rocksndiamonds-3.0.8
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89
90 /* values for pre-defined properties */
91 #define EP_PLAYER               32
92 #define EP_CAN_PASS_MAGIC_WALL  33
93 #define EP_SWITCHABLE           34
94 #define EP_BD_ELEMENT           35
95 #define EP_SP_ELEMENT           36
96 #define EP_SB_ELEMENT           37
97 #define EP_GEM                  38
98 #define EP_FOOD_DARK_YAMYAM     39
99 #define EP_FOOD_PENGUIN         40
100 #define EP_FOOD_PIG             41
101 #define EP_HISTORIC_WALL        42
102 #define EP_HISTORIC_SOLID       43
103 #define EP_CLASSIC_ENEMY        44
104 #define EP_BELT                 45
105 #define EP_BELT_ACTIVE          46
106 #define EP_BELT_SWITCH          47
107 #define EP_TUBE                 48
108 #define EP_KEYGATE              49
109 #define EP_AMOEBOID             50
110 #define EP_AMOEBALIVE           51
111 #define EP_HAS_CONTENT          52
112 #define EP_ACTIVE_BOMB          53
113 #define EP_INACTIVE             54
114
115 /* values for special configurable properties (depending on level settings) */
116 #define EP_EM_SLIPPERY_WALL     55
117
118 /* values for special graphics properties (no effect on game engine) */
119 #define EP_GFX_CRUMBLED         56
120
121 /* values for derived properties (determined from properties above) */
122 #define EP_ACCESSIBLE_OVER      57
123 #define EP_ACCESSIBLE_INSIDE    58
124 #define EP_ACCESSIBLE_UNDER     59
125 #define EP_WALKABLE             60
126 #define EP_PASSABLE             61
127 #define EP_ACCESSIBLE           62
128 #define EP_COLLECTIBLE          63
129 #define EP_SNAPPABLE            64
130 #define EP_WALL                 65
131 #define EP_SOLID_FOR_PUSHING    66
132 #define EP_DRAGONFIRE_PROOF     67
133 #define EP_EXPLOSION_PROOF      68
134 #define EP_CAN_SMASH            69
135 #define EP_CAN_EXPLODE          70
136 #define EP_CAN_EXPLODE_3X3      71
137
138 /* values for internal purpose only (level editor) */
139 #define EP_EXPLODE_RESULT       72
140 #define EP_WALK_TO_OBJECT       73
141 #define EP_DEADLY               74
142
143 #define NUM_ELEMENT_PROPERTIES  75
144
145 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
146 #define EP_BITFIELD_BASE        0
147
148 #define EP_BITMASK_DEFAULT      0
149
150 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
151 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
152 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
153 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
154                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
155                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
156
157
158 /* values for change events for custom elements (stored in level file) */
159 #define CE_DELAY                0
160 #define CE_TOUCHED_BY_PLAYER    1
161 #define CE_PRESSED_BY_PLAYER    2
162 #define CE_PUSHED_BY_PLAYER     3
163 #define CE_DROPPED_BY_PLAYER    4
164 #define CE_COLLISION_ACTIVE     5
165 #define CE_IMPACT               6
166 #define CE_SMASHED              7
167 #define CE_OTHER_IS_TOUCHING    8
168 #define CE_OTHER_IS_CHANGING    9
169 #define CE_OTHER_IS_EXPLODING   10
170 #define CE_OTHER_GETS_TOUCHED   11
171 #define CE_OTHER_GETS_PRESSED   12
172 #define CE_OTHER_GETS_PUSHED    13
173 #define CE_OTHER_GETS_COLLECTED 14
174 #define CE_OTHER_GETS_DROPPED   15
175 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
176 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
178 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
179 #define CE_OTHER_GETS_DIGGED    20
180 #define CE_ENTERED_BY_PLAYER    21
181 #define CE_LEFT_BY_PLAYER       22
182 #define CE_OTHER_GETS_ENTERED   23
183 #define CE_OTHER_GETS_LEFT      24
184 #define CE_SWITCHED             25
185 #define CE_OTHER_IS_SWITCHING   26
186 #define CE_COLLISION_PASSIVE    27
187 #define CE_OTHER_IS_COLL_ACTIVE 28
188 #define CE_OTHER_IS_COLL_PASSIVE 29
189
190 #define NUM_CHANGE_EVENTS       30
191
192 #define CE_BITMASK_DEFAULT      0
193
194 #define CH_EVENT_BIT(c)         (1 << (c))
195 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
196 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
197
198 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
199                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
200 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
201                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
202 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
203                                  ((v) ?                                   \
204                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
205                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
206
207 /* values for change sides for custom elements */
208 #define CH_SIDE_NONE            MV_NO_MOVING
209 #define CH_SIDE_LEFT            MV_LEFT
210 #define CH_SIDE_RIGHT           MV_RIGHT
211 #define CH_SIDE_TOP             MV_UP
212 #define CH_SIDE_BOTTOM          MV_DOWN
213 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
214 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
215 #define CH_SIDE_ANY             MV_ANY_DIRECTION
216
217 /* values for change power for custom elements */
218 #define CP_NON_DESTRUCTIVE      0
219 #define CP_HALF_DESTRUCTIVE     1
220 #define CP_FULL_DESTRUCTIVE     2
221
222 /* values for special move patterns (bits 0-3: basic move directions) */
223 #define MV_BIT_TOWARDS_PLAYER   4
224 #define MV_BIT_AWAY_FROM_PLAYER 5
225 #define MV_BIT_ALONG_LEFT_SIDE  6
226 #define MV_BIT_ALONG_RIGHT_SIDE 7
227 #define MV_BIT_TURNING_LEFT     8
228 #define MV_BIT_TURNING_RIGHT    9
229 #define MV_BIT_WHEN_PUSHED      10
230 #define MV_BIT_MAZE_RUNNER      11
231 #define MV_BIT_MAZE_HUNTER      12
232
233 /* values for special move patterns for custom elements */
234 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
235 #define MV_VERTICAL             (MV_UP | MV_DOWN)
236 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
237 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
238 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
239 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
240 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
241 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
242 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
243 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
244 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
245 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
246 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
247 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
248
249 /* values for slippery property for custom elements */
250 #define SLIPPERY_ANY_RANDOM     0
251 #define SLIPPERY_ANY_LEFT_RIGHT 1
252 #define SLIPPERY_ANY_RIGHT_LEFT 2
253 #define SLIPPERY_ONLY_LEFT      3
254 #define SLIPPERY_ONLY_RIGHT     4
255
256 /* macros for configurable properties */
257 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
258 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
259 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
260 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
261 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
262 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
263 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
264 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
265 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
266 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
267 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
268 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
269 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
270 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
271 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
272 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
273 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
274 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
275 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
276 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
277 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
278 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
279 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
280 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
281 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
282
283 /* macros for special configurable properties */
284 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
285
286 /* macros for special graphics properties */
287 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
288
289 /* macros for pre-defined properties */
290 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
291 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
292 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
293 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
294 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
295 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
296 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
297 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
298 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
299 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
300 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
301 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
302 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
303 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
304 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
305 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
306 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
307 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
308 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
309 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
310 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
311 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
312 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
313
314 /* macros for derived properties */
315 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
316 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
317 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
318 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
319 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
320 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
321 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
322 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
323 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
324 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
325 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
326 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
327 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
328 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
329 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
330
331 /* special macros used in game engine */
332 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
333                                  (e) <= EL_CUSTOM_END)
334
335 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
336                                  (e) <= EL_ENVELOPE_4)
337
338 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
339                                  element_info[e].gfx_element : e)
340
341 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
342
343 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
344 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
345
346 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
347 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
348 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
349
350 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
351                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
352                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
353                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
354                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
355                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
356                                  EL_ROCK)
357 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
358                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
359                                  EL_BD_ROCK)
360 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
361 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
362 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
363 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
364
365 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
366 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
367 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
368                                  IS_INDESTRUCTIBLE(Feld[x][y]))
369 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
370                                  PROTECTED_FIELD(x, y))
371
372 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
373                                  (p)->switch_x == (x) && (p)->switch_y == (y))
374
375 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
376
377 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
378 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
379 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
380
381 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
382 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
383 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
384 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
385
386 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
387
388
389 /* fundamental game speed values */
390 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
391 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
392 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
393 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
394 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
395
396 /* boundaries of arrays etc. */
397 #define MAX_LEVEL_NAME_LEN      32
398 #define MAX_LEVEL_AUTHOR_LEN    32
399 #define MAX_ELEMENT_NAME_LEN    32
400 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
401 #define MAX_SCORE_ENTRIES       100
402 #define MAX_NUM_AMOEBA          100
403 #define MAX_INVENTORY_SIZE      1000
404 #define MIN_ENVELOPE_XSIZE      1
405 #define MIN_ENVELOPE_YSIZE      1
406 #define MAX_ENVELOPE_XSIZE      30
407 #define MAX_ENVELOPE_YSIZE      20
408 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
409 #define MIN_CHANGE_PAGES        1
410 #define MAX_CHANGE_PAGES        16
411
412 /* values for elements with content */
413 #define MIN_ELEMENT_CONTENTS    1
414 #define STD_ELEMENT_CONTENTS    4
415 #define MAX_ELEMENT_CONTENTS    8
416
417 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
418
419 /* often used screen positions */
420 #define SX                      8
421 #define SY                      8
422 #define REAL_SX                 (SX - 2)
423 #define REAL_SY                 (SY - 2)
424 #define DX                      566
425 #define DY                      60
426 #define VX                      DX
427 #define VY                      400
428 #define EX                      DX
429 #define EY                      (VY - 44)
430 #define TILEX                   32
431 #define TILEY                   32
432 #define MINI_TILEX              (TILEX / 2)
433 #define MINI_TILEY              (TILEY / 2)
434 #define MICRO_TILEX             (TILEX / 8)
435 #define MICRO_TILEY             (TILEY / 8)
436 #define MIDPOSX                 (SCR_FIELDX / 2)
437 #define MIDPOSY                 (SCR_FIELDY / 2)
438 #define SXSIZE                  (SCR_FIELDX * TILEX)
439 #define SYSIZE                  (SCR_FIELDY * TILEY)
440 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
441 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
442 #define DXSIZE                  100
443 #define DYSIZE                  280
444 #define VXSIZE                  DXSIZE
445 #define VYSIZE                  100
446 #define EXSIZE                  DXSIZE
447 #define EYSIZE                  (VYSIZE + 44)
448 #define FULL_SXSIZE             (2 + SXSIZE + 2)
449 #define FULL_SYSIZE             (2 + SYSIZE + 2)
450 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
451 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
452 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
453 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
454 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
455
456
457 /* "real" level file elements */
458 #define EL_UNDEFINED                    -1
459
460 #define EL_EMPTY_SPACE                  0
461 #define EL_EMPTY                        EL_EMPTY_SPACE
462 #define EL_SAND                         1
463 #define EL_WALL                         2
464 #define EL_WALL_SLIPPERY                3
465 #define EL_ROCK                         4
466 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
467 #define EL_EMERALD                      6
468 #define EL_EXIT_CLOSED                  7
469 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
470 #define EL_BUG                          9
471 #define EL_SPACESHIP                    10
472 #define EL_YAMYAM                       11
473 #define EL_ROBOT                        12
474 #define EL_STEELWALL                    13
475 #define EL_DIAMOND                      14
476 #define EL_AMOEBA_DEAD                  15
477 #define EL_QUICKSAND_EMPTY              16
478 #define EL_QUICKSAND_FULL               17
479 #define EL_AMOEBA_DROP                  18
480 #define EL_BOMB                         19
481 #define EL_MAGIC_WALL                   20
482 #define EL_SPEED_PILL                   21
483 #define EL_ACID                         22
484 #define EL_AMOEBA_WET                   23
485 #define EL_AMOEBA_DRY                   24
486 #define EL_NUT                          25
487 #define EL_GAME_OF_LIFE                 26
488 #define EL_BIOMAZE                      27
489 #define EL_DYNAMITE_ACTIVE              28
490 #define EL_STONEBLOCK                   29
491 #define EL_ROBOT_WHEEL                  30
492 #define EL_ROBOT_WHEEL_ACTIVE           31
493 #define EL_KEY_1                        32
494 #define EL_KEY_2                        33
495 #define EL_KEY_3                        34
496 #define EL_KEY_4                        35
497 #define EL_GATE_1                       36
498 #define EL_GATE_2                       37
499 #define EL_GATE_3                       38
500 #define EL_GATE_4                       39
501 #define EL_GATE_1_GRAY                  40
502 #define EL_GATE_2_GRAY                  41
503 #define EL_GATE_3_GRAY                  42
504 #define EL_GATE_4_GRAY                  43
505 #define EL_DYNAMITE                     44
506 #define EL_PACMAN                       45
507 #define EL_INVISIBLE_WALL               46
508 #define EL_LAMP                         47
509 #define EL_LAMP_ACTIVE                  48
510 #define EL_WALL_EMERALD                 49
511 #define EL_WALL_DIAMOND                 50
512 #define EL_AMOEBA_FULL                  51
513 #define EL_BD_AMOEBA                    52
514 #define EL_TIME_ORB_FULL                53
515 #define EL_TIME_ORB_EMPTY               54
516 #define EL_EXPANDABLE_WALL              55
517 #define EL_BD_DIAMOND                   56
518 #define EL_EMERALD_YELLOW               57
519 #define EL_WALL_BD_DIAMOND              58
520 #define EL_WALL_EMERALD_YELLOW          59
521 #define EL_DARK_YAMYAM                  60
522 #define EL_BD_MAGIC_WALL                61
523 #define EL_INVISIBLE_STEELWALL          62
524
525 #define EL_MAZE_RUNNER                  63
526
527 #define EL_DYNABOMB_INCREASE_NUMBER     64
528 #define EL_DYNABOMB_INCREASE_SIZE       65
529 #define EL_DYNABOMB_INCREASE_POWER      66
530 #define EL_SOKOBAN_OBJECT               67
531 #define EL_SOKOBAN_FIELD_EMPTY          68
532 #define EL_SOKOBAN_FIELD_FULL           69
533 #define EL_BD_BUTTERFLY_RIGHT           70
534 #define EL_BD_BUTTERFLY_UP              71
535 #define EL_BD_BUTTERFLY_LEFT            72
536 #define EL_BD_BUTTERFLY_DOWN            73
537 #define EL_BD_FIREFLY_RIGHT             74
538 #define EL_BD_FIREFLY_UP                75
539 #define EL_BD_FIREFLY_LEFT              76
540 #define EL_BD_FIREFLY_DOWN              77
541 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
542 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
543 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
544 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
545 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
546 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
547 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
548 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
549 #define EL_BD_BUTTERFLY                 78
550 #define EL_BD_FIREFLY                   79
551 #define EL_PLAYER_1                     80
552 #define EL_PLAYER_2                     81
553 #define EL_PLAYER_3                     82
554 #define EL_PLAYER_4                     83
555 #define EL_BUG_RIGHT                    84
556 #define EL_BUG_UP                       85
557 #define EL_BUG_LEFT                     86
558 #define EL_BUG_DOWN                     87
559 #define EL_SPACESHIP_RIGHT              88
560 #define EL_SPACESHIP_UP                 89
561 #define EL_SPACESHIP_LEFT               90
562 #define EL_SPACESHIP_DOWN               91
563 #define EL_PACMAN_RIGHT                 92
564 #define EL_PACMAN_UP                    93
565 #define EL_PACMAN_LEFT                  94
566 #define EL_PACMAN_DOWN                  95
567 #define EL_EMERALD_RED                  96
568 #define EL_EMERALD_PURPLE               97
569 #define EL_WALL_EMERALD_RED             98
570 #define EL_WALL_EMERALD_PURPLE          99
571 #define EL_ACID_POOL_TOPLEFT            100
572 #define EL_ACID_POOL_TOPRIGHT           101
573 #define EL_ACID_POOL_BOTTOMLEFT         102
574 #define EL_ACID_POOL_BOTTOM             103
575 #define EL_ACID_POOL_BOTTOMRIGHT        104
576 #define EL_BD_WALL                      105
577 #define EL_BD_ROCK                      106
578 #define EL_EXIT_OPEN                    107
579 #define EL_BLACK_ORB                    108
580 #define EL_AMOEBA_TO_DIAMOND            109
581 #define EL_MOLE                         110
582 #define EL_PENGUIN                      111
583 #define EL_SATELLITE                    112
584 #define EL_ARROW_LEFT                   113
585 #define EL_ARROW_RIGHT                  114
586 #define EL_ARROW_UP                     115
587 #define EL_ARROW_DOWN                   116
588 #define EL_PIG                          117
589 #define EL_DRAGON                       118
590
591 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
592
593 #define EL_CHAR_START                   120
594 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
595 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
596
597 #include "conf_chr.h"   /* include auto-generated data structure definitions */
598
599 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
600 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
601
602 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
603
604 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
605 #define EL_EXPANDABLE_WALL_VERTICAL     201
606 #define EL_EXPANDABLE_WALL_ANY          202
607
608 #define EL_EM_GATE_1                    203
609 #define EL_EM_GATE_2                    204
610 #define EL_EM_GATE_3                    205
611 #define EL_EM_GATE_4                    206
612
613 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
614 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
615 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
616
617 #define EL_SP_START                     210
618 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
619 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
620 #define EL_SP_ZONK                      (EL_SP_START + 1)
621 #define EL_SP_BASE                      (EL_SP_START + 2)
622 #define EL_SP_MURPHY                    (EL_SP_START + 3)
623 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
624 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
625 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
626 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
627 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
628 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
629 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
630 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
631 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
632 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
633 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
634 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
635 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
636 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
637 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
638 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
639 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
640 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
641 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
642 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
643 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
644 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
645 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
646 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
647 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
648 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
649 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
650 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
651 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
652 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
653 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
654 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
655 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
656 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
657 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
658 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
659 #define EL_SP_END                       (EL_SP_START + 39)
660
661 #define EL_EM_GATE_1_GRAY               250
662 #define EL_EM_GATE_2_GRAY               251
663 #define EL_EM_GATE_3_GRAY               252
664 #define EL_EM_GATE_4_GRAY               253
665
666 #define EL_UNUSED_254                   254
667 #define EL_UNUSED_255                   255
668
669 #define EL_PEARL                        256
670 #define EL_CRYSTAL                      257
671 #define EL_WALL_PEARL                   258
672 #define EL_WALL_CRYSTAL                 259
673 #define EL_DOOR_WHITE                   260
674 #define EL_DOOR_WHITE_GRAY              261
675 #define EL_KEY_WHITE                    262
676 #define EL_SHIELD_NORMAL                263
677 #define EL_EXTRA_TIME                   264
678 #define EL_SWITCHGATE_OPEN              265
679 #define EL_SWITCHGATE_CLOSED            266
680 #define EL_SWITCHGATE_SWITCH_UP         267
681 #define EL_SWITCHGATE_SWITCH_DOWN       268
682
683 #define EL_UNUSED_269                   269
684 #define EL_UNUSED_270                   270
685
686 #define EL_CONVEYOR_BELT_1_LEFT          271
687 #define EL_CONVEYOR_BELT_1_MIDDLE        272
688 #define EL_CONVEYOR_BELT_1_RIGHT         273
689 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
690 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
691 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
692 #define EL_CONVEYOR_BELT_2_LEFT          277
693 #define EL_CONVEYOR_BELT_2_MIDDLE        278
694 #define EL_CONVEYOR_BELT_2_RIGHT         279
695 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
696 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
697 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
698 #define EL_CONVEYOR_BELT_3_LEFT          283
699 #define EL_CONVEYOR_BELT_3_MIDDLE        284
700 #define EL_CONVEYOR_BELT_3_RIGHT         285
701 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
702 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
703 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
704 #define EL_CONVEYOR_BELT_4_LEFT          289
705 #define EL_CONVEYOR_BELT_4_MIDDLE        290
706 #define EL_CONVEYOR_BELT_4_RIGHT         291
707 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
708 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
709 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
710 #define EL_LANDMINE                     295
711 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
712 #define EL_LIGHT_SWITCH                 297
713 #define EL_LIGHT_SWITCH_ACTIVE          298
714 #define EL_SIGN_EXCLAMATION             299
715 #define EL_SIGN_RADIOACTIVITY           300
716 #define EL_SIGN_STOP                    301
717 #define EL_SIGN_WHEELCHAIR              302
718 #define EL_SIGN_PARKING                 303
719 #define EL_SIGN_ONEWAY                  304
720 #define EL_SIGN_HEART                   305
721 #define EL_SIGN_TRIANGLE                306
722 #define EL_SIGN_ROUND                   307
723 #define EL_SIGN_EXIT                    308
724 #define EL_SIGN_YINYANG                 309
725 #define EL_SIGN_OTHER                   310
726 #define EL_MOLE_LEFT                    311
727 #define EL_MOLE_RIGHT                   312
728 #define EL_MOLE_UP                      313
729 #define EL_MOLE_DOWN                    314
730 #define EL_STEELWALL_SLIPPERY           315
731 #define EL_INVISIBLE_SAND               316
732 #define EL_DX_UNKNOWN_15                317
733 #define EL_DX_UNKNOWN_42                318
734
735 #define EL_UNUSED_319                   319
736 #define EL_UNUSED_320                   320
737
738 #define EL_SHIELD_DEADLY                321
739 #define EL_TIMEGATE_OPEN                322
740 #define EL_TIMEGATE_CLOSED              323
741 #define EL_TIMEGATE_SWITCH_ACTIVE       324
742 #define EL_TIMEGATE_SWITCH              325
743
744 #define EL_BALLOON                      326
745 #define EL_BALLOON_SWITCH_LEFT          327
746 #define EL_BALLOON_SWITCH_RIGHT         328
747 #define EL_BALLOON_SWITCH_UP            329
748 #define EL_BALLOON_SWITCH_DOWN          330
749 #define EL_BALLOON_SWITCH_ANY           331
750
751 #define EL_EMC_STEELWALL_1              332
752 #define EL_EMC_STEELWALL_2              333
753 #define EL_EMC_STEELWALL_3              334
754 #define EL_EMC_STEELWALL_4              335
755 #define EL_EMC_WALL_1                   336
756 #define EL_EMC_WALL_2                   337
757 #define EL_EMC_WALL_3                   338
758 #define EL_EMC_WALL_4                   339
759 #define EL_EMC_WALL_5                   340
760 #define EL_EMC_WALL_6                   341
761 #define EL_EMC_WALL_7                   342
762 #define EL_EMC_WALL_8                   343
763
764 #define EL_TUBE_ANY                     344
765 #define EL_TUBE_VERTICAL                345
766 #define EL_TUBE_HORIZONTAL              346
767 #define EL_TUBE_VERTICAL_LEFT           347
768 #define EL_TUBE_VERTICAL_RIGHT          348
769 #define EL_TUBE_HORIZONTAL_UP           349
770 #define EL_TUBE_HORIZONTAL_DOWN         350
771 #define EL_TUBE_LEFT_UP                 351
772 #define EL_TUBE_LEFT_DOWN               352
773 #define EL_TUBE_RIGHT_UP                353
774 #define EL_TUBE_RIGHT_DOWN              354
775 #define EL_SPRING                       355
776 #define EL_TRAP                         356
777 #define EL_DX_SUPABOMB                  357
778
779 #define EL_UNUSED_358                   358
780 #define EL_UNUSED_359                   359
781
782 /* ---------- begin of custom elements section ----------------------------- */
783 #define EL_CUSTOM_START                 360
784
785 #include "conf_cus.h"   /* include auto-generated data structure definitions */
786
787 #define NUM_CUSTOM_ELEMENTS             256
788 #define EL_CUSTOM_END                   615
789 /* ---------- end of custom elements section ------------------------------- */
790
791 #define EL_EM_KEY_1                     616
792 #define EL_EM_KEY_2                     617
793 #define EL_EM_KEY_3                     618
794 #define EL_EM_KEY_4                     619
795 #define EL_ENVELOPE_1                   620
796 #define EL_ENVELOPE_2                   621
797 #define EL_ENVELOPE_3                   622
798 #define EL_ENVELOPE_4                   623
799
800 #define NUM_FILE_ELEMENTS               624
801
802
803 /* "real" (and therefore drawable) runtime elements */
804 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
805
806 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
807 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
808 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
809 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
810 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
811 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
812 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
813 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
814 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
815 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
816 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
817 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
818 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
819 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
820 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
821 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
822 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
823 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
824 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
825 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
826 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
827 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
828 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
829 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
830 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
831 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
832 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
833 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
834 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
835 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
836 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
837 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
838 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
839 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
840 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
841 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
842 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
843 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
844 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
845 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
846 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
847 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
848 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
849 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
850 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
851
852 /* "unreal" (and therefore not drawable) runtime elements */
853 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
854
855 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
856 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
857 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
858 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
859 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
860 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
861 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
862 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
863 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
864 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
865 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
866 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
867 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
868 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
869
870 /* dummy elements (never used as game elements, only used as graphics) */
871 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
872
873 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
874 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
875 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
876 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
877 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
878 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
879 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
880 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
881 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
882 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
883 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
884 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
885 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
886 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
887 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
888 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
889 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
890 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
891 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
892 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
893 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
894 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
895 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
896 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
897 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
898 #define EL_DUMMY                                (EL_FIRST_DUMMY + 25)
899
900 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 26)
901
902
903 /* values for graphics/sounds action types */
904 #define ACTION_DEFAULT                          0
905 #define ACTION_WAITING                          1
906 #define ACTION_FALLING                          2
907 #define ACTION_MOVING                           3
908 #define ACTION_DIGGING                          4
909 #define ACTION_SNAPPING                         5
910 #define ACTION_COLLECTING                       6
911 #define ACTION_DROPPING                         7
912 #define ACTION_PUSHING                          8
913 #define ACTION_WALKING                          9
914 #define ACTION_PASSING                          10
915 #define ACTION_IMPACT                           11
916 #define ACTION_BREAKING                         12
917 #define ACTION_ACTIVATING                       13
918 #define ACTION_DEACTIVATING                     14
919 #define ACTION_OPENING                          15
920 #define ACTION_CLOSING                          16
921 #define ACTION_ATTACKING                        17
922 #define ACTION_GROWING                          18
923 #define ACTION_SHRINKING                        19
924 #define ACTION_ACTIVE                           20
925 #define ACTION_FILLING                          21
926 #define ACTION_EMPTYING                         22
927 #define ACTION_CHANGING                         23
928 #define ACTION_EXPLODING                        24
929 #define ACTION_BORING                           25
930 #define ACTION_BORING_1                         26
931 #define ACTION_BORING_2                         27
932 #define ACTION_BORING_3                         28
933 #define ACTION_BORING_4                         29
934 #define ACTION_BORING_5                         30
935 #define ACTION_BORING_6                         31
936 #define ACTION_BORING_7                         32
937 #define ACTION_BORING_8                         33
938 #define ACTION_BORING_9                         34
939 #define ACTION_BORING_10                        35
940 #define ACTION_SLEEPING                         36
941 #define ACTION_SLEEPING_1                       37
942 #define ACTION_SLEEPING_2                       38
943 #define ACTION_SLEEPING_3                       39
944 #define ACTION_AWAKENING                        40
945 #define ACTION_DYING                            41
946 #define ACTION_TURNING                          42
947 #define ACTION_TURNING_FROM_LEFT                43
948 #define ACTION_TURNING_FROM_RIGHT               44
949 #define ACTION_TURNING_FROM_UP                  45
950 #define ACTION_TURNING_FROM_DOWN                46
951 #define ACTION_OTHER                            47
952
953 #define NUM_ACTIONS                             48
954
955 #define ACTION_BORING_LAST                      ACTION_BORING_10
956 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
957
958
959 /* values for special image configuration suffixes (must match game mode) */
960 #define GFX_SPECIAL_ARG_DEFAULT                 0
961 #define GFX_SPECIAL_ARG_MAIN                    1
962 #define GFX_SPECIAL_ARG_LEVELS                  2
963 #define GFX_SPECIAL_ARG_SCORES                  3
964 #define GFX_SPECIAL_ARG_EDITOR                  4
965 #define GFX_SPECIAL_ARG_INFO                    5
966 #define GFX_SPECIAL_ARG_SETUP                   6
967 #define GFX_SPECIAL_ARG_PLAYING                 7
968 #define GFX_SPECIAL_ARG_DOOR                    8
969 #define GFX_SPECIAL_ARG_PREVIEW                 9
970 #define GFX_SPECIAL_ARG_CRUMBLED                10
971
972 #define NUM_SPECIAL_GFX_ARGS                    11
973
974
975 /* values for image configuration suffixes */
976 #define GFX_ARG_X                               0
977 #define GFX_ARG_Y                               1
978 #define GFX_ARG_XPOS                            2
979 #define GFX_ARG_YPOS                            3
980 #define GFX_ARG_WIDTH                           4
981 #define GFX_ARG_HEIGHT                          5
982 #define GFX_ARG_OFFSET                          6
983 #define GFX_ARG_VERTICAL                        7
984 #define GFX_ARG_XOFFSET                         8
985 #define GFX_ARG_YOFFSET                         9
986 #define GFX_ARG_FRAMES                          10
987 #define GFX_ARG_FRAMES_PER_LINE                 11
988 #define GFX_ARG_START_FRAME                     12
989 #define GFX_ARG_DELAY                           13
990 #define GFX_ARG_ANIM_MODE                       14
991 #define GFX_ARG_GLOBAL_SYNC                     15
992 #define GFX_ARG_CRUMBLED_LIKE                   16
993 #define GFX_ARG_DIGGABLE_LIKE                   17
994 #define GFX_ARG_BORDER_SIZE                     18
995 #define GFX_ARG_STEP_OFFSET                     19
996 #define GFX_ARG_STEP_DELAY                      20
997 #define GFX_ARG_DIRECTION                       21
998 #define GFX_ARG_POSITION                        22
999 #define GFX_ARG_DRAW_XOFFSET                    23
1000 #define GFX_ARG_DRAW_YOFFSET                    24
1001 #define GFX_ARG_DRAW_MASKED                     25
1002 #define GFX_ARG_ANIM_DELAY_FIXED                26
1003 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1004 #define GFX_ARG_POST_DELAY_FIXED                28
1005 #define GFX_ARG_POST_DELAY_RANDOM               29
1006 #define GFX_ARG_NAME                            30
1007
1008 #define NUM_GFX_ARGS                            31
1009
1010
1011 /* values for sound configuration suffixes */
1012 #define SND_ARG_MODE_LOOP                       0
1013
1014 #define NUM_SND_ARGS                            1
1015
1016
1017 /* values for music configuration suffixes */
1018 #define MUS_ARG_MODE_LOOP                       0
1019
1020 #define NUM_MUS_ARGS                            1
1021
1022
1023 /* values for font configuration */
1024 #define FONT_INITIAL_1                          0
1025 #define FONT_INITIAL_2                          1
1026 #define FONT_INITIAL_3                          2
1027 #define FONT_INITIAL_4                          3
1028 #define FONT_TITLE_1                            4
1029 #define FONT_TITLE_2                            5
1030 #define FONT_MENU_1                             6
1031 #define FONT_MENU_2                             7
1032 #define FONT_TEXT_1_ACTIVE                      8
1033 #define FONT_TEXT_2_ACTIVE                      9
1034 #define FONT_TEXT_3_ACTIVE                      10
1035 #define FONT_TEXT_4_ACTIVE                      11
1036 #define FONT_TEXT_1                             12
1037 #define FONT_TEXT_2                             13
1038 #define FONT_TEXT_3                             14
1039 #define FONT_TEXT_4                             15
1040 #define FONT_ENVELOPE_1                         16
1041 #define FONT_ENVELOPE_2                         17
1042 #define FONT_ENVELOPE_3                         18
1043 #define FONT_ENVELOPE_4                         19
1044 #define FONT_INPUT_1_ACTIVE                     20
1045 #define FONT_INPUT_2_ACTIVE                     21
1046 #define FONT_INPUT_1                            22
1047 #define FONT_INPUT_2                            23
1048 #define FONT_OPTION_OFF                         24
1049 #define FONT_OPTION_ON                          25
1050 #define FONT_VALUE_1                            26
1051 #define FONT_VALUE_2                            27
1052 #define FONT_VALUE_OLD                          28
1053 #define FONT_LEVEL_NUMBER                       29
1054 #define FONT_TAPE_RECORDER                      30
1055 #define FONT_GAME_INFO                          31
1056
1057 #define NUM_FONTS                               32
1058 #define NUM_INITIAL_FONTS                       4
1059
1060 /* values for game_status (must match special image configuration suffixes) */
1061 #define GAME_MODE_DEFAULT                       0
1062 #define GAME_MODE_MAIN                          1
1063 #define GAME_MODE_LEVELS                        2
1064 #define GAME_MODE_SCORES                        3
1065 #define GAME_MODE_EDITOR                        4
1066 #define GAME_MODE_INFO                          5
1067 #define GAME_MODE_SETUP                         6
1068 #define GAME_MODE_PLAYING                       7
1069 #define GAME_MODE_PSEUDO_DOOR                   8
1070 #define GAME_MODE_PSEUDO_PREVIEW                9
1071 #define GAME_MODE_PSEUDO_CRUMBLED               10
1072
1073 /* there are no special config file suffixes for these modes */
1074 #define GAME_MODE_PSEUDO_TYPENAME               11
1075 #define GAME_MODE_QUIT                          12
1076
1077 /* special definitions currently only used for custom artwork configuration */
1078 #define MUSIC_PREFIX_BACKGROUND                 0
1079 #define NUM_MUSIC_PREFIXES                      1
1080 #define MAX_LEVELS                              1000
1081
1082 /* definitions for demo animation lists */
1083 #define HELPANIM_LIST_NEXT                      -1
1084 #define HELPANIM_LIST_END                       -999
1085
1086
1087 /* program information and versioning definitions */
1088
1089 #define PROGRAM_VERSION_MAJOR   3
1090 #define PROGRAM_VERSION_MINOR   0
1091 #define PROGRAM_VERSION_PATCH   8
1092 #define PROGRAM_VERSION_BUILD   3
1093
1094 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1095 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1096 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1097
1098 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1099 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1100 #define FILENAME_PREFIX         "Rocks"
1101
1102 #if defined(PLATFORM_UNIX)
1103 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1104 #elif defined(PLATFORM_WIN32)
1105 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1106 #else
1107 #define USERDATA_DIRECTORY      "userdata"
1108 #endif
1109
1110 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1111 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1112 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1113
1114 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1115 ** currently supported/known file version numbers:
1116 **      1.0 (old)
1117 **      1.2 (still in use)
1118 **      1.4 (still in use)
1119 **      2.0 (actual)
1120 */
1121 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1122 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1123 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1124 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1125
1126 /* file version does not change for every program version, but is changed
1127    when new features are introduced that are incompatible with older file
1128    versions, so that they can be treated accordingly */
1129 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1130
1131 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1132 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1133 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1134 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1135
1136 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1137                                               PROGRAM_VERSION_MINOR, \
1138                                               PROGRAM_VERSION_PATCH, \
1139                                               PROGRAM_VERSION_BUILD)
1140
1141 /* values for game_emulation */
1142 #define EMU_NONE                0
1143 #define EMU_BOULDERDASH         1
1144 #define EMU_SOKOBAN             2
1145 #define EMU_SUPAPLEX            3
1146
1147 struct MenuInfo
1148 {
1149   int draw_xoffset_default;
1150   int draw_yoffset_default;
1151   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1152   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1153
1154   int scrollbar_xoffset;
1155
1156   int list_size_default;
1157   int list_size[NUM_SPECIAL_GFX_ARGS];
1158
1159   int sound[NUM_SPECIAL_GFX_ARGS];
1160   int music[NUM_SPECIAL_GFX_ARGS];
1161 };
1162
1163 struct DoorInfo
1164 {
1165   int step_offset;
1166   int step_delay;
1167   int anim_mode;
1168 };
1169
1170 struct HiScore
1171 {
1172   char Name[MAX_PLAYER_NAME_LEN + 1];
1173   int Score;
1174 };
1175
1176 struct PlayerInfo
1177 {
1178   boolean present;              /* player present in level playfield */
1179   boolean connected;            /* player connected (locally or via network) */
1180   boolean active;               /* player (present && connected) */
1181
1182   int index_nr, client_nr, element_nr;
1183
1184   byte action;                  /* action from local input device */
1185   byte effective_action;        /* action acknowledged from network server
1186                                    or summarized over all configured input
1187                                    devices when in single player mode */
1188   byte programmed_action;       /* action forced by game itself (like moving
1189                                    through doors); overrides other actions */
1190
1191   int jx, jy, last_jx, last_jy;
1192   int MovDir, MovPos, GfxDir, GfxPos;
1193   int Frame, StepFrame;
1194
1195   int GfxAction;
1196
1197   boolean use_murphy_graphic;
1198
1199   boolean LevelSolved, GameOver;
1200
1201   int last_move_dir;
1202
1203   boolean is_waiting;
1204   boolean is_moving;
1205   boolean is_digging;
1206   boolean is_snapping;
1207   boolean is_collecting;
1208   boolean is_pushing;
1209   boolean is_switching;
1210
1211   boolean is_bored;
1212   boolean is_sleeping;
1213
1214   int frame_counter_bored;
1215   int frame_counter_sleeping;
1216
1217   int anim_delay_counter;
1218   int post_delay_counter;
1219
1220   int action_waiting, last_action_waiting;
1221   int special_action_bored;
1222   int special_action_sleeping;
1223
1224   int num_special_action_bored;
1225   int num_special_action_sleeping;
1226
1227   int switch_x, switch_y;
1228
1229   int show_envelope;
1230
1231   unsigned long move_delay;
1232   int move_delay_value;
1233
1234   unsigned long push_delay;
1235   unsigned long push_delay_value;
1236
1237   unsigned long actual_frame_counter;
1238
1239   int step_counter;
1240
1241   int score;
1242   int gems_still_needed;
1243   int sokobanfields_still_needed;
1244   int lights_still_needed;
1245   int friends_still_needed;
1246   int key[4];
1247   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1248   int shield_normal_time_left;
1249   int shield_deadly_time_left;
1250
1251   int inventory_element[MAX_INVENTORY_SIZE];
1252   int inventory_size;
1253 };
1254
1255 struct LevelSetInfo
1256 {
1257   int music[MAX_LEVELS];
1258 };
1259
1260 struct LevelInfo
1261 {
1262   int file_version;     /* file format version the level is stored with    */
1263   int game_version;     /* game release version the level was created with */
1264
1265   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1266   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1267   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1268
1269   int fieldx, fieldy;
1270   int time;
1271   int gems_needed;
1272   char name[MAX_LEVEL_NAME_LEN + 1];
1273   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1274   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1275   int envelope_xsize[4], envelope_ysize[4];
1276   int score[LEVEL_SCORE_ELEMENTS];
1277   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1278   int num_yamyam_contents;
1279   int amoeba_speed;
1280   int amoeba_content;
1281   int time_magic_wall;
1282   int time_wheel;
1283   int time_light;
1284   int time_timegate;
1285   boolean double_speed;
1286   boolean initial_gravity;
1287   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1288
1289   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1290
1291   boolean use_custom_template;  /* use custom properties from template file */
1292
1293   boolean no_level_file;        /* set for currently undefined levels */
1294 };
1295
1296 struct TapeInfo
1297 {
1298   int file_version;     /* file format version the tape is stored with    */
1299   int game_version;     /* game release version the tape was created with */
1300   int engine_version;   /* game engine version the tape was recorded with */
1301
1302   char *level_identifier;
1303   int level_nr;
1304   unsigned long random_seed;
1305   unsigned long date;
1306   unsigned long counter;
1307   unsigned long length;
1308   unsigned long length_seconds;
1309   unsigned int delay_played;
1310   boolean pause_before_death;
1311   boolean recording, playing, pausing;
1312   boolean fast_forward;
1313   boolean index_search;
1314   boolean auto_play;
1315   boolean auto_play_level_solved;
1316   boolean quick_resume;
1317   boolean single_step;
1318   boolean changed;
1319   boolean player_participates[MAX_PLAYERS];
1320   int num_participating_players;
1321
1322   struct
1323   {
1324     byte action[MAX_PLAYERS];
1325     byte delay;
1326   } pos[MAX_TAPELEN];
1327 };
1328
1329 struct GameInfo
1330 {
1331   /* values for engine initialization */
1332   int default_push_delay_fixed;
1333   int default_push_delay_random;
1334
1335   /* constant within running game */
1336   int engine_version;
1337   int emulation;
1338   int initial_move_delay;
1339   int initial_move_delay_value;
1340   int initial_push_delay_value;
1341
1342   /* variable within running game */
1343   int yamyam_content_nr;
1344   boolean magic_wall_active;
1345   int magic_wall_time_left;
1346   int light_time_left;
1347   int timegate_time_left;
1348   int belt_dir[4];
1349   int belt_dir_nr[4];
1350   int switchgate_pos;
1351   int balloon_dir;
1352   boolean gravity;
1353   boolean explosions_delayed;
1354   boolean envelope_active;
1355
1356   /* values for player idle animation (no effect on engine) */
1357   int player_boring_delay_fixed;
1358   int player_boring_delay_random;
1359   int player_sleeping_delay_fixed;
1360   int player_sleeping_delay_random;
1361 };
1362
1363 struct GlobalInfo
1364 {
1365   char *autoplay_leveldir;
1366   int autoplay_level_nr;
1367
1368   int num_toons;
1369
1370   float frames_per_second;
1371   boolean fps_slowdown;
1372   int fps_slowdown_factor;
1373 };
1374
1375 struct ElementChangeInfo
1376 {
1377   boolean can_change;           /* use or ignore this change info */
1378
1379   unsigned long events;         /* change events */
1380   int sides;                    /* change sides */
1381
1382   short target_element;         /* target element after change */
1383
1384   int delay_fixed;              /* added frame delay before changed (fixed) */
1385   int delay_random;             /* added frame delay before changed (random) */
1386   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1387
1388   short trigger_element;        /* custom element triggering change */
1389
1390   int content[3][3];            /* new elements after extended change */
1391   boolean use_content;          /* use extended change content */
1392   boolean only_complete;        /* only use complete content */
1393   boolean use_random_change;    /* use random value for setting content */
1394   int random;                   /* random value for setting content */
1395   int power;                    /* power of extended change */
1396
1397   boolean explode;              /* explode instead of change */
1398
1399   /* functions that are called before, while and after the change of an
1400      element -- currently only used for non-custom elements */
1401   void (*pre_change_function)(int x, int y);
1402   void (*change_function)(int x, int y);
1403   void (*post_change_function)(int x, int y);
1404
1405   /* ---------- internal values used in level editor ---------- */
1406
1407   int direct_action;            /* change triggered by actions on element */
1408   int other_action;             /* change triggered by other element actions */
1409 };
1410
1411 struct ElementInfo
1412 {
1413   /* ---------- token and description strings ---------- */
1414
1415   char *token_name;             /* element token used in config files */
1416   char *class_name;             /* element class used in config files */
1417   char *editor_description;     /* pre-defined description for level editor */
1418   char *custom_description;     /* alternative description from config file */
1419   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1420
1421   /* ---------- graphic and sound definitions ---------- */
1422
1423   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1424   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1425                                 /* special graphics for left/right/up/down */
1426
1427   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1428   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1429                                 /* crumbled graphics for left/right/up/down */
1430
1431   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1432                                 /* special graphics for certain screens */
1433
1434   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1435
1436   /* ---------- special element property values ---------- */
1437
1438   boolean use_gfx_element;      /* use custom graphic element */
1439   short gfx_element;            /* optional custom graphic element */
1440
1441   int collect_score;            /* score value for collecting */
1442   int collect_count;            /* count value for collecting */
1443
1444   int push_delay_fixed;         /* constant frame delay for pushing */
1445   int push_delay_random;        /* additional random frame delay for pushing */
1446   int move_delay_fixed;         /* constant frame delay for moving */
1447   int move_delay_random;        /* additional random frame delay for moving */
1448
1449   int move_pattern;             /* direction movable element moves to */
1450   int move_direction_initial;   /* initial direction element moves to */
1451   int move_stepsize;            /* step size element moves with */
1452
1453   int slippery_type;            /* how/where other elements slip away */
1454
1455   int content[3][3];            /* new elements after explosion */
1456
1457   struct ElementChangeInfo *change_page; /* actual list of change pages */
1458   struct ElementChangeInfo *change;      /* pointer to current change page */
1459
1460   int num_change_pages;         /* actual number of change pages */
1461   int current_change_page;      /* currently edited change page */
1462
1463   /* ---------- internal values used at runtime when playing ---------- */
1464
1465   unsigned long change_events;  /* bitfield for combined change events */
1466
1467   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1468   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1469
1470   /* ---------- internal values used in level editor ---------- */
1471
1472   int access_type;              /* walkable or passable */
1473   int access_layer;             /* accessible over/inside/under */
1474   int walk_to_action;           /* diggable/collectible/pushable */
1475   int smash_targets;            /* can smash player/enemies/everything */
1476   int deadliness;               /* deadly when running/colliding/touching */
1477   int consistency;              /* indestructible/can explode */
1478
1479   boolean can_explode_by_fire;  /* element explodes by fire */
1480   boolean can_explode_smashed;  /* element explodes when smashed */
1481   boolean can_explode_impact;   /* element explodes on impact */
1482
1483   boolean modified_settings;    /* set for all modified custom elements */
1484 };
1485
1486 struct FontInfo
1487 {
1488   char *token_name;             /* font token used in config files */
1489
1490   int graphic;                  /* default graphic for this font */
1491   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1492                                 /* special graphics for certain screens */
1493   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1494                                 /* internal bitmap ID for special graphics */
1495 };
1496
1497 struct GraphicInfo
1498 {
1499   Bitmap *bitmap;
1500   int src_x, src_y;             /* start position of animation frames */
1501   int width, height;            /* width/height of each animation frame */
1502   int offset_x, offset_y;       /* x/y offset to next animation frame */
1503   int anim_frames;
1504   int anim_frames_per_line;
1505   int anim_start_frame;
1506   int anim_delay;               /* important: delay of 1 means "no delay"! */
1507   int anim_mode;
1508   boolean anim_global_sync;
1509   int crumbled_like;            /* element for cloning crumble graphics */
1510   int diggable_like;            /* element for cloning digging graphics */
1511   int border_size;              /* border size for "crumbled" graphics */
1512
1513   int anim_delay_fixed;         /* optional delay values for bored and   */
1514   int anim_delay_random;        /* sleeping player animations (animation */
1515   int post_delay_fixed;         /* intervall and following pause before  */
1516   int post_delay_random;        /* next intervall (bored animation only) */
1517
1518   int step_offset;              /* optional step offset of toon animations */
1519   int step_delay;               /* optional step delay of toon animations */
1520
1521   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1522
1523   int draw_masked;              /* optional setting for drawing envelope gfx */
1524
1525 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1526   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1527   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1528 #endif
1529 };
1530
1531 struct SoundInfo
1532 {
1533   boolean loop;
1534 };
1535
1536 struct MusicInfo
1537 {
1538   boolean loop;
1539 };
1540
1541 struct MusicPrefixInfo
1542 {
1543   char *prefix;
1544   boolean is_loop_music;
1545 };
1546
1547 struct MusicFileInfo
1548 {
1549   char *basename;
1550
1551   char *title_header;
1552   char *artist_header;
1553   char *album_header;
1554   char *year_header;
1555
1556   char *title;
1557   char *artist;
1558   char *album;
1559   char *year;
1560
1561   int music;
1562
1563   boolean is_sound;
1564
1565   struct MusicFileInfo *next;
1566 };
1567
1568 struct ElementActionInfo
1569 {
1570   char *suffix;
1571   int value;
1572   boolean is_loop_sound;
1573 };
1574
1575 struct ElementDirectionInfo
1576 {
1577   char *suffix;
1578   int value;
1579 };
1580
1581 struct SpecialSuffixInfo
1582 {
1583   char *suffix;
1584   int value;
1585 };
1586
1587 struct HelpAnimInfo
1588 {
1589   int element;
1590   int action;
1591   int direction;
1592
1593   int delay;
1594 };
1595
1596
1597 #if 0
1598 extern GC                       tile_clip_gc;
1599 extern Bitmap                  *pix[];
1600 #endif
1601 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1602 extern Pixmap                   tile_clipmask[];
1603 extern DrawBuffer             *fieldbuffer;
1604 extern DrawBuffer             *drawto_field;
1605
1606 extern int                      game_status;
1607 extern boolean                  level_editor_test_game;
1608 extern boolean                  network_playing;
1609
1610 extern int                      key_joystick_mapping;
1611
1612 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1613 extern int                      redraw_x1, redraw_y1;
1614
1615 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1616 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1617 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1618 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1619 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1620 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1621 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1622 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1623 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1624 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1625 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1626 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1627 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1628 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1629 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1630 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1631 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1632 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1633 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1634 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1635 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1636 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1637 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1638
1639 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1640
1641 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1642 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1643 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1644 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1645 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1646
1647 extern int                      lev_fieldx, lev_fieldy;
1648 extern int                      scroll_x, scroll_y;
1649
1650 extern int                      FX, FY;
1651 extern int                      ScrollStepSize;
1652 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1653 extern int                      BorderElement;
1654 extern int                      GameFrameDelay;
1655 extern int                      FfwdFrameDelay;
1656 extern int                      BX1, BY1;
1657 extern int                      BX2, BY2;
1658 extern int                      SBX_Left, SBX_Right;
1659 extern int                      SBY_Upper, SBY_Lower;
1660 extern int                      ZX, ZY;
1661 extern int                      ExitX, ExitY;
1662 extern int                      AllPlayersGone;
1663
1664 extern int                      TimeFrames, TimePlayed, TimeLeft;
1665 extern boolean                  SiebAktiv;
1666 extern int                      SiebCount;
1667
1668 extern boolean                  network_player_action_received;
1669
1670 extern int                      graphics_action_mapping[];
1671
1672 extern struct LevelSetInfo      levelset;
1673 extern struct LevelInfo         level, level_template;
1674 extern struct PlayerInfo        stored_player[], *local_player;
1675 extern struct HiScore           highscore[];
1676 extern struct TapeInfo          tape;
1677 extern struct GameInfo          game;
1678 extern struct GlobalInfo        global;
1679 extern struct MenuInfo          menu;
1680 extern struct DoorInfo          door_1, door_2;
1681 extern struct ElementInfo       element_info[];
1682 extern struct ElementActionInfo element_action_info[];
1683 extern struct ElementDirectionInfo element_direction_info[];
1684 extern struct SpecialSuffixInfo special_suffix_info[];
1685 extern struct TokenIntPtrInfo   image_config_vars[];
1686 extern struct FontInfo          font_info[];
1687 extern struct MusicPrefixInfo   music_prefix_info[];
1688 extern struct GraphicInfo      *graphic_info;
1689 extern struct SoundInfo        *sound_info;
1690 extern struct MusicInfo        *music_info;
1691 extern struct MusicFileInfo    *music_file_info;
1692 extern struct HelpAnimInfo     *helpanim_info;
1693 extern SetupFileHash           *helptext_info;
1694 extern struct ConfigInfo        image_config[];
1695 extern struct ConfigInfo        sound_config[];
1696 extern struct ConfigInfo        music_config[];
1697 extern struct ConfigInfo        image_config_suffix[];
1698 extern struct ConfigInfo        sound_config_suffix[];
1699 extern struct ConfigInfo        music_config_suffix[];
1700 extern struct ConfigInfo        helpanim_config[];
1701 extern struct ConfigInfo        helptext_config[];
1702
1703 #endif  /* MAIN_H */