11
355 #define EL_ROBOT                        12
356 #define EL_STEELWALL                    13
357 #define EL_DIAMOND                      14
358 #define EL_AMOEBA_DEAD                  15
359 #define EL_QUICKSAND_EMPTY              16
360 #define EL_QUICKSAND_FULL               17
361 #define EL_AMOEBA_DROP                  18
362 #define EL_BOMB                         19
363 #define EL_MAGIC_WALL                   20
364 #define EL_SPEED_PILL                   21
365 #define EL_ACID                         22
366 #define EL_AMOEBA_WET                   23
367 #define EL_AMOEBA_DRY                   24
368 #define EL_NUT                          25
369 #define EL_GAME_OF_LIFE                 26
370 #define EL_BIOMAZE                      27
371 #define EL_DYNAMITE_ACTIVE              28
372 #define EL_STONEBLOCK                   29
373 #define EL_ROBOT_WHEEL                  30
374 #define EL_ROBOT_WHEEL_ACTIVE           31
375 #define EL_KEY_1                        32
376 #define EL_KEY_2                        33
377 #define EL_KEY_3                        34
378 #define EL_KEY_4                        35
379 #define EL_GATE_1                       36
380 #define EL_GATE_2                       37
381 #define EL_GATE_3                       38
382 #define EL_GATE_4                       39
383 #define EL_GATE_1_GRAY                  40
384 #define EL_GATE_2_GRAY                  41
385 #define EL_GATE_3_GRAY                  42
386 #define EL_GATE_4_GRAY                  43
387 #define EL_DYNAMITE                     44
388 #define EL_PACMAN                       45
389 #define EL_INVISIBLE_WALL               46
390 #define EL_LAMP                         47
391 #define EL_LAMP_ACTIVE                  48
392 #define EL_WALL_EMERALD                 49
393 #define EL_WALL_DIAMOND                 50
394 #define EL_AMOEBA_FULL                  51
395 #define EL_BD_AMOEBA                    52
396 #define EL_TIME_ORB_FULL                53
397 #define EL_TIME_ORB_EMPTY               54
398 #define EL_EXPANDABLE_WALL              55
399 #define EL_BD_DIAMOND                   56
400 #define EL_EMERALD_YELLOW               57
401 #define EL_WALL_BD_DIAMOND              58
402 #define EL_WALL_EMERALD_YELLOW          59
403 #define EL_DARK_YAMYAM                  60
404 #define EL_BD_MAGIC_WALL                61
405 #define EL_INVISIBLE_STEELWALL          62
406
407 #define EL_UNUSED_63                    63
408
409 #define EL_DYNABOMB_INCREASE_NUMBER     64
410 #define EL_DYNABOMB_INCREASE_SIZE       65
411 #define EL_DYNABOMB_INCREASE_POWER      66
412 #define EL_SOKOBAN_OBJECT               67
413 #define EL_SOKOBAN_FIELD_EMPTY          68
414 #define EL_SOKOBAN_FIELD_FULL           69
415 #define EL_BD_BUTTERFLY_RIGHT           70
416 #define EL_BD_BUTTERFLY_UP              71
417 #define EL_BD_BUTTERFLY_LEFT            72
418 #define EL_BD_BUTTERFLY_DOWN            73
419 #define EL_BD_FIREFLY_RIGHT             74
420 #define EL_BD_FIREFLY_UP                75
421 #define EL_BD_FIREFLY_LEFT              76
422 #define EL_BD_FIREFLY_DOWN              77
423 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
424 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
425 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
426 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
427 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
428 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
429 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
430 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
431 #define EL_BD_BUTTERFLY                 78
432 #define EL_BD_FIREFLY                   79
433 #define EL_PLAYER_1                     80
434 #define EL_PLAYER_2                     81
435 #define EL_PLAYER_3                     82
436 #define EL_PLAYER_4                     83
437 #define EL_BUG_RIGHT                    84
438 #define EL_BUG_UP                       85
439 #define EL_BUG_LEFT                     86
440 #define EL_BUG_DOWN                     87
441 #define EL_SPACESHIP_RIGHT              88
442 #define EL_SPACESHIP_UP                 89
443 #define EL_SPACESHIP_LEFT               90
444 #define EL_SPACESHIP_DOWN               91
445 #define EL_PACMAN_RIGHT                 92
446 #define EL_PACMAN_UP                    93
447 #define EL_PACMAN_LEFT                  94
448 #define EL_PACMAN_DOWN                  95
449 #define EL_EMERALD_RED                  96
450 #define EL_EMERALD_PURPLE               97
451 #define EL_WALL_EMERALD_RED             98
452 #define EL_WALL_EMERALD_PURPLE          99
453 #define EL_ACID_POOL_TOPLEFT            100
454 #define EL_ACID_POOL_TOPRIGHT           101
455 #define EL_ACID_POOL_BOTTOMLEFT         102
456 #define EL_ACID_POOL_BOTTOM             103
457 #define EL_ACID_POOL_BOTTOMRIGHT        104
458 #define EL_BD_WALL                      105
459 #define EL_BD_ROCK                      106
460 #define EL_EXIT_OPEN                    107
461 #define EL_BLACK_ORB                    108
462 #define EL_AMOEBA_TO_DIAMOND            109
463 #define EL_MOLE                         110
464 #define EL_PENGUIN                      111
465 #define EL_SATELLITE                    112
466 #define EL_ARROW_LEFT                   113
467 #define EL_ARROW_RIGHT                  114
468 #define EL_ARROW_UP                     115
469 #define EL_ARROW_DOWN                   116
470 #define EL_PIG                          117
471 #define EL_DRAGON                       118
472
473 #define EL_EM_KEY_1_FILE                119
474
475 #define EL_CHAR_START                   120
476 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
477 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
478
479 #include "conf_chr.h"   /* include auto-generated data structure definitions */
480
481 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
482 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
483
484 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
485
486 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
487 #define EL_EXPANDABLE_WALL_VERTICAL     201
488 #define EL_EXPANDABLE_WALL_ANY          202
489
490 #define EL_EM_GATE_1                    203
491 #define EL_EM_GATE_2                    204
492 #define EL_EM_GATE_3                    205
493 #define EL_EM_GATE_4                    206
494
495 #define EL_EM_KEY_2_FILE                        207
496 #define EL_EM_KEY_3_FILE                        208
497 #define EL_EM_KEY_4_FILE                        209
498
499 #define EL_SP_START                     210
500 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
501 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
502 #define EL_SP_ZONK                      (EL_SP_START + 1)
503 #define EL_SP_BASE                      (EL_SP_START + 2)
504 #define EL_SP_MURPHY                    (EL_SP_START + 3)
505 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
506 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
507 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
508 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
509 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
510 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
511 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
512 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
513 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
514 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
515 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
516 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
517 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
518 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
519 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
520 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
521 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
522 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
523 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
524 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
525 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
526 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
527 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
528 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
529 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
530 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
531 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
532 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
533 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
534 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
535 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
536 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
537 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
538 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
539 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
540 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
541 #define EL_SP_END                       (EL_SP_START + 39)
542
543 #define EL_EM_GATE_1_GRAY               250
544 #define EL_EM_GATE_2_GRAY               251
545 #define EL_EM_GATE_3_GRAY               252
546 #define EL_EM_GATE_4_GRAY               253
547
548 #define EL_UNUSED_254                   254
549 #define EL_UNUSED_255                   255
550
551 #define EL_PEARL                        256
552 #define EL_CRYSTAL                      257
553 #define EL_WALL_PEARL                   258
554 #define EL_WALL_CRYSTAL                 259
555 #define EL_DOOR_WHITE                   260
556 #define EL_DOOR_WHITE_GRAY              261
557 #define EL_KEY_WHITE                    262
558 #define EL_SHIELD_NORMAL                263
559 #define EL_EXTRA_TIME                   264
560 #define EL_SWITCHGATE_OPEN              265
561 #define EL_SWITCHGATE_CLOSED            266
562 #define EL_SWITCHGATE_SWITCH_UP         267
563 #define EL_SWITCHGATE_SWITCH_DOWN       268
564
565 #define EL_UNUSED_269                   269
566 #define EL_UNUSED_270                   270
567
568 #define EL_CONVEYOR_BELT_1_LEFT          271
569 #define EL_CONVEYOR_BELT_1_MIDDLE        272
570 #define EL_CONVEYOR_BELT_1_RIGHT         273
571 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
572 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
573 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
574 #define EL_CONVEYOR_BELT_2_LEFT          277
575 #define EL_CONVEYOR_BELT_2_MIDDLE        278
576 #define EL_CONVEYOR_BELT_2_RIGHT         279
577 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
578 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
579 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
580 #define EL_CONVEYOR_BELT_3_LEFT          283
581 #define EL_CONVEYOR_BELT_3_MIDDLE        284
582 #define EL_CONVEYOR_BELT_3_RIGHT         285
583 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
584 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
585 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
586 #define EL_CONVEYOR_BELT_4_LEFT          289
587 #define EL_CONVEYOR_BELT_4_MIDDLE        290
588 #define EL_CONVEYOR_BELT_4_RIGHT         291
589 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
590 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
591 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
592 #define EL_LANDMINE                     295
593 #define EL_ENVELOPE                     296
594 #define EL_LIGHT_SWITCH                 297
595 #define EL_LIGHT_SWITCH_ACTIVE          298
596 #define EL_SIGN_EXCLAMATION             299
597 #define EL_SIGN_RADIOACTIVITY           300
598 #define EL_SIGN_STOP                    301
599 #define EL_SIGN_WHEELCHAIR              302
600 #define EL_SIGN_PARKING                 303
601 #define EL_SIGN_ONEWAY                  304
602 #define EL_SIGN_HEART                   305
603 #define EL_SIGN_TRIANGLE                306
604 #define EL_SIGN_ROUND                   307
605 #define EL_SIGN_EXIT                    308
606 #define EL_SIGN_YINYANG                 309
607 #define EL_SIGN_OTHER                   310
608 #define EL_MOLE_LEFT                    311
609 #define EL_MOLE_RIGHT                   312
610 #define EL_MOLE_UP                      313
611 #define EL_MOLE_DOWN                    314
612 #define EL_STEELWALL_SLANTED            315
613 #define EL_INVISIBLE_SAND               316
614 #define EL_DX_UNKNOWN_15                317
615 #define EL_DX_UNKNOWN_42                318
616
617 #define EL_UNUSED_319                   319
618 #define EL_UNUSED_320                   320
619
620 #define EL_SHIELD_DEADLY                321
621 #define EL_TIMEGATE_OPEN                322
622 #define EL_TIMEGATE_CLOSED              323
623 #define EL_TIMEGATE_SWITCH_ACTIVE       324
624 #define EL_TIMEGATE_SWITCH              325
625
626 #define EL_BALLOON                      326
627 #define EL_BALLOON_SWITCH_LEFT          327
628 #define EL_BALLOON_SWITCH_RIGHT         328
629 #define EL_BALLOON_SWITCH_UP            329
630 #define EL_BALLOON_SWITCH_DOWN          330
631 #define EL_BALLOON_SWITCH_ANY           331
632
633 #define EL_EMC_STEELWALL_1              332
634 #define EL_EMC_STEELWALL_2              333
635 #define EL_EMC_STEELWALL_3              334
636 #define EL_EMC_STEELWALL_4              335
637 #define EL_EMC_WALL_1                   336
638 #define EL_EMC_WALL_2                   337
639 #define EL_EMC_WALL_3                   338
640 #define EL_EMC_WALL_4                   339
641 #define EL_EMC_WALL_5                   340
642 #define EL_EMC_WALL_6                   341
643 #define EL_EMC_WALL_7                   342
644 #define EL_EMC_WALL_8                   343
645
646 #define EL_TUBE_ANY                     344
647 #define EL_TUBE_VERTICAL                345
648 #define EL_TUBE_HORIZONTAL              346
649 #define EL_TUBE_VERTICAL_LEFT           347
650 #define EL_TUBE_VERTICAL_RIGHT          348
651 #define EL_TUBE_HORIZONTAL_UP           349
652 #define EL_TUBE_HORIZONTAL_DOWN         350
653 #define EL_TUBE_LEFT_UP                 351
654 #define EL_TUBE_LEFT_DOWN               352
655 #define EL_TUBE_RIGHT_UP                353
656 #define EL_TUBE_RIGHT_DOWN              354
657 #define EL_SPRING                       355
658 #define EL_TRAP                         356
659 #define EL_DX_SUPABOMB                  357
660
661 #define EL_UNUSED_358                   358
662 #define EL_UNUSED_359                   359
663
664 #define EL_CUSTOM_START                 360
665
666 #include "conf_cus.h"   /* include auto-generated data structure definitions */
667
668 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
669
670 #define NUM_CUSTOM_ELEMENTS             128
671 #define NUM_FILE_ELEMENTS               488
672
673
674 /* "real" (and therefore drawable) runtime elements */
675 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
676
677 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
678 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
679 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
680 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
681 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
682 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
683 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
684 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
685 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
686 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
687 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
688 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
689 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
690 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
691 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
692 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
693 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
694 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
695 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
696 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
697 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
698 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
699 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
700 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
701 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
702 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
703 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
704 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
705 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
706 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
707 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
708 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
709 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
710 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
711 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
712 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
713 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
714 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
715 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
716 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
717 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
718 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
719 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
720 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
721 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
722 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
723
724 /* "unreal" (and therefore not drawable) runtime elements */
725 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
726
727 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
728 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
729 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
730 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
731 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
732 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
733 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
734 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
735 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
736 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
737 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
738 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
739 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
740
741 /* dummy elements (never used as game elements, only used as graphics) */
742 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
743
744 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
745 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
746 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
747 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
748 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
749 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
750 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
751 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
752 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
753 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
754 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
755 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
756 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
757 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
758 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
759 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
760
761 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
762
763
764 /* values for graphics/sounds action types */
765 #define ACTION_DEFAULT                          0
766 #define ACTION_WAITING                          1
767 #define ACTION_FALLING                          2
768 #define ACTION_MOVING                           3
769 #define ACTION_DIGGING                          4
770 #define ACTION_SNAPPING                         5
771 #define ACTION_COLLECTING                       6
772 #define ACTION_DROPPING                         7
773 #define ACTION_PUSHING                          8
774 #define ACTION_PASSING                          9
775 #define ACTION_IMPACT                           10
776 #define ACTION_BREAKING                         11
777 #define ACTION_ACTIVATING                       12
778 #define ACTION_DEACTIVATING                     13
779 #define ACTION_OPENING                          14
780 #define ACTION_CLOSING                          15
781 #define ACTION_ATTACKING                        16
782 #define ACTION_GROWING                          17
783 #define ACTION_SHRINKING                        18
784 #define ACTION_ACTIVE                           19
785 #define ACTION_FILLING                          20
786 #define ACTION_EMPTYING                         21
787 #define ACTION_CHANGING                         22
788 #define ACTION_EXPLODING                        23
789 #define ACTION_DYING                            24
790 #define ACTION_OTHER                            25
791
792 #define NUM_ACTIONS                             26
793
794 /* values for special image configuration suffixes */
795 #define GFX_SPECIAL_ARG_MAIN                    0
796 #define GFX_SPECIAL_ARG_LEVELS                  1
797 #define GFX_SPECIAL_ARG_SCORES                  2
798 #define GFX_SPECIAL_ARG_EDITOR                  3
799 #define GFX_SPECIAL_ARG_INFO                    4
800 #define GFX_SPECIAL_ARG_SETUP                   5
801 #define GFX_SPECIAL_ARG_DOOR                    6
802 #define GFX_SPECIAL_ARG_PREVIEW                 7
803
804 #define NUM_SPECIAL_GFX_ARGS                    8
805
806
807 /* values for image configuration suffixes */
808 #define GFX_ARG_X                               0
809 #define GFX_ARG_Y                               1
810 #define GFX_ARG_XPOS                            2
811 #define GFX_ARG_YPOS                            3
812 #define GFX_ARG_WIDTH                           4
813 #define GFX_ARG_HEIGHT                          5
814 #define GFX_ARG_OFFSET                          6
815 #define GFX_ARG_VERTICAL                        7
816 #define GFX_ARG_XOFFSET                         8
817 #define GFX_ARG_YOFFSET                         9
818 #define GFX_ARG_FRAMES                          10
819 #define GFX_ARG_FRAMES_PER_LINE                 11
820 #define GFX_ARG_START_FRAME                     12
821 #define GFX_ARG_DELAY                           13
822 #define GFX_ARG_ANIM_MODE                       14
823 #define GFX_ARG_GLOBAL_SYNC                     15
824 #define GFX_ARG_STEP_OFFSET                     16
825 #define GFX_ARG_STEP_DELAY                      17
826 #define GFX_ARG_DIRECTION                       18
827 #define GFX_ARG_POSITION                        19
828 #define GFX_ARG_DRAW_XOFFSET                    20
829 #define GFX_ARG_DRAW_YOFFSET                    21
830 #define GFX_ARG_NAME                            22
831
832 #define NUM_GFX_ARGS                            23
833
834
835 /* values for sound configuration suffixes */
836 #define SND_ARG_MODE_LOOP                       0
837
838 #define NUM_SND_ARGS                            1
839
840
841 /* values for font configuration */
842
843 #define FONT_INITIAL_1                          0
844 #define FONT_INITIAL_2                          1
845 #define FONT_INITIAL_3                          2
846 #define FONT_INITIAL_4                          3
847 #define FONT_TITLE_1                            4
848 #define FONT_TITLE_2                            5
849 #define FONT_MENU_1                             6
850 #define FONT_MENU_2                             7
851 #define FONT_TEXT_1                             8
852 #define FONT_TEXT_2                             9
853 #define FONT_TEXT_3                             10
854 #define FONT_TEXT_4                             11
855 #define FONT_INPUT_1_ACTIVE                     12
856 #define FONT_INPUT_1                            13
857 #define FONT_INPUT_2_ACTIVE                     14
858 #define FONT_INPUT_2                            15
859 #define FONT_OPTION_OFF                         16
860 #define FONT_OPTION_ON                          17
861 #define FONT_VALUE_1                            18
862 #define FONT_VALUE_2                            19
863 #define FONT_VALUE_OLD                          20
864 #define FONT_LEVEL_NUMBER                       21
865 #define FONT_TAPE_RECORDER                      22
866 #define FONT_GAME_INFO                          23
867
868 #define NUM_FONTS                               24
869 #define NUM_INITIAL_FONTS                       4
870
871 /* values for game_status */
872 #define EXITGAME                0
873 #define MAINMENU                1
874 #define PLAYING                 2
875 #define LEVELED                 3
876 #define HELPSCREEN              4
877 #define CHOOSELEVEL             5
878 #define TYPENAME                6
879 #define HALLOFFAME              7
880 #define SETUP                   8
881 #define PSEUDO_PREVIEW          9
882 #define PSEUDO_DOOR             10
883
884 #define PROGRAM_VERSION_MAJOR   2
885 #define PROGRAM_VERSION_MINOR   2
886 #define PROGRAM_VERSION_PATCH   0
887 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
888
889 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
890 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
891 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
892 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
893 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
894 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
895 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
896 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
897 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
898 #define FILENAME_PREFIX         "Rocks"
899
900 #if defined(PLATFORM_UNIX)
901 #define USERDATA_DIRECTORY      ".rocksndiamonds"
902 #elif defined(PLATFORM_WIN32)
903 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
904 #else
905 #define USERDATA_DIRECTORY      "userdata"
906 #endif
907
908 #define X11_ICON_FILENAME       "rocks_icon.xbm"
909 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
910 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
911
912 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
913 ** currently supported/known file version numbers:
914 **      1.0 (old)
915 **      1.2 (still in use)
916 **      1.4 (still in use)
917 **      2.0 (actual)
918 */
919 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
920 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
921 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
922 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
923
924 /* file version does not change for every program version, but is changed
925    when new features are introduced that are incompatible with older file
926    versions, so that they can be treated accordingly */
927 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
928
929 #define GAME_VERSION_1_0        FILE_VERSION_1_0
930 #define GAME_VERSION_1_2        FILE_VERSION_1_2
931 #define GAME_VERSION_1_4        FILE_VERSION_1_4
932 #define GAME_VERSION_2_0        FILE_VERSION_2_0
933
934 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
935                                               PROGRAM_VERSION_MINOR, \
936                                               PROGRAM_VERSION_PATCH)
937
938 /* values for game_emulation */
939 #define EMU_NONE                0
940 #define EMU_BOULDERDASH         1
941 #define EMU_SOKOBAN             2
942 #define EMU_SUPAPLEX            3
943
944 struct HiScore
945 {
946   char Name[MAX_PLAYER_NAME_LEN + 1];
947   int Score;
948 };
949
950 struct PlayerInfo
951 {
952   boolean present;              /* player present in level playfield */
953   boolean connected;            /* player connected (locally or via network) */
954   boolean active;               /* player (present && connected) */
955
956   int index_nr, client_nr, element_nr;
957
958   byte action;                  /* action from local input device */
959   byte effective_action;        /* action acknowledged from network server
960                                    or summarized over all configured input
961                                    devices when in single player mode */
962   byte programmed_action;       /* action forced by game itself (like moving
963                                    through doors); overrides other actions */
964
965   int jx,jy, last_jx,last_jy;
966   int MovDir, MovPos, GfxDir, GfxPos;
967   int Frame, StepFrame;
968
969   int GfxAction;
970
971   boolean use_murphy_graphic;
972   boolean use_disk_red_graphic;
973
974   boolean Pushing;
975   boolean Switching;
976   boolean LevelSolved, GameOver;
977   boolean snapped;
978
979   int last_move_dir;
980   boolean is_moving;
981   boolean is_waiting;
982   boolean is_digging;
983   boolean is_collecting;
984
985   unsigned long move_delay;
986   int move_delay_value;
987
988   unsigned long push_delay;
989   unsigned long push_delay_value;
990
991   unsigned long actual_frame_counter;
992
993   int score;
994   int gems_still_needed;
995   int sokobanfields_still_needed;
996   int lights_still_needed;
997   int friends_still_needed;
998   int key[4];
999   int dynamite;
1000   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1001   int shield_normal_time_left;
1002   int shield_deadly_time_left;
1003 };
1004
1005 struct LevelInfo
1006 {
1007   int file_version;     /* file format version the level is stored with    */
1008   int game_version;     /* game release version the level was created with */
1009
1010   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1011   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1012   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1013
1014   int fieldx;
1015   int fieldy;
1016   int time;
1017   int gems_needed;
1018   char name[MAX_LEVEL_NAME_LEN + 1];
1019   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1020   int score[LEVEL_SCORE_ELEMENTS];
1021   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1022   int num_yam_contents;
1023   int amoeba_speed;
1024   int amoeba_content;
1025   int time_magic_wall;
1026   int time_wheel;
1027   int time_light;
1028   int time_timegate;
1029   boolean double_speed;
1030   boolean gravity;
1031   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1032
1033   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1034
1035   boolean no_level_file;
1036 };
1037
1038 struct TapeInfo
1039 {
1040   int file_version;     /* file format version the tape is stored with    */
1041   int game_version;     /* game release version the tape was created with */
1042   int engine_version;   /* game engine version the tape was recorded with */
1043
1044   char *level_identifier;
1045   int level_nr;
1046   unsigned long random_seed;
1047   unsigned long date;
1048   unsigned long counter;
1049   unsigned long length;
1050   unsigned long length_seconds;
1051   unsigned int delay_played;
1052   boolean pause_before_death;
1053   boolean recording, playing, pausing;
1054   boolean fast_forward;
1055   boolean index_search;
1056   boolean auto_play;
1057   boolean auto_play_level_solved;
1058   boolean quick_resume;
1059   boolean single_step;
1060   boolean changed;
1061   boolean player_participates[MAX_PLAYERS];
1062   int num_participating_players;
1063
1064   struct
1065   {
1066     byte action[MAX_PLAYERS];
1067     byte delay;
1068   } pos[MAX_TAPELEN];
1069 };
1070
1071 struct GameInfo
1072 {
1073   /* constant within running game */
1074   int engine_version;
1075   int emulation;
1076   int initial_move_delay;
1077   int initial_move_delay_value;
1078
1079   /* variable within running game */
1080   int yam_content_nr;
1081   boolean magic_wall_active;
1082   int magic_wall_time_left;
1083   int light_time_left;
1084   int timegate_time_left;
1085   int belt_dir[4];
1086   int belt_dir_nr[4];
1087   int switchgate_pos;
1088   int balloon_dir;
1089   boolean explosions_delayed;
1090 };
1091
1092 struct GlobalInfo
1093 {
1094   char *autoplay_leveldir;
1095   int autoplay_level_nr;
1096
1097   int num_toons;
1098
1099   int menu_draw_xoffset;
1100   int menu_draw_yoffset;
1101   int menu_draw_xoffset_MAIN;
1102   int menu_draw_yoffset_MAIN;
1103
1104   int door_step_offset;
1105   int door_step_delay;
1106
1107   float frames_per_second;
1108   boolean fps_slowdown;
1109   int fps_slowdown_factor;
1110 };
1111
1112 struct ElementInfo
1113 {
1114   char *token_name;             /* element token used in config files */
1115   char *class_name;             /* element class used in config files */
1116   char *editor_description;     /* short description for level editor */
1117   char *custom_description;     /* custom description for level editor */
1118
1119   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1120   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1121                                 /* special graphics for left/right/up/down */
1122   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1123                                 /* special graphics for certain screens */
1124
1125   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1126 };
1127
1128 struct FontInfo
1129 {
1130   char *token_name;             /* font token used in config files */
1131
1132   int graphic;                  /* default graphic for this font */
1133   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1134                                 /* special graphics for certain screens */
1135   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1136                                 /* internal bitmap ID for special graphics */
1137 };
1138
1139 struct GraphicInfo
1140 {
1141   Bitmap *bitmap;
1142   int src_x, src_y;             /* start position of animation frames */
1143   int width, height;            /* width/height of each animation frame */
1144   int offset_x, offset_y;       /* x/y offset to next animation frame */
1145   int anim_frames;
1146   int anim_frames_per_line;
1147   int anim_start_frame;
1148   int anim_delay;               /* important: delay of 1 means "no delay"! */
1149   int anim_mode;
1150   boolean anim_global_sync;
1151
1152   int step_offset;              /* optional step offset of toon animations */
1153   int step_delay;               /* optional step delay of toon animations */
1154
1155   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1156
1157 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1158   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1159   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1160 #endif
1161 };
1162
1163 struct SoundInfo
1164 {
1165   boolean loop;
1166 };
1167
1168 struct ElementActionInfo
1169 {
1170   char *suffix;
1171   int value;
1172   boolean is_loop_sound;
1173 };
1174
1175 struct ElementDirectionInfo
1176 {
1177   char *suffix;
1178   int value;
1179 };
1180
1181 struct SpecialSuffixInfo
1182 {
1183   char *suffix;
1184   int value;
1185 };
1186
1187
1188 #if 0
1189 extern GC                       tile_clip_gc;
1190 extern Bitmap                  *pix[];
1191 #endif
1192 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1193 extern Pixmap                   tile_clipmask[];
1194 extern DrawBuffer             *fieldbuffer;
1195 extern DrawBuffer             *drawto_field;
1196
1197 extern int                      game_status;
1198 extern boolean                  level_editor_test_game;
1199 extern boolean                  network_playing;
1200
1201 extern int                      key_joystick_mapping;
1202
1203 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1204 extern int                      redraw_x1, redraw_y1;
1205
1206 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1207 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1208 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1209 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1210 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1211 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1212 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1213 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1214 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1215 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1216 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1217 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1218 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1219 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1220 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1221 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1222
1223 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1224
1225 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1226 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1227 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1228 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1229
1230 extern int                      lev_fieldx, lev_fieldy;
1231 extern int                      scroll_x, scroll_y;
1232
1233 extern int                      FX, FY;
1234 extern int                      ScrollStepSize;
1235 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1236 extern int                      BorderElement;
1237 extern int                      GameFrameDelay;
1238 extern int                      FfwdFrameDelay;
1239 extern int                      BX1, BY1;
1240 extern int                      BX2, BY2;
1241 extern int                      SBX_Left, SBX_Right;
1242 extern int                      SBY_Upper, SBY_Lower;
1243 extern int                      ZX, ZY;
1244 extern int                      ExitX, ExitY;
1245 extern int                      AllPlayersGone;
1246
1247 extern int                      TimeFrames, TimePlayed, TimeLeft;
1248 extern boolean                  SiebAktiv;
1249 extern int                      SiebCount;
1250
1251 extern boolean                  network_player_action_received;
1252
1253 extern int                      graphics_action_mapping[];
1254
1255 extern struct LevelInfo         level;
1256 extern struct PlayerInfo        stored_player[], *local_player;
1257 extern struct HiScore           highscore[];
1258 extern struct TapeInfo          tape;
1259 extern struct GameInfo          game;
1260 extern struct GlobalInfo        global;
1261 extern struct ElementInfo       element_info[];
1262 extern struct ElementActionInfo element_action_info[];
1263 extern struct ElementDirectionInfo element_direction_info[];
1264 extern struct SpecialSuffixInfo special_suffix_info[];
1265 extern struct FontInfo          font_info[];
1266 extern struct GraphicInfo      *graphic_info;
1267 extern struct SoundInfo        *sound_info;
1268 extern struct ConfigInfo        image_config[], sound_config[];
1269 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1270
1271 #endif  /* MAIN_H */