rnd-20051221-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START                IMG_CUSTOM_1
38
39 #define SND_UNDEFINED                   (-1)
40 #define MUS_UNDEFINED                   (-1)
41
42 #define WIN_XSIZE                       672
43 #define WIN_YSIZE                       560
44
45 #define SCR_FIELDX                      17
46 #define SCR_FIELDY                      17
47 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX                  3
50 #define MIN_LEV_FIELDY                  3
51 #define STD_LEV_FIELDX                  64
52 #define STD_LEV_FIELDY                  32
53 #define MAX_LEV_FIELDX                  128
54 #define MAX_LEV_FIELDY                  128
55
56 #define SCREENX(a)                      ((a) - scroll_x)
57 #define SCREENY(a)                      ((a) - scroll_y)
58 #define LEVELX(a)                       ((a) + scroll_x)
59 #define LEVELY(a)                       ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE                     0
66 #define EP_COLLECTIBLE_ONLY             1
67 #define EP_DONT_RUN_INTO                2
68 #define EP_DONT_COLLIDE_WITH            3
69 #define EP_DONT_TOUCH                   4
70 #define EP_INDESTRUCTIBLE               5
71 #define EP_SLIPPERY                     6
72 #define EP_CAN_CHANGE                   7
73 #define EP_CAN_MOVE                     8
74 #define EP_CAN_FALL                     9
75 #define EP_CAN_SMASH_PLAYER             10
76 #define EP_CAN_SMASH_ENEMIES            11
77 #define EP_CAN_SMASH_EVERYTHING         12
78 #define EP_EXPLODES_BY_FIRE             13
79 #define EP_EXPLODES_SMASHED             14
80 #define EP_EXPLODES_IMPACT              15
81 #define EP_WALKABLE_OVER                16
82 #define EP_WALKABLE_INSIDE              17
83 #define EP_WALKABLE_UNDER               18
84 #define EP_PASSABLE_OVER                19
85 #define EP_PASSABLE_INSIDE              20
86 #define EP_PASSABLE_UNDER               21
87 #define EP_DROPPABLE                    22
88 #define EP_EXPLODES_1X1_OLD             23
89 #define EP_PUSHABLE                     24
90 #define EP_EXPLODES_CROSS_OLD           25
91 #define EP_PROTECTED                    26
92 #define EP_CAN_MOVE_INTO_ACID           27
93 #define EP_THROWABLE                    28
94 #define EP_CAN_EXPLODE                  29
95 #define EP_GRAVITY_REACHABLE            30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER                       32
99 #define EP_CAN_PASS_MAGIC_WALL          33
100 #define EP_SWITCHABLE                   34
101 #define EP_BD_ELEMENT                   35
102 #define EP_SP_ELEMENT                   36
103 #define EP_SB_ELEMENT                   37
104 #define EP_GEM                          38
105 #define EP_FOOD_DARK_YAMYAM             39
106 #define EP_FOOD_PENGUIN                 40
107 #define EP_FOOD_PIG                     41
108 #define EP_HISTORIC_WALL                42
109 #define EP_HISTORIC_SOLID               43
110 #define EP_CLASSIC_ENEMY                44
111 #define EP_BELT                         45
112 #define EP_BELT_ACTIVE                  46
113 #define EP_BELT_SWITCH                  47
114 #define EP_TUBE                         48
115 #define EP_KEYGATE                      49
116 #define EP_AMOEBOID                     50
117 #define EP_AMOEBALIVE                   51
118 #define EP_HAS_CONTENT                  52
119 #define EP_CAN_TURN_EACH_MOVE           53
120 #define EP_CAN_GROW                     54
121 #define EP_ACTIVE_BOMB                  55
122 #define EP_INACTIVE                     56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL             57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED                 58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER              59
132 #define EP_ACCESSIBLE_INSIDE            60
133 #define EP_ACCESSIBLE_UNDER             61
134 #define EP_WALKABLE                     62
135 #define EP_PASSABLE                     63
136 #define EP_ACCESSIBLE                   64
137 #define EP_COLLECTIBLE                  65
138 #define EP_SNAPPABLE                    66
139 #define EP_WALL                         67
140 #define EP_SOLID_FOR_PUSHING            68
141 #define EP_DRAGONFIRE_PROOF             69
142 #define EP_EXPLOSION_PROOF              70
143 #define EP_CAN_SMASH                    71
144 #define EP_EXPLODES_3X3_OLD             72
145 #define EP_CAN_EXPLODE_BY_FIRE          73
146 #define EP_CAN_EXPLODE_SMASHED          74
147 #define EP_CAN_EXPLODE_IMPACT           75
148 #define EP_SP_PORT                      76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT               81
156 #define EP_DEADLY                       82
157
158 /* values for internal purpose only (game engine) */
159 #define EP_HAS_ACTION                   83
160 #define EP_CAN_CHANGE_OR_HAS_ACTION     84
161
162 #define NUM_ELEMENT_PROPERTIES          85
163
164 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
165 #define EP_BITFIELD_BASE                0
166
167 #define EP_BITMASK_DEFAULT              0
168
169 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
170 #define PROPERTY_VAR(e,p)               (Properties[e][(p) / 32])
171 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
172 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
173                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
174                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
175
176
177 /* values for change events for custom elements (stored in level file) */
178 #define CE_DELAY                        0
179 #define CE_TOUCHED_BY_PLAYER            1
180 #define CE_PRESSED_BY_PLAYER            2
181 #define CE_PUSHED_BY_PLAYER             3
182 #define CE_DROPPED_BY_PLAYER            4
183 #define CE_HITTING_SOMETHING            5
184 #define CE_IMPACT                       6
185 #define CE_SMASHED                      7
186 #define CE_TOUCHING_X                   8
187 #define CE_CHANGE_OF_X                  9
188 #define CE_EXPLOSION_OF_X               10
189 #define CE_PLAYER_TOUCHES_X             11
190 #define CE_PLAYER_PRESSES_X             12
191 #define CE_PLAYER_PUSHES_X              13
192 #define CE_PLAYER_COLLECTS_X            14
193 #define CE_PLAYER_DROPS_X               15
194 #define CE_VALUE_GETS_ZERO              16
195 #define CE_VALUE_GETS_ZERO_OF_X         17
196 #define CE_BY_OTHER_ACTION              18
197 #define CE_BY_DIRECT_ACTION             19
198 #define CE_PLAYER_DIGS_X                20
199 #define CE_ENTERED_BY_PLAYER            21
200 #define CE_LEFT_BY_PLAYER               22
201 #define CE_PLAYER_ENTERS_X              23
202 #define CE_PLAYER_LEAVES_X              24
203 #define CE_SWITCHED                     25
204 #define CE_SWITCH_OF_X                  26
205 #define CE_HIT_BY_SOMETHING             27
206 #define CE_HITTING_X                    28
207 #define CE_HIT_BY_X                     29
208 #define CE_BLOCKED                      30
209
210 #define NUM_CHANGE_EVENTS               31
211
212 #define CE_BITMASK_DEFAULT              0
213
214 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
215 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
216
217 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
218 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
219                                          CH_EVENT_VAR(e,c))
220 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
221                                          CH_ANY_EVENT_VAR(e,c))
222
223 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
224                                          CH_EVENT_VAR(e,c) = (v) : 0)
225 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
226                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
227
228 /* values for player bitmasks */
229 #define PLAYER_BITS_NONE                0
230 #define PLAYER_BITS_1                   (1 << 0)
231 #define PLAYER_BITS_2                   (1 << 1)
232 #define PLAYER_BITS_3                   (1 << 2)
233 #define PLAYER_BITS_4                   (1 << 3)
234 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
235                                          PLAYER_BITS_2 | \
236                                          PLAYER_BITS_3 | \
237                                          PLAYER_BITS_4)
238 #define PLAYER_BITS_TRIGGER             (1 << 4)
239
240 /* values for move directions (bits 0 - 3: basic move directions) */
241 #define MV_BIT_PREVIOUS                 4
242 #define MV_BIT_TRIGGER                  5
243 #define MV_BIT_TRIGGER_BACK             6
244
245 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
246 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
247 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
248
249 /* values for change side for custom elements */
250 #define CH_SIDE_NONE                    MV_NONE
251 #define CH_SIDE_LEFT                    MV_LEFT
252 #define CH_SIDE_RIGHT                   MV_RIGHT
253 #define CH_SIDE_TOP                     MV_UP
254 #define CH_SIDE_BOTTOM                  MV_DOWN
255 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
256 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
257 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
258
259 /* values for change player for custom elements */
260 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
261 #define CH_PLAYER_1                     PLAYER_BITS_1
262 #define CH_PLAYER_2                     PLAYER_BITS_2
263 #define CH_PLAYER_3                     PLAYER_BITS_3
264 #define CH_PLAYER_4                     PLAYER_BITS_4
265 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
266
267 /* values for change page for custom elements */
268 #define CH_PAGE_ANY_FILE                (0xff)
269 #define CH_PAGE_ANY                     (0xffffffff)
270
271 /* values for change power for custom elements */
272 #define CP_WHEN_EMPTY                   0
273 #define CP_WHEN_DIGGABLE                1
274 #define CP_WHEN_DESTRUCTIBLE            2
275 #define CP_WHEN_COLLECTIBLE             3
276 #define CP_WHEN_REMOVABLE               4
277 #define CP_WHEN_WALKABLE                5
278
279 /* values for change actions for custom elements */
280 #define CA_NO_ACTION                    0
281 #define CA_EXIT_PLAYER                  1
282 #define CA_KILL_PLAYER                  2
283 #define CA_RESTART_LEVEL                3
284 #define CA_SHOW_ENVELOPE                4
285 #define CA_SET_TIME                     5
286 #define CA_SET_GEMS                     6
287 #define CA_SET_SCORE                    7
288 #define CA_SET_WIND                     8
289 #define CA_SET_KEYS                     9
290 #define CA_SET_SPEED                    10
291 #define CA_SET_GRAVITY                  11
292 #define CA_SET_CE_SCORE                 12
293 #define CA_SET_CE_VALUE                 13
294 #define CA_MOVE_PLAYER                  14
295 #if 0
296 #define CA_SET_DYNABOMB_NUMBER          15
297 #define CA_SET_DYNABOMB_SIZE            16
298 #define CA_SET_DYNABOMB_POWER           17
299 #endif
300
301 /* values for change action mode for custom elements */
302 #define CA_MODE_UNDEFINED               0
303 #define CA_MODE_SET                     1
304 #define CA_MODE_ADD                     2
305 #define CA_MODE_SUBTRACT                3
306 #define CA_MODE_MULTIPLY                4
307 #define CA_MODE_DIVIDE                  5
308 #define CA_MODE_MODULO                  6
309
310 /* values for change action parameters for custom elements */
311 #define CA_ARG_MIN                      0
312 #define CA_ARG_0                        0
313 #define CA_ARG_1                        1
314 #define CA_ARG_2                        2
315 #define CA_ARG_3                        3
316 #define CA_ARG_4                        4
317 #define CA_ARG_5                        5
318 #define CA_ARG_6                        6
319 #define CA_ARG_7                        7
320 #define CA_ARG_8                        8
321 #define CA_ARG_9                        9
322 #define CA_ARG_10                       10
323 #define CA_ARG_100                      100
324 #define CA_ARG_1000                     1000
325 #define CA_ARG_MAX                      9999
326 #define CA_ARG_PLAYER                   10000
327 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
328 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
329 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
330 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
331 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
332 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
333 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
334 #define CA_ARG_NUMBER                   11000
335 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
336 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
337 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
338 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
339 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
340 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
341 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
342 #define CA_ARG_ELEMENT                  12000
343 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 0)
344 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 1)
345 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 999)
346 #define CA_ARG_SPEED                    13000
347 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + 0)
348 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + 1)
349 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + 2)
350 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + 4)
351 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + 8)
352 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + 16)
353 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + 32)
354 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + 50)
355 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + 200)
356 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + 100)
357 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
358 #define CA_ARG_GRAVITY                  14000
359 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
360 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
361 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
362 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
363 #define CA_ARG_DIRECTION                15000
364 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
365 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
366 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
367 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
368 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
369 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
370 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
371 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
372 #define CA_ARG_UNDEFINED                19999
373
374 /* values for custom move patterns (bits 0 - 3: basic move directions) */
375 #define MV_BIT_TOWARDS_PLAYER           4
376 #define MV_BIT_AWAY_FROM_PLAYER         5
377 #define MV_BIT_ALONG_LEFT_SIDE          6
378 #define MV_BIT_ALONG_RIGHT_SIDE         7
379 #define MV_BIT_TURNING_LEFT             8
380 #define MV_BIT_TURNING_RIGHT            9
381 #define MV_BIT_WHEN_PUSHED              10
382 #define MV_BIT_MAZE_RUNNER              11
383 #define MV_BIT_MAZE_HUNTER              12
384 #define MV_BIT_WHEN_DROPPED             13
385 #define MV_BIT_TURNING_LEFT_RIGHT       14
386 #define MV_BIT_TURNING_RIGHT_LEFT       15
387 #define MV_BIT_TURNING_RANDOM           16
388 #define MV_BIT_WIND_DIRECTION           17
389
390 /* values for custom move patterns */
391 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
392 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
393 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
394 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
395 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
396 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
397 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
398 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
399 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
400 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
401 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
402 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
403 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
404 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
405 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
406
407 /* values for initial move direction */
408 #define MV_START_NONE                   (MV_NONE)
409 #define MV_START_AUTOMATIC              (MV_NONE)
410 #define MV_START_LEFT                   (MV_LEFT)
411 #define MV_START_RIGHT                  (MV_RIGHT)
412 #define MV_START_UP                     (MV_UP)
413 #define MV_START_DOWN                   (MV_DOWN)
414 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
415 #define MV_START_PREVIOUS               (MV_PREVIOUS)
416
417 /* values for elements left behind by custom elements */
418 #define LEAVE_TYPE_UNLIMITED            0
419 #define LEAVE_TYPE_LIMITED              1
420
421 /* values for slippery property for custom elements */
422 #define SLIPPERY_ANY_RANDOM             0
423 #define SLIPPERY_ANY_LEFT_RIGHT         1
424 #define SLIPPERY_ANY_RIGHT_LEFT         2
425 #define SLIPPERY_ONLY_LEFT              3
426 #define SLIPPERY_ONLY_RIGHT             4
427
428 /* values for explosion type for custom elements */
429 #define EXPLODES_3X3                    0
430 #define EXPLODES_1X1                    1
431 #define EXPLODES_CROSS                  2
432
433 /* macros for configurable properties */
434 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
435 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
436 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
437 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
438 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
439 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
440 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
441 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
442 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
443 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
444 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
445 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
446 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
447 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
448 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
449 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
450 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
451 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
452 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
453 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
454 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
455 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
456 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
457 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
458 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
459 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
460 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
461 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
462 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
463 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
464 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
465
466 /* macros for special configurable properties */
467 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
468
469 /* macros for special graphics properties */
470 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
471
472 /* macros for pre-defined properties */
473 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
474 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
475 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
476 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
477 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
478 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
479 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
480 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
481 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
482 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
483 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
484 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
485 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
486 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
487 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
488 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
489 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
490 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
491 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
492 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
493 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
494 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
495 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
496 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
497 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
498
499 /* macros for derived properties */
500 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
501 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
502 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
503 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
504 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
505 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
506 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
507 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
508 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
509 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
510 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
511 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
512 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
513 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
514 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
515 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
516 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
517 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
518 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
519                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
520 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
521                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
522 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
523 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
524 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
525 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
526                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
527
528 /* special macros used in game engine */
529 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
530                                  (e) <= EL_CUSTOM_END)
531
532 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
533                                  (e) <= EL_GROUP_END)
534
535 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
536                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
537
538 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
539                                  (e) <= EL_INTERNAL_END)
540
541 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
542                                  (e) <= EL_ENVELOPE_4)
543
544 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
545                                  (e) <= EL_KEY_4)
546 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
547                                  (e) <= EL_EM_KEY_4)
548 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
549                                  (e) <= EL_EMC_KEY_8)
550 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
551                                  IS_EM_KEY(e) ||                        \
552                                  IS_EMC_KEY(e))
553 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
554 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
555 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
556 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
557                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
558                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
559
560 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
561                                  (e) <= EL_GATE_4)
562 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
563                                  (e) <= EL_EM_GATE_4)
564 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
565                                  (e) <= EL_EMC_GATE_8)
566 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
567                                  IS_EM_GATE(e) ||                       \
568                                  IS_EMC_GATE(e))
569 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
570 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
571 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
572 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
573                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
574                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
575
576 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
577                                  (e) <= EL_GATE_4_GRAY)
578 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
579                                  (e) <= EL_EM_GATE_4_GRAY)
580 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
581                                  (e) <= EL_EMC_GATE_8_GRAY)
582 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
583                                  IS_EM_GATE_GRAY(e) ||                  \
584                                  IS_EMC_GATE_GRAY(e))
585 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
586 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
587 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
588 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
589                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
590                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
591
592 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
593                                  element_info[e].gfx_element : e)
594
595 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
596 /* (solution: add separate "use sound of element" to level file and editor) */
597 #if 0
598 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
599 #else
600 #define SND_ELEMENT(e)          (e)
601 #endif
602
603 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
604
605 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
606 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
607
608 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
609 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
610 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
611
612 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
613                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
614                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
615                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
616                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
617                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
618                                  EL_ROCK)
619 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
620                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
621                                  EL_BD_ROCK)
622 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
623 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
624 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
625 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
626
627 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
628 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
629
630 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
631                                          IS_PROTECTED(Back[x][y]))
632 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
633 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
634                                          ENEMY_PROTECTED_FIELD(x, y))
635 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
636                                          EXPLOSION_PROTECTED_FIELD(x, y))
637
638 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
639                                  (p)->switch_x == (x) && (p)->switch_y == (y))
640
641 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
642                                  (p)->drop_x == (x) && (p)->drop_y == (y))
643
644 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
645
646 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
647 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
648 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
649
650 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
651 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
652 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
653 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
654
655 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
656
657
658 /* fundamental game speed values */
659 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
660 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
661 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
662 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
663 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
664 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
665
666 /* boundaries of arrays etc. */
667 #define MAX_LEVEL_NAME_LEN      32
668 #define MAX_LEVEL_AUTHOR_LEN    32
669 #define MAX_ELEMENT_NAME_LEN    32
670 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
671 #define MAX_TAPES_PER_SET       1024
672 #define MAX_SCORE_ENTRIES       100
673 #define MAX_NUM_AMOEBA          100
674 #define MAX_INVENTORY_SIZE      1000
675 #define STD_NUM_KEYS            4
676 #define MAX_NUM_KEYS            8
677 #define NUM_BELTS               4
678 #define NUM_BELT_PARTS          3
679 #define MIN_ENVELOPE_XSIZE      1
680 #define MIN_ENVELOPE_YSIZE      1
681 #define MAX_ENVELOPE_XSIZE      30
682 #define MAX_ENVELOPE_YSIZE      20
683 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
684 #define MIN_CHANGE_PAGES        1
685 #define MAX_CHANGE_PAGES        32
686 #define MIN_ELEMENTS_IN_GROUP   1
687 #define MAX_ELEMENTS_IN_GROUP   16
688
689 /* values for elements with content */
690 #define MIN_ELEMENT_CONTENTS    1
691 #define STD_ELEMENT_CONTENTS    4
692 #define MAX_ELEMENT_CONTENTS    8
693
694 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
695
696 /* often used screen positions */
697 #define SX                      8
698 #define SY                      8
699 #define REAL_SX                 (SX - 2)
700 #define REAL_SY                 (SY - 2)
701 #define DX                      566
702 #define DY                      60
703 #define VX                      DX
704 #define VY                      400
705 #define EX                      DX
706 #define EY                      (VY - 44)
707 #define TILESIZE                32
708 #define TILEX                   TILESIZE
709 #define TILEY                   TILESIZE
710 #define MINI_TILESIZE           (TILESIZE / 2)
711 #define MINI_TILEX              MINI_TILESIZE
712 #define MINI_TILEY              MINI_TILESIZE
713 #define MICRO_TILESIZE          (TILESIZE / 8)
714 #define MICRO_TILEX             MICRO_TILESIZE
715 #define MICRO_TILEY             MICRO_TILESIZE
716 #define MIDPOSX                 (SCR_FIELDX / 2)
717 #define MIDPOSY                 (SCR_FIELDY / 2)
718 #define SXSIZE                  (SCR_FIELDX * TILEX)
719 #define SYSIZE                  (SCR_FIELDY * TILEY)
720 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
721 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
722 #define DXSIZE                  100
723 #define DYSIZE                  280
724 #define VXSIZE                  DXSIZE
725 #define VYSIZE                  100
726 #define EXSIZE                  DXSIZE
727 #define EYSIZE                  (VYSIZE + 44)
728 #define FULL_SXSIZE             (2 + SXSIZE + 2)
729 #define FULL_SYSIZE             (2 + SYSIZE + 2)
730 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
731 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
732 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
733 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
734 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
735 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
736
737
738 /* score for elements */
739 #define SC_EMERALD              0
740 #define SC_DIAMOND              1
741 #define SC_BUG                  2
742 #define SC_SPACESHIP            3
743 #define SC_YAMYAM               4
744 #define SC_ROBOT                5
745 #define SC_PACMAN               6
746 #define SC_NUT                  7
747 #define SC_DYNAMITE             8
748 #define SC_KEY                  9
749 #define SC_TIME_BONUS           10
750 #define SC_CRYSTAL              11
751 #define SC_PEARL                12
752 #define SC_SHIELD               13
753
754
755 /* "real" level file elements */
756 #define EL_UNDEFINED                    -1
757
758 #define EL_EMPTY_SPACE                  0
759 #define EL_EMPTY                        EL_EMPTY_SPACE
760 #define EL_SAND                         1
761 #define EL_WALL                         2
762 #define EL_WALL_SLIPPERY                3
763 #define EL_ROCK                         4
764 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
765 #define EL_EMERALD                      6
766 #define EL_EXIT_CLOSED                  7
767 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
768 #define EL_BUG                          9
769 #define EL_SPACESHIP                    10
770 #define EL_YAMYAM                       11
771 #define EL_ROBOT                        12
772 #define EL_STEELWALL                    13
773 #define EL_DIAMOND                      14
774 #define EL_AMOEBA_DEAD                  15
775 #define EL_QUICKSAND_EMPTY              16
776 #define EL_QUICKSAND_FULL               17
777 #define EL_AMOEBA_DROP                  18
778 #define EL_BOMB                         19
779 #define EL_MAGIC_WALL                   20
780 #define EL_SPEED_PILL                   21
781 #define EL_ACID                         22
782 #define EL_AMOEBA_WET                   23
783 #define EL_AMOEBA_DRY                   24
784 #define EL_NUT                          25
785 #define EL_GAME_OF_LIFE                 26
786 #define EL_BIOMAZE                      27
787 #define EL_DYNAMITE_ACTIVE              28
788 #define EL_STONEBLOCK                   29
789 #define EL_ROBOT_WHEEL                  30
790 #define EL_ROBOT_WHEEL_ACTIVE           31
791 #define EL_KEY_1                        32
792 #define EL_KEY_2                        33
793 #define EL_KEY_3                        34
794 #define EL_KEY_4                        35
795 #define EL_GATE_1                       36
796 #define EL_GATE_2                       37
797 #define EL_GATE_3                       38
798 #define EL_GATE_4                       39
799 #define EL_GATE_1_GRAY                  40
800 #define EL_GATE_2_GRAY                  41
801 #define EL_GATE_3_GRAY                  42
802 #define EL_GATE_4_GRAY                  43
803 #define EL_DYNAMITE                     44
804 #define EL_PACMAN                       45
805 #define EL_INVISIBLE_WALL               46
806 #define EL_LAMP                         47
807 #define EL_LAMP_ACTIVE                  48
808 #define EL_WALL_EMERALD                 49
809 #define EL_WALL_DIAMOND                 50
810 #define EL_AMOEBA_FULL                  51
811 #define EL_BD_AMOEBA                    52
812 #define EL_TIME_ORB_FULL                53
813 #define EL_TIME_ORB_EMPTY               54
814 #define EL_EXPANDABLE_WALL              55
815 #define EL_BD_DIAMOND                   56
816 #define EL_EMERALD_YELLOW               57
817 #define EL_WALL_BD_DIAMOND              58
818 #define EL_WALL_EMERALD_YELLOW          59
819 #define EL_DARK_YAMYAM                  60
820 #define EL_BD_MAGIC_WALL                61
821 #define EL_INVISIBLE_STEELWALL          62
822 #define EL_SOKOBAN_FIELD_PLAYER         63
823 #define EL_DYNABOMB_INCREASE_NUMBER     64
824 #define EL_DYNABOMB_INCREASE_SIZE       65
825 #define EL_DYNABOMB_INCREASE_POWER      66
826 #define EL_SOKOBAN_OBJECT               67
827 #define EL_SOKOBAN_FIELD_EMPTY          68
828 #define EL_SOKOBAN_FIELD_FULL           69
829 #define EL_BD_BUTTERFLY_RIGHT           70
830 #define EL_BD_BUTTERFLY_UP              71
831 #define EL_BD_BUTTERFLY_LEFT            72
832 #define EL_BD_BUTTERFLY_DOWN            73
833 #define EL_BD_FIREFLY_RIGHT             74
834 #define EL_BD_FIREFLY_UP                75
835 #define EL_BD_FIREFLY_LEFT              76
836 #define EL_BD_FIREFLY_DOWN              77
837 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
838 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
839 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
840 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
841 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
842 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
843 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
844 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
845 #define EL_BD_BUTTERFLY                 78
846 #define EL_BD_FIREFLY                   79
847 #define EL_PLAYER_1                     80
848 #define EL_PLAYER_2                     81
849 #define EL_PLAYER_3                     82
850 #define EL_PLAYER_4                     83
851 #define EL_BUG_RIGHT                    84
852 #define EL_BUG_UP                       85
853 #define EL_BUG_LEFT                     86
854 #define EL_BUG_DOWN                     87
855 #define EL_SPACESHIP_RIGHT              88
856 #define EL_SPACESHIP_UP                 89
857 #define EL_SPACESHIP_LEFT               90
858 #define EL_SPACESHIP_DOWN               91
859 #define EL_PACMAN_RIGHT                 92
860 #define EL_PACMAN_UP                    93
861 #define EL_PACMAN_LEFT                  94
862 #define EL_PACMAN_DOWN                  95
863 #define EL_EMERALD_RED                  96
864 #define EL_EMERALD_PURPLE               97
865 #define EL_WALL_EMERALD_RED             98
866 #define EL_WALL_EMERALD_PURPLE          99
867 #define EL_ACID_POOL_TOPLEFT            100
868 #define EL_ACID_POOL_TOPRIGHT           101
869 #define EL_ACID_POOL_BOTTOMLEFT         102
870 #define EL_ACID_POOL_BOTTOM             103
871 #define EL_ACID_POOL_BOTTOMRIGHT        104
872 #define EL_BD_WALL                      105
873 #define EL_BD_ROCK                      106
874 #define EL_EXIT_OPEN                    107
875 #define EL_BLACK_ORB                    108
876 #define EL_AMOEBA_TO_DIAMOND            109
877 #define EL_MOLE                         110
878 #define EL_PENGUIN                      111
879 #define EL_SATELLITE                    112
880 #define EL_ARROW_LEFT                   113
881 #define EL_ARROW_RIGHT                  114
882 #define EL_ARROW_UP                     115
883 #define EL_ARROW_DOWN                   116
884 #define EL_PIG                          117
885 #define EL_DRAGON                       118
886
887 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
888
889 #define EL_CHAR_START                   120
890 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
891 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
892
893 #include "conf_chr.h"   /* include auto-generated data structure definitions */
894
895 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
896 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
897
898 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
899
900 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
901 #define EL_EXPANDABLE_WALL_VERTICAL     201
902 #define EL_EXPANDABLE_WALL_ANY          202
903
904 #define EL_EM_GATE_1                    203
905 #define EL_EM_GATE_2                    204
906 #define EL_EM_GATE_3                    205
907 #define EL_EM_GATE_4                    206
908
909 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
910 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
911 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
912
913 #define EL_SP_START                     210
914 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
915 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
916 #define EL_SP_ZONK                      (EL_SP_START + 1)
917 #define EL_SP_BASE                      (EL_SP_START + 2)
918 #define EL_SP_MURPHY                    (EL_SP_START + 3)
919 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
920 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
921 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
922 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
923 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
924 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
925 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
926 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
927 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
928 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
929 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
930 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
931 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
932 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
933 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
934 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
935 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
936 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
937 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
938 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
939 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
940 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
941 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
942 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
943 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
944 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
945 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
946 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
947 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
948 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
949 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
950 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
951 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
952 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
953 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
954 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
955 #define EL_SP_END                       (EL_SP_START + 39)
956
957 #define EL_EM_GATE_1_GRAY               250
958 #define EL_EM_GATE_2_GRAY               251
959 #define EL_EM_GATE_3_GRAY               252
960 #define EL_EM_GATE_4_GRAY               253
961
962 #define EL_UNUSED_254                   254
963 #define EL_UNUSED_255                   255
964
965 #define EL_PEARL                        256
966 #define EL_CRYSTAL                      257
967 #define EL_WALL_PEARL                   258
968 #define EL_WALL_CRYSTAL                 259
969 #define EL_DOOR_WHITE                   260
970 #define EL_DOOR_WHITE_GRAY              261
971 #define EL_KEY_WHITE                    262
972 #define EL_SHIELD_NORMAL                263
973 #define EL_EXTRA_TIME                   264
974 #define EL_SWITCHGATE_OPEN              265
975 #define EL_SWITCHGATE_CLOSED            266
976 #define EL_SWITCHGATE_SWITCH_UP         267
977 #define EL_SWITCHGATE_SWITCH_DOWN       268
978
979 #define EL_UNUSED_269                   269
980 #define EL_UNUSED_270                   270
981
982 #define EL_CONVEYOR_BELT_1_LEFT          271
983 #define EL_CONVEYOR_BELT_1_MIDDLE        272
984 #define EL_CONVEYOR_BELT_1_RIGHT         273
985 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
986 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
987 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
988 #define EL_CONVEYOR_BELT_2_LEFT          277
989 #define EL_CONVEYOR_BELT_2_MIDDLE        278
990 #define EL_CONVEYOR_BELT_2_RIGHT         279
991 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
992 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
993 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
994 #define EL_CONVEYOR_BELT_3_LEFT          283
995 #define EL_CONVEYOR_BELT_3_MIDDLE        284
996 #define EL_CONVEYOR_BELT_3_RIGHT         285
997 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
998 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
999 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1000 #define EL_CONVEYOR_BELT_4_LEFT          289
1001 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1002 #define EL_CONVEYOR_BELT_4_RIGHT         291
1003 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1004 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1005 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1006 #define EL_LANDMINE                     295
1007 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1008 #define EL_LIGHT_SWITCH                 297
1009 #define EL_LIGHT_SWITCH_ACTIVE          298
1010 #define EL_SIGN_EXCLAMATION             299
1011 #define EL_SIGN_RADIOACTIVITY           300
1012 #define EL_SIGN_STOP                    301
1013 #define EL_SIGN_WHEELCHAIR              302
1014 #define EL_SIGN_PARKING                 303
1015 #define EL_SIGN_ONEWAY                  304
1016 #define EL_SIGN_HEART                   305
1017 #define EL_SIGN_TRIANGLE                306
1018 #define EL_SIGN_ROUND                   307
1019 #define EL_SIGN_EXIT                    308
1020 #define EL_SIGN_YINYANG                 309
1021 #define EL_SIGN_OTHER                   310
1022 #define EL_MOLE_LEFT                    311
1023 #define EL_MOLE_RIGHT                   312
1024 #define EL_MOLE_UP                      313
1025 #define EL_MOLE_DOWN                    314
1026 #define EL_STEELWALL_SLIPPERY           315
1027 #define EL_INVISIBLE_SAND               316
1028 #define EL_DX_UNKNOWN_15                317
1029 #define EL_DX_UNKNOWN_42                318
1030
1031 #define EL_UNUSED_319                   319
1032 #define EL_UNUSED_320                   320
1033
1034 #define EL_SHIELD_DEADLY                321
1035 #define EL_TIMEGATE_OPEN                322
1036 #define EL_TIMEGATE_CLOSED              323
1037 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1038 #define EL_TIMEGATE_SWITCH              325
1039
1040 #define EL_BALLOON                      326
1041 #define EL_BALLOON_SWITCH_LEFT          327
1042 #define EL_BALLOON_SWITCH_RIGHT         328
1043 #define EL_BALLOON_SWITCH_UP            329
1044 #define EL_BALLOON_SWITCH_DOWN          330
1045 #define EL_BALLOON_SWITCH_ANY           331
1046
1047 #define EL_EMC_STEELWALL_1              332
1048 #define EL_EMC_STEELWALL_2              333
1049 #define EL_EMC_STEELWALL_3              334
1050 #define EL_EMC_STEELWALL_4              335
1051 #define EL_EMC_WALL_1                   336
1052 #define EL_EMC_WALL_2                   337
1053 #define EL_EMC_WALL_3                   338
1054 #define EL_EMC_WALL_4                   339
1055 #define EL_EMC_WALL_5                   340
1056 #define EL_EMC_WALL_6                   341
1057 #define EL_EMC_WALL_7                   342
1058 #define EL_EMC_WALL_8                   343
1059
1060 #define EL_TUBE_ANY                     344
1061 #define EL_TUBE_VERTICAL                345
1062 #define EL_TUBE_HORIZONTAL              346
1063 #define EL_TUBE_VERTICAL_LEFT           347
1064 #define EL_TUBE_VERTICAL_RIGHT          348
1065 #define EL_TUBE_HORIZONTAL_UP           349
1066 #define EL_TUBE_HORIZONTAL_DOWN         350
1067 #define EL_TUBE_LEFT_UP                 351
1068 #define EL_TUBE_LEFT_DOWN               352
1069 #define EL_TUBE_RIGHT_UP                353
1070 #define EL_TUBE_RIGHT_DOWN              354
1071 #define EL_SPRING                       355
1072 #define EL_TRAP                         356
1073 #define EL_DX_SUPABOMB                  357
1074
1075 #define EL_UNUSED_358                   358
1076 #define EL_UNUSED_359                   359
1077
1078 /* ---------- begin of custom elements section ----------------------------- */
1079 #define EL_CUSTOM_START                 360
1080
1081 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1082
1083 #define NUM_CUSTOM_ELEMENTS             256
1084 #define EL_CUSTOM_END                   615
1085 /* ---------- end of custom elements section ------------------------------- */
1086
1087 #define EL_EM_KEY_1                     616
1088 #define EL_EM_KEY_2                     617
1089 #define EL_EM_KEY_3                     618
1090 #define EL_EM_KEY_4                     619
1091 #define EL_ENVELOPE_1                   620
1092 #define EL_ENVELOPE_2                   621
1093 #define EL_ENVELOPE_3                   622
1094 #define EL_ENVELOPE_4                   623
1095
1096 /* ---------- begin of group elements section ------------------------------ */
1097 #define EL_GROUP_START                  624
1098
1099 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1100
1101 #define NUM_GROUP_ELEMENTS              32
1102 #define EL_GROUP_END                    655
1103 /* ---------- end of custom elements section ------------------------------- */
1104
1105 #define EL_UNKNOWN                      656
1106 #define EL_TRIGGER_ELEMENT              657
1107 #define EL_TRIGGER_PLAYER               658
1108
1109 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1110 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1111 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1112 #define EL_SP_GRAVITY_ON_PORT_UP        662
1113 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1114 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1115 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1116 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1117
1118
1119 /* the following EMC style elements are currently not implemented in R'n'D */
1120 #define EL_BALLOON_SWITCH_NONE          667
1121 #define EL_EMC_GATE_5                   668
1122 #define EL_EMC_GATE_6                   669
1123 #define EL_EMC_GATE_7                   670
1124 #define EL_EMC_GATE_8                   671
1125 #define EL_EMC_GATE_5_GRAY              672
1126 #define EL_EMC_GATE_6_GRAY              673
1127 #define EL_EMC_GATE_7_GRAY              674
1128 #define EL_EMC_GATE_8_GRAY              675
1129 #define EL_EMC_KEY_5                    676
1130 #define EL_EMC_KEY_6                    677
1131 #define EL_EMC_KEY_7                    678
1132 #define EL_EMC_KEY_8                    679
1133 #define EL_EMC_ANDROID                  680
1134 #define EL_EMC_GRASS                    681
1135 #define EL_EMC_MAGIC_BALL               682
1136 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1137 #define EL_EMC_MAGIC_BALL_SWITCH        684
1138 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1139 #define EL_EMC_SPRING_BUMPER            686
1140 #define EL_EMC_PLANT                    687
1141 #define EL_EMC_LENSES                   688
1142 #define EL_EMC_MAGNIFIER                689
1143 #define EL_EMC_WALL_9                   690
1144 #define EL_EMC_WALL_10                  691
1145 #define EL_EMC_WALL_11                  692
1146 #define EL_EMC_WALL_12                  693
1147 #define EL_EMC_WALL_13                  694
1148 #define EL_EMC_WALL_14                  695
1149 #define EL_EMC_WALL_15                  696
1150 #define EL_EMC_WALL_16                  697
1151 #define EL_EMC_WALL_SLIPPERY_1          698
1152 #define EL_EMC_WALL_SLIPPERY_2          699
1153 #define EL_EMC_WALL_SLIPPERY_3          700
1154 #define EL_EMC_WALL_SLIPPERY_4          701
1155 #define EL_EMC_FAKE_GRASS               702
1156 #define EL_EMC_FAKE_ACID                703
1157 #define EL_EMC_DRIPPER                  704
1158
1159 #define NUM_FILE_ELEMENTS               705
1160
1161
1162 /* "real" (and therefore drawable) runtime elements */
1163 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1164
1165 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1166 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1167 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1168 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1169 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1170 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1171 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1172 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1173 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1174 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1175 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1176 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1177 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1178 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1179 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1180 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1181 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1182 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1183 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1184 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1185 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1186 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1187 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1188 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1189 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1190 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1191 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1192 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1193 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1194 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1195 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1196 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1197 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1198 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1199 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1200 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1201 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1202 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1203 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1204 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1205 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1206 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1207 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1208 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1209 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1210
1211 /* "unreal" (and therefore not drawable) runtime elements */
1212 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
1213
1214 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1215 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1216 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1217 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1218 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1219 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1220 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1221 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1222 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1223 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1224 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1225 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1226 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1227 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1228 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1229 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1230 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1231 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1232 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1233
1234 /* dummy elements (never used as game elements, only used as graphics) */
1235 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 19)
1236
1237 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1238 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1239 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1240 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1241 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1242 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1243 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1244 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1245 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1246 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1247 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1248 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1249 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1250 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1251 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1252 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1253 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1254 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1255 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1256 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1257 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1258 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1259 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1260 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1261 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1262
1263 /* internal elements (only used for internal purposes like copying) */
1264 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1265
1266 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1267 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1268 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1269 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1270
1271 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1272 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1273 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1274 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 3)
1275
1276 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 4)
1277
1278
1279 /* values for graphics/sounds action types */
1280 #define ACTION_DEFAULT                  0
1281 #define ACTION_WAITING                  1
1282 #define ACTION_FALLING                  2
1283 #define ACTION_MOVING                   3
1284 #define ACTION_DIGGING                  4
1285 #define ACTION_SNAPPING                 5
1286 #define ACTION_COLLECTING               6
1287 #define ACTION_DROPPING                 7
1288 #define ACTION_PUSHING                  8
1289 #define ACTION_WALKING                  9
1290 #define ACTION_PASSING                  10
1291 #define ACTION_IMPACT                   11
1292 #define ACTION_BREAKING                 12
1293 #define ACTION_ACTIVATING               13
1294 #define ACTION_DEACTIVATING             14
1295 #define ACTION_OPENING                  15
1296 #define ACTION_CLOSING                  16
1297 #define ACTION_ATTACKING                17
1298 #define ACTION_GROWING                  18
1299 #define ACTION_SHRINKING                19
1300 #define ACTION_ACTIVE                   20
1301 #define ACTION_FILLING                  21
1302 #define ACTION_EMPTYING                 22
1303 #define ACTION_CHANGING                 23
1304 #define ACTION_EXPLODING                24
1305 #define ACTION_BORING                   25
1306 #define ACTION_BORING_1                 26
1307 #define ACTION_BORING_2                 27
1308 #define ACTION_BORING_3                 28
1309 #define ACTION_BORING_4                 29
1310 #define ACTION_BORING_5                 30
1311 #define ACTION_BORING_6                 31
1312 #define ACTION_BORING_7                 32
1313 #define ACTION_BORING_8                 33
1314 #define ACTION_BORING_9                 34
1315 #define ACTION_BORING_10                35
1316 #define ACTION_SLEEPING                 36
1317 #define ACTION_SLEEPING_1               37
1318 #define ACTION_SLEEPING_2               38
1319 #define ACTION_SLEEPING_3               39
1320 #define ACTION_AWAKENING                40
1321 #define ACTION_DYING                    41
1322 #define ACTION_TURNING                  42
1323 #define ACTION_TURNING_FROM_LEFT        43
1324 #define ACTION_TURNING_FROM_RIGHT       44
1325 #define ACTION_TURNING_FROM_UP          45
1326 #define ACTION_TURNING_FROM_DOWN        46
1327 #define ACTION_SMASHED_BY_ROCK          47
1328 #define ACTION_SMASHED_BY_SPRING        48
1329 #define ACTION_SLURPED_BY_SPRING        49
1330 #define ACTION_TWINKLING                50
1331 #define ACTION_SPLASHING                51
1332 #define ACTION_PAGE_1                   52
1333 #define ACTION_PAGE_2                   53
1334 #define ACTION_PAGE_3                   54
1335 #define ACTION_PAGE_4                   55
1336 #define ACTION_PAGE_5                   56
1337 #define ACTION_PAGE_6                   57
1338 #define ACTION_PAGE_7                   58
1339 #define ACTION_PAGE_8                   59
1340 #define ACTION_PAGE_9                   60
1341 #define ACTION_PAGE_10                  61
1342 #define ACTION_PAGE_11                  62
1343 #define ACTION_PAGE_12                  63
1344 #define ACTION_PAGE_13                  64
1345 #define ACTION_PAGE_14                  65
1346 #define ACTION_PAGE_15                  66
1347 #define ACTION_PAGE_16                  67
1348 #define ACTION_PAGE_17                  68
1349 #define ACTION_PAGE_18                  69
1350 #define ACTION_PAGE_19                  70
1351 #define ACTION_PAGE_20                  71
1352 #define ACTION_PAGE_21                  72
1353 #define ACTION_PAGE_22                  73
1354 #define ACTION_PAGE_23                  74
1355 #define ACTION_PAGE_24                  75
1356 #define ACTION_PAGE_25                  76
1357 #define ACTION_PAGE_26                  77
1358 #define ACTION_PAGE_27                  78
1359 #define ACTION_PAGE_28                  79
1360 #define ACTION_PAGE_29                  80
1361 #define ACTION_PAGE_30                  81
1362 #define ACTION_PAGE_31                  82
1363 #define ACTION_PAGE_32                  83
1364 #define ACTION_OTHER                    84
1365
1366 #define NUM_ACTIONS                     85
1367
1368 #define ACTION_BORING_LAST              ACTION_BORING_10
1369 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1370
1371
1372 /* values for special image configuration suffixes (must match game mode) */
1373 #define GFX_SPECIAL_ARG_DEFAULT         0
1374 #define GFX_SPECIAL_ARG_MAIN            1
1375 #define GFX_SPECIAL_ARG_LEVELS          2
1376 #define GFX_SPECIAL_ARG_SCORES          3
1377 #define GFX_SPECIAL_ARG_EDITOR          4
1378 #define GFX_SPECIAL_ARG_INFO            5
1379 #define GFX_SPECIAL_ARG_SETUP           6
1380 #define GFX_SPECIAL_ARG_PLAYING         7
1381 #define GFX_SPECIAL_ARG_DOOR            8
1382 #define GFX_SPECIAL_ARG_PREVIEW         9
1383 #define GFX_SPECIAL_ARG_CRUMBLED        10
1384
1385 #define NUM_SPECIAL_GFX_ARGS            11
1386
1387
1388 /* values for image configuration suffixes */
1389 #define GFX_ARG_X                       0
1390 #define GFX_ARG_Y                       1
1391 #define GFX_ARG_XPOS                    2
1392 #define GFX_ARG_YPOS                    3
1393 #define GFX_ARG_WIDTH                   4
1394 #define GFX_ARG_HEIGHT                  5
1395 #define GFX_ARG_VERTICAL                6
1396 #define GFX_ARG_OFFSET                  7
1397 #define GFX_ARG_XOFFSET                 8
1398 #define GFX_ARG_YOFFSET                 9
1399 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1400 #define GFX_ARG_2ND_VERTICAL            11
1401 #define GFX_ARG_2ND_OFFSET              12
1402 #define GFX_ARG_2ND_XOFFSET             13
1403 #define GFX_ARG_2ND_YOFFSET             14
1404 #define GFX_ARG_2ND_SWAP_TILES          15      
1405 #define GFX_ARG_FRAMES                  16
1406 #define GFX_ARG_FRAMES_PER_LINE         17
1407 #define GFX_ARG_START_FRAME             18
1408 #define GFX_ARG_DELAY                   19
1409 #define GFX_ARG_ANIM_MODE               20
1410 #define GFX_ARG_GLOBAL_SYNC             21
1411 #define GFX_ARG_CRUMBLED_LIKE           22
1412 #define GFX_ARG_DIGGABLE_LIKE           23
1413 #define GFX_ARG_BORDER_SIZE             24
1414 #define GFX_ARG_STEP_OFFSET             25
1415 #define GFX_ARG_STEP_DELAY              26
1416 #define GFX_ARG_DIRECTION               27
1417 #define GFX_ARG_POSITION                28
1418 #define GFX_ARG_DRAW_XOFFSET            29
1419 #define GFX_ARG_DRAW_YOFFSET            30
1420 #define GFX_ARG_DRAW_MASKED             31
1421 #define GFX_ARG_ANIM_DELAY_FIXED        32
1422 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1423 #define GFX_ARG_POST_DELAY_FIXED        34
1424 #define GFX_ARG_POST_DELAY_RANDOM       35
1425 #define GFX_ARG_NAME                    36
1426 #define GFX_ARG_SCALE_UP_FACTOR         37
1427 #define GFX_ARG_CLONE_FROM              38
1428
1429 #define NUM_GFX_ARGS                    39
1430
1431
1432 /* values for sound configuration suffixes */
1433 #define SND_ARG_MODE_LOOP               0
1434 #define SND_ARG_VOLUME                  1
1435 #define SND_ARG_PRIORITY                2
1436
1437 #define NUM_SND_ARGS                    3
1438
1439
1440 /* values for music configuration suffixes */
1441 #define MUS_ARG_MODE_LOOP               0
1442
1443 #define NUM_MUS_ARGS                    1
1444
1445
1446 /* values for font configuration */
1447 #define FONT_INITIAL_1                  0
1448 #define FONT_INITIAL_2                  1
1449 #define FONT_INITIAL_3                  2
1450 #define FONT_INITIAL_4                  3
1451 #define FONT_TITLE_1                    4
1452 #define FONT_TITLE_2                    5
1453 #define FONT_MENU_1                     6
1454 #define FONT_MENU_2                     7
1455 #define FONT_TEXT_1_ACTIVE              8
1456 #define FONT_TEXT_2_ACTIVE              9
1457 #define FONT_TEXT_3_ACTIVE              10
1458 #define FONT_TEXT_4_ACTIVE              11
1459 #define FONT_TEXT_1                     12
1460 #define FONT_TEXT_2                     13
1461 #define FONT_TEXT_3                     14
1462 #define FONT_TEXT_4                     15
1463 #define FONT_ENVELOPE_1                 16
1464 #define FONT_ENVELOPE_2                 17
1465 #define FONT_ENVELOPE_3                 18
1466 #define FONT_ENVELOPE_4                 19
1467 #define FONT_INPUT_1_ACTIVE             20
1468 #define FONT_INPUT_2_ACTIVE             21
1469 #define FONT_INPUT_1                    22
1470 #define FONT_INPUT_2                    23
1471 #define FONT_OPTION_OFF                 24
1472 #define FONT_OPTION_ON                  25
1473 #define FONT_VALUE_1                    26
1474 #define FONT_VALUE_2                    27
1475 #define FONT_VALUE_OLD                  28
1476 #define FONT_LEVEL_NUMBER               29
1477 #define FONT_TAPE_RECORDER              30
1478 #define FONT_GAME_INFO                  31
1479
1480 #define NUM_FONTS                       32
1481 #define NUM_INITIAL_FONTS               4
1482
1483 /* values for game_status (must match special image configuration suffixes) */
1484 #define GAME_MODE_DEFAULT               0
1485 #define GAME_MODE_MAIN                  1
1486 #define GAME_MODE_LEVELS                2
1487 #define GAME_MODE_SCORES                3
1488 #define GAME_MODE_EDITOR                4
1489 #define GAME_MODE_INFO                  5
1490 #define GAME_MODE_SETUP                 6
1491 #define GAME_MODE_PLAYING               7
1492 #define GAME_MODE_PSEUDO_DOOR           8
1493 #define GAME_MODE_PSEUDO_PREVIEW        9
1494 #define GAME_MODE_PSEUDO_CRUMBLED       10
1495
1496 /* there are no special config file suffixes for these modes */
1497 #define GAME_MODE_PSEUDO_TYPENAME       11
1498 #define GAME_MODE_QUIT                  12
1499
1500 /* special definitions currently only used for custom artwork configuration */
1501 #define MUSIC_PREFIX_BACKGROUND         0
1502 #define NUM_MUSIC_PREFIXES              1
1503 #define MAX_LEVELS                      1000
1504
1505 /* definitions for demo animation lists */
1506 #define HELPANIM_LIST_NEXT              -1
1507 #define HELPANIM_LIST_END               -999
1508
1509
1510 /* program information and versioning definitions */
1511
1512 #define RELEASE_3_1_2                   FALSE
1513
1514 #if RELEASE_3_1_2
1515 #define PROGRAM_VERSION_MAJOR           3
1516 #define PROGRAM_VERSION_MINOR           1
1517 #define PROGRAM_VERSION_PATCH           2
1518 #define PROGRAM_VERSION_BUILD           0
1519 #else
1520 /* !!! make sure that packaging script can find unique version number !!! */
1521 #define PROGRAM_VERSION_MAJOR           3
1522 #define PROGRAM_VERSION_MINOR           2
1523 #define PROGRAM_VERSION_PATCH           0
1524 #define PROGRAM_VERSION_BUILD           5
1525 #endif
1526
1527 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1528 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1529 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2005 by Holger Schemel"
1530
1531 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1532 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1533 #define FILENAME_PREFIX                 "Rocks"
1534
1535 #if defined(PLATFORM_UNIX)
1536 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1537 #elif defined(PLATFORM_WIN32)
1538 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1539 #else
1540 #define USERDATA_DIRECTORY              "userdata"
1541 #endif
1542
1543 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1544 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1545 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1546
1547 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1548 ** currently supported/known file version numbers:
1549 **      1.0 (old)
1550 **      1.2 (still in use)
1551 **      1.4 (still in use)
1552 **      2.0 (actual)
1553 */
1554 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1555 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1556 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1557 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1558
1559 /* file version does not change for every program version, but is changed
1560    when new features are introduced that are incompatible with older file
1561    versions, so that they can be treated accordingly */
1562 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1563
1564 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1565 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1566 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1567 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1568
1569 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1570                                                       PROGRAM_VERSION_MINOR, \
1571                                                       PROGRAM_VERSION_PATCH, \
1572                                                       PROGRAM_VERSION_BUILD)
1573
1574 /* values for game_emulation */
1575 #define EMU_NONE                        0
1576 #define EMU_BOULDERDASH                 1
1577 #define EMU_SOKOBAN                     2
1578 #define EMU_SUPAPLEX                    3
1579
1580 /* values for level file type identifier */
1581 #define LEVEL_FILE_TYPE_UNKNOWN         0
1582 #define LEVEL_FILE_TYPE_RND             1
1583 #define LEVEL_FILE_TYPE_BD              2
1584 #define LEVEL_FILE_TYPE_EM              3
1585 #define LEVEL_FILE_TYPE_SP              4
1586 #define LEVEL_FILE_TYPE_DX              5
1587 #define LEVEL_FILE_TYPE_SB              6
1588 #define LEVEL_FILE_TYPE_DC              7
1589
1590 #define NUM_LEVEL_FILE_TYPES            8
1591
1592 /* values for game engine type identifier */
1593 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1594 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1595 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1596
1597 #define NUM_ENGINE_TYPES                3
1598
1599
1600 struct MenuInfo
1601 {
1602   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1603   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1604
1605   int scrollbar_xoffset;
1606
1607   int list_size[NUM_SPECIAL_GFX_ARGS];
1608
1609   int sound[NUM_SPECIAL_GFX_ARGS];
1610   int music[NUM_SPECIAL_GFX_ARGS];
1611 };
1612
1613 struct DoorInfo
1614 {
1615   int step_offset;
1616   int step_delay;
1617   int anim_mode;
1618 };
1619
1620 struct HiScore
1621 {
1622   char Name[MAX_PLAYER_NAME_LEN + 1];
1623   int Score;
1624 };
1625
1626 struct Content
1627 {
1628   int e[3][3];
1629 };
1630
1631 struct PlayerInfo
1632 {
1633   boolean present;              /* player present in level playfield */
1634   boolean connected;            /* player connected (locally or via network) */
1635   boolean active;               /* player present and connected */
1636
1637   int index_nr;                 /* player number (0 to 3) */
1638   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1639   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1640   int client_nr;                /* network client identifier */
1641
1642   byte action;                  /* action from local input device */
1643   byte effective_action;        /* action acknowledged from network server
1644                                    or summarized over all configured input
1645                                    devices when in single player mode */
1646   byte programmed_action;       /* action forced by game itself (like moving
1647                                    through doors); overrides other actions */
1648
1649   int jx, jy, last_jx, last_jy;
1650   int MovDir, MovPos, GfxDir, GfxPos;
1651   int Frame, StepFrame;
1652
1653   int GfxAction;
1654
1655   boolean use_murphy_graphic;
1656
1657   boolean block_last_field;
1658   int block_delay_adjustment;   /* needed for different engine versions */
1659
1660   boolean can_fall_into_acid;
1661
1662   boolean LevelSolved, GameOver;
1663
1664   int last_move_dir;
1665
1666   boolean is_waiting;
1667   boolean is_moving;
1668   boolean is_auto_moving;
1669   boolean is_digging;
1670   boolean is_snapping;
1671   boolean is_collecting;
1672   boolean is_pushing;
1673   boolean is_switching;
1674   boolean is_dropping;
1675
1676   boolean is_bored;
1677   boolean is_sleeping;
1678
1679   boolean cannot_move;
1680
1681   int frame_counter_bored;
1682   int frame_counter_sleeping;
1683
1684   int anim_delay_counter;
1685   int post_delay_counter;
1686
1687   int action_waiting, last_action_waiting;
1688   int special_action_bored;
1689   int special_action_sleeping;
1690
1691   int num_special_action_bored;
1692   int num_special_action_sleeping;
1693
1694   int switch_x, switch_y;
1695   int drop_x, drop_y;
1696
1697   int show_envelope;
1698
1699   int move_delay;
1700   int move_delay_value;
1701   int move_delay_value_next;
1702   int move_delay_reset_counter;
1703
1704   int push_delay;
1705   int push_delay_value;
1706
1707   unsigned long actual_frame_counter;
1708
1709   int drop_delay;
1710
1711   int step_counter;
1712
1713   int score;
1714   int gems_still_needed;
1715   int sokobanfields_still_needed;
1716   int lights_still_needed;
1717   int friends_still_needed;
1718   int key[MAX_NUM_KEYS];
1719   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1720   int shield_normal_time_left;
1721   int shield_deadly_time_left;
1722
1723   int inventory_element[MAX_INVENTORY_SIZE];
1724   int inventory_infinite_element;
1725   int inventory_size;
1726 };
1727
1728 struct LevelSetInfo
1729 {
1730   int music[MAX_LEVELS];
1731 };
1732
1733 struct LevelFileInfo
1734 {
1735   int nr;
1736   int type;
1737   boolean packed;
1738   char *basename;
1739   char *filename;
1740 };
1741
1742 struct LevelInfo
1743 {
1744   struct LevelFileInfo file_info;
1745
1746   int game_engine_type;
1747
1748   /* level stored in native format for the alternative native game engines */
1749   struct LevelInfo_EM *native_em_level;
1750
1751   int file_version;     /* file format version the level is stored with    */
1752   int game_version;     /* game release version the level was created with */
1753
1754   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1755   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1756   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1757
1758   int fieldx, fieldy;
1759
1760   int time;                             /* available time (seconds) */
1761   int gems_needed;
1762
1763   char name[MAX_LEVEL_NAME_LEN + 1];
1764   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1765
1766   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1767   int envelope_xsize[4], envelope_ysize[4];
1768
1769   int score[LEVEL_SCORE_ELEMENTS];
1770
1771   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
1772   int num_yamyam_contents;
1773
1774   int amoeba_speed;
1775   int amoeba_content;
1776
1777   int game_of_life[4];
1778   int biomaze[4];
1779
1780   int time_magic_wall;
1781   int time_wheel;
1782   int time_light;
1783   int time_timegate;
1784
1785   int shield_normal_time;
1786   int shield_deadly_time;
1787
1788   int extra_time;
1789   int time_orb_time;
1790
1791   /* values for the new EMC elements */
1792   int android_move_time;
1793   int android_clone_time;
1794   boolean ball_random;
1795   boolean ball_state_initial;
1796   int ball_time;
1797   int lenses_score;
1798   int magnify_score;
1799   int slurp_score;
1800   int lenses_time;
1801   int magnify_time;
1802   int wind_direction_initial;
1803   struct Content ball_content[MAX_ELEMENT_CONTENTS];
1804   boolean android_array[16];
1805
1806   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1807   int dont_collide_with_bits;   /* bitfield to store property for elements */
1808
1809   boolean double_speed;
1810   boolean initial_gravity;
1811   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1812   boolean use_spring_bug;       /* for compatibility with old levels */
1813   boolean use_time_orb_bug;     /* for compatibility with old levels */
1814   boolean instant_relocation;   /* no visual delay when relocating player */
1815   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1816   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1817
1818   boolean block_snap_field;     /* snapping blocks field to show animation */
1819   boolean block_last_field;     /* player blocks previous field while moving */
1820   boolean sp_block_last_field;  /* player blocks previous field while moving */
1821
1822   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1823   int use_step_counter;         /* count steps instead of seconds for level */
1824
1825   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1826
1827   boolean use_custom_template;  /* use custom properties from template file */
1828
1829   boolean no_valid_file;        /* set when level file missing or invalid */
1830
1831   boolean changed;              /* set when level was changed in the editor */
1832 };
1833
1834 struct TapeInfo
1835 {
1836   int file_version;     /* file format version the tape is stored with    */
1837   int game_version;     /* game release version the tape was created with */
1838   int engine_version;   /* game engine version the tape was recorded with */
1839
1840   char *level_identifier;
1841   int level_nr;
1842   unsigned long random_seed;
1843   unsigned long date;
1844   unsigned long counter;
1845   unsigned long length;
1846   unsigned long length_seconds;
1847   unsigned int delay_played;
1848   boolean pause_before_death;
1849   boolean recording, playing, pausing;
1850   boolean fast_forward;
1851   boolean warp_forward;
1852   boolean deactivate_display;
1853   boolean auto_play;
1854   boolean auto_play_level_solved;
1855   boolean quick_resume;
1856   boolean single_step;
1857   boolean changed;
1858   boolean player_participates[MAX_PLAYERS];
1859   int num_participating_players;
1860
1861   struct
1862   {
1863     byte action[MAX_PLAYERS];
1864     byte delay;
1865   } pos[MAX_TAPE_LEN];
1866
1867   boolean no_valid_file;        /* set when tape file missing or invalid */
1868 };
1869
1870 struct GameInfo
1871 {
1872   /* values for engine initialization */
1873   int default_push_delay_fixed;
1874   int default_push_delay_random;
1875
1876   /* constant within running game */
1877   int engine_version;
1878   int emulation;
1879   int initial_move_delay;
1880   int initial_move_delay_value;
1881   int initial_push_delay_value;
1882
1883   /* flags to handle bugs in and changes between different engine versions */
1884   /* (for the latest engine version, these flags should always be "FALSE") */
1885   boolean use_change_when_pushing_bug;
1886   boolean use_block_last_field_bug;
1887
1888   /* variable within running game */
1889   int yamyam_content_nr;
1890   boolean magic_wall_active;
1891   int magic_wall_time_left;
1892   int light_time_left;
1893   int timegate_time_left;
1894   int belt_dir[4];
1895   int belt_dir_nr[4];
1896   int switchgate_pos;
1897   int wind_direction;
1898   boolean gravity;
1899   boolean explosions_delayed;
1900   boolean envelope_active;
1901
1902   /* values for player idle animation (no effect on engine) */
1903   int player_boring_delay_fixed;
1904   int player_boring_delay_random;
1905   int player_sleeping_delay_fixed;
1906   int player_sleeping_delay_random;
1907
1908   /* values for special game initialization control */
1909   boolean restart_level;
1910 };
1911
1912 struct GlobalInfo
1913 {
1914   char *autoplay_leveldir;
1915   int autoplay_level[MAX_TAPES_PER_SET];
1916   boolean autoplay_all;
1917
1918   char *convert_leveldir;
1919   int convert_level_nr;
1920
1921   int num_toons;
1922
1923   float frames_per_second;
1924   boolean fps_slowdown;
1925   int fps_slowdown_factor;
1926 };
1927
1928 struct ElementChangeInfo
1929 {
1930   boolean can_change;           /* use or ignore this change info */
1931
1932   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
1933
1934   int trigger_player;           /* player triggering change */
1935   int trigger_side;             /* side triggering change */
1936   int trigger_page;             /* page triggering change */
1937
1938   short target_element;         /* target element after change */
1939
1940   int delay_fixed;              /* added frame delay before changed (fixed) */
1941   int delay_random;             /* added frame delay before changed (random) */
1942   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1943
1944   short trigger_element;        /* element triggering change */
1945
1946   struct Content target_content;/* elements for extended change target */
1947   boolean use_target_content;   /* use extended change target */
1948   boolean only_if_complete;     /* only use complete target content */
1949   boolean use_random_replace;   /* use random value for replacing elements */
1950   int random_percentage;        /* random value for replacing elements */
1951   int replace_when;             /* type of elements that can be replaced */
1952
1953   boolean explode;              /* explode instead of change */
1954
1955   boolean has_action;           /* execute action on specified condition */
1956   int action_type;              /* type of action */
1957   int action_mode;              /* mode of action */
1958   int action_arg;               /* parameter of action */
1959
1960   /* ---------- internal values used at runtime when playing ---------- */
1961
1962   /* functions that are called before, while and after the change of an
1963      element -- currently only used for non-custom elements */
1964   void (*pre_change_function)(int x, int y);
1965   void (*change_function)(int x, int y);
1966   void (*post_change_function)(int x, int y);
1967
1968   short actual_trigger_element; /* element that actually triggered change */
1969   int actual_trigger_side;      /* element side that triggered the change */
1970   int actual_trigger_player;    /* player which actually triggered change */
1971   int actual_trigger_ce_value;  /* CE value of element that triggered change */
1972
1973   boolean can_change_or_has_action;     /* can_change | has_action */
1974
1975   /* ---------- internal values used in level editor ---------- */
1976
1977   int direct_action;            /* change triggered by actions on element */
1978   int other_action;             /* change triggered by other element actions */
1979 };
1980
1981 struct ElementGroupInfo
1982 {
1983   int num_elements;                     /* number of elements in this group */
1984   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1985
1986   int choice_mode;              /* how to choose element from group */
1987
1988   /* ---------- internal values used at runtime when playing ---------- */
1989
1990   /* the following is the same as above, but with recursively resolved group
1991      elements (group elements may also contain further group elements!) */
1992   int num_elements_resolved;
1993   short element_resolved[NUM_FILE_ELEMENTS];
1994
1995   int choice_pos;               /* current element choice position */
1996 };
1997
1998 struct ElementNameInfo
1999 {
2000   /* ---------- token and description strings ---------- */
2001
2002   char *token_name;             /* element token used in config files */
2003   char *class_name;             /* element class used in config files */
2004   char *editor_description;     /* pre-defined description for level editor */
2005 };
2006
2007 struct ElementInfo
2008 {
2009   /* ---------- token and description strings ---------- */
2010
2011   char *token_name;             /* element token used in config files */
2012   char *class_name;             /* element class used in config files */
2013   char *editor_description;     /* pre-defined description for level editor */
2014   char *custom_description;     /* alternative description from config file */
2015   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2016
2017   /* ---------- graphic and sound definitions ---------- */
2018
2019   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2020   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
2021                                 /* special graphics for left/right/up/down */
2022
2023   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2024   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
2025                                 /* crumbled graphics for left/right/up/down */
2026
2027   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2028                                 /* special graphics for certain screens */
2029
2030   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2031
2032   /* ---------- special element property values ---------- */
2033
2034   boolean use_gfx_element;      /* use custom graphic element */
2035   short gfx_element;            /* optional custom graphic element */
2036
2037   int access_direction;         /* accessible from which direction */
2038
2039   int collect_score_initial;    /* initial score value for collecting */
2040   int collect_count_initial;    /* initial count value for collecting */
2041
2042   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2043   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2044   boolean use_last_ce_value;    /* use value from element before change */
2045
2046   int push_delay_fixed;         /* constant delay before pushing */
2047   int push_delay_random;        /* additional random delay before pushing */
2048   int drop_delay_fixed;         /* constant delay after dropping */
2049   int drop_delay_random;        /* additional random delay after dropping */
2050   int move_delay_fixed;         /* constant delay after moving */
2051   int move_delay_random;        /* additional random delay after moving */
2052
2053   int move_pattern;             /* direction movable element moves to */
2054   int move_direction_initial;   /* initial direction element moves to */
2055   int move_stepsize;            /* step size element moves with */
2056
2057   int move_enter_element;       /* element that can be entered (and removed) */
2058   int move_leave_element;       /* element that can be left behind */
2059   int move_leave_type;          /* change (limited) or leave (unlimited) */
2060
2061   int slippery_type;            /* how/where other elements slip away */
2062
2063   struct Content content;       /* new elements after explosion */
2064
2065   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2066   int explosion_delay;          /* duration of explosion of this element */
2067   int ignition_delay;           /* delay for explosion by other explosion */
2068
2069   struct ElementChangeInfo *change_page; /* actual list of change pages */
2070   struct ElementChangeInfo *change;      /* pointer to current change page */
2071
2072   int num_change_pages;         /* actual number of change pages */
2073   int current_change_page;      /* currently edited change page */
2074
2075   struct ElementGroupInfo *group;       /* pointer to element group info */
2076
2077   /* ---------- internal values used at runtime when playing ---------- */
2078
2079   boolean has_change_event[NUM_CHANGE_EVENTS];
2080
2081   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2082   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2083
2084   boolean in_group[NUM_GROUP_ELEMENTS];
2085
2086   int collect_score;            /* runtime score value for collecting */
2087
2088   /* ---------- internal values used in level editor ---------- */
2089
2090   int access_type;              /* walkable or passable */
2091   int access_layer;             /* accessible over/inside/under */
2092   int access_protected;         /* protection against deadly elements */
2093   int walk_to_action;           /* diggable/collectible/pushable */
2094   int smash_targets;            /* can smash player/enemies/everything */
2095   int deadliness;               /* deadly when running/colliding/touching */
2096
2097   boolean can_explode_by_fire;  /* element explodes by fire */
2098   boolean can_explode_smashed;  /* element explodes when smashed */
2099   boolean can_explode_impact;   /* element explodes on impact */
2100
2101   boolean modified_settings;    /* set for all modified custom elements */
2102 };
2103
2104 struct FontInfo
2105 {
2106   char *token_name;             /* font token used in config files */
2107
2108   int graphic;                  /* default graphic for this font */
2109   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2110                                 /* special graphics for certain screens */
2111   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2112                                 /* internal bitmap ID for special graphics */
2113 };
2114
2115 struct GraphicInfo
2116 {
2117   Bitmap *bitmap;
2118   int src_image_width;          /* scaled bitmap size, but w/o small images */
2119   int src_image_height;         /* scaled bitmap size, but w/o small images */
2120
2121   int src_x, src_y;             /* start position of animation frames */
2122   int width, height;            /* width/height of each animation frame */
2123   int offset_x, offset_y;       /* x/y offset to next animation frame */
2124   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2125   boolean double_movement;      /* animation has second movement tile */
2126   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2127   int anim_frames;
2128   int anim_frames_per_line;
2129   int anim_start_frame;
2130   int anim_delay;               /* important: delay of 1 means "no delay"! */
2131   int anim_mode;
2132   boolean anim_global_sync;
2133   int crumbled_like;            /* element for cloning crumble graphics */
2134   int diggable_like;            /* element for cloning digging graphics */
2135   int border_size;              /* border size for "crumbled" graphics */
2136   int scale_up_factor;          /* optional factor for scaling image up */
2137   int clone_from;               /* graphic for cloning *all* settings */
2138
2139   int anim_delay_fixed;         /* optional delay values for bored and   */
2140   int anim_delay_random;        /* sleeping player animations (animation */
2141   int post_delay_fixed;         /* intervall and following pause before  */
2142   int post_delay_random;        /* next intervall (bored animation only) */
2143
2144   int step_offset;              /* optional step offset of toon animations */
2145   int step_delay;               /* optional step delay of toon animations */
2146
2147   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2148
2149   int draw_masked;              /* optional setting for drawing envelope gfx */
2150
2151 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2152   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2153   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2154 #endif
2155 };
2156
2157 struct SoundInfo
2158 {
2159   boolean loop;
2160   int volume;
2161   int priority;
2162 };
2163
2164 struct MusicInfo
2165 {
2166   boolean loop;
2167 };
2168
2169 struct MusicPrefixInfo
2170 {
2171   char *prefix;
2172   boolean is_loop_music;
2173 };
2174
2175 struct MusicFileInfo
2176 {
2177   char *basename;
2178
2179   char *title_header;
2180   char *artist_header;
2181   char *album_header;
2182   char *year_header;
2183
2184   char *title;
2185   char *artist;
2186   char *album;
2187   char *year;
2188
2189   int music;
2190
2191   boolean is_sound;
2192
2193   struct MusicFileInfo *next;
2194 };
2195
2196 struct ElementActionInfo
2197 {
2198   char *suffix;
2199   int value;
2200   boolean is_loop_sound;
2201 };
2202
2203 struct ElementDirectionInfo
2204 {
2205   char *suffix;
2206   int value;
2207 };
2208
2209 struct SpecialSuffixInfo
2210 {
2211   char *suffix;
2212   int value;
2213 };
2214
2215 struct HelpAnimInfo
2216 {
2217   int element;
2218   int action;
2219   int direction;
2220
2221   int delay;
2222 };
2223
2224
2225 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2226 extern Pixmap                   tile_clipmask[];
2227 extern DrawBuffer             *fieldbuffer;
2228 extern DrawBuffer             *drawto_field;
2229
2230 extern int                      game_status;
2231 extern boolean                  level_editor_test_game;
2232 extern boolean                  network_playing;
2233
2234 #if defined(TARGET_SDL)
2235 extern boolean                  network_server;
2236 extern SDL_Thread              *server_thread;
2237 #endif
2238
2239 extern int                      key_joystick_mapping;
2240
2241 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2242 extern int                      redraw_x1, redraw_y1;
2243
2244 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2245 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2246 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2247 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2248 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2249 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2250 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2251 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2252 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2253 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2254 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2255 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2256 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2257 extern boolean                  Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2258 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2259 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2260 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2261 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2262 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2263 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2264 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2265 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2266 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2267 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2268 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2269 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2270
2271 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2272
2273 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2274 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2275 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2276 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2277 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2278
2279 extern int                      lev_fieldx, lev_fieldy;
2280 extern int                      scroll_x, scroll_y;
2281
2282 extern int                      FX, FY;
2283 extern int                      ScrollStepSize;
2284 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2285 extern int                      BorderElement;
2286 extern int                      GameFrameDelay;
2287 extern int                      FfwdFrameDelay;
2288 extern int                      BX1, BY1;
2289 extern int                      BX2, BY2;
2290 extern int                      SBX_Left, SBX_Right;
2291 extern int                      SBY_Upper, SBY_Lower;
2292 extern int                      ZX, ZY;
2293 extern int                      ExitX, ExitY;
2294 extern int                      AllPlayersGone;
2295
2296 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2297 extern boolean                  SiebAktiv;
2298 extern int                      SiebCount;
2299
2300 extern boolean                  network_player_action_received;
2301
2302 extern int                      graphics_action_mapping[];
2303
2304 extern struct LevelSetInfo      levelset;
2305 extern struct LevelInfo         level, level_template;
2306 extern struct PlayerInfo        stored_player[], *local_player;
2307 extern struct HiScore           highscore[];
2308 extern struct TapeInfo          tape;
2309 extern struct GameInfo          game;
2310 extern struct GlobalInfo        global;
2311 extern struct MenuInfo          menu;
2312 extern struct DoorInfo          door_1, door_2;
2313 extern struct ElementInfo       element_info[];
2314 extern struct ElementNameInfo   element_name_info[];
2315 extern struct ElementActionInfo element_action_info[];
2316 extern struct ElementDirectionInfo element_direction_info[];
2317 extern struct SpecialSuffixInfo special_suffix_info[];
2318 extern struct TokenIntPtrInfo   image_config_vars[];
2319 extern struct FontInfo          font_info[];
2320 extern struct MusicPrefixInfo   music_prefix_info[];
2321 extern struct GraphicInfo      *graphic_info;
2322 extern struct SoundInfo        *sound_info;
2323 extern struct MusicInfo        *music_info;
2324 extern struct MusicFileInfo    *music_file_info;
2325 extern struct HelpAnimInfo     *helpanim_info;
2326 extern SetupFileHash           *helptext_info;
2327 extern struct ConfigTypeInfo    image_config_suffix[];
2328 extern struct ConfigTypeInfo    sound_config_suffix[];
2329 extern struct ConfigTypeInfo    music_config_suffix[];
2330 extern struct ConfigInfo        image_config[];
2331 extern struct ConfigInfo        sound_config[];
2332 extern struct ConfigInfo        music_config[];
2333 extern struct ConfigInfo        helpanim_config[];
2334 extern struct ConfigInfo        helptext_config[];
2335
2336 #endif  /* MAIN_H */