rnd-20060111-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START                IMG_CUSTOM_1
38
39 #define SND_UNDEFINED                   (-1)
40 #define MUS_UNDEFINED                   (-1)
41
42 #define WIN_XSIZE                       672
43 #define WIN_YSIZE                       560
44
45 #define SCR_FIELDX                      17
46 #define SCR_FIELDY                      17
47 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX                  3
50 #define MIN_LEV_FIELDY                  3
51 #define STD_LEV_FIELDX                  64
52 #define STD_LEV_FIELDY                  32
53 #define MAX_LEV_FIELDX                  128
54 #define MAX_LEV_FIELDY                  128
55
56 #define SCREENX(a)                      ((a) - scroll_x)
57 #define SCREENY(a)                      ((a) - scroll_y)
58 #define LEVELX(a)                       ((a) + scroll_x)
59 #define LEVELY(a)                       ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE                     0
66 #define EP_COLLECTIBLE_ONLY             1
67 #define EP_DONT_RUN_INTO                2
68 #define EP_DONT_COLLIDE_WITH            3
69 #define EP_DONT_TOUCH                   4
70 #define EP_INDESTRUCTIBLE               5
71 #define EP_SLIPPERY                     6
72 #define EP_CAN_CHANGE                   7
73 #define EP_CAN_MOVE                     8
74 #define EP_CAN_FALL                     9
75 #define EP_CAN_SMASH_PLAYER             10
76 #define EP_CAN_SMASH_ENEMIES            11
77 #define EP_CAN_SMASH_EVERYTHING         12
78 #define EP_EXPLODES_BY_FIRE             13
79 #define EP_EXPLODES_SMASHED             14
80 #define EP_EXPLODES_IMPACT              15
81 #define EP_WALKABLE_OVER                16
82 #define EP_WALKABLE_INSIDE              17
83 #define EP_WALKABLE_UNDER               18
84 #define EP_PASSABLE_OVER                19
85 #define EP_PASSABLE_INSIDE              20
86 #define EP_PASSABLE_UNDER               21
87 #define EP_DROPPABLE                    22
88 #define EP_EXPLODES_1X1_OLD             23
89 #define EP_PUSHABLE                     24
90 #define EP_EXPLODES_CROSS_OLD           25
91 #define EP_PROTECTED                    26
92 #define EP_CAN_MOVE_INTO_ACID           27
93 #define EP_THROWABLE                    28
94 #define EP_CAN_EXPLODE                  29
95 #define EP_GRAVITY_REACHABLE            30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER                       32
99 #define EP_CAN_PASS_MAGIC_WALL          33
100 #define EP_SWITCHABLE                   34
101 #define EP_BD_ELEMENT                   35
102 #define EP_SP_ELEMENT                   36
103 #define EP_SB_ELEMENT                   37
104 #define EP_GEM                          38
105 #define EP_FOOD_DARK_YAMYAM             39
106 #define EP_FOOD_PENGUIN                 40
107 #define EP_FOOD_PIG                     41
108 #define EP_HISTORIC_WALL                42
109 #define EP_HISTORIC_SOLID               43
110 #define EP_CLASSIC_ENEMY                44
111 #define EP_BELT                         45
112 #define EP_BELT_ACTIVE                  46
113 #define EP_BELT_SWITCH                  47
114 #define EP_TUBE                         48
115 #define EP_KEYGATE                      49
116 #define EP_AMOEBOID                     50
117 #define EP_AMOEBALIVE                   51
118 #define EP_HAS_EDITOR_CONTENT           52
119 #define EP_CAN_TURN_EACH_MOVE           53
120 #define EP_CAN_GROW                     54
121 #define EP_ACTIVE_BOMB                  55
122 #define EP_INACTIVE                     56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL             57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED                 58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER              59
132 #define EP_ACCESSIBLE_INSIDE            60
133 #define EP_ACCESSIBLE_UNDER             61
134 #define EP_WALKABLE                     62
135 #define EP_PASSABLE                     63
136 #define EP_ACCESSIBLE                   64
137 #define EP_COLLECTIBLE                  65
138 #define EP_SNAPPABLE                    66
139 #define EP_WALL                         67
140 #define EP_SOLID_FOR_PUSHING            68
141 #define EP_DRAGONFIRE_PROOF             69
142 #define EP_EXPLOSION_PROOF              70
143 #define EP_CAN_SMASH                    71
144 #define EP_EXPLODES_3X3_OLD             72
145 #define EP_CAN_EXPLODE_BY_FIRE          73
146 #define EP_CAN_EXPLODE_SMASHED          74
147 #define EP_CAN_EXPLODE_IMPACT           75
148 #define EP_SP_PORT                      76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT               81
156 #define EP_DEADLY                       82
157 #define EP_EDITOR_CASCADE               83
158 #define EP_EDITOR_CASCADE_ACTIVE        84
159 #define EP_EDITOR_CASCADE_INACTIVE      85
160
161 /* values for internal purpose only (game engine) */
162 #define EP_HAS_ACTION                   86
163 #define EP_CAN_CHANGE_OR_HAS_ACTION     87
164
165 #define NUM_ELEMENT_PROPERTIES          88
166
167 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
168 #define EP_BITFIELD_BASE                0
169
170 #define EP_BITMASK_DEFAULT              0
171
172 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
173 #define PROPERTY_VAR(e,p)               (Properties[e][(p) / 32])
174 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
175 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
176                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
177                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
178
179
180 /* values for change events for custom elements (stored in level file) */
181 #define CE_DELAY                        0
182 #define CE_TOUCHED_BY_PLAYER            1
183 #define CE_PRESSED_BY_PLAYER            2
184 #define CE_PUSHED_BY_PLAYER             3
185 #define CE_DROPPED_BY_PLAYER            4
186 #define CE_HITTING_SOMETHING            5
187 #define CE_IMPACT                       6
188 #define CE_SMASHED                      7
189 #define CE_TOUCHING_X                   8
190 #define CE_CHANGE_OF_X                  9
191 #define CE_EXPLOSION_OF_X               10
192 #define CE_PLAYER_TOUCHES_X             11
193 #define CE_PLAYER_PRESSES_X             12
194 #define CE_PLAYER_PUSHES_X              13
195 #define CE_PLAYER_COLLECTS_X            14
196 #define CE_PLAYER_DROPS_X               15
197 #define CE_VALUE_GETS_ZERO              16
198 #define CE_VALUE_GETS_ZERO_OF_X         17
199 #define CE_BY_OTHER_ACTION              18
200 #define CE_BY_DIRECT_ACTION             19
201 #define CE_PLAYER_DIGS_X                20
202 #define CE_ENTERED_BY_PLAYER            21
203 #define CE_LEFT_BY_PLAYER               22
204 #define CE_PLAYER_ENTERS_X              23
205 #define CE_PLAYER_LEAVES_X              24
206 #define CE_SWITCHED                     25
207 #define CE_SWITCH_OF_X                  26
208 #define CE_HIT_BY_SOMETHING             27
209 #define CE_HITTING_X                    28
210 #define CE_HIT_BY_X                     29
211 #define CE_BLOCKED                      30
212 #define CE_SWITCHED_BY_PLAYER           31
213 #define CE_PLAYER_SWITCHES_X            32
214 #define CE_SNAPPED_BY_PLAYER            33
215 #define CE_PLAYER_SNAPS_X               34
216 #define CE_MOVE_OF_X                    35
217 #define CE_DIGGING_X                    36
218 #define CE_CREATION_OF_X                37
219
220 #define NUM_CHANGE_EVENTS               38
221
222 #define CE_BITMASK_DEFAULT              0
223
224 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
225 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
226
227 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
228 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
229                                          CH_EVENT_VAR(e,c))
230 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
231                                          CH_ANY_EVENT_VAR(e,c))
232
233 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
234                                          CH_EVENT_VAR(e,c) = (v) : 0)
235 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
236                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
237
238 /* values for player bitmasks */
239 #define PLAYER_BITS_NONE                0
240 #define PLAYER_BITS_1                   (1 << 0)
241 #define PLAYER_BITS_2                   (1 << 1)
242 #define PLAYER_BITS_3                   (1 << 2)
243 #define PLAYER_BITS_4                   (1 << 3)
244 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
245                                          PLAYER_BITS_2 | \
246                                          PLAYER_BITS_3 | \
247                                          PLAYER_BITS_4)
248 #define PLAYER_BITS_TRIGGER             (1 << 4)
249
250 /* values for move directions (bits 0 - 3: basic move directions) */
251 #define MV_BIT_PREVIOUS                 4
252 #define MV_BIT_TRIGGER                  5
253 #define MV_BIT_TRIGGER_BACK             6
254 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
255 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
256
257 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
258 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
259 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
260 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
261 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
262
263 /* values for change side for custom elements */
264 #define CH_SIDE_NONE                    MV_NONE
265 #define CH_SIDE_LEFT                    MV_LEFT
266 #define CH_SIDE_RIGHT                   MV_RIGHT
267 #define CH_SIDE_TOP                     MV_UP
268 #define CH_SIDE_BOTTOM                  MV_DOWN
269 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
270 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
271 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
272
273 /* values for change player for custom elements */
274 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
275 #define CH_PLAYER_1                     PLAYER_BITS_1
276 #define CH_PLAYER_2                     PLAYER_BITS_2
277 #define CH_PLAYER_3                     PLAYER_BITS_3
278 #define CH_PLAYER_4                     PLAYER_BITS_4
279 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
280
281 /* values for change page for custom elements */
282 #define CH_PAGE_ANY_FILE                (0xff)
283 #define CH_PAGE_ANY                     (0xffffffff)
284
285 /* values for change power for custom elements */
286 #define CP_WHEN_EMPTY                   0
287 #define CP_WHEN_DIGGABLE                1
288 #define CP_WHEN_DESTRUCTIBLE            2
289 #define CP_WHEN_COLLECTIBLE             3
290 #define CP_WHEN_REMOVABLE               4
291 #define CP_WHEN_WALKABLE                5
292
293 /* values for change actions for custom elements */
294 #define CA_NO_ACTION                    0
295 #define CA_EXIT_PLAYER                  1
296 #define CA_KILL_PLAYER                  2
297 #define CA_MOVE_PLAYER                  3
298 #define CA_RESTART_LEVEL                4
299 #define CA_SHOW_ENVELOPE                5
300 #define CA_SET_LEVEL_TIME               6
301 #define CA_SET_LEVEL_GEMS               7
302 #define CA_SET_LEVEL_SCORE              8
303 #define CA_SET_LEVEL_WIND               9
304 #define CA_SET_LEVEL_GRAVITY            10
305 #define CA_SET_PLAYER_KEYS              11
306 #define CA_SET_PLAYER_SPEED             12
307 #define CA_SET_PLAYER_SHIELD            13
308 #define CA_SET_PLAYER_ARTWORK           14
309 #define CA_SET_CE_SCORE                 15
310 #define CA_SET_CE_VALUE                 16
311 #define CA_SET_ENGINE_SCAN_MODE         17
312
313 #define CA_HEADLINE_LEVEL_ACTIONS       250
314 #define CA_HEADLINE_PLAYER_ACTIONS      251
315 #define CA_HEADLINE_CE_ACTIONS          252
316 #define CA_HEADLINE_ENGINE_ACTIONS      253
317 #define CA_UNDEFINED                    255
318
319 /* values for change action mode for custom elements */
320 #define CA_MODE_UNDEFINED               0
321 #define CA_MODE_SET                     1
322 #define CA_MODE_ADD                     2
323 #define CA_MODE_SUBTRACT                3
324 #define CA_MODE_MULTIPLY                4
325 #define CA_MODE_DIVIDE                  5
326 #define CA_MODE_MODULO                  6
327
328 /* values for change action parameters for custom elements */
329 #define CA_ARG_MIN                      0
330 #define CA_ARG_0                        0
331 #define CA_ARG_1                        1
332 #define CA_ARG_2                        2
333 #define CA_ARG_3                        3
334 #define CA_ARG_4                        4
335 #define CA_ARG_5                        5
336 #define CA_ARG_6                        6
337 #define CA_ARG_7                        7
338 #define CA_ARG_8                        8
339 #define CA_ARG_9                        9
340 #define CA_ARG_10                       10
341 #define CA_ARG_100                      100
342 #define CA_ARG_1000                     1000
343 #define CA_ARG_MAX                      9999
344 #define CA_ARG_PLAYER                   10000
345 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
346 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
347 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
348 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
349 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
350 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
351 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
352 #define CA_ARG_NUMBER                   11000
353 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
354 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
355 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
356 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
357 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
358 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
359 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
360 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
361 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
362 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
363 #define CA_ARG_ELEMENT                  12000
364 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
365 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
366 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
367 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 999)
368 #define CA_ARG_SPEED                    13000
369 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + 0)
370 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + 1)
371 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + 2)
372 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + 4)
373 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + 8)
374 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + 16)
375 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + 32)
376 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + 50)
377 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + 200)
378 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + 100)
379 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
380 #define CA_ARG_GRAVITY                  14000
381 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
382 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
383 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
384 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
385 #define CA_ARG_DIRECTION                15000
386 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
387 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
388 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
389 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
390 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
391 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
392 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
393 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
394 #define CA_ARG_SHIELD                   16000
395 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
396 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
397 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
398 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
399 #define CA_ARG_SCAN_MODE                17000
400 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
401 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
402 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
403 #define CA_ARG_UNDEFINED                65535
404
405 /* values for custom move patterns (bits 0 - 3: basic move directions) */
406 #define MV_BIT_TOWARDS_PLAYER           4
407 #define MV_BIT_AWAY_FROM_PLAYER         5
408 #define MV_BIT_ALONG_LEFT_SIDE          6
409 #define MV_BIT_ALONG_RIGHT_SIDE         7
410 #define MV_BIT_TURNING_LEFT             8
411 #define MV_BIT_TURNING_RIGHT            9
412 #define MV_BIT_WHEN_PUSHED              10
413 #define MV_BIT_MAZE_RUNNER              11
414 #define MV_BIT_MAZE_HUNTER              12
415 #define MV_BIT_WHEN_DROPPED             13
416 #define MV_BIT_TURNING_LEFT_RIGHT       14
417 #define MV_BIT_TURNING_RIGHT_LEFT       15
418 #define MV_BIT_TURNING_RANDOM           16
419 #define MV_BIT_WIND_DIRECTION           17
420
421 /* values for custom move patterns */
422 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
423 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
424 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
425 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
426 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
427 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
428 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
429 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
430 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
431 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
432 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
433 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
434 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
435 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
436 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
437
438 /* values for initial move direction */
439 #define MV_START_NONE                   (MV_NONE)
440 #define MV_START_AUTOMATIC              (MV_NONE)
441 #define MV_START_LEFT                   (MV_LEFT)
442 #define MV_START_RIGHT                  (MV_RIGHT)
443 #define MV_START_UP                     (MV_UP)
444 #define MV_START_DOWN                   (MV_DOWN)
445 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
446 #define MV_START_PREVIOUS               (MV_PREVIOUS)
447
448 /* values for elements left behind by custom elements */
449 #define LEAVE_TYPE_UNLIMITED            0
450 #define LEAVE_TYPE_LIMITED              1
451
452 /* values for slippery property for custom elements */
453 #define SLIPPERY_ANY_RANDOM             0
454 #define SLIPPERY_ANY_LEFT_RIGHT         1
455 #define SLIPPERY_ANY_RIGHT_LEFT         2
456 #define SLIPPERY_ONLY_LEFT              3
457 #define SLIPPERY_ONLY_RIGHT             4
458
459 /* values for explosion type for custom elements */
460 #define EXPLODES_3X3                    0
461 #define EXPLODES_1X1                    1
462 #define EXPLODES_CROSS                  2
463
464 /* macros for configurable properties */
465 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
466 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
467 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
468 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
469 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
470 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
471 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
472 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
473 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
474 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
475 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
476 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
477 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
478 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
479 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
480 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
481 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
482 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
483 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
484 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
485 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
486 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
487 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
488 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
489 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
490 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
491 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
492 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
493 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
494 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
495 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
496
497 /* macros for special configurable properties */
498 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
499
500 /* macros for special graphics properties */
501 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
502
503 /* macros for pre-defined properties */
504 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
505 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
506 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
507 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
508 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
509 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
510 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
511 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
512 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
513 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
514 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
515 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
516 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
517 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
518 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
519 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
520 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
521 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
522 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
523 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
524 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
525 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
526 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
527 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
528 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
529
530 /* macros for derived properties */
531 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
532 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
533 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
534 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
535 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
536 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
537 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
538 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
539 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
540 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
541 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
542 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
543 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
544 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
545 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
546 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
547 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
548 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
549 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
550                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
551 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
552                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
553 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
554 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
555
556 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
557 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
558                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
559 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
560                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
561
562 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
563 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
564                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
565
566 /* special macros used in game engine */
567 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
568                                  (e) <= EL_CUSTOM_END)
569
570 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
571                                  (e) <= EL_GROUP_END)
572
573 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
574                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
575
576 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
577                                  (e) <= EL_INTERNAL_END)
578
579 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
580                                  (e) <= EL_ENVELOPE_4)
581
582 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
583                                  (e) <= EL_KEY_4)
584 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
585                                  (e) <= EL_EM_KEY_4)
586 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
587                                  (e) <= EL_EMC_KEY_8)
588 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
589                                  IS_EM_KEY(e) ||                        \
590                                  IS_EMC_KEY(e))
591 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
592 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
593 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
594 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
595                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
596                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
597
598 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
599                                  (e) <= EL_GATE_4)
600 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
601                                  (e) <= EL_EM_GATE_4)
602 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
603                                  (e) <= EL_EMC_GATE_8)
604 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
605                                  IS_EM_GATE(e) ||                       \
606                                  IS_EMC_GATE(e))
607 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
608 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
609 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
610 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
611                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
612                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
613
614 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
615                                  (e) <= EL_GATE_4_GRAY)
616 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
617                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
618 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
619                                  (e) <= EL_EM_GATE_4_GRAY)
620 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
621                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
622 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
623                                  (e) <= EL_EMC_GATE_8_GRAY)
624 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
625                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
626 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
627                                  IS_EM_GATE_GRAY(e) ||                  \
628                                  IS_EMC_GATE_GRAY(e))
629 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
630                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
631                                  IS_EMC_GATE_GRAY_ACTIVE(e))
632 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
633 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
634 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
635 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
636 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
637 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
638 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
639                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
640                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
641
642 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
643                                  element_info[e].gfx_element : e)
644
645 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
646 /* (solution: add separate "use sound of element" to level file and editor) */
647 #if 0
648 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
649 #else
650 #define SND_ELEMENT(e)          (e)
651 #endif
652
653 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
654
655 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
656 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
657
658 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
659 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
660 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
661
662 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
663                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
664                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
665                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
666                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
667                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
668                                  EL_ROCK)
669 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
670                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
671                                  EL_BD_ROCK)
672 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
673 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
674 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
675 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
676
677 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
678 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
679
680 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
681                                          IS_PROTECTED(Back[x][y]))
682 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
683 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
684                                          ENEMY_PROTECTED_FIELD(x, y))
685 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
686                                          EXPLOSION_PROTECTED_FIELD(x, y))
687
688 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
689                                  (p)->switch_x == (x) && (p)->switch_y == (y))
690
691 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
692                                  (p)->drop_x == (x) && (p)->drop_y == (y))
693
694 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
695
696 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
697                                  (e) : EL_PLAYER_1)
698
699 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
700
701 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
702 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
703 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
704
705 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
706 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
707 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
708 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
709
710 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
711
712 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
713 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
714 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
715                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
716
717 #define EL_NAME(e)              (element_info[e].token_name)
718
719 /* fundamental game speed values */
720 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
721 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
722 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
723 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
724 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
725 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
726
727 /* boundaries of arrays etc. */
728 #define MAX_LEVEL_NAME_LEN      32
729 #define MAX_LEVEL_AUTHOR_LEN    32
730 #define MAX_ELEMENT_NAME_LEN    32
731 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
732 #define MAX_TAPES_PER_SET       1024
733 #define MAX_SCORE_ENTRIES       100
734 #define MAX_NUM_AMOEBA          100
735 #define MAX_INVENTORY_SIZE      1000
736 #define STD_NUM_KEYS            4
737 #define MAX_NUM_KEYS            8
738 #define NUM_BELTS               4
739 #define NUM_BELT_PARTS          3
740 #define MIN_ENVELOPE_XSIZE      1
741 #define MIN_ENVELOPE_YSIZE      1
742 #define MAX_ENVELOPE_XSIZE      30
743 #define MAX_ENVELOPE_YSIZE      20
744 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
745 #define MIN_CHANGE_PAGES        1
746 #define MAX_CHANGE_PAGES        32
747 #define MIN_ELEMENTS_IN_GROUP   1
748 #define MAX_ELEMENTS_IN_GROUP   16
749 #define MIN_ANDROID_ELEMENTS    1
750 #define MAX_ANDROID_ELEMENTS    16
751
752 /* values for elements with content */
753 #define MIN_ELEMENT_CONTENTS    1
754 #define STD_ELEMENT_CONTENTS    4
755 #define MAX_ELEMENT_CONTENTS    8
756
757 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
758
759 /* often used screen positions */
760 #define SX                      8
761 #define SY                      8
762 #define REAL_SX                 (SX - 2)
763 #define REAL_SY                 (SY - 2)
764 #define DX                      566
765 #define DY                      60
766 #define VX                      DX
767 #define VY                      400
768 #define EX                      DX
769 #define EY                      (VY - 44)
770 #define TILESIZE                32
771 #define TILEX                   TILESIZE
772 #define TILEY                   TILESIZE
773 #define MINI_TILESIZE           (TILESIZE / 2)
774 #define MINI_TILEX              MINI_TILESIZE
775 #define MINI_TILEY              MINI_TILESIZE
776 #define MICRO_TILESIZE          (TILESIZE / 8)
777 #define MICRO_TILEX             MICRO_TILESIZE
778 #define MICRO_TILEY             MICRO_TILESIZE
779 #define MIDPOSX                 (SCR_FIELDX / 2)
780 #define MIDPOSY                 (SCR_FIELDY / 2)
781 #define SXSIZE                  (SCR_FIELDX * TILEX)
782 #define SYSIZE                  (SCR_FIELDY * TILEY)
783 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
784 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
785 #define DXSIZE                  100
786 #define DYSIZE                  280
787 #define VXSIZE                  DXSIZE
788 #define VYSIZE                  100
789 #define EXSIZE                  DXSIZE
790 #define EYSIZE                  (VYSIZE + 44)
791 #define FULL_SXSIZE             (2 + SXSIZE + 2)
792 #define FULL_SYSIZE             (2 + SYSIZE + 2)
793 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
794 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
795 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
796 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
797 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
798 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
799
800
801 /* score for elements */
802 #define SC_EMERALD              0
803 #define SC_DIAMOND              1
804 #define SC_BUG                  2
805 #define SC_SPACESHIP            3
806 #define SC_YAMYAM               4
807 #define SC_ROBOT                5
808 #define SC_PACMAN               6
809 #define SC_NUT                  7
810 #define SC_DYNAMITE             8
811 #define SC_KEY                  9
812 #define SC_TIME_BONUS           10
813 #define SC_CRYSTAL              11
814 #define SC_PEARL                12
815 #define SC_SHIELD               13
816
817
818 /* "real" level file elements */
819 #define EL_UNDEFINED                    -1
820
821 #define EL_EMPTY_SPACE                  0
822 #define EL_EMPTY                        EL_EMPTY_SPACE
823 #define EL_SAND                         1
824 #define EL_WALL                         2
825 #define EL_WALL_SLIPPERY                3
826 #define EL_ROCK                         4
827 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
828 #define EL_EMERALD                      6
829 #define EL_EXIT_CLOSED                  7
830 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
831 #define EL_BUG                          9
832 #define EL_SPACESHIP                    10
833 #define EL_YAMYAM                       11
834 #define EL_ROBOT                        12
835 #define EL_STEELWALL                    13
836 #define EL_DIAMOND                      14
837 #define EL_AMOEBA_DEAD                  15
838 #define EL_QUICKSAND_EMPTY              16
839 #define EL_QUICKSAND_FULL               17
840 #define EL_AMOEBA_DROP                  18
841 #define EL_BOMB                         19
842 #define EL_MAGIC_WALL                   20
843 #define EL_SPEED_PILL                   21
844 #define EL_ACID                         22
845 #define EL_AMOEBA_WET                   23
846 #define EL_AMOEBA_DRY                   24
847 #define EL_NUT                          25
848 #define EL_GAME_OF_LIFE                 26
849 #define EL_BIOMAZE                      27
850 #define EL_DYNAMITE_ACTIVE              28
851 #define EL_STONEBLOCK                   29
852 #define EL_ROBOT_WHEEL                  30
853 #define EL_ROBOT_WHEEL_ACTIVE           31
854 #define EL_KEY_1                        32
855 #define EL_KEY_2                        33
856 #define EL_KEY_3                        34
857 #define EL_KEY_4                        35
858 #define EL_GATE_1                       36
859 #define EL_GATE_2                       37
860 #define EL_GATE_3                       38
861 #define EL_GATE_4                       39
862 #define EL_GATE_1_GRAY                  40
863 #define EL_GATE_2_GRAY                  41
864 #define EL_GATE_3_GRAY                  42
865 #define EL_GATE_4_GRAY                  43
866 #define EL_DYNAMITE                     44
867 #define EL_PACMAN                       45
868 #define EL_INVISIBLE_WALL               46
869 #define EL_LAMP                         47
870 #define EL_LAMP_ACTIVE                  48
871 #define EL_WALL_EMERALD                 49
872 #define EL_WALL_DIAMOND                 50
873 #define EL_AMOEBA_FULL                  51
874 #define EL_BD_AMOEBA                    52
875 #define EL_TIME_ORB_FULL                53
876 #define EL_TIME_ORB_EMPTY               54
877 #define EL_EXPANDABLE_WALL              55
878 #define EL_BD_DIAMOND                   56
879 #define EL_EMERALD_YELLOW               57
880 #define EL_WALL_BD_DIAMOND              58
881 #define EL_WALL_EMERALD_YELLOW          59
882 #define EL_DARK_YAMYAM                  60
883 #define EL_BD_MAGIC_WALL                61
884 #define EL_INVISIBLE_STEELWALL          62
885 #define EL_SOKOBAN_FIELD_PLAYER         63
886 #define EL_DYNABOMB_INCREASE_NUMBER     64
887 #define EL_DYNABOMB_INCREASE_SIZE       65
888 #define EL_DYNABOMB_INCREASE_POWER      66
889 #define EL_SOKOBAN_OBJECT               67
890 #define EL_SOKOBAN_FIELD_EMPTY          68
891 #define EL_SOKOBAN_FIELD_FULL           69
892 #define EL_BD_BUTTERFLY_RIGHT           70
893 #define EL_BD_BUTTERFLY_UP              71
894 #define EL_BD_BUTTERFLY_LEFT            72
895 #define EL_BD_BUTTERFLY_DOWN            73
896 #define EL_BD_FIREFLY_RIGHT             74
897 #define EL_BD_FIREFLY_UP                75
898 #define EL_BD_FIREFLY_LEFT              76
899 #define EL_BD_FIREFLY_DOWN              77
900 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
901 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
902 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
903 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
904 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
905 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
906 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
907 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
908 #define EL_BD_BUTTERFLY                 78
909 #define EL_BD_FIREFLY                   79
910 #define EL_PLAYER_1                     80
911 #define EL_PLAYER_2                     81
912 #define EL_PLAYER_3                     82
913 #define EL_PLAYER_4                     83
914 #define EL_BUG_RIGHT                    84
915 #define EL_BUG_UP                       85
916 #define EL_BUG_LEFT                     86
917 #define EL_BUG_DOWN                     87
918 #define EL_SPACESHIP_RIGHT              88
919 #define EL_SPACESHIP_UP                 89
920 #define EL_SPACESHIP_LEFT               90
921 #define EL_SPACESHIP_DOWN               91
922 #define EL_PACMAN_RIGHT                 92
923 #define EL_PACMAN_UP                    93
924 #define EL_PACMAN_LEFT                  94
925 #define EL_PACMAN_DOWN                  95
926 #define EL_EMERALD_RED                  96
927 #define EL_EMERALD_PURPLE               97
928 #define EL_WALL_EMERALD_RED             98
929 #define EL_WALL_EMERALD_PURPLE          99
930 #define EL_ACID_POOL_TOPLEFT            100
931 #define EL_ACID_POOL_TOPRIGHT           101
932 #define EL_ACID_POOL_BOTTOMLEFT         102
933 #define EL_ACID_POOL_BOTTOM             103
934 #define EL_ACID_POOL_BOTTOMRIGHT        104
935 #define EL_BD_WALL                      105
936 #define EL_BD_ROCK                      106
937 #define EL_EXIT_OPEN                    107
938 #define EL_BLACK_ORB                    108
939 #define EL_AMOEBA_TO_DIAMOND            109
940 #define EL_MOLE                         110
941 #define EL_PENGUIN                      111
942 #define EL_SATELLITE                    112
943 #define EL_ARROW_LEFT                   113
944 #define EL_ARROW_RIGHT                  114
945 #define EL_ARROW_UP                     115
946 #define EL_ARROW_DOWN                   116
947 #define EL_PIG                          117
948 #define EL_DRAGON                       118
949
950 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
951
952 #define EL_CHAR_START                   120
953 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
954 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
955
956 #include "conf_chr.h"   /* include auto-generated data structure definitions */
957
958 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
959 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
960
961 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
962
963 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
964 #define EL_EXPANDABLE_WALL_VERTICAL     201
965 #define EL_EXPANDABLE_WALL_ANY          202
966
967 #define EL_EM_GATE_1                    203
968 #define EL_EM_GATE_2                    204
969 #define EL_EM_GATE_3                    205
970 #define EL_EM_GATE_4                    206
971
972 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
973 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
974 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
975
976 #define EL_SP_START                     210
977 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
978 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
979 #define EL_SP_ZONK                      (EL_SP_START + 1)
980 #define EL_SP_BASE                      (EL_SP_START + 2)
981 #define EL_SP_MURPHY                    (EL_SP_START + 3)
982 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
983 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
984 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
985 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
986 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
987 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
988 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
989 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
990 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
991 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
992 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
993 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
994 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
995 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
996 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
997 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
998 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
999 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1000 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1001 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1002 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1003 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1004 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1005 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1006 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1007 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1008 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1009 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1010 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1011 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1012 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1013 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1014 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1015 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1016 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1017 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1018 #define EL_SP_END                       (EL_SP_START + 39)
1019
1020 #define EL_EM_GATE_1_GRAY               250
1021 #define EL_EM_GATE_2_GRAY               251
1022 #define EL_EM_GATE_3_GRAY               252
1023 #define EL_EM_GATE_4_GRAY               253
1024
1025 #define EL_UNUSED_254                   254
1026 #define EL_UNUSED_255                   255
1027
1028 #define EL_PEARL                        256
1029 #define EL_CRYSTAL                      257
1030 #define EL_WALL_PEARL                   258
1031 #define EL_WALL_CRYSTAL                 259
1032 #define EL_DOOR_WHITE                   260
1033 #define EL_DOOR_WHITE_GRAY              261
1034 #define EL_KEY_WHITE                    262
1035 #define EL_SHIELD_NORMAL                263
1036 #define EL_EXTRA_TIME                   264
1037 #define EL_SWITCHGATE_OPEN              265
1038 #define EL_SWITCHGATE_CLOSED            266
1039 #define EL_SWITCHGATE_SWITCH_UP         267
1040 #define EL_SWITCHGATE_SWITCH_DOWN       268
1041
1042 #define EL_UNUSED_269                   269
1043 #define EL_UNUSED_270                   270
1044
1045 #define EL_CONVEYOR_BELT_1_LEFT          271
1046 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1047 #define EL_CONVEYOR_BELT_1_RIGHT         273
1048 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1049 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1050 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1051 #define EL_CONVEYOR_BELT_2_LEFT          277
1052 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1053 #define EL_CONVEYOR_BELT_2_RIGHT         279
1054 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1055 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1056 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1057 #define EL_CONVEYOR_BELT_3_LEFT          283
1058 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1059 #define EL_CONVEYOR_BELT_3_RIGHT         285
1060 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1061 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1062 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1063 #define EL_CONVEYOR_BELT_4_LEFT          289
1064 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1065 #define EL_CONVEYOR_BELT_4_RIGHT         291
1066 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1067 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1068 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1069 #define EL_LANDMINE                     295
1070 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1071 #define EL_LIGHT_SWITCH                 297
1072 #define EL_LIGHT_SWITCH_ACTIVE          298
1073 #define EL_SIGN_EXCLAMATION             299
1074 #define EL_SIGN_RADIOACTIVITY           300
1075 #define EL_SIGN_STOP                    301
1076 #define EL_SIGN_WHEELCHAIR              302
1077 #define EL_SIGN_PARKING                 303
1078 #define EL_SIGN_ONEWAY                  304
1079 #define EL_SIGN_HEART                   305
1080 #define EL_SIGN_TRIANGLE                306
1081 #define EL_SIGN_ROUND                   307
1082 #define EL_SIGN_EXIT                    308
1083 #define EL_SIGN_YINYANG                 309
1084 #define EL_SIGN_OTHER                   310
1085 #define EL_MOLE_LEFT                    311
1086 #define EL_MOLE_RIGHT                   312
1087 #define EL_MOLE_UP                      313
1088 #define EL_MOLE_DOWN                    314
1089 #define EL_STEELWALL_SLIPPERY           315
1090 #define EL_INVISIBLE_SAND               316
1091 #define EL_DX_UNKNOWN_15                317
1092 #define EL_DX_UNKNOWN_42                318
1093
1094 #define EL_UNUSED_319                   319
1095 #define EL_UNUSED_320                   320
1096
1097 #define EL_SHIELD_DEADLY                321
1098 #define EL_TIMEGATE_OPEN                322
1099 #define EL_TIMEGATE_CLOSED              323
1100 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1101 #define EL_TIMEGATE_SWITCH              325
1102
1103 #define EL_BALLOON                      326
1104 #define EL_BALLOON_SWITCH_LEFT          327
1105 #define EL_BALLOON_SWITCH_RIGHT         328
1106 #define EL_BALLOON_SWITCH_UP            329
1107 #define EL_BALLOON_SWITCH_DOWN          330
1108 #define EL_BALLOON_SWITCH_ANY           331
1109
1110 #define EL_EMC_STEELWALL_1              332
1111 #define EL_EMC_STEELWALL_2              333
1112 #define EL_EMC_STEELWALL_3              334
1113 #define EL_EMC_STEELWALL_4              335
1114 #define EL_EMC_WALL_1                   336
1115 #define EL_EMC_WALL_2                   337
1116 #define EL_EMC_WALL_3                   338
1117 #define EL_EMC_WALL_4                   339
1118 #define EL_EMC_WALL_5                   340
1119 #define EL_EMC_WALL_6                   341
1120 #define EL_EMC_WALL_7                   342
1121 #define EL_EMC_WALL_8                   343
1122
1123 #define EL_TUBE_ANY                     344
1124 #define EL_TUBE_VERTICAL                345
1125 #define EL_TUBE_HORIZONTAL              346
1126 #define EL_TUBE_VERTICAL_LEFT           347
1127 #define EL_TUBE_VERTICAL_RIGHT          348
1128 #define EL_TUBE_HORIZONTAL_UP           349
1129 #define EL_TUBE_HORIZONTAL_DOWN         350
1130 #define EL_TUBE_LEFT_UP                 351
1131 #define EL_TUBE_LEFT_DOWN               352
1132 #define EL_TUBE_RIGHT_UP                353
1133 #define EL_TUBE_RIGHT_DOWN              354
1134 #define EL_SPRING                       355
1135 #define EL_TRAP                         356
1136 #define EL_DX_SUPABOMB                  357
1137
1138 #define EL_UNUSED_358                   358
1139 #define EL_UNUSED_359                   359
1140
1141 /* ---------- begin of custom elements section ----------------------------- */
1142 #define EL_CUSTOM_START                 360
1143
1144 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1145
1146 #define NUM_CUSTOM_ELEMENTS             256
1147 #define EL_CUSTOM_END                   615
1148 /* ---------- end of custom elements section ------------------------------- */
1149
1150 #define EL_EM_KEY_1                     616
1151 #define EL_EM_KEY_2                     617
1152 #define EL_EM_KEY_3                     618
1153 #define EL_EM_KEY_4                     619
1154 #define EL_ENVELOPE_1                   620
1155 #define EL_ENVELOPE_2                   621
1156 #define EL_ENVELOPE_3                   622
1157 #define EL_ENVELOPE_4                   623
1158
1159 /* ---------- begin of group elements section ------------------------------ */
1160 #define EL_GROUP_START                  624
1161
1162 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1163
1164 #define NUM_GROUP_ELEMENTS              32
1165 #define EL_GROUP_END                    655
1166 /* ---------- end of custom elements section ------------------------------- */
1167
1168 #define EL_UNKNOWN                      656
1169 #define EL_TRIGGER_ELEMENT              657
1170 #define EL_TRIGGER_PLAYER               658
1171
1172 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1173 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1174 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1175 #define EL_SP_GRAVITY_ON_PORT_UP        662
1176 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1177 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1178 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1179 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1180
1181
1182 /* the following EMC style elements are currently not implemented in R'n'D */
1183 #define EL_BALLOON_SWITCH_NONE          667
1184 #define EL_EMC_GATE_5                   668
1185 #define EL_EMC_GATE_6                   669
1186 #define EL_EMC_GATE_7                   670
1187 #define EL_EMC_GATE_8                   671
1188 #define EL_EMC_GATE_5_GRAY              672
1189 #define EL_EMC_GATE_6_GRAY              673
1190 #define EL_EMC_GATE_7_GRAY              674
1191 #define EL_EMC_GATE_8_GRAY              675
1192 #define EL_EMC_KEY_5                    676
1193 #define EL_EMC_KEY_6                    677
1194 #define EL_EMC_KEY_7                    678
1195 #define EL_EMC_KEY_8                    679
1196 #define EL_EMC_ANDROID                  680
1197 #define EL_EMC_GRASS                    681
1198 #define EL_EMC_MAGIC_BALL               682
1199 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1200 #define EL_EMC_MAGIC_BALL_SWITCH        684
1201 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1202 #define EL_EMC_SPRING_BUMPER            686
1203 #define EL_EMC_PLANT                    687
1204 #define EL_EMC_LENSES                   688
1205 #define EL_EMC_MAGNIFIER                689
1206 #define EL_EMC_WALL_9                   690
1207 #define EL_EMC_WALL_10                  691
1208 #define EL_EMC_WALL_11                  692
1209 #define EL_EMC_WALL_12                  693
1210 #define EL_EMC_WALL_13                  694
1211 #define EL_EMC_WALL_14                  695
1212 #define EL_EMC_WALL_15                  696
1213 #define EL_EMC_WALL_16                  697
1214 #define EL_EMC_WALL_SLIPPERY_1          698
1215 #define EL_EMC_WALL_SLIPPERY_2          699
1216 #define EL_EMC_WALL_SLIPPERY_3          700
1217 #define EL_EMC_WALL_SLIPPERY_4          701
1218 #define EL_EMC_FAKE_GRASS               702
1219 #define EL_EMC_FAKE_ACID                703
1220 #define EL_EMC_DRIPPER                  704
1221
1222 #define NUM_FILE_ELEMENTS               705
1223
1224
1225 /* "real" (and therefore drawable) runtime elements */
1226 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1227
1228 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1229 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1230 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1231 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1232 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1233 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1234 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1235 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1236 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1237 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1238 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1239 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1240 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1241 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1242 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1243 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1244 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1245 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1246 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1247 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1248 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1249 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1250 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1251 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1252 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1253 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1254 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1255 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1256 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1257 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1258 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1259 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1260 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1261 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1262 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1263 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1264 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1265 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1266 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1267 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1268 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1269 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1270 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1271 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1272 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1273 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 45)
1274 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 46)
1275 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 47)
1276 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 48)
1277 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 49)
1278 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 50)
1279 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 51)
1280 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 52)
1281 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 53)
1282 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 54)
1283 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 55)
1284 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 56)
1285 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 57)
1286 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1287
1288 /* "unreal" (and therefore not drawable) runtime elements */
1289 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 59)
1290
1291 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1292 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1293 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1294 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1295 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1296 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1297 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1298 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1299 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1300 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1301 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1302 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1303 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1304 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1305 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1306 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1307 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1308 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1309 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1310
1311 /* dummy elements (never used as game elements, only used as graphics) */
1312 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 19)
1313
1314 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1315 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1316 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1317 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1318 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1319 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1320 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1321 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1322 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1323 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1324 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1325 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1326 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1327 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1328 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1329 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1330 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1331 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1332 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1333 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1334 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1335 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1336 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1337 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1338 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1339
1340 /* internal elements (only used for internal purposes like copying) */
1341 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1342
1343 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1344 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1345 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1346 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1347
1348 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1349 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1350 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1351 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1352 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1353 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1354 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1355 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1356 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1357 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1358 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1359 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1360 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1361 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1362 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1363 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1364 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1365 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1366 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 22)
1367 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 23)
1368 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 24)
1369 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1370 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 26)
1371 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 27)
1372 #define EL_INTERNAL_CASCADE_GENERIC             (EL_FIRST_INTERNAL + 28)
1373 #define EL_INTERNAL_CASCADE_GENERIC_ACTIVE      (EL_FIRST_INTERNAL + 29)
1374 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 30)
1375 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 31)
1376
1377 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1378 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1379 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1380 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 31)
1381
1382 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 32)
1383
1384
1385 /* values for graphics/sounds action types */
1386 #define ACTION_DEFAULT                  0
1387 #define ACTION_WAITING                  1
1388 #define ACTION_FALLING                  2
1389 #define ACTION_MOVING                   3
1390 #define ACTION_DIGGING                  4
1391 #define ACTION_SNAPPING                 5
1392 #define ACTION_COLLECTING               6
1393 #define ACTION_DROPPING                 7
1394 #define ACTION_PUSHING                  8
1395 #define ACTION_WALKING                  9
1396 #define ACTION_PASSING                  10
1397 #define ACTION_IMPACT                   11
1398 #define ACTION_BREAKING                 12
1399 #define ACTION_ACTIVATING               13
1400 #define ACTION_DEACTIVATING             14
1401 #define ACTION_OPENING                  15
1402 #define ACTION_CLOSING                  16
1403 #define ACTION_ATTACKING                17
1404 #define ACTION_GROWING                  18
1405 #define ACTION_SHRINKING                19
1406 #define ACTION_ACTIVE                   20
1407 #define ACTION_FILLING                  21
1408 #define ACTION_EMPTYING                 22
1409 #define ACTION_CHANGING                 23
1410 #define ACTION_EXPLODING                24
1411 #define ACTION_BORING                   25
1412 #define ACTION_BORING_1                 26
1413 #define ACTION_BORING_2                 27
1414 #define ACTION_BORING_3                 28
1415 #define ACTION_BORING_4                 29
1416 #define ACTION_BORING_5                 30
1417 #define ACTION_BORING_6                 31
1418 #define ACTION_BORING_7                 32
1419 #define ACTION_BORING_8                 33
1420 #define ACTION_BORING_9                 34
1421 #define ACTION_BORING_10                35
1422 #define ACTION_SLEEPING                 36
1423 #define ACTION_SLEEPING_1               37
1424 #define ACTION_SLEEPING_2               38
1425 #define ACTION_SLEEPING_3               39
1426 #define ACTION_AWAKENING                40
1427 #define ACTION_DYING                    41
1428 #define ACTION_TURNING                  42
1429 #define ACTION_TURNING_FROM_LEFT        43
1430 #define ACTION_TURNING_FROM_RIGHT       44
1431 #define ACTION_TURNING_FROM_UP          45
1432 #define ACTION_TURNING_FROM_DOWN        46
1433 #define ACTION_SMASHED_BY_ROCK          47
1434 #define ACTION_SMASHED_BY_SPRING        48
1435 #define ACTION_SLURPED_BY_SPRING        49
1436 #define ACTION_TWINKLING                50
1437 #define ACTION_SPLASHING                51
1438 #define ACTION_PAGE_1                   52
1439 #define ACTION_PAGE_2                   53
1440 #define ACTION_PAGE_3                   54
1441 #define ACTION_PAGE_4                   55
1442 #define ACTION_PAGE_5                   56
1443 #define ACTION_PAGE_6                   57
1444 #define ACTION_PAGE_7                   58
1445 #define ACTION_PAGE_8                   59
1446 #define ACTION_PAGE_9                   60
1447 #define ACTION_PAGE_10                  61
1448 #define ACTION_PAGE_11                  62
1449 #define ACTION_PAGE_12                  63
1450 #define ACTION_PAGE_13                  64
1451 #define ACTION_PAGE_14                  65
1452 #define ACTION_PAGE_15                  66
1453 #define ACTION_PAGE_16                  67
1454 #define ACTION_PAGE_17                  68
1455 #define ACTION_PAGE_18                  69
1456 #define ACTION_PAGE_19                  70
1457 #define ACTION_PAGE_20                  71
1458 #define ACTION_PAGE_21                  72
1459 #define ACTION_PAGE_22                  73
1460 #define ACTION_PAGE_23                  74
1461 #define ACTION_PAGE_24                  75
1462 #define ACTION_PAGE_25                  76
1463 #define ACTION_PAGE_26                  77
1464 #define ACTION_PAGE_27                  78
1465 #define ACTION_PAGE_28                  79
1466 #define ACTION_PAGE_29                  80
1467 #define ACTION_PAGE_30                  81
1468 #define ACTION_PAGE_31                  82
1469 #define ACTION_PAGE_32                  83
1470 #define ACTION_OTHER                    84
1471
1472 #define NUM_ACTIONS                     85
1473
1474 #define ACTION_BORING_LAST              ACTION_BORING_10
1475 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1476
1477
1478 /* values for special image configuration suffixes (must match game mode) */
1479 #define GFX_SPECIAL_ARG_DEFAULT         0
1480 #define GFX_SPECIAL_ARG_MAIN            1
1481 #define GFX_SPECIAL_ARG_LEVELS          2
1482 #define GFX_SPECIAL_ARG_SCORES          3
1483 #define GFX_SPECIAL_ARG_EDITOR          4
1484 #define GFX_SPECIAL_ARG_INFO            5
1485 #define GFX_SPECIAL_ARG_SETUP           6
1486 #define GFX_SPECIAL_ARG_PLAYING         7
1487 #define GFX_SPECIAL_ARG_DOOR            8
1488 #define GFX_SPECIAL_ARG_PREVIEW         9
1489 #define GFX_SPECIAL_ARG_CRUMBLED        10
1490
1491 #define NUM_SPECIAL_GFX_ARGS            11
1492
1493
1494 /* values for image configuration suffixes */
1495 #define GFX_ARG_X                       0
1496 #define GFX_ARG_Y                       1
1497 #define GFX_ARG_XPOS                    2
1498 #define GFX_ARG_YPOS                    3
1499 #define GFX_ARG_WIDTH                   4
1500 #define GFX_ARG_HEIGHT                  5
1501 #define GFX_ARG_VERTICAL                6
1502 #define GFX_ARG_OFFSET                  7
1503 #define GFX_ARG_XOFFSET                 8
1504 #define GFX_ARG_YOFFSET                 9
1505 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1506 #define GFX_ARG_2ND_VERTICAL            11
1507 #define GFX_ARG_2ND_OFFSET              12
1508 #define GFX_ARG_2ND_XOFFSET             13
1509 #define GFX_ARG_2ND_YOFFSET             14
1510 #define GFX_ARG_2ND_SWAP_TILES          15      
1511 #define GFX_ARG_FRAMES                  16
1512 #define GFX_ARG_FRAMES_PER_LINE         17
1513 #define GFX_ARG_START_FRAME             18
1514 #define GFX_ARG_DELAY                   19
1515 #define GFX_ARG_ANIM_MODE               20
1516 #define GFX_ARG_GLOBAL_SYNC             21
1517 #define GFX_ARG_CRUMBLED_LIKE           22
1518 #define GFX_ARG_DIGGABLE_LIKE           23
1519 #define GFX_ARG_BORDER_SIZE             24
1520 #define GFX_ARG_STEP_OFFSET             25
1521 #define GFX_ARG_STEP_DELAY              26
1522 #define GFX_ARG_DIRECTION               27
1523 #define GFX_ARG_POSITION                28
1524 #define GFX_ARG_DRAW_XOFFSET            29
1525 #define GFX_ARG_DRAW_YOFFSET            30
1526 #define GFX_ARG_DRAW_MASKED             31
1527 #define GFX_ARG_ANIM_DELAY_FIXED        32
1528 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1529 #define GFX_ARG_POST_DELAY_FIXED        34
1530 #define GFX_ARG_POST_DELAY_RANDOM       35
1531 #define GFX_ARG_NAME                    36
1532 #define GFX_ARG_SCALE_UP_FACTOR         37
1533 #define GFX_ARG_CLONE_FROM              38
1534
1535 #define NUM_GFX_ARGS                    39
1536
1537
1538 /* values for sound configuration suffixes */
1539 #define SND_ARG_MODE_LOOP               0
1540 #define SND_ARG_VOLUME                  1
1541 #define SND_ARG_PRIORITY                2
1542
1543 #define NUM_SND_ARGS                    3
1544
1545
1546 /* values for music configuration suffixes */
1547 #define MUS_ARG_MODE_LOOP               0
1548
1549 #define NUM_MUS_ARGS                    1
1550
1551
1552 /* values for font configuration */
1553 #define FONT_INITIAL_1                  0
1554 #define FONT_INITIAL_2                  1
1555 #define FONT_INITIAL_3                  2
1556 #define FONT_INITIAL_4                  3
1557 #define FONT_TITLE_1                    4
1558 #define FONT_TITLE_2                    5
1559 #define FONT_MENU_1                     6
1560 #define FONT_MENU_2                     7
1561 #define FONT_TEXT_1_ACTIVE              8
1562 #define FONT_TEXT_2_ACTIVE              9
1563 #define FONT_TEXT_3_ACTIVE              10
1564 #define FONT_TEXT_4_ACTIVE              11
1565 #define FONT_TEXT_1                     12
1566 #define FONT_TEXT_2                     13
1567 #define FONT_TEXT_3                     14
1568 #define FONT_TEXT_4                     15
1569 #define FONT_ENVELOPE_1                 16
1570 #define FONT_ENVELOPE_2                 17
1571 #define FONT_ENVELOPE_3                 18
1572 #define FONT_ENVELOPE_4                 19
1573 #define FONT_INPUT_1_ACTIVE             20
1574 #define FONT_INPUT_2_ACTIVE             21
1575 #define FONT_INPUT_1                    22
1576 #define FONT_INPUT_2                    23
1577 #define FONT_OPTION_OFF                 24
1578 #define FONT_OPTION_ON                  25
1579 #define FONT_VALUE_1                    26
1580 #define FONT_VALUE_2                    27
1581 #define FONT_VALUE_OLD                  28
1582 #define FONT_LEVEL_NUMBER               29
1583 #define FONT_TAPE_RECORDER              30
1584 #define FONT_GAME_INFO                  31
1585
1586 #define NUM_FONTS                       32
1587 #define NUM_INITIAL_FONTS               4
1588
1589 /* values for game_status (must match special image configuration suffixes) */
1590 #define GAME_MODE_DEFAULT               0
1591 #define GAME_MODE_MAIN                  1
1592 #define GAME_MODE_LEVELS                2
1593 #define GAME_MODE_SCORES                3
1594 #define GAME_MODE_EDITOR                4
1595 #define GAME_MODE_INFO                  5
1596 #define GAME_MODE_SETUP                 6
1597 #define GAME_MODE_PLAYING               7
1598 #define GAME_MODE_PSEUDO_DOOR           8
1599 #define GAME_MODE_PSEUDO_PREVIEW        9
1600 #define GAME_MODE_PSEUDO_CRUMBLED       10
1601
1602 /* there are no special config file suffixes for these modes */
1603 #define GAME_MODE_PSEUDO_TYPENAME       11
1604 #define GAME_MODE_QUIT                  12
1605
1606 /* special definitions currently only used for custom artwork configuration */
1607 #define MUSIC_PREFIX_BACKGROUND         0
1608 #define NUM_MUSIC_PREFIXES              1
1609 #define MAX_LEVELS                      1000
1610
1611 /* definitions for demo animation lists */
1612 #define HELPANIM_LIST_NEXT              -1
1613 #define HELPANIM_LIST_END               -999
1614
1615
1616 /* program information and versioning definitions */
1617 #define PROGRAM_VERSION_MAJOR           3
1618 #define PROGRAM_VERSION_MINOR           2
1619 #define PROGRAM_VERSION_PATCH           0
1620 #define PROGRAM_VERSION_BUILD           7
1621
1622 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1623 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1624 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2005 by Holger Schemel"
1625
1626 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1627 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1628 #define FILENAME_PREFIX                 "Rocks"
1629
1630 #if defined(PLATFORM_UNIX)
1631 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1632 #elif defined(PLATFORM_WIN32)
1633 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1634 #else
1635 #define USERDATA_DIRECTORY              "userdata"
1636 #endif
1637
1638 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1639 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1640 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1641
1642 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1643 ** currently supported/known file version numbers:
1644 **      1.0 (old)
1645 **      1.2 (still in use)
1646 **      1.4 (still in use)
1647 **      2.0 (actual)
1648 */
1649 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1650 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1651 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1652 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1653
1654 /* file version does not change for every program version, but is changed
1655    when new features are introduced that are incompatible with older file
1656    versions, so that they can be treated accordingly */
1657 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1658
1659 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1660 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1661 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1662 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1663
1664 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1665                                                       PROGRAM_VERSION_MINOR, \
1666                                                       PROGRAM_VERSION_PATCH, \
1667                                                       PROGRAM_VERSION_BUILD)
1668
1669 /* values for game_emulation */
1670 #define EMU_NONE                        0
1671 #define EMU_BOULDERDASH                 1
1672 #define EMU_SOKOBAN                     2
1673 #define EMU_SUPAPLEX                    3
1674
1675 /* values for level file type identifier */
1676 #define LEVEL_FILE_TYPE_UNKNOWN         0
1677 #define LEVEL_FILE_TYPE_RND             1
1678 #define LEVEL_FILE_TYPE_BD              2
1679 #define LEVEL_FILE_TYPE_EM              3
1680 #define LEVEL_FILE_TYPE_SP              4
1681 #define LEVEL_FILE_TYPE_DX              5
1682 #define LEVEL_FILE_TYPE_SB              6
1683 #define LEVEL_FILE_TYPE_DC              7
1684
1685 #define NUM_LEVEL_FILE_TYPES            8
1686
1687 /* values for game engine type identifier */
1688 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1689 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1690 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1691
1692 #define NUM_ENGINE_TYPES                3
1693
1694
1695 struct MenuInfo
1696 {
1697   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1698   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1699
1700   int scrollbar_xoffset;
1701
1702   int list_size[NUM_SPECIAL_GFX_ARGS];
1703
1704   int sound[NUM_SPECIAL_GFX_ARGS];
1705   int music[NUM_SPECIAL_GFX_ARGS];
1706 };
1707
1708 struct DoorInfo
1709 {
1710   int step_offset;
1711   int step_delay;
1712   int anim_mode;
1713 };
1714
1715 struct HiScore
1716 {
1717   char Name[MAX_PLAYER_NAME_LEN + 1];
1718   int Score;
1719 };
1720
1721 struct Content
1722 {
1723   int e[3][3];
1724 };
1725
1726 struct PlayerInfo
1727 {
1728   boolean present;              /* player present in level playfield */
1729   boolean connected;            /* player connected (locally or via network) */
1730   boolean active;               /* player present and connected */
1731
1732   int index_nr;                 /* player number (0 to 3) */
1733   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1734   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1735   int client_nr;                /* network client identifier */
1736
1737   byte action;                  /* action from local input device */
1738   byte effective_action;        /* action acknowledged from network server
1739                                    or summarized over all configured input
1740                                    devices when in single player mode */
1741   byte programmed_action;       /* action forced by game itself (like moving
1742                                    through doors); overrides other actions */
1743
1744   int jx, jy, last_jx, last_jy;
1745   int MovDir, MovPos, GfxDir, GfxPos;
1746   int Frame, StepFrame;
1747
1748   int GfxAction;
1749
1750   boolean use_murphy;
1751   int artwork_element;
1752
1753   boolean block_last_field;
1754   int block_delay_adjustment;   /* needed for different engine versions */
1755
1756   boolean can_fall_into_acid;
1757
1758   boolean LevelSolved, GameOver;
1759
1760   int last_move_dir;
1761
1762   boolean is_waiting;
1763   boolean is_moving;
1764   boolean is_auto_moving;
1765   boolean is_digging;
1766   boolean is_snapping;
1767   boolean is_collecting;
1768   boolean is_pushing;
1769   boolean is_switching;
1770   boolean is_dropping;
1771
1772   boolean is_bored;
1773   boolean is_sleeping;
1774
1775   boolean cannot_move;
1776
1777   int frame_counter_bored;
1778   int frame_counter_sleeping;
1779
1780   int anim_delay_counter;
1781   int post_delay_counter;
1782
1783   int action_waiting, last_action_waiting;
1784   int special_action_bored;
1785   int special_action_sleeping;
1786
1787   int num_special_action_bored;
1788   int num_special_action_sleeping;
1789
1790   int switch_x, switch_y;
1791   int drop_x, drop_y;
1792
1793   int show_envelope;
1794
1795   int move_delay;
1796   int move_delay_value;
1797   int move_delay_value_next;
1798   int move_delay_reset_counter;
1799
1800   int push_delay;
1801   int push_delay_value;
1802
1803   unsigned long actual_frame_counter;
1804
1805   int drop_delay;
1806
1807   int step_counter;
1808
1809   int score;
1810   int gems_still_needed;
1811   int sokobanfields_still_needed;
1812   int lights_still_needed;
1813   int friends_still_needed;
1814   int key[MAX_NUM_KEYS];
1815   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1816   int shield_normal_time_left;
1817   int shield_deadly_time_left;
1818
1819   int inventory_element[MAX_INVENTORY_SIZE];
1820   int inventory_infinite_element;
1821   int inventory_size;
1822 };
1823
1824 struct LevelSetInfo
1825 {
1826   int music[MAX_LEVELS];
1827 };
1828
1829 struct LevelFileInfo
1830 {
1831   int nr;
1832   int type;
1833   boolean packed;
1834   char *basename;
1835   char *filename;
1836 };
1837
1838 struct LevelInfo
1839 {
1840   struct LevelFileInfo file_info;
1841
1842   int game_engine_type;
1843
1844   /* level stored in native format for the alternative native game engines */
1845   struct LevelInfo_EM *native_em_level;
1846
1847   int file_version;     /* file format version the level is stored with    */
1848   int game_version;     /* game release version the level was created with */
1849
1850   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1851   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1852   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1853
1854   int fieldx, fieldy;
1855
1856   int time;                             /* available time (seconds) */
1857   int gems_needed;
1858
1859   char name[MAX_LEVEL_NAME_LEN + 1];
1860   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1861
1862   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1863   int envelope_xsize[4], envelope_ysize[4];
1864
1865   int score[LEVEL_SCORE_ELEMENTS];
1866
1867   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
1868   int num_yamyam_contents;
1869
1870   int amoeba_speed;
1871   int amoeba_content;
1872
1873   int game_of_life[4];
1874   int biomaze[4];
1875
1876   int time_magic_wall;
1877   int time_wheel;
1878   int time_light;
1879   int time_timegate;
1880
1881   int shield_normal_time;
1882   int shield_deadly_time;
1883
1884   int extra_time;
1885   int time_orb_time;
1886
1887   int extra_time_score;
1888
1889   int start_element[MAX_PLAYERS];
1890   boolean use_start_element[MAX_PLAYERS];
1891
1892   int artwork_element[MAX_PLAYERS];
1893   boolean use_artwork_element[MAX_PLAYERS];
1894
1895   int explosion_element[MAX_PLAYERS];
1896   boolean use_explosion_element[MAX_PLAYERS];
1897
1898 #if 1
1899   /* values for the new EMC elements */
1900   int android_move_time;
1901   int android_clone_time;
1902   boolean ball_random;
1903   boolean ball_state_initial;
1904   int ball_time;
1905   int lenses_score;
1906   int magnify_score;
1907   int slurp_score;
1908   int lenses_time;
1909   int magnify_time;
1910   int wind_direction_initial;
1911
1912   struct Content ball_content[MAX_ELEMENT_CONTENTS];
1913   int num_ball_contents;
1914
1915 #if 0
1916   boolean android_array[16];
1917 #endif
1918   int num_android_clone_elements;
1919   int android_clone_element[MAX_ANDROID_ELEMENTS];
1920 #endif
1921
1922   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1923   int dont_collide_with_bits;   /* bitfield to store property for elements */
1924
1925   boolean double_speed;
1926   boolean initial_gravity;
1927   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1928   boolean use_spring_bug;       /* for compatibility with old levels */
1929   boolean use_time_orb_bug;     /* for compatibility with old levels */
1930   boolean instant_relocation;   /* no visual delay when relocating player */
1931   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1932   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1933
1934   boolean block_snap_field;     /* snapping blocks field to show animation */
1935   boolean block_last_field;     /* player blocks previous field while moving */
1936   boolean sp_block_last_field;  /* player blocks previous field while moving */
1937
1938   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1939   int use_step_counter;         /* count steps instead of seconds for level */
1940
1941   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1942
1943   boolean use_custom_template;  /* use custom properties from template file */
1944
1945   boolean no_valid_file;        /* set when level file missing or invalid */
1946
1947   boolean changed;              /* set when level was changed in the editor */
1948 };
1949
1950 struct TapeInfo
1951 {
1952   int file_version;     /* file format version the tape is stored with    */
1953   int game_version;     /* game release version the tape was created with */
1954   int engine_version;   /* game engine version the tape was recorded with */
1955
1956   char *level_identifier;
1957   int level_nr;
1958   unsigned long random_seed;
1959   unsigned long date;
1960   unsigned long counter;
1961   unsigned long length;
1962   unsigned long length_seconds;
1963   unsigned int delay_played;
1964   boolean pause_before_death;
1965   boolean recording, playing, pausing;
1966   boolean fast_forward;
1967   boolean warp_forward;
1968   boolean deactivate_display;
1969   boolean auto_play;
1970   boolean auto_play_level_solved;
1971   boolean quick_resume;
1972   boolean single_step;
1973   boolean changed;
1974   boolean player_participates[MAX_PLAYERS];
1975   int num_participating_players;
1976
1977   struct
1978   {
1979     byte action[MAX_PLAYERS];
1980     byte delay;
1981   } pos[MAX_TAPE_LEN];
1982
1983   boolean no_valid_file;        /* set when tape file missing or invalid */
1984 };
1985
1986 struct GameInfo
1987 {
1988   /* values for engine initialization */
1989   int default_push_delay_fixed;
1990   int default_push_delay_random;
1991
1992   /* constant within running game */
1993   int engine_version;
1994   int emulation;
1995   int initial_move_delay;
1996   int initial_move_delay_value;
1997   int initial_push_delay_value;
1998
1999   /* flags to handle bugs in and changes between different engine versions */
2000   /* (for the latest engine version, these flags should always be "FALSE") */
2001   boolean use_change_when_pushing_bug;
2002   boolean use_block_last_field_bug;
2003   boolean max_num_changes_per_frame;
2004   boolean use_reverse_scan_direction;
2005
2006   /* variable within running game */
2007   int yamyam_content_nr;
2008   boolean magic_wall_active;
2009   int magic_wall_time_left;
2010   int light_time_left;
2011   int timegate_time_left;
2012   int belt_dir[4];
2013   int belt_dir_nr[4];
2014   int switchgate_pos;
2015   int wind_direction;
2016   boolean gravity;
2017   boolean explosions_delayed;
2018   boolean envelope_active;
2019
2020 #if 1
2021   /* values for the new EMC elements */
2022   int lenses_time_left;
2023   int magnify_time_left;
2024   boolean ball_state;
2025   int ball_content_nr;
2026 #endif
2027
2028   /* values for player idle animation (no effect on engine) */
2029   int player_boring_delay_fixed;
2030   int player_boring_delay_random;
2031   int player_sleeping_delay_fixed;
2032   int player_sleeping_delay_random;
2033
2034   /* values for special game initialization control */
2035   boolean restart_level;
2036 };
2037
2038 struct GlobalInfo
2039 {
2040   char *autoplay_leveldir;
2041   int autoplay_level[MAX_TAPES_PER_SET];
2042   boolean autoplay_all;
2043
2044   char *convert_leveldir;
2045   int convert_level_nr;
2046
2047   int num_toons;
2048
2049   float frames_per_second;
2050   boolean fps_slowdown;
2051   int fps_slowdown_factor;
2052 };
2053
2054 struct ElementChangeInfo
2055 {
2056   boolean can_change;           /* use or ignore this change info */
2057
2058   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2059
2060   int trigger_player;           /* player triggering change */
2061   int trigger_side;             /* side triggering change */
2062   int trigger_page;             /* page triggering change */
2063
2064   int target_element;           /* target element after change */
2065
2066   int delay_fixed;              /* added frame delay before changed (fixed) */
2067   int delay_random;             /* added frame delay before changed (random) */
2068   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2069
2070   int trigger_element;          /* element triggering change */
2071
2072   struct Content target_content;/* elements for extended change target */
2073   boolean use_target_content;   /* use extended change target */
2074   boolean only_if_complete;     /* only use complete target content */
2075   boolean use_random_replace;   /* use random value for replacing elements */
2076   int random_percentage;        /* random value for replacing elements */
2077   int replace_when;             /* type of elements that can be replaced */
2078
2079   boolean explode;              /* explode instead of change */
2080
2081   boolean has_action;           /* execute action on specified condition */
2082   int action_type;              /* type of action */
2083   int action_mode;              /* mode of action */
2084   int action_arg;               /* parameter of action */
2085
2086   /* ---------- internal values used at runtime when playing ---------- */
2087
2088   /* functions that are called before, while and after the change of an
2089      element -- currently only used for non-custom elements */
2090   void (*pre_change_function)(int x, int y);
2091   void (*change_function)(int x, int y);
2092   void (*post_change_function)(int x, int y);
2093
2094   short actual_trigger_element; /* element that actually triggered change */
2095   int actual_trigger_side;      /* element side that triggered the change */
2096   int actual_trigger_player;    /* player which actually triggered change */
2097   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2098
2099   boolean can_change_or_has_action;     /* can_change | has_action */
2100
2101   /* ---------- internal values used in level editor ---------- */
2102
2103   int direct_action;            /* change triggered by actions on element */
2104   int other_action;             /* change triggered by other element actions */
2105 };
2106
2107 struct ElementGroupInfo
2108 {
2109   int num_elements;                     /* number of elements in this group */
2110   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2111
2112   int choice_mode;              /* how to choose element from group */
2113
2114   /* ---------- internal values used at runtime when playing ---------- */
2115
2116   /* the following is the same as above, but with recursively resolved group
2117      elements (group elements may also contain further group elements!) */
2118   int num_elements_resolved;
2119   short element_resolved[NUM_FILE_ELEMENTS];
2120
2121   int choice_pos;               /* current element choice position */
2122 };
2123
2124 struct ElementNameInfo
2125 {
2126   /* ---------- token and description strings ---------- */
2127
2128   char *token_name;             /* element token used in config files */
2129   char *class_name;             /* element class used in config files */
2130   char *editor_description;     /* pre-defined description for level editor */
2131 };
2132
2133 struct ElementInfo
2134 {
2135   /* ---------- token and description strings ---------- */
2136
2137   char *token_name;             /* element token used in config files */
2138   char *class_name;             /* element class used in config files */
2139   char *editor_description;     /* pre-defined description for level editor */
2140   char *custom_description;     /* alternative description from config file */
2141   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2142
2143   /* ---------- graphic and sound definitions ---------- */
2144
2145   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2146   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
2147                                 /* special graphics for left/right/up/down */
2148
2149   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2150   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
2151                                 /* crumbled graphics for left/right/up/down */
2152
2153   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2154                                 /* special graphics for certain screens */
2155
2156   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2157
2158   /* ---------- special element property values ---------- */
2159
2160   boolean use_gfx_element;      /* use custom graphic element */
2161   int gfx_element;              /* optional custom graphic element */
2162
2163   int access_direction;         /* accessible from which direction */
2164
2165   int collect_score_initial;    /* initial score value for collecting */
2166   int collect_count_initial;    /* initial count value for collecting */
2167
2168   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2169   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2170   boolean use_last_ce_value;    /* use value from element before change */
2171
2172   int push_delay_fixed;         /* constant delay before pushing */
2173   int push_delay_random;        /* additional random delay before pushing */
2174   int drop_delay_fixed;         /* constant delay after dropping */
2175   int drop_delay_random;        /* additional random delay after dropping */
2176   int move_delay_fixed;         /* constant delay after moving */
2177   int move_delay_random;        /* additional random delay after moving */
2178
2179   int move_pattern;             /* direction movable element moves to */
2180   int move_direction_initial;   /* initial direction element moves to */
2181   int move_stepsize;            /* step size element moves with */
2182
2183   int move_enter_element;       /* element that can be entered (and removed) */
2184   int move_leave_element;       /* element that can be left behind */
2185   int move_leave_type;          /* change (limited) or leave (unlimited) */
2186
2187   int slippery_type;            /* how/where other elements slip away */
2188
2189   struct Content content;       /* new elements after explosion */
2190
2191   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2192   int explosion_delay;          /* duration of explosion of this element */
2193   int ignition_delay;           /* delay for explosion by other explosion */
2194
2195   struct ElementChangeInfo *change_page; /* actual list of change pages */
2196   struct ElementChangeInfo *change;      /* pointer to current change page */
2197
2198   int num_change_pages;         /* actual number of change pages */
2199   int current_change_page;      /* currently edited change page */
2200
2201   struct ElementGroupInfo *group;       /* pointer to element group info */
2202
2203   /* ---------- internal values used at runtime when playing ---------- */
2204
2205   boolean has_change_event[NUM_CHANGE_EVENTS];
2206
2207   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2208   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2209
2210   boolean in_group[NUM_GROUP_ELEMENTS];
2211
2212   int collect_score;            /* runtime score value for collecting */
2213
2214   /* ---------- internal values used in level editor ---------- */
2215
2216   int access_type;              /* walkable or passable */
2217   int access_layer;             /* accessible over/inside/under */
2218   int access_protected;         /* protection against deadly elements */
2219   int walk_to_action;           /* diggable/collectible/pushable */
2220   int smash_targets;            /* can smash player/enemies/everything */
2221   int deadliness;               /* deadly when running/colliding/touching */
2222
2223   boolean can_explode_by_fire;  /* element explodes by fire */
2224   boolean can_explode_smashed;  /* element explodes when smashed */
2225   boolean can_explode_impact;   /* element explodes on impact */
2226
2227   boolean modified_settings;    /* set for all modified custom elements */
2228 };
2229
2230 struct FontInfo
2231 {
2232   char *token_name;             /* font token used in config files */
2233
2234   int graphic;                  /* default graphic for this font */
2235   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2236                                 /* special graphics for certain screens */
2237   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2238                                 /* internal bitmap ID for special graphics */
2239 };
2240
2241 struct GraphicInfo
2242 {
2243   Bitmap *bitmap;
2244   int src_image_width;          /* scaled bitmap size, but w/o small images */
2245   int src_image_height;         /* scaled bitmap size, but w/o small images */
2246
2247   int src_x, src_y;             /* start position of animation frames */
2248   int width, height;            /* width/height of each animation frame */
2249   int offset_x, offset_y;       /* x/y offset to next animation frame */
2250   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2251   boolean double_movement;      /* animation has second movement tile */
2252   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2253   int anim_frames;
2254   int anim_frames_per_line;
2255   int anim_start_frame;
2256   int anim_delay;               /* important: delay of 1 means "no delay"! */
2257   int anim_mode;
2258   boolean anim_global_sync;
2259   int crumbled_like;            /* element for cloning crumble graphics */
2260   int diggable_like;            /* element for cloning digging graphics */
2261   int border_size;              /* border size for "crumbled" graphics */
2262   int scale_up_factor;          /* optional factor for scaling image up */
2263   int clone_from;               /* graphic for cloning *all* settings */
2264
2265   int anim_delay_fixed;         /* optional delay values for bored and   */
2266   int anim_delay_random;        /* sleeping player animations (animation */
2267   int post_delay_fixed;         /* intervall and following pause before  */
2268   int post_delay_random;        /* next intervall (bored animation only) */
2269
2270   int step_offset;              /* optional step offset of toon animations */
2271   int step_delay;               /* optional step delay of toon animations */
2272
2273   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2274
2275   int draw_masked;              /* optional setting for drawing envelope gfx */
2276
2277 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2278   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2279   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2280 #endif
2281 };
2282
2283 struct SoundInfo
2284 {
2285   boolean loop;
2286   int volume;
2287   int priority;
2288 };
2289
2290 struct MusicInfo
2291 {
2292   boolean loop;
2293 };
2294
2295 struct MusicPrefixInfo
2296 {
2297   char *prefix;
2298   boolean is_loop_music;
2299 };
2300
2301 struct MusicFileInfo
2302 {
2303   char *basename;
2304
2305   char *title_header;
2306   char *artist_header;
2307   char *album_header;
2308   char *year_header;
2309
2310   char *title;
2311   char *artist;
2312   char *album;
2313   char *year;
2314
2315   int music;
2316
2317   boolean is_sound;
2318
2319   struct MusicFileInfo *next;
2320 };
2321
2322 struct ElementActionInfo
2323 {
2324   char *suffix;
2325   int value;
2326   boolean is_loop_sound;
2327 };
2328
2329 struct ElementDirectionInfo
2330 {
2331   char *suffix;
2332   int value;
2333 };
2334
2335 struct SpecialSuffixInfo
2336 {
2337   char *suffix;
2338   int value;
2339 };
2340
2341 struct HelpAnimInfo
2342 {
2343   int element;
2344   int action;
2345   int direction;
2346
2347   int delay;
2348 };
2349
2350
2351 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2352 extern Pixmap                   tile_clipmask[];
2353 extern DrawBuffer             *fieldbuffer;
2354 extern DrawBuffer             *drawto_field;
2355
2356 extern int                      game_status;
2357 extern boolean                  level_editor_test_game;
2358 extern boolean                  network_playing;
2359
2360 #if defined(TARGET_SDL)
2361 extern boolean                  network_server;
2362 extern SDL_Thread              *server_thread;
2363 #endif
2364
2365 extern int                      key_joystick_mapping;
2366
2367 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2368 extern int                      redraw_x1, redraw_y1;
2369
2370 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2371 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2372 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2373 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2374 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2375 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2376 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2377 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2378 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2379 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2380 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2381 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2382 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2383 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2384 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2385 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2386 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2387 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2388 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2389 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2390 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2391 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2392 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2393 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2394 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2395 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2396
2397 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2398
2399 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2400 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2401 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2402 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2403 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2404
2405 extern int                      lev_fieldx, lev_fieldy;
2406 extern int                      scroll_x, scroll_y;
2407
2408 extern int                      FX, FY;
2409 extern int                      ScrollStepSize;
2410 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2411 extern int                      BorderElement;
2412 extern int                      GameFrameDelay;
2413 extern int                      FfwdFrameDelay;
2414 extern int                      BX1, BY1;
2415 extern int                      BX2, BY2;
2416 extern int                      SBX_Left, SBX_Right;
2417 extern int                      SBY_Upper, SBY_Lower;
2418 extern int                      ZX, ZY;
2419 extern int                      ExitX, ExitY;
2420 extern int                      AllPlayersGone;
2421
2422 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2423 extern boolean                  SiebAktiv;
2424 extern int                      SiebCount;
2425
2426 extern boolean                  network_player_action_received;
2427
2428 extern int                      graphics_action_mapping[];
2429
2430 extern struct LevelSetInfo      levelset;
2431 extern struct LevelInfo         level, level_template;
2432 extern struct PlayerInfo        stored_player[], *local_player;
2433 extern struct HiScore           highscore[];
2434 extern struct TapeInfo          tape;
2435 extern struct GameInfo          game;
2436 extern struct GlobalInfo        global;
2437 extern struct MenuInfo          menu;
2438 extern struct DoorInfo          door_1, door_2;
2439 extern struct ElementInfo       element_info[];
2440 extern struct ElementNameInfo   element_name_info[];
2441 extern struct ElementActionInfo element_action_info[];
2442 extern struct ElementDirectionInfo element_direction_info[];
2443 extern struct SpecialSuffixInfo special_suffix_info[];
2444 extern struct TokenIntPtrInfo   image_config_vars[];
2445 extern struct FontInfo          font_info[];
2446 extern struct MusicPrefixInfo   music_prefix_info[];
2447 extern struct GraphicInfo      *graphic_info;
2448 extern struct SoundInfo        *sound_info;
2449 extern struct MusicInfo        *music_info;
2450 extern struct MusicFileInfo    *music_file_info;
2451 extern struct HelpAnimInfo     *helpanim_info;
2452 extern SetupFileHash           *helptext_info;
2453 extern struct ConfigTypeInfo    image_config_suffix[];
2454 extern struct ConfigTypeInfo    sound_config_suffix[];
2455 extern struct ConfigTypeInfo    music_config_suffix[];
2456 extern struct ConfigInfo        image_config[];
2457 extern struct ConfigInfo        sound_config[];
2458 extern struct ConfigInfo        music_config[];
2459 extern struct ConfigInfo        helpanim_config[];
2460 extern struct ConfigInfo        helptext_config[];
2461
2462 #endif  /* MAIN_H */