rnd-20050606-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED           (-1)
33 #define IMG_EMPTY               IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40 #define MUS_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_EXPLODES_BY_FIRE     13
79 #define EP_EXPLODES_SMASHED     14
80 #define EP_EXPLODES_IMPACT      15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_EXPLODES_1X1_OLD     23
89 #define EP_PUSHABLE             24
90 #define EP_EXPLODES_CROSS_OLD   25
91 #define EP_PROTECTED            26
92 #define EP_CAN_MOVE_INTO_ACID   27
93 #define EP_THROWABLE            28
94 #define EP_CAN_EXPLODE          29
95 #define EP_GRAVITY_REACHABLE    30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               32
99 #define EP_CAN_PASS_MAGIC_WALL  33
100 #define EP_SWITCHABLE           34
101 #define EP_BD_ELEMENT           35
102 #define EP_SP_ELEMENT           36
103 #define EP_SB_ELEMENT           37
104 #define EP_GEM                  38
105 #define EP_FOOD_DARK_YAMYAM     39
106 #define EP_FOOD_PENGUIN         40
107 #define EP_FOOD_PIG             41
108 #define EP_HISTORIC_WALL        42
109 #define EP_HISTORIC_SOLID       43
110 #define EP_CLASSIC_ENEMY        44
111 #define EP_BELT                 45
112 #define EP_BELT_ACTIVE          46
113 #define EP_BELT_SWITCH          47
114 #define EP_TUBE                 48
115 #define EP_KEYGATE              49
116 #define EP_AMOEBOID             50
117 #define EP_AMOEBALIVE           51
118 #define EP_HAS_CONTENT          52
119 #define EP_CAN_TURN_EACH_MOVE   53
120 #define EP_CAN_GROW             54
121 #define EP_ACTIVE_BOMB          55
122 #define EP_INACTIVE             56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL     57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED         58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER      59
132 #define EP_ACCESSIBLE_INSIDE    60
133 #define EP_ACCESSIBLE_UNDER     61
134 #define EP_WALKABLE             62
135 #define EP_PASSABLE             63
136 #define EP_ACCESSIBLE           64
137 #define EP_COLLECTIBLE          65
138 #define EP_SNAPPABLE            66
139 #define EP_WALL                 67
140 #define EP_SOLID_FOR_PUSHING    68
141 #define EP_DRAGONFIRE_PROOF     69
142 #define EP_EXPLOSION_PROOF      70
143 #define EP_CAN_SMASH            71
144 #define EP_EXPLODES_3X3_OLD     72
145 #define EP_CAN_EXPLODE_BY_FIRE  73
146 #define EP_CAN_EXPLODE_SMASHED  74
147 #define EP_CAN_EXPLODE_IMPACT   75
148 #define EP_SP_PORT              76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT       81
156 #define EP_DEADLY               82
157
158 #define NUM_ELEMENT_PROPERTIES  83
159
160 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
161 #define EP_BITFIELD_BASE        0
162
163 #define EP_BITMASK_DEFAULT      0
164
165 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
166 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
167 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
168 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
169                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
170                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
171
172
173 /* values for change events for custom elements (stored in level file) */
174 #define CE_DELAY                0
175 #define CE_TOUCHED_BY_PLAYER    1
176 #define CE_PRESSED_BY_PLAYER    2
177 #define CE_PUSHED_BY_PLAYER     3
178 #define CE_DROPPED_BY_PLAYER    4
179 #define CE_HITTING_SOMETHING    5
180 #define CE_IMPACT               6
181 #define CE_SMASHED              7
182 #define CE_OTHER_IS_TOUCHING    8
183 #define CE_OTHER_IS_CHANGING    9
184 #define CE_OTHER_IS_EXPLODING   10
185 #define CE_OTHER_GETS_TOUCHED   11
186 #define CE_OTHER_GETS_PRESSED   12
187 #define CE_OTHER_GETS_PUSHED    13
188 #define CE_OTHER_GETS_COLLECTED 14
189 #define CE_OTHER_GETS_DROPPED   15
190 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
191 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
192 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
193 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
194 #define CE_OTHER_GETS_DIGGED    20
195 #define CE_ENTERED_BY_PLAYER    21
196 #define CE_LEFT_BY_PLAYER       22
197 #define CE_OTHER_GETS_ENTERED   23
198 #define CE_OTHER_GETS_LEFT      24
199 #define CE_SWITCHED             25
200 #define CE_OTHER_IS_SWITCHING   26
201 #define CE_HIT_BY_SOMETHING     27
202 #define CE_OTHER_IS_HITTING     28
203 #define CE_OTHER_GETS_HIT       29
204 #define CE_BLOCKED              30
205
206 #define NUM_CHANGE_EVENTS       31
207
208 #define CE_BITMASK_DEFAULT      0
209
210 #define CH_EVENT_BIT(c)         (1 << (c))
211 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
212 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
213
214 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
215                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
216 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
217                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
218 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
219                                  ((v) ?                                   \
220                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
221                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
222
223 /* values for change side for custom elements */
224 #define CH_SIDE_NONE            MV_NO_MOVING
225 #define CH_SIDE_LEFT            MV_LEFT
226 #define CH_SIDE_RIGHT           MV_RIGHT
227 #define CH_SIDE_TOP             MV_UP
228 #define CH_SIDE_BOTTOM          MV_DOWN
229 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
230 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
231 #define CH_SIDE_ANY             MV_ANY_DIRECTION
232
233 /* values for change player for custom elements */
234 #define CH_PLAYER_NONE          0
235 #define CH_PLAYER_1             (1 << 0)
236 #define CH_PLAYER_2             (1 << 1)
237 #define CH_PLAYER_3             (1 << 2)
238 #define CH_PLAYER_4             (1 << 3)
239 #define CH_PLAYER_ANY           (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
240                                  CH_PLAYER_4)
241
242 /* values for change page for custom elements */
243 #define CH_PAGE_ANY_FILE        (0xff)
244 #define CH_PAGE_ANY             (0xffffffff)
245
246 /* values for change power for custom elements */
247 #define CP_WHEN_EMPTY           0
248 #define CP_WHEN_DIGGABLE        1
249 #define CP_WHEN_DESTRUCTIBLE    2
250 #define CP_WHEN_COLLECTIBLE     3
251 #define CP_WHEN_REMOVABLE       4
252 #define CP_WHEN_WALKABLE        5
253
254 /* values for custom move patterns (bits 0 - 3: basic move directions) */
255 #define MV_BIT_TOWARDS_PLAYER   4
256 #define MV_BIT_AWAY_FROM_PLAYER 5
257 #define MV_BIT_ALONG_LEFT_SIDE  6
258 #define MV_BIT_ALONG_RIGHT_SIDE 7
259 #define MV_BIT_TURNING_LEFT     8
260 #define MV_BIT_TURNING_RIGHT    9
261 #define MV_BIT_WHEN_PUSHED      10
262 #define MV_BIT_MAZE_RUNNER      11
263 #define MV_BIT_MAZE_HUNTER      12
264 #define MV_BIT_WHEN_DROPPED     13
265 #define MV_BIT_TURNING_LEFT_RIGHT 14
266 #define MV_BIT_TURNING_RIGHT_LEFT 15
267 #define MV_BIT_TURNING_RANDOM   16
268
269 /* values for custom move patterns */
270 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
271 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
272 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
273 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
274 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
275 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
276 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
277 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
278 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
279 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
280 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
281 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
282 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
283 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
284
285 /* values for initial move direction (bits 0 - 3: basic move directions) */
286 #define MV_START_BIT_PREVIOUS   4
287
288 /* values for initial move direction */
289 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
290 #define MV_START_LEFT           (MV_LEFT)
291 #define MV_START_RIGHT          (MV_RIGHT)
292 #define MV_START_UP             (MV_UP)
293 #define MV_START_DOWN           (MV_DOWN)
294 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
295 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
296
297 /* values for elements left behind by custom elements */
298 #define LEAVE_TYPE_UNLIMITED    0
299 #define LEAVE_TYPE_LIMITED      1
300
301 /* values for slippery property for custom elements */
302 #define SLIPPERY_ANY_RANDOM     0
303 #define SLIPPERY_ANY_LEFT_RIGHT 1
304 #define SLIPPERY_ANY_RIGHT_LEFT 2
305 #define SLIPPERY_ONLY_LEFT      3
306 #define SLIPPERY_ONLY_RIGHT     4
307
308 /* values for explosion type for custom elements */
309 #define EXPLODES_3X3            0
310 #define EXPLODES_1X1            1
311 #define EXPLODES_CROSS          2
312
313 /* macros for configurable properties */
314 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
315 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
316 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
317 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
318 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
319 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
320 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
321 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
322 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
323 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
324 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
325 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
326 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
327 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
328 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
329 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
330 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
331 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
332 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
333 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
334 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
335 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
336 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
337 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
338 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
339 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
340 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
341 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
342 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
343 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
344 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
345
346 /* macros for special configurable properties */
347 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
348
349 /* macros for special graphics properties */
350 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
351
352 /* macros for pre-defined properties */
353 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
354 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
355 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
356 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
357 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
358 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
359 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
360 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
361 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
362 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
363 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
364 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
365 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
366 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
367 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
368 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
369 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
370 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
371 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
372 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
373 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
374 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
375 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
376 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
377 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
378
379 /* macros for derived properties */
380 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
381 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
382 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
383 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
384 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
385 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
386 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
387 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
388 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
389 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
390 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
391 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
392 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
393 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
394 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
395 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
396 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
397 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
398 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
399                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
400 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
401                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
402 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
403 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
404
405 /* special macros used in game engine */
406 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
407                                  (e) <= EL_CUSTOM_END)
408
409 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
410                                  (e) <= EL_GROUP_END)
411
412 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
413                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
414
415 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
416                                  (e) <= EL_INTERNAL_END)
417
418 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
419                                  (e) <= EL_ENVELOPE_4)
420
421 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
422                                  (e) <= EL_KEY_4)
423 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
424                                  (e) <= EL_EM_KEY_4)
425 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
426                                  (e) <= EL_EMC_KEY_8)
427 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
428                                  IS_EM_KEY(e) ||                        \
429                                  IS_EMC_KEY(e))
430 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
431 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
432 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
433 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
434                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
435                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
436
437 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
438                                  (e) <= EL_GATE_4)
439 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
440                                  (e) <= EL_EM_GATE_4)
441 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
442                                  (e) <= EL_EMC_GATE_8)
443 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
444                                  IS_EM_GATE(e) ||                       \
445                                  IS_EMC_GATE(e))
446 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
447 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
448 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
449 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
450                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
451                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
452
453 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
454                                  (e) <= EL_GATE_4_GRAY)
455 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
456                                  (e) <= EL_EM_GATE_4_GRAY)
457 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
458                                  (e) <= EL_EMC_GATE_8_GRAY)
459 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
460                                  IS_EM_GATE_GRAY(e) ||                  \
461                                  IS_EMC_GATE_GRAY(e))
462 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
463 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
464 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
465 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
466                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
467                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
468
469 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
470                                  element_info[e].gfx_element : e)
471
472 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
473 /* (solution: add separate "use sound of element" to level file and editor) */
474 #if 0
475 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
476 #else
477 #define SND_ELEMENT(e)          (e)
478 #endif
479
480 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
481
482 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
483 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
484
485 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
486 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
487 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
488
489 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
490                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
491                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
492                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
493                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
494                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
495                                  EL_ROCK)
496 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
497                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
498                                  EL_BD_ROCK)
499 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
500 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
501 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
502 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
503
504 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
505 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
506
507 #if 1
508
509 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
510                                          IS_PROTECTED(Back[x][y]))
511 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
512 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
513                                          ENEMY_PROTECTED_FIELD(x, y))
514 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
515                                          EXPLOSION_PROTECTED_FIELD(x, y))
516
517 #else
518
519 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
520                                  IS_INDESTRUCTIBLE(Feld[x][y]))
521 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
522                                  PROTECTED_FIELD(x, y))
523 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
524                                  PROTECTED_FIELD(x, y))
525 #endif
526
527 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
528                                  (p)->switch_x == (x) && (p)->switch_y == (y))
529
530 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
531
532 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
533 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
534 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
535
536 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
537 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
538 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
539 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
540
541 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
542
543
544 /* fundamental game speed values */
545 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
546 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
547 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
548 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
549 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
550 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
551
552 /* boundaries of arrays etc. */
553 #define MAX_LEVEL_NAME_LEN      32
554 #define MAX_LEVEL_AUTHOR_LEN    32
555 #define MAX_ELEMENT_NAME_LEN    32
556 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
557 #define MAX_TAPES_PER_SET       1024
558 #define MAX_SCORE_ENTRIES       100
559 #define MAX_NUM_AMOEBA          100
560 #define MAX_INVENTORY_SIZE      1000
561 #define STD_NUM_KEYS            4
562 #define MAX_NUM_KEYS            8
563 #define NUM_BELTS               4
564 #define NUM_BELT_PARTS          3
565 #define MIN_ENVELOPE_XSIZE      1
566 #define MIN_ENVELOPE_YSIZE      1
567 #define MAX_ENVELOPE_XSIZE      30
568 #define MAX_ENVELOPE_YSIZE      20
569 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
570 #define MIN_CHANGE_PAGES        1
571 #define MAX_CHANGE_PAGES        32
572 #define MIN_ELEMENTS_IN_GROUP   1
573 #define MAX_ELEMENTS_IN_GROUP   16
574
575 /* values for elements with content */
576 #define MIN_ELEMENT_CONTENTS    1
577 #define STD_ELEMENT_CONTENTS    4
578 #define MAX_ELEMENT_CONTENTS    8
579 #define NUM_MAGIC_BALL_CONTENTS 8
580
581 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
582
583 /* often used screen positions */
584 #define SX                      8
585 #define SY                      8
586 #define REAL_SX                 (SX - 2)
587 #define REAL_SY                 (SY - 2)
588 #define DX                      566
589 #define DY                      60
590 #define VX                      DX
591 #define VY                      400
592 #define EX                      DX
593 #define EY                      (VY - 44)
594 #define TILESIZE                32
595 #define TILEX                   TILESIZE
596 #define TILEY                   TILESIZE
597 #define MINI_TILESIZE           (TILESIZE / 2)
598 #define MINI_TILEX              MINI_TILESIZE
599 #define MINI_TILEY              MINI_TILESIZE
600 #define MICRO_TILESIZE          (TILESIZE / 8)
601 #define MICRO_TILEX             MICRO_TILESIZE
602 #define MICRO_TILEY             MICRO_TILESIZE
603 #define MIDPOSX                 (SCR_FIELDX / 2)
604 #define MIDPOSY                 (SCR_FIELDY / 2)
605 #define SXSIZE                  (SCR_FIELDX * TILEX)
606 #define SYSIZE                  (SCR_FIELDY * TILEY)
607 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
608 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
609 #define DXSIZE                  100
610 #define DYSIZE                  280
611 #define VXSIZE                  DXSIZE
612 #define VYSIZE                  100
613 #define EXSIZE                  DXSIZE
614 #define EYSIZE                  (VYSIZE + 44)
615 #define FULL_SXSIZE             (2 + SXSIZE + 2)
616 #define FULL_SYSIZE             (2 + SYSIZE + 2)
617 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
618 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
619 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
620 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
621 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
622 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
623
624
625 /* score for elements */
626 #define SC_EMERALD              0
627 #define SC_DIAMOND              1
628 #define SC_BUG                  2
629 #define SC_SPACESHIP            3
630 #define SC_YAMYAM               4
631 #define SC_ROBOT                5
632 #define SC_PACMAN               6
633 #define SC_NUT                  7
634 #define SC_DYNAMITE             8
635 #define SC_KEY                  9
636 #define SC_TIME_BONUS           10
637 #define SC_CRYSTAL              11
638 #define SC_PEARL                12
639 #define SC_SHIELD               13
640
641
642 /* "real" level file elements */
643 #define EL_UNDEFINED                    -1
644
645 #define EL_EMPTY_SPACE                  0
646 #define EL_EMPTY                        EL_EMPTY_SPACE
647 #define EL_SAND                         1
648 #define EL_WALL                         2
649 #define EL_WALL_SLIPPERY                3
650 #define EL_ROCK                         4
651 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
652 #define EL_EMERALD                      6
653 #define EL_EXIT_CLOSED                  7
654 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
655 #define EL_BUG                          9
656 #define EL_SPACESHIP                    10
657 #define EL_YAMYAM                       11
658 #define EL_ROBOT                        12
659 #define EL_STEELWALL                    13
660 #define EL_DIAMOND                      14
661 #define EL_AMOEBA_DEAD                  15
662 #define EL_QUICKSAND_EMPTY              16
663 #define EL_QUICKSAND_FULL               17
664 #define EL_AMOEBA_DROP                  18
665 #define EL_BOMB                         19
666 #define EL_MAGIC_WALL                   20
667 #define EL_SPEED_PILL                   21
668 #define EL_ACID                         22
669 #define EL_AMOEBA_WET                   23
670 #define EL_AMOEBA_DRY                   24
671 #define EL_NUT                          25
672 #define EL_GAME_OF_LIFE                 26
673 #define EL_BIOMAZE                      27
674 #define EL_DYNAMITE_ACTIVE              28
675 #define EL_STONEBLOCK                   29
676 #define EL_ROBOT_WHEEL                  30
677 #define EL_ROBOT_WHEEL_ACTIVE           31
678 #define EL_KEY_1                        32
679 #define EL_KEY_2                        33
680 #define EL_KEY_3                        34
681 #define EL_KEY_4                        35
682 #define EL_GATE_1                       36
683 #define EL_GATE_2                       37
684 #define EL_GATE_3                       38
685 #define EL_GATE_4                       39
686 #define EL_GATE_1_GRAY                  40
687 #define EL_GATE_2_GRAY                  41
688 #define EL_GATE_3_GRAY                  42
689 #define EL_GATE_4_GRAY                  43
690 #define EL_DYNAMITE                     44
691 #define EL_PACMAN                       45
692 #define EL_INVISIBLE_WALL               46
693 #define EL_LAMP                         47
694 #define EL_LAMP_ACTIVE                  48
695 #define EL_WALL_EMERALD                 49
696 #define EL_WALL_DIAMOND                 50
697 #define EL_AMOEBA_FULL                  51
698 #define EL_BD_AMOEBA                    52
699 #define EL_TIME_ORB_FULL                53
700 #define EL_TIME_ORB_EMPTY               54
701 #define EL_EXPANDABLE_WALL              55
702 #define EL_BD_DIAMOND                   56
703 #define EL_EMERALD_YELLOW               57
704 #define EL_WALL_BD_DIAMOND              58
705 #define EL_WALL_EMERALD_YELLOW          59
706 #define EL_DARK_YAMYAM                  60
707 #define EL_BD_MAGIC_WALL                61
708 #define EL_INVISIBLE_STEELWALL          62
709 #define EL_SOKOBAN_FIELD_PLAYER         63
710 #define EL_DYNABOMB_INCREASE_NUMBER     64
711 #define EL_DYNABOMB_INCREASE_SIZE       65
712 #define EL_DYNABOMB_INCREASE_POWER      66
713 #define EL_SOKOBAN_OBJECT               67
714 #define EL_SOKOBAN_FIELD_EMPTY          68
715 #define EL_SOKOBAN_FIELD_FULL           69
716 #define EL_BD_BUTTERFLY_RIGHT           70
717 #define EL_BD_BUTTERFLY_UP              71
718 #define EL_BD_BUTTERFLY_LEFT            72
719 #define EL_BD_BUTTERFLY_DOWN            73
720 #define EL_BD_FIREFLY_RIGHT             74
721 #define EL_BD_FIREFLY_UP                75
722 #define EL_BD_FIREFLY_LEFT              76
723 #define EL_BD_FIREFLY_DOWN              77
724 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
725 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
726 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
727 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
728 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
729 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
730 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
731 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
732 #define EL_BD_BUTTERFLY                 78
733 #define EL_BD_FIREFLY                   79
734 #define EL_PLAYER_1                     80
735 #define EL_PLAYER_2                     81
736 #define EL_PLAYER_3                     82
737 #define EL_PLAYER_4                     83
738 #define EL_BUG_RIGHT                    84
739 #define EL_BUG_UP                       85
740 #define EL_BUG_LEFT                     86
741 #define EL_BUG_DOWN                     87
742 #define EL_SPACESHIP_RIGHT              88
743 #define EL_SPACESHIP_UP                 89
744 #define EL_SPACESHIP_LEFT               90
745 #define EL_SPACESHIP_DOWN               91
746 #define EL_PACMAN_RIGHT                 92
747 #define EL_PACMAN_UP                    93
748 #define EL_PACMAN_LEFT                  94
749 #define EL_PACMAN_DOWN                  95
750 #define EL_EMERALD_RED                  96
751 #define EL_EMERALD_PURPLE               97
752 #define EL_WALL_EMERALD_RED             98
753 #define EL_WALL_EMERALD_PURPLE          99
754 #define EL_ACID_POOL_TOPLEFT            100
755 #define EL_ACID_POOL_TOPRIGHT           101
756 #define EL_ACID_POOL_BOTTOMLEFT         102
757 #define EL_ACID_POOL_BOTTOM             103
758 #define EL_ACID_POOL_BOTTOMRIGHT        104
759 #define EL_BD_WALL                      105
760 #define EL_BD_ROCK                      106
761 #define EL_EXIT_OPEN                    107
762 #define EL_BLACK_ORB                    108
763 #define EL_AMOEBA_TO_DIAMOND            109
764 #define EL_MOLE                         110
765 #define EL_PENGUIN                      111
766 #define EL_SATELLITE                    112
767 #define EL_ARROW_LEFT                   113
768 #define EL_ARROW_RIGHT                  114
769 #define EL_ARROW_UP                     115
770 #define EL_ARROW_DOWN                   116
771 #define EL_PIG                          117
772 #define EL_DRAGON                       118
773
774 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
775
776 #define EL_CHAR_START                   120
777 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
778 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
779
780 #include "conf_chr.h"   /* include auto-generated data structure definitions */
781
782 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
783 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
784
785 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
786
787 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
788 #define EL_EXPANDABLE_WALL_VERTICAL     201
789 #define EL_EXPANDABLE_WALL_ANY          202
790
791 #define EL_EM_GATE_1                    203
792 #define EL_EM_GATE_2                    204
793 #define EL_EM_GATE_3                    205
794 #define EL_EM_GATE_4                    206
795
796 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
797 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
798 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
799
800 #define EL_SP_START                     210
801 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
802 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
803 #define EL_SP_ZONK                      (EL_SP_START + 1)
804 #define EL_SP_BASE                      (EL_SP_START + 2)
805 #define EL_SP_MURPHY                    (EL_SP_START + 3)
806 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
807 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
808 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
809 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
810 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
811 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
812 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
813 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
814 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
815 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
816 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
817 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
818 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
819 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
820 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
821 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
822 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
823 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
824 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
825 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
826 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
827 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
828 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
829 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
830 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
831 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
832 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
833 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
834 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
835 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
836 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
837 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
838 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
839 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
840 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
841 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
842 #define EL_SP_END                       (EL_SP_START + 39)
843
844 #define EL_EM_GATE_1_GRAY               250
845 #define EL_EM_GATE_2_GRAY               251
846 #define EL_EM_GATE_3_GRAY               252
847 #define EL_EM_GATE_4_GRAY               253
848
849 #define EL_UNUSED_254                   254
850 #define EL_UNUSED_255                   255
851
852 #define EL_PEARL                        256
853 #define EL_CRYSTAL                      257
854 #define EL_WALL_PEARL                   258
855 #define EL_WALL_CRYSTAL                 259
856 #define EL_DOOR_WHITE                   260
857 #define EL_DOOR_WHITE_GRAY              261
858 #define EL_KEY_WHITE                    262
859 #define EL_SHIELD_NORMAL                263
860 #define EL_EXTRA_TIME                   264
861 #define EL_SWITCHGATE_OPEN              265
862 #define EL_SWITCHGATE_CLOSED            266
863 #define EL_SWITCHGATE_SWITCH_UP         267
864 #define EL_SWITCHGATE_SWITCH_DOWN       268
865
866 #define EL_UNUSED_269                   269
867 #define EL_UNUSED_270                   270
868
869 #define EL_CONVEYOR_BELT_1_LEFT          271
870 #define EL_CONVEYOR_BELT_1_MIDDLE        272
871 #define EL_CONVEYOR_BELT_1_RIGHT         273
872 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
873 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
874 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
875 #define EL_CONVEYOR_BELT_2_LEFT          277
876 #define EL_CONVEYOR_BELT_2_MIDDLE        278
877 #define EL_CONVEYOR_BELT_2_RIGHT         279
878 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
879 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
880 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
881 #define EL_CONVEYOR_BELT_3_LEFT          283
882 #define EL_CONVEYOR_BELT_3_MIDDLE        284
883 #define EL_CONVEYOR_BELT_3_RIGHT         285
884 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
885 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
886 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
887 #define EL_CONVEYOR_BELT_4_LEFT          289
888 #define EL_CONVEYOR_BELT_4_MIDDLE        290
889 #define EL_CONVEYOR_BELT_4_RIGHT         291
890 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
891 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
892 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
893 #define EL_LANDMINE                     295
894 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
895 #define EL_LIGHT_SWITCH                 297
896 #define EL_LIGHT_SWITCH_ACTIVE          298
897 #define EL_SIGN_EXCLAMATION             299
898 #define EL_SIGN_RADIOACTIVITY           300
899 #define EL_SIGN_STOP                    301
900 #define EL_SIGN_WHEELCHAIR              302
901 #define EL_SIGN_PARKING                 303
902 #define EL_SIGN_ONEWAY                  304
903 #define EL_SIGN_HEART                   305
904 #define EL_SIGN_TRIANGLE                306
905 #define EL_SIGN_ROUND                   307
906 #define EL_SIGN_EXIT                    308
907 #define EL_SIGN_YINYANG                 309
908 #define EL_SIGN_OTHER                   310
909 #define EL_MOLE_LEFT                    311
910 #define EL_MOLE_RIGHT                   312
911 #define EL_MOLE_UP                      313
912 #define EL_MOLE_DOWN                    314
913 #define EL_STEELWALL_SLIPPERY           315
914 #define EL_INVISIBLE_SAND               316
915 #define EL_DX_UNKNOWN_15                317
916 #define EL_DX_UNKNOWN_42                318
917
918 #define EL_UNUSED_319                   319
919 #define EL_UNUSED_320                   320
920
921 #define EL_SHIELD_DEADLY                321
922 #define EL_TIMEGATE_OPEN                322
923 #define EL_TIMEGATE_CLOSED              323
924 #define EL_TIMEGATE_SWITCH_ACTIVE       324
925 #define EL_TIMEGATE_SWITCH              325
926
927 #define EL_BALLOON                      326
928 #define EL_BALLOON_SWITCH_LEFT          327
929 #define EL_BALLOON_SWITCH_RIGHT         328
930 #define EL_BALLOON_SWITCH_UP            329
931 #define EL_BALLOON_SWITCH_DOWN          330
932 #define EL_BALLOON_SWITCH_ANY           331
933
934 #define EL_EMC_STEELWALL_1              332
935 #define EL_EMC_STEELWALL_2              333
936 #define EL_EMC_STEELWALL_3              334
937 #define EL_EMC_STEELWALL_4              335
938 #define EL_EMC_WALL_1                   336
939 #define EL_EMC_WALL_2                   337
940 #define EL_EMC_WALL_3                   338
941 #define EL_EMC_WALL_4                   339
942 #define EL_EMC_WALL_5                   340
943 #define EL_EMC_WALL_6                   341
944 #define EL_EMC_WALL_7                   342
945 #define EL_EMC_WALL_8                   343
946
947 #define EL_TUBE_ANY                     344
948 #define EL_TUBE_VERTICAL                345
949 #define EL_TUBE_HORIZONTAL              346
950 #define EL_TUBE_VERTICAL_LEFT           347
951 #define EL_TUBE_VERTICAL_RIGHT          348
952 #define EL_TUBE_HORIZONTAL_UP           349
953 #define EL_TUBE_HORIZONTAL_DOWN         350
954 #define EL_TUBE_LEFT_UP                 351
955 #define EL_TUBE_LEFT_DOWN               352
956 #define EL_TUBE_RIGHT_UP                353
957 #define EL_TUBE_RIGHT_DOWN              354
958 #define EL_SPRING                       355
959 #define EL_TRAP                         356
960 #define EL_DX_SUPABOMB                  357
961
962 #define EL_UNUSED_358                   358
963 #define EL_UNUSED_359                   359
964
965 /* ---------- begin of custom elements section ----------------------------- */
966 #define EL_CUSTOM_START                 360
967
968 #include "conf_cus.h"   /* include auto-generated data structure definitions */
969
970 #define NUM_CUSTOM_ELEMENTS             256
971 #define EL_CUSTOM_END                   615
972 /* ---------- end of custom elements section ------------------------------- */
973
974 #define EL_EM_KEY_1                     616
975 #define EL_EM_KEY_2                     617
976 #define EL_EM_KEY_3                     618
977 #define EL_EM_KEY_4                     619
978 #define EL_ENVELOPE_1                   620
979 #define EL_ENVELOPE_2                   621
980 #define EL_ENVELOPE_3                   622
981 #define EL_ENVELOPE_4                   623
982
983 /* ---------- begin of group elements section ------------------------------ */
984 #define EL_GROUP_START                  624
985
986 #include "conf_grp.h"   /* include auto-generated data structure definitions */
987
988 #define NUM_GROUP_ELEMENTS              32
989 #define EL_GROUP_END                    655
990 /* ---------- end of custom elements section ------------------------------- */
991
992 #define EL_UNKNOWN                      656
993 #define EL_TRIGGER_ELEMENT              657
994 #define EL_TRIGGER_PLAYER               658
995
996 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
997 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
998 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
999 #define EL_SP_GRAVITY_ON_PORT_UP        662
1000 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1001 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1002 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1003 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1004
1005
1006 /* the following EMC style elements are currently not implemented in R'n'D */
1007 #define EL_BALLOON_SWITCH_NONE          667
1008 #define EL_EMC_GATE_5                   668
1009 #define EL_EMC_GATE_6                   669
1010 #define EL_EMC_GATE_7                   670
1011 #define EL_EMC_GATE_8                   671
1012 #define EL_EMC_GATE_5_GRAY              672
1013 #define EL_EMC_GATE_6_GRAY              673
1014 #define EL_EMC_GATE_7_GRAY              674
1015 #define EL_EMC_GATE_8_GRAY              675
1016 #define EL_EMC_KEY_5                    676
1017 #define EL_EMC_KEY_6                    677
1018 #define EL_EMC_KEY_7                    678
1019 #define EL_EMC_KEY_8                    679
1020 #define EL_EMC_ANDROID                  680
1021 #define EL_EMC_GRASS                    681
1022 #define EL_EMC_MAGIC_BALL               682
1023 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1024 #define EL_EMC_MAGIC_BALL_SWITCH        684
1025 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1026 #define EL_EMC_SPRING_BUMPER            686
1027 #define EL_EMC_PLANT                    687
1028 #define EL_EMC_LENSES                   688
1029 #define EL_EMC_MAGNIFIER                689
1030 #define EL_EMC_WALL_9                   690
1031 #define EL_EMC_WALL_10                  691
1032 #define EL_EMC_WALL_11                  692
1033 #define EL_EMC_WALL_12                  693
1034 #define EL_EMC_WALL_13                  694
1035 #define EL_EMC_WALL_14                  695
1036 #define EL_EMC_WALL_15                  696
1037 #define EL_EMC_WALL_16                  697
1038 #define EL_EMC_WALL_SLIPPERY_1          698
1039 #define EL_EMC_WALL_SLIPPERY_2          699
1040 #define EL_EMC_WALL_SLIPPERY_3          700
1041 #define EL_EMC_WALL_SLIPPERY_4          701
1042 #define EL_EMC_FAKE_GRASS               702
1043 #define EL_EMC_FAKE_ACID                703
1044 #define EL_EMC_DRIPPER                  704
1045
1046 #define NUM_FILE_ELEMENTS               705
1047
1048
1049 /* "real" (and therefore drawable) runtime elements */
1050 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1051
1052 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1053 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1054 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1055 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1056 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1057 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1058 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1059 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1060 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1061 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1062 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1063 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1064 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1065 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1066 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1067 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1068 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1069 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1070 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1071 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1072 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1073 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1074 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1075 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1076 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1077 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1078 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1079 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1080 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1081 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1082 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1083 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1084 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1085 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1086 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1087 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1088 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1089 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1090 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1091 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1092 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1093 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1094 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1095 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1096 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1097
1098 /* "unreal" (and therefore not drawable) runtime elements */
1099 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
1100
1101 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1102 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1103 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1104 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1105 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1106 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1107 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1108 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1109 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1110 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1111 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1112 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1113 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1114 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1115 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1116 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1117 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1118 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1119
1120 /* dummy elements (never used as game elements, only used as graphics) */
1121 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1122
1123 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1124 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1125 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1126 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1127 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1128 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1129 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1130 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1131 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1132 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1133 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1134 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1135 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1136 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1137 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1138 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1139 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1140 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1141 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1142 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1143 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1144 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1145 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1146 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1147 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1148
1149 /* internal elements (only used for internal purposes like copying) */
1150 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1151
1152 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1153 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1154 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1155 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1156
1157 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1158 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1159 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1160 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 3)
1161
1162 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 4)
1163
1164
1165 /* values for graphics/sounds action types */
1166 #define ACTION_DEFAULT                  0
1167 #define ACTION_WAITING                  1
1168 #define ACTION_FALLING                  2
1169 #define ACTION_MOVING                   3
1170 #define ACTION_DIGGING                  4
1171 #define ACTION_SNAPPING                 5
1172 #define ACTION_COLLECTING               6
1173 #define ACTION_DROPPING                 7
1174 #define ACTION_PUSHING                  8
1175 #define ACTION_WALKING                  9
1176 #define ACTION_PASSING                  10
1177 #define ACTION_IMPACT                   11
1178 #define ACTION_BREAKING                 12
1179 #define ACTION_ACTIVATING               13
1180 #define ACTION_DEACTIVATING             14
1181 #define ACTION_OPENING                  15
1182 #define ACTION_CLOSING                  16
1183 #define ACTION_ATTACKING                17
1184 #define ACTION_GROWING                  18
1185 #define ACTION_SHRINKING                19
1186 #define ACTION_ACTIVE                   20
1187 #define ACTION_FILLING                  21
1188 #define ACTION_EMPTYING                 22
1189 #define ACTION_CHANGING                 23
1190 #define ACTION_EXPLODING                24
1191 #define ACTION_BORING                   25
1192 #define ACTION_BORING_1                 26
1193 #define ACTION_BORING_2                 27
1194 #define ACTION_BORING_3                 28
1195 #define ACTION_BORING_4                 29
1196 #define ACTION_BORING_5                 30
1197 #define ACTION_BORING_6                 31
1198 #define ACTION_BORING_7                 32
1199 #define ACTION_BORING_8                 33
1200 #define ACTION_BORING_9                 34
1201 #define ACTION_BORING_10                35
1202 #define ACTION_SLEEPING                 36
1203 #define ACTION_SLEEPING_1               37
1204 #define ACTION_SLEEPING_2               38
1205 #define ACTION_SLEEPING_3               39
1206 #define ACTION_AWAKENING                40
1207 #define ACTION_DYING                    41
1208 #define ACTION_TURNING                  42
1209 #define ACTION_TURNING_FROM_LEFT        43
1210 #define ACTION_TURNING_FROM_RIGHT       44
1211 #define ACTION_TURNING_FROM_UP          45
1212 #define ACTION_TURNING_FROM_DOWN        46
1213 #define ACTION_SMASHED_BY_ROCK          47
1214 #define ACTION_SMASHED_BY_SPRING        48
1215 #define ACTION_SLURPED_BY_SPRING        49
1216 #define ACTION_TWINKLING                50
1217 #define ACTION_SPLASHING                51
1218 #define ACTION_OTHER                    52
1219
1220 #define NUM_ACTIONS                     53
1221
1222 #define ACTION_BORING_LAST              ACTION_BORING_10
1223 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1224
1225
1226 /* values for special image configuration suffixes (must match game mode) */
1227 #define GFX_SPECIAL_ARG_DEFAULT         0
1228 #define GFX_SPECIAL_ARG_MAIN            1
1229 #define GFX_SPECIAL_ARG_LEVELS          2
1230 #define GFX_SPECIAL_ARG_SCORES          3
1231 #define GFX_SPECIAL_ARG_EDITOR          4
1232 #define GFX_SPECIAL_ARG_INFO            5
1233 #define GFX_SPECIAL_ARG_SETUP           6
1234 #define GFX_SPECIAL_ARG_PLAYING         7
1235 #define GFX_SPECIAL_ARG_DOOR            8
1236 #define GFX_SPECIAL_ARG_PREVIEW         9
1237 #define GFX_SPECIAL_ARG_CRUMBLED        10
1238
1239 #define NUM_SPECIAL_GFX_ARGS            11
1240
1241
1242 /* values for image configuration suffixes */
1243 #define GFX_ARG_X                       0
1244 #define GFX_ARG_Y                       1
1245 #define GFX_ARG_XPOS                    2
1246 #define GFX_ARG_YPOS                    3
1247 #define GFX_ARG_WIDTH                   4
1248 #define GFX_ARG_HEIGHT                  5
1249 #define GFX_ARG_VERTICAL                6
1250 #define GFX_ARG_OFFSET                  7
1251 #define GFX_ARG_XOFFSET                 8
1252 #define GFX_ARG_YOFFSET                 9
1253 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1254 #define GFX_ARG_2ND_VERTICAL            11
1255 #define GFX_ARG_2ND_OFFSET              12
1256 #define GFX_ARG_2ND_XOFFSET             13
1257 #define GFX_ARG_2ND_YOFFSET             14
1258 #define GFX_ARG_2ND_SWAP_TILES          15      
1259 #define GFX_ARG_FRAMES                  16
1260 #define GFX_ARG_FRAMES_PER_LINE         17
1261 #define GFX_ARG_START_FRAME             18
1262 #define GFX_ARG_DELAY                   19
1263 #define GFX_ARG_ANIM_MODE               20
1264 #define GFX_ARG_GLOBAL_SYNC             21
1265 #define GFX_ARG_CRUMBLED_LIKE           22
1266 #define GFX_ARG_DIGGABLE_LIKE           23
1267 #define GFX_ARG_BORDER_SIZE             24
1268 #define GFX_ARG_STEP_OFFSET             25
1269 #define GFX_ARG_STEP_DELAY              26
1270 #define GFX_ARG_DIRECTION               27
1271 #define GFX_ARG_POSITION                28
1272 #define GFX_ARG_DRAW_XOFFSET            29
1273 #define GFX_ARG_DRAW_YOFFSET            30
1274 #define GFX_ARG_DRAW_MASKED             31
1275 #define GFX_ARG_ANIM_DELAY_FIXED        32
1276 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1277 #define GFX_ARG_POST_DELAY_FIXED        34
1278 #define GFX_ARG_POST_DELAY_RANDOM       35
1279 #define GFX_ARG_NAME                    36
1280 #define GFX_ARG_SCALE_UP_FACTOR         37
1281
1282 #define NUM_GFX_ARGS                    38
1283
1284
1285 /* values for sound configuration suffixes */
1286 #define SND_ARG_MODE_LOOP               0
1287 #define SND_ARG_VOLUME                  1
1288 #define SND_ARG_PRIORITY                2
1289
1290 #define NUM_SND_ARGS                    3
1291
1292
1293 /* values for music configuration suffixes */
1294 #define MUS_ARG_MODE_LOOP               0
1295
1296 #define NUM_MUS_ARGS                    1
1297
1298
1299 /* values for font configuration */
1300 #define FONT_INITIAL_1                  0
1301 #define FONT_INITIAL_2                  1
1302 #define FONT_INITIAL_3                  2
1303 #define FONT_INITIAL_4                  3
1304 #define FONT_TITLE_1                    4
1305 #define FONT_TITLE_2                    5
1306 #define FONT_MENU_1                     6
1307 #define FONT_MENU_2                     7
1308 #define FONT_TEXT_1_ACTIVE              8
1309 #define FONT_TEXT_2_ACTIVE              9
1310 #define FONT_TEXT_3_ACTIVE              10
1311 #define FONT_TEXT_4_ACTIVE              11
1312 #define FONT_TEXT_1                     12
1313 #define FONT_TEXT_2                     13
1314 #define FONT_TEXT_3                     14
1315 #define FONT_TEXT_4                     15
1316 #define FONT_ENVELOPE_1                 16
1317 #define FONT_ENVELOPE_2                 17
1318 #define FONT_ENVELOPE_3                 18
1319 #define FONT_ENVELOPE_4                 19
1320 #define FONT_INPUT_1_ACTIVE             20
1321 #define FONT_INPUT_2_ACTIVE             21
1322 #define FONT_INPUT_1                    22
1323 #define FONT_INPUT_2                    23
1324 #define FONT_OPTION_OFF                 24
1325 #define FONT_OPTION_ON                  25
1326 #define FONT_VALUE_1                    26
1327 #define FONT_VALUE_2                    27
1328 #define FONT_VALUE_OLD                  28
1329 #define FONT_LEVEL_NUMBER               29
1330 #define FONT_TAPE_RECORDER              30
1331 #define FONT_GAME_INFO                  31
1332
1333 #define NUM_FONTS                       32
1334 #define NUM_INITIAL_FONTS               4
1335
1336 /* values for game_status (must match special image configuration suffixes) */
1337 #define GAME_MODE_DEFAULT               0
1338 #define GAME_MODE_MAIN                  1
1339 #define GAME_MODE_LEVELS                2
1340 #define GAME_MODE_SCORES                3
1341 #define GAME_MODE_EDITOR                4
1342 #define GAME_MODE_INFO                  5
1343 #define GAME_MODE_SETUP                 6
1344 #define GAME_MODE_PLAYING               7
1345 #define GAME_MODE_PSEUDO_DOOR           8
1346 #define GAME_MODE_PSEUDO_PREVIEW        9
1347 #define GAME_MODE_PSEUDO_CRUMBLED       10
1348
1349 /* there are no special config file suffixes for these modes */
1350 #define GAME_MODE_PSEUDO_TYPENAME       11
1351 #define GAME_MODE_QUIT                  12
1352
1353 /* special definitions currently only used for custom artwork configuration */
1354 #define MUSIC_PREFIX_BACKGROUND         0
1355 #define NUM_MUSIC_PREFIXES              1
1356 #define MAX_LEVELS                      1000
1357
1358 /* definitions for demo animation lists */
1359 #define HELPANIM_LIST_NEXT              -1
1360 #define HELPANIM_LIST_END               -999
1361
1362
1363 /* program information and versioning definitions */
1364
1365 #define PROGRAM_VERSION_MAJOR           3
1366 #define PROGRAM_VERSION_MINOR           2
1367 #define PROGRAM_VERSION_PATCH           0
1368 #define PROGRAM_VERSION_BUILD           3
1369
1370 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1371 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1372 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2004 by Holger Schemel"
1373
1374 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1375 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1376 #define FILENAME_PREFIX                 "Rocks"
1377
1378 #if defined(PLATFORM_UNIX)
1379 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1380 #elif defined(PLATFORM_WIN32)
1381 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1382 #else
1383 #define USERDATA_DIRECTORY              "userdata"
1384 #endif
1385
1386 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1387 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1388 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1389
1390 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1391 ** currently supported/known file version numbers:
1392 **      1.0 (old)
1393 **      1.2 (still in use)
1394 **      1.4 (still in use)
1395 **      2.0 (actual)
1396 */
1397 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1398 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1399 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1400 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1401
1402 /* file version does not change for every program version, but is changed
1403    when new features are introduced that are incompatible with older file
1404    versions, so that they can be treated accordingly */
1405 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1406
1407 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1408 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1409 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1410 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1411
1412 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1413                                                       PROGRAM_VERSION_MINOR, \
1414                                                       PROGRAM_VERSION_PATCH, \
1415                                                       PROGRAM_VERSION_BUILD)
1416
1417 /* values for game_emulation */
1418 #define EMU_NONE                        0
1419 #define EMU_BOULDERDASH                 1
1420 #define EMU_SOKOBAN                     2
1421 #define EMU_SUPAPLEX                    3
1422
1423 /* values for level file type identifier */
1424 #define LEVEL_FILE_TYPE_UNKNOWN         0
1425 #define LEVEL_FILE_TYPE_RND             1
1426 #define LEVEL_FILE_TYPE_BD              2
1427 #define LEVEL_FILE_TYPE_EM              3
1428 #define LEVEL_FILE_TYPE_SP              4
1429 #define LEVEL_FILE_TYPE_DX              5
1430 #define LEVEL_FILE_TYPE_SB              6
1431 #define LEVEL_FILE_TYPE_DC              7
1432
1433 #define NUM_LEVEL_FILE_TYPES            8
1434
1435 /* values for game engine type identifier */
1436 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1437 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1438 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1439
1440 #define NUM_ENGINE_TYPES                3
1441
1442
1443 struct MenuInfo
1444 {
1445   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1446   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1447
1448   int scrollbar_xoffset;
1449
1450   int list_size[NUM_SPECIAL_GFX_ARGS];
1451
1452   int sound[NUM_SPECIAL_GFX_ARGS];
1453   int music[NUM_SPECIAL_GFX_ARGS];
1454 };
1455
1456 struct DoorInfo
1457 {
1458   int step_offset;
1459   int step_delay;
1460   int anim_mode;
1461 };
1462
1463 struct HiScore
1464 {
1465   char Name[MAX_PLAYER_NAME_LEN + 1];
1466   int Score;
1467 };
1468
1469 struct PlayerInfo
1470 {
1471   boolean present;              /* player present in level playfield */
1472   boolean connected;            /* player connected (locally or via network) */
1473   boolean active;               /* player present and connected */
1474
1475   int index_nr;                 /* player number (0 to 3) */
1476   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1477   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1478   int client_nr;                /* network client identifier */
1479
1480   byte action;                  /* action from local input device */
1481   byte effective_action;        /* action acknowledged from network server
1482                                    or summarized over all configured input
1483                                    devices when in single player mode */
1484   byte programmed_action;       /* action forced by game itself (like moving
1485                                    through doors); overrides other actions */
1486
1487   int jx, jy, last_jx, last_jy;
1488   int MovDir, MovPos, GfxDir, GfxPos;
1489   int Frame, StepFrame;
1490
1491   int GfxAction;
1492
1493   boolean use_murphy_graphic;
1494
1495   boolean block_last_field;
1496   int block_delay_adjustment;   /* needed for different engine versions */
1497
1498   boolean can_fall_into_acid;
1499
1500   boolean LevelSolved, GameOver;
1501
1502   int last_move_dir;
1503
1504   boolean is_waiting;
1505   boolean is_moving;
1506   boolean is_auto_moving;
1507   boolean is_digging;
1508   boolean is_snapping;
1509   boolean is_collecting;
1510   boolean is_pushing;
1511   boolean is_switching;
1512   boolean is_dropping;
1513
1514   boolean is_bored;
1515   boolean is_sleeping;
1516
1517   int frame_counter_bored;
1518   int frame_counter_sleeping;
1519
1520   int anim_delay_counter;
1521   int post_delay_counter;
1522
1523   int action_waiting, last_action_waiting;
1524   int special_action_bored;
1525   int special_action_sleeping;
1526
1527   int num_special_action_bored;
1528   int num_special_action_sleeping;
1529
1530   int switch_x, switch_y;
1531
1532   int show_envelope;
1533
1534 #if 1   /* USE_NEW_MOVE_DELAY */
1535   int move_delay;
1536   int move_delay_value;
1537 #else
1538   unsigned long move_delay;
1539   int move_delay_value;
1540 #endif
1541
1542   int move_delay_reset_counter;
1543
1544 #if 1   /* USE_NEW_PUSH_DELAY */
1545   int push_delay;
1546   int push_delay_value;
1547 #else
1548   unsigned long push_delay;
1549   unsigned long push_delay_value;
1550 #endif
1551
1552   unsigned long actual_frame_counter;
1553
1554   int drop_delay;
1555
1556   int step_counter;
1557
1558   int score;
1559   int gems_still_needed;
1560   int sokobanfields_still_needed;
1561   int lights_still_needed;
1562   int friends_still_needed;
1563   int key[MAX_NUM_KEYS];
1564   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1565   int shield_normal_time_left;
1566   int shield_deadly_time_left;
1567
1568   int inventory_element[MAX_INVENTORY_SIZE];
1569   int inventory_infinite_element;
1570   int inventory_size;
1571 };
1572
1573 struct LevelSetInfo
1574 {
1575   int music[MAX_LEVELS];
1576 };
1577
1578 struct LevelFileInfo
1579 {
1580   int nr;
1581   int type;
1582   boolean packed;
1583   char *basename;
1584   char *filename;
1585 };
1586
1587 struct LevelInfo
1588 {
1589   struct LevelFileInfo file_info;
1590
1591   int game_engine_type;
1592
1593   /* level stored in native format for the alternative native game engines */
1594   struct LevelInfo_EM *native_em_level;
1595
1596   int file_version;     /* file format version the level is stored with    */
1597   int game_version;     /* game release version the level was created with */
1598
1599   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1600   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1601   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1602
1603   int fieldx, fieldy;
1604
1605   int time;                             /* available time (seconds) */
1606   int gems_needed;
1607
1608   char name[MAX_LEVEL_NAME_LEN + 1];
1609   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1610
1611   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1612   int envelope_xsize[4], envelope_ysize[4];
1613
1614   int score[LEVEL_SCORE_ELEMENTS];
1615
1616   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1617   int num_yamyam_contents;
1618
1619   int amoeba_speed;
1620   int amoeba_content;
1621
1622   int time_magic_wall;
1623   int time_wheel;
1624   int time_light;
1625   int time_timegate;
1626
1627   /* values for the new EMC elements */
1628   int android_move_time;
1629   int android_clone_time;
1630   boolean ball_random;
1631   boolean ball_state_initial;
1632   int ball_time;
1633   int lenses_score;
1634   int magnify_score;
1635   int slurp_score;
1636   int lenses_time;
1637   int magnify_time;
1638   int wind_direction_initial;
1639   int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
1640   boolean android_array[16];
1641
1642   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1643   int dont_collide_with_bits;   /* bitfield to store property for elements */
1644
1645   boolean double_speed;
1646   boolean initial_gravity;
1647   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1648   boolean use_spring_bug;       /* for compatibility with old levels */
1649   boolean instant_relocation;   /* no visual delay when relocating player */
1650   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1651   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1652
1653   boolean block_last_field;     /* player blocks previous field while moving */
1654   boolean sp_block_last_field;  /* player blocks previous field while moving */
1655
1656 #if 0   /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
1657   int block_delay;              /* delay for blocking previous field */
1658   int sp_block_delay;           /* delay for blocking previous field */
1659 #endif
1660
1661   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1662   int use_step_counter;         /* count steps instead of seconds for level */
1663
1664   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1665
1666   boolean use_custom_template;  /* use custom properties from template file */
1667
1668   boolean no_valid_file;        /* set when level file missing or invalid */
1669
1670   boolean changed;              /* set when level was changed in the editor */
1671 };
1672
1673 struct TapeInfo
1674 {
1675   int file_version;     /* file format version the tape is stored with    */
1676   int game_version;     /* game release version the tape was created with */
1677   int engine_version;   /* game engine version the tape was recorded with */
1678
1679   char *level_identifier;
1680   int level_nr;
1681   unsigned long random_seed;
1682   unsigned long date;
1683   unsigned long counter;
1684   unsigned long length;
1685   unsigned long length_seconds;
1686   unsigned int delay_played;
1687   boolean pause_before_death;
1688   boolean recording, playing, pausing;
1689   boolean fast_forward;
1690   boolean warp_forward;
1691   boolean deactivate_display;
1692   boolean auto_play;
1693   boolean auto_play_level_solved;
1694   boolean quick_resume;
1695   boolean single_step;
1696   boolean changed;
1697   boolean player_participates[MAX_PLAYERS];
1698   int num_participating_players;
1699
1700   struct
1701   {
1702     byte action[MAX_PLAYERS];
1703     byte delay;
1704   } pos[MAX_TAPE_LEN];
1705
1706   boolean no_valid_file;        /* set when tape file missing or invalid */
1707 };
1708
1709 struct GameInfo
1710 {
1711   /* values for engine initialization */
1712   int default_push_delay_fixed;
1713   int default_push_delay_random;
1714
1715   /* constant within running game */
1716   int engine_version;
1717   int emulation;
1718   int initial_move_delay;
1719   int initial_move_delay_value;
1720   int initial_push_delay_value;
1721
1722   /* flags to handle bugs in and changes between different engine versions */
1723   /* (for the latest engine version, these flags should always be "FALSE") */
1724   boolean use_change_when_pushing_bug;
1725   boolean use_block_last_field_bug;
1726
1727   /* variable within running game */
1728   int yamyam_content_nr;
1729   boolean magic_wall_active;
1730   int magic_wall_time_left;
1731   int light_time_left;
1732   int timegate_time_left;
1733   int belt_dir[4];
1734   int belt_dir_nr[4];
1735   int switchgate_pos;
1736   int balloon_dir;
1737   boolean gravity;
1738   boolean explosions_delayed;
1739   boolean envelope_active;
1740
1741   /* values for player idle animation (no effect on engine) */
1742   int player_boring_delay_fixed;
1743   int player_boring_delay_random;
1744   int player_sleeping_delay_fixed;
1745   int player_sleeping_delay_random;
1746 };
1747
1748 struct GlobalInfo
1749 {
1750   char *autoplay_leveldir;
1751   int autoplay_level[MAX_TAPES_PER_SET];
1752   boolean autoplay_all;
1753
1754   char *convert_leveldir;
1755   int convert_level_nr;
1756
1757   int num_toons;
1758
1759   float frames_per_second;
1760   boolean fps_slowdown;
1761   int fps_slowdown_factor;
1762 };
1763
1764 struct ElementChangeInfo
1765 {
1766   boolean can_change;           /* use or ignore this change info */
1767
1768   unsigned long events;         /* change events */
1769
1770   int trigger_player;           /* player triggering change */
1771   int trigger_side;             /* side triggering change */
1772   int trigger_page;             /* page triggering change */
1773
1774   short target_element;         /* target element after change */
1775
1776   int delay_fixed;              /* added frame delay before changed (fixed) */
1777   int delay_random;             /* added frame delay before changed (random) */
1778   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1779
1780   short trigger_element;        /* element triggering change */
1781
1782   int target_content[3][3];     /* elements for extended change target */
1783   boolean use_target_content;   /* use extended change target */
1784   boolean only_if_complete;     /* only use complete target content */
1785   boolean use_random_replace;   /* use random value for replacing elements */
1786   int random_percentage;        /* random value for replacing elements */
1787   int replace_when;             /* type of elements that can be replaced */
1788
1789   boolean explode;              /* explode instead of change */
1790
1791   /* ---------- internal values used at runtime when playing ---------- */
1792
1793   /* functions that are called before, while and after the change of an
1794      element -- currently only used for non-custom elements */
1795   void (*pre_change_function)(int x, int y);
1796   void (*change_function)(int x, int y);
1797   void (*post_change_function)(int x, int y);
1798
1799   short actual_trigger_element; /* element that actually triggered change */
1800   int actual_trigger_player;    /* player which actually triggered change */
1801
1802   /* ---------- internal values used in level editor ---------- */
1803
1804   int direct_action;            /* change triggered by actions on element */
1805   int other_action;             /* change triggered by other element actions */
1806 };
1807
1808 struct ElementGroupInfo
1809 {
1810   int num_elements;                     /* number of elements in this group */
1811   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1812
1813   int choice_mode;              /* how to choose element from group */
1814
1815   /* ---------- internal values used at runtime when playing ---------- */
1816
1817   /* the following is the same as above, but with recursively resolved group
1818      elements (group elements may also contain further group elements!) */
1819   int num_elements_resolved;
1820   short element_resolved[NUM_FILE_ELEMENTS];
1821
1822   int choice_pos;               /* current element choice position */
1823 };
1824
1825 struct ElementNameInfo
1826 {
1827   /* ---------- token and description strings ---------- */
1828
1829   char *token_name;             /* element token used in config files */
1830   char *class_name;             /* element class used in config files */
1831   char *editor_description;     /* pre-defined description for level editor */
1832 };
1833
1834 struct ElementInfo
1835 {
1836   /* ---------- token and description strings ---------- */
1837
1838   char *token_name;             /* element token used in config files */
1839   char *class_name;             /* element class used in config files */
1840   char *editor_description;     /* pre-defined description for level editor */
1841   char *custom_description;     /* alternative description from config file */
1842   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1843
1844   /* ---------- graphic and sound definitions ---------- */
1845
1846   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1847   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1848                                 /* special graphics for left/right/up/down */
1849
1850   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1851   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1852                                 /* crumbled graphics for left/right/up/down */
1853
1854   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1855                                 /* special graphics for certain screens */
1856
1857   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1858
1859   /* ---------- special element property values ---------- */
1860
1861   boolean use_gfx_element;      /* use custom graphic element */
1862   short gfx_element;            /* optional custom graphic element */
1863
1864   int access_direction;         /* accessible from which direction */
1865
1866   int collect_score;            /* score value for collecting */
1867   int collect_count;            /* count value for collecting */
1868
1869   int push_delay_fixed;         /* constant delay before pushing */
1870   int push_delay_random;        /* additional random delay before pushing */
1871   int drop_delay_fixed;         /* constant delay after dropping */
1872   int drop_delay_random;        /* additional random delay after dropping */
1873   int move_delay_fixed;         /* constant delay after moving */
1874   int move_delay_random;        /* additional random delay after moving */
1875
1876   int move_pattern;             /* direction movable element moves to */
1877   int move_direction_initial;   /* initial direction element moves to */
1878   int move_stepsize;            /* step size element moves with */
1879
1880   int move_enter_element;       /* element that can be entered (and removed) */
1881   int move_leave_element;       /* element that can be left behind */
1882   int move_leave_type;          /* change (limited) or leave (unlimited) */
1883
1884   int slippery_type;            /* how/where other elements slip away */
1885
1886   int content[3][3];            /* new elements after explosion */
1887
1888   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
1889   int explosion_delay;          /* duration of explosion of this element */
1890   int ignition_delay;           /* delay for explosion by other explosion */
1891
1892   struct ElementChangeInfo *change_page; /* actual list of change pages */
1893   struct ElementChangeInfo *change;      /* pointer to current change page */
1894
1895   int num_change_pages;         /* actual number of change pages */
1896   int current_change_page;      /* currently edited change page */
1897
1898   struct ElementGroupInfo *group;       /* pointer to element group info */
1899
1900   /* ---------- internal values used at runtime when playing ---------- */
1901
1902   unsigned long change_events;  /* bitfield for combined change events */
1903
1904   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1905   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1906
1907   boolean in_group[NUM_GROUP_ELEMENTS];
1908
1909 #if 0
1910   boolean can_leave_element;    /* element can leave other element behind */
1911   boolean can_leave_element_last;
1912 #endif
1913
1914   /* ---------- internal values used in level editor ---------- */
1915
1916   int access_type;              /* walkable or passable */
1917   int access_layer;             /* accessible over/inside/under */
1918   int access_protected;         /* protection against deadly elements */
1919   int walk_to_action;           /* diggable/collectible/pushable */
1920   int smash_targets;            /* can smash player/enemies/everything */
1921   int deadliness;               /* deadly when running/colliding/touching */
1922
1923   boolean can_explode_by_fire;  /* element explodes by fire */
1924   boolean can_explode_smashed;  /* element explodes when smashed */
1925   boolean can_explode_impact;   /* element explodes on impact */
1926
1927   boolean modified_settings;    /* set for all modified custom elements */
1928 };
1929
1930 struct FontInfo
1931 {
1932   char *token_name;             /* font token used in config files */
1933
1934   int graphic;                  /* default graphic for this font */
1935   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1936                                 /* special graphics for certain screens */
1937   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1938                                 /* internal bitmap ID for special graphics */
1939 };
1940
1941 struct GraphicInfo
1942 {
1943   Bitmap *bitmap;
1944   int src_x, src_y;             /* start position of animation frames */
1945   int width, height;            /* width/height of each animation frame */
1946   int offset_x, offset_y;       /* x/y offset to next animation frame */
1947   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
1948   boolean double_movement;      /* animation has second movement tile */
1949   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
1950   int anim_frames;
1951   int anim_frames_per_line;
1952   int anim_start_frame;
1953   int anim_delay;               /* important: delay of 1 means "no delay"! */
1954   int anim_mode;
1955   boolean anim_global_sync;
1956   int crumbled_like;            /* element for cloning crumble graphics */
1957   int diggable_like;            /* element for cloning digging graphics */
1958   int border_size;              /* border size for "crumbled" graphics */
1959   int scale_up_factor;          /* optional factor for scaling image up */
1960
1961   int anim_delay_fixed;         /* optional delay values for bored and   */
1962   int anim_delay_random;        /* sleeping player animations (animation */
1963   int post_delay_fixed;         /* intervall and following pause before  */
1964   int post_delay_random;        /* next intervall (bored animation only) */
1965
1966   int step_offset;              /* optional step offset of toon animations */
1967   int step_delay;               /* optional step delay of toon animations */
1968
1969   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1970
1971   int draw_masked;              /* optional setting for drawing envelope gfx */
1972
1973 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1974   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1975   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1976 #endif
1977 };
1978
1979 struct SoundInfo
1980 {
1981   boolean loop;
1982   int volume;
1983   int priority;
1984 };
1985
1986 struct MusicInfo
1987 {
1988   boolean loop;
1989 };
1990
1991 struct MusicPrefixInfo
1992 {
1993   char *prefix;
1994   boolean is_loop_music;
1995 };
1996
1997 struct MusicFileInfo
1998 {
1999   char *basename;
2000
2001   char *title_header;
2002   char *artist_header;
2003   char *album_header;
2004   char *year_header;
2005
2006   char *title;
2007   char *artist;
2008   char *album;
2009   char *year;
2010
2011   int music;
2012
2013   boolean is_sound;
2014
2015   struct MusicFileInfo *next;
2016 };
2017
2018 struct ElementActionInfo
2019 {
2020   char *suffix;
2021   int value;
2022   boolean is_loop_sound;
2023 };
2024
2025 struct ElementDirectionInfo
2026 {
2027   char *suffix;
2028   int value;
2029 };
2030
2031 struct SpecialSuffixInfo
2032 {
2033   char *suffix;
2034   int value;
2035 };
2036
2037 struct HelpAnimInfo
2038 {
2039   int element;
2040   int action;
2041   int direction;
2042
2043   int delay;
2044 };
2045
2046
2047 #if 0
2048 extern GC                       tile_clip_gc;
2049 extern Bitmap                  *pix[];
2050 #endif
2051 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2052 extern Pixmap                   tile_clipmask[];
2053 extern DrawBuffer             *fieldbuffer;
2054 extern DrawBuffer             *drawto_field;
2055
2056 extern int                      game_status;
2057 extern boolean                  level_editor_test_game;
2058 extern boolean                  network_playing;
2059
2060 #if defined(TARGET_SDL)
2061 extern boolean                  network_server;
2062 extern SDL_Thread              *server_thread;
2063 #endif
2064
2065 extern int                      key_joystick_mapping;
2066
2067 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2068 extern int                      redraw_x1, redraw_y1;
2069
2070 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2071 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2072 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2073 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2074 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2075 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2076 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2077 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2078 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2079 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2080 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2081 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2082 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2083 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2084 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2085 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2086 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2087 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2088 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2089 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2090 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2091 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2092 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2093 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2094 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2095
2096 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2097
2098 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2099 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2100 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2101 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2102 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2103
2104 extern int                      lev_fieldx, lev_fieldy;
2105 extern int                      scroll_x, scroll_y;
2106
2107 extern int                      FX, FY;
2108 extern int                      ScrollStepSize;
2109 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2110 extern int                      BorderElement;
2111 extern int                      GameFrameDelay;
2112 extern int                      FfwdFrameDelay;
2113 extern int                      BX1, BY1;
2114 extern int                      BX2, BY2;
2115 extern int                      SBX_Left, SBX_Right;
2116 extern int                      SBY_Upper, SBY_Lower;
2117 extern int                      ZX, ZY;
2118 extern int                      ExitX, ExitY;
2119 extern int                      AllPlayersGone;
2120
2121 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2122 extern boolean                  SiebAktiv;
2123 extern int                      SiebCount;
2124
2125 extern boolean                  network_player_action_received;
2126
2127 extern int                      graphics_action_mapping[];
2128
2129 extern struct LevelSetInfo      levelset;
2130 extern struct LevelInfo         level, level_template;
2131 extern struct PlayerInfo        stored_player[], *local_player;
2132 extern struct HiScore           highscore[];
2133 extern struct TapeInfo          tape;
2134 extern struct GameInfo          game;
2135 extern struct GlobalInfo        global;
2136 extern struct MenuInfo          menu;
2137 extern struct DoorInfo          door_1, door_2;
2138 extern struct ElementInfo       element_info[];
2139 extern struct ElementNameInfo   element_name_info[];
2140 extern struct ElementActionInfo element_action_info[];
2141 extern struct ElementDirectionInfo element_direction_info[];
2142 extern struct SpecialSuffixInfo special_suffix_info[];
2143 extern struct TokenIntPtrInfo   image_config_vars[];
2144 extern struct FontInfo          font_info[];
2145 extern struct MusicPrefixInfo   music_prefix_info[];
2146 extern struct GraphicInfo      *graphic_info;
2147 extern struct SoundInfo        *sound_info;
2148 extern struct MusicInfo        *music_info;
2149 extern struct MusicFileInfo    *music_file_info;
2150 extern struct HelpAnimInfo     *helpanim_info;
2151 extern SetupFileHash           *helptext_info;
2152 extern struct ConfigTypeInfo    image_config_suffix[];
2153 extern struct ConfigTypeInfo    sound_config_suffix[];
2154 extern struct ConfigTypeInfo    music_config_suffix[];
2155 extern struct ConfigInfo        image_config[];
2156 extern struct ConfigInfo        sound_config[];
2157 extern struct ConfigInfo        music_config[];
2158 extern struct ConfigInfo        helpanim_config[];
2159 extern struct ConfigInfo        helptext_config[];
2160
2161 #endif  /* MAIN_H */