rnd-20030411-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_INDESTRUCTIBLE   (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103 #define EP_BIT_CAN_BE_CRUMBLED  (1 << 5)
104
105 #define EP_BITMASK_DEFAULT      0
106
107 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
108 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
109 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
110 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
111 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
112 #define IS_INDESTRUCTIBLE(e)    (Properties1[e] & EP_BIT_INDESTRUCTIBLE)
113 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
114 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
115 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
116 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
117 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
118 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
119 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
120 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
121 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
122 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
123 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
124 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
125 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
126 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
127 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
128 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
129 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
130 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
131 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
132 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
133 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
134 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
135 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
136 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
137 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
138 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
139
140 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
141 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
142 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
143 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
144 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
145 #define CAN_BE_CRUMBLED(e)      (Properties2[e] & EP_BIT_CAN_BE_CRUMBLED)
146
147 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
148                                  (e) <= EL_CUSTOM_END)
149
150 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
151
152 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
153 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
154
155 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
156 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
157 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
158
159 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
160                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
161                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
162                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
163                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
164                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
165                                  EL_ROCK)
166 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
167                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
168                                  EL_BD_ROCK)
169 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
170 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
171 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
172 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
173
174 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
175 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
176 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
177 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
178                                  PROTECTED_FIELD(x, y))
179
180 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
181
182 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
183 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
184 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
185
186 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
187 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
188 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
189 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
190
191 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
192
193
194 #if 0
195
196 /* Bitmaps with graphic file */
197 #define PIX_BACK                0
198 #define PIX_DOOR                1
199 #define PIX_TOONS               2
200 #define PIX_FONT_BIG            3
201 #define PIX_FONT_SMALL          4
202 #define PIX_FONT_MEDIUM         5
203 #define PIX_FONT_EM             6
204 /* Bitmaps without graphic file */
205 #define PIX_DB_DOOR             7
206 #define PIX_DB_FIELD            8
207
208 #define NUM_PICTURES            7
209 #define NUM_BITMAPS             9
210
211 #else
212
213 /* Bitmaps with graphic file */
214 #define PIX_BACK                0
215 #define PIX_ELEMENTS            1
216 #define PIX_DOOR                2
217 #define PIX_HEROES              3
218 #define PIX_TOONS               4
219 #define PIX_SP                  5
220 #define PIX_DC                  6
221 #define PIX_MORE                7
222 #define PIX_FONT_BIG            8
223 #define PIX_FONT_SMALL          9
224 #define PIX_FONT_MEDIUM         10
225 #define PIX_FONT_EM             11
226 /* Bitmaps without graphic file */
227 #define PIX_DB_DOOR             12
228 #define PIX_DB_FIELD            13
229
230 #define NUM_PICTURES            12
231 #define NUM_BITMAPS             14
232
233 #endif
234
235 /* boundaries of arrays etc. */
236 #define MAX_LEVEL_NAME_LEN      32
237 #define MAX_LEVEL_AUTHOR_LEN    32
238 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
239 #define MAX_SCORE_ENTRIES       100
240 #if 0
241 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
242 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
243 #endif
244 #define MAX_NUM_AMOEBA          100
245
246 /* values for elements with content */
247 #define MIN_ELEMENT_CONTENTS    1
248 #define STD_ELEMENT_CONTENTS    4
249 #define MAX_ELEMENT_CONTENTS    8
250
251 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
252
253 /* fundamental game speed values */
254 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
255 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
256 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
257 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
258 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
259
260 /* often used screen positions */
261 #define SX                      8
262 #define SY                      8
263 #define REAL_SX                 (SX - 2)
264 #define REAL_SY                 (SY - 2)
265 #define DX                      566
266 #define DY                      60
267 #define VX                      DX
268 #define VY                      400
269 #define EX                      DX
270 #define EY                      (VY - 44)
271 #define TILEX                   32
272 #define TILEY                   32
273 #define MINI_TILEX              (TILEX / 2)
274 #define MINI_TILEY              (TILEY / 2)
275 #define MICRO_TILEX             (TILEX / 8)
276 #define MICRO_TILEY             (TILEY / 8)
277 #define MIDPOSX                 (SCR_FIELDX / 2)
278 #define MIDPOSY                 (SCR_FIELDY / 2)
279 #define SXSIZE                  (SCR_FIELDX * TILEX)
280 #define SYSIZE                  (SCR_FIELDY * TILEY)
281 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
282 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
283 #define DXSIZE                  100
284 #define DYSIZE                  280
285 #define VXSIZE                  DXSIZE
286 #define VYSIZE                  100
287 #define EXSIZE                  DXSIZE
288 #define EYSIZE                  (VYSIZE + 44)
289 #define FULL_SXSIZE             (2 + SXSIZE + 2)
290 #define FULL_SYSIZE             (2 + SYSIZE + 2)
291 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
292 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
293 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
294 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
295 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
296
297
298 /* "real" level file elements */
299 #define EL_UNDEFINED                    -1
300
301 #define EL_EMPTY_SPACE                  0
302 #define EL_EMPTY                        EL_EMPTY_SPACE
303 #define EL_SAND                         1
304 #define EL_WALL                         2
305 #define EL_WALL_CRUMBLED                3
306 #define EL_ROCK                         4
307 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
308 #define EL_EMERALD                      6
309 #define EL_EXIT_CLOSED                  7
310 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
311 #define EL_BUG                          9
312 #define EL_SPACESHIP                    10
313 #define EL_YAMYAM                       11
314 #define EL_ROBOT                        12
315 #define EL_STEELWALL                    13
316 #define EL_DIAMOND                      14
317 #define EL_AMOEBA_DEAD                  15
318 #define EL_QUICKSAND_EMPTY              16
319 #define EL_QUICKSAND_FULL               17
320 #define EL_AMOEBA_DROP                  18
321 #define EL_BOMB                         19
322 #define EL_MAGIC_WALL                   20
323 #define EL_SPEED_PILL                   21
324 #define EL_ACID                         22
325 #define EL_AMOEBA_WET                   23
326 #define EL_AMOEBA_DRY                   24
327 #define EL_NUT                          25
328 #define EL_GAME_OF_LIFE                 26
329 #define EL_BIOMAZE                      27
330 #define EL_DYNAMITE_ACTIVE              28
331 #define EL_STONEBLOCK                   29
332 #define EL_ROBOT_WHEEL                  30
333 #define EL_ROBOT_WHEEL_ACTIVE           31
334 #define EL_KEY_1                        32
335 #define EL_KEY_2                        33
336 #define EL_KEY_3                        34
337 #define EL_KEY_4                        35
338 #define EL_GATE_1                       36
339 #define EL_GATE_2                       37
340 #define EL_GATE_3                       38
341 #define EL_GATE_4                       39
342 #define EL_GATE_1_GRAY                  40
343 #define EL_GATE_2_GRAY                  41
344 #define EL_GATE_3_GRAY                  42
345 #define EL_GATE_4_GRAY                  43
346 #define EL_DYNAMITE                     44
347 #define EL_PACMAN                       45
348 #define EL_INVISIBLE_WALL               46
349 #define EL_LAMP                         47
350 #define EL_LAMP_ACTIVE                  48
351 #define EL_WALL_EMERALD                 49
352 #define EL_WALL_DIAMOND                 50
353 #define EL_AMOEBA_FULL                  51
354 #define EL_BD_AMOEBA                    52
355 #define EL_TIME_ORB_FULL                53
356 #define EL_TIME_ORB_EMPTY               54
357 #define EL_EXPANDABLE_WALL              55
358 #define EL_BD_DIAMOND                   56
359 #define EL_EMERALD_YELLOW               57
360 #define EL_WALL_BD_DIAMOND              58
361 #define EL_WALL_EMERALD_YELLOW          59
362 #define EL_DARK_YAMYAM                  60
363 #define EL_BD_MAGIC_WALL                61
364 #define EL_INVISIBLE_STEELWALL          62
365
366 #define EL_UNUSED_63                    63
367
368 #define EL_DYNABOMB_INCREASE_NUMBER     64
369 #define EL_DYNABOMB_INCREASE_SIZE       65
370 #define EL_DYNABOMB_INCREASE_POWER      66
371 #define EL_SOKOBAN_OBJECT               67
372 #define EL_SOKOBAN_FIELD_EMPTY          68
373 #define EL_SOKOBAN_FIELD_FULL           69
374 #define EL_BD_BUTTERFLY_RIGHT           70
375 #define EL_BD_BUTTERFLY_UP              71
376 #define EL_BD_BUTTERFLY_LEFT            72
377 #define EL_BD_BUTTERFLY_DOWN            73
378 #define EL_BD_FIREFLY_RIGHT             74
379 #define EL_BD_FIREFLY_UP                75
380 #define EL_BD_FIREFLY_LEFT              76
381 #define EL_BD_FIREFLY_DOWN              77
382 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
383 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
384 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
385 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
386 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
387 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
388 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
389 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
390 #define EL_BD_BUTTERFLY                 78
391 #define EL_BD_FIREFLY                   79
392 #define EL_PLAYER_1                     80
393 #define EL_PLAYER_2                     81
394 #define EL_PLAYER_3                     82
395 #define EL_PLAYER_4                     83
396 #define EL_BUG_RIGHT                    84
397 #define EL_BUG_UP                       85
398 #define EL_BUG_LEFT                     86
399 #define EL_BUG_DOWN                     87
400 #define EL_SPACESHIP_RIGHT              88
401 #define EL_SPACESHIP_UP                 89
402 #define EL_SPACESHIP_LEFT               90
403 #define EL_SPACESHIP_DOWN               91
404 #define EL_PACMAN_RIGHT                 92
405 #define EL_PACMAN_UP                    93
406 #define EL_PACMAN_LEFT                  94
407 #define EL_PACMAN_DOWN                  95
408 #define EL_EMERALD_RED                  96
409 #define EL_EMERALD_PURPLE               97
410 #define EL_WALL_EMERALD_RED             98
411 #define EL_WALL_EMERALD_PURPLE          99
412 #define EL_ACID_POOL_TOPLEFT            100
413 #define EL_ACID_POOL_TOPRIGHT           101
414 #define EL_ACID_POOL_BOTTOMLEFT         102
415 #define EL_ACID_POOL_BOTTOM             103
416 #define EL_ACID_POOL_BOTTOMRIGHT        104
417 #define EL_BD_WALL                      105
418 #define EL_BD_ROCK                      106
419 #define EL_EXIT_OPEN                    107
420 #define EL_BLACK_ORB                    108
421 #define EL_AMOEBA_TO_DIAMOND            109
422 #define EL_MOLE                         110
423 #define EL_PENGUIN                      111
424 #define EL_SATELLITE                    112
425 #define EL_ARROW_LEFT                   113
426 #define EL_ARROW_RIGHT                  114
427 #define EL_ARROW_UP                     115
428 #define EL_ARROW_DOWN                   116
429 #define EL_PIG                          117
430 #define EL_DRAGON                       118
431
432 #define EL_EM_KEY_1_FILE                119
433
434 #define EL_CHAR_START                   120
435 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
436 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
437
438 #include "conf_chr.h"   /* include auto-generated data structure definitions */
439
440 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
441 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
442
443 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
444
445 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
446 #define EL_EXPANDABLE_WALL_VERTICAL     201
447 #define EL_EXPANDABLE_WALL_ANY          202
448
449 #define EL_EM_GATE_1                    203
450 #define EL_EM_GATE_2                    204
451 #define EL_EM_GATE_3                    205
452 #define EL_EM_GATE_4                    206
453
454 #define EL_EM_KEY_2_FILE                        207
455 #define EL_EM_KEY_3_FILE                        208
456 #define EL_EM_KEY_4_FILE                        209
457
458 #define EL_SP_START                     210
459 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
460 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
461 #define EL_SP_ZONK                      (EL_SP_START + 1)
462 #define EL_SP_BASE                      (EL_SP_START + 2)
463 #define EL_SP_MURPHY                    (EL_SP_START + 3)
464 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
465 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
466 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
467 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
468 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
469 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
470 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
471 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
472 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
473 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
474 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
475 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
476 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
477 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
478 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
479 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
480 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
481 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
482 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
483 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
484 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
485 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
486 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
487 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
488 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
489 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
490 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
491 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
492 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
493 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
494 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
495 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
496 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
497 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
498 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
499 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
500 #define EL_SP_END                       (EL_SP_START + 39)
501
502 #define EL_EM_GATE_1_GRAY               250
503 #define EL_EM_GATE_2_GRAY               251
504 #define EL_EM_GATE_3_GRAY               252
505 #define EL_EM_GATE_4_GRAY               253
506
507 #define EL_UNUSED_254                   254
508 #define EL_UNUSED_255                   255
509
510 #define EL_PEARL                        256
511 #define EL_CRYSTAL                      257
512 #define EL_WALL_PEARL                   258
513 #define EL_WALL_CRYSTAL                 259
514 #define EL_DOOR_WHITE                   260
515 #define EL_DOOR_WHITE_GRAY              261
516 #define EL_KEY_WHITE                    262
517 #define EL_SHIELD_NORMAL                263
518 #define EL_EXTRA_TIME                   264
519 #define EL_SWITCHGATE_OPEN              265
520 #define EL_SWITCHGATE_CLOSED            266
521 #define EL_SWITCHGATE_SWITCH_UP         267
522 #define EL_SWITCHGATE_SWITCH_DOWN       268
523
524 #define EL_UNUSED_269                   269
525 #define EL_UNUSED_270                   270
526
527 #define EL_CONVEYOR_BELT_1_LEFT          271
528 #define EL_CONVEYOR_BELT_1_MIDDLE        272
529 #define EL_CONVEYOR_BELT_1_RIGHT         273
530 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
531 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
532 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
533 #define EL_CONVEYOR_BELT_2_LEFT          277
534 #define EL_CONVEYOR_BELT_2_MIDDLE        278
535 #define EL_CONVEYOR_BELT_2_RIGHT         279
536 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
537 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
538 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
539 #define EL_CONVEYOR_BELT_3_LEFT          283
540 #define EL_CONVEYOR_BELT_3_MIDDLE        284
541 #define EL_CONVEYOR_BELT_3_RIGHT         285
542 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
543 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
544 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
545 #define EL_CONVEYOR_BELT_4_LEFT          289
546 #define EL_CONVEYOR_BELT_4_MIDDLE        290
547 #define EL_CONVEYOR_BELT_4_RIGHT         291
548 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
549 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
550 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
551 #define EL_LANDMINE                     295
552 #define EL_ENVELOPE                     296
553 #define EL_LIGHT_SWITCH                 297
554 #define EL_LIGHT_SWITCH_ACTIVE          298
555 #define EL_SIGN_EXCLAMATION             299
556 #define EL_SIGN_RADIOACTIVITY           300
557 #define EL_SIGN_STOP                    301
558 #define EL_SIGN_WHEELCHAIR              302
559 #define EL_SIGN_PARKING                 303
560 #define EL_SIGN_ONEWAY                  304
561 #define EL_SIGN_HEART                   305
562 #define EL_SIGN_TRIANGLE                306
563 #define EL_SIGN_ROUND                   307
564 #define EL_SIGN_EXIT                    308
565 #define EL_SIGN_YINYANG                 309
566 #define EL_SIGN_OTHER                   310
567 #define EL_MOLE_LEFT                    311
568 #define EL_MOLE_RIGHT                   312
569 #define EL_MOLE_UP                      313
570 #define EL_MOLE_DOWN                    314
571 #define EL_STEELWALL_SLANTED            315
572 #define EL_INVISIBLE_SAND               316
573 #define EL_DX_UNKNOWN_15                317
574 #define EL_DX_UNKNOWN_42                318
575
576 #define EL_UNUSED_319                   319
577 #define EL_UNUSED_320                   320
578
579 #define EL_SHIELD_DEADLY                321
580 #define EL_TIMEGATE_OPEN                322
581 #define EL_TIMEGATE_CLOSED              323
582 #define EL_TIMEGATE_SWITCH_ACTIVE       324
583 #define EL_TIMEGATE_SWITCH              325
584
585 #define EL_BALLOON                      326
586 #define EL_BALLOON_SWITCH_LEFT          327
587 #define EL_BALLOON_SWITCH_RIGHT         328
588 #define EL_BALLOON_SWITCH_UP            329
589 #define EL_BALLOON_SWITCH_DOWN          330
590 #define EL_BALLOON_SWITCH_ANY           331
591
592 #define EL_EMC_STEELWALL_1              332
593 #define EL_EMC_STEELWALL_2              333
594 #define EL_EMC_STEELWALL_3              334
595 #define EL_EMC_STEELWALL_4              335
596 #define EL_EMC_WALL_1                   336
597 #define EL_EMC_WALL_2                   337
598 #define EL_EMC_WALL_3                   338
599 #define EL_EMC_WALL_4                   339
600 #define EL_EMC_WALL_5                   340
601 #define EL_EMC_WALL_6                   341
602 #define EL_EMC_WALL_7                   342
603 #define EL_EMC_WALL_8                   343
604
605 #define EL_TUBE_ANY                     344
606 #define EL_TUBE_VERTICAL                345
607 #define EL_TUBE_HORIZONTAL              346
608 #define EL_TUBE_VERTICAL_LEFT           347
609 #define EL_TUBE_VERTICAL_RIGHT          348
610 #define EL_TUBE_HORIZONTAL_UP           349
611 #define EL_TUBE_HORIZONTAL_DOWN         350
612 #define EL_TUBE_LEFT_UP                 351
613 #define EL_TUBE_LEFT_DOWN               352
614 #define EL_TUBE_RIGHT_UP                353
615 #define EL_TUBE_RIGHT_DOWN              354
616 #define EL_SPRING                       355
617 #define EL_TRAP                         356
618 #define EL_DX_SUPABOMB                  357
619
620 #define EL_UNUSED_358                   358
621 #define EL_UNUSED_359                   359
622
623 #define EL_CUSTOM_START                 360
624
625 #include "conf_cus.h"   /* include auto-generated data structure definitions */
626
627 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
628
629 #define NUM_CUSTOM_ELEMENTS             128
630 #define NUM_FILE_ELEMENTS               488
631
632
633 /* "real" (and therefore drawable) runtime elements */
634 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
635
636 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
637 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
638 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
639 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
640 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
641 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
642 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
643 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
644 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
645 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
646 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
647 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
648 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
649 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
650 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
651 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
652 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
653 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
654 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
655 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
656 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
657 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
658 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
659 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
660 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
661 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
662 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
663 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
664 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
665 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
666 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
667 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
668 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
669 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
670 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
671 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
672 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
673 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
674 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
675 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
676 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
677 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
678 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
679 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
680 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
681 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
682
683 /* "unreal" (and therefore not drawable) runtime elements */
684 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
685
686 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
687 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
688 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
689 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
690 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
691 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
692 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
693 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
694 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
695 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
696 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
697 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
698 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
699
700 /* dummy elements (never used as game elements, only used as graphics) */
701 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
702
703 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
704 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
705 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
706 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
707 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
708 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
709 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
710 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
711 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
712 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
713 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
714 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
715 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
716 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
717 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
718 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
719
720 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
721
722
723 /* values for graphics/sounds action types */
724 #define ACTION_DEFAULT                          0
725 #define ACTION_WAITING                          1
726 #define ACTION_FALLING                          2
727 #define ACTION_MOVING                           3
728 #define ACTION_DIGGING                          4
729 #define ACTION_SNAPPING                         5
730 #define ACTION_COLLECTING                       6
731 #define ACTION_DROPPING                         7
732 #define ACTION_PUSHING                          8
733 #define ACTION_PASSING                          9
734 #define ACTION_IMPACT                           10
735 #define ACTION_BREAKING                         11
736 #define ACTION_ACTIVATING                       12
737 #define ACTION_DEACTIVATING                     13
738 #define ACTION_OPENING                          14
739 #define ACTION_CLOSING                          15
740 #define ACTION_ATTACKING                        16
741 #define ACTION_GROWING                          17
742 #define ACTION_SHRINKING                        18
743 #define ACTION_ACTIVE                           19
744 #define ACTION_FILLING                          20
745 #define ACTION_EMPTYING                         21
746 #define ACTION_CHANGING                         22
747 #define ACTION_EXPLODING                        23
748 #define ACTION_DYING                            24
749 #define ACTION_OTHER                            25
750
751 #define NUM_ACTIONS                             26
752
753 /* values for special image configuration suffixes */
754 #define GFX_SPECIAL_ARG_MAIN                    0
755 #define GFX_SPECIAL_ARG_LEVELS                  1
756 #define GFX_SPECIAL_ARG_SCORES                  2
757 #define GFX_SPECIAL_ARG_EDITOR                  3
758 #define GFX_SPECIAL_ARG_INFO                    4
759 #define GFX_SPECIAL_ARG_SETUP                   5
760 #define GFX_SPECIAL_ARG_DOOR                    6
761 #define GFX_SPECIAL_ARG_PREVIEW                 7
762
763 #define NUM_SPECIAL_GFX_ARGS                    8
764
765
766 /* values for image configuration suffixes */
767 #define GFX_ARG_X                               0
768 #define GFX_ARG_Y                               1
769 #define GFX_ARG_XPOS                            2
770 #define GFX_ARG_YPOS                            3
771 #define GFX_ARG_WIDTH                           4
772 #define GFX_ARG_HEIGHT                          5
773 #define GFX_ARG_OFFSET                          6
774 #define GFX_ARG_VERTICAL                        7
775 #define GFX_ARG_XOFFSET                         8
776 #define GFX_ARG_YOFFSET                         9
777 #define GFX_ARG_FRAMES                          10
778 #define GFX_ARG_FRAMES_PER_LINE                 11
779 #define GFX_ARG_START_FRAME                     12
780 #define GFX_ARG_DELAY                           13
781 #define GFX_ARG_ANIM_MODE                       14
782 #define GFX_ARG_GLOBAL_SYNC                     15
783 #define GFX_ARG_STEP_OFFSET                     16
784 #define GFX_ARG_STEP_DELAY                      17
785 #define GFX_ARG_DIRECTION                       18
786 #define GFX_ARG_POSITION                        19
787 #define GFX_ARG_DRAW_XOFFSET                    20
788 #define GFX_ARG_DRAW_YOFFSET                    21
789 #define GFX_ARG_NAME                            22
790
791 #define NUM_GFX_ARGS                            23
792
793
794 /* values for sound configuration suffixes */
795 #define SND_ARG_MODE_LOOP                       0
796
797 #define NUM_SND_ARGS                            1
798
799
800 /* values for font configuration */
801
802 #define FONT_INITIAL_1                          0
803 #define FONT_INITIAL_2                          1
804 #define FONT_INITIAL_3                          2
805 #define FONT_INITIAL_4                          3
806 #define FONT_TITLE_1                            4
807 #define FONT_TITLE_2                            5
808 #define FONT_MENU_1                             6
809 #define FONT_MENU_2                             7
810 #define FONT_TEXT_1                             8
811 #define FONT_TEXT_2                             9
812 #define FONT_TEXT_3                             10
813 #define FONT_TEXT_4                             11
814 #define FONT_INPUT_1                            12
815 #define FONT_INPUT_1_ACTIVE                     13
816 #define FONT_INPUT_2                            14
817 #define FONT_INPUT_2_ACTIVE                     15
818 #define FONT_OPTION_OFF                         16
819 #define FONT_OPTION_ON                          17
820 #define FONT_VALUE_1                            18
821 #define FONT_VALUE_2                            19
822 #define FONT_VALUE_OLD                          20
823 #define FONT_LEVEL_NUMBER                       21
824 #define FONT_TAPE_RECORDER                      22
825 #define FONT_GAME_INFO                          23
826
827 #define NUM_FONTS                               24
828 #define NUM_INITIAL_FONTS                       4
829
830 /* values for game_status */
831 #define EXITGAME                0
832 #define MAINMENU                1
833 #define PLAYING                 2
834 #define LEVELED                 3
835 #define HELPSCREEN              4
836 #define CHOOSELEVEL             5
837 #define TYPENAME                6
838 #define HALLOFFAME              7
839 #define SETUP                   8
840 #define PSEUDO_PREVIEW          9
841 #define PSEUDO_DOOR             10
842
843 #define PROGRAM_VERSION_MAJOR   2
844 #define PROGRAM_VERSION_MINOR   2
845 #define PROGRAM_VERSION_PATCH   0
846 #define PROGRAM_VERSION_STRING  "2.2.0rc4"
847
848 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
849 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
850 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
851 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
852 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
853 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
854 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
855 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
856 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
857 #define FILENAME_PREFIX         "Rocks"
858
859 #if defined(PLATFORM_UNIX)
860 #define USERDATA_DIRECTORY      ".rocksndiamonds"
861 #elif defined(PLATFORM_WIN32)
862 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
863 #else
864 #define USERDATA_DIRECTORY      "userdata"
865 #endif
866
867 #define X11_ICON_FILENAME       "rocks_icon.xbm"
868 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
869 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
870
871 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
872 ** currently supported/known file version numbers:
873 **      1.0 (old)
874 **      1.2 (still in use)
875 **      1.4 (still in use)
876 **      2.0 (actual)
877 */
878 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
879 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
880 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
881 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
882
883 /* file version does not change for every program version, but is changed
884    when new features are introduced that are incompatible with older file
885    versions, so that they can be treated accordingly */
886 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
887
888 #define GAME_VERSION_1_0        FILE_VERSION_1_0
889 #define GAME_VERSION_1_2        FILE_VERSION_1_2
890 #define GAME_VERSION_1_4        FILE_VERSION_1_4
891 #define GAME_VERSION_2_0        FILE_VERSION_2_0
892
893 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
894                                               PROGRAM_VERSION_MINOR, \
895                                               PROGRAM_VERSION_PATCH)
896
897 /* values for game_emulation */
898 #define EMU_NONE                0
899 #define EMU_BOULDERDASH         1
900 #define EMU_SOKOBAN             2
901 #define EMU_SUPAPLEX            3
902
903 struct HiScore
904 {
905   char Name[MAX_PLAYER_NAME_LEN + 1];
906   int Score;
907 };
908
909 struct PlayerInfo
910 {
911   boolean present;              /* player present in level playfield */
912   boolean connected;            /* player connected (locally or via network) */
913   boolean active;               /* player (present && connected) */
914
915   int index_nr, client_nr, element_nr;
916
917   byte action;                  /* action from local input device */
918   byte effective_action;        /* action acknowledged from network server
919                                    or summarized over all configured input
920                                    devices when in single player mode */
921   byte programmed_action;       /* action forced by game itself (like moving
922                                    through doors); overrides other actions */
923
924   int jx,jy, last_jx,last_jy;
925   int MovDir, MovPos, GfxDir, GfxPos;
926   int Frame, StepFrame;
927
928   int GfxAction;
929
930   boolean use_murphy_graphic;
931   boolean use_disk_red_graphic;
932
933   boolean Pushing;
934   boolean Switching;
935   boolean LevelSolved, GameOver;
936   boolean snapped;
937
938   int last_move_dir;
939   boolean is_moving;
940   boolean is_waiting;
941   boolean is_digging;
942   boolean is_collecting;
943
944   unsigned long move_delay;
945   int move_delay_value;
946
947   unsigned long push_delay;
948   unsigned long push_delay_value;
949
950   unsigned long actual_frame_counter;
951
952   int score;
953   int gems_still_needed;
954   int sokobanfields_still_needed;
955   int lights_still_needed;
956   int friends_still_needed;
957   int key[4];
958   int dynamite;
959   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
960   int shield_normal_time_left;
961   int shield_deadly_time_left;
962 };
963
964 struct LevelInfo
965 {
966   int file_version;     /* file format version the level is stored with    */
967   int game_version;     /* game release version the level was created with */
968
969   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
970   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
971   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
972
973   int fieldx;
974   int fieldy;
975   int time;
976   int gems_needed;
977   char name[MAX_LEVEL_NAME_LEN + 1];
978   char author[MAX_LEVEL_AUTHOR_LEN + 1];
979   int score[LEVEL_SCORE_ELEMENTS];
980   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
981   int num_yam_contents;
982   int amoeba_speed;
983   int amoeba_content;
984   int time_magic_wall;
985   int time_wheel;
986   int time_light;
987   int time_timegate;
988   boolean double_speed;
989   boolean gravity;
990   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
991
992   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
993
994   boolean no_level_file;
995 };
996
997 struct TapeInfo
998 {
999   int file_version;     /* file format version the tape is stored with    */
1000   int game_version;     /* game release version the tape was created with */
1001   int engine_version;   /* game engine version the tape was recorded with */
1002
1003   char *level_identifier;
1004   int level_nr;
1005   unsigned long random_seed;
1006   unsigned long date;
1007   unsigned long counter;
1008   unsigned long length;
1009   unsigned long length_seconds;
1010   unsigned int delay_played;
1011   boolean pause_before_death;
1012   boolean recording, playing, pausing;
1013   boolean fast_forward;
1014   boolean index_search;
1015   boolean auto_play;
1016   boolean auto_play_level_solved;
1017   boolean quick_resume;
1018   boolean single_step;
1019   boolean changed;
1020   boolean player_participates[MAX_PLAYERS];
1021   int num_participating_players;
1022
1023   struct
1024   {
1025     byte action[MAX_PLAYERS];
1026     byte delay;
1027   } pos[MAX_TAPELEN];
1028 };
1029
1030 struct GameInfo
1031 {
1032   /* constant within running game */
1033   int engine_version;
1034   int emulation;
1035   int initial_move_delay;
1036   int initial_move_delay_value;
1037
1038   /* variable within running game */
1039   int yam_content_nr;
1040   boolean magic_wall_active;
1041   int magic_wall_time_left;
1042   int light_time_left;
1043   int timegate_time_left;
1044   int belt_dir[4];
1045   int belt_dir_nr[4];
1046   int switchgate_pos;
1047   int balloon_dir;
1048   boolean explosions_delayed;
1049 };
1050
1051 struct GlobalInfo
1052 {
1053   char *autoplay_leveldir;
1054   int autoplay_level_nr;
1055
1056   int num_toons;
1057
1058   int menu_draw_xoffset;
1059   int menu_draw_yoffset;
1060   int menu_draw_xoffset_MAIN;
1061   int menu_draw_yoffset_MAIN;
1062
1063   int door_step_offset;
1064   int door_step_delay;
1065
1066   float frames_per_second;
1067   boolean fps_slowdown;
1068   int fps_slowdown_factor;
1069 };
1070
1071 struct ElementInfo
1072 {
1073   char *token_name;             /* element token used in config files */
1074   char *class_name;             /* element class used in config files */
1075   char *editor_description;     /* short description for level editor */
1076   char *custom_description;     /* custom description for level editor */
1077
1078   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1079   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1080                                 /* special graphics for left/right/up/down */
1081   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1082                                 /* special graphics for certain screens */
1083
1084   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1085 };
1086
1087 struct FontInfo
1088 {
1089   char *token_name;             /* font token used in config files */
1090
1091   int graphic;                  /* default graphic for this font */
1092   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1093                                 /* special graphics for certain screens */
1094   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1095                                 /* internal bitmap ID for special graphics */
1096 };
1097
1098 struct GraphicInfo
1099 {
1100   Bitmap *bitmap;
1101   int src_x, src_y;             /* start position of animation frames */
1102   int width, height;            /* width/height of each animation frame */
1103   int offset_x, offset_y;       /* x/y offset to next animation frame */
1104   int anim_frames;
1105   int anim_frames_per_line;
1106   int anim_start_frame;
1107   int anim_delay;               /* important: delay of 1 means "no delay"! */
1108   int anim_mode;
1109   boolean anim_global_sync;
1110
1111   int step_offset;              /* optional step offset of toon animations */
1112   int step_delay;               /* optional step delay of toon animations */
1113
1114   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1115
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1118   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1119 #endif
1120 };
1121
1122 struct SoundInfo
1123 {
1124   boolean loop;
1125 };
1126
1127 struct ElementActionInfo
1128 {
1129   char *suffix;
1130   int value;
1131   boolean is_loop_sound;
1132 };
1133
1134 struct ElementDirectionInfo
1135 {
1136   char *suffix;
1137   int value;
1138 };
1139
1140 struct SpecialSuffixInfo
1141 {
1142   char *suffix;
1143   int value;
1144 };
1145
1146
1147 #if 0
1148 extern GC                       tile_clip_gc;
1149 extern Bitmap                  *pix[];
1150 #endif
1151 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1152 extern Pixmap                   tile_clipmask[];
1153 extern DrawBuffer             *fieldbuffer;
1154 extern DrawBuffer             *drawto_field;
1155
1156 extern int                      game_status;
1157 extern boolean                  level_editor_test_game;
1158 extern boolean                  network_playing;
1159
1160 extern int                      key_joystick_mapping;
1161
1162 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1163 extern int                      redraw_x1, redraw_y1;
1164
1165 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1166 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1167 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1168 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1169 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1170 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1171 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1172 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1173 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1174 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1175 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1176 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1177 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1178 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1179 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1180
1181 extern unsigned long            Properties1[MAX_NUM_ELEMENTS];
1182 extern unsigned long            Properties2[MAX_NUM_ELEMENTS];
1183
1184 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1185 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1186 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1187 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1188
1189 extern int                      lev_fieldx, lev_fieldy;
1190 extern int                      scroll_x, scroll_y;
1191
1192 extern int                      FX, FY;
1193 extern int                      ScrollStepSize;
1194 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1195 extern int                      BorderElement;
1196 extern int                      GameFrameDelay;
1197 extern int                      FfwdFrameDelay;
1198 extern int                      BX1, BY1;
1199 extern int                      BX2, BY2;
1200 extern int                      SBX_Left, SBX_Right;
1201 extern int                      SBY_Upper, SBY_Lower;
1202 extern int                      ZX, ZY;
1203 extern int                      ExitX, ExitY;
1204 extern int                      AllPlayersGone;
1205
1206 extern int                      TimeFrames, TimePlayed, TimeLeft;
1207 extern boolean                  SiebAktiv;
1208 extern int                      SiebCount;
1209
1210 extern boolean                  network_player_action_received;
1211
1212 extern int                      graphics_action_mapping[];
1213
1214 extern struct LevelInfo         level;
1215 extern struct PlayerInfo        stored_player[], *local_player;
1216 extern struct HiScore           highscore[];
1217 extern struct TapeInfo          tape;
1218 extern struct GameInfo          game;
1219 extern struct GlobalInfo        global;
1220 extern struct ElementInfo       element_info[];
1221 extern struct ElementActionInfo element_action_info[];
1222 extern struct ElementDirectionInfo element_direction_info[];
1223 extern struct SpecialSuffixInfo special_suffix_info[];
1224 extern struct FontInfo          font_info[];
1225 extern struct GraphicInfo      *graphic_info;
1226 extern struct SoundInfo        *sound_info;
1227 extern struct ConfigInfo        image_config[], sound_config[];
1228 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1229
1230 #endif  /* MAIN_H */