rnd-20030428-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_UNUSED_2             2
67 #define EP_UNUSED_3             3
68 #define EP_UNUSED_4             4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_UNUSED_7             7
72 #define EP_UNUSED_8             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_WALKABLE_OVER        11
76 #define EP_WALKABLE_INSIDE      12
77 #define EP_WALKABLE_UNDER       13
78 #define EP_PASSABLE_OVER        14
79 #define EP_PASSABLE_INSIDE      15
80 #define EP_PASSABLE_UNDER       16
81 #define EP_UNUSED_17            17
82 #define EP_UNUSED_18            18
83 #define EP_UNUSED_19            19
84 #define EP_UNUSED_20            20
85 #define EP_UNUSED_21            21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               26
95 #define EP_CAN_BE_CRUMBLED      27
96 #define EP_CAN_MOVE             28
97 #define EP_CAN_PASS_MAGIC_WALL  29
98 #define EP_DONT_TOUCH           30
99 #define EP_ENEMY                31
100 #define EP_DONT_GO_TO           32
101 #define EP_CAN_EXPLODE          33
102 #define EP_BD_ELEMENT           34
103 #define EP_SP_ELEMENT           35
104 #define EP_SB_ELEMENT           36
105 #define EP_GEM                  37
106 #define EP_FOOD_DARK_YAMYAM     38
107 #define EP_FOOD_PENGUIN         39
108 #define EP_FOOD_PIG             40
109 #define EP_HISTORIC_WALL        41
110 #define EP_HISTORIC_SOLID       42
111 #define EP_BELT                 43
112 #define EP_BELT_ACTIVE          44
113 #define EP_BELT_SWITCH          45
114 #define EP_TUBE                 46
115 #define EP_KEYGATE              47
116 #define EP_AMOEBOID             48
117 #define EP_AMOEBALIVE           49
118 #define EP_HAS_CONTENT          50
119 #define EP_ACTIVE_BOMB          51
120 #define EP_INACTIVE             52
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      53
124 #define EP_ACCESSIBLE_INSIDE    54
125 #define EP_ACCESSIBLE_UNDER     55
126 #define EP_WALKABLE             56
127 #define EP_PASSABLE             57
128 #define EP_ACCESSIBLE           58
129 #define EP_WALL                 59
130 #define EP_SOLID_FOR_PUSHING    60
131 #define EP_DRAGONFIRE_PROOF     61
132 #define EP_EXPLOSION_PROOF      62
133
134 #define NUM_ELEMENT_PROPERTIES  63
135
136 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
137 #define EP_BITFIELD_BASE        0
138
139 #define EP_BITMASK_DEFAULT      0
140
141 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
142 #define PROPERTY_VAR(e, p)      (Properties[e][(p) / 32])
143 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
144 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
145                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
146                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
147
148 /* macros for configurable properties */
149 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
150 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
151 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
152 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
153 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
154 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
155 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
156 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
157 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
158 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
159 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
160 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
161 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
162
163 /* macros for special configurable properties */
164 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
165
166 /* macros for pre-defined properties */
167 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
168 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
169 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
170 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
171 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
172 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
173 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
174 #define IS_CAN_EXPLODE(e)       HAS_PROPERTY(e, EP_CAN_EXPLODE)
175 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
176 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
177 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
178 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
179 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
180 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
181 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
182 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
183 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
184 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
185 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
186 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
187 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
188 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
189 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
190 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
191 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
192 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
193 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
194
195 /* macros for derived properties */
196 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
197 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
198 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
199 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
200 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
201 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
202 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
203 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
204 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
205 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
206
207 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
208                                  (e) <= EL_CUSTOM_END)
209
210 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
211
212 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
213 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
214
215 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
216 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
217 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
218
219 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
220                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
221                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
222                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
223                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
224                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
225                                  EL_ROCK)
226 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
227                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
228                                  EL_BD_ROCK)
229 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
230 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
231 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
232 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
233
234 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
235 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
236 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
237                                  IS_INDESTRUCTIBLE(Feld[x][y]))
238 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
239                                  PROTECTED_FIELD(x, y))
240
241 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
242
243 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
244 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
245 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
246
247 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
248 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
249 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
250 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
251
252 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
253
254
255 #if 0
256
257 /* Bitmaps with graphic file */
258 #define PIX_BACK                0
259 #define PIX_DOOR                1
260 #define PIX_TOONS               2
261 #define PIX_FONT_BIG            3
262 #define PIX_FONT_SMALL          4
263 #define PIX_FONT_MEDIUM         5
264 #define PIX_FONT_EM             6
265 /* Bitmaps without graphic file */
266 #define PIX_DB_DOOR             7
267 #define PIX_DB_FIELD            8
268
269 #define NUM_PICTURES            7
270 #define NUM_BITMAPS             9
271
272 #else
273
274 /* Bitmaps with graphic file */
275 #define PIX_BACK                0
276 #define PIX_ELEMENTS            1
277 #define PIX_DOOR                2
278 #define PIX_HEROES              3
279 #define PIX_TOONS               4
280 #define PIX_SP                  5
281 #define PIX_DC                  6
282 #define PIX_MORE                7
283 #define PIX_FONT_BIG            8
284 #define PIX_FONT_SMALL          9
285 #define PIX_FONT_MEDIUM         10
286 #define PIX_FONT_EM             11
287 /* Bitmaps without graphic file */
288 #define PIX_DB_DOOR             12
289 #define PIX_DB_FIELD            13
290
291 #define NUM_PICTURES            12
292 #define NUM_BITMAPS             14
293
294 #endif
295
296 /* boundaries of arrays etc. */
297 #define MAX_LEVEL_NAME_LEN      32
298 #define MAX_LEVEL_AUTHOR_LEN    32
299 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
300 #define MAX_SCORE_ENTRIES       100
301 #if 0
302 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
303 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
304 #endif
305 #define MAX_NUM_AMOEBA          100
306
307 /* values for elements with content */
308 #define MIN_ELEMENT_CONTENTS    1
309 #define STD_ELEMENT_CONTENTS    4
310 #define MAX_ELEMENT_CONTENTS    8
311
312 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
313
314 /* fundamental game speed values */
315 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
316 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
317 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
318 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
319 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
320
321 /* often used screen positions */
322 #define SX                      8
323 #define SY                      8
324 #define REAL_SX                 (SX - 2)
325 #define REAL_SY                 (SY - 2)
326 #define DX                      566
327 #define DY                      60
328 #define VX                      DX
329 #define VY                      400
330 #define EX                      DX
331 #define EY                      (VY - 44)
332 #define TILEX                   32
333 #define TILEY                   32
334 #define MINI_TILEX              (TILEX / 2)
335 #define MINI_TILEY              (TILEY / 2)
336 #define MICRO_TILEX             (TILEX / 8)
337 #define MICRO_TILEY             (TILEY / 8)
338 #define MIDPOSX                 (SCR_FIELDX / 2)
339 #define MIDPOSY                 (SCR_FIELDY / 2)
340 #define SXSIZE                  (SCR_FIELDX * TILEX)
341 #define SYSIZE                  (SCR_FIELDY * TILEY)
342 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
343 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
344 #define DXSIZE                  100
345 #define DYSIZE                  280
346 #define VXSIZE                  DXSIZE
347 #define VYSIZE                  100
348 #define EXSIZE                  DXSIZE
349 #define EYSIZE                  (VYSIZE + 44)
350 #define FULL_SXSIZE             (2 + SXSIZE + 2)
351 #define FULL_SYSIZE             (2 + SYSIZE + 2)
352 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
353 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
354 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
355 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
356 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
357
358
359 /* "real" level file elements */
360 #define EL_UNDEFINED                    -1
361
362 #define EL_EMPTY_SPACE                  0
363 #define EL_EMPTY                        EL_EMPTY_SPACE
364 #define EL_SAND                         1
365 #define EL_WALL                         2
366 #define EL_WALL_CRUMBLED                3
367 #define EL_ROCK                         4
368 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
369 #define EL_EMERALD                      6
370 #define EL_EXIT_CLOSED                  7
371 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
372 #define EL_BUG                          9
373 #define EL_SPACESHIP                    10
374 #define EL_YAMYAM                       11
375 #define EL_ROBOT                        12
376 #define EL_STEELWALL                    13
377 #define EL_DIAMOND                      14
378 #define EL_AMOEBA_DEAD                  15
379 #define EL_QUICKSAND_EMPTY              16
380 #define EL_QUICKSAND_FULL               17
381 #define EL_AMOEBA_DROP                  18
382 #define EL_BOMB                         19
383 #define EL_MAGIC_WALL                   20
384 #define EL_SPEED_PILL                   21
385 #define EL_ACID                         22
386 #define EL_AMOEBA_WET                   23
387 #define EL_AMOEBA_DRY                   24
388 #define EL_NUT                          25
389 #define EL_GAME_OF_LIFE                 26
390 #define EL_BIOMAZE                      27
391 #define EL_DYNAMITE_ACTIVE              28
392 #define EL_STONEBLOCK                   29
393 #define EL_ROBOT_WHEEL                  30
394 #define EL_ROBOT_WHEEL_ACTIVE           31
395 #define EL_KEY_1                        32
396 #define EL_KEY_2                        33
397 #define EL_KEY_3                        34
398 #define EL_KEY_4                        35
399 #define EL_GATE_1                       36
400 #define EL_GATE_2                       37
401 #define EL_GATE_3                       38
402 #define EL_GATE_4                       39
403 #define EL_GATE_1_GRAY                  40
404 #define EL_GATE_2_GRAY                  41
405 #define EL_GATE_3_GRAY                  42
406 #define EL_GATE_4_GRAY                  43
407 #define EL_DYNAMITE                     44
408 #define EL_PACMAN                       45
409 #define EL_INVISIBLE_WALL               46
410 #define EL_LAMP                         47
411 #define EL_LAMP_ACTIVE                  48
412 #define EL_WALL_EMERALD                 49
413 #define EL_WALL_DIAMOND                 50
414 #define EL_AMOEBA_FULL                  51
415 #define EL_BD_AMOEBA                    52
416 #define EL_TIME_ORB_FULL                53
417 #define EL_TIME_ORB_EMPTY               54
418 #define EL_EXPANDABLE_WALL              55
419 #define EL_BD_DIAMOND                   56
420 #define EL_EMERALD_YELLOW               57
421 #define EL_WALL_BD_DIAMOND              58
422 #define EL_WALL_EMERALD_YELLOW          59
423 #define EL_DARK_YAMYAM                  60
424 #define EL_BD_MAGIC_WALL                61
425 #define EL_INVISIBLE_STEELWALL          62
426
427 #define EL_UNUSED_63                    63
428
429 #define EL_DYNABOMB_INCREASE_NUMBER     64
430 #define EL_DYNABOMB_INCREASE_SIZE       65
431 #define EL_DYNABOMB_INCREASE_POWER      66
432 #define EL_SOKOBAN_OBJECT               67
433 #define EL_SOKOBAN_FIELD_EMPTY          68
434 #define EL_SOKOBAN_FIELD_FULL           69
435 #define EL_BD_BUTTERFLY_RIGHT           70
436 #define EL_BD_BUTTERFLY_UP              71
437 #define EL_BD_BUTTERFLY_LEFT            72
438 #define EL_BD_BUTTERFLY_DOWN            73
439 #define EL_BD_FIREFLY_RIGHT             74
440 #define EL_BD_FIREFLY_UP                75
441 #define EL_BD_FIREFLY_LEFT              76
442 #define EL_BD_FIREFLY_DOWN              77
443 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
444 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
445 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
446 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
447 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
448 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
449 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
450 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
451 #define EL_BD_BUTTERFLY                 78
452 #define EL_BD_FIREFLY                   79
453 #define EL_PLAYER_1                     80
454 #define EL_PLAYER_2                     81
455 #define EL_PLAYER_3                     82
456 #define EL_PLAYER_4                     83
457 #define EL_BUG_RIGHT                    84
458 #define EL_BUG_UP                       85
459 #define EL_BUG_LEFT                     86
460 #define EL_BUG_DOWN                     87
461 #define EL_SPACESHIP_RIGHT              88
462 #define EL_SPACESHIP_UP                 89
463 #define EL_SPACESHIP_LEFT               90
464 #define EL_SPACESHIP_DOWN               91
465 #define EL_PACMAN_RIGHT                 92
466 #define EL_PACMAN_UP                    93
467 #define EL_PACMAN_LEFT                  94
468 #define EL_PACMAN_DOWN                  95
469 #define EL_EMERALD_RED                  96
470 #define EL_EMERALD_PURPLE               97
471 #define EL_WALL_EMERALD_RED             98
472 #define EL_WALL_EMERALD_PURPLE          99
473 #define EL_ACID_POOL_TOPLEFT            100
474 #define EL_ACID_POOL_TOPRIGHT           101
475 #define EL_ACID_POOL_BOTTOMLEFT         102
476 #define EL_ACID_POOL_BOTTOM             103
477 #define EL_ACID_POOL_BOTTOMRIGHT        104
478 #define EL_BD_WALL                      105
479 #define EL_BD_ROCK                      106
480 #define EL_EXIT_OPEN                    107
481 #define EL_BLACK_ORB                    108
482 #define EL_AMOEBA_TO_DIAMOND            109
483 #define EL_MOLE                         110
484 #define EL_PENGUIN                      111
485 #define EL_SATELLITE                    112
486 #define EL_ARROW_LEFT                   113
487 #define EL_ARROW_RIGHT                  114
488 #define EL_ARROW_UP                     115
489 #define EL_ARROW_DOWN                   116
490 #define EL_PIG                          117
491 #define EL_DRAGON                       118
492
493 #define EL_EM_KEY_1_FILE                119
494
495 #define EL_CHAR_START                   120
496 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
497 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
498
499 #include "conf_chr.h"   /* include auto-generated data structure definitions */
500
501 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
502 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
503
504 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
505
506 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
507 #define EL_EXPANDABLE_WALL_VERTICAL     201
508 #define EL_EXPANDABLE_WALL_ANY          202
509
510 #define EL_EM_GATE_1                    203
511 #define EL_EM_GATE_2                    204
512 #define EL_EM_GATE_3                    205
513 #define EL_EM_GATE_4                    206
514
515 #define EL_EM_KEY_2_FILE                        207
516 #define EL_EM_KEY_3_FILE                        208
517 #define EL_EM_KEY_4_FILE                        209
518
519 #define EL_SP_START                     210
520 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
521 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
522 #define EL_SP_ZONK                      (EL_SP_START + 1)
523 #define EL_SP_BASE                      (EL_SP_START + 2)
524 #define EL_SP_MURPHY                    (EL_SP_START + 3)
525 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
526 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
527 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
528 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
529 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
530 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
531 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
532 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
533 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
534 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
535 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
536 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
537 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
538 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
539 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
540 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
541 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
542 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
543 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
544 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
545 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
546 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
547 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
548 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
549 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
550 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
551 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
552 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
553 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
554 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
555 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
556 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
557 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
558 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
559 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
560 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
561 #define EL_SP_END                       (EL_SP_START + 39)
562
563 #define EL_EM_GATE_1_GRAY               250
564 #define EL_EM_GATE_2_GRAY               251
565 #define EL_EM_GATE_3_GRAY               252
566 #define EL_EM_GATE_4_GRAY               253
567
568 #define EL_UNUSED_254                   254
569 #define EL_UNUSED_255                   255
570
571 #define EL_PEARL                        256
572 #define EL_CRYSTAL                      257
573 #define EL_WALL_PEARL                   258
574 #define EL_WALL_CRYSTAL                 259
575 #define EL_DOOR_WHITE                   260
576 #define EL_DOOR_WHITE_GRAY              261
577 #define EL_KEY_WHITE                    262
578 #define EL_SHIELD_NORMAL                263
579 #define EL_EXTRA_TIME                   264
580 #define EL_SWITCHGATE_OPEN              265
581 #define EL_SWITCHGATE_CLOSED            266
582 #define EL_SWITCHGATE_SWITCH_UP         267
583 #define EL_SWITCHGATE_SWITCH_DOWN       268
584
585 #define EL_UNUSED_269                   269
586 #define EL_UNUSED_270                   270
587
588 #define EL_CONVEYOR_BELT_1_LEFT          271
589 #define EL_CONVEYOR_BELT_1_MIDDLE        272
590 #define EL_CONVEYOR_BELT_1_RIGHT         273
591 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
592 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
593 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
594 #define EL_CONVEYOR_BELT_2_LEFT          277
595 #define EL_CONVEYOR_BELT_2_MIDDLE        278
596 #define EL_CONVEYOR_BELT_2_RIGHT         279
597 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
598 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
599 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
600 #define EL_CONVEYOR_BELT_3_LEFT          283
601 #define EL_CONVEYOR_BELT_3_MIDDLE        284
602 #define EL_CONVEYOR_BELT_3_RIGHT         285
603 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
604 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
605 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
606 #define EL_CONVEYOR_BELT_4_LEFT          289
607 #define EL_CONVEYOR_BELT_4_MIDDLE        290
608 #define EL_CONVEYOR_BELT_4_RIGHT         291
609 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
610 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
611 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
612 #define EL_LANDMINE                     295
613 #define EL_ENVELOPE                     296
614 #define EL_LIGHT_SWITCH                 297
615 #define EL_LIGHT_SWITCH_ACTIVE          298
616 #define EL_SIGN_EXCLAMATION             299
617 #define EL_SIGN_RADIOACTIVITY           300
618 #define EL_SIGN_STOP                    301
619 #define EL_SIGN_WHEELCHAIR              302
620 #define EL_SIGN_PARKING                 303
621 #define EL_SIGN_ONEWAY                  304
622 #define EL_SIGN_HEART                   305
623 #define EL_SIGN_TRIANGLE                306
624 #define EL_SIGN_ROUND                   307
625 #define EL_SIGN_EXIT                    308
626 #define EL_SIGN_YINYANG                 309
627 #define EL_SIGN_OTHER                   310
628 #define EL_MOLE_LEFT                    311
629 #define EL_MOLE_RIGHT                   312
630 #define EL_MOLE_UP                      313
631 #define EL_MOLE_DOWN                    314
632 #define EL_STEELWALL_SLANTED            315
633 #define EL_INVISIBLE_SAND               316
634 #define EL_DX_UNKNOWN_15                317
635 #define EL_DX_UNKNOWN_42                318
636
637 #define EL_UNUSED_319                   319
638 #define EL_UNUSED_320                   320
639
640 #define EL_SHIELD_DEADLY                321
641 #define EL_TIMEGATE_OPEN                322
642 #define EL_TIMEGATE_CLOSED              323
643 #define EL_TIMEGATE_SWITCH_ACTIVE       324
644 #define EL_TIMEGATE_SWITCH              325
645
646 #define EL_BALLOON                      326
647 #define EL_BALLOON_SWITCH_LEFT          327
648 #define EL_BALLOON_SWITCH_RIGHT         328
649 #define EL_BALLOON_SWITCH_UP            329
650 #define EL_BALLOON_SWITCH_DOWN          330
651 #define EL_BALLOON_SWITCH_ANY           331
652
653 #define EL_EMC_STEELWALL_1              332
654 #define EL_EMC_STEELWALL_2              333
655 #define EL_EMC_STEELWALL_3              334
656 #define EL_EMC_STEELWALL_4              335
657 #define EL_EMC_WALL_1                   336
658 #define EL_EMC_WALL_2                   337
659 #define EL_EMC_WALL_3                   338
660 #define EL_EMC_WALL_4                   339
661 #define EL_EMC_WALL_5                   340
662 #define EL_EMC_WALL_6                   341
663 #define EL_EMC_WALL_7                   342
664 #define EL_EMC_WALL_8                   343
665
666 #define EL_TUBE_ANY                     344
667 #define EL_TUBE_VERTICAL                345
668 #define EL_TUBE_HORIZONTAL              346
669 #define EL_TUBE_VERTICAL_LEFT           347
670 #define EL_TUBE_VERTICAL_RIGHT          348
671 #define EL_TUBE_HORIZONTAL_UP           349
672 #define EL_TUBE_HORIZONTAL_DOWN         350
673 #define EL_TUBE_LEFT_UP                 351
674 #define EL_TUBE_LEFT_DOWN               352
675 #define EL_TUBE_RIGHT_UP                353
676 #define EL_TUBE_RIGHT_DOWN              354
677 #define EL_SPRING                       355
678 #define EL_TRAP                         356
679 #define EL_DX_SUPABOMB                  357
680
681 #define EL_UNUSED_358                   358
682 #define EL_UNUSED_359                   359
683
684 #define EL_CUSTOM_START                 360
685
686 #include "conf_cus.h"   /* include auto-generated data structure definitions */
687
688 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
689
690 #define NUM_CUSTOM_ELEMENTS             128
691 #define NUM_FILE_ELEMENTS               488
692
693
694 /* "real" (and therefore drawable) runtime elements */
695 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
696
697 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
698 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
699 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
700 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
701 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
702 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
703 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
704 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
705 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
706 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
707 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
708 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
709 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
710 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
711 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
712 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
713 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
714 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
715 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
716 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
717 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
718 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
719 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
720 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
721 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
722 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
723 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
724 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
725 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
726 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
727 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
728 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
729 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
730 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
731 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
732 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
733 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
734 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
735 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
736 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
737 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
738 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
739 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
740 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
741 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
742 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
743
744 /* "unreal" (and therefore not drawable) runtime elements */
745 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
746
747 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
748 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
749 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
750 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
751 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
752 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
753 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
754 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
755 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
756 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
757 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
758 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
759 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
760
761 /* dummy elements (never used as game elements, only used as graphics) */
762 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
763
764 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
765 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
766 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
767 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
768 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
769 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
770 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
771 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
772 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
773 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
774 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
775 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
776 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
777 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
778 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
779 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
780
781 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
782
783
784 /* values for graphics/sounds action types */
785 #define ACTION_DEFAULT                          0
786 #define ACTION_WAITING                          1
787 #define ACTION_FALLING                          2
788 #define ACTION_MOVING                           3
789 #define ACTION_DIGGING                          4
790 #define ACTION_SNAPPING                         5
791 #define ACTION_COLLECTING                       6
792 #define ACTION_DROPPING                         7
793 #define ACTION_PUSHING                          8
794 #define ACTION_PASSING                          9
795 #define ACTION_IMPACT                           10
796 #define ACTION_BREAKING                         11
797 #define ACTION_ACTIVATING                       12
798 #define ACTION_DEACTIVATING                     13
799 #define ACTION_OPENING                          14
800 #define ACTION_CLOSING                          15
801 #define ACTION_ATTACKING                        16
802 #define ACTION_GROWING                          17
803 #define ACTION_SHRINKING                        18
804 #define ACTION_ACTIVE                           19
805 #define ACTION_FILLING                          20
806 #define ACTION_EMPTYING                         21
807 #define ACTION_CHANGING                         22
808 #define ACTION_EXPLODING                        23
809 #define ACTION_DYING                            24
810 #define ACTION_OTHER                            25
811
812 #define NUM_ACTIONS                             26
813
814 /* values for special image configuration suffixes (must match game mode) */
815 #define GFX_SPECIAL_ARG_MAIN                    0
816 #define GFX_SPECIAL_ARG_LEVELS                  1
817 #define GFX_SPECIAL_ARG_SCORES                  2
818 #define GFX_SPECIAL_ARG_EDITOR                  3
819 #define GFX_SPECIAL_ARG_INFO                    4
820 #define GFX_SPECIAL_ARG_SETUP                   5
821 #define GFX_SPECIAL_ARG_DOOR                    6
822 #define GFX_SPECIAL_ARG_PREVIEW                 7
823
824 #define NUM_SPECIAL_GFX_ARGS                    8
825
826
827 /* values for image configuration suffixes */
828 #define GFX_ARG_X                               0
829 #define GFX_ARG_Y                               1
830 #define GFX_ARG_XPOS                            2
831 #define GFX_ARG_YPOS                            3
832 #define GFX_ARG_WIDTH                           4
833 #define GFX_ARG_HEIGHT                          5
834 #define GFX_ARG_OFFSET                          6
835 #define GFX_ARG_VERTICAL                        7
836 #define GFX_ARG_XOFFSET                         8
837 #define GFX_ARG_YOFFSET                         9
838 #define GFX_ARG_FRAMES                          10
839 #define GFX_ARG_FRAMES_PER_LINE                 11
840 #define GFX_ARG_START_FRAME                     12
841 #define GFX_ARG_DELAY                           13
842 #define GFX_ARG_ANIM_MODE                       14
843 #define GFX_ARG_GLOBAL_SYNC                     15
844 #define GFX_ARG_STEP_OFFSET                     16
845 #define GFX_ARG_STEP_DELAY                      17
846 #define GFX_ARG_DIRECTION                       18
847 #define GFX_ARG_POSITION                        19
848 #define GFX_ARG_DRAW_XOFFSET                    20
849 #define GFX_ARG_DRAW_YOFFSET                    21
850 #define GFX_ARG_NAME                            22
851
852 #define NUM_GFX_ARGS                            23
853
854
855 /* values for sound configuration suffixes */
856 #define SND_ARG_MODE_LOOP                       0
857
858 #define NUM_SND_ARGS                            1
859
860
861 /* values for font configuration */
862
863 #define FONT_INITIAL_1                          0
864 #define FONT_INITIAL_2                          1
865 #define FONT_INITIAL_3                          2
866 #define FONT_INITIAL_4                          3
867 #define FONT_TITLE_1                            4
868 #define FONT_TITLE_2                            5
869 #define FONT_MENU_1                             6
870 #define FONT_MENU_2                             7
871 #define FONT_TEXT_1_ACTIVE                      8
872 #define FONT_TEXT_2_ACTIVE                      9
873 #define FONT_TEXT_3_ACTIVE                      10
874 #define FONT_TEXT_4_ACTIVE                      11
875 #define FONT_TEXT_1                             12
876 #define FONT_TEXT_2                             13
877 #define FONT_TEXT_3                             14
878 #define FONT_TEXT_4                             15
879 #define FONT_INPUT_1_ACTIVE                     16
880 #define FONT_INPUT_2_ACTIVE                     17
881 #define FONT_INPUT_1                            18
882 #define FONT_INPUT_2                            19
883 #define FONT_OPTION_OFF                         20
884 #define FONT_OPTION_ON                          21
885 #define FONT_VALUE_1                            22
886 #define FONT_VALUE_2                            23
887 #define FONT_VALUE_OLD                          24
888 #define FONT_LEVEL_NUMBER                       25
889 #define FONT_TAPE_RECORDER                      26
890 #define FONT_GAME_INFO                          27
891
892 #define NUM_FONTS                               28
893 #define NUM_INITIAL_FONTS                       4
894
895 /* values for game_status (must match special image configuration suffixes) */
896 #define GAME_MODE_MAIN                          0
897 #define GAME_MODE_LEVELS                        1
898 #define GAME_MODE_SCORES                        2
899 #define GAME_MODE_EDITOR                        3
900 #define GAME_MODE_INFO                          4
901 #define GAME_MODE_SETUP                         5
902 #define GAME_MODE_PSEUDO_DOOR                   6
903 #define GAME_MODE_PSEUDO_PREVIEW                7
904
905 /* there are no special config file suffixes for these modes */
906 #define GAME_MODE_PLAYING                       8
907 #define GAME_MODE_PSEUDO_TYPENAME               9
908 #define GAME_MODE_QUIT                          10
909
910 #define PROGRAM_VERSION_MAJOR   2
911 #define PROGRAM_VERSION_MINOR   2
912 #define PROGRAM_VERSION_PATCH   0
913 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
914
915 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
916 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
917 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
918 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
919 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
920 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
921 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
922 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
923 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
924 #define FILENAME_PREFIX         "Rocks"
925
926 #if defined(PLATFORM_UNIX)
927 #define USERDATA_DIRECTORY      ".rocksndiamonds"
928 #elif defined(PLATFORM_WIN32)
929 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
930 #else
931 #define USERDATA_DIRECTORY      "userdata"
932 #endif
933
934 #define X11_ICON_FILENAME       "rocks_icon.xbm"
935 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
936 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
937
938 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
939 ** currently supported/known file version numbers:
940 **      1.0 (old)
941 **      1.2 (still in use)
942 **      1.4 (still in use)
943 **      2.0 (actual)
944 */
945 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
946 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
947 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
948 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
949
950 /* file version does not change for every program version, but is changed
951    when new features are introduced that are incompatible with older file
952    versions, so that they can be treated accordingly */
953 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
954
955 #define GAME_VERSION_1_0        FILE_VERSION_1_0
956 #define GAME_VERSION_1_2        FILE_VERSION_1_2
957 #define GAME_VERSION_1_4        FILE_VERSION_1_4
958 #define GAME_VERSION_2_0        FILE_VERSION_2_0
959
960 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
961                                               PROGRAM_VERSION_MINOR, \
962                                               PROGRAM_VERSION_PATCH)
963
964 /* values for game_emulation */
965 #define EMU_NONE                0
966 #define EMU_BOULDERDASH         1
967 #define EMU_SOKOBAN             2
968 #define EMU_SUPAPLEX            3
969
970 struct HiScore
971 {
972   char Name[MAX_PLAYER_NAME_LEN + 1];
973   int Score;
974 };
975
976 struct PlayerInfo
977 {
978   boolean present;              /* player present in level playfield */
979   boolean connected;            /* player connected (locally or via network) */
980   boolean active;               /* player (present && connected) */
981
982   int index_nr, client_nr, element_nr;
983
984   byte action;                  /* action from local input device */
985   byte effective_action;        /* action acknowledged from network server
986                                    or summarized over all configured input
987                                    devices when in single player mode */
988   byte programmed_action;       /* action forced by game itself (like moving
989                                    through doors); overrides other actions */
990
991   int jx,jy, last_jx,last_jy;
992   int MovDir, MovPos, GfxDir, GfxPos;
993   int Frame, StepFrame;
994
995   int GfxAction;
996
997   boolean use_murphy_graphic;
998   boolean use_disk_red_graphic;
999
1000   boolean Pushing;
1001   boolean Switching;
1002   boolean LevelSolved, GameOver;
1003   boolean snapped;
1004
1005   int last_move_dir;
1006   boolean is_moving;
1007   boolean is_waiting;
1008   boolean is_digging;
1009   boolean is_collecting;
1010
1011   unsigned long move_delay;
1012   int move_delay_value;
1013
1014   unsigned long push_delay;
1015   unsigned long push_delay_value;
1016
1017   unsigned long actual_frame_counter;
1018
1019   int score;
1020   int gems_still_needed;
1021   int sokobanfields_still_needed;
1022   int lights_still_needed;
1023   int friends_still_needed;
1024   int key[4];
1025   int dynamite;
1026   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1027   int shield_normal_time_left;
1028   int shield_deadly_time_left;
1029 };
1030
1031 struct LevelInfo
1032 {
1033   int file_version;     /* file format version the level is stored with    */
1034   int game_version;     /* game release version the level was created with */
1035
1036   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1037   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1038   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1039
1040   int fieldx;
1041   int fieldy;
1042   int time;
1043   int gems_needed;
1044   char name[MAX_LEVEL_NAME_LEN + 1];
1045   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1046   int score[LEVEL_SCORE_ELEMENTS];
1047   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1048   int num_yam_contents;
1049   int amoeba_speed;
1050   int amoeba_content;
1051   int time_magic_wall;
1052   int time_wheel;
1053   int time_light;
1054   int time_timegate;
1055   boolean double_speed;
1056   boolean gravity;
1057   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1058
1059   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1060
1061   boolean no_level_file;
1062 };
1063
1064 struct TapeInfo
1065 {
1066   int file_version;     /* file format version the tape is stored with    */
1067   int game_version;     /* game release version the tape was created with */
1068   int engine_version;   /* game engine version the tape was recorded with */
1069
1070   char *level_identifier;
1071   int level_nr;
1072   unsigned long random_seed;
1073   unsigned long date;
1074   unsigned long counter;
1075   unsigned long length;
1076   unsigned long length_seconds;
1077   unsigned int delay_played;
1078   boolean pause_before_death;
1079   boolean recording, playing, pausing;
1080   boolean fast_forward;
1081   boolean index_search;
1082   boolean auto_play;
1083   boolean auto_play_level_solved;
1084   boolean quick_resume;
1085   boolean single_step;
1086   boolean changed;
1087   boolean player_participates[MAX_PLAYERS];
1088   int num_participating_players;
1089
1090   struct
1091   {
1092     byte action[MAX_PLAYERS];
1093     byte delay;
1094   } pos[MAX_TAPELEN];
1095 };
1096
1097 struct GameInfo
1098 {
1099   /* constant within running game */
1100   int engine_version;
1101   int emulation;
1102   int initial_move_delay;
1103   int initial_move_delay_value;
1104
1105   /* variable within running game */
1106   int yam_content_nr;
1107   boolean magic_wall_active;
1108   int magic_wall_time_left;
1109   int light_time_left;
1110   int timegate_time_left;
1111   int belt_dir[4];
1112   int belt_dir_nr[4];
1113   int switchgate_pos;
1114   int balloon_dir;
1115   boolean explosions_delayed;
1116 };
1117
1118 struct GlobalInfo
1119 {
1120   char *autoplay_leveldir;
1121   int autoplay_level_nr;
1122
1123   int num_toons;
1124
1125   float frames_per_second;
1126   boolean fps_slowdown;
1127   int fps_slowdown_factor;
1128 };
1129
1130 struct MenuInfo
1131 {
1132   int draw_xoffset_default;
1133   int draw_yoffset_default;
1134   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1135   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1136 };
1137
1138 struct DoorInfo
1139 {
1140   int step_offset;
1141   int step_delay;
1142 };
1143
1144 struct ElementInfo
1145 {
1146   char *token_name;             /* element token used in config files */
1147   char *class_name;             /* element class used in config files */
1148   char *editor_description;     /* short description for level editor */
1149   char *custom_description;     /* custom description for level editor */
1150
1151   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1152   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1153                                 /* special graphics for left/right/up/down */
1154   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1155                                 /* special graphics for certain screens */
1156
1157   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1158 };
1159
1160 struct FontInfo
1161 {
1162   char *token_name;             /* font token used in config files */
1163
1164   int graphic;                  /* default graphic for this font */
1165   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1166                                 /* special graphics for certain screens */
1167   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1168                                 /* internal bitmap ID for special graphics */
1169 };
1170
1171 struct GraphicInfo
1172 {
1173   Bitmap *bitmap;
1174   int src_x, src_y;             /* start position of animation frames */
1175   int width, height;            /* width/height of each animation frame */
1176   int offset_x, offset_y;       /* x/y offset to next animation frame */
1177   int anim_frames;
1178   int anim_frames_per_line;
1179   int anim_start_frame;
1180   int anim_delay;               /* important: delay of 1 means "no delay"! */
1181   int anim_mode;
1182   boolean anim_global_sync;
1183
1184   int step_offset;              /* optional step offset of toon animations */
1185   int step_delay;               /* optional step delay of toon animations */
1186
1187   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1188
1189 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1190   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1191   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1192 #endif
1193 };
1194
1195 struct SoundInfo
1196 {
1197   boolean loop;
1198 };
1199
1200 struct ElementActionInfo
1201 {
1202   char *suffix;
1203   int value;
1204   boolean is_loop_sound;
1205 };
1206
1207 struct ElementDirectionInfo
1208 {
1209   char *suffix;
1210   int value;
1211 };
1212
1213 struct SpecialSuffixInfo
1214 {
1215   char *suffix;
1216   int value;
1217 };
1218
1219
1220 #if 0
1221 extern GC                       tile_clip_gc;
1222 extern Bitmap                  *pix[];
1223 #endif
1224 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1225 extern Pixmap                   tile_clipmask[];
1226 extern DrawBuffer             *fieldbuffer;
1227 extern DrawBuffer             *drawto_field;
1228
1229 extern int                      game_status;
1230 extern boolean                  level_editor_test_game;
1231 extern boolean                  network_playing;
1232
1233 extern int                      key_joystick_mapping;
1234
1235 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1236 extern int                      redraw_x1, redraw_y1;
1237
1238 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1239 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1240 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1241 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1242 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1243 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1244 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1245 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1246 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1247 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1248 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1249 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1250 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1251 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1252 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1253 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1254
1255 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1256
1257 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1258 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1259 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1260 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1261
1262 extern int                      lev_fieldx, lev_fieldy;
1263 extern int                      scroll_x, scroll_y;
1264
1265 extern int                      FX, FY;
1266 extern int                      ScrollStepSize;
1267 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1268 extern int                      BorderElement;
1269 extern int                      GameFrameDelay;
1270 extern int                      FfwdFrameDelay;
1271 extern int                      BX1, BY1;
1272 extern int                      BX2, BY2;
1273 extern int                      SBX_Left, SBX_Right;
1274 extern int                      SBY_Upper, SBY_Lower;
1275 extern int                      ZX, ZY;
1276 extern int                      ExitX, ExitY;
1277 extern int                      AllPlayersGone;
1278
1279 extern int                      TimeFrames, TimePlayed, TimeLeft;
1280 extern boolean                  SiebAktiv;
1281 extern int                      SiebCount;
1282
1283 extern boolean                  network_player_action_received;
1284
1285 extern int                      graphics_action_mapping[];
1286
1287 extern struct LevelInfo         level;
1288 extern struct PlayerInfo        stored_player[], *local_player;
1289 extern struct HiScore           highscore[];
1290 extern struct TapeInfo          tape;
1291 extern struct GameInfo          game;
1292 extern struct GlobalInfo        global;
1293 extern struct MenuInfo          menu;
1294 extern struct DoorInfo          door;
1295 extern struct ElementInfo       element_info[];
1296 extern struct ElementActionInfo element_action_info[];
1297 extern struct ElementDirectionInfo element_direction_info[];
1298 extern struct SpecialSuffixInfo special_suffix_info[];
1299 extern struct TokenIntPtrInfo   image_config_vars[];
1300 extern struct FontInfo          font_info[];
1301 extern struct GraphicInfo      *graphic_info;
1302 extern struct SoundInfo        *sound_info;
1303 extern struct ConfigInfo        image_config[], sound_config[];
1304 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1305
1306 #endif  /* MAIN_H */